Mercurial > mm7
diff GUI/UI/UIPartyCreation.cpp @ 2525:4cc81f981afb
Everything except game can use d3d11
author | a.parshin |
---|---|
date | Fri, 10 Oct 2014 18:28:04 +0300 |
parents | c7264ab7132f |
children | 8f12e6a1fcc2 |
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--- a/GUI/UI/UIPartyCreation.cpp Fri Oct 10 17:42:05 2014 +0300 +++ b/GUI/UI/UIPartyCreation.cpp Fri Oct 10 18:28:04 2014 +0300 @@ -106,7 +106,7 @@ //move sky pRenderer->BeginScene(); - pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); + pRenderer->DrawTextureNew(0, 0, &pTexture_PCX); uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20; pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY); pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - window->GetWidth(), 2, pTexture_MAKESKY); @@ -427,7 +427,7 @@ pTexture_buttplus = pIcons_LOD->LoadTexturePtr("buttplus", TEXTURE_16BIT_PALETTE); pTexture_pressrigh = pIcons_LOD->LoadTexturePtr("presrigh", TEXTURE_16BIT_PALETTE); pTexture_presleft = pIcons_LOD->LoadTexturePtr("presleft", TEXTURE_16BIT_PALETTE); - uControlParam = 1; + uControlParam = 0; do { sprintf(pTmpBuf.data(), "arrowl%d", uControlParam);