Mercurial > mm7
view UI/UIMainMenu.cpp @ 2170:919ca19c5466
m
author | Ritor1 |
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date | Mon, 20 Jan 2014 09:22:09 +0600 |
parents | d28d3c006077 |
children | e9625ad08541 |
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#include "..\Mouse.h" #include "..\Keyboard.h" #include "..\GUIWindow.h" #include "..\GUIFont.h" #include "..\AudioPlayer.h" #include "..\Render.h" #include "..\LOD.h" #include "..\PaletteManager.h" #include "..\IconFrameTable.h" #include "..\texts.h" #include "..\mm7_data.h" #include "..\mm7_unsorted_subs.h" //----- (0041B578) -------------------------------------------------------- void MainMenuUI_LoadFontsAndSomeStuff() { //pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pIcons_LOD->SetupPalettes(5, 6, 5); //pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pPaletteManager->SetColorChannelInfo(5, 6, 5); pPaletteManager->RecalculateAll(); for (uint i = 0; i < 480; ++i) pSRZBufferLineOffsets[i] = 640 * i; pRenderer->ResetTextureClipRect(); uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE); pFontArrus = LoadFont("arrus.fnt", "FONTPAL", nullptr); pFontArrus->field_3 = 0; pFontLucida = LoadFont("lucida.fnt", "FONTPAL", nullptr); pFontLucida->field_3 = 0; pFontCreate = LoadFont("create.fnt", "FONTPAL", nullptr); pFontCreate->field_3 = 0; pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", nullptr); pFontComic = LoadFont("comic.fnt", "FONTPAL", nullptr); for (uint i = 0; i < 20; ++i) pWindowList[i].eWindowType = WINDOW_null; uNumVisibleWindows = -1; memset(pVisibleWindowsIdxs.data(), 0, sizeof(pVisibleWindowsIdxs)); } //----- (004415C5) -------------------------------------------------------- static void LoadPartyBuffIcons() { for (uint i = 0; i < 14; ++i) { char filename[200]; sprintf(filename, "isn-%02d", i + 1); pTextureIDs_PartyBuffIcons[i] = pIcons_LOD->LoadTexture(filename, TEXTURE_16BIT_PALETTE); } uIconIdx_FlySpell = pIconsFrameTable->FindIcon("spell21"); uIconIdx_WaterWalk = pIconsFrameTable->FindIcon("spell27"); } //----- (0041B690) -------------------------------------------------------- void MainMenuUI_Create() { pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB")); pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA")); pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE); pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE); pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE); pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE); pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE); pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE); pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE); pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE); uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE); uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE); uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE); uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE); uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE); uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE); uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE); uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE); uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE); uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE); uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE); pTexture_Leather = pIcons_LOD->LoadTexturePtr("ibground", TEXTURE_16BIT_PALETTE); uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE); uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE); uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE); uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE); uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE); uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE); pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); pPrimaryWindow->CreateButton(7, 8, 460, 343, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0); pPrimaryWindow->CreateButton(61, 424, 31, 80, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);//buttons for portraits pPrimaryWindow->CreateButton(177, 424, 31, 80, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); pPrimaryWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); pPrimaryWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); pPrimaryWindow->CreateButton(24, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0);//buttons for HP pPrimaryWindow->CreateButton(139, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0); pPrimaryWindow->CreateButton(255, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0); pPrimaryWindow->CreateButton(370, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0); pPrimaryWindow->CreateButton(97, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0);//buttons for SP pPrimaryWindow->CreateButton(212, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0); pPrimaryWindow->CreateButton(328, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0); pPrimaryWindow->CreateButton(443, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0); uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE); pBtn_Quests = pPrimaryWindow->CreateButton(491, 353, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, pKeyActionMap->GetActionVKey(INPUT_Quest), pGlobalTXT_LocalizationStrings[174], pIcons_LOD->GetTexture(uTextureID_ib_td1_A), 0); //Quests uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE); pBtn_Autonotes = pPrimaryWindow->CreateButton(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, pKeyActionMap->GetActionVKey(INPUT_Autonotes), pGlobalTXT_LocalizationStrings[154], pIcons_LOD->GetTexture(uTextureID_ib_td2_A), 0);//Autonotes uTextureID_ib_td3_A = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE); pBtn_Maps = pPrimaryWindow->CreateButton(546, 353, pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, pKeyActionMap->GetActionVKey(INPUT_Mapbook), pGlobalTXT_LocalizationStrings[139], pIcons_LOD->GetTexture(uTextureID_ib_td3_A), 0); //Maps uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE); pBtn_Calendar = pPrimaryWindow->CreateButton(570, 353, pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, pKeyActionMap->GetActionVKey(INPUT_TimeCal), pGlobalTXT_LocalizationStrings[78], pIcons_LOD->GetTexture(uTextureID_ib_td4_A), 0);//Calendar uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE); pBtn_History = pPrimaryWindow->CreateButton(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight, 1, 0, UIMSG_OpenHistoryBook, 0, 72,//ascii pGlobalTXT_LocalizationStrings[602], pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0);//History bFlashAutonotesBook = 0; bFlashQuestBook = 0; bFlashHistoryBook = 0; pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureWidth, pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomIn), pGlobalTXT_LocalizationStrings[252], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], 0); // Zoom In pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureWidth, pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomOut), pGlobalTXT_LocalizationStrings[251], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], 0); // Zoom Out pPrimaryWindow->CreateButton(481, 0, 153, 67, 1, 92, UIMSG_0, 0, 0, "", 0); pPrimaryWindow->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0); pPrimaryWindow->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0); pPrimaryWindow->CreateButton(476, 322, 77, 17, 1, 100, UIMSG_0, 0, 0, "", 0); pPrimaryWindow->CreateButton(555, 322, 77, 17, 1, 101, UIMSG_0, 0, 0, "", 0); pBtn_CastSpell = pPrimaryWindow->CreateButton(476, 450, pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight, 1, 0, UIMSG_SpellBookWindow, 0, 67, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell), 0); pBtn_Rest = pPrimaryWindow->CreateButton(518, 450, pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight, 1, 0, UIMSG_RestWindow, 0, 82, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0); pBtn_QuickReference = pPrimaryWindow->CreateButton(560, 450, pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight, 1, 0, UIMSG_QuickReference, 0, 90, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0); pBtn_GameSettings = pPrimaryWindow->CreateButton(602, 450, pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight, 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0); pBtn_NPCLeft = pPrimaryWindow->CreateButton(469, 178, pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight, 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); pBtn_NPCRight = pPrimaryWindow->CreateButton(626, 178, pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight, 1, 0, UIMSG_ScrollNPCPanel, 1, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); LoadPartyBuffIcons(); } //----- (00452AF3) -------------------------------------------------------- void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels) { void *v3; // edi@1 unsigned int v4; // eax@1 unsigned __int16 *v5; // edi@3 unsigned int i; // ecx@3 __debugbreak(); // Nomad: sub operates on 16 bit pixels, we have 32 bits. v3 = pPixels; v4 = a1 | (a1 << 16); if ( (unsigned __int8)pPixels & 2 ) // first 2 pixels { *pPixels = v4; v3 = pPixels + 1; --uNumPixels; } memset32(v3, v4, uNumPixels >> 1); // 4 pixels at once v5 = (unsigned __int16 *)((char *)v3 + 4 * (uNumPixels >> 1)); for ( i = uNumPixels & 1; i; --i ) // leftover pixels { *v5 = v4; ++v5; } } //----- (004979D2) -------------------------------------------------------- MENU_STATE MainMenuUI_Credits_Loop() { char *cred_texturet; // edi@5 FILE *pFile; // eax@5 unsigned int pSize; // esi@7 MSG Msg; // [sp+84h] [bp-B8h]@10 GUIWindow credit_window; int move_Y; // [sp+128h] [bp-14h]@1 char *pString; // [sp+12Ch] [bp-10h]@9 GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1 GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1 RGBTexture mm6title_texture; // [sp+54h] [bp-E8h]@1 RGBTexture cred_texture; // [sp+100h] [bp-3Ch]@1 Texture pTemporaryTexture; // [sp+Ch] [bp-130h]@5 pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL); pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; //dword_A74C88 = 0;//??? часть дальнейшего кода отсутствует, там использовалась данная переменная pAudioPlayer->PlayMusicTrack(MUSIC_Credits); mm6title_texture.Load("mm6title.pcx", 0); cred_texturet = (char *)pEvents_LOD->LoadRaw("credits.txt", 0); pFile = pEvents_LOD->FindContainer("credits.txt", 0); if ( !pFile ) Error(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. // Please re-install to fix this problem. Note: Re-installing will not destroy your save games." //для получения размера----------------------- fread(&pTemporaryTexture, 1, 0x30, pFile); pSize = pTemporaryTexture.uDecompressedSize; if ( !pSize ) pSize = pTemporaryTexture.uTextureSize; memset(&pTemporaryTexture, 0, 0x48);//обнуление cred_texturet[pSize] = 0;//конец текста credit_window.uFrameWidth = 250; credit_window.uFrameHeight = 440; credit_window.uFrameX = 389; credit_window.uFrameY = 19; cred_texture.uWidth = 250; cred_texture.uHeight = pFontQuick->GetStringHeight2(pFontCChar, cred_texturet, &credit_window, 0, 1) + 2 * credit_window.uFrameHeight; cred_texture.uNumPixels = cred_texture.uWidth * cred_texture.uHeight; cred_texture.pPixels = (unsigned __int16 *)malloc(2 * cred_texture.uNumPixels); fill_pixels_fast(Color16(0, 0xFFu, 0xFFu), cred_texture.pPixels, cred_texture.uNumPixels); cred_texture._allocation_flags = 0; //дать шрифт и цвета тексту pString = (char *)malloc(2 * pSize); strncpy(pString, cred_texturet, pSize); pString[pSize] = 0; pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, credit_window.uFrameHeight, cred_texture.uWidth, cred_texture.uHeight, Color16(0x70u, 0x8Fu, 0xFEu), Color16(0xECu, 0xE6u, 0x9Cu), pString, cred_texture.pPixels, cred_texture.uWidth); free(pString); pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, cred_texturet); pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 27, "", 0); pCurrentScreen = SCREEN_CREATORS; SetCurrentMenuID(MENU_CREDITSPROC); move_Y = 0; do { while ( PeekMessageA(&Msg, 0, 0, 0, 1) ) { if ( Msg.message == 18 ) Game_DeinitializeAndTerminate(0); TranslateMessage(&Msg); DispatchMessageA(&Msg); } if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) { WaitMessage(); } else { pRenderer->BeginScene(); pRenderer->DrawTextureRGB(0, 0, &mm6title_texture); pRenderer->SetTextureClipRect(credit_window.uFrameX, credit_window.uFrameY, credit_window.uFrameX + credit_window.uFrameWidth, credit_window.uFrameY + credit_window.uFrameHeight); pRenderer->CreditsTextureScroll(credit_window.uFrameX, credit_window.uFrameY, 0, move_Y, &cred_texture); pRenderer->ResetTextureClipRect(); pRenderer->EndScene(); ++move_Y; if ( move_Y >= cred_texture.uHeight ) SetCurrentMenuID(MENU_MAIN); pRenderer->Present(); pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc() GUI_MainMenuMessageProc(); } } while ( GetCurrentMenuID() == MENU_CREDITSPROC ); pAudioPlayer->_4AA258(1); free(cred_texturet); free(pFontQuick); free(pFontCChar); pWindow_MainMenu->Release(); pIcons_LOD->RemoveTexturesPackFromTextureList(); mm6title_texture.Release(); cred_texture.Release(); return MENU_MAIN; // return MENU_Main }