Mercurial > mm7
annotate Render.cpp @ 1338:9749edd941c6
shading terrain
author | Ritor1 |
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date | Fri, 05 Jul 2013 17:37:12 +0600 |
parents | 18665b8f66b2 |
children | 65379a50e4eb 883fea17dd9a |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
140 | 5 #include <assert.h> |
6 | |
1277 | 7 #include "Outdoor_stuff.h" |
1016 | 8 #include "VideoPlayer.h" |
9 #include "Sprites.h" | |
10 #include "Mouse.h" | |
11 #include "GammaControl.h" | |
12 #include "stru6.h" | |
1183 | 13 #include "GUIWindow.h" |
1016 | 14 #include "DecalBuilder.h" |
15 #include "ParticleEngine.h" | |
0 | 16 #include "Render.h" |
17 #include "OutdoorCamera.h" | |
18 #include "IndoorCamera.h" | |
19 #include "Outdoor.h" | |
20 #include "Party.h" | |
21 #include "LOD.h" | |
22 #include "Viewport.h" | |
23 #include "Math.h" | |
24 #include "PaletteManager.h" | |
25 #include "Time.h" | |
26 #include "Game.h" | |
27 #include "LightmapBuilder.h" | |
28 #include "stru220.h" | |
29 #include "ObjectList.h" | |
515
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30 #include "SpriteObject.h" |
0 | 31 #include "DecorationList.h" |
32 #include "Allocator.h" | |
33 #include "OSInfo.h" | |
144
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34 #include "Actor.h" |
0 | 35 #include "Log.h" |
179 | 36 #include "TileFrameTable.h" |
189 | 37 #include "texts.h" |
0 | 38 #include "mm7_data.h" |
860 | 39 #include "MM7.h" |
1262 | 40 #include "Lights.h" |
0 | 41 |
42 #pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") | |
43 #pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") | |
44 | |
45 struct IDirectDrawClipper *pDDrawClipper; | |
46 struct Render *pRenderer; // idb | |
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47 struct RenderVertexD3D3 pVertices[50]; |
0 | 48 int uNumDecorationsDrawnThisFrame; // weak |
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49 RenderBillboard pBillboardRenderList[500]; |
0 | 50 unsigned int uNumBillboardsToDraw; |
51 int uNumSpritesDrawnThisFrame; // weak | |
52 | |
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53 RenderVertexSoft array_507D30[50]; |
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54 RenderVertexSoft array_508690[50]; |
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55 RenderVertexSoft array_508FF0[50]; |
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56 RenderVertexSoft array_509950[50]; |
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57 RenderVertexSoft array_50A2B0[50]; |
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58 RenderVertexSoft array_50AC10[50]; |
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59 |
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60 RenderVertexSoft array_73D150[20]; |
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61 |
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62 RenderVertexD3D3 d3d_vertex_buffer[50]; |
0 | 63 |
64 RenderVertexSoft *ptr_801A04; | |
65 RenderVertexSoft *ptr_801A08; | |
66 | |
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67 RenderVertexSoft pVerticesSR_801A10[384]; |
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68 RenderVertexSoft pVerticesSR_806210[384]; |
0 | 69 |
70 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1); | |
71 | |
72 /* 384 */ | |
73 #pragma pack(push, 1) | |
74 struct PCXHeader_1 | |
75 { | |
76 char manufacturer; | |
77 char version; | |
78 char encoding; | |
79 char bpp; | |
80 __int16 left; | |
81 __int16 up; | |
82 __int16 right; | |
83 __int16 bottom; | |
84 __int16 hdpi; | |
85 __int16 vdpi; | |
86 }; | |
87 #pragma pack(pop) | |
88 | |
89 /* 385 */ | |
90 #pragma pack(push, 1) | |
91 struct PCXHeader_2 | |
92 { | |
93 char reserved; | |
94 char planes; | |
95 __int16 pitch; | |
96 __int16 palette_info; | |
97 }; | |
98 #pragma pack(pop) | |
99 | |
100 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst); | |
101 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2); | |
102 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6); | |
103 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb | |
104 | |
105 //----- (0049E79F) -------------------------------------------------------- | |
106 bool __cdecl CheckTextureStages() | |
107 { | |
108 bool v0; // edi@1 | |
109 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1 | |
110 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1 | |
111 DWORD v4; // [sp+14h] [bp-Ch]@1 | |
112 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1 | |
113 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1 | |
114 | |
115 v0 = false; | |
116 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u); | |
117 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u); | |
118 | |
119 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture1)); | |
186 | 120 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 121 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2u)); |
122 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
123 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
124 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
125 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1u)); | |
126 | |
127 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture2)); | |
186 | 128 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
0 | 129 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1u)); |
130 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7u)); | |
131 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2u)); | |
132 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1u)); | |
133 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2u)); | |
134 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2u)); | |
135 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1u)); | |
136 | |
137 if ( !pRenderer->pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 ) | |
138 v0 = true; | |
139 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u)); | |
140 pTexture1->Release(); | |
141 pTexture2->Release(); | |
142 pSurface1->Release(); | |
143 pSurface2->Release(); | |
144 return v0; | |
145 } | |
146 | |
147 //----- (00440CB8) -------------------------------------------------------- | |
148 void Render::DrawBillboardList_BLV() | |
149 { | |
150 __int16 v2; // ax@3 | |
151 int v5; // eax@11 | |
152 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1 | |
153 | |
154 soft_billboard.uParentBillboardID = -1; | |
155 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget; | |
156 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer; | |
157 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
158 soft_billboard.uViewportX = pBLVRenderParams->uViewportX; | |
159 soft_billboard.uViewportY = pBLVRenderParams->uViewportY; | |
160 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1; | |
161 soft_billboard.uViewportW = pBLVRenderParams->uViewportW; | |
162 | |
617 | 163 pOutdoorCamera->uNumBillboards = ::uNumBillboardsToDraw; |
164 for (uint i = 0; i < ::uNumBillboardsToDraw; ++i) | |
0 | 165 { |
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166 auto p = pBillboardRenderList + i; |
0 | 167 |
168 soft_billboard.uScreenSpaceX = p->uScreenSpaceX; | |
169 soft_billboard.uParentBillboardID = i; | |
170 soft_billboard.uScreenSpaceY = p->uScreenSpaceY; | |
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171 soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat; |
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172 soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat; |
0 | 173 soft_billboard.sZValue = p->sZValue; |
174 soft_billboard.uFlags = p->field_1E; | |
175 soft_billboard.uTintColor = p->uTintColor; | |
176 v2 = p->uHwSpriteID; | |
177 if ( v2 != -1 ) | |
178 { | |
179 if ( pRenderer->pRenderD3D ) | |
657 | 180 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->dimming_level); |
0 | 181 else |
182 { | |
657 | 183 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->dimming_level, 1); |
0 | 184 if (p->field_1E & 0x0100) |
185 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette]; | |
186 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 ) | |
187 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1); | |
188 v5 = p->uHwSpriteID; | |
189 if ( v5 >= 0 ) | |
733 | 190 pSprites_LOD->pSpriteHeaders[v5].DrawSprite_sw(&soft_billboard, 1); |
0 | 191 } |
192 } | |
193 } | |
194 } | |
195 | |
196 //----- (004A16A5) -------------------------------------------------------- | |
197 bool __cdecl AreRenderSurfacesOk() | |
198 { | |
199 char v0; // zf@4 | |
200 bool result; // eax@8 | |
201 | |
202 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
203 { | |
204 if ( !pRenderer->pBackBuffer4 ) | |
205 goto LABEL_9; | |
206 v0 = pRenderer->pFrontBuffer4 == 0; | |
207 } | |
208 else | |
209 { | |
210 if ( !pRenderer->pBackBuffer2 ) | |
211 goto LABEL_9; | |
212 v0 = pRenderer->pFrontBuffer2 == 0; | |
213 } | |
214 if ( !v0 ) | |
215 { | |
216 LOBYTE(result) = 1; | |
217 return result; | |
218 } | |
219 LABEL_9: | |
220 LOBYTE(result) = 0; | |
221 return result; | |
222 } | |
223 | |
224 //----- (00487389) -------------------------------------------------------- | |
973 | 225 void Render::ExecOutdoorDrawSW() |
0 | 226 { |
227 unsigned __int16 *v0; // ebx@1 | |
228 unsigned int v1; // esi@1 | |
229 stru148 *v2; // eax@1 | |
230 Span *v3; // edi@6 | |
231 stru148 *v4; // esi@9 | |
232 Texture *v5; // ebp@10 | |
233 int v6; // esi@16 | |
234 unsigned int v7; // edx@16 | |
235 char *v8; // ecx@17 | |
236 unsigned int v9; // edi@22 | |
237 int v10; // eax@26 | |
238 int v11; // eax@27 | |
239 unsigned int v12; // ebp@32 | |
240 Span *v13; // esi@33 | |
241 int v14; // ecx@37 | |
242 int v15; // eax@40 | |
243 Texture *v16; // ebp@51 | |
973 | 244 //unsigned int v17; // eax@51 |
0 | 245 int v18; // eax@54 |
246 char v19; // al@56 | |
247 unsigned int v20; // eax@57 | |
248 int v21; // ecx@57 | |
249 unsigned int v22; // eax@57 | |
250 stru149 *v23; // eax@65 | |
251 int v24; // eax@67 | |
252 ODMFace *v25; // eax@78 | |
253 signed int v26; // edx@79 | |
254 signed int v27; // ecx@79 | |
255 unsigned int v28; // eax@106 | |
256 unsigned int v29; // ebp@117 | |
257 Span *v30; // esi@118 | |
258 unsigned int v31; // ST04_4@124 | |
259 int v33; // [sp+18h] [bp-44h]@80 | |
260 signed int v34; // [sp+1Ch] [bp-40h]@3 | |
261 signed int v35; // [sp+20h] [bp-3Ch]@79 | |
262 Span **v36; // [sp+24h] [bp-38h]@4 | |
263 unsigned int v37; // [sp+28h] [bp-34h]@1 | |
264 unsigned __int16 *a1; // [sp+2Ch] [bp-30h]@1 | |
265 int a1a; // [sp+2Ch] [bp-30h]@26 | |
266 unsigned int a1b; // [sp+2Ch] [bp-30h]@116 | |
267 char v41; // [sp+30h] [bp-2Ch]@57 | |
268 | |
269 v0 = pRenderer->pTargetSurface; | |
270 v1 = pOutdoorCamera->numStru148s; | |
271 a1 = pRenderer->pTargetSurface; | |
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272 v2 = array_77EC08.data(); |
0 | 273 v37 = pOutdoorCamera->numStru148s; |
274 if ( !(pParty->uFlags & 2) ) | |
275 { | |
276 v1 = uNumElementsIn80AA28; | |
277 v2 = ptr_80AA28[0]; | |
278 v37 = uNumElementsIn80AA28; | |
279 } | |
280 v34 = 0; | |
281 if ( (signed int)v1 > 0 ) | |
282 { | |
283 v36 = &v2->prolly_head; | |
284 do | |
285 { | |
286 if ( pParty->uFlags & 2 ) | |
287 v3 = *v36; | |
288 else | |
289 v3 = ptr_80AA28[v34]->prolly_head; | |
290 if ( v3 ) | |
291 { | |
292 v4 = v3->pParent; | |
293 if ( v4 ) | |
294 { | |
295 v5 = v4->pTexture; | |
296 if ( v5 ) | |
297 { | |
693 | 298 if ( v3->field_8 >= (signed int)pViewport->uViewportTL_X || v3->field_C != pViewport->uViewportTL_X ) |
0 | 299 { |
300 LOBYTE(v4->field_32) |= 2u; | |
301 v14 = *(int *)&v4->flags; | |
302 if ( v14 & 0x10 && v4->field_59 != 5 ) | |
303 { | |
638 | 304 dword_80AA20 = (v4->terrain_grid_z - 64) << 25; |
0 | 305 dword_80AA1C = dword_80AA20 + 0x1FF0000; |
638 | 306 dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000; |
0 | 307 dword_80AA18 = dword_80AA14 - 0x1FF0000; |
308 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo( | |
638 | 309 v4->terrain_grid_z, |
310 v4->terrain_grid_x - 1) >> 9) & 1; | |
0 | 311 if ( *(int *)&v4->flags & 2 || (v15 = *(int *)&v4->flags, BYTE1(v15) & 1) ) |
312 { | |
313 if ( *(int *)&v4->flags & 2 ) | |
314 { | |
315 while ( 1 ) | |
316 { | |
317 if ( pOutdoorCamera->outdoor_no_wavy_water ) | |
318 sr_sub_48408A_prolly_odm_water_no_waves(v3); | |
319 else | |
320 sr_sub_485407_prolly_odm_water_wavy(v3); | |
321 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
322 if ( v4->prolly_tail == v3 ) | |
323 break; | |
324 v3 = v3->pNext; | |
325 } | |
326 } | |
327 else | |
328 { | |
329 while ( 1 ) | |
330 { | |
331 v16 = v4->pTexture; | |
973 | 332 v4->pTexture = pBitmaps_LOD->LoadTexturePtr("wtrtyl"); |
0 | 333 if ( pOutdoorCamera->outdoor_no_wavy_water ) |
334 sr_sub_48408A_prolly_odm_water_no_waves(v3); | |
335 else | |
336 sr_sub_485407_prolly_odm_water_wavy(v3); | |
638 | 337 v18 = v4->terrain_grid_z - 64; |
0 | 338 v4->pTexture = v16; |
339 dword_80AA20 = v18 << 25; | |
340 dword_80AA1C = (v18 << 25) + 0x1FF0000; | |
638 | 341 dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000; |
0 | 342 dword_80AA18 = dword_80AA14 - 0x1FF0000; |
343 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo( | |
638 | 344 v4->terrain_grid_z, |
345 v4->terrain_grid_x - 1) >> 9) & 1; | |
0 | 346 sr_sub_484442(v3); |
347 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
348 if ( v4->prolly_tail == v3 ) | |
349 break; | |
350 v3 = v3->pNext; | |
351 } | |
352 } | |
353 } | |
354 else | |
355 { | |
356 while ( sr_sub_48408A_prolly_odm_water_no_waves(v3) ) | |
357 { | |
358 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
359 if ( v4->prolly_tail == v3 ) | |
360 break; | |
361 v3 = v3->pNext; | |
362 } | |
363 } | |
364 } | |
365 else | |
366 { | |
367 v19 = v4->field_59; | |
368 if ( v19 != 5 ) | |
369 { | |
370 if ( v14 & 2 ) | |
371 { | |
372 while ( 1 ) | |
373 { | |
374 v28 = pBitmaps_LOD->LoadTexture("wtrtyla"); | |
375 v4->pTexture = (Texture *)(v28 != -1 ? &pBitmaps_LOD->pTextures[v28] : 0); | |
376 if ( !sr_sub_4847EB(v3) ) | |
377 break; | |
378 v4->pTexture = v5; | |
379 if ( !sr_sub_484442(v3) ) | |
380 break; | |
381 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
382 if ( v4->prolly_tail == v3 ) | |
383 break; | |
384 v3 = v3->pNext; | |
385 v5 = v4->pTexture; | |
386 } | |
387 } | |
388 else | |
389 { | |
390 if ( v19 == 1 ) | |
391 { | |
638 | 392 dword_80AA20 = (v4->terrain_grid_z - 64) << 25; |
0 | 393 dword_80AA1C = dword_80AA20 + 33488896; |
638 | 394 dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000; |
0 | 395 dword_80AA18 = dword_80AA14 - 33488896; |
396 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo( | |
638 | 397 v4->terrain_grid_z, |
398 v4->terrain_grid_x - 1) >> 9) & 1; | |
0 | 399 while ( 1 ) |
400 { | |
401 if ( !sr_sub_4847EB(v3) ) | |
402 sr_sub_48585C_mb_DrawSpan(v3, &pRenderer->pTargetSurface[v3->field_8 + 640 * v3->field_A], 0); | |
403 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
404 if ( v4->prolly_tail == v3 ) | |
405 break; | |
406 v3 = v3->pNext; | |
407 } | |
408 } | |
409 } | |
410 goto LABEL_14; | |
411 } | |
412 v4->ptr_38 = (stru149 *)&v41; | |
413 v4->_479295(); | |
414 v20 = GetTickCount(); | |
415 v21 = *(int *)&v4->flags; | |
416 v22 = v20 >> 3; | |
417 if ( BYTE1(v21) & 4 ) | |
418 { | |
419 v4->sTextureDeltaV -= v22 & v4->pTexture->uHeightMinus1; | |
420 } | |
421 else | |
422 { | |
423 if ( BYTE1(v21) & 8 ) | |
424 v4->sTextureDeltaV += v22 & v4->pTexture->uHeightMinus1; | |
425 } | |
426 if ( BYTE1(v21) & 0x10 ) | |
427 { | |
428 v4->sTextureDeltaU -= v22 & v4->pTexture->uWidthMinus1; | |
429 } | |
430 else | |
431 { | |
432 if ( BYTE1(v21) & 0x20 ) | |
433 v4->sTextureDeltaU += v22 & v4->pTexture->uWidthMinus1; | |
434 } | |
435 v23 = v4->ptr_38; | |
436 v4->field_52 = 32; | |
437 v4->field_5A = 5; | |
438 if ( (double)abs(v23->field_C) > 52428.8 ) | |
439 { | |
440 v4->field_52 = 8; | |
441 v4->field_5A = 3; | |
442 } | |
443 v24 = *(int *)&v4->flags; | |
444 if ( !(v24 & 0x10000) ) | |
445 { | |
446 if ( !(v24 & 2) ) | |
447 { | |
448 v25 = v4->pODMFace; | |
449 if ( v25->uPolygonType == 1 ) | |
450 { | |
451 v26 = v25->pTextureUIDs[0]; | |
452 dword_80AA1C = v26; | |
453 dword_80AA20 = v26; | |
454 v27 = v25->pTextureVIDs[0]; | |
455 dword_80AA14 = v27; | |
456 dword_80AA18 = v27; | |
457 v35 = 1; | |
458 if ( v25->uNumVertices > 1u ) | |
459 { | |
460 v33 = (int)&v25->pTextureVIDs[1]; | |
461 do | |
462 { | |
463 if ( dword_80AA20 > *(short *)(v33 - 40) ) | |
464 dword_80AA20 = *(short *)(v33 - 40); | |
465 if ( v26 < *(short *)(v33 - 40) ) | |
466 { | |
467 v26 = *(short *)(v33 - 40); | |
468 dword_80AA1C = *(short *)(v33 - 40); | |
469 } | |
470 if ( dword_80AA18 > *(short *)v33 ) | |
471 dword_80AA18 = *(short *)v33; | |
472 if ( v27 < *(short *)v33 ) | |
473 { | |
474 v27 = *(short *)v33; | |
475 dword_80AA14 = *(short *)v33; | |
476 } | |
477 ++v35; | |
478 v33 += 2; | |
479 } | |
480 while ( v35 < v25->uNumVertices ); | |
481 v0 = a1; | |
482 } | |
483 dword_80AA20 = (dword_80AA20 + v4->sTextureDeltaU) << 16; | |
484 dword_80AA1C = ((v26 + v4->sTextureDeltaU) << 16) - 65536; | |
485 dword_80AA18 = (dword_80AA18 + v4->sTextureDeltaV) << 16; | |
486 dword_80AA14 = ((v27 + v4->sTextureDeltaV) << 16) - 65536; | |
487 } | |
488 while ( 1 ) | |
489 { | |
490 if ( !sr_sub_482E07(v3, v0) ) | |
491 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0); | |
492 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
493 if ( v4->prolly_tail == v3 ) | |
494 break; | |
495 v3 = v3->pNext; | |
496 } | |
497 goto LABEL_14; | |
498 } | |
499 while ( 1 ) | |
500 { | |
501 LABEL_74: | |
502 if ( !sr_sub_4839BD(v3, v0) ) | |
503 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0); | |
504 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
505 if ( v4->prolly_tail == v3 ) | |
506 break; | |
507 v3 = v3->pNext; | |
508 } | |
509 goto LABEL_14; | |
510 } | |
511 if ( v24 & 2 ) | |
512 goto LABEL_74; | |
513 while ( 1 ) | |
514 { | |
515 if ( !sr_sub_482A94(v3) ) | |
516 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0); | |
517 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
518 if ( v4->prolly_tail == v3 ) | |
519 break; | |
520 v3 = v3->pNext; | |
521 } | |
522 } | |
523 } | |
524 else | |
525 { | |
526 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
527 } | |
528 } | |
529 } | |
530 } | |
531 LABEL_14: | |
532 ++v34; | |
533 LOWORD(v2) = v34; | |
534 v36 += 67; | |
535 } | |
536 while ( v34 < (signed int)v37 ); | |
537 } | |
538 if ( pParty->uFlags & 2 ) | |
539 { | |
540 v6 = pOutdoorCamera->numStru148s; | |
541 v7 = 0; | |
542 uNumElementsIn80AA28 = 0; | |
543 if ( pOutdoorCamera->numStru148s > 0 ) | |
544 { | |
545 v8 = (char *)&array_77EC08[0].flags; | |
546 do | |
547 { | |
548 v2 = *(stru148 **)v8; | |
549 if ( (unsigned int)v2 & 0x20000 ) | |
550 { | |
551 ++v7; | |
552 *(int *)v8 = (unsigned int)v2 & 0xFFFDFFFF; | |
553 LOWORD(v2) = (short)v8 - 48; | |
554 *(&uNumElementsIn80AA28 + v7) = (unsigned int)(v8 - 48); | |
555 } | |
556 v8 += 268; | |
557 --v6; | |
558 } | |
559 while ( v6 ); | |
560 uNumElementsIn80AA28 = v7; | |
561 } | |
562 } | |
563 v9 = pOutdoorCamera->uNumSpans; | |
564 unnamed_6BE060[0] = pOutdoorCamera->uNumSpans; | |
973 | 565 if (pOutdoorCamera->numStru148s >= 1999) |
566 return; | |
567 | |
568 array_77EC08[1999]._48607B(&stru_8019C8); | |
569 array_77EC08[1999].ptr_38->_48694B(); | |
570 | |
571 if (pOutdoor->uMainTile_BitmapID == -1) | |
572 { | |
573 array_77EC08[1999].pTexture = nullptr; | |
574 return; | |
575 } | |
576 else | |
577 array_77EC08[1999].pTexture = pBitmaps_LOD->GetTexture(pOutdoor->uMainTile_BitmapID); | |
638 | 578 array_77EC08[1999].dimming_level = 23 - (-20 * pOutdoor->vSunlight.z >> 16); |
579 if ( array_77EC08[1999].dimming_level > 20 ) | |
580 array_77EC08[1999].dimming_level = 20; | |
323 | 581 v10 = stru_5C6E00->Sin(pIndoorCamera->sRotationX); |
0 | 582 array_77EC08[1999].v_18.y = 0; |
583 array_77EC08[1999].v_18.x = v10; | |
323 | 584 array_77EC08[1999].v_18.z = stru_5C6E00->Cos(pIndoorCamera->sRotationX); |
0 | 585 array_77EC08[1999].field_24 = 2048 - (pIndoorCamera->pos.z << 16); |
586 a1a = (signed __int64)((double)(pIndoorCamera->pos.z * pOutdoorCamera->int_fov_rad) | |
587 / ((double)pOutdoorCamera->int_fov_rad + 8192.0) | |
588 + (double)pViewport->uScreenCenterY); | |
589 cos((double)pIndoorCamera->sRotationX * 0.0030664064); | |
590 sin((double)pIndoorCamera->sRotationX * 0.0030664064); | |
591 array_77EC08[1999]._48607B(&stru_8019C8); | |
592 array_77EC08[1999].ptr_38->_48694B(); | |
973 | 593 |
594 if (pOutdoor->uSky_TextureID == -1) | |
595 { | |
596 array_77EC08[1999].pTexture = nullptr; | |
597 return; | |
598 } | |
599 else | |
600 array_77EC08[1999].pTexture = pBitmaps_LOD->GetTexture(pOutdoor->uSky_TextureID); | |
638 | 601 array_77EC08[1999].dimming_level = 0; |
323 | 602 v11 = stru_5C6E00->Sin(pIndoorCamera->sRotationX + 16); |
0 | 603 array_77EC08[1999].v_18.y = 0; |
604 array_77EC08[1999].v_18.x = -v11; | |
323 | 605 array_77EC08[1999].v_18.z = -stru_5C6E00->Cos(pIndoorCamera->sRotationX + 16); |
0 | 606 LOWORD(v2) = 224 * LOWORD(pMiscTimer->uTotalGameTimeElapsed); |
607 array_77EC08[1999].field_24 = 0x2000000u; | |
608 array_77EC08[1999].sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed; | |
609 array_77EC08[1999].sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed; | |
767 | 610 if ( day_attrib & DAY_ATTRIB_FOG |
0 | 611 && (LOWORD(v2) = LOWORD(pParty->uCurrentHour), pParty->uCurrentHour >= 5) |
612 && pParty->uCurrentHour < 0x15 | |
613 || bUnderwater ) | |
614 { | |
615 v2 = (stru148 *)*(short *)PaletteManager::Get_Mist_or_Red_LUT(array_77EC08[1999].pTexture->palette_id2, 31, 1); | |
616 a1b = (unsigned int)v2; | |
617 if ( (signed int)v9 <= 0 ) | |
973 | 618 return; |
0 | 619 v29 = v9; |
620 while ( 1 ) | |
621 { | |
622 v30 = &pSpans[v29 - 1]; | |
623 v2 = (stru148 *)v30->field_E; | |
624 if ( v2 != (stru148 *)unnamed_6BE060[1] ) | |
625 { | |
693 | 626 LOWORD(v2) = LOWORD(pViewport->uViewportTL_X); |
627 if ( v30->field_8 >= (signed int)pViewport->uViewportTL_X ) | |
0 | 628 goto LABEL_124; |
693 | 629 if ( v30->field_C == pViewport->uViewportTL_X ) |
0 | 630 { |
631 v30->field_E = LOWORD(unnamed_6BE060[1]); | |
632 } | |
633 else | |
634 { | |
693 | 635 v30->field_8 = LOWORD(pViewport->uViewportTL_X); |
636 v30->field_C -= LOWORD(pViewport->uViewportTL_X); | |
0 | 637 if ( v30->field_C >= 0 ) |
638 { | |
639 LABEL_124: | |
640 v31 = v30->field_C; | |
641 v30->pParent = &array_77EC08[1999]; | |
642 fill_pixels_fast( | |
643 a1b, | |
644 &pRenderer->pTargetSurface[v30->field_8 + pRenderer->uTargetSurfacePitch * v30->field_A], | |
645 v31); | |
646 j_memset32(-65536, &pRenderer->pActiveZBuffer[v30->field_8 + 640 * v30->field_A], v30->field_C); | |
647 goto LABEL_125; | |
648 } | |
649 LOWORD(v2) = LOWORD(unnamed_6BE060[1]); | |
650 v30->field_E = LOWORD(unnamed_6BE060[1]); | |
651 } | |
652 } | |
653 LABEL_125: | |
654 --v29; | |
655 --v9; | |
656 if ( !v9 ) | |
973 | 657 return; |
0 | 658 } |
659 } | |
660 if ( (signed int)v9 > 0 ) | |
661 { | |
662 v12 = v9; | |
663 do | |
664 { | |
665 v13 = &pSpans[v12 - 1]; | |
666 v2 = (stru148 *)v13->field_E; | |
667 if ( v2 != (stru148 *)unnamed_6BE060[1] ) | |
668 { | |
693 | 669 LOWORD(v2) = LOWORD(pViewport->uViewportTL_X); |
670 if ( v13->field_8 >= (signed int)pViewport->uViewportTL_X ) | |
0 | 671 goto LABEL_109; |
693 | 672 if ( v13->field_C != pViewport->uViewportTL_X ) |
673 { | |
674 v13->field_8 = LOWORD(pViewport->uViewportTL_X); | |
675 v13->field_C -= LOWORD(pViewport->uViewportTL_X); | |
0 | 676 if ( v13->field_C >= 0 ) |
677 { | |
678 LABEL_109: | |
679 if ( pOutdoorCamera->bNoSky ) | |
680 { | |
681 const_1_0(); | |
682 } | |
683 else | |
684 { | |
685 v13->pParent = &array_77EC08[1999]; | |
686 if ( !Render::DrawSkySW(v13, &array_77EC08[1999], a1a) ) | |
687 j_memset32(-65536, &pRenderer->pActiveZBuffer[v13->field_8 + 640 * v13->field_A], v13->field_C); | |
688 } | |
689 } | |
690 LOWORD(v2) = LOWORD(unnamed_6BE060[1]); | |
691 v13->field_E = LOWORD(unnamed_6BE060[1]); | |
692 goto LABEL_114; | |
693 } | |
694 v13->field_E = LOWORD(unnamed_6BE060[1]); | |
695 } | |
696 LABEL_114: | |
697 --v12; | |
698 --v9; | |
699 } | |
700 while ( v9 ); | |
701 } | |
702 } | |
703 | |
704 //----- (00485044) -------------------------------------------------------- | |
705 int Render::DrawSkySW(Span *a1, stru148 *a2, int a3) | |
706 { | |
707 stru148 *v3; // esi@1 | |
708 Span *v4; // edi@1 | |
709 float v5; // ST2C_4@1 | |
710 signed int result; // eax@2 | |
711 int v7; // ST40_4@3 | |
712 stru149 *v8; // eax@3 | |
713 int v9; // ebx@3 | |
714 int v10; // ecx@3 | |
715 int v11; // edx@3 | |
716 int v12; // eax@3 | |
717 int v13; // ST28_4@5 | |
718 int v14; // eax@5 | |
719 signed __int64 v15; // qtt@11 | |
720 int v16; // ST28_4@11 | |
721 int v17; // eax@11 | |
722 signed int v18; // ecx@11 | |
723 int v19; // ST40_4@11 | |
724 int v20; // ST3C_4@11 | |
725 int v21; // ST30_4@11 | |
726 void *v22; // eax@11 | |
727 Texture *v23; // esi@11 | |
728 int v24; // ecx@11 | |
729 unsigned int v25; // esi@11 | |
730 int v26; // edi@11 | |
731 unsigned __int16 *v27; // eax@11 | |
732 int *v28; // ebx@12 | |
733 int v29; // edx@13 | |
734 unsigned __int16 v30; // cx@13 | |
735 int v31; // edx@14 | |
736 unsigned __int16 v32; // cx@14 | |
737 unsigned __int8 v33; // sf@15 | |
738 unsigned __int8 v34; // of@15 | |
739 double v35; // [sp+14h] [bp-38h]@1 | |
740 int v36; // [sp+18h] [bp-34h]@3 | |
741 signed int v37; // [sp+18h] [bp-34h]@11 | |
742 int v38; // [sp+1Ch] [bp-30h]@3 | |
743 signed int v39; // [sp+1Ch] [bp-30h]@11 | |
744 int v40; // [sp+20h] [bp-2Ch]@3 | |
745 void *v41; // [sp+20h] [bp-2Ch]@11 | |
746 int v42; // [sp+24h] [bp-28h]@3 | |
747 unsigned __int8 *v43; // [sp+24h] [bp-28h]@11 | |
748 int v44; // [sp+28h] [bp-24h]@11 | |
749 int v45; // [sp+2Ch] [bp-20h]@3 | |
750 signed int v46; // [sp+30h] [bp-1Ch]@3 | |
751 __int16 v47; // [sp+30h] [bp-1Ch]@11 | |
752 signed int v48; // [sp+34h] [bp-18h]@3 | |
753 int v49; // [sp+34h] [bp-18h]@11 | |
754 int v50; // [sp+38h] [bp-14h]@3 | |
755 unsigned __int16 *v51; // [sp+38h] [bp-14h]@11 | |
756 int v52; // [sp+3Ch] [bp-10h]@4 | |
757 int a1a; // [sp+40h] [bp-Ch]@3 | |
758 int v54; // [sp+44h] [bp-8h]@3 | |
759 int v55; // [sp+48h] [bp-4h]@3 | |
760 int v56; // [sp+54h] [bp+8h]@11 | |
761 int *v57; // [sp+54h] [bp+8h]@11 | |
762 | |
763 v3 = a2; | |
764 v4 = a1; | |
693 | 765 v5 = (double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) * 0.5 / tan(0.6457717418670654) + 0.5; |
0 | 766 v35 = v5 + 6.7553994e15; |
767 if ( LODWORD(v35) ) | |
768 { | |
769 v55 = 65536 / SLODWORD(v35); | |
770 v7 = 65536 / SLODWORD(v35) * (a3 - v4->field_A); | |
771 v8 = v3->ptr_38; | |
772 v42 = ((unsigned __int64)(v3->ptr_38->field_14 * (signed __int64)v7) >> 16) + v8->field_C; | |
773 v40 = ((unsigned __int64)(v8->field_20 * (signed __int64)v7) >> 16) + v3->ptr_38->field_18; | |
774 v38 = pOutdoorCamera->camera_rotation_y_int_sine; | |
775 HIDWORD(v35) = pOutdoorCamera->camera_rotation_y_int_cosine; | |
776 v45 = v4->field_C; | |
777 v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v7) >> 16) + v3->v_18.x; | |
778 v10 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8); | |
779 v48 = 0; | |
780 v50 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8); | |
781 v46 = -v3->field_24; | |
782 v11 = v4->field_A - 1; | |
783 v54 = v11; | |
784 v12 = 65536 / SLODWORD(v35) * (a3 - v11); | |
785 a1a = 65536 / SLODWORD(v35) * (a3 - v11); | |
786 while ( 1 ) | |
787 { | |
788 v52 = v9; | |
789 if ( v9 ) | |
790 { | |
791 v13 = abs(v46 >> 14); | |
792 v14 = abs(v9); | |
793 v11 = v54; | |
794 v10 = v50; | |
795 if ( v13 <= v14 ) | |
796 break; | |
797 v12 = a1a; | |
798 } | |
693 | 799 if ( v11 <= (signed int)pViewport->uViewportTL_Y ) |
0 | 800 break; |
801 v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v12) >> 16) + v3->v_18.x; | |
802 --v54; | |
803 a1a += v55; | |
804 v12 = a1a; | |
805 v11 = v54; | |
806 v48 = 1; | |
807 } | |
808 if ( v48 ) | |
809 v52 = ((unsigned __int64)(v3->v_18.z * (signed __int64)(v55 * (a3 + (signed int)v4->field_A - 2 * v11))) >> 16) | |
810 + v3->v_18.x; | |
811 LODWORD(v15) = v46 << 16; | |
812 HIDWORD(v15) = v46 >> 16; | |
813 v16 = v42 + ((unsigned __int64)(v3->ptr_38->field_10 * (signed __int64)v10) >> 16); | |
814 v17 = v40 + ((unsigned __int64)(v3->ptr_38->field_1C * (signed __int64)v10) >> 16); | |
815 v18 = v15 / v52; | |
710 | 816 v43 = v3->pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 817 v19 = v3->sTextureDeltaU + ((signed int)((unsigned __int64)(v16 * v15 / v52) >> 16) >> 3); |
818 v56 = v15 / v52; | |
819 v20 = v3->sTextureDeltaV + ((signed int)((unsigned __int64)(v17 * v15 / v52) >> 16) >> 3); | |
820 v21 = (unsigned __int64)(v55 * (signed __int64)v56) >> 16; | |
821 v39 = (signed int)((unsigned __int64)(v21 * (signed __int64)v38) >> 16) >> 3; | |
822 v37 = (signed int)((unsigned __int64)(v21 * (signed __int64)v36) >> 16) >> 3; | |
823 v22 = sr_sub_47C178(v18, v3, 0, 1); | |
824 v23 = v3->pTexture; | |
825 v41 = v22; | |
826 v47 = 16 - v23->uWidthLn2; | |
827 v44 = v23->uTextureWidth - 1; | |
828 v49 = (v23->uTextureHeight << 16) - 65536; | |
829 v24 = v4->field_8; | |
830 v51 = &pRenderer->pTargetSurface[v24 + pRenderer->uTargetSurfacePitch * v4->field_A]; | |
831 v57 = &pRenderer->pActiveZBuffer[v24 + 640 * v4->field_A]; | |
832 v25 = v19; | |
833 v26 = v20; | |
834 v27 = v51; | |
835 if ( !(v45 & 1) ) | |
836 goto LABEL_15; | |
837 --v45; | |
838 v27 = v51 - 1; | |
839 v28 = v57; | |
840 ++v57; | |
841 while ( 1 ) | |
842 { | |
843 *v28 = -65536; | |
844 v31 = v44 & (v25 >> 16); | |
845 v27 += 2; | |
846 v25 += v39; | |
847 v32 = *((short *)v41 + *(&v43[v31] + ((v49 & (unsigned int)v26) >> v47))); | |
848 v26 += v37; | |
849 *(v27 - 1) = v32; | |
850 LABEL_15: | |
851 v34 = __OFSUB__(v45, 2); | |
852 v33 = v45 - 2 < 0; | |
853 v45 -= 2; | |
854 if ( v33 ^ v34 ) | |
855 break; | |
856 v29 = v44 & (v25 >> 16); | |
857 v25 += v39; | |
858 v30 = *((short *)v41 + *(&v43[v29] + ((v49 & (unsigned int)v26) >> v47))); | |
859 v26 += v37; | |
860 v28 = v57; | |
861 *v27 = v30; | |
862 v57 += 2; | |
863 v28[1] = -65536; | |
864 } | |
865 result = 1; | |
866 } | |
867 else | |
868 { | |
869 result = 0; | |
870 } | |
871 return result; | |
872 } | |
873 | |
874 //----- (0047F5C6) -------------------------------------------------------- | |
875 float Render::DrawBezierTerrain() | |
876 { | |
877 //__debugbreak();Ritor1: it's temporarily | |
878 //return 0; | |
879 | |
86 | 880 unsigned int pDirectionIndicator1; // ebx@1 |
881 unsigned int pDirectionIndicator2; // edi@1 | |
0 | 882 unsigned int v2; // eax@1 |
883 int v3; // eax@3 | |
884 int v4; // edi@3 | |
885 int v5; // ebx@3 | |
886 int v6; // esi@3 | |
887 unsigned int v7; // eax@3 | |
888 int v8; // eax@4 | |
889 unsigned int v9; // eax@6 | |
890 int v10; // eax@7 | |
985 | 891 //int v11; // ebx@9 |
892 //int v12; // edi@9 | |
0 | 893 int v13; // eax@21 |
894 int v14; // eax@31 | |
895 int v15; // edi@33 | |
67 | 896 int v16; // eax@34 |
0 | 897 int v17; // edx@34 |
898 int v18; // ebx@34 | |
899 int v19; // eax@36 | |
900 int v20; // eax@39 | |
901 int v21; // ecx@43 | |
985 | 902 //char v22; // zf@44 |
0 | 903 int v23; // ecx@47 |
990 | 904 //int v24; // edi@52 |
67 | 905 int v25; // eax@54 |
0 | 906 int v26; // ecx@54 |
907 int v27; // eax@56 | |
908 int v28; // edx@60 | |
909 int v29; // ecx@61 | |
910 int v30; // ecx@64 | |
911 int v31; // ecx@68 | |
912 int v32; // eax@70 | |
1175 | 913 //int v33; // ecx@71 |
0 | 914 int v34; // eax@73 |
915 int v35; // ecx@77 | |
916 int v36; // ecx@81 | |
917 int v37; // ecx@86 | |
67 | 918 int v38; // eax@88 |
919 int v39; // ecx@88 | |
0 | 920 int v40; // eax@90 |
921 int v41; // edx@94 | |
1175 | 922 //int v42; // ecx@95 |
0 | 923 int v43; // ecx@98 |
924 int v44; // ecx@102 | |
925 int v45; // eax@104 | |
926 int v46; // eax@107 | |
927 int v47; // ecx@111 | |
928 int v48; // ecx@115 | |
929 int v49; // edi@120 | |
67 | 930 int v50; // eax@122 |
0 | 931 int v51; // ecx@122 |
932 int v52; // eax@124 | |
933 int v53; // edx@128 | |
934 int v54; // ecx@129 | |
935 int v55; // ecx@132 | |
936 int v56; // eax@139 | |
937 int v57; // ecx@140 | |
938 int v58; // eax@142 | |
939 int v59; // ecx@146 | |
1175 | 940 //int v60; // ecx@147 |
0 | 941 int v61; // ecx@150 |
942 int v62; // ecx@155 | |
67 | 943 int v63; // eax@157 |
944 int v64; // ecx@157 | |
0 | 945 int v65; // eax@159 |
946 int v66; // edx@163 | |
947 int v67; // ecx@164 | |
948 int v68; // ecx@167 | |
990 | 949 //int v69; // eax@173 |
0 | 950 int v70; // edi@178 |
985 | 951 //int v71; // eax@178 |
952 //int v72; // ecx@178 | |
953 //int x; // ebx@180 | |
954 //int v74; // eax@182 | |
1175 | 955 //int v75; // eax@184 |
67 | 956 IndoorCameraD3D *pIndoorCameraD3D_3; // ecx@184 |
86 | 957 int uStartZ; // ecx@184 |
0 | 958 int v79; // ebx@185 |
959 int v127; // esi@185 | |
960 int v86; // edi@196 | |
985 | 961 //int v87; // eax@196 |
962 //int v88; // ecx@196 | |
963 //int v89; // eax@198 | |
964 //int v90; // ecx@200 | |
0 | 965 int v92; // ebx@203 |
985 | 966 //int v93; // ST08_4@204 |
0 | 967 int v97; // ST08_4@204 |
968 float result; // eax@212 | |
985 | 969 //struct |
970 //{ | |
971 int v106; // [sp+Ch] [bp-68h]@191 | |
972 int v103; // [sp+10h] [bp-64h]@190 | |
973 int v104; // [sp+12h] [bp-62h]@190 | |
974 //} v102; | |
77 | 975 int v105; // [sp+1Ch] [bp-58h]@1 |
985 | 976 int v107; // [sp+20h] [bp-54h]@3 |
86 | 977 int uEndZ; // [sp+24h] [bp-50h]@3 |
0 | 978 int v108; // [sp+28h] [bp-4Ch]@9 |
979 int v109; // [sp+2Ch] [bp-48h]@9 | |
980 int v110; // [sp+30h] [bp-44h]@9 | |
981 int v111; // [sp+34h] [bp-40h]@3 | |
982 int v112; // [sp+38h] [bp-3Ch]@6 | |
67 | 983 IndoorCameraD3D *pIndoorCameraD3D_4; // [sp+3Ch] [bp-38h]@9 |
0 | 984 int v114; // [sp+40h] [bp-34h]@9 |
985 int v115; // [sp+44h] [bp-30h]@9 | |
986 int v116; // [sp+48h] [bp-2Ch]@9 | |
985 | 987 //int v117; // [sp+4Ch] [bp-28h]@9 |
0 | 988 int v118; // [sp+50h] [bp-24h]@9 |
989 int v119; // [sp+54h] [bp-20h]@1 | |
990 int v120; // [sp+58h] [bp-1Ch]@1 | |
991 int i; // [sp+5Ch] [bp-18h]@1 | |
992 int v122; // [sp+60h] [bp-14h]@1 | |
993 int v123; // [sp+64h] [bp-10h]@1 | |
67 | 994 int v124; // [sp+68h] [bp-Ch]@1 |
0 | 995 int v125; // [sp+6Ch] [bp-8h]@9 |
67 | 996 int v126; // [sp+70h] [bp-4h]@9 |
997 | |
96 | 998 v105 = pIndoorCamera->sRotationY / ((signed int)stru_5C6E00->uIntegerHalfPi / 2);//2 |
86 | 999 pDirectionIndicator1 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerDoublePi - pIndoorCamera->sRotationY);//1536 |
1000 pDirectionIndicator2 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1);//512 | |
1175 | 1001 v124 = ((pIndoorCamera->uMapGridCellX << 16) + 3 * stru_5C6E00->Cos(stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1))) >> 16;//88 |
1002 v123 = ((pIndoorCamera->uMapGridCellZ << 16) + 3 * stru_5C6E00->Sin(pDirectionIndicator2)) >> 16;// 66 | |
67 | 1003 v120 = pOutdoorCamera->outdoor_grid_band_3 + v124;//+- range X |
0 | 1004 v119 = pOutdoorCamera->outdoor_grid_band_3 + v123; |
1175 | 1005 v2 = pOutdoorCamera->uCameraFovInDegrees + 15;//90 |
67 | 1006 i = v124 - pOutdoorCamera->outdoor_grid_band_3; |
0 | 1007 v122 = v123 - pOutdoorCamera->outdoor_grid_band_3; |
67 | 1008 |
1009 if ( v2 > 90 ) | |
0 | 1010 v2 = 90; |
67 | 1011 v3 = (v2 << 11) / 720; |
86 | 1012 v4 = stru_5C6E00->uDoublePiMask & (pDirectionIndicator1 - v3); |
1013 v5 = stru_5C6E00->uDoublePiMask & (v3 + pDirectionIndicator1); | |
1175 | 1014 |
323 | 1015 v106 = stru_5C6E00->Cos(v4); |
1016 uEndZ = stru_5C6E00->Sin(v4); | |
1175 | 1017 |
323 | 1018 v111 = stru_5C6E00->Cos(v5); |
1019 v6 = stru_5C6E00->Sin(v5); | |
1175 | 1020 |
0 | 1021 v7 = v4 & stru_5C6E00->uPiMask; |
67 | 1022 if ( (v4 & stru_5C6E00->uPiMask) >= stru_5C6E00->uIntegerHalfPi ) |
0 | 1023 v8 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v7]; |
1024 else | |
1025 v8 = stru_5C6E00->pTanTable[v7]; | |
1026 v112 = abs(v8); | |
1175 | 1027 |
0 | 1028 v9 = v5 & stru_5C6E00->uPiMask; |
67 | 1029 if ( (v5 & stru_5C6E00->uPiMask) >= stru_5C6E00->uIntegerHalfPi ) |
0 | 1030 v10 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v9]; |
1031 else | |
1032 v10 = stru_5C6E00->pTanTable[v9]; | |
1033 v108 = abs(v10); | |
1175 | 1034 |
985 | 1035 //v11 = v124; |
1036 //v12 = v123; | |
0 | 1037 v114 = 0; |
1038 v115 = 0; | |
67 | 1039 pIndoorCameraD3D_4 = 0; |
0 | 1040 v125 = 0; |
1041 v126 = v124; | |
1042 v118 = v123; | |
1175 | 1043 |
1044 v110 = (v106 >= 0 ? 1: -1);//2 * (v106 >= 0) - 1; | |
86 | 1045 v109 = (uEndZ >= 0 ? 1: -1);//2 * (v107 >= 0) - 1; |
1046 uEndZ = (v111 >= 0 ? 1: -1);//2 * (v111 >= 0) - 1; | |
1175 | 1047 v106 = (v6 >= 0 ? 1: -1);//2 * (v6 >= 0) - 1; |
1048 | |
985 | 1049 uint _i = 1; |
1050 uint j = 1; | |
1175 | 1051 |
1052 terrain_76DDC8[0] = -1; | |
1053 terrain_76DFC8[0] = -1; | |
1054 terrain_76E1C8[0] = -1; | |
1055 terrain_76E3C8[0] = -1; | |
1056 | |
1057 for( uint _i = 1; _i < 128; _i++) | |
67 | 1058 { |
1059 if ( v112 >= 0x10000 ) | |
1060 { | |
1061 int v1, v2; | |
1062 /*v111 = 4294967296i64 / v112; | |
0 | 1063 v114 += v111; |
1064 if ( v114 >= 65536 ) | |
1065 { | |
1066 v11 += v110; | |
1067 v114 = (unsigned __int16)v114; | |
1068 } | |
67 | 1069 v12 += v109;*/ |
0 | 1070 } |
1071 else | |
1072 { | |
985 | 1073 v124 += v110; |
0 | 1074 v115 += v112; |
67 | 1075 if ( v112 + v115 >= 65536 ) |
0 | 1076 { |
985 | 1077 v123 += v109; |
0 | 1078 v115 = (unsigned __int16)v115; |
1079 } | |
1080 } | |
985 | 1081 if ( v124 < _i || v124 > v120 || v123 < v122 || v123 > v119 ) |
0 | 1082 break; |
67 | 1083 //v13 = v116++; |
985 | 1084 terrain_76E3C8[_i] = v124; |
1085 terrain_76E1C8[_i] = v123; | |
1086 } | |
1087 | |
1088 for( j = 1; j < 128; j++ ) | |
0 | 1089 { |
1090 if ( v108 >= 65536 ) | |
1091 { | |
1092 v111 = 4294967296i64 / v108; | |
67 | 1093 v114 += v111;// |
1094 if ( v111 + v114 >= 65536 ) | |
1095 { | |
86 | 1096 v126 += uEndZ; |
67 | 1097 v114 = (unsigned __int16)v114;// |
0 | 1098 } |
1099 v118 += v106; | |
1100 } | |
1101 else | |
1102 { | |
1103 v125 += v108; | |
86 | 1104 v126 += uEndZ; |
0 | 1105 if ( v125 >= 65536 ) |
1106 { | |
1107 v118 += v106; | |
1108 v125 = (unsigned __int16)v125; | |
1109 } | |
1110 } | |
67 | 1111 //if ( v117 >= 128 ) |
1112 //break; | |
985 | 1113 if ( v126 < _i ) |
0 | 1114 break; |
67 | 1115 if ( v126 > v120 ) |
0 | 1116 break; |
1117 v14 = v118; | |
1118 if ( v118 < v122 ) | |
1119 break; | |
1120 if ( v118 > v119 ) | |
1121 break; | |
985 | 1122 terrain_76DFC8[j] = v126; |
1123 terrain_76DDC8[j] = v14; | |
67 | 1124 } |
1125 v16 = 0; | |
1126 v126 = 0; | |
985 | 1127 v17 = j - 1; |
1128 v18 = _i - 1; | |
1175 | 1129 |
77 | 1130 switch ( v105 ) |
0 | 1131 { |
1132 case 0: | |
1133 case 7: | |
67 | 1134 { |
985 | 1135 //v116 = terrain_76DFC8[v17]; |
1136 if ( v120 > terrain_76DFC8[v17] ) | |
0 | 1137 { |
1138 v125 = v120; | |
1205
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changeset
|
1139 memset32(terrain_76D9C8.data(), v119 + 1, 4 * (v120 - terrain_76DFC8[v17] + 1)); |
0 | 1140 v19 = v120; |
1141 do | |
67 | 1142 terrain_76DBC8[v126++] = v19--; |
985 | 1143 while ( v19 >= terrain_76DFC8[v17] ); |
0 | 1144 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] ) |
1145 { | |
1146 do | |
67 | 1147 v20 = terrain_76DDC8[v17-- -1]; |
1148 while ( v20 == terrain_76DDC8[v17 -1] ); | |
0 | 1149 } |
1150 v16 = v126; | |
1151 --v17; | |
1152 } | |
1153 if ( v17 < 0 ) | |
1154 v17 = 0; | |
1155 v21 = terrain_76DFC8[v17]; | |
1156 while ( 1 ) | |
1157 { | |
990 | 1158 v125 = terrain_76DFC8[v17]; |
67 | 1159 if ( v21 < v124 ) |
0 | 1160 break; |
67 | 1161 terrain_76DBC8[v16] = v21; |
985 | 1162 //v22 = terrain_76DDC8[v17] == 65535; |
67 | 1163 terrain_76D9C8[v16] = terrain_76DDC8[v17] + 1; |
985 | 1164 if ( terrain_76DDC8[v17] == 65535 ) |
0 | 1165 { |
67 | 1166 terrain_76D9C8[v16] = v123 + 1; |
0 | 1167 break; |
1168 } | |
1169 if ( !v17 ) | |
1170 break; | |
67 | 1171 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 - 1] ) |
0 | 1172 { |
1173 do | |
67 | 1174 v23 = terrain_76DDC8[v17-- -1]; |
1175 while ( v23 == terrain_76DDC8[v17 -1] ); | |
0 | 1176 } |
1177 --v17; | |
1178 v21 = v125 - 1; | |
67 | 1179 ++v16; |
1180 } | |
1181 v16 = 0; | |
990 | 1182 //v24 = terrain_76E3C8[v18]; |
67 | 1183 v126 = 0; |
990 | 1184 if ( v120 > terrain_76E3C8[v18] ) |
0 | 1185 { |
1186 v125 = v120; | |
1205
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diff
changeset
|
1187 memset32(terrain_76D5C8.data(), v122, 4 * (v120 - terrain_76E3C8[v18] + 1)); |
0 | 1188 do |
1189 { | |
1190 v25 = v126; | |
1191 v26 = v125--; | |
67 | 1192 ++v126; |
1193 terrain_76D7C8[v25] = v26; | |
0 | 1194 } |
1195 while ( v125 >= terrain_76E3C8[v18] ); | |
67 | 1196 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] ) |
0 | 1197 { |
1198 do | |
67 | 1199 v27 = terrain_76E1C8[v18-- -1]; |
1200 while ( v27 == terrain_76E1C8[v18 -1] ); | |
0 | 1201 } |
1202 v16 = v126; | |
1203 --v18; | |
1204 } | |
1205 if ( v18 < 0 ) | |
1206 v18 = 0; | |
1207 v28 = terrain_76E3C8[v18]; | |
67 | 1208 while ( v28 >= v124 ) |
0 | 1209 { |
1210 v29 = terrain_76E1C8[v18]; | |
67 | 1211 terrain_76D7C8[v16] = v28; |
1212 terrain_76D5C8[v16] = v29; | |
0 | 1213 if ( v29 == 65535 ) |
1214 { | |
1215 v31 = v123; | |
67 | 1216 terrain_76D5C8[v16] = v31; |
1217 break; | |
0 | 1218 } |
1219 if ( !v18 ) | |
1220 break; | |
67 | 1221 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] ) |
0 | 1222 { |
1223 do | |
67 | 1224 v30 = terrain_76E1C8[v18-- -1]; |
1225 while ( v30 == terrain_76E1C8[v18 -1] ); | |
0 | 1226 } |
1227 --v18; | |
1228 --v28; | |
67 | 1229 ++v16; |
0 | 1230 } |
1231 break; | |
67 | 1232 } |
0 | 1233 case 1: |
1234 case 2: | |
67 | 1235 { |
985 | 1236 //v116 = terrain_76DDC8[v17]; |
1237 if ( v122 < terrain_76DDC8[v17] ) | |
0 | 1238 { |
1239 v106 = v122; | |
1205
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diff
changeset
|
1240 memset32(terrain_76DBC8.data(), v120 + 1, 4 * (terrain_76DDC8[v17] - v122 + 1)); |
1175 | 1241 for ( v32 = v122; v32 <= terrain_76DDC8[v17]; v32++) |
1242 terrain_76D9C8[v126++] = v32; | |
67 | 1243 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] ) |
0 | 1244 { |
1245 do | |
67 | 1246 v34 = terrain_76DBC8[v17-- -1]; |
1247 while ( v34 == terrain_76DBC8[v17 -1] ); | |
0 | 1248 } |
1249 v16 = v126; | |
1250 --v17; | |
1251 } | |
1252 if ( v17 < 0 ) | |
1253 v17 = 0; | |
1254 v35 = terrain_76DDC8[v17]; | |
1255 v125 = terrain_76DDC8[v17]; | |
1256 while ( v35 <= v123 ) | |
1257 { | |
985 | 1258 //v22 = terrain_76DFC8[v17] == 65535; |
67 | 1259 terrain_76DBC8[v16] = terrain_76DFC8[v17] + 1; |
1260 terrain_76D9C8[v16] = v125; | |
985 | 1261 if ( terrain_76DFC8[v17] == 65535 ) |
0 | 1262 { |
67 | 1263 terrain_76DBC8[v16] = v124 + 1; |
0 | 1264 break; |
1265 } | |
1266 if ( !v17 ) | |
1267 break; | |
67 | 1268 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] ) |
0 | 1269 { |
1270 do | |
67 | 1271 v36 = terrain_76DBC8[v17-- -1]; |
1272 while ( v36 == terrain_76DBC8[v17 -1] ); | |
0 | 1273 } |
1274 --v17; | |
1275 ++v125; | |
1276 v35 = v125; | |
67 | 1277 ++v16; |
1278 } | |
1279 v16 = 0; | |
1280 v126 = 0; | |
0 | 1281 v37 = terrain_76E1C8[v18]; |
1282 if ( v122 < v37 ) | |
1283 { | |
67 | 1284 v114 = v122; |
1205
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1202
diff
changeset
|
1285 memset32(terrain_76D7C8.data(), i, 4 * (v37 - v122 + 1)); |
0 | 1286 do |
1287 { | |
1288 v38 = v126; | |
67 | 1289 v39 = v114; |
1290 ++v126; | |
1291 ++v114; | |
1292 terrain_76D5C8[v38] = v39; | |
1293 } | |
1294 while ( v114 <= terrain_76E1C8[v18] ); | |
1295 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] ) | |
0 | 1296 { |
1297 do | |
67 | 1298 v40 = terrain_76DFC8[v18-- -1]; |
1299 while ( v40 == terrain_76DFC8[v18 -1] ); | |
0 | 1300 } |
1301 v16 = v126; | |
1302 --v18; | |
1303 } | |
1304 if ( v18 < 0 ) | |
1305 v18 = 0; | |
1306 v41 = terrain_76E1C8[v18]; | |
1307 while ( v41 <= v123 ) | |
1308 { | |
67 | 1309 terrain_76D5C8[v16] = v41; |
1175 | 1310 terrain_76D7C8[v16] = terrain_76E3C8[v18]; |
1311 if ( terrain_76E3C8[v18] == 65535 ) | |
0 | 1312 { |
67 | 1313 terrain_76D7C8[v16] = v124; |
1314 break; | |
0 | 1315 } |
1316 if ( !v18 ) | |
1317 break; | |
67 | 1318 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] ) |
0 | 1319 { |
1320 do | |
67 | 1321 v43 = terrain_76DFC8[v18-- -1]; |
1322 while ( v43 == terrain_76DFC8[v18 -1] ); | |
0 | 1323 } |
1324 --v18; | |
1325 ++v41; | |
67 | 1326 ++v16; |
0 | 1327 } |
1328 break; | |
67 | 1329 } |
0 | 1330 case 5: |
1331 case 6: | |
67 | 1332 { |
985 | 1333 //v116 = terrain_76DDC8[v17]; |
1334 if ( v119 > terrain_76DDC8[v17] ) | |
0 | 1335 { |
1336 v106 = v119; | |
1205
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diff
changeset
|
1337 memset32(terrain_76DBC8.data(), i, 4 * (v119 - terrain_76DDC8[v17] + 1)); |
1175 | 1338 for ( v45 = v119; v45 >= terrain_76DDC8[v17]; v45--) |
1339 terrain_76D9C8[v126++] = v45; | |
67 | 1340 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] ) |
0 | 1341 { |
1342 do | |
67 | 1343 v46 = terrain_76DBC8[v17-- -1]; |
1344 while ( v46 == terrain_76DBC8[v17 -1] ); | |
0 | 1345 } |
1346 v16 = v126; | |
1347 --v17; | |
1348 } | |
1349 if ( v17 < 0 ) | |
1350 v17 = 0; | |
1351 v47 = terrain_76DDC8[v17]; | |
1352 v125 = terrain_76DDC8[v17]; | |
1353 while ( v47 >= v123 ) | |
1354 { | |
985 | 1355 //v22 = terrain_76DFC8[v17] == 65535; |
67 | 1356 terrain_76DBC8[v16] = terrain_76DFC8[v17]; |
1357 terrain_76D9C8[v16] = v125; | |
985 | 1358 if ( terrain_76DFC8[v17] == 65535 ) |
0 | 1359 { |
67 | 1360 terrain_76DBC8[v16] = v124; |
0 | 1361 break; |
1362 } | |
1363 if ( !v17 ) | |
1364 break; | |
67 | 1365 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] ) |
0 | 1366 { |
1367 do | |
67 | 1368 v48 = terrain_76DBC8[v17-- -1]; |
1369 while ( v48 == terrain_76DBC8[v17 -1] ); | |
0 | 1370 } |
1371 --v17; | |
1372 --v125; | |
1373 v47 = v125; | |
67 | 1374 ++v16; |
1375 } | |
1376 v16 = 0; | |
0 | 1377 v49 = terrain_76E1C8[v18]; |
67 | 1378 v126 = 0; |
0 | 1379 if ( v119 > v49 ) |
1380 { | |
1381 v125 = v119; | |
1205
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1202
diff
changeset
|
1382 memset32(terrain_76D7C8.data(), v120 + 1, 4 * (v119 - v49 + 1)); |
0 | 1383 do |
1384 { | |
1385 v50 = v126; | |
1386 v51 = v125--; | |
67 | 1387 ++v126; |
1388 terrain_76D5C8[v50] = v51; | |
0 | 1389 } |
1390 while ( v125 >= terrain_76E1C8[v18] ); | |
67 | 1391 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] ) |
0 | 1392 { |
1393 do | |
67 | 1394 v52 = terrain_76DFC8[v18-- -1]; |
1395 while ( v52 == terrain_76DFC8[v18 -1] ); | |
0 | 1396 } |
1397 v16 = v126; | |
1398 --v18; | |
1399 } | |
1400 if ( v18 < 0 ) | |
1401 v18 = 0; | |
1402 v53 = terrain_76E1C8[v18]; | |
1403 while ( v53 >= v123 ) | |
1404 { | |
1405 v54 = terrain_76E3C8[v18]; | |
67 | 1406 terrain_76D5C8[v16] = v53; |
1407 terrain_76D7C8[v16] = v54 + 1; | |
0 | 1408 if ( v54 == 65535 ) |
1409 { | |
67 | 1410 terrain_76D7C8[v16] = v124 + 1; |
1411 break; | |
0 | 1412 } |
1413 if ( !v18 ) | |
67 | 1414 break; |
1415 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] ) | |
0 | 1416 { |
1417 do | |
67 | 1418 v55 = terrain_76DFC8[v18-- -1]; |
1419 while ( v55 == terrain_76DFC8[v18 -1] ); | |
0 | 1420 } |
1421 --v18; | |
1422 --v53; | |
67 | 1423 ++v16; |
0 | 1424 } |
1425 break; | |
67 | 1426 } |
0 | 1427 case 3: |
1428 case 4: | |
67 | 1429 { |
985 | 1430 //v116 = terrain_76DFC8[v17]; |
1431 if ( i < terrain_76DFC8[v17] ) | |
0 | 1432 { |
1433 v106 = i; | |
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1434 memset32(terrain_76D9C8.data(), v122, 4 * (terrain_76DFC8[v17] - i + 1)); |
0 | 1435 v56 = i; |
1436 do | |
1437 { | |
67 | 1438 v57 = v126++; |
0 | 1439 terrain_76DBC8[v57] = v56++; |
1440 } | |
985 | 1441 while ( v56 <= terrain_76DFC8[v17] ); |
67 | 1442 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 -1] ) |
0 | 1443 { |
1444 do | |
67 | 1445 v58 = terrain_76DDC8[v17-- -1]; |
1446 while ( v58 == terrain_76DDC8[v17 -1] ); | |
0 | 1447 } |
1448 v16 = v126; | |
1449 --v17; | |
1450 } | |
1451 if ( v17 < 0 ) | |
1452 v17 = 0; | |
1453 v59 = terrain_76DFC8[v17]; | |
1454 while ( 1 ) | |
1455 { | |
1456 v125 = v59; | |
67 | 1457 if ( v59 > v124 ) |
0 | 1458 break; |
67 | 1459 terrain_76DBC8[v16] = v59; |
1175 | 1460 //v60 = terrain_76DDC8[v17]; |
1461 terrain_76D9C8[v16] = terrain_76DDC8[v17]; | |
1462 if ( terrain_76DDC8[v17] == 65535 ) | |
0 | 1463 { |
67 | 1464 terrain_76D9C8[v16] = v123; |
0 | 1465 break; |
1466 } | |
1467 if ( !v17 ) | |
1468 break; | |
67 | 1469 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 -1] ) |
0 | 1470 { |
1471 do | |
67 | 1472 v61 = terrain_76DDC8[v17-- -1]; |
1473 while ( v61 == terrain_76DDC8[v17 -1] ); | |
0 | 1474 } |
1475 --v17; | |
1476 v59 = v125 + 1; | |
67 | 1477 ++v16; |
1478 } | |
1479 v16 = 0; | |
1480 v126 = 0; | |
0 | 1481 v62 = terrain_76E3C8[v18]; |
1482 if ( i < v62 ) | |
1483 { | |
67 | 1484 v114 = i; |
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1485 memset32(terrain_76D5C8.data(), v119 + 1, 4 * (v62 - i + 1)); |
0 | 1486 do |
1487 { | |
1488 v63 = v126; | |
67 | 1489 v64 = v114; |
1490 ++v126; | |
1491 ++v114; | |
1492 terrain_76D7C8[v63] = v64; | |
1493 } | |
1494 while ( v114 <= terrain_76E3C8[v18] ); | |
1495 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] ) | |
0 | 1496 { |
1497 do | |
67 | 1498 v65 = terrain_76E1C8[v18-- -1]; |
1499 while ( v65 == terrain_76E1C8[v18 -1] ); | |
0 | 1500 } |
1501 v16 = v126; | |
1502 --v18; | |
1503 } | |
1504 if ( v18 < 0 ) | |
1505 v18 = 0; | |
1506 v66 = terrain_76E3C8[v18]; | |
67 | 1507 while ( v66 <= v124 ) |
0 | 1508 { |
1509 v67 = terrain_76E1C8[v18]; | |
67 | 1510 terrain_76D7C8[v16] = v66; |
1511 terrain_76D5C8[v16] = v67 + 1; | |
985 | 1512 if ( terrain_76E1C8[v18] == 65535 ) |
0 | 1513 { |
1514 v31 = v123 + 1; | |
67 | 1515 terrain_76D5C8[v16] = v31; |
1516 break; | |
0 | 1517 } |
1518 if ( !v18 ) | |
67 | 1519 break; |
1520 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] ) | |
0 | 1521 { |
1522 do | |
67 | 1523 v68 = terrain_76E1C8[v18-- -1]; |
1524 while ( v68 == terrain_76E1C8[v18 -1] ); | |
0 | 1525 } |
1526 --v18; | |
1527 ++v66; | |
67 | 1528 ++v16; |
0 | 1529 } |
1530 break; | |
67 | 1531 } |
0 | 1532 default: |
1533 break; | |
1534 } | |
990 | 1535 //v69 = v16 - 1; |
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1536 ptr_801A08 = pVerticesSR_806210; |
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1537 ptr_801A04 = pVerticesSR_801A10; |
990 | 1538 //v126 = v69; |
1539 | |
106 | 1540 if ( v105 && v105 != 7 && v105 != 3 && v105 != 4 )//áëîê |
0 | 1541 { |
990 | 1542 for ( i = v16 - 1; i >= 1; --i ) |
0 | 1543 { |
67 | 1544 //v70 = i; |
985 | 1545 //v71 = terrain_76D7C8[i];//88 |
1546 //v72 = terrain_76DBC8[i];//0 | |
1547 if ( terrain_76D7C8[i] < terrain_76DBC8[i] )//swap | |
1548 { | |
1549 terrain_76DBC8[i] = terrain_76D7C8[i]; | |
1550 terrain_76D7C8[i] = terrain_76DBC8[i]; | |
1551 } | |
1552 //x = terrain_76DBC8[i];//0 | |
0 | 1553 v111 = 0; |
985 | 1554 if ( terrain_76DBC8[i] <= 0 ) |
1555 terrain_76DBC8[i] = -terrain_76DBC8[i]; | |
1556 //v74 = terrain_76D7C8[i]; | |
1557 if ( terrain_76D7C8[i] <= 0 ) | |
1558 terrain_76D7C8[i] = -terrain_76D7C8[i]; | |
1175 | 1559 uEndZ = terrain_76D7C8[i] + 2; |
67 | 1560 //pIndoorCameraD3D_3 = pGame->pIndoorCameraD3D; |
1175 | 1561 //uEndZ = v75; |
67 | 1562 //pIndoorCameraD3D_4 = pIndoorCameraD3D_3; |
985 | 1563 uStartZ = terrain_76DBC8[i] - 2; |
1175 | 1564 if ( terrain_76DBC8[i] - 2 < uEndZ ) |
0 | 1565 { |
1566 v127 = 0; | |
67 | 1567 //v79 = (v73 - 66) << 9; |
1568 //v116 = v77; | |
1569 //pHeight = v79; | |
1175 | 1570 v111 = uEndZ - uStartZ; |
86 | 1571 for (int z = uStartZ; z < uEndZ; ++z) |
1572 { | |
985 | 1573 ptr_801A08[v127].vWorldPosition.x = (-64 + terrain_76DBC8[i]) * 512;//pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * 512; |
67 | 1574 ptr_801A08[v127].vWorldPosition.y = (64 - terrain_76D9C8[i]) * 512; |
86 | 1575 ptr_801A08[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( z, terrain_76D9C8[i]); |
1175 | 1576 |
985 | 1577 ptr_801A04[v127].vWorldPosition.x = (-64 + terrain_76DBC8[i]) * 512; |
67 | 1578 ptr_801A04[v127].vWorldPosition.y = (63 - terrain_76D9C8[i]) * 512; |
86 | 1579 ptr_801A04[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( z, terrain_76D9C8[i] + 1); |
1175 | 1580 |
0 | 1581 if ( !byte_4D864C || !(pGame->uFlags & 0x80) ) |
1582 { | |
67 | 1583 pIndoorCameraD3D_4->ViewTransform(&ptr_801A08[v127], 1); |
1584 pIndoorCameraD3D_4->ViewTransform(&ptr_801A04[v127], 1); | |
1175 | 1585 |
67 | 1586 pIndoorCameraD3D_4->Project(&ptr_801A08[v127], 1, 0); |
1587 pIndoorCameraD3D_4->Project(&ptr_801A04[v127], 1, 0); | |
0 | 1588 } |
67 | 1589 //v79 += 512; |
1590 v127 ++; | |
1591 //++v116; | |
1592 //pHeight = v79; | |
106 | 1593 } |
67 | 1594 //while ( v116 < v107 ); |
1595 } | |
985 | 1596 v103 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[i]); |
1597 v104 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[i]); | |
106 | 1598 if ( pRenderer->pRenderD3D )//Ritor1: do comment to test |
1175 | 1599 Render::DrawTerrainD3D(v111, 0, v103, v104); |
1600 //Render::RenderTerrainD3D(); | |
67 | 1601 else |
985 | 1602 Render::DrawTerrainSW(v111, 0, v103, v104); |
1603 } | |
1604 } | |
1605 else | |
0 | 1606 { |
990 | 1607 for ( i = v16 - 1; i >= 1; --i ) |
0 | 1608 { |
985 | 1609 //v86 = i; |
1610 //v87 = terrain_76D5C8[i]; | |
1611 //v88 = terrain_76D9C8[i]; | |
1612 if ( terrain_76D5C8[i] < terrain_76D9C8[i] ) | |
1613 { | |
1614 terrain_76D9C8[i] = terrain_76D5C8[i]; | |
1615 terrain_76D5C8[i] = terrain_76D9C8[i]; | |
1616 } | |
1617 //v89 = terrain_76D9C8[i]; | |
0 | 1618 v111 = 0; |
985 | 1619 if ( terrain_76D9C8[i] <= 0 ) |
1620 terrain_76D9C8[i] = -terrain_76D9C8[i]; | |
1621 //v90 = terrain_76D5C8[i]; | |
1622 if ( terrain_76D5C8[i] <= 0 ) | |
1623 terrain_76D5C8[i] = -terrain_76D5C8[i]; | |
67 | 1624 pIndoorCameraD3D_4 = pGame->pIndoorCameraD3D; |
985 | 1625 v107 = terrain_76D5C8[i] + 2; |
1626 if ( terrain_76D9C8[i] - 2 < terrain_76D5C8[i] + 2 ) | |
0 | 1627 { |
1628 v86 = 0; | |
985 | 1629 //v116 = terrain_76D9C8[i] - 2; |
1630 v92 = (66 - terrain_76D9C8[i]) << 9; | |
1631 //pHeight = (66 - terrain_76D9C8[i]) << 9; | |
1632 v111 = terrain_76D5C8[i] + 2 - (terrain_76D9C8[i] - 2); | |
1633 //do | |
1634 for ( v116 = terrain_76D9C8[i] - 2; v116 < v107; ++v116 ) | |
1635 { | |
1110 | 1636 ptr_801A08[v86].vWorldPosition.x = (terrain_76DBC8[v86] - 64) << 9; |
985 | 1637 ptr_801A08[v86].vWorldPosition.y = v92; |
1638 ptr_801A08[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86], v116); | |
1175 | 1639 |
1110 | 1640 ptr_801A04[v86].vWorldPosition.x = (terrain_76DBC8[v86] - 63) << 9; |
985 | 1641 ptr_801A04[v86].vWorldPosition.y = v92; |
1642 ptr_801A04[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86] + 1, v116); | |
0 | 1643 if ( !byte_4D864C || !(pGame->uFlags & 0x80) ) |
1644 { | |
67 | 1645 pIndoorCameraD3D_4->ViewTransform((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1); |
1646 pIndoorCameraD3D_4->ViewTransform((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1); | |
1647 pIndoorCameraD3D_4->Project((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1, 0); | |
1648 pIndoorCameraD3D_4->Project((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1, 0); | |
0 | 1649 } |
1650 v92 -= 512; | |
1651 v86 += 48; | |
985 | 1652 //++v116; |
1653 //pHeight = v92; | |
1654 } | |
1655 //while ( v116 < v107 ); | |
0 | 1656 } |
1657 v103 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[v86]); | |
1658 v104 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[v86]); | |
67 | 1659 if ( pRenderer->pRenderD3D ) |
985 | 1660 Render::DrawTerrainD3D(v111, 1, v103, v104); |
67 | 1661 else |
985 | 1662 Render::DrawTerrainSW(v111, 1, v103, v104); |
1663 } | |
1664 } | |
0 | 1665 result = v126; |
1666 pOutdoorCamera->field_40 = v126; | |
1667 return result; | |
1668 } | |
1669 // 47FFC4: inconsistent fpu stack | |
1670 // 4D864C: using guessed type char byte_4D864C; | |
1671 | |
988 | 1672 |
1338 | 1673 void Render::RenderTerrainD3D() // New function |
86 | 1674 { |
1675 char result; // al@3 | |
1676 int v6; // ecx@8 | |
1338 | 1677 struct stru148 *pTile; // ebx@8 |
86 | 1678 struct stru148 *v16; |
1679 unsigned int v18; // edi@22 | |
1680 int v35; // edi@63 | |
1681 int v37; // eax@73 | |
1682 int v39; // eax@80 | |
1683 char v40; // [sp-18h] [bp-70h]@2 | |
1684 int v41; // [sp-14h] [bp-6Ch]@2 | |
1685 int v42; // [sp-10h] [bp-68h]@2 | |
1686 int v43; // [sp-Ch] [bp-64h]@2 | |
1687 const char *v44; // [sp-8h] [bp-60h]@2 | |
1688 int v45; // [sp-4h] [bp-5Ch]@2 | |
1689 int v56; | |
1690 int v57; // [sp+38h] [bp-20h]@36 | |
1691 int v64; // [sp+57h] [bp-1h]@2 | |
1692 int v62; | |
186 | 1693 |
1694 //warning: the game uses CW culling by default, ccw is incosistent | |
1695 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); | |
1696 | |
1338 | 1697 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ |
1698 | |
1699 //Ãåíåðàöèÿ ìåñòîïîëîæåíèÿ âåðøèí------------------------------------------------------------------------- | |
1700 //ðåø¸òêà âåðøèí äåëèòñÿ íà äâå ÷àñòè îò -64 äî 0 è îò 0 äî 64 | |
1701 // | |
1702 // -64 X 0 64 | |
1703 // --------------- 64 | |
1704 // | | | | |
1705 // | | | | |
1706 // | | | | |
1707 // 0|------+------| Z | |
1708 // | | | | |
1709 // | | | | |
1710 // | | | | |
1711 // --------------- | |
1712 // -64 | |
1713 | |
1714 int blockScale = 512; | |
1715 int heightScale = 32; | |
1716 for (unsigned int z = 0; z < 128; ++z) | |
1717 { | |
1718 for (unsigned int x = 0; x < 128; ++x) | |
1719 { | |
1720 pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * blockScale; | |
1721 pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * blockScale; | |
1722 pTerrainVertices[z * 128 + x].vWorldPosition.z = heightScale * pOutdoor->pTerrain.pHeightmap[z * 128 + x]; | |
121 | 1723 pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); |
1724 pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); | |
106 | 1725 } |
1726 } | |
1338 | 1727 //-------------------------------------------------------------------------------------------------------------------- |
1728 | |
1729 // | |
1730 for (unsigned int z = 0; z < 128; ++z) | |
1731 { | |
1732 for (unsigned int x = 0; x < 128; ++x) | |
1733 { | |
1734 pTile = &array_77EC08[pOutdoorCamera->numStru148s]; | |
1735 pTile->flags = 0; | |
1736 pTile->field_32 = 0; | |
1737 pTile->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); | |
1738 pTile->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTile->uTileBitmapID]; | |
1739 if (pTile->uTileBitmapID == 0xFFFF) | |
106 | 1740 continue; |
186 | 1741 |
1338 | 1742 //pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(x, z); |
1743 pTile->flags = pOutdoor->GetSomeOtherTileInfo(x, z); | |
1744 pTile->field_32 = 0; | |
1745 pTile->field_59 = 1; | |
1746 pTile->sTextureDeltaU = 0; | |
1747 pTile->sTextureDeltaV = 0; | |
1748 // x,z x+1,z | |
1749 // .____________. | |
1750 // | | | |
1751 // | | | |
1752 // | | | |
1753 // | | | |
1754 // | | | |
1755 // .____________. | |
1756 // x,z+1 x+1,z+1 | |
1757 memcpy(&array_73D150[0], &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft));//x, z | |
106 | 1758 array_73D150[0].u = 0; |
1759 array_73D150[0].v = 0; | |
1338 | 1760 memcpy(&array_73D150[1], &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z |
106 | 1761 array_73D150[1].u = 1; |
1762 array_73D150[1].v = 0; | |
1338 | 1763 memcpy(&array_73D150[2], &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z + 1 |
106 | 1764 array_73D150[2].u = 1; |
1765 array_73D150[2].v = 1; | |
1338 | 1766 memcpy(&array_73D150[3], &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft));//x, z + 1 |
106 | 1767 array_73D150[3].u = 0; |
1768 array_73D150[3].v = 1; | |
1338 | 1769 //v58 = 0; |
1770 //if (v58 == 4) // if all y == first y; primitive in xz plane | |
1771 //pTile->field_32 |= 0x0001; | |
1772 pTile->pODMFace = nullptr; | |
1773 pTile->uNumVertices = 4; | |
1774 pTile->field_59 = 5; | |
1775 | |
1776 //shading (çàòåíåíèå)---------------------------------------------------------------------------- | |
1777 //uint norm_idx = pTerrainNormalIndices[2 * (z * 128 + x) + 1]; | |
1778 uint norm_idx = pTerrainNormalIndices[2 * (x * 128 + z) + 1];//åñòü íåñîâïàäåíèå â 1 êóáèê, òåíü íàäî ïîäíÿòü íà 1 | |
638 | 1779 assert(norm_idx < uNumTerrainNormals); |
1780 | |
1781 auto norm = pTerrainNormals + norm_idx; | |
1338 | 1782 float _f = ((norm->x * (float)pOutdoor->vSunlight.x / 65536.0) - |
1783 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) - | |
1784 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0)); | |
1785 pTile->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); | |
1786 //----------------------------------------------------------------------------------------------- | |
638 | 1787 |
86 | 1788 ++pOutdoorCamera->numStru148s; |
1789 ++pOutdoorCamera->field_44; | |
265 | 1790 assert(pOutdoorCamera->numStru148s < 20000); |
1791 | |
1338 | 1792 pTile->uBModelID = 0; |
1793 pTile->uBModelFaceID = 0; | |
1794 pTile->field_50 = (8 * (0 | (0 << 6))) | 6; | |
1795 for (unsigned int k = 0; k < pTile->uNumVertices; ++k) | |
106 | 1796 { |
1797 memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft)); | |
168 | 1798 array_50AC10[k]._rhw = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097); |
106 | 1799 } |
140 | 1800 |
1338 | 1801 // check the transparency and texture (tiles) mapping (ïðîâåðêà ïðîçðà÷íîñòè è íàëîæåíèå òåêñòóð (òàéëîâ))---------------------- |
186 | 1802 bool transparent = false; |
1338 | 1803 if ( !( pTile->flags & 1 ) ) // íå ïîääåðæèâàåòñÿ TextureFrameTable |
1804 { | |
1805 if ( pTile->flags & 2 && pTile->uTileBitmapID == pRenderer->hd_water_tile_id) | |
1806 { | |
1807 //transparent = false; | |
1808 v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
1809 } | |
1810 else | |
1811 { | |
1812 v6 = pTile->uTileBitmapID; | |
1813 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTile->uTileBitmapID].pName, "wtrdr", 5) ) | |
1814 transparent = true; | |
1815 } | |
179 | 1816 |
140 | 1817 assert(v6 < 1000); // many random crashes here |
186 | 1818 |
1819 // for all shore tiles - draw a tile water under them since they're half-empty | |
1338 | 1820 if (!_strnicmp(pBitmaps_LOD->pTextures[pTile->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX |
1821 pTile->DrawBorderTiles(); | |
1822 | |
1823 pRenderer->DrawTerrainPolygon(pTile->uNumVertices, pTile, pBitmaps_LOD->pHardwareTextures[v6], transparent, true); | |
1824 } | |
1825 //else //çäåñü óæå ïîãðàíè÷íûå òàéëû âîäû | |
1826 //pTile->DrawBorderTiles(); | |
1827 //-------------------------------------------------------------------------------------------------------------------------------- | |
186 | 1828 |
86 | 1829 --pOutdoorCamera->numStru148s; |
1830 --pOutdoorCamera->field_44; | |
106 | 1831 } |
1832 } | |
1833 } | |
0 | 1834 |
1835 //----- (0048034E) -------------------------------------------------------- | |
985 | 1836 void Render::DrawTerrainD3D(int a1, int a2, int a3, int unk4) |
1837 { | |
1838 //int v3; // esi@1 | |
0 | 1839 int v4; // edi@1 |
1840 int v5; // ebx@2 | |
1841 int v6; // eax@2 | |
1842 int v7; // eax@3 | |
1843 RenderVertexSoft *v8; // edi@3 | |
1844 RenderVertexSoft *v9; // ebx@4 | |
1845 RenderVertexSoft *v10; // ecx@4 | |
1846 float v11; // eax@6 | |
1847 double v12; // ST5C_8@6 | |
1848 double v13; // ST2C_8@6 | |
1849 int v14; // eax@6 | |
1850 double v15; // st7@6 | |
1338 | 1851 stru148 *pTile; // ebx@12 |
0 | 1852 unsigned __int16 v17; // ax@12 |
1853 int v18; // eax@13 | |
1854 signed int v22; // eax@13 | |
1338 | 1855 Vec3_float_ *norm; // eax@15 |
1856 //double v24; // st6@17 | |
0 | 1857 double v25; // ST54_8@17 |
1858 unsigned __int8 v26; // sf@17 | |
1859 unsigned __int8 v27; // of@17 | |
1860 double v28; // st5@19 | |
1861 double v29; // st5@19 | |
1862 double v30; // st5@19 | |
1863 double v31; // st5@19 | |
67 | 1864 struct struct8 *v32; // esi@21 |
1865 double v3a; // st7@32 | |
0 | 1866 int v33; // edi@38 |
1867 unsigned int v34; // ecx@47 | |
1868 char v35; // zf@47 | |
1869 unsigned int v36; // eax@50 | |
1870 int v37; // eax@54 | |
1338 | 1871 //stru148 *v38; // ecx@55 |
0 | 1872 unsigned int v39; // eax@59 |
1873 stru148 *v40; // ebx@62 | |
86 | 1874 unsigned __int16 pTileBitmapsID; // ax@62 |
0 | 1875 int v42; // eax@63 |
1876 LightmapBuilder *v43; // ecx@63 | |
67 | 1877 int v44; // eax@63 |
0 | 1878 int v45; // eax@63 |
1879 int v46; // eax@63 | |
1880 signed int v47; // eax@63 | |
1881 Vec3_float_ *v48; // eax@65 | |
1882 double v49; // st6@67 | |
1883 double v50; // ST4C_8@67 | |
1884 double v51; // st5@71 | |
1885 double v52; // st5@71 | |
1886 double v53; // st5@71 | |
1887 double v54; // st7@84 | |
1888 unsigned int v55; // ecx@98 | |
1889 unsigned int v56; // eax@101 | |
1890 int v57; // eax@105 | |
1891 unsigned int v58; // eax@109 | |
1892 stru148 *v59; // esi@112 | |
1893 unsigned __int16 v60; // ax@112 | |
67 | 1894 int v61; // eax@113 |
0 | 1895 signed int v62; // eax@113 |
1896 Vec3_float_ *v63; // eax@114 | |
1897 double v64; // st6@116 | |
1898 double v65; // ST3C_8@116 | |
1899 double v66; // st5@120 | |
1900 double v67; // st5@120 | |
1901 double v68; // st5@120 | |
1902 double v69; // st7@133 | |
1903 int v70; // edi@138 | |
86 | 1904 stru148 *v71; // esi@147 |
0 | 1905 unsigned int v72; // ecx@147 |
1906 unsigned int v73; // eax@150 | |
67 | 1907 int v74; // eax@154 |
0 | 1908 unsigned int v75; // eax@158 |
985 | 1909 //unsigned int v76; // [sp-10h] [bp-E0h]@61 |
67 | 1910 int v77; // [sp-Ch] [bp-DCh]@61 |
0 | 1911 IDirect3DTexture2 *v78; // [sp-8h] [bp-D8h]@61 |
985 | 1912 //int v79; // [sp-4h] [bp-D4h]@61 |
1113
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1913 bool v80; // [sp+0h] [bp-D0h]@59 |
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1914 bool v81; // [sp+0h] [bp-D0h]@109 |
0 | 1915 int v82; // [sp+54h] [bp-7Ch]@1 |
1916 int v83; // [sp+60h] [bp-70h]@1 | |
1917 int v84; // [sp+6Ch] [bp-64h]@1 | |
1918 int v85; // [sp+70h] [bp-60h]@63 | |
1075 | 1919 float a4; // [sp+74h] [bp-5Ch]@73 |
0 | 1920 float v87; // [sp+78h] [bp-58h]@122 |
1921 int v88; // [sp+7Ch] [bp-54h]@1 | |
1922 int v89; // [sp+80h] [bp-50h]@6 | |
67 | 1923 int v93; // [sp+90h] [bp-40h]@2 |
0 | 1924 int X; // [sp+94h] [bp-3Ch]@1 |
1925 float v95; // [sp+98h] [bp-38h]@21 | |
1926 LightmapBuilder *v96; // [sp+9Ch] [bp-34h]@73 | |
67 | 1927 int v97; // [sp+A0h] [bp-30h]@6 |
0 | 1928 int sX; // [sp+A4h] [bp-2Ch]@6 |
1929 unsigned int uNumVertices; // [sp+A8h] [bp-28h]@73 | |
1930 int v100; // [sp+ACh] [bp-24h]@122 | |
1931 int sY; // [sp+B0h] [bp-20h]@6 | |
67 | 1932 RenderVertexSoft *v102; // [sp+B4h] [bp-1Ch]@3 |
0 | 1933 unsigned int a5; // [sp+B8h] [bp-18h]@21 |
1934 RenderVertexSoft *v101; // [sp+BCh] [bp-14h]@6 | |
1935 Vec3_float_ *v99; // [sp+C0h] [bp-10h]@17 | |
1936 RenderVertexSoft *pVertices; // [sp+C4h] [bp-Ch]@6 | |
67 | 1937 RenderVertexSoft *pVertices2; // [sp+C8h] [bp-8h]@6 |
0 | 1938 char v108; // [sp+CFh] [bp-1h]@36 |
1939 float thisd; // [sp+D8h] [bp+8h]@6 | |
1940 float thise; // [sp+D8h] [bp+8h]@6 | |
1941 float thisf; // [sp+D8h] [bp+8h]@17 | |
1942 IndoorCameraD3D *thisa; // [sp+D8h] [bp+8h]@23 | |
1943 float thisg; // [sp+D8h] [bp+8h]@67 | |
1944 IndoorCameraD3D *thisb; // [sp+D8h] [bp+8h]@75 | |
1945 float thish; // [sp+D8h] [bp+8h]@116 | |
1946 IndoorCameraD3D *thisc; // [sp+D8h] [bp+8h]@124 | |
1947 char this_3; // [sp+DBh] [bp+Bh]@30 | |
1948 char this_3a; // [sp+DBh] [bp+Bh]@82 | |
1949 char this_3b; // [sp+DBh] [bp+Bh]@131 | |
1950 | |
67 | 1951 static stru154 static_sub_0048034E_stru_154; |
1952 static stru154 stru_76D5A8; | |
985 | 1953 //v3 = a1; |
67 | 1954 v82 = a2; |
985 | 1955 v83 = a3; |
1956 X = abs(unk4); | |
0 | 1957 v4 = 0; |
1958 v88 = 0; | |
985 | 1959 v84 = a1 - 1; |
1175 | 1960 /* if ( a1 - 1 > 0 ) |
0 | 1961 { |
1962 while ( 1 ) | |
1963 { | |
1964 v5 = abs(X);//v5 = 13108 | |
1965 v6 = abs(v83);//v6 = 13108 | |
1966 --X; | |
985 | 1967 //__debugbreak(); // uncoment & refactor following large if |
67 | 1968 v93 = (int)&stru_76E5C8[(v5 << 7) + v6]; |
1969 /*if ( !v93->field_0 || ((v7 = 48 * v4, v8 = &pVerticesSR_806210[v4], a2 = v8, !v82) ? (v9 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7), | |
0 | 1970 v10 = &pVerticesSR_806210[1] + v7) : (v9 = &pVerticesSR_806210[1] + v7, v10 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7)), |
1971 ((a8 = v9, | |
1972 pVertices = &pVerticesSR_801A10[1] + v7, | |
1973 v11 = v8->vWorldPosition.x, | |
1974 v101 = v10, | |
1975 v12 = v11 + 6.755399441055744e15, | |
1976 sX = LODWORD(v12), | |
1977 v13 = v8->vWorldPosition.y + 6.755399441055744e15, | |
1978 sY = LODWORD(v13), | |
1979 thisd = (v10->vWorldPosition.x + v8->vWorldPosition.x) * 0.5, | |
62 | 1980 v14 = WorldPosToGridCellX(floorf(thisd + 0.5f)),//maybe current camera position X |
0 | 1981 v15 = v9->vWorldPosition.y + v8->vWorldPosition.y, |
1982 v89 = v14, | |
1983 thise = v15 * 0.5, | |
62 | 1984 _this = (LightmapBuilder *)WorldPosToGridCellZ(floorf(thisd + 0.5f)),//maybe current camera position Z |
0 | 1985 WorldPosToGridCellX(sX), |
1986 WorldPosToGridCellZ(sY), | |
1987 !byte_4D864C) | |
1988 || !(pGame->uFlags & 0x80)) | |
67 | 1989 && !sub_481EFA(v8, v9, v101, pVertices, 1)) )*/ |
1175 | 1990 /*if ( !&stru_76E5C8[(v5 << 7) + v6] ) |
1991 goto LABEL_162*/ | |
67 | 1992 v8 = &pVerticesSR_806210[v4]; |
1175 | 1993 //pVertices2 = &pVerticesSR_801A10[v4 + 1]; |
1994 //v102 = v8; | |
67 | 1995 if (!v82) |
1996 { | |
86 | 1997 pVertices = &pVerticesSR_801A10[v4]; |
1998 v101 = &pVerticesSR_806210[v4 + 1]; | |
67 | 1999 } |
2000 else | |
2001 { | |
86 | 2002 pVertices = &pVerticesSR_801A10[v4 + 1]; |
2003 v101 = &pVerticesSR_806210[v4]; | |
2004 } | |
67 | 2005 sX = floorf(v8->vWorldPosition.x + 0.5f); |
2006 sY = floorf(v8->vWorldPosition.z + 0.5f); | |
2007 v89 = WorldPosToGridCellX(floorf((v101->vWorldPosition.x + v8->vWorldPosition.x) / 2 + 0.5f)); | |
2008 v97 = WorldPosToGridCellZ(floorf((pVertices->vWorldPosition.z + v8->vWorldPosition.z) / 2 + 0.5f)); | |
1175 | 2009 /*WorldPosToGridCellX(sX); |
67 | 2010 WorldPosToGridCellZ(sY); |
2011 if ((!byte_4D864C || !(pGame->uFlags & 0x80)) && !sub_481EFA(v8, pVertices, v101, pVertices2, 1)) | |
86 | 2012 if ( v8->vWorldPosition.y != pVertices->vWorldPosition.y || pVertices->vWorldPosition.y != pVertices2->vWorldPosition.y |
2013 || pVertices2->vWorldPosition.y != v101->vWorldPosition.y ) | |
1175 | 2014 break;*/ |
1338 | 2015 pTile = &array_77EC08[pOutdoorCamera->numStru148s]; |
2016 pTile->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); | |
2017 if ( pTile->uTileBitmapID != -1 ) | |
2018 { | |
2019 pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(sX, sY); | |
2020 pTile->field_32 = 0; | |
2021 pTile->field_59 = 1; | |
2022 pTile->terrain_grid_x = (char)v97; | |
2023 pTile->field_34 = *(_WORD *)(v93 + 2); | |
2024 pTile->terrain_grid_z = v89; | |
2025 v22 = pTerrainNormalIndices[2 * (v97 + 128 * v89) + 1]; | |
86 | 2026 if ( v22 < 0 || v22 > uNumTerrainNormals - 1 ) |
1338 | 2027 norm = 0; |
86 | 2028 else |
1338 | 2029 norm = &pTerrainNormals[v22]; |
2030 thisf = 20.0 - ( -(((float)pOutdoor->vSunlight.x / 65536.0) * norm->x) - | |
2031 (((float)pOutdoor->vSunlight.y / 65536.0) * norm->y) - | |
2032 (((float)pOutdoor->vSunlight.z / 65536.0) * norm->z)) * 20.0; | |
86 | 2033 //v25 = thisf + 6.7553994e15; |
2034 //v27 = pOutdoorCamera->numStru148s > 1999; | |
2035 //v26 = pOutdoorCamera->numStru148s - 1999 < 0; | |
1338 | 2036 pTile->dimming_level = floorf(thisf + 0.5f); |
86 | 2037 if ( pOutdoorCamera->numStru148s >= 1999 ) |
2038 return; | |
2039 ++pOutdoorCamera->numStru148s; | |
96 | 2040 //if ( !sub_481FC9(v8, pVertices, v101, v16) )//Ritor1: It's temporary |
4 | 2041 //goto LABEL_126; |
96 | 2042 //{ |
2043 //--pOutdoorCamera->numStru148s; | |
2044 //goto LABEL_162; | |
2045 //} | |
86 | 2046 memcpy(&array_50AC10[0], v102, 0x30u); |
168 | 2047 array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097); |
86 | 2048 array_50AC10[0].u = 0.0; |
2049 array_50AC10[0].v = 0.0; | |
2050 memcpy(&array_50AC10[1], pVertices, sizeof(array_50AC10[1])); | |
168 | 2051 array_50AC10[1]._rhw = 1.0 / (pVertices->vWorldViewPosition.x + 0.0000001000000011686097); |
86 | 2052 array_50AC10[1].u = 0.0; |
2053 array_50AC10[1].v = 1.0; | |
2054 memcpy(&array_50AC10[2], pVertices2, sizeof(array_50AC10[2])); | |
168 | 2055 array_50AC10[2]._rhw = 1.0 / (pVertices2->vWorldViewPosition.x + 0.0000001000000011686097); |
86 | 2056 array_50AC10[2].u = 1.0; |
2057 array_50AC10[2].v = 1.0; | |
2058 memcpy(&array_50AC10[3], v101, sizeof(array_50AC10[3])); | |
168 | 2059 array_50AC10[3]._rhw = 1.0 / (v101->vWorldViewPosition.x + 0.0000001000000011686097); |
86 | 2060 array_50AC10[3].u = 1.0; |
2061 array_50AC10[3].v = 0.0; | |
2062 /*if ( !(byte_76D5C0 & 1) ) | |
2063 { | |
2064 byte_76D5C0 |= 1u; | |
2065 stru154(stru_76D5A8); | |
2066 atexit(loc_481199); | |
2067 }*/ | |
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2068 v32 = (struct8 *)array_50AC10; |
86 | 2069 v97 = (int)pGame->pLightmapBuilder; |
1338 | 2070 pGame->pLightmapBuilder->StackLights_TerrainFace(norm, &v95, array_50AC10, 4, 1); |
2071 pDecalBuilder->_49BE8A(pTile, norm, &v95, array_50AC10, 4, 1); | |
86 | 2072 a5 = 4; |
2073 if ( byte_4D864C && pGame->uFlags & 0x80 ) | |
2074 { | |
2075 thisa = pGame->pIndoorCameraD3D; | |
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2076 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &a5, 0) == 1 && !a5 ) |
86 | 2077 goto LABEL_162; |
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2078 thisa->ViewTransform(array_50AC10, a5); |
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2079 thisa->Project(array_50AC10, a5, 0); |
86 | 2080 } |
2081 this_3 = v102->vWorldViewPosition.x < 8.0 || pVertices->vWorldViewPosition.x < 8.0 | |
2082 || v101->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0; | |
2083 v3a = (double)pOutdoorCamera->shading_dist_mist; | |
2084 v108 = v3a < v102->vWorldViewPosition.x || v3a < pVertices->vWorldViewPosition.x | |
2085 || v3a < v101->vWorldViewPosition.x || v3a < pVertices2->vWorldViewPosition.x; | |
2086 v33 = 0; | |
2087 pGame->pLightmapBuilder->std__vector_000004_size = 0; | |
2088 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
0 | 2089 { |
86 | 2090 if ( this_3 ) |
2091 v33 = 3; | |
2092 else | |
2093 v33 = v108 != 0 ? 5 : 0; | |
1338 | 2094 static_sub_0048034E_stru_154.ClassifyPolygon(norm, v95); |
86 | 2095 if ( pDecalBuilder->uNumDecals > 0 ) |
1338 | 2096 pDecalBuilder->ApplyDecals(31 - pTile->dimming_level, 4, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, *(float *)&v33, -1); |
0 | 2097 } |
86 | 2098 if ( stru_F8AD28.uNumLightsApplied > 0 ) |
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2099 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, v33); |
86 | 2100 v34 = a5; |
2101 //v35 = byte_4D864C == 0; | |
1338 | 2102 pTile->uNumVertices = a5; |
86 | 2103 if ( !byte_4D864C || ~pGame->uFlags & 0x80 ) |
0 | 2104 { |
86 | 2105 if ( this_3 ) |
2106 { | |
2107 v36 = sr_424CD7(v34); | |
1338 | 2108 pTile->uNumVertices = v36; |
86 | 2109 OutdoorCamera::Project(v36); |
2110 } | |
2111 if ( v108 ) | |
2112 { | |
2113 v36 = sr_424EE0_MakeFanFromTriangle(v34); | |
1338 | 2114 pTile->uNumVertices = v36; |
86 | 2115 OutdoorCamera::Project(v36); |
2116 } | |
0 | 2117 } |
86 | 2118 //v37 = *(int *)&v16->flags; |
1338 | 2119 if ( ~pTile->flags & 1 ) |
86 | 2120 { |
1338 | 2121 if ( pTile->flags & 2 && pTile->uTileBitmapID == pRenderer->hd_water_tile_id ) |
86 | 2122 { |
2123 v80 = false; | |
265 | 2124 v39 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; |
86 | 2125 } |
2126 else | |
2127 { | |
1338 | 2128 v39 = pTile->uTileBitmapID; |
86 | 2129 v80 = true; |
2130 } | |
2131 //v79 = 0; | |
2132 //v78 = pBitmaps_LOD->pHardwareTextures[v39]; | |
1338 | 2133 pTile->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[v39];// Ritor1: It's temporary |
2134 v77 = (int)pTile; | |
86 | 2135 //v76 = v16->uNumVertices; |
4 | 2136 //LABEL_161: |
1338 | 2137 pRenderer->DrawTerrainPolygon(pTile->uNumVertices, pTile, pBitmaps_LOD->pHardwareTextures[v39], false, v80); |
86 | 2138 goto LABEL_162; |
2139 } | |
0 | 2140 LABEL_56: |
1338 | 2141 pTile->DrawBorderTiles(); |
86 | 2142 } |
0 | 2143 LABEL_162: |
86 | 2144 v4 = v88 + 1; |
2145 if ( ++v88 >= v84 ) | |
2146 return; | |
2147 } | |
1175 | 2148 /* v40 = &array_77EC08[pOutdoorCamera->numStru148s]; |
86 | 2149 v40->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); |
2150 if ( v40->uTileBitmapID == -1 ) | |
2151 goto LABEL_162; | |
2152 v42 = pOutdoor->GetSomeOtherTileInfo(sX, sY); | |
2153 BYTE1(v42) |= 0x80u; | |
2154 v43 = pGame->pLightmapBuilder; | |
2155 *(int *)&v40->flags = v42; | |
2156 v44 = v93; | |
2157 v40->field_59 = 1; | |
638 | 2158 v40->terrain_grid_x = (char)v43; |
86 | 2159 v40->field_34 = *(_WORD *)(v44 + 2); |
2160 v45 = v89; | |
638 | 2161 v40->terrain_grid_z = v89; |
86 | 2162 v46 = 4 * ((char)v43 + (v45 << 7)); |
2163 v85 = v46; | |
2164 v47 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + v46 + 2);// v47 = pTerrainNormalIndices[v46 + 1]; | |
2165 if ( v47 < 0 || v47 > (signed int)(uNumTerrainNormals - 1) ) | |
2166 v48 = 0; | |
2167 else | |
2168 v48 = &pTerrainNormals[v47]; | |
2169 v49 = v92 * v48->y; | |
2170 //v99 = v48; | |
2171 thisg = 20.0 - (-v49 - v91 * v48->z - v90 * v48->x) * 20.0; | |
2172 v50 = thisg + 6.755399441055744e15; | |
638 | 2173 v40->dimming_level = LOBYTE(v50); |
86 | 2174 if ( LOBYTE(v50) < 0 ) |
638 | 2175 v40->dimming_level = 0; |
86 | 2176 if ( pOutdoorCamera->numStru148s >= 1999 ) |
0 | 2177 return; |
86 | 2178 ++pOutdoorCamera->numStru148s; |
2179 /*if ( !sub_481FC9(pVertices, pVertices2, v8, v40) ) // Ritor1: It's temporary | |
2180 //goto LABEL_77; | |
2181 { | |
2182 --pOutdoorCamera->numStru148s; | |
2183 goto LABEL_112; | |
2184 }*/ | |
1175 | 2185 /*memcpy(&array_50AC10[0], v102, 0x30u); |
168 | 2186 array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097); |
86 | 2187 array_50AC10[0].u = 0.0; |
2188 array_50AC10[0].v = 0.0; | |
2189 memcpy(&array_50AC10[1], pVertices, sizeof(array_50AC10[1])); | |
168 | 2190 array_50AC10[1]._rhw = 1.0 / pVertices->vWorldViewPosition.x + 0.0000001000000011686097; |
86 | 2191 array_50AC10[1].u = 0.0; |
2192 array_50AC10[1].v = 1.0; | |
2193 memcpy(&array_50AC10[2], pVertices2, sizeof(array_50AC10[2])); | |
168 | 2194 array_50AC10[2]._rhw = 1.0 / pVertices2->vWorldViewPosition.x + 0.0000001000000011686097; |
86 | 2195 array_50AC10[2].u = 1.0; |
2196 array_50AC10[2].v = 1.0; | |
2197 static stru154 static_sub_0048034E_stru_76D590; | |
2198 /*static bool __init_flag2 = false; | |
2199 if (!__init_flag2) | |
2200 { | |
2201 __init_flag2 = true; | |
2202 stru154::stru154(&static_sub_0048034E_stru_76D590); | |
2203 }*/ | |
2204 /*if ( !(byte_76D5C0 & 2) ) | |
2205 { | |
2206 byte_76D5C0 |= 2; | |
2207 stru148(stru_76D590); | |
2208 atexit(loc_48118F); | |
2209 }*/ | |
1175 | 2210 /*v96 = pGame->pLightmapBuilder; |
86 | 2211 pGame->pLightmapBuilder->StackLights_TerrainFace(v48, (float *)&a4, array_50AC10, 3, 0); |
1075 | 2212 pDecalBuilder->_49BE8A(v40, v48, &a4, array_50AC10, 3, 0); |
86 | 2213 uNumVertices = 3; |
2214 if ( byte_4D864C && pGame->uFlags & 0x80 ) | |
2215 { | |
2216 thisb = pGame->pIndoorCameraD3D; | |
2217 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &uNumVertices, 0) == 1 && !uNumVertices ) | |
2218 { | |
2219 //LABEL_77: | |
2220 --pOutdoorCamera->numStru148s; | |
2221 goto LABEL_112; | |
2222 } | |
2223 thisb->ViewTransform(array_50AC10, uNumVertices); | |
2224 thisb->Project(array_50AC10, uNumVertices, 0); | |
2225 } | |
2226 this_3a = v102->vWorldViewPosition.x < 8.0 || pVertices->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0; | |
2227 v54 = (double)pOutdoorCamera->shading_dist_mist; | |
2228 v108 = v54 < v102->vWorldViewPosition.x || v54 < pVertices->vWorldViewPosition.x || v54 < pVertices2->vWorldViewPosition.x; | |
2229 pVertices = 0; | |
2230 v96->std__vector_000004_size = 0; | |
2231 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
2232 { | |
2233 if ( this_3a ) | |
2234 pVertices = (RenderVertexSoft *)3; | |
2235 else | |
2236 pVertices = (RenderVertexSoft *)(v108 != 0 ? 5 : 0); | |
2237 //a8 = (RenderVertexSoft *)(this_3a ? 3 : v108 != 0 ? 5 : 0); | |
734 | 2238 static_sub_0048034E_stru_76D590.ClassifyPolygon(v48, *(float *)&a4); |
86 | 2239 if ( pDecalBuilder->uNumDecals > 0 ) |
638 | 2240 pDecalBuilder->ApplyDecals(31 - v40->dimming_level, 4, &static_sub_0048034E_stru_76D590, uNumVertices, array_50AC10, 0, (char)pVertices, -1); |
86 | 2241 } |
2242 if ( stru_F8AD28.uNumLightsApplied > 0 ) | |
2243 v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D590, uNumVertices, array_50AC10, 0, (char)pVertices); | |
2244 v55 = uNumVertices; | |
2245 //v35 = byte_4D864C == 0; | |
2246 v40->uNumVertices = uNumVertices; | |
2247 if ( !byte_76D5C0 || !(pGame->uFlags & 0x80) ) | |
2248 { | |
2249 if ( this_3a ) | |
2250 { | |
2251 v56 = sr_424CD7(v55); | |
2252 } | |
2253 else | |
2254 { | |
2255 if ( !v108 ) | |
2256 goto LABEL_105; | |
2257 v56 = sr_424EE0_MakeFanFromTriangle(v55); | |
2258 } | |
2259 v40->uNumVertices = v56; | |
2260 OutdoorCamera::Project(v56); | |
2261 } | |
2262 LABEL_105: | |
2263 v57 = *(int *)&v40->flags; | |
2264 if ( BYTE1(v57) & 1 ) | |
2265 { | |
1338 | 2266 v40->DrawBorderTiles(); |
86 | 2267 } |
2268 else | |
2269 { | |
265 | 2270 if ( v57 & 2 && v40->uTileBitmapID == pRenderer->hd_water_tile_id ) |
86 | 2271 { |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
2272 v81 = false; |
265 | 2273 v58 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; |
86 | 2274 } |
2275 else | |
2276 { | |
2277 v58 = v40->uTileBitmapID; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
2278 v81 = true; |
86 | 2279 } |
186 | 2280 pRenderer->DrawTerrainPolygon(v40->uNumVertices, v40, pBitmaps_LOD->pHardwareTextures[v58], 0, v81); |
86 | 2281 } |
2282 LABEL_112: | |
2283 v59 = &array_77EC08[pOutdoorCamera->numStru148s]; | |
2284 //a8 = (RenderVertexSoft *)&array_77EC08[pOutdoorCamera->numStru148s]; | |
2285 v59->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); | |
2286 if ( v59->uTileBitmapID == -1 ) | |
2287 goto LABEL_162; | |
2288 *(int *)&v59->flags = pOutdoor->GetSomeOtherTileInfo(sX, sY); | |
2289 v61 = v93; | |
2290 v59->field_59 = 1; | |
2291 v59->field_34 = *(_WORD *)(v61 + 2); | |
638 | 2292 v59->terrain_grid_z = v89; |
2293 v59->terrain_grid_x = v97; | |
86 | 2294 v62 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + v85); |
2295 if ( v62 > (signed int)(uNumTerrainNormals - 1) ) | |
2296 v63 = 0; | |
2297 else | |
2298 v63 = &pTerrainNormals[v62]; | |
2299 v64 = v92 * v63->y; | |
2300 //v99 = v63; | |
2301 thish = 20.0 - (-v64 - v91 * v63->y - v90 * v63->x) * 20.0; | |
638 | 2302 v59->dimming_level = floorf(thish + 0.5f); |
2303 if ( v59->dimming_level < 0 ) | |
2304 v59->dimming_level = 0; | |
86 | 2305 if ( pOutdoorCamera->numStru148s >= 1999 ) |
2306 return; | |
2307 ++pOutdoorCamera->numStru148s; | |
2308 if ( !sub_481FC9(v101, v102, pVertices2, v59) ) | |
2309 { | |
2310 //LABEL_126: | |
4 | 2311 --pOutdoorCamera->numStru148s; |
86 | 2312 goto LABEL_162; |
2313 } | |
2314 memcpy(&array_50AC10[0], v102, 0x30u); | |
168 | 2315 array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097); |
86 | 2316 array_50AC10[0].u = 0.0; |
2317 array_50AC10[0].v = 0.0; | |
2318 memcpy(&array_50AC10[1], pVertices2, sizeof(array_50AC10[1])); | |
168 | 2319 array_50AC10[1]._rhw = 1.0 / pVertices2->vWorldViewPosition.x + 0.0000001000000011686097; |
86 | 2320 array_50AC10[1].u = 1.0; |
2321 array_50AC10[1].v = 1.0; | |
2322 memcpy(&array_50AC10[2], v101, sizeof(array_50AC10[2])); | |
168 | 2323 array_50AC10[2]._rhw = 1.0 / v101->vWorldViewPosition.x + 0.0000001000000011686097; |
86 | 2324 array_50AC10[2].u = 1.0; |
2325 array_50AC10[2].v = 0.0; | |
2326 static stru154 static_sub_0048034E_stru_76D578; | |
2327 /*static bool __init_flag1 = false; | |
2328 if (!__init_flag1) | |
2329 { | |
2330 __init_flag1 = true; | |
2331 stru154::stru154(&static_sub_0048034E_stru_76D578); | |
2332 }*/ | |
1175 | 2333 /* v96 = pGame->pLightmapBuilder; |
86 | 2334 pGame->pLightmapBuilder->StackLights_TerrainFace(v63, &v87, array_50AC10, 3, 1); |
1075 | 2335 pDecalBuilder->_49BE8A(v40, v63, &v87, array_50AC10, 3, 1); |
86 | 2336 v100 = 3; |
2337 if ( byte_4D864C && pGame->uFlags & 0x80 ) | |
2338 { | |
2339 thisc = pGame->pIndoorCameraD3D; | |
2340 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, (unsigned int *)&v100, 0) == 1 && !v100 ) | |
2341 //goto LABEL_126; | |
2342 { | |
2343 --pOutdoorCamera->numStru148s; | |
2344 goto LABEL_162; | |
2345 } | |
2346 thisc->ViewTransform(array_50AC10, v100); | |
2347 thisc->Project(array_50AC10, v100, 0); | |
2348 } | |
2349 this_3b = v102->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0 | |
2350 || v101->vWorldViewPosition.x < 8.0; | |
2351 v69 = (double)pOutdoorCamera->shading_dist_mist; | |
2352 v108 = v69 < v102->vWorldViewPosition.x || v69 < pVertices2->vWorldViewPosition.x || v69 < v101->vWorldViewPosition.x; | |
2353 v70 = 0; | |
2354 v96->std__vector_000004_size = 0; | |
2355 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
2356 { | |
2357 if ( this_3b ) | |
2358 v70 = 3; | |
2359 else | |
2360 v70 = v108 != 0 ? 5 : 0; | |
734 | 2361 static_sub_0048034E_stru_76D578.ClassifyPolygon(v63, v87); |
86 | 2362 if ( pDecalBuilder->uNumDecals > 0 ) |
638 | 2363 pDecalBuilder->ApplyDecals(31 - v40->dimming_level, 4, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70, -1); |
86 | 2364 } |
2365 if ( stru_F8AD28.uNumLightsApplied > 0 ) | |
2366 v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70); | |
2367 v71 = v59; | |
2368 v72 = v100; | |
2369 //v35 = byte_4D864C == 0; | |
2370 v59->uNumVertices = v100;//??? | |
2371 if ( !byte_4D864C && pGame->uFlags & 0x80 ) | |
2372 goto LABEL_154; | |
2373 if ( this_3b ) | |
2374 { | |
2375 v73 = sr_424CD7(v72); | |
0 | 2376 } |
2377 else | |
2378 { | |
2379 if ( !v108 ) | |
86 | 2380 { |
2381 LABEL_154: | |
2382 v74 = v71->flags; | |
2383 if ( !(BYTE1(v74) & 1) ) | |
2384 { | |
265 | 2385 if ( v74 & 2 && v71->uTileBitmapID == pRenderer->hd_water_tile_id ) |
86 | 2386 { |
2387 v80 = false; | |
265 | 2388 v75 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; |
86 | 2389 } |
2390 else | |
2391 { | |
2392 v75 = v71->uTileBitmapID; | |
2393 v80 = true; | |
2394 } | |
2395 //v79 = 0; | |
985 | 2396 v78 = pBitmaps_LOD->pHardwareTextures[v75]; |
86 | 2397 v71->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[v75];// Ritor1: It's temporary |
2398 //v77 = (int)v71; | |
2399 //v76 = v71->uNumVertices; | |
2400 //goto LABEL_161; | |
985 | 2401 pRenderer->DrawTerrainPolygon(v71->uNumVertices, (stru148 *)v71, v78, 0, v80); |
86 | 2402 goto LABEL_162; |
2403 } | |
2404 v38 = (stru148 *)v71; | |
2405 goto LABEL_56; | |
2406 } | |
2407 v73 = sr_424EE0_MakeFanFromTriangle(v72); | |
2408 } | |
2409 v71->uNumVertices = v73; | |
2410 OutdoorCamera::Project(v73); | |
0 | 2411 goto LABEL_154; |
86 | 2412 } |
1175 | 2413 }*/ |
0 | 2414 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); |
2415 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
2416 // 4D864C: using guessed type char byte_4D864C; | |
2417 // 76D5C0: using guessed type char static_sub_0048034E_byte_76D5C0__init_flag; | |
2418 | |
2419 //----- (00481212) -------------------------------------------------------- | |
985 | 2420 void Render::DrawTerrainSW(int a1, int a2, int a3, int a4) |
0 | 2421 { |
2422 int v3; // esi@1 | |
2423 int v4; // ecx@1 | |
2424 int v5; // ST10_4@1 | |
2425 int v6; // edi@1 | |
2426 int v7; // ebx@2 | |
2427 int v8; // eax@2 | |
2428 int v9; // eax@3 | |
2429 RenderVertexSoft *v10; // edi@3 | |
2430 RenderVertexSoft *v11; // ebx@4 | |
2431 RenderVertexSoft *v12; // ecx@4 | |
2432 float v13; // eax@6 | |
2433 int v14; // eax@6 | |
2434 double v15; // st7@6 | |
2435 double v16; // st7@6 | |
2436 stru148 *v17; // ebx@12 | |
2437 unsigned __int16 v18; // ax@12 | |
2438 int v19; // eax@13 | |
2439 float v20; // ecx@13 | |
2440 stru220 *v21; // eax@13 | |
2441 int v22; // eax@13 | |
2442 signed int v23; // eax@13 | |
2443 Vec3_float_ *v24; // eax@15 | |
2444 double v25; // st7@18 | |
2445 double v26; // st5@24 | |
2446 double v27; // st5@24 | |
2447 double v28; // st5@24 | |
2448 double v29; // st5@24 | |
2449 Game *v30; // eax@25 | |
2450 RenderVertexSoft *v31; // edi@29 | |
2451 double v32; // st7@31 | |
2452 int v33; // esi@35 | |
2453 RenderVertexSoft *v34; // edx@36 | |
2454 RenderVertexSoft *v35; // ecx@36 | |
2455 signed int v36; // eax@39 | |
2456 signed int v37; // esi@40 | |
2457 stru148 *v38; // ebx@43 | |
2458 unsigned __int16 v39; // ax@43 | |
2459 int v40; // eax@44 | |
2460 float v41; // ecx@44 | |
2461 stru220 *v42; // eax@44 | |
2462 int v43; // eax@44 | |
2463 int v44; // eax@44 | |
2464 signed int v45; // eax@44 | |
2465 Vec3_float_ *v46; // eax@46 | |
2466 double v47; // st7@49 | |
2467 double v48; // st5@57 | |
2468 double v49; // st5@57 | |
2469 double v50; // st5@57 | |
2470 Game *v51; // eax@58 | |
2471 RenderVertexSoft *v52; // edi@62 | |
2472 double v53; // st7@63 | |
2473 int v54; // esi@66 | |
2474 signed int v55; // eax@69 | |
2475 signed int v56; // esi@71 | |
2476 unsigned __int16 v57; // ax@75 | |
2477 stru220 *v58; // eax@76 | |
2478 signed int v59; // eax@76 | |
2479 Vec3_float_ *v60; // eax@77 | |
2480 double v61; // st7@80 | |
2481 double v62; // st5@88 | |
2482 double v63; // st5@88 | |
2483 double v64; // st5@88 | |
2484 Game *v65; // eax@89 | |
2485 double v66; // st7@94 | |
2486 RenderVertexSoft *v67; // [sp-Ch] [bp-C4h]@36 | |
2487 stru148 *v68; // [sp-8h] [bp-C0h]@36 | |
2488 int v69; // [sp-4h] [bp-BCh]@36 | |
2489 float v70; // [sp+Ch] [bp-ACh]@88 | |
2490 double v71; // [sp+10h] [bp-A8h]@6 | |
2491 double v72; // [sp+18h] [bp-A0h]@82 | |
2492 double v73; // [sp+20h] [bp-98h]@6 | |
2493 double v74; // [sp+28h] [bp-90h]@51 | |
2494 double v75; // [sp+30h] [bp-88h]@6 | |
2495 double v76; // [sp+38h] [bp-80h]@20 | |
2496 double v77; // [sp+40h] [bp-78h]@6 | |
2497 float v78; // [sp+48h] [bp-70h]@57 | |
2498 float v79; // [sp+4Ch] [bp-6Ch]@6 | |
2499 float v80; // [sp+50h] [bp-68h]@6 | |
2500 int v81; // [sp+54h] [bp-64h]@1 | |
2501 int v82; // [sp+58h] [bp-60h]@6 | |
2502 int v83; // [sp+5Ch] [bp-5Ch]@82 | |
2503 int v84; // [sp+60h] [bp-58h]@20 | |
2504 int v85; // [sp+64h] [bp-54h]@1 | |
2505 int v86; // [sp+68h] [bp-50h]@1 | |
2506 int v87; // [sp+6Ch] [bp-4Ch]@51 | |
2507 float v88; // [sp+70h] [bp-48h]@51 | |
2508 int v89; // [sp+74h] [bp-44h]@6 | |
2509 int v90; // [sp+78h] [bp-40h]@1 | |
2510 float a3a; // [sp+7Ch] [bp-3Ch]@24 | |
2511 stru220 *v92; // [sp+80h] [bp-38h]@2 | |
2512 float v93; // [sp+84h] [bp-34h]@44 | |
2513 int v94; // [sp+88h] [bp-30h]@6 | |
2514 float v95; // [sp+8Ch] [bp-2Ch]@1 | |
2515 float v96; // [sp+90h] [bp-28h]@1 | |
2516 float v97; // [sp+94h] [bp-24h]@1 | |
2517 int X; // [sp+98h] [bp-20h]@1 | |
2518 float v99; // [sp+9Ch] [bp-1Ch]@6 | |
2519 int v100; // [sp+A0h] [bp-18h]@6 | |
2520 unsigned __int64 v101; // [sp+A4h] [bp-14h]@6 | |
2521 RenderVertexSoft *v102; // [sp+ACh] [bp-Ch]@6 | |
2522 RenderVertexSoft *v103; // [sp+B0h] [bp-8h]@6 | |
2523 RenderVertexSoft *v104; // [sp+B4h] [bp-4h]@3 | |
2524 float pNormalc; // [sp+C0h] [bp+8h]@6 | |
2525 float pNormald; // [sp+C0h] [bp+8h]@6 | |
2526 Vec3_float_ *pNormal; // [sp+C0h] [bp+8h]@17 | |
2527 Vec3_float_ *pNormala; // [sp+C0h] [bp+8h]@48 | |
2528 Vec3_float_ *pNormalb; // [sp+C0h] [bp+8h]@77 | |
2529 | |
2530 v3 = a1; | |
2531 //v4 = *(short *)(a3 + 4); | |
2532 //v5 = *(short *)(a3 + 6); | |
2533 v85 = a2; | |
985 | 2534 v86 = a3; //v4; |
2535 X = abs(a4); //v5 | |
0 | 2536 v6 = 0; |
2537 v90 = 0; | |
2538 v81 = v3 - 1; | |
638 | 2539 v95 = (double)pOutdoor->vSunlight.x / 65536.0; |
2540 v96 = (double)pOutdoor->vSunlight.y / 65536.0; | |
2541 v97 = (double)pOutdoor->vSunlight.z / 65536.0; | |
0 | 2542 if ( v3 - 1 > 0 ) |
2543 { | |
2544 while ( 1 ) | |
2545 { | |
2546 v7 = abs(X); | |
2547 v8 = abs(v86); | |
2548 --X; | |
2549 v92 = &stru_76E5C8[(v7 << 7) + v8]; | |
2550 if ( !v92->field_0 | |
2551 || ((v9 = v6, v10 = &pVerticesSR_806210[v6], v104 = v10, !v85) ? (v11 = &pVerticesSR_801A10[v9], | |
2552 v12 = &pVerticesSR_806210[v9 + 1]) : (v11 = &pVerticesSR_806210[v9 + 1], v12 = &pVerticesSR_801A10[v9]), | |
2553 ((v103 = &pVerticesSR_801A10[v9 + 1], | |
2554 v13 = v10->vWorldPosition.x, | |
2555 v102 = v12, | |
2556 v80 = v13, | |
2557 v73 = v13 + 6.7553994e15, | |
2558 v101 = __PAIR__((unsigned int)v11, LODWORD(v73)), | |
2559 v79 = v10->vWorldPosition.y, | |
2560 v75 = v79 + 6.7553994e15, | |
2561 v100 = LODWORD(v75), | |
2562 pNormalc = (v12->vWorldPosition.x + v10->vWorldPosition.x) * 0.5, | |
2563 v71 = pNormalc + 6.7553994e15, | |
2564 v89 = LODWORD(v71), | |
2565 v14 = WorldPosToGridCellX(COERCE_UNSIGNED_INT64(pNormalc + 6.7553994e15)), | |
2566 v15 = v11->vWorldPosition.y + v10->vWorldPosition.y, | |
2567 v94 = v14, | |
2568 pNormald = v15 * 0.5, | |
2569 v16 = pNormald + 6.7553994e15, | |
2570 v77 = v16, | |
2571 v82 = LODWORD(v77), | |
2572 LODWORD(v99) = WorldPosToGridCellZ(LODWORD(v16)), | |
2573 WorldPosToGridCellX(v101), | |
2574 WorldPosToGridCellZ(v100), | |
2575 !byte_4D864C) | |
2576 || !(pGame->uFlags & 0x80)) | |
2577 && !sub_481EFA(v10, v11, v102, v103, 1)) ) | |
2578 goto LABEL_105; | |
2579 if ( v10->vWorldPosition.z != v11->vWorldPosition.z | |
2580 || v11->vWorldPosition.z != v103->vWorldPosition.z | |
2581 || v103->vWorldPosition.z != v102->vWorldPosition.z ) | |
2582 break; | |
2583 v17 = &array_77EC08[pOutdoorCamera->numStru148s]; | |
2584 v18 = pOutdoor->GetTileTexture(v101, v100); | |
2585 v17->uTileBitmapID = v18; | |
2586 if ( v18 != -1 ) | |
2587 { | |
2588 v19 = pOutdoor->GetSomeOtherTileInfo(v101, v100); | |
2589 LOWORD(v19) = v19 | 0x8010; | |
2590 v20 = v99; | |
2591 *(int *)&v17->flags = v19; | |
2592 v21 = v92; | |
2593 v17->field_59 = 1; | |
638 | 2594 v17->terrain_grid_x = LOBYTE(v20); |
0 | 2595 v17->field_34 = v21->distance; |
2596 v22 = v94; | |
638 | 2597 v17->terrain_grid_z = v94; |
0 | 2598 v23 = pTerrainNormalIndices[2 * (LODWORD(v20) + (v22 << 7)) + 1]; |
2599 if ( v23 < 0 || v23 > (signed int)(uNumTerrainNormals - 1) ) | |
2600 v24 = 0; | |
2601 else | |
2602 v24 = &pTerrainNormals[v23]; | |
2603 pNormal = v24; | |
2604 if ( v24 ) | |
2605 { | |
2606 v25 = -(v97 * v24->z + v96 * v24->y + v95 * v24->x); | |
2607 if ( v25 < 0.0 ) | |
2608 v25 = 0.0; | |
2609 v99 = v25 * 31.0; | |
2610 v76 = v99 + 6.7553994e15; | |
2611 v84 = LODWORD(v76); | |
638 | 2612 v17->dimming_level = 31 - LOBYTE(v76); |
0 | 2613 } |
2614 else | |
2615 { | |
638 | 2616 v17->dimming_level = 0; |
0 | 2617 } |
2618 if ( pOutdoorCamera->numStru148s >= 1999 ) | |
2619 return; | |
2620 ++pOutdoorCamera->numStru148s; | |
2621 if ( !sub_481FC9(v10, (RenderVertexSoft *)HIDWORD(v101), v102, v17) ) | |
2622 goto LABEL_104; | |
2623 v26 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2624 memcpy(array_50AC10, v104, 0x30u); |
168 | 2625 array_50AC10[0]._rhw = v26; |
0 | 2626 array_50AC10[0].u = 0.0; |
2627 array_50AC10[0].v = 0.0; | |
2628 v27 = *(float *)(HIDWORD(v101) + 12) + 0.0000001; | |
2629 memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1])); | |
168 | 2630 array_50AC10[1]._rhw = 1.0 / v27; |
0 | 2631 array_50AC10[1].u = 0.0; |
2632 array_50AC10[1].v = 1.0; | |
2633 v28 = v103->vWorldViewPosition.x + 0.0000001; | |
2634 memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2])); | |
168 | 2635 array_50AC10[2]._rhw = 1.0 / v28; |
0 | 2636 array_50AC10[2].u = 1.0; |
2637 array_50AC10[2].v = 1.0; | |
2638 v29 = v102->vWorldViewPosition.x + 0.0000001; | |
2639 memcpy(&array_50AC10[3], v102, sizeof(array_50AC10[3])); | |
168 | 2640 array_50AC10[3]._rhw = 1.0 / v29; |
0 | 2641 array_50AC10[3].u = 1.0; |
2642 array_50AC10[3].v = 0.0; | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2643 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormal, &a3a, array_50AC10, 4u, 1); |
0 | 2644 if ( stru_F8AD28.uNumLightsApplied <= 0 ) |
2645 { | |
2646 v17->field_108 = 0; | |
2647 } | |
2648 else | |
2649 { | |
2650 v30 = pGame; | |
2651 v17->field_108 = 1; | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2652 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 4, pNormal); |
0 | 2653 } |
2654 if ( v104->vWorldViewPosition.x < 8.0 | |
2655 || *(float *)(HIDWORD(v101) + 12) < 8.0 | |
2656 || (v31 = v102, v102->vWorldViewPosition.x < 8.0) | |
2657 || v103->vWorldViewPosition.x < 8.0 ) | |
2658 { | |
2659 v36 = sr_4250FE(4u); | |
2660 } | |
2661 else | |
2662 { | |
2663 v32 = (double)pOutdoorCamera->shading_dist_mist; | |
2664 if ( v32 >= v104->vWorldViewPosition.x | |
2665 && v32 >= *(float *)(HIDWORD(v101) + 12) | |
2666 && v32 >= v102->vWorldViewPosition.x | |
2667 && v32 >= v103->vWorldViewPosition.x ) | |
2668 { | |
2669 v33 = sr_4254D2(4); | |
2670 v17->uNumVertices = v33; | |
2671 if ( !v33 ) | |
2672 goto LABEL_104; | |
2673 v34 = (RenderVertexSoft *)HIDWORD(v101); | |
2674 v35 = v104; | |
2675 v69 = 0; | |
2676 v68 = v17; | |
2677 v67 = v31; | |
2678 goto LABEL_37; | |
2679 } | |
2680 v36 = sr_4252E8(4u); | |
2681 } | |
2682 v37 = v36; | |
2683 if ( !v36 ) | |
2684 goto LABEL_104; | |
2685 LABEL_41: | |
2686 OutdoorCamera::Project(v37); | |
2687 LABEL_102: | |
2688 v33 = sr_4254D2(v37); | |
2689 v17->uNumVertices = v33; | |
2690 if ( !v33 ) | |
2691 goto LABEL_104; | |
2692 v17->_48276F_sr(); | |
2693 goto LABEL_38; | |
2694 } | |
2695 LABEL_105: | |
2696 v6 = v90++ + 1; | |
2697 if ( v90 >= v81 ) | |
2698 return; | |
2699 } | |
2700 v38 = &array_77EC08[pOutdoorCamera->numStru148s]; | |
2701 v39 = pOutdoor->GetTileTexture(v101, v100); | |
2702 v38->uTileBitmapID = v39; | |
2703 if ( v39 == -1 ) | |
2704 goto LABEL_105; | |
2705 v40 = pOutdoor->GetSomeOtherTileInfo(v101, v100); | |
2706 BYTE1(v40) |= 0x80u; | |
2707 v41 = v99; | |
2708 *(int *)&v38->flags = v40; | |
2709 v42 = v92; | |
2710 v38->field_59 = 1; | |
638 | 2711 v38->terrain_grid_x = LOBYTE(v41); |
0 | 2712 v38->field_34 = v42->distance; |
2713 v43 = v94; | |
638 | 2714 v38->terrain_grid_z = v94; |
0 | 2715 v44 = 2 * (LODWORD(v41) + (v43 << 7)); |
2716 LODWORD(v93) = v44 * 2; | |
2717 v45 = pTerrainNormalIndices[v44 + 1]; | |
2718 if ( v45 < 0 || v45 > (signed int)(uNumTerrainNormals - 1) ) | |
2719 v46 = 0; | |
2720 else | |
2721 v46 = &pTerrainNormals[v45]; | |
2722 pNormala = v46; | |
2723 if ( v46 ) | |
2724 { | |
2725 v47 = -(v97 * v46->z + v96 * v46->y + v95 * v46->x); | |
2726 if ( v47 < 0.0 ) | |
2727 v47 = 0.0; | |
2728 v88 = v47 * 31.0; | |
2729 v74 = v88 + 6.7553994e15; | |
2730 v87 = LODWORD(v74); | |
638 | 2731 v38->dimming_level = 31 - LOBYTE(v74); |
0 | 2732 } |
2733 else | |
2734 { | |
638 | 2735 v38->dimming_level = 0; |
2736 } | |
2737 if ( v38->dimming_level < 0 ) | |
2738 v38->dimming_level = 0; | |
0 | 2739 if ( pOutdoorCamera->numStru148s >= 1999 ) |
2740 return; | |
2741 ++pOutdoorCamera->numStru148s; | |
2742 if ( !sub_481FC9((RenderVertexSoft *)HIDWORD(v101), v103, v104, v38) ) | |
2743 goto LABEL_74; | |
2744 v48 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2745 memcpy(array_50AC10, v104, 0x30u); |
168 | 2746 array_50AC10[0]._rhw = v48; |
0 | 2747 array_50AC10[0].u = 0.0; |
2748 array_50AC10[0].v = 0.0; | |
2749 v49 = *(float *)(HIDWORD(v101) + 12) + 0.0000001; | |
2750 memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1])); | |
168 | 2751 array_50AC10[1]._rhw = 1.0 / v49; |
0 | 2752 array_50AC10[1].u = 0.0; |
2753 array_50AC10[1].v = 1.0; | |
2754 v50 = v103->vWorldViewPosition.x + 0.0000001; | |
2755 memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2])); | |
168 | 2756 array_50AC10[2]._rhw = 1.0 / v50; |
0 | 2757 array_50AC10[2].u = 1.0; |
2758 array_50AC10[2].v = 1.0; | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2759 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormala, &v78, array_50AC10, 3u, 0); |
0 | 2760 if ( stru_F8AD28.uNumLightsApplied <= 0 ) |
2761 { | |
2762 v38->field_108 = 0; | |
2763 } | |
2764 else | |
2765 { | |
2766 v51 = pGame; | |
2767 v38->field_108 = 1; | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2768 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormala); |
0 | 2769 } |
2770 if ( v104->vWorldViewPosition.x < 8.0 | |
2771 || *(float *)(HIDWORD(v101) + 12) < 8.0 | |
2772 || (v52 = v103, v103->vWorldViewPosition.x < 8.0) ) | |
2773 { | |
2774 v55 = sr_4250FE(3u); | |
2775 } | |
2776 else | |
2777 { | |
2778 v53 = (double)pOutdoorCamera->shading_dist_mist; | |
2779 if ( v53 >= v104->vWorldViewPosition.x | |
2780 && v53 >= *(float *)(HIDWORD(v101) + 12) | |
2781 && v53 >= v103->vWorldViewPosition.x ) | |
2782 { | |
2783 v54 = sr_4254D2(3); | |
2784 v38->uNumVertices = v54; | |
2785 if ( v54 ) | |
2786 { | |
2787 sr_sub_4829B9((RenderVertexSoft *)HIDWORD(v101), v52, v104, v38, 0); | |
2788 LABEL_68: | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2789 sr_sub_481DB2(array_508690, v54, v38); |
0 | 2790 LABEL_75: |
2791 v17 = &array_77EC08[pOutdoorCamera->numStru148s]; | |
2792 v57 = pOutdoor->GetTileTexture(v101, v100); | |
2793 v17->uTileBitmapID = v57; | |
2794 if ( v57 == -1 ) | |
2795 goto LABEL_105; | |
2796 *(int *)&v17->flags = pOutdoor->GetSomeOtherTileInfo(v101, v100); | |
2797 v58 = v92; | |
2798 v17->field_59 = 1; | |
2799 v17->field_34 = v58->distance; | |
638 | 2800 v17->terrain_grid_z = v94; |
2801 v17->terrain_grid_x = LOBYTE(v99); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2802 v59 = *(unsigned __int16 *)((char *)pTerrainNormalIndices.data() + LODWORD(v93)); |
0 | 2803 if ( v59 > (signed int)(uNumTerrainNormals - 1) ) |
2804 { | |
2805 pNormalb = 0; | |
2806 v60 = 0; | |
2807 } | |
2808 else | |
2809 { | |
2810 v60 = &pTerrainNormals[v59]; | |
2811 pNormalb = v60; | |
2812 } | |
2813 if ( v60 ) | |
2814 { | |
2815 v61 = -(v97 * v60->z + v96 * v60->y + v95 * v60->x); | |
2816 if ( v61 < 0.0 ) | |
2817 v61 = 0.0; | |
2818 v93 = v61 * 31.0; | |
2819 v72 = v93 + 6.7553994e15; | |
2820 v83 = LODWORD(v72); | |
638 | 2821 v17->dimming_level = 31 - LOBYTE(v72); |
0 | 2822 } |
2823 else | |
2824 { | |
638 | 2825 v17->dimming_level = 0; |
0 | 2826 } |
638 | 2827 if ( v17->dimming_level < 0 ) |
2828 v17->dimming_level = 0; | |
0 | 2829 if ( pOutdoorCamera->numStru148s >= 1999 ) |
2830 return; | |
2831 ++pOutdoorCamera->numStru148s; | |
2832 if ( !sub_481FC9(v102, v104, v103, v17) ) | |
2833 { | |
2834 LABEL_104: | |
2835 --pOutdoorCamera->numStru148s; | |
2836 goto LABEL_105; | |
2837 } | |
2838 v62 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2839 memcpy(array_50AC10, v104, 0x30u); |
168 | 2840 array_50AC10[0]._rhw = v62; |
0 | 2841 array_50AC10[0].u = 0.0; |
2842 array_50AC10[0].v = 0.0; | |
2843 v63 = v103->vWorldViewPosition.x + 0.0000001; | |
2844 memcpy(&array_50AC10[1], v103, sizeof(array_50AC10[1])); | |
168 | 2845 array_50AC10[1]._rhw = 1.0 / v63; |
0 | 2846 array_50AC10[1].u = 1.0; |
2847 array_50AC10[1].v = 1.0; | |
2848 v64 = v102->vWorldViewPosition.x + 0.0000001; | |
2849 memcpy(&array_50AC10[2], v102, sizeof(array_50AC10[2])); | |
168 | 2850 array_50AC10[2]._rhw = 1.0 / v64; |
0 | 2851 array_50AC10[2].u = 1.0; |
2852 array_50AC10[2].v = 0.0; | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2853 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormalb, &v70, array_50AC10, 3u, 1); |
0 | 2854 if ( stru_F8AD28.uNumLightsApplied <= 0 ) |
2855 { | |
2856 v17->field_108 = 0; | |
2857 } | |
2858 else | |
2859 { | |
2860 v65 = pGame; | |
2861 v17->field_108 = 1; | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2862 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormalb); |
0 | 2863 } |
2864 if ( v104->vWorldViewPosition.x < 8.0 || v103->vWorldViewPosition.x < 8.0 || v102->vWorldViewPosition.x < 8.0 ) | |
2865 { | |
2866 v37 = sr_4250FE(3u); | |
2867 OutdoorCamera::Project(v37); | |
2868 if ( !v37 ) | |
2869 goto LABEL_104; | |
2870 goto LABEL_102; | |
2871 } | |
2872 v66 = (double)pOutdoorCamera->shading_dist_mist; | |
2873 if ( v66 < v104->vWorldViewPosition.x || v66 < v103->vWorldViewPosition.x || v66 < v102->vWorldViewPosition.x ) | |
2874 { | |
2875 v37 = sr_4252E8(3u); | |
2876 if ( !v37 ) | |
2877 goto LABEL_105; | |
2878 goto LABEL_41; | |
2879 } | |
2880 v33 = sr_4254D2(3); | |
2881 v17->uNumVertices = v33; | |
2882 if ( !v33 ) | |
2883 goto LABEL_104; | |
2884 v34 = v104; | |
2885 v35 = v102; | |
2886 v69 = 0; | |
2887 v68 = v17; | |
2888 v67 = v103; | |
2889 LABEL_37: | |
2890 sr_sub_4829B9(v35, v34, v67, v68, v69); | |
2891 LABEL_38: | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2892 sr_sub_481DB2(array_508690, v33, v17); |
0 | 2893 goto LABEL_105; |
2894 } | |
2895 goto LABEL_74; | |
2896 } | |
2897 v55 = sr_4252E8(3u); | |
2898 } | |
2899 v56 = v55; | |
2900 if ( v55 ) | |
2901 { | |
2902 OutdoorCamera::Project(v55); | |
2903 v54 = sr_4254D2(v56); | |
2904 v38->uNumVertices = v54; | |
2905 if ( v54 ) | |
2906 { | |
2907 v38->_48276F_sr(); | |
2908 goto LABEL_68; | |
2909 } | |
2910 } | |
2911 LABEL_74: | |
2912 --pOutdoorCamera->numStru148s; | |
2913 goto LABEL_75; | |
2914 } | |
2915 } | |
2916 | |
2917 //----- (0047BACF) -------------------------------------------------------- | |
2918 void Render::TransformBillboardsAndSetPalettesODM() | |
2919 { | |
142 | 2920 //int v0; // edi@1 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2921 //char *v1; // esi@2 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2922 //unsigned int v2; // edx@3 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2923 //int v3; // eax@3 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2924 //int v4; // edi@3 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2925 //int v5; // eax@3 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2926 //__int16 v6; // di@3 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2927 //int v7; // eax@3 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2928 //int v8; // ebx@4 |
0 | 2929 unsigned __int16 *v9; // eax@7 |
2930 char v10; // zf@9 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2931 //DWORD v11; // eax@13 |
0 | 2932 int v12; // eax@13 |
2933 int v13; // eax@14 | |
2934 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1 | |
2935 int v15; // [sp+54h] [bp-10h]@13 | |
142 | 2936 //int v16; // [sp+58h] [bp-Ch]@1 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2937 //int v17; // [sp+5Ch] [bp-8h]@2 |
0 | 2938 int v18; // [sp+60h] [bp-4h]@13 |
2939 | |
2940 billboard.uParentBillboardID = -1; | |
2941 billboard.pTarget = pRenderer->pTargetSurface; | |
2942 billboard.pTargetZ = pRenderer->pActiveZBuffer; | |
2943 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
693 | 2944 billboard.uViewportX = pViewport->uViewportTL_X; |
2945 billboard.uViewportY = pViewport->uViewportTL_Y; | |
2946 billboard.uViewportZ = pViewport->uViewportBR_X - 1; | |
2947 billboard.uViewportW = pViewport->uViewportBR_Y; | |
0 | 2948 pOutdoorCamera->uNumBillboards = uNumBillboardsToDraw; |
142 | 2949 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2950 for (int i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 2951 { |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2952 auto pBillboard = pBillboardRenderList + i; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2953 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2954 billboard.uScreenSpaceX = pBillboard->uScreenSpaceX; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2955 billboard.uScreenSpaceY = pBillboard->uScreenSpaceY; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2956 billboard.uParentBillboardID = i; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2957 billboard._screenspace_x_scaler_packedfloat = pBillboard->_screenspace_x_scaler_packedfloat; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2958 billboard.uTintColor = pBillboard->uTintColor; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2959 billboard._screenspace_y_scaler_packedfloat = pBillboard->_screenspace_y_scaler_packedfloat; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2960 billboard.sZValue = pBillboard->sZValue; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2961 billboard.uFlags = pBillboard->field_1E; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2962 if (pBillboard->uHwSpriteID != -1) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2963 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2964 if (pRenderer->pRenderD3D) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2965 pRenderer->TransformBillboard(&billboard, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2966 &pSprites_LOD->pHardwareSprites[pBillboard->uHwSpriteID], |
657 | 2967 pBillboard->dimming_level, pBillboard); |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2968 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2969 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2970 assert(false); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2971 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2972 auto v1 = (char *)&pBillboard->uScreenSpaceY; |
0 | 2973 if ( *(v1 - 10) & 2 ) |
2974 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1); | |
2975 else | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
2976 v9 = GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), pBillboard->sZValue, *((short *)v1 + 1)); |
0 | 2977 v10 = (*(v1 - 9) & 1) == 0; |
2978 billboard.pPalette = v9; | |
2979 if ( !v10 ) | |
2980 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)]; | |
2981 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 ) | |
2982 { | |
323 | 2983 v12 = stru_5C6E00->Cos(i * 5 + GetTickCount()); |
0 | 2984 v15 = abs(v12); |
2985 v18 = (unsigned __int64)(15i64 * v15) >> 16; | |
2986 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1); | |
2987 } | |
2988 v13 = *((short *)v1 - 8); | |
2989 if ( v13 >= 0 ) | |
733 | 2990 pSprites_LOD->pSpriteHeaders[v13].DrawSprite_sw(&billboard, 1); |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2991 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2992 } |
0 | 2993 } |
2994 } | |
2995 | |
2996 //----- (0047AF11) -------------------------------------------------------- | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
2997 void Render::DrawSpriteObjects_ODM() |
0 | 2998 { |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2999 //char *v0; // edi@2 |
430 | 3000 //ObjectDesc *v1; // ebx@4 |
0 | 3001 __int16 v2; // cx@5 |
3002 RenderBillboard *v3; // esi@10 | |
3003 SpriteFrame *v4; // eax@10 | |
430 | 3004 //SpriteFrame *v5; // ebx@10 |
0 | 3005 unsigned int v6; // eax@10 |
430 | 3006 //int v7; // ecx@10 |
3007 //int v8; // edx@10 | |
0 | 3008 int v9; // ecx@10 |
3009 unsigned __int16 v10; // ax@10 | |
430 | 3010 //int *v11; // eax@14 |
0 | 3011 int v12; // eax@22 |
3012 int v13; // ST3C_4@23 | |
3013 int v14; // eax@23 | |
3014 int v15; // ecx@23 | |
3015 int v16; // ebx@23 | |
3016 int v17; // ecx@25 | |
3017 int v18; // eax@25 | |
3018 int v19; // ST40_4@26 | |
3019 int v20; // ecx@26 | |
3020 int v21; // ST44_4@28 | |
3021 int v22; // ST3C_4@29 | |
3022 signed __int64 v23; // qtt@30 | |
3023 int v24; // ebx@30 | |
3024 int v25; // ST3C_4@30 | |
3025 int v26; // eax@31 | |
3026 char v27; // zf@31 | |
430 | 3027 //SpriteFrame *v28; // [sp+Ch] [bp-34h]@10 |
3028 //__int16 a5; // [sp+10h] [bp-30h]@10 | |
0 | 3029 int v30; // [sp+14h] [bp-2Ch]@23 |
3030 int v31; // [sp+14h] [bp-2Ch]@29 | |
3031 __int16 v32; // [sp+14h] [bp-2Ch]@30 | |
3032 int v33; // [sp+18h] [bp-28h]@23 | |
3033 int v34; // [sp+18h] [bp-28h]@26 | |
3034 int v35; // [sp+18h] [bp-28h]@30 | |
3035 int v36; // [sp+1Ch] [bp-24h]@10 | |
3036 int v37; // [sp+1Ch] [bp-24h]@23 | |
3037 int a6; // [sp+20h] [bp-20h]@10 | |
3038 int a6a; // [sp+20h] [bp-20h]@23 | |
3039 int v40; // [sp+24h] [bp-1Ch]@25 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3040 //signed int v41; // [sp+28h] [bp-18h]@1 |
0 | 3041 int v42; // [sp+2Ch] [bp-14h]@23 |
3042 int y; // [sp+30h] [bp-10h]@10 | |
3043 int x; // [sp+34h] [bp-Ch]@10 | |
3044 int z; // [sp+38h] [bp-8h]@10 | |
3045 signed __int16 v46; // [sp+3Ch] [bp-4h]@12 | |
3046 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3047 //v41 = 0; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
3048 for (int i = 0; i < uNumSpriteObjects; ++i) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
3049 { |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
3050 auto object = &pSpriteObjects[i]; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
3051 //auto v0 = (char *)&pSpriteObjects[i].uSectorID; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
3052 //v0 = (char *)&pSpriteObjects[0].uSectorID; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3053 //do |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3054 //{ |
430 | 3055 if (!object->uObjectDescID) // item probably pciked up |
3056 continue; | |
3057 | |
3058 assert(object->uObjectDescID < pObjectList->uNumObjects); | |
3059 auto object_desc = pObjectList->pObjects + object->uObjectDescID; | |
3060 if (object_desc->NoSprite()) | |
3061 continue; | |
3062 | |
3063 //v1 = &pObjectList->pObjects[*((short *)v0 - 13)]; | |
3064 //if ( !(v1->uFlags & 1) ) | |
3065 //{ | |
3066 //v2 = *((short *)v0 - 14) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
3067 v2 = object->uType; |
430 | 3068 if ( (v2 < 1000 || v2 >= 10000) && (v2 < 500 || v2 >= 600) || pGame->pStru6Instance->_4A81CA(object) ) |
3069 { | |
3070 //a5 = *(short *)v0; | |
3071 x = object->vPosition.x; | |
3072 y = object->vPosition.y; | |
3073 z = object->vPosition.z; | |
3074 v3 = &pBillboardRenderList[::uNumBillboardsToDraw]; | |
3075 v4 = pSpriteFrameTable->GetFrame(object_desc->uSpriteID, object->uSpriteFrameID); | |
3076 //v5 = v4; | |
3077 //v28 = v4; | |
3078 v36 = v4->uFlags; | |
3079 a6 = v4->uGlowRadius * object->field_22_glow_radius_multiplier; | |
3080 v6 = stru_5C6E00->Atan2(object->vPosition.x - pIndoorCamera->pos.x, object->vPosition.y - pIndoorCamera->pos.y); | |
3081 //LOWORD(v7) = object->uFacing; | |
3082 //v8 = v36; | |
3083 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; | |
3084 v10 = v4->pHwSpriteIDs[v9]; | |
0 | 3085 v3->uHwSpriteID = v10; |
3086 if ( v36 & 0x20 ) | |
3087 { | |
430 | 3088 //v8 = v36; |
3089 z -= (signed int)((unsigned __int64)(v4->scale * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1; | |
0 | 3090 } |
3091 v46 = 0; | |
430 | 3092 if ( v36 & 2 ) |
0 | 3093 v46 = 2; |
430 | 3094 //v11 = (int *)(256 << v9); |
3095 if ( (256 << v9) & v36 ) | |
0 | 3096 v46 |= 4u; |
430 | 3097 if ( v36 & 0x40000 ) |
0 | 3098 v46 |= 0x40u; |
430 | 3099 if ( v36 & 0x20000 ) |
0 | 3100 LOBYTE(v46) = v46 | 0x80; |
3101 if ( a6 ) | |
3102 { | |
430 | 3103 //LOBYTE(v11) = byte_4E94D3; |
3104 pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); | |
0 | 3105 } |
3106 v12 = (x - pIndoorCamera->pos.x) << 16; | |
3107 if ( pIndoorCamera->sRotationX ) | |
3108 { | |
3109 v13 = (y - pIndoorCamera->pos.y) << 16; | |
3110 v30 = ((unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) | |
3111 + ((unsigned __int64)(v13 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
3112 v37 = (unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3113 a6a = (unsigned __int64)(v13 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
3114 v33 = (z - pIndoorCamera->pos.z) << 16; | |
3115 v14 = (unsigned __int64)(v30 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16; | |
3116 v15 = (unsigned __int64)(v33 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16; | |
3117 v16 = v15 + v14; | |
3118 v42 = v15 + v14; | |
3119 if ( v15 + v14 >= 262144 && v16 <= pOutdoorCamera->shading_dist_mist << 16 ) | |
3120 { | |
3121 v17 = a6a - v37; | |
3122 v40 = a6a - v37; | |
3123 v18 = ((unsigned __int64)(v33 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) | |
3124 - ((unsigned __int64)(v30 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); | |
3125 goto LABEL_29; | |
3126 } | |
3127 } | |
3128 else | |
3129 { | |
3130 v34 = (y - pIndoorCamera->pos.y) << 16; | |
3131 v19 = (unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
3132 v20 = (unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3133 v16 = v20 + v19; | |
3134 v42 = v20 + v19; | |
3135 if ( v20 + v19 >= 262144 && v16 <= pOutdoorCamera->shading_dist_mist << 16 ) | |
3136 { | |
430 | 3137 v21 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16) * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; |
3138 v17 = ((unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v21; | |
3139 v40 = ((unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v21; | |
0 | 3140 v18 = (z - pIndoorCamera->pos.z) << 16; |
3141 LABEL_29: | |
3142 v31 = v18; | |
3143 v22 = abs(v17); | |
3144 if ( abs(v16) >= v22 ) | |
3145 { | |
3146 LODWORD(v23) = 0; | |
3147 HIDWORD(v23) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
3148 v24 = v23 / v42; | |
3149 v25 = v23 / v42; | |
3150 LODWORD(v23) = 0; | |
3151 HIDWORD(v23) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
430 | 3152 v35 = pViewport->uScreenCenterX - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16); |
3153 v32 = LOWORD(pViewport->uScreenCenterY) - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16); | |
3154 | |
3155 //if (::uNumBillboardsToDraw >= 500) | |
3156 // return; | |
3157 assert(::uNumBillboardsToDraw < 500); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3158 ++::uNumBillboardsToDraw; |
0 | 3159 ++uNumSpritesDrawnThisFrame; |
430 | 3160 |
3161 object->uAttributes |= 1; | |
3162 v3->uPalette = v4->uPaletteIndex; | |
3163 v3->uIndoorSectorID = object->uSectorID; | |
3164 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
3165 v26 = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
3166 v3->pSpriteFrame = v4; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3167 v3->_screenspace_y_scaler_packedfloat = v26; |
0 | 3168 v3->field_1E = v46; |
430 | 3169 v3->world_x = x; |
3170 v3->world_y = y; | |
3171 v3->world_z = z; | |
0 | 3172 v3->uScreenSpaceX = v35; |
3173 v3->uScreenSpaceY = v32; | |
3174 HIWORD(v26) = HIWORD(v42); | |
3175 LOWORD(v26) = 0; | |
430 | 3176 v27 = (object->uAttributes & 0x20) == 0; |
862 | 3177 v3->sZValue = v26 + (PID(OBJECT_Item,i)); |
657 | 3178 v3->dimming_level = 0; |
0 | 3179 v3->uTintColor = 0; |
3180 if ( !v27 ) | |
3181 { | |
3182 if ( !pRenderer->pRenderD3D ) | |
3183 v3->sZValue = 0; | |
3184 } | |
3185 } | |
3186 goto LABEL_34; | |
3187 } | |
3188 } | |
3189 } | |
430 | 3190 //} |
0 | 3191 LABEL_34: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3192 ; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3193 //++v41; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3194 //v0 += 112; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3195 //} |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
3196 //while ( v41 < (signed int)uNumSpriteObjects ); |
0 | 3197 } |
3198 } | |
3199 // 4E94D3: using guessed type char byte_4E94D3; | |
3200 // 5187E4: using guessed type int uNumSpritesDrawnThisFrame; | |
3201 | |
3202 //----- (0049D9BC) -------------------------------------------------------- | |
3203 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut) | |
3204 { | |
3205 size_t v4; // eax@1 | |
3206 size_t v5; // eax@1 | |
3207 IUnknown *v6; // eax@10 | |
3208 size_t v7; // eax@13 | |
3209 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11 | |
3210 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16 | |
3211 int v11; // [sp+430h] [bp-CCh]@16 | |
3212 int v12; // [sp+434h] [bp-C8h]@16 | |
3213 int v13; // [sp+438h] [bp-C4h]@16 | |
3214 int v14; // [sp+474h] [bp-88h]@16*/ | |
3215 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14 | |
3216 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14 | |
3217 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19 | |
3218 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18 | |
3219 int v19; // [sp+4C8h] [bp-34h]@16 | |
3220 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1 | |
3221 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4 | |
3222 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7 | |
3223 | |
3224 v4 = strlen(lpDriverName); | |
3225 v20.pDriverName = new char[v4 + 1]; | |
3226 v5 = strlen(lpDevDesc); | |
3227 v20.pDeviceDesc = new char[v5 + 1]; | |
3228 strcpy(v20.pDriverName, lpDriverName); | |
3229 strcpy(v20.pDeviceDesc, lpDevDesc); | |
3230 if ( lpGUID ) | |
3231 { | |
3232 v20.pGUID = new GUID; | |
3233 memcpy(v20.pGUID, lpGUID, 0x10u); | |
3234 } | |
3235 else | |
3236 { | |
3237 v20.pGUID = 0; | |
3238 } | |
3239 | |
3240 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0))) | |
3241 { | |
3242 delete [] v20.pDriverName; | |
3243 delete [] v20.pDeviceDesc; | |
3244 if ( v20.pGUID ) | |
3245 delete v20.pGUID; | |
3246 } | |
3247 else | |
3248 { | |
3249 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4))) | |
3250 { | |
3251 delete [] v20.pDriverName; | |
3252 delete [] v20.pDeviceDesc; | |
3253 if ( v20.pGUID ) | |
3254 delete v20.pGUID; | |
3255 v6 = (IUnknown *)pDirectDraw; | |
3256 } | |
3257 else | |
3258 { | |
3259 pDirectDraw->Release(); | |
3260 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1u))) | |
3261 { | |
3262 v20.pDDraw4DevDesc = 0; | |
3263 } | |
3264 else | |
3265 { | |
3266 v7 = strlen(ddDevId.szDescription); | |
3267 v20.pDDraw4DevDesc = new char[v7 + 1]; | |
3268 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription); | |
3269 } | |
3270 memset(&ddsCaps, 0, 0x10u); | |
3271 if (FAILED(pDirectDraw4->GetAvailableVidMem( | |
3272 &ddsCaps, | |
3273 (LPDWORD)&v20.uVideoMem, | |
3274 (LPDWORD)&uFreeVideoMem))) | |
3275 v20.uVideoMem = 0; | |
3276 memset(&v10, 0, 0x7Cu); | |
3277 v10.dwSize = 124; | |
3278 v10.dwFlags = 6; | |
3279 v10.dwHeight = 640; | |
3280 v10.dwWidth = 480; | |
3281 v10.ddpfPixelFormat.dwSize = 32; | |
3282 | |
3283 v19 = 0; | |
3284 if ( FAILED(pDirectDraw4->EnumDisplayModes( | |
3285 0, | |
3286 0, | |
3287 &v19, | |
3288 (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator)) | |
3289 || !v19 | |
3290 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3))) | |
3291 { | |
3292 delete [] v20.pDriverName; | |
3293 delete [] v20.pDeviceDesc; | |
3294 if ( v20.pDDraw4DevDesc ) | |
3295 free(v20.pDDraw4DevDesc); | |
3296 if ( v20.pGUID ) | |
3297 delete v20.pGUID; | |
3298 v6 = (IUnknown *)pDirectDraw4; | |
3299 } | |
3300 else | |
3301 { | |
3302 aux.pInfo = pOut; | |
3303 aux.ptr_4 = &v20; | |
3304 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux); | |
3305 delete [] v20.pDriverName; | |
3306 delete [] v20.pDeviceDesc; | |
3307 if ( v20.pDDraw4DevDesc ) | |
3308 free(v20.pDDraw4DevDesc); | |
3309 if ( v20.pGUID ) | |
3310 delete v20.pGUID; | |
3311 pDirectDraw4->Release(); | |
3312 v6 = (IUnknown *)pDirect3D3; | |
3313 pDirectDraw4 = 0; | |
3314 } | |
3315 } | |
3316 v6->Release(); | |
3317 } | |
3318 return 1; | |
3319 } | |
3320 | |
3321 //----- (0049D784) -------------------------------------------------------- | |
3322 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6) | |
3323 { | |
3324 int v6; // eax@1 | |
3325 signed int v7; // edi@1 | |
3326 signed int v8; // edi@14 | |
3327 size_t v9; // eax@30 | |
3328 size_t v10; // eax@30 | |
3329 size_t v11; // eax@30 | |
3330 size_t v12; // eax@30 | |
3331 size_t v13; // eax@30 | |
3332 | |
3333 v6 = pHWDesc->dwFlags; | |
3334 v7 = -1; | |
3335 if ( v6 ) | |
3336 { | |
3337 if ( !a6->ptr_4->pGUID ) | |
3338 v7 = 0; | |
3339 if ( v6 && a6->ptr_4->pGUID ) | |
3340 v7 = 1; | |
3341 } | |
3342 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID ) | |
3343 v7 = 2; | |
3344 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID ) | |
3345 v7 = 3; | |
3346 if ( v7 != -1 ) | |
3347 { | |
3348 v8 = v7; | |
3349 a6->pInfo[v8].bIsDeviceCompatible = 1; | |
3350 a6->pInfo[v8].uCaps = 0; | |
3351 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
3352 a6->pInfo[v8].uCaps |= 2u; | |
3353 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) ) | |
3354 a6->pInfo[v8].uCaps |= 4u; | |
3355 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) ) | |
3356 a6->pInfo[v8].uCaps |= 8u; | |
3357 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
3358 a6->pInfo[v8].uCaps |= 0x10u; | |
3359 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) ) | |
3360 a6->pInfo[v8].uCaps |= 0x20u; | |
3361 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) ) | |
3362 a6->pInfo[v8].uCaps |= 0x40u; | |
3363 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) ) | |
3364 BYTE1(a6->pInfo[v8].uCaps) |= 1u; | |
3365 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 ) | |
3366 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u; | |
3367 v9 = strlen(lpDeviceName); | |
3368 a6->pInfo[v8].pName = new char[v9 + 1]; | |
3369 strcpy(a6->pInfo[v8].pName, lpDeviceName); | |
3370 v10 = strlen(lpDeviceDesc); | |
3371 a6->pInfo[v8].pDescription = new char[v10 + 1]; | |
3372 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc); | |
3373 a6->pInfo[v8].pGUID = (GUID *)operator new(0x10u); | |
3374 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u); | |
3375 v11 = strlen(a6->ptr_4->pDriverName); | |
3376 a6->pInfo[v8].pDriverName = new char[v11 + 1]; | |
3377 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName); | |
3378 v12 = strlen(a6->ptr_4->pDeviceDesc); | |
3379 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1]; | |
3380 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc); | |
3381 v13 = strlen(a6->ptr_4->pDDraw4DevDesc); | |
3382 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1]; | |
3383 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc); | |
3384 if ( a6->ptr_4->pGUID ) | |
3385 { | |
3386 a6->pInfo[v8].pDirectDrawGUID = new GUID; | |
3387 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u); | |
3388 } | |
3389 else | |
3390 { | |
3391 a6->pInfo[v8].pDirectDrawGUID = 0; | |
3392 } | |
3393 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem; | |
3394 } | |
3395 return 1; | |
3396 } | |
3397 | |
3398 //----- (0049D75C) -------------------------------------------------------- | |
3399 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2) | |
3400 { | |
3401 HRESULT result; // eax@3 | |
3402 | |
3403 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 ) | |
3404 { | |
3405 *a2 = 1; | |
3406 result = 0; | |
3407 } | |
3408 else | |
3409 { | |
3410 result = 1; | |
3411 } | |
3412 return result; | |
3413 } | |
3414 | |
3415 //----- (0047A95E) -------------------------------------------------------- | |
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3416 void Render::PrepareDecorationsRenderList_ODM() |
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3417 { |
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|
3418 //char *v0; // esi@2 |
639 | 3419 //DecorationDesc *v1; // ebx@6 |
0 | 3420 __int16 v2; // ax@6 |
3421 double v3; // st7@7 | |
639 | 3422 //int v4; // eax@9 |
3423 //int v5; // edx@9 | |
0 | 3424 unsigned int v6; // edi@9 |
3425 int v7; // eax@9 | |
3426 SpriteFrame *v8; // eax@9 | |
635 | 3427 //SpriteFrame *v9; // edi@9 |
0 | 3428 unsigned __int16 *v10; // eax@9 |
3429 int v11; // ecx@9 | |
3430 int v12; // eax@9 | |
3431 int v13; // ecx@9 | |
3432 int v14; // ecx@20 | |
3433 char v15; // dl@20 | |
3434 signed int v16; // eax@20 | |
3435 int v17; // eax@23 | |
3436 int v18; // ecx@24 | |
3437 int v19; // eax@24 | |
3438 int v20; // ecx@24 | |
3439 int v21; // ebx@26 | |
3440 int v22; // eax@26 | |
3441 int v23; // eax@30 | |
3442 signed __int64 v24; // qtt@31 | |
3443 int v25; // ebx@31 | |
3444 int v26; // ecx@32 | |
3445 RenderBillboard *v27; // eax@37 | |
3446 __int16 v28; // dx@37 | |
3447 __int16 v29; // cx@37 | |
3448 int v30; // ecx@37 | |
3449 int v31; // ebx@37 | |
619 | 3450 Particle_sw local_0; // [sp+Ch] [bp-98h]@7 |
639 | 3451 //int x; // [sp+74h] [bp-30h]@9 |
3452 //int y; // [sp+78h] [bp-2Ch]@9 | |
144
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3453 //int v35; // [sp+7Ch] [bp-28h]@1 |
639 | 3454 //int v36; // [sp+80h] [bp-24h]@9 |
0 | 3455 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9 |
3456 int v38; // [sp+88h] [bp-1Ch]@9 | |
3457 int v39; // [sp+8Ch] [bp-18h]@24 | |
3458 int v40; // [sp+90h] [bp-14h]@24 | |
3459 int v41; // [sp+94h] [bp-10h]@24 | |
3460 int v42; // [sp+98h] [bp-Ch]@9 | |
3461 int a5; // [sp+9Ch] [bp-8h]@9 | |
3462 int b; // [sp+A0h] [bp-4h]@22 | |
3463 | |
144
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3464 //v35 = 0; |
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3465 //if ( (signed int)uNumLevelDecorations > 0 ) |
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143
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|
3466 //{ |
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143
diff
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|
3467 //v0 = (char *)&pLevelDecorations[0].vPosition.y; |
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|
3468 //do |
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3469 for (int i = 0; i < uNumLevelDecorations; ++i) |
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3470 { |
1202 | 3471 auto decor = &pLevelDecorations[i]; |
144
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|
3472 auto v0 = (char *)&pLevelDecorations[i].vPosition.y; |
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|
3473 |
639 | 3474 if ( (!(decor->field_2 & 0x40) || decor->_47A825()) && !(decor->field_2 & 0x20) ) |
3475 { | |
3476 //v1 = &pDecorationList->pDecorations[decor->uDecorationDescID]; | |
3477 auto decor_desc = pDecorationList->pDecorations + decor->uDecorationDescID; | |
3478 v2 = decor_desc->uFlags; | |
0 | 3479 if ( (char)v2 >= 0 ) |
3480 { | |
3481 if ( !(v2 & 0x22) ) | |
3482 { | |
639 | 3483 //v4 = decor->vPosition.x; |
3484 //v5 = decor->vPosition.z; | |
0 | 3485 v6 = pMiscTimer->uTotalGameTimeElapsed; |
639 | 3486 //y = decor->vPosition.y; |
3487 //x = decor->vPosition.x; | |
3488 //v36 = decor->vPosition.z; | |
3489 v7 = abs(decor->vPosition.x + decor->vPosition.y); | |
635 | 3490 |
3491 | |
3492 #pragma region "New: seasons change" | |
3493 extern bool change_seasons; | |
3494 if (change_seasons) | |
3495 switch (pParty->uCurrentMonth) | |
3496 { | |
3497 // case 531 (tree60), 536 (tree65), 537 (tree66) have no autumn/winter sprites | |
3498 case 11: case 0: case 1: // winter | |
639 | 3499 switch (decor_desc->uSpriteID) |
635 | 3500 { |
3501 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
3502 case 548: // flower10 | |
3503 case 547: // flower09 | |
3504 case 541: // flower03 | |
3505 case 539: continue; // flower01 | |
3506 | |
3507 case 483: // tree01 | |
3508 case 486: // tree04 | |
3509 case 492: // tree10 | |
639 | 3510 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 2); |
3511 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 2, v6 + v7); | |
635 | 3512 break; |
3513 | |
3514 default: | |
639 | 3515 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); |
635 | 3516 } |
3517 break; | |
3518 | |
3519 case 2: case 3: case 4: // spring | |
639 | 3520 switch (decor_desc->uSpriteID) |
635 | 3521 { |
3522 } | |
639 | 3523 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); |
635 | 3524 break; |
3525 | |
3526 case 8: case 9: case 10: // autumn | |
639 | 3527 switch (decor_desc->uSpriteID) |
635 | 3528 { |
3529 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
3530 case 548: // flower10 | |
3531 case 547: // flower09 | |
3532 case 541: // flower03 | |
3533 case 539: continue; // flower01 | |
3534 | |
3535 case 483: // tree01 | |
3536 case 486: // tree04 | |
3537 case 492: // tree10 | |
639 | 3538 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 1); |
3539 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 1, v6 + v7); | |
635 | 3540 break; |
3541 | |
3542 default: | |
639 | 3543 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); |
635 | 3544 } |
3545 break; | |
3546 | |
3547 case 5: case 6: case 7: // summer | |
3548 //all green by default | |
639 | 3549 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); |
635 | 3550 break; |
3551 | |
3552 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); | |
3553 } | |
637 | 3554 else |
639 | 3555 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); |
635 | 3556 #pragma endregion |
639 | 3557 //v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); |
635 | 3558 |
3559 //v9 = v8; | |
0 | 3560 v42 = v8->uFlags; |
3561 a5 = v8->uGlowRadius; | |
639 | 3562 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(decor->vPosition.x - pIndoorCamera->pos.x, |
3563 decor->vPosition.y - pIndoorCamera->pos.y); | |
0 | 3564 v11 = *((int *)v0 + 2); |
3565 v37 = v10; | |
3566 v12 = v42; | |
3567 v38 = 0; | |
3568 v13 = ((signed int)(stru_5C6E00->uIntegerPi | |
3569 + ((signed int)stru_5C6E00->uIntegerPi >> 3) | |
3570 + v11 | |
3571 - (signed int)v37) >> 8) & 7; | |
3572 v37 = (unsigned __int16 *)v13; | |
3573 if ( v42 & 2 ) | |
3574 v38 = 2; | |
3575 if ( (256 << v13) & v42 ) | |
3576 v38 |= 4u; | |
3577 if ( v12 & 0x40000 ) | |
3578 v38 |= 0x40u; | |
3579 if ( v12 & 0x20000 ) | |
3580 LOBYTE(v38) = v38 | 0x80; | |
3581 if ( a5 ) | |
3582 { | |
3583 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights ) | |
3584 { | |
639 | 3585 v14 = decor_desc->uColoredLightRed; |
3586 v15 = decor_desc->uColoredLightGreen; | |
3587 v16 = decor_desc->uColoredLightBlue; | |
0 | 3588 } |
3589 else | |
3590 { | |
3591 v16 = 255; | |
3592 v14 = 255; | |
3593 v15 = 255; | |
3594 } | |
3595 b = v16; | |
3596 pStationaryLightsStack->AddLight( | |
639 | 3597 decor->vPosition.x, |
3598 decor->vPosition.y, | |
3599 decor->vPosition.z + decor_desc->uDecorationHeight / 2, | |
0 | 3600 a5, |
3601 v14, | |
3602 v15, | |
3603 v16, | |
3604 byte_4E94D0); | |
3605 } | |
639 | 3606 v17 = (decor->vPosition.x - pIndoorCamera->pos.x) << 16; |
0 | 3607 if ( pIndoorCamera->sRotationX ) |
3608 { | |
639 | 3609 v40 = (decor->vPosition.y - pIndoorCamera->pos.y) << 16; |
0 | 3610 v18 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) |
3611 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
3612 v42 = v18; | |
3613 b = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3614 a5 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
639 | 3615 v40 = (decor->vPosition.z - pIndoorCamera->pos.z) << 16; |
0 | 3616 v41 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16; |
3617 v19 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16; | |
3618 v20 = v19 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); | |
3619 v39 = v19 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); | |
3620 if ( v20 >= 262144 && v20 <= pOutdoorCamera->shading_dist_mist << 16 ) | |
3621 { | |
3622 v21 = a5 - b; | |
3623 v41 = a5 - b; | |
3624 a5 = (unsigned __int64)(v42 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16; | |
3625 b = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16; | |
3626 v22 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) - a5; | |
3627 LABEL_30: | |
3628 v42 = v22; | |
3629 v40 = 2 * abs(v20); | |
3630 v23 = abs(v21); | |
3631 if ( v40 >= v23 ) | |
3632 { | |
3633 LODWORD(v24) = 0; | |
3634 HIDWORD(v24) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
3635 a5 = v24 / v39; | |
3636 v25 = pViewport->uScreenCenterX | |
3637 - ((signed int)(((unsigned __int64)(v24 / v39 * v41) >> 16) + 32768) >> 16); | |
3638 b = (unsigned __int64)(a5 * (signed __int64)v42) >> 16; | |
3639 v41 = v24 / v39; | |
3640 v40 = pViewport->uScreenCenterY | |
3641 - ((signed int)(((unsigned __int64)(a5 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
635 | 3642 v42 = v8->scale; |
0 | 3643 v41 = (unsigned __int64)(v42 * v24 / v39) >> 16; |
635 | 3644 v37 = (unsigned __int16 *)&v8->pHwSpriteIDs[(int)v37]; |
0 | 3645 if ( pRenderer->pRenderD3D ) |
3646 { | |
3647 v26 = v41; | |
3648 v42 = pSprites_LOD->pHardwareSprites[(signed __int16)*v37].uBufferWidth >> 1; | |
3649 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
3650 } | |
3651 else | |
3652 { | |
3653 v26 = v41; | |
3654 v42 = pSprites_LOD->pSpriteHeaders[(signed __int16)*v37].uWidth >> 1; | |
3655 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
3656 } | |
693 | 3657 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) |
0 | 3658 { |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
3659 if (::uNumBillboardsToDraw >= 500) |
0 | 3660 return; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3661 v27 = &pBillboardRenderList[::uNumBillboardsToDraw++]; |
0 | 3662 ++uNumDecorationsDrawnThisFrame; |
3663 v27->uHwSpriteID = *v37; | |
635 | 3664 v28 = v8->uPaletteIndex; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3665 v27->_screenspace_x_scaler_packedfloat = v26; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
3666 v27->_screenspace_y_scaler_packedfloat = v26; |
0 | 3667 v29 = v38; |
3668 v27->uScreenSpaceX = v25; | |
3669 HIBYTE(v29) |= 2u; | |
3670 v27->uPalette = v28; | |
3671 v27->field_1E = v29; | |
639 | 3672 v27->world_x = decor->vPosition.x; |
3673 v27->world_y = decor->vPosition.y; | |
3674 v27->world_z = decor->vPosition.z; | |
0 | 3675 v27->uScreenSpaceY = v40; |
3676 HIWORD(v30) = HIWORD(v39); | |
862 | 3677 v31 = PID(OBJECT_Decoration,i); |
0 | 3678 LOWORD(v30) = 0; |
3679 v27->uIndoorSectorID = 0; | |
3680 v27->sZValue = v30 + v31; | |
657 | 3681 v27->dimming_level = 0; |
635 | 3682 v27->pSpriteFrame = v8; |
0 | 3683 v27->uTintColor = 0; |
3684 } | |
3685 } | |
3686 goto LABEL_38; | |
3687 } | |
3688 } | |
3689 else | |
3690 { | |
639 | 3691 v42 = (decor->vPosition.x - pIndoorCamera->pos.x) << 16; |
3692 v40 = (decor->vPosition.y - pIndoorCamera->pos.y) << 16; | |
0 | 3693 b = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; |
3694 a5 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3695 v20 = b + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
3696 v39 = b + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
3697 if ( v20 >= 262144 && v20 <= pOutdoorCamera->shading_dist_mist << 16 ) | |
3698 { | |
3699 a5 = (unsigned __int64)(v42 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3700 b = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
3701 v21 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - a5; | |
3702 v41 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - a5; | |
639 | 3703 v22 = (decor->vPosition.z - pIndoorCamera->pos.z) << 16; |
0 | 3704 goto LABEL_30; |
3705 } | |
3706 } | |
3707 } | |
3708 } | |
3709 else | |
3710 { | |
3711 memset(&local_0, 0, 0x68u); | |
3712 v3 = (double)*((signed int *)v0 - 1); | |
619 | 3713 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; |
3714 local_0.uDiffuse = 0xFF3C1E; | |
0 | 3715 local_0.x = v3; |
3716 local_0.y = (double)*(signed int *)v0; | |
3717 local_0.z = (double)*((signed int *)v0 + 1); | |
3718 local_0.flt_10 = 0.0; | |
3719 local_0.flt_14 = 0.0; | |
3720 local_0.flt_18 = 0.0; | |
3721 local_0.flt_28 = 1.0; | |
3722 local_0.timeToLive = (rand() & 0x80) + 128; | |
3723 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
3724 pGame->pParticleEngine->AddParticle(&local_0); | |
3725 } | |
3726 } | |
3727 LABEL_38: | |
144
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parents:
143
diff
changeset
|
3728 ; |
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Billboard drawing's up (actors, decorations, misc sprites)
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143
diff
changeset
|
3729 //++v35; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
3730 //v0 += 32; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3731 } |
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changeset
|
3732 //while ( v35 < (signed int)uNumLevelDecorations ); |
0 | 3733 } |
3734 // 4E94D0: using guessed type char byte_4E94D0; | |
3735 // 5187EC: using guessed type int uNumDecorationsDrawnThisFrame; | |
3736 | |
3737 //----- (0049D717) -------------------------------------------------------- | |
3738 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst) | |
3739 { | |
3740 HRESULT v2; // esi@2 | |
3741 | |
3742 if ( Src->dwFlags & 0x400 | 0x2000 ) | |
3743 { | |
3744 v2 = 0; | |
3745 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask ) | |
3746 goto LABEL_6; | |
3747 if ( !Dst->dwSize ) | |
3748 { | |
3749 v2 = 1; | |
3750 LABEL_6: | |
3751 memcpy(Dst, Src, 0x20u); | |
3752 return v2; | |
3753 } | |
3754 } | |
3755 return 1; | |
3756 } | |
3757 | |
3758 //----- (0049DC28) -------------------------------------------------------- | |
3759 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices) | |
3760 { | |
3761 RenderD3D__DevInfo *v2; // eax@1 | |
3762 | |
3763 v2 = new RenderD3D__DevInfo[4];// 4 items | |
3764 *pOutDevices = v2; | |
3765 memset(v2, 0, 0xA0u); | |
3766 DirectDrawEnumerateA((LPDDENUMCALLBACKA)RenderD3D__DeviceEnumerator, *pOutDevices); | |
3767 } | |
3768 | |
3769 //----- (0049DC58) -------------------------------------------------------- | |
3770 RenderD3D::RenderD3D() | |
3771 { | |
3772 RenderD3D *v1; // esi@1 | |
3773 | |
3774 v1 = this; | |
3775 this->pHost = 0; | |
3776 this->pDirect3D = 0; | |
3777 this->pUnk = 0; | |
3778 this->pBackBuffer = 0; | |
3779 this->pFrontBuffer = 0; | |
3780 this->pZBuffer = 0; | |
3781 this->pDevice = 0; | |
3782 this->pViewport = 0; | |
3783 this->field_40 = 1; | |
3784 this->field_44 = 10; | |
3785 GetAvailableDevices(&this->pAvailableDevices); | |
3786 } | |
3787 | |
3788 //----- (0049DC90) -------------------------------------------------------- | |
3789 void RenderD3D::Release() | |
3790 { | |
3791 RenderD3D *v1; // esi@1 | |
3792 IDirectDraw4 *v2; // eax@2 | |
3793 signed int v3; // edi@4 | |
3794 IDirect3DViewport3 *v4; // eax@22 | |
3795 IUnknown *v5; // eax@24 | |
3796 IDirectDrawSurface4 *v6; // eax@26 | |
3797 IDirect3DDevice3 *v7; // eax@28 | |
3798 IDirect3D3 *v8; // eax@30 | |
3799 IDirectDrawSurface4 *v9; // eax@32 | |
3800 IDirectDrawSurface4 *v10; // eax@34 | |
3801 IDirectDraw4 *v11; // eax@36 | |
3802 | |
3803 v1 = this; | |
3804 if ( !this->bWindowed ) | |
3805 { | |
3806 v2 = this->pHost; | |
3807 if ( v2 ) | |
3808 { | |
3809 v2->RestoreDisplayMode(); | |
3810 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u); | |
3811 v1->pHost->FlipToGDISurface(); | |
3812 } | |
3813 } | |
3814 v3 = 0; | |
3815 do | |
3816 { | |
3817 if ( v1->pAvailableDevices[v3].pDriverName ) | |
3818 { | |
3819 free(v1->pAvailableDevices[v3].pDriverName); | |
3820 v1->pAvailableDevices[v3].pDriverName = 0; | |
3821 } | |
3822 if ( v1->pAvailableDevices[v3].pDeviceDesc ) | |
3823 { | |
3824 free(v1->pAvailableDevices[v3].pDeviceDesc); | |
3825 v1->pAvailableDevices[v3].pDeviceDesc = 0; | |
3826 } | |
3827 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc ) | |
3828 { | |
3829 free(v1->pAvailableDevices[v3].pDDraw4DevDesc); | |
3830 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0; | |
3831 } | |
3832 if ( v1->pAvailableDevices[v3].pDirectDrawGUID ) | |
3833 { | |
3834 free(v1->pAvailableDevices[v3].pDirectDrawGUID); | |
3835 v1->pAvailableDevices[v3].pDirectDrawGUID = 0; | |
3836 } | |
3837 if ( v1->pAvailableDevices[v3].pName ) | |
3838 { | |
3839 free(v1->pAvailableDevices[v3].pName); | |
3840 v1->pAvailableDevices[v3].pName = 0; | |
3841 } | |
3842 if ( v1->pAvailableDevices[v3].pDescription ) | |
3843 { | |
3844 free(v1->pAvailableDevices[v3].pDescription); | |
3845 v1->pAvailableDevices[v3].pDescription = 0; | |
3846 } | |
3847 if ( v1->pAvailableDevices[v3].pGUID ) | |
3848 { | |
3849 free(v1->pAvailableDevices[v3].pGUID); | |
3850 v1->pAvailableDevices[v3].pGUID = 0; | |
3851 } | |
3852 ++v3; | |
3853 } | |
3854 while ( v3 < 4 ); | |
3855 if ( v1->pAvailableDevices ) | |
3856 { | |
3857 free(v1->pAvailableDevices); | |
3858 v1->pAvailableDevices = 0; | |
3859 } | |
3860 v4 = v1->pViewport; | |
3861 if ( v4 ) | |
3862 { | |
3863 v4->Release(); | |
3864 v1->pViewport = 0; | |
3865 } | |
3866 v5 = v1->pUnk; | |
3867 if ( v5 ) | |
3868 { | |
3869 v5->Release(); | |
3870 v1->pUnk = 0; | |
3871 } | |
3872 v6 = v1->pZBuffer; | |
3873 if ( v6 ) | |
3874 { | |
3875 v6->Release(); | |
3876 v1->pZBuffer = 0; | |
3877 } | |
3878 v7 = v1->pDevice; | |
3879 if ( v7 ) | |
3880 { | |
3881 v7->Release(); | |
3882 v1->pDevice = 0; | |
3883 } | |
3884 v8 = v1->pDirect3D; | |
3885 if ( v8 ) | |
3886 { | |
3887 v8->Release(); | |
3888 v1->pDirect3D = 0; | |
3889 } | |
3890 v9 = v1->pBackBuffer; | |
3891 if ( v9 ) | |
3892 { | |
3893 v9->Release(); | |
3894 v1->pBackBuffer = 0; | |
3895 } | |
3896 v10 = v1->pFrontBuffer; | |
3897 if ( v10 ) | |
3898 { | |
3899 v10->Release(); | |
3900 v1->pFrontBuffer = 0; | |
3901 } | |
3902 v11 = v1->pHost; | |
3903 if ( v11 ) | |
3904 { | |
3905 v11->Release(); | |
3906 v1->pHost = 0; | |
3907 } | |
3908 } | |
3909 | |
3910 //----- (0049DE14) -------------------------------------------------------- | |
3911 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, HWND hWnd) | |
3912 { | |
3913 //IDirectDraw4 *v8; // eax@12 | |
3914 //IDirectDraw4 *v9; // eax@16 | |
3915 //IDirectDraw4 *v10; // eax@20 | |
3916 //IDirectDraw4 *v13; // eax@35 | |
3917 const char *v23; // [sp-4h] [bp-DCh]@9 | |
3918 const char *v24; // [sp-4h] [bp-DCh]@13 | |
3919 const char *v25; // [sp-4h] [bp-DCh]@19 | |
3920 DWORD v26; // [sp-4h] [bp-DCh]@30 | |
3921 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37 | |
3922 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11 | |
3923 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28 | |
3924 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18 | |
3925 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1 | |
3926 | |
3927 this->bWindowed = bWindowed; | |
3928 this->hWindow = hWnd; | |
3929 | |
3930 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0))) | |
3931 { | |
3932 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n"); | |
3933 return 0; | |
3934 } | |
3935 | |
3936 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost))) | |
3937 { | |
3938 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n"); | |
3939 if (lpDD) | |
3940 lpDD->Release(); | |
3941 return 0; | |
3942 } | |
3943 lpDD->Release(); | |
3944 lpDD = 0; | |
3945 | |
3946 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID) | |
3947 { | |
3948 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL))) | |
3949 { | |
3950 v23 = "Init - Failed to set cooperative level.\n"; | |
3951 sprintf(pErrorMessage, v23); | |
3952 LABEL_65: | |
3953 if (pHost) | |
3954 { | |
3955 pHost->Release(); | |
3956 pHost = 0; | |
3957 } | |
3958 return 0; | |
3959 } | |
3960 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
3961 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
3962 ddsd2.dwFlags = DDSD_CAPS; | |
3963 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; | |
3964 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
3965 { | |
3966 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
3967 pHost->GetDisplayMode(&ddsd2); | |
3968 if ( ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 ) | |
3969 { | |
3970 v24 = "Init - Desktop isn't in 16 bit mode.\n"; | |
3971 goto LABEL_14; | |
3972 } | |
3973 | |
3974 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | |
3975 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; | |
3976 ddsd2.dwWidth = 640; | |
3977 ddsd2.dwHeight = 480; | |
3978 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) ) | |
3979 { | |
3980 v24 = "Init - Failed to create back buffer.\n"; | |
3981 LABEL_14: | |
3982 sprintf(pErrorMessage, v24); | |
3983 if (pFrontBuffer) | |
3984 { | |
3985 pFrontBuffer->Release(); | |
3986 pFrontBuffer = 0; | |
3987 } | |
3988 goto LABEL_65; | |
3989 } | |
3990 if ( pHost->CreateClipper(0, &v30, 0) ) | |
3991 { | |
3992 v25 = "Init - Failed to create clipper.\n"; | |
3993 goto LABEL_45; | |
3994 } | |
3995 v30->SetHWnd(0, hWnd); | |
3996 pFrontBuffer->SetClipper(v30); | |
3997 | |
3998 v30->Release(); | |
3999 v30 = 0; | |
4000 | |
4001 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
4002 | |
4003 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
4004 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
4005 ddsd2.dwWidth = 640; | |
4006 ddsd2.dwHeight = 480; | |
4007 | |
4008 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
4009 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
4010 &ddsd2.ddpfPixelFormat) ) | |
4011 goto LABEL_21; | |
4012 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
4013 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; | |
4014 | |
4015 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
4016 { | |
4017 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) ) | |
4018 { | |
4019 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
4020 pBackBuffer, | |
4021 &pDevice, | |
4022 0) ) | |
4023 { | |
4024 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
4025 d3dvp2.dvClipWidth = 2.0; | |
4026 d3dvp2.dvClipY = 1.0; | |
4027 d3dvp2.dvClipHeight = 2.0; | |
4028 d3dvp2.dvMaxZ = 1.0; | |
4029 d3dvp2.dvMinZ = 0.0; | |
4030 goto LABEL_54; | |
4031 } | |
4032 LABEL_51: | |
4033 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n"); | |
4034 if (pDirect3D) | |
4035 { | |
4036 pDirect3D->Release(); | |
4037 pDirect3D = 0; | |
4038 } | |
4039 goto LABEL_59; | |
4040 } | |
4041 LABEL_48: | |
4042 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n"); | |
4043 if (pZBuffer) | |
4044 { | |
4045 pZBuffer->Release(); | |
4046 pZBuffer = 0; | |
4047 } | |
4048 goto LABEL_61; | |
4049 } | |
4050 goto LABEL_44; | |
4051 } | |
4052 LABEL_36: | |
4053 v23 = "Init - Failed to create front buffer.\n"; | |
4054 sprintf(pErrorMessage, v23); | |
4055 goto LABEL_65; | |
4056 } | |
4057 if ( uDeviceID == 1 ) | |
4058 v26 = 1045; | |
4059 else | |
4060 v26 = 1041; | |
4061 if (pHost->SetCooperativeLevel(hWnd, v26) ) | |
4062 { | |
4063 v23 = "Init - Failed to set cooperative level.\n"; | |
4064 sprintf(pErrorMessage, v23); | |
4065 goto LABEL_65; | |
4066 } | |
4067 if (pHost->SetDisplayMode(640u, 480u, 16u, 0, 0) ) | |
4068 { | |
4069 v23 = "Init - Failed to set display mode.\n"; | |
4070 sprintf(pErrorMessage, v23); | |
4071 goto LABEL_65; | |
4072 } | |
4073 | |
4074 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
4075 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
4076 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
4077 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; | |
4078 ddsd2.dwBackBufferCount = 1; | |
4079 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
4080 goto LABEL_36; | |
4081 //a3a = &pBackBuffer; | |
4082 //v14 = *v34; | |
4083 memset(&v27, 0, sizeof(DDSCAPS2)); | |
4084 v27.dwCaps = DDSCAPS_BACKBUFFER; | |
4085 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer); | |
4086 //hWnda = &pDirect3D; | |
4087 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
4088 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer))) | |
4089 { | |
4090 v25 = "Init - Failed to get D3D interface.\n"; | |
4091 goto LABEL_45; | |
4092 } | |
4093 | |
4094 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
4095 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
4096 ddsd2.dwWidth = 640; | |
4097 ddsd2.dwHeight = 480; | |
4098 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
4099 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
4100 &ddsd2.ddpfPixelFormat) ) | |
4101 { | |
4102 LABEL_21: | |
4103 v25 = "Init - Failed to enumerate Z buffer formats.\n"; | |
4104 goto LABEL_45; | |
4105 } | |
4106 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
4107 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u; | |
4108 //uDeviceIDa = &pZBuffer; | |
4109 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
4110 { | |
4111 LABEL_44: | |
4112 v25 = "Init - Failed to create z-buffer.\n"; | |
4113 LABEL_45: | |
4114 sprintf(pErrorMessage, v25); | |
4115 if (pBackBuffer) | |
4116 { | |
4117 pBackBuffer->Release(); | |
4118 pBackBuffer = 0; | |
4119 } | |
4120 LABEL_63: | |
4121 //v19 = &pFrontBuffer; | |
4122 if (pFrontBuffer) | |
4123 { | |
4124 pFrontBuffer->Release(); | |
4125 pFrontBuffer= 0; | |
4126 } | |
4127 goto LABEL_65; | |
4128 } | |
4129 if (pBackBuffer->AddAttachedSurface(pZBuffer)) | |
4130 goto LABEL_48; | |
4131 //v33 = &pDevice; | |
4132 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
4133 pBackBuffer, | |
4134 &pDevice, | |
4135 0) ) | |
4136 goto LABEL_51; | |
4137 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
4138 d3dvp2.dvClipWidth = 2.0; | |
4139 d3dvp2.dvClipY = 1.0; | |
4140 d3dvp2.dvClipHeight = 2.0; | |
4141 d3dvp2.dvMaxZ = 1.0; | |
4142 | |
4143 LABEL_54: | |
4144 d3dvp2.dwSize = sizeof(D3DVIEWPORT2); | |
4145 //v17 = *hWnda; | |
4146 d3dvp2.dwWidth = 640; | |
4147 d3dvp2.dwHeight = 480; | |
4148 d3dvp2.dvClipX = -1.0; | |
4149 //v18 = v17->lpVtbl; | |
4150 //v32 = &v4->pViewport; | |
4151 if (pDirect3D->CreateViewport(&pViewport, 0)) | |
4152 { | |
4153 sprintf(pErrorMessage, "Init - Failed to create viewport.\n"); | |
4154 if (pDevice) | |
4155 { | |
4156 pDevice->Release(); | |
4157 pDevice = 0; | |
4158 } | |
4159 if (pDirect3D) | |
4160 { | |
4161 pDirect3D->Release(); | |
4162 pDirect3D = 0; | |
4163 } | |
4164 LABEL_59: | |
4165 if (pZBuffer) | |
4166 { | |
4167 pZBuffer->Release(); | |
4168 pZBuffer = 0; | |
4169 } | |
4170 LABEL_61: | |
4171 if (pBackBuffer) | |
4172 { | |
4173 pBackBuffer->Release(); | |
4174 pBackBuffer = 0; | |
4175 } | |
4176 goto LABEL_63; | |
4177 } | |
4178 | |
4179 pDevice->AddViewport(pViewport); | |
4180 pViewport->SetViewport2(&d3dvp2); | |
4181 pDevice->SetCurrentViewport(pViewport); | |
4182 return 1; | |
4183 } | |
4184 | |
4185 //----- (0049E444) -------------------------------------------------------- | |
4186 unsigned int RenderD3D::GetDeviceCaps() | |
4187 { | |
4188 unsigned int v1; // ebx@1 | |
4189 RenderD3D *v2; // edi@1 | |
4190 IDirect3DDevice3 *v3; // eax@1 | |
4191 unsigned int result; // eax@2 | |
4192 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1 | |
4193 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1 | |
4194 | |
4195 v1 = 0; | |
4196 v2 = this; | |
4197 memset(&halCaps, 0, 0xFCu); | |
4198 halCaps.dwSize = 252; | |
4199 memset(&refCaps, 0, 0xFCu); | |
4200 v3 = v2->pDevice; | |
4201 refCaps.dwSize = 252; | |
4202 if ( v3->GetCaps(&halCaps, &refCaps) ) | |
4203 { | |
4204 result = 1; | |
4205 } | |
4206 else | |
4207 { | |
4208 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
4209 v1 = 2; | |
4210 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 2) ) | |
4211 v1 |= 4u; | |
4212 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 1) ) | |
4213 v1 |= 8u; | |
4214 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
4215 v1 |= 0x10u; | |
4216 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 2) ) | |
4217 v1 |= 0x20u; | |
4218 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 4) ) | |
4219 v1 |= 0x40u; | |
4220 if ( halCaps.dpcTriCaps.dwTextureCaps & 0x20 ) | |
4221 LOBYTE(v1) = v1 | 0x80; | |
4222 result = v1; | |
4223 } | |
4224 return result; | |
4225 } | |
4226 | |
4227 //----- (0049E4FC) -------------------------------------------------------- | |
4228 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear) | |
4229 { | |
4230 uint uClearFlags = 0; | |
4231 | |
4232 if (bClearColor) | |
4233 uClearFlags |= D3DCLEAR_TARGET; | |
4234 if (bClearDepth) | |
4235 uClearFlags |= D3DCLEAR_ZBUFFER; | |
4236 | |
4237 D3DRECT rects[] = {{0, 0, 640, 480}}; | |
4238 if (uClearFlags) | |
4239 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0); | |
4240 } | |
4241 | |
4242 //----- (0049E54D) -------------------------------------------------------- | |
4243 void RenderD3D::Present(bool bForceBlit) | |
4244 { | |
4245 RECT v5; // [sp+18h] [bp-18h]@1 | |
4246 struct tagPOINT Point; // [sp+28h] [bp-8h]@4 | |
4247 | |
4248 v5.left = 0; | |
4249 v5.top = 0; | |
4250 v5.bottom = 480; | |
4251 v5.right = 640; | |
4252 | |
4253 if (bWindowed || bForceBlit) | |
4254 { | |
4255 RECT rc; | |
4256 GetClientRect(hWindow, &rc); | |
4257 Point.y = 0; | |
4258 Point.x = 0; | |
4259 ClientToScreen(hWindow, &Point); | |
4260 OffsetRect(&rc, Point.x, Point.y); | |
4261 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0); | |
4262 } | |
4263 else | |
4264 pFrontBuffer->Flip(0, 1); | |
4265 } | |
4266 | |
4267 //----- (0049E5D4) -------------------------------------------------------- | |
4268 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) | |
4269 { | |
4270 unsigned int v8; // edx@4 | |
4271 unsigned int v9; // ebx@5 | |
4272 unsigned int v10; // eax@5 | |
4273 DWORD v11; // edx@5 | |
4274 //int v12; // edx@7 | |
4275 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1 | |
4276 //RenderD3D *v15; // [sp+88h] [bp-4h]@1 | |
4277 | |
4278 //v15 = this; | |
4279 memset(&ddsd2, 0, 0x7Cu); | |
4280 ddsd2.dwSize = 0x7Cu; | |
4281 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
4282 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
4283 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; | |
4284 ddsd2.dwHeight = uTextureHeight; | |
4285 ddsd2.dwWidth = uTextureWidth; | |
4286 if ( bMipmaps ) | |
4287 { | |
4288 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth ) | |
4289 { | |
4290 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim); | |
4291 LABEL_8: | |
4292 ddsd2.dwMipMapCount = v8; | |
4293 if ( !v8 ) | |
4294 goto LABEL_12; | |
4295 goto LABEL_11; | |
4296 } | |
4297 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim ) | |
4298 { | |
4299 v8 = GetMaxMipLevels(uMinDeviceTexDim); | |
4300 goto LABEL_8; | |
4301 } | |
4302 v9 = GetMaxMipLevels(uTextureWidth); | |
4303 v10 = GetMaxMipLevels(uMinDeviceTexDim); | |
4304 ddsd2.dwMipMapCount = v9 - v10; | |
4305 if ( v9 == v10 ) | |
4306 { | |
4307 ddsd2.dwFlags = 0x1007u; | |
4308 ddsd2.ddsCaps.dwCaps = v11; | |
4309 goto LABEL_12; | |
4310 } | |
4311 } | |
4312 else | |
4313 { | |
4314 ddsd2.dwMipMapCount = 1; | |
4315 } | |
4316 LABEL_11: | |
4317 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; | |
4318 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; | |
4319 LABEL_12: | |
4320 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16; | |
4321 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); | |
4322 if (bAlphaChannel) | |
4323 { | |
4324 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
4325 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00; | |
4326 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0; | |
4327 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
4328 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u; | |
4329 } | |
4330 else | |
4331 { | |
4332 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB; | |
4333 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800; | |
4334 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0; | |
4335 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
4336 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0; | |
4337 } | |
4338 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0))) | |
4339 return false; | |
4340 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture))) | |
4341 { | |
4342 (*pOutSurface)->Release(); | |
4343 *pOutSurface = 0; | |
4344 return false; | |
4345 } | |
4346 return true; | |
4347 } | |
4348 | |
4349 //----- (004A5190) -------------------------------------------------------- | |
4350 void RenderD3D::HandleLostResources() | |
4351 { | |
4352 pBitmaps_LOD->ReleaseLostHardwareTextures(); | |
4353 pBitmaps_LOD->_410423_move_textures_to_device(); | |
4354 pSprites_LOD->ReleaseLostHardwareSprites(); | |
4355 } | |
4356 | |
4357 //----- (004A2050) -------------------------------------------------------- | |
4358 void Render::DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) | |
4359 { | |
4360 Render *v5; // edi@1 | |
4361 unsigned int v6; // ebx@1 | |
4362 LightmapBuilder *v7; // esi@3 | |
4363 int v8; // eax@7 | |
4364 ODMFace *v9; // eax@12 | |
4365 char *v10; // esi@12 | |
4366 double v11; // st7@14 | |
4367 double v12; // st7@14 | |
4368 int v13; // eax@14 | |
4369 ODMFace *v14; // ecx@14 | |
4370 double v15; // st7@14 | |
4371 float v16; // ST48_4@15 | |
4372 int v17; // eax@15 | |
4373 char v18; // zf@17 | |
4374 HRESULT v19; // eax@18 | |
4375 HRESULT v20; // eax@18 | |
4376 HRESULT v21; // eax@20 | |
4377 HRESULT v22; // eax@20 | |
4378 unsigned int v23; // ecx@20 | |
4379 char *v24; // eax@21 | |
4380 HRESULT v25; // eax@23 | |
4381 HRESULT v26; // eax@23 | |
4382 HRESULT v27; // eax@24 | |
4383 HRESULT v28; // eax@25 | |
4384 HRESULT v29; // eax@25 | |
4385 HRESULT v30; // eax@25 | |
4386 HRESULT v31; // eax@25 | |
4387 HRESULT v32; // eax@26 | |
4388 unsigned int v33; // ecx@26 | |
4389 char *v34; // eax@27 | |
4390 int v35; // edx@28 | |
4391 HRESULT v36; // eax@29 | |
4392 HRESULT v37; // eax@29 | |
4393 HRESULT v38; // eax@29 | |
4394 HRESULT v39; // eax@29 | |
4395 //IDirect3DDevice3Vtbl *v40; // ebx@29 | |
4396 unsigned int v41; // eax@29 | |
4397 HRESULT v42; // eax@30 | |
4398 HRESULT v43; // eax@30 | |
4399 HRESULT v44; // eax@30 | |
4400 char *v45; // esi@34 | |
4401 int v46; // ecx@35 | |
4402 double v47; // st6@35 | |
4403 int v48; // eax@36 | |
4404 const char *v49; // [sp+4Ch] [bp-1Ch]@0 | |
4405 const char *v50; // [sp+4Ch] [bp-1Ch]@20 | |
4406 int v51; // [sp+50h] [bp-18h]@0 | |
4407 unsigned int v52; // [sp+54h] [bp-14h]@0 | |
4408 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 | |
4409 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 | |
4410 unsigned int v55; // [sp+5Ch] [bp-Ch]@34 | |
4411 unsigned int v56; // [sp+60h] [bp-8h]@12 | |
4412 int v57; // [sp+60h] [bp-8h]@34 | |
638 | 4413 unsigned int a2; // [sp+64h] [bp-4h]@4 |
0 | 4414 |
4415 v5 = this; | |
4416 v6 = 0; | |
4417 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 ) | |
4418 { | |
4419 v7 = pGame->pLightmapBuilder; | |
4420 v53 = v7; | |
4421 v54 = v7->std__vector_000004_size; | |
4422 if ( v7->std__vector_000004_size) | |
638 | 4423 a2 = 0xFFFFFFFF; |
4424 pGame->AlterGamma_ODM(a4, &a2); | |
0 | 4425 if ( byte_4D864C && pGame->uFlags & 1 ) |
4426 { | |
638 | 4427 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
0 | 4428 v7->_45D74F_MessWithLight(v8, 0); |
4429 } | |
4430 else | |
4431 { | |
4432 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) | |
4433 { | |
323 | 4434 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 4435 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
4436 if (bUsingSpecular) | |
4437 { | |
186 | 4438 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
4439 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
4440 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4441 } |
1073 | 4442 for (uint i = 0; i < uNumVertices; ++i) |
4443 { | |
4444 | |
4445 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4446 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4447 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); | |
4448 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); | |
4449 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4450 pGame->AlterGamma_ODM(a4, &d3d_vertex_buffer[i].diffuse); | |
4451 | |
4452 if ( this->bUsingSpecular ) | |
0 | 4453 { |
1073 | 4454 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4455 } |
1073 | 4456 else |
4457 { | |
4458 d3d_vertex_buffer[i].specular = 0; | |
4459 } | |
4460 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4461 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4462 | |
4463 } | |
323 | 4464 |
4465 if (a4->uAttributes & FACE_OUTLINED) | |
4466 { | |
4467 int color; | |
4468 if (GetTickCount() % 300 >= 150) | |
4469 color = 0xFFFF2020; | |
4470 else color = 0xFF901010; | |
4471 | |
4472 for (uint i = 0; i < uNumVertices; ++i) | |
4473 d3d_vertex_buffer[i].diffuse = color; | |
4474 } | |
4475 | |
0 | 4476 pRenderD3D->pDevice->SetTexture(0, pTexture); |
4477 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
4478 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4479 d3d_vertex_buffer, |
0 | 4480 uNumVertices, |
4481 D3DDP_DONOTLIGHT); | |
4482 } | |
4483 else | |
4484 { | |
1073 | 4485 for (uint i = 0; i < uNumVertices; ++i) |
4486 { | |
4487 | |
4488 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4489 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4490 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); | |
4491 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); | |
4492 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4493 if ( this->bUsingSpecular ) | |
0 | 4494 { |
1073 | 4495 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4496 } |
1073 | 4497 else |
4498 { | |
4499 d3d_vertex_buffer[i].specular = 0; | |
4500 } | |
4501 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4502 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4503 | |
4504 } | |
4505 | |
186 | 4506 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
4507 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 4508 if (bUsingSpecular) |
186 | 4509 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
0 | 4510 |
4511 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
4512 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
4513 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4514 d3d_vertex_buffer, |
0 | 4515 uNumVertices, |
4516 D3DDP_DONOTLIGHT)); | |
4517 //v50 = (const char *)v5->pRenderD3D->pDevice; | |
4518 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
4519 //(*(void (**)(void))(*(int *)v50 + 88))(); | |
4520 v53->_45D74F_MessWithLight(-1, 0); | |
1073 | 4521 for (uint i = 0; i < uNumVertices; ++i) |
4522 { | |
4523 d3d_vertex_buffer[i].diffuse = a2; | |
4524 } | |
0 | 4525 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
186 | 4526 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 4527 if ( !pRenderer->bUsingSpecular ) |
186 | 4528 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
4529 | |
4530 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
4531 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
4532 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
0 | 4533 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
4534 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4535 d3d_vertex_buffer, |
0 | 4536 uNumVertices, |
4537 D3DDP_DONOTLIGHT)); | |
4538 if (bUsingSpecular) | |
4539 { | |
186 | 4540 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 4541 |
1073 | 4542 for (uint i = 0; i < uNumVertices; ++i) |
4543 { | |
4544 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
4545 d3d_vertex_buffer[i].specular = 0; | |
4546 } | |
4547 | |
0 | 4548 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 4549 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
4550 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
0 | 4551 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
4552 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4553 d3d_vertex_buffer, |
0 | 4554 uNumVertices, |
4555 D3DDP_DONOTLIGHT)); | |
186 | 4556 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 4557 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl; |
4558 v41 = GetLevelFogColor(); | |
4559 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF); | |
4560 v6 = 0; | |
4561 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
4562 } | |
186 | 4563 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
4564 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4565 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6)); |
4566 } | |
4567 } | |
4568 } | |
4569 } | |
4570 // 4D864C: using guessed type char byte_4D864C; | |
4571 | |
4572 //----- (0049EB79) -------------------------------------------------------- | |
4573 Render::~Render() | |
4574 { | |
4575 Render *v1; // esi@1 | |
4576 | |
4577 v1 = this; | |
4578 pAllocator->FreeChunk(this->pDefaultZBuffer); | |
4579 v1->pD3DBitmaps.Release(); | |
4580 v1->pD3DSprites.Release(); | |
4581 Release(); | |
4582 v1->bWindowMode = 1; | |
4583 //nullsub_1(); | |
4584 //nullsub_1(); | |
4585 } | |
4586 | |
4587 //----- (0049E756) -------------------------------------------------------- | |
4588 bool Render::IsColorKeySupported(IDirectDraw4 *this_) | |
4589 { | |
4590 DDCAPS refCaps; // [sp+0h] [bp-2F8h]@1 | |
4591 DDCAPS halCaps; // [sp+17Ch] [bp-17Ch]@1 | |
4592 | |
4593 halCaps.dwSize = 380; | |
4594 refCaps.dwSize = 380; | |
4595 this_->GetCaps(&halCaps, &refCaps); | |
4596 return halCaps.dwSVBCaps & 0x40 && BYTE1(halCaps.dwSVBCKeyCaps) & 2; | |
4597 } | |
4598 | |
4599 //----- (0049E992) -------------------------------------------------------- | |
4600 Render::Render() | |
4601 { | |
4602 Render *v1; // esi@1 | |
4603 int v2; // eax@1 | |
4604 char v3; // zf@1 | |
4605 | |
4606 v1 = this; | |
4607 this->pDirectDraw4 = 0; | |
4608 this->pFrontBuffer4 = 0; | |
4609 this->pBackBuffer4 = 0; | |
4610 this->pColorKeySurface4 = 0; | |
4611 this->pDirectDraw2 = 0; | |
4612 this->pFrontBuffer2 = 0; | |
4613 this->pBackBuffer2 = 0; | |
4614 this->pSomeSurface2 = 0; | |
4615 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps); | |
4616 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites); | |
4617 v1->bWindowMode = 1; | |
4618 v1->field_40054 = 0; | |
4619 v1->field_10 = 640; | |
4620 v1->field_14 = 480; | |
4621 v1->field_40030 = 0; | |
4622 v1->field_4002C = 0; | |
4623 v1->pActiveZBuffer = 0; | |
4624 v1->pDefaultZBuffer = 0; | |
709 | 4625 v1->raster_clip_y = 0; |
4626 v1->raster_clip_x = 0; | |
4627 v1->raster_clip_z = 639; | |
4628 v1->raster_clip_w = 479; | |
0 | 4629 v1->field_4003C = (int)&unk_4EED80; |
4630 v1->field_40040 = dword_4EED78; | |
4631 v1->uClipZ = 640; | |
4632 v1->field_40044 = 2; | |
4633 v1->field_40048 = 6; | |
4634 v1->pFrontBuffer4 = 0; | |
4635 v1->pBackBuffer4 = 0; | |
4636 v1->pColorKeySurface4 = 0; | |
4637 v1->pDirectDraw4 = 0; | |
4638 v1->pRenderD3D = 0; | |
4639 v1->uNumSceneBegins = 0; | |
4640 v1->uNumD3DSceneBegins = 0; | |
4641 v1->field_40110 = 0; | |
4642 v1->pTargetSurface = 0; | |
4643 v1->uTargetSurfacePitch = 0; | |
4644 v1->uClipY = 0; | |
4645 v1->uClipX = 0; | |
4646 v1->uClipW = 480; | |
4647 v1->bClip = 1; | |
4648 v1->bColorKeySupported = 0; | |
4649 v1->bRequiredTextureStagesAvailable = 0; | |
4650 v1->bTinting = 1; | |
4651 LOBYTE(v1->field_103668) = 0; | |
4652 v1->field_1036B8 = 0; | |
4653 v1->_gpu_memory_used = 0; | |
4654 uNumBillboardsToDraw = 0; | |
4655 bFogEnabled = false; | |
265 | 4656 |
4657 hd_water_tile_id = -1; | |
4658 hd_water_current_frame = 0; | |
0 | 4659 } |
4660 | |
781 | 4661 bool Render::Initialize(bool bWindowed, uint uDefaultDevice, bool bColoredLights, uint uDetailLevel, uint bTinting) |
0 | 4662 { |
4663 bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0); | |
4664 bStartInWindow = bWindowed; | |
4665 | |
4666 uDesiredDirect3DDevice = uDefaultDevice;//ReadWindowsRegistryInt("D3D Device", 1); | |
4667 | |
4668 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0); | |
4669 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1); | |
4670 | |
4671 this->bTinting = bTinting; | |
4672 | |
4673 auto r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl"); | |
4674 auto r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl"); | |
4675 | |
4676 return r1 && r2; | |
4677 } | |
4678 | |
4679 //----- (0049EBF1) -------------------------------------------------------- | |
4680 void Render::_49EBF1() | |
4681 { | |
4682 signed int uNumRedBits; // edx@1 | |
4683 signed int uNuGreenBits; // edi@1 | |
4684 signed int uNumBlueBits; // esi@1 | |
4685 unsigned int v4; // edx@4 | |
4686 unsigned int v5; // edi@4 | |
4687 int v6; // ebx@4 | |
4688 int v7; // edx@4 | |
4689 signed int v8; // [sp+8h] [bp-24h]@1 | |
4690 signed int v9; // [sp+Ch] [bp-20h]@1 | |
4691 signed int v10; // [sp+20h] [bp-Ch]@1 | |
4692 signed int i; // [sp+24h] [bp-8h]@2 | |
4693 signed int v12; // [sp+28h] [bp-4h]@3 | |
4694 | |
4695 v10 = 0; | |
4696 uNumRedBits = 1 << this->uTargetRBits; | |
4697 uNuGreenBits = 1 << this->uTargetGBits; | |
4698 uNumBlueBits = 1 << this->uTargetBBits; | |
4699 v9 = 1 << this->uTargetRBits; | |
4700 v8 = 1 << this->uTargetGBits; | |
4701 if ( uNumRedBits > 0 ) | |
4702 { | |
4703 do | |
4704 { | |
4705 for ( i = 0; i < uNuGreenBits; ++i ) | |
4706 { | |
4707 v12 = 0; | |
4708 if ( uNumBlueBits > 0 ) | |
4709 { | |
4710 do | |
4711 { | |
4712 v4 = this->uTargetBBits; | |
4713 v5 = v4 + this->uTargetGBits; | |
4714 v6 = (v12 >> 1) + (v10 >> 1 << v5) + (i >> 1 << this->uTargetBBits); | |
4715 v7 = (v10 << v5) + v12++ + (i << v4); | |
4716 this->field_2C[v7] = v6; | |
4717 } | |
4718 while ( v12 < uNumBlueBits ); | |
4719 uNumRedBits = v9; | |
4720 uNuGreenBits = v8; | |
4721 } | |
4722 } | |
4723 ++v10; | |
4724 } | |
4725 while ( v10 < uNumRedBits ); | |
4726 } | |
4727 } | |
4728 | |
4729 //----- (0049ECC4) -------------------------------------------------------- | |
4730 void Render::ClearBlack() | |
4731 { | |
4732 if (pRenderD3D) | |
4733 { | |
4734 if (field_40110) | |
4735 pRenderD3D->ClearTarget(true, 0, false, 0.0); | |
4736 } | |
4737 else | |
4738 memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2)); | |
4739 } | |
4740 | |
4741 //----- (0049ED18) -------------------------------------------------------- | |
4742 void Render::PresentBlackScreen() | |
4743 { | |
4744 LONG w; // edx@3 | |
4745 IDirectDrawSurface *v2; // eax@3 | |
4746 DDBLTFX v3; // [sp+4h] [bp-74h]@5 | |
4747 RECT x; // [sp+68h] [bp-10h]@3 | |
4748 | |
4749 memset(&v3, 0, sizeof(DDBLTFX)); | |
4750 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || | |
4751 pVersion->pVersionInfo.dwMajorVersion >= 5) | |
4752 { | |
4753 x.left = uWindowX; | |
4754 x.right = uWindowX + uWindowHeight; | |
4755 x.top = uWindowY; | |
4756 w = uWindowY + uWindowWidth; | |
4757 v2 = (IDirectDrawSurface *)this->pBackBuffer4; | |
4758 } | |
4759 else | |
4760 { | |
4761 x.left = uWindowX; | |
4762 x.right = uWindowX + uWindowHeight; | |
4763 x.top = uWindowY; | |
4764 w = uWindowY + uWindowWidth; | |
4765 v2 = (IDirectDrawSurface *)this->pBackBuffer2; | |
4766 } | |
4767 x.bottom = w; | |
4768 v3.dwFillColor = 0; | |
4769 v3.dwSize = 100; | |
4770 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3); | |
4771 pRenderer->Present(); | |
4772 } | |
4773 | |
4774 //----- (0049EDB6) -------------------------------------------------------- | |
4775 void Render::SavePCXScreenshot() | |
4776 { | |
4777 Render *v1; // esi@1 | |
4778 __int16 v2; // di@1 | |
4779 int v3; // eax@4 | |
4780 int v4; // ecx@4 | |
4781 int v5; // eax@8 | |
4782 FILE *v6; // edi@10 | |
4783 int v7; // ecx@11 | |
4784 int v8; // eax@11 | |
4785 int v9; // eax@13 | |
4786 int v10; // ecx@15 | |
4787 unsigned __int8 v11; // dl@15 | |
4788 signed int v12; // eax@18 | |
4789 char v13; // zf@27 | |
4790 HRESULT v14; // eax@29 | |
4791 char v15[56]; // [sp+Ch] [bp-158h]@10 | |
4792 __int16 v16; // [sp+44h] [bp-120h]@10 | |
4793 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7 | |
4794 char color_map[48]; // [sp+C4h] [bp-A0h]@10 | |
4795 char Filename[40]; // [sp+F4h] [bp-70h]@3 | |
4796 char *v20; // [sp+11Ch] [bp-48h]@14 | |
4797 char *v21; // [sp+120h] [bp-44h]@14 | |
4798 int v24; // [sp+124h] [bp-40h]@11 | |
4799 FILE *File; // [sp+128h] [bp-3Ch]@3 | |
4800 int var38; // [sp+12Ch] [bp-38h]@4 | |
4801 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10 | |
4802 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10 | |
4803 void *ptr; // [sp+148h] [bp-1Ch]@10 | |
4804 void *v28; // [sp+14Ch] [bp-18h]@8 | |
4805 int v29; // [sp+150h] [bp-14h]@4 | |
4806 int v30; // [sp+154h] [bp-10h]@4 | |
4807 char v31; // [sp+15Ah] [bp-Ah]@25 | |
4808 unsigned __int8 v32; // [sp+15Bh] [bp-9h]@17 | |
4809 int i; // [sp+15Ch] [bp-8h]@10 | |
4810 unsigned __int8 v34; // [sp+163h] [bp-1h]@17 | |
4811 | |
4812 v1 = this; | |
4813 v2 = 0; | |
4814 if ( !this->pRenderD3D || this->field_40110 ) | |
4815 { | |
4816 sprintf(Filename, "screen%0.2i.pcx", dword_4EFA80++ % 100); | |
4817 File = fopen(Filename, "wb"); | |
4818 if ( File ) | |
4819 { | |
4820 v3 = v1->field_10; | |
4821 v4 = v1->field_14; | |
4822 var38 = v3; | |
4823 v29 = v4; | |
4824 v30 = v3; | |
4825 if ( v3 & 1 ) | |
4826 v30 = v3 + 1; | |
4827 if ( v1->pRenderD3D ) | |
4828 { | |
4829 memset(&Dst, 0, 0x7Cu); | |
4830 Dst.dwSize = 124; | |
168 | 4831 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) |
0 | 4832 return; |
4833 v28 = Dst.lpSurface; | |
4834 v5 = Dst.lPitch >> 1; | |
4835 v2 = 0; | |
4836 } | |
4837 else | |
4838 { | |
4839 pRenderer->BeginScene(); | |
4840 v28 = pRenderer->pTargetSurface; | |
4841 v5 = pRenderer->uTargetSurfacePitch; | |
4842 } | |
4843 i = v5; | |
4844 header1.right = var38 - 1; | |
4845 header1.left = v2; | |
4846 header1.bottom = v29 - 1; | |
4847 header1.up = v2; | |
4848 header2.pitch = v30; | |
4849 memset(color_map, 0, sizeof(color_map)); | |
4850 memset(v15, 0, sizeof(v15)); | |
4851 header2.reserved = 0; | |
4852 header1.manufacturer = 10; | |
4853 v16 = 0; | |
4854 v6 = File; | |
4855 header1.version = 5; | |
4856 header1.encoding = 1; | |
4857 header1.bpp = 8; | |
4858 header1.hdpi = 75; | |
4859 header1.vdpi = 75; | |
4860 header2.planes = 3; | |
4861 header2.palette_info = 1; | |
4862 fwrite(&header1, 1u, 1u, File); | |
4863 fwrite(&header1.version, 1u, 1u, v6); | |
4864 fwrite(&header1.encoding, 1u, 1u, v6); | |
4865 fwrite(&header1.bpp, 1u, 1u, v6); | |
4866 fwrite(&header1.left, 2u, 1u, v6); | |
4867 fwrite(&header1.up, 2u, 1u, v6); | |
4868 fwrite(&header1.right, 2u, 1u, v6); | |
4869 fwrite(&header1.bottom, 2u, 1u, v6); | |
4870 fwrite(&header1.hdpi, 2u, 1u, v6); | |
4871 fwrite(&header1.vdpi, 2u, 1u, v6); | |
4872 fwrite(color_map, 0x30u, 1u, v6); | |
4873 fwrite(&header2, 1u, 1u, v6); | |
4874 fwrite(&header2.planes, 1u, 1u, v6); | |
4875 fwrite(&header2.pitch, 2u, 1u, v6); | |
4876 fwrite(&header2.palette_info, 2u, 1u, v6); | |
4877 fwrite(v15, 0x3Au, 1u, v6); | |
4878 ptr = pAllocator->AllocNamedChunk(0, 3 * var38 + 6, 0); | |
4879 if ( v29 > 0 ) | |
4880 { | |
4881 v7 = v30; | |
4882 File = (FILE *)v29; | |
4883 v29 = 3 * v30; | |
4884 v24 = 2 * i; | |
4885 v8 = (int)v28; | |
4886 while ( 1 ) | |
4887 { | |
4888 i = v8; | |
4889 v9 = 0; | |
4890 if ( var38 > 0 ) | |
4891 { | |
4892 v21 = (char *)ptr + v7; | |
4893 v20 = (char *)ptr + 2 * v30; | |
4894 do | |
4895 { | |
4896 *((char *)ptr + v9) = (signed int)(v1->uTargetRMask & *(short *)i) >> (LOBYTE(v1->uTargetGBits) | |
4897 + LOBYTE(v1->uTargetBBits) | |
4898 + v1->uTargetRBits | |
4899 - 8); | |
4900 v21[v9] = (signed int)(v1->uTargetGMask & *(short *)i) >> (LOBYTE(v1->uTargetBBits) | |
4901 + LOBYTE(v1->uTargetGBits) | |
4902 - 8); | |
4903 v10 = i; | |
4904 v11 = LOBYTE(v1->uTargetBMask); | |
4905 i += 2; | |
4906 v20[v9++] = (*(char *)v10 & v11) << (8 - LOBYTE(v1->uTargetBBits)); | |
4907 } | |
4908 while ( v9 < var38 ); | |
4909 } | |
4910 for ( i = 0; i < v29; i += v34 ) | |
4911 { | |
4912 v34 = 1; | |
4913 v32 = *((char *)ptr + i); | |
4914 do | |
4915 { | |
4916 v12 = i + v34; | |
4917 if ( *((char *)ptr + v12) != v32 ) | |
4918 break; | |
4919 if ( !(v12 % v30) ) | |
4920 break; | |
4921 ++v34; | |
4922 } | |
4923 while ( v34 < 0x3Fu ); | |
4924 if ( i + v34 > v29 ) | |
4925 v34 = 3 * v30 - i; | |
4926 if ( v34 > 1u || v32 >= 0xC0u ) | |
4927 { | |
4928 v31 = v34 | 0xC0; | |
4929 fwrite(&v31, 1u, 1u, v6); | |
4930 } | |
4931 fwrite(&v32, 1u, 1u, v6); | |
4932 } | |
4933 v8 = (int)((char *)v28 + v24); | |
4934 v13 = File == (FILE *)1; | |
4935 File = (FILE *)((char *)File - 1); | |
4936 v28 = (char *)v28 + v24; | |
4937 if ( v13 ) | |
4938 break; | |
4939 v7 = v30; | |
4940 } | |
4941 } | |
4942 if ( v1->pRenderD3D ) | |
4943 { | |
4944 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
4945 } | |
4946 else | |
4947 { | |
4948 pRenderer->EndScene(); | |
4949 } | |
4950 | |
4951 pAllocator->FreeChunk(ptr); | |
4952 fclose(v6); | |
4953 } | |
4954 } | |
4955 } | |
4956 // 4EFA80: using guessed type int dword_4EFA80; | |
4957 | |
4958 //----- (0049F1BC) -------------------------------------------------------- | |
4959 void Render::_49F1BC(const char *a1) | |
4960 { | |
4961 Render *v2; // esi@1 | |
4962 __int16 v3; // di@1 | |
4963 int v4; // eax@4 | |
4964 char *v5; // ecx@4 | |
4965 unsigned int v6; // eax@8 | |
4966 FILE *v7; // edi@10 | |
4967 int v8; // ecx@11 | |
4968 int v9; // eax@11 | |
4969 int v10; // eax@13 | |
4970 const char *v11; // ecx@15 | |
4971 unsigned __int8 v12; // dl@15 | |
4972 signed int v13; // eax@18 | |
4973 char v14; // zf@27 | |
4974 HRESULT v15; // eax@29 | |
4975 char v16; // [sp+Ch] [bp-12Ch]@10 | |
4976 __int16 v17; // [sp+44h] [bp-F4h]@10 | |
4977 int Dst; // [sp+48h] [bp-F0h]@7 | |
4978 int v19; // [sp+58h] [bp-E0h]@8 | |
4979 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8 | |
4980 char v21; // [sp+C4h] [bp-74h]@10 | |
4981 unsigned int v22; // [sp+F4h] [bp-44h]@11 | |
4982 char *v23; // [sp+F8h] [bp-40h]@14 | |
4983 int v24; // [sp+FCh] [bp-3Ch]@11 | |
4984 int v25; // [sp+100h] [bp-38h]@4 | |
4985 FILE *File; // [sp+104h] [bp-34h]@3 | |
4986 char Str; // [sp+108h] [bp-30h]@10 | |
4987 char v28; // [sp+109h] [bp-2Fh]@10 | |
4988 char v29; // [sp+10Ah] [bp-2Eh]@10 | |
4989 char v30; // [sp+10Bh] [bp-2Dh]@10 | |
4990 __int16 v31; // [sp+10Ch] [bp-2Ch]@10 | |
4991 __int16 v32; // [sp+10Eh] [bp-2Ah]@10 | |
4992 __int16 v33; // [sp+110h] [bp-28h]@10 | |
4993 __int16 v34; // [sp+112h] [bp-26h]@10 | |
4994 __int16 v35; // [sp+114h] [bp-24h]@10 | |
4995 __int16 v36; // [sp+116h] [bp-22h]@10 | |
4996 char v37; // [sp+118h] [bp-20h]@10 | |
4997 char v38; // [sp+119h] [bp-1Fh]@10 | |
4998 __int16 v39; // [sp+11Ah] [bp-1Eh]@10 | |
4999 __int16 v40; // [sp+11Ch] [bp-1Ch]@10 | |
5000 void *ptr; // [sp+120h] [bp-18h]@10 | |
5001 unsigned __int16 *v42; // [sp+124h] [bp-14h]@8 | |
5002 int v43; // [sp+128h] [bp-10h]@4 | |
5003 char v44; // [sp+12Fh] [bp-9h]@25 | |
5004 char *i; // [sp+130h] [bp-8h]@10 | |
5005 unsigned __int8 v46; // [sp+137h] [bp-1h]@17 | |
5006 | |
5007 v2 = this; | |
5008 v3 = 0; | |
5009 if ( !this->pRenderD3D || this->field_40110 ) | |
5010 { | |
5011 ++dword_4EFA84; | |
5012 File = fopen(a1, "wb"); | |
5013 if ( File ) | |
5014 { | |
5015 v4 = v2->field_10; | |
5016 v5 = (char *)v2->field_14; | |
5017 v25 = v4; | |
5018 a1 = v5; | |
5019 v43 = v4; | |
5020 if ( v4 & 1 ) | |
5021 v43 = v4 + 1; | |
5022 if ( v2->pRenderD3D ) | |
5023 { | |
5024 memset(&Dst, 0, 0x7Cu); | |
5025 Dst = 124; | |
168 | 5026 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, DDLOCK_WAIT) ) |
0 | 5027 return; |
5028 v42 = v20; | |
5029 v6 = v19 >> 1; | |
5030 v3 = 0; | |
5031 } | |
5032 else | |
5033 { | |
5034 pRenderer->BeginScene(); | |
5035 v42 = pRenderer->pTargetSurface; | |
5036 v6 = pRenderer->uTargetSurfacePitch; | |
5037 } | |
5038 i = (char *)v6; | |
5039 v33 = v25 - 1; | |
5040 v31 = v3; | |
5041 v34 = (short)a1 - 1; | |
5042 v32 = v3; | |
5043 v39 = v43; | |
5044 memset(&v21, 0, 0x30u); | |
5045 memset(&v16, 0, 0x38u); | |
5046 v37 = 0; | |
5047 Str = 10; | |
5048 v17 = 0; | |
5049 v7 = File; | |
5050 v28 = 5; | |
5051 v29 = 1; | |
5052 v30 = 8; | |
5053 v35 = 75; | |
5054 v36 = 75; | |
5055 v38 = 3; | |
5056 v40 = 1; | |
5057 fwrite(&Str, 1u, 1u, File); | |
5058 fwrite(&v28, 1u, 1u, v7); | |
5059 fwrite(&v29, 1u, 1u, v7); | |
5060 fwrite(&v30, 1u, 1u, v7); | |
5061 fwrite(&v31, 2u, 1u, v7); | |
5062 fwrite(&v32, 2u, 1u, v7); | |
5063 fwrite(&v33, 2u, 1u, v7); | |
5064 fwrite(&v34, 2u, 1u, v7); | |
5065 fwrite(&v35, 2u, 1u, v7); | |
5066 fwrite(&v36, 2u, 1u, v7); | |
5067 fwrite(&v21, 0x30u, 1u, v7); | |
5068 fwrite(&v37, 1u, 1u, v7); | |
5069 fwrite(&v38, 1u, 1u, v7); | |
5070 fwrite(&v39, 2u, 1u, v7); | |
5071 fwrite(&v40, 2u, 1u, v7); | |
5072 fwrite(&v16, 0x3Au, 1u, v7); | |
5073 ptr = pAllocator->AllocNamedChunk(0, 3 * v25 + 6, 0); | |
5074 if ( (signed int)a1 > 0 ) | |
5075 { | |
5076 v8 = v43; | |
5077 File = (FILE *)a1; | |
5078 v24 = 3 * v43; | |
5079 v22 = 2 * (int)i; | |
5080 v9 = (int)v42; | |
5081 while ( 1 ) | |
5082 { | |
5083 a1 = (const char *)v9; | |
5084 v10 = 0; | |
5085 if ( v25 > 0 ) | |
5086 { | |
5087 i = (char *)ptr + v8; | |
5088 v23 = (char *)ptr + 2 * v43; | |
5089 do | |
5090 { | |
5091 *((char *)ptr + v10) = (signed int)(v2->uTargetRMask & *(short *)a1) >> (LOBYTE(v2->uTargetGBits) | |
5092 + LOBYTE(v2->uTargetBBits) | |
5093 + v2->uTargetRBits | |
5094 - 8); | |
5095 i[v10] = (signed int)(v2->uTargetGMask & *(short *)a1) >> (LOBYTE(v2->uTargetBBits) | |
5096 + LOBYTE(v2->uTargetGBits) | |
5097 - 8); | |
5098 v11 = a1; | |
5099 v12 = LOBYTE(v2->uTargetBMask); | |
5100 a1 += 2; | |
5101 v23[v10++] = ((unsigned __int8)*v11 & v12) << (8 - LOBYTE(v2->uTargetBBits)); | |
5102 } | |
5103 while ( v10 < v25 ); | |
5104 } | |
5105 for ( i = 0; (signed int)i < v24; i += BYTE3(a1) ) | |
5106 { | |
5107 BYTE3(a1) = 1; | |
5108 v46 = *((char *)ptr + (int)i); | |
5109 do | |
5110 { | |
5111 v13 = (signed int)&i[BYTE3(a1)]; | |
5112 if ( *((char *)ptr + v13) != v46 ) | |
5113 break; | |
5114 if ( !(v13 % v43) ) | |
5115 break; | |
5116 ++BYTE3(a1); | |
5117 } | |
5118 while ( BYTE3(a1) < 0x3Fu ); | |
5119 if ( (signed int)&i[BYTE3(a1)] > v24 ) | |
5120 BYTE3(a1) = 3 * v43 - (char)i; | |
5121 if ( BYTE3(a1) > 1u || v46 >= 0xC0u ) | |
5122 { | |
5123 v44 = BYTE3(a1) | 0xC0; | |
5124 fwrite(&v44, 1u, 1u, v7); | |
5125 } | |
5126 fwrite(&v46, 1u, 1u, v7); | |
5127 } | |
5128 v9 = (int)&v42[v22 / 2]; | |
5129 v14 = File == (FILE *)1; | |
5130 File = (FILE *)((char *)File - 1); | |
5131 v42 = (unsigned __int16 *)((char *)v42 + v22); | |
5132 if ( v14 ) | |
5133 break; | |
5134 v8 = v43; | |
5135 } | |
5136 } | |
5137 if ( v2->pRenderD3D ) | |
5138 { | |
5139 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
5140 } | |
5141 else | |
5142 { | |
5143 pRenderer->EndScene(); | |
5144 } | |
5145 pAllocator->FreeChunk(ptr); | |
5146 fclose(v7); | |
5147 } | |
5148 } | |
5149 } | |
5150 // 4EFA84: using guessed type int dword_4EFA84; | |
5151 | |
5152 //----- (0049F5A2) -------------------------------------------------------- | |
810 | 5153 void Render::PackPCXpicture( unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size ) |
5154 { | |
0 | 5155 Render *v7; // ebx@1 |
5156 void *v8; // esi@3 | |
5157 void *v9; // esi@3 | |
5158 int v10; // ecx@4 | |
810 | 5159 unsigned short* v11; // eax@4 |
0 | 5160 int v12; // eax@6 |
5161 int v13; // eax@8 | |
5162 int v14; // ecx@8 | |
5163 signed int v15; // eax@11 | |
5164 char v16; // zf@20 | |
5165 int result; // eax@21 | |
5166 char v18[58]; // [sp+Ch] [bp-ACh]@3 | |
5167 // __int16 v19; // [sp+44h] [bp-74h]@3 | |
5168 char v20[48]; // [sp+48h] [bp-70h]@3 | |
810 | 5169 char *lineG; // [sp+78h] [bp-40h]@7 |
5170 char *lineB; // [sp+7Ch] [bp-3Ch]@7 | |
0 | 5171 int v23; // [sp+80h] [bp-38h]@4 |
5172 int v24; // [sp+84h] [bp-34h]@4 | |
5173 int v25; // [sp+88h] [bp-30h]@4 | |
5174 int v26; // [sp+8Ch] [bp-2Ch]@4 | |
810 | 5175 PCXHeader_1 Src; // [sp+90h] [bp-28h]@3 |
5176 PCXHeader_2 v27; // [sp+A0h] [bp-18h]@3 | |
5177 char *lineRGB; // [sp+A8h] [bp-10h]@3 | |
5178 int pitch; // [sp+ACh] [bp-Ch]@1 | |
0 | 5179 char v43; // [sp+B3h] [bp-5h]@18 |
5180 int i; // [sp+B4h] [bp-4h]@6 | |
810 | 5181 unsigned short* line_pictute_data; |
5182 byte test_byte; | |
5183 unsigned char pict_byte; | |
0 | 5184 |
5185 v7 = this; | |
810 | 5186 pitch = wight; |
5187 if ( wight & 1 ) | |
5188 pitch = wight + 1; | |
5189 Src.left = 0; | |
5190 Src.up = 0; | |
5191 Src.right = wight - 1; | |
5192 Src.bottom = heidth - 1; | |
5193 v27.pitch = pitch; | |
0 | 5194 memset(&v20, 0, 0x30u); |
5195 memset(&v18, 0, 0x38u); | |
810 | 5196 v8 = data_buff; |
5197 v27.reserved = 0; | |
0 | 5198 *(_WORD *)&v18[56] = 0; |
810 | 5199 Src.manufacturer = 10; |
5200 Src.version = 5; | |
5201 Src.encoding = 1; | |
5202 Src.bpp = 8; | |
5203 Src.hdpi = 75; | |
5204 Src.vdpi = 75; | |
5205 v27.planes = 3; | |
5206 v27.palette_info = 1; | |
5207 memcpy(data_buff, &Src, 1u); | |
0 | 5208 v8 = (char *)v8 + 1; |
810 | 5209 memcpy(v8, &Src.version, 1u); |
0 | 5210 v8 = (char *)v8 + 1; |
810 | 5211 memcpy(v8, &Src.encoding, 1u); |
0 | 5212 v8 = (char *)v8 + 1; |
810 | 5213 memcpy(v8, &Src.bpp, 1u); |
0 | 5214 v8 = (char *)v8 + 1; |
810 | 5215 memcpy(v8, &Src.left, 2u); |
0 | 5216 v8 = (char *)v8 + 2; |
810 | 5217 memcpy(v8, &Src.up, 2u); |
0 | 5218 v8 = (char *)v8 + 2; |
810 | 5219 memcpy(v8, &Src.right, 2u); |
0 | 5220 v8 = (char *)v8 + 2; |
810 | 5221 memcpy(v8, &Src.bottom, 2u); |
0 | 5222 v8 = (char *)v8 + 2; |
810 | 5223 memcpy(v8, &Src.hdpi, 2u); |
0 | 5224 v8 = (char *)v8 + 2; |
810 | 5225 memcpy(v8, &Src.vdpi, 2u); |
0 | 5226 v8 = (char *)v8 + 2; |
5227 memcpy(v8, &v20, 0x30u); | |
5228 v8 = (char *)v8 + 48; | |
810 | 5229 memcpy(v8, &v27, 1u); |
0 | 5230 v8 = (char *)v8 + 1; |
810 | 5231 memcpy(v8, &v27.planes, 1u); |
0 | 5232 v8 = (char *)v8 + 1; |
810 | 5233 memcpy(v8, &v27.pitch, 2u); |
0 | 5234 v8 = (char *)v8 + 2; |
810 | 5235 memcpy(v8, &v27.palette_info, 2u); |
0 | 5236 v8 = (char *)v8 + 2; |
5237 memcpy(v8, &v18, 0x3Au); | |
5238 v9 = (char *)v8 + 58; | |
810 | 5239 |
5240 lineRGB = (char*)pAllocator->AllocNamedChunk(0, 3 * (wight + 2), 0); | |
5241 if ( heidth > 0 ) | |
5242 { | |
5243 v10 = pitch; | |
5244 v25 = heidth; | |
5245 v26 = 3 * pitch; | |
5246 v23 = 2 * wight; | |
5247 v11 = picture_data; | |
5248 v24 = (int)picture_data; | |
0 | 5249 while ( 1 ) |
5250 { | |
810 | 5251 line_pictute_data = v11; |
0 | 5252 v12 = 0; |
5253 i = 0; | |
810 | 5254 if ( wight > 0 ) |
5255 { | |
5256 lineG = (char *)lineRGB + pitch; | |
5257 lineB = (char *)lineRGB + 2 * pitch; | |
0 | 5258 do |
5259 { | |
810 | 5260 lineRGB[v12] = (signed int)(v7->uTargetRMask & *line_pictute_data) >> (v7->uTargetGBits + v7->uTargetBBits + v7->uTargetRBits - 8); |
5261 lineG[v12] = (signed int)(v7->uTargetGMask & *line_pictute_data) >> ( v7->uTargetBBits + v7->uTargetGBits- 8); | |
5262 lineB[v12] = (v7->uTargetBMask & *line_pictute_data) << (8 - v7->uTargetBBits); | |
5263 | |
5264 v12++; | |
5265 } | |
5266 while ( v12 < wight ); | |
0 | 5267 } |
5268 for ( i = 0; i < v26; v9 = (char *)v9 + 1 ) | |
5269 { | |
810 | 5270 test_byte = 1; |
5271 pict_byte = lineRGB [i]; | |
0 | 5272 do |
5273 { | |
810 | 5274 v15 = i + test_byte; |
5275 if ( *((char *)lineRGB + v15) != pict_byte ) | |
0 | 5276 break; |
810 | 5277 if ( !(v15 % pitch) ) |
0 | 5278 break; |
810 | 5279 ++test_byte; |
5280 } | |
5281 while ( test_byte < 0x3Fu ); | |
5282 if ( i + test_byte > v26 ) | |
5283 test_byte = 3 * pitch - i; | |
5284 if ( test_byte > 1u || pict_byte >= 0xC0u ) | |
5285 { | |
5286 v43 = test_byte | 0xC0; | |
0 | 5287 memcpy(v9, &v43, 1u); |
5288 v9 = (char *)v9 + 1; | |
5289 } | |
810 | 5290 memcpy(v9, &pict_byte, 1u); |
5291 i += test_byte; | |
5292 } | |
5293 v11 +=wight ; | |
0 | 5294 v16 = v25-- == 1; |
810 | 5295 |
0 | 5296 if ( v16 ) |
5297 break; | |
810 | 5298 v10 = pitch; |
5299 } | |
5300 } | |
5301 pAllocator->FreeChunk(lineRGB); | |
5302 *(int *)packed_size = (char *)v9 - data_buff; | |
5303 | |
0 | 5304 } |
5305 | |
5306 //----- (0049F8B5) -------------------------------------------------------- | |
5307 FILE *Render::SavePCXImage(const char *Filename, char *a3, int a4, int a5) | |
5308 { | |
5309 Render *v5; // esi@1 | |
5310 FILE *result; // eax@1 | |
5311 FILE *v7; // edi@4 | |
5312 int v8; // ecx@5 | |
5313 int v9; // eax@5 | |
5314 int v10; // eax@7 | |
5315 int v11; // ecx@9 | |
5316 signed int v12; // eax@12 | |
5317 char v13; // zf@21 | |
5318 char v14[56]; // [sp+4h] [bp-A0h]@4 | |
5319 __int16 v15; // [sp+3Ch] [bp-68h]@4 | |
5320 char color_map[48]; // [sp+40h] [bp-64h]@4 | |
5321 int v17; // [sp+70h] [bp-34h]@5 | |
5322 int v18; // [sp+74h] [bp-30h]@5 | |
5323 char *v19; // [sp+78h] [bp-2Ch]@5 | |
5324 int v20; // [sp+7Ch] [bp-28h]@5 | |
5325 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4 | |
5326 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4 | |
5327 void *ptr; // [sp+98h] [bp-Ch]@4 | |
5328 int v24; // [sp+9Ch] [bp-8h]@2 | |
5329 char *i; // [sp+A0h] [bp-4h]@8 | |
5330 | |
5331 v5 = this; | |
5332 result = fopen(Filename, "wb"); | |
5333 Filename = (const char *)result; | |
5334 if ( result ) | |
5335 { | |
5336 v24 = a4; | |
5337 if ( a4 & 1 ) | |
5338 v24 = a4 + 1; | |
5339 header1.left = 0; | |
5340 header1.up = 0; | |
5341 header1.right = a4 - 1; | |
5342 header1.bottom = a5 - 1; | |
5343 header2.pitch = v24; | |
5344 memset(color_map, 0, sizeof(color_map)); | |
5345 header2.reserved = 0; | |
5346 memset(v14, 0, sizeof(v14)); | |
5347 v15 = 0; | |
5348 header1.manufacturer = 10; | |
5349 header1.version = 5; | |
5350 header1.encoding = 1; | |
5351 header1.bpp = 8; | |
5352 header1.hdpi = 75; | |
5353 header1.vdpi = 75; | |
5354 header2.planes = 3; | |
5355 header2.palette_info = 1; | |
5356 fwrite(&header1, 1u, 1u, (FILE *)Filename); | |
5357 v7 = (FILE *)Filename; | |
5358 fwrite(&header1.version, 1u, 1u, (FILE *)Filename); | |
5359 fwrite(&header1.encoding, 1u, 1u, v7); | |
5360 fwrite(&header1.bpp, 1u, 1u, v7); | |
5361 fwrite(&header1.left, 2u, 1u, v7); | |
5362 fwrite(&header1.up, 2u, 1u, v7); | |
5363 fwrite(&header1.right, 2u, 1u, v7); | |
5364 fwrite(&header1.bottom, 2u, 1u, v7); | |
5365 fwrite(&header1.hdpi, 2u, 1u, v7); | |
5366 fwrite(&header1.vdpi, 2u, 1u, v7); | |
5367 fwrite(color_map, 0x30u, 1u, v7); | |
5368 fwrite(&header2, 1u, 1u, v7); | |
5369 fwrite(&header2.planes, 1u, 1u, v7); | |
5370 fwrite(&header2.pitch, 2u, 1u, v7); | |
5371 fwrite(&header2.palette_info, 2u, 1u, v7); | |
5372 fwrite(v14, 0x3Au, 1u, v7); | |
5373 ptr = pAllocator->AllocNamedChunk(0, 3 * a4 + 6, 0); | |
5374 if ( a5 > 0 ) | |
5375 { | |
5376 v8 = v24; | |
5377 v18 = a5; | |
5378 v20 = 3 * v24; | |
5379 v17 = 2 * a4; | |
5380 v9 = (int)a3; | |
5381 v19 = a3; | |
5382 while ( 1 ) | |
5383 { | |
5384 a5 = v9; | |
5385 v10 = 0; | |
5386 if ( a4 > 0 ) | |
5387 { | |
5388 a3 = (char *)ptr + v8; | |
5389 i = (char *)ptr + 2 * v24; | |
5390 do | |
5391 { | |
5392 *((char *)ptr + v10) = (signed int)(v5->uTargetRMask & *(short *)a5) >> (LOBYTE(v5->uTargetGBits) | |
5393 + LOBYTE(v5->uTargetBBits) | |
5394 + v5->uTargetRBits | |
5395 - 8); | |
5396 a3[v10] = (signed int)(v5->uTargetGMask & *(short *)a5) >> (LOBYTE(v5->uTargetBBits) | |
5397 + LOBYTE(v5->uTargetGBits) | |
5398 - 8); | |
5399 v11 = a5; | |
5400 a5 += 2; | |
5401 i[v10++] = (v5->uTargetBMask & *(char *)v11) << (8 - LOBYTE(v5->uTargetBBits)); | |
5402 } | |
5403 while ( v10 < a4 ); | |
5404 } | |
5405 for ( i = 0; (signed int)i < v20; i += BYTE3(a5) ) | |
5406 { | |
5407 BYTE3(a5) = 1; | |
5408 BYTE3(Filename) = *((char *)ptr + (int)i); | |
5409 do | |
5410 { | |
5411 v12 = (signed int)&i[BYTE3(a5)]; | |
5412 if ( *((char *)ptr + v12) != BYTE3(Filename) ) | |
5413 break; | |
5414 if ( !(v12 % v24) ) | |
5415 break; | |
5416 ++BYTE3(a5); | |
5417 } | |
5418 while ( BYTE3(a5) < 0x3Fu ); | |
5419 if ( (signed int)&i[BYTE3(a5)] > v20 ) | |
5420 BYTE3(a5) = 3 * v24 - (char)i; | |
5421 if ( BYTE3(a5) > 1u || BYTE3(Filename) >= 0xC0u ) | |
5422 { | |
5423 BYTE3(a3) = BYTE3(a5) | 0xC0; | |
5424 fwrite((char *)&a3 + 3, 1u, 1u, v7); | |
5425 } | |
5426 fwrite((char *)&Filename + 3, 1u, 1u, v7); | |
5427 } | |
5428 v9 = (int)&v19[v17]; | |
5429 v13 = v18-- == 1; | |
5430 v19 += v17; | |
5431 if ( v13 ) | |
5432 break; | |
5433 v8 = v24; | |
5434 } | |
5435 } | |
5436 pAllocator->FreeChunk(ptr); | |
5437 result = (FILE *)fclose(v7); | |
5438 } | |
5439 return result; | |
5440 } | |
5441 | |
5442 //----- (0049FBCD) -------------------------------------------------------- | |
5443 void Render::ClearTarget(unsigned int uColor) | |
5444 { | |
5445 if (pRenderD3D) | |
5446 { | |
5447 if (field_40110) | |
5448 pRenderD3D->ClearTarget(true, uColor, false, 0.0); | |
5449 } | |
5450 else | |
5451 memset32(pTargetSurface, uColor, field_10 * field_14 / 2); | |
5452 } | |
5453 | |
5454 //----- (0049FC23) -------------------------------------------------------- | |
5455 void Render::Release2() | |
5456 { | |
5457 Release(); | |
5458 bWindowMode = 1; | |
5459 } | |
5460 | |
5461 //----- (0049FC37) -------------------------------------------------------- | |
5462 void Render::Present() | |
5463 { | |
5464 Render *v1; // esi@1 | |
5465 struct tagRECT Rect; // [sp+8h] [bp-28h]@11 | |
5466 RECT a4; // [sp+18h] [bp-18h]@11 | |
5467 struct tagPOINT Point; // [sp+28h] [bp-8h]@11 | |
5468 | |
5469 v1 = this; | |
5470 if ( !pRenderer->pRenderD3D || this->field_40110 ) | |
5471 { | |
5472 this->pBeforePresentFunction(); | |
5473 if ( v1->pRenderD3D ) | |
5474 { | |
5475 if ( v1->field_40110 ) | |
5476 { | |
5477 pRenderD3D->Present(false); | |
5478 } | |
5479 } | |
5480 else | |
5481 { | |
5482 if ( v1->bWindowMode ) | |
5483 { | |
5484 RestoreFrontBuffer(); | |
5485 GetClientRect(v1->hWnd, &Rect); | |
5486 Point.y = 0; | |
5487 Point.x = 0; | |
5488 ClientToScreen(v1->hWnd, &Point); | |
5489 OffsetRect(&Rect, Point.x, Point.y); | |
5490 a4.top = 0; | |
5491 a4.bottom = 480; | |
5492 a4.left = 0; | |
5493 a4.right = 640; | |
5494 PresentRect(&Rect, &a4); | |
5495 } | |
5496 else | |
5497 { | |
5498 RestoreFrontBuffer(); | |
5499 a4.top = 0; | |
5500 a4.bottom = 480; | |
5501 a4.left = 0; | |
5502 a4.right = 640; | |
5503 BltBackToFontFast(0, 0, &a4); | |
5504 } | |
5505 } | |
5506 } | |
5507 } | |
5508 | |
5509 //----- (0049FD3A) -------------------------------------------------------- | |
5510 void Render::_49FD3A() | |
5511 { | |
5512 Render *v2; // esi@1 | |
5513 IDirectDrawSurface4 *v3; // eax@6 | |
5514 IDirectDrawSurface4 *v4; // ST0C_4@6 | |
5515 RECT v5; // [sp+8h] [bp-10h]@6 | |
5516 | |
5517 auto a1 = this; | |
5518 v2 = a1; | |
5519 if ( a1->pRenderD3D ) | |
5520 { | |
5521 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST) | |
5522 pFrontBuffer4->Restore(); | |
5523 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST) | |
5524 pBackBuffer4->Restore(); | |
5525 v3 = v2->pBackBuffer4; | |
5526 v4 = v2->pFrontBuffer4; | |
5527 v5.top = 0; | |
5528 v5.bottom = 480; | |
5529 v5.left = 0; | |
5530 v5.right = 640; | |
5531 v3->BltFast(0, 0, v4, &v5, 16u); | |
5532 } | |
5533 } | |
5534 | |
5535 //----- (0049FDBF) -------------------------------------------------------- | |
5536 void Render::CreateZBuffer() | |
5537 { | |
5538 if (!pDefaultZBuffer) | |
5539 { | |
5540 pDefaultZBuffer = pActiveZBuffer = nullptr; | |
5541 pDefaultZBuffer = pActiveZBuffer = (int *)pAllocator->AllocNamedChunk(0, 0x12C000, "Z Buf."); | |
871 | 5542 memset32(pActiveZBuffer, 0xFFFF0000, 0x4B000u); // // inlined Render::ClearActiveZBuffer (mm8::004A085B) |
0 | 5543 } |
5544 } | |
5545 | |
5546 //----- (0049FE05) -------------------------------------------------------- | |
5547 void Render::Release() | |
5548 { | |
5549 Render *v1; // esi@1 | |
5550 RenderD3D *v2; // ecx@1 | |
5551 char v3; // zf@4 | |
5552 void *v4; // ebx@6 | |
5553 IDirectDraw *v5; // eax@10 | |
5554 IDirectDrawSurface2 *v6; // eax@11 | |
5555 IDirectDrawSurface2 *v7; // eax@13 | |
5556 IDirectDrawSurface2 *v8; // eax@15 | |
5557 IDirectDraw2 *v9; // eax@17 | |
5558 IDirectDraw4 *v10; // eax@19 | |
5559 IDirectDrawSurface4 *v11; // eax@20 | |
5560 IDirectDrawSurface4 *v12; // eax@22 | |
5561 IDirectDrawSurface4 *v13; // eax@24 | |
5562 IDirectDraw4 *v14; // eax@26 | |
5563 unsigned __int16 **v15; // ebx@28 | |
5564 void **v16; // esi@29 | |
5565 | |
5566 v1 = this; | |
5567 v2 = this->pRenderD3D; | |
5568 if ( v2 ) | |
5569 { | |
5570 if ( v1->field_40110 ) | |
5571 { | |
5572 pRenderD3D->ClearTarget(1u, 0, 0, 1.0); | |
5573 pRenderD3D->Present(0); | |
5574 pRenderD3D->ClearTarget(1u, 0, 0, 1.0); | |
5575 } | |
5576 v1->pColorKeySurface4 = 0; | |
5577 v1->pBackBuffer4 = 0; | |
5578 v3 = v1->pTargetSurface == 0; | |
5579 v1->pFrontBuffer4 = 0; | |
5580 v1->pDirectDraw4 = 0; | |
5581 if ( !v3 ) | |
5582 { | |
5583 free(v1->ptr_400E8); | |
5584 v1->pTargetSurface = 0; | |
5585 v1->ptr_400E8 = 0; | |
5586 } | |
5587 v4 = v1->pRenderD3D; | |
5588 if ( v4 ) | |
5589 { | |
5590 pRenderD3D->Release(); | |
5591 free(v4); | |
5592 } | |
5593 v1->pRenderD3D = 0; | |
5594 } | |
5595 else | |
5596 { | |
5597 if ( bWinNT4_0 == 1 ) | |
5598 { | |
5599 v5 = (IDirectDraw *)v1->pDirectDraw2; | |
5600 if ( !v5 ) | |
5601 return; | |
5602 v5->SetCooperativeLevel(v1->hWnd, 8u); | |
5603 v1->pDirectDraw2->FlipToGDISurface(); | |
5604 v6 = v1->pSomeSurface2; | |
5605 if ( v6 ) | |
5606 { | |
5607 v6->Release(); | |
5608 v1->pSomeSurface2 = 0; | |
5609 } | |
5610 v7 = v1->pBackBuffer2; | |
5611 if ( v7 ) | |
5612 { | |
5613 v7->Release(); | |
5614 v1->pBackBuffer2 = 0; | |
5615 } | |
5616 v8 = v1->pFrontBuffer2; | |
5617 if ( v8 ) | |
5618 { | |
5619 v8->Release(); | |
5620 v1->pFrontBuffer2 = 0; | |
5621 } | |
5622 v9 = v1->pDirectDraw2; | |
5623 if ( v9 ) | |
5624 { | |
5625 v9->Release(); | |
5626 v1->pDirectDraw2 = 0; | |
5627 } | |
5628 } | |
5629 else | |
5630 { | |
5631 v10 = v1->pDirectDraw4; | |
5632 if ( !v10 ) | |
5633 return; | |
5634 v10->SetCooperativeLevel(v1->hWnd, 1032u); | |
5635 v1->pDirectDraw4->FlipToGDISurface(); | |
5636 v11 = v1->pColorKeySurface4; | |
5637 if ( v11 ) | |
5638 { | |
5639 v11->Release(); | |
5640 v1->pColorKeySurface4 = 0; | |
5641 } | |
5642 v12 = v1->pBackBuffer4; | |
5643 if ( v12 ) | |
5644 { | |
5645 v12->Release(); | |
5646 v1->pBackBuffer4 = 0; | |
5647 } | |
5648 v13 = v1->pFrontBuffer4; | |
5649 if ( v13 ) | |
5650 { | |
5651 v13->Release(); | |
5652 v1->pFrontBuffer4 = 0; | |
5653 } | |
5654 v14 = v1->pDirectDraw4; | |
5655 if ( v14 ) | |
5656 { | |
5657 v14->Release(); | |
5658 v1->pDirectDraw4 = 0; | |
5659 } | |
5660 } | |
5661 v15 = &v1->pTargetSurface; | |
5662 if ( v1->pTargetSurface ) | |
5663 { | |
5664 v16 = (void **)&v1->ptr_400E8; | |
5665 free(*v16); | |
5666 *v15 = 0; | |
5667 *v16 = 0; | |
5668 } | |
5669 } | |
5670 } | |
5671 | |
5672 //----- (0049FFD7) -------------------------------------------------------- | |
5673 void Render::CreateSomeTexture() | |
5674 { | |
5675 pRenderD3D->CreateTexture(64, 64, &pSurface, &pTexture, true, false, 32); | |
5676 } | |
5677 | |
5678 //----- (0049FFFB) -------------------------------------------------------- | |
5679 bool Render::InitializeFullscreen(HWND hWnd) | |
5680 { | |
5681 //Render *v2; // esi@1 | |
5682 //HWND v3; // ebx@1 | |
5683 //void *v4; // eax@2 | |
5684 //RenderD3D *v5; // eax@3 | |
5685 unsigned int v6; // edx@5 | |
5686 RenderD3D__DevInfo *v7; // ecx@5 | |
5687 bool v8; // eax@6 | |
5688 RenderD3D *v9; // ecx@13 | |
5689 unsigned int v10; // eax@13 | |
5690 RenderD3D *v11; // eax@25 | |
5691 HRESULT v12; // eax@25 | |
5692 int v13; // ecx@25 | |
5693 int v14; // eax@27 | |
5694 signed int v15; // ebx@31 | |
5695 bool v16; // eax@35 | |
5696 char v17; // zf@35 | |
5697 IDirectDraw4 *v18; // eax@38 | |
5698 HRESULT v19; // eax@38 | |
5699 int *v20; // eax@39 | |
5700 int *v22; // eax@42 | |
5701 int v23; // ecx@42 | |
5702 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 | |
5703 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40 | |
5704 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25 | |
5705 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 | |
5706 void *v28; // [sp+2FCh] [bp-10h]@2 | |
5707 int v29; // [sp+308h] [bp-4h]@2 | |
5708 | |
5709 //v2 = this; | |
5710 this->field_40110 = 0; | |
5711 this->pColorKeySurface4 = 0; | |
5712 this->pBackBuffer4 = 0; | |
5713 this->pFrontBuffer4 = 0; | |
5714 this->pDirectDraw4 = 0; | |
5715 this->bColorKeySupported = 0; | |
5716 Release(); | |
5717 //v3 = hWnd; | |
5718 this->hWnd = hWnd; | |
5719 CreateZBuffer(); | |
5720 if ( bUserDirect3D ) | |
5721 { | |
5722 pRenderD3D = new RenderD3D; | |
5723 v28 = pRenderD3D; | |
5724 v6 = uDesiredDirect3DDevice; | |
5725 v29 = -1; | |
5726 v7 = pRenderD3D->pAvailableDevices; | |
5727 if ( v7[v6].bIsDeviceCompatible ) | |
5728 { | |
5729 v8 = pRenderD3D->CreateDevice(v6, 0, hWnd); | |
5730 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; | |
5731 } | |
5732 else | |
5733 { | |
5734 if ( v7[1].bIsDeviceCompatible ) | |
5735 { | |
5736 v8 = pRenderD3D->CreateDevice(1u, 0, hWnd); | |
5737 uAcquiredDirect3DDevice = 1; | |
5738 } | |
5739 else | |
5740 { | |
5741 if ( !v7->bIsDeviceCompatible ) | |
5742 Abortf("There aren't any D3D devices to create."); | |
5743 v8 = pRenderD3D->CreateDevice(0, 0, hWnd); | |
5744 uAcquiredDirect3DDevice = 0; | |
5745 } | |
5746 } | |
5747 if ( !v8 ) | |
5748 Abortf("D3Drend->Init failed."); | |
5749 v9 = pRenderD3D; | |
5750 pBackBuffer4 = v9->pBackBuffer; | |
5751 pFrontBuffer4 = v9->pFrontBuffer; | |
5752 pDirectDraw4 = v9->pHost; | |
5753 v10 = pRenderD3D->GetDeviceCaps(); | |
5754 if ( v10 & 1 ) | |
5755 { | |
5756 if ( pRenderD3D ) | |
5757 { | |
5758 pRenderD3D->Release(); | |
5759 delete pRenderD3D; | |
5760 } | |
5761 pRenderD3D = 0; | |
5762 pBackBuffer4 = 0; | |
5763 pFrontBuffer4 = 0; | |
5764 pDirectDraw4 = 0; | |
5765 Abortf("Direct3D renderer: The device failed to return capabilities."); | |
5766 } | |
5767 if ( v10 & 0x3E ) | |
5768 { | |
5769 if ( pRenderD3D ) | |
5770 { | |
5771 pRenderD3D->Release(); | |
5772 delete pRenderD3D; | |
5773 } | |
5774 pColorKeySurface4 = 0; | |
5775 pRenderD3D = 0; | |
5776 pBackBuffer4 = 0; | |
5777 pFrontBuffer4 = 0; | |
5778 pDirectDraw4 = 0; | |
5779 Abortf("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); | |
5780 } | |
5781 if ( (v10 & 0x80u) != 0 ) | |
5782 { | |
5783 if ( pRenderD3D ) | |
5784 { | |
5785 pRenderD3D->Release(); | |
5786 delete pRenderD3D; | |
5787 } | |
5788 pRenderD3D = 0; | |
5789 pBackBuffer4 = 0; | |
5790 pFrontBuffer4 = 0; | |
5791 pDirectDraw4 = 0; | |
5792 Abortf("Direct3D renderer: The device doesn't support non-square textures."); | |
5793 } | |
5794 LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; | |
5795 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
5796 memset(&halCaps, 0, 0xFCu); | |
5797 halCaps.dwSize = 252; | |
5798 memset(&refCaps, 0, 0xFCu); | |
5799 v11 = pRenderD3D; | |
5800 refCaps.dwSize = 252; | |
5801 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps)); | |
5802 v13 = halCaps.dwMinTextureWidth; | |
5803 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
5804 v13 = halCaps.dwMinTextureHeight; | |
5805 v14 = halCaps.dwMaxTextureWidth; | |
5806 uMinDeviceTextureDim = v13; | |
5807 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight ) | |
5808 v14 = halCaps.dwMaxTextureHeight; | |
5809 uMaxDeviceTextureDim = v14; | |
5810 if ( (unsigned int)v13 < 4 ) | |
5811 uMinDeviceTextureDim = 4; | |
5812 CreateSomeTexture(); | |
5813 v15 = 1; | |
5814 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true)); | |
5815 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true)); | |
5816 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
5817 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false)); | |
5818 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false)); | |
5819 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false)); | |
5820 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
5821 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
5822 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
5823 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
5824 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
5825 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
5826 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
5827 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
5828 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
5829 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
5830 } | |
5831 else | |
5832 { | |
5833 CreateDirectDraw(); | |
5834 SetDirectDrawCooperationMode(hWnd, 1); | |
5835 SetDirectDrawDisplayMode(640u, 480u, 16u); | |
5836 CreateDirectDrawPrimarySurface(); | |
5837 v15 = 1; | |
5838 } | |
5839 ddpfPrimareSuface.dwSize = 32; | |
5840 GetTargetPixelFormat(&ddpfPrimareSuface); | |
5841 ParseTargetPixelFormat(); | |
5842 _49EBF1(); | |
5843 if ( pRenderD3D ) | |
5844 { | |
5845 v16 = IsColorKeySupported(pDirectDraw4); | |
5846 v17 = uAcquiredDirect3DDevice == v15; | |
5847 bColorKeySupported = v16; | |
5848 if ( !v17 ) | |
5849 bColorKeySupported = 0; | |
5850 if ( bColorKeySupported ) | |
5851 { | |
5852 memset(&ddsd2, 0, 0x7Cu); | |
5853 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
5854 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
5855 v18 = pDirectDraw4; | |
5856 ddsd2.dwSize = 124; | |
5857 ddsd2.dwFlags = 65543; | |
5858 ddsd2.ddsCaps.dwCaps = 2112; | |
5859 ddsd2.dwWidth = 640; | |
5860 ddsd2.dwHeight = 480; | |
5861 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
5862 pBeforePresentFunction = Present_ColorKey; | |
5863 } | |
5864 else | |
5865 { | |
5866 pTargetSurface = 0; | |
5867 ptr_400E8 = 0; | |
5868 v20 = (int *)operator new(0x96020u); | |
5869 ptr_400E8 = v20; | |
5870 if ( !v20 | |
5871 || (memset(&pDesc, 0, 0x7Cu), | |
5872 pDesc.dwSize = 124, | |
5873 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) ) | |
5874 return 0; | |
5875 pBackBuffer4->Unlock(0); | |
5876 v22 = ptr_400E8 + 4; | |
5877 v23 = (unsigned int)pDesc.lpSurface & 7; | |
5878 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8; | |
5879 uTargetSurfacePitch = 640; | |
5880 pBeforePresentFunction = Present_NoColorKey; | |
5881 v15 = 1; | |
5882 pTargetSurface = (unsigned __int16 *)((char *)v22 + 2 * v23); | |
5883 } | |
5884 field_40110 = v15; | |
5885 } | |
5886 else | |
5887 { | |
5888 pBeforePresentFunction = 0;//nullsub_1; | |
5889 } | |
5890 bWindowMode = 0; | |
5891 pParty->uFlags |= 2u; | |
5892 LODWORD(flt_6BE3A0) = 0x3F0CCCCDu; | |
5893 pViewport->_4C02F8(36044); | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
5894 return v15 != 0; |
0 | 5895 } |
5896 // 6BE3A0: using guessed type float flt_6BE3A0; | |
5897 | |
5898 //----- (004A05F3) -------------------------------------------------------- | |
5899 bool Render::SwitchToWindow(HWND hWnd) | |
5900 { | |
5901 //Render *v2; // esi@1 | |
5902 //void *v3; // eax@2 | |
5903 //RenderD3D *v4; // eax@3 | |
5904 //unsigned int v5; // edx@5 | |
5905 //RenderD3D__DevInfo *v6; // ecx@5 | |
5906 bool v7; // eax@7 | |
5907 //RenderD3D *v8; // ecx@12 | |
5908 unsigned int v9; // eax@12 | |
5909 RenderD3D *v10; // eax@24 | |
5910 HRESULT v11; // eax@24 | |
5911 int v12; // eax@24 | |
5912 int v13; // eax@26 | |
5913 bool v14; // eax@32 | |
5914 char v15; // zf@32 | |
5915 IDirectDraw4 *v16; // eax@35 | |
5916 HRESULT v17; // eax@35 | |
5917 int *v18; // eax@36 | |
5918 int *v19; // edx@38 | |
5919 int v20; // eax@38 | |
5920 unsigned int v21; // ecx@38 | |
5921 int v22; // eax@41 | |
5922 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24 | |
5923 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37 | |
5924 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24 | |
5925 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35 | |
5926 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2 | |
5927 int v29; // [sp+308h] [bp-4h]@2 | |
5928 | |
5929 pParty->uFlags |= 2u; | |
5930 //v2 = this; | |
5931 flt_6BE3A0 = 0.55000001f; | |
5932 pViewport->_4C02F8(36044); | |
5933 field_40110 = 0; | |
5934 Release(); | |
5935 pColorKeySurface4 = 0; | |
5936 pBackBuffer4 = 0; | |
5937 pFrontBuffer4 = 0; | |
5938 pDirectDraw4 = 0; | |
5939 bColorKeySupported = 0; | |
5940 CreateZBuffer(); | |
5941 if ( bUserDirect3D ) | |
5942 { | |
5943 /*v3 = operator new(0x148u); | |
5944 thisa = (RenderD3D *)v3; | |
5945 v29 = 0; | |
5946 if ( v3 ) | |
5947 v4 = RenderD3D::RenderD3D((RenderD3D *)v3); | |
5948 else | |
5949 v4 = 0;*/ | |
5950 pRenderD3D = new RenderD3D; | |
5951 //v4 = pRenderD3D; | |
5952 //v5 = uDesiredDirect3DDevice; | |
5953 v29 = -1; | |
5954 //v6 = pRenderD3D->pAvailableDevices; | |
5955 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible && | |
5956 uDesiredDirect3DDevice != 1 ) | |
5957 { | |
5958 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, 1, hWnd); | |
5959 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; | |
5960 } | |
5961 else | |
5962 { | |
5963 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) | |
5964 Abortf("There aren't any D3D devices to init."); | |
5965 v7 = pRenderD3D->CreateDevice(0, 1, hWnd); | |
5966 uAcquiredDirect3DDevice = 0; | |
5967 } | |
5968 if ( !v7 ) | |
5969 Abortf("D3Drend->Init failed."); | |
5970 | |
5971 //v8 = pRenderD3D; | |
5972 pColorKeySurface4 = 0; | |
5973 pBackBuffer4 = pRenderD3D->pBackBuffer; | |
5974 pFrontBuffer4 = pRenderD3D->pFrontBuffer; | |
5975 pDirectDraw4 = pRenderD3D->pHost; | |
5976 v9 = pRenderD3D->GetDeviceCaps(); | |
5977 if ( v9 & 1 ) | |
5978 { | |
5979 if (pRenderD3D) | |
5980 { | |
5981 pRenderD3D->Release(); | |
5982 delete pRenderD3D; | |
5983 } | |
5984 pRenderD3D = 0; | |
5985 pBackBuffer4 = 0; | |
5986 pFrontBuffer4 = 0; | |
5987 pDirectDraw4 = 0; | |
5988 Abortf("Direct3D renderer: The device failed to return capabilities."); | |
5989 } | |
5990 if ( v9 & 0x3E ) | |
5991 { | |
5992 if (pRenderD3D) | |
5993 { | |
5994 pRenderD3D->Release(); | |
5995 delete pRenderD3D; | |
5996 } | |
5997 pColorKeySurface4 = 0; | |
5998 pRenderD3D = 0; | |
5999 pBackBuffer4 = 0; | |
6000 pFrontBuffer4 = 0; | |
6001 pDirectDraw4 = 0; | |
6002 Abortf("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); | |
6003 } | |
6004 if ( (v9 & 0x80u) != 0 ) | |
6005 { | |
6006 if (pRenderD3D) | |
6007 { | |
6008 pRenderD3D->Release(); | |
6009 delete pRenderD3D; | |
6010 } | |
6011 pRenderD3D = 0; | |
6012 pBackBuffer4 = 0; | |
6013 pFrontBuffer4 = 0; | |
6014 pDirectDraw4 = 0; | |
6015 Abortf("Direct3D renderer: The device doesn't support non-square textures."); | |
6016 } | |
6017 LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; | |
6018 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
6019 memset(&halCaps, 0, 0xFCu); | |
6020 halCaps.dwSize = 252; | |
6021 memset(&refCaps, 0, 0xFCu); | |
6022 //v10 = v2->pRenderD3D; | |
6023 refCaps.dwSize = 252; | |
6024 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps)); | |
6025 v12 = halCaps.dwMinTextureWidth; | |
6026 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
6027 v12 = halCaps.dwMinTextureHeight; | |
6028 uMinDeviceTextureDim = v12; | |
6029 v13 = halCaps.dwMaxTextureWidth; | |
6030 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) | |
6031 v13 = halCaps.dwMaxTextureHeight; | |
6032 uMaxDeviceTextureDim = v13; | |
6033 CreateSomeTexture(); | |
6034 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u)); | |
6035 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); | |
6036 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
6037 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0)); | |
6038 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0)); | |
6039 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
6040 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
6041 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
6042 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
6043 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
6044 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
6045 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
6046 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
6047 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
6048 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
6049 } | |
6050 else | |
6051 { | |
6052 CreateDirectDraw(); | |
6053 SetDirectDrawCooperationMode(hWnd, 0); | |
6054 field_4004C = 1; | |
6055 CreateFrontBuffer(); | |
6056 CreateClipper(hWnd); | |
6057 CreateBackBuffer(); | |
6058 field_40030 = 0; | |
6059 field_18_locked_pitch = 0; | |
6060 } | |
6061 ddpfPrimareSuface.dwSize = 32; | |
6062 GetTargetPixelFormat(&ddpfPrimareSuface); | |
6063 ParseTargetPixelFormat(); | |
6064 _49EBF1(); | |
6065 if ( !pRenderD3D ) | |
6066 { | |
6067 pBeforePresentFunction = 0;//nullsub_1; | |
6068 goto LABEL_47; | |
6069 } | |
6070 v14 = IsColorKeySupported(pDirectDraw4); | |
6071 v15 = uAcquiredDirect3DDevice == 1; | |
6072 bColorKeySupported = v14; | |
6073 if ( !v15 ) | |
6074 bColorKeySupported = 0; | |
6075 if ( bColorKeySupported ) | |
6076 { | |
6077 memset(&ddsd2, 0, 0x7Cu); | |
6078 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
6079 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
6080 v16 = pDirectDraw4; | |
6081 ddsd2.dwSize = 124; | |
6082 ddsd2.dwFlags = 65543; | |
6083 ddsd2.ddsCaps.dwCaps = 2112; | |
6084 ddsd2.dwWidth = 640; | |
6085 ddsd2.dwHeight = 480; | |
6086 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
6087 pBeforePresentFunction = Present_ColorKey; | |
6088 LABEL_45: | |
6089 field_40110 = 1; | |
6090 LABEL_47: | |
6091 bWindowMode = 1; | |
6092 hWnd = hWnd; | |
6093 return 0; | |
6094 } | |
6095 pTargetSurface = 0; | |
6096 ptr_400E8 = 0; | |
6097 v18 = (int *)new char[0x96020]; | |
6098 memset(v18, -1, 0x96020); | |
6099 ptr_400E8 = v18; | |
6100 if ( v18 ) | |
6101 { | |
6102 memset(&pDesc, 0, 0x7Cu); | |
6103 pDesc.dwSize = 124; | |
168 | 6104 if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, DDLOCK_WAIT) ) |
0 | 6105 { |
6106 pRenderer->pBackBuffer4->Unlock(0); | |
6107 v19 = ptr_400E8; | |
6108 v20 = (unsigned int)pDesc.lpSurface & 7; | |
6109 v21 = (unsigned int)ptr_400E8 & 7; | |
6110 if ( v21 == v20 ) | |
6111 { | |
6112 pTargetSurface = (unsigned __int16 *)v19; | |
6113 } | |
6114 else | |
6115 { | |
6116 if ( (signed int)v21 >= v20 ) | |
6117 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16); | |
6118 else | |
6119 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16); | |
6120 pTargetSurface = (unsigned __int16 *)v22; | |
6121 } | |
6122 uTargetSurfacePitch = 640; | |
6123 pBeforePresentFunction = Present_NoColorKey; | |
6124 goto LABEL_45; | |
6125 } | |
6126 } | |
6127 return 0; | |
6128 } | |
6129 | |
6130 //----- (004A0BEE) -------------------------------------------------------- | |
709 | 6131 char Render::RasterLine2D(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned __int16 uColor) |
0 | 6132 { |
6133 int v6; // edi@1 | |
6134 int v7; // edx@5 | |
6135 unsigned int v8; // ebx@5 | |
6136 int v9; // eax@7 | |
6137 unsigned int v10; // ecx@9 | |
6138 unsigned int v11; // esi@13 | |
6139 int v12; // eax@17 | |
6140 int v13; // eax@21 | |
6141 Render *v14; // edi@21 | |
6142 int v15; // eax@25 | |
6143 int v16; // eax@27 | |
6144 signed int v17; // eax@28 | |
6145 signed int v18; // edi@30 | |
6146 signed __int64 v19; // qax@41 | |
6147 int v20; // edi@41 | |
6148 unsigned int v21; // edi@46 | |
6149 int v22; // esi@47 | |
6150 int v23; // ebx@47 | |
6151 signed int v24; // edx@50 | |
6152 signed int v25; // esi@52 | |
6153 unsigned __int16 *v26; // ecx@52 | |
6154 int v27; // ebx@54 | |
6155 int v28; // edi@55 | |
6156 int v29; // edx@55 | |
6157 int v30; // ebx@60 | |
6158 int v31; // edx@61 | |
6159 int v32; // edi@61 | |
6160 int v34; // [sp+Ch] [bp-10h]@3 | |
6161 Render *v35; // [sp+10h] [bp-Ch]@1 | |
6162 __int64 v36; // [sp+14h] [bp-8h]@1 | |
6163 signed int v37; // [sp+18h] [bp-4h]@28 | |
6164 unsigned int uXa; // [sp+24h] [bp+8h]@49 | |
6165 unsigned int uYa; // [sp+28h] [bp+Ch]@28 | |
6166 int uYb; // [sp+28h] [bp+Ch]@47 | |
6167 int uZa; // [sp+2Ch] [bp+10h]@38 | |
6168 | |
6169 v36 = 0i64; | |
709 | 6170 v6 = this->raster_clip_x; |
0 | 6171 v35 = this; |
6172 if ( (signed int)uX < v6 ) | |
6173 HIDWORD(v36) = 8; | |
709 | 6174 v34 = this->raster_clip_z; |
6175 if ( (signed int)uX > this->raster_clip_z ) | |
0 | 6176 HIDWORD(v36) |= 4u; |
709 | 6177 v7 = this->raster_clip_y; |
0 | 6178 v8 = uY; |
6179 if ( (signed int)uY < v7 ) | |
6180 HIDWORD(v36) |= 2u; | |
709 | 6181 v9 = this->raster_clip_w; |
0 | 6182 if ( (signed int)uY > v9 ) |
6183 HIDWORD(v36) |= 1u; | |
6184 v10 = uZ; | |
6185 if ( (signed int)uZ < v6 ) | |
6186 LODWORD(v36) = 8; | |
6187 if ( (signed int)uZ > v34 ) | |
6188 LODWORD(v36) = v36 | 4; | |
6189 v11 = uW; | |
6190 if ( (signed int)uW < v7 ) | |
6191 LODWORD(v36) = v36 | 2; | |
6192 if ( (signed int)uW > v9 ) | |
6193 LODWORD(v36) = v36 | 1; | |
6194 LOBYTE(v12) = v36; | |
6195 if ( (unsigned int)v36 & HIDWORD(v36) ) | |
6196 return v12; | |
6197 if ( !v36 ) | |
6198 { | |
6199 LABEL_46: | |
6200 v21 = pRenderer->uTargetSurfacePitch; | |
6201 if ( pRenderer->uTargetSurfacePitch ) | |
6202 { | |
6203 v12 = uX + v8 * pRenderer->uTargetSurfacePitch; | |
6204 v22 = v11 - v8; | |
6205 v23 = v22; | |
6206 uYb = v22; | |
6207 if ( v22 < 0 ) | |
6208 { | |
6209 v23 = -v22; | |
6210 uYb = -v22; | |
6211 v21 = -pRenderer->uTargetSurfacePitch; | |
6212 } | |
6213 uXa = v10 - uX; | |
6214 if ( (uXa & 0x80000000u) == 0 ) | |
6215 { | |
6216 v24 = 1; | |
6217 } | |
6218 else | |
6219 { | |
6220 uXa = -uXa; | |
6221 v24 = -1; | |
6222 } | |
6223 v25 = 0; | |
6224 v26 = v35->pTargetSurface; | |
6225 if ( v26 ) | |
6226 { | |
6227 if ( (signed int)uXa <= v23 ) | |
6228 { | |
6229 v30 = v23 + 1; | |
6230 if ( v30 > 0 ) | |
6231 { | |
6232 v31 = 2 * v24; | |
6233 v32 = 2 * v21; | |
6234 v12 = (int)&v26[v12]; | |
6235 do | |
6236 { | |
6237 v25 += uXa; | |
6238 *(short *)v12 = uColor; | |
6239 v12 += v32; | |
6240 if ( v25 > 0 ) | |
6241 { | |
6242 v25 -= uYb; | |
6243 v12 += v31; | |
6244 } | |
6245 --v30; | |
6246 } | |
6247 while ( v30 ); | |
6248 } | |
6249 } | |
6250 else | |
6251 { | |
6252 v27 = uXa + 1; | |
6253 if ( (signed int)(uXa + 1) > 0 ) | |
6254 { | |
6255 v28 = 2 * v21; | |
6256 v29 = 2 * v24; | |
6257 v12 = (int)&v26[v12]; | |
6258 do | |
6259 { | |
6260 v25 += uYb; | |
6261 *(short *)v12 = uColor; | |
6262 v12 += v29; | |
6263 if ( v25 > (signed int)uXa ) | |
6264 { | |
6265 v25 -= uXa; | |
6266 v12 += v28; | |
6267 } | |
6268 --v27; | |
6269 } | |
6270 while ( v27 ); | |
6271 } | |
6272 } | |
6273 } | |
6274 } | |
6275 return v12; | |
6276 } | |
6277 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 ) | |
6278 { | |
6279 if ( BYTE4(v36) & 8 ) | |
6280 { | |
6281 v13 = (signed int)((uW - uY) * (v6 - uX)) / (signed int)(uZ - uX); | |
6282 v14 = v35; | |
6283 v8 = v13 + uY; | |
709 | 6284 uX = v35->raster_clip_x; |
0 | 6285 goto LABEL_24; |
6286 } | |
6287 v10 = v6; | |
6288 v11 = (signed int)((uY - uW) * (v6 - uZ)) / (signed int)(uX - uZ) + uW; | |
6289 } | |
6290 v14 = v35; | |
6291 LABEL_24: | |
6292 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 ) | |
6293 { | |
709 | 6294 v15 = v14->raster_clip_z; |
0 | 6295 if ( BYTE4(v36) & 4 ) |
6296 { | |
6297 v14 = v35; | |
6298 v8 += (signed int)((v11 - v8) * (v15 - uX)) / (signed int)(v10 - uX); | |
709 | 6299 uX = v35->raster_clip_z; |
0 | 6300 } |
6301 else | |
6302 { | |
6303 v16 = (signed int)((v8 - v11) * (v15 - v10)) / (signed int)(uX - v10); | |
709 | 6304 v10 = v14->raster_clip_z; |
0 | 6305 v11 += v16; |
6306 } | |
6307 } | |
709 | 6308 v17 = v14->raster_clip_y; |
0 | 6309 v37 = 0; |
709 | 6310 uYa = v14->raster_clip_y; |
0 | 6311 if ( (signed int)v8 < v17 ) |
6312 v37 = 2; | |
709 | 6313 v18 = v14->raster_clip_w; |
0 | 6314 if ( (signed int)v8 > v18 ) |
6315 v37 |= 1u; | |
6316 if ( (signed int)v11 >= v17 ) | |
6317 v12 = 0; | |
6318 else | |
6319 v12 = 2; | |
6320 if ( (signed int)v11 > v18 ) | |
6321 LOBYTE(v12) = v12 | 1; | |
6322 if ( !(v12 & v37) ) | |
6323 { | |
6324 v12 ^= v37; | |
6325 uZa = v12; | |
6326 if ( v12 & 2 ) | |
6327 { | |
6328 if ( v37 & 2 ) | |
6329 { | |
6330 uX += (signed int)((v10 - uX) * (uYa - v8)) / (signed int)(v11 - v8); | |
6331 LOBYTE(v12) = (char)v35; | |
709 | 6332 v8 = v35->raster_clip_y; |
0 | 6333 } |
6334 else | |
6335 { | |
6336 v19 = (signed int)((uX - v10) * (uYa - v11)); | |
6337 v20 = v8 - v11; | |
6338 v11 = uYa; | |
6339 v12 = v19 / v20; | |
6340 v10 += v12; | |
6341 } | |
6342 } | |
6343 if ( uZa & 1 ) | |
6344 { | |
6345 if ( v37 & 1 ) | |
6346 { | |
709 | 6347 uX += (signed int)((v10 - uX) * (v35->raster_clip_w - v8)) / (signed int)(v11 - v8); |
0 | 6348 LOBYTE(v12) = (char)v35; |
709 | 6349 v8 = v35->raster_clip_w; |
0 | 6350 } |
6351 else | |
6352 { | |
709 | 6353 v12 = (signed int)((uX - v10) * (v35->raster_clip_w - v11)) / (signed int)(v8 - v11); |
6354 v11 = v35->raster_clip_w; | |
0 | 6355 v10 += v12; |
6356 } | |
6357 } | |
6358 goto LABEL_46; | |
6359 } | |
6360 return v12; | |
6361 } | |
6362 | |
6363 //----- (004A0E80) -------------------------------------------------------- | |
6364 void Render::ClearZBuffer(int a2, int a3) | |
6365 { | |
6366 memset32(this->pActiveZBuffer, -65536, 0x4B000u); | |
6367 } | |
6368 | |
6369 //----- (004A0E97) -------------------------------------------------------- | |
709 | 6370 void Render::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
6371 { | |
6372 this->raster_clip_x = uX; | |
6373 this->raster_clip_y = uY; | |
6374 this->raster_clip_z = uZ; | |
6375 this->raster_clip_w = uW; | |
0 | 6376 } |
6377 | |
6378 //----- (004A0EB6) -------------------------------------------------------- | |
6379 void Render::ParseTargetPixelFormat() | |
6380 { | |
6381 Render *v1; // eax@1 | |
6382 signed int v2; // ecx@1 | |
6383 DWORD uRedMask; // edx@1 | |
6384 unsigned int uGreenMask; // esi@5 | |
6385 signed int v5; // ecx@5 | |
6386 unsigned int uBlueMask; // edx@9 | |
6387 signed int v7; // ecx@9 | |
6388 unsigned int v8; // ecx@13 | |
6389 | |
6390 v1 = this; | |
6391 v2 = 0; | |
6392 uRedMask = v1->ddpfPrimareSuface.dwRBitMask; | |
6393 v1->uTargetBBits = 0; | |
6394 v1->uTargetGBits = 0; | |
6395 v1->uTargetRBits = 0; | |
6396 do | |
6397 { | |
6398 if ( (1 << v2) & uRedMask ) | |
6399 ++v1->uTargetRBits; | |
6400 ++v2; | |
6401 } | |
6402 while ( v2 < 16 ); | |
6403 uGreenMask = v1->ddpfPrimareSuface.dwGBitMask; | |
6404 v5 = 0; | |
6405 do | |
6406 { | |
6407 if ( (1 << v5) & uGreenMask ) | |
6408 ++v1->uTargetGBits; | |
6409 ++v5; | |
6410 } | |
6411 while ( v5 < 16 ); | |
6412 uBlueMask = v1->ddpfPrimareSuface.dwBBitMask; | |
6413 v7 = 0; | |
6414 do | |
6415 { | |
6416 if ( (1 << v7) & uBlueMask ) | |
6417 ++v1->uTargetBBits; | |
6418 ++v7; | |
6419 } | |
6420 while ( v7 < 16 ); | |
6421 v8 = v1->ddpfPrimareSuface.dwRBitMask; | |
6422 v1->uTargetGMask = uGreenMask; | |
6423 v1->uTargetRMask = v8; | |
6424 v1->uTargetBMask = uBlueMask; | |
6425 } | |
6426 | |
6427 //----- (004A0F40) -------------------------------------------------------- | |
6428 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) | |
6429 { | |
6430 IDirectDrawSurface4 *v4; // esi@1 | |
168 | 6431 HRESULT result; // eax@1 |
0 | 6432 HRESULT v6; // eax@4 |
6433 int v7; // [sp-8h] [bp-14h]@10 | |
6434 unsigned int v8; // [sp-4h] [bp-10h]@10 | |
6435 char v9; // [sp+Bh] [bp-1h]@1 | |
6436 | |
6437 v4 = pSurface; | |
6438 v9 = 1; | |
6439 result = pSurface->Lock(0, pDesc, uLockFlags, 0); | |
6440 if ( result == DDERR_SURFACELOST ) | |
6441 { | |
6442 v6 = v4->Restore(); | |
6443 if ( v6 ) | |
6444 { | |
6445 if ( v6 != DDERR_IMPLICITLYCREATED ) | |
6446 { | |
6447 LABEL_20: | |
6448 v9 = 0; | |
6449 result = (bool)memset(pDesc, 0, 4u); | |
6450 goto LABEL_21; | |
6451 } | |
6452 pRenderer->pFrontBuffer4->Restore(); | |
6453 v4->Restore(); | |
6454 } | |
6455 result = v4->Lock(0, pDesc, DDLOCK_WAIT, 0); | |
6456 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
6457 goto LABEL_20; | |
6458 ErrD3D(result); | |
6459 if ( result ) | |
6460 { | |
6461 //v8 = 0; | |
6462 //v7 = 2161; | |
6463 LABEL_19: | |
6464 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
6465 goto LABEL_20; | |
6466 } | |
6467 if ( pRenderer->pRenderD3D ) | |
6468 pRenderD3D->HandleLostResources(); | |
6469 result = pRenderer->pDirectDraw4->RestoreAllSurfaces(); | |
6470 } | |
6471 else | |
6472 { | |
6473 if ( result ) | |
6474 { | |
6475 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
6476 goto LABEL_20; | |
6477 ErrD3D(result); | |
6478 //v8 = 0; | |
6479 //v7 = 2199; | |
6480 //goto LABEL_19; | |
6481 } | |
6482 } | |
6483 LABEL_21: | |
6484 LOBYTE(result) = v9; | |
6485 return result; | |
6486 } | |
6487 | |
6488 //----- (004A1032) -------------------------------------------------------- | |
6489 bool Render::LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags) | |
6490 { | |
6491 IDirectDrawSurface2 *v4; // esi@1 | |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
6492 HRESULT v5; // eax@1 |
0 | 6493 HRESULT v6; // eax@2 |
6494 int v7; // [sp-8h] [bp-10h]@8 | |
6495 unsigned int v8; // [sp-4h] [bp-Ch]@8 | |
6496 | |
6497 v4 = pSurface; | |
6498 v5 = pSurface->Lock( | |
6499 0, | |
6500 pDesc, | |
6501 uLockFlags, | |
6502 0); | |
6503 BYTE3(pSurface) = 1; | |
6504 if ( v5 == DDERR_SURFACELOST ) | |
6505 { | |
6506 v6 = v4->Restore(); | |
6507 if ( !v6 ) | |
6508 goto LABEL_5; | |
6509 if ( v6 == DDERR_IMPLICITLYCREATED ) | |
6510 { | |
6511 pRenderer->pFrontBuffer2->Restore(); | |
6512 v4->Restore(); | |
6513 LABEL_5: | |
6514 v5 = v4->Lock(0, pDesc, 1u, 0) != 0; | |
6515 if ( v5 == DDERR_INVALIDRECT || v5 == DDERR_SURFACEBUSY ) | |
6516 goto LABEL_14; | |
6517 if ( !v5 ) | |
6518 return true; | |
6519 ErrD3D(v5); | |
6520 //v8 = 0; | |
6521 //v7 = 2247; | |
6522 goto LABEL_13; | |
6523 } | |
6524 else | |
6525 { | |
6526 pDesc->dwSize = 0; | |
6527 return false; | |
6528 } | |
6529 } | |
6530 else | |
6531 { | |
6532 if ( !v5 ) | |
6533 return true; | |
6534 if ( v5 != DDERR_INVALIDRECT && v5 != DDERR_SURFACEBUSY ) | |
6535 { | |
6536 //v8 = 0; | |
6537 //v7 = 2269; | |
6538 ErrD3D(v5); | |
6539 pDesc->dwSize = 0; | |
6540 return false; | |
6541 LABEL_13: | |
6542 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, v5, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
6543 goto LABEL_14; | |
6544 } | |
6545 } | |
6546 LABEL_14: | |
6547 return true; | |
6548 } | |
6549 | |
6550 //----- (004A10E4) -------------------------------------------------------- | |
6551 void Render::CreateDirectDraw() | |
6552 { | |
6553 Render *v1; // edi@1 | |
6554 HRESULT v2; // eax@1 | |
6555 HRESULT v3; // eax@5 | |
6556 int v6; // [sp-Ch] [bp-20h]@3 | |
6557 unsigned int v9; // [sp+0h] [bp-14h]@0 | |
6558 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1 | |
6559 | |
6560 v1 = this; | |
6561 ErrD3D(DirectDrawCreate(0, &lpDD, 0)); | |
6562 | |
6563 pDirectDraw2 = nullptr; | |
6564 pDirectDraw4 = nullptr; | |
6565 | |
6566 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6567 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4)); | |
6568 else | |
6569 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw2, (void **)&pDirectDraw2)); | |
6570 | |
6571 lpDD->Release(); | |
6572 lpDD = nullptr; | |
6573 } | |
6574 | |
6575 //----- (004A1169) -------------------------------------------------------- | |
6576 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen) | |
6577 { | |
6578 DWORD flags; // eax@1 | |
6579 IDirectDraw *v4; // ecx@3 | |
6580 HRESULT v5; // eax@5 | |
6581 int v6; // [sp-8h] [bp-8h]@3 | |
6582 unsigned int v7; // [sp-4h] [bp-4h]@3 | |
6583 | |
6584 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN : | |
6585 DDSCL_NORMAL; | |
6586 | |
6587 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6588 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED)); | |
6589 else | |
6590 ErrD3D(pDirectDraw2->SetCooperativeLevel(hWnd, flags)); | |
6591 } | |
6592 | |
6593 //----- (004A11C6) -------------------------------------------------------- | |
6594 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP) | |
6595 { | |
6596 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6597 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); | |
6598 else | |
6599 ErrD3D(pDirectDraw2->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); | |
6600 } | |
6601 | |
6602 //----- (004A121C) -------------------------------------------------------- | |
6603 void Render::CreateFrontBuffer() | |
6604 { | |
6605 Render *v1; // esi@1 | |
6606 IDirectDraw *pDD; // eax@3 | |
6607 IDirectDrawSurface **pOutSurf; // esi@3 | |
6608 struct _DDSURFACEDESC *v4; // edx@3 | |
6609 HRESULT v5; // eax@5 | |
6610 int v6; // [sp-8h] [bp-8Ch]@3 | |
6611 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
6612 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
6613 | |
6614 v1 = this; | |
6615 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6616 { | |
6617 memset(&a2, 0, 0x7Cu); | |
6618 pDD = (IDirectDraw *)v1->pDirectDraw4; | |
6619 a2.dwSize = 124; | |
6620 a2.dwFlags = 1; | |
6621 v7 = 0; | |
6622 a2.ddsCaps.dwCaps = 512; | |
6623 v6 = 2357; | |
6624 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4; | |
6625 v4 = (struct _DDSURFACEDESC *)&a2; | |
6626 } | |
6627 else | |
6628 { | |
6629 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here | |
6630 pDD = (IDirectDraw *)v1->pDirectDraw2; | |
6631 a2.lPitch = 108; | |
6632 a2.dwBackBufferCount = 1; | |
6633 v7 = 0; | |
6634 a2.dwTextureStage = 512; | |
6635 v6 = 2346; | |
6636 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2; | |
6637 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; | |
6638 } | |
6639 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0)); | |
6640 } | |
6641 | |
6642 //----- (004A12CD) -------------------------------------------------------- | |
6643 void Render::CreateBackBuffer() | |
6644 { | |
6645 Render *v1; // esi@1 | |
6646 IDirectDraw *v2; // eax@3 | |
6647 IDirectDrawSurface **ppBackBuffer; // esi@3 | |
6648 struct _DDSURFACEDESC *v4; // edx@3 | |
6649 HRESULT v5; // eax@5 | |
6650 int v6; // [sp-8h] [bp-8Ch]@3 | |
6651 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
6652 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
6653 | |
6654 v1 = this; | |
6655 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6656 { | |
6657 memset(&a2, 0, 0x7Cu); | |
6658 v2 = (IDirectDraw *)v1->pDirectDraw4; | |
6659 a2.dwSize = 124; | |
6660 a2.dwFlags = 7; | |
6661 v7 = 0; | |
6662 a2.ddsCaps.dwCaps = 2112; | |
6663 a2.dwWidth = 640; | |
6664 a2.dwHeight = 480; | |
6665 v6 = 2387; | |
6666 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
6667 v4 = (struct _DDSURFACEDESC *)&a2; | |
6668 } | |
6669 else | |
6670 { | |
6671 memset(&a2.lPitch, 0, 0x6Cu); | |
6672 v2 = (IDirectDraw *)v1->pDirectDraw2; | |
6673 a2.lPitch = 108; | |
6674 a2.dwBackBufferCount = 7; | |
6675 v7 = 0; | |
6676 a2.dwTextureStage = 2112; | |
6677 a2.dwAlphaBitDepth = 640; | |
6678 a2.dwMipMapCount = 480; | |
6679 v6 = 2374; | |
6680 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
6681 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2 | |
6682 } | |
6683 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0)); | |
6684 } | |
6685 | |
6686 //----- (004A139A) -------------------------------------------------------- | |
6687 void Render::CreateDirectDrawPrimarySurface() | |
6688 { | |
6689 Render *v1; // esi@1 | |
6690 int v2; // ebx@3 | |
6691 IDirectDraw2 *v3; // eax@3 | |
6692 HRESULT v4; // eax@3 | |
6693 IDirectDrawSurface *pFrontBuffer; // eax@3 | |
6694 DDSCAPS2 *v6; // edx@3 | |
6695 IDirectDraw4 *v7; // eax@4 | |
6696 HRESULT v8; // eax@4 | |
6697 int v9; // ST14_4@5 | |
6698 IDirectDrawSurface *v10; // ST10_4@5 | |
6699 HRESULT v11; // eax@5 | |
6700 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3 | |
6701 const char *v13; // [sp+0h] [bp-A0h]@0 | |
6702 int v14; // [sp+4h] [bp-9Ch]@0 | |
6703 unsigned int v15; // [sp+8h] [bp-98h]@0 | |
6704 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3 | |
6705 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4 | |
6706 int a4; // [sp+98h] [bp-8h]@3 | |
6707 | |
6708 v1 = this; | |
6709 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6710 { | |
6711 v2 = 0; | |
6712 this->field_4004C = 1; | |
6713 memset(&ddsd2, 0, 0x7Cu); | |
6714 v7 = v1->pDirectDraw4; | |
6715 ddsd2.dwBackBufferCount = 1; | |
6716 ddsd2.dwSize = 0x7Cu; | |
6717 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
6718 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE; | |
6719 ErrD3D(v7->CreateSurface( | |
6720 &ddsd2, | |
6721 &pFrontBuffer4, | |
6722 0)); | |
6723 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4; | |
6724 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
6725 } | |
6726 else | |
6727 { | |
6728 v2 = 0; | |
6729 this->field_4004C = 1; | |
6730 | |
6731 DDSURFACEDESC ddsd; | |
6732 memset(&ddsd, 0, sizeof(DDSURFACEDESC)); | |
6733 | |
6734 ddsd.lpSurface = (LPVOID)1; | |
6735 ddsd.lPitch = 108; | |
6736 ddsd.dwBackBufferCount = 33; | |
6737 ddsd.ddsCaps.dwCaps = 8728; | |
6738 ErrD3D(pDirectDraw2->CreateSurface( | |
6739 &ddsd, | |
6740 (IDirectDrawSurface **)&pFrontBuffer2, | |
6741 0)); | |
6742 | |
6743 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2; | |
6744 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
6745 } | |
6746 v9 = (int)v6; | |
6747 v10 = pFrontBuffer; // BUG | |
6748 | |
6749 v17.dwCaps = 4; | |
6750 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer); | |
6751 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer); | |
6752 v1->field_40030 = v2; | |
6753 v1->field_18_locked_pitch = v2; | |
6754 } | |
6755 | |
6756 //----- (004A14F4) -------------------------------------------------------- | |
6757 void Render::CreateClipper(HWND a2) | |
6758 { | |
6759 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6760 { | |
6761 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0)); | |
6762 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
6763 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper)); | |
6764 } | |
6765 else | |
6766 { | |
6767 ErrD3D(pDirectDraw2->CreateClipper(0, &pDDrawClipper, 0)); | |
6768 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
6769 } | |
6770 } | |
6771 | |
6772 //----- (004A15D8) -------------------------------------------------------- | |
6773 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut) | |
6774 { | |
6775 IDirectDrawSurface *v2; // eax@3 | |
6776 | |
6777 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6778 v2 = (IDirectDrawSurface *)this->pFrontBuffer4; | |
6779 else | |
6780 v2 = (IDirectDrawSurface *)this->pFrontBuffer2; | |
6781 v2->GetPixelFormat(pOut); | |
6782 } | |
6783 | |
6784 //----- (004A1605) -------------------------------------------------------- | |
6785 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) | |
6786 { | |
6787 Render *v3; // esi@1 | |
6788 signed int v4; // eax@3 | |
6789 | |
6790 v3 = this; | |
6791 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6792 { | |
6793 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
6794 memset(&pDesc, 0, 0x7Cu); | |
6795 pDesc.dwSize = 124; | |
168 | 6796 LockSurface_DDraw4(v3->pBackBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 6797 *pOutSurfacePtr = pDesc.lpSurface; |
6798 v4 = pDesc.lPitch; | |
6799 } | |
6800 else | |
6801 { | |
6802 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
6803 memset(&pDesc.lPitch, 0, 0x6Cu); | |
6804 pDesc.lPitch = 108; | |
6805 LockSurface_DDraw2(v3->pBackBuffer2, &pDesc, 1u); | |
6806 *pOutSurfacePtr = (void *)pDesc.lpSurface; | |
6807 v4 = pDesc.dwReserved; | |
6808 } | |
6809 *pOutPixelsPerRow = v4 >> 1; | |
6810 } | |
6811 | |
6812 //----- (004A169E) -------------------------------------------------------- | |
6813 bool Render::UsingDirect3D() | |
6814 { | |
6815 return bUserDirect3D == 0; | |
6816 } | |
6817 | |
6818 //----- (004A16E1) -------------------------------------------------------- | |
6819 void Render::UnlockBackBuffer() | |
6820 { | |
6821 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6822 ErrD3D(pBackBuffer4->Unlock(0)); | |
6823 else | |
6824 ErrD3D(pBackBuffer2->Unlock(0)); | |
6825 } | |
6826 | |
6827 //----- (004A172E) -------------------------------------------------------- | |
6828 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) | |
6829 { | |
6830 Render *v3; // esi@1 | |
6831 signed int v4; // eax@3 | |
6832 | |
6833 v3 = this; | |
6834 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6835 { | |
6836 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
6837 memset(&pDesc, 0, 0x7Cu); | |
6838 pDesc.dwSize = 124; | |
168 | 6839 LockSurface_DDraw4(v3->pFrontBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 6840 *pOutSurface = pDesc.lpSurface; |
6841 v4 = pDesc.lPitch; | |
6842 } | |
6843 else | |
6844 { | |
6845 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
6846 memset(&pDesc.lPitch, 0, 0x6Cu); | |
6847 pDesc.lPitch = 108; | |
6848 LockSurface_DDraw2(v3->pFrontBuffer2, &pDesc, 1u); | |
6849 *pOutSurface = (void *)pDesc.lpSurface; | |
6850 v4 = pDesc.dwReserved; | |
6851 } | |
6852 *pOutPixelsPerRow = v4 >> 1; | |
6853 } | |
6854 | |
6855 //----- (004A17C7) -------------------------------------------------------- | |
6856 void Render::UnlockFrontBuffer() | |
6857 { | |
6858 IDirectDrawSurface *pFront; // eax@3 | |
6859 HRESULT v2; // eax@5 | |
6860 signed int v3; // [sp-8h] [bp-Ch]@3 | |
6861 int v4; // [sp-4h] [bp-8h]@3 | |
6862 | |
6863 auto a5 = this; | |
6864 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6865 { | |
6866 pFront = (IDirectDrawSurface *)a5->pFrontBuffer4; | |
6867 v4 = 0; | |
6868 v3 = 2615; | |
6869 } | |
6870 else | |
6871 { | |
6872 pFront = (IDirectDrawSurface *)a5->pFrontBuffer2; | |
6873 v4 = 0; | |
6874 v3 = 2611; | |
6875 } | |
6876 ErrD3D(pFront->Unlock(0)); | |
6877 } | |
6878 | |
6879 //----- (004A1814) -------------------------------------------------------- | |
6880 void Render::RestoreFrontBuffer() | |
6881 { | |
6882 IDirectDrawSurface **v1; // esi@2 | |
6883 | |
6884 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
6885 || (v1 = (IDirectDrawSurface **)&this->pFrontBuffer2, pVersion->pVersionInfo.dwMajorVersion >= 5u) ) | |
6886 v1 = (IDirectDrawSurface **)&this->pFrontBuffer4; | |
6887 if ( (*v1)->IsLost() == DDERR_SURFACELOST ) | |
6888 (*v1)->Restore(); | |
6889 } | |
6890 | |
6891 //----- (004A184C) -------------------------------------------------------- | |
6892 HRESULT Render::_4A184C() | |
6893 { | |
6894 IDirectDrawSurface **pBack; // esi@2 | |
6895 HRESULT result; // eax@4 | |
6896 | |
6897 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
6898 || (pBack = (IDirectDrawSurface **)&this->pBackBuffer2, pVersion->pVersionInfo.dwMajorVersion != 4) ) | |
6899 pBack = (IDirectDrawSurface **)&this->pBackBuffer4; | |
6900 result = (*pBack)->IsLost(); | |
6901 if ( result == DDERR_SURFACELOST ) | |
6902 result = (*pBack)->Restore(); | |
6903 return result; | |
6904 } | |
6905 | |
6906 //----- (004A1884) -------------------------------------------------------- | |
6907 void Render::PresentRect(RECT *a2, RECT *a3) | |
6908 { | |
6909 IDirectDrawSurface *pFront; // eax@3 | |
6910 HRESULT v4; // eax@5 | |
6911 IDirectDrawSurface *pBack; // [sp-1Ch] [bp-1Ch]@3 | |
6912 struct tagRECT *v6; // [sp-18h] [bp-18h]@3 | |
6913 DWORD v7; // [sp-14h] [bp-14h]@3 | |
6914 DDBLTFX *v8; // [sp-10h] [bp-10h]@3 | |
6915 const char *v9; // [sp-Ch] [bp-Ch]@3 | |
6916 int v10; // [sp-8h] [bp-8h]@3 | |
6917 unsigned int v11; // [sp-4h] [bp-4h]@3 | |
6918 | |
6919 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6920 { | |
6921 v11 = 0; | |
6922 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
6923 v10 = 2657; | |
6924 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
6925 v8 = 0; | |
6926 v7 = DDBLT_WAIT; | |
6927 v6 = a3; | |
6928 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
6929 } | |
6930 else | |
6931 { | |
6932 v11 = 0; | |
6933 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
6934 v10 = 2653; | |
6935 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
6936 v8 = 0; | |
6937 v7 = DDBLT_WAIT; | |
6938 v6 = a3; | |
6939 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
6940 } | |
6941 ErrD3D(pFront->Blt(a2, pBack, v6, v7, v8)); | |
6942 } | |
6943 | |
6944 //----- (004A18F5) -------------------------------------------------------- | |
6945 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) | |
6946 { | |
6947 IDirectDrawSurface *pFront; // eax@3 | |
6948 HRESULT v6; // eax@5 | |
6949 int v7; // [sp-8h] [bp-8h]@3 | |
6950 unsigned int v8; // [sp-4h] [bp-4h]@3 | |
6951 | |
6952 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion >= 5u ) | |
6953 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
6954 else | |
6955 ErrD3D(pFrontBuffer2->Blt(pDstRect, (IDirectDrawSurface2 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
6956 } | |
6957 | |
6958 //----- (004A194A) -------------------------------------------------------- | |
6959 void Render::BltBackToFontFast(int a2, int a3, RECT *a4) | |
6960 { | |
6961 IDirectDrawSurface *pFront; // eax@3 | |
6962 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3 | |
6963 | |
6964 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6965 { | |
6966 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
6967 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
6968 } | |
6969 else | |
6970 { | |
6971 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
6972 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
6973 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6974 pFront->BltFast(0, 0, pBack, a4, DDBLTFAST_WAIT); |
0 | 6975 } |
6976 | |
6977 //----- (004A1B22) -------------------------------------------------------- | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6978 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(float z) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6979 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6980 //unsigned int v2; // ebx@1 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6981 //double v4; // st7@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6982 //unsigned int v5; // esi@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6983 //int v6; // ecx@5 |
0 | 6984 unsigned int v7; // edx@6 |
6985 char *v8; // ecx@12 | |
6986 void *v9; // edi@16 | |
6987 unsigned int v10; // eax@16 | |
6988 void *v11; // edi@21 | |
6989 unsigned int v12; // eax@21 | |
6990 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6991 //v2 = uNumBillboardsToDraw; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6992 if (uNumBillboardsToDraw >= 999 ) |
0 | 6993 return 0; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6994 if (!uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6995 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6996 uNumBillboardsToDraw = 1; |
0 | 6997 return 0; |
6998 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6999 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7000 //v4 = *(float *)&a1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7001 //v5 = pRenderer->uNumBillboardsToDraw; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7002 //v6 = 0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7003 for (int left = 0, right = uNumBillboardsToDraw; left < right; ) // binsearch |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7004 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7005 v7 = left + (right - left) / 2; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7006 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7007 right = v7; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7008 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7009 left = v7 + 1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7010 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7011 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7012 v8 = (char *)&pRenderer->pBillboardRenderListD3D[v7].z_order; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7013 if (z > *(float *)v8 ) |
0 | 7014 { |
7015 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 ) | |
7016 { | |
7017 v7 = pRenderer->uNumBillboardsToDraw; | |
7018 } | |
7019 else | |
7020 { | |
7021 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
7022 { | |
7023 v9 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
7024 v10 = pRenderer->uNumBillboardsToDraw - v7; | |
7025 do | |
7026 { | |
7027 memcpy(v9, (char *)v9 - 156, 0x9Cu); | |
7028 v9 = (char *)v9 - 156; | |
7029 --v10; | |
7030 } | |
7031 while ( v10 ); | |
7032 } | |
7033 ++v7; | |
7034 } | |
717 | 7035 //LABEL_23: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7036 uNumBillboardsToDraw++; |
0 | 7037 return v7; |
7038 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7039 if (z <= *(float *)v8 ) |
0 | 7040 { |
7041 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
7042 { | |
7043 v11 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
7044 v12 = pRenderer->uNumBillboardsToDraw - v7; | |
7045 do | |
7046 { | |
7047 memcpy(v11, (char *)v11 - 156, 0x9Cu); | |
7048 v11 = (char *)v11 - 156; | |
7049 --v12; | |
7050 } | |
7051 while ( v12 ); | |
7052 } | |
717 | 7053 //goto LABEL_23; |
7054 uNumBillboardsToDraw++; | |
7055 return v7; | |
0 | 7056 } |
7057 return v7; | |
7058 } | |
7059 | |
7060 //----- (004A1E9D) -------------------------------------------------------- | |
7061 unsigned int Render::GetBillboardDrawListSize() | |
7062 { | |
7063 return pRenderer->uNumBillboardsToDraw; | |
7064 } | |
7065 | |
7066 //----- (004A1EA3) -------------------------------------------------------- | |
7067 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID) | |
7068 { | |
7069 return pRenderer->pBillboardRenderListD3D[uBillboardID].uParentBillboardID; | |
7070 } | |
7071 | |
7072 //----- (004A1EB6) -------------------------------------------------------- | |
7073 void Render::BeginSceneD3D() | |
7074 { | |
7075 if (!uNumD3DSceneBegins++) | |
7076 { | |
7077 if (pRenderD3D) | |
7078 { | |
7079 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); | |
7080 pRenderer->uNumBillboardsToDraw = 0; | |
7081 pRenderD3D->pDevice->BeginScene(); | |
7082 if (!pRenderD3D->DoesRaiseExceptions()) | |
7083 { | |
7084 MessageBoxW(nullptr, L"Error executing scratch 3D operations", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\screen16_3d.cpp:360", 0); | |
7085 } | |
7086 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
7087 uFogColor = GetLevelFogColor(); | |
7088 else | |
7089 uFogColor = 0; | |
7090 | |
7091 if ( uFogColor & 0xFF000000 ) | |
7092 { | |
7093 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1); | |
7094 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF); | |
7095 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
7096 bUsingSpecular = true; | |
7097 } | |
7098 else | |
7099 { | |
7100 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); | |
7101 bUsingSpecular = 0; | |
7102 } | |
7103 } | |
7104 else | |
7105 { | |
7106 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch); | |
7107 if (pTargetSurface) | |
7108 field_18_locked_pitch = uTargetSurfacePitch; | |
7109 else | |
7110 --uNumD3DSceneBegins; | |
7111 } | |
7112 } | |
7113 } | |
7114 | |
7115 //----- (004A1FE1) -------------------------------------------------------- | |
7116 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() | |
7117 { | |
7118 --uNumD3DSceneBegins; | |
7119 if (uNumD3DSceneBegins) | |
7120 return; | |
7121 | |
7122 if (pRenderD3D) | |
7123 { | |
7124 pGame->draw_debug_outlines(); | |
161 | 7125 DoRenderBillboards_D3D(); |
0 | 7126 pGame->pStru6Instance->RenderSpecialEffects(); |
7127 pRenderD3D->pDevice->EndScene(); | |
7128 } | |
7129 else | |
7130 pGame->pStru6Instance->RenderSpecialEffects(); | |
7131 } | |
7132 | |
7133 //----- (004A2031) -------------------------------------------------------- | |
349 | 7134 unsigned int Render::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) |
7135 { | |
1117
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
zipi
parents:
1113
diff
changeset
|
7136 // __debugbreak(); // should not fire outside decal builder |
349 | 7137 return ::GetActorTintColor(tint, a4, a2, a5, a6); |
0 | 7138 } |
7139 | |
186 | 7140 /*void Render::DrawTerrainPolygon_new(stru148 *a3, IDirect3DTexture2 *pTexture)//new function |
86 | 7141 { |
7142 int v5; // ebx@1 | |
7143 int v6; // edi@1 | |
7144 int v8; // eax@7 | |
7145 float v9; // eax@12 | |
7146 float *v10; // esi@12 | |
7147 float v11; // ecx@14 | |
7148 double v12; // st7@14 | |
7149 double v13; // st7@14 | |
7150 double v14; // st7@14 | |
7151 signed int v15; // eax@14 | |
7152 int v16; // eax@15 | |
7153 float v17; // ST48_4@15 | |
7154 char v18; // zf@17 | |
7155 int v19; // eax@18 | |
7156 int v20; // eax@18 | |
7157 int v21; // edx@20 | |
7158 signed int v22; // ecx@20 | |
7159 int v23; // eax@20 | |
7160 const char *v24; // ST4C_4@20 | |
7161 unsigned int v25; // ST50_4@20 | |
7162 int v26; // ST54_4@20 | |
7163 int v27; // eax@20 | |
7164 _UNKNOWN *v28; // eax@21 | |
7165 int v29; // ecx@23 | |
7166 int v30; // eax@23 | |
7167 int v31; // eax@23 | |
7168 int v32; // eax@24 | |
7169 int v33; // eax@25 | |
7170 int v34; // eax@25 | |
7171 int v35; // eax@25 | |
7172 int v36; // eax@25 | |
7173 signed int v37; // ecx@26 | |
7174 int v38; // eax@26 | |
7175 _UNKNOWN *v39; // eax@27 | |
7176 int v40; // edx@28 | |
7177 int v41; // eax@29 | |
7178 int v42; // eax@29 | |
7179 int v43; // eax@29 | |
7180 int v44; // eax@29 | |
7181 unsigned int v46; // eax@29 | |
7182 int v47; // eax@30 | |
7183 int v48; // eax@30 | |
7184 int v49; // eax@30 | |
7185 double v52; // st6@35 | |
7186 const char *v55; // [sp+4Ch] [bp-1Ch]@20 | |
7187 int v57; // [sp+5Ch] [bp-Ch]@3 | |
7188 signed int v59; // [sp+60h] [bp-8h]@12 | |
7189 int v61; // [sp+64h] [bp-4h]@4 | |
7190 int i; | |
7191 | |
7192 v6 = (int)this; | |
7193 v5 = 0; | |
7194 if (!this->uNumD3DSceneBegins) | |
7195 return; | |
7196 | |
7197 | |
7198 | |
7199 | |
186 | 7200 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
86 | 7201 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
7202 if (this->bUsingSpecular) | |
7203 { | |
186 | 7204 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
7205 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
7206 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
86 | 7207 } |
7208 | |
7209 pVertices[0].pos.x = array_50AC10[0].vWorldViewProjX; | |
7210 pVertices[0].pos.y = array_50AC10[0].vWorldViewProjY; | |
7211 pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist); | |
7212 pVertices[0].rhw = 1.0 / (array_50AC10[0].vWorldViewPosition.x + 0.0000001000000011686097); | |
7213 pVertices[0].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | |
7214 pVertices[0].specular = 0; | |
7215 pVertices[0].texcoord.x = array_50AC10[0].u; | |
7216 pVertices[0].texcoord.y = array_50AC10[0].v; | |
7217 | |
7218 pVertices[1].pos.x = array_50AC10[3].vWorldViewProjX; | |
7219 pVertices[1].pos.y = array_50AC10[3].vWorldViewProjY; | |
7220 pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist); | |
7221 pVertices[1].rhw = 1.0 / (array_50AC10[3].vWorldViewPosition.x + 0.0000001000000011686097); | |
7222 pVertices[1].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[3].vWorldViewPosition.x, 0, 0); | |
7223 pVertices[1].specular = 0; | |
7224 pVertices[1].texcoord.x = array_50AC10[3].u; | |
7225 pVertices[1].texcoord.y = array_50AC10[3].v; | |
7226 | |
7227 pVertices[2].pos.x = array_50AC10[1].vWorldViewProjX; | |
7228 pVertices[2].pos.y = array_50AC10[1].vWorldViewProjY; | |
7229 pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist); | |
7230 pVertices[2].rhw = 1.0 / (array_50AC10[1].vWorldViewPosition.x + 0.0000001000000011686097); | |
7231 pVertices[2].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[1].vWorldViewPosition.x, 0, 0); | |
7232 pVertices[2].specular = 0; | |
7233 pVertices[2].texcoord.x = array_50AC10[1].u; | |
7234 pVertices[2].texcoord.y = array_50AC10[1].v; | |
7235 | |
7236 memcpy(pVertices + 3, pVertices + 2, sizeof(RenderVertexD3D3)); | |
7237 memcpy(pVertices + 4, pVertices + 1, sizeof(RenderVertexD3D3)); | |
7238 | |
7239 pVertices[5].pos.x = array_50AC10[2].vWorldViewProjX; | |
7240 pVertices[5].pos.y = array_50AC10[2].vWorldViewProjY; | |
7241 pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist); | |
7242 pVertices[5].rhw = 1.0 / (array_50AC10[2].vWorldViewPosition.x + 0.0000001000000011686097); | |
7243 pVertices[5].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[2].vWorldViewPosition.x, 0, 0); | |
7244 pVertices[5].specular = 0; | |
7245 pVertices[5].texcoord.x = array_50AC10[2].u; | |
7246 pVertices[5].texcoord.y = array_50AC10[2].v; | |
7247 | |
7248 | |
7249 this->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
7250 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); | |
7251 | |
186 | 7252 }*/ |
7253 | |
0 | 7254 //----- (004A26BC) -------------------------------------------------------- |
186 | 7255 void Render::DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) |
7256 { | |
7257 //RenderVertexSoft *pVertices; // esi@0 | |
7258 //int v7; // edi@1 | |
0 | 7259 unsigned int v8; // ebx@1 |
7260 LightmapBuilder *v9; // esi@3 | |
7261 unsigned int v10; // edx@3 | |
7262 int v11; // eax@5 | |
7263 int v12; // eax@11 | |
7264 char *v13; // esi@11 | |
7265 double v14; // st7@13 | |
7266 double v15; // st7@13 | |
7267 signed int v16; // eax@13 | |
7268 int v17; // ecx@13 | |
7269 double v18; // st7@13 | |
7270 float v19; // ST78_4@14 | |
7271 int v20; // eax@14 | |
7272 char v21; // zf@16 | |
7273 HRESULT v22; // eax@17 | |
7274 HRESULT v23; // eax@17 | |
7275 HRESULT v24; // eax@19 | |
7276 HRESULT v25; // eax@19 | |
7277 unsigned int v26; // ecx@19 | |
7278 char *v27; // eax@20 | |
7279 HRESULT v28; // eax@22 | |
7280 HRESULT v29; // eax@22 | |
7281 HRESULT v30; // eax@23 | |
7282 HRESULT v31; // eax@24 | |
7283 HRESULT v32; // eax@24 | |
7284 HRESULT v33; // eax@24 | |
7285 HRESULT v34; // eax@24 | |
7286 HRESULT v35; // eax@25 | |
7287 HRESULT v36; // eax@25 | |
7288 unsigned int v37; // ecx@25 | |
7289 char *v38; // eax@26 | |
7290 int v39; // edx@27 | |
7291 HRESULT v40; // eax@28 | |
7292 HRESULT v41; // eax@28 | |
7293 HRESULT v42; // eax@28 | |
7294 HRESULT v43; // eax@28 | |
7295 //IDirect3DDevice3Vtbl *v44; // ebx@28 | |
7296 unsigned int v45; // eax@28 | |
7297 HRESULT v46; // eax@29 | |
7298 HRESULT v47; // eax@29 | |
7299 HRESULT v48; // eax@29 | |
186 | 7300 //IDirect3DDevice3 *v49; // eax@35 |
0 | 7301 //IDirect3DDevice3Vtbl *v50; // ecx@35 |
7302 int v51; // eax@40 | |
7303 char *v52; // esi@40 | |
7304 double v53; // st7@42 | |
7305 double v54; // st7@42 | |
7306 signed int v55; // eax@42 | |
7307 int v56; // ecx@42 | |
7308 double v57; // st7@42 | |
7309 float v58; // ST7C_4@43 | |
7310 int v59; // eax@43 | |
186 | 7311 //signed int v60; // [sp+78h] [bp-14h]@31 |
7312 //RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3 | |
0 | 7313 const char *v62; // [sp+80h] [bp-Ch]@0 |
7314 const char *v63; // [sp+80h] [bp-Ch]@19 | |
7315 int v64; // [sp+84h] [bp-8h]@0 | |
7316 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3 | |
7317 unsigned int v66; // [sp+88h] [bp-4h]@40 | |
7318 unsigned int a6a; // [sp+A0h] [bp+14h]@11 | |
186 | 7319 int a7; |
7320 | |
7321 //v7 = (int)this; | |
0 | 7322 v8 = 0; |
186 | 7323 if (!this->uNumD3DSceneBegins) |
75 | 7324 return; |
7325 if ( uNumVertices < 3) | |
7326 return; | |
7327 | |
186 | 7328 //v61 = pVertices; |
7329 | |
75 | 7330 /* v9 = pGame->pLightmapBuilder; |
0 | 7331 v65 = v9; |
75 | 7332 v10 = v9->std__vector_000004_size;*/ |
0 | 7333 if ( byte_4D864C && pGame->uFlags & 1 ) |
7334 { | |
638 | 7335 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
75 | 7336 pGame->pLightmapBuilder->_45D74F_MessWithLight(v11, 0); |
0 | 7337 } |
7338 else | |
7339 { | |
186 | 7340 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || |
75 | 7341 byte_4D864C && pGame->uFlags & 2 ) |
7342 { | |
186 | 7343 if (clampAtTextureBorders) |
7344 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP); | |
0 | 7345 else |
186 | 7346 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
7347 | |
7348 if (transparent || this->bUsingSpecular) | |
7349 { | |
7350 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); | |
7351 if (transparent) | |
0 | 7352 { |
186 | 7353 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
7354 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
7355 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO); | |
7356 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); | |
0 | 7357 } |
7358 else | |
7359 { | |
186 | 7360 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); |
7361 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
0 | 7362 } |
186 | 7363 } |
1073 | 7364 |
7365 for (uint i = 0; i < uNumVertices; ++i) | |
7366 { | |
7367 | |
7368 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
7369 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
7370 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); | |
7371 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); | |
7372 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
7373 if ( this->bUsingSpecular ) | |
0 | 7374 { |
1073 | 7375 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 7376 } |
1073 | 7377 else |
7378 { | |
7379 d3d_vertex_buffer[i].specular = 0; | |
7380 } | |
7381 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
7382 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
7383 } | |
7384 | |
7385 this->pRenderD3D->pDevice->SetTexture(0, a5); | |
1207
96a81634669e
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parents:
1206
diff
changeset
|
7386 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, d3d_vertex_buffer, uNumVertices, 16); |
186 | 7387 if (transparent) |
7388 { | |
7389 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
7390 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
7391 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 7392 } |
7393 } | |
7394 else | |
7395 { | |
1073 | 7396 for (uint i = 0; i < uNumVertices; ++i) |
7397 { | |
7398 | |
7399 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
7400 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
7401 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); | |
7402 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); | |
7403 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
7404 if ( this->bUsingSpecular ) | |
0 | 7405 { |
1073 | 7406 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 7407 } |
1073 | 7408 else |
7409 { | |
7410 d3d_vertex_buffer[i].specular = 0; | |
7411 } | |
7412 d3d_vertex_buffer[i].specular = v20; | |
7413 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
7414 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
7415 } | |
186 | 7416 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
7417 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
7418 if (pRenderer->bUsingSpecular) | |
7419 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
0 | 7420 |
7421 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 7422 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 7423 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
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Grumpy7
parents:
1206
diff
changeset
|
7424 d3d_vertex_buffer, |
0 | 7425 uNumVertices, |
7426 16)); | |
7427 //v63 = (const char *)v7->pRenderD3D->pDevice; | |
186 | 7428 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
0 | 7429 //(*(void (**)(void))(*(int *)v63 + 88))(); |
7430 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0); | |
1073 | 7431 for (uint i = 0; i < uNumVertices; ++i) |
7432 { | |
7433 d3d_vertex_buffer[i].diffuse = -1; | |
7434 } | |
0 | 7435 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); |
186 | 7436 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 7437 if ( !pRenderer->bUsingSpecular ) |
7438 { | |
186 | 7439 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
7440 } | |
7441 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
7442 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
7443 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
7444 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 7445 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
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arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
7446 d3d_vertex_buffer, |
0 | 7447 uNumVertices, |
7448 16)); | |
7449 if ( pRenderer->bUsingSpecular ) | |
7450 { | |
186 | 7451 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 7452 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); |
1073 | 7453 for (uint i = 0; i < uNumVertices; ++i) |
7454 { | |
7455 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
7456 d3d_vertex_buffer[i].specular = 0; | |
7457 } | |
7458 | |
75 | 7459 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem |
186 | 7460 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
7461 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
7462 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 7463 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
7464 d3d_vertex_buffer, |
0 | 7465 uNumVertices, |
7466 16)); | |
186 | 7467 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 7468 //v44 = pRenderer->pRenderD3D->pDevice; |
7469 v45 = GetLevelFogColor(); | |
7470 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF)); | |
7471 v8 = 0; | |
7472 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
7473 } | |
186 | 7474 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
7475 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 7476 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8)); |
7477 } | |
7478 } | |
186 | 7479 |
791 | 7480 if (pIndoorCamera->flags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES || pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES) |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
7481 pGame->pIndoorCameraD3D->debug_outline_d3d(d3d_vertex_buffer, uNumVertices, 0x00FFFFFF, 0.0); |
0 | 7482 } |
7483 // 4A26BC: could not find valid save-restore pair for esi | |
7484 // 4D864C: using guessed type char byte_4D864C; | |
7485 | |
7486 //----- (004A2DA3) -------------------------------------------------------- | |
852 | 7487 void Render::DrawSkyPolygon(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *pTexture) |
7488 { | |
67 | 7489 int v7; // eax@7 |
0 | 7490 float v13; // ST3C_4@8 |
67 | 7491 int i; |
7492 | |
7493 if ( !this->uNumD3DSceneBegins ) | |
7494 return; | |
7495 if ( uNumVertices >= 3 ) | |
7496 { | |
186 | 7497 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
67 | 7498 if ( this->bUsingSpecular ) |
7499 { | |
186 | 7500 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
7501 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
7502 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
67 | 7503 } |
840 | 7504 for ( i = 0; i < uNumVertices; ++i ) |
67 | 7505 { |
7506 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
7507 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
7508 pVertices[i].pos.z = 0.99989998; | |
168 | 7509 pVertices[i].rhw = array_50AC10[i]._rhw; |
67 | 7510 |
840 | 7511 pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); |
67 | 7512 v7 = 0; |
7513 if (this->bUsingSpecular) | |
7514 { | |
7515 v13 = array_50AC10[i].vWorldViewPosition.x; | |
7516 v7 = sub_47C3D7_get_fog_related_stuff(0, 1, v13); | |
7517 } | |
7518 pVertices[i].specular = v7; | |
7519 pVertices[i].texcoord.x = array_50AC10[i].u; | |
7520 pVertices[i].texcoord.y = array_50AC10[i].v; | |
7521 } | |
7522 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
7523 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
840 | 7524 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); |
0 | 7525 } |
7526 } | |
7527 | |
7528 //----- (004A2ED5) -------------------------------------------------------- | |
7529 void Render::_4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex) | |
7530 { | |
7531 signed int v4; // edi@2 | |
7532 int v5; // eax@3 | |
7533 int v6; // edx@5 | |
1072 | 7534 RenderVertexD3D3 *v7; // eax@6 |
7535 RenderVertexSoft *v8; // ecx@6 | |
7536 //double v9; // st6@7 | |
7537 //int v10; // ebx@7 | |
7538 //int v11; // ebx@7 | |
0 | 7539 |
7540 if ( this->uNumD3DSceneBegins ) | |
7541 { | |
7542 v4 = a2; | |
7543 if ( a2 >= 3 ) | |
7544 { | |
186 | 7545 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
638 | 7546 v5 = 31 - (a3->dimming_level & 0x1F); |
7547 if ( v5 < pOutdoor->max_terrain_dimming_level ) | |
7548 v5 = pOutdoor->max_terrain_dimming_level; | |
0 | 7549 v6 = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); |
1072 | 7550 for (uint i = 0; i < a2; ++i) |
7551 { | |
7552 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
7553 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
7554 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / array_507D30[i].vWorldViewPosition.y; | |
7555 d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; | |
7556 d3d_vertex_buffer[i].diffuse = v6; | |
7557 d3d_vertex_buffer[i].specular = 0; | |
7558 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u; | |
7559 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; | |
7560 } | |
7561 | |
0 | 7562 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 7563 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 7564 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
7565 d3d_vertex_buffer, |
0 | 7566 a2, |
7567 28)); | |
7568 } | |
7569 } | |
7570 } | |
7571 | |
7572 //----- (004A2FC0) -------------------------------------------------------- | |
7573 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) | |
7574 { | |
7575 //Render *v8; // edi@1 | |
7576 //unsigned int v9; // esi@3 | |
1072 | 7577 RenderVertexSoft *v12; // ecx@9 |
7578 RenderVertexD3D3 *v13; // eax@9 | |
0 | 7579 double v14; // st6@10 |
7580 int v15; // edx@10 | |
7581 Texture *v16; // edx@10 | |
7582 double v17; // st6@10 | |
7583 //char v18; // zf@10 | |
7584 Texture *v19; // edx@10 | |
595 | 7585 //Texture *v23; // edx@16 |
7586 //char *v24; // ecx@16 | |
7587 //char *v25; // eax@16 | |
7588 //double v26; // st6@17 | |
7589 //int v27; // esi@17 | |
7590 //double v28; // st6@17 | |
7591 //unsigned int v33; // ecx@18 | |
7592 //char *v34; // eax@19 | |
0 | 7593 //Texture *v45; // edx@23 |
7594 //char *v46; // ecx@23 | |
7595 //char *v47; // eax@23 | |
7596 //double v48; // st6@24 | |
7597 //int v49; // esi@24 | |
7598 //double v50; // st6@24 | |
7599 const char *v53; // [sp-Ch] [bp-20h]@21 | |
7600 //int v54; // [sp-8h] [bp-1Ch]@21 | |
7601 //unsigned int v55; // [sp-4h] [bp-18h]@21 | |
7602 const char *v56; // [sp+0h] [bp-14h]@0 | |
7603 int v57; // [sp+4h] [bp-10h]@0 | |
7604 unsigned int v58; // [sp+8h] [bp-Ch]@0 | |
7605 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3 | |
7606 //int a3a; // [sp+10h] [bp-4h]@4 | |
7607 | |
7608 //v8 = this; | |
7609 if (!uNumD3DSceneBegins || uNumVertices < 3) | |
7610 return; | |
7611 | |
7612 //auto a3 = pFace; | |
7613 //auto a6 = uPackedID; | |
7614 //v59 = pGame->pLightmapBuilder; | |
7615 //v9 = v59->std__vector_000004_size; | |
7616 | |
7617 auto uCorrectedColor = uColor; | |
7618 if (pGame->pLightmapBuilder->std__vector_000004_size) | |
7619 uCorrectedColor = 0xFFFFFFFF; | |
638 | 7620 pGame->AlterGamma_BLV(pFace, &uCorrectedColor); |
0 | 7621 |
792 | 7622 |
7623 if (pFace->uAttributes & FACE_OUTLINED) | |
7624 { | |
7625 int color; | |
7626 if (GetTickCount() % 300 >= 150) | |
7627 uColor = uCorrectedColor = 0xFF20FF20; | |
7628 else uColor = uCorrectedColor = 0xFF109010; | |
7629 } | |
7630 | |
0 | 7631 if (byte_4D864C && pGame->uFlags & 1) |
7632 { | |
7633 __debugbreak(); | |
7634 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
186 | 7635 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1072 | 7636 for (uint i = 0; i < uNumVertices; ++i) |
7637 { | |
7638 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
7639 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
7640 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
7641 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
7642 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
7643 d3d_vertex_buffer[i].specular = 0; | |
7644 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
7645 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
7646 } | |
7647 | |
186 | 7648 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 7649 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
7650 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
7651 D3DPT_TRIANGLEFAN, | |
7652 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
7653 d3d_vertex_buffer, |
0 | 7654 uNumVertices, |
7655 28)); | |
7656 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0); | |
7657 } | |
7658 else | |
7659 { | |
7660 if (!pGame->pLightmapBuilder->std__vector_000004_size || | |
7661 byte_4D864C && pGame->uFlags & 2) | |
7662 { | |
7663 for (uint i = 0; i < uNumVertices; ++i) | |
7664 { | |
186 | 7665 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; |
7666 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
7667 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
7668 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
7669 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
7670 d3d_vertex_buffer[i].specular = 0; | |
7671 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
7672 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
7673 } | |
7674 | |
7675 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 7676 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
7677 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
7678 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
7679 d3d_vertex_buffer, |
0 | 7680 uNumVertices, |
7681 28)); | |
7682 } | |
7683 else | |
7684 { | |
595 | 7685 for (uint i = 0; i < uNumVertices; ++i) |
7686 { | |
7687 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
7688 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
7689 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
7690 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
7691 d3d_vertex_buffer[i].diffuse = uColor; | |
7692 d3d_vertex_buffer[i].specular = 0; | |
7693 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
7694 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
7695 } | |
7696 //__debugbreak(); | |
7697 //if ( (signed int)uNumVertices > 0 ) | |
7698 //{ | |
7699 //v23 = pTex; | |
7700 //v24 = (char *)&array_507D30[0].vWorldViewPosition; | |
7701 //v25 = (char *)&d3d_vertex_buffer[0].pos.y; | |
7702 //pTex = (Texture *)uNumVertices; | |
7703 //uint v18; | |
7704 //do | |
7705 //{ | |
7706 //v26 = *(float *)v24 * 0.061758894; | |
7707 //v27 = *((int *)v24 + 3); | |
7708 //*((int *)v25 + 4) = 0; | |
7709 //*((int *)v25 - 1) = v27; | |
7710 //*(int *)v25 = *((int *)v24 + 4); | |
7711 //*((int *)v25 + 3) = uColor; | |
7712 //v25 += 32; | |
7713 //*((float *)v25 - 7) = 1.0 - 1.0 / v26; | |
7714 //v28 = 1.0 / *(float *)v24; | |
7715 //v24 += 48; | |
7716 //v18 = pTex == (Texture *)1; | |
7717 //pTex = (Texture *)((char *)pTex - 1); | |
7718 //*((float *)v25 - 6) = v28; | |
0 | 7719 //a3 = (BLVFace *)v23->uTextureWidth; |
595 | 7720 //*((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth; |
0 | 7721 //a3 = (BLVFace *)v23->uTextureHeight; |
595 | 7722 //*((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight; |
7723 //} | |
7724 //while ( !v18 ); | |
7725 //} | |
0 | 7726 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); |
186 | 7727 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 7728 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 7729 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 7730 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
7731 d3d_vertex_buffer, |
0 | 7732 uNumVertices, |
7733 28)); | |
595 | 7734 |
7735 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
0 | 7736 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0); |
595 | 7737 |
7738 for (uint i = 0; i < uNumVertices; ++i) | |
7739 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
7740 /*v33 = uNumVertices; | |
0 | 7741 if ( (signed int)uNumVertices > 0 ) |
7742 { | |
186 | 7743 v34 = (char *)&d3d_vertex_buffer[0].diffuse; |
0 | 7744 do |
7745 { | |
7746 *(int *)v34 = uCorrectedColor; | |
7747 v34 += 32; | |
7748 --v33; | |
7749 } | |
7750 while ( v33 ); | |
595 | 7751 }*/ |
0 | 7752 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 7753 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
7754 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
7755 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
7756 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
7757 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
7758 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 7759 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
7760 d3d_vertex_buffer, |
0 | 7761 uNumVertices, |
7762 28)); | |
186 | 7763 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
7764 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
7765 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
0 | 7766 } |
7767 } | |
7768 } | |
7769 // 4D864C: using guessed type char byte_4D864C; | |
7770 | |
7771 //----- (004A43B1) -------------------------------------------------------- | |
717 | 7772 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) |
7773 { | |
7774 //RenderBillboardTransform_local0 *v4; // ebx@2 | |
7775 //double v5; // st7@2 | |
7776 //float v6; // ST08_4@2 | |
0 | 7777 unsigned int v7; // eax@2 |
717 | 7778 //int v8; // ecx@2 |
7779 //unsigned int v9; // esi@2 | |
7780 //Sprite *v10; // edi@5 | |
0 | 7781 signed int v11; // eax@9 |
7782 signed int v12; // eax@9 | |
717 | 7783 //double v13; // st7@12 |
7784 //double v14; // st6@12 | |
0 | 7785 double v15; // st5@12 |
7786 double v16; // st4@12 | |
7787 double v17; // st3@12 | |
7788 double v18; // st2@12 | |
7789 int v19; // ecx@14 | |
7790 double v20; // st3@14 | |
7791 int v21; // ecx@16 | |
7792 double v22; // st3@16 | |
717 | 7793 //IDirect3DTexture2 *v23; // eax@18 |
7794 //signed int v24; // [sp+18h] [bp-18h]@5 | |
7795 //signed int v25; // [sp+1Ch] [bp-14h]@5 | |
7796 //Render *v26; // [sp+20h] [bp-10h]@1 | |
0 | 7797 float v27; // [sp+24h] [bp-Ch]@5 |
7798 int v28; // [sp+28h] [bp-8h]@2 | |
7799 float v29; // [sp+2Ch] [bp-4h]@5 | |
717 | 7800 //float pSoftBillboarda; // [sp+38h] [bp+8h]@2 |
0 | 7801 float v31; // [sp+3Ch] [bp+Ch]@5 |
717 | 7802 //float v32; // [sp+3Ch] [bp+Ch]@12 |
0 | 7803 float a1; // [sp+40h] [bp+10h]@5 |
7804 | |
717 | 7805 //v26 = this; |
0 | 7806 if ( this->uNumD3DSceneBegins ) |
7807 { | |
717 | 7808 //v4 = pSoftBillboard; |
7809 //v5 = (double)pSoftBillboard->zbuffer_depth; | |
7810 //pSoftBillboarda = pSoftBillboard->zbuffer_depth; | |
7811 //v6 = pSoftBillboard->zbuffer_depth; | |
7812 v7 = Billboard_ProbablyAddToListAndSortByZOrder(pSoftBillboard->zbuffer_depth); | |
7813 //v8 = dimming_level; | |
7814 //v9 = v7; | |
657 | 7815 v28 = dimming_level & 0xFF000000; |
7816 if ( dimming_level & 0xFF000000 ) | |
717 | 7817 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Opaque_3; |
0 | 7818 else |
717 | 7819 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Transparent; |
7820 //v10 = a3; | |
7821 pBillboardRenderListD3D[v7].field_90 = pSoftBillboard->field_44; | |
7822 pBillboardRenderListD3D[v7].sZValue = pSoftBillboard->sZValue; | |
7823 pBillboardRenderListD3D[v7].uParentBillboardID = pSoftBillboard->uParentBillboardID; | |
7824 //v25 = pSoftBillboard->uScreenSpaceX; | |
7825 //v24 = pSoftBillboard->uScreenSpaceY; | |
7826 a1 = (pSoftBillboard->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_x_scaler_packedfloat); | |
7827 v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat); | |
7828 v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | |
7829 v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY); | |
7830 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 7831 v31 = v31 * -1.0; |
717 | 7832 if ( pSoftBillboard->uTintColor && this->bTinting ) |
7833 { | |
7834 v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); | |
737 | 7835 v12 = BlendColors(pSoftBillboard->uTintColor, v11); |
0 | 7836 if ( v28 ) |
7837 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1); | |
7838 } | |
7839 else | |
7840 { | |
717 | 7841 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); |
7842 } | |
7843 //v13 = (double)v25; | |
7844 pBillboardRenderListD3D[v7].pQuards[0].specular = 0; | |
7845 pBillboardRenderListD3D[v7].pQuards[0].diffuse = v12; | |
7846 pBillboardRenderListD3D[v7].pQuards[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; | |
7847 //v14 = (double)v24; | |
7848 //v32 = v14; | |
7849 pBillboardRenderListD3D[v7].pQuards[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; | |
7850 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); | |
7851 pBillboardRenderListD3D[v7].pQuards[0].pos.z = v15; | |
7852 v16 = 1.0 / pSoftBillboard->zbuffer_depth; | |
7853 pBillboardRenderListD3D[v7].pQuards[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; | |
7854 pBillboardRenderListD3D[v7].pQuards[0].texcoord.x = 0.0; | |
7855 pBillboardRenderListD3D[v7].pQuards[0].texcoord.y = 0.0; | |
7856 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | |
7857 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); | |
7858 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 7859 v17 = v17 * -1.0; |
717 | 7860 pBillboardRenderListD3D[v7].pQuards[1].specular = 0; |
7861 pBillboardRenderListD3D[v7].pQuards[1].diffuse = v12; | |
7862 pBillboardRenderListD3D[v7].pQuards[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; | |
7863 pBillboardRenderListD3D[v7].pQuards[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; | |
7864 pBillboardRenderListD3D[v7].pQuards[1].pos.z = v15; | |
7865 pBillboardRenderListD3D[v7].pQuards[1].rhw = v16; | |
7866 pBillboardRenderListD3D[v7].pQuards[1].texcoord.x = 0.0; | |
7867 pBillboardRenderListD3D[v7].pQuards[1].texcoord.y = 1.0; | |
7868 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; | |
7869 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
7870 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 7871 v20 = v20 * -1.0; |
717 | 7872 pBillboardRenderListD3D[v7].pQuards[2].specular = 0; |
7873 pBillboardRenderListD3D[v7].pQuards[2].diffuse = v12; | |
7874 pBillboardRenderListD3D[v7].pQuards[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; | |
7875 pBillboardRenderListD3D[v7].pQuards[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; | |
7876 pBillboardRenderListD3D[v7].pQuards[2].pos.z = v15; | |
7877 pBillboardRenderListD3D[v7].pQuards[2].rhw = v16; | |
7878 pBillboardRenderListD3D[v7].pQuards[2].texcoord.x = 1.0; | |
7879 pBillboardRenderListD3D[v7].pQuards[2].texcoord.y = 1.0; | |
7880 v21 = pSprite->uBufferHeight - pSprite->uAreaY; | |
7881 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
7882 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 7883 v22 = v22 * -1.0; |
717 | 7884 pBillboardRenderListD3D[v7].pQuards[3].specular = 0; |
7885 pBillboardRenderListD3D[v7].pQuards[3].diffuse = v12; | |
7886 pBillboardRenderListD3D[v7].pQuards[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; | |
7887 pBillboardRenderListD3D[v7].pQuards[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; | |
7888 pBillboardRenderListD3D[v7].pQuards[3].pos.z = v15; | |
7889 pBillboardRenderListD3D[v7].pQuards[3].rhw = v16; | |
7890 pBillboardRenderListD3D[v7].pQuards[3].texcoord.x = 1.0; | |
7891 pBillboardRenderListD3D[v7].pQuards[3].texcoord.y = 0.0; | |
7892 //v23 = pSprite->pTexture; | |
7893 pBillboardRenderListD3D[v7].uNumVertices = 4; | |
7894 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; | |
7895 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; | |
0 | 7896 } |
7897 } | |
7898 | |
7899 //----- (004A354F) -------------------------------------------------------- | |
7900 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
7901 { | |
743 | 7902 //double v5; // st7@3 |
7903 //float v6; // ST20_4@3 | |
7904 //float v7; // ST00_4@3 | |
0 | 7905 unsigned int v8; // esi@3 |
743 | 7906 //int v9; // eax@3 |
7907 //int v10; // ebx@3 | |
0 | 7908 float v11; // ST28_4@3 |
743 | 7909 //double v12; // st7@3 |
7910 //float v13; // ST24_4@3 | |
7911 //double v14; // st6@3 | |
7912 //float v15; // ST1C_4@3 | |
0 | 7913 float v16; // ST2C_4@3 |
7914 float v17; // ST30_4@3 | |
7915 signed int v18; // ST18_4@3 | |
7916 signed int v19; // ST14_4@3 | |
7917 signed int v20; // ST10_4@3 | |
7918 signed int v21; // eax@3 | |
7919 double v22; // st6@3 | |
7920 float v23; // ST2C_4@3 | |
7921 float v24; // ST30_4@3 | |
7922 signed int v25; // ST10_4@3 | |
7923 signed int v26; // ST14_4@3 | |
7924 signed int v27; // ST18_4@3 | |
7925 signed int v28; // eax@3 | |
7926 double v29; // st6@3 | |
7927 float v30; // ecx@3 | |
7928 float v31; // ST2C_4@3 | |
7929 float v32; // ST30_4@3 | |
7930 signed int v33; // ST10_4@3 | |
7931 signed int v34; // ST14_4@3 | |
7932 signed int v35; // ST18_4@3 | |
7933 signed int v36; // eax@3 | |
7934 float v37; // ecx@3 | |
7935 double v38; // st6@3 | |
7936 float v39; // ST2C_4@3 | |
7937 float v40; // ST30_4@3 | |
7938 signed int v41; // ST10_4@3 | |
7939 signed int v42; // ST14_4@3 | |
7940 signed int v43; // ST18_4@3 | |
7941 signed int v44; // eax@3 | |
7942 double v45; // st6@3 | |
7943 float v46; // eax@3 | |
7944 | |
7945 if ( this->uNumD3DSceneBegins ) | |
7946 { | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7947 if (a2->zbuffer_depth) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
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143
diff
changeset
|
7948 { |
743 | 7949 //v5 = (double)a2->zbuffer_depth; |
7950 //v6 = v5; | |
7951 //v7 = v5; | |
7952 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); | |
0 | 7953 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; |
7954 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
7955 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
7956 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID; | |
743 | 7957 //v9 = a2->uScreenSpaceX; |
7958 //v10 = a2->uScreenSpaceY; | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7959 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
743 | 7960 //v12 = (double) a2->uScreenSpaceX; |
7961 //v13 = v12; | |
7962 //v14 = (double)(a2->uScreenSpaceY - 12); | |
7963 //v15 = v14; | |
7964 v16 = (double)( a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; | |
7965 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 7966 v18 = stru_5C6E00->Cos(angle); |
7967 v19 = stru_5C6E00->Sin(angle); | |
7968 v20 = stru_5C6E00->Sin(angle); | |
7969 v21 = stru_5C6E00->Cos(angle); | |
0 | 7970 pBillboardRenderListD3D[v8].pQuards[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
7971 + (double)(v18 >> 16)) | |
7972 * v16 | |
7973 - ((double)(unsigned __int16)v19 * 0.000015259022 | |
7974 + (double)(v19 >> 16)) | |
7975 * v17) | |
743 | 7976 * v11 + (double) a2->uScreenSpaceX; |
0 | 7977 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 |
7978 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 | |
7979 - 12.0) | |
7980 * v11 | |
7981 + (double)a2->uScreenSpaceY; | |
7982 pBillboardRenderListD3D[v8].pQuards[0].specular = 0; | |
7983 pBillboardRenderListD3D[v8].pQuards[0].diffuse = uDiffuse; | |
7984 pBillboardRenderListD3D[v8].pQuards[0].pos.y = v22; | |
743 | 7985 pBillboardRenderListD3D[v8].pQuards[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); |
7986 pBillboardRenderListD3D[v8].pQuards[0].rhw = 1.0 / a2->zbuffer_depth; | |
0 | 7987 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0; |
7988 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0; | |
743 | 7989 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
7990 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 7991 v25 = stru_5C6E00->Cos(angle); |
7992 v26 = stru_5C6E00->Sin(angle); | |
7993 v27 = stru_5C6E00->Sin(angle); | |
7994 v28 = stru_5C6E00->Cos(angle); | |
0 | 7995 pBillboardRenderListD3D[v8].pQuards[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 |
7996 + (double)(v25 >> 16)) | |
740 | 7997 * v31 |
0 | 7998 - ((double)(unsigned __int16)v26 * 0.000015259022 |
7999 + (double)(v26 >> 16)) | |
740 | 8000 * v32) |
743 | 8001 * v11 + (double) a2->uScreenSpaceX; |
740 | 8002 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 |
8003 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 | |
0 | 8004 - 12.0) |
8005 * v11 | |
8006 + (double)a2->uScreenSpaceY; | |
8007 pBillboardRenderListD3D[v8].pQuards[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuards[0].pos.z; | |
8008 v30 = pBillboardRenderListD3D[v8].pQuards[0].rhw; | |
8009 pBillboardRenderListD3D[v8].pQuards[1].pos.y = v29; | |
8010 pBillboardRenderListD3D[v8].pQuards[1].specular = 0; | |
8011 pBillboardRenderListD3D[v8].pQuards[1].rhw = v30; | |
8012 pBillboardRenderListD3D[v8].pQuards[1].diffuse = uDiffuse; | |
8013 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0; | |
8014 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0; | |
743 | 8015 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; |
8016 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 8017 v33 = stru_5C6E00->Cos(angle); |
8018 v34 = stru_5C6E00->Sin(angle); | |
8019 v35 = stru_5C6E00->Sin(angle); | |
8020 v36 = stru_5C6E00->Cos(angle); | |
0 | 8021 pBillboardRenderListD3D[v8].pQuards[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 |
8022 + (double)(v33 >> 16)) | |
740 | 8023 * v23 |
0 | 8024 - ((double)(unsigned __int16)v34 * 0.000015259022 |
8025 + (double)(v34 >> 16)) | |
740 | 8026 * v24) |
743 | 8027 * v11 + (double) a2->uScreenSpaceX; |
0 | 8028 v37 = pBillboardRenderListD3D[v8].pQuards[0].pos.z; |
740 | 8029 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 |
8030 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 | |
0 | 8031 - 12.0) |
8032 * v11 | |
8033 + (double)a2->uScreenSpaceY; | |
8034 pBillboardRenderListD3D[v8].pQuards[2].specular = 0; | |
8035 pBillboardRenderListD3D[v8].pQuards[2].pos.z = v37; | |
8036 pBillboardRenderListD3D[v8].pQuards[2].rhw = pBillboardRenderListD3D[v8].pQuards[0].rhw; | |
8037 pBillboardRenderListD3D[v8].pQuards[2].diffuse = uDiffuse; | |
8038 pBillboardRenderListD3D[v8].pQuards[2].pos.y = v38; | |
8039 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0; | |
8040 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0; | |
743 | 8041 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
8042 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 8043 v41 = stru_5C6E00->Cos(angle); |
8044 v42 = stru_5C6E00->Sin(angle); | |
8045 v43 = stru_5C6E00->Sin(angle); | |
8046 v44 = stru_5C6E00->Cos(angle); | |
0 | 8047 pBillboardRenderListD3D[v8].pQuards[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 |
8048 + (double)(v41 >> 16)) | |
8049 * v39 | |
8050 - ((double)(unsigned __int16)v42 * 0.000015259022 | |
8051 + (double)(v42 >> 16)) | |
8052 * v40) | |
743 | 8053 * v11 + (double) a2->uScreenSpaceX; |
0 | 8054 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 |
8055 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 | |
8056 - 12.0) | |
8057 * v11 | |
8058 + (double)a2->uScreenSpaceY; | |
8059 v46 = pBillboardRenderListD3D[v8].pQuards[0].pos.z; | |
8060 pBillboardRenderListD3D[v8].pQuards[3].specular = 0; | |
8061 pBillboardRenderListD3D[v8].pQuards[3].pos.z = v46; | |
8062 pBillboardRenderListD3D[v8].pQuards[3].rhw = pBillboardRenderListD3D[v8].pQuards[0].rhw; | |
8063 pBillboardRenderListD3D[v8].pQuards[3].diffuse = uDiffuse; | |
8064 pBillboardRenderListD3D[v8].pTexture = a3; | |
743 | 8065 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
0 | 8066 pBillboardRenderListD3D[v8].uNumVertices = 4; |
8067 pBillboardRenderListD3D[v8].pQuards[3].pos.y = v45; | |
8068 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0; | |
8069 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0; | |
8070 } | |
8071 } | |
8072 } | |
8073 | |
8074 //----- (004A3AD9) -------------------------------------------------------- | |
8075 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
8076 { | |
8077 double v5; // st7@2 | |
8078 float v6; // ST28_4@2 | |
8079 float v7; // ST00_4@2 | |
8080 unsigned int v8; // esi@2 | |
8081 int v9; // eax@2 | |
8082 int v10; // ebx@2 | |
8083 float v11; // ST34_4@2 | |
8084 double v12; // st7@2 | |
8085 float v13; // ST2C_4@2 | |
8086 double v14; // st6@2 | |
8087 float v15; // ST24_4@2 | |
8088 float v16; // ST38_4@2 | |
8089 float v17; // ST3C_4@2 | |
8090 signed int v18; // ST1C_4@2 | |
8091 int v19; // ST30_4@2 | |
8092 signed int v20; // ST20_4@2 | |
8093 signed int v21; // ST18_4@2 | |
8094 signed int v22; // eax@2 | |
8095 double v23; // st6@2 | |
8096 float v24; // ST20_4@2 | |
8097 float v25; // ST1C_4@2 | |
8098 float v26; // ST38_4@2 | |
8099 float v27; // ST3C_4@2 | |
8100 signed int v28; // ST18_4@2 | |
8101 signed int v29; // ST14_4@2 | |
8102 signed int v30; // ST10_4@2 | |
8103 signed int v31; // eax@2 | |
8104 double v32; // st6@2 | |
8105 float v33; // ST38_4@2 | |
8106 float v34; // ST3C_4@2 | |
8107 signed int v35; // ST10_4@2 | |
8108 signed int v36; // ST14_4@2 | |
8109 signed int v37; // ST18_4@2 | |
8110 signed int v38; // eax@2 | |
8111 double v39; // st6@2 | |
8112 float v40; // ST38_4@2 | |
8113 float v41; // ST3C_4@2 | |
8114 signed int v42; // ST10_4@2 | |
8115 signed int v43; // ST14_4@2 | |
8116 signed int v44; // ST18_4@2 | |
8117 signed int v45; // eax@2 | |
8118 double v46; // st6@2 | |
8119 | |
8120 if ( this->uNumD3DSceneBegins ) | |
8121 { | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8122 v5 = (double)a2->zbuffer_depth; |
0 | 8123 v6 = v5; |
8124 v7 = v5; | |
8125 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7)); | |
8126 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; | |
8127 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
8128 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
8129 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID; | |
8130 v9 = a2->uScreenSpaceX; | |
8131 v10 = a2->uScreenSpaceY; | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8132 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
0 | 8133 v12 = (double)v9; |
8134 v13 = v12; | |
8135 v14 = (double)(v10 - 12); | |
8136 v15 = v14; | |
8137 v16 = (double)(v9 - 12) - v12; | |
8138 v17 = (double)(v10 - 25) - v14; | |
323 | 8139 v18 = stru_5C6E00->Cos(angle); |
0 | 8140 v19 = angle - stru_5C6E00->uIntegerHalfPi; |
323 | 8141 v20 = stru_5C6E00->Sin(angle); |
8142 v21 = stru_5C6E00->Sin(angle); | |
8143 v22 = stru_5C6E00->Cos(angle); | |
0 | 8144 pBillboardRenderListD3D[v8].pQuards[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
8145 + (double)(v18 >> 16)) | |
8146 * v16 | |
8147 - ((double)(unsigned __int16)v20 * 0.000015259022 | |
8148 + (double)(v20 >> 16)) | |
8149 * v17) | |
8150 * v11 + v13; | |
8151 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 | |
8152 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 | |
8153 - 12.0) | |
8154 * v11 | |
8155 + (double)a2->uScreenSpaceY; | |
8156 pBillboardRenderListD3D[v8].pQuards[0].specular = 0; | |
8157 pBillboardRenderListD3D[v8].pQuards[0].diffuse = uDiffuse; | |
8158 pBillboardRenderListD3D[v8].pQuards[0].pos.y = v23; | |
8159 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); | |
8160 pBillboardRenderListD3D[v8].pQuards[0].pos.z = v24; | |
8161 v25 = 1.0 / v6; | |
8162 pBillboardRenderListD3D[v8].pQuards[0].rhw = v25; | |
8163 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0; | |
8164 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0; | |
8165 v26 = (double)(a2->uScreenSpaceX - 12) - v13; | |
8166 v27 = (double)a2->uScreenSpaceY - v15; | |
323 | 8167 v28 = stru_5C6E00->Cos(angle); |
8168 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
8169 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
8170 v31 = stru_5C6E00->Cos(angle); | |
0 | 8171 pBillboardRenderListD3D[v8].pQuards[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 |
8172 + (double)(v28 >> 16)) | |
8173 * v26 | |
8174 - ((double)(unsigned __int16)v29 * 0.000015259022 | |
8175 + (double)(v29 >> 16)) | |
8176 * v27) | |
8177 * v11 + v13; | |
8178 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 | |
8179 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 | |
8180 - 12.0) | |
8181 * v11 | |
8182 + (double)a2->uScreenSpaceY; | |
8183 pBillboardRenderListD3D[v8].pQuards[1].pos.z = v24; | |
8184 pBillboardRenderListD3D[v8].pQuards[1].pos.y = v32; | |
8185 pBillboardRenderListD3D[v8].pQuards[1].specular = 0; | |
8186 pBillboardRenderListD3D[v8].pQuards[1].rhw = v25; | |
8187 pBillboardRenderListD3D[v8].pQuards[1].diffuse = uDiffuse; | |
8188 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0; | |
8189 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0; | |
8190 v33 = (double)(a2->uScreenSpaceX + 12) - v13; | |
8191 v34 = (double)a2->uScreenSpaceY - v15; | |
323 | 8192 v35 = stru_5C6E00->Cos(angle); |
8193 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
8194 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
8195 v38 = stru_5C6E00->Cos(angle); | |
0 | 8196 pBillboardRenderListD3D[v8].pQuards[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 |
8197 + (double)(v35 >> 16)) | |
8198 * v33 | |
8199 - ((double)(unsigned __int16)v36 * 0.000015259022 | |
8200 + (double)(v36 >> 16)) | |
8201 * v34) | |
8202 * v11 + v13; | |
8203 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 | |
8204 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 | |
8205 - 12.0) | |
8206 * v11 | |
8207 + (double)a2->uScreenSpaceY; | |
8208 pBillboardRenderListD3D[v8].pQuards[2].specular = 0; | |
8209 pBillboardRenderListD3D[v8].pQuards[2].pos.z = v24; | |
8210 pBillboardRenderListD3D[v8].pQuards[2].rhw = v25; | |
8211 pBillboardRenderListD3D[v8].pQuards[2].diffuse = uDiffuse; | |
8212 pBillboardRenderListD3D[v8].pQuards[2].pos.y = v39; | |
8213 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0; | |
8214 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0; | |
8215 v40 = (double)(a2->uScreenSpaceX + 12) - v13; | |
8216 v41 = (double)(a2->uScreenSpaceY - 25) - v15; | |
323 | 8217 v42 = stru_5C6E00->Cos(angle); |
8218 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
8219 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
8220 v45 = stru_5C6E00->Cos(angle); | |
0 | 8221 pBillboardRenderListD3D[v8].pQuards[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 |
8222 + (double)(v42 >> 16)) | |
8223 * v40 | |
8224 - ((double)(unsigned __int16)v43 * 0.000015259022 | |
8225 + (double)(v43 >> 16)) | |
8226 * v41) | |
8227 * v11 + v13; | |
8228 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 | |
8229 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 | |
8230 - 12.0) | |
8231 * v11 | |
8232 + (double)a2->uScreenSpaceY; | |
8233 pBillboardRenderListD3D[v8].pQuards[3].specular = 0; | |
8234 pBillboardRenderListD3D[v8].pQuards[3].pos.z = v24; | |
8235 pBillboardRenderListD3D[v8].pQuards[3].rhw = v25; | |
8236 pBillboardRenderListD3D[v8].pQuards[3].diffuse = uDiffuse; | |
8237 pBillboardRenderListD3D[v8].pTexture = a3; | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8238 pBillboardRenderListD3D[v8].z_order = v6; |
0 | 8239 pBillboardRenderListD3D[v8].uNumVertices = 4; |
8240 pBillboardRenderListD3D[v8].pQuards[3].pos.y = v46; | |
8241 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0; | |
8242 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0; | |
8243 } | |
8244 } | |
8245 | |
8246 //----- (004A4023) -------------------------------------------------------- | |
657 | 8247 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) |
144
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Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
8248 { |
0 | 8249 unsigned int v8; // esi@2 |
8250 double v14; // st6@14 | |
8251 double v15; // st5@14 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8252 //unsigned int v16; // ecx@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8253 //double v17; // st7@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8254 //double v18; // st5@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8255 //double v19; // st4@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8256 //double v20; // st5@18 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8257 //double v21; // st4@18 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8258 //signed int v23; // [sp+18h] [bp-18h]@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
8259 //signed int v24; // [sp+1Ch] [bp-14h]@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8260 //float v26; // [sp+20h] [bp-10h]@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8261 //float v27; // [sp+20h] [bp-10h]@12 |
0 | 8262 float v29; // [sp+28h] [bp-8h]@5 |
8263 float v30; // [sp+2Ch] [bp-4h]@5 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8264 //float pSpritea; // [sp+3Ch] [bp+Ch]@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8265 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8266 if (!uNumD3DSceneBegins) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8267 return; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8268 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8269 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8270 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8271 v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8272 v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
8273 |
657 | 8274 unsigned int diffuse = ::GetActorTintColor(dimming_level, 0, a2->zbuffer_depth, 0, pBillboard); |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8275 if (a2->uTintColor & 0x00FFFFFF && bTinting) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8276 { |
737 | 8277 diffuse = BlendColors(a2->uTintColor, diffuse); |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8278 if (a2->uTintColor & 0xFF000000) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8279 diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8280 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8281 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8282 unsigned int specular = 0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8283 if (bUsingSpecular) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8284 specular = sub_47C3D7_get_fog_related_stuff(0, 0, a2->zbuffer_depth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8285 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8286 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8287 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8288 if (a2->uFlags & 4) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8289 v14 *= -1.0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8290 pBillboardRenderListD3D[v8].pQuards[0].diffuse = diffuse; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8291 pBillboardRenderListD3D[v8].pQuards[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8292 pBillboardRenderListD3D[v8].pQuards[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8293 pBillboardRenderListD3D[v8].pQuards[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8294 pBillboardRenderListD3D[v8].pQuards[0].rhw = 1.0 / a2->zbuffer_depth; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8295 pBillboardRenderListD3D[v8].pQuards[0].specular = specular; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8296 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8297 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8298 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8299 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8300 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8301 if ( a2->uFlags & 4 ) |
0 | 8302 v14 = v14 * -1.0; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8303 pBillboardRenderListD3D[v8].pQuards[1].specular = specular; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8304 pBillboardRenderListD3D[v8].pQuards[1].diffuse = diffuse; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8305 pBillboardRenderListD3D[v8].pQuards[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8306 pBillboardRenderListD3D[v8].pQuards[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8307 pBillboardRenderListD3D[v8].pQuards[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8308 pBillboardRenderListD3D[v8].pQuards[1].rhw = 1.0 / a2->zbuffer_depth; |
0 | 8309 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0; |
8310 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8311 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8312 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8313 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8314 if ( a2->uFlags & 4 ) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8315 v14 *= -1.0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8316 pBillboardRenderListD3D[v8].pQuards[2].diffuse = diffuse; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8317 pBillboardRenderListD3D[v8].pQuards[2].specular = specular; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8318 pBillboardRenderListD3D[v8].pQuards[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8319 pBillboardRenderListD3D[v8].pQuards[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8320 pBillboardRenderListD3D[v8].pQuards[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8321 pBillboardRenderListD3D[v8].pQuards[2].rhw = 1.0 / a2->zbuffer_depth; |
0 | 8322 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0; |
8323 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8324 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8325 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8326 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8327 if ( a2->uFlags & 4 ) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8328 v14 *= -1.0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8329 pBillboardRenderListD3D[v8].pQuards[3].diffuse = diffuse; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8330 pBillboardRenderListD3D[v8].pQuards[3].specular = specular; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8331 pBillboardRenderListD3D[v8].pQuards[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8332 pBillboardRenderListD3D[v8].pQuards[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8333 pBillboardRenderListD3D[v8].pQuards[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8334 pBillboardRenderListD3D[v8].pQuards[3].rhw = 1.0 / a2->zbuffer_depth; |
0 | 8335 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0; |
8336 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8337 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8338 pBillboardRenderListD3D[v8].uNumVertices = 4; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8339 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8340 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8341 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8342 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8343 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8344 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8345 if (a2->uTintColor & 0xFF000000) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8346 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8347 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8348 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent; |
0 | 8349 } |
8350 | |
8351 //----- (004A48E4) -------------------------------------------------------- | |
8352 int Render::MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6) | |
8353 { | |
8354 int v6; // ecx@1 | |
8355 int v7; // ebx@1 | |
8356 int v8; // ecx@1 | |
8357 int v9; // edx@1 | |
8358 int v10; // edi@1 | |
8359 unsigned int x; // esi@1 | |
8360 int result; // eax@8 | |
8361 int v13; // [sp+Ch] [bp-10h]@1 | |
8362 int v14; // [sp+10h] [bp-Ch]@1 | |
8363 int v15; // [sp+14h] [bp-8h]@1 | |
8364 int v16; // [sp+18h] [bp-4h]@1 | |
8365 int v17; // [sp+24h] [bp+8h]@1 | |
8366 unsigned int v18; // [sp+28h] [bp+Ch]@1 | |
8367 int v19; // [sp+34h] [bp+18h]@1 | |
8368 | |
8369 v6 = screenSpaceX; | |
8370 v7 = (a6 >> 1) + screenSpaceY; | |
8371 v17 = 0; | |
8372 v15 = 0; | |
8373 v8 = (a6 >> 1) + v6; | |
8374 v14 = (a6 >> 1) * (a6 >> 1); | |
8375 v9 = 2 * (a6 >> 1); | |
8376 v10 = (a6 >> 1) * ((a6 >> 1) - 1); | |
8377 x = v8 - (a6 >> 1); | |
8378 v16 = (a6 >> 1) + screenSpaceY - v8; | |
8379 v19 = a6 >> 1; | |
8380 v13 = v9; | |
8381 v18 = v8; | |
8382 do | |
8383 { | |
8384 sr_4A46E6_draw_particle_segment(x, v16 + v18, z, 2 * v19, lightColor); | |
8385 if ( v15 ) | |
8386 sr_4A46E6_draw_particle_segment(x, v17 + v7, z, 2 * v19, lightColor); | |
8387 v14 -= v15; | |
8388 if ( v14 <= v10 ) | |
8389 { | |
8390 if ( v19 != v17 ) | |
8391 { | |
8392 sr_4A46E6_draw_particle_segment(v18, v16 + x, z, 2 * v17, lightColor); | |
8393 sr_4A46E6_draw_particle_segment(v18, v19 + v7, z, 2 * v17, lightColor); | |
8394 } | |
8395 --v19; | |
8396 v13 -= 2; | |
8397 ++x; | |
8398 v10 -= v13; | |
8399 } | |
8400 result = v17++; | |
8401 v15 += 2; | |
8402 --v18; | |
8403 } | |
8404 while ( result < v19 ); | |
8405 return result; | |
8406 } | |
8407 | |
8408 //----- (004A49D0) -------------------------------------------------------- | |
8409 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) | |
8410 { | |
1159 | 8411 int absXDifference; // eax@1 |
8412 int absYDifference; // eax@1 | |
8413 unsigned int smallerabsdiff; // ebx@1 | |
8414 unsigned int largerabsdiff; | |
0 | 8415 double v16; // st7@7 |
8416 double v17; // st7@7 | |
8417 double v18; // st6@7 | |
8418 double v20; // st4@8 | |
8419 double v21; // st4@10 | |
8420 double v22; // st4@10 | |
8421 double v23; // st4@10 | |
8422 double v25; // st4@11 | |
8423 double v26; // st4@13 | |
8424 double v28; // st4@13 | |
8425 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 | |
1159 | 8426 int xDifference; // [sp+88h] [bp-Ch]@1 |
0 | 8427 signed int v32; // [sp+8Ch] [bp-8h]@1 |
1159 | 8428 int yDifference; // [sp+90h] [bp-4h]@1 |
8429 | |
8430 xDifference = bankersRounding(dstX - srcX); | |
8431 yDifference = bankersRounding(dstY - srcY); | |
8432 absYDifference = abs(yDifference); | |
8433 absXDifference = abs(xDifference); | |
8434 smallerabsdiff = min(absXDifference, absYDifference); | |
8435 largerabsdiff = max(absXDifference, absYDifference); | |
8436 v32 = (11 * smallerabsdiff >> 5) + largerabsdiff; | |
0 | 8437 v16 = 1.0 / (double)v32; |
1159 | 8438 v17 = (double)yDifference * v16 * a4; |
8439 v18 = (double)xDifference * v16 * a4; | |
8440 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
8441 { | |
8442 v20 = a3 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; | |
8443 v25 = a7 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; | |
8444 } | |
8445 else | |
8446 { | |
8447 v20 = a3 * 0.061758894; | |
8448 v25 = a7 * 0.061758894; | |
8449 } | |
8450 v21 = 1.0 / a3; | |
8451 v22 = (double)yDifference * v16 * a8; | |
8452 v23 = (double)xDifference * v16 * a8; | |
8453 v26 = 1.0 - 1.0 / v25; | |
8454 v28 = 1.0 / a7; | |
0 | 8455 v29[0].pos.x = srcX + v17; |
8456 v29[0].pos.y = srcY - v18; | |
1159 | 8457 v29[0].pos.z = 1.0 - 1.0 / v20; |
8458 v29[0].rhw = v21; | |
0 | 8459 v29[0].diffuse = -1; |
8460 v29[0].specular = 0; | |
8461 v29[0].texcoord.x = 1.0; | |
8462 v29[0].texcoord.y = 0.0; | |
1159 | 8463 |
0 | 8464 v29[1].pos.x = v22 + dstX; |
8465 v29[1].pos.y = dstY - v23; | |
1159 | 8466 v29[1].pos.z = v26; |
8467 v29[1].rhw = v28; | |
0 | 8468 v29[1].diffuse = -16711936; |
8469 v29[1].specular = 0; | |
8470 v29[1].texcoord.x = 1.0; | |
8471 v29[1].texcoord.y = 1.0; | |
1159 | 8472 |
8473 v29[2].pos.x = dstX - v22; | |
8474 v29[2].pos.y = v23 + dstY; | |
8475 v29[2].pos.z = v26; | |
0 | 8476 v29[2].rhw = v28; |
1159 | 8477 v29[2].diffuse = -1; |
8478 v29[2].specular = 0; | |
0 | 8479 v29[2].texcoord.x = 0.0; |
8480 v29[2].texcoord.y = 1.0; | |
1159 | 8481 |
0 | 8482 v29[3].pos.x = srcX - v17; |
8483 v29[3].pos.y = v18 + srcY; | |
1159 | 8484 v29[3].pos.z = v29[0].pos.z; |
8485 v29[3].rhw = v21; | |
8486 v29[3].diffuse = -1; | |
8487 v29[3].specular = 0; | |
0 | 8488 v29[3].texcoord.x = 0.0; |
8489 v29[3].texcoord.y = 0.0; | |
186 | 8490 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
8491 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8492 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
8493 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
8494 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
8495 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
0 | 8496 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9)); |
8497 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
8498 D3DPT_TRIANGLEFAN, | |
8499 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
8500 v29, | |
8501 4, | |
8502 24)); | |
186 | 8503 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); |
8504 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8505 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
8506 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
8507 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
8508 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
0 | 8509 } |
8510 | |
8511 //----- (004A4CC9) -------------------------------------------------------- | |
8512 void Render::_4A4CC9(stru6_stru1_indoor_sw_billboard *a1, int a2) | |
8513 { | |
8514 int v3; // eax@1 | |
8515 int v4; // edx@3 | |
8516 unsigned int v5; // eax@7 | |
8517 int v6; // edi@7 | |
8518 char *v7; // edx@8 | |
8519 char *v8; // ecx@8 | |
8520 char v9; // zf@9 | |
8521 double v10; // st6@9 | |
8522 double v11; // st6@10 | |
8523 int v12; // ebx@13 | |
8524 int v13; // ecx@16 | |
8525 unsigned int v14; // [sp+Ch] [bp-4h]@1 | |
8526 | |
8527 auto _this = this; | |
8528 | |
8529 *(float *)&v14 = 1000000.0; | |
8530 v3 = a1->field_10; | |
8531 if ( v3 >= 3 ) | |
8532 { | |
8533 if ( v3 > 0 ) | |
8534 { | |
8535 _this = (Render *)&a1->field_14[62]; | |
8536 v4 = a1->field_10; | |
8537 do | |
8538 { | |
8539 if ( *(float *)&this->bUserDirect3D < (double)*(float *)&v14 ) | |
8540 v14 = this->bUserDirect3D; | |
8541 _this = (Render *)((char *)_this + 16); | |
8542 --v4; | |
8543 } | |
8544 while ( v4 ); | |
8545 } | |
8546 v5 = Billboard_ProbablyAddToListAndSortByZOrder(v14); | |
8547 v6 = 0; | |
8548 pBillboardRenderListD3D[v5].field_90 = 0; | |
8549 pBillboardRenderListD3D[v5].uParentBillboardID = -1; | |
8550 pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2; | |
8551 if ( a1->field_10 > 0 ) | |
8552 { | |
8553 v7 = (char *)&a1->field_14[62]; | |
8554 v8 = (char *)&pBillboardRenderListD3D[v5].pQuards[0].pos.z; | |
8555 do | |
8556 { | |
8557 v9 = uCurrentlyLoadedLevelType == LEVEL_Indoor; | |
8558 *((int *)v8 - 2) = *((int *)v7 - 2); | |
8559 *((int *)v8 - 1) = *((int *)v7 - 1); | |
8560 v10 = *(float *)v7; | |
8561 if ( v9 ) | |
8562 v11 = v10 * 0.061758894; | |
8563 else | |
8564 v11 = v10 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; | |
8565 *(float *)v8 = 1.0 - 1.0 / v11; | |
8566 *((float *)v8 + 1) = 1.0 / *(float *)v7; | |
8567 if ( a2 & 0xFF000000 ) | |
8568 v12 = *((int *)v7 + 1); | |
8569 else | |
8570 v12 = a2; | |
8571 *((int *)v8 + 3) = 0; | |
8572 *((int *)v8 + 2) = v12; | |
8573 ++v6; | |
8574 v7 += 16; | |
8575 *((float *)v8 + 4) = 0.0; | |
8576 *((float *)v8 + 5) = 0.0; | |
8577 v8 += 32; | |
8578 } | |
8579 while ( v6 < a1->field_10 ); | |
8580 } | |
8581 v13 = a1->field_10; | |
8582 pBillboardRenderListD3D[v5].pTexture = 0; | |
8583 pBillboardRenderListD3D[v5].uNumVertices = v13; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8584 LODWORD(pBillboardRenderListD3D[v5].z_order) = v14; |
0 | 8585 } |
8586 } | |
8587 | |
8588 //----- (004A4DE1) -------------------------------------------------------- | |
8589 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) | |
8590 { | |
8591 HRESULT v12; // eax@14 | |
8592 unsigned __int16 *v13; // ecx@19 | |
8593 unsigned __int16 *v14; // eax@19 | |
8594 DWORD v15; // edx@20 | |
8595 HRESULT v16; // eax@23 | |
8596 stru350 Dst; // [sp+Ch] [bp-F8h]@12 | |
8597 | |
8598 auto pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); | |
8599 if ( pHWLTexture ) | |
8600 { | |
8601 bMipMaps = !strncmp(pName, "HDWTR", 5); | |
8602 if ( !pRenderD3D->CreateTexture( | |
8603 pHWLTexture->uWidth, | |
8604 pHWLTexture->uHeight, | |
8605 pOutSurface, | |
8606 pOutTexture, | |
8607 true, | |
8608 bMipMaps, | |
8609 uMinDeviceTextureDim) ) | |
8610 Abortf("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); | |
8611 //v10 = *pOutSurface; | |
8612 //v11 = 0; | |
8613 if ( bMipMaps ) | |
8614 { | |
8615 Dst._450DDE(); | |
8616 //v20 = 0; | |
8617 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC); | |
8618 | |
8619 IDirectDrawSurface4 *pNextSurf = *pOutSurface; | |
8620 while ( 1 ) | |
8621 { | |
8622 DDSCAPS2 v19; | |
8623 memset(&v19, 0, sizeof(DDSCAPS2)); | |
8624 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
8625 | |
8626 DDSURFACEDESC2 desc; | |
8627 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
8628 desc.dwSize = sizeof(DDSURFACEDESC2); | |
8629 | |
168 | 8630 if ( LockSurface_DDraw4(pNextSurf, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 8631 { |
8632 Dst.sub_451007_scale_image_bicubic( | |
8633 pHWLTexture->pPixels, | |
8634 pHWLTexture->uWidth, | |
8635 pHWLTexture->uHeight, | |
8636 pHWLTexture->uWidth, | |
8637 (unsigned short *)desc.lpSurface, | |
8638 desc.dwWidth, | |
8639 desc.dwHeight, | |
8640 desc.lPitch >> 1, | |
8641 0, | |
8642 0); | |
8643 ErrD3D(pNextSurf->Unlock(0)); | |
8644 //bMipMaps = 0x4D86ACu; | |
8645 } | |
8646 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf))) | |
8647 break; | |
8648 //v10 = (IDirectDrawSurface4 *)pName; | |
8649 //v11 = 0; | |
8650 } | |
8651 //v20 = -1; | |
8652 //nullsub_1(); | |
8653 } | |
8654 else | |
8655 { | |
8656 DDSCAPS2 v19; | |
8657 memset(&v19, 0, sizeof(DDSCAPS2)); | |
8658 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
8659 | |
8660 DDSURFACEDESC2 desc; | |
8661 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
8662 desc.dwSize = sizeof(DDSURFACEDESC2); | |
8663 | |
168 | 8664 if ( LockSurface_DDraw4(*pOutSurface, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 8665 { |
8666 bMipMaps = 0; | |
8667 v13 = pHWLTexture->pPixels; | |
8668 v14 = (unsigned __int16 *)desc.lpSurface; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8669 for(int bMipMaps = 0; bMipMaps < desc.dwHeight; bMipMaps++) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8670 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
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1117
diff
changeset
|
8671 for (v15 = 0; v15 < desc.dwWidth; v15++) |
0 | 8672 { |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8673 *v14 = *v13; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8674 ++v14; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8675 ++v13; |
0 | 8676 } |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8677 v14 += (desc.lPitch >> 1) - desc.dwWidth; |
0 | 8678 } |
8679 ErrD3D((*pOutSurface)->Unlock(0)); | |
8680 } | |
8681 } | |
8682 delete [] pHWLTexture->pPixels; | |
8683 delete pHWLTexture; | |
8684 return true; | |
8685 } | |
8686 return false; | |
8687 } | |
8688 | |
8689 //----- (004A5048) -------------------------------------------------------- | |
670 | 8690 bool Render::MoveSpriteToDevice( Sprite *pSprite ) |
8691 { | |
8692 | |
8693 HWLTexture *sprite_texture; // eax@1 | |
0 | 8694 unsigned __int16 *v9; // edx@5 |
8695 LPVOID v10; // eax@5 | |
8696 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 | |
8697 | |
670 | 8698 sprite_texture = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID); |
8699 if ( sprite_texture ) | |
8700 { | |
8701 _gpu_memory_used += 2 * sprite_texture->uWidth * sprite_texture->uHeight; | |
8702 pSprite->uAreaX = sprite_texture->uAreaX; | |
8703 pSprite->uAreaY = sprite_texture->uAreaY; | |
8704 pSprite->uBufferWidth = sprite_texture->uBufferWidth; | |
8705 pSprite->uBufferHeight = sprite_texture->uBufferHeight; | |
8706 pSprite->uAreaWidth = sprite_texture->uAreaWidth; | |
8707 pSprite->uAreaHeight = sprite_texture->uAreaHeigth; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8708 //v6 = v3->uMinDeviceTextureDim; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8709 //v7 = v3->pRenderD3D; |
670 | 8710 if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) |
0 | 8711 Abortf("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
8712 //pSprite = v2->pTextureSurface; | |
8713 //pSprite = (Sprite *)pSprite->pName; | |
8714 //v8 = pSprite; | |
670 | 8715 memset(&Dst, 0, sizeof(DDSURFACEDESC2)); |
0 | 8716 Dst.dwSize = 124; |
670 | 8717 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)pSprite->pTextureSurface, &Dst, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
8718 { | |
8719 v9 = sprite_texture->pPixels; | |
8720 v10 = Dst.lpSurface; | |
8721 for (int i=0; i<sprite_texture->uHeight; ++i) | |
0 | 8722 { |
670 | 8723 for (int j=0; j<sprite_texture->uWidth/2; ++j) |
8724 { | |
0 | 8725 *(int *)v10 = *(int *)v9; |
8726 v9 += 2; | |
8727 v10 = (char *)v10 + 4; | |
670 | 8728 } |
8729 v10 = (char *)v10+Dst.lPitch-sprite_texture->uWidth*2; | |
0 | 8730 } |
670 | 8731 ErrD3D(pSprite->pTextureSurface->Unlock(0)); |
8732 } | |
8733 free(sprite_texture->pPixels); | |
8734 free(sprite_texture); | |
8735 return true; | |
8736 } | |
8737 return false; | |
0 | 8738 } |
8739 | |
8740 //----- (004A51CB) -------------------------------------------------------- | |
8741 void Render::BeginScene() | |
8742 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8743 //Render *v1; // esi@1 |
0 | 8744 unsigned int v2; // eax@1 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8745 /*int v3; // eax@5 |
0 | 8746 unsigned __int16 **v4; // edi@6 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8747 char *v5; // ebx@7*/ |
0 | 8748 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 |
8749 | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8750 //v1 = this; |
0 | 8751 v2 = this->uNumSceneBegins; |
8752 this->uNumSceneBegins = v2 + 1; | |
8753 if ( !v2 ) | |
8754 { | |
8755 if ( this->pRenderD3D ) | |
8756 { | |
8757 if ( this->bColorKeySupported ) | |
8758 { | |
8759 memset(&Dst, 0, 0x7Cu); | |
8760 Dst.dwSize = 124; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8761 if ( LockSurface_DDraw4(this->pColorKeySurface4, &Dst, 0x800 | DDLOCK_WAIT) ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8762 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
1117
diff
changeset
|
8763 this->pTargetSurface = (unsigned __int16 *)Dst.lpSurface; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8764 this->uTargetSurfacePitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8765 this->field_18_locked_pitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8766 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8767 --this->uNumSceneBegins; |
0 | 8768 } |
8769 } | |
8770 else | |
8771 { | |
8772 if ( !this->pTargetSurface ) | |
8773 { | |
8774 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch); | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8775 if ( this->pTargetSurface ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8776 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8777 this->field_18_locked_pitch = this->uTargetSurfacePitch; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8778 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
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1117
diff
changeset
|
8779 --this->uNumSceneBegins; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8780 } |
4eca5bb63dc0
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Grumpy7
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diff
changeset
|
8781 } |
0 | 8782 RestoreFrontBuffer(); |
8783 } | |
8784 } | |
8785 | |
8786 //----- (004A527D) -------------------------------------------------------- | |
8787 void Render::EndScene() | |
8788 { | |
1151
4eca5bb63dc0
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Grumpy7
parents:
1117
diff
changeset
|
8789 if ( this->uNumSceneBegins ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8790 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8791 this->uNumSceneBegins--; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8792 if ( !this->uNumSceneBegins ) |
0 | 8793 { |
8794 if ( this->pRenderD3D ) | |
8795 { | |
8796 if ( this->bColorKeySupported ) | |
8797 { | |
8798 this->pTargetSurface = 0; | |
8799 this->uTargetSurfacePitch = 0; | |
8800 this->field_18_locked_pitch = 0; | |
8801 ErrD3D(this->pColorKeySurface4->Unlock(0)); | |
8802 } | |
8803 } | |
8804 else | |
8805 { | |
8806 this->pTargetSurface = 0; | |
8807 this->uTargetSurfacePitch = 0; | |
8808 this->field_18_locked_pitch = 0; | |
8809 UnlockBackBuffer(); | |
8810 } | |
8811 } | |
8812 } | |
8813 } | |
8814 | |
8815 //----- ( ) -------------------------------------------------------- | |
8816 unsigned int Render::_4A52F1(unsigned int this_, float a3) | |
8817 { | |
8818 unsigned int v3; // esi@1 | |
8819 double v4; // st7@2 | |
8820 double v5; // st7@6 | |
8821 double v6; // st6@6 | |
8822 unsigned int v7; // eax@6 | |
8823 double v8; // st5@6 | |
8824 double v9; // st4@6 | |
8825 HRESULT v10; // eax@6 | |
8826 HRESULT v11; // eax@6 | |
8827 unsigned int result; // eax@6 | |
8828 unsigned int v13; // eax@7 | |
8829 unsigned __int16 *v14; // ecx@7 | |
8830 int *v15; // eax@7 | |
8831 unsigned int v16; // ecx@8 | |
8832 __int16 v17; // ax@10 | |
8833 int v18; // esi@10 | |
8834 float v19; // edi@10 | |
8835 void *v20; // esi@10 | |
8836 int v21; // edx@10 | |
8837 int v22; // ecx@11 | |
8838 int v23; // edx@12 | |
8839 __int16 v24; // ax@15 | |
8840 int v25; // esi@15 | |
8841 float v26; // edi@15 | |
8842 char *v27; // esi@15 | |
8843 int v28; // edx@15 | |
8844 int v29; // ecx@16 | |
8845 int v30; // edx@17 | |
8846 int v31; // [sp-Ch] [bp-ACh]@11 | |
8847 int v32; // [sp-Ch] [bp-ACh]@16 | |
8848 const char *v33; // [sp+0h] [bp-A0h]@0 | |
8849 int v34; // [sp+4h] [bp-9Ch]@0 | |
8850 unsigned int v35; // [sp+8h] [bp-98h]@0 | |
8851 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 | |
8852 unsigned int v37; // [sp+8Ch] [bp-14h]@7 | |
8853 int v38; // [sp+90h] [bp-10h]@7 | |
8854 double v39; // [sp+94h] [bp-Ch]@6 | |
8855 float v40; // [sp+9Ch] [bp-4h]@6 | |
8856 | |
8857 auto ecx0 = this; | |
8858 v3 = 0; | |
8859 if ( ecx0->pRenderD3D ) | |
8860 { | |
8861 v4 = a3; | |
8862 if ( a3 <= 1.0 ) | |
8863 { | |
8864 if ( v4 < 0.0 ) | |
8865 v4 = 0.0; | |
8866 } | |
8867 else | |
8868 { | |
8869 v4 = 1.0; | |
8870 } | |
8871 a3 = v4 * 255.0; | |
8872 v39 = a3 + 6.7553994e15; | |
8873 LODWORD(v40) = LODWORD(v39); | |
693 | 8874 v5 = (double)(signed int)pViewport->uViewportTL_X; |
0 | 8875 v36[0].pos.x = v5; |
693 | 8876 v6 = (double)(signed int)pViewport->uViewportTL_Y; |
0 | 8877 v7 = this_ | (LODWORD(v39) << 24); |
693 | 8878 this_ = pViewport->uViewportBR_Y + 1; |
0 | 8879 v36[0].specular = 0; |
8880 v36[0].pos.y = v6; | |
8881 v36[0].diffuse = v7; | |
8882 v36[1].diffuse = v7; | |
8883 v36[0].pos.z = 0.0; | |
8884 v36[2].diffuse = v7; | |
8885 v36[3].diffuse = v7; | |
8886 v36[0].rhw = 1.0; | |
8887 v36[1].specular = 0; | |
8888 v36[0].texcoord.x = 0.0; | |
8889 v36[2].specular = 0; | |
8890 v36[3].specular = 0; | |
8891 v36[0].texcoord.y = 0.0; | |
8892 v36[1].pos.x = v5; | |
693 | 8893 v8 = (double)(pViewport->uViewportBR_Y + 1); |
0 | 8894 v36[1].pos.y = v8; |
8895 v36[1].pos.z = 0.0; | |
8896 v36[1].rhw = 1.0; | |
8897 v36[1].texcoord.x = 0.0; | |
8898 v36[1].texcoord.y = 0.0; | |
693 | 8899 v9 = (double)(signed int)pViewport->uViewportBR_X; |
0 | 8900 v36[2].pos.x = v9; |
8901 v36[2].pos.y = v8; | |
8902 v36[2].pos.z = 0.0; | |
8903 v36[2].rhw = 1.0; | |
8904 v36[2].texcoord.x = 0.0; | |
8905 v36[2].texcoord.y = 0.0; | |
8906 v36[3].pos.x = v9; | |
8907 v36[3].pos.y = v6; | |
8908 v36[3].pos.z = 0.0; | |
8909 v36[3].rhw = 1.0; | |
8910 v36[3].texcoord.x = 0.0; | |
8911 v36[3].texcoord.y = 0.0; | |
8912 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 8913 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
8914 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
8915 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
8916 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
8917 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
8918 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
8919 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
0 | 8920 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( |
8921 D3DPT_TRIANGLEFAN, | |
8922 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
8923 v36, | |
8924 4, | |
8925 28)); | |
186 | 8926 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
8927 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
8928 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
8929 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
8930 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
8931 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
0 | 8932 } |
8933 else | |
8934 { | |
8935 v40 = (1.0 - a3) * 65536.0; | |
8936 v39 = v40 + 6.7553994e15; | |
8937 LODWORD(a3) = LODWORD(v39); | |
693 | 8938 v38 = (signed int)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) >> 1; |
8939 HIDWORD(v39) = pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1; | |
8940 v13 = pViewport->uViewportTL_X + ecx0->uTargetSurfacePitch - pViewport->uViewportBR_X; | |
8941 v14 = &ecx0->pTargetSurface[pViewport->uViewportTL_X + pViewport->uViewportTL_Y * ecx0->uTargetSurfacePitch]; | |
0 | 8942 v37 = 2 * v13; |
8943 LODWORD(v40) = (int)v14; | |
8944 | |
8945 int __i = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
8946 v15 = dword_F1B430.data(); |
0 | 8947 do |
8948 { | |
8949 v16 = v3; | |
8950 v3 += LODWORD(a3); | |
8951 dword_F1B430[__i++] = v16 >> 16; | |
8952 } | |
8953 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen ); | |
8954 while (__i < 32); | |
8955 | |
8956 if ( pRenderer->uTargetGBits == 6 ) | |
8957 { | |
8958 v17 = _42690D_colors_cvt(this_); | |
8959 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F); | |
8960 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16); | |
8961 v19 = v40; | |
8962 v20 = off_4EFDB0; | |
8963 v21 = HIDWORD(v39); | |
8964 do | |
8965 { | |
8966 v22 = v38; | |
8967 v31 = v21; | |
8968 do | |
8969 { | |
8970 v23 = (*(int *)((char *)v20 | |
8971 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F; | |
8972 result = this_ | |
8973 + (*((int *)v20 | |
8974 + (((unsigned __int8)(*((char *)v20 | |
8975 + ((((unsigned __int16)(*(short *)((char *)v20 | |
8976 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0); | |
8977 *(unsigned int *)LODWORD(v19) = result; | |
8978 LODWORD(v19) += 4; | |
8979 --v22; | |
8980 } | |
8981 while ( v22 ); | |
8982 LODWORD(v19) += v37; | |
8983 v21 = v31 - 1; | |
8984 } | |
8985 while ( v31 != 1 ); | |
8986 } | |
8987 else | |
8988 { | |
8989 v24 = _4268E3_smthn_to_a1r5g5b5(this_); | |
8990 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F); | |
8991 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) | |
8992 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16); | |
8993 v26 = v40; | |
8994 v27 = (char *)off_4EFDB0; | |
8995 v28 = HIDWORD(v39); | |
8996 do | |
8997 { | |
8998 v29 = v38; | |
8999 v32 = v28; | |
9000 do | |
9001 { | |
9002 v30 = 32 | |
9003 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F; | |
9004 result = this_ | |
9005 + (*(int *)&v27[4 | |
9006 * (((unsigned __int8)(32 | |
9007 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0); | |
9008 *(unsigned int *)LODWORD(v26) = result; | |
9009 LODWORD(v26) += 4; | |
9010 --v29; | |
9011 } | |
9012 while ( v29 ); | |
9013 LODWORD(v26) += v37; | |
9014 v28 = v32 - 1; | |
9015 } | |
9016 while ( v32 != 1 ); | |
9017 } | |
9018 } | |
9019 return result; | |
9020 } | |
9021 | |
9022 //----- (004A5B81) -------------------------------------------------------- | |
727 | 9023 void Render::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
0 | 9024 { |
9025 this->bClip = 1; | |
9026 this->uClipY = uY; | |
9027 this->uClipX = uX; | |
9028 this->uClipW = uW; | |
9029 this->uClipZ = uZ; | |
9030 } | |
9031 | |
9032 //----- (004A5BB6) -------------------------------------------------------- | |
727 | 9033 void Render::ResetTextureClipRect() |
0 | 9034 { |
9035 this->uClipY = 0; | |
9036 this->uClipX = 0; | |
9037 this->bClip = 1; | |
9038 this->uClipW = 480; | |
9039 this->uClipZ = 640; | |
9040 } | |
9041 | |
9042 //----- (004A5BE3) -------------------------------------------------------- | |
9043 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) | |
9044 { | |
9045 int v4; // edi@3 | |
9046 unsigned __int16 *v5; // edx@3 | |
9047 unsigned __int16 *v6; // esi@3 | |
9048 unsigned int v8; // eax@5 | |
9049 unsigned int v9; // ebx@5 | |
9050 unsigned int v11; // eax@7 | |
9051 unsigned int v12; // ebx@8 | |
9052 unsigned int v15; // eax@14 | |
9053 int v19; // [sp+10h] [bp-8h]@3 | |
9054 unsigned int uOutXa; // [sp+20h] [bp+8h]@16 | |
9055 int v23; // [sp+28h] [bp+10h]@3 | |
9056 | |
9057 if ( this->uNumSceneBegins && a4 ) | |
9058 { | |
9059 v4 = a4->uWidth; | |
9060 v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; | |
9061 v6 = a4->pPixels; | |
9062 v23 = a4->uHeight; | |
9063 v19 = v4; | |
9064 if ( this->bClip ) | |
9065 { | |
1152 | 9066 if ( (signed int)uOutX < (signed int)this->uClipX ) |
9067 { | |
9068 v8 = this->uClipX - uOutX; | |
9069 v9 = uOutX - this->uClipX; | |
0 | 9070 v8 *= 2; |
9071 v4 += v9; | |
9072 v6 = (unsigned __int16 *)((char *)v6 + v8); | |
9073 v5 = (unsigned __int16 *)((char *)v5 + v8); | |
9074 } | |
1152 | 9075 if ( (signed int)uOutY < (signed int)this->uClipY ) |
9076 { | |
9077 v11 = this->uClipY - uOutY; | |
0 | 9078 v6 += v19 * v11; |
9079 v23 += uOutY - this->uClipY; | |
9080 v5 += this->uTargetSurfacePitch * v11; | |
9081 } | |
1152 | 9082 v12 = max(this->uClipX, uOutX); |
9083 if ( (signed int)(v4 + v12) > (signed int)this->uClipZ ) | |
9084 { | |
9085 v4 = this->uClipZ - max(this->uClipX, uOutX); | |
9086 } | |
9087 v15 = max(this->uClipY, uOutY); | |
9088 if ( (signed int)(v15 + v23) > (signed int)this->uClipW ) | |
9089 { | |
9090 v23 = this->uClipW - max(this->uClipY, uOutY); | |
9091 } | |
9092 } | |
9093 | |
9094 for (int outerCounter = 0; outerCounter < v23; outerCounter++) | |
9095 { | |
9096 for (int counter = 0; counter < v4; counter++) | |
9097 { | |
9098 *v5 = *v6; | |
9099 ++v5; | |
9100 ++v6; | |
9101 } | |
9102 v6 += v19 - v4; | |
9103 v5 += this->uTargetSurfacePitch - v4; | |
0 | 9104 } |
9105 } | |
9106 } | |
9107 | |
9108 //----- (004A5D33) -------------------------------------------------------- | |
9109 void Render::_4A5D33(unsigned int pX, unsigned int pY, int a4, int a5, RGBTexture *pTexture) | |
9110 { | |
9111 Render *v6; // esi@1 | |
9112 unsigned __int16 *v7; // ebx@3 | |
9113 int v8; // ecx@3 | |
9114 int v9; // edx@3 | |
9115 int v10; // ecx@3 | |
9116 int v11; // edi@3 | |
9117 signed int v12; // eax@4 | |
9118 unsigned int v13; // eax@5 | |
9119 signed int v14; // eax@6 | |
9120 unsigned int v15; // eax@7 | |
9121 unsigned int v16; // edx@8 | |
9122 int v17; // eax@10 | |
9123 unsigned int v18; // ecx@11 | |
9124 unsigned int v19; // ecx@14 | |
9125 int v20; // eax@16 | |
9126 unsigned int v21; // ecx@17 | |
9127 int v22; // eax@21 | |
9128 int v23; // edi@23 | |
9129 int v24; // [sp+Ch] [bp-4h]@3 | |
9130 int a2a; // [sp+18h] [bp+8h]@21 | |
9131 unsigned int teal; // [sp+1Ch] [bp+Ch]@20 | |
9132 int a4a; // [sp+20h] [bp+10h]@3 | |
9133 int a4b; // [sp+20h] [bp+10h]@21 | |
9134 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3 | |
9135 | |
9136 v6 = this; | |
9137 if ( this->uNumSceneBegins && pTexture ) | |
9138 { | |
9139 v7 = &this->pTargetSurface[pX + pY * this->uTargetSurfacePitch]; | |
9140 v8 = pTexture->uWidth; | |
9141 v24 = pTexture->uWidth; | |
9142 v9 = a4 + a5 * v8; | |
9143 v10 = v8 - a4; | |
9144 a4a = v10; | |
9145 v11 = pTexture->uHeight - a5; | |
9146 pTexturea = &pTexture->pPixels[v9]; | |
9147 if ( v6->bClip ) | |
9148 { | |
9149 v12 = v6->uClipX; | |
9150 if ( (signed int)pX < v12 ) | |
9151 { | |
9152 v13 = 2 * (v12 - pX); | |
9153 pTexturea = (unsigned __int16 *)((char *)pTexturea + v13); | |
9154 v10 += pX - v6->uClipX; | |
9155 v7 = (unsigned __int16 *)((char *)v7 + v13); | |
9156 a4a = v10; | |
9157 } | |
9158 v14 = v6->uClipY; | |
9159 if ( (signed int)pY < v14 ) | |
9160 { | |
9161 v15 = v14 - pY; | |
9162 pTexturea += v24 * v15; | |
9163 v11 += pY - v6->uClipY; | |
9164 v10 = a4a; | |
9165 v7 += v6->uTargetSurfacePitch * v15; | |
9166 } | |
9167 v16 = v6->uClipX; | |
9168 if ( (signed int)v16 < (signed int)pX ) | |
9169 v16 = pX; | |
9170 v17 = v6->uClipZ; | |
9171 if ( (signed int)(v10 + v16) > v17 ) | |
9172 { | |
9173 v18 = v6->uClipX; | |
9174 if ( (signed int)v18 < (signed int)pX ) | |
9175 v18 = pX; | |
9176 a4a = v17 - v18; | |
9177 } | |
9178 v19 = v6->uClipY; | |
9179 if ( (signed int)v19 < (signed int)pY ) | |
9180 v19 = pY; | |
9181 v20 = v6->uClipW; | |
9182 if ( (signed int)(v11 + v19) > v20 ) | |
9183 { | |
9184 v21 = v6->uClipY; | |
9185 if ( (signed int)v21 < (signed int)pY ) | |
9186 v21 = pY; | |
9187 v11 = v20 - v21; | |
9188 } | |
9189 } | |
949 | 9190 teal = TargetColor(0, 0xFFu, 0xFFu); |
0 | 9191 if ( v11 > 0 ) |
9192 { | |
9193 v22 = a4a; | |
9194 a2a = v11; | |
9195 a4b = 2 * (v24 - a4a); | |
9196 do | |
9197 { | |
9198 if ( v22 > 0 ) | |
9199 { | |
9200 v23 = v22; | |
9201 do | |
9202 { | |
9203 if ( *pTexturea != teal ) | |
9204 *v7 = *pTexturea; | |
9205 ++pTexturea; | |
9206 ++v7; | |
9207 --v23; | |
9208 } | |
9209 while ( v23 ); | |
9210 } | |
9211 v7 += v6->uTargetSurfacePitch - v22; | |
9212 pTexturea = (unsigned __int16 *)((char *)pTexturea + a4b); | |
9213 --a2a; | |
9214 } | |
9215 while ( a2a ); | |
9216 } | |
9217 } | |
9218 } | |
9219 | |
9220 //----- (004A6E7E) -------------------------------------------------------- | |
9221 void Render::_4A6E7E(unsigned int a2, unsigned int a3, Texture *a4) | |
9222 { | |
9223 unsigned __int16 *v4; // eax@4 | |
9224 int v5; // edx@4 | |
9225 unsigned int v6; // edi@4 | |
9226 unsigned int v7; // edx@5 | |
9227 unsigned int v8; // edx@6 | |
9228 unsigned int v9; // edx@7 | |
9229 unsigned int v10; // edx@8 | |
9230 unsigned int v11; // ebx@9 | |
9231 unsigned int v12; // esi@11 | |
9232 unsigned int v13; // edx@12 | |
9233 unsigned int v14; // ebx@15 | |
9234 unsigned int v15; // esi@17 | |
9235 unsigned int v16; // edi@18 | |
9236 char v17; // zf@29 | |
9237 int v18; // [sp+14h] [bp-Ch]@4 | |
9238 int v19; // [sp+18h] [bp-8h]@4 | |
9239 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4 | |
9240 int v21; // [sp+28h] [bp+8h]@25 | |
9241 int v22; // [sp+28h] [bp+8h]@34 | |
9242 unsigned int v23; // [sp+2Ch] [bp+Ch]@23 | |
9243 unsigned int v24; // [sp+2Ch] [bp+Ch]@32 | |
9244 | |
9245 if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) | |
9246 { | |
9247 v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 9248 v20 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 9249 v5 = a4->uTextureWidth; |
9250 v6 = a4->uTextureHeight; | |
9251 v19 = a4->uTextureWidth; | |
9252 v18 = a4->uTextureWidth; | |
9253 if ( this->bClip ) | |
9254 { | |
9255 v7 = this->uClipX; | |
9256 if ( (signed int)a2 < (signed int)v7 ) | |
9257 { | |
9258 v8 = v7 - a2; | |
9259 v20 += v8; | |
9260 v19 += a2 - this->uClipX; | |
9261 v4 += v8; | |
9262 } | |
9263 v9 = this->uClipY; | |
9264 if ( (signed int)a3 < (signed int)v9 ) | |
9265 { | |
9266 v10 = v9 - a3; | |
9267 v20 += v18 * v10; | |
9268 v6 = a3 - this->uClipY + a4->uTextureHeight; | |
9269 v4 += this->uTargetSurfacePitch * v10; | |
9270 } | |
9271 v11 = this->uClipX; | |
9272 v5 = v19; | |
9273 if ( (signed int)v11 < (signed int)a2 ) | |
9274 v11 = a2; | |
9275 v12 = this->uClipZ; | |
9276 if ( (signed int)(v19 + v11) > (signed int)v12 ) | |
9277 { | |
9278 v13 = this->uClipX; | |
9279 if ( (signed int)v13 < (signed int)a2 ) | |
9280 v13 = a2; | |
9281 v5 = v12 - v13; | |
9282 } | |
9283 v14 = this->uClipY; | |
9284 if ( (signed int)v14 < (signed int)a3 ) | |
9285 v14 = a3; | |
9286 v15 = this->uClipW; | |
9287 if ( (signed int)(v6 + v14) > (signed int)v15 ) | |
9288 { | |
9289 v16 = this->uClipY; | |
9290 if ( (signed int)v16 < (signed int)a3 ) | |
9291 v16 = a3; | |
9292 v6 = v15 - v16; | |
9293 } | |
9294 } | |
9295 if ( pRenderer->uTargetGBits == 5 ) | |
9296 { | |
9297 if ( (signed int)v6 > 0 ) | |
9298 { | |
9299 v23 = v6; | |
9300 do | |
9301 { | |
9302 if ( v5 > 0 ) | |
9303 { | |
9304 v21 = v5; | |
9305 do | |
9306 { | |
9307 if ( *v20 ) | |
9308 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF; | |
9309 ++v4; | |
9310 ++v20; | |
9311 --v21; | |
9312 } | |
9313 while ( v21 ); | |
9314 } | |
9315 v20 += v18 - v5; | |
9316 v17 = v23-- == 1; | |
9317 v4 += this->uTargetSurfacePitch - v5; | |
9318 } | |
9319 while ( !v17 ); | |
9320 } | |
9321 } | |
9322 else | |
9323 { | |
9324 if ( (signed int)v6 > 0 ) | |
9325 { | |
9326 v24 = v6; | |
9327 do | |
9328 { | |
9329 if ( v5 > 0 ) | |
9330 { | |
9331 v22 = v5; | |
9332 do | |
9333 { | |
9334 if ( *v20 ) | |
9335 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF; | |
9336 ++v4; | |
9337 ++v20; | |
9338 --v22; | |
9339 } | |
9340 while ( v22 ); | |
9341 } | |
9342 v20 += v18 - v5; | |
9343 v17 = v24-- == 1; | |
9344 v4 += this->uTargetSurfacePitch - v5; | |
9345 } | |
9346 while ( !v17 ); | |
9347 } | |
9348 } | |
9349 } | |
9350 } | |
9351 | |
9352 //----- (004A6DF5) -------------------------------------------------------- | |
9353 int Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) | |
9354 { | |
9355 int result; // eax@0 | |
9356 int v8; // ecx@3 | |
9357 unsigned __int16 *v9; // edi@4 | |
9358 unsigned __int16 *v10; // ebx@4 | |
9359 int v11; // esi@4 | |
9360 unsigned __int16 *pBitmapa; // [sp+14h] [bp+8h]@3 | |
9361 unsigned __int16 *pTargeta; // [sp+20h] [bp+14h]@3 | |
9362 | |
9363 if ( pBitmap ) | |
9364 { | |
9365 if ( pTarget ) | |
9366 { | |
9367 pBitmapa = &pBitmap[pBitmapXY->x + uBitmapPitch * pBitmapXY->y]; | |
9368 pTargeta = &pTarget[a7->x + uTargetPitch * a7->y]; | |
9369 v8 = a7->z - a7->x; | |
9370 result = a7->w - a7->y; | |
9371 if ( result > 0 ) | |
9372 { | |
9373 v9 = pBitmapa; | |
9374 v10 = pTargeta; | |
9375 v11 = a7->w - a7->y; | |
9376 do | |
9377 { | |
9378 if ( v8 > 0 ) | |
9379 { | |
9380 result = v8; | |
9381 do | |
9382 { | |
9383 *v9 = *v10; | |
9384 ++v9; | |
9385 ++v10; | |
9386 --result; | |
9387 } | |
9388 while ( result ); | |
9389 } | |
9390 v9 += uBitmapPitch - v8; | |
9391 v10 += uTargetPitch - v8; | |
9392 --v11; | |
9393 } | |
9394 while ( v11 ); | |
9395 } | |
9396 } | |
9397 } | |
9398 return result; | |
9399 } | |
9400 | |
9401 //----- (004A6D87) -------------------------------------------------------- | |
9402 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) | |
9403 { | |
9404 if (!uNumSceneBegins) | |
9405 return; | |
9406 | |
9407 unsigned __int32 twoColors = (uColor16 << 16) | uColor16; | |
9408 for (uint y = 0; y < uHeight; ++y) | |
9409 { | |
9410 auto pDst = &pTargetSurface[uX + (y + uY) * uTargetSurfacePitch]; | |
9411 | |
9412 memset32(pDst, twoColors, uWidth / 2); | |
9413 if (uWidth & 1) | |
9414 pDst[uWidth - 1] = uColor16; | |
9415 } | |
9416 } | |
9417 | |
9418 //----- (004A6C4F) -------------------------------------------------------- | |
9419 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) | |
9420 { | |
9421 unsigned int v9; // edi@2 | |
9422 unsigned int v10; // esi@2 | |
9423 unsigned __int16 *v11; // eax@2 | |
9424 unsigned int v12; // ebx@3 | |
9425 signed int v13; // edx@5 | |
9426 int v14; // edx@6 | |
9427 signed int v15; // ebx@7 | |
9428 unsigned int v16; // edx@9 | |
9429 signed int v17; // edi@10 | |
9430 signed int v18; // ebx@13 | |
9431 unsigned int v19; // edx@15 | |
9432 signed int v20; // esi@16 | |
9433 unsigned int v21; // esi@22 | |
9434 unsigned __int16 v22; // dx@24 | |
9435 char v23; // zf@28 | |
9436 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2 | |
9437 unsigned int uOutXa; // [sp+18h] [bp+8h]@20 | |
9438 | |
9439 if ( this->uNumSceneBegins ) | |
9440 { | |
9441 v9 = uCharWidth; | |
9442 v10 = uCharHeight; | |
9443 v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; | |
9444 v24 = pFontPixels; | |
9445 if ( this->bClip ) | |
9446 { | |
9447 v12 = this->uClipX; | |
9448 if ( uOutX < (signed int)v12 ) | |
9449 { | |
9450 v24 = &pFontPixels[v12 - uOutX]; | |
9451 v11 += v12 - uOutX; | |
9452 v9 = uCharWidth + uOutX - v12; | |
9453 } | |
9454 v13 = this->uClipY; | |
9455 if ( uOutY < v13 ) | |
9456 { | |
9457 v14 = v13 - uOutY; | |
9458 v24 += uCharWidth * v14; | |
9459 v10 = uCharHeight + uOutY - this->uClipY; | |
9460 v11 += this->uTargetSurfacePitch * v14; | |
9461 } | |
9462 v15 = this->uClipX; | |
9463 if ( v15 < uOutX ) | |
9464 v15 = uOutX; | |
9465 v16 = this->uClipZ; | |
9466 if ( (signed int)(v9 + v15) > (signed int)v16 ) | |
9467 { | |
9468 v17 = this->uClipX; | |
9469 if ( v17 < uOutX ) | |
9470 v17 = uOutX; | |
9471 v9 = v16 - v17; | |
9472 } | |
9473 v18 = this->uClipY; | |
9474 if ( v18 < uOutY ) | |
9475 v18 = uOutY; | |
9476 v19 = this->uClipW; | |
9477 if ( (signed int)(v10 + v18) > (signed int)v19 ) | |
9478 { | |
9479 v20 = this->uClipY; | |
9480 if ( v20 < uOutY ) | |
9481 v20 = uOutY; | |
9482 v10 = v19 - v20; | |
9483 } | |
9484 } | |
9485 if ( (signed int)v10 > 0 ) | |
9486 { | |
9487 uOutXa = v10; | |
9488 do | |
9489 { | |
9490 if ( (signed int)v9 > 0 ) | |
9491 { | |
9492 v21 = v9; | |
9493 do | |
9494 { | |
9495 if ( *v24 ) | |
9496 { | |
9497 v22 = uShadowColor; | |
9498 if ( *v24 != 1 ) | |
9499 v22 = uFaceColor; | |
9500 *v11 = v22; | |
9501 } | |
9502 ++v11; | |
9503 ++v24; | |
9504 --v21; | |
9505 } | |
9506 while ( v21 ); | |
9507 } | |
9508 v24 += uCharWidth - v9; | |
9509 v23 = uOutXa-- == 1; | |
9510 v11 += this->uTargetSurfacePitch - v9; | |
9511 } | |
9512 while ( !v23 ); | |
9513 } | |
9514 } | |
9515 } | |
9516 | |
9517 //----- (004A6A68) -------------------------------------------------------- | |
9518 void Render::_4A6A68(unsigned int a2, unsigned int a3, Texture *a4, __int16 height) | |
9519 { | |
9520 Render *v5; // ebx@1 | |
9521 unsigned __int16 v6; // ax@1 | |
9522 | |
9523 v5 = this; | |
9524 | |
9525 Texture tex; // [sp+Ch] [bp-48h]@1 | |
9526 //Texture::Texture(&tex); | |
9527 | |
9528 v6 = a4->uTextureHeight - height; | |
9529 memcpy(&tex, a4, sizeof(tex)); | |
9530 tex.uTextureHeight = v6; | |
9531 if ( (signed __int16)v6 > 0 ) | |
9532 DrawTextureIndexed(a2, a3, &tex); | |
9533 } | |
9534 | |
9535 //----- (004A6AB1) -------------------------------------------------------- | |
1268 | 9536 void Render::DrawTextPalette( int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8 ) |
9537 { | |
0 | 9538 int v8; // edi@2 |
9539 unsigned int v9; // esi@2 | |
9540 unsigned __int16 *v10; // eax@2 | |
9541 unsigned char *v11; // edx@2 | |
9542 unsigned int v12; // ebx@3 | |
9543 signed int v13; // edx@5 | |
9544 int v14; // edx@6 | |
9545 signed int v15; // ebx@7 | |
9546 unsigned int v16; // edx@9 | |
9547 signed int v17; // edi@10 | |
9548 signed int v18; // ebx@13 | |
9549 unsigned int v19; // edx@15 | |
9550 signed int v20; // esi@16 | |
9551 int v21; // ebx@22 | |
9552 char v22; // zf@28 | |
9553 int v23; // ebx@31 | |
9554 unsigned __int16 v24; // si@35 | |
9555 int v25; // [sp+Ch] [bp-4h]@2 | |
9556 int v26; // [sp+1Ch] [bp+Ch]@24 | |
9557 int v27; // [sp+1Ch] [bp+Ch]@33 | |
9558 unsigned int v28; // [sp+20h] [bp+10h]@30 | |
9559 unsigned int v29; // [sp+24h] [bp+14h]@22 | |
9560 unsigned int v30; // [sp+24h] [bp+14h]@31 | |
9561 | |
9562 auto a2 = x; | |
9563 auto a3 = y; | |
9564 auto a6 = uFontHeight; | |
9565 if ( this->uNumSceneBegins ) | |
9566 { | |
9567 v8 = a5; | |
9568 v9 = a6; | |
9569 v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; | |
1268 | 9570 v11 = (unsigned char *)font_pixels; |
9571 v25 = (int)font_pixels; | |
0 | 9572 if ( this->bClip ) |
9573 { | |
9574 v12 = this->uClipX; | |
9575 if ( a2 < (signed int)v12 ) | |
9576 { | |
1268 | 9577 v25 = v12 - a2 + (int)font_pixels; |
0 | 9578 v10 += v12 - a2; |
9579 v8 = a5 + a2 - v12; | |
9580 } | |
9581 v13 = this->uClipY; | |
9582 if ( a3 < v13 ) | |
9583 { | |
9584 v14 = v13 - a3; | |
9585 v25 += a5 * v14; | |
9586 v9 = a6 + a3 - this->uClipY; | |
9587 v10 += this->uTargetSurfacePitch * v14; | |
9588 } | |
9589 v15 = this->uClipX; | |
9590 if ( v15 < a2 ) | |
9591 v15 = a2; | |
9592 v16 = this->uClipZ; | |
9593 if ( v8 + v15 > (signed int)v16 ) | |
9594 { | |
9595 v17 = this->uClipX; | |
9596 if ( v17 < a2 ) | |
9597 v17 = a2; | |
9598 v8 = v16 - v17; | |
9599 } | |
9600 v18 = this->uClipY; | |
9601 if ( v18 < a3 ) | |
9602 v18 = a3; | |
9603 v19 = this->uClipW; | |
9604 if ( (signed int)(v9 + v18) > (signed int)v19 ) | |
9605 { | |
9606 v20 = this->uClipY; | |
9607 if ( v20 < a3 ) | |
9608 v20 = a3; | |
9609 v9 = v19 - v20; | |
9610 } | |
9611 v11 = (unsigned char *)v25; | |
9612 } | |
9613 if ( a8 ) | |
9614 { | |
9615 v28 = pRenderer->uTargetGMask | pRenderer->uTargetBMask; | |
9616 if ( (signed int)v9 > 0 ) | |
9617 { | |
9618 v23 = a5; | |
9619 v30 = v9; | |
9620 do | |
9621 { | |
9622 if ( v8 > 0 ) | |
9623 { | |
9624 v27 = v8; | |
9625 do | |
9626 { | |
9627 if ( *v11 ) | |
9628 v24 = pPalette[*v11]; | |
9629 else | |
9630 v24 = v28; | |
9631 *v10 = v24; | |
9632 ++v10; | |
9633 ++v11; | |
9634 --v27; | |
9635 } | |
9636 while ( v27 ); | |
9637 } | |
9638 v11 += v23 - v8; | |
9639 v22 = v30-- == 1; | |
9640 v10 += this->uTargetSurfacePitch - v8; | |
9641 } | |
9642 while ( !v22 ); | |
9643 } | |
9644 } | |
9645 else | |
9646 { | |
9647 if ( (signed int)v9 > 0 ) | |
9648 { | |
9649 v21 = a5; | |
9650 v29 = v9; | |
9651 do | |
9652 { | |
9653 if ( v8 > 0 ) | |
9654 { | |
9655 v26 = v8; | |
9656 do | |
9657 { | |
9658 if ( *v11 ) | |
9659 *v10 = pPalette[*v11]; | |
9660 ++v10; | |
9661 ++v11; | |
9662 --v26; | |
9663 } | |
9664 while ( v26 ); | |
9665 } | |
9666 v11 += v21 - v8; | |
9667 v22 = v29-- == 1; | |
9668 v10 += this->uTargetSurfacePitch - v8; | |
9669 } | |
9670 while ( !v22 ); | |
9671 } | |
9672 } | |
9673 } | |
9674 } | |
9675 | |
9676 //----- (004A68EF) -------------------------------------------------------- | |
9677 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture) | |
9678 { | |
9679 Texture *v4; // edi@2 | |
9680 unsigned int v5; // ebx@4 | |
9681 unsigned __int16 *v6; // eax@4 | |
9682 signed int v7; // edx@5 | |
9683 int v8; // edx@6 | |
9684 signed int v9; // edx@7 | |
9685 int v10; // edx@8 | |
9686 signed int v11; // edx@9 | |
9687 signed int v12; // esi@12 | |
9688 signed int v13; // esi@15 | |
9689 unsigned int v14; // edx@17 | |
9690 signed int v15; // esi@18 | |
9691 unsigned __int8 *v16; // ebx@22 | |
9692 char v17; // zf@28 | |
9693 int v18; // [sp+10h] [bp-10h]@4 | |
9694 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
9695 int v20; // [sp+1Ch] [bp-4h]@4 | |
9696 int v21; // [sp+28h] [bp+8h]@24 | |
9697 unsigned int v22; // [sp+2Ch] [bp+Ch]@22 | |
9698 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
9699 | |
9700 if ( this->uNumSceneBegins ) | |
9701 { | |
9702 v4 = pTexture; | |
9703 if ( pTexture ) | |
9704 { | |
9705 if ( pTexture->pPalette16 ) | |
9706 { | |
9707 v5 = pTexture->uTextureHeight; | |
9708 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 9709 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 9710 v20 = pTexture->uTextureWidth; |
9711 v18 = pTexture->uTextureWidth; | |
9712 if ( this->bClip ) | |
9713 { | |
9714 v7 = this->uClipX; | |
9715 if ( a2 < v7 ) | |
9716 { | |
9717 v8 = v7 - a2; | |
9718 v19 += v8; | |
9719 v20 += a2 - this->uClipX; | |
9720 v6 += v8; | |
9721 } | |
9722 v9 = this->uClipY; | |
9723 v5 = pTexture->uTextureHeight; | |
9724 if ( a3 < v9 ) | |
9725 { | |
9726 v10 = v9 - a3; | |
9727 v19 += v18 * v10; | |
9728 v5 = a3 - this->uClipY + pTexture->uTextureHeight; | |
9729 v4 = pTexture; | |
9730 v6 += this->uTargetSurfacePitch * v10; | |
9731 } | |
9732 v11 = this->uClipX; | |
9733 if ( v11 < a2 ) | |
9734 v11 = a2; | |
9735 pTexturea = this->uClipZ; | |
9736 if ( v11 + v20 > (signed int)pTexturea ) | |
9737 { | |
9738 v12 = this->uClipX; | |
9739 if ( v12 < a2 ) | |
9740 v12 = a2; | |
9741 v20 = pTexturea - v12; | |
9742 } | |
9743 v13 = this->uClipY; | |
9744 if ( v13 < a3 ) | |
9745 v13 = a3; | |
9746 v14 = this->uClipW; | |
9747 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
9748 { | |
9749 v15 = this->uClipY; | |
9750 if ( v15 < a3 ) | |
9751 v15 = a3; | |
9752 v5 = v14 - v15; | |
9753 } | |
9754 } | |
9755 if ( (signed int)v5 > 0 ) | |
9756 { | |
9757 v22 = v5; | |
9758 v16 = v19; | |
9759 do | |
9760 { | |
9761 if ( v20 > 0 ) | |
9762 { | |
9763 v21 = v20; | |
9764 do | |
9765 { | |
9766 if ( *v16 ) | |
9767 *v6 = this->uTargetGMask & v4->pPalette16[*v16]; | |
9768 ++v6; | |
9769 ++v16; | |
9770 --v21; | |
9771 } | |
9772 while ( v21 ); | |
9773 } | |
9774 v16 += v18 - v20; | |
9775 v17 = v22-- == 1; | |
9776 v6 += this->uTargetSurfacePitch - v20; | |
9777 } | |
9778 while ( !v17 ); | |
9779 } | |
9780 } | |
9781 } | |
9782 } | |
9783 } | |
9784 | |
9785 //----- (004A6776) -------------------------------------------------------- | |
315 | 9786 void Render::DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 9787 { |
9788 Texture *v4; // edi@2 | |
9789 unsigned int v5; // ebx@4 | |
9790 unsigned __int16 *v6; // eax@4 | |
9791 unsigned int v7; // edx@5 | |
9792 unsigned int v8; // edx@6 | |
9793 unsigned int v9; // edx@7 | |
9794 unsigned int v10; // edx@8 | |
9795 unsigned int v11; // edx@9 | |
9796 unsigned int v12; // esi@12 | |
9797 unsigned int v13; // esi@15 | |
9798 unsigned int v14; // edx@17 | |
9799 unsigned int v15; // esi@18 | |
9800 unsigned __int8 *v16; // ebx@22 | |
9801 char v17; // zf@28 | |
9802 int v18; // [sp+10h] [bp-10h]@4 | |
9803 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
9804 int v20; // [sp+1Ch] [bp-4h]@4 | |
9805 int a2a; // [sp+28h] [bp+8h]@24 | |
9806 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22 | |
9807 unsigned int a4a; // [sp+30h] [bp+10h]@11 | |
9808 | |
9809 if ( this->uNumSceneBegins ) | |
9810 { | |
9811 v4 = a4; | |
9812 if ( a4 ) | |
9813 { | |
9814 if ( a4->pPalette16 ) | |
9815 { | |
9816 v5 = a4->uTextureHeight; | |
9817 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 9818 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 9819 v20 = a4->uTextureWidth; |
9820 v18 = a4->uTextureWidth; | |
9821 if ( this->bClip ) | |
9822 { | |
9823 v7 = this->uClipX; | |
9824 if ( (signed int)a2 < (signed int)v7 ) | |
9825 { | |
9826 v8 = v7 - a2; | |
9827 v19 += v8; | |
9828 v20 += a2 - this->uClipX; | |
9829 v6 += v8; | |
9830 } | |
9831 v9 = this->uClipY; | |
9832 v5 = a4->uTextureHeight; | |
9833 if ( (signed int)a3 < (signed int)v9 ) | |
9834 { | |
9835 v10 = v9 - a3; | |
9836 v19 += v18 * v10; | |
9837 v5 = a3 - this->uClipY + a4->uTextureHeight; | |
9838 v4 = a4; | |
9839 v6 += this->uTargetSurfacePitch * v10; | |
9840 } | |
9841 v11 = this->uClipX; | |
9842 if ( (signed int)v11 < (signed int)a2 ) | |
9843 v11 = a2; | |
9844 a4a = this->uClipZ; | |
9845 if ( (signed int)(v11 + v20) > (signed int)a4a ) | |
9846 { | |
9847 v12 = this->uClipX; | |
9848 if ( (signed int)v12 < (signed int)a2 ) | |
9849 v12 = a2; | |
9850 v20 = a4a - v12; | |
9851 } | |
9852 v13 = this->uClipY; | |
9853 if ( (signed int)v13 < (signed int)a3 ) | |
9854 v13 = a3; | |
9855 v14 = this->uClipW; | |
9856 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
9857 { | |
9858 v15 = this->uClipY; | |
9859 if ( (signed int)v15 < (signed int)a3 ) | |
9860 v15 = a3; | |
9861 v5 = v14 - v15; | |
9862 } | |
9863 } | |
9864 if ( (signed int)v5 > 0 ) | |
9865 { | |
9866 a3a = v5; | |
9867 v16 = v19; | |
9868 do | |
9869 { | |
9870 if ( v20 > 0 ) | |
9871 { | |
9872 a2a = v20; | |
9873 do | |
9874 { | |
9875 if ( *v16 ) | |
9876 *v6 = this->uTargetRMask & v4->pPalette16[*v16]; | |
9877 ++v6; | |
9878 ++v16; | |
9879 --a2a; | |
9880 } | |
9881 while ( a2a ); | |
9882 } | |
9883 v16 += v18 - v20; | |
9884 v17 = a3a-- == 1; | |
9885 v6 += this->uTargetSurfacePitch - v20; | |
9886 } | |
9887 while ( !v17 ); | |
9888 } | |
9889 } | |
9890 } | |
9891 } | |
9892 } | |
9893 | |
9894 //----- (004A65CC) -------------------------------------------------------- | |
9895 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8) | |
9896 { | |
9897 unsigned __int16 *v8; // esi@6 | |
9898 unsigned int v9; // edi@6 | |
9899 unsigned int v10; // eax@7 | |
9900 unsigned int v11; // eax@8 | |
9901 unsigned int v12; // eax@9 | |
9902 unsigned int v13; // eax@10 | |
9903 unsigned int v14; // edx@11 | |
9904 unsigned int v15; // eax@13 | |
9905 unsigned int v16; // edx@14 | |
9906 unsigned int v17; // edx@17 | |
9907 unsigned int v18; // eax@19 | |
9908 unsigned int v19; // edx@20 | |
9909 int v20; // eax@27 | |
9910 int v21; // edx@29 | |
9911 int v22; // [sp+Ch] [bp-Ch]@6 | |
9912 int v23; // [sp+Ch] [bp-Ch]@24 | |
9913 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6 | |
9914 int xa; // [sp+20h] [bp+8h]@26 | |
9915 unsigned int ya; // [sp+24h] [bp+Ch]@24 | |
9916 int v27; // [sp+2Ch] [bp+14h]@6 | |
9917 | |
9918 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) | |
9919 { | |
9920 v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch]; | |
710 | 9921 v24 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 9922 v27 = a4->uTextureWidth; |
9923 v9 = a4->uTextureHeight; | |
9924 v22 = a4->uTextureWidth; | |
9925 if ( this->bClip ) | |
9926 { | |
9927 v10 = this->uClipX; | |
9928 if ( (signed int)x < (signed int)v10 ) | |
9929 { | |
9930 v11 = v10 - x; | |
9931 v24 += v11; | |
9932 v27 += x - this->uClipX; | |
9933 v8 += v11; | |
9934 } | |
9935 v12 = this->uClipY; | |
9936 if ( (signed int)y < (signed int)v12 ) | |
9937 { | |
9938 v13 = v12 - y; | |
9939 v24 += v22 * v13; | |
9940 v9 = y - this->uClipY + a4->uTextureHeight; | |
9941 v8 += this->uTargetSurfacePitch * v13; | |
9942 } | |
9943 v14 = this->uClipX; | |
9944 if ( (signed int)v14 < (signed int)x ) | |
9945 v14 = x; | |
9946 v15 = this->uClipZ; | |
9947 if ( (signed int)(v27 + v14) > (signed int)v15 ) | |
9948 { | |
9949 v16 = this->uClipX; | |
9950 if ( (signed int)v16 < (signed int)x ) | |
9951 v16 = x; | |
9952 v27 = v15 - v16; | |
9953 } | |
9954 v17 = this->uClipY; | |
9955 if ( (signed int)v17 < (signed int)y ) | |
9956 v17 = y; | |
9957 v18 = this->uClipW; | |
9958 if ( (signed int)(v9 + v17) > (signed int)v18 ) | |
9959 { | |
9960 v19 = this->uClipY; | |
9961 if ( (signed int)v19 < (signed int)y ) | |
9962 v19 = y; | |
9963 v9 = v18 - v19; | |
9964 } | |
9965 } | |
9966 if ( (signed int)v9 > 0 ) | |
9967 { | |
9968 ya = v9; | |
9969 v23 = v22 - v27; | |
9970 do | |
9971 { | |
9972 if ( v27 > 0 ) | |
9973 { | |
9974 xa = v27; | |
9975 do | |
9976 { | |
9977 v20 = *v24; | |
9978 if ( v20 >= a7 && v20 <= a8 ) | |
9979 { | |
9980 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
9981 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
9982 v21 = 2 * a8 - v21 - a7; | |
9983 *v8 = a4->pPalette16[v21]; | |
9984 } | |
9985 ++v8; | |
9986 ++v24; | |
9987 --xa; | |
9988 } | |
9989 while ( xa ); | |
9990 } | |
9991 v8 += this->uTargetSurfacePitch - v27; | |
9992 v24 += v23; | |
9993 --ya; | |
9994 } | |
9995 while ( ya ); | |
9996 } | |
9997 } | |
9998 } | |
9999 | |
10000 //----- (004A63E6) -------------------------------------------------------- | |
10001 void Render::_4A63E6(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8) | |
10002 { | |
10003 Texture *v8; // eax@2 | |
10004 Texture *v9; // ebx@4 | |
10005 unsigned __int16 *v10; // esi@6 | |
10006 unsigned int v11; // edi@7 | |
10007 unsigned int v12; // eax@9 | |
10008 unsigned int v13; // eax@10 | |
10009 unsigned int v14; // edx@11 | |
10010 unsigned int v15; // eax@13 | |
10011 unsigned int v16; // edx@14 | |
10012 unsigned int v17; // edx@17 | |
10013 unsigned int v18; // eax@19 | |
10014 unsigned int v19; // edx@20 | |
10015 int v20; // eax@27 | |
10016 int v21; // edx@29 | |
10017 int v22; // [sp+Ch] [bp-Ch]@6 | |
10018 int v23; // [sp+Ch] [bp-Ch]@24 | |
10019 int v24; // [sp+10h] [bp-8h]@6 | |
10020 int v25; // [sp+14h] [bp-4h]@6 | |
10021 int i; // [sp+20h] [bp+8h]@25 | |
10022 int v27; // [sp+24h] [bp+Ch]@23 | |
10023 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6 | |
10024 | |
10025 if ( this->uNumSceneBegins ) | |
10026 { | |
10027 v8 = a4; | |
10028 if ( a4 ) | |
10029 { | |
10030 if ( a4->pPalette16 ) | |
10031 { | |
10032 v9 = a5; | |
10033 if ( a5 ) | |
10034 { | |
10035 if ( a5->pPalette16 ) | |
10036 { | |
10037 v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 10038 v28 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 10039 v25 = v8->uTextureWidth; |
10040 v24 = v8->uTextureHeight; | |
10041 v22 = v8->uTextureWidth; | |
10042 if ( this->bClip ) | |
10043 { | |
10044 v11 = this->uClipX; | |
10045 if ( (signed int)a2 < (signed int)v11 ) | |
10046 { | |
10047 v28 += v11 - a2; | |
10048 v25 += a2 - v11; | |
10049 v9 = a5; | |
10050 v10 += v11 - a2; | |
10051 } | |
10052 v12 = this->uClipY; | |
10053 if ( (signed int)a3 < (signed int)v12 ) | |
10054 { | |
10055 v13 = v12 - a3; | |
10056 v9 = a5; | |
10057 v28 += v22 * v13; | |
10058 v24 += a3 - this->uClipY; | |
10059 v10 += this->uTargetSurfacePitch * v13; | |
10060 } | |
10061 v14 = this->uClipX; | |
10062 if ( (signed int)v14 < (signed int)a2 ) | |
10063 v14 = a2; | |
10064 v15 = this->uClipZ; | |
10065 if ( (signed int)(v25 + v14) > (signed int)v15 ) | |
10066 { | |
10067 v16 = this->uClipX; | |
10068 if ( (signed int)v16 < (signed int)a2 ) | |
10069 v16 = a2; | |
10070 v25 = v15 - v16; | |
10071 } | |
10072 v17 = this->uClipY; | |
10073 if ( (signed int)v17 < (signed int)a3 ) | |
10074 v17 = a3; | |
10075 v18 = this->uClipW; | |
10076 if ( (signed int)(v24 + v17) > (signed int)v18 ) | |
10077 { | |
10078 v19 = this->uClipY; | |
10079 if ( (signed int)v19 < (signed int)a3 ) | |
10080 v19 = a3; | |
10081 v24 = v18 - v19; | |
10082 } | |
10083 } | |
10084 v27 = 0; | |
10085 if ( v24 > 0 ) | |
10086 { | |
10087 v23 = v22 - v25; | |
10088 do | |
10089 { | |
10090 for ( i = 0; i < v25; ++v28 ) | |
10091 { | |
10092 if ( *v28 ) | |
10093 { | |
710 | 10094 v20 = *(&v9->pLevelOfDetail0_prolly_alpha_mask[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1)); |
0 | 10095 if ( v20 >= a7 ) |
10096 { | |
10097 if ( v20 <= a8 ) | |
10098 { | |
10099 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
10100 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
10101 v21 = 2 * a8 - v21 - a7; | |
10102 v9 = a5; | |
10103 *v10 = a5->pPalette16[v21]; | |
10104 } | |
10105 } | |
10106 } | |
10107 ++i; | |
10108 ++v10; | |
10109 } | |
10110 ++v27; | |
10111 v10 += this->uTargetSurfacePitch - v25; | |
10112 v28 += v23; | |
10113 } | |
10114 while ( v27 < v24 ); | |
10115 } | |
10116 } | |
10117 } | |
10118 } | |
10119 } | |
10120 } | |
10121 } | |
10122 | |
10123 //----- (004A6274) -------------------------------------------------------- | |
10124 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture) | |
10125 { | |
10126 Texture *pCurrentTexture; // edi@2 | |
10127 int uHeight; // ebx@4 | |
10128 unsigned __int16 *v6; // eax@4 | |
10129 unsigned int v7; // edx@5 | |
10130 unsigned int v8; // edx@6 | |
10131 unsigned int v9; // edx@7 | |
10132 unsigned int v10; // edx@8 | |
10133 unsigned int v11; // edx@9 | |
10134 unsigned int v12; // esi@12 | |
10135 unsigned int v13; // esi@15 | |
10136 unsigned int v14; // edx@17 | |
10137 unsigned int v15; // esi@18 | |
10138 unsigned __int8 *v16; // ebx@22 | |
10139 char uFlag; // zf@28 | |
10140 int v18; // [sp+10h] [bp-10h]@4 | |
10141 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
10142 int uWidth; // [sp+1Ch] [bp-4h]@4 | |
10143 int uXa; // [sp+28h] [bp+8h]@24 | |
10144 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
10145 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
10146 | |
10147 if ( this->uNumSceneBegins ) | |
10148 { | |
10149 pCurrentTexture = pTexture; | |
10150 if ( pTexture ) | |
10151 { | |
10152 if ( pTexture->pPalette16 ) | |
10153 { | |
10154 uHeight = pTexture->uTextureHeight; | |
10155 v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; | |
710 | 10156 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 10157 uWidth = pTexture->uTextureWidth; |
10158 v18 = pTexture->uTextureWidth; | |
10159 if ( this->bClip ) | |
10160 { | |
10161 v7 = this->uClipX; | |
10162 if ( (signed int)uX < (signed int)v7 ) | |
10163 { | |
10164 v8 = v7 - uX; | |
10165 v19 += v8; | |
10166 uWidth += uX - this->uClipX; | |
10167 v6 += v8; | |
10168 } | |
10169 v9 = this->uClipY; | |
10170 uHeight = pTexture->uTextureHeight; | |
10171 if ( (signed int)uY < (signed int)v9 ) | |
10172 { | |
10173 v10 = v9 - uY; | |
10174 v19 += v18 * v10; | |
10175 uHeight = uY - this->uClipY + pTexture->uTextureHeight; | |
10176 pCurrentTexture = pTexture; | |
10177 v6 += this->uTargetSurfacePitch * v10; | |
10178 } | |
10179 v11 = this->uClipX; | |
10180 if ( (signed int)v11 < (signed int)uX ) | |
10181 v11 = uX; | |
10182 pTexturea = this->uClipZ; | |
10183 if ( (signed int)(v11 + uWidth) > (signed int)pTexturea ) | |
10184 { | |
10185 v12 = this->uClipX; | |
10186 if ( (signed int)v12 < (signed int)uX ) | |
10187 v12 = uX; | |
10188 uWidth = pTexturea - v12; | |
10189 } | |
10190 v13 = this->uClipY; | |
10191 if ( (signed int)v13 < (signed int)uY ) | |
10192 v13 = uY; | |
10193 v14 = this->uClipW; | |
10194 if ( (signed int)(uHeight + v13) > (signed int)v14 ) | |
10195 { | |
10196 v15 = this->uClipY; | |
10197 if ( (signed int)v15 < (signed int)uY ) | |
10198 v15 = uY; | |
10199 uHeight = v14 - v15; | |
10200 } | |
10201 } | |
10202 if ( (signed int)uHeight > 0 ) | |
10203 { | |
10204 uYa = uHeight; | |
10205 v16 = v19; | |
10206 do | |
10207 { | |
10208 if ( uWidth > 0 ) | |
10209 { | |
10210 uXa = uWidth; | |
10211 do | |
10212 { | |
10213 if ( *v16 ) | |
10214 *v6 = pCurrentTexture->pPalette16[*v16]; | |
10215 ++v6; | |
10216 ++v16; | |
10217 } | |
10218 while ( uXa-- !=1 ); | |
10219 } | |
10220 v16 += v18 - uWidth; | |
10221 uFlag = uYa-- == 1; | |
10222 v6 += this->uTargetSurfacePitch - uWidth; | |
10223 } | |
10224 while ( !uFlag ); | |
10225 } | |
10226 } | |
10227 } | |
10228 } | |
10229 } | |
10230 | |
10231 //----- (004A612A) -------------------------------------------------------- | |
710 | 10232 void Render::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal) |
0 | 10233 { |
10234 Texture *v5; // eax@2 | |
10235 unsigned int v6; // edx@3 | |
10236 int v7; // ebx@3 | |
10237 int v8; // edi@3 | |
10238 signed int v9; // eax@4 | |
10239 int v10; // eax@5 | |
10240 unsigned int v11; // esi@6 | |
10241 signed int v12; // esi@8 | |
10242 unsigned int v13; // eax@10 | |
10243 signed int v14; // esi@11 | |
10244 unsigned int v15; // esi@14 | |
10245 unsigned int v16; // eax@16 | |
10246 unsigned int v17; // ecx@17 | |
10247 int v18; // edx@23 | |
10248 int v19; // [sp+Ch] [bp-Ch]@3 | |
10249 int v20; // [sp+10h] [bp-8h]@3 | |
10250 int uOutXa; // [sp+20h] [bp+8h]@21 | |
10251 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3 | |
10252 int *pZBuffer; // [sp+28h] [bp+10h]@3 | |
10253 | |
10254 if ( this->uNumSceneBegins ) | |
10255 { | |
10256 v5 = pTexture; | |
10257 if ( pTexture ) | |
10258 { | |
10259 v6 = uOutY; | |
10260 v7 = pTexture->uTextureHeight; | |
10261 pZBuffer = &this->pActiveZBuffer[uOutX + 640 * uOutY]; | |
710 | 10262 uOutYa = v5->pLevelOfDetail0_prolly_alpha_mask; |
0 | 10263 v8 = v5->uTextureWidth; |
10264 v20 = v5->uTextureWidth; | |
10265 v19 = v5->uTextureWidth; | |
10266 if ( this->bClip ) | |
10267 { | |
10268 v9 = this->uClipX; | |
10269 if ( uOutX < v9 ) | |
10270 { | |
10271 v10 = v9 - uOutX; | |
10272 uOutYa += v10; | |
10273 v8 += uOutX - this->uClipX; | |
10274 v20 = v8; | |
10275 pZBuffer += v10; | |
10276 } | |
10277 v11 = this->uClipY; | |
10278 if ( (signed int)v6 < (signed int)v11 ) | |
10279 { | |
10280 uOutYa += v19 * (v11 - v6); | |
10281 v7 += v6 - v11; | |
10282 pZBuffer += 640 * (v11 - v6); | |
10283 v8 = v20; | |
10284 } | |
10285 v12 = this->uClipX; | |
10286 if ( v12 < uOutX ) | |
10287 v12 = uOutX; | |
10288 v13 = this->uClipZ; | |
10289 if ( v8 + v12 > (signed int)v13 ) | |
10290 { | |
10291 v14 = this->uClipX; | |
10292 if ( v14 < uOutX ) | |
10293 v14 = uOutX; | |
10294 v8 = v13 - v14; | |
10295 } | |
10296 v15 = this->uClipY; | |
10297 if ( (signed int)v15 < (signed int)v6 ) | |
10298 v15 = v6; | |
10299 v16 = this->uClipW; | |
10300 if ( (signed int)(v7 + v15) > (signed int)v16 ) | |
10301 { | |
10302 v17 = this->uClipY; | |
10303 if ( (signed int)v17 >= (signed int)v6 ) | |
10304 v6 = v17; | |
10305 v7 = v16 - v6; | |
10306 } | |
10307 } | |
10308 if ( v7 > 0 ) | |
10309 { | |
10310 uOutXa = v7; | |
10311 do | |
10312 { | |
10313 if ( v8 > 0 ) | |
10314 { | |
10315 v18 = v8; | |
10316 do | |
10317 { | |
10318 if ( *uOutYa ) | |
10319 *pZBuffer = zVal; | |
10320 ++pZBuffer; | |
10321 ++uOutYa; | |
10322 --v18; | |
10323 } | |
10324 while ( v18 ); | |
10325 } | |
10326 pZBuffer += 640 - v8; | |
10327 uOutYa += v19 - v8; | |
10328 --uOutXa; | |
10329 } | |
10330 while ( uOutXa ); | |
10331 } | |
10332 } | |
10333 } | |
10334 } | |
10335 | |
10336 //----- (004A601E) -------------------------------------------------------- | |
991 | 10337 void Render::ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5) |
0 | 10338 { |
10339 signed int v5; // edx@3 | |
10340 int v6; // ebx@3 | |
10341 int v7; // esi@3 | |
10342 void *v8; // esi@3 | |
10343 unsigned int v9; // eax@4 | |
10344 unsigned int v10; // eax@6 | |
10345 signed int v11; // edi@8 | |
10346 unsigned int v12; // eax@10 | |
10347 signed int v13; // edi@11 | |
10348 unsigned int v14; // edi@14 | |
10349 unsigned int v15; // eax@16 | |
10350 unsigned int v16; // ecx@17 | |
10351 int v17; // [sp+18h] [bp+Ch]@3 | |
10352 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3 | |
10353 | |
10354 if ( this->uNumSceneBegins && pTexture ) | |
10355 { | |
10356 v5 = a3; | |
10357 v6 = pTexture->uTextureHeight; | |
10358 v7 = 5 * a3; | |
10359 v17 = pTexture->uTextureHeight; | |
10360 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)]; | |
10361 pTexturea = pTexture->uTextureWidth; | |
10362 if ( this->bClip ) | |
10363 { | |
10364 v9 = this->uClipX; | |
10365 if ( a2 < (signed int)v9 ) | |
10366 { | |
10367 pTexturea += a2 - v9; | |
10368 v8 = (char *)v8 + 4 * (v9 - a2); | |
10369 } | |
10370 v10 = this->uClipY; | |
10371 if ( v5 < (signed int)v10 ) | |
10372 { | |
10373 v17 += v5 - v10; | |
10374 v8 = (char *)v8 + 2560 * (v10 - v5); | |
10375 } | |
10376 v11 = this->uClipX; | |
10377 if ( v11 < a2 ) | |
10378 v11 = a2; | |
10379 v12 = this->uClipZ; | |
10380 if ( (signed int)(pTexturea + v11) > (signed int)v12 ) | |
10381 { | |
10382 v13 = this->uClipX; | |
10383 if ( v13 < a2 ) | |
10384 v13 = a2; | |
10385 pTexturea = v12 - v13; | |
10386 } | |
10387 v14 = this->uClipY; | |
10388 if ( (signed int)v14 < v5 ) | |
10389 v14 = v5; | |
10390 v6 = v17; | |
10391 v15 = this->uClipW; | |
10392 if ( (signed int)(v17 + v14) > (signed int)v15 ) | |
10393 { | |
10394 v16 = this->uClipY; | |
10395 if ( (signed int)v16 < v5 ) | |
10396 v16 = v5; | |
10397 v6 = v15 - v16; | |
10398 } | |
10399 } | |
10400 if ( v6 > 0 ) | |
10401 { | |
10402 do | |
10403 { | |
10404 if ( (signed int)pTexturea > 0 ) | |
10405 { | |
10406 memset32(v8, a5, pTexturea); | |
10407 v8 = (char *)v8 + 4 * pTexturea; | |
10408 } | |
10409 v8 = (char *)v8 + 4 * (640 - pTexturea); | |
10410 --v6; | |
10411 } | |
10412 while ( v6 ); | |
10413 } | |
10414 } | |
10415 } | |
10416 | |
10417 //----- (004A5EB2) -------------------------------------------------------- | |
10418 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4) | |
10419 { | |
10420 Texture *v4; // edi@2 | |
10421 unsigned int v5; // ebx@4 | |
10422 unsigned __int16 *pTarget; // eax@4 | |
10423 unsigned int v7; // edx@5 | |
10424 unsigned int v8; // edx@6 | |
10425 unsigned int v9; // edx@7 | |
10426 unsigned int v10; // edx@8 | |
10427 unsigned int v11; // edx@9 | |
10428 unsigned int v12; // esi@12 | |
10429 unsigned int v13; // esi@15 | |
10430 unsigned int v14; // edx@17 | |
10431 unsigned int v15; // esi@18 | |
10432 unsigned __int8 *v16; // edx@22 | |
10433 char v17; // zf@26 | |
10434 int v18; // [sp+10h] [bp-10h]@4 | |
10435 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
10436 int v20; // [sp+1Ch] [bp-4h]@4 | |
10437 int uXa; // [sp+28h] [bp+8h]@24 | |
10438 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
10439 unsigned int v23; // [sp+30h] [bp+10h]@11 | |
10440 | |
10441 if ( this->uNumSceneBegins ) | |
10442 { | |
10443 v4 = a4; | |
10444 if ( a4 ) | |
10445 { | |
10446 if ( a4->pPalette16 ) | |
10447 { | |
10448 v5 = a4->uTextureHeight; | |
10449 pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; | |
710 | 10450 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 10451 v20 = a4->uTextureWidth; |
10452 v18 = a4->uTextureWidth; | |
10453 if ( this->bClip ) | |
10454 { | |
10455 v7 = this->uClipX; | |
10456 if ( (signed int)uX < (signed int)v7 ) | |
10457 { | |
10458 v8 = v7 - uX; | |
10459 v19 += v8; | |
10460 v20 += uX - this->uClipX; | |
10461 pTarget += v8; | |
10462 } | |
10463 v9 = this->uClipY; | |
10464 v5 = a4->uTextureHeight; | |
10465 if ( (signed int)uY < (signed int)v9 ) | |
10466 { | |
10467 v10 = v9 - uY; | |
10468 v19 += v18 * v10; | |
10469 v5 = uY - this->uClipY + a4->uTextureHeight; | |
10470 v4 = a4; | |
10471 pTarget += this->uTargetSurfacePitch * v10; | |
10472 } | |
10473 v11 = this->uClipX; | |
10474 if ( (signed int)v11 < (signed int)uX ) | |
10475 v11 = uX; | |
10476 v23 = this->uClipZ; | |
10477 if ( (signed int)(v11 + v20) > (signed int)v23 ) | |
10478 { | |
10479 v12 = this->uClipX; | |
10480 if ( (signed int)v12 < (signed int)uX ) | |
10481 v12 = uX; | |
10482 v20 = v23 - v12; | |
10483 } | |
10484 v13 = this->uClipY; | |
10485 if ( (signed int)v13 < (signed int)uY ) | |
10486 v13 = uY; | |
10487 v14 = this->uClipW; | |
10488 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
10489 { | |
10490 v15 = this->uClipY; | |
10491 if ( (signed int)v15 < (signed int)uY ) | |
10492 v15 = uY; | |
10493 v5 = v14 - v15; | |
10494 } | |
10495 } | |
10496 if ( (signed int)v5 > 0 ) | |
10497 { | |
10498 uYa = v5; | |
10499 v16 = v19; | |
10500 do | |
10501 { | |
10502 if ( v20 > 0 ) | |
10503 { | |
10504 uXa = v20; | |
10505 do | |
10506 { | |
10507 *pTarget = v4->pPalette16[*v16]; | |
10508 ++pTarget; | |
10509 ++v16; | |
10510 --uXa; | |
10511 } | |
10512 while ( uXa ); | |
10513 } | |
10514 v16 += v18 - v20; | |
10515 v17 = uYa-- == 1; | |
10516 pTarget += this->uTargetSurfacePitch - v20; | |
10517 } | |
10518 while ( !v17 ); | |
10519 } | |
10520 } | |
10521 } | |
10522 } | |
10523 } | |
10524 | |
10525 //----- (004667E9) -------------------------------------------------------- | |
10526 void Render::ChangeBetweenWinFullscreenModes() | |
10527 { | |
10528 float v0; // ST14_4@17 | |
10529 int v4; // edx@26 | |
10530 ObjectDesc *v5; // eax@26 | |
10531 RGBTexture *v6; // esi@33 | |
10532 const char *v8; // [sp-4h] [bp-28h]@33 | |
10533 struct tagRECT Rect; // [sp+14h] [bp-10h]@15 | |
10534 | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10535 if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) |
0 | 10536 { |
10537 ModalWindow(pGlobalTXT_LocalizationStrings[62], 0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window." | |
10538 return; | |
10539 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10540 if ( pRenderer->bWindowMode || !pRenderer->pRenderD3D || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10541 { |
0 | 10542 if ( pEventTimer->bPaused ) |
10543 BYTE1(dword_6BE364_game_settings_1) |= 8u; | |
10544 else | |
10545 pEventTimer->Pause(); | |
10546 if ( pMiscTimer->bPaused ) | |
10547 BYTE1(dword_6BE364_game_settings_1) |= 0x10u; | |
10548 else | |
10549 pMiscTimer->Pause(); | |
10550 pMouse->bActive = 0; | |
10551 if ( pRenderer->pRenderD3D ) | |
10552 { | |
10553 pBitmaps_LOD->ReleaseHardwareTextures(); | |
10554 pSprites_LOD->ReleaseAll(); | |
10555 } | |
10556 if ( pRenderer->bWindowMode ) | |
10557 { | |
10558 if ( GetWindowRect(hWnd, &Rect) ) | |
10559 { | |
10560 WriteWindowsRegistryInt("window X", Rect.left); | |
10561 WriteWindowsRegistryInt("window Y", Rect.top); | |
10562 uWindowX = Rect.left; | |
10563 uWindowY = Rect.top; | |
10564 } | |
10565 SetMenu(hWnd, 0); | |
10566 SetWindowLongA(hWnd, -20, 0); | |
10567 SetWindowLongA(hWnd, -16, 0x10000000u); | |
10568 pRenderer->InitializeFullscreen(hWnd); | |
10569 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6; | |
10570 pGame->pGammaController->Initialize(v0); | |
10571 } | |
10572 else | |
10573 { | |
10574 ClipCursor(0); | |
10575 pRenderer->SwitchToWindow(hWnd); | |
10576 SetWindowLongA(hWnd, -16, uWindowStyle); | |
10577 SetMenu(hWnd, hOSMenu); | |
10578 } | |
10579 if ( pRenderer->pRenderD3D ) | |
10580 { | |
10581 pBitmaps_LOD->_410423_move_textures_to_device(); | |
10582 pSprites_LOD->MoveSpritesToVideoMemory(); | |
10583 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10584 if (!( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits |
0 | 10585 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10586 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10587 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10588 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10589 pPaletteManager->RecalculateAll(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10590 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10591 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10592 for (int i = 0; i < pObjectList->uNumObjects; i++) |
0 | 10593 { |
10594 BYTE3(v4) = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10595 v5 = &pObjectList->pObjects[i]; |
0 | 10596 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR; |
10597 LOBYTE(v4) = v5->uParticleTrailColorG; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
10598 v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10599 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10600 SetUserInterface(pParty->alignment, true); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10601 if ( pVideoPlayer->pVideoFrame.pPixels ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10602 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); |
0 | 10603 if ( uCurrentMenuID != 6 ) |
10604 { | |
10605 if ( uCurrentMenuID == 8 ) | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10606 dword_A74C88 = 1; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10607 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10608 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10609 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10610 if ( uCurrentMenuID ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10611 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10612 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10613 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10614 v8 = "makeme.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10615 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10616 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10617 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10618 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10619 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10620 v8 = "title.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10621 if ( uCurrentMenuID ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10622 v8 = "lsave640.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10623 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10624 v6->Load(v8, 0); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10625 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10626 } |
0 | 10627 viewparams->bRedrawGameUI = 1; |
688 | 10628 viewparams->InitGrayPalette(); |
0 | 10629 pMouse->SetCurrentCursorBitmap(); |
10630 if ( pRenderer->bWindowMode ) | |
10631 { | |
10632 InvalidateRect(0, 0, 0); | |
10633 MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0); | |
10634 ShowWindow(hWnd, 1); | |
10635 } | |
10636 pMouse->bActive = 1; | |
10637 if ( pVideoPlayer->AnyMovieLoaded() ) | |
898 | 10638 pVideoPlayer->SelectMovieType(); |
0 | 10639 if ( BYTE1(dword_6BE364_game_settings_1) & 8 ) |
10640 BYTE1(dword_6BE364_game_settings_1) &= 0xF7u; | |
10641 else | |
10642 pEventTimer->Resume(); | |
10643 if ( BYTE1(dword_6BE364_game_settings_1) & 0x10 ) | |
10644 BYTE1(dword_6BE364_game_settings_1) &= 0xEFu; | |
10645 else | |
10646 pMiscTimer->Resume(); | |
10647 } | |
10648 } | |
10649 // 6BE364: using guessed type int dword_6BE364_game_settings_1; | |
10650 // A74C88: using guessed type int dword_A74C88; | |
10651 | |
10652 //----- (0044EC20) -------------------------------------------------------- | |
10653 bool RenderD3D::DoesRaiseExceptions() | |
10654 { | |
10655 return true; | |
10656 } | |
10657 | |
10658 | |
10659 //----- (004524D8) -------------------------------------------------------- | |
10660 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) | |
10661 { | |
10662 int v11; // eax@13 | |
10663 int v12; // ecx@13 | |
10664 void *v13; // eax@13 | |
10665 unsigned __int8 v14; // zf@13 | |
10666 unsigned __int8 v15; // sf@13 | |
10667 int v16; // esi@14 | |
10668 int v17; // ecx@16 | |
10669 int v18; // esi@16 | |
10670 unsigned __int16 *v19; // eax@16 | |
10671 int v20; // edx@16 | |
10672 int v21; // ecx@16 | |
10673 int v22; // eax@16 | |
10674 int v23; // esi@16 | |
10675 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13 | |
10676 int v27; // [sp+28h] [bp-Ch]@14 | |
10677 int v28; // [sp+2Ch] [bp-8h]@13 | |
10678 int pDestb; // [sp+3Ch] [bp+8h]@15 | |
10679 | |
10680 //v3 = this; | |
10681 //sprintf(Str1, "%s", pName); | |
10682 //v4 = uNumItems; | |
10683 if (!uNumItems) | |
10684 return nullptr; | |
10685 | |
10686 //{ | |
10687 //v5 = 0, pDesta = uNumItems; | |
10688 uint idx1 = 0, | |
10689 idx2 = uNumItems; | |
10690 while (true) | |
10691 { | |
10692 auto i = idx1 + (idx2 - idx1) / 2; | |
10693 | |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
10694 auto res = _stricmp(pName, pSpriteNames[i]); |
0 | 10695 if (!res) |
10696 { | |
10697 fseek(pFile, pSpriteOffsets[i], SEEK_SET); | |
10698 break; | |
10699 } | |
10700 else if (res < 0) | |
10701 idx2 = idx1 + (idx2 - idx1) / 2; | |
10702 else | |
10703 idx1 = i + 1; | |
10704 | |
10705 if ( idx1 >= idx2 ) | |
10706 return false; | |
10707 } | |
10708 | |
10709 | |
10710 uint uCompressedSize = 0; | |
10711 fread(&uCompressedSize, 4, 1, pFile); | |
10712 | |
10713 auto pTex = new HWLTexture; | |
670 | 10714 fread(&pTex->uBufferWidth, 4, 1, pFile); |
10715 fread(&pTex->uBufferHeight, 4, 1, pFile); | |
10716 fread(&pTex->uAreaWidth, 4, 1, pFile); | |
10717 fread(&pTex->uAreaHeigth, 4, 1, pFile); | |
0 | 10718 fread(&pTex->uWidth, 4, 1, pFile); |
10719 fread(&pTex->uHeight, 4, 1, pFile); | |
670 | 10720 fread(&pTex->uAreaX, 4, 1, pFile); |
10721 fread(&pTex->uAreaY, 4, 1, pFile); | |
0 | 10722 |
10723 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
10724 if (uCompressedSize) | |
10725 { | |
10726 auto pCompressedData = new char[uCompressedSize]; | |
10727 { | |
10728 fread(pCompressedData, 1, uCompressedSize, pFile); | |
10729 auto uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short); | |
10730 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize); | |
10731 } | |
10732 delete [] pCompressedData; | |
10733 } | |
10734 else | |
10735 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile); | |
10736 | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10737 if ( field_61A94_scale_hwls_to_half ) //is it even possible to ever get here? field_61A94_scale_hwls_to_half is only set to zero |
0 | 10738 { |
10739 v11 = pTex->uHeight / 2; | |
10740 v12 = pTex->uWidth / 2; | |
10741 pTex->uHeight = v11; | |
10742 pTex->uWidth = v12; | |
10743 v13 = new unsigned __int16[v12 * v11]; | |
10744 v28 = 0; | |
10745 v14 = pTex->uHeight == 0; | |
10746 v15 = (pTex->uHeight & 0x80000000u) != 0; | |
10747 v26 = (unsigned __int16 *)v13; | |
10748 if ( !(v15 | v14) ) | |
10749 { | |
10750 v16 = pTex->uWidth; | |
10751 v27 = 1; | |
10752 do | |
10753 { | |
10754 pDestb = 0; | |
10755 if ( v16 > 0 ) | |
10756 { | |
10757 do | |
10758 { | |
10759 v17 = v16 * v27; | |
10760 v18 = v28 * v16; | |
10761 v19 = pTex->pPixels; | |
10762 v20 = pDestb + 2 * v18; | |
10763 v21 = (int)&v19[2 * (pDestb + v17)]; | |
10764 v22 = (int)&v19[2 * v20]; | |
10765 LOWORD(v20) = *(unsigned short *)(v21 + 2); | |
10766 LOWORD(v21) = *(unsigned short *)v21; | |
10767 v23 = pDestb++ + v18; | |
10768 v26[v23] = sub_452442(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20); | |
10769 v16 = pTex->uWidth; | |
10770 } | |
10771 while (pDestb < pTex->uWidth); | |
10772 } | |
10773 ++v28; | |
10774 v27 += 2; | |
10775 } | |
10776 while ( v28 < (signed int)pTex->uHeight ); | |
10777 } | |
10778 delete [] pTex->pPixels; | |
10779 pTex->pPixels = v26; | |
10780 } | |
10781 return pTex; | |
10782 //result = pTex; | |
10783 // } | |
10784 // else | |
10785 // { | |
10786 //LABEL_8: | |
10787 // return nullptr; | |
10788 // } | |
10789 } | |
10790 | |
10791 //----- (0045271F) -------------------------------------------------------- | |
10792 bool RenderHWLContainer::Release() | |
10793 { | |
10794 __int32 v4; // eax@6 | |
10795 FILE *v5; // ST24_4@6 | |
10796 FILE *File; // [sp+4h] [bp-4h]@6 | |
10797 | |
1162 | 10798 if ( this->bDumpDebug) |
0 | 10799 { |
10800 File = fopen("logd3d.txt", "w"); | |
1162 | 10801 v4 = ftell(this->pFile); |
10802 v5 = this->pFile; | |
10803 this->uDataOffset = v4; | |
10804 fwrite(&this->uNumItems, 4u, 1u, v5); | |
10805 for (int i = 0; i < this->uNumItems; i++) | |
10806 { | |
10807 fwrite(this->pSpriteNames[i], 1u, 0x14u, this->pFile); | |
10808 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", this->pSpriteNames[i], *(unsigned int *)(&(this->pSpriteNames[i]) + 200000/sizeof(char*))); | |
10809 } | |
10810 fwrite(this->pSpriteOffsets, 4u, this->uNumItems, this->pFile); | |
10811 fseek(this->pFile, 4, 0); | |
10812 fwrite(&this->uDataOffset, 4u, 1u, this->pFile); | |
10813 fclose(this->pFile); | |
0 | 10814 fclose(File); |
10815 } | |
10816 else | |
10817 { | |
10818 fclose(this->pFile); | |
1162 | 10819 for (int i = 0; i < this->uNumItems; i++) |
10820 { | |
10821 free(this->pSpriteNames[i]); | |
0 | 10822 } |
10823 } | |
1093 | 10824 return true; |
0 | 10825 } |
10826 | |
10827 //----- (00452347) -------------------------------------------------------- | |
10828 RenderHWLContainer::RenderHWLContainer(): | |
10829 bDumpDebug(false) | |
10830 { | |
10831 this->pFile = 0; | |
10832 uSignature = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10833 this->uDataOffset = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10834 memset(&this->uNumItems, 0, 0x61A84u); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10835 this->uNumItems = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10836 this->field_61A94_scale_hwls_to_half = 0; |
0 | 10837 } |
10838 | |
10839 //----- (0045237F) -------------------------------------------------------- | |
10840 bool RenderHWLContainer::Load(const wchar_t *pFilename) | |
10841 { | |
10842 pFile = _wfopen(pFilename, L"rb"); | |
10843 if (!pFile) | |
10844 { | |
10845 Log::Warning(L"Failed to open file: %s", pFilename); | |
10846 return false; | |
10847 } | |
10848 | |
10849 fread(&uSignature, 1, 4, pFile); | |
10850 if (uSignature != 'TD3D') | |
10851 { | |
10852 Log::Warning(L"Invalid format: %s", pFilename); | |
10853 return false; | |
10854 } | |
10855 | |
10856 fread(&uDataOffset, 4, 1, pFile); | |
10857 fseek(pFile, uDataOffset, SEEK_SET); | |
10858 fread(&uNumItems, 4, 1, pFile); | |
10859 | |
10860 memset(pSpriteNames, 0, 50000 * sizeof(char *)); | |
10861 for (uint i = 0; i < uNumItems; ++i) | |
10862 { | |
10863 pSpriteNames[i] = new char[20]; | |
10864 fread(pSpriteNames[i], 1, 20, pFile); | |
10865 } | |
10866 fread(pSpriteOffsets, 4, uNumItems, pFile); | |
10867 | |
10868 return true; | |
10869 } | |
10870 | |
10871 //----- (004A1C1E) -------------------------------------------------------- | |
10872 void DoRenderBillboards_D3D() | |
10873 { | |
186 | 10874 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
10875 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
10876 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10877 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10878 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10879 /*if (pRenderer->uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10880 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10881 auto p = &pRenderer->pBillboardRenderListD3D[0]; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10882 for (int i = 0; i < p->uNumVertices; ++i) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10883 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10884 p->pQuards[i].pos.z -= p->pQuards[i].pos.z * 0.6; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10885 //p->pQuards[i].rhw = + 0.8 * (1.0f - p->pQuards[i].rhw); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10886 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10887 p->pQuards[0].pos.x = 10; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10888 p->pQuards[0].pos.y = 10; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10889 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10890 p->pQuards[1].pos.x = 10; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10891 p->pQuards[1].pos.y = 200; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10892 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10893 p->pQuards[2].pos.x = 100; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10894 p->pQuards[2].pos.y = 200; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10895 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10896 p->pQuards[3].pos.x = 100; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10897 p->pQuards[3].pos.y = 10; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10898 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10899 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10900 SetBillboardBlendOptions(p->uOpacity); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10901 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10902 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10903 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10904 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10905 p->pQuards, p->uNumVertices, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10906 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10907 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10908 }*/ |
0 | 10909 |
10910 for (uint i = pRenderer->uNumBillboardsToDraw - 1; i != (uint)-1; --i) | |
10911 { | |
101 | 10912 auto p = &pRenderer->pBillboardRenderListD3D[i]; |
0 | 10913 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10914 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
0 | 10915 SetBillboardBlendOptions(p->uOpacity); |
10916 | |
101 | 10917 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10918 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10919 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10920 p->pQuards, p->uNumVertices, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10921 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
0 | 10922 } |
10923 | |
10924 if (pRenderer->bFogEnabled) | |
10925 { | |
10926 pRenderer->bFogEnabled = false; | |
186 | 10927 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 10928 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
10929 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
10930 } | |
186 | 10931 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
10932 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
10933 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
10934 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
10935 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
10936 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 10937 } |
10938 | |
10939 //----- (004A1DA8) -------------------------------------------------------- | |
10940 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) | |
10941 { | |
10942 switch (a1) | |
10943 { | |
10944 case RenderBillboardD3D::Transparent: | |
10945 { | |
10946 if (pRenderer->bFogEnabled) | |
10947 { | |
10948 pRenderer->bFogEnabled = false; | |
186 | 10949 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 10950 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
10951 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
10952 } | |
10953 | |
186 | 10954 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); |
10955 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
10956 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 10957 } |
10958 break; | |
10959 | |
10960 case RenderBillboardD3D::Opaque_1: | |
10961 case RenderBillboardD3D::Opaque_2: | |
10962 case RenderBillboardD3D::Opaque_3: | |
10963 { | |
10964 if (pRenderer->bUsingSpecular) | |
10965 { | |
10966 if (!pRenderer->bFogEnabled) | |
10967 { | |
10968 pRenderer->bFogEnabled = true; | |
186 | 10969 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
10970 } | |
10971 } | |
10972 | |
10973 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
10974 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
10975 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
0 | 10976 } |
10977 break; | |
10978 | |
10979 default: | |
10980 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10981 assert(false); |
0 | 10982 break; |
10983 } | |
10984 } | |
1297 | 10985 //----- (0040DF3D) -------------------------------------------------------- |
10986 void __cdecl CallRenderPresent() | |
10987 { | |
10988 pRenderer->Present(); | |
10989 } |