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1 #ifdef _MSC_VER
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2 #define _CRT_SECURE_NO_WARNINGS
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3 #endif
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4
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5 #include "..\Mouse.h"
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6 #include "..\Keyboard.h"
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7
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8 #include "..\GUIWindow.h"
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9 #include "..\GUIFont.h"
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10 #include "..\AudioPlayer.h"
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11 #include "..\Render.h"
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12 #include "..\LOD.h"
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13 #include "..\PaletteManager.h"
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14 #include "..\IconFrameTable.h"
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15 #include "..\texts.h"
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16
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17 #include "..\mm7_data.h"
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18
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19
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20 //----- (0041B578) --------------------------------------------------------
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21 void MainMenuUI_LoadFontsAndSomeStuff()
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22 {
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23 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
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24 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
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25 pPaletteManager->RecalculateAll();
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26
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27 for (uint i = 0; i < 480; ++i)
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28 pSRZBufferLineOffsets[i] = 640 * i;
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29
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30 pRenderer->ResetTextureClipRect();
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31
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32 uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE);
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33
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34 pFontArrus = LoadFont("arrus.fnt", "FONTPAL", nullptr);
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35 pFontArrus->field_3 = 0;
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36
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37 pFontLucida = LoadFont("lucida.fnt", "FONTPAL", nullptr);
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38 pFontLucida->field_3 = 0;
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39
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40 pFontCreate = LoadFont("create.fnt", "FONTPAL", nullptr);
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41 pFontCreate->field_3 = 0;
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42
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43 pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", nullptr);
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44 pFontComic = LoadFont("comic.fnt", "FONTPAL", nullptr);
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45
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46 for (uint i = 0; i < 20; ++i)
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47 pWindowList[i].eWindowType = WINDOW_null;
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48
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49 uNumVisibleWindows = -1;
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50 memset(pVisibleWindowsIdxs.data(), 0, sizeof(pVisibleWindowsIdxs));
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51 }
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52
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53 //----- (004415C5) --------------------------------------------------------
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54 static void LoadPartyBuffIcons()
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55 {
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56 for (uint i = 0; i < 14; ++i)
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57 {
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58 char filename[200];
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59 sprintf(filename, "isn-%02d", i + 1);
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60 pTextureIDs_PartyBuffIcons[i] = pIcons_LOD->LoadTexture(filename, TEXTURE_16BIT_PALETTE);
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61 }
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62
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63 uIconIdx_FlySpell = pIconsFrameTable->FindIcon("spell21");
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64 uIconIdx_WaterWalk = pIconsFrameTable->FindIcon("spell27");
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65 }
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66
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67 //----- (0041B690) --------------------------------------------------------
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68 void MainMenuUI_Create()
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69 {
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70 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC"));
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71 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB"));
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72 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA"));
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73 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC"));
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74 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB"));
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75 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA"));
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76
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77 pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE);
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78 pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE);
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79 pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE);
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80 pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE);
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81 pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE);
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82 pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE);
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83 pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE);
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84 pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE);
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85
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86 uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE);
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87 uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE);
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88 uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE);
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89 uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE);
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90 uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE);
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91 uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE);
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92 uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE);
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93 uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE);
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94 uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE);
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95 uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE);
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96 uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE);
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97 pTexture_Leather = pIcons_LOD->LoadTexturePtr("ibground", TEXTURE_16BIT_PALETTE);
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98 uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE);
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99 uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE);
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100 uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE);
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101 uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE);
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102 uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE);
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103 uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE);
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104
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105 pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
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106 pPrimaryWindow->CreateButton(7, 8, 460, 343, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0);
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107
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108 pPrimaryWindow->CreateButton(61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
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109 pPrimaryWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
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110 pPrimaryWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
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111 pPrimaryWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
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112
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113 pPrimaryWindow->CreateButton(24, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0);
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114 pPrimaryWindow->CreateButton(139, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0);
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115 pPrimaryWindow->CreateButton(255, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0);
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116 pPrimaryWindow->CreateButton(370, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0);
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117
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118 pPrimaryWindow->CreateButton(97, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0);
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119 pPrimaryWindow->CreateButton(212, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0);
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120 pPrimaryWindow->CreateButton(328, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0);
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121 pPrimaryWindow->CreateButton(443, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0);
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122
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123 uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE);
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124 pBtn_Quests = pPrimaryWindow->CreateButton(491, 353, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureWidth,
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125 pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, pKeyActionMap->GetActionVKey(INPUT_Quest),
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126 pGlobalTXT_LocalizationStrings[174], pIcons_LOD->GetTexture(uTextureID_ib_td1_A), 0); //Quests
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127
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128 uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE);
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129 pBtn_Autonotes = pPrimaryWindow->CreateButton(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureWidth,
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130 pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, pKeyActionMap->GetActionVKey(INPUT_Autonotes),
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131 pGlobalTXT_LocalizationStrings[154], pIcons_LOD->GetTexture(uTextureID_ib_td2_A), 0);//Autonotes
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132
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133 uTextureID_ib_td3_A = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE);
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134 pBtn_Maps = pPrimaryWindow->CreateButton(546, 353, pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureWidth,
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135 pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, pKeyActionMap->GetActionVKey(INPUT_Mapbook),
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136 pGlobalTXT_LocalizationStrings[139], pIcons_LOD->GetTexture(uTextureID_ib_td3_A), 0); //Maps
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137
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138 uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE);
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139 pBtn_Calendar = pPrimaryWindow->CreateButton(570, 353, pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureWidth,
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140 pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, pKeyActionMap->GetActionVKey(INPUT_TimeCal),
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141 pGlobalTXT_LocalizationStrings[78], pIcons_LOD->GetTexture(uTextureID_ib_td4_A), 0);//Calendar
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142
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143 uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE);
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144 pBtn_History = pPrimaryWindow->CreateButton(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth,
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145 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight, 1, 0, UIMSG_OpenHistoryBook, 0, 72,//ascii
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146 pGlobalTXT_LocalizationStrings[602], pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0);//History
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147
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148 bFlashAutonotesBook = 0;
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149 bFlashQuestBook = 0;
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150 bFlashHistoryBook = 0;
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151
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152 pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureWidth,
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153 pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomIn),
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154 pGlobalTXT_LocalizationStrings[252], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], 0); // Zoom In
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155
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156 pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureWidth,
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157 pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomOut),
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158 pGlobalTXT_LocalizationStrings[251], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], 0); // Zoom Out
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159
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160 pPrimaryWindow->CreateButton(481, 0, 153, 67, 1, 92, UIMSG_0, 0, 0, "", 0);
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161 pPrimaryWindow->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0);
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162 pPrimaryWindow->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0);
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163 pPrimaryWindow->CreateButton(476, 322, 77, 17, 1, 100, UIMSG_0, 0, 0, "", 0);
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164 pPrimaryWindow->CreateButton(555, 322, 77, 17, 1, 101, UIMSG_0, 0, 0, "", 0);
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165
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166 pBtn_CastSpell = pPrimaryWindow->CreateButton(476, 450,
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167 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth,
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168 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight,
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169 1, 0, UIMSG_SpellBookWindow, 0, 67, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell), 0);
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170 pBtn_Rest = pPrimaryWindow->CreateButton(518, 450,
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171 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth,
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172 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight,
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173 1, 0, UIMSG_RestWindow, 0, 82, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0);
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174 pBtn_QuickReference = pPrimaryWindow->CreateButton(560, 450,
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175 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth,
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176 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight,
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177 1, 0, UIMSG_QuickReference, 0, 90, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0);
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178 pBtn_GameSettings = pPrimaryWindow->CreateButton(602, 450,
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179 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth,
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180 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight,
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181 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0);
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182
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183 pBtn_NPCLeft = pPrimaryWindow->CreateButton(469, 178,
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184 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth,
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185 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight,
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186 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0);
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187 pBtn_NPCRight = pPrimaryWindow->CreateButton(626, 178,
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188 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth,
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189 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight,
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190 1, 0, UIMSG_ScrollNPCPanel, 1, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0);
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191 LoadPartyBuffIcons();
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192 }
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193
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194 //----- (004979D2) --------------------------------------------------------
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195 MENU_STATE MainMenuUI_Credits_Loop()
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196 {
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197 char *v1; // edi@5
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198 FILE *pFile; // eax@5
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199 unsigned int pSize; // esi@7
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200 __int16 pHeight; // ax@9
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201 void *v7; // eax@9
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202 unsigned int v10; // ST2C_4@19
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203 MSG Msg; // [sp+84h] [bp-B8h]@10
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204 int v17; // [sp+A0h] [bp-9Ch]@9
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205 GUIWindow credit_window;
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206 int a5; // [sp+128h] [bp-14h]@1
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207 char *pString; // [sp+12Ch] [bp-10h]@9
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208 char *ptr; // [sp+130h] [bp-Ch]@5
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209 GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1
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210 GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1
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211 RGBTexture pTexture; // [sp+54h] [bp-E8h]@1
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212 RGBTexture pTexture2; // [sp+100h] [bp-3Ch]@1
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213 Texture pTexture3; // [sp+Ch] [bp-130h]@5
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214
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215 a5 = 0;
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216 pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL);
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217 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
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218 if ( pMessageQueue_50CBD0->uNumMessages )
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219 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
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220 ++pIcons_LOD->uTexturePacksCount;
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221 if ( !pIcons_LOD->uNumPrevLoadedFiles )
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222 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
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223 dword_A74C88 = 0;
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224 pAudioPlayer->PlayMusicTrack(MUSIC_Credits);
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225 pTexture.Load("mm6title.pcx", 0);
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226 ptr = (char *)pEvents_LOD->LoadRaw("credits.txt", 0);
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227 v1 = ptr;
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228 pFile = pEvents_LOD->FindContainer("credits.txt", 0);
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229 if ( !pFile )
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230 Error(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files.
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231
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232 // Please re-install to fix this problem. Note: Re-installing will not destroy your save games."
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233 fread(&pTexture3, 1, 0x30, pFile);
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234 pSize = pTexture3.uDecompressedSize;
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235 if ( !pTexture3.uDecompressedSize )
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236 pSize = pTexture3.uTextureSize;
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237 memset(&pTexture3, 0, 0x48);
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238 v1[pSize] = 0;
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239
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240 credit_window.uFrameWidth = 250;
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241 credit_window.uFrameHeight = 440;
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242 credit_window.uFrameX = 389;
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243 credit_window.uFrameY = 19;
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244
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245 pTexture2.uWidth = 250;
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246 pHeight = pFontQuick->GetStringHeight2(pFontCChar, v1, &credit_window, 0, 1);
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247 pTexture2.uHeight = pHeight + 2 * credit_window.uFrameHeight;
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248 pTexture2.uNumPixels = (signed __int16)pTexture2.uWidth * (signed __int16)pTexture2.uHeight;
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249 v7 = malloc(2 * pTexture2.uNumPixels);//, "scrollermap");
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250 pTexture2.pPixels = (unsigned __int16 *)v7;
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251 fill_pixels_fast(TargetColor(0, 0xFFu, 0xFFu), pTexture2.pPixels, pTexture2.uNumPixels);
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252 pTexture2._allocation_flags = 0;
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253 pString = (char *)malloc(2 * pSize);
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254 strncpy(pString, ptr, pSize);
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255 pString[pSize]=0;
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256 pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, credit_window.uFrameHeight, (signed __int16)pTexture2.uWidth,
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257 (signed __int16)pTexture2.uHeight, TargetColor(0x70u, 0x8Fu, 0xFEu), TargetColor(0xECu, 0xE6u, 0x9Cu), pString, pTexture2.pPixels,
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258 (signed __int16)pTexture2.uWidth);
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259 free(pString);
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260 pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, ptr);
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261 pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 0x1Bu, "", 0);
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262 pCurrentScreen = SCREEN_CREATORS;
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263 SetCurrentMenuID(MENU_CREDITSPROC);
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264 do
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265 {
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266 while ( PeekMessageA(&Msg, 0, 0, 0, 1) )
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267 {
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268 if ( Msg.message == 18 )
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269 Game_DeinitializeAndTerminate(0);
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270 TranslateMessage(&Msg);
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271 DispatchMessageA(&Msg);
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272 }
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273 if ( BYTE1(dword_6BE364_game_settings_1) & 1 )
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274 {
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275 WaitMessage();
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276 }
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277 else
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278 {
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279 pRenderer->BeginScene();
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280 pRenderer->DrawTextureRGB(0, 0, &pTexture);
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281 pRenderer->SetTextureClipRect(credit_window.uFrameX, credit_window.uFrameY, credit_window.uFrameX + credit_window.uFrameWidth,
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282 credit_window.uFrameY + credit_window.uFrameHeight);
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283 pRenderer->_4A5D33(credit_window.uFrameX, credit_window.uFrameY, 0, a5, &pTexture2);
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284 pRenderer->ResetTextureClipRect();
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285 pRenderer->EndScene();
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286 ++a5;
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287 if ( a5 >= (signed __int16)pTexture2.uHeight )
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288 SetCurrentMenuID(MENU_MAIN);
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289 pRenderer->Present();
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290 pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc()
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291 GUI_MainMenuMessageProc();
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292 }
|
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293 }
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294 while ( GetCurrentMenuID() == MENU_CREDITSPROC );
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295 pAudioPlayer->_4AA258(1);
|
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296 free(ptr);
|
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297 free(pFontQuick);
|
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298 free(pFontCChar);
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299 pWindow_MainMenu->Release();
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300 pIcons_LOD->RemoveTexturesPackFromTextureList();
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301 pTexture.Release();
|
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302 pTexture2.Release();
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303 return MENU_MAIN; // return MENU_Main
|
|
304 } |