diff UI/UIMainMenu.cpp @ 1666:5302a9811767

MainMenuUI_Create() cleared
author Ritor1
date Wed, 18 Sep 2013 16:20:15 +0600
parents 06da63e98ff4
children c586fa9e4cbb
line wrap: on
line diff
--- a/UI/UIMainMenu.cpp	Wed Sep 18 14:53:59 2013 +0600
+++ b/UI/UIMainMenu.cpp	Wed Sep 18 16:20:15 2013 +0600
@@ -67,32 +67,8 @@
 //----- (0041B690) --------------------------------------------------------
 void MainMenuUI_Create()
 {
-    Texture *v6; // ST78_4@1
-    unsigned __int8 v8; // al@1
-    //Texture *v9; // ST60_4@1
-    Texture *v10; // ST78_4@1
-    //const char *v11; // ST5C_4@1
-    unsigned __int8 v12; // al@1
-    //Texture *v13; // ST60_4@1
     unsigned int v14; // eax@1
-    Texture *v15; // ST78_4@1
-    //const char *v16; // ST5C_4@1
-    unsigned __int8 v17; // al@1
-    //Texture *v18; // ST60_4@1
     unsigned int uTextureID_ib_td4_A; // eax@1
-    Texture *v20; // ST78_4@1
-    unsigned __int8 v22; // al@1
-    //Texture *v23; // ST60_4@1
-    Texture *v24; // eax@1
-    //Texture *v25; // esi@1
-    //Texture *v26; // ST60_4@1
-    //const char *v27; // ST5C_4@1
-    unsigned __int8 v28; // al@1
-    Texture *v29; // eax@1
-    //Texture *v30; // esi@1
-    //Texture *v31; // ST60_4@1
-    //const char *v32; // ST5C_4@1
-    unsigned __int8 v33; // al@1
 
     pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC"));
     pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB"));
@@ -130,91 +106,91 @@
     uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE);
 
     pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
-    pPrimaryWindow->CreateButton(7u, 8u, 0x1CCu, 0x157u, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0);
-    pPrimaryWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
-    pPrimaryWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
-    pPrimaryWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
-    pPrimaryWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
-    pPrimaryWindow->CreateButton(0x18u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1, 0, "", 0);
-    pPrimaryWindow->CreateButton(0x8Bu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2, 0, "", 0);
-    pPrimaryWindow->CreateButton(0xFFu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3, 0, "", 0);
-    pPrimaryWindow->CreateButton(0x172u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4, 0, "", 0);
-    pPrimaryWindow->CreateButton(0x61u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1, 0, "", 0);
-    pPrimaryWindow->CreateButton(0xD4u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2, 0, "", 0);
-    pPrimaryWindow->CreateButton(0x148u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3, 0, "", 0);
-    pPrimaryWindow->CreateButton(0x1BBu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4, 0, "", 0);
+    pPrimaryWindow->CreateButton(7, 8, 460, 343, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0);
+
+    pPrimaryWindow->CreateButton(61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
+    pPrimaryWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
+    pPrimaryWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
+    pPrimaryWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
+
+    pPrimaryWindow->CreateButton(24, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0);
+    pPrimaryWindow->CreateButton(139, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0);
+    pPrimaryWindow->CreateButton(255, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0);
+    pPrimaryWindow->CreateButton(370, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0);
+
+    pPrimaryWindow->CreateButton(97, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0);
+    pPrimaryWindow->CreateButton(212, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0);
+    pPrimaryWindow->CreateButton(328, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0);
+    pPrimaryWindow->CreateButton(443, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0);
 
     uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE);
-    v6 = pIcons_LOD->GetTexture(uTextureID_ib_td1_A);
-    v8 = pKeyActionMap->GetActionVKey(INPUT_Quest);
-    pBtn_Quests = pPrimaryWindow->CreateButton(0x1EBu, 0x161u, v6->uTextureWidth, v6->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, v8, pGlobalTXT_LocalizationStrings[174], v6, 0); //Quests
+    pBtn_Quests = pPrimaryWindow->CreateButton(491, 353, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureWidth,
+        pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, pKeyActionMap->GetActionVKey(INPUT_Quest),
+        pGlobalTXT_LocalizationStrings[174], pIcons_LOD->GetTexture(uTextureID_ib_td1_A), 0); //Quests
 
     uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE);
-    v10 = pIcons_LOD->GetTexture(uTextureID_ib_td2_A);
-    v12 = pKeyActionMap->GetActionVKey(INPUT_Autonotes);
-    pBtn_Autonotes = pPrimaryWindow->CreateButton(0x20Fu, 0x161u, v10->uTextureWidth, v10->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, v12, pGlobalTXT_LocalizationStrings[154], v10, 0);//Autonotes
+    pBtn_Autonotes = pPrimaryWindow->CreateButton(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureWidth,
+       pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, pKeyActionMap->GetActionVKey(INPUT_Autonotes),
+       pGlobalTXT_LocalizationStrings[154], pIcons_LOD->GetTexture(uTextureID_ib_td2_A), 0);//Autonotes
 
     v14 = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE);
-    v15 = pIcons_LOD->GetTexture(v14);
-    v17 = pKeyActionMap->GetActionVKey(INPUT_Mapbook);
-    pBtn_Maps = pPrimaryWindow->CreateButton(0x222u, 0x161u, v15->uTextureWidth, v15->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, v17, pGlobalTXT_LocalizationStrings[139], v15, 0); //Maps
+    pBtn_Maps = pPrimaryWindow->CreateButton(546, 353, pIcons_LOD->GetTexture(v14)->uTextureWidth,
+       pIcons_LOD->GetTexture(v14)->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, pKeyActionMap->GetActionVKey(INPUT_Mapbook),
+       pGlobalTXT_LocalizationStrings[139], pIcons_LOD->GetTexture(v14), 0); //Maps
 
     uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE);
-    v20 = pIcons_LOD->GetTexture(uTextureID_ib_td4_A);
-    v22 = pKeyActionMap->GetActionVKey(INPUT_TimeCal);
-    pBtn_Calendar = pPrimaryWindow->CreateButton(0x23Au, 0x161u, v20->uTextureWidth, v20->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, v22,
-        pGlobalTXT_LocalizationStrings[78],//Calendar
-        v20, 0);
+    pBtn_Calendar = pPrimaryWindow->CreateButton(570, 353, pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureWidth,
+       pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, pKeyActionMap->GetActionVKey(INPUT_TimeCal),
+       pGlobalTXT_LocalizationStrings[78], pIcons_LOD->GetTexture(uTextureID_ib_td4_A), 0);//Calendar
 
     uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE);
-    pBtn_History = pPrimaryWindow->CreateButton(0x258u, 0x169u,
-        pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth,
-        pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight,
-        1, 0, UIMSG_OpenHistoryBook, 0, 0x48u, pGlobalTXT_LocalizationStrings[602],//History
-        pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0);
+    pBtn_History = pPrimaryWindow->CreateButton(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth,
+        pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight, 1, 0, UIMSG_OpenHistoryBook, 0, 72,
+        pGlobalTXT_LocalizationStrings[602], pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0);//History
 
     bFlashAutonotesBook = 0;
     bFlashQuestBook = 0;
     bFlashHistoryBook = 0;
 
-    v24 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn];
-    v28 = pKeyActionMap->GetActionVKey(INPUT_ZoomIn);
-    pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, v24->uTextureWidth, v24->uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, v28, pGlobalTXT_LocalizationStrings[252], // Zoom In
-        v24, 0);
-    v29 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut];
-    v33 = pKeyActionMap->GetActionVKey(INPUT_ZoomOut);
-    pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, v29->uTextureWidth, v29->uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, v33, pGlobalTXT_LocalizationStrings[251], // Zoom Out
-        v29, 0);
-    pPrimaryWindow->CreateButton(0x1E1u, 0, 0x99u, 0x43u, 1, 92, UIMSG_0, 0, 0, "", 0);
-    pPrimaryWindow->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0);
-    pPrimaryWindow->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0);
-    pPrimaryWindow->CreateButton(0x1DCu, 0x142u, 0x4Du, 0x11u, 1, 100, UIMSG_0, 0, 0, "", 0);
-    pPrimaryWindow->CreateButton(0x22Bu, 0x142u, 0x4Du, 0x11u, 1, 101, UIMSG_0, 0, 0, "", 0);
-    pBtn_CastSpell = pPrimaryWindow->CreateButton(0x1DCu, 0x1C2u,
+    pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureWidth,
+       pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomIn),
+       pGlobalTXT_LocalizationStrings[252], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], 0); // Zoom In
+
+    pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureWidth,
+       pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomOut),
+       pGlobalTXT_LocalizationStrings[251], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], 0); // Zoom Out
+
+    pPrimaryWindow->CreateButton(481, 0, 153, 67, 1, 92, UIMSG_0, 0, 0, "", 0);
+    pPrimaryWindow->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0);
+    pPrimaryWindow->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0);
+    pPrimaryWindow->CreateButton(476, 322, 77, 17, 1, 100, UIMSG_0, 0, 0, "", 0);
+    pPrimaryWindow->CreateButton(555, 322, 77, 17, 1, 101, UIMSG_0, 0, 0, "", 0);
+
+    pBtn_CastSpell = pPrimaryWindow->CreateButton(476, 450,
         pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth,
         pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight,
-        1, 0, UIMSG_SpellBookWindow, 0, 0x43u, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell),
-        0);
-    pBtn_Rest = pPrimaryWindow->CreateButton(0x206u, 0x1C2u,
+        1, 0, UIMSG_SpellBookWindow, 0, 67, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell), 0);
+    pBtn_Rest = pPrimaryWindow->CreateButton(518, 450,
         pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth,
         pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight,
-        1, 0, UIMSG_RestWindow, 0, 0x52u, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0);
-    pBtn_QuickReference = pPrimaryWindow->CreateButton(0x230u, 0x1C2u,
+        1, 0, UIMSG_RestWindow, 0, 82, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0);
+    pBtn_QuickReference = pPrimaryWindow->CreateButton(560, 450,
         pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth,
         pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight,
-        1, 0, UIMSG_QuickReference, 0, 0x5Au, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0);
-    pBtn_GameSettings = pPrimaryWindow->CreateButton(0x25Au, 0x1C2u,
+        1, 0, UIMSG_QuickReference, 0, 90, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0);
+    pBtn_GameSettings = pPrimaryWindow->CreateButton(602, 450,
         pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth,
         pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight,
         1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0);
-    pBtn_NPCLeft = pPrimaryWindow->CreateButton(0x1D5u, 0xB2u,
+
+    pBtn_NPCLeft = pPrimaryWindow->CreateButton(469, 178,
         pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth,
         pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight,
         1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0);
-    pBtn_NPCRight = pPrimaryWindow->CreateButton(0x272u, 0xB2u,
+    pBtn_NPCRight = pPrimaryWindow->CreateButton(626, 178,
         pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth,
         pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight,
-        1, 0, UIMSG_ScrollNPCPanel, 1u, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0);
+        1, 0, UIMSG_ScrollNPCPanel, 1, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0);
     LoadPartyBuffIcons();
 }