Mercurial > mm7
annotate GUI/UI/UIMainMenu.cpp @ 2548:87e5590d034b
All Books windows are refactored into respective classes
author | a.parshin |
---|---|
date | Tue, 12 May 2015 03:24:19 +0200 |
parents | c674d547cc7c |
children | 4008b2f34be0 |
rev | line source |
---|---|
2501 | 1 #define _CRTDBG_MAP_ALLOC |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
5 #define _CRT_SECURE_NO_WARNINGS | |
2541 | 6 |
7 #include "Engine/Engine.h" | |
8 | |
2502 | 9 #include "..\../IO/Mouse.h" |
10 #include "..\../IO/Keyboard.h" | |
2501 | 11 |
2502 | 12 #include "..\../GUI/GUIWindow.h" |
13 #include "..\../GUI/GUIFont.h" | |
14 #include "..\../Media/Audio/AudioPlayer.h" | |
2501 | 15 #include "..\../Engine/Graphics/Render.h" |
16 #include "..\../Engine/LOD.h" | |
17 #include "..\../Engine/Graphics/PaletteManager.h" | |
18 #include "..\../Engine/Tables/IconFrameTable.h" | |
19 #include "..\../Engine/texts.h" | |
20 #include "..\../Engine/MMT.h" | |
21 | |
2541 | 22 #include "Game/Game.h" |
23 #include "Game/MainMenu.h" | |
2501 | 24 |
25 | |
26 //----- (0041B578) -------------------------------------------------------- | |
27 void MainMenuUI_LoadFontsAndSomeStuff() | |
28 { | |
29 //pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); | |
30 pIcons_LOD->SetupPalettes(5, 6, 5); | |
31 //pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); | |
32 pPaletteManager->SetColorChannelInfo(5, 6, 5); | |
33 pPaletteManager->RecalculateAll(); | |
34 | |
35 for (uint i = 0; i < window->GetHeight(); ++i) | |
36 pSRZBufferLineOffsets[i] = window->GetWidth() * i; | |
37 | |
38 uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE); | |
39 | |
40 pFontArrus = LoadFont("arrus.fnt", "FONTPAL", nullptr); | |
41 pFontArrus->field_3 = 0; | |
42 | |
43 pFontLucida = LoadFont("lucida.fnt", "FONTPAL", nullptr); | |
44 pFontLucida->field_3 = 0; | |
45 | |
46 pFontCreate = LoadFont("create.fnt", "FONTPAL", nullptr); | |
47 pFontCreate->field_3 = 0; | |
48 | |
49 pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", nullptr); | |
50 pFontComic = LoadFont("comic.fnt", "FONTPAL", nullptr); | |
51 | |
52 for (uint i = 0; i < 20; ++i) | |
2544
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53 pWindowList[i] = nullptr; |
2501 | 54 |
55 uNumVisibleWindows = -1; | |
56 memset(pVisibleWindowsIdxs.data(), 0, sizeof(pVisibleWindowsIdxs)); | |
57 } | |
58 | |
59 //----- (004415C5) -------------------------------------------------------- | |
60 static void LoadPartyBuffIcons() | |
61 { | |
62 for (uint i = 0; i < 14; ++i) | |
63 { | |
64 char filename[200]; | |
65 sprintf(filename, "isn-%02d", i + 1); | |
66 pTextureIDs_PartyBuffIcons[i] = pIcons_LOD->LoadTexture(filename, TEXTURE_16BIT_PALETTE); | |
67 } | |
68 | |
69 uIconIdx_FlySpell = pIconsFrameTable->FindIcon("spell21"); | |
70 uIconIdx_WaterWalk = pIconsFrameTable->FindIcon("spell27"); | |
71 } | |
72 | |
73 //----- (0041B690) -------------------------------------------------------- | |
74 void MainMenuUI_Create() | |
75 { | |
76 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC")); | |
77 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB")); | |
78 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA")); | |
79 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC")); | |
80 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB")); | |
81 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA")); | |
82 | |
83 pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE); | |
84 pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE); | |
85 pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE); | |
86 pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE); | |
87 pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE); | |
88 pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE); | |
89 pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE); | |
90 pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE); | |
91 | |
92 uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE); | |
93 uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE); | |
94 uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE); | |
95 uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE); | |
96 uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE); | |
97 uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE); | |
98 uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE); | |
99 uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE); | |
100 uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE); | |
101 uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE); | |
102 uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE); | |
103 pTexture_Leather = pIcons_LOD->LoadTexturePtr("ibground", TEXTURE_16BIT_PALETTE); | |
104 uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE); | |
105 uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE); | |
106 uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE); | |
107 uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE); | |
108 uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE); | |
109 uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE); | |
110 | |
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111 pPrimaryWindow = new GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, 0); |
2501 | 112 pPrimaryWindow->CreateButton(7, 8, 460, 343, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0); |
113 | |
114 pPrimaryWindow->CreateButton(61, 424, 31, 80, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);//buttons for portraits | |
115 pPrimaryWindow->CreateButton(177, 424, 31, 80, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | |
116 pPrimaryWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); | |
117 pPrimaryWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | |
118 | |
119 pPrimaryWindow->CreateButton(24, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0);//buttons for HP | |
120 pPrimaryWindow->CreateButton(139, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0); | |
121 pPrimaryWindow->CreateButton(255, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0); | |
122 pPrimaryWindow->CreateButton(370, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0); | |
123 | |
124 pPrimaryWindow->CreateButton(97, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0);//buttons for SP | |
125 pPrimaryWindow->CreateButton(212, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0); | |
126 pPrimaryWindow->CreateButton(328, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0); | |
127 pPrimaryWindow->CreateButton(443, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0); | |
128 | |
129 uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE); | |
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130 pBtn_Quests = pPrimaryWindow->CreateButton( |
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131 491, 353, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureWidth, |
2501 | 132 pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, pKeyActionMap->GetActionVKey(INPUT_Quest), |
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133 pGlobalTXT_LocalizationStrings[174], pIcons_LOD->GetTexture(uTextureID_ib_td1_A), 0 |
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134 ); //Quests |
2501 | 135 |
136 uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE); | |
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137 pBtn_Autonotes = pPrimaryWindow->CreateButton(527, 353, pIcons_LOD->GetTexture( |
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138 uTextureID_ib_td2_A)->uTextureWidth, |
2501 | 139 pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, pKeyActionMap->GetActionVKey(INPUT_Autonotes), |
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140 pGlobalTXT_LocalizationStrings[154], pIcons_LOD->GetTexture(uTextureID_ib_td2_A), 0 |
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141 );//Autonotes |
2501 | 142 |
143 uTextureID_ib_td3_A = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE); | |
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144 pBtn_Maps = pPrimaryWindow->CreateButton( |
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145 546, 353, pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureWidth, |
2501 | 146 pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, pKeyActionMap->GetActionVKey(INPUT_Mapbook), |
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147 pGlobalTXT_LocalizationStrings[139], pIcons_LOD->GetTexture(uTextureID_ib_td3_A), 0 |
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148 ); //Maps |
2501 | 149 |
150 uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE); | |
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151 pBtn_Calendar = pPrimaryWindow->CreateButton( |
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152 570, 353, pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureWidth, |
2501 | 153 pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, pKeyActionMap->GetActionVKey(INPUT_TimeCal), |
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154 pGlobalTXT_LocalizationStrings[78], pIcons_LOD->GetTexture(uTextureID_ib_td4_A), 0 |
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155 );//Calendar |
2501 | 156 |
157 uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE); | |
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158 pBtn_History = pPrimaryWindow->CreateButton( |
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159 600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth, |
2501 | 160 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight, 1, 0, UIMSG_OpenHistoryBook, 0, 72,//ascii |
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161 pGlobalTXT_LocalizationStrings[602], pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0 |
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162 );//History |
2501 | 163 |
164 bFlashAutonotesBook = 0; | |
165 bFlashQuestBook = 0; | |
166 bFlashHistoryBook = 0; | |
167 | |
168 pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureWidth, | |
169 pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomIn), | |
170 pGlobalTXT_LocalizationStrings[252], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], 0); // Zoom In | |
171 | |
172 pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureWidth, | |
173 pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomOut), | |
174 pGlobalTXT_LocalizationStrings[251], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], 0); // Zoom Out | |
175 | |
176 pPrimaryWindow->CreateButton(481, 0, 153, 67, 1, 92, UIMSG_0, 0, 0, "", 0); | |
177 pPrimaryWindow->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0); | |
178 pPrimaryWindow->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0); | |
179 pPrimaryWindow->CreateButton(476, 322, 77, 17, 1, 100, UIMSG_0, 0, 0, "", 0); | |
180 pPrimaryWindow->CreateButton(555, 322, 77, 17, 1, 101, UIMSG_0, 0, 0, "", 0); | |
181 | |
182 pBtn_CastSpell = pPrimaryWindow->CreateButton(476, 450, | |
183 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth, | |
184 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight, | |
185 1, 0, UIMSG_SpellBookWindow, 0, 67, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell), 0); | |
186 pBtn_Rest = pPrimaryWindow->CreateButton(518, 450, | |
187 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth, | |
188 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight, | |
189 1, 0, UIMSG_RestWindow, 0, 82, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0); | |
190 pBtn_QuickReference = pPrimaryWindow->CreateButton(560, 450, | |
191 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth, | |
192 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight, | |
193 1, 0, UIMSG_QuickReference, 0, 90, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0); | |
194 pBtn_GameSettings = pPrimaryWindow->CreateButton(602, 450, | |
195 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth, | |
196 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight, | |
197 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0); | |
198 | |
199 pBtn_NPCLeft = pPrimaryWindow->CreateButton(469, 178, | |
200 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth, | |
201 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight, | |
202 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); | |
203 pBtn_NPCRight = pPrimaryWindow->CreateButton(626, 178, | |
204 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth, | |
205 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight, | |
206 1, 0, UIMSG_ScrollNPCPanel, 1, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); | |
207 LoadPartyBuffIcons(); | |
208 } | |
209 | |
210 | |
211 | |
212 | |
213 //----- (00452AF3) -------------------------------------------------------- | |
214 void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels) | |
215 { | |
216 void *v3; // edi@1 | |
217 unsigned int v4; // eax@1 | |
218 unsigned __int16 *v5; // edi@3 | |
219 unsigned int i; // ecx@3 | |
220 | |
221 if (for_refactoring) | |
222 { | |
223 MessageBoxA(nullptr, "Nomad: sub operates on 16 bit pixels, we have 32 bits.", "", 0); | |
224 __debugbreak(); | |
225 } | |
226 | |
227 v3 = pPixels; | |
228 v4 = a1 | (a1 << 16); | |
229 if ( (unsigned __int8)pPixels & 2 ) // first 2 pixels | |
230 { | |
231 *pPixels = v4; | |
232 v3 = pPixels + 1; | |
233 --uNumPixels; | |
234 } | |
235 memset32(v3, v4, uNumPixels >> 1); // 4 pixels at once | |
236 v5 = (unsigned __int16 *)((char *)v3 + 4 * (uNumPixels >> 1)); | |
237 for ( i = uNumPixels & 1; i; --i ) // leftover pixels | |
238 { | |
239 *v5 = v4; | |
240 ++v5; | |
241 } | |
242 } | |
243 | |
244 //----- (004979D2) -------------------------------------------------------- | |
245 MENU_STATE MainMenuUI_Credits_Loop() | |
246 { | |
247 char *cred_texturet; // edi@5 | |
248 FILE *pFile; // eax@5 | |
249 unsigned int pSize; // esi@7 | |
250 MSG Msg; // [sp+84h] [bp-B8h]@10 | |
251 GUIWindow credit_window; | |
252 int move_Y; // [sp+128h] [bp-14h]@1 | |
253 char *pString; // [sp+12Ch] [bp-10h]@9 | |
254 GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1 | |
255 GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1 | |
256 RGBTexture mm6title_texture; // [sp+54h] [bp-E8h]@1 | |
257 RGBTexture cred_texture; // [sp+100h] [bp-3Ch]@1 | |
258 Texture pTemporaryTexture; // [sp+Ch] [bp-130h]@5 | |
259 | |
260 pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL); | |
261 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); | |
262 | |
263 if ( pMessageQueue_50CBD0->uNumMessages ) | |
264 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
265 ++pIcons_LOD->uTexturePacksCount; | |
266 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
267 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
268 //dword_A74C88 = 0;//??? часть дальнейшего кода отсутствует, там использовалась данная переменная | |
269 | |
270 | |
2508 | 271 if ( use_music_folder ) |
272 PlayAudio(L"Music\\15.mp3"); | |
273 else | |
274 pAudioPlayer->PlayMusicTrack(MUSIC_Credits); | |
2501 | 275 mm6title_texture.Load("mm6title.pcx", 0); |
276 cred_texturet = (char *)pEvents_LOD->LoadRaw("credits.txt", 0); | |
277 pFile = pEvents_LOD->FindContainer("credits.txt", 0); | |
278 if ( !pFile ) | |
279 Error(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. | |
280 | |
281 // Please re-install to fix this problem. Note: Re-installing will not destroy your save games." | |
282 | |
283 //для получения размера----------------------- | |
284 fread(&pTemporaryTexture, 1, 0x30, pFile); | |
285 pSize = pTemporaryTexture.uDecompressedSize; | |
286 if ( !pSize ) | |
287 pSize = pTemporaryTexture.uTextureSize; | |
288 memset(&pTemporaryTexture, 0, 0x48);//обнуление | |
289 cred_texturet[pSize] = 0;//конец текста | |
290 | |
291 credit_window.uFrameWidth = 250; | |
292 credit_window.uFrameHeight = 440; | |
293 credit_window.uFrameX = 389; | |
294 credit_window.uFrameY = 19; | |
295 | |
296 cred_texture.uWidth = 250; | |
297 cred_texture.uHeight = pFontQuick->GetStringHeight2(pFontCChar, cred_texturet, &credit_window, 0, 1) + 2 * credit_window.uFrameHeight; | |
298 cred_texture.uNumPixels = cred_texture.uWidth * cred_texture.uHeight; | |
299 cred_texture.pPixels = (unsigned __int16 *)malloc(2 * cred_texture.uNumPixels); | |
300 fill_pixels_fast(Color16(0, 0xFFu, 0xFFu), cred_texture.pPixels, cred_texture.uNumPixels); | |
301 cred_texture._allocation_flags = 0; | |
302 | |
303 //дать шрифт и цвета тексту | |
304 pString = (char *)malloc(2 * pSize); | |
305 strncpy(pString, cred_texturet, pSize); | |
306 pString[pSize] = 0; | |
307 pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, credit_window.uFrameHeight, cred_texture.uWidth, | |
308 cred_texture.uHeight, Color16(0x70u, 0x8Fu, 0xFEu), Color16(0xECu, 0xE6u, 0x9Cu), pString, cred_texture.pPixels, cred_texture.uWidth); | |
309 free(pString); | |
310 | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2541
diff
changeset
|
311 pWindow_MainMenu = new GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, cred_texturet); |
2501 | 312 pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 27, "", 0); |
2541 | 313 current_screen_type = SCREEN_CREATORS; |
2501 | 314 SetCurrentMenuID(MENU_CREDITSPROC); |
315 | |
316 move_Y = 0; | |
317 do | |
318 { | |
319 while ( PeekMessageA(&Msg, 0, 0, 0, 1) ) | |
320 { | |
321 if ( Msg.message == 18 ) | |
2541 | 322 Engine_DeinitializeAndTerminate(0); |
2501 | 323 TranslateMessage(&Msg); |
324 DispatchMessageA(&Msg); | |
325 } | |
326 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) | |
327 { | |
328 WaitMessage(); | |
329 } | |
330 else | |
331 { | |
332 pRenderer->BeginScene(); | |
333 pRenderer->DrawTextureRGB(0, 0, &mm6title_texture); | |
2524 | 334 pRenderer->SetUIClipRect(credit_window.uFrameX, credit_window.uFrameY, credit_window.uFrameX + credit_window.uFrameWidth, |
2501 | 335 credit_window.uFrameY + credit_window.uFrameHeight); |
336 pRenderer->CreditsTextureScroll(credit_window.uFrameX, credit_window.uFrameY, 0, move_Y, &cred_texture); | |
2524 | 337 pRenderer->ResetUIClipRect(); |
2501 | 338 pRenderer->EndScene(); |
339 ++move_Y; | |
340 if ( move_Y >= cred_texture.uHeight ) | |
341 SetCurrentMenuID(MENU_MAIN); | |
342 pRenderer->Present(); | |
2541 | 343 current_screen_type = SCREEN_GAME;//Ritor1: temporarily, must be corrected MainMenu_EventLoop() |
344 MainMenu_EventLoop(); | |
2501 | 345 } |
346 } | |
347 while ( GetCurrentMenuID() == MENU_CREDITSPROC ); | |
2508 | 348 if ( use_music_folder ) |
349 alSourceStop(mSourceID); | |
2501 | 350 pAudioPlayer->_4AA258(1); |
351 free(cred_texturet); | |
352 free(pFontQuick); | |
353 free(pFontCChar); | |
354 pWindow_MainMenu->Release(); | |
355 pIcons_LOD->RemoveTexturesPackFromTextureList(); | |
356 mm6title_texture.Release(); | |
357 cred_texture.Release(); | |
358 return MENU_MAIN; // return MENU_Main | |
359 } |