Mercurial > mm7
annotate Actor.cpp @ 1852:979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
author | Grumpy7 |
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date | Sun, 13 Oct 2013 11:44:15 +0200 |
parents | 80e897fc2438 |
children | 4ae5b7e7a920 |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1253 | 5 #include "mm7_data.h" |
1016 | 6 #include "DecalBuilder.h" |
7 | |
8 #include "Sprites.h" | |
9 #include "stru6.h" | |
10 | |
11 | |
0 | 12 #include "Actor.h" |
13 #include "Math.h" | |
14 #include "Outdoor.h" | |
15 #include "AudioPlayer.h" | |
16 #include "Game.h" | |
17 #include "ObjectList.h" | |
18 #include "Overlays.h" | |
19 #include "Events.h" | |
20 #include "FactionTable.h" | |
21 #include "TurnEngine.h" | |
22 #include "MapInfo.h" | |
924 | 23 #include "CastSpellInfo.h" |
0 | 24 #include "Time.h" |
25 #include "LOD.h" | |
26 #include "Party.h" | |
27 #include "GUIWindow.h" | |
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28 #include "Outdoor_stuff.h" |
0 | 29 |
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30 #include "MM7.h" |
1016 | 31 #include "SpriteObject.h" |
1295 | 32 #include "stru298.h" |
1297 | 33 #include "Log.h" |
34 #include "Texts.h" | |
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35 #include "Level/Decoration.h" |
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36 |
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37 |
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38 |
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39 |
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40 |
1202 | 41 std::array<Actor, 500> pActors; |
1503 | 42 size_t uNumActors; |
0 | 43 |
44 stru319 stru_50C198; // idb | |
45 | |
994 | 46 |
47 | |
48 | |
49 //----- (0041AF52) -------------------------------------------------------- | |
1761 | 50 void Actor::DrawHealthBar(Actor *actor, GUIWindow *window) |
994 | 51 { |
1763 | 52 unsigned int bar_length; // esi@1 |
53 unsigned int uX; // ebx@10 | |
994 | 54 unsigned int v9; // [sp+14h] [bp-Ch]@4 |
55 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
56 | |
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57 if (actor->pMonsterInfo.uHP <= 25) |
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58 bar_length = 25; |
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59 else if ( actor->pMonsterInfo.uHP < 200 ) |
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60 bar_length = actor->pMonsterInfo.uHP; |
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61 else |
1763 | 62 bar_length = 200; |
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63 |
1763 | 64 v10 = bar_length; |
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65 if ( actor->sCurrentHP <= (0.34 * actor->pMonsterInfo.uHP) ) |
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66 v9 = uTextureID_mhp_red; |
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67 else if ( actor->sCurrentHP <= ( 0.67 * actor->pMonsterInfo.uHP) ) |
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68 v9 = uTextureID_mhp_yel; |
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69 else |
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70 v9 = uTextureID_mhp_grn; |
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71 |
1763 | 72 if ( actor->sCurrentHP < actor->pMonsterInfo.uHP ) |
994 | 73 { |
1763 | 74 v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP; |
994 | 75 } |
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76 |
1763 | 77 uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; |
994 | 78 |
1763 | 79 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); |
80 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
81 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); | |
82 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
994 | 83 |
84 pRenderer->ResetTextureClipRect(); | |
1763 | 85 pRenderer->DrawTextureIndexed(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); |
86 pRenderer->DrawTextureIndexed(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
994 | 87 } |
88 | |
781 | 89 //----- (00448A40) -------------------------------------------------------- |
90 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
91 { | |
92 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
93 { | |
94 if ( bToggle ) | |
95 { | |
96 pActors[uActorID].uAttributes |= uFlag; | |
97 } | |
98 else | |
99 { | |
100 if ( uFlag == 0x10000 ) | |
101 { | |
102 if (pActors[uActorID].uAIState == Disabled ) | |
103 pActors[uActorID].uAIState = Standing; | |
104 } | |
105 pActors[uActorID].uAttributes &= ~uFlag; | |
106 } | |
107 } | |
108 } | |
0 | 109 |
110 //----- (00448518) -------------------------------------------------------- | |
111 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
112 { | |
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113 for (int i = 0; i < uNumActors; i++) |
0 | 114 { |
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115 if (pActors[uNumActors].sNPC_ID == npc) |
0 | 116 { |
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117 Actor::GiveItem(i, item, a3); |
0 | 118 } |
119 } | |
120 } | |
121 | |
122 //----- (004485A7) -------------------------------------------------------- | |
526 | 123 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 124 { |
526 | 125 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 126 { |
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127 Actor* currActor = &pActors[uActorID]; |
0 | 128 if ( bGive ) |
129 { | |
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130 if ( currActor->uCarriedItemID == 0) |
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131 currActor->uCarriedItemID = uItemID; |
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132 else if ( currActor->array_000234[0].uItemID == 0) |
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133 currActor->array_000234[0].uItemID = uItemID; |
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134 else if ( currActor->array_000234[1].uItemID == 0) |
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135 currActor->array_000234[1].uItemID = uItemID; |
0 | 136 } |
137 else | |
138 { | |
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139 if ( currActor->uCarriedItemID == uItemID ) |
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140 currActor->uCarriedItemID = 0; |
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141 else if ( currActor->array_000234[0].uItemID == uItemID ) |
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142 currActor->array_000234[0].Reset(); |
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143 else if ( currActor->array_000234[1].uItemID == uItemID ) |
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144 currActor->array_000234[1].Reset(); |
0 | 145 } |
146 } | |
147 } | |
148 | |
149 //----- (0040894B) -------------------------------------------------------- | |
150 bool Actor::CanAct() | |
151 { | |
1114 | 152 bool isparalyzed; // esi@1 |
153 bool isstoned; // edi@2 | |
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154 AIState v3; // ax@6 |
0 | 155 |
1114 | 156 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
157 isparalyzed = (signed __int64)this->pActorBuffs[6].uExpireTime > 0;// paralyzed | |
0 | 158 v3 = this->uAIState; |
1114 | 159 return !(isstoned || isparalyzed || v3 == Dying || v3 == Dead || v3 == Removed || v3 == Summoned || v3 == Disabled); |
0 | 160 } |
161 | |
162 //----- (004089C7) -------------------------------------------------------- | |
303 | 163 bool Actor::IsNotAlive() |
0 | 164 { |
1115 | 165 bool isstoned; // esi@1 |
0 | 166 |
1115 | 167 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
168 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); | |
0 | 169 } |
170 | |
171 //----- (004086E9) -------------------------------------------------------- | |
172 void Actor::SetRandomGoldIfTheresNoItem() | |
173 { | |
174 int v2; // edi@1 | |
175 unsigned __int8 v4; // al@7 | |
176 | |
177 v2 = 0; | |
178 if ( !this->array_000234[3].uItemID ) | |
179 { | |
180 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
181 { | |
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182 for (int i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++) |
0 | 183 { |
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184 v2 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
0 | 185 } |
186 if ( v2 ) | |
187 { | |
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188 this->array_000234[3].uItemID = 197; |
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189 this->array_000234[3].uSpecEnchantmentType = v2; //actual gold amount |
0 | 190 } |
191 } | |
192 } | |
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193 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance ) |
0 | 194 { |
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195 v4 = this->pMonsterInfo.uTreasureLevel; |
0 | 196 if ( v4 ) |
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197 pItemsTable->GenerateItem(v4, this->pMonsterInfo.uTreasureType, &this->array_000234[2]); |
0 | 198 } |
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199 this->uAttributes |= 0x800000; |
0 | 200 } |
201 | |
202 //----- (00404AC7) -------------------------------------------------------- | |
1519 | 203 void __fastcall Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel) |
0 | 204 { |
205 Actor *v5; // esi@1 | |
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206 unsigned int realPoints; // edi@1 |
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207 unsigned int masteryLevel; // eax@1 |
0 | 208 int v8; // edi@16 |
209 int v9; // edi@17 | |
210 signed int v10; // ecx@22 | |
211 signed int v11; // eax@29 | |
212 __int16 *v12; // edi@30 | |
213 int v13; // ecx@34 | |
214 int v14; // edx@34 | |
215 int v15; // eax@34 | |
216 AIDirection *v16; // esi@34 | |
217 unsigned __int16 v17; // di@34 | |
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218 //int v18; // eax@34 |
0 | 219 int v19; // edi@34 |
220 int v20; // eax@35 | |
221 int v21; // eax@39 | |
222 SoundID v22; // eax@39 | |
223 signed int v23; // eax@41 | |
224 double v24; // st7@49 | |
225 float v25; // ST5C_4@50 | |
226 int v26; // eax@50 | |
227 double v27; // st7@50 | |
228 double v28; // st6@50 | |
229 float v29; // ST4C_4@51 | |
230 int v30; // esi@50 | |
231 int v31; // ST3C_4@51 | |
232 unsigned int v32; // edi@51 | |
233 char *v33; // eax@54 | |
234 unsigned __int16 v34; // ax@57 | |
235 signed int v35; // ecx@58 | |
236 signed int v36; // eax@67 | |
237 signed int v37; // eax@68 | |
238 signed __int64 v38; // qtt@69 | |
239 int v39; // ecx@75 | |
240 int v40; // eax@79 | |
241 int v41; // ecx@90 | |
242 int v42; // ecx@91 | |
243 int v43; // eax@95 | |
244 int v44; // ecx@100 | |
245 int v45; // ecx@101 | |
246 int v46; // eax@105 | |
247 int v48; // ecx@110 | |
248 char v49; // zf@123 | |
249 int v50; // eax@127 | |
250 int v51; // ecx@130 | |
251 int v52; // eax@132 | |
252 int v53; // ecx@137 | |
253 int v54; // ecx@138 | |
254 int v55; // eax@142 | |
255 SpellBuff *v56; // esi@143 | |
256 Player **v57; // esi@145 | |
257 int v58; // eax@146 | |
258 int v59; // edi@146 | |
259 int v60; // eax@146 | |
260 int v61; // edi@146 | |
261 int v62; // eax@146 | |
262 signed int v63; // edi@146 | |
263 signed int v64; // edi@147 | |
264 int v65; // eax@151 | |
265 char *v66; // eax@160 | |
266 int v67; // edi@167 | |
267 int v68; // edi@168 | |
268 int v69; // eax@171 | |
269 signed int v70; // ecx@172 | |
270 signed int v71; // eax@179 | |
271 __int16 *v72; // edi@180 | |
272 int v73; // ecx@184 | |
273 int v74; // edx@184 | |
274 int v75; // eax@184 | |
275 AIDirection *v76; // esi@184 | |
276 unsigned __int16 v77; // di@184 | |
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277 //int v78; // eax@184 |
0 | 278 int v79; // edx@185 |
279 int v80; // eax@185 | |
280 int v81; // eax@189 | |
281 unsigned __int16 v82; // ax@190 | |
282 int v83; // ecx@192 | |
283 int v84; // edx@192 | |
284 int v85; // eax@192 | |
285 AIDirection *v86; // esi@192 | |
286 unsigned __int16 v87; // di@192 | |
287 __int16 v88; // ax@192 | |
288 signed int v89; // ecx@192 | |
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289 //int v90; // eax@192 |
0 | 290 signed int v91; // eax@200 |
291 int v92; // eax@201 | |
292 int v93; // ecx@207 | |
293 int v94; // ecx@208 | |
294 int v95; // eax@212 | |
295 int v96; // ecx@217 | |
296 int v97; // eax@221 | |
297 SoundID v98; // [sp-18h] [bp-E8h]@79 | |
298 signed int v99; // [sp-14h] [bp-E4h]@39 | |
299 signed int v105; // [sp+4h] [bp-CCh]@23 | |
300 signed int v107; // [sp+4h] [bp-CCh]@42 | |
301 signed int v108; // [sp+4h] [bp-CCh]@173 | |
302 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
303 float v110; // [sp+30h] [bp-A0h]@50 | |
304 int v111; // [sp+38h] [bp-98h]@41 | |
305 float v112; // [sp+3Ch] [bp-94h]@49 | |
306 int v113; // [sp+40h] [bp-90h]@41 | |
307 int v114; // [sp+48h] [bp-88h]@41 | |
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308 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 309 int v116; // [sp+BCh] [bp-14h]@49 |
310 AIDirection *v117; // [sp+C0h] [bp-10h]@1 | |
311 int v118; // [sp+C4h] [bp-Ch]@29 | |
312 float v119; // [sp+C8h] [bp-8h]@48 | |
313 float v120; // [sp+CCh] [bp-4h]@1 | |
314 int spellnuma; // [sp+D8h] [bp+8h]@29 | |
315 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
316 float spellnumc; // [sp+D8h] [bp+8h]@50 | |
317 signed int spellnumd; // [sp+D8h] [bp+8h]@53 | |
318 int spellnume; // [sp+D8h] [bp+8h]@179 | |
319 int a1a; // [sp+E0h] [bp+10h]@34 | |
320 signed int a1b; // [sp+E0h] [bp+10h]@145 | |
321 int a1c; // [sp+E0h] [bp+10h]@184 | |
322 | |
323 LODWORD(v120) = uActorID; | |
324 v5 = &pActors[uActorID]; | |
325 v117 = pDir; | |
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326 realPoints = uSkillLevel & 0x3F; |
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327 masteryLevel = SkillToMastery(uSkillLevel); |
1519 | 328 if ( uSpellID <= 47 ) |
0 | 329 { |
1519 | 330 if ( uSpellID != 47 ) |
0 | 331 { |
1519 | 332 if ( uSpellID <= 18 ) |
0 | 333 { |
1519 | 334 if ( uSpellID == 18 || uSpellID == 2 ) |
0 | 335 goto LABEL_159; |
1519 | 336 if ( uSpellID != 5 ) |
0 | 337 { |
1519 | 338 if ( uSpellID == 6 ) |
0 | 339 goto LABEL_159; |
1519 | 340 if ( uSpellID != 9 ) |
0 | 341 { |
1519 | 342 if ( uSpellID != 11 ) |
0 | 343 { |
1519 | 344 if ( uSpellID != 15 ) |
0 | 345 { |
1519 | 346 if ( uSpellID != 17 ) |
0 | 347 return; |
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348 |
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349 if (masteryLevel == 0) |
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350 { |
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351 v8 = 0; |
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352 } |
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353 else if (masteryLevel == 1 || masteryLevel == 2) |
0 | 354 { |
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355 v9 = 300 * realPoints; |
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356 v8 = v9 + 3840; |
0 | 357 } |
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358 else if (masteryLevel == 3 ) |
0 | 359 { |
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360 v9 = 900 * realPoints; |
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361 v8 = v9 + 3840; |
0 | 362 } |
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363 else if (masteryLevel == 4 ) |
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364 { |
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365 v8 = 3600 * (realPoints + 64); |
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366 } |
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367 v5->pActorBuffs[15].Apply( |
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368 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), |
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369 masteryLevel, |
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370 0, |
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371 0, |
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372 0); |
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373 return; |
0 | 374 } |
375 v10 = 3; | |
376 if ( uSkillLevel & 0x0100 ) | |
377 { | |
378 v105 = 9; | |
379 } | |
380 else | |
381 { | |
382 if ( (uSkillLevel & 0x80u) == 0 ) | |
383 { | |
384 if ( !(uSkillLevel & 0x40) ) | |
385 goto LABEL_29; | |
386 v105 = 5; | |
387 } | |
388 else | |
389 { | |
390 v105 = 7; | |
391 } | |
392 } | |
393 v10 = v105; | |
394 LABEL_29: | |
395 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 396 a1.uType = stru_4E3ACC[15].uType; |
0 | 397 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
398 v11 = 0; | |
399 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
400 { | |
401 LABEL_33: | |
402 LOWORD(v11) = 0; | |
403 } | |
404 else | |
405 { | |
406 v12 = &pObjectList->pObjects->uObjectID; | |
924 | 407 while ( stru_4E3ACC[15].uType != *v12 ) |
0 | 408 { |
409 ++v11; | |
410 v12 += 28; | |
411 if ( v11 >= (signed int)pObjectList->uNumObjects ) | |
412 goto LABEL_33; | |
413 } | |
414 } | |
415 a1.uObjectDescID = v11; | |
416 a1.stru_24.Reset(); | |
822 | 417 a1.spell_id = SPELL_AIR_SPARKS; |
0 | 418 v13 = v5->vPosition.x; |
419 v14 = v5->vPosition.y; | |
822 | 420 a1.spell_level = uSkillLevel; |
0 | 421 a1.vPosition.x = v13; |
422 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
423 v16 = v117; | |
424 v17 = LOWORD(v117->uYawAngle); | |
822 | 425 a1.spell_skill = 0; |
0 | 426 a1.vPosition.y = v14; |
427 a1.vPosition.z = v15; | |
428 a1.uFacing = v17; | |
429 a1.uSoundID = 0; | |
430 a1.uAttributes = 0; | |
431 a1.uSectorID = pIndoor->GetSector(v13, v14, v15); | |
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432 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 433 a1.uSpriteFrameID = 0; |
823 | 434 a1.spell_target_pid = 0; |
0 | 435 a1.field_60_distance_related_prolly_lod = 3; |
436 v19 = spellnuma / -2; | |
437 a1a = spellnuma / 2; | |
438 if ( spellnuma / -2 > spellnuma / 2 ) | |
439 { | |
440 v20 = spellnuma / 2; | |
441 } | |
442 else | |
443 { | |
444 do | |
445 { | |
446 a1.uFacing = v19 + LOWORD(v16->uYawAngle); | |
447 v20 = a1.Create( | |
448 (signed __int16)a1.uFacing, | |
449 v16->uPitchAngle, | |
450 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
451 0); | |
452 v19 += v118; | |
453 } | |
454 while ( v19 <= a1a ); | |
455 } | |
456 if ( v20 != -1 ) | |
457 { | |
458 v21 = 8 * v20; | |
459 LOBYTE(v21) = v21 | 2; | |
460 v99 = v21; | |
461 v22 = (SoundID)word_4EE088_sound_ids[15]; | |
462 v98 = v22; | |
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463 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
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464 return; |
0 | 465 } |
466 return; | |
467 } | |
468 LABEL_159: | |
1519 | 469 a1.uType = stru_4E3ACC[uSpellID].uType; |
0 | 470 v119 = 0.0; |
471 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
472 { | |
473 LABEL_191: | |
474 v82 = 0; | |
475 } | |
476 else | |
477 { | |
478 v66 = (char *)&pObjectList->pObjects->uObjectID; | |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
changeset
|
479 while ( (short)a1.uType != *(short *)v66 ) |
0 | 480 { |
481 ++LODWORD(v119); | |
482 v66 += 56; | |
483 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects ) | |
484 goto LABEL_191; | |
485 } | |
486 v82 = LOWORD(v119); | |
487 } | |
488 a1.uObjectDescID = v82; | |
489 a1.stru_24.Reset(); | |
1519 | 490 a1.spell_id = uSpellID; |
0 | 491 v83 = v5->vPosition.x; |
492 v84 = v5->vPosition.y; | |
822 | 493 a1.spell_level = uSkillLevel; |
0 | 494 a1.vPosition.x = v83; |
495 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
496 v86 = v117; | |
497 v87 = LOWORD(v117->uYawAngle); | |
822 | 498 a1.spell_skill = 0; |
0 | 499 a1.vPosition.y = v84; |
500 a1.vPosition.z = v85; | |
501 a1.uFacing = v87; | |
502 a1.uSoundID = 0; | |
503 a1.uAttributes = 0; | |
504 v88 = pIndoor->GetSector(v83, v84, v85); | |
505 v89 = v86->uDistance; | |
506 a1.uSectorID = v88; | |
507 LODWORD(v119) = v89; | |
508 a1.uSpriteFrameID = 0; | |
828
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Massive refactors of spells + PID (packed id) macros introduced.
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823
diff
changeset
|
509 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
823 | 510 a1.spell_target_pid = 0; |
0 | 511 a1.field_60_distance_related_prolly_lod = 3; |
512 if ( (double)v89 >= 307.2 ) | |
513 { | |
514 if ( v89 >= 1024 ) | |
515 { | |
516 if ( v89 >= 2560 ) | |
517 { | |
518 if ( v89 < 5120 ) | |
519 a1.field_60_distance_related_prolly_lod = 3; | |
520 } | |
521 else | |
522 { | |
523 a1.field_60_distance_related_prolly_lod = 2; | |
524 } | |
525 } | |
526 else | |
527 { | |
528 a1.field_60_distance_related_prolly_lod = 1; | |
529 } | |
530 } | |
531 else | |
532 { | |
533 a1.field_60_distance_related_prolly_lod = 0; | |
534 } | |
535 a1.field_61 = 2; | |
536 v91 = a1.Create( | |
537 v86->uYawAngle, | |
538 v86->uPitchAngle, | |
539 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
540 0); | |
541 if ( v91 != -1 ) | |
542 { | |
543 v92 = 8 * v91; | |
544 LOBYTE(v92) = v92 | 2; | |
545 v99 = v92; | |
1519 | 546 v22 = (SoundID)word_4EE088_sound_ids[uSpellID]; |
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547 v98 = v22; |
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548 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
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549 return; |
0 | 550 } |
551 return; | |
552 } | |
553 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
554 return; | |
555 v118 = pParty->vPosition.z; | |
556 v111 = pParty->vPosition.x; | |
557 v114 = pParty->vPosition.z + 2500; | |
558 v113 = pParty->vPosition.y; | |
559 v23 = 8; | |
560 if ( uSkillLevel & 0x0100 ) | |
561 { | |
562 v107 = 14; | |
563 } | |
564 else | |
565 { | |
566 if ( (uSkillLevel & 0x80u) == 0 ) | |
567 { | |
568 if ( !(uSkillLevel & 0x40) ) | |
569 goto LABEL_48; | |
570 v107 = 10; | |
571 } | |
572 else | |
573 { | |
574 v107 = 12; | |
575 } | |
576 } | |
577 v23 = v107; | |
578 LABEL_48: | |
579 v119 = 0.0; | |
580 spellnumb = 0; | |
581 if ( v23 > 0 ) | |
582 { | |
583 v24 = (double)v118; | |
584 v118 = v23; | |
585 v112 = v24; | |
862 | 586 v116 = PID(OBJECT_Actor,LODWORD(v120)); |
0 | 587 do |
588 { | |
589 v26 = rand(); | |
590 v27 = (double)spellnumb; | |
591 v110 = v27; | |
592 v28 = (double)SLODWORD(v119); | |
593 v30 = v26 % 1000; | |
594 v25 = (double)v114; | |
595 spellnumc = (double)(v26 % 1000) + v112 - v25; | |
596 v120 = v28 * v28; | |
597 v119 = v27 * v27; | |
598 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) | |
599 { | |
600 v32 = 0; | |
601 pitch = 0; | |
602 } | |
603 else | |
604 { | |
605 v31 = (signed __int64)sqrt(v119 + v120); | |
606 v29 = v28; | |
607 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29); | |
608 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); | |
609 } | |
610 a1.stru_24.Reset(); | |
924 | 611 a1.uType = stru_4E3ACC[9].uType; |
0 | 612 spellnumd = 0; |
613 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
614 { | |
615 LABEL_57: | |
616 v34 = 0; | |
617 } | |
618 else | |
619 { | |
620 v33 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
621 while ( (short)a1.uType != *(short *)v33 ) |
0 | 622 { |
623 ++spellnumd; | |
624 v33 += 56; | |
625 if ( spellnumd >= (signed int)pObjectList->uNumObjects ) | |
626 goto LABEL_57; | |
627 } | |
628 v34 = spellnumd; | |
629 } | |
630 a1.uObjectDescID = v34; | |
822 | 631 a1.spell_level = uSkillLevel; |
0 | 632 a1.vPosition.x = v111; |
633 a1.vPosition.y = v113; | |
634 a1.vPosition.z = v30 + v114; | |
822 | 635 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
636 a1.spell_skill = 0; | |
0 | 637 a1.uAttributes = 0; |
638 a1.uSectorID = 0; | |
639 a1.uSpriteFrameID = 0; | |
822 | 640 a1.spell_caster_pid = v116; |
823 | 641 a1.spell_target_pid = 0; |
0 | 642 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
643 a1.uFacing = v32; | |
644 a1.uSoundID = 0; | |
645 v35 = v117->uDistance; | |
646 LODWORD(v119) = v117->uDistance; | |
647 if ( (double)SLODWORD(v119) >= 307.2 ) | |
648 { | |
649 if ( v35 >= 1024 ) | |
650 { | |
651 if ( v35 >= 2560 ) | |
652 { | |
653 if ( v35 < 5120 ) | |
654 a1.field_60_distance_related_prolly_lod = 3; | |
655 } | |
656 else | |
657 { | |
658 a1.field_60_distance_related_prolly_lod = 2; | |
659 } | |
660 } | |
661 else | |
662 { | |
663 a1.field_60_distance_related_prolly_lod = 1; | |
664 } | |
665 } | |
666 else | |
667 { | |
668 a1.field_60_distance_related_prolly_lod = 0; | |
669 } | |
670 a1.field_61 = 2; | |
671 v36 = a1.Create( | |
672 v32, | |
673 pitch, | |
674 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
675 0); | |
676 if ( v36 != -1 ) | |
677 { | |
678 v37 = 8 * v36; | |
679 LOBYTE(v37) = v37 | 2; | |
680 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0); | |
681 } | |
682 spellnumb = rand() % 1024 - 512; | |
683 v38 = rand(); | |
684 v49 = v118-- == 1; | |
685 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512; | |
686 } | |
687 while ( !v49 ); | |
688 } | |
689 return; | |
690 } | |
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691 |
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692 if (masteryLevel == 0) |
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693 { |
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694 v39 = 0; |
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695 } |
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696 else if (masteryLevel == 1 || masteryLevel == 2) |
0 | 697 { |
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698 v39 = 60 * (realPoints + 60); |
0 | 699 } |
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700 else if (masteryLevel == 3 ) |
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701 { |
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702 v39 = 180 * (realPoints + 20); |
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703 } |
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704 else if (masteryLevel == 4 ) |
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705 { |
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706 v39 = 240 * (realPoints + 15); |
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707 } |
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708 v5->pActorBuffs[19].Apply( |
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709 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), |
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710 masteryLevel, |
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Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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711 0, |
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Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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712 0, |
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Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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713 0); |
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714 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); |
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Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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715 v40 = 8 * LODWORD(v120); |
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Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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716 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
717 v99 = v40; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
718 v98 = (SoundID)10040; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
719 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
720 return; |
0 | 721 } |
1519 | 722 if ( uSpellID == 26 || uSpellID == 29 ) |
0 | 723 goto LABEL_159; |
1519 | 724 if ( uSpellID != 38 ) |
0 | 725 { |
1519 | 726 if ( uSpellID == 39 || uSpellID == 41 ) |
0 | 727 goto LABEL_159; |
1519 | 728 if ( uSpellID != 46 ) |
0 | 729 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
730 |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
731 if (masteryLevel == 0) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
732 { |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
733 v42 = 0; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
734 } |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
735 else if (masteryLevel == 1 || masteryLevel == 2) |
0 | 736 { |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
737 v41 = 300 * realPoints; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
738 v42 = v41 + 3840; |
0 | 739 } |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
740 else if (masteryLevel == 3 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
741 { |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
742 v41 = 900 * realPoints; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
743 v42 = v41 + 3840; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
744 } |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
745 else if (masteryLevel == 4 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
746 { |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
747 v41 = 1200 * realPoints; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
748 v42 = v41 + 3840; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
749 } |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
750 v5->pActorBuffs[17].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
751 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
752 masteryLevel, |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
753 realPoints + 5, |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
754 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
755 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
756 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
757 v43 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
758 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
759 v99 = v43; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
760 v98 = (SoundID)14010; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
761 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
762 return; |
0 | 763 } |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
764 |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
765 if (masteryLevel == 0) |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
766 { |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
767 v44 = 0; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
768 } |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
769 else if (masteryLevel == 1 || masteryLevel == 2) |
0 | 770 { |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
771 v45 = 300 * realPoints; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
772 v44 = v45 + 3840; |
0 | 773 } |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
774 else if (masteryLevel == 3 ) |
0 | 775 { |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
776 v45 = 900 * realPoints; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
777 v44 = v45 + 3840; |
0 | 778 } |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
779 else if (masteryLevel == 4 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
780 { |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
781 v44 = 3600 * (realPoints + 64); |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
782 } |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
783 v5->pActorBuffs[16].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
784 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
785 masteryLevel, |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
786 realPoints + 5, |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
787 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
788 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
789 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x5C310Eu); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
790 v46 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
791 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
792 v99 = v46; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
793 v98 = (SoundID)13040; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
794 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
795 return; |
0 | 796 } |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
797 |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
798 if (masteryLevel == 0) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
799 { |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
800 LOWORD(v48) = 0; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
801 } |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
802 else if (masteryLevel == 1 || masteryLevel == 2) |
0 | 803 { |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
804 v48 = 2 * realPoints + 40; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
805 } |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
806 else if (masteryLevel == 3 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
807 { |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
808 v48 = 3 * realPoints + 60; |
0 | 809 } |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
810 else if (masteryLevel == 4 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
811 { |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
812 LOWORD(v48) = 2 * (3 * realPoints + 60); |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
813 } |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
814 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
815 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
816 v50 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
817 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
818 v99 = v50; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
819 v98 = (SoundID)14020; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
820 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
821 return; |
0 | 822 } |
1519 | 823 if ( uSpellID <= 80 ) |
0 | 824 { |
1519 | 825 if ( uSpellID == 80 ) |
0 | 826 { |
827 v56 = pParty->pPartyBuffs; | |
828 do | |
829 { | |
830 v56->Reset(); | |
831 ++v56; | |
832 } | |
833 while ( (signed int)v56 < (signed int)pParty->pPlayers ); | |
834 a1b = 1; | |
835 v57 = &pPlayers[1]; | |
836 do | |
837 { | |
838 v58 = (*v57)->GetActualWillpower(); | |
1036 | 839 v59 = (*v57)->GetParameterBonus(v58); |
0 | 840 v60 = (*v57)->GetActualIntelligence(); |
1036 | 841 v61 = ((*v57)->GetParameterBonus(v60) + v59) >> 1; |
0 | 842 v62 = (*v57)->GetActualLuck(); |
1036 | 843 v63 = v61 + (*v57)->GetParameterBonus(v62) + 30; |
0 | 844 if ( rand() % v63 < 30 ) |
845 { | |
846 v64 = 6048; | |
847 do | |
848 { | |
849 ((SpellBuff *)((char *)*v57 + v64))->Reset(); | |
850 v64 += 16; | |
851 } | |
852 while ( v64 < 6432 ); | |
853 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536); | |
854 } | |
855 ++a1b; | |
856 ++v57; | |
857 } | |
858 while ( (signed int)v57 <= (signed int)&pPlayers[4] ); | |
859 v65 = 8 * LODWORD(v120); | |
862 | 860 LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 861 v99 = v65; |
862 v22 = (SoundID)word_4EE088_sound_ids[80]; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
863 v98 = v22; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
864 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
865 return; |
0 | 866 } |
1519 | 867 if ( uSpellID != 51 ) |
0 | 868 { |
1519 | 869 if ( uSpellID == 57 || uSpellID == 65 || uSpellID == 70 ) |
0 | 870 goto LABEL_159; |
1519 | 871 if ( uSpellID == 73 ) |
0 | 872 { |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
873 if ( (signed int)masteryLevel <= 0 || (signed int)masteryLevel > 4 ) |
0 | 874 v51 = 0; |
875 else | |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
876 v51 = 3600 * realPoints; |
0 | 877 v5->pActorBuffs[21].Apply( |
878 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), | |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
879 masteryLevel, |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
880 realPoints, |
0 | 881 0, |
882 0); | |
883 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
884 v52 = 8 * LODWORD(v120); | |
862 | 885 LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 886 v99 = v52; |
887 v98 = (SoundID)16060; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
888 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
889 return; |
0 | 890 } |
1519 | 891 if ( uSpellID == 77 ) |
0 | 892 { |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
893 v5->sCurrentHP += 5 * realPoints + 10; |
0 | 894 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) |
895 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); | |
896 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
897 v50 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
898 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
899 v99 = v50; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
900 v98 = (SoundID)14020; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
901 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
902 return; |
0 | 903 } |
1519 | 904 v49 = uSpellID == 78; |
0 | 905 LABEL_158: |
906 if ( !v49 ) | |
907 return; | |
908 goto LABEL_159; | |
909 } | |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
910 if (masteryLevel == 0) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
911 { |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
912 v54 = 0; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
913 } |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
914 else if (masteryLevel == 1 || masteryLevel == 2) |
0 | 915 { |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
916 v53 = 300 * realPoints; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
917 v54 = v53 + 3840; |
0 | 918 } |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
919 else if (masteryLevel == 3 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
920 { |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
921 v53 = 900 * realPoints; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
922 v54 = v53 + 3840; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
923 } |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
924 else if (masteryLevel == 4 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
925 { |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
926 v53 = 1200 * realPoints; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
927 v54 = v53 + 3840; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
928 } |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
929 v5->pActorBuffs[18].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
930 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
931 masteryLevel, |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
932 realPoints + 5, |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
933 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
934 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
935 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
936 v55 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
937 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
938 v99 = v55; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
939 v98 = (SoundID)14060; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
940 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
941 return; |
0 | 942 } |
1519 | 943 if ( uSpellID == 85 ) |
0 | 944 { |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
945 if (masteryLevel == 0) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
946 { |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
947 LOWORD(realPoints) = uSkillLevel; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
948 v96 = 0; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
949 } |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
950 else if (masteryLevel == 1 || masteryLevel == 2) |
0 | 951 { |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
952 v96 = 300 * realPoints + 3840; |
0 | 953 } |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
954 else if (masteryLevel == 3 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
955 { |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
956 LOWORD(realPoints) = 3 * realPoints; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
957 v96 = 900 * (uSkillLevel & 0x3F) + 3840; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
958 } |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
959 else if (masteryLevel == 4 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
960 { |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
961 v96 = 1200 * realPoints + 3840; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
962 LOWORD(realPoints) = 4 * realPoints; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
963 } |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
964 v5->pActorBuffs[13].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
965 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
966 masteryLevel, |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
967 realPoints, |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
968 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
969 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
970 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
971 v97 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
972 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
973 v99 = v97; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
974 v98 = (SoundID)17070; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
975 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
976 return; |
0 | 977 } |
1519 | 978 if ( uSpellID == 86 ) |
0 | 979 { |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
980 if (masteryLevel == 0) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
981 { |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
982 v94 = 0; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
983 } |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
984 else if (masteryLevel == 1 || masteryLevel == 2) |
0 | 985 { |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
986 v93 = 300 * realPoints; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
987 v94 = v93 + 3840; |
0 | 988 } |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
989 else if (masteryLevel == 3) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
990 { |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
991 v93 = 900 * realPoints; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
992 v94 = v93 + 3840; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
993 } |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
994 else // if (v7 == 4) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
995 { |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
996 v93 = 1200 * realPoints; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
997 v94 = v93 + 3840; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
998 } |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
999 v5->pActorBuffs[14].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1000 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
1001 masteryLevel, |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
1002 realPoints + 5, |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1003 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1004 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1005 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1006 v95 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1007 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1008 v99 = v95; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1009 v98 = (SoundID)17080; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1010 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1011 return; |
0 | 1012 } |
1519 | 1013 if ( uSpellID == 90 ) |
0 | 1014 goto LABEL_159; |
1519 | 1015 if ( uSpellID != 93 ) |
0 | 1016 { |
1519 | 1017 if ( uSpellID != 95 ) |
0 | 1018 { |
1519 | 1019 v49 = uSpellID == 97; |
0 | 1020 goto LABEL_158; |
1021 } | |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
1022 if (masteryLevel == 0) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
1023 v68 = 0; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
1024 else if (masteryLevel == 1 || (masteryLevel == 2) || (masteryLevel == 3)) |
0 | 1025 { |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
1026 v67 = 900 * realPoints; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
1027 v68 = v67 + 3840; |
0 | 1028 } |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
1029 else |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
1030 { |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
1031 v67 = 300 * realPoints; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
1032 v68 = v67 + 3840; |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
1033 } |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1034 v5->pActorBuffs[20].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1035 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
1036 masteryLevel, |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1037 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1038 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1039 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1040 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x7E7E7Eu); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1041 v69 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1042 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1043 v99 = v69; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1044 v98 = (SoundID)18060; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1045 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1046 return; |
0 | 1047 } |
1048 v70 = 3; | |
1049 if ( uSkillLevel & 0x100 ) | |
1050 { | |
1051 v108 = 9; | |
1052 } | |
1053 else | |
1054 { | |
1055 if ( (uSkillLevel & 0x80u) == 0 ) | |
1056 { | |
1057 if ( !(uSkillLevel & 0x40) ) | |
1058 goto LABEL_179; | |
1059 v108 = 5; | |
1060 } | |
1061 else | |
1062 { | |
1063 v108 = 7; | |
1064 } | |
1065 } | |
1066 v70 = v108; | |
1067 LABEL_179: | |
1068 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 1069 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType; |
0 | 1070 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1071 v71 = 0; | |
1072 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1073 { | |
1074 LABEL_183: | |
1075 LOWORD(v71) = 0; | |
1076 } | |
1077 else | |
1078 { | |
1079 v72 = &pObjectList->pObjects->uObjectID; | |
924 | 1080 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 ) |
0 | 1081 { |
1082 ++v71; | |
1083 v72 += 28; | |
1084 if ( v71 >= (signed int)pObjectList->uNumObjects ) | |
1085 goto LABEL_183; | |
1086 } | |
1087 } | |
1088 a1.uObjectDescID = v71; | |
1089 a1.stru_24.Reset(); | |
822 | 1090 a1.spell_id = SPELL_DARK_SHARPMETAL; |
0 | 1091 v73 = v5->vPosition.x; |
1092 v74 = v5->vPosition.y; | |
822 | 1093 a1.spell_level = uSkillLevel; |
0 | 1094 a1.vPosition.x = v73; |
1095 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
1096 v76 = v117; | |
1097 v77 = LOWORD(v117->uYawAngle); | |
822 | 1098 a1.spell_skill = 0; |
0 | 1099 a1.vPosition.y = v74; |
1100 a1.vPosition.z = v75; | |
1101 a1.uFacing = v77; | |
1102 a1.uSoundID = 0; | |
1103 a1.uAttributes = 0; | |
1104 a1.uSectorID = pIndoor->GetSector(v73, v74, v75); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1105 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 1106 a1.uSpriteFrameID = 0; |
823 | 1107 a1.spell_target_pid = 0; |
0 | 1108 a1.field_60_distance_related_prolly_lod = 3; |
1109 a1c = spellnume / -2; | |
1110 if ( spellnume / -2 > spellnume / 2 ) | |
1111 { | |
1112 v80 = spellnume / -2; | |
1113 } | |
1114 else | |
1115 { | |
1116 do | |
1117 { | |
1118 v79 = v76->uYawAngle; | |
1119 a1.uFacing = a1c + LOWORD(v76->uYawAngle); | |
1120 v80 = a1.Create( | |
1121 v79, | |
1122 v76->uPitchAngle, | |
1123 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1124 0); | |
1125 a1c += v116; | |
1126 } | |
1127 while ( a1c <= spellnume / 2 ); | |
1128 } | |
1129 if ( v80 != -1 ) | |
1130 { | |
1131 v81 = 8 * v80; | |
1132 LOBYTE(v81) = v81 | 2; | |
1133 v99 = v81; | |
1134 v22 = (SoundID)word_4EE088_sound_ids[93]; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1135 v98 = v22; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1136 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1137 return; |
0 | 1138 } |
1139 } | |
1140 | |
1141 //----- (0043ABB0) -------------------------------------------------------- | |
322 | 1142 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 1143 { |
1144 unsigned int v2; // esi@1 | |
1145 unsigned int v3; // edi@1 | |
1146 bool result; // eax@9 | |
1147 | |
1148 v2 = a1->uAlly; | |
1149 v3 = a2->uAlly; | |
1150 if ( !v2 ) | |
1151 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
1152 if ( !v3 ) | |
1153 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1154 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44 | |
1155 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50 | |
1156 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62 | |
1157 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 ) | |
1158 result = 1; | |
1159 else | |
1160 result = v2 == v3; | |
1161 return result; | |
1162 } | |
1163 | |
1164 //----- (0043AC45) -------------------------------------------------------- | |
322 | 1165 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 1166 { |
1167 int v4; // ebx@8 | |
1168 int v5; // ST1C_4@8 | |
1169 int v6; // eax@8 | |
1170 | |
1202 | 1171 auto victim = &pActors[uActorID]; |
0 | 1172 if ( a2 == 1 ) |
322 | 1173 BYTE2(victim->uAttributes) |= 8u; |
1174 | |
1175 for (uint i = 0; i < uNumActors; ++i) | |
0 | 1176 { |
1202 | 1177 auto actor = &pActors[i]; |
322 | 1178 if (!actor->CanAct() || i == uActorID) |
1179 continue; | |
1180 | |
1181 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 1182 { |
322 | 1183 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
1184 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
1185 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
1186 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 1187 { |
322 | 1188 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
1189 if ( a2 == 1 ) | |
1190 BYTE2(actor->uAttributes) |= 8u; | |
0 | 1191 } |
1192 } | |
1193 } | |
1194 } | |
1195 | |
1196 //----- (00404874) -------------------------------------------------------- | |
1060 | 1197 char __fastcall Actor::AI_RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4) |
0 | 1198 { |
1199 AIDirection *v4; // edi@1 | |
1200 Actor *v5; // esi@1 | |
1201 char result; // al@1 | |
1202 char *v7; // eax@15 | |
1203 unsigned __int16 v8; // ax@18 | |
1204 unsigned __int16 v9; // ax@19 | |
1205 __int16 v10; // ax@19 | |
1206 signed int v11; // ecx@19 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1207 //int v12; // eax@19 |
0 | 1208 int v13; // edx@28 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1209 //SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 1210 unsigned int v15; // [sp+7Ch] [bp-4h]@1 |
1211 signed int v16; // [sp+88h] [bp+8h]@14 | |
1212 signed int v17; // [sp+88h] [bp+8h]@19 | |
1213 | |
1214 v15 = uActorID; | |
1215 v4 = a2; | |
1216 v5 = &pActors[uActorID]; | |
1217 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1218 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1219 //SpriteObject::SpriteObject(&a1); |
0 | 1220 |
1221 result = a3 - 1; | |
1222 switch ( a3 ) | |
1223 { | |
1224 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1225 a1.uType = 545; |
0 | 1226 goto LABEL_14; |
1227 case 2: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1228 a1.uType = 550; |
0 | 1229 goto LABEL_14; |
1230 case 3: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1231 a1.uType = 510; |
0 | 1232 goto LABEL_14; |
1233 case 4: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1234 a1.uType = 500; |
0 | 1235 goto LABEL_14; |
1236 case 5: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1237 a1.uType = 515; |
0 | 1238 goto LABEL_14; |
1239 case 6: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1240 a1.uType = 505; |
0 | 1241 goto LABEL_14; |
1242 case 7: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1243 a1.uType = 530; |
0 | 1244 goto LABEL_14; |
1245 case 8: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1246 a1.uType = 525; |
0 | 1247 goto LABEL_14; |
1248 case 9: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1249 a1.uType = 520; |
0 | 1250 goto LABEL_14; |
1251 case 10: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1252 a1.uType = 535; |
0 | 1253 goto LABEL_14; |
1254 case 11: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1255 a1.uType = 540; |
0 | 1256 goto LABEL_14; |
1257 case 13: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1258 a1.uType = 555; |
0 | 1259 LABEL_14: |
1260 v16 = 0; | |
1261 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1262 goto LABEL_18; | |
1263 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
1264 break; | |
1265 default: | |
1266 return result; | |
1267 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1268 while ( (short)a1.uType != *(short *)v7 ) |
0 | 1269 { |
1270 ++v16; | |
1271 v7 += 56; | |
1272 if ( v16 >= (signed int)pObjectList->uNumObjects ) | |
1273 { | |
1274 LABEL_18: | |
1275 v8 = 0; | |
1276 goto LABEL_19; | |
1277 } | |
1278 } | |
1279 v8 = v16; | |
1280 LABEL_19: | |
1281 a1.uObjectDescID = v8; | |
1282 a1.stru_24.Reset(); | |
1283 a1.vPosition.x = v5->vPosition.x; | |
822 | 1284 a1.spell_id = 0; |
0 | 1285 a1.vPosition.y = v5->vPosition.y; |
822 | 1286 a1.spell_level = 0; |
0 | 1287 v17 = v5->uActorHeight; |
822 | 1288 a1.spell_skill = 0; |
0 | 1289 v9 = LOWORD(v4->uYawAngle); |
1290 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); | |
1291 a1.uFacing = v9; | |
1292 a1.uSoundID = 0; | |
1293 a1.uAttributes = 0; | |
1294 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
1295 v11 = v4->uDistance; | |
1296 a1.uSectorID = v10; | |
1297 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1298 a1.spell_caster_pid = PID(OBJECT_Actor, v15); |
823 | 1299 a1.spell_target_pid = 0; |
0 | 1300 if ( (double)v11 >= 307.2 ) |
1301 { | |
1302 if ( v11 >= 1024 ) | |
1303 { | |
1304 a1.field_60_distance_related_prolly_lod = 2; | |
1305 if ( v11 >= 2560 ) | |
1306 a1.field_60_distance_related_prolly_lod = 3; | |
1307 } | |
1308 else | |
1309 { | |
1310 a1.field_60_distance_related_prolly_lod = 1; | |
1311 } | |
1312 } | |
1313 else | |
1314 { | |
1315 a1.field_60_distance_related_prolly_lod = 0; | |
1316 } | |
1317 a1.field_61 = a4; | |
1318 result = a1.Create( | |
1319 v4->uYawAngle, | |
1320 v4->uPitchAngle, | |
1321 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1322 0); | |
1323 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 ) | |
1324 { | |
1325 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1326 if ( result == 2 ) | |
1327 { | |
1328 a1.vPosition.z += 40; | |
1329 v13 = v4->uYawAngle; | |
1330 } | |
1331 else | |
1332 { | |
1333 if ( result != 3 ) | |
1334 return result; | |
1335 a1.Create( | |
1336 v4->uYawAngle + 30, | |
1337 v4->uPitchAngle, | |
1338 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1339 0); | |
1340 v13 = v4->uYawAngle - 30; | |
1341 } | |
1342 result = a1.Create( | |
1343 v13, | |
1344 v4->uPitchAngle, | |
1345 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1346 0); | |
1347 } | |
1348 return result; | |
1349 } | |
1350 | |
1351 //----- (00404736) -------------------------------------------------------- | |
1352 signed int __fastcall Actor::Explode(unsigned int uActorID) | |
1353 { | |
1354 Actor *v1; // esi@1 | |
1355 signed int v2; // edx@1 | |
1356 char *v3; // ecx@2 | |
1357 unsigned __int16 v4; // ax@5 | |
1358 int v5; // ebx@6 | |
1359 int v6; // ecx@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1360 //int v7; // eax@6 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1361 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 1362 unsigned int v10; // [sp+7Ch] [bp-8h]@1 |
1363 int v11; // [sp+80h] [bp-4h]@6 | |
1364 | |
1365 v10 = uActorID; | |
1366 v1 = &pActors[uActorID]; | |
1367 v2 = 0; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1368 a1.uType = 600; |
0 | 1369 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
1370 { | |
1371 LABEL_5: | |
1372 v4 = 0; | |
1373 } | |
1374 else | |
1375 { | |
1376 v3 = (char *)&pObjectList->pObjects->uObjectID; | |
1377 while ( *(short *)v3 != 600 ) | |
1378 { | |
1379 ++v2; | |
1380 v3 += 56; | |
1381 if ( v2 >= (signed int)pObjectList->uNumObjects ) | |
1382 goto LABEL_5; | |
1383 } | |
1384 v4 = v2; | |
1385 } | |
1386 a1.uObjectDescID = v4; | |
1387 a1.stru_24.Reset(); | |
1388 a1.vPosition.y = v1->vPosition.y; | |
822 | 1389 a1.spell_id = 0; |
0 | 1390 v5 = v1->vPosition.x; |
1391 v11 = v1->uActorHeight; | |
822 | 1392 a1.spell_level = 0; |
1393 a1.spell_skill = 0; | |
0 | 1394 a1.vPosition.x = v5; |
1395 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); | |
1396 a1.uFacing = 0; | |
1397 a1.vPosition.z = v6; | |
1398 a1.uSoundID = 0; | |
1399 a1.uAttributes = 0; | |
1400 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); | |
1401 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1402 a1.spell_caster_pid = PID(OBJECT_Actor, v10); |
823 | 1403 a1.spell_target_pid = 0; |
0 | 1404 a1.field_60_distance_related_prolly_lod = 3; |
1405 a1.field_61 = 4; | |
1406 return a1.Create(0, 0, 0, 0); | |
1407 } | |
1408 | |
1409 //----- (004040E9) -------------------------------------------------------- | |
1410 // // Get direction vector from object1 to object2, | |
1411 // // distance from object1 to object2 and Euler angles of the direction vector | |
1412 // // | |
1413 // // | |
1414 // // object1 & object2 format : objectType | (objectID << 3) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1415 // // objectType == 2 - SpriteObject |
0 | 1416 // // objectType == 3 - Actor |
1417 // // objectType == 4 - Party | |
1418 // // objectType == 5 - Decoration | |
1419 // // | |
1420 // // originally this function had following prototype: | |
1421 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
1422 // // but compiler converts functions returning structures by value in the such way | |
1423 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) | |
1424 { | |
1425 signed int v4; // eax@1 | |
1336 | 1426 signed int v5; // ecx@1 |
1427 //unsigned int v6; // ebx@1 | |
0 | 1428 int v7; // ecx@2 |
1429 int v8; // ecx@3 | |
1430 int v9; // ecx@4 | |
1336 | 1431 //BLVFace *v10; // eax@8 |
1432 //unsigned int v11; // ecx@8 | |
1433 //signed int v12; // eax@9 | |
1434 //int v13; // ecx@9 | |
1435 //int v14; // eax@9 | |
0 | 1436 int v15; // eax@11 |
1437 int v16; // eax@12 | |
1438 int v17; // eax@13 | |
1439 int v18; // edx@15 | |
1336 | 1440 //signed int v19; // eax@25 |
1441 //signed int v20; // eax@28 | |
1442 //int v21; // ebx@28 | |
1443 //signed int v22; // eax@28 | |
1444 //BLVFace *v23; // eax@35 | |
1445 //int v24; // edx@35 | |
1446 //unsigned int v25; // ecx@35 | |
1447 //signed int v26; // eax@36 | |
1448 //int v27; // ecx@36 | |
1449 //int v28; // eax@36 | |
1450 //int v29; // eax@37 | |
1451 //signed int v30; // eax@42 | |
0 | 1452 double v31; // st7@45 |
1453 double v32; // st6@45 | |
1454 double v33; // st7@45 | |
1455 AIDirection *result; // eax@48 | |
1336 | 1456 //int v35; // [sp-18h] [bp-64h]@17 |
1457 //int v36; // [sp-14h] [bp-60h]@17 | |
0 | 1458 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 |
1336 | 1459 //int *v38; // [sp-4h] [bp-50h]@15 |
1460 //int *v39; // [sp+0h] [bp-4Ch]@15 | |
1461 //int *v40; // [sp+4h] [bp-48h]@15 | |
0 | 1462 AIDirection v41; // [sp+14h] [bp-38h]@46 |
1463 float v42; // [sp+30h] [bp-1Ch]@23 | |
1464 float v43; // [sp+34h] [bp-18h]@45 | |
1336 | 1465 float outy2; // [sp+38h] [bp-14h]@33 |
1466 float outx2; // [sp+3Ch] [bp-10h]@33 | |
0 | 1467 int outz; // [sp+40h] [bp-Ch]@6 |
1468 int outy; // [sp+44h] [bp-8h]@6 | |
1469 int outx; // [sp+48h] [bp-4h]@6 | |
1470 float a4a; // [sp+58h] [bp+Ch]@45 | |
1471 | |
848 | 1472 v4 = PID_ID(uObj1ID); |
1336 | 1473 //v6 = uObj2ID; |
1474 v5 = PID_ID(uObj2ID); | |
1475 switch( PID_TYPE(uObj1ID) ) | |
0 | 1476 { |
1336 | 1477 case OBJECT_Item: |
1478 { | |
1479 outx = pSpriteObjects[v4].vPosition.x; | |
1480 outy = pSpriteObjects[v4].vPosition.y; | |
1481 outz = pSpriteObjects[v4].vPosition.z; | |
1482 break; | |
1483 } | |
1484 case OBJECT_Actor: | |
1485 { | |
1486 outx = pActors[v4].vPosition.x; | |
1487 outy = pActors[v4].vPosition.y; | |
1488 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75); | |
1489 break; | |
1490 } | |
1491 case OBJECT_Player: | |
1492 { | |
1493 if ( !v4 ) | |
1494 { | |
1495 outx = pParty->vPosition.x; | |
1496 outy = pParty->vPosition.y; | |
1497 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1498 break; | |
1499 } | |
1500 if ( v4 == 4 ) | |
1501 { | |
1502 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1503 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1504 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1505 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); | |
1506 break; | |
1507 } | |
1508 if ( v4 == 3 ) | |
1509 { | |
1510 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1511 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1512 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1513 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); | |
1514 break; | |
1515 } | |
1516 if ( v4 == 2 ) | |
1517 { | |
1518 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1519 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1520 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1521 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); | |
1522 break; | |
1523 } | |
1524 if ( v4 == 1 ) | |
1525 { | |
1526 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1527 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1528 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1529 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); | |
1530 break; | |
1531 } | |
1532 } | |
1533 case OBJECT_Decoration: | |
1534 { | |
1535 outx = pLevelDecorations[v4].vPosition.x; | |
1536 outy = pLevelDecorations[v4].vPosition.y; | |
1537 outz = pLevelDecorations[v4].vPosition.z; | |
1538 break; | |
1539 } | |
1540 default: | |
1541 { | |
1542 outz = 0; | |
1543 outy = 0; | |
1544 outx = 0; | |
1545 break; | |
1546 } | |
1547 case OBJECT_BModel: | |
1548 { | |
1549 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1550 { | |
1551 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1; | |
1552 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1; | |
1553 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1; | |
1554 } | |
1555 break; | |
1556 } | |
862 | 1557 } |
1336 | 1558 |
1559 switch( PID_TYPE(uObj2ID) ) | |
862 | 1560 { |
1336 | 1561 case OBJECT_Item: |
1562 { | |
1563 outx2 = pSpriteObjects[v5].vPosition.x; | |
1564 outy2 = pSpriteObjects[v5].vPosition.y; | |
1565 a4 = pSpriteObjects[v5].vPosition.z; | |
1566 break; | |
1567 } | |
1568 case OBJECT_Actor: | |
1569 { | |
1570 outx2 = pActors[v5].vPosition.x; | |
1571 outy2 = pActors[v5].vPosition.y; | |
1572 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75); | |
1573 break; | |
1574 } | |
1575 case OBJECT_Player: | |
1576 { | |
1577 outx2 = pParty->vPosition.x; | |
1578 outy2 = pParty->vPosition.y; | |
1579 if ( !a4 ) | |
1580 a4 = pParty->sEyelevel; | |
1581 a4 = pParty->vPosition.z + a4; | |
1582 break; | |
1583 } | |
1584 case OBJECT_Decoration: | |
1585 { | |
1586 outx2 = pLevelDecorations[v5].vPosition.x; | |
1587 outy2 = pLevelDecorations[v5].vPosition.y; | |
1588 a4 = pLevelDecorations[v5].vPosition.z; | |
1589 break; | |
1590 } | |
1591 default: | |
1592 { | |
1593 outx2 = 0.0; | |
1594 outy2 = 0.0; | |
1595 a4 = 0; | |
1596 break; | |
1597 } | |
1598 case OBJECT_BModel: | |
1599 { | |
1600 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1601 { | |
1602 outx2 = (pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1; | |
1603 outy2 = (pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1; | |
1604 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1; | |
1605 } | |
1606 break; | |
1607 } | |
0 | 1608 } |
862 | 1609 |
1336 | 1610 v31 = (double)outx2 - (double)outx; |
0 | 1611 v42 = v31; |
1336 | 1612 v32 = (double)outy2 - (double)outy; |
0 | 1613 v43 = v32; |
1614 a4a = (double)a4 - (double)outz; | |
1336 | 1615 outx2 = v32 * v32; |
1616 outy2 = v31 * v31; | |
1617 v33 = sqrt(a4a * a4a + outy2 + outx2); | |
0 | 1618 if ( v33 <= 1.0 ) |
1619 { | |
1620 v41.vDirection.x = 65536; | |
1621 v41.vDirection.y = 0; | |
1622 v41.vDirection.z = 0; | |
1623 v41.uDistance = 1; | |
1624 v41.uDistanceXZ = 1; | |
1625 v41.uYawAngle = 0; | |
1626 v41.uPitchAngle = 0; | |
1627 } | |
1628 else | |
1629 { | |
1630 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); | |
1631 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); | |
1632 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); | |
1633 v41.uDistance = (signed __int64)v33; | |
1545 | 1634 v41.uDistanceXZ = sqrt(outy2 + outx2); |
0 | 1635 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); |
1636 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); | |
1637 } | |
1638 result = pOut; | |
1336 | 1639 memcpy(pOut, &v41, sizeof(AIDirection)); |
0 | 1640 return result; |
1641 } | |
1642 | |
1643 //----- (00404030) -------------------------------------------------------- | |
1060 | 1644 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1645 { |
1646 unsigned int v4; // edi@1 | |
1647 unsigned int v5; // esi@1 | |
322 | 1648 //unsigned int result; // eax@2 |
0 | 1649 AIDirection *v7; // eax@3 |
1650 unsigned int v8; // ecx@3 | |
1651 Actor *v9; // ebx@3 | |
1652 AIDirection *v10; // esi@4 | |
1653 unsigned __int16 v11; // ax@5 | |
1654 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1655 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
1656 | |
1657 v4 = uObjID; | |
1658 v5 = uActorID; | |
1659 if ( rand() % 100 >= 5 ) | |
1660 { | |
1661 v7 = a4; | |
1662 v8 = 0; | |
1663 v9 = &pActors[v5]; | |
1664 if ( !a4 ) | |
1665 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1666 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0); |
0 | 1667 v7 = &v13; |
1668 memcpy(&v13, v10, sizeof(v13)); | |
1669 v8 = 0; | |
1670 } | |
1671 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
1672 v11 = LOWORD(v7->uPitchAngle); | |
1673 v9->uCurrentActionTime = v8; | |
1674 v9->vVelocity.z = v8; | |
1675 v9->vVelocity.y = v8; | |
1676 v9->vVelocity.x = v8; | |
1677 v9->uPitchAngle = v11; | |
1678 v9->uCurrentActionLength = 256; | |
1679 v9->uAIState = Interacting; | |
322 | 1680 v9->UpdateAnimation(); |
0 | 1681 } |
1682 else | |
414 | 1683 Actor::AI_Bored(v5, v4, a4); |
0 | 1684 } |
1685 | |
1686 //----- (00403F58) -------------------------------------------------------- | |
414 | 1687 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1688 { |
413 | 1689 if (rand() % 2) |
414 | 1690 AI_Bored(uActorID, uObjID, a4); |
413 | 1691 else |
414 | 1692 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1693 } |
1694 | |
1695 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1696 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1697 { |
413 | 1698 assert(uActorID < uNumActors); |
1202 | 1699 auto actor = &pActors[uActorID]; |
413 | 1700 |
1701 AIDirection a3; | |
1702 if (!a4) | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1703 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 1704 |
413 | 1705 actor->uAIState = Standing; |
1706 if (!uActionLength) | |
1707 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 1708 else |
413 | 1709 actor->uCurrentActionLength = uActionLength; |
1710 actor->uCurrentActionTime = 0; | |
1711 actor->uYawAngle = a4->uYawAngle; | |
1712 actor->uPitchAngle = a4->uPitchAngle; | |
1713 actor->vVelocity.z = 0; | |
1714 actor->vVelocity.y = 0; | |
1715 actor->vVelocity.x = 0; | |
1716 actor->UpdateAnimation(); | |
0 | 1717 } |
1718 | |
1719 //----- (00403E61) -------------------------------------------------------- | |
1720 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1721 { | |
1763 | 1722 pActors[uActorID].uCurrentActionLength = rand() % 128 + 128; |
1723 pActors[uActorID].uCurrentActionTime = 0; | |
1724 pActors[uActorID].uAIState = Standing; | |
1725 pActors[uActorID].vVelocity.z = 0; | |
1726 pActors[uActorID].vVelocity.y = 0; | |
1727 pActors[uActorID].vVelocity.x = 0; | |
1728 pActors[uActorID].UpdateAnimation(); | |
0 | 1729 } |
1730 | |
1731 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1732 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1733 { |
1734 Actor *v3; // ebx@1 | |
1735 char v4; // zf@1 | |
322 | 1736 //unsigned int result; // eax@3 |
0 | 1737 AIDirection *v6; // esi@6 |
1738 AIDirection *v7; // edi@6 | |
1739 signed int v8; // eax@7 | |
1740 double v9; // st7@9 | |
1741 Vec3_int_ v10; // ST04_12@9 | |
322 | 1742 //int v11; // eax@10 |
0 | 1743 AIDirection *v12; // eax@11 |
1744 unsigned int v13; // esi@11 | |
1745 AIDirection *v14; // esi@12 | |
1746 SpriteFrame *v15; // ecx@13 | |
1747 __int16 v16; // ax@13 | |
1748 unsigned int v17; // ecx@13 | |
1749 signed __int64 v18; // qax@13 | |
1750 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1751 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1752 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
848 | 1753 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1754 int v23; // [sp+4Ch] [bp-8h]@6 |
1755 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
1756 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1757 | |
1758 v3 = &pActors[uActorID]; | |
848 | 1759 //a2 = edx0; |
1456 | 1760 v4 = v3->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 1761 v24 = uActorID; |
1762 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
1763 { | |
848 | 1764 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 1765 return; |
0 | 1766 } |
322 | 1767 |
848 | 1768 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 1769 { |
1770 v8 = PID_ID(sTargetPid); | |
1771 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
1772 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
1773 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
1774 } | |
1775 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1776 { | |
1777 v6 = (AIDirection *)pParty->vPosition.x; | |
1778 v7 = (AIDirection *)pParty->vPosition.y; | |
1779 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
1780 } | |
1781 else | |
1782 { | |
1783 v6 = arg0; | |
1784 v7 = arg0; | |
1785 } | |
1786 v21 = v3->uActorHeight; | |
1787 v9 = (double)(signed int)v21 * 0.75; | |
1788 v21 = v3->vPosition.z; | |
1789 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
1790 v10.y = v3->vPosition.y; | |
1791 v10.x = v3->vPosition.x; | |
1792 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
1793 { | |
1794 v12 = arg0; | |
1795 v13 = 0; | |
1796 if ( !arg0 ) | |
0 | 1797 { |
849 | 1798 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0); |
0 | 1799 v12 = &v20; |
1800 memcpy(&v20, v14, sizeof(v20)); | |
1801 v13 = 0; | |
849 | 1802 } |
1803 v15 = pSpriteFrameTable->pSpriteSFrames; | |
1804 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
1805 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; | |
1806 v17 = v24; | |
1807 v3->uCurrentActionLength = 8 * v16; | |
1808 v3->uCurrentActionTime = v13; | |
1809 v3->uAIState = AttackingMelee; | |
1810 Actor::PlaySound(v17, 0); | |
1811 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1812 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1813 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
1814 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
1815 { | |
1816 LODWORD(v18) = 2 * v18; | |
0 | 1817 v25 = v18; |
849 | 1818 } |
1819 if ( pParty->bTurnBasedModeOn != 1 ) | |
0 | 1820 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); |
849 | 1821 v3->pMonsterInfo.uRecoveryTime = v18; |
1822 v3->vVelocity.z = v13; | |
1823 v3->vVelocity.y = v13; | |
1824 v3->vVelocity.x = v13; | |
1825 v3->UpdateAnimation(); | |
1826 } | |
1827 else | |
1060 | 1828 Actor::AI_Pursue1(v24, sTargetPid, rand() % 2, 64, arg0); |
0 | 1829 } |
1830 | |
1831 //----- (00438CF3) -------------------------------------------------------- | |
322 | 1832 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 1833 { |
1834 unsigned int v1; // esi@1 | |
1835 unsigned int v2; // edi@2 | |
1836 char v3; // bl@3 | |
322 | 1837 //char *v4; // ecx@16 |
1838 //signed int v5; // eax@18 | |
0 | 1839 Player **ppPlayers; // esi@20 |
1840 | |
1841 v1 = uLevelMapStatsID; | |
322 | 1842 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 1843 return; |
322 | 1844 |
1845 v2 = uActorID; | |
0 | 1846 v3 = 1; |
1847 if ( v1 != 5 ) | |
1848 { | |
1849 if ( v1 == 6 || v1 == 7 ) | |
1850 { | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1851 pParty->IsPartyGood(); //the binary file contains this call. if someone finds out whether it's supposed to be here or not, feel free to apply the appropriate change |
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1852 if ( pParty->IsPartyEvil() ) |
0 | 1853 return; |
1854 goto LABEL_12; | |
1855 } | |
1856 if ( v1 != 8 ) | |
1857 goto LABEL_12; | |
1858 } | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1859 if ( pParty->IsPartyGood() ) |
0 | 1860 v3 = 0; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1861 if ( pParty->IsPartyEvil() ) |
0 | 1862 v3 = 1; |
1863 if ( v3 ) | |
1864 { | |
1865 LABEL_12: | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
1866 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + pParty->GetPartyReputation()); |
0 | 1867 if ( pParty->uFine < 0 ) |
1868 pParty->uFine = 0; | |
1869 if ( pParty->uFine > 4000000 ) | |
1870 pParty->uFine = 4000000; | |
322 | 1871 |
1872 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
1873 { | |
1874 if (pOutdoor->ddm.uReputation < 10000) | |
1875 pOutdoor->ddm.uReputation++; | |
1876 } | |
1877 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
1878 { | |
1879 if (pIndoor->dlv.uReputation < 10000) | |
1880 pIndoor->dlv.uReputation++; | |
1881 } | |
1882 else assert(false); | |
1883 | |
0 | 1884 ppPlayers = &pPlayers[1]; |
1885 do | |
1886 { | |
1887 if ( pParty->uFine ) | |
1888 { | |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1456
diff
changeset
|
1889 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_achieved_awards_bits, 1) ) |
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1456
diff
changeset
|
1890 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_achieved_awards_bits, 1, 1u); |
0 | 1891 } |
1892 ++ppPlayers; | |
1893 } | |
1894 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
1895 } | |
1896 } | |
1897 | |
1898 //----- (0043AE80) -------------------------------------------------------- | |
322 | 1899 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 1900 { |
1901 int result; // eax@1 | |
1902 unsigned int v4; // esi@1 | |
1903 int v5; // [sp-14h] [bp-18h]@3 | |
1904 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
1905 int v7; // [sp-Ch] [bp-10h]@3 | |
1906 int v8; // [sp-8h] [bp-Ch]@3 | |
1907 __int16 v9; // [sp-4h] [bp-8h]@3 | |
1908 | |
1909 result = a2 - 1; | |
862 | 1910 v4 = PID(OBJECT_Actor,uActorID); |
0 | 1911 switch ( a2 ) |
1912 { | |
1913 case 1: | |
1914 if ( a3 ) | |
1915 { | |
1916 v9 = 0; | |
1917 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1918 v7 = 0; | |
1919 LOWORD(v6) = v4; | |
1920 v5 = 904; | |
1921 goto LABEL_16; | |
1922 } | |
322 | 1923 return; |
0 | 1924 case 2: |
1925 if ( a3 ) | |
1926 { | |
1927 v9 = 0; | |
1928 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1929 v7 = 0; | |
1930 LOWORD(v6) = v4; | |
1931 v5 = 905; | |
1932 goto LABEL_16; | |
1933 } | |
322 | 1934 return; |
0 | 1935 case 3: |
1936 if ( a3 ) | |
1937 { | |
1938 v9 = 0; | |
1939 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1940 v7 = 0; | |
1941 LOWORD(v6) = v4; | |
1942 v5 = 906; | |
1943 goto LABEL_16; | |
1944 } | |
322 | 1945 return; |
0 | 1946 case 4: |
1947 if ( a3 ) | |
1948 { | |
1949 v9 = 0; | |
1950 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1951 v7 = 0; | |
1952 LOWORD(v6) = v4; | |
1953 v5 = 907; | |
1954 goto LABEL_16; | |
1955 } | |
322 | 1956 return; |
0 | 1957 case 5: |
1958 v9 = 4; | |
1959 v8 = 65536; | |
1960 v7 = 0; | |
862 | 1961 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1962 v5 = 901; |
1963 goto LABEL_16; | |
1964 case 6: | |
1965 v9 = 4; | |
1966 v8 = 65536; | |
1967 v7 = 0; | |
862 | 1968 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1969 v5 = 902; |
1970 goto LABEL_16; | |
1971 case 7: | |
1972 v9 = 4; | |
1973 v8 = 65536; | |
1974 v7 = 0; | |
862 | 1975 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1976 v5 = 903; |
1977 goto LABEL_16; | |
1978 case 8: | |
1979 v9 = 4; | |
1980 v8 = 65536; | |
1981 v7 = 0; | |
862 | 1982 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1983 v5 = 900; |
1984 goto LABEL_16; | |
1985 case 9: | |
1986 v9 = 4; | |
1987 v8 = 65536; | |
1988 v7 = 0; | |
862 | 1989 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1990 v5 = 909; |
1991 goto LABEL_16; | |
1992 case 10: | |
1993 v9 = 4; | |
1994 v8 = 65536; | |
1995 v7 = 0; | |
862 | 1996 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1997 v5 = 908; |
1998 LABEL_16: | |
1999 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
2000 break; | |
2001 default: | |
322 | 2002 return; |
0 | 2003 } |
322 | 2004 return; |
0 | 2005 } |
2006 | |
2007 //----- (0043B3E0) -------------------------------------------------------- | |
2008 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
2009 { | |
2010 signed int v2; // ebp@1 | |
2011 int v3; // eax@9 | |
2012 signed int v4; // edi@9 | |
2013 int v5; // esi@9 | |
2014 int v6; // ebx@11 | |
2015 unsigned __int16 v8; // si@21 | |
2016 int v9; // edi@21 | |
2017 signed int v10; // eax@23 | |
2018 int v11; // [sp+10h] [bp-4h]@1 | |
2019 | |
2020 v2 = 0; | |
2021 v11 = 0; | |
2022 if ( a2 ) | |
2023 { | |
2024 if ( a2 == 1 ) | |
2025 { | |
2026 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
2027 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
2028 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
2029 } | |
2030 else | |
2031 { | |
2032 if ( a2 <= 1 ) | |
2033 return 0; | |
2034 if ( a2 <= 3 ) | |
2035 { | |
2036 if ( a2 == 2 ) | |
2037 { | |
2038 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
2039 v9 = a1->pMonsterInfo.uSpell1ID; | |
2040 } | |
2041 else | |
2042 { | |
2043 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
2044 v9 = a1->pMonsterInfo.uSpell2ID; | |
2045 } | |
2046 v10 = SkillToMastery(v8); | |
2047 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
2048 } | |
2049 if ( a2 != 4 ) | |
2050 return 0; | |
2051 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
2052 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
2053 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2054 } | |
2055 } | |
2056 else | |
2057 { | |
2058 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
2059 v2 = a1->pActorBuffs[14].uPower; | |
2060 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
2061 v2 = a1->pActorBuffs[18].uPower; | |
2062 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
2063 v2 += a1->pActorBuffs[21].uPower; | |
2064 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
2065 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
2066 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
2067 } | |
2068 if ( v3 > 0 ) | |
2069 { | |
2070 v6 = v3; | |
2071 do | |
2072 { | |
2073 --v6; | |
2074 v11 += rand() % v4 + 1; | |
2075 } | |
2076 while ( v6 ); | |
2077 } | |
2078 return v11 + v5 + v2; | |
2079 } | |
2080 | |
2081 //----- (00438B9B) -------------------------------------------------------- | |
322 | 2082 bool Actor::IsPeasant() |
0 | 2083 { |
2084 unsigned int v1; // eax@1 | |
2085 | |
2086 v1 = this->uAlly; | |
2087 if ( !v1 ) | |
2088 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
2089 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
2090 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
2091 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
2092 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
2093 } | |
2094 | |
2095 //----- (0042EBEE) -------------------------------------------------------- | |
2096 bool Actor::StealFrom(unsigned int uActorID) | |
2097 { | |
2098 unsigned int v1; // esi@1 | |
2099 Player *pPlayer; // edi@1 | |
2100 bool result; // eax@1 | |
2101 int v4; // ebx@2 | |
2102 unsigned int v5; // eax@2 | |
2103 DDM_DLV_Header *v6; // esi@4 | |
2104 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
2105 int v8; // [sp+8h] [bp-4h]@6 | |
2106 | |
2107 v1 = uActiveCharacter; | |
2108 v7 = uActorID; | |
243 | 2109 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 2110 result = pPlayer->CanAct(); |
2111 if ( result ) | |
2112 { | |
1517 | 2113 CastSpellInfoHelpers::_427D48(); |
0 | 2114 v4 = 0; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
2115 v5 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 2116 if ( v5 ) |
2117 v4 = pMapStats->pInfos[v5]._steal_perm; | |
2118 v6 = &pOutdoor->ddm; | |
2119 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2120 v6 = &pIndoor->dlv; | |
2121 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
2122 v8 = pPlayer->GetAttackRecoveryTime(0); | |
2123 if ( v8 < 30 ) | |
2124 v8 = 30; | |
2125 if ( !pParty->bTurnBasedModeOn ) | |
2126 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
1448 | 2127 pTurnEngine->ApplyPlayerAction(); |
0 | 2128 result = 1; |
2129 } | |
2130 return result; | |
2131 } | |
2132 | |
2133 //----- (00403A60) -------------------------------------------------------- | |
1060 | 2134 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2135 { |
2136 Actor *v3; // ebx@1 | |
2137 AIDirection *v4; // esi@3 | |
2138 AIDirection *v5; // edi@3 | |
2139 signed int v6; // eax@4 | |
2140 Vec3_int_ v7; // ST04_12@6 | |
322 | 2141 //unsigned int result; // eax@7 |
0 | 2142 AIDirection *v9; // eax@8 |
2143 unsigned int v10; // esi@8 | |
2144 AIDirection *v11; // esi@9 | |
2145 SpriteFrame *v12; // ecx@10 | |
2146 __int16 v13; // ax@10 | |
2147 unsigned int v14; // ecx@10 | |
2148 unsigned int v15; // eax@10 | |
2149 signed int v16; // ecx@17 | |
2150 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2151 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2152 int v19; // [sp+44h] [bp-10h]@6 | |
2153 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2154 int v21; // [sp+4Ch] [bp-8h]@3 | |
2155 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2156 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2157 | |
2158 v22 = uActorID; | |
2159 v3 = &pActors[uActorID]; | |
2160 a2 = edx0; | |
848 | 2161 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 2162 { |
848 | 2163 v6 = PID_ID(edx0); |
0 | 2164 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2165 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2166 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2167 } | |
2168 else | |
2169 { | |
848 | 2170 if ( PID_TYPE(edx0) == OBJECT_Player) |
0 | 2171 { |
2172 v4 = (AIDirection *)pParty->vPosition.x; | |
2173 v5 = (AIDirection *)pParty->vPosition.y; | |
2174 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2175 } | |
2176 else | |
2177 { | |
2178 v4 = pDir; | |
2179 v5 = pDir; | |
2180 } | |
2181 } | |
2182 v19 = v3->uActorHeight; | |
2183 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2184 v7.y = v3->vPosition.y; | |
2185 v7.x = v3->vPosition.x; | |
2186 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2187 { | |
2188 v9 = pDir; | |
2189 v10 = 0; | |
2190 if ( !pDir ) | |
2191 { | |
862 | 2192 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0); |
0 | 2193 v9 = &v18; |
2194 memcpy(&v18, v11, sizeof(v18)); | |
2195 v10 = 0; | |
2196 } | |
2197 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2198 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2199 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2200 v14 = v22; |
2201 v3->uCurrentActionLength = 8 * v13; | |
2202 v3->uCurrentActionTime = v10; | |
2203 v3->uAIState = AttackingRanged4; | |
2204 Actor::PlaySound(v14, 0); | |
2205 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2206 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2207 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2208 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2209 { | |
2210 v15 *= 2; | |
2211 pDira = v15; | |
2212 } | |
2213 if ( pParty->bTurnBasedModeOn == 1 ) | |
2214 v3->pMonsterInfo.uRecoveryTime = v15; | |
2215 else | |
2216 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2217 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2218 * (double)(signed int)pDira | |
2219 * -2.133333333333333); | |
2220 v16 = v3->pMonsterInfo.uSpell2ID; | |
2221 v3->vVelocity.z = v10; | |
2222 v3->vVelocity.y = v10; | |
2223 v3->vVelocity.x = v10; | |
1458 | 2224 if ( _42FB5C_check_spell(v16) ) |
0 | 2225 { |
2226 v3->uCurrentActionLength = 64; | |
2227 v3->uCurrentActionTime = v10; | |
2228 v3->uAIState = Fidgeting; | |
322 | 2229 v3->UpdateAnimation(); |
0 | 2230 v3->uAIState = AttackingRanged4; |
2231 } | |
2232 else | |
322 | 2233 v3->UpdateAnimation(); |
0 | 2234 } |
2235 else | |
1060 | 2236 Actor::AI_Pursue1(v22, a2, v22, 64, pDir); |
0 | 2237 } |
2238 | |
2239 //----- (00403854) -------------------------------------------------------- | |
1060 | 2240 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2241 { |
2242 Actor *v3; // ebx@1 | |
2243 AIDirection *v4; // esi@3 | |
2244 AIDirection *v5; // edi@3 | |
2245 signed int v6; // eax@4 | |
2246 Vec3_int_ v7; // ST04_12@6 | |
322 | 2247 //unsigned int result; // eax@7 |
0 | 2248 AIDirection *v9; // eax@8 |
2249 unsigned int v10; // esi@8 | |
2250 AIDirection *v11; // esi@9 | |
2251 SpriteFrame *v12; // ecx@10 | |
2252 __int16 v13; // ax@10 | |
2253 unsigned int v14; // ecx@10 | |
2254 unsigned int v15; // eax@10 | |
2255 signed int v16; // ecx@17 | |
2256 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2257 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2258 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2259 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2260 int v21; // [sp+4Ch] [bp-8h]@3 |
2261 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2262 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2263 | |
2264 v22 = uActorID; | |
2265 v3 = &pActors[uActorID]; | |
848 | 2266 //a2 = edx0; |
2267 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2268 { |
848 | 2269 v6 = PID_ID(sTargetPid); |
0 | 2270 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2271 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2272 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2273 } | |
2274 else | |
2275 { | |
848 | 2276 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2277 { |
2278 v4 = (AIDirection *)pParty->vPosition.x; | |
2279 v5 = (AIDirection *)pParty->vPosition.y; | |
2280 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2281 } | |
2282 else | |
2283 { | |
2284 v4 = pDir; | |
2285 v5 = pDir; | |
2286 } | |
2287 } | |
2288 v19 = v3->uActorHeight; | |
2289 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2290 v7.y = v3->vPosition.y; | |
2291 v7.x = v3->vPosition.x; | |
2292 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2293 { | |
2294 v9 = pDir; | |
2295 v10 = 0; | |
2296 if ( !pDir ) | |
2297 { | |
862 | 2298 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0); |
0 | 2299 v9 = &v18; |
2300 memcpy(&v18, v11, sizeof(v18)); | |
2301 v10 = 0; | |
2302 } | |
2303 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2304 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2305 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2306 v14 = v22; |
2307 v3->uCurrentActionLength = 8 * v13; | |
2308 v3->uCurrentActionTime = v10; | |
2309 v3->uAIState = AttackingRanged3; | |
2310 Actor::PlaySound(v14, 0); | |
2311 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2312 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2313 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2314 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2315 { | |
2316 v15 *= 2; | |
2317 pDira = v15; | |
2318 } | |
2319 if ( pParty->bTurnBasedModeOn == 1 ) | |
2320 v3->pMonsterInfo.uRecoveryTime = v15; | |
2321 else | |
2322 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2323 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2324 * (double)(signed int)pDira | |
2325 * -2.133333333333333); | |
2326 v16 = v3->pMonsterInfo.uSpell1ID; | |
2327 v3->vVelocity.z = v10; | |
2328 v3->vVelocity.y = v10; | |
2329 v3->vVelocity.x = v10; | |
1458 | 2330 if ( _42FB5C_check_spell(v16) ) |
0 | 2331 { |
2332 v3->uCurrentActionLength = 64; | |
2333 v3->uCurrentActionTime = v10; | |
2334 v3->uAIState = Fidgeting; | |
322 | 2335 v3->UpdateAnimation(); |
0 | 2336 v3->uAIState = AttackingRanged3; |
2337 } | |
2338 else | |
322 | 2339 v3->UpdateAnimation(); |
0 | 2340 } |
2341 else | |
1060 | 2342 Actor::AI_Pursue1(v22, sTargetPid, v22, 64, pDir); |
0 | 2343 } |
2344 | |
2345 //----- (0040368B) -------------------------------------------------------- | |
1060 | 2346 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2347 { |
2348 Actor *v3; // ebx@1 | |
2349 AIDirection *v4; // esi@3 | |
2350 AIDirection *v5; // edi@3 | |
2351 signed int v6; // eax@4 | |
2352 Vec3_int_ v7; // ST04_12@6 | |
322 | 2353 //unsigned int result; // eax@7 |
0 | 2354 AIDirection *v9; // eax@8 |
2355 unsigned int v10; // esi@8 | |
2356 AIDirection *v11; // esi@9 | |
2357 SpriteFrame *v12; // ecx@10 | |
2358 __int16 v13; // ax@10 | |
2359 unsigned int v14; // ecx@10 | |
2360 signed __int64 v15; // qax@10 | |
2361 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2362 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
2363 int v18; // [sp+44h] [bp-10h]@6 | |
848 | 2364 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2365 int v20; // [sp+4Ch] [bp-8h]@3 |
2366 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
2367 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2368 | |
2369 v21 = uActorID; | |
2370 v3 = &pActors[uActorID]; | |
848 | 2371 //a2 = edx0; |
2372 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2373 { |
848 | 2374 v6 = PID_ID(sTargetPid); |
0 | 2375 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2376 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2377 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2378 } | |
2379 else | |
2380 { | |
848 | 2381 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2382 { |
2383 v4 = (AIDirection *)pParty->vPosition.x; | |
2384 v5 = (AIDirection *)pParty->vPosition.y; | |
2385 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
2386 } | |
2387 else | |
2388 { | |
2389 v4 = pDir; | |
2390 v5 = pDir; | |
2391 } | |
2392 } | |
2393 v18 = v3->uActorHeight; | |
2394 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
2395 v7.y = v3->vPosition.y; | |
2396 v7.x = v3->vPosition.x; | |
2397 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
2398 { | |
2399 v9 = pDir; | |
2400 v10 = 0; | |
2401 if ( !pDir ) | |
2402 { | |
862 | 2403 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2404 v9 = &v17; |
2405 memcpy(&v17, v11, sizeof(v17)); | |
2406 v10 = 0; | |
2407 } | |
2408 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2409 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2410 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2411 v14 = v21; |
2412 v3->uCurrentActionLength = 8 * v13; | |
2413 v3->uCurrentActionTime = v10; | |
2414 v3->uAIState = AttackingRanged2; | |
2415 Actor::PlaySound(v14, 0); | |
2416 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2417 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2418 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2419 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2420 { | |
2421 LODWORD(v15) = 2 * v15; | |
2422 pDira = v15; | |
2423 } | |
2424 if ( pParty->bTurnBasedModeOn != 1 ) | |
2425 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
2426 v3->pMonsterInfo.uRecoveryTime = v15; | |
2427 v3->vVelocity.z = v10; | |
2428 v3->vVelocity.y = v10; | |
2429 v3->vVelocity.x = v10; | |
322 | 2430 v3->UpdateAnimation(); |
0 | 2431 } |
2432 else | |
1060 | 2433 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2434 } |
2435 | |
2436 //----- (00403476) -------------------------------------------------------- | |
1060 | 2437 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2438 { |
2439 Actor *v3; // ebx@1 | |
2440 int v4; // esi@3 | |
2441 int v5; // edi@3 | |
2442 signed int v6; // eax@4 | |
2443 Vec3_int_ v7; // ST04_12@6 | |
2444 unsigned char v8[12]; // ST04_12@7 | |
322 | 2445 //unsigned int result; // eax@8 |
0 | 2446 AIDirection *v10; // eax@9 |
2447 unsigned int v11; // esi@9 | |
2448 AIDirection *v12; // esi@10 | |
2449 SpriteFrame *v13; // ecx@11 | |
2450 __int16 v14; // ax@11 | |
2451 unsigned int v15; // ecx@11 | |
2452 unsigned int v16; // eax@11 | |
2453 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
2454 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
2455 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2456 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2457 unsigned int v21; // [sp+4Ch] [bp-8h]@1 |
2458 int v22; // [sp+50h] [bp-4h]@3 | |
2459 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
2460 | |
2461 v21 = uActorID; | |
2462 v3 = &pActors[uActorID]; | |
848 | 2463 //a2 = edx0; |
2464 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2465 { |
848 | 2466 v6 = PID_ID(sTargetPid); |
0 | 2467 v4 = pActors[v6].vPosition.x; |
2468 v5 = pActors[v6].vPosition.y; | |
2469 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2470 } | |
2471 else | |
2472 { | |
848 | 2473 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2474 { |
2475 v4 = pParty->vPosition.x; | |
2476 v5 = pParty->vPosition.y; | |
2477 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
2478 } | |
2479 else | |
2480 { | |
2481 v4 = (int)pDir; | |
2482 v5 = (int)pDir; | |
2483 } | |
2484 } | |
2485 v19 = v3->uActorHeight; | |
2486 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2487 v7.y = v3->vPosition.y; | |
2488 v7.x = v3->vPosition.x; | |
2489 if ( sub_407A1C(v4, v5, v22, v7) | |
2490 || (*(unsigned int *)&v8[8] = v22, | |
2491 v19 = v3->uActorHeight, | |
2492 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
2493 sub_407A1C( | |
2494 v3->vPosition.x, | |
2495 v3->vPosition.y, | |
2496 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
2497 *(Vec3_int_ *)v8)) ) | |
2498 { | |
2499 v10 = pDir; | |
2500 v11 = 0; | |
2501 if ( !pDir ) | |
2502 { | |
862 | 2503 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2504 v10 = &v18; |
2505 memcpy(&v18, v12, sizeof(v18)); | |
2506 v11 = 0; | |
2507 } | |
2508 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2509 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 2510 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2511 v15 = v21; |
2512 v3->uCurrentActionLength = 8 * v14; | |
2513 v3->uCurrentActionTime = v11; | |
2514 v3->uAIState = AttackingRanged1; | |
2515 Actor::PlaySound(v15, 0); | |
2516 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2517 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2518 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2519 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2520 { | |
2521 v16 *= 2; | |
2522 pDira = v16; | |
2523 } | |
2524 if ( pParty->bTurnBasedModeOn == 1 ) | |
2525 v3->pMonsterInfo.uRecoveryTime = v16; | |
2526 else | |
2527 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2528 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2529 * (double)(signed int)pDira | |
2530 * -2.133333333333333); | |
2531 v3->vVelocity.z = v11; | |
2532 v3->vVelocity.y = v11; | |
2533 v3->vVelocity.x = v11; | |
322 | 2534 v3->UpdateAnimation(); |
0 | 2535 } |
2536 else | |
1060 | 2537 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2538 } |
2539 | |
2540 //----- (004032B2) -------------------------------------------------------- | |
1456 | 2541 void Actor::AI_RandomMove( unsigned int uActor_id, unsigned int uTarget_id, int radius, int uActionLength ) |
2542 { | |
0 | 2543 unsigned int v4; // edi@1 |
2544 Actor *v5; // esi@1 | |
2545 int v6; // ebx@1 | |
2546 int v7; // ST08_4@1 | |
2547 int v8; // eax@1 | |
2548 unsigned int v9; // ebx@11 | |
2549 int v10; // ebx@13 | |
2550 signed __int16 v11; // cx@17 | |
2551 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2552 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2553 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2554 int v15; // [sp+28h] [bp-14h]@11 | |
2555 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2556 int y; // [sp+30h] [bp-Ch]@1 | |
2557 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2558 int v19; // [sp+38h] [bp-4h]@1 | |
2559 | |
414 | 2560 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2561 | |
1456 | 2562 uActorID = uActor_id; |
2563 v4 = uActor_id; | |
2564 v5 = &pActors[uActor_id]; | |
2565 v16 = uTarget_id; | |
0 | 2566 v6 = v5->vInitialPosition.x - v5->vPosition.x; |
2567 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2568 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2569 v19 = abs(v7); | |
2570 v8 = abs(y); | |
2571 if ( v19 <= v8 ) | |
2572 v19 = v8 + (v19 >> 1); | |
2573 else | |
2574 v19 += v8 >> 1; | |
2575 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2576 { | |
2577 if ( !uActionLength ) | |
2578 uActionLength = 256; | |
414 | 2579 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2580 return; |
2581 } | |
2582 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2583 { | |
1456 | 2584 Actor::AI_Stand(uActorID, uTarget_id, 256, &v14); |
0 | 2585 return; |
2586 } | |
2587 v15 = (rand() & 0xF) << 12; | |
1456 | 2588 v19 += (unsigned __int64)(v15 * (signed __int64)radius) >> 16; |
0 | 2589 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); |
2590 if ( rand() % 100 < 25 ) | |
2591 { | |
2592 Actor::StandAwhile(uActorID); | |
2593 return; | |
2594 } | |
2595 v10 = v9 + rand() % 256 - 128; | |
1456 | 2596 if ( abs(v10 - v5->uYawAngle) > 256 && !(v5->uAttributes & 0x200000) ) |
0 | 2597 { |
1456 | 2598 Actor::AI_Stand(uActorID, uTarget_id, 256, &v14); |
245 | 2599 return; |
0 | 2600 } |
2601 v5->uYawAngle = v10; | |
1456 | 2602 if ( v5->uMovementSpeed) |
2603 v5->uCurrentActionLength = 32 * v19 / v5->uMovementSpeed; | |
0 | 2604 else |
2605 v5->uCurrentActionLength = 0; | |
2606 v5->uCurrentActionTime = 0; | |
2607 v5->uAIState = Tethered; | |
2608 if ( rand() % 100 < 2 ) | |
2609 Actor::PlaySound(uActorID, 3u); | |
2610 v5->UpdateAnimation(); | |
2611 } | |
2612 | |
2613 //----- (004031C1) -------------------------------------------------------- | |
2614 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2615 { | |
2616 unsigned int v3; // edi@1 | |
2617 Actor *v4; // esi@1 | |
2618 ActorJob *v5; // eax@1 | |
2619 signed int v6; // edx@2 | |
2620 ActorJob *v7; // eax@2 | |
2621 signed int v8; // edi@2 | |
82 | 2622 ActorJob *v9; // ecx@2 |
0 | 2623 __int16 v10; // cx@15 |
2624 signed int v12; // [sp+8h] [bp-4h]@1 | |
2625 | |
2626 v3 = uActorID; | |
2627 v12 = a2; | |
2628 v4 = &pActors[uActorID]; | |
2629 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2630 if ( v5 ) | |
2631 { | |
2632 v6 = 65535; | |
2633 v7 = &v4->pScheduledJobs[v3]; | |
2634 v8 = 7; | |
82 | 2635 v9 = &v7[7];//(char *)&v7[7].uHour; |
2636 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2637 { |
2638 --v8; | |
82 | 2639 --v9; |
0 | 2640 if ( v8 < 0 ) |
82 | 2641 break; |
0 | 2642 } |
82 | 2643 if( v8 >= 0 ) |
2644 v6 = v8; | |
0 | 2645 if ( !v8 && v6 == 65535 ) |
2646 v6 = 7; | |
2647 v5 = &v7[v6]; | |
2648 if ( v4->vInitialPosition.x != v5->vPos.x | |
2649 || v4->vInitialPosition.y != v5->vPos.y | |
2650 || v4->vInitialPosition.z != v5->vPos.z | |
2651 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
2652 { | |
2653 v4->vInitialPosition.x = v5->vPos.x; | |
2654 v4->vInitialPosition.y = v5->vPos.y; | |
2655 v10 = v5->vPos.z; | |
2656 v4->vInitialPosition.z = v10; | |
2657 LOBYTE(v5) = v5->uAction; | |
1456 | 2658 v4->pMonsterInfo.uMovementType = MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 2659 if ( a3 == 1 ) |
2660 { | |
2661 v4->vPosition.x = v4->vInitialPosition.x; | |
2662 v4->vPosition.y = v4->vInitialPosition.y; | |
2663 LOBYTE(v5) = v10; | |
2664 v4->vPosition.z = v10; | |
2665 } | |
2666 } | |
2667 } | |
2668 return (char)v5; | |
2669 } | |
2670 | |
2671 //----- (004030AD) -------------------------------------------------------- | |
1060 | 2672 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int arg0) |
0 | 2673 { |
2674 unsigned int v3; // edi@1 | |
2675 Actor *v4; // ebx@1 | |
322 | 2676 //__int16 result; // ax@10 |
0 | 2677 SpriteFrame *v6; // ecx@16 |
2678 __int16 v7; // ax@16 | |
2679 unsigned int v8; // ecx@16 | |
2680 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
2681 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
2682 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
2683 signed int a2; // [sp+48h] [bp-4h]@1 | |
2684 | |
2685 v3 = uActorID; | |
2686 a2 = edx0; | |
2687 v4 = &pActors[uActorID]; | |
2688 v11 = uActorID; | |
2689 if ( v4->uAIState == 7 ) | |
2690 BYTE2(v4->uAttributes) |= 2u; | |
2691 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
2692 { | |
2693 v4->uAttributes &= 0xFFFFFFFBu; | |
2694 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
2695 } | |
2696 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
2697 v4->pActorBuffs[1].Reset(); | |
2698 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
2699 v4->pActorBuffs[4].Reset(); | |
2700 if ( arg0 | |
322 | 2701 || (v4->uAIState != 8 |
2702 && v4->uAIState != 3 | |
2703 && v4->uAIState != 12 | |
2704 && v4->uAIState != 13 | |
2705 && v4->uAIState != 18 | |
2706 && v4->uAIState != 2)) | |
0 | 2707 { |
862 | 2708 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10)); |
0 | 2709 v6 = pSpriteFrameTable->pSpriteSFrames; |
2710 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 2711 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 2712 v8 = v11; |
2713 v4->uCurrentActionTime = 0; | |
2714 v4->uAIState = Stunned; | |
2715 v4->uCurrentActionLength = 8 * v7; | |
2716 Actor::PlaySound(v8, 2u); | |
322 | 2717 v4->UpdateAnimation(); |
0 | 2718 } |
2719 } | |
2720 | |
2721 //----- (00402F87) -------------------------------------------------------- | |
414 | 2722 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 2723 { |
2724 unsigned int v7; // eax@3 | |
2725 unsigned int v9; // eax@3 | |
1060 | 2726 |
414 | 2727 assert(uActorID < uNumActors); |
1202 | 2728 auto actor = &pActors[uActorID]; |
417 | 2729 |
2730 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 2731 if (!a4) |
862 | 2732 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
414 | 2733 |
2734 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
2735 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
2736 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
414 | 2737 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; |
2738 | |
2739 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
2740 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
2741 else // facing player - play bored anim | |
0 | 2742 { |
414 | 2743 actor->uAIState = Fidgeting; |
2744 actor->uCurrentActionTime = 0; | |
2745 actor->uYawAngle = a4->uYawAngle; | |
2746 actor->vVelocity.z = 0; | |
2747 actor->vVelocity.y = 0; | |
2748 actor->vVelocity.x = 0; | |
0 | 2749 if ( rand() % 100 < 5 ) |
414 | 2750 Actor::PlaySound(uActorID, 3); |
2751 actor->UpdateAnimation(); | |
0 | 2752 } |
2753 } | |
2754 | |
2755 //----- (00402F27) -------------------------------------------------------- | |
322 | 2756 void Actor::Resurrect(unsigned int uActorID) |
0 | 2757 { |
2758 Actor *pActor; // esi@1 | |
2759 SpriteFrame *v2; // edx@1 | |
2760 int v3; // eax@1 | |
2761 | |
2762 pActor = &pActors[uActorID]; | |
2763 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 2764 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 2765 pActor->uCurrentActionTime = 0; |
2766 pActor->uAIState = Resurrected; | |
2767 pActor->uCurrentActionAnimation = ANIM_Dying; | |
2768 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
2769 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
2770 Actor::PlaySound(uActorID, 1u); | |
322 | 2771 pActor->UpdateAnimation(); |
0 | 2772 } |
2773 | |
2774 //----- (00402D6E) -------------------------------------------------------- | |
319 | 2775 void Actor::Die(unsigned int uActorID) |
0 | 2776 { |
319 | 2777 auto actor = &pActors[uActorID]; |
0 | 2778 |
319 | 2779 actor->uCurrentActionTime = 0; |
2780 actor->uAIState = Dying; | |
2781 actor->uCurrentActionAnimation = ANIM_Dying; | |
2782 actor->sCurrentHP = 0; | |
2783 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
2784 actor->pActorBuffs[6].Reset(); | |
2785 actor->pActorBuffs[5].Reset(); | |
2786 Actor::PlaySound(uActorID, 1); | |
2787 actor->UpdateAnimation(); | |
2788 | |
2789 for (uint i = 0; i < 5; ++i) | |
1529 | 2790 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID) |
2791 pParty->monster_for_hunting_killed[i] = true; | |
319 | 2792 |
2793 for (uint i = 0; i < 22; ++i) | |
2794 actor->pActorBuffs[i].Reset(); | |
2795 | |
2796 ItemGen drop; | |
1012 | 2797 drop.Reset(); |
319 | 2798 switch (actor->pMonsterInfo.uID) |
0 | 2799 { |
319 | 2800 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
2801 drop.uItemID = ITEM_HARPY_FEATHER; | |
2802 break; | |
2803 | |
2804 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
2805 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
2806 break; | |
2807 | |
2808 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
2809 drop.uItemID = ITEM_TROLL_BLOOD; | |
2810 break; | |
2811 | |
2812 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
2813 drop.uItemID = ITEM_DEVIL_ICHOR; | |
2814 break; | |
2815 | |
2816 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
2817 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 2818 break; |
0 | 2819 } |
319 | 2820 |
1759 | 2821 if (rand() % 100 < 20 && drop.uItemID != 0) |
0 | 2822 { |
319 | 2823 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
2824 actor->vPosition.x, | |
2825 actor->vPosition.y, | |
2826 actor->vPosition.z + 16, | |
2827 rand() % 200 + 200, | |
0 | 2828 1, |
2829 1, | |
2830 0, | |
319 | 2831 &drop); |
0 | 2832 } |
319 | 2833 |
2834 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
2835 Actor::Explode(uActorID); | |
0 | 2836 } |
2837 | |
2838 //----- (00402CED) -------------------------------------------------------- | |
322 | 2839 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 2840 { |
1408 | 2841 //Actor *v2; // eax@1 |
0 | 2842 unsigned __int16 v3; // dx@1 |
2843 int v4; // eax@3 | |
2844 int v5; // eax@4 | |
2845 unsigned int v6; // eax@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
2846 //signed int v7; // eax@12 |
0 | 2847 signed int v8; // [sp-18h] [bp-1Ch]@10 |
2848 signed int v9; // [sp-14h] [bp-18h]@10 | |
2849 int v10; // [sp-10h] [bp-14h]@10 | |
2850 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
2851 int v12; // [sp-8h] [bp-Ch]@10 | |
2852 | |
1408 | 2853 //v2 = &pActors[uActorID]; |
2854 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID]; | |
0 | 2855 if ( v3 ) |
2856 { | |
1408 | 2857 if ( (signed __int64)pActors[uActorID].pActorBuffs[3].uExpireTime <= 0 ) |
0 | 2858 { |
2859 v12 = 0; | |
2860 v8 = -1; | |
2861 } | |
2862 else | |
2863 { | |
1408 | 2864 v4 = pActors[uActorID].pActorBuffs[3].uPower - 2; |
0 | 2865 if ( v4 ) |
2866 { | |
2867 v5 = v4 - 1; | |
2868 if ( v5 ) | |
2869 { | |
2870 if ( v5 == 1 ) | |
2871 v6 = 55125; | |
2872 else | |
2873 v6 = uActorID; | |
2874 } | |
2875 else | |
2876 { | |
2877 v6 = 44100; | |
2878 } | |
2879 } | |
2880 else | |
2881 { | |
2882 v6 = 33075; | |
2883 } | |
2884 v12 = v6; | |
2885 v8 = 0; | |
2886 } | |
1036 | 2887 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, 0, 0, 0, v12); |
0 | 2888 } |
2889 } | |
2890 | |
2891 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 2892 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 2893 { |
2894 unsigned int v5; // edi@1 | |
2895 int v6; // eax@1 | |
2896 Actor *v7; // ebx@1 | |
2897 unsigned int v8; // ecx@1 | |
2898 char v9; // zf@1 | |
2899 AIDirection *v10; // esi@6 | |
1052 | 2900 //int v12; // ecx@19 |
2901 //unsigned int v13; // eax@19 | |
0 | 2902 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 |
1052 | 2903 //AIDirection v15; // [sp+28h] [bp-40h]@7 |
0 | 2904 AIDirection v16; // [sp+44h] [bp-24h]@7 |
1052 | 2905 //unsigned int v17; // [sp+60h] [bp-8h]@1 |
0 | 2906 unsigned int v18; // [sp+64h] [bp-4h]@1 |
1052 | 2907 //int v19; // [sp+70h] [bp+8h]@19 |
0 | 2908 |
2909 v5 = uActorID; | |
2910 v6 = 0; | |
2911 v7 = &pActors[uActorID]; | |
2912 v18 = a2; | |
862 | 2913 v8 = PID(OBJECT_Actor,uActorID); |
0 | 2914 v9 = v7->pMonsterInfo.uFlying == 0; |
2915 if ( !v9 && !pParty->bFlying ) | |
2916 { | |
2917 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
2918 v6 = v7->uActorRadius + 512; | |
2919 else | |
2920 v6 = pParty->uPartyHeight; | |
2921 } | |
1052 | 2922 |
0 | 2923 v10 = pDir; |
2924 if ( !pDir ) | |
2925 { | |
1052 | 2926 memcpy(&v16, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v16)); |
0 | 2927 v10 = &v16; |
2928 } | |
2929 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2930 { | |
2931 if ( !uActionLength ) | |
2932 uActionLength = 256; | |
414 | 2933 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 2934 return; |
0 | 2935 } |
2936 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
2937 { | |
2938 if ( !uActionLength ) | |
2939 uActionLength = 256; | |
413 | 2940 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 2941 return; |
0 | 2942 } |
2943 if ( !v7->uMovementSpeed ) | |
322 | 2944 { |
413 | 2945 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 2946 return; |
2947 } | |
0 | 2948 v18 = 16; |
2949 if ( arg0 % 2 ) | |
2950 v18 = -16; | |
1052 | 2951 |
0 | 2952 v7->uYawAngle = stru_5C6E00->Atan2( |
1643 | 2953 pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
2954 pParty->vPosition.y + fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); | |
0 | 2955 if ( uActionLength ) |
2956 v7->uCurrentActionLength = uActionLength; | |
2957 else | |
2958 v7->uCurrentActionLength = 128; | |
2959 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
2960 v7->uAIState = Pursuing; | |
322 | 2961 v7->UpdateAnimation(); |
0 | 2962 } |
2963 | |
2964 //----- (00402968) -------------------------------------------------------- | |
1060 | 2965 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 2966 { |
2967 unsigned int v4; // esi@1 | |
2968 Actor *v5; // ebx@1 | |
322 | 2969 //unsigned int result; // eax@1 |
0 | 2970 int v7; // ecx@2 |
2971 signed __int16 v8; // cx@10 | |
2972 unsigned __int16 v9; // ax@15 | |
2973 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
2974 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
2975 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
2976 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
2977 signed int a1; // [sp+78h] [bp-Ch]@2 | |
2978 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
848 | 2979 //signed int a2; // [sp+80h] [bp-4h]@1 |
0 | 2980 |
2981 v4 = uActorID; | |
848 | 2982 //a2 = edx0; |
0 | 2983 v15 = uActorID; |
2984 v5 = &pActors[uActorID]; | |
322 | 2985 //result = pActors[uActorID].CanAct(); |
2986 if ( pActors[uActorID].CanAct() ) | |
0 | 2987 { |
862 | 2988 v7 = PID(OBJECT_Actor,v4); |
2989 a1 = PID(OBJECT_Actor,v4); | |
0 | 2990 if ( !a4 ) |
2991 { | |
2992 a4 = &v12; | |
848 | 2993 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); |
0 | 2994 v7 = a1; |
2995 } | |
2996 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
2997 memcpy(&v13, &a3, sizeof(v13)); | |
2998 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
848 | 2999 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 3000 { |
3001 if ( !uActionLength ) | |
3002 uActionLength = 256; | |
414 | 3003 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 3004 } |
3005 else | |
3006 { | |
3007 v8 = v5->uMovementSpeed; | |
3008 if ( v8 ) | |
3009 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
3010 else | |
3011 v5->uCurrentActionLength = 0; | |
3012 if ( v5->uCurrentActionLength > 256 ) | |
3013 v5->uCurrentActionLength = 256; | |
3014 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
3015 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
3016 v9 = LOWORD(a4->uPitchAngle); | |
3017 v5->uCurrentActionTime = 0; | |
3018 v5->uPitchAngle = v9; | |
3019 v5->uAIState = Fleeing; | |
322 | 3020 v5->UpdateAnimation(); |
0 | 3021 } |
3022 } | |
3023 } | |
3024 | |
3025 //----- (0040281C) -------------------------------------------------------- | |
1060 | 3026 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 3027 { |
3028 unsigned int v5; // edi@1 | |
3029 int v6; // eax@1 | |
3030 Actor *v7; // ebx@1 | |
3031 unsigned int v8; // ecx@1 | |
3032 char v9; // zf@1 | |
3033 AIDirection *v10; // esi@7 | |
3034 signed int v11; // edx@12 | |
3035 signed __int16 v13; // cx@19 | |
3036 unsigned __int16 v14; // ax@25 | |
3037 int v15; // [sp-8h] [bp-54h]@12 | |
3038 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
3039 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3040 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
3041 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
3042 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
3043 | |
3044 v5 = uActorID; | |
3045 v6 = 0; | |
3046 v7 = &pActors[uActorID]; | |
3047 v19 = a2; | |
862 | 3048 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3049 v9 = v7->pMonsterInfo.uFlying == 0; |
3050 v20 = v5; | |
3051 if ( !v9 && !pParty->bFlying ) | |
3052 { | |
3053 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3054 v6 = v7->uActorRadius + 512; | |
3055 else | |
3056 v6 = pParty->uPartyHeight; | |
3057 } | |
3058 v10 = pDir; | |
3059 if ( !pDir ) | |
3060 { | |
3061 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
3062 memcpy(0, &v18, 0x1Cu); | |
3063 v10 = 0; | |
3064 v5 = v20; | |
3065 } | |
3066 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3067 { | |
3068 if ( !uActionLength ) | |
3069 uActionLength = 256; | |
3070 v16 = v10; | |
3071 v15 = uActionLength; | |
3072 v11 = 4; | |
414 | 3073 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3074 return; |
0 | 3075 } |
3076 if ( (signed int)v10->uDistance < a5 ) | |
3077 { | |
3078 if ( !uActionLength ) | |
3079 uActionLength = 256; | |
3080 v11 = v19; | |
3081 v16 = v10; | |
3082 v15 = uActionLength; | |
414 | 3083 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3084 return; |
0 | 3085 } |
3086 if ( uActionLength ) | |
3087 { | |
3088 v7->uCurrentActionLength = uActionLength; | |
3089 } | |
3090 else | |
3091 { | |
3092 v13 = v7->uMovementSpeed; | |
3093 if ( v13 ) | |
3094 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
3095 else | |
3096 v7->uCurrentActionLength = 0; | |
3097 if ( v7->uCurrentActionLength > 32 ) | |
3098 v7->uCurrentActionLength = 32; | |
3099 } | |
3100 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
3101 v14 = LOWORD(v10->uPitchAngle); | |
3102 v7->uCurrentActionTime = 0; | |
3103 v7->uPitchAngle = v14; | |
3104 v7->uAIState = Pursuing; | |
322 | 3105 v7->UpdateAnimation(); |
0 | 3106 } |
3107 | |
3108 //----- (00402686) -------------------------------------------------------- | |
1060 | 3109 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 3110 { |
860 | 3111 //unsigned int v4; // edi@1 |
0 | 3112 int v5; // eax@1 |
3113 Actor *v6; // ebx@1 | |
3114 int v7; // ecx@1 | |
3115 char v8; // zf@1 | |
860 | 3116 //AIDirection *v9; // esi@7 |
0 | 3117 signed int v10; // edx@12 |
3118 signed __int16 v12; // cx@19 | |
3119 int v13; // edx@25 | |
3120 __int16 v14; // ax@25 | |
3121 unsigned __int16 v15; // ax@26 | |
3122 unsigned __int16 v16; // ax@28 | |
3123 int v17; // [sp-8h] [bp-54h]@12 | |
860 | 3124 //AIDirection *v18; // [sp-4h] [bp-50h]@12 |
0 | 3125 AIDirection a3; // [sp+Ch] [bp-40h]@8 |
3126 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
3127 int v21; // [sp+44h] [bp-8h]@1 | |
860 | 3128 //unsigned int v22; // [sp+48h] [bp-4h]@1 |
0 | 3129 |
3130 v5 = 0; | |
3131 v6 = &pActors[uActorID]; | |
3132 v21 = a2; | |
862 | 3133 v7 = PID(OBJECT_Actor,uActorID); |
0 | 3134 v8 = v6->pMonsterInfo.uFlying == 0; |
3135 if ( !v8 && !pParty->bFlying ) | |
3136 { | |
3137 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3138 v5 = v6->uActorRadius + 512; | |
3139 else | |
3140 v5 = pParty->uPartyHeight; | |
3141 } | |
3142 if ( !a4 ) | |
3143 { | |
3144 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
3145 } | |
3146 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3147 { | |
3148 if ( !uActionLength ) | |
3149 uActionLength = 256; | |
860 | 3150 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 3151 } |
860 | 3152 if ( (double)(signed int)a4->uDistance < 307.2 ) |
0 | 3153 { |
3154 if ( !uActionLength ) | |
3155 uActionLength = 256; | |
860 | 3156 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4); |
0 | 3157 } |
3158 if ( uActionLength ) | |
3159 { | |
3160 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
3161 } | |
3162 else | |
3163 { | |
3164 v12 = v6->uMovementSpeed; | |
3165 if ( v12 ) | |
860 | 3166 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 3167 else |
3168 v6->uCurrentActionLength = 0; | |
3169 if ( v6->uCurrentActionLength > 128 ) | |
3170 v6->uCurrentActionLength = 128; | |
3171 } | |
3172 v13 = rand() % 2; | |
860 | 3173 v14 = LOWORD(a4->uYawAngle); |
0 | 3174 if ( v13 ) |
3175 v15 = v14 + 256; | |
3176 else | |
3177 v15 = v14 - 256; | |
3178 v6->uYawAngle = v15; | |
860 | 3179 v16 = LOWORD(a4->uPitchAngle); |
0 | 3180 v6->uCurrentActionTime = 0; |
3181 v6->uPitchAngle = v16; | |
3182 v6->uAIState = Pursuing; | |
3183 if ( rand() % 100 < 2 ) | |
860 | 3184 Actor::PlaySound(uActorID, 2u); |
322 | 3185 v6->UpdateAnimation(); |
0 | 3186 } |
3187 | |
417 | 3188 //----- (00SelectTarget) -------------------------------------------------------- |
3189 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 3190 { |
417 | 3191 //Actor *v3; // esi@1 |
3192 //unsigned int v4; // ebx@1 | |
0 | 3193 int v5; // ecx@1 |
417 | 3194 //unsigned int v6; // eax@1 |
3195 //Actor *v7; // edi@2 | |
3196 //__int16 v8; // ax@3 | |
0 | 3197 int v9; // eax@10 |
3198 signed int v10; // eax@13 | |
3199 int v11; // ebx@16 | |
3200 int v12; // eax@16 | |
417 | 3201 //int v13; // eax@25 |
0 | 3202 signed int v14; // eax@31 |
3203 int v15; // edi@43 | |
3204 int v16; // ebx@45 | |
3205 int v17; // eax@45 | |
417 | 3206 //int v18; // eax@51 |
0 | 3207 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 3208 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 3209 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 3210 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 3211 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 3212 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 3213 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 3214 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 3215 int v27; // [sp+2Ch] [bp-4h]@16 |
3216 int v28; // [sp+2Ch] [bp-4h]@45 | |
3217 | |
3218 v25 = -1; | |
417 | 3219 //v22 = uActorID; |
3220 //v3 = &pActors[uActorID]; | |
3221 //v4 = 0; | |
0 | 3222 v5 = 0; |
417 | 3223 //v6 = v3->uLastCharacterIDToHit; |
0 | 3224 *a2 = 0; |
417 | 3225 //v20 = a2; |
0 | 3226 v21 = 0; |
417 | 3227 //v24 = v3->uLastCharacterIDToHit; |
3228 //v26 = 0; | |
3229 assert(uActorID < uNumActors); | |
1202 | 3230 auto _this = &pActors[uActorID]; |
417 | 3231 |
3232 for (uint i = 0; i < uNumActors; ++i) | |
0 | 3233 { |
1202 | 3234 auto actor = &pActors[i]; |
417 | 3235 //v7 = pActors; |
3236 //do | |
3237 //{ | |
3238 //v8 = v7->uAIState; | |
3239 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
3240 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
3241 continue; | |
3242 | |
862 | 3243 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) ) |
245 | 3244 { |
417 | 3245 v10 = _this->GetActorsRelation(actor); |
3246 if ( v10 == 0 ) | |
245 | 3247 continue; |
3248 } | |
417 | 3249 else if (_this->IsNotAlive()) |
245 | 3250 { |
417 | 3251 _this->uLastCharacterIDToHit = 0; |
3252 v10 = _this->GetActorsRelation(actor); | |
3253 if ( v10 == 0 ) | |
245 | 3254 continue; |
3255 } | |
3256 else | |
3257 { | |
417 | 3258 //v18 = actor->uGroup; |
3259 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 3260 continue; |
3261 v10 = 4; | |
3262 } | |
417 | 3263 if ( _this->pMonsterInfo.uHostilityType ) |
3264 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 3265 v11 = dword_4DF380[v10]; |
417 | 3266 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
3267 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
3268 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 3269 v19 = v12; |
3270 if ( v23 <= v11 | |
3271 && v27 <= v11 | |
3272 && v12 <= v11 | |
1493 | 3273 && sub_4070EF_prolly_detect_player(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
245 | 3274 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
3275 { | |
3276 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 3277 v21 = i; |
245 | 3278 } |
417 | 3279 //v4 = 0; |
3280 //++v7; | |
3281 //v5 = v26++ + 1; | |
3282 //} | |
3283 //while ( v26 < (signed int)uNumActors ); | |
3284 | |
0 | 3285 } |
417 | 3286 if ( v25 != -1 ) |
3287 { | |
3288 //v13 = 8 * v21; | |
862 | 3289 //LOBYTE(v13) = PID(OBJECT_Actor,v21); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3290 *a2 = PID(OBJECT_Actor, v21); |
417 | 3291 } |
3292 | |
3293 if (pParty->Invisible()) | |
3294 can_target_party = false; | |
3295 | |
3296 if (can_target_party) | |
0 | 3297 { |
417 | 3298 v14 = _this->GetActorsRelation(0); |
3299 if ( BYTE2(_this->uAttributes) & 8 | |
3300 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
3301 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
3302 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
3303 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
3304 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
3305 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 3306 v14 = 4; |
417 | 3307 if ( v14 != 0 ) |
0 | 3308 { |
848 | 3309 v15 = dword_4DF380[4]; |
417 | 3310 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 3311 v15 = dword_4DF380[v14]; |
417 | 3312 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
3313 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
3314 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 3315 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
3316 { | |
3317 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 3318 *a2 = OBJECT_Player; |
0 | 3319 } |
3320 } | |
3321 } | |
3322 } | |
3323 // 4DF380: using guessed type int dword_4DF380[]; | |
3324 // 4DF390: using guessed type int dword_4DF390; | |
3325 | |
3326 //----- (0040104C) -------------------------------------------------------- | |
3327 signed int Actor::GetActorsRelation(Actor *a2) | |
3328 { | |
3329 Actor *v2; // esi@1 | |
3330 int v3; // ebp@5 | |
3331 int v4; // edi@11 | |
3332 unsigned int v5; // edx@15 | |
3333 unsigned int v6; // eax@16 | |
3334 unsigned int v7; // ebp@19 | |
3335 int v8; // eax@22 | |
3336 unsigned int v9; // edx@25 | |
3337 unsigned int v10; // edx@33 | |
3338 | |
3339 auto a1 = this; | |
3340 v2 = a2; | |
3341 if ( a1 ) | |
3342 { | |
3343 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
3344 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
3345 return 4; | |
3346 v3 = a1->pMonsterInfo.uID; | |
3347 } | |
3348 else | |
3349 { | |
3350 v3 = 0; | |
3351 } | |
3352 if ( a2 ) | |
3353 { | |
3354 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
3355 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
3356 return 4; | |
3357 v4 = a2->pMonsterInfo.uID; | |
3358 } | |
3359 else | |
3360 { | |
3361 v4 = 0; | |
3362 } | |
3363 if ( a2 ) | |
3364 { | |
3365 if ( a1 ) | |
3366 { | |
3367 v5 = a2->uGroup; | |
3368 if ( v5 ) | |
3369 { | |
3370 v6 = a1->uGroup; | |
3371 if ( v6 ) | |
3372 { | |
3373 if ( v5 == v6 ) | |
3374 return 0; | |
3375 } | |
3376 } | |
3377 } | |
3378 } | |
3379 if ( v3 ) | |
3380 v7 = (v3 - 1) / 3 + 1; | |
3381 else | |
3382 v7 = 0; | |
3383 if ( v4 ) | |
3384 v8 = (v4 - 1) / 3 + 1; | |
3385 else | |
3386 v8 = 0; | |
3387 if ( a1 ) | |
3388 { | |
3389 v9 = a1->uAlly; | |
245 | 3390 if ( (signed int)v9 > 0 ) |
0 | 3391 { |
3392 if ( v9 != 9999 ) | |
3393 { | |
3394 v7 = a1->uAlly; | |
3395 } | |
3396 } | |
245 | 3397 if(v9==9999) |
3398 v7 = 0; | |
0 | 3399 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
3400 v7 = 0; | |
3401 } | |
245 | 3402 if ( v2 ) |
0 | 3403 { |
245 | 3404 v10 = v2->uAlly; |
3405 if ( (signed int)v10 > 0 ) | |
3406 { | |
3407 if ( v10 != 9999 ) | |
3408 { | |
3409 v8 = v2->uAlly; | |
3410 } | |
3411 } | |
3412 if(v10==9999) | |
3413 v8 = 0; | |
3414 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
3415 v8 = 0; | |
0 | 3416 } |
3417 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
3418 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
3419 return 0; | |
3420 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
3421 return 4; | |
3422 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
3423 { | |
3424 if ( v7 ) | |
245 | 3425 { |
3426 if ( (signed int)v7 < 89 ) | |
3427 { | |
3428 if ( v8 < 89 ) | |
3429 return pFactionTable->relations[v7][v8]; | |
3430 return 0; | |
3431 } | |
3432 return 0; | |
3433 } | |
0 | 3434 return 4; |
3435 } | |
3436 if ( !v7 ) | |
3437 { | |
3438 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 3439 && !pFactionTable->relations[v8][0]) |
0 | 3440 { |
3441 if ( v8 < 89 ) | |
100 | 3442 return pFactionTable->relations[v7][v8]; |
0 | 3443 return 0; |
3444 } | |
3445 return 4; | |
3446 } | |
3447 if ( (signed int)v7 < 89 ) | |
245 | 3448 { |
3449 if ( v8 < 89 ) | |
3450 return pFactionTable->relations[v7][v8]; | |
3451 return 0; | |
3452 } | |
0 | 3453 return 0; |
3454 } | |
3455 | |
3456 //----- (0045976D) -------------------------------------------------------- | |
322 | 3457 void Actor::UpdateAnimation() |
0 | 3458 { |
322 | 3459 //AIState state; // edx@1 |
3460 //unsigned int result; // eax@1 | |
0 | 3461 |
322 | 3462 //state = (AIState)this->; |
3463 uAttributes &= 0xFFDFFFFF; | |
3464 //result = this->uAttributes; | |
3465 switch (uAIState) | |
0 | 3466 { |
3467 case Tethered: | |
322 | 3468 uCurrentActionAnimation = ANIM_Walking; |
3469 break; | |
3470 | |
0 | 3471 case AttackingMelee: |
322 | 3472 uCurrentActionAnimation = ANIM_AtkMelee; |
3473 uAttributes |= 0x200000u; | |
3474 break; | |
3475 | |
0 | 3476 case AttackingRanged1: |
3477 case AttackingRanged2: | |
3478 case AttackingRanged3: | |
3479 case AttackingRanged4: | |
322 | 3480 uCurrentActionAnimation = ANIM_AtkRanged; |
3481 uAttributes |= 0x200000u; | |
3482 break; | |
3483 | |
0 | 3484 case Dying: |
3485 case Resurrected: | |
322 | 3486 uCurrentActionAnimation = ANIM_Dying; |
3487 uAttributes |= 0x200000u; | |
3488 break; | |
3489 | |
0 | 3490 case Pursuing: |
3491 case Fleeing: | |
322 | 3492 uCurrentActionAnimation = ANIM_Walking; |
3493 uAttributes |= 0x200000u; | |
3494 break; | |
3495 | |
0 | 3496 case Stunned: |
322 | 3497 uCurrentActionAnimation = ANIM_GotHit; |
3498 uAttributes |= 0x200000u; | |
3499 break; | |
3500 | |
0 | 3501 case Fidgeting: |
322 | 3502 uCurrentActionAnimation = ANIM_Bored; |
3503 uAttributes |= 0x200000u; | |
3504 break; | |
3505 | |
0 | 3506 case Standing: |
3507 case Interacting: | |
3508 case Summoned: | |
322 | 3509 uCurrentActionAnimation = ANIM_Standing; |
3510 uAttributes |= 0x200000u; | |
3511 break; | |
3512 | |
0 | 3513 case Dead: |
322 | 3514 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
3515 uAIState = Removed; | |
0 | 3516 else |
322 | 3517 uCurrentActionAnimation = ANIM_Dead; |
3518 break; | |
3519 | |
551 | 3520 case Removed: |
652 | 3521 case Disabled: |
551 | 3522 return; |
3523 | |
0 | 3524 default: |
322 | 3525 assert(false); |
0 | 3526 } |
3527 } | |
3528 | |
3529 //----- (00459671) -------------------------------------------------------- | |
3530 void Actor::Reset() | |
3531 { | |
3532 this->pActorName[0] = 0; | |
3533 this->word_000086_some_monster_id = 0; | |
602 | 3534 this->sNPC_ID = 0; |
0 | 3535 this->vPosition.z = 0; |
3536 this->vPosition.y = 0; | |
3537 this->vPosition.x = 0; | |
3538 this->vVelocity.z = 0; | |
3539 this->vVelocity.y = 0; | |
3540 this->vVelocity.x = 0; | |
3541 this->uYawAngle = 0; | |
3542 this->uPitchAngle = 0; | |
3543 this->uAttributes = 0; | |
3544 this->uSectorID = 0; | |
3545 this->uCurrentActionTime = 0; | |
3546 this->vInitialPosition.z = 0; | |
3547 this->vInitialPosition.y = 0; | |
3548 this->vInitialPosition.x = 0; | |
3549 this->vGuardingPosition.z = 0; | |
3550 this->vGuardingPosition.y = 0; | |
3551 this->vGuardingPosition.x = 0; | |
3552 this->uTetherDistance = 256; | |
3553 this->uActorRadius = 32; | |
3554 this->uActorHeight = 128; | |
3555 this->uAIState = Standing; | |
305 | 3556 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3557 this->uMovementSpeed = 200; |
3558 this->uCarriedItemID = 0; | |
3559 this->uGroup = 0; | |
3560 this->uAlly = 0; | |
3561 this->uSummonerID = 0; | |
3562 this->uLastCharacterIDToHit = 0; | |
3563 this->dword_000334_unique_name = 0; | |
3564 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3565 memset(this->pActorBuffs, 0, 0x160u); | |
3566 } | |
3567 | |
3568 //----- (0045959A) -------------------------------------------------------- | |
3569 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3570 { | |
694 | 3571 |
3572 MonsterDesc *v3; // esi@1 | |
0 | 3573 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 3574 |
0 | 3575 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
3576 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3577 //v12 = pSpriteIDs; | |
3578 //Source = (char *)v3->pSpriteNames; | |
3579 //do | |
3580 for (uint i = 0; i < 8; ++i) | |
3581 { | |
3582 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3583 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3584 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3585 } | |
3586 uActorHeight = v3->uMonsterHeight; | |
3587 uActorRadius = v3->uMonsterRadius; | |
33 | 3588 uMovementSpeed = v9->uBaseSpeed; |
0 | 3589 if ( !(load_sounds_if_bit1_set & 1) ) |
3590 { | |
694 | 3591 for (int i=0;i<4;++i ) |
3592 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 3593 } |
3594 } | |
3595 | |
3596 //----- (00459667) -------------------------------------------------------- | |
3597 void Actor::Remove() | |
3598 { | |
3599 this->uAIState = Removed; | |
3600 } | |
3601 | |
3602 //----- (0044FD29) -------------------------------------------------------- | |
3603 int Actor::_44FD29(int a2) | |
3604 { | |
3605 Actor *v2; // edi@1 | |
3606 unsigned __int8 v3; // al@1 | |
3607 int v4; // esi@1 | |
3608 int v5; // edx@2 | |
3609 int v6; // eax@8 | |
3610 int v7; // edi@10 | |
3611 Actor *v8; // esi@10 | |
3612 MonsterInfo *v9; // ebx@10 | |
3613 MonsterDesc *v10; // edi@10 | |
3614 unsigned __int16 v11; // ax@10 | |
3615 int v12; // eax@10 | |
3616 int v13; // ebx@10 | |
3617 int v14; // eax@10 | |
3618 int v15; // edi@10 | |
3619 int v16; // eax@10 | |
3620 int v17; // ebx@10 | |
3621 Actor *v18; // ecx@10 | |
3622 signed __int64 v19; // qax@10 | |
3623 unsigned int v20; // eax@12 | |
3624 int v21; // eax@13 | |
3625 int result; // eax@13 | |
3626 Actor *v23; // eax@16 | |
3627 int v24; // [sp+Ch] [bp-1Ch]@1 | |
3628 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
3629 int v26; // [sp+14h] [bp-14h]@10 | |
3630 int v27; // [sp+18h] [bp-10h]@10 | |
3631 int v28; // [sp+1Ch] [bp-Ch]@8 | |
3632 int v29; // [sp+20h] [bp-8h]@10 | |
3633 Actor *v30; // [sp+24h] [bp-4h]@1 | |
3634 | |
3635 v2 = this; | |
3636 v24 = a2; | |
3637 v30 = this; | |
3638 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
3639 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
3640 if ( v3 ) | |
3641 { | |
3642 if ( v3 >= 1u && v3 <= 3u ) | |
3643 v4 = v4 + v3 - 1; | |
3644 } | |
3645 else | |
3646 { | |
3647 v5 = rand() % 100; | |
3648 if ( v5 >= 60 ) | |
3649 { | |
3650 ++v4; | |
3651 if ( v5 >= 90 ) | |
3652 ++v4; | |
3653 } | |
3654 } | |
3655 v6 = v2->vPosition.z; | |
3656 v28 = 0; | |
3657 uFaceID = v6; | |
3658 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
3659 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
3660 v7 = v4 - 1; | |
3661 v8 = &pActors[uNumActors]; | |
3662 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
3663 v29 = v7; | |
3664 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
3665 pActors[uNumActors].Reset(); | |
3666 v10 = &pMonsterList->pMonsters[v7]; | |
3667 strcpy(v8->pActorName, v9->pName); | |
3668 v8->sCurrentHP = LOWORD(v9->uHP); | |
3669 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
3670 v8->word_000086_some_monster_id = v29 + 1; | |
3671 v8->uActorRadius = v10->uMonsterRadius; | |
3672 v8->uActorHeight = v10->uMonsterHeight; | |
3673 v11 = v10->uMovementSpeed; | |
3674 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
3675 v8->pMonsterInfo.uTreasureType = 0; | |
3676 v8->pMonsterInfo.uExp = 0; | |
3677 v8->uMovementSpeed = v11; | |
3678 v12 = rand(); | |
3679 v13 = v12 % 2048; | |
323 | 3680 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 3681 v26 = v14; |
3682 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 3683 v16 = stru_5C6E00->Sin(v13); |
0 | 3684 v26 = v16; |
3685 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
3686 LOWORD(v16) = uFaceID; | |
3687 v17 = v29 + v30->vPosition.y; | |
3688 v8->vInitialPosition.z = uFaceID; | |
3689 v8->vPosition.z = v16; | |
3690 LOWORD(v16) = v28; | |
3691 v8->vInitialPosition.x = v15; | |
3692 v8->vPosition.x = v15; | |
3693 v8->vInitialPosition.y = v17; | |
3694 v8->vPosition.y = v17; | |
3695 v8->uTetherDistance = 256; | |
3696 v8->uSectorID = v16; | |
3697 v8->PrepareSprites(0); | |
3698 v18 = v30; | |
3699 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3700 LODWORD(v19) = v18->uAlly; | |
3701 if ( !(uint)v19 ) | |
3702 { | |
3703 uFaceID = v18->pMonsterInfo.uID - 1; | |
3704 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
3705 v18 = v30; | |
3706 } | |
3707 v8->uAlly = v19; | |
3708 v20 = v18->uGroup; | |
3709 v8->uCurrentActionTime = 0; | |
3710 v8->uGroup = v20; | |
3711 v8->uAIState = Summoned; | |
3712 v8->uCurrentActionLength = 256; | |
3713 v8->UpdateAnimation(); | |
3714 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
3715 || (v21 = v30->vPosition.z, | |
3716 v27 = v30->vPosition.z, | |
3717 result = pIndoor->GetSector(v15, v17, v21), | |
3718 result == v28) | |
723 | 3719 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000) |
0 | 3720 && (result = abs(result - v27), result <= 1024) ) |
3721 { | |
3722 v23 = v30; | |
3723 ++uNumActors; | |
3724 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
3725 if ( v23->uAttributes & 0x80000 ) | |
3726 v8->uAttributes |= 0x80000u; | |
3727 result = 8 * v24; | |
862 | 3728 LOBYTE(result) = PID(OBJECT_Actor,v24); |
0 | 3729 v8->uSummonerID = result; |
3730 } | |
3731 return result; | |
781 | 3732 } |
1295 | 3733 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
3734 //----- (0046DF1A) -------------------------------------------------------- | |
3735 signed int __fastcall _46DF1A_collide_against_actor(int a1, int a2) | |
3736 { | |
3737 Actor *v2; // edi@1 | |
3738 unsigned __int16 v3; // ax@1 | |
3739 int v4; // esi@6 | |
3740 int v5; // ecx@8 | |
3741 int v6; // eax@10 | |
3742 int v7; // edx@12 | |
3743 int v8; // ecx@14 | |
3744 int v9; // eax@14 | |
3745 int v10; // ebx@14 | |
3746 int v11; // esi@14 | |
3747 int v12; // ebx@15 | |
3748 int v13; // ebx@17 | |
3749 unsigned int v14; // eax@20 | |
3750 signed int result; // eax@21 | |
3751 int v16; // [sp+Ch] [bp-10h]@1 | |
3752 int v17; // [sp+10h] [bp-Ch]@14 | |
3753 int v18; // [sp+14h] [bp-8h]@14 | |
3754 int v19; // [sp+18h] [bp-4h]@14 | |
3755 | |
3756 v16 = a1; | |
3757 v2 = &pActors[a1]; | |
3758 v3 = v2->uAIState; | |
3759 if ( v3 == 11 || v3 == 4 || v3 == 19 || v3 == 5 || v3 == 17 ) | |
3760 goto LABEL_25; | |
3761 v4 = v2->uActorRadius; | |
3762 if ( a2 ) | |
3763 v4 = a2; | |
3764 v5 = v2->vPosition.x; | |
3765 if ( stru_721530.sMaxX > v5 + v4 | |
3766 || stru_721530.sMinX < v5 - v4 | |
3767 || (v6 = v2->vPosition.y, stru_721530.sMaxY > v6 + v4) | |
3768 || stru_721530.sMinY < v6 - v4 | |
3769 || (v7 = v2->vPosition.z, stru_721530.sMaxZ > v7 + v2->uActorHeight) | |
3770 || stru_721530.sMinZ < v7 | |
3771 || (v8 = v5 - stru_721530.normal.x, | |
3772 v9 = v6 - stru_721530.normal.y, | |
3773 v10 = stru_721530.prolly_normal_d + v4, | |
3774 v17 = stru_721530.prolly_normal_d + v4, | |
1546 | 3775 v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16, |
1295 | 3776 v18 = v8, |
3777 v19 = v9, | |
1546 | 3778 abs((v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16) > v10) |
3779 || (v12 = (v18 * stru_721530.direction.x + v19 * stru_721530.direction.y) >> 16, v12 <= 0) | |
3780 || (signed int)(((unsigned __int64)(stru_721530.direction.z * (signed __int64)v12) >> 16) + stru_721530.normal.z) < v2->vPosition.z ) | |
1295 | 3781 { |
3782 LABEL_25: | |
3783 result = 0; | |
3784 } | |
3785 else | |
3786 { | |
3787 v13 = v12 - integer_sqrt(v17 * v17 - v11 * v11); | |
3788 if ( v13 < 0 ) | |
3789 v13 = 0; | |
3790 if ( v13 < stru_721530.field_7C ) | |
3791 { | |
3792 stru_721530.field_7C = v13; | |
3793 v14 = 8 * v16; | |
3794 LOBYTE(v14) = PID(OBJECT_Actor,v16); | |
3795 stru_721530.uFaceID = v14; | |
3796 } | |
3797 result = 1; | |
3798 } | |
3799 return result; | |
3800 } | |
3801 //----- (00401A91) -------------------------------------------------------- | |
1458 | 3802 void UpdateActorAI() |
1295 | 3803 { |
3804 //unsigned int v0; // esi@4 | |
3805 int v1; // eax@7 | |
3806 //int v2; // ecx@7 | |
3807 //int v3; // eax@7 | |
3808 signed int v4; // edi@10 | |
3809 Actor *v5; // esi@12 | |
3810 signed int sDmg; // eax@14 | |
3811 __int16 v7; // cx@14 | |
3812 //Player **v8; // esi@20 | |
3813 Player *pPlayer; // ecx@21 | |
3814 Actor *pActor; // esi@34 | |
3815 //__int16 v11; // ax@34 | |
3816 //unsigned int v12; // eax@47 | |
3817 //signed int v13; // edi@47 | |
3818 //SpellBuff *v14; // ebx@47 | |
3819 //unsigned int v15; // edi@67 | |
3820 //char *v16; // eax@67 | |
3821 //unsigned int v17; // edx@67 | |
3822 //unsigned int v18; // ecx@67 | |
3823 //unsigned __int16 v19; // ax@72 | |
3824 //int *v20; // esi@80 | |
3825 //Actor *v21; // ebx@80 | |
3826 unsigned __int16 v22; // ax@86 | |
3827 //signed int v23; // eax@94 | |
3828 //unsigned int v24; // eax@102 | |
3829 //signed int v25; // edi@102 | |
3830 //SpellBuff *v26; // esi@102 | |
3831 unsigned int v27; // ecx@123 | |
3832 unsigned int v28; // eax@123 | |
3833 //unsigned int v29; // eax@127 | |
3834 AIDirection *v30; // eax@129 | |
3835 unsigned __int16 v31; // ax@132 | |
3836 //unsigned int v32; // esi@142 | |
3837 int v33; // eax@144 | |
3838 int v34; // eax@147 | |
3839 char v35; // al@150 | |
3840 unsigned int v36; // edi@152 | |
3841 signed int v37; // eax@154 | |
3842 //unsigned __int8 v38; // sf@158 | |
3843 //unsigned __int8 v39; // of@158 | |
3844 //signed int v40; // edx@166 | |
3845 //unsigned int v41; // ecx@166 | |
3846 double v42; // st7@176 | |
3847 double v43; // st6@176 | |
3848 //bool v44; // eax@189 | |
1450 | 3849 int v45; // eax@192 |
1295 | 3850 unsigned __int8 v46; // cl@197 |
3851 double v47; // st7@206 | |
3852 //double v48; // st7@207 | |
3853 //char v49; // zf@208 | |
3854 //char v50; // zf@214 | |
3855 //signed int v51; // edx@219 | |
3856 //unsigned int v52; // ecx@219 | |
3857 __int16 v53; // fps@224 | |
3858 //unsigned __int8 v54; // c0@224 | |
3859 //unsigned __int8 v55; // c3@224 | |
3860 //double v56; // st7@226 | |
3861 AIDirection *v57; // eax@246 | |
3862 double v58; // st7@246 | |
3863 //signed int v59; // [sp-18h] [bp-C8h]@213 | |
3864 //int v60; // [sp-14h] [bp-C4h]@144 | |
3865 //int v61; // [sp-14h] [bp-C4h]@168 | |
3866 //AIDirection *v62; // [sp-14h] [bp-C4h]@213 | |
3867 //signed int v63; // [sp-14h] [bp-C4h]@216 | |
1545 | 3868 //unsigned int v64; // [sp-14h] [bp-C4h]@219 |
1295 | 3869 unsigned int v65; // [sp-10h] [bp-C0h]@144 |
3870 char v66; // [sp-10h] [bp-C0h]@147 | |
3871 //AIDirection *v67; // [sp-10h] [bp-C0h]@167 | |
3872 //int v68; // [sp-10h] [bp-C0h]@168 | |
3873 //AIDirection *v69; // [sp-10h] [bp-C0h]@206 | |
3874 int v70; // [sp-10h] [bp-C0h]@213 | |
3875 //AIDirection *v71; // [sp-10h] [bp-C0h]@216 | |
3876 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
3877 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
3878 AIDirection v74; // [sp+38h] [bp-78h]@246 | |
3879 AIDirection v75; // [sp+54h] [bp-5Ch]@129 | |
3880 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
3881 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
3882 int v78; // [sp+78h] [bp-38h]@79 | |
3883 AIDirection pDir; // [sp+7Ch] [bp-34h]@129 | |
3884 float v80; // [sp+98h] [bp-18h]@33 | |
3885 int v81; // [sp+9Ch] [bp-14h]@100 | |
3886 //int v82; // [sp+A0h] [bp-10h]@45 | |
3887 //unsigned int uActorID; // [sp+A4h] [bp-Ch]@32 | |
3888 unsigned int v84; // [sp+A8h] [bp-8h]@11 | |
3889 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
3890 AIState uAIState; | |
3891 int v38; | |
3892 | |
3893 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
3894 MakeActorAIList_ODM(); | |
3895 else | |
3896 MakeActorAIList_BLV(); | |
3897 | |
3898 //v0 = 0; | |
3899 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) | |
3900 { | |
3901 if ( pParty->armageddon_timer > 417 ) | |
3902 { | |
3903 pParty->armageddon_timer = 0; | |
3904 } | |
3905 else | |
3906 { | |
3907 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
3908 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
3909 if ( pParty->sRotationX > 128) | |
3910 pParty->sRotationX = 128; | |
3911 else if ( pParty->sRotationX < -128 ) | |
3912 pParty->sRotationX = -128; | |
3913 | |
3914 pParty->uFlags |= 2u; | |
3915 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
3916 v4 = pParty->field_16140 + 50; | |
3917 if ( pParty->armageddon_timer <= 0 ) | |
3918 { | |
3919 pParty->armageddon_timer = 0; | |
3920 for(int i = 0; i < uNumActors; i++) | |
3921 { | |
3922 pActor=&pActors[i]; | |
3923 if ( pActor->CanAct() ) | |
3924 { | |
3925 sDmg = stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
3926 pActor->sCurrentHP -= stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
3927 if ( sDmg ) | |
3928 { | |
3929 if ( pActor->sCurrentHP >= 0 ) | |
3930 { | |
3931 Actor::AI_Stun(i, 4, 0); | |
3932 } | |
3933 else | |
3934 { | |
3935 Actor::Die(i); | |
3936 if ( pActor->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
3937 pParty->GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); |
1295 | 3938 } |
3939 } | |
3940 } | |
3941 } | |
3942 for(int i = 1; i <= 4; i++) | |
3943 { | |
3944 pPlayer = pPlayers[i]; | |
3945 if ( !pPlayer->pConditions[14] && !pPlayer->pConditions[15] && !pPlayer->pConditions[16] ) | |
3946 pPlayer->ReceiveDamage(v4, DMGT_5); | |
3947 } | |
3948 } | |
1450 | 3949 if (pTurnEngine->pending_actions) |
3950 --pTurnEngine->pending_actions; | |
1295 | 3951 } |
3952 } | |
3953 | |
3954 if (pParty->bTurnBasedModeOn) | |
3955 { | |
1448 | 3956 pTurnEngine->AITurnBasedAction(); |
1295 | 3957 return; |
3958 } | |
3959 | |
3960 | |
3961 //uActorID = v0; | |
3962 for (uint i = 0; i < uNumActors; ++i) | |
3963 { | |
3964 pActor = &pActors[i]; | |
3965 //LODWORD(v80) = (int)(char *)pActors + 176; // uAIState | |
3966 //do | |
3967 //{ | |
3968 //pActor = (Actor *)(LODWORD(v80) - 176); | |
3969 //v11 = *(unsigned int *)LODWORD(v80); | |
3970 //v49 = *(unsigned int *)LODWORD(v80) == 5; | |
3971 ai_near_actors_targets_pid[i] = OBJECT_Player; | |
3972 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400) | |
3973 continue; | |
3974 | |
3975 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
3976 Actor::Die(i); | |
3977 | |
3978 //v84 = *(_QWORD *)(LODWORD(v80) + 84) <= 0i64 ? 0 : 1; | |
3979 //v82 = *(_QWORD *)(LODWORD(v80) + 52) <= 0i64 ? 0 : 1; | |
3980 //v12 = 0; | |
3981 //v13 = 0; | |
3982 //v14 = (SpellBuff *)(LODWORD(v80) + 36); | |
3983 for (uint j = 0; j < 22; ++j) | |
3984 { | |
3985 if (j != 10) | |
1340 | 3986 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 3987 } |
3988 /*do | |
3989 { | |
3990 if ( v13 != 10 ) | |
3991 { | |
3992 v14->_4585CA(pParty->uTimePlayed); | |
3993 v12 = 0; | |
3994 } | |
3995 ++v13; | |
3996 ++v14; | |
3997 } | |
3998 while ( v13 < 22 );*/ | |
1545 | 3999 if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) |
1295 | 4000 //&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12 |
4001 // || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) ) | |
4002 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
1545 | 4003 if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) |
1295 | 4004 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
4005 // not sure | |
1545 | 4006 else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) |
1295 | 4007 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; |
4008 | |
1545 | 4009 if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || |
4010 pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
4011 continue; | |
1295 | 4012 |
4013 //v15 = pMiscTimer->uTimeElapsed; | |
4014 //v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime; | |
4015 //v17 = pActor->uCurrentActionTime; | |
4016 //v18 = pActor->pMonsterInfo.uRecoveryTime; | |
4017 if (pActor->pMonsterInfo.uRecoveryTime) | |
4018 { | |
4019 if (pActor->pMonsterInfo.uRecoveryTime < pMiscTimer->uTimeElapsed) | |
4020 pActor->pMonsterInfo.uRecoveryTime = 0; | |
4021 else | |
4022 pActor->pMonsterInfo.uRecoveryTime -= pMiscTimer->uTimeElapsed; | |
4023 } | |
4024 | |
4025 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
4026 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
4027 continue; | |
4028 | |
4029 //v19 = actor->uAIState; | |
4030 if (pActor->uAIState == Dying) | |
4031 pActor->uAIState = Dead; | |
4032 else | |
4033 { | |
4034 if (pActor->uAIState != Summoned) | |
4035 { | |
4036 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); | |
4037 continue; | |
4038 } | |
4039 pActor->uAIState = Standing; | |
4040 } | |
4041 | |
4042 pActor->uCurrentActionTime = 0; | |
4043 pActor->uCurrentActionLength = 0; | |
4044 pActor->UpdateAnimation(); | |
4045 //LABEL_78: | |
4046 //++uActorID; | |
4047 //LODWORD(v80) += 836; | |
4048 //} | |
4049 //while ( (signed int)uActorID < (signed int)uNumActors ); | |
4050 } | |
4051 | |
4052 | |
4053 v78 = 0; | |
4054 int actor_id = -1; | |
4055 if ( ai_arrays_size > 0 ) | |
4056 { | |
4057 //while ( 1 ) | |
4058 for(v78 = 0; v78 < ai_arrays_size; ++v78) | |
4059 { | |
4060 actor_id = ai_near_actors_ids[v78]; | |
4061 assert(actor_id < uNumActors); | |
4062 | |
4063 //v20 = &ai_near_actors_targets_pid[actor_id]; | |
4064 pActor = &pActors[actor_id]; | |
4065 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
4066 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) | |
4067 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4068 target_pid = ai_near_actors_targets_pid[actor_id]; | |
4069 target_pid_type = PID_TYPE(target_pid); | |
4070 if ( target_pid_type == OBJECT_Actor) | |
4071 v80 = 0.5; | |
4072 else | |
4073 v80 = 1.0; | |
4074 v22 = pActor->uAIState; | |
4075 if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) | |
4076 { | |
4077 continue; | |
4078 } | |
4079 if ( !pActor->sCurrentHP ) | |
4080 Actor::Die(actor_id); | |
4081 for(int i=0;i<22;i++) | |
4082 { | |
4083 if ( i != 10 ) | |
4084 { | |
1340 | 4085 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 4086 } |
4087 } | |
4088 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
4089 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
4090 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
4091 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4092 // not sure | |
4093 else if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
4094 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
4095 if ( (signed __int64)pActor->pActorBuffs[2].uExpireTime < 0 ) | |
4096 { | |
4097 pActor->uAIState = Removed; | |
4098 continue; | |
4099 } | |
4100 if ( (signed __int64)pActor->pActorBuffs[5].uExpireTime > 0 | |
4101 || (signed __int64)pActor->pActorBuffs[6].uExpireTime > 0) | |
4102 { | |
4103 continue; | |
4104 } | |
4105 v27 = pMiscTimer->uTimeElapsed; | |
4106 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
4107 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
4108 if ( (signed int)v28 > 0 ) | |
4109 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
4110 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
4111 pActor->pMonsterInfo.uRecoveryTime = 0; | |
4112 if ( !(pActor->uAttributes & 0x8000) ) | |
4113 pActor->uAttributes |= 0x8000; | |
4114 a1 = PID(OBJECT_Actor,actor_id); | |
4115 v30 = Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); | |
4116 memcpy(&v75, v30, sizeof(v75)); | |
4117 memcpy(&pDir, &v75, sizeof(pDir)); | |
4118 uAIState = pActor->uAIState; | |
4119 /*if ( v21->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Friendly | |
4120 && (signed int)v21->pMonsterInfo.uRecoveryTime <= 0 | |
4121 && v80 * 307.2 >= (double)(signed int)v75.uDistance | |
4122 && (uAIState == Pursuing || uAIState == Standing || uAIState == Tethered || uAIState == Fidgeting) | |
4123 || ( v21->pMonsterInfo.uMissleAttack1Type && uAIState == Stunned ) ) | |
4124 { | |
4125 v32 = actor_id; | |
4126 } | |
4127 else | |
4128 */ | |
4129 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly | |
4130 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
4131 || v80 * 307.2 < (double)(signed int)v75.uDistance | |
4132 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting | |
4133 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
4134 { | |
4135 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
4136 { | |
4137 continue; | |
4138 } | |
4139 else if ( pActor->uAIState == AttackingMelee ) | |
4140 { | |
4141 v35 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
4142 stru_50FE08.Add( | |
4143 a1, | |
4144 5120, | |
4145 pActor->vPosition.x, | |
4146 pActor->vPosition.y, | |
4147 pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), | |
4148 v35, | |
4149 1 | |
4150 ); | |
4151 } | |
4152 else if ( pActor->uAIState == AttackingRanged1 ) | |
4153 { | |
4154 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
4155 Actor::AI_RangedAttack(actor_id, &pDir, v34, 0); | |
4156 } | |
4157 else if ( pActor->uAIState == AttackingRanged2 ) | |
4158 { | |
4159 v34 = pActor->pMonsterInfo.uMissleAttack2Type; | |
4160 Actor::AI_RangedAttack(actor_id, &pDir, v34, 1); | |
4161 } | |
4162 else if ( pActor->uAIState == AttackingRanged3 ) | |
4163 { | |
4164 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
4165 v33 = pActor->pMonsterInfo.uSpell1ID; | |
4166 Actor::AI_SpellAttack(actor_id, &pDir, v33, 2, v65); | |
4167 } | |
4168 else if ( pActor->uAIState == AttackingRanged4 ) | |
4169 { | |
4170 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
4171 v33 = pActor->pMonsterInfo.uSpell2ID; | |
4172 Actor::AI_SpellAttack(actor_id, &pDir, v33, 3, v65); | |
4173 } | |
4174 } | |
4175 | |
4176 v36 = v75.uDistance; | |
4177 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) | |
4178 { | |
4179 if ( target_pid_type == OBJECT_Actor ) | |
4180 { | |
4181 v36 = v75.uDistance; | |
4182 //v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (pActor->pMonsterInfo.uID - 1) / 3] | |
4183 // + (pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3); | |
4184 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; | |
4185 } | |
4186 else | |
4187 { | |
4188 v37 = 4; | |
4189 } | |
4190 v38=0; | |
4191 if ( v37 == 2 ) | |
4192 { | |
4193 //v39 = __OFSUB__(v36, 1024); | |
4194 //v38 = ((v36 - 1024) & 0x80000000u) != 0; | |
4195 v38 = 1024; | |
4196 } | |
4197 else if ( v37 == 3 ) | |
4198 { | |
4199 //v39 = __OFSUB__(v36, 2560); | |
4200 //v38 = ((v36 - 2560) & 0x80000000u) != 0; | |
4201 v38 = 2560; | |
4202 } | |
4203 else if ( v37 == 4 ) | |
4204 { | |
4205 //v39 = __OFSUB__(v36, 5120); | |
4206 //v38 = ((v36 - 5120) & 0x80000000u) != 0; | |
4207 v38 = 5120; | |
4208 } | |
4209 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
4210 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
4211 } | |
4212 | |
1545 | 4213 if (pActor->pActorBuffs[4].uExpireTime > 0) |
1295 | 4214 { |
4215 if ( (signed int)v36 >= 10240 ) | |
4216 { | |
1456 | 4217 Actor::AI_RandomMove(actor_id, target_pid, 1024, 0); |
1295 | 4218 } |
4219 else | |
4220 { | |
4221 //peasents after attacked | |
4222 //guard after attacked | |
4223 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
4224 } | |
4225 continue; | |
4226 } | |
4227 | |
4228 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
4229 { | |
4230 | |
4231 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
4232 { | |
1456 | 4233 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4234 { |
1545 | 4235 Actor::AI_Stand(actor_id, target_pid, pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333, &pDir); |
1295 | 4236 } |
4237 else | |
4238 { | |
4239 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
4240 continue; | |
4241 } | |
4242 | |
4243 } | |
4244 if ( !(pActor->uAttributes & 0x020000) ) | |
4245 { | |
4246 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) | |
4247 { | |
4248 if ( pActor->pMonsterInfo.uAIType == 2 ) | |
4249 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
4250 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
4251 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
4252 v84 = pActor->sCurrentHP; | |
4253 v42 = (double)(signed int)v84; | |
4254 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
4255 { | |
4256 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
4257 continue; | |
4258 } | |
4259 } | |
4260 } | |
4261 | |
4262 v81 = v36 - pActor->uActorRadius; | |
4263 if ( target_pid_type == OBJECT_Actor ) | |
4264 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
4265 if ( v81 < 0 ) | |
4266 v81 = 0; | |
4267 rand(); | |
4268 pActor->uAttributes &= 0xFFFBFFFF; | |
4269 if ( v81 < 5120 ) | |
4270 { | |
4271 v45 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
4272 if ( v45 == 0 ) | |
4273 { | |
4274 if ( pActor->pMonsterInfo.uMissleAttack1Type ) | |
4275 { | |
4276 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
4277 { | |
4278 Actor::AI_MissileAttack1(actor_id, target_pid, &pDir); | |
4279 } | |
1456 | 4280 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4281 { |
1545 | 4282 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4283 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4284 } |
4285 else | |
4286 { | |
1545 | 4287 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1295 | 4288 if ( v80 * 307.2 > (double)v81 ) |
4289 { | |
1545 | 4290 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); |
1295 | 4291 } |
4292 else | |
4293 { | |
1545 | 4294 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); |
1295 | 4295 } |
4296 } | |
4297 } | |
4298 else | |
4299 { | |
4300 if ( (double)v81 >= v80 * 307.2 ) | |
4301 { | |
4302 if ( v81 >= 1024 ) | |
4303 { | |
1456 | 4304 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4305 { |
1545 | 4306 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4307 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4308 } |
4309 else | |
4310 { | |
4311 //monsters | |
4312 Actor::AI_Pursue3(actor_id, target_pid, 0, &pDir); | |
4313 } | |
4314 } | |
1456 | 4315 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4316 { |
1545 | 4317 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4318 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4319 } |
4320 else | |
4321 { | |
4322 v70 = (signed __int64)v80 * 307.2; | |
4323 //monsters | |
4324 //guard after player runs away | |
4325 // follow player | |
4326 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4327 } | |
4328 } | |
4329 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4330 { | |
1545 | 4331 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4332 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4333 } |
4334 else | |
4335 { | |
4336 //monsters | |
4337 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4338 } | |
4339 } | |
4340 continue; | |
4341 } | |
4342 else if ( v45 == 2 || v45 == 3 ) | |
4343 { | |
4344 if ( v45 == 2 ) | |
4345 v46 = pActor->pMonsterInfo.uSpell1ID; | |
4346 else | |
4347 v46 = pActor->pMonsterInfo.uSpell2ID; | |
4348 if ( v46 ) | |
4349 { | |
4350 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
4351 { | |
4352 if ( v45 == 2 ) | |
4353 Actor::AI_SpellAttack1(actor_id, target_pid, &pDir); | |
4354 else | |
4355 Actor::AI_SpellAttack2(actor_id, target_pid, &pDir); | |
4356 } | |
1456 | 4357 else if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4358 { |
1545 | 4359 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4360 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4361 } |
4362 else | |
4363 { | |
1545 | 4364 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4365 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); | |
1295 | 4366 } |
4367 } | |
4368 else | |
4369 { | |
4370 if ( (double)v81 >= v80 * 307.2 ) | |
4371 { | |
4372 if ( v81 >= 1024 ) | |
4373 { | |
1456 | 4374 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4375 { |
1545 | 4376 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4377 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4378 } |
4379 else | |
4380 { | |
4381 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
4382 } | |
4383 } | |
1456 | 4384 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4385 { |
1545 | 4386 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4387 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4388 } |
4389 else | |
4390 { | |
4391 v70 = (signed __int64)v80 * 307.2; | |
4392 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4393 } | |
4394 } | |
4395 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4396 { | |
1545 | 4397 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4398 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4399 } |
4400 else | |
4401 { | |
4402 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4403 } | |
4404 } | |
4405 continue; | |
4406 } | |
4407 } | |
4408 } | |
4409 | |
4410 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
4411 { | |
1456 | 4412 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT ) |
1295 | 4413 { |
1456 | 4414 Actor::AI_RandomMove(actor_id, 4, 1024, 0); |
1295 | 4415 } |
4416 else if ( pActor->pMonsterInfo.uMovementType == 1 ) | |
4417 { | |
1456 | 4418 Actor::AI_RandomMove(actor_id, 4, 2560, 0); |
1295 | 4419 } |
4420 else if ( pActor->pMonsterInfo.uMovementType == 2 ) | |
4421 { | |
1456 | 4422 Actor::AI_RandomMove(actor_id, 4, 5120, 0); |
1295 | 4423 } |
4424 else if ( pActor->pMonsterInfo.uMovementType == 4 ) | |
4425 { | |
1456 | 4426 Actor::AI_RandomMove(actor_id, 4, 10240, 0); |
1295 | 4427 } |
1456 | 4428 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4429 { |
4430 v57 = Actor::GetDirectionInfo(a1, 4u, &v72, 0); | |
4431 v58 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4432 memcpy(&v74, v57, sizeof(v74)); | |
4433 memcpy(&pDir, &v74, sizeof(pDir)); | |
1545 | 4434 Actor::AI_Stand(actor_id, 4, v58, &pDir); |
1295 | 4435 } |
4436 } | |
4437 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
4438 { | |
4439 if ( (double)v81 >= v80 * 307.2 ) | |
4440 { | |
4441 if ( v81 >= 1024 ) | |
4442 { | |
1456 | 4443 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4444 { |
1545 | 4445 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4446 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4447 } |
4448 else | |
4449 { | |
4450 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
4451 } | |
4452 } | |
1456 | 4453 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4454 { |
1545 | 4455 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4456 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4457 } |
4458 else | |
4459 { | |
4460 v70 = (signed __int64)v80 * 307.2; | |
4461 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4462 } | |
4463 } | |
4464 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4465 { | |
1545 | 4466 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4467 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4468 } |
4469 else | |
4470 { | |
4471 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4472 } | |
4473 } | |
4474 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4475 { | |
4476 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
1456 | 4477 if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1545 | 4478 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); |
1295 | 4479 else |
1545 | 4480 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); |
1295 | 4481 } |
4482 else | |
4483 { | |
4484 Actor::AI_MissileAttack2(actor_id, target_pid, &pDir); | |
4485 } | |
4486 } | |
4487 } | |
4488 } | |
4489 //----- (0044665D) -------------------------------------------------------- | |
4490 // uType: 0 -> any monster | |
4491 // 1 -> uParam is GroupID | |
4492 // 2 -> uParam is MonsterID | |
4493 // 3 -> uParam is ActorID | |
4494 // uNumAlive: 0 -> all must be alive | |
4495 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
4496 { | |
4497 unsigned int uAliveActors; // eax@6 | |
4498 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
4499 | |
4500 uTotalActors = 0; | |
4501 if ( uType ) | |
4502 { | |
4503 if ( uType == 1 ) | |
4504 { | |
4505 uAliveActors = SearchActorByGroup(&uTotalActors, uParam); | |
4506 } | |
4507 else | |
4508 { | |
4509 if ( uType == 2 ) | |
4510 { | |
4511 uAliveActors = SearchActorByMonsterID(&uTotalActors, uParam); | |
4512 } | |
4513 else | |
4514 { | |
4515 if ( uType != 3 ) | |
4516 return 0; | |
4517 uAliveActors = SearchActorByID(&uTotalActors, uParam); | |
4518 } | |
4519 } | |
4520 } | |
4521 else | |
4522 { | |
4523 uAliveActors = SearchAliveActors(&uTotalActors); | |
4524 } | |
1545 | 4525 |
4526 if (uNumAlive) | |
4527 return uAliveActors >= uNumAlive; | |
1295 | 4528 else |
1545 | 4529 return uTotalActors == uAliveActors; |
1297 | 4530 } |
4531 //----- (00408B54) -------------------------------------------------------- | |
1458 | 4532 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2) |
1297 | 4533 { |
4534 unsigned int v2; // edi@1 | |
4535 unsigned int *v3; // esi@1 | |
4536 int v4; // eax@1 | |
4537 unsigned int v5; // ebx@1 | |
4538 unsigned int v6; // edx@1 | |
4539 | |
4540 v2 = a2; | |
4541 v3 = pTotalActors; | |
4542 v4 = GetAlertStatus(); | |
4543 v5 = 0; | |
4544 *v3 = 0; | |
4545 v6 = pActors[v2].uAttributes; | |
4546 if ( (v6 & 0x100000) == v4 ) | |
4547 { | |
4548 *v3 = 1; | |
4549 if ( pActors[v2].IsNotAlive() == 1 ) | |
4550 v5 = 1; | |
4551 } | |
4552 return v5; | |
4553 } | |
4554 //----- (00408AE7) -------------------------------------------------------- | |
1458 | 4555 unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) |
1297 | 4556 { |
4557 unsigned int *v2; // esi@1 | |
4558 signed int v3; // ebx@1 | |
4559 Actor *v4; // edi@2 | |
4560 int v5; // eax@3 | |
4561 unsigned int v7; // [sp+8h] [bp-Ch]@1 | |
4562 int v8; // [sp+Ch] [bp-8h]@1 | |
4563 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4564 | |
4565 v7 = uGroup; | |
4566 v2 = pTotalActors; | |
4567 v3 = 0; | |
4568 v8 = GetAlertStatus(); | |
4569 *v2 = 0; | |
4570 v9 = 0; | |
4571 if ( (signed int)uNumActors > 0 ) | |
4572 { | |
4573 v4 = pActors.data();//[0].uGroup; | |
4574 do | |
4575 { | |
4576 v5 = v4->uAttributes; | |
4577 if ( (v5 & 0x100000) == v8 ) | |
4578 { | |
4579 if ( v4->uGroup == v7 ) | |
4580 { | |
4581 ++*v2; | |
4582 if ( v4->IsNotAlive() == 1 ) | |
4583 ++v9; | |
4584 } | |
4585 } | |
4586 ++v3; | |
4587 ++v4; | |
4588 } | |
4589 while ( v3 < (signed int)uNumActors ); | |
4590 } | |
4591 return v9; | |
4592 } | |
4593 //----- (00408A7E) -------------------------------------------------------- | |
1458 | 4594 unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) |
1297 | 4595 { |
4596 unsigned int *v2; // esi@1 | |
4597 signed int v3; // ebx@1 | |
4598 Actor *v4; // edi@2 | |
4599 int v5; // eax@3 | |
4600 int v7; // [sp+8h] [bp-Ch]@1 | |
4601 int v8; // [sp+Ch] [bp-8h]@1 | |
4602 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4603 | |
4604 v7 = uMonsterID; | |
4605 v2 = pTotalActors; | |
4606 v3 = 0; | |
4607 v8 = GetAlertStatus(); | |
4608 *v2 = 0; | |
4609 v9 = 0; | |
4610 if ( (signed int)uNumActors > 0 ) | |
4611 { | |
4612 v4 = pActors.data();//[0].pMonsterInfo.uID; | |
4613 do | |
4614 { | |
4615 v5 = v4->uAttributes; // actor::attributes | |
4616 if ( (v5 & 0x100000) == v8 ) | |
4617 { | |
4618 if ( v4->pMonsterInfo.field_33 == v7 ) | |
4619 { | |
4620 ++*v2; | |
4621 if ( v4->IsNotAlive() == 1 ) | |
4622 ++v9; | |
4623 } | |
4624 } | |
4625 ++v3; | |
4626 ++v4; | |
4627 } | |
4628 while ( v3 < (signed int)uNumActors ); | |
4629 } | |
4630 return v9; | |
4631 } | |
4632 //----- (00408A27) -------------------------------------------------------- | |
1458 | 4633 unsigned int SearchAliveActors(unsigned int *pTotalActors) |
1297 | 4634 { |
4635 unsigned int *v1; // esi@1 | |
4636 int v2; // eax@1 | |
4637 unsigned int v3; // ebp@1 | |
4638 signed int v4; // ebx@1 | |
4639 Actor *v5; // edi@2 | |
4640 unsigned int v6; // eax@3 | |
4641 int v8; // [sp+Ch] [bp-4h]@1 | |
4642 | |
4643 v1 = pTotalActors; | |
4644 v2 = GetAlertStatus(); | |
4645 v3 = 0; | |
4646 v4 = 0; | |
4647 *v1 = 0; | |
4648 v8 = v2; | |
4649 if ( (signed int)uNumActors > 0 ) | |
4650 { | |
4651 v5 = pActors.data(); | |
4652 do | |
4653 { | |
4654 v6 = v5->uAttributes; | |
4655 if ( (v6 & 0x100000) == v8 ) | |
4656 { | |
4657 ++*v1; | |
4658 if ( v5->IsNotAlive() == 1 ) | |
4659 ++v3; | |
4660 } | |
4661 ++v4; | |
4662 ++v5; | |
4663 } | |
4664 while ( v4 < (signed int)uNumActors ); | |
4665 } | |
4666 return v3; | |
4667 } | |
4668 //----- (00408768) -------------------------------------------------------- | |
4669 void InitializeActors() | |
4670 { | |
4671 signed int v5; // [sp+Ch] [bp-10h]@1 | |
4672 signed int v6; // [sp+10h] [bp-Ch]@1 | |
4673 signed int v7; // [sp+14h] [bp-8h]@1 | |
4674 signed int v8; // [sp+18h] [bp-4h]@1 | |
4675 | |
4676 v8 = 0; | |
4677 v6 = 0; | |
4678 v7 = 0; | |
4679 v5 = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
4680 if ( !_stricmp(pCurrentMapName, "d25.blv") ) |
1297 | 4681 v8 = 1; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
4682 if ( !_stricmp(pCurrentMapName, "d26.blv") ) |
1297 | 4683 v6 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
4684 if (pParty->IsPartyGood()) |
1297 | 4685 v7 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
4686 if (pParty->IsPartyEvil()) |
1297 | 4687 v5 = 1; |
4688 | |
4689 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
4690 for (uint i = 0; i < uNumActors; ++i) | |
4691 { | |
4692 auto actor = &pActors[i]; | |
4693 | |
4694 if (actor->CanAct() || actor->uAIState == Disabled) | |
4695 { | |
4696 actor->vPosition.x = actor->vInitialPosition.x; | |
4697 actor->vPosition.y = actor->vInitialPosition.y; | |
4698 actor->vPosition.z = actor->vInitialPosition.z; | |
4699 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
4700 if (actor->uAIState != Disabled) | |
4701 { | |
4702 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
4703 } | |
4704 } | |
4705 | |
4706 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4707 | |
4708 if (!v8 || v7) | |
4709 if (!v6 || v5) | |
4710 if (actor->IsPeasant()) | |
4711 BYTE2(actor->uAttributes) &= 0xF7u; | |
4712 | |
4713 BYTE2(actor->uAttributes) &= 0x7Fu; | |
4714 if (BYTE2(actor->uAttributes) & 0x40) | |
4715 Actor::_4031C1_update_job(i, pParty->uCurrentHour, 1); | |
4716 } | |
4717 } | |
4718 //----- (00439474) -------------------------------------------------------- | |
4719 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) | |
4720 { | |
4721 //signed int v3; // eax@1 | |
4722 SpriteObject *v4; // ebx@1 | |
4723 //int v5; // edx@3 | |
4724 //bool uPlayerID; // eax@3 | |
4725 //Player *pPlayer; // edi@4 | |
4726 Actor *pMonster; // esi@7 | |
4727 //SpriteObject *v9; // ebx@12 | |
4728 int v10; // eax@12 | |
4729 int v11; // ebx@12 | |
4730 unsigned int v12; // ecx@12 | |
4731 int v13; // edx@15 | |
4732 int v14; // edx@17 | |
4733 int v15; // eax@24 | |
4734 unsigned __int16 v16; // cx@25 | |
4735 int v17; // eax@29 | |
4736 int v18; // eax@38 | |
4737 unsigned __int8 v19; // zf@38 | |
4738 unsigned __int8 v20; // sf@38 | |
4739 int v21; // edx@44 | |
4740 int v22; // eax@44 | |
4741 unsigned __int8 v23; // zf@44 | |
4742 unsigned __int8 v24; // sf@44 | |
4743 int v25; // edx@51 | |
4744 int v26; // ecx@51 | |
4745 //signed int v27; // eax@51 | |
4746 //int v28; // eax@53 | |
4747 signed int v29; // eax@76 | |
4748 signed int v30; // eax@84 | |
4749 signed int v31; // eax@92 | |
4750 int v32; // eax@94 | |
4751 int v33; // eax@100 | |
4752 int v34; // eax@104 | |
4753 signed int v35; // eax@104 | |
4754 double v36; // st7@104 | |
4755 float v37; // ST08_4@104 | |
4756 float v38; // ST04_4@104 | |
4757 float v39; // ST00_4@104 | |
4758 int v40; // ebx@107 | |
4759 unsigned int v41; // ebx@109 | |
4760 signed __int64 v42; // qax@125 | |
4761 unsigned __int16 v43; // ax@132 | |
4762 char v44; // bl@132 | |
4763 unsigned __int16 v45; // ax@132 | |
4764 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
4765 const char *v47; // [sp+14h] [bp-58h]@104 | |
4766 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
4767 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
4768 int v50; // [sp+20h] [bp-4Ch]@6 | |
4769 //unsigned __int64 *v51; // [sp+30h] [bp-3Ch]@6 | |
4770 int v52; // [sp+34h] [bp-38h]@12 | |
4771 //int v53; // [sp+38h] [bp-34h]@10 | |
4772 //int v54; // [sp+3Ch] [bp-30h]@1 | |
4773 //int v55; // [sp+40h] [bp-2Ch]@12 | |
4774 signed int a4; // [sp+44h] [bp-28h]@1 | |
4775 PlayerEquipment *v57; // [sp+48h] [bp-24h]@10 | |
4776 //int v58; // [sp+4Ch] [bp-20h]@10 | |
4777 int v59; // [sp+50h] [bp-1Ch]@1 | |
4778 unsigned int uActorID_Monster_; // [sp+54h] [bp-18h]@1 | |
4779 int v61; // [sp+58h] [bp-14h]@1 | |
4780 bool v62; // [sp+5Ch] [bp-10h]@1 | |
4781 int uDamageAmount; // [sp+60h] [bp-Ch]@1 | |
4782 int a2; // [sp+64h] [bp-8h]@27 | |
4783 int a3; // [sp+6Bh] [bp-1h]@6 | |
4784 | |
4785 //v3 = a1; | |
4786 v4 = 0; | |
4787 uActorID_Monster_ = uActorID_Monster; | |
4788 //v54 = a1; | |
4789 uDamageAmount = 0; | |
4790 a4 = 0; | |
4791 v61 = 0; | |
4792 v59 = 0; | |
4793 v62 = 0; | |
4794 if ( PID_TYPE(a1) == OBJECT_Item) | |
4795 { | |
4796 v4 = &pSpriteObjects[PID_ID(a1)]; | |
4797 //uDamageAmount = (int)v4; | |
4798 v61 = v4->field_60_distance_related_prolly_lod; | |
4799 a1 = v4->spell_caster_pid; | |
4800 //v54 = v4->field_58_pid; | |
4801 } | |
4802 //v5 = a1 & 7; | |
4803 //uPlayerID = a1 >> 3; | |
4804 if (PID_TYPE(a1) != OBJECT_Player) | |
4805 return; | |
4806 | |
4807 assert(PID_ID(abs(a1)) < 4); | |
4808 auto player = &pParty->pPlayers[PID_ID(a1)]; | |
4809 pMonster = &pActors[uActorID_Monster_]; | |
4810 //uPlayerID = pMonster->IsAlive(); | |
4811 if (pMonster->IsNotAlive()) | |
4812 return; | |
4813 | |
1545 | 4814 pMonster->uAttributes |= 0xC000; |
1297 | 4815 if ( pMonster->uAIState == Fleeing ) |
4816 pMonster->uAttributes |= 0x20000u; | |
4817 //v57 = 0; | |
4818 //v53 = 0; | |
4819 //v58 = 0; | |
4820 bool hit_will_stun = false, | |
4821 hit_will_paralyze = false; | |
4822 if ( !v4 ) | |
4823 { | |
4824 //v51 = (unsigned __int64 *)player->pEquipment.uMainHand; | |
4825 int main_hand_idx = player->pEquipment.uMainHand; | |
4826 v59 = 1; | |
4827 if ( player->HasItemEquipped(EQUIP_MAIN_HAND) ) | |
4828 { | |
1817
0f1543750bf8
Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
Grumpy7
parents:
1764
diff
changeset
|
4829 auto main_hand_skill = player->GetMainHandItem()->GetPlayerSkillType(); |
1297 | 4830 //v55 = pItemsTable->pItems[player->pInventoryItems[main_hand_idx - 1].uItemID].uSkillType; |
4831 //v28 = SkillToMastery(player->pActiveSkills[v55]); | |
4832 auto main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); | |
4833 //uDamageAmount = v28; | |
4834 switch (main_hand_skill) | |
4835 { | |
4836 case PLAYER_SKILL_STAFF: | |
4837 if (main_hand_mastery >= 3) | |
4838 { | |
4839 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
4840 hit_will_stun = true; | |
4841 } | |
4842 break; | |
4843 | |
4844 case PLAYER_SKILL_MACE: | |
4845 if (main_hand_mastery >= 3) | |
4846 { | |
4847 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
4848 hit_will_stun = true; | |
4849 } | |
4850 if (main_hand_mastery >= 4) | |
4851 { | |
4852 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
4853 hit_will_paralyze = true; | |
4854 } | |
4855 break; | |
4856 } | |
4857 } | |
4858 v50 = pMonster->pMonsterInfo.uID; | |
4859 a2 = 4; | |
4860 //v27 = player->CalculateMeleeDamageTo(0, 0, v50); | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
parents:
1529
diff
changeset
|
4861 uDamageAmount = player->CalculateMeleeDamageTo(false, false, v50); |
1297 | 4862 //if ( !v57 ) |
4863 goto LABEL_67; | |
4864 //goto LABEL_69; | |
4865 } | |
4866 | |
4867 | |
4868 v19 = v4->spell_id == SPELL_DARK_SOULDRINKER; | |
4869 v61 = v4->field_60_distance_related_prolly_lod; | |
4870 if ( !v19 ) | |
4871 { | |
4872 //v9 = (SpriteObject *)uDamageAmount; | |
4873 v50 = pParty->vPosition.x - v4->vPosition.x; | |
4874 //v55 = abs(v50); | |
4875 pMonsterName = (char *)(pParty->vPosition.y - v4->vPosition.y); | |
4876 //v51 = (unsigned __int64 *)abs((int)pMonsterName); | |
4877 pPlayerName = (char *)(pParty->vPosition.z - v4->vPosition.z); | |
4878 v52 = abs((int)pPlayerName); | |
4879 v61 = abs(v50); | |
4880 v10 = abs(v50); | |
4881 v11 = (int)abs((int)pMonsterName); | |
4882 v12 = v52; | |
4883 if ( v10 < v11) | |
4884 { | |
4885 v10 = (int)v11; | |
4886 v11 = v10; | |
4887 } | |
4888 if ( v10 < v52 ) | |
4889 { | |
4890 v13 = v10; | |
4891 v10 = v52; | |
4892 v12 = v13; | |
4893 } | |
4894 if ( v11 < (signed int)v12 ) | |
4895 { | |
4896 v14 = v12; | |
4897 v12 = v11; | |
4898 v11 = v14; | |
4899 } | |
4900 //uPlayerID = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
4901 v61 = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
4902 if ( v61 >= 2560 ) | |
4903 { | |
4904 if ( v61 >= 5120 && !(BYTE1(pMonster->uAttributes) & 4) ) | |
4905 return; | |
4906 v61 = 2; | |
4907 } | |
4908 else | |
4909 { | |
4910 v61 = 1; | |
4911 } | |
4912 //v4 = (SpriteObject *)uDamageAmount; | |
4913 } | |
4914 | |
4915 v15 = v4->spell_id; | |
4916 if ( v15 == SPELL_LASER_PROJECTILE ) | |
4917 { | |
4918 v16 = player->pActiveSkills[7]; | |
4919 v61 = 1; | |
4920 if ( (signed int)SkillToMastery(v16) >= 3 ) | |
4921 a4 = player->pActiveSkills[7] & 0x3F; | |
4922 a2 = 4; | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
parents:
1529
diff
changeset
|
4923 uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); |
1297 | 4924 goto LABEL_67; |
4925 } | |
4926 if ( v15 != SPELL_BOW_ARROW ) | |
4927 { | |
4928 if ( v15 == SPELL_101 ) | |
4929 { | |
4930 a2 = 0; | |
4931 v18 = player->CalculateRangedDamageTo(0); | |
4932 v19 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
4933 v20 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
4934 uDamageAmount = v18; | |
4935 if ( !v20 && (!(v20 | v19) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
4936 uDamageAmount >>= 1; | |
4937 v59 = 1; | |
4938 goto LABEL_67; | |
4939 } | |
4940 if ( v15 == SPELL_EARTH_BLADES ) | |
4941 { | |
4942 a4 = 5 * v4->spell_level; | |
4943 a2 = player->GetSpellSchool(0x27u); | |
4944 v21 = v4->spell_level; | |
4945 v50 = pMonster->sCurrentHP; | |
4946 pMonsterName = (char *)v4->spell_skill; | |
4947 v22 = _43AFE3_calc_spell_damage(39, v21, v4->spell_skill, v50); | |
4948 v23 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
4949 v24 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
4950 uDamageAmount = v22; | |
4951 if ( !v24 && (!(v24 | v23) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
4952 uDamageAmount >>= 1; | |
4953 v59 = 0; | |
4954 LABEL_67: | |
4955 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) | |
4956 { | |
4957 //LABEL_68: | |
4958 player->PlaySound(SPEECH_52, 0); | |
4959 return; | |
4960 } | |
4961 goto LABEL_69; | |
4962 } | |
4963 if ( v15 == SPELL_EARTH_STUN ) | |
4964 { | |
4965 uDamageAmount = 0; | |
4966 a2 = 4; | |
4967 hit_will_stun = 1; | |
4968 goto LABEL_67; | |
4969 } | |
4970 a2 = player->GetSpellSchool(v4->spell_id); | |
4971 v25 = v4->spell_level; | |
4972 v26 = v4->spell_id; | |
4973 v50 = pMonster->sCurrentHP; | |
4974 pMonsterName = (char *)v4->spell_skill; | |
4975 //v27 = _43AFE3_calc_spell_damage(v26, v25, (signed int)pMonsterName, v50); | |
4976 v59 = 0; | |
4977 //v57 = (PlayerEquipment *)1; | |
4978 //LABEL_65: | |
4979 uDamageAmount = _43AFE3_calc_spell_damage(v26, v25, v4->spell_skill, v50); | |
4980 //if ( !v57 ) | |
4981 // goto LABEL_67; | |
4982 goto LABEL_69; | |
4983 } | |
4984 v50 = pMonster->word_000086_some_monster_id; | |
4985 a2 = 4; | |
4986 v17 = player->CalculateRangedDamageTo(v50); | |
4987 v19 = v4->stru_24.uItemID == 0; | |
4988 uDamageAmount = v17; | |
4989 v57 = 0; | |
4990 if ( !v19 && v4->stru_24.uSpecEnchantmentType == 3 ) | |
4991 { | |
4992 a2 = 0; | |
4993 v57 = (PlayerEquipment *)1; | |
4994 } | |
4995 if ( SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) >= 0 | |
4996 && (SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) > 0 || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
4997 uDamageAmount >>= 1; | |
4998 v59 = 1; | |
4999 //LABEL_66: | |
5000 if ( !v57 ) | |
5001 goto LABEL_67; | |
5002 LABEL_69: | |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1359
diff
changeset
|
5003 if (player->IsWeak()) |
1297 | 5004 uDamageAmount /= 1; |
5005 if ( (signed __int64)pMonster->pActorBuffs[5].uExpireTime > 0 ) | |
5006 uDamageAmount = 0; | |
5007 v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, uDamageAmount); | |
5008 if ( !v4 && player->IsUnarmed() && (signed __int64)player->pPlayerBuffs[6].uExpireTime > 0 ) | |
5009 { | |
5010 v50 = player->pPlayerBuffs[6].uPower; | |
5011 v29 = stru_50C198.CalcMagicalDamageToActor(pMonster, 8, v50); | |
5012 v61 += v29; | |
5013 } | |
5014 uDamageAmount = v61; | |
5015 if ( v59 ) | |
5016 { | |
5017 if ( v4 ) | |
5018 { | |
5019 a4 = v4->stru_24._439DF3_get_additional_damage(&a2, &v62); | |
5020 if ( v62 && pMonster->sCurrentHP > 0 ) | |
5021 { | |
5022 player->sHealth += v61 / 5; | |
5023 if ( player->sHealth > player->GetMaxHealth() ) | |
5024 player->sHealth = player->GetMaxHealth(); | |
5025 v62 = 0; | |
5026 } | |
5027 v30 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
5028 uDamageAmount = v61 + v30; | |
5029 } | |
5030 else | |
5031 { | |
5032 v59 = 0; | |
5033 v57 = &player->pEquipment; | |
5034 do | |
5035 { | |
5036 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)v59) ) | |
5037 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1362
diff
changeset
|
5038 auto _s = (ItemGen *)&player->pInventoryItemList[v57->uShield - 1]; |
1297 | 5039 a4 = _s->_439DF3_get_additional_damage(&a2, &v62); |
5040 if ( v62 && pMonster->sCurrentHP > 0 ) | |
5041 { | |
5042 player->sHealth += v61 / 5; | |
5043 if ( player->sHealth > player->GetMaxHealth() ) | |
5044 player->sHealth = player->GetMaxHealth(); | |
5045 v62 = 0; | |
5046 } | |
5047 v31 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
5048 uDamageAmount += v31; | |
5049 } | |
5050 ++v59; | |
5051 v57 = (PlayerEquipment *)((char *)v57 + 4); | |
5052 } | |
5053 while ( v59 <= 1 ); | |
5054 } | |
5055 } | |
5056 v32 = uDamageAmount; | |
5057 pMonster->sCurrentHP -= uDamageAmount; | |
5058 if ( !v32 && !hit_will_stun ) | |
5059 { | |
5060 player->PlaySound(SPEECH_52, 0); | |
5061 return; | |
5062 } | |
5063 if ( pMonster->sCurrentHP > 0 ) | |
5064 { | |
5065 Actor::AI_Stun(uActorID_Monster_, a1, 0); | |
5066 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
5067 if ( bShowDamage ) | |
5068 { | |
5069 v50 = uDamageAmount; | |
5070 pMonsterName = (char *)pMonster; | |
5071 pPlayerName = player->pName; | |
5072 if ( v4 ) | |
5073 v47 = pGlobalTXT_LocalizationStrings[189];// "%s shoots %s for %lu points" | |
5074 else | |
5075 v47 = pGlobalTXT_LocalizationStrings[164];// "%s hits %s for %lu damage" | |
5076 sprintfex(pTmpBuf.data(), v47, pPlayerName, pMonsterName, v50); | |
5077 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5078 } | |
5079 v41 = 0; | |
5080 } | |
5081 else | |
5082 { | |
5083 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
5084 { | |
5085 v33 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; | |
5086 //v55 = v33; | |
5087 if ( pRenderer->pRenderD3D ) | |
5088 { | |
5089 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) | |
5090 { | |
5091 v50 = 0; | |
5092 pMonsterName = 0; | |
5093 v34 = pMonster->vPosition.z; | |
5094 *(float *)&pPlayerName = (double)v33; | |
5095 //v51 = (unsigned __int64 *)v34; | |
5096 *(float *)&v47 = 0.0; | |
5097 v35 = pMonster->vPosition.y; | |
5098 *((float *)&v46 + 1) = 0.0; | |
5099 *(float *)&v46 = 1.0; | |
5100 v36 = (double)(signed int)pMonster->vPosition.z; | |
5101 //v51 = (unsigned __int64 *)v35; | |
5102 v37 = v36; | |
5103 //v51 = (unsigned __int64 *)pMonster->vPosition.x; | |
5104 v38 = (double)v35; | |
5105 v39 = (double)(signed int)pMonster->vPosition.x; | |
5106 pDecalBuilder->AddBloodsplat(v39, v38, v37, 1.0, 0.0, 0.0, *(float *)&pPlayerName, 0, 0); | |
5107 } | |
5108 } | |
5109 } | |
5110 Actor::Die(uActorID_Monster_); | |
5111 Actor::ApplyFineForKillingPeasant(uActorID_Monster_); | |
5112 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
5113 if ( pMonster->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
5114 pParty->GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); |
1297 | 5115 v40 = SPEECH_51; |
5116 if ( rand() % 100 < 20 ) | |
5117 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
5118 player->PlaySound((PlayerSpeech)v40, 0); | |
5119 v41 = 0; | |
5120 if ( bShowDamage ) | |
5121 { | |
5122 v50 = (int)pMonster; | |
5123 pMonsterName = (char *)uDamageAmount; | |
5124 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
5125 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
5126 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5127 } | |
5128 } | |
5129 if ( SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) >= (signed int)v41 | |
5130 && (SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) > (signed int)v41 | |
5131 || LODWORD(pMonster->pActorBuffs[20].uExpireTime) > v41) | |
5132 && uDamageAmount != v41 ) | |
5133 player->ReceiveDamage(uDamageAmount, (DAMAGE_TYPE)a2); | |
5134 v50 = 24; | |
5135 v59 = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; | |
1598
11bb463837b1
_48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus, forgot to commit actor.cpp
Grumpy7
parents:
1554
diff
changeset
|
5136 if ( (player->GetSpecialItemBonus(24) || hit_will_stun != v41) |
1297 | 5137 && stru_50C198.GetMagicalResistance(pMonster, 3u) ) |
5138 { | |
5139 LODWORD(v42) = 20; | |
5140 v59 = 10; | |
5141 if ( pParty->bTurnBasedModeOn == v41 ) | |
5142 v42 = (signed __int64)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); | |
5143 pMonster->pMonsterInfo.uRecoveryTime += v42; | |
5144 if ( bShowDamage != v41 ) | |
5145 { | |
5146 v50 = (int)pMonster; | |
5147 pMonsterName = player->pName; // "%s stuns %s" | |
5148 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
5149 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5150 } | |
5151 } | |
5152 if ( hit_will_paralyze != v41 ) | |
5153 { | |
5154 if ( pMonster->CanAct() ) | |
5155 { | |
5156 if ( stru_50C198.GetMagicalResistance(pMonster, 3) ) | |
5157 { | |
5158 LOBYTE(v43) = player->GetActualSkillLevel(PLAYER_SKILL_MACE); | |
5159 v44 = v43; | |
5160 v45 = SkillToMastery(v43); | |
5161 //v51 = (unsigned __int64 *)(7680 * (v44 & 0x3F)); | |
5162 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v44 & 0x3F)) * 0.033333335); | |
5163 pMonster->pActorBuffs[6].Apply(v46, v45, 0, 0, 0); | |
5164 if ( bShowDamage ) | |
5165 { | |
5166 v50 = (int)pMonster; | |
5167 pMonsterName = player->pName; // "%s paralyzes %s" | |
5168 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); | |
5169 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5170 } | |
5171 } | |
5172 } | |
5173 } | |
5174 if ( v59 > 10 ) | |
5175 v59 = 10; | |
5176 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
5177 { | |
5178 pVelocity->x = (unsigned __int64)(v59 * (signed __int64)pVelocity->x) >> 16; | |
5179 pVelocity->y = (unsigned __int64)(v59 * (signed __int64)pVelocity->y) >> 16; | |
5180 pVelocity->z = (unsigned __int64)(v59 * (signed __int64)pVelocity->z) >> 16; | |
5181 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); | |
5182 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
5183 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
5184 } | |
5185 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster_, 1, v61); | |
5186 } | |
5187 //----- (004BBF61) -------------------------------------------------------- | |
5188 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z) | |
5189 { | |
5190 size_t v4; // esi@1 | |
5191 int monster_id; // edi@1 | |
5192 __int16 v6; // ax@4 | |
5193 Actor *v7; // esi@5 | |
5194 int v8; // eax@5 | |
5195 MonsterInfo *v9; // edi@5 | |
5196 MonsterDesc *v10; // ebx@5 | |
5197 unsigned __int16 *v11; // ebx@5 | |
5198 int v12; // ebx@7 | |
5199 int v13; // eax@8 | |
5200 __int16 x_; // [sp+8h] [bp-Ch]@1 | |
5201 __int16 v15; // [sp+Ch] [bp-8h]@1 | |
5202 __int16 v16; // [sp+10h] [bp-4h]@3 | |
5203 signed int ya; // [sp+1Ch] [bp+8h]@5 | |
5204 | |
5205 v4 = uNumActors; | |
5206 monster_id = a1; | |
5207 x_ = x; | |
5208 v15 = a1; | |
1583 | 5209 if (uNumActors < 500) |
1297 | 5210 { |
5211 v16 = 0; | |
5212 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
5213 { | |
5214 v6 = pIndoor->GetSector(x, y, z); | |
5215 v4 = uNumActors; | |
5216 v16 = v6; | |
5217 } | |
5218 v7 = &pActors[v4]; | |
5219 v7->Reset(); | |
5220 v8 = monster_id; | |
5221 v9 = &pMonsterStats->pInfos[monster_id]; | |
5222 v10 = &pMonsterList->pMonsters[v8 - 1]; | |
5223 strcpy(v7->pActorName, v9->pName); | |
5224 v7->sCurrentHP = LOWORD(v9->uHP); | |
5225 memcpy(&v7->pMonsterInfo, v9, 0x58u); | |
5226 v7->word_000086_some_monster_id = v15; | |
5227 v7->uActorRadius = v10->uMonsterRadius; | |
5228 v7->uActorHeight = v10->uMonsterHeight; | |
5229 v7->uMovementSpeed = v10->uMovementSpeed; | |
5230 v7->vInitialPosition.x = x_; | |
5231 v7->vPosition.x = x_; | |
5232 BYTE2(v7->uAttributes) |= 8u; | |
5233 v7->pMonsterInfo.uTreasureType = 0; | |
5234 v7->pMonsterInfo.uTreasureLevel = 0; | |
5235 v7->pMonsterInfo.uTreasureDiceSides = 0; | |
5236 v7->pMonsterInfo.uTreasureDiceRolls = 0; | |
5237 v7->pMonsterInfo.uTreasureDropChance = 0; | |
5238 v7->vInitialPosition.y = y; | |
5239 v7->vPosition.y = y; | |
5240 v7->vInitialPosition.z = z; | |
5241 v7->vPosition.z = z; | |
5242 v7->uTetherDistance = 256; | |
5243 v7->uSectorID = v16; | |
5244 v7->uGroup = 1; | |
5245 v7->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
5246 v7->PrepareSprites(0); | |
5247 v11 = v10->pSoundSampleIDs; | |
5248 ya = 4; | |
5249 do | |
5250 { | |
5251 pSoundList->LoadSound((signed __int16)*v11, 0); | |
5252 ++v11; | |
5253 --ya; | |
5254 } | |
5255 while ( ya ); | |
5256 v12 = 0; | |
5257 do | |
5258 LOWORD(v13) = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[v9->uSpell1ID], 1u); | |
5259 while ( v13 ); | |
5260 ++uNumActors; | |
5261 } | |
1295 | 5262 } |