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1 #include "..\Mouse.h"
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2 #include "..\Keyboard.h"
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3
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4 #include "..\GUIWindow.h"
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5 #include "..\GUIFont.h"
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6 #include "..\AudioPlayer.h"
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7 #include "..\Render.h"
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8 #include "..\LOD.h"
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9 #include "..\PaletteManager.h"
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10 #include "..\IconFrameTable.h"
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11 #include "..\texts.h"
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12
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13 #include "..\mm7_data.h"
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14 #include "..\mm7_unsorted_subs.h"
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15
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16
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17 //----- (0041B578) --------------------------------------------------------
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18 void MainMenuUI_LoadFontsAndSomeStuff()
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19 {
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20 //pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
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21 pIcons_LOD->SetupPalettes(5, 6, 5);
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22 //pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
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23 pPaletteManager->SetColorChannelInfo(5, 6, 5);
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24 pPaletteManager->RecalculateAll();
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25
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26 for (uint i = 0; i < 480; ++i)
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27 pSRZBufferLineOffsets[i] = 640 * i;
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28
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29 pRenderer->ResetTextureClipRect();
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30
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31 uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE);
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32
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33 pFontArrus = LoadFont("arrus.fnt", "FONTPAL", nullptr);
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34 pFontArrus->field_3 = 0;
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35
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36 pFontLucida = LoadFont("lucida.fnt", "FONTPAL", nullptr);
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37 pFontLucida->field_3 = 0;
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38
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39 pFontCreate = LoadFont("create.fnt", "FONTPAL", nullptr);
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40 pFontCreate->field_3 = 0;
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41
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42 pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", nullptr);
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43 pFontComic = LoadFont("comic.fnt", "FONTPAL", nullptr);
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44
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45 for (uint i = 0; i < 20; ++i)
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46 pWindowList[i].eWindowType = WINDOW_null;
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47
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48 uNumVisibleWindows = -1;
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49 memset(pVisibleWindowsIdxs.data(), 0, sizeof(pVisibleWindowsIdxs));
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50 }
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51
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52 //----- (004415C5) --------------------------------------------------------
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53 static void LoadPartyBuffIcons()
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54 {
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55 for (uint i = 0; i < 14; ++i)
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56 {
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57 char filename[200];
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58 sprintf(filename, "isn-%02d", i + 1);
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59 pTextureIDs_PartyBuffIcons[i] = pIcons_LOD->LoadTexture(filename, TEXTURE_16BIT_PALETTE);
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60 }
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61
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62 uIconIdx_FlySpell = pIconsFrameTable->FindIcon("spell21");
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63 uIconIdx_WaterWalk = pIconsFrameTable->FindIcon("spell27");
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64 }
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65
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66 //----- (0041B690) --------------------------------------------------------
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67 void MainMenuUI_Create()
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68 {
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69 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC"));
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70 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB"));
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71 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA"));
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72 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC"));
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73 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB"));
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74 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA"));
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75
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76 pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE);
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77 pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE);
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78 pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE);
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79 pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE);
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80 pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE);
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81 pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE);
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82 pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE);
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83 pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE);
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84
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85 uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE);
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86 uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE);
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87 uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE);
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88 uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE);
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89 uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE);
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90 uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE);
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91 uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE);
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92 uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE);
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93 uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE);
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94 uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE);
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95 uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE);
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96 pTexture_Leather = pIcons_LOD->LoadTexturePtr("ibground", TEXTURE_16BIT_PALETTE);
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97 uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE);
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98 uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE);
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99 uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE);
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100 uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE);
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101 uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE);
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102 uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE);
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103
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104 pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
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105 pPrimaryWindow->CreateButton(7, 8, 460, 343, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0);
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106
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107 pPrimaryWindow->CreateButton(61, 424, 31, 80, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);//buttons for portraits
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108 pPrimaryWindow->CreateButton(177, 424, 31, 80, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
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109 pPrimaryWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
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110 pPrimaryWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
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111
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112 pPrimaryWindow->CreateButton(24, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0);//buttons for HP
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113 pPrimaryWindow->CreateButton(139, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0);
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114 pPrimaryWindow->CreateButton(255, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0);
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115 pPrimaryWindow->CreateButton(370, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0);
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116
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117 pPrimaryWindow->CreateButton(97, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0);//buttons for SP
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118 pPrimaryWindow->CreateButton(212, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0);
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119 pPrimaryWindow->CreateButton(328, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0);
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120 pPrimaryWindow->CreateButton(443, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0);
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121
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122 uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE);
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123 pBtn_Quests = pPrimaryWindow->CreateButton(491, 353, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureWidth,
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124 pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, pKeyActionMap->GetActionVKey(INPUT_Quest),
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125 pGlobalTXT_LocalizationStrings[174], pIcons_LOD->GetTexture(uTextureID_ib_td1_A), 0); //Quests
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126
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127 uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE);
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128 pBtn_Autonotes = pPrimaryWindow->CreateButton(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureWidth,
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129 pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, pKeyActionMap->GetActionVKey(INPUT_Autonotes),
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130 pGlobalTXT_LocalizationStrings[154], pIcons_LOD->GetTexture(uTextureID_ib_td2_A), 0);//Autonotes
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131
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132 uTextureID_ib_td3_A = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE);
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133 pBtn_Maps = pPrimaryWindow->CreateButton(546, 353, pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureWidth,
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134 pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, pKeyActionMap->GetActionVKey(INPUT_Mapbook),
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135 pGlobalTXT_LocalizationStrings[139], pIcons_LOD->GetTexture(uTextureID_ib_td3_A), 0); //Maps
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136
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137 uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE);
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138 pBtn_Calendar = pPrimaryWindow->CreateButton(570, 353, pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureWidth,
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139 pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, pKeyActionMap->GetActionVKey(INPUT_TimeCal),
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140 pGlobalTXT_LocalizationStrings[78], pIcons_LOD->GetTexture(uTextureID_ib_td4_A), 0);//Calendar
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141
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142 uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE);
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143 pBtn_History = pPrimaryWindow->CreateButton(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth,
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144 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight, 1, 0, UIMSG_OpenHistoryBook, 0, 72,//ascii
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145 pGlobalTXT_LocalizationStrings[602], pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0);//History
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146
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147 bFlashAutonotesBook = 0;
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148 bFlashQuestBook = 0;
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149 bFlashHistoryBook = 0;
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150
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151 pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureWidth,
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152 pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomIn),
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153 pGlobalTXT_LocalizationStrings[252], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], 0); // Zoom In
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154
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155 pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureWidth,
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156 pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomOut),
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157 pGlobalTXT_LocalizationStrings[251], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], 0); // Zoom Out
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158
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159 pPrimaryWindow->CreateButton(481, 0, 153, 67, 1, 92, UIMSG_0, 0, 0, "", 0);
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160 pPrimaryWindow->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0);
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161 pPrimaryWindow->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0);
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162 pPrimaryWindow->CreateButton(476, 322, 77, 17, 1, 100, UIMSG_0, 0, 0, "", 0);
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163 pPrimaryWindow->CreateButton(555, 322, 77, 17, 1, 101, UIMSG_0, 0, 0, "", 0);
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164
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165 pBtn_CastSpell = pPrimaryWindow->CreateButton(476, 450,
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166 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth,
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167 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight,
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168 1, 0, UIMSG_SpellBookWindow, 0, 67, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell), 0);
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169 pBtn_Rest = pPrimaryWindow->CreateButton(518, 450,
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170 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth,
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171 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight,
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172 1, 0, UIMSG_RestWindow, 0, 82, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0);
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173 pBtn_QuickReference = pPrimaryWindow->CreateButton(560, 450,
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174 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth,
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175 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight,
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176 1, 0, UIMSG_QuickReference, 0, 90, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0);
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177 pBtn_GameSettings = pPrimaryWindow->CreateButton(602, 450,
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178 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth,
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179 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight,
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180 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0);
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181
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182 pBtn_NPCLeft = pPrimaryWindow->CreateButton(469, 178,
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183 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth,
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184 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight,
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185 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0);
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186 pBtn_NPCRight = pPrimaryWindow->CreateButton(626, 178,
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187 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth,
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188 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight,
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189 1, 0, UIMSG_ScrollNPCPanel, 1, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0);
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190 LoadPartyBuffIcons();
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191 }
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192
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193
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194
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195
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196 //----- (00452AF3) --------------------------------------------------------
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197 void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels)
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198 {
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199 void *v3; // edi@1
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200 unsigned int v4; // eax@1
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201 unsigned __int16 *v5; // edi@3
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202 unsigned int i; // ecx@3
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203
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204 __debugbreak(); // Nomad: sub operates on 16 bit pixels, we have 32 bits.
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205
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206 v3 = pPixels;
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207 v4 = a1 | (a1 << 16);
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208 if ( (unsigned __int8)pPixels & 2 ) // first 2 pixels
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209 {
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210 *pPixels = v4;
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211 v3 = pPixels + 1;
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212 --uNumPixels;
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213 }
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214 memset32(v3, v4, uNumPixels >> 1); // 4 pixels at once
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215 v5 = (unsigned __int16 *)((char *)v3 + 4 * (uNumPixels >> 1));
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216 for ( i = uNumPixels & 1; i; --i ) // leftover pixels
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217 {
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218 *v5 = v4;
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219 ++v5;
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220 }
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221 }
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222
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223 //----- (004979D2) --------------------------------------------------------
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224 MENU_STATE MainMenuUI_Credits_Loop()
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225 {
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226 char *cred_texturet; // edi@5
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227 FILE *pFile; // eax@5
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228 unsigned int pSize; // esi@7
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229 MSG Msg; // [sp+84h] [bp-B8h]@10
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230 GUIWindow credit_window;
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231 int move_Y; // [sp+128h] [bp-14h]@1
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232 char *pString; // [sp+12Ch] [bp-10h]@9
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233 GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1
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234 GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1
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235 RGBTexture mm6title_texture; // [sp+54h] [bp-E8h]@1
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236 RGBTexture cred_texture; // [sp+100h] [bp-3Ch]@1
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237 Texture pTemporaryTexture; // [sp+Ch] [bp-130h]@5
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238
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239 pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL);
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240 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
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241
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242 if ( pMessageQueue_50CBD0->uNumMessages )
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243 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
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244 ++pIcons_LOD->uTexturePacksCount;
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245 if ( !pIcons_LOD->uNumPrevLoadedFiles )
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246 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
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247 //dword_A74C88 = 0;//??? часть дальнейшего кода отсутствует, там использовалась данная переменная
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248
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249 pAudioPlayer->PlayMusicTrack(MUSIC_Credits);
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250
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251 mm6title_texture.Load("mm6title.pcx", 0);
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252 cred_texturet = (char *)pEvents_LOD->LoadRaw("credits.txt", 0);
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253 pFile = pEvents_LOD->FindContainer("credits.txt", 0);
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254 if ( !pFile )
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255 Error(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files.
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256
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257 // Please re-install to fix this problem. Note: Re-installing will not destroy your save games."
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258
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259 //для получения размера-----------------------
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260 fread(&pTemporaryTexture, 1, 0x30, pFile);
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261 pSize = pTemporaryTexture.uDecompressedSize;
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262 if ( !pSize )
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263 pSize = pTemporaryTexture.uTextureSize;
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264 memset(&pTemporaryTexture, 0, 0x48);//обнуление
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265 cred_texturet[pSize] = 0;//конец текста
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266
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267 credit_window.uFrameWidth = 250;
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268 credit_window.uFrameHeight = 440;
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269 credit_window.uFrameX = 389;
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270 credit_window.uFrameY = 19;
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271
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272 cred_texture.uWidth = 250;
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273 cred_texture.uHeight = pFontQuick->GetStringHeight2(pFontCChar, cred_texturet, &credit_window, 0, 1) + 2 * credit_window.uFrameHeight;
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274 cred_texture.uNumPixels = cred_texture.uWidth * cred_texture.uHeight;
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275 cred_texture.pPixels = (unsigned __int16 *)malloc(2 * cred_texture.uNumPixels);
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276 fill_pixels_fast(Color16(0, 0xFFu, 0xFFu), cred_texture.pPixels, cred_texture.uNumPixels);
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277 cred_texture._allocation_flags = 0;
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278
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279 //дать шрифт и цвета тексту
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280 pString = (char *)malloc(2 * pSize);
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281 strncpy(pString, cred_texturet, pSize);
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282 pString[pSize] = 0;
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283 pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, credit_window.uFrameHeight, cred_texture.uWidth,
|
2069
|
284 cred_texture.uHeight, Color16(0x70u, 0x8Fu, 0xFEu), Color16(0xECu, 0xE6u, 0x9Cu), pString, cred_texture.pPixels, cred_texture.uWidth);
|
1667
|
285 free(pString);
|
1675
|
286
|
|
287 pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, cred_texturet);
|
|
288 pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 27, "", 0);
|
1667
|
289 pCurrentScreen = SCREEN_CREATORS;
|
|
290 SetCurrentMenuID(MENU_CREDITSPROC);
|
1675
|
291
|
|
292 move_Y = 0;
|
1667
|
293 do
|
|
294 {
|
|
295 while ( PeekMessageA(&Msg, 0, 0, 0, 1) )
|
|
296 {
|
|
297 if ( Msg.message == 18 )
|
|
298 Game_DeinitializeAndTerminate(0);
|
|
299 TranslateMessage(&Msg);
|
|
300 DispatchMessageA(&Msg);
|
|
301 }
|
2061
|
302 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE)
|
1667
|
303 {
|
|
304 WaitMessage();
|
|
305 }
|
|
306 else
|
|
307 {
|
|
308 pRenderer->BeginScene();
|
1675
|
309 pRenderer->DrawTextureRGB(0, 0, &mm6title_texture);
|
1667
|
310 pRenderer->SetTextureClipRect(credit_window.uFrameX, credit_window.uFrameY, credit_window.uFrameX + credit_window.uFrameWidth,
|
|
311 credit_window.uFrameY + credit_window.uFrameHeight);
|
1675
|
312 pRenderer->CreditsTextureScroll(credit_window.uFrameX, credit_window.uFrameY, 0, move_Y, &cred_texture);
|
1667
|
313 pRenderer->ResetTextureClipRect();
|
|
314 pRenderer->EndScene();
|
1675
|
315 ++move_Y;
|
|
316 if ( move_Y >= cred_texture.uHeight )
|
1667
|
317 SetCurrentMenuID(MENU_MAIN);
|
|
318 pRenderer->Present();
|
|
319 pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc()
|
|
320 GUI_MainMenuMessageProc();
|
|
321 }
|
|
322 }
|
|
323 while ( GetCurrentMenuID() == MENU_CREDITSPROC );
|
|
324 pAudioPlayer->_4AA258(1);
|
1675
|
325 free(cred_texturet);
|
1667
|
326 free(pFontQuick);
|
|
327 free(pFontCChar);
|
|
328 pWindow_MainMenu->Release();
|
|
329 pIcons_LOD->RemoveTexturesPackFromTextureList();
|
1675
|
330 mm6title_texture.Release();
|
|
331 cred_texture.Release();
|
1667
|
332 return MENU_MAIN; // return MENU_Main
|
1678
|
333 }
|