Mercurial > mm7
diff GUI/UI/UIPartyCreation.cpp @ 2501:0ff6a9e9bf7f
GUI folger
author | Ritor1 |
---|---|
date | Fri, 19 Sep 2014 04:21:12 +0600 |
parents | |
children | a77c34acdbc9 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/GUI/UI/UIPartyCreation.cpp Fri Sep 19 04:21:12 2014 +0600 @@ -0,0 +1,736 @@ +#define _CRTDBG_MAP_ALLOC +#include <stdlib.h> +#include <crtdbg.h> + +#define _CRT_SECURE_NO_WARNINGS +#include "UIPartyCreation.h" +#include "..\../Mouse.h" +#include "..\../Keyboard.h" +#include "..\../Engine/ErrorHandling.h" + +#include "..\../Engine/Game.h" +#include "..\../GUIWindow.h" +#include "..\../GUIFont.h" +#include "..\../Engine/Party.h" +#include "..\../AudioPlayer.h" +#include "..\../Engine/Graphics/Render.h" +#include "..\../Engine/LOD.h" +#include "..\../Engine/Timer.h" +#include "..\../Engine/Tables/IconFrameTable.h" +#include "..\../Engine/texts.h" + +#include "..\../Engine/mm7_data.h" + + + +//----- (004908DE) -------------------------------------------------------- +bool PlayerCreation_Choose4Skills() +{ + signed int skills_count; // edx@2 + + for ( uint j = 0; j < 4; ++j ) + { + skills_count = 0; + for ( uint i = 0; i < 37; ++i ) + { + if ( pParty->pPlayers[j].pActiveSkills[i] ) + ++skills_count; + } + if ( skills_count < 4 ) + return false; + } + return true; +} + +//----- (00491CB5) -------------------------------------------------------- +void LoadPlayerPortraintsAndVoices() +{ + pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles; + + for (uint i = 0; i < 4; ++i) + for (uint j = 0; j < 56; ++j) + { + sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uCurrentFace], j + 1); + pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); + } + + pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE); + pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE); + pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE); + + if (SoundSetAction[24][0]) + for (uint i = 0; i < 4; ++i) + { + pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0); + pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0); + } +} + +//----- (00491DE7) -------------------------------------------------------- +void ReloadPlayerPortraits(int player_id, int face_id)//the transition from the zombies in the normal state +{ + for ( uint i = 0; i <= 55; ++i ) + { + sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[face_id], i + 1); + pIcons_LOD->ReloadTexture(pTextures_PlayerFaces[player_id][i], pTmpBuf.data(), 2); + } +} +//----- (00495B39) -------------------------------------------------------- +void PlayerCreationUI_Draw() +{ + int pTextCenter; // eax@3 + IconFrame *pFrame; // eax@3 + int pX; // ecx@7 + GUIButton *uPosActiveItem; // edi@12 + int v17; // eax@33 + int uStatLevel; // eax@44 + unsigned int pStatColor; // eax@44 + PLAYER_SKILL_TYPE pSkillsType; // eax@44 + PLAYER_CLASS_TYPE uClassType; // edi@53 + int pColorText; // eax@53 + PLAYER_SKILL_TYPE pSkillId; // edi@72 + size_t pLenText; // eax@72 + signed int v104; // ecx@72 +// int pTextY; // ST08_4@81 + signed int pBonusNum; // edi@82 + const char *uRaceName; // [sp+0h] [bp-170h]@39 + char pText[200]; // [sp+10h] [bp-160h]@14 + GUIWindow message_window; // [sp+D8h] [bp-98h]@83 + int v126; // [sp+148h] [bp-28h]@25 + int pIntervalY; // [sp+150h] [bp-20h]@14 + int pX_Numbers; // [sp+154h] [bp-1Ch]@18 + int uX; // [sp+160h] [bp-10h]@18 + int pIntervalX; + int pCorrective; + + //move sky + pRenderer->BeginScene(); + pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); + uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20; + pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY); + pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - window->GetWidth(), 2, pTexture_MAKESKY); + pRenderer->DrawTextureTransparent(0, 0, pTexture_MAKETOP); + + uPlayerCreationUI_SelectedCharacter = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) / 7; + switch (uPlayerCreationUI_SelectedCharacter) + { + case 0: pX = 12; break; + case 1: pX = 171; break; + case 2: pX = 329; break; + case 3: pX = 488; break; + default: + Error("Invalid selected character"); + } + + pTextCenter = pFontCChar->AlignText_Center(window->GetWidth(), pGlobalTXT_LocalizationStrings[51]); + pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, pGlobalTXT_LocalizationStrings[51], 0, 0, 0);//Ñ Î Ç Ä À Ò Ü Î Ò Ð ß Ä + pRenderer->DrawTextureTransparent(17, 35, pPlayerPortraits[pParty->pPlayers[0].uCurrentFace]); + pRenderer->DrawTextureTransparent(176, 35, pPlayerPortraits[pParty->pPlayers[1].uCurrentFace]); + pRenderer->DrawTextureTransparent(335, 35, pPlayerPortraits[pParty->pPlayers[2].uCurrentFace]); + pRenderer->DrawTextureTransparent(494, 35, pPlayerPortraits[pParty->pPlayers[3].uCurrentFace]); + pFrame = pIconsFrameTable->GetFrame(uIconID_CharacterFrame, pEventTimer->uStartTime); + + + pRenderer->DrawTextureTransparent(pX, 29, &pIcons_LOD->pTextures[pFrame->uTextureID]); + uPosActiveItem = pGUIWindow_CurrentMenu->GetControl(pGUIWindow_CurrentMenu->pCurrentPosActiveItem); + uPlayerCreationUI_ArrowAnim = 19 - (GetTickCount() % 500) / 25; + pRenderer->DrawTextureTransparent(uPosActiveItem->uZ - 4, uPosActiveItem->uY, pTextures_arrowl[uPlayerCreationUI_ArrowAnim]); + pRenderer->DrawTextureTransparent(uPosActiveItem->uX - 12, uPosActiveItem->uY, pTextures_arrowr[uPlayerCreationUI_ArrowAnim]); + + memset(pText, 0, 200); + strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills" + for ( int i = strlen(pText) - 1; i >= 0; i-- )//??? + pText[i] = toupper((unsigned __int8)pText[i]); + + pIntervalX = 18; + pIntervalY = pFontCreate->uFontHeight - 2; + uX = 32; + pX_Numbers = 493; + + for (int i = 0; i < 4; ++i) + { + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pIntervalX + 73, 100, 0, pClassNames[pParty->pPlayers[i].classType], 0, 0, 0); + pRenderer->DrawTextureTransparent(pIntervalX + 77, 50, pTexture_IC_KNIGHT[pParty->pPlayers[i].classType / 4]); + + if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_NONE && pGUIWindow_CurrentMenu->ptr_1C == (void *)i ) + { + switch ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 ) + { + case WINDOW_INPUT_IN_PROGRESS://press name panel + v17 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, 159 * (int)pGUIWindow_CurrentMenu->ptr_1C + 18, 124, 0, pKeyActionMap->pPressedKeysBuffer, 120, 1); + pGUIWindow_CurrentMenu->DrawFlashingInputCursor(159 * (unsigned int)pGUIWindow_CurrentMenu->ptr_1C + v17 + 20, 124, pFontCreate); + break; + case WINDOW_INPUT_CONFIRMED: // press enter + pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + v126 = 0; + for ( int i = 0; i < strlen(pKeyActionMap->pPressedKeysBuffer); ++i )//edit name + { + if ( pKeyActionMap->pPressedKeysBuffer[i] == ' ' ) + ++v126; + } + if ( strlen(pKeyActionMap->pPressedKeysBuffer) && v126 != strlen(pKeyActionMap->pPressedKeysBuffer) ) + strcpy(pParty->pPlayers[i].pName, pKeyActionMap->pPressedKeysBuffer); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0); + pParty->pPlayers[i].field_1988[27] = 1; + break; + case WINDOW_INPUT_CANCELLED: // press escape + pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0); + SetCurrentMenuID(MENU_NAMEPANELESC); + break; + } + } + else + { + pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0); + } + + switch (pParty->pPlayers[i].GetRace()) + { + case 0: uRaceName = pGlobalTXT_LocalizationStrings[99]; break; // "Human" + case 1: uRaceName = pGlobalTXT_LocalizationStrings[103]; break; // "Dwarf" + case 2: uRaceName = pGlobalTXT_LocalizationStrings[106]; break; // "Goblin" + case 3: uRaceName = pGlobalTXT_LocalizationStrings[101]; break; // "Elf" + }; + strcpy(pTmpBuf.data(), uRaceName); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX + 72, pIntervalY + 12, 0, pTmpBuf.data(), 130, 0);//Race Name + + pTextCenter = pFontCreate->AlignText_Center(150, pText); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, Color16(0xD1, 0xBB, 0x61), pText, 0, 0, 0); // Skills + + uStatLevel = pParty->pPlayers[i].GetActualMight(); + sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[144], pX_Numbers, uStatLevel);// "Might" + pStatColor = pParty->pPlayers[i].GetStatColor(0); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 169, pStatColor, pTmpBuf.data(), 0, 0, 0); + + uStatLevel = pParty->pPlayers[i].GetActualIntelligence(); + sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[116], pX_Numbers, uStatLevel);// "Intellect" + pStatColor = pParty->pPlayers[i].GetStatColor(1); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); + + uStatLevel = pParty->pPlayers[i].GetActualWillpower(); + sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[163], pX_Numbers, uStatLevel);// "Personality" + pStatColor = pParty->pPlayers[i].GetStatColor(2); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 2 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); + + uStatLevel = pParty->pPlayers[i].GetActualEndurance(); + sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[75], pX_Numbers, uStatLevel);// "Endurance" + pStatColor = pParty->pPlayers[i].GetStatColor(3); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 3 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); + + uStatLevel = pParty->pPlayers[i].GetActualAccuracy(); + sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[1], pX_Numbers, uStatLevel);// "Accuracy" + pStatColor = pParty->pPlayers[i].GetStatColor(4); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 4 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); + + uStatLevel = pParty->pPlayers[i].GetActualSpeed(); + sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[211], pX_Numbers, uStatLevel);// "Speed" + pStatColor = pParty->pPlayers[i].GetStatColor(5); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 5 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); + + uStatLevel = pParty->pPlayers[i].GetActualLuck(); + sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[136], pX_Numbers, uStatLevel);// "Luck" + pStatColor = pParty->pPlayers[i].GetStatColor(6); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 6 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); + + + pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(0); + pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); + sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, Color16(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); + + pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(1); + pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); + sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, pIntervalY + 311, Color16(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); + + pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(2); + pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); + sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); + pColorText = Color16(0, 0xFF, 0); + if ( (signed int)pSkillsType >= 37 ) + pColorText = Color16(0, 0xF7, 0xF7); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 2 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0); + + pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(3); + pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); + sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); + pColorText = Color16(0, 0xFF, 0); + if ( (signed int)pSkillsType >= 37 ) + pColorText = Color16(0, 0xF7, 0xF7); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 3 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0); + + pIntervalX += 159; + pX_Numbers -= 158; + uX += 158; + } + + strcpy(pText, pGlobalTXT_LocalizationStrings[41]);// "Class" + for ( int i = strlen(pText) - 1; i >= 0; i-- ) + pText[i] = toupper((unsigned __int8)pText[i]); + + uClassType = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].classType; + pTextCenter = pFontCreate->AlignText_Center(193, pText); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, Color16(0xD1, 0xBB, 0x61), pText, 0, 0, 0);//Classes + + pColorText = Color16(0, 0xF7, 0xF7); + if ( uClassType ) + pColorText = Color16(0xFF, 0xFF, 0xFF); + pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[0]); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 417, pColorText, pClassNames[0], 0, 0, 0); + + pColorText = Color16(0, 0xF7, 0xF7); + if ( uClassType != PLAYER_CLASS_PALADIN ) + pColorText = Color16(0xFF, 0xFF, 0xFF); + pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[12]); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, pIntervalY + 417, pColorText, pClassNames[12], 0, 0, 0); + + pColorText = Color16(0, 0xF7, 0xF7); + if ( uClassType != PLAYER_CLASS_DRUID ) + pColorText = Color16(0xFF, 0xFF, 0xFF); + pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[20]); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 2 * pIntervalY + 417, pColorText, pClassNames[20], 0, 0, 0); + + pColorText = Color16(0, 0xF7, 0xF7); + if ( uClassType != PLAYER_CLASS_CLERIC ) + pColorText = Color16(0xFF, 0xFF, 0xFF); + pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[24]); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 417, pColorText, pClassNames[24], 0, 0, 0); + + pColorText = Color16(0, 0xF7, 0xF7); + if ( uClassType != PLAYER_CLASS_DRUID) + pColorText = Color16(0xFF, 0xFF, 0xFF); + pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[28]); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, pIntervalY + 417, pColorText, pClassNames[28], 0, 0, 0); + + pColorText = Color16(0, 0xF7, 0xF7); + if ( uClassType != PLAYER_CLASS_SORCERER ) + pColorText = Color16(0xFF, 0xFF, 0xFF); + pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[32]); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 2 * pIntervalY + 417, pColorText, pClassNames[32], 0, 0, 0); + + pColorText = Color16(0, 0xF7, 0xF7); + if ( uClassType != PLAYER_CLASS_ARCHER ) + pColorText = Color16(0xFF, 0xFF, 0xFF); + pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[16]); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 417, pColorText, pClassNames[16], 0, 0, 0); + + pColorText = Color16(0, 0xF7, 0xF7); + if ( uClassType != PLAYER_CLASS_MONK ) + pColorText = Color16(0xFF, 0xFF, 0xFF); + pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[8]); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, pIntervalY + 417, pColorText, pClassNames[8], 0, 0, 0); + + pColorText = Color16(0, 0xF7, 0xF7); + if ( uClassType != PLAYER_CLASS_THEIF ) + pColorText = Color16(0xFF, 0xFF, 0xFF); + pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[4]); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 2 * pIntervalY + 417, pColorText, pClassNames[4], 0, 0, 0); + + pTextCenter = pFontCreate->AlignText_Center(236, pGlobalTXT_LocalizationStrings[20]); // "Available Skills" + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, Color16(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[20], 0, 0, 0); + for (uint i = 0; i < 9; ++i) + { + pSkillId = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(i + 4); + strcpy(pText, pSkillNames[pSkillId]); + pLenText = strlen(pText); + v104 = 0; + if ( (signed int)pLenText > 0 ) + { + if ( pText[v104] == 32 ) + { + pText[v104] = 0; + } + else + { + while ( pText[v104] != 32 ) + { + ++v104; + if ( v104 >= (signed int)pLenText ) + break; + } + } + } + pCorrective = -10;//-5 + if ( (signed int)pLenText < 8 )//if ( (signed int)v124 > 2 ) + pCorrective = 0; + pColorText = Color16(0, 0xF7, 0xF7); + if ( !pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pSkillId] ) + pColorText = Color16(0xFF, 0xFF, 0xFF); + pTextCenter = pFontCreate->AlignText_Center(100, pText); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, 100 * (i / 3) + pTextCenter + pCorrective + 17, pIntervalY * (i % 3) + 417, pColorText, pText, 0, 0, 0); + } + + pTextCenter = pFontCreate->AlignText_Center(0x5C, pGlobalTXT_LocalizationStrings[30]);// "Bonus" + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, Color16(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[30], 0, 0, 0); + pBonusNum = PlayerCreation_GetUnspentAttributePointCount(); + sprintf(pTmpBuf.data(), "%d", pBonusNum); + pTextCenter = pFontCreate->AlignText_Center(84, pTmpBuf.data()); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, Color16(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); + if ( GameUI_Footer_TimeLeft > GetTickCount() ) + { + message_window.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points." + if ( pBonusNum < 0 ) + message_window.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points." + message_window.uFrameWidth = 300; + message_window.uFrameHeight = 100; + message_window.uFrameX = 170; + message_window.uFrameY = 140; + message_window.uFrameZ = 469; + message_window.uFrameW = 239; + message_window.DrawMessageBox(0); + } + pRenderer->EndScene(); +} + +//----- (0049695A) -------------------------------------------------------- +void PlayerCreationUI_Initialize() +{ + unsigned int v0; // ebx@5 + signed int uControlParam; // [sp+10h] [bp-Ch]@7 + signed int uX; // [sp+14h] [bp-8h]@5 + + pMessageQueue_50CBD0->Flush(); + + pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); + ++pIcons_LOD->uTexturePacksCount; + if ( !pIcons_LOD->uNumPrevLoadedFiles ) + pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; + pCurrentScreen = SCREEN_PARTY_CREATION; + uPlayerCreationUI_ArrowAnim = 0; + uPlayerCreationUI_SkySliderPos = 0; + uPlayerCreationUI_SelectedCharacter = 0; + v0 = LOBYTE(pFontCreate->uFontHeight) - 2; + pTexture_IC_KNIGHT[0] = pIcons_LOD->LoadTexturePtr("IC_KNIGHT", TEXTURE_16BIT_PALETTE); + pTexture_IC_KNIGHT[1] = pIcons_LOD->LoadTexturePtr("IC_THIEF", TEXTURE_16BIT_PALETTE); + pTexture_IC_KNIGHT[2] = pIcons_LOD->LoadTexturePtr("IC_MONK", TEXTURE_16BIT_PALETTE); + pTexture_IC_KNIGHT[3] = pIcons_LOD->LoadTexturePtr("IC_PALAD", TEXTURE_16BIT_PALETTE); + pTexture_IC_KNIGHT[4] = pIcons_LOD->LoadTexturePtr("IC_ARCH", TEXTURE_16BIT_PALETTE); + pTexture_IC_KNIGHT[5] = pIcons_LOD->LoadTexturePtr("IC_RANGER", TEXTURE_16BIT_PALETTE); + pTexture_IC_KNIGHT[6] = pIcons_LOD->LoadTexturePtr("IC_CLER", TEXTURE_16BIT_PALETTE); + pTexture_IC_KNIGHT[7] = pIcons_LOD->LoadTexturePtr("IC_DRUID", TEXTURE_16BIT_PALETTE); + pTexture_IC_KNIGHT[8] = pIcons_LOD->LoadTexturePtr("IC_SORC", TEXTURE_16BIT_PALETTE); + pTexture_MAKETOP = pIcons_LOD->LoadTexturePtr("MAKETOP", TEXTURE_16BIT_PALETTE); + pTexture_MAKESKY = pIcons_LOD->LoadTexturePtr("MAKESKY", TEXTURE_16BIT_PALETTE); + for( uX = 0; uX < 22; ++uX ) // load PlayerPortraits texture + { + sprintf(pTmpBuf.data(), "%s01", pPlayerPortraitsNames[uX]); + pPlayerPortraits[uX] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE)]; + + } + pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE); + pTexture_buttminu = pIcons_LOD->LoadTexturePtr("buttminu", TEXTURE_16BIT_PALETTE); + pTexture_buttplus = pIcons_LOD->LoadTexturePtr("buttplus", TEXTURE_16BIT_PALETTE); + pTexture_pressrigh = pIcons_LOD->LoadTexturePtr("presrigh", TEXTURE_16BIT_PALETTE); + pTexture_presleft = pIcons_LOD->LoadTexturePtr("presleft", TEXTURE_16BIT_PALETTE); + uControlParam = 1; + do + { + sprintf(pTmpBuf.data(), "arrowl%d", uControlParam); + pTextures_arrowl[uControlParam] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); + + sprintf(pTmpBuf.data(), "arrowr%d", uControlParam); + pTextures_arrowr[uControlParam] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); + } + while ( ++uControlParam < 20 ); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0); + uControlParam = 0; + uX = 8; + do + { + pGUIWindow_CurrentMenu->CreateButton(uX, 120, 145, 25, 1, 0, UIMSG_PlayerCreationChangeName, uControlParam, 0, "", 0); + uX += 158; + ++uControlParam; + } + while ( (signed int)uX < window->GetWidth() ); + + pCreationUI_BtnPressLeft[0] = pGUIWindow_CurrentMenu->CreateButton( 10, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 0, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft[1] = pGUIWindow_CurrentMenu->CreateButton(169, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 1, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft[2] = pGUIWindow_CurrentMenu->CreateButton(327, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 2, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft[3] = pGUIWindow_CurrentMenu->CreateButton(486, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 3, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressRight[0] = pGUIWindow_CurrentMenu->CreateButton( 74, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 0, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressRight[1] = pGUIWindow_CurrentMenu->CreateButton(233, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 1, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressRight[2] = pGUIWindow_CurrentMenu->CreateButton(391, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 2, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressRight[3] = pGUIWindow_CurrentMenu->CreateButton(549, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 3, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressLeft2[0] = pGUIWindow_CurrentMenu->CreateButton( 10, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 0, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft2[1] = pGUIWindow_CurrentMenu->CreateButton(169, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 1, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft2[2] = pGUIWindow_CurrentMenu->CreateButton(327, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 2, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft2[3] = pGUIWindow_CurrentMenu->CreateButton(486, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 3, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressRight2[0] = pGUIWindow_CurrentMenu->CreateButton( 74, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 0, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressRight2[1] = pGUIWindow_CurrentMenu->CreateButton(233, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 1, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 2, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 3, 0, "", pTexture_pressrigh, 0); + + uControlParam = 0; + uX = 8; + do + { + pGUIWindow_CurrentMenu->CreateButton(uX, 308, 150, v0, 1, 0, UIMSG_48, uControlParam, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uX, v0 + 308, 150, v0, 1, 0, UIMSG_49, uControlParam, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uX, 2 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveUpSkill, uControlParam, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uX, 3 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveDownSkill, uControlParam, 0, "", 0); + uX += 158; + ++uControlParam; + } + while ( (signed int)uX < window->GetWidth() ); + + pGUIWindow_CurrentMenu->CreateButton( 5, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 0, '1', "", 0); + pGUIWindow_CurrentMenu->CreateButton(163, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 1, '2', "", 0); + pGUIWindow_CurrentMenu->CreateButton(321, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 2, '3', "", 0); + pGUIWindow_CurrentMenu->CreateButton(479, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 3, '4', "", 0); + + uX = 23; + uControlParam = 2; + do + { + pGUIWindow_CurrentMenu->CreateButton(uX, 169, 120, 20, 1, 0, UIMSG_0, uControlParam - 2, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uX, v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam - 1, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uX, 2 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uX, 3 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 1, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uX, 4 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 2, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uX, 5 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 3, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uX, 6 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 4, 0, "", 0); + uControlParam += 7; + uX += 158; + } + while ( (signed int)uControlParam < 30 ); + pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(28, 0, 7, 40); + + pGUIWindow_CurrentMenu->CreateButton(323, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(323, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0xC, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(323, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x14, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(388, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x18, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(388, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x1C, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(388, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x20, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(453, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x10, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 8, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 4, 0, "", 0); + + uControlParam = 0; + do + { + uX = -5; + if ( uControlParam <= 3 ) + uX = 0; + pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParam / 3) + uX + 17, v0 * (uControlParam % 3) + 417, 100, v0, 1, 0, UIMSG_PlayerCreationSelectActiveSkill, + uControlParam, 0, "", 0); + ++uControlParam; + } + while ( uControlParam < 9 ); + + pPlayerCreationUI_BtnOK = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickOK, 0, '\r', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE), 0); + pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickReset, 0, 'C', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE2), 0); + pPlayerCreationUI_BtnMinus = pGUIWindow_CurrentMenu->CreateButton(523, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickMinus, 0, '-', "", pTexture_buttminu, 0); + pPlayerCreationUI_BtnPlus = pGUIWindow_CurrentMenu->CreateButton(613, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickPlus, 1, '+', "", pTexture_buttplus, 0); + + pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); +} +// 4E28F8: using guessed type int pCurrentScreen; + +//----- (0049750E) -------------------------------------------------------- +void DeleteCCharFont() +{ + free(pFontCChar); + pFontCChar = 0; +} +//----- (00497526) -------------------------------------------------------- +bool PlayerCreationUI_Loop() +{ + LONG uMouseX; // edi@6 + LONG uMouseY; // eax@6 + //GUIButton *pControlsHead; // edx@6 + //int pControlParam; // esi@12 + signed int v8; // edi@30 + int v9; // edx@31 +// char *v10; // ebx@37 + ItemGen item; // [sp+Ch] [bp-74h]@37 + char v20[32]; // [sp+30h] [bp-50h]@29 + MSG Msg; // [sp+50h] [bp-30h]@17 + POINT v25; // [sp+6Ch] [bp-14h]@6 + bool party_not_creation_flag; // [sp+74h] [bp-Ch]@1 + + party_not_creation_flag = false; + pTexture_PCX.Release(); + pTexture_PCX.Load("makeme.pcx", 0); + + pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + SetCurrentMenuID(MENU_CREATEPARTY); + while ( GetCurrentMenuID() == MENU_CREATEPARTY ) + { + uMouseX = pMouse->GetCursorPos(&v25)->x; + uMouseY = pMouse->GetCursorPos(&v25)->y; + //pControlsHead = pGUIWindow_CurrentMenu->pControlsHead; + + //does nothing actually + /*if ( pControlsHead != (GUIButton *)v1 ) + { + pNumMessage = pMessageQueue_50CBD0->uNumMessages; + do + { + if ( uMouseX >= (signed int)pControlsHead->uX && uMouseX <= (signed int)pControlsHead->uZ + && uMouseY >= (signed int)pControlsHead->uY && uMouseY <= (signed int)pControlsHead->uW )//mouse movement + { + pControlParam = pControlsHead->uControlParam; + pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)pControlsHead->field_1C, pControlParam, 0); + v1 = 0; + } + pControlsHead = pControlsHead->pNext; + } + while ( pControlsHead != (GUIButton *)v1 ); + }*/ + + while ( PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE) ) + { + if ( Msg.message == WM_QUIT ) + Game_DeinitializeAndTerminate(0); + TranslateMessage(&Msg); + DispatchMessageA(&Msg); + } + if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) + WaitMessage(); + else + { + PlayerCreationUI_Draw(); + GUI_MainMenuMessageProc(); + pRenderer->BeginScene(); + GUI_UpdateWindows(); + pRenderer->EndScene(); + pRenderer->Present(); + if ( uGameState == GAME_FINISHED )//if click Esc in PlayerCreation Window + { + party_not_creation_flag = true; + SetCurrentMenuID(MENU_MAIN); + continue; + } + if ( uGameState == GAME_STATE_STARTING_NEW_GAME )//if click OK in PlayerCreation Window + { + uGameState = GAME_STATE_PLAYING; + SetCurrentMenuID(MENU_NEWGAME); + continue; + } + } + } + pTexture_PCX.Release(); + pGUIWindow_CurrentMenu->Release(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); + + memset(v20, 0, 32); + for ( int i = 0; i < 32; i++ ) + { + for ( v8 = 0; v8 < 10; ++v8 ) + { + v9 = rand() % 32; + if ( !v20[v9] ) + break; + } + if ( v8 == 10 ) + { + v9 = 0; + if ( v20[0] ) + { + do + ++v9; + while ( v20[v9] ); + } + } + pParty->field_854[i] = v9; + v20[v9] = 1; + } + + item.Reset(); + for (uint i = 0; i < 4; ++i) + { + if (pParty->pPlayers[i].classType == PLAYER_CLASS_KNIGHT) + pParty->pPlayers[i].sResMagicBase = 10; + pParty->pPlayers[i].pPlayerBuffs[22].uExpireTime = 0; + for (uint j = 0; j < 9; j++) + { + if (pParty->pPlayers[i].pActiveSkills[PLAYER_SKILL_FIRE + j]) + { + pParty->pPlayers[i].lastOpenedSpellbookPage = j; + break; + } + } + pItemsTable->GenerateItem(2, 40, &item); + pParty->pPlayers[i].AddItem2(-1, &item); + + pParty->pPlayers[i].sHealth = pParty->pPlayers[i].GetMaxHealth(); + pParty->pPlayers[i].sMana = pParty->pPlayers[i].GetMaxMana(); + for (uint j = 0; j < 37; ++j) + { + if (!pParty->pPlayers[i].pActiveSkills[j]) + continue; + + switch (j) + { + case PLAYER_SKILL_STAFF: pParty->pPlayers[i].AddItem(-1, 61); break; + case PLAYER_SKILL_SWORD: pParty->pPlayers[i].AddItem(-1, 1); break; + case PLAYER_SKILL_DAGGER: pParty->pPlayers[i].AddItem(-1, 15); break; + case PLAYER_SKILL_AXE: pParty->pPlayers[i].AddItem(-1, 23); break; + case PLAYER_SKILL_SPEAR: pParty->pPlayers[i].AddItem(-1, 31); break; + case PLAYER_SKILL_BOW: pParty->pPlayers[i].AddItem(-1, 47); break; + case PLAYER_SKILL_MACE: pParty->pPlayers[i].AddItem(-1, 50); break; + case PLAYER_SKILL_BLASTER: Error("No blasters at startup :p"); + case PLAYER_SKILL_SHIELD: pParty->pPlayers[i].AddItem(-1, 84); break; + case PLAYER_SKILL_LEATHER: pParty->pPlayers[i].AddItem(-1, 66); break; + case PLAYER_SKILL_CHAIN: pParty->pPlayers[i].AddItem(-1, 71); break; + case PLAYER_SKILL_PLATE: pParty->pPlayers[i].AddItem(-1, 76); break; + case PLAYER_SKILL_FIRE: + pParty->pPlayers[i].AddItem(-1, 0x191); + pParty->pPlayers[i].spellbook.pFireSpellbook.bIsSpellAvailable[0] = true; + break; + case PLAYER_SKILL_AIR: + pParty->pPlayers[i].AddItem(-1, 0x19C); + pParty->pPlayers[i].spellbook.pAirSpellbook.bIsSpellAvailable[0] = true; + break; + case PLAYER_SKILL_WATER: + pParty->pPlayers[i].AddItem(-1, 0x1A7); + pParty->pPlayers[i].spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true; + break; + case PLAYER_SKILL_EARTH: + pParty->pPlayers[i].AddItem(-1, 0x1B2); + pParty->pPlayers[i].spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true; + break; + case PLAYER_SKILL_SPIRIT: + pParty->pPlayers[i].AddItem(-1, 0x1BD); + pParty->pPlayers[i].spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true; + break; + case PLAYER_SKILL_MIND: + pParty->pPlayers[i].AddItem(-1, 0x1C8); + pParty->pPlayers[i].spellbook.pMindSpellbook.bIsSpellAvailable[0] = true; + break; + case PLAYER_SKILL_BODY: + pParty->pPlayers[i].AddItem(-1, 0x1D3); + pParty->pPlayers[i].spellbook.pBodySpellbook.bIsSpellAvailable[0] = true; + break; + case PLAYER_SKILL_LIGHT: + case PLAYER_SKILL_DARK: + case PLAYER_SKILL_DIPLOMACY: + Error("No dimoplacy in mm7 (yet)"); + break; + case PLAYER_SKILL_ITEM_ID: + case PLAYER_SKILL_REPAIR: + case PLAYER_SKILL_MEDITATION: + case PLAYER_SKILL_PERCEPTION: + case PLAYER_SKILL_TRAP_DISARM: + case PLAYER_SKILL_LEARNING: + pParty->pPlayers[i].AddItem(-1, 0xDC); + pParty->pPlayers[i].AddItem(-1, 5 * (rand() % 3 + 40)); + break; + case PLAYER_SKILL_DODGE: pParty->pPlayers[i].AddItem(-1, 115); break; + case PLAYER_SKILL_UNARMED: pParty->pPlayers[i].AddItem(-1, 110); break; + default: + break; + } + + for (uint k = 0; k < 138; k++) + { + if (pParty->pPlayers[i].pOwnItems[k].uItemID) + pParty->pPlayers[i].pOwnItems[k].SetIdentified(); + } + } + } + + pAudioPlayer->StopChannels(-1, -1); + return party_not_creation_flag; +} \ No newline at end of file