2501
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1 #define _CRTDBG_MAP_ALLOC
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2 #include <stdlib.h>
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3 #include <crtdbg.h>
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4
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5 #define _CRT_SECURE_NO_WARNINGS
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6 #include "UIPartyCreation.h"
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2502
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7 #include "..\../IO/Mouse.h"
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8 #include "..\../IO/Keyboard.h"
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2501
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9 #include "..\../Engine/ErrorHandling.h"
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10
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11 #include "..\../Engine/Game.h"
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2502
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12 #include "..\../GUI/GUIWindow.h"
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13 #include "..\../GUI/GUIFont.h"
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2501
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14 #include "..\../Engine/Party.h"
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2502
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15 #include "..\../Media/Audio/AudioPlayer.h"
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2501
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16 #include "..\../Engine/Graphics/Render.h"
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17 #include "..\../Engine/LOD.h"
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18 #include "..\../Engine/Timer.h"
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19 #include "..\../Engine/Tables/IconFrameTable.h"
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20 #include "..\../Engine/texts.h"
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21
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22 #include "..\../Engine/mm7_data.h"
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2508
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23 #include "..\../Engine/MMT.h"
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2501
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24
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25
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26
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27 //----- (004908DE) --------------------------------------------------------
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28 bool PlayerCreation_Choose4Skills()
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29 {
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30 signed int skills_count; // edx@2
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31
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32 for ( uint j = 0; j < 4; ++j )
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33 {
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34 skills_count = 0;
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35 for ( uint i = 0; i < 37; ++i )
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36 {
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37 if ( pParty->pPlayers[j].pActiveSkills[i] )
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38 ++skills_count;
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39 }
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40 if ( skills_count < 4 )
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41 return false;
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42 }
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43 return true;
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44 }
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45
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46 //----- (00491CB5) --------------------------------------------------------
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47 void LoadPlayerPortraintsAndVoices()
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48 {
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49 pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles;
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50
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51 for (uint i = 0; i < 4; ++i)
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52 for (uint j = 0; j < 56; ++j)
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53 {
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54 sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uCurrentFace], j + 1);
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55 pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
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56 }
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57
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58 pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE);
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59 pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE);
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60 pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);
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61
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62 if (SoundSetAction[24][0])
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63 for (uint i = 0; i < 4; ++i)
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64 {
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65 pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0);
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66 pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0);
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67 }
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68 }
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69
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70 //----- (00491DE7) --------------------------------------------------------
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71 void ReloadPlayerPortraits(int player_id, int face_id)//the transition from the zombies in the normal state
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72 {
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73 for ( uint i = 0; i <= 55; ++i )
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74 {
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75 sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[face_id], i + 1);
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76 pIcons_LOD->ReloadTexture(pTextures_PlayerFaces[player_id][i], pTmpBuf.data(), 2);
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77 }
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78 }
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79 //----- (00495B39) --------------------------------------------------------
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80 void PlayerCreationUI_Draw()
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81 {
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82 int pTextCenter; // eax@3
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83 IconFrame *pFrame; // eax@3
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84 int pX; // ecx@7
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85 GUIButton *uPosActiveItem; // edi@12
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86 int v17; // eax@33
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87 int uStatLevel; // eax@44
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88 unsigned int pStatColor; // eax@44
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89 PLAYER_SKILL_TYPE pSkillsType; // eax@44
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90 PLAYER_CLASS_TYPE uClassType; // edi@53
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91 int pColorText; // eax@53
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92 PLAYER_SKILL_TYPE pSkillId; // edi@72
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93 size_t pLenText; // eax@72
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94 signed int v104; // ecx@72
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95 signed int pBonusNum; // edi@82
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96 const char *uRaceName; // [sp+0h] [bp-170h]@39
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97 char pText[200]; // [sp+10h] [bp-160h]@14
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98 GUIWindow message_window; // [sp+D8h] [bp-98h]@83
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99 int v126; // [sp+148h] [bp-28h]@25
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100 int pIntervalY; // [sp+150h] [bp-20h]@14
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101 int pX_Numbers; // [sp+154h] [bp-1Ch]@18
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102 int uX; // [sp+160h] [bp-10h]@18
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103 int pIntervalX;
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104 int pCorrective;
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105
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106 //move sky
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107 pRenderer->BeginScene();
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2525
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108 pRenderer->DrawTextureNew(0, 0, &pTexture_PCX);
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2501
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109 uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20;
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110 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY);
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111 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - window->GetWidth(), 2, pTexture_MAKESKY);
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2524
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112 pRenderer->DrawTextureIndexedAlpha(0, 0, pTexture_MAKETOP);
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113
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114 uPlayerCreationUI_SelectedCharacter = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) / 7;
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115 switch (uPlayerCreationUI_SelectedCharacter)
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116 {
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117 case 0: pX = 12; break;
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118 case 1: pX = 171; break;
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119 case 2: pX = 329; break;
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120 case 3: pX = 488; break;
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121 default:
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122 Error("Invalid selected character");
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123 }
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124
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125 pTextCenter = pFontCChar->AlignText_Center(window->GetWidth(), pGlobalTXT_LocalizationStrings[51]);
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126 pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, pGlobalTXT_LocalizationStrings[51], 0, 0, 0);//Ñ Î Ç Ä À Ò Ü Î Ò Ð ß Ä
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2524
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127 pRenderer->DrawTextureIndexedAlpha(17, 35, pPlayerPortraits[pParty->pPlayers[0].uCurrentFace]);
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128 pRenderer->DrawTextureIndexedAlpha(176, 35, pPlayerPortraits[pParty->pPlayers[1].uCurrentFace]);
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129 pRenderer->DrawTextureIndexedAlpha(335, 35, pPlayerPortraits[pParty->pPlayers[2].uCurrentFace]);
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130 pRenderer->DrawTextureIndexedAlpha(494, 35, pPlayerPortraits[pParty->pPlayers[3].uCurrentFace]);
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2501
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131 pFrame = pIconsFrameTable->GetFrame(uIconID_CharacterFrame, pEventTimer->uStartTime);
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132
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133 //arrows
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134 pRenderer->DrawTextureIndexedAlpha(pX, 29, &pIcons_LOD->pTextures[pFrame->uTextureID]);
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135 uPosActiveItem = pGUIWindow_CurrentMenu->GetControl(pGUIWindow_CurrentMenu->pCurrentPosActiveItem);
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2535
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136 uPlayerCreationUI_ArrowAnim = 18 - (GetTickCount() % 450) / 25;
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137 pRenderer->DrawTextureIndexedAlpha(uPosActiveItem->uZ - 4, uPosActiveItem->uY, pTextures_arrowl[uPlayerCreationUI_ArrowAnim + 1]);
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138 pRenderer->DrawTextureIndexedAlpha(uPosActiveItem->uX - 12, uPosActiveItem->uY, pTextures_arrowr[uPlayerCreationUI_ArrowAnim + 1]);
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2501
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139
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140 memset(pText, 0, 200);
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141 strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills"
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142 for ( int i = strlen(pText) - 1; i >= 0; i-- )//???
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143 pText[i] = toupper((unsigned __int8)pText[i]);
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144
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145 pIntervalX = 18;
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146 pIntervalY = pFontCreate->uFontHeight - 2;
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147 uX = 32;
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148 pX_Numbers = 493;
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149
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150 for (int i = 0; i < 4; ++i)
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151 {
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152 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pIntervalX + 73, 100, 0, pClassNames[pParty->pPlayers[i].classType], 0, 0, 0);
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2524
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153 pRenderer->DrawTextureIndexedAlpha(pIntervalX + 77, 50, pTexture_IC_KNIGHT[pParty->pPlayers[i].classType / 4]);
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154
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155 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_NONE && pGUIWindow_CurrentMenu->ptr_1C == (void *)i )
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156 {
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157 switch ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 )
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158 {
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159 case WINDOW_INPUT_IN_PROGRESS://press name panel
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160 v17 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, 159 * (int)pGUIWindow_CurrentMenu->ptr_1C + 18, 124, 0, pKeyActionMap->pPressedKeysBuffer, 120, 1);
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161 pGUIWindow_CurrentMenu->DrawFlashingInputCursor(159 * (unsigned int)pGUIWindow_CurrentMenu->ptr_1C + v17 + 20, 124, pFontCreate);
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162 break;
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163 case WINDOW_INPUT_CONFIRMED: // press enter
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164 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
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165 v126 = 0;
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166 for ( int i = 0; i < strlen(pKeyActionMap->pPressedKeysBuffer); ++i )//edit name
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167 {
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168 if ( pKeyActionMap->pPressedKeysBuffer[i] == ' ' )
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169 ++v126;
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170 }
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171 if ( strlen(pKeyActionMap->pPressedKeysBuffer) && v126 != strlen(pKeyActionMap->pPressedKeysBuffer) )
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172 strcpy(pParty->pPlayers[i].pName, pKeyActionMap->pPressedKeysBuffer);
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173 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0);
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174 pParty->pPlayers[i].field_1988[27] = 1;
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175 break;
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176 case WINDOW_INPUT_CANCELLED: // press escape
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177 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
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178 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0);
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179 SetCurrentMenuID(MENU_NAMEPANELESC);
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180 break;
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181 }
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182 }
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183 else
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184 {
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185 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0);
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186 }
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187
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188 switch (pParty->pPlayers[i].GetRace())
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189 {
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190 case 0: uRaceName = pGlobalTXT_LocalizationStrings[99]; break; // "Human"
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191 case 1: uRaceName = pGlobalTXT_LocalizationStrings[103]; break; // "Dwarf"
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192 case 2: uRaceName = pGlobalTXT_LocalizationStrings[106]; break; // "Goblin"
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193 case 3: uRaceName = pGlobalTXT_LocalizationStrings[101]; break; // "Elf"
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194 };
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195 strcpy(pTmpBuf.data(), uRaceName);
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196 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX + 72, pIntervalY + 12, 0, pTmpBuf.data(), 130, 0);//Race Name
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197
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198 pTextCenter = pFontCreate->AlignText_Center(150, pText);
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199 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, Color16(0xD1, 0xBB, 0x61), pText, 0, 0, 0); // Skills
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200
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201 uStatLevel = pParty->pPlayers[i].GetActualMight();
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202 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[144], pX_Numbers, uStatLevel);// "Might"
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203 pStatColor = pParty->pPlayers[i].GetStatColor(0);
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204 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
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205
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206 uStatLevel = pParty->pPlayers[i].GetActualIntelligence();
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207 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[116], pX_Numbers, uStatLevel);// "Intellect"
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208 pStatColor = pParty->pPlayers[i].GetStatColor(1);
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209 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
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210
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211 uStatLevel = pParty->pPlayers[i].GetActualWillpower();
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212 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[163], pX_Numbers, uStatLevel);// "Personality"
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213 pStatColor = pParty->pPlayers[i].GetStatColor(2);
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214 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 2 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
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215
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216 uStatLevel = pParty->pPlayers[i].GetActualEndurance();
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217 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[75], pX_Numbers, uStatLevel);// "Endurance"
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218 pStatColor = pParty->pPlayers[i].GetStatColor(3);
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219 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 3 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
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220
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221 uStatLevel = pParty->pPlayers[i].GetActualAccuracy();
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222 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[1], pX_Numbers, uStatLevel);// "Accuracy"
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223 pStatColor = pParty->pPlayers[i].GetStatColor(4);
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224 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 4 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
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225
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226 uStatLevel = pParty->pPlayers[i].GetActualSpeed();
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227 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[211], pX_Numbers, uStatLevel);// "Speed"
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228 pStatColor = pParty->pPlayers[i].GetStatColor(5);
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229 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 5 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
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230
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231 uStatLevel = pParty->pPlayers[i].GetActualLuck();
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232 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[136], pX_Numbers, uStatLevel);// "Luck"
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233 pStatColor = pParty->pPlayers[i].GetStatColor(6);
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234 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 6 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
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235
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236
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237 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(0);
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238 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
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239 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
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240 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, Color16(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0);
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241
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242 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(1);
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243 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
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244 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
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245 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, pIntervalY + 311, Color16(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0);
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246
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247 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(2);
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248 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
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249 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
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250 pColorText = Color16(0, 0xFF, 0);
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251 if ( (signed int)pSkillsType >= 37 )
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252 pColorText = Color16(0, 0xF7, 0xF7);
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253 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 2 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0);
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254
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255 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(3);
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256 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
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257 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
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258 pColorText = Color16(0, 0xFF, 0);
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259 if ( (signed int)pSkillsType >= 37 )
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260 pColorText = Color16(0, 0xF7, 0xF7);
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261 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 3 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0);
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262
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263 pIntervalX += 159;
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264 pX_Numbers -= 158;
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265 uX += 158;
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266 }
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267
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268 strcpy(pText, pGlobalTXT_LocalizationStrings[41]);// "Class"
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269 for ( int i = strlen(pText) - 1; i >= 0; i-- )
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270 pText[i] = toupper((unsigned __int8)pText[i]);
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271
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272 uClassType = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].classType;
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273 pTextCenter = pFontCreate->AlignText_Center(193, pText);
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274 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, Color16(0xD1, 0xBB, 0x61), pText, 0, 0, 0);//Classes
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275
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276 pColorText = Color16(0, 0xF7, 0xF7);
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277 if ( uClassType )
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278 pColorText = Color16(0xFF, 0xFF, 0xFF);
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279 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[0]);
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280 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 417, pColorText, pClassNames[0], 0, 0, 0);
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281
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282 pColorText = Color16(0, 0xF7, 0xF7);
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283 if ( uClassType != PLAYER_CLASS_PALADIN )
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284 pColorText = Color16(0xFF, 0xFF, 0xFF);
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285 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[12]);
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286 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, pIntervalY + 417, pColorText, pClassNames[12], 0, 0, 0);
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287
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288 pColorText = Color16(0, 0xF7, 0xF7);
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289 if ( uClassType != PLAYER_CLASS_DRUID )
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290 pColorText = Color16(0xFF, 0xFF, 0xFF);
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291 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[20]);
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292 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 2 * pIntervalY + 417, pColorText, pClassNames[20], 0, 0, 0);
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293
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294 pColorText = Color16(0, 0xF7, 0xF7);
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295 if ( uClassType != PLAYER_CLASS_CLERIC )
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296 pColorText = Color16(0xFF, 0xFF, 0xFF);
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297 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[24]);
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298 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 417, pColorText, pClassNames[24], 0, 0, 0);
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299
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300 pColorText = Color16(0, 0xF7, 0xF7);
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301 if ( uClassType != PLAYER_CLASS_DRUID)
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302 pColorText = Color16(0xFF, 0xFF, 0xFF);
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303 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[28]);
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304 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, pIntervalY + 417, pColorText, pClassNames[28], 0, 0, 0);
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305
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306 pColorText = Color16(0, 0xF7, 0xF7);
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307 if ( uClassType != PLAYER_CLASS_SORCERER )
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308 pColorText = Color16(0xFF, 0xFF, 0xFF);
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309 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[32]);
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310 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 2 * pIntervalY + 417, pColorText, pClassNames[32], 0, 0, 0);
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311
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312 pColorText = Color16(0, 0xF7, 0xF7);
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313 if ( uClassType != PLAYER_CLASS_ARCHER )
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314 pColorText = Color16(0xFF, 0xFF, 0xFF);
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315 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[16]);
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316 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 417, pColorText, pClassNames[16], 0, 0, 0);
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317
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318 pColorText = Color16(0, 0xF7, 0xF7);
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319 if ( uClassType != PLAYER_CLASS_MONK )
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320 pColorText = Color16(0xFF, 0xFF, 0xFF);
|
|
321 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[8]);
|
|
322 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, pIntervalY + 417, pColorText, pClassNames[8], 0, 0, 0);
|
|
323
|
|
324 pColorText = Color16(0, 0xF7, 0xF7);
|
|
325 if ( uClassType != PLAYER_CLASS_THEIF )
|
|
326 pColorText = Color16(0xFF, 0xFF, 0xFF);
|
|
327 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[4]);
|
|
328 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 2 * pIntervalY + 417, pColorText, pClassNames[4], 0, 0, 0);
|
|
329
|
|
330 pTextCenter = pFontCreate->AlignText_Center(236, pGlobalTXT_LocalizationStrings[20]); // "Available Skills"
|
|
331 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, Color16(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[20], 0, 0, 0);
|
|
332 for (uint i = 0; i < 9; ++i)
|
|
333 {
|
|
334 pSkillId = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(i + 4);
|
|
335 strcpy(pText, pSkillNames[pSkillId]);
|
|
336 pLenText = strlen(pText);
|
|
337 v104 = 0;
|
|
338 if ( (signed int)pLenText > 0 )
|
|
339 {
|
|
340 if ( pText[v104] == 32 )
|
|
341 {
|
|
342 pText[v104] = 0;
|
|
343 }
|
|
344 else
|
|
345 {
|
|
346 while ( pText[v104] != 32 )
|
|
347 {
|
|
348 ++v104;
|
|
349 if ( v104 >= (signed int)pLenText )
|
|
350 break;
|
|
351 }
|
|
352 }
|
|
353 }
|
|
354 pCorrective = -10;//-5
|
|
355 if ( (signed int)pLenText < 8 )//if ( (signed int)v124 > 2 )
|
|
356 pCorrective = 0;
|
|
357 pColorText = Color16(0, 0xF7, 0xF7);
|
|
358 if ( !pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pSkillId] )
|
|
359 pColorText = Color16(0xFF, 0xFF, 0xFF);
|
|
360 pTextCenter = pFontCreate->AlignText_Center(100, pText);
|
|
361 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 100 * (i / 3) + pTextCenter + pCorrective + 17, pIntervalY * (i % 3) + 417, pColorText, pText, 0, 0, 0);
|
|
362 }
|
|
363
|
|
364 pTextCenter = pFontCreate->AlignText_Center(0x5C, pGlobalTXT_LocalizationStrings[30]);// "Bonus"
|
|
365 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, Color16(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[30], 0, 0, 0);
|
|
366 pBonusNum = PlayerCreation_GetUnspentAttributePointCount();
|
|
367 sprintf(pTmpBuf.data(), "%d", pBonusNum);
|
|
368 pTextCenter = pFontCreate->AlignText_Center(84, pTmpBuf.data());
|
|
369 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, Color16(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0);
|
|
370 if ( GameUI_Footer_TimeLeft > GetTickCount() )
|
|
371 {
|
|
372 message_window.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points."
|
|
373 if ( pBonusNum < 0 )
|
|
374 message_window.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points."
|
|
375 message_window.uFrameWidth = 300;
|
|
376 message_window.uFrameHeight = 100;
|
|
377 message_window.uFrameX = 170;
|
|
378 message_window.uFrameY = 140;
|
|
379 message_window.uFrameZ = 469;
|
|
380 message_window.uFrameW = 239;
|
|
381 message_window.DrawMessageBox(0);
|
|
382 }
|
|
383 pRenderer->EndScene();
|
|
384 }
|
|
385
|
|
386 //----- (0049695A) --------------------------------------------------------
|
|
387 void PlayerCreationUI_Initialize()
|
|
388 {
|
|
389 unsigned int v0; // ebx@5
|
|
390 signed int uControlParam; // [sp+10h] [bp-Ch]@7
|
|
391 signed int uX; // [sp+14h] [bp-8h]@5
|
|
392
|
|
393 pMessageQueue_50CBD0->Flush();
|
|
394
|
2508
|
395 if ( use_music_folder )
|
|
396 alSourcef (mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]);
|
|
397 else
|
|
398 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
|
2501
|
399 ++pIcons_LOD->uTexturePacksCount;
|
|
400 if ( !pIcons_LOD->uNumPrevLoadedFiles )
|
|
401 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
|
|
402 pCurrentScreen = SCREEN_PARTY_CREATION;
|
|
403 uPlayerCreationUI_ArrowAnim = 0;
|
|
404 uPlayerCreationUI_SkySliderPos = 0;
|
|
405 uPlayerCreationUI_SelectedCharacter = 0;
|
|
406 v0 = LOBYTE(pFontCreate->uFontHeight) - 2;
|
|
407 pTexture_IC_KNIGHT[0] = pIcons_LOD->LoadTexturePtr("IC_KNIGHT", TEXTURE_16BIT_PALETTE);
|
|
408 pTexture_IC_KNIGHT[1] = pIcons_LOD->LoadTexturePtr("IC_THIEF", TEXTURE_16BIT_PALETTE);
|
|
409 pTexture_IC_KNIGHT[2] = pIcons_LOD->LoadTexturePtr("IC_MONK", TEXTURE_16BIT_PALETTE);
|
|
410 pTexture_IC_KNIGHT[3] = pIcons_LOD->LoadTexturePtr("IC_PALAD", TEXTURE_16BIT_PALETTE);
|
|
411 pTexture_IC_KNIGHT[4] = pIcons_LOD->LoadTexturePtr("IC_ARCH", TEXTURE_16BIT_PALETTE);
|
|
412 pTexture_IC_KNIGHT[5] = pIcons_LOD->LoadTexturePtr("IC_RANGER", TEXTURE_16BIT_PALETTE);
|
|
413 pTexture_IC_KNIGHT[6] = pIcons_LOD->LoadTexturePtr("IC_CLER", TEXTURE_16BIT_PALETTE);
|
|
414 pTexture_IC_KNIGHT[7] = pIcons_LOD->LoadTexturePtr("IC_DRUID", TEXTURE_16BIT_PALETTE);
|
|
415 pTexture_IC_KNIGHT[8] = pIcons_LOD->LoadTexturePtr("IC_SORC", TEXTURE_16BIT_PALETTE);
|
|
416 pTexture_MAKETOP = pIcons_LOD->LoadTexturePtr("MAKETOP", TEXTURE_16BIT_PALETTE);
|
|
417 pTexture_MAKESKY = pIcons_LOD->LoadTexturePtr("MAKESKY", TEXTURE_16BIT_PALETTE);
|
|
418 for( uX = 0; uX < 22; ++uX ) // load PlayerPortraits texture
|
|
419 {
|
|
420 sprintf(pTmpBuf.data(), "%s01", pPlayerPortraitsNames[uX]);
|
|
421 pPlayerPortraits[uX] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE)];
|
|
422
|
|
423 }
|
|
424 pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);
|
|
425 pTexture_buttminu = pIcons_LOD->LoadTexturePtr("buttminu", TEXTURE_16BIT_PALETTE);
|
|
426 pTexture_buttplus = pIcons_LOD->LoadTexturePtr("buttplus", TEXTURE_16BIT_PALETTE);
|
|
427 pTexture_pressrigh = pIcons_LOD->LoadTexturePtr("presrigh", TEXTURE_16BIT_PALETTE);
|
|
428 pTexture_presleft = pIcons_LOD->LoadTexturePtr("presleft", TEXTURE_16BIT_PALETTE);
|
2527
|
429
|
2533
|
430 for (int i = 1; i < 20; ++i)
|
2501
|
431 {
|
2533
|
432 sprintf(pTmpBuf.data(), "arrowl%d", i);
|
2527
|
433 pTextures_arrowl[i] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
|
2501
|
434
|
2533
|
435 sprintf(pTmpBuf.data(), "arrowr%d", i);
|
2527
|
436 pTextures_arrowr[i] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
|
2501
|
437 }
|
2527
|
438
|
2501
|
439 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0);
|
|
440 uControlParam = 0;
|
|
441 uX = 8;
|
|
442 do
|
|
443 {
|
|
444 pGUIWindow_CurrentMenu->CreateButton(uX, 120, 145, 25, 1, 0, UIMSG_PlayerCreationChangeName, uControlParam, 0, "", 0);
|
|
445 uX += 158;
|
|
446 ++uControlParam;
|
|
447 }
|
|
448 while ( (signed int)uX < window->GetWidth() );
|
|
449
|
|
450 pCreationUI_BtnPressLeft[0] = pGUIWindow_CurrentMenu->CreateButton( 10, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 0, 0, "", pTexture_presleft, 0);
|
|
451 pCreationUI_BtnPressLeft[1] = pGUIWindow_CurrentMenu->CreateButton(169, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 1, 0, "", pTexture_presleft, 0);
|
|
452 pCreationUI_BtnPressLeft[2] = pGUIWindow_CurrentMenu->CreateButton(327, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 2, 0, "", pTexture_presleft, 0);
|
|
453 pCreationUI_BtnPressLeft[3] = pGUIWindow_CurrentMenu->CreateButton(486, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 3, 0, "", pTexture_presleft, 0);
|
2534
|
454
|
2501
|
455 pCreationUI_BtnPressRight[0] = pGUIWindow_CurrentMenu->CreateButton( 74, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 0, 0, "", pTexture_pressrigh, 0);
|
|
456 pCreationUI_BtnPressRight[1] = pGUIWindow_CurrentMenu->CreateButton(233, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 1, 0, "", pTexture_pressrigh, 0);
|
|
457 pCreationUI_BtnPressRight[2] = pGUIWindow_CurrentMenu->CreateButton(391, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 2, 0, "", pTexture_pressrigh, 0);
|
|
458 pCreationUI_BtnPressRight[3] = pGUIWindow_CurrentMenu->CreateButton(549, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 3, 0, "", pTexture_pressrigh, 0);
|
2534
|
459
|
2501
|
460 pCreationUI_BtnPressLeft2[0] = pGUIWindow_CurrentMenu->CreateButton( 10, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 0, 0, "", pTexture_presleft, 0);
|
|
461 pCreationUI_BtnPressLeft2[1] = pGUIWindow_CurrentMenu->CreateButton(169, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 1, 0, "", pTexture_presleft, 0);
|
|
462 pCreationUI_BtnPressLeft2[2] = pGUIWindow_CurrentMenu->CreateButton(327, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 2, 0, "", pTexture_presleft, 0);
|
|
463 pCreationUI_BtnPressLeft2[3] = pGUIWindow_CurrentMenu->CreateButton(486, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 3, 0, "", pTexture_presleft, 0);
|
2534
|
464
|
2501
|
465 pCreationUI_BtnPressRight2[0] = pGUIWindow_CurrentMenu->CreateButton( 74, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 0, 0, "", pTexture_pressrigh, 0);
|
|
466 pCreationUI_BtnPressRight2[1] = pGUIWindow_CurrentMenu->CreateButton(233, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 1, 0, "", pTexture_pressrigh, 0);
|
|
467 pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 2, 0, "", pTexture_pressrigh, 0);
|
|
468 pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 3, 0, "", pTexture_pressrigh, 0);
|
|
469
|
|
470 uControlParam = 0;
|
|
471 uX = 8;
|
|
472 do
|
|
473 {
|
|
474 pGUIWindow_CurrentMenu->CreateButton(uX, 308, 150, v0, 1, 0, UIMSG_48, uControlParam, 0, "", 0);
|
|
475 pGUIWindow_CurrentMenu->CreateButton(uX, v0 + 308, 150, v0, 1, 0, UIMSG_49, uControlParam, 0, "", 0);
|
|
476 pGUIWindow_CurrentMenu->CreateButton(uX, 2 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveUpSkill, uControlParam, 0, "", 0);
|
|
477 pGUIWindow_CurrentMenu->CreateButton(uX, 3 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveDownSkill, uControlParam, 0, "", 0);
|
|
478 uX += 158;
|
|
479 ++uControlParam;
|
|
480 }
|
|
481 while ( (signed int)uX < window->GetWidth() );
|
|
482
|
|
483 pGUIWindow_CurrentMenu->CreateButton( 5, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 0, '1', "", 0);
|
|
484 pGUIWindow_CurrentMenu->CreateButton(163, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 1, '2', "", 0);
|
|
485 pGUIWindow_CurrentMenu->CreateButton(321, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 2, '3', "", 0);
|
|
486 pGUIWindow_CurrentMenu->CreateButton(479, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 3, '4', "", 0);
|
|
487
|
|
488 uX = 23;
|
|
489 uControlParam = 2;
|
|
490 do
|
|
491 {
|
|
492 pGUIWindow_CurrentMenu->CreateButton(uX, 169, 120, 20, 1, 0, UIMSG_0, uControlParam - 2, 0, "", 0);
|
|
493 pGUIWindow_CurrentMenu->CreateButton(uX, v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam - 1, 0, "", 0);
|
|
494 pGUIWindow_CurrentMenu->CreateButton(uX, 2 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam, 0, "", 0);
|
|
495 pGUIWindow_CurrentMenu->CreateButton(uX, 3 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 1, 0, "", 0);
|
|
496 pGUIWindow_CurrentMenu->CreateButton(uX, 4 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 2, 0, "", 0);
|
|
497 pGUIWindow_CurrentMenu->CreateButton(uX, 5 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 3, 0, "", 0);
|
|
498 pGUIWindow_CurrentMenu->CreateButton(uX, 6 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 4, 0, "", 0);
|
|
499 uControlParam += 7;
|
|
500 uX += 158;
|
|
501 }
|
|
502 while ( (signed int)uControlParam < 30 );
|
|
503 pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(28, 0, 7, 40);
|
|
504
|
|
505 pGUIWindow_CurrentMenu->CreateButton(323, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0, 0, "", 0);
|
|
506 pGUIWindow_CurrentMenu->CreateButton(323, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0xC, 0, "", 0);
|
|
507 pGUIWindow_CurrentMenu->CreateButton(323, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x14, 0, "", 0);
|
|
508 pGUIWindow_CurrentMenu->CreateButton(388, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x18, 0, "", 0);
|
|
509 pGUIWindow_CurrentMenu->CreateButton(388, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x1C, 0, "", 0);
|
|
510 pGUIWindow_CurrentMenu->CreateButton(388, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x20, 0, "", 0);
|
|
511 pGUIWindow_CurrentMenu->CreateButton(453, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x10, 0, "", 0);
|
|
512 pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 8, 0, "", 0);
|
|
513 pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 4, 0, "", 0);
|
|
514
|
|
515 uControlParam = 0;
|
|
516 do
|
|
517 {
|
|
518 uX = -5;
|
|
519 if ( uControlParam <= 3 )
|
|
520 uX = 0;
|
|
521 pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParam / 3) + uX + 17, v0 * (uControlParam % 3) + 417, 100, v0, 1, 0, UIMSG_PlayerCreationSelectActiveSkill,
|
|
522 uControlParam, 0, "", 0);
|
|
523 ++uControlParam;
|
|
524 }
|
|
525 while ( uControlParam < 9 );
|
|
526
|
|
527 pPlayerCreationUI_BtnOK = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickOK, 0, '\r', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE), 0);
|
|
528 pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickReset, 0, 'C', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE2), 0);
|
|
529 pPlayerCreationUI_BtnMinus = pGUIWindow_CurrentMenu->CreateButton(523, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickMinus, 0, '-', "", pTexture_buttminu, 0);
|
|
530 pPlayerCreationUI_BtnPlus = pGUIWindow_CurrentMenu->CreateButton(613, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickPlus, 1, '+', "", pTexture_buttplus, 0);
|
|
531
|
|
532 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
|
|
533 }
|
|
534 // 4E28F8: using guessed type int pCurrentScreen;
|
|
535
|
|
536 //----- (0049750E) --------------------------------------------------------
|
|
537 void DeleteCCharFont()
|
|
538 {
|
|
539 free(pFontCChar);
|
|
540 pFontCChar = 0;
|
|
541 }
|
|
542 //----- (00497526) --------------------------------------------------------
|
|
543 bool PlayerCreationUI_Loop()
|
|
544 {
|
|
545 LONG uMouseX; // edi@6
|
|
546 LONG uMouseY; // eax@6
|
|
547 //GUIButton *pControlsHead; // edx@6
|
|
548 //int pControlParam; // esi@12
|
|
549 signed int v8; // edi@30
|
|
550 int v9; // edx@31
|
|
551 // char *v10; // ebx@37
|
|
552 ItemGen item; // [sp+Ch] [bp-74h]@37
|
|
553 char v20[32]; // [sp+30h] [bp-50h]@29
|
|
554 MSG Msg; // [sp+50h] [bp-30h]@17
|
|
555 POINT v25; // [sp+6Ch] [bp-14h]@6
|
|
556 bool party_not_creation_flag; // [sp+74h] [bp-Ch]@1
|
|
557
|
|
558 party_not_creation_flag = false;
|
|
559 pTexture_PCX.Release();
|
|
560 pTexture_PCX.Load("makeme.pcx", 0);
|
|
561
|
|
562 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
|
|
563 SetCurrentMenuID(MENU_CREATEPARTY);
|
|
564 while ( GetCurrentMenuID() == MENU_CREATEPARTY )
|
|
565 {
|
|
566 uMouseX = pMouse->GetCursorPos(&v25)->x;
|
|
567 uMouseY = pMouse->GetCursorPos(&v25)->y;
|
|
568 //pControlsHead = pGUIWindow_CurrentMenu->pControlsHead;
|
|
569
|
|
570 //does nothing actually
|
|
571 /*if ( pControlsHead != (GUIButton *)v1 )
|
|
572 {
|
|
573 pNumMessage = pMessageQueue_50CBD0->uNumMessages;
|
|
574 do
|
|
575 {
|
|
576 if ( uMouseX >= (signed int)pControlsHead->uX && uMouseX <= (signed int)pControlsHead->uZ
|
|
577 && uMouseY >= (signed int)pControlsHead->uY && uMouseY <= (signed int)pControlsHead->uW )//mouse movement
|
|
578 {
|
|
579 pControlParam = pControlsHead->uControlParam;
|
|
580 pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)pControlsHead->field_1C, pControlParam, 0);
|
|
581 v1 = 0;
|
|
582 }
|
|
583 pControlsHead = pControlsHead->pNext;
|
|
584 }
|
|
585 while ( pControlsHead != (GUIButton *)v1 );
|
|
586 }*/
|
|
587
|
|
588 while ( PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE) )
|
|
589 {
|
|
590 if ( Msg.message == WM_QUIT )
|
|
591 Game_DeinitializeAndTerminate(0);
|
|
592 TranslateMessage(&Msg);
|
|
593 DispatchMessageA(&Msg);
|
|
594 }
|
|
595 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE)
|
|
596 WaitMessage();
|
|
597 else
|
|
598 {
|
|
599 PlayerCreationUI_Draw();
|
|
600 GUI_MainMenuMessageProc();
|
|
601 pRenderer->BeginScene();
|
|
602 GUI_UpdateWindows();
|
|
603 pRenderer->EndScene();
|
|
604 pRenderer->Present();
|
|
605 if ( uGameState == GAME_FINISHED )//if click Esc in PlayerCreation Window
|
|
606 {
|
|
607 party_not_creation_flag = true;
|
|
608 SetCurrentMenuID(MENU_MAIN);
|
|
609 continue;
|
|
610 }
|
|
611 if ( uGameState == GAME_STATE_STARTING_NEW_GAME )//if click OK in PlayerCreation Window
|
|
612 {
|
|
613 uGameState = GAME_STATE_PLAYING;
|
|
614 SetCurrentMenuID(MENU_NEWGAME);
|
|
615 continue;
|
|
616 }
|
|
617 }
|
|
618 }
|
|
619 pTexture_PCX.Release();
|
|
620 pGUIWindow_CurrentMenu->Release();
|
|
621 pIcons_LOD->RemoveTexturesPackFromTextureList();
|
|
622
|
|
623 memset(v20, 0, 32);
|
|
624 for ( int i = 0; i < 32; i++ )
|
|
625 {
|
|
626 for ( v8 = 0; v8 < 10; ++v8 )
|
|
627 {
|
|
628 v9 = rand() % 32;
|
|
629 if ( !v20[v9] )
|
|
630 break;
|
|
631 }
|
|
632 if ( v8 == 10 )
|
|
633 {
|
|
634 v9 = 0;
|
|
635 if ( v20[0] )
|
|
636 {
|
|
637 do
|
|
638 ++v9;
|
|
639 while ( v20[v9] );
|
|
640 }
|
|
641 }
|
|
642 pParty->field_854[i] = v9;
|
|
643 v20[v9] = 1;
|
|
644 }
|
|
645
|
|
646 item.Reset();
|
|
647 for (uint i = 0; i < 4; ++i)
|
|
648 {
|
|
649 if (pParty->pPlayers[i].classType == PLAYER_CLASS_KNIGHT)
|
|
650 pParty->pPlayers[i].sResMagicBase = 10;
|
|
651 pParty->pPlayers[i].pPlayerBuffs[22].uExpireTime = 0;
|
|
652 for (uint j = 0; j < 9; j++)
|
|
653 {
|
|
654 if (pParty->pPlayers[i].pActiveSkills[PLAYER_SKILL_FIRE + j])
|
|
655 {
|
|
656 pParty->pPlayers[i].lastOpenedSpellbookPage = j;
|
|
657 break;
|
|
658 }
|
|
659 }
|
|
660 pItemsTable->GenerateItem(2, 40, &item);
|
|
661 pParty->pPlayers[i].AddItem2(-1, &item);
|
|
662
|
|
663 pParty->pPlayers[i].sHealth = pParty->pPlayers[i].GetMaxHealth();
|
|
664 pParty->pPlayers[i].sMana = pParty->pPlayers[i].GetMaxMana();
|
|
665 for (uint j = 0; j < 37; ++j)
|
|
666 {
|
|
667 if (!pParty->pPlayers[i].pActiveSkills[j])
|
|
668 continue;
|
|
669
|
|
670 switch (j)
|
|
671 {
|
|
672 case PLAYER_SKILL_STAFF: pParty->pPlayers[i].AddItem(-1, 61); break;
|
|
673 case PLAYER_SKILL_SWORD: pParty->pPlayers[i].AddItem(-1, 1); break;
|
|
674 case PLAYER_SKILL_DAGGER: pParty->pPlayers[i].AddItem(-1, 15); break;
|
|
675 case PLAYER_SKILL_AXE: pParty->pPlayers[i].AddItem(-1, 23); break;
|
|
676 case PLAYER_SKILL_SPEAR: pParty->pPlayers[i].AddItem(-1, 31); break;
|
|
677 case PLAYER_SKILL_BOW: pParty->pPlayers[i].AddItem(-1, 47); break;
|
|
678 case PLAYER_SKILL_MACE: pParty->pPlayers[i].AddItem(-1, 50); break;
|
|
679 case PLAYER_SKILL_BLASTER: Error("No blasters at startup :p");
|
|
680 case PLAYER_SKILL_SHIELD: pParty->pPlayers[i].AddItem(-1, 84); break;
|
|
681 case PLAYER_SKILL_LEATHER: pParty->pPlayers[i].AddItem(-1, 66); break;
|
|
682 case PLAYER_SKILL_CHAIN: pParty->pPlayers[i].AddItem(-1, 71); break;
|
|
683 case PLAYER_SKILL_PLATE: pParty->pPlayers[i].AddItem(-1, 76); break;
|
|
684 case PLAYER_SKILL_FIRE:
|
|
685 pParty->pPlayers[i].AddItem(-1, 0x191);
|
|
686 pParty->pPlayers[i].spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;
|
|
687 break;
|
|
688 case PLAYER_SKILL_AIR:
|
|
689 pParty->pPlayers[i].AddItem(-1, 0x19C);
|
|
690 pParty->pPlayers[i].spellbook.pAirSpellbook.bIsSpellAvailable[0] = true;
|
|
691 break;
|
|
692 case PLAYER_SKILL_WATER:
|
|
693 pParty->pPlayers[i].AddItem(-1, 0x1A7);
|
|
694 pParty->pPlayers[i].spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true;
|
|
695 break;
|
|
696 case PLAYER_SKILL_EARTH:
|
|
697 pParty->pPlayers[i].AddItem(-1, 0x1B2);
|
|
698 pParty->pPlayers[i].spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true;
|
|
699 break;
|
|
700 case PLAYER_SKILL_SPIRIT:
|
|
701 pParty->pPlayers[i].AddItem(-1, 0x1BD);
|
|
702 pParty->pPlayers[i].spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true;
|
|
703 break;
|
|
704 case PLAYER_SKILL_MIND:
|
|
705 pParty->pPlayers[i].AddItem(-1, 0x1C8);
|
|
706 pParty->pPlayers[i].spellbook.pMindSpellbook.bIsSpellAvailable[0] = true;
|
|
707 break;
|
|
708 case PLAYER_SKILL_BODY:
|
|
709 pParty->pPlayers[i].AddItem(-1, 0x1D3);
|
|
710 pParty->pPlayers[i].spellbook.pBodySpellbook.bIsSpellAvailable[0] = true;
|
|
711 break;
|
|
712 case PLAYER_SKILL_LIGHT:
|
|
713 case PLAYER_SKILL_DARK:
|
|
714 case PLAYER_SKILL_DIPLOMACY:
|
|
715 Error("No dimoplacy in mm7 (yet)");
|
|
716 break;
|
|
717 case PLAYER_SKILL_ITEM_ID:
|
|
718 case PLAYER_SKILL_REPAIR:
|
|
719 case PLAYER_SKILL_MEDITATION:
|
|
720 case PLAYER_SKILL_PERCEPTION:
|
|
721 case PLAYER_SKILL_TRAP_DISARM:
|
|
722 case PLAYER_SKILL_LEARNING:
|
|
723 pParty->pPlayers[i].AddItem(-1, 0xDC);
|
|
724 pParty->pPlayers[i].AddItem(-1, 5 * (rand() % 3 + 40));
|
|
725 break;
|
|
726 case PLAYER_SKILL_DODGE: pParty->pPlayers[i].AddItem(-1, 115); break;
|
|
727 case PLAYER_SKILL_UNARMED: pParty->pPlayers[i].AddItem(-1, 110); break;
|
|
728 default:
|
|
729 break;
|
|
730 }
|
|
731
|
|
732 for (uint k = 0; k < 138; k++)
|
|
733 {
|
|
734 if (pParty->pPlayers[i].pOwnItems[k].uItemID)
|
|
735 pParty->pPlayers[i].pOwnItems[k].SetIdentified();
|
|
736 }
|
|
737 }
|
|
738 }
|
|
739
|
|
740 pAudioPlayer->StopChannels(-1, -1);
|
|
741 return party_not_creation_flag;
|
|
742 } |