diff UI/UIMainMenu.cpp @ 2215:e9625ad08541

fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
author Ritor1
date Fri, 14 Feb 2014 18:08:30 +0600
parents d28d3c006077
children aff7a7b072b7
line wrap: on
line diff
--- a/UI/UIMainMenu.cpp	Thu Feb 13 23:02:32 2014 +0600
+++ b/UI/UIMainMenu.cpp	Fri Feb 14 18:08:30 2014 +0600
@@ -23,8 +23,8 @@
   pPaletteManager->SetColorChannelInfo(5, 6, 5);
   pPaletteManager->RecalculateAll();
 
-  for (uint i = 0; i < 480; ++i)
-    pSRZBufferLineOffsets[i] = 640 * i;
+  for (uint i = 0; i < window->GetHeight(); ++i)
+    pSRZBufferLineOffsets[i] = window->GetWidth() * i;
 
   pRenderer->ResetTextureClipRect();
 
@@ -101,7 +101,7 @@
   uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE);
   uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE);
 
-  pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
+  pPrimaryWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0);
   pPrimaryWindow->CreateButton(7, 8, 460, 343, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0);
 
   pPrimaryWindow->CreateButton(61, 424, 31, 80, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);//buttons for portraits
@@ -284,7 +284,7 @@
     cred_texture.uHeight, Color16(0x70u, 0x8Fu, 0xFEu), Color16(0xECu, 0xE6u, 0x9Cu), pString, cred_texture.pPixels, cred_texture.uWidth);
   free(pString);
 
-  pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, cred_texturet);
+  pWindow_MainMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, cred_texturet);
   pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 27, "", 0);
   pCurrentScreen = SCREEN_CREATORS;
   SetCurrentMenuID(MENU_CREDITSPROC);