Mercurial > mm7
annotate mm7_1.cpp @ 1271:5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
author | Grumpy7 |
---|---|
date | Sat, 15 Jun 2013 02:23:04 +0200 |
parents | 0aeac0b9ca30 |
children | 34c433886ed4 8a196c858180 24bc24b64ec2 |
rev | line source |
---|---|
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
0 | 5 /* This file has been generated by the Hex-Rays decompiler. |
6 Copyright (c) 2007-2011 Hex-Rays <info@hex-rays.com> | |
7 | |
8 Detected compiler: Visual C++ | |
9 */ | |
10 | |
11 //#include <defs.h> | |
373 | 12 #include <assert.h> |
13 | |
1262 | 14 #include "Texture.h" |
15 #include "mm7_data.h" | |
1016 | 16 #include "VideoPlayer.h" |
17 #include "BSPModel.h" | |
18 #include "Mouse.h" | |
19 | |
20 #include "Vis.h" | |
0 | 21 #include "MM7.h" |
22 #include "Game.h" | |
23 #include "GUIWindow.h" | |
24 #include "Party.h" | |
25 #include "AudioPlayer.h" | |
26 #include "Outdoor.h" | |
27 #include "Overlays.h" | |
28 #include "LOD.h" | |
29 #include "Actor.h" | |
30 #include "Allocator.h" | |
31 #include "Events.h" | |
32 #include "Viewport.h" | |
515
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33 #include "SpriteObject.h" |
0 | 34 #include "ObjectList.h" |
35 #include "Chest.h" | |
36 #include "DecorationList.h" | |
37 #include "stru123.h" | |
38 #include "Time.h" | |
39 #include "IconFrameTable.h" | |
40 #include "TurnEngine.h" | |
189 | 41 #include "texts.h" |
747 | 42 #include "UIHouses.h" |
1078 | 43 #include "stru367.h" |
0 | 44 |
45 int __stdcall aWinProc(HWND hWnd, UINT Msg, WPARAM wParam, unsigned int lParam); | |
46 int __stdcall InsertMM7CDDialogFunc(HWND hDlg, int a2, __int16 a3, int a4); | |
47 bool __fastcall FindMM7CD(HWND hWnd, char *pCDDrive); | |
48 bool __fastcall Initialize(HINSTANCE hInst, char *pCmdLine); | |
49 | |
791 | 50 |
51 //----- (004A1780) mm6_chinese--------------------------------------------- | |
52 int fixpoint_div(int a1, int a2) | |
53 { | |
54 return ((__int64)a1 << 16) / a2; | |
55 } | |
56 | |
871 | 57 int fixpoint_mul(int a1, int a2) |
58 { | |
59 return (((__int64)a1 << 16) * a2) >> 16; | |
60 } | |
61 | |
762 | 62 //----- (004453C0) mm6----------------------------------------------------- |
63 //----- (004A1760) mm6_chinese--------------------------------------------- | |
871 | 64 int fixpoint_sub0(int a1, int a2) |
762 | 65 { |
871 | 66 return ((__int64)a1 * (__int64)a2) >> 16; |
762 | 67 } |
68 | |
0 | 69 //----- (004196A0) -------------------------------------------------------- |
991 | 70 void CharacterUI_ReleaseButtons() |
0 | 71 { |
72 GUIButton *i; // esi@2 | |
73 GUIButton *j; // esi@7 | |
74 | |
1091 | 75 if ( dword_507CC0_activ_ch ) |
0 | 76 { |
1091 | 77 dword_507CC0_activ_ch = 0; |
705 | 78 for ( i = pGUIWindow_CurrentMenu->pControlsHead; i; i = j ) |
0 | 79 { |
705 | 80 j=i->pNext; |
81 if ( BYTE1(i->field_1C) & 0x80 ) | |
82 { | |
697 | 83 i->Release(); |
705 | 84 pAllocator->FreeChunk(i); |
85 } | |
0 | 86 } |
87 for ( j = pGUIWindow_CurrentMenu->pControlsHead; j; j = j->pNext ) | |
88 { | |
832 | 89 if ( j->msg == UIMSG_InventoryLeftClick) |
0 | 90 { |
1091 | 91 j->uX = dword_50698C_uX; |
92 j->uY = dword_506988_uY; | |
93 j->uZ = dword_506984_uZ; | |
94 j->uW = dword_506980_uW; | |
972 | 95 pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(1, 0, 0, 0); |
0 | 96 } |
97 } | |
98 } | |
99 } | |
100 | |
101 //----- (0041CD4F) -------------------------------------------------------- | |
972 | 102 bool UI_OnKeyDown(unsigned int vkKey) |
0 | 103 { |
972 | 104 //unsigned int v1; // edi@1 |
105 //unsigned int v2; // eax@2 | |
0 | 106 int v3; // esi@3 |
107 int v4; // ecx@10 | |
979 | 108 GUIButton *pButton; // eax@11 |
0 | 109 int v6; // edx@12 |
110 int v7; // ecx@20 | |
111 char v8; // zf@21 | |
979 | 112 //GUIButton *v9; // ecx@24 |
0 | 113 int v10; // esi@24 |
832 | 114 //int v11; // edx@26 |
0 | 115 int v12; // edx@28 |
116 int v13; // esi@32 | |
979 | 117 //GUIButton *v14; // eax@37 |
0 | 118 int v15; // edx@38 |
119 int v17; // ecx@50 | |
120 int v18; // edx@50 | |
979 | 121 //GUIButton *v19; // ecx@54 |
0 | 122 int v20; // esi@54 |
832 | 123 //int v21; // edx@56 |
0 | 124 int v22; // ecx@59 |
125 int v23; // edx@59 | |
126 int v24; // ecx@60 | |
127 int v25; // esi@63 | |
972 | 128 //unsigned int v26; // [sp+Ch] [bp-14h]@1 |
129 //int v27; // [sp+10h] [bp-10h]@1 | |
0 | 130 int v28; // [sp+14h] [bp-Ch]@10 |
131 int v29; // [sp+14h] [bp-Ch]@36 | |
132 unsigned int uClickX; // [sp+18h] [bp-8h]@10 | |
133 unsigned int uClickY; // [sp+1Ch] [bp-4h]@10 | |
134 | |
972 | 135 //v1 = 0; |
136 //v27 = uNumVisibleWindows; | |
0 | 137 if ( uNumVisibleWindows < 0 ) |
979 | 138 return false; |
972 | 139 //v2 = pMessageQueue_50CBD0->uNumMessages; |
140 for (int i = uNumVisibleWindows; i >= 0; --i) | |
141 //while ( 1 ) | |
0 | 142 { |
972 | 143 v3 = pVisibleWindowsIdxs[i] - 1; |
144 if (!pWindowList[v3].receives_keyboard_input) | |
145 continue; | |
146 | |
979 | 147 switch (vkKey) |
148 { | |
149 case VK_LEFT: | |
150 { | |
151 v12 = pWindowList[v3].field_34; | |
152 if ( pWindowList[v3].pCurrentPosActiveItem - pWindowList[v3].pStartingPosActiveItem - v12 >= 0 ) | |
153 { | |
154 v8 = pCurrentScreen == SCREEN_PARTY_CREATION; | |
155 pWindowList[v3].pCurrentPosActiveItem -= v12; | |
156 if ( v8 ) | |
157 { | |
158 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); | |
159 //v2 = pMessageQueue_50CBD0->uNumMessages; | |
160 } | |
161 } | |
162 if ( pWindowList[v3].field_30 != 0 ) | |
163 { | |
164 break; | |
165 } | |
166 pButton = pWindowList[v3].pControlsHead; | |
167 v13 = pWindowList[v3].pCurrentPosActiveItem; | |
168 if ( v13 > 0) | |
169 { | |
170 do | |
171 { | |
172 pButton = pButton->pNext; | |
173 --v13; | |
174 } | |
175 while ( v13 ); | |
176 } | |
177 pMessageQueue_50CBD0->AddMessage(pButton->msg, pButton->msg_param, 0); | |
178 break; | |
179 } | |
180 case VK_RIGHT: | |
181 { | |
182 v7 = pWindowList[v3].pCurrentPosActiveItem + pWindowList[v3].field_34; | |
183 if ( v7 < pWindowList[v3].pNumPresenceButton + pWindowList[v3].pStartingPosActiveItem ) | |
184 { | |
185 v8 = pCurrentScreen == SCREEN_PARTY_CREATION; | |
186 pWindowList[v3].pCurrentPosActiveItem = v7; | |
187 if ( v8 ) | |
188 { | |
189 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); | |
190 //v2 = pMessageQueue_50CBD0->uNumMessages; | |
191 } | |
192 } | |
193 if ( pWindowList[v3].field_30 != 0 ) | |
194 { | |
195 break; | |
196 } | |
197 pButton = pWindowList[v3].pControlsHead; | |
198 v10 = pWindowList[v3].pCurrentPosActiveItem; | |
199 if ( v10 > 0) | |
200 { | |
201 do | |
202 { | |
203 pButton = pButton->pNext; | |
204 --v10; | |
205 } | |
206 while ( v10 ); | |
207 } | |
208 pMessageQueue_50CBD0->AddMessage(pButton->msg, pButton->msg_param, 0); | |
209 break; | |
210 } | |
211 case VK_DOWN: | |
212 { | |
213 v17 = pWindowList[v3].pStartingPosActiveItem; | |
214 v18 = pWindowList[v3].pCurrentPosActiveItem; | |
215 if ( v18 >= pWindowList[v3].pNumPresenceButton + v17 - 1 ) | |
216 pWindowList[v3].pCurrentPosActiveItem = v17; | |
217 else | |
218 pWindowList[v3].pCurrentPosActiveItem = v18 + 1; | |
219 if ( pWindowList[v3].field_30 != 0 ) | |
220 return true; | |
221 pButton = pWindowList[v3].pControlsHead; | |
222 v20 = pWindowList[v3].pCurrentPosActiveItem; | |
223 if ( v20 > 0) | |
224 { | |
225 do | |
226 { | |
227 pButton = pButton->pNext; | |
228 --v20; | |
229 } | |
230 while ( v20 ); | |
972 | 231 } |
979 | 232 pMessageQueue_50CBD0->AddMessage(pButton->msg, pButton->msg_param, 0); |
233 return true; | |
234 } | |
235 case VK_SELECT: | |
236 { | |
237 pMouse->GetClickPos(&uClickX, &uClickY); | |
238 v4 = pWindowList[v3].pStartingPosActiveItem; | |
239 v28 = v4 + pWindowList[v3].pNumPresenceButton; | |
240 if ( v4 < v4 + pWindowList[v3].pNumPresenceButton ) | |
241 { | |
242 while ( 1 ) | |
243 { | |
244 pButton = pWindowList[v3].pControlsHead; | |
245 if ( v4 > 0 ) | |
246 { | |
247 v6 = v4; | |
248 do | |
249 { | |
250 pButton = pButton->pNext; | |
251 --v6; | |
252 } | |
253 while ( v6 ); | |
254 } | |
255 if ( (signed int)uClickX >= (signed int)pButton->uX//test for StatsTab in PlayerCreation Window | |
256 && (signed int)uClickX <= (signed int)pButton->uZ | |
257 && (signed int)uClickY >= (signed int)pButton->uY | |
258 && (signed int)uClickY <= (signed int)pButton->uW ) | |
259 break; | |
260 ++v4; | |
261 if ( v4 >= v28 ) | |
262 { | |
263 //v1 = 0; | |
264 //v2 = pMessageQueue_50CBD0->uNumMessages; | |
265 //--i; | |
266 //if ( i < 0 ) | |
267 return false; | |
268 //continue; | |
269 } | |
270 } | |
271 pWindowList[v3].pCurrentPosActiveItem = v4; | |
272 return true; | |
273 } | |
274 //v2 = pMessageQueue_50CBD0->uNumMessages; | |
275 break; | |
276 } | |
277 case VK_UP: | |
278 { | |
279 v22 = pWindowList[v3].pCurrentPosActiveItem; | |
280 v23 = pWindowList[v3].pStartingPosActiveItem; | |
281 if ( v22 <= v23 ) | |
282 v24 = pWindowList[v3].pNumPresenceButton + v23 - 1; | |
283 else | |
284 v24 = v22 - 1; | |
285 v8 = pWindowList[v3].field_30 == 0; | |
286 pWindowList[v3].pCurrentPosActiveItem = v24; | |
287 if ( !v8 ) | |
288 return true; | |
289 pButton = pWindowList[v3].pControlsHead; | |
290 v25 = pWindowList[v3].pCurrentPosActiveItem; | |
291 if ( v25 > 0) | |
292 { | |
293 do | |
294 { | |
295 pButton = pButton->pNext; | |
296 --v25; | |
297 } | |
298 while ( v25 ); | |
299 } | |
300 pMessageQueue_50CBD0->AddMessage(pButton->msg, pButton->msg_param, 0); | |
301 return true; | |
302 } | |
303 case VK_NEXT: | |
1091 | 304 { |
305 //if ( pWindowList[v3].field_30 != 0 ) //crashed at skill draw | |
306 //{ | |
307 // pMouse->GetClickPos(&uClickX, &uClickY); | |
308 // v4 = pWindowList[v3].pStartingPosActiveItem; | |
309 // v29 = v4 + pWindowList[v3].pNumPresenceButton; //num buttons more than buttons | |
310 // if ( v4 < v29 ) | |
311 // { | |
312 // while ( 1 ) | |
313 // { | |
314 // pButton = pWindowList[v3].pControlsHead; | |
315 // if ( v4 > 0 ) | |
316 // { | |
317 // v15 = v4; | |
318 // do | |
319 // { | |
320 // pButton = pButton->pNext; | |
321 // --v15; | |
322 // } | |
323 // while ( v15 ); | |
324 // } | |
325 // if ( (signed int)uClickX >= (signed int)pButton->uX | |
326 // && (signed int)uClickX <= (signed int)pButton->uZ | |
327 // && (signed int)uClickY >= (signed int)pButton->uY | |
328 // && (signed int)uClickY <= (signed int)pButton->uW ) | |
329 // { | |
330 // pWindowList[v3].pCurrentPosActiveItem = v4; | |
331 // return true; | |
332 // } | |
333 // ++v4; | |
334 // if ( v4 >= v29 ) | |
335 // { | |
336 // //v1 = 0; | |
337 // //v2 = pMessageQueue_50CBD0->uNumMessages; | |
338 // break; | |
339 // } | |
340 // } | |
341 // } | |
342 // else | |
343 // { | |
344 // //v2 = pMessageQueue_50CBD0->uNumMessages; | |
345 // } | |
346 //} | |
979 | 347 break; |
348 } | |
349 default: | |
350 { | |
351 break; | |
352 } | |
353 } | |
0 | 354 } |
355 } | |
356 | |
357 //----- (0041D20D) -------------------------------------------------------- | |
1006 | 358 void __fastcall sub_41D20D_buff_remaining_time_string( int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2 ) |
359 { | |
0 | 360 unsigned int v4; // edi@1 |
361 unsigned int v5; // esi@1 | |
362 unsigned int v6; // ebp@1 | |
363 unsigned int v7; // ebx@1 | |
364 signed __int64 v8; // ST34_8@1 | |
365 signed __int64 v9; // kr00_8@1 | |
366 char *v10; // eax@2 | |
367 char *v11; // eax@7 | |
368 char *v12; // eax@13 | |
369 char *v13; // eax@19 | |
370 int uY; // [sp+0h] [bp-20h]@1 | |
371 GUIWindow *a1; // [sp+4h] [bp-1Ch]@1 | |
372 signed __int64 v17; // [sp+10h] [bp-10h]@1 | |
373 signed __int64 v18; // [sp+18h] [bp-8h]@1 | |
374 unsigned int v19; // [sp+24h] [bp+4h]@1 | |
375 | |
376 a1 = edx0; | |
377 uY = ecx0; | |
378 v4 = (unsigned __int64)(signed __int64)((double)a3 * 0.234375) >> 32; | |
379 v5 = (signed __int64)((double)a3 * 0.234375); | |
380 v6 = (unsigned __int64)((signed __int64)((double)a3 * 0.234375) / 60) >> 32; | |
381 v7 = (signed __int64)((double)a3 * 0.234375) / 60; | |
382 v8 = (signed __int64)((double)a3 * 0.234375) / 60 / 60; | |
383 v19 = (unsigned int)v8 / 0x18; | |
384 v18 = (signed __int64)__PAIR__(v4, v5) % 60; | |
385 v17 = (signed __int64)__PAIR__(v6, v7) % 60; | |
386 v9 = v8 % 24; | |
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387 strcpy(pTmpBuf.data(), "\r020"); |
0 | 388 if ( (unsigned int)v8 / 0x18 ) |
389 { | |
390 v10 = pGlobalTXT_LocalizationStrings[57]; // Days | |
391 if ( v19 <= 1 ) | |
392 v10 = pGlobalTXT_LocalizationStrings[56]; // Day | |
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393 sprintfex(pTmpBuf2.data(), "%d %s ", (int)v19, v10); |
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394 strcat(pTmpBuf.data(), pTmpBuf2.data()); |
0 | 395 } |
396 if ( v9 ) | |
397 { | |
398 if ( v9 <= 1 ) | |
399 v11 = pGlobalTXT_LocalizationStrings[109];// Hour | |
400 else | |
401 v11 = pGlobalTXT_LocalizationStrings[110];// Hours | |
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402 sprintfex(pTmpBuf2.data(), "%d %s ", (int)v9, v11); |
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403 strcat(pTmpBuf.data(), pTmpBuf2.data()); |
0 | 404 } |
405 if ( v17 && !v19 ) | |
406 { | |
407 if ( v17 <= 1 ) | |
408 v12 = pGlobalTXT_LocalizationStrings[437];// Minute | |
409 else | |
410 v12 = pGlobalTXT_LocalizationStrings[436];// Minutes | |
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411 sprintfex(pTmpBuf2.data(), "%d %s ", (int)v17, v12); |
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412 strcat(pTmpBuf.data(), pTmpBuf2.data()); |
0 | 413 } |
414 if ( v18 && !v9 ) | |
415 { | |
416 if ( v18 <= 1 ) | |
417 v13 = pGlobalTXT_LocalizationStrings[439];// Second | |
418 else | |
419 v13 = pGlobalTXT_LocalizationStrings[438];// Seconds | |
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420 sprintfex(pTmpBuf2.data(), "%d %s ", (int)v18, v13); |
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421 strcat(pTmpBuf.data(), pTmpBuf2.data()); |
0 | 422 } |
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423 a1->DrawText(a2, 32, uY, 0, pTmpBuf.data(), 0, 0, 0); |
0 | 424 } |
425 | |
426 //----- (0041F54A) -------------------------------------------------------- | |
427 void __cdecl LoadActualSkyFrame() | |
428 { | |
429 if ( pTexture_RestUI_CurrentSkyFrame ) | |
430 pTexture_RestUI_CurrentSkyFrame->Release(); | |
431 if ( pTexture_RestUI_CurrentHourglassFrame ) | |
432 pTexture_RestUI_CurrentHourglassFrame->Release(); | |
1006 | 433 pIcons_LOD->SyncLoadedFilesCount(); |
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434 sprintf(pTmpBuf.data(), "TERRA%03d", pParty->uCurrentMinute / 6 + 10 * pParty->uCurrentHour); |
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435 pTexture_RestUI_CurrentSkyFrame = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); |
0 | 436 } |
437 | |
438 //----- (0041F5BE) -------------------------------------------------------- | |
439 void __cdecl Sleep6Hours() | |
440 { | |
441 if ( _506F18_num_hours_to_sleep < 6 ) | |
442 { | |
1038 | 443 pParty->pPlayers[3].SetAsleep(false); |
444 pParty->pPlayers[2].SetAsleep(false); | |
445 pParty->pPlayers[1].SetAsleep(false); | |
446 pParty->pPlayers[0].SetAsleep(false); | |
0 | 447 if ( _506F18_num_hours_to_sleep ) |
448 { | |
449 Rest(_506F18_num_hours_to_sleep); | |
450 _506F18_num_hours_to_sleep = 0; | |
451 LoadActualSkyFrame(); | |
452 } | |
453 if ( dword_506F14 == 2 ) | |
454 { | |
455 pGUIWindow_CurrentMenu->Release(); | |
456 pEventTimer->Resume(); | |
457 if ( pTexture_RestUI_CurrentSkyFrame ) | |
458 pTexture_RestUI_CurrentSkyFrame->Release(); | |
459 if ( pTexture_RestUI_CurrentHourglassFrame ) | |
460 pTexture_RestUI_CurrentHourglassFrame->Release(); | |
461 pTexture_RestUI_CurrentHourglassFrame = 0; | |
462 pTexture_RestUI_CurrentSkyFrame = 0; | |
463 pIcons_LOD->_4114F2(); | |
1006 | 464 pIcons_LOD->SyncLoadedFilesCount(); |
151 | 465 pCurrentScreen = SCREEN_GAME; |
0 | 466 viewparams->bRedrawGameUI = 1; |
467 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
468 { | |
469 pOutdoor->UpdateSunlightVectors(); | |
470 pOutdoor->UpdateFog(); | |
471 } | |
472 } | |
473 dword_506F14 = 0; | |
474 } | |
475 else | |
476 { | |
477 Rest(6u); | |
478 _506F18_num_hours_to_sleep -= 6; | |
479 LoadActualSkyFrame(); | |
480 } | |
481 viewparams->bRedrawGameUI = 1; | |
482 } | |
483 | |
484 //----- (0042038D) -------------------------------------------------------- | |
485 void __cdecl sub_42038D() | |
486 { | |
487 POINT *v0; // esi@2 | |
488 int v1; // ecx@2 | |
489 const char *v2; // eax@3 | |
490 POINT v3; // [sp+0h] [bp-10h]@2 | |
491 POINT a2; // [sp+8h] [bp-8h]@1 | |
492 | |
1038 | 493 __debugbreak(); // invalid indexing |
0 | 494 if ( pMouse->GetCursorPos(&a2)->y < 350 ) |
495 { | |
496 v0 = pMouse->GetCursorPos(&a2); | |
497 v1 = pRenderer->pActiveZBuffer[v0->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v3)->y]]; | |
498 if ( v1 ) | |
499 { | |
500 auto _w = (ItemGen *)(&pOtherOverlayList->pOverlays[49].field_4 + 2662 * (unsigned int)pChestWindow->ptr_1C | |
526 | 501 + 18 * *((short *)&pChests[0].igChestItems[139].uExpireTime |
0 | 502 + v1 + 2662 * (unsigned int)pChestWindow->ptr_1C + 3)); |
702 | 503 |
504 _w = (ItemGen *)(&pChests[(unsigned int)pChestWindow->ptr_1C] -32 | |
505 + 18 * *((short *)&pChests[(unsigned int)pChestWindow->ptr_1C].igChestItems[139].uExpireTime + v1 + 3)); | |
0 | 506 v2 = _w->GetDisplayName(); |
994 | 507 GameUI_SetFooterString(v2); |
0 | 508 } |
509 } | |
510 } | |
511 | |
512 //----- (00420C05) -------------------------------------------------------- | |
513 void __fastcall party_finds_gold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal) | |
514 { | |
515 unsigned int v2; // edi@1 | |
516 int v3; // ebp@1 | |
517 unsigned int v4; // esi@1 | |
518 int v5; // ecx@6 | |
519 NPCData *v6; // eax@6 | |
520 signed int v7; // edx@8 | |
521 signed int v8; // ebx@10 | |
522 char *v9; // edi@11 | |
523 signed int v10; // ecx@17 | |
524 int v11; // eax@21 | |
525 NPCData *v12; // ecx@21 | |
526 unsigned int v13; // ecx@23 | |
527 signed int v14; // [sp+Ch] [bp-4h]@6 | |
528 | |
529 v2 = 0; | |
530 v3 = 0; | |
531 v4 = uNumGold; | |
532 if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal ) | |
533 { | |
534 if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal == 1 ) | |
535 { | |
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536 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[467], uNumGold);// You found %lu gold! |
0 | 537 } |
538 else | |
539 { | |
540 if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal == 2 ) | |
541 pTmpBuf2[0] = 0; | |
542 } | |
543 } | |
544 else | |
545 { | |
546 v14 = 0; | |
547 v5 = 0; | |
548 v6 = pParty->pHirelings; | |
549 do | |
550 { | |
551 if ( v6->pName ) | |
552 { | |
553 v7 = v14++; | |
554 pTmpBuf[v7] = v5; | |
555 } | |
556 ++v6; | |
557 ++v5; | |
558 } | |
559 while ( (signed int)v6 < (signed int)&pParty->pPickedItem ); | |
560 v8 = 0; | |
561 if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) | |
562 { | |
563 v9 = (char *)pNPCStats->pNewNPCData; | |
564 do | |
565 { | |
566 if ( v9[8] & 0x80 | |
567 && (!pParty->pHirelings[0].pName || strcmp(*(const char **)v9, pParty->pHirelings[0].pName)) | |
568 && (!pParty->pHirelings[1].pName || strcmp(*(const char **)v9, pParty->pHirelings[1].pName)) ) | |
569 { | |
570 v10 = v14++; | |
571 pTmpBuf[v10] = v8 + 2; | |
572 } | |
573 ++v8; | |
574 v9 += 76; | |
575 } | |
576 while ( v8 < (signed int)pNPCStats->uNumNewNPCs ); | |
577 v2 = 0; | |
578 } | |
579 if ( v14 > 0 ) | |
580 { | |
581 do | |
582 { | |
583 v11 = (unsigned __int8)pTmpBuf[v2]; | |
584 v12 = &pNPCStats->pNPCData[v11 + 499]; | |
33 | 585 if ( (unsigned __int8)pTmpBuf[v2] < 2 ) |
0 | 586 v12 = &pParty->pHirelings[v11]; |
587 v13 = v12->uProfession; | |
588 if ( v13 ) | |
291 | 589 v3 += pNPCStats->pProfessions[v13].uHirePrice;//*(&pNPCStats->field_13A58 + 5 * v13); |
0 | 590 ++v2; |
591 } | |
592 while ( (signed int)v2 < v14 ); | |
593 } | |
652 | 594 if ( CheckHiredNPCSpeciality(Factor) ) |
0 | 595 v4 += (signed int)(10 * v4) / 100; |
652 | 596 if ( CheckHiredNPCSpeciality(Banker) ) |
0 | 597 v4 += (signed int)(20 * v4) / 100; |
652 | 598 if ( CheckHiredNPCSpeciality(Pirate) ) |
0 | 599 v4 += (signed int)(10 * v4) / 100; |
600 if ( v3 ) | |
601 { | |
602 v3 = (signed int)(v4 * v3 / 100) / 100; | |
603 if ( v3 < 1 ) | |
604 v3 = 1; | |
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605 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[466], v4, v3);// You found %lu gold (followers take %lu)! |
0 | 606 } |
607 else | |
608 { | |
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609 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[467], v4);// You found %lu gold! |
0 | 610 } |
611 v2 = 0; | |
612 } | |
613 pParty->uNumGold += v4 - v3; | |
614 pUIAnim_Gold->uAnimTime = v2; | |
615 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Gold->uIconID].uAnimLength; | |
616 if ( pTmpBuf2[0] ) | |
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617 ShowStatusBarString(pTmpBuf2.data(), 2u); |
0 | 618 pAudioPlayer->PlaySound(SOUND_GoldReceived, v2, v2, -1, v2, v2, v2, v2); |
619 } | |
620 | |
621 //----- (00420E01) -------------------------------------------------------- | |
987 | 622 void __cdecl OnChestLeftClick() |
0 | 623 { |
526 | 624 int chest_id; // edi@1 |
0 | 625 POINT *v1; // esi@2 |
626 int v2; // eax@2 | |
627 int v3; // ebx@4 | |
628 int v4; // esi@6 | |
629 int v5; // ecx@6 | |
515
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630 //SpriteObject v6; // [sp+Ch] [bp-80h]@1 |
526 | 631 POINT v7; // [sp+7Ch] [bp-10h]@2 |
0 | 632 POINT a2; // [sp+84h] [bp-8h]@2 |
633 | |
515
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634 SpriteObject v6; // [sp+Ch] [bp-80h]@1 |
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635 //SpriteObject::SpriteObject(&v6); |
0 | 636 |
526 | 637 chest_id = pGUIWindow_CurrentMenu->par1C; |
0 | 638 if ( pParty->pPickedItem.uItemID ) |
639 { | |
526 | 640 if ( Chest::PutItemInChest(-1, &pParty->pPickedItem, pGUIWindow_CurrentMenu->par1C) ) |
0 | 641 pMouse->RemoveHoldingItem(); |
642 } | |
643 else | |
644 { | |
645 v1 = pMouse->GetCursorPos(&a2); | |
646 v2 = pRenderer->pActiveZBuffer[v1->x + pSRZBufferLineOffsets[pMouse->GetCursorPos((POINT *)&v7)->y]] & 0xFFFF; | |
647 if ( v2 ) | |
648 { | |
649 if ( v2 ) | |
650 v3 = v2 - 1; | |
651 else | |
652 v3 = -1; | |
526 | 653 v4 = pChests[chest_id].pInventoryIndices[v3] - 1; |
600 | 654 if ( pItemsTable->pItems[pChests[chest_id].igChestItems[v4].uItemID].uEquipType == EQUIP_GOLD ) |
0 | 655 { |
600 | 656 party_finds_gold(pChests[chest_id].igChestItems[v4].uSpecEnchantmentType, 0); |
0 | 657 viewparams->bRedrawGameUI = 1; |
658 } | |
659 else | |
660 { | |
526 | 661 pParty->SetHoldingItem(&pChests[chest_id].igChestItems[v4]); |
0 | 662 } |
663 sub_420B13(v4, v3); | |
664 } | |
665 } | |
666 } | |
667 | |
668 | |
669 | |
670 //----- (00421B2C) -------------------------------------------------------- | |
671 bool __cdecl sub_421B2C_PlaceInInventory_or_DropPickedItem() | |
672 { | |
673 unsigned int v0; // eax@2 | |
674 Texture *v1; // ebx@2 | |
675 int v2; // eax@3 | |
676 Player *v3; // esi@5 | |
677 int v4; // eax@6 | |
678 unsigned __int16 v5; // dx@11 | |
679 signed int v6; // eax@11 | |
680 char *v7; // edi@12 | |
681 __int16 v8; // ax@16 | |
515
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682 SpriteObject a1; // [sp+4h] [bp-78h]@11 |
0 | 683 int v11; // [sp+74h] [bp-8h]@2 |
684 int v12; // [sp+78h] [bp-4h]@5 | |
685 | |
686 if ( !pParty->pPickedItem.uItemID ) | |
687 return 1; | |
688 v0 = pIcons_LOD->LoadTexture( | |
689 pItemsTable->pItems[pParty->pPickedItem.uItemID].pIconName, | |
690 TEXTURE_16BIT_PALETTE); | |
945 | 691 v1 = pIcons_LOD->GetTexture(v0); |
0 | 692 v11 = areWeLoadingTexture; |
693 if ( uActiveCharacter | |
1014 | 694 && (v2 = pPlayers[uActiveCharacter]->AddItem(-1, pParty->pPickedItem.uItemID)) != 0 ) |
0 | 695 { |
232 | 696 memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v2-1], &pParty->pPickedItem, 0x24u); |
244 | 697 pMouse->RemoveHoldingItem(); |
0 | 698 } |
699 else | |
700 { | |
701 v12 = 0; | |
702 v3 = pParty->pPlayers; | |
244 | 703 while ( v3 <= &pParty->pPlayers[3] ) |
0 | 704 { |
1014 | 705 v4 = v3->AddItem(-1, pParty->pPickedItem.uItemID); |
0 | 706 if ( v4 ) |
244 | 707 { |
708 memcpy(&pParty->pPlayers[v12].pInventoryItems[v4], &pParty->pPickedItem, 0x24u); | |
709 pMouse->RemoveHoldingItem(); | |
710 break; | |
711 } | |
712 ++v12; | |
0 | 713 ++v3; |
244 | 714 } |
715 if ( v12 == 4 ) | |
716 { | |
717 v5 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSpriteID; | |
718 v6 = 0; | |
515
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719 a1.uType = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSpriteID; |
244 | 720 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
721 { | |
722 LOWORD(v6) = 0; | |
723 } | |
724 else | |
725 { | |
726 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
727 while ( v5 != *(short *)v7 ) | |
728 { | |
729 ++v6; | |
730 v7 += 56; | |
731 if ( v6 >= (signed int)pObjectList->uNumObjects ) | |
732 { | |
733 LOWORD(v6) = 0; | |
734 break; | |
735 } | |
736 } | |
737 } | |
822 | 738 a1.spell_caster_pid = OBJECT_Player; |
244 | 739 a1.uObjectDescID = v6; |
740 a1.vPosition.y = pParty->vPosition.y; | |
741 a1.vPosition.x = pParty->vPosition.x; | |
742 a1.vPosition.z = pParty->sEyelevel + pParty->vPosition.z; | |
743 a1.uSoundID = 0; | |
744 a1.uFacing = 0; | |
745 a1.uAttributes = 8; | |
746 v8 = pIndoor->GetSector( | |
747 pParty->vPosition.x, | |
748 pParty->vPosition.y, | |
749 pParty->sEyelevel + pParty->vPosition.z); | |
750 a1.uSpriteFrameID = 0; | |
751 a1.uSectorID = v8; | |
752 memcpy(&a1.stru_24, &pParty->pPickedItem, sizeof(a1.stru_24)); | |
753 a1.Create(pParty->sRotationY, 184, 200, 0); | |
754 pMouse->RemoveHoldingItem(); | |
755 } | |
756 } | |
0 | 757 if ( !v11 ) |
758 { | |
759 v1->Release(); | |
1006 | 760 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 761 } |
762 return 1; | |
763 } | |
764 | |
765 | |
766 //----- (00421EA6) -------------------------------------------------------- | |
987 | 767 void __cdecl OnInventoryLeftClick() |
0 | 768 { |
769 Player *v0; // ebx@1 | |
770 signed int v1; // eax@2 | |
771 signed int v2; // ecx@2 | |
772 int v3; // eax@2 | |
773 char v4; // sf@2 | |
774 int v5; // eax@2 | |
775 unsigned int v6; // eax@7 | |
776 unsigned int v7; // esi@12 | |
777 unsigned int v8; // eax@12 | |
778 unsigned int v9; // eax@16 | |
779 unsigned int v10; // eax@18 | |
780 ItemGen this_; // [sp+Ch] [bp-3Ch]@1 | |
781 POINT a2; // [sp+30h] [bp-18h]@4 | |
782 unsigned int v13; // [sp+38h] [bp-10h]@13 | |
783 unsigned int pY; // [sp+3Ch] [bp-Ch]@2 | |
784 unsigned int pX; // [sp+40h] [bp-8h]@2 | |
785 int a4; // [sp+44h] [bp-4h]@2 | |
786 | |
787 v0 = pPlayers[uActiveCharacter]; | |
501 | 788 if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 103 ) |
0 | 789 { |
501 | 790 pMouse->GetClickPos(&pX, &pY); |
791 pY = pY - 17; | |
792 v2 =pX - 14; | |
793 pX = v2; | |
794 v3 = 14 * (pY >> 5); | |
795 v2 >>= 5; | |
796 v4 = v2 + v3 < 0; | |
797 v5 = v2 + v3; | |
798 a4 = v5; | |
799 if ( !v4 ) | |
0 | 800 { |
501 | 801 if ( v5 <= 126 && pMouse->GetCursorPos(&a2)->x < 462 |
802 && pMouse->GetCursorPos(&a2)->x >= 14 ) | |
0 | 803 { |
501 | 804 if ( unk_50C9A0 ) |
805 { | |
806 v6 = v0->GetItemIDAtInventoryIndex(&a4); | |
807 if ( v6 ) | |
808 { | |
809 *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu; | |
810 *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1; | |
811 *((int *)pGUIWindow_Settings->ptr_1C + 3) = v6 - 1; | |
812 *((short *)pGUIWindow_Settings->ptr_1C + 3) = a4; | |
813 ptr_50C9A4 = (ItemGen *)&v0->pInventoryItems[v6-1]; | |
814 unk_50C9A0 = 0; | |
815 if ( pMessageQueue_50CBD0->uNumMessages ) | |
816 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
817 pMouse->SetCursorBitmap("MICON1"); | |
818 dword_50C9D0 = 113; | |
819 dword_50C9D4 = 0; | |
820 dword_50C9D8 = 256; | |
821 } | |
822 return; | |
823 } | |
824 if ( ptr_50C9A4 ) | |
825 return; | |
826 v7 = pParty->pPickedItem.uItemID; | |
827 v8 = v0->GetItemIDAtInventoryIndex(&a4); | |
828 if ( !v7 ) | |
829 { | |
830 if ( !v8 ) | |
831 return; | |
832 memcpy(&pParty->pPickedItem, &v0->pInventoryItems[v8-1], sizeof(pParty->pPickedItem)); | |
833 v0->RemoveItemAtInventoryIndex(a4); | |
834 v9 = pParty->pPickedItem.uItemID; | |
588 | 835 pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName); |
836 return; | |
501 | 837 } |
838 v13 = v8; | |
839 if ( v8 ) | |
840 { | |
841 a2.y = (LONG)&v0->pInventoryItems[v8-1]; | |
842 memcpy(&this_, (const void *)a2.y, sizeof(this_)); | |
843 v0->RemoveItemAtInventoryIndex(a4); | |
844 pX = v0->AddItem2(a4, &pParty->pPickedItem); | |
845 if ( !pX ) | |
846 { | |
847 pX = v0->AddItem2(0xFFFFFFFFu, &pParty->pPickedItem); | |
848 if ( !pX ) | |
849 { | |
1014 | 850 v0->PutItemArInventoryIndex(&this_, v13 - 1, a4); |
501 | 851 memcpy((void *)a2.y, &this_, sizeof(ItemGen)); |
852 return; | |
853 } | |
854 } | |
855 v9 = this_.uItemID; | |
856 memcpy(&pParty->pPickedItem, &this_, sizeof(pParty->pPickedItem)); | |
857 pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName); | |
858 return; | |
859 } | |
860 v10 = v0->AddItem(a4, v7); | |
861 pX = v10; | |
1014 | 862 if ( v10 || (v10 = v0->AddItem(-1, pParty->pPickedItem.uItemID), (pX = v10) != 0) ) |
501 | 863 { |
864 memcpy(&v0->pInventoryItems[v10-1], &pParty->pPickedItem, 0x24u); | |
865 pMouse->RemoveHoldingItem(); | |
866 } | |
0 | 867 } |
868 } | |
869 } | |
870 } | |
871 | |
872 //----- (0042213C) -------------------------------------------------------- | |
1030 | 873 void OnGameViewportClick() |
0 | 874 { |
875 signed int v0; // ebx@2 | |
876 POINT *v1; // esi@3 | |
877 signed int v2; // eax@9 | |
878 BLVFace *v3; // eax@10 | |
879 unsigned int v4; // eax@11 | |
880 unsigned __int16 v5; // dx@14 | |
881 signed int v6; // eax@14 | |
882 char *v7; // esi@15 | |
1038 | 883 //int *v8; // eax@19 |
0 | 884 int v9; // eax@19 |
885 unsigned int v10; // eax@19 | |
886 int v11; // ecx@21 | |
887 ODMFace *v12; // eax@22 | |
888 LevelDecoration *v13; // esi@24 | |
889 __int16 v14; // ax@25 | |
890 int v15; // ecx@29 | |
891 signed int v16; // edx@30 | |
892 Actor *v17; // esi@30 | |
893 int v18; // ebx@47 | |
894 unsigned __int16 v19; // ax@50 | |
895 const char *v20; // eax@51 | |
896 signed int v21; // eax@58 | |
897 ItemGen *v22; // esi@62 | |
898 unsigned int v23; // eax@62 | |
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899 SpriteObject a1; // [sp+Ch] [bp-80h]@1 |
1038 | 900 //POINT v25; // [sp+7Ch] [bp-10h]@3 |
0 | 901 POINT a2; // [sp+84h] [bp-8h]@3 |
902 | |
1098 | 903 v1 = pMouse->GetCursorPos(&a2); |
0 | 904 if ( pRenderer->pRenderD3D ) |
905 v0 = pGame->pVisInstance->get_picked_object_zbuf_val(); | |
906 else | |
907 { | |
1038 | 908 v0 = pRenderer->pActiveZBuffer[v1->x + pSRZBufferLineOffsets[v1->y]]; |
0 | 909 } |
1038 | 910 |
848 | 911 if ( PID_TYPE(v0) == OBJECT_Item) |
0 | 912 { |
913 a2.y = (signed int)(unsigned __int16)v0 >> 3; | |
914 v21 = (signed int)(unsigned __int16)v0 >> 3; | |
1047 | 915 if ( !(pObjectList->pObjects[pSpriteObjects[v21].uObjectDescID].uFlags & 0x10) && a2.y < 1000 && pSpriteObjects[v21].uObjectDescID |
0 | 916 && (unsigned int)v0 < 0x2000000 ) |
917 { | |
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918 v22 = &pSpriteObjects[v21].stru_24; |
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919 v23 = pSpriteObjects[v21].stru_24.uItemID; |
0 | 920 if ( pItemsTable->pItems[v23].uEquipType == 18 ) |
921 { | |
377 | 922 party_finds_gold(v22->uSpecEnchantmentType, 0); |
0 | 923 viewparams->bRedrawGameUI = 1; |
924 } | |
925 else | |
926 { | |
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927 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v23].pUnidentifiedName); |
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928 ShowStatusBarString(pTmpBuf2.data(), 2u); |
0 | 929 if ( v22->uItemID == 506 ) |
484 | 930 _449B7E_toggle_bit(pParty->_quest_bits, 184, 1u); |
0 | 931 if ( v22->uItemID == 455 ) |
484 | 932 _449B7E_toggle_bit(pParty->_quest_bits, 185, 1u); |
0 | 933 if ( !pParty->AddItem(v22) ) |
934 pParty->SetHoldingItem(v22); | |
935 } | |
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936 SpriteObject::OnInteraction(a2.y); |
0 | 937 return; |
938 } | |
588 | 939 v4 = pParty->pPickedItem.uItemID; |
940 if ( !pParty->pPickedItem.uItemID ) | |
941 return; | |
942 goto LABEL_14; | |
0 | 943 } |
848 | 944 if ( PID_TYPE(v0) != OBJECT_Actor) |
141 | 945 { |
848 | 946 if ( PID_TYPE(v0) == OBJECT_Decoration) |
0 | 947 { |
948 v13 = &pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3]; | |
949 if ( (signed int)(((unsigned int)v0 >> 16) - pDecorationList->pDecorations[v13->uDecorationDescID].uRadius) >= 512 ) | |
588 | 950 { |
951 v4 = pParty->pPickedItem.uItemID; | |
952 if ( !pParty->pPickedItem.uItemID ) | |
953 return; | |
954 goto LABEL_14; | |
955 } | |
0 | 956 v14 = v13->field_16_event_id; |
957 if ( !v14 ) | |
958 { | |
959 if ( pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3].IsInteractive() ) | |
960 { | |
961 v15 = stru_5E4C90._decor_events[v13->_idx_in_stru123 - 75] + 380; | |
520
35f28d4c0ff9
GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
Gloval
parents:
515
diff
changeset
|
962 activeLevelDecoration = &pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3]; |
0 | 963 EventProcessor(v15, 0, 1); |
520
35f28d4c0ff9
GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
Gloval
parents:
515
diff
changeset
|
964 activeLevelDecoration = NULL; |
0 | 965 } |
966 return; | |
967 } | |
968 v11 = v14; | |
969 } | |
970 else | |
971 { | |
1030 | 972 if ( PID_TYPE(v0) != OBJECT_BModel || HIWORD(v0) >= 512 ) |
588 | 973 { |
974 v4 = pParty->pPickedItem.uItemID; | |
975 if ( !pParty->pPickedItem.uItemID ) | |
976 return; | |
977 goto LABEL_14; | |
978 } | |
1030 | 979 v2 = PID_ID(v0); |
0 | 980 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) |
981 { | |
982 v3 = &pIndoor->pFaces[v2]; | |
983 if ( !(v3->uAttributes & 0x2000000) ) | |
984 { | |
985 LABEL_11: | |
588 | 986 v4 = pParty->pPickedItem.uItemID; |
987 if ( !pParty->pPickedItem.uItemID ) | |
988 { | |
989 ShowNothingHereStatus(); | |
990 v4 = pParty->pPickedItem.uItemID; | |
991 if ( !pParty->pPickedItem.uItemID ) | |
992 return; | |
993 } | |
0 | 994 LABEL_14: |
588 | 995 v5 = pItemsTable->pItems[v4].uSpriteID; |
996 v6 = 0; | |
997 a1.uType = v5; | |
998 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
999 LOWORD(v6) = 0; | |
1000 else | |
1001 { | |
1002 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
1003 while ( v5 != *(short *)v7 ) | |
1004 { | |
1005 ++v6; | |
1006 v7 += 56; | |
1007 if ( v6 >= (signed int)pObjectList->uNumObjects ) | |
1008 { | |
1009 LOWORD(v6) = 0; | |
1010 break; | |
1011 } | |
1012 } | |
1013 } | |
1014 a1.uObjectDescID = v6; | |
1015 a1.vPosition.y = pParty->vPosition.y; | |
822 | 1016 a1.spell_caster_pid = OBJECT_Player; |
588 | 1017 a1.vPosition.x = pParty->vPosition.x; |
1018 a1.vPosition.z = pParty->sEyelevel + pParty->vPosition.z; | |
1019 a1.uSoundID = 0; | |
1020 a1.uFacing = 0; | |
1021 a1.uAttributes = 8; | |
1047 | 1022 a1.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->sEyelevel + pParty->vPosition.z); |
588 | 1023 a1.uSpriteFrameID = 0; |
1024 memcpy(&a1.stru_24, &pParty->pPickedItem, 0x24u); | |
1038 | 1025 |
1026 extern int UnprojectX(int); | |
1027 v9 = UnprojectX(v1->x); | |
588 | 1028 a1.Create(pParty->sRotationY + v9, 184, 200, 0); |
1038 | 1029 v10 = pIcons_LOD->LoadTexture(pItemsTable->pItems[pParty->pPickedItem.uItemID].pIconName, TEXTURE_16BIT_PALETTE); |
588 | 1030 if (v10 != -1) |
1031 pIcons_LOD->pTextures[v10].Release(); | |
1032 pMouse->RemoveHoldingItem(); | |
1006 | 1033 pIcons_LOD->SyncLoadedFilesCount(); |
588 | 1034 return; |
0 | 1035 } |
1036 v11 = pIndoor->pFaceExtras[v3->uFaceExtraID].uEventID; | |
1037 } | |
1038 else | |
1039 { | |
1030 | 1040 v12 = &pOutdoor->pBModels[(signed int)(v0 & 0xFFFF) >> 9].pFaces[v2 & 0x3F]; |
1041 if ( !v12->Clickable()) | |
0 | 1042 goto LABEL_11; |
1043 v11 = v12->sCogTriggeredID; | |
1044 } | |
1045 } | |
1046 EventProcessor(v11, (unsigned __int16)v0, 1); | |
1047 return; | |
1048 } | |
1049 v16 = (signed int)(unsigned __int16)v0 >> 3; | |
1050 a2.y = v16; | |
1051 v17 = &pActors[v16]; | |
1052 if ( v17->uAIState == 5 ) | |
1053 { | |
1054 if ( (unsigned int)v0 < 0x2000000 ) | |
1055 { | |
1056 stru_50C198.LootActor(&pActors[v16]); | |
1057 return; | |
1058 } | |
588 | 1059 v4 = pParty->pPickedItem.uItemID; |
1060 if ( !pParty->pPickedItem.uItemID ) | |
1061 return; | |
1062 goto LABEL_14; | |
0 | 1063 } |
1064 if ( GetAsyncKeyState(VK_SHIFT) >= 0 ) | |
1065 { | |
1066 if ( !v17->GetActorsRelation(0) && !(BYTE2(v17->uAttributes) & 8) ) | |
1067 { | |
1030 | 1068 if ( HIWORD(v0) >= 512) |
588 | 1069 { |
1070 v4 = pParty->pPickedItem.uItemID; | |
1071 if ( !pParty->pPickedItem.uItemID ) | |
1072 return; | |
1073 goto LABEL_14; | |
1074 } | |
0 | 1075 if ( !v17->CanAct() ) |
1076 return; | |
1077 v18 = a2.y; | |
1060 | 1078 Actor::AI_FaceObject(a2.y, 4u, 0, 0); |
602 | 1079 if ( !v17->sNPC_ID ) |
0 | 1080 { |
1081 v19 = pNPCStats->pGroups_copy[v17->uGroup]; | |
1082 if ( v19 ) | |
1083 { | |
1084 v20 = pNPCStats->pCatchPhrases[v19]; | |
1085 if ( v20 ) | |
1086 { | |
1087 pParty->uFlags |= 2u; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1195
diff
changeset
|
1088 strcpy(byte_5B0938.data(), v20); |
0 | 1089 sub_4451A8_press_any_key(0, 0, 0); |
1090 } | |
1091 } | |
1092 return; | |
1093 } | |
437 | 1094 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) |
0 | 1095 return; |
990 | 1096 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_StartNPCDialogue; |
0 | 1097 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v18; |
1098 LABEL_42: | |
1099 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
1100 ++pMessageQueue_50CBD0->uNumMessages; | |
437 | 1101 return;*/ |
1102 pMessageQueue_50CBD0->AddMessage(UIMSG_StartNPCDialogue, v18, 0); | |
0 | 1103 return; |
1104 } | |
1105 if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->field_4 == 3 ) | |
1106 { | |
1107 pTurnEngine->field_18 |= 8u; | |
1108 return; | |
1109 } | |
437 | 1110 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) |
0 | 1111 { |
990 | 1112 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Attack; |
0 | 1113 goto LABEL_41; |
437 | 1114 }*/ |
1115 pMessageQueue_50CBD0->AddMessage(UIMSG_Attack, 0, 0); | |
0 | 1116 } |
1117 else | |
1118 { | |
1119 if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->field_4 == 3 ) | |
1120 { | |
569 | 1121 pParty->uFlags |= PARTY_FLAGS_1_FALLING; |
0 | 1122 return; |
1123 } | |
1124 if ( uActiveCharacter | |
437 | 1125 && sub_427769_spell(pPlayers[uActiveCharacter]->uQuickSpell)) |
0 | 1126 { |
961 | 1127 pMessageQueue_50CBD0->AddMessage(UIMSG_CastQuickSpell, 0, 0); |
437 | 1128 /*&& (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) |
990 | 1129 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_CastQuickSpell; |
0 | 1130 LABEL_41: |
1131 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; | |
437 | 1132 goto LABEL_42;*/ |
0 | 1133 } |
1134 } | |
1135 } | |
1136 | |
1137 //----- (004226C2) -------------------------------------------------------- | |
265 | 1138 bool PauseGameDrawing() |
0 | 1139 { |
265 | 1140 if ( pCurrentScreen != SCREEN_GAME |
151 | 1141 && pCurrentScreen != SCREEN_NPC_DIALOGUE |
1142 && pCurrentScreen != SCREEN_CHANGE_LOCATION ) | |
1143 { | |
1144 if ( pCurrentScreen == SCREEN_INPUT_BLV ) | |
0 | 1145 return pVideoPlayer->pSmackerMovie != 0; |
151 | 1146 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) |
265 | 1147 return true; |
1148 } | |
1149 return false; | |
0 | 1150 } |
1151 // 4E28F8: using guessed type int pCurrentScreen; | |
1152 | |
1153 //----- (004226EF) -------------------------------------------------------- | |
373 | 1154 void SetUserInterface(PartyAlignment align, bool bReplace) |
0 | 1155 { |
1156 unsigned int v3; // eax@7 | |
1157 unsigned __int16 v4; // dx@7 | |
1158 unsigned __int16 v5; // cx@7 | |
1159 unsigned __int16 v6; // [sp-4h] [bp-14h]@7 | |
1160 | |
373 | 1161 |
983 | 1162 extern void set_default_ui_skin(); |
1163 set_default_ui_skin(); | |
1164 | |
373 | 1165 if (align == PartyAlignment_Evil) |
1166 { | |
0 | 1167 if ( bReplace ) |
1168 { | |
1169 pTexture_RightFrame->Reload("ib-r-C.pcx"); | |
1170 pTexture_BottomFrame->Reload("ib-b-C.pcx"); | |
1171 pTexture_TopFrame->Reload("ib-t-C.pcx"); | |
1172 pTexture_LeftFrame->Reload("ib-l-C.pcx"); | |
1173 pTexture_StatusBar->Reload("IB-Foot-c.pcx"); | |
1174 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-C", 2); | |
1175 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D8], "ib-autmask-c", 2); | |
1176 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079B4], "IB-COMP-C", 2); | |
1177 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-c", 2); | |
1178 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-c", 2); | |
1179 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-c", 2); | |
319 | 1180 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-C", 2); |
1181 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-C", 2); | |
1182 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-C", 2); | |
1183 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-C", 2); | |
995 | 1184 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-C", 2); |
319 | 1185 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-c", 2); |
1186 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-c", 2); | |
1187 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-c", 2); | |
1188 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-c", 2); | |
569 | 1189 |
1190 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-c", 2); | |
1191 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-c", 2); | |
1192 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-c", 2); | |
1193 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-c", 2); | |
1194 | |
0 | 1195 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); |
569 | 1196 pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->uIconID); |
0 | 1197 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); |
569 | 1198 pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID); |
1199 | |
526 | 1200 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2); |
0 | 1201 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2); |
984 | 1202 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-c", 2); |
0 | 1203 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); |
1204 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-c", 2); | |
1205 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-c", 2); | |
1206 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-c", 2); | |
1207 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-c", 2); | |
1208 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-c", 2); | |
1209 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-c", 2); | |
1210 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-c", 2); | |
1211 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-c", 2); | |
1212 pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-c", 2); | |
1213 } | |
1214 else | |
1215 { | |
1216 pTexture_RightFrame->Load("ib-r-C.pcx", 0); | |
1217 pTexture_BottomFrame->Load("ib-b-c.pcx", 0); | |
1218 pTexture_TopFrame->Load("ib-t-C.pcx", 0); | |
1219 pTexture_LeftFrame->Load("ib-l-C.pcx", 0); | |
1220 pTexture_StatusBar->Load("IB-Foot-c.pcx", 0); | |
1221 uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-C", TEXTURE_16BIT_PALETTE); | |
1222 dword_5079D8 = pIcons_LOD->LoadTexture("ib-autmask-c", TEXTURE_16BIT_PALETTE); | |
1223 dword_5079B4 = pIcons_LOD->LoadTexture("IB-COMP-C", TEXTURE_16BIT_PALETTE); | |
1224 dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-c", TEXTURE_16BIT_PALETTE); | |
1225 dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-c", TEXTURE_16BIT_PALETTE); | |
1226 dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-c", TEXTURE_16BIT_PALETTE); | |
319 | 1227 uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-C", TEXTURE_16BIT_PALETTE); |
1228 uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-C", TEXTURE_16BIT_PALETTE); | |
328 | 1229 uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-C", TEXTURE_16BIT_PALETTE); |
319 | 1230 uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-C", TEXTURE_16BIT_PALETTE); |
995 | 1231 uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE); |
319 | 1232 uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE); |
1233 uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE); | |
1234 uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE); | |
1235 uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE); | |
526 | 1236 uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE); |
569 | 1237 uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE); |
1238 uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE); | |
1239 uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE); | |
1240 uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE); | |
0 | 1241 uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE); |
984 | 1242 uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); |
0 | 1243 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); |
1244 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); | |
1245 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); | |
1246 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); | |
1247 } | |
949 | 1248 v3 = TargetColor(0xC8u, 0, 0); |
0 | 1249 v4 = 0; |
1250 v6 = 0; | |
1251 v5 = 10; | |
1252 } | |
373 | 1253 else if (align == PartyAlignment_Neutral) |
0 | 1254 { |
1255 if ( bReplace ) | |
1256 { | |
1257 pTexture_RightFrame->Reload("ib-r-a.pcx"); | |
1258 pTexture_BottomFrame->Reload("ib-b-a.pcx"); | |
1259 pTexture_TopFrame->Reload("ib-t-a.pcx"); | |
1260 pTexture_LeftFrame->Reload("ib-l-a.pcx"); | |
1261 pTexture_StatusBar->Reload("IB-Foot-a.pcx"); | |
1262 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-a", 2); | |
1263 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D8], "ib-autmask-a", 2); | |
1264 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079B4], "IB-COMP-a", 2); | |
1265 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-a", 2); | |
1266 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-a", 2); | |
1267 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-a", 2); | |
319 | 1268 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-a", 2); |
1269 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-a", 2); | |
1270 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-a", 2); | |
1271 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-a", 2); | |
995 | 1272 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-a", 2); |
319 | 1273 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-a", 2); |
1274 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-a", 2); | |
1275 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-a", 2); | |
1276 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-a", 2); | |
569 | 1277 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-a", 2); |
1278 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-a", 2); | |
1279 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-a", 2); | |
1280 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-a", 2); | |
0 | 1281 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); |
1282 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); | |
1283 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); | |
1284 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); | |
526 | 1285 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2); |
0 | 1286 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2); |
984 | 1287 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven", 2); |
0 | 1288 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); |
1289 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll", 2); | |
1290 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr", 2); | |
1291 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul", 2); | |
1292 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur", 2); | |
1293 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm", 2); | |
1294 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf", 2); | |
1295 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt", 2); | |
1296 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top", 2); | |
1297 pIcons_LOD->ReloadTexture(pTexture_591428, "endcap", 2); | |
1298 } | |
1299 else | |
1300 { | |
1301 pTexture_RightFrame->Load("ib-r-A.pcx", 0); | |
1302 pTexture_BottomFrame->Load("ib-b-A.pcx", 0); | |
1303 pTexture_TopFrame->Load("ib-t-A.pcx", 0); | |
1304 pTexture_LeftFrame->Load("ib-l-A.pcx", 0); | |
1305 pTexture_StatusBar->Load("IB-Foot-a.pcx", 0); | |
1306 uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-A", TEXTURE_16BIT_PALETTE); | |
1307 dword_5079D8 = pIcons_LOD->LoadTexture("ib-autmask-a", TEXTURE_16BIT_PALETTE); | |
1308 dword_5079B4 = pIcons_LOD->LoadTexture("IB-COMP-A", TEXTURE_16BIT_PALETTE); | |
1309 dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-a", TEXTURE_16BIT_PALETTE); | |
1310 dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-a", TEXTURE_16BIT_PALETTE); | |
1311 dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-a", TEXTURE_16BIT_PALETTE); | |
319 | 1312 uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-A", TEXTURE_16BIT_PALETTE); |
1313 uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-A", TEXTURE_16BIT_PALETTE); | |
995 | 1314 uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-A", TEXTURE_16BIT_PALETTE); |
319 | 1315 uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-a", TEXTURE_16BIT_PALETTE); |
1316 uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-a", TEXTURE_16BIT_PALETTE); | |
1317 uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE); | |
1318 uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE); | |
328 | 1319 uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE); |
319 | 1320 uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE); |
526 | 1321 uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE); |
569 | 1322 uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE); |
1323 uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE); | |
1324 uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE); | |
1325 uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE); | |
0 | 1326 uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE); |
984 | 1327 uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); |
0 | 1328 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); |
1329 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); | |
1330 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); | |
1331 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); | |
1332 uTextureID_Parchment = pIcons_LOD->LoadTexture("parchment", TEXTURE_16BIT_PALETTE); | |
1333 uTextureID_5076B4 = pIcons_LOD->LoadTexture("cornr_ll", TEXTURE_16BIT_PALETTE); | |
1334 uTextureID_5076B0 = pIcons_LOD->LoadTexture("cornr_lr", TEXTURE_16BIT_PALETTE); | |
1335 uTextureID_5076AC = pIcons_LOD->LoadTexture("cornr_ul", TEXTURE_16BIT_PALETTE); | |
1336 uTextureID_5076A8 = pIcons_LOD->LoadTexture("cornr_ur", TEXTURE_16BIT_PALETTE); | |
1337 uTextureID_5076A4 = pIcons_LOD->LoadTexture("edge_btm", TEXTURE_16BIT_PALETTE); | |
1338 uTextureID_5076A0 = pIcons_LOD->LoadTexture("edge_lf", TEXTURE_16BIT_PALETTE); | |
1339 uTextureID_50769C = pIcons_LOD->LoadTexture("edge_rt", TEXTURE_16BIT_PALETTE); | |
1340 uTextureID_507698 = pIcons_LOD->LoadTexture("edge_top", TEXTURE_16BIT_PALETTE); | |
948 | 1341 pTexture_591428 = pIcons_LOD->LoadTexturePtr("endcap", TEXTURE_16BIT_PALETTE); |
0 | 1342 |
1343 } | |
949 | 1344 v3 = TargetColor(0xAu, 0, 0); |
0 | 1345 v4 = 214; |
1346 v5 = 230; | |
1347 v6 = 193; | |
1348 } | |
373 | 1349 else if (align == PartyAlignment_Good) |
0 | 1350 { |
1351 if ( bReplace ) | |
1352 { | |
1353 pTexture_RightFrame->Reload("ib-r-B.pcx"); | |
1354 pTexture_BottomFrame->Reload("ib-b-B.pcx"); | |
1355 pTexture_TopFrame->Reload("ib-t-B.pcx"); | |
1356 pTexture_LeftFrame->Reload("ib-l-B.pcx"); | |
1357 pTexture_StatusBar->Reload("IB-Foot-b.pcx"); | |
1358 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-B", 2); | |
1359 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D8], "ib-autmask-b", 2); | |
1360 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079B4], "IB-COMP-B", 2); | |
1361 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-b", 2); | |
1362 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-b", 2); | |
1363 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-b", 2); | |
319 | 1364 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-B", 2); |
1365 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-B", 2); | |
1366 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-B", 2); | |
1367 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-B", 2); | |
995 | 1368 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-B", 2); |
319 | 1369 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-b", 2); |
1370 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-b", 2); | |
1371 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-b", 2); | |
1372 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-b", 2); | |
569 | 1373 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-b", 2); |
1374 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-b", 2); | |
1375 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-b", 2); | |
1376 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-b", 2); | |
0 | 1377 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeB"); |
1378 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); | |
1379 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchB"); | |
1380 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); | |
526 | 1381 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-b", 2); |
0 | 1382 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-b", 2); |
984 | 1383 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-b", 2); |
0 | 1384 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); |
1385 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-b", 2); | |
1386 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-b", 2); | |
1387 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-b", 2); | |
1388 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-b", 2); | |
1389 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-b", 2); | |
1390 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-b", 2); | |
1391 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-b", 2); | |
1392 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-b", 2); | |
1393 pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-b", 2); | |
1394 } | |
949 | 1395 v3 = TargetColor(0, 0, 0xC8u); |
0 | 1396 v5 = 255; |
1397 v4 = 225; | |
1398 v6 = 255; | |
1399 } | |
373 | 1400 else assert(false); |
1401 | |
0 | 1402 uGameUIFontMain = v3; |
949 | 1403 uGameUIFontShadow = TargetColor(v5, v4, v6); |
0 | 1404 } |
1405 | |
1038 | 1406 |
1407 | |
1408 | |
1409 | |
0 | 1410 //----- (00423AEE) -------------------------------------------------------- |
1411 void __cdecl reset_some_strus_flt_2Cs() | |
1412 { | |
1413 float *v0; // eax@1 | |
1414 signed int v1; // ecx@1 | |
1415 signed int v2; // edx@1 | |
1416 float *v3; // eax@3 | |
1417 signed int v4; // edx@3 | |
1418 float *v5; // eax@5 | |
1419 signed int v6; // edx@5 | |
1420 float *v7; // eax@7 | |
1421 signed int v8; // edx@7 | |
1422 float *v9; // eax@9 | |
1423 | |
1424 v0 = &array_50AC10[0].flt_2C; | |
1425 v1 = 50; | |
1426 v2 = 50; | |
1427 do | |
1428 { | |
1429 *v0 = 0.0; | |
1430 v0 += 12; | |
1431 --v2; | |
1432 } | |
1433 while ( v2 ); | |
1434 v3 = &array_50A2B0[0].flt_2C; | |
1435 v4 = 50; | |
1436 do | |
1437 { | |
1438 *v3 = 0.0; | |
1439 v3 += 12; | |
1440 --v4; | |
1441 } | |
1442 while ( v4 ); | |
1443 v5 = &array_509950[0].flt_2C; | |
1444 v6 = 50; | |
1445 do | |
1446 { | |
1447 *v5 = 0.0; | |
1448 v5 += 12; | |
1449 --v6; | |
1450 } | |
1451 while ( v6 ); | |
1452 v7 = &array_508FF0[0].flt_2C; | |
1453 v8 = 50; | |
1454 do | |
1455 { | |
1456 *v7 = 0.0; | |
1457 v7 += 12; | |
1458 --v8; | |
1459 } | |
1460 while ( v8 ); | |
1461 v9 = &array_508690[0].flt_2C; | |
1462 do | |
1463 { | |
1464 *v9 = 0.0; | |
1465 v9 += 12; | |
1466 --v1; | |
1467 } | |
1468 while ( v1 ); | |
1469 } | |
1470 | |
1471 //----- (00423B4A) -------------------------------------------------------- | |
1472 void __cdecl sub_423B4A() | |
1473 { | |
1474 float *v0; // eax@1 | |
1475 signed int v1; // ecx@1 | |
1476 | |
1477 v0 = &array_507D30[0].flt_2C; | |
1478 v1 = 50; | |
1479 do | |
1480 { | |
1481 *v0 = 0.0; | |
1482 v0 += 12; | |
1483 --v1; | |
1484 } | |
1485 while ( v1 ); | |
1486 } | |
1487 | |
1488 //----- (00423B5D) -------------------------------------------------------- | |
1489 int __fastcall sub_423B5D(unsigned int uFaceID) | |
1490 { | |
1238 | 1491 BLVFace *pFace; // ebx@1 |
0 | 1492 Vec3_short_ *v2; // esi@1 |
1493 //int v3; // ST28_4@1 | |
1494 __int16 v4; // ST2C_2@1 | |
1495 //signed int v5; // esi@1 | |
1496 //Vec3_short_ *v6; // eax@4 | |
1497 //signed int v7; // edi@5 | |
1498 //signed int v8; // eax@5 | |
1499 //signed int i_; // ecx@10 | |
1500 int v10; // eax@10 | |
1501 int v11; // edx@11 | |
1502 int v12; // ST28_4@12 | |
1503 signed int v13; // edx@12 | |
1504 signed __int64 v14; // qtt@12 | |
1505 int *v15; // ebx@12 | |
1506 int v16; // ST28_4@14 | |
1507 signed int v17; // eax@14 | |
1508 signed __int64 v18; // qtt@14 | |
1509 signed int v19; // edx@15 | |
1510 signed int v20; // edx@17 | |
1511 signed int v21; // ebx@19 | |
1512 signed int v22; // esi@20 | |
1513 int v23; // edi@21 | |
1514 int v24; // eax@21 | |
1515 int v25; // eax@22 | |
1516 int v26; // eax@22 | |
1517 signed int v27; // ST30_4@24 | |
1518 signed __int64 v28; // qtt@24 | |
1519 int v29; // ST18_4@25 | |
1520 int v30; // eax@26 | |
1521 int v31; // eax@27 | |
1522 int v32; // eax@27 | |
1523 signed int v33; // ST30_4@29 | |
1524 signed __int64 v34; // qtt@29 | |
1525 int v35; // ST30_4@30 | |
1526 signed int v36; // edi@31 | |
1527 unsigned int v37; // eax@31 | |
1528 bool v38; // edx@31 | |
1529 int v39; // ecx@31 | |
1530 int v40; // ecx@32 | |
1531 int v41; // esi@32 | |
1532 int v42; // eax@34 | |
1533 signed int v43; // ebx@41 | |
1534 unsigned int v44; // eax@41 | |
1535 signed int v45; // ecx@42 | |
1536 int v46; // esi@42 | |
1537 int v47; // eax@44 | |
1538 signed int v48; // edi@51 | |
1539 unsigned int v49; // eax@51 | |
1540 bool v50; // edx@51 | |
1541 int v51; // ecx@51 | |
1542 int v52; // ecx@52 | |
1543 signed int v53; // esi@52 | |
1544 int v54; // eax@54 | |
1545 int v55; // ebx@61 | |
1546 unsigned int v56; // eax@61 | |
1547 signed int v57; // ecx@62 | |
1548 int v58; // esi@62 | |
1549 int v59; // eax@64 | |
1550 char v61; // zf@72 | |
1551 signed int v62; // edx@75 | |
1552 int v63; // ecx@76 | |
1553 int v64; // esi@76 | |
1554 int v65; // ecx@83 | |
1555 //signed int v66; // [sp+14h] [bp-14h]@3 | |
1556 int v67; // [sp+14h] [bp-14h]@34 | |
1557 int v68; // [sp+14h] [bp-14h]@44 | |
1558 int v69; // [sp+14h] [bp-14h]@54 | |
1559 int v70; // [sp+14h] [bp-14h]@64 | |
1560 signed int v71; // [sp+14h] [bp-14h]@75 | |
1561 bool thisa; // [sp+18h] [bp-10h]@9 | |
1562 int thisb; // [sp+18h] [bp-10h]@12 | |
1563 int thisc; // [sp+18h] [bp-10h]@20 | |
1564 bool thisd; // [sp+18h] [bp-10h]@41 | |
1565 bool thise; // [sp+18h] [bp-10h]@61 | |
1566 int thisf; // [sp+18h] [bp-10h]@74 | |
1567 signed int v79; // [sp+1Ch] [bp-Ch]@9 | |
1568 int v80; // [sp+1Ch] [bp-Ch]@76 | |
1569 bool v81; // [sp+20h] [bp-8h]@10 | |
1570 bool v82; // [sp+20h] [bp-8h]@32 | |
1571 bool v83; // [sp+20h] [bp-8h]@42 | |
1572 bool v84; // [sp+20h] [bp-8h]@52 | |
1573 bool v85; // [sp+20h] [bp-8h]@62 | |
1574 //signed int i; // [sp+24h] [bp-4h]@9 | |
1575 signed int ia; // [sp+24h] [bp-4h]@19 | |
1576 signed int ib; // [sp+24h] [bp-4h]@31 | |
1577 signed int ic; // [sp+24h] [bp-4h]@41 | |
1578 signed int id; // [sp+24h] [bp-4h]@51 | |
1579 signed int ie; // [sp+24h] [bp-4h]@61 | |
1079 | 1580 |
1238 | 1581 pFace = &pIndoor->pFaces[uFaceID]; |
0 | 1582 //this = pGame->pIndoorCameraD3D; |
1238 | 1583 v2 = &pIndoor->pVertices[pFace->pVertexIDs[0]]; |
0 | 1584 //v3 = *(_DWORD *)&v2->x; |
1585 v4 = v2->z; | |
1586 //v5 = 0; | |
1238 | 1587 if ( pFace->pFacePlane_old.vNormal.x * (v2->x - pBLVRenderParams->vPartyPos.x) |
1588 + pFace->pFacePlane_old.vNormal.y * (v2->y - pBLVRenderParams->vPartyPos.y) | |
1589 + pFace->pFacePlane_old.vNormal.z * (v2->z - pBLVRenderParams->vPartyPos.z) < 0 ) | |
0 | 1590 { |
1078 | 1591 stru_50B700.field_0 = 1; |
0 | 1592 } |
1593 else | |
1594 { | |
1078 | 1595 stru_50B700.field_0 = 0; |
1238 | 1596 if ( !pFace->Portal() ) |
0 | 1597 return 0; |
1598 } | |
1599 //v66 = v1->uNumVertices; | |
1238 | 1600 for (uint i = 0; i < pFace->uNumVertices; ++i) |
0 | 1601 { |
1238 | 1602 auto v6 = &pIndoor->pVertices[pFace->pVertexIDs[i]]; |
1603 pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible(v6->x, v6->y, v6->z, | |
1604 &stru_50B700._view_transformed_xs[i], &stru_50B700._view_transformed_zs[i], &stru_50B700._view_transformed_ys[i], 0); | |
0 | 1605 } |
1606 | |
1607 //v7 = v1->uNumVertices; | |
1608 //v8 = 0; | |
1238 | 1609 if (pFace->uNumVertices <= 0) |
0 | 1610 return 0; |
1611 | |
1612 bool bFound = false; | |
1238 | 1613 for (uint i = 0; i < pFace->uNumVertices; ++i) |
1078 | 1614 if (stru_50B700._view_transformed_xs[i] >= 0x80000u) |
0 | 1615 { |
1616 bFound = true; | |
1617 break; | |
1618 } | |
1619 if (!bFound) | |
1620 return 0; | |
1621 | |
1622 v79 = 0; | |
1238 | 1623 stru_50B700._view_transformed_xs[pFace->uNumVertices] = stru_50B700._view_transformed_xs[0]; |
1624 stru_50B700._view_transformed_zs[pFace->uNumVertices] = stru_50B700._view_transformed_zs[0]; | |
1625 stru_50B700._view_transformed_ys[pFace->uNumVertices] = stru_50B700._view_transformed_ys[0]; | |
1078 | 1626 thisa = stru_50B700._view_transformed_xs[0] >= (signed int)0x80000u; |
0 | 1627 //int i = 1; |
1238 | 1628 for (uint i = 1; i <= pFace->uNumVertices; ++i) |
0 | 1629 { |
1078 | 1630 v10 = stru_50B700._view_transformed_xs[i]; |
0 | 1631 v81 = v10 >= (signed int)0x80000u; |
1632 if ( thisa ^ v81 ) | |
1633 { | |
1078 | 1634 v11 = stru_50B700._view_transformed_xs[i - 1]; |
0 | 1635 if ( v10 >= (signed int)0x80000u ) |
1636 { | |
1637 v12 = v10 - v11; | |
1638 v13 = 0x80000 - v11; | |
1639 LODWORD(v14) = v13 << 16; | |
1640 HIDWORD(v14) = v13 >> 16; | |
1078 | 1641 v15 = &stru_50B700._view_transformed_ys[i - 1]; |
1642 stru_50B700.field_128[v79] = ((unsigned __int64)((stru_50B700._view_transformed_zs[i] - stru_50B700._view_transformed_zs[i - 1]) * v14 / v12) >> 16) + stru_50B700._view_transformed_zs[i - 1]; | |
1643 thisb = (unsigned __int64)((stru_50B700._view_transformed_ys[i] - stru_50B700._view_transformed_ys[i - 1]) * v14 / v12) >> 16; | |
0 | 1644 } |
1645 else | |
1646 { | |
1647 v16 = v11 - v10; | |
1648 v17 = 0x80000 - v10; | |
1649 LODWORD(v18) = v17 << 16; | |
1650 HIDWORD(v18) = v17 >> 16; | |
1078 | 1651 v15 = &stru_50B700._view_transformed_ys[i]; |
1652 stru_50B700.field_128[v79] = ((unsigned __int64)((stru_50B700._view_transformed_zs[i - 1] - stru_50B700._view_transformed_zs[i]) * v18 / v16) >> 16) + stru_50B700._view_transformed_zs[i]; | |
1653 thisb = (unsigned __int64)((stru_50B700._view_transformed_ys[i - 1] - stru_50B700._view_transformed_ys[i]) * v18 / v16) >> 16; | |
0 | 1654 } |
1655 v19 = v79++; | |
1656 //v7 = v66; | |
1078 | 1657 stru_50B700.field_38[v19] = thisb + *v15; |
1658 stru_50B700.field_218[v19] = 0x80000u; | |
0 | 1659 } |
1660 if ( v81 ) | |
1661 { | |
1662 v20 = v79++; | |
1078 | 1663 stru_50B700.field_218[v20] = stru_50B700._view_transformed_xs[i]; |
1664 stru_50B700.field_128[v20] = stru_50B700._view_transformed_zs[i]; | |
1665 stru_50B700.field_38[v20] = stru_50B700._view_transformed_ys[i]; | |
0 | 1666 } |
1667 //++i; | |
1668 thisa = v81; | |
1669 } | |
1670 v21 = v79; | |
1078 | 1671 stru_50B700.field_218[v79] = stru_50B700.field_218[0]; |
1672 stru_50B700.field_128[v79] = stru_50B700.field_128[0]; | |
1673 stru_50B700.field_38[v79] = stru_50B700.field_38[0]; | |
561 | 1674 for (ia = 0; ia < v79; ++ia) |
0 | 1675 { |
1676 v22 = ia; | |
1078 | 1677 thisc = abs(stru_50B700.field_218[ia]); |
1678 if ( abs(stru_50B700.field_128[ia]) >> 13 <= thisc ) | |
0 | 1679 { |
1078 | 1680 v27 = stru_50B700.field_128[v22]; |
0 | 1681 LODWORD(v28) = v27 << 16; |
1682 HIDWORD(v28) = v27 >> 16; | |
1078 | 1683 v26 = v28 / stru_50B700.field_218[v22]; |
0 | 1684 v23 = 0; |
1685 } | |
1686 else | |
1687 { | |
1688 v23 = 0; | |
1689 v24 = 0; | |
1078 | 1690 if ( stru_50B700.field_128[v22] >= 0 ) |
0 | 1691 { |
1078 | 1692 LOBYTE(v24) = stru_50B700.field_218[v22] >= 0; |
0 | 1693 v26 = ((v24 - 1) & 0xFF800000) + 0x400000; |
1694 } | |
1695 else | |
1696 { | |
1078 | 1697 LOBYTE(v24) = stru_50B700.field_218[v22] >= 0; |
0 | 1698 v25 = v24 - 1; |
1699 v26 = (v25 & 0x800000) - 0x400000; | |
1700 } | |
1701 } | |
1078 | 1702 v29 = stru_50B700.field_38[v22]; |
1703 stru_50B700._xs3[v22] = v26; | |
0 | 1704 if ( abs(v29) >> 13 <= thisc ) |
1705 { | |
1078 | 1706 v33 = stru_50B700.field_38[v22]; |
0 | 1707 LODWORD(v34) = v33 << 16; |
1708 HIDWORD(v34) = v33 >> 16; | |
1078 | 1709 v32 = v34 / stru_50B700.field_218[v22]; |
0 | 1710 } |
1711 else | |
1712 { | |
1713 v30 = 0; | |
1078 | 1714 if ( stru_50B700.field_38[v22] >= v23 ) |
0 | 1715 { |
1078 | 1716 LOBYTE(v30) = stru_50B700.field_218[v22] >= v23; |
0 | 1717 v32 = ((v30 - 1) & 0xFF800000) + 0x400000; |
1718 } | |
1719 else | |
1720 { | |
1078 | 1721 LOBYTE(v30) = stru_50B700.field_218[v22] >= v23; |
0 | 1722 v31 = v30 - 1; |
1723 v32 = (v31 & 0x800000) - 0x400000; | |
1724 } | |
1725 } | |
1078 | 1726 stru_50B700._ys2[v22] = v32; |
1727 stru_50B700._xs3[v22] = (unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) * (signed __int64)stru_50B700._xs3[v22]) >> 16; | |
1728 v35 = (unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) * (signed __int64)stru_50B700._ys2[v22]) >> 16; | |
1729 stru_50B700._xs3[v22] = pBLVRenderParams->uViewportCenterX - stru_50B700._xs3[v22]; | |
1730 stru_50B700._ys2[v22] = pBLVRenderParams->uViewportCenterY - v35; | |
0 | 1731 } |
1732 v36 = 0; | |
1078 | 1733 stru_50B700._xs3[v21] = stru_50B700._xs3[0]; |
1734 stru_50B700._ys2[v21] = stru_50B700._ys2[0]; | |
0 | 1735 v37 = pBLVRenderParams->uViewportX; |
1078 | 1736 v38 = stru_50B700._xs3[0] < (signed int)pBLVRenderParams->uViewportX; |
1737 LOBYTE(v38) = stru_50B700._xs3[0] >= (signed int)pBLVRenderParams->uViewportX; | |
0 | 1738 v39 = 1; |
1739 ib = 1; | |
1740 if ( v79 < 1 ) | |
1741 return 0; | |
1742 do | |
1743 { | |
1744 v40 = v39; | |
1078 | 1745 v41 = stru_50B700._xs3[v40]; |
0 | 1746 v82 = v41 >= (signed int)v37; |
1747 if ( v38 ^ v82 ) | |
1748 { | |
1749 if ( v41 >= (signed int)v37 ) | |
1750 { | |
1078 | 1751 v67 = (signed int)(v37 - stru_50B700._xs3[v40 - 1]) * (signed __int64)(stru_50B700._ys2[v40] - stru_50B700._ys2[v40 - 1]) / (v41 - stru_50B700._xs3[v40 - 1]); |
1752 v42 = stru_50B700._ys2[v40 - 1]; | |
0 | 1753 } |
1754 else | |
1755 { | |
1078 | 1756 v67 = (signed int)(v37 - v41) * (signed __int64)(stru_50B700._ys2[v40 - 1] - stru_50B700._ys2[v40]) / (stru_50B700._xs3[v40 - 1] - v41); |
1757 v42 = stru_50B700._ys2[v40]; | |
0 | 1758 } |
1078 | 1759 stru_50B700._ys[v36] = v67 + v42; |
561 | 1760 v37 = pBLVRenderParams->uViewportX; |
1078 | 1761 stru_50B700._xs2[v36] = pBLVRenderParams->uViewportX; |
0 | 1762 ++v36; |
1763 } | |
1764 v38 = v82; | |
1765 if ( v82 ) | |
1766 { | |
1078 | 1767 stru_50B700._xs2[v36] = stru_50B700._xs3[v40]; |
1768 stru_50B700._ys[v36] = stru_50B700._ys2[v40]; | |
561 | 1769 ++v36; |
0 | 1770 } |
1771 v39 = ib++ + 1; | |
1772 } | |
1773 while ( ib <= v79 ); | |
1774 | |
486 | 1775 if (v36 < 1) |
0 | 1776 return 0; |
1777 | |
486 | 1778 v43 = 0; |
1078 | 1779 stru_50B700._xs2[v36] = stru_50B700._xs2[0]; |
1780 stru_50B700._ys[v36] = stru_50B700._ys[0]; | |
486 | 1781 v44 = pBLVRenderParams->uViewportZ; |
1078 | 1782 thisd = stru_50B700._xs2[0] <= (signed int)pBLVRenderParams->uViewportZ; |
486 | 1783 ic = 1; |
1784 | |
0 | 1785 do |
1786 { | |
1787 v45 = ic; | |
1078 | 1788 v46 = stru_50B700._xs2[ic]; |
0 | 1789 v83 = v46 <= (signed int)v44; |
1790 if ( thisd ^ v83 ) | |
1791 { | |
1792 if ( v46 <= (signed int)v44 ) | |
1793 { | |
1078 | 1794 v68 = (signed int)(v44 - stru_50B700._xs2[v45 - 1]) * (signed __int64)(stru_50B700._ys[v45] - stru_50B700._ys[v45 - 1]) / (v46 - stru_50B700._xs2[v45 - 1]); |
1795 v47 = stru_50B700._ys[v45 - 1]; | |
0 | 1796 } |
1797 else | |
1798 { | |
1078 | 1799 v68 = (signed int)(v44 - v46) * (signed __int64)(stru_50B700._ys[v45 - 1] - stru_50B700._ys[v45]) / (stru_50B700._xs2[v45 - 1] - v46); |
1800 v47 = stru_50B700._ys[v45]; | |
0 | 1801 } |
1078 | 1802 stru_50B700.field_2F0[v43] = v68 + v47; |
561 | 1803 v44 = pBLVRenderParams->uViewportZ; |
1078 | 1804 stru_50B700._xs[v43] = pBLVRenderParams->uViewportZ; |
0 | 1805 ++v43; |
1806 } | |
1807 if ( v83 ) | |
1808 { | |
1078 | 1809 stru_50B700._xs[v43] = stru_50B700._xs2[v45]; |
1810 stru_50B700.field_2F0[v43++] = stru_50B700._ys[v45]; | |
0 | 1811 } |
1812 ++ic; | |
1813 thisd = v83; | |
1814 } | |
1815 while ( ic <= v36 ); | |
486 | 1816 |
1817 if (v43 < 1) | |
0 | 1818 return 0; |
486 | 1819 |
1820 v48 = 0; | |
1078 | 1821 stru_50B700._xs[v43] = stru_50B700._xs[0]; |
1822 stru_50B700.field_2F0[v43] = stru_50B700.field_2F0[0]; | |
486 | 1823 v49 = pBLVRenderParams->uViewportY; |
1078 | 1824 v50 = stru_50B700.field_2F0[0] < (signed int)pBLVRenderParams->uViewportY; |
1825 LOBYTE(v50) = stru_50B700.field_2F0[0] >= (signed int)pBLVRenderParams->uViewportY; | |
486 | 1826 v51 = 1; |
1827 id = 1; | |
0 | 1828 do |
1829 { | |
1830 v52 = v51; | |
1078 | 1831 v53 = stru_50B700.field_2F0[v52]; |
0 | 1832 v84 = v53 >= (signed int)v49; |
1833 if ( v50 ^ v84 ) | |
1834 { | |
1835 if ( v53 >= (signed int)v49 ) | |
1836 { | |
1078 | 1837 v69 = (signed int)(v49 - stru_50B700.field_2F0[v52 - 1]) * (signed __int64)(stru_50B700._xs[v52] - stru_50B700._xs[v52 - 1]) / (v53 - stru_50B700.field_2F0[v52 - 1]); |
1838 v54 = stru_50B700._xs[v52 - 1]; | |
0 | 1839 } |
1840 else | |
1841 { | |
1078 | 1842 v69 = (signed int)(v49 - v53) * (signed __int64)(stru_50B700._xs[v52 - 1] - stru_50B700._xs[v52]) / (stru_50B700.field_2F0[v52 - 1] - v53); |
1843 v54 = stru_50B700._xs[v52]; | |
0 | 1844 } |
1078 | 1845 stru_50B700.field_3D4[v48] = v69 + v54; |
561 | 1846 v49 = pBLVRenderParams->uViewportY; |
1078 | 1847 stru_50B700._xs[v48+1] = pBLVRenderParams->uViewportY; |
0 | 1848 ++v48; |
1849 } | |
1850 v50 = v84; | |
1851 if ( v84 ) | |
1852 { | |
1078 | 1853 stru_50B700.field_3D4[v48] = stru_50B700._xs[v52]; |
1854 stru_50B700._xs[v48+1] = stru_50B700.field_2F0[v52]; | |
1855 v48++; | |
0 | 1856 } |
1857 v51 = id++ + 1; | |
1858 } | |
1859 while ( id <= v43 ); | |
486 | 1860 |
1861 if (v48 < 1) | |
0 | 1862 return 0; |
486 | 1863 |
1864 v55 = 0; | |
1078 | 1865 stru_50B700.field_3D4[v48] = stru_50B700.field_3D4[0]; |
1866 stru_50B700._xs[v48+1] = stru_50B700._xs[1]; | |
486 | 1867 v56 = pBLVRenderParams->uViewportW; |
1078 | 1868 thise = stru_50B700._xs[1] <= (signed int)pBLVRenderParams->uViewportW; |
486 | 1869 ie = 1; |
0 | 1870 do |
1871 { | |
1872 v57 = ie; | |
1078 | 1873 v58 = stru_50B700._xs[ie+1]; |
0 | 1874 v85 = v58 <= (signed int)v56; |
1875 if ( thise ^ v85 ) | |
1876 { | |
1877 if ( v58 <= (signed int)v56 ) | |
1878 { | |
1078 | 1879 v70 = (signed int)(v56 - stru_50B700._xs[v57]) * (signed __int64)(stru_50B700.field_3D4[v57] - stru_50B700.field_3D4[v57 - 1]) / (v58 - stru_50B700._xs[v57]); |
1880 v59 = stru_50B700.field_3D4[v57 - 1]; | |
0 | 1881 } |
1882 else | |
1883 { | |
1078 | 1884 v70 = (signed int)(v56 - v58) * (signed __int64)(stru_50B700.field_3D4[v57 - 1] - stru_50B700.field_3D4[v57]) / (stru_50B700._xs[v57] - v58); |
1885 v59 = stru_50B700.field_3D4[v57]; | |
0 | 1886 } |
1078 | 1887 stru_50B700._screen_space_x[v55] = v70 + v59; |
561 | 1888 v56 = pBLVRenderParams->uViewportW; |
1078 | 1889 stru_50B700._screen_space_y[v55] = pBLVRenderParams->uViewportW; |
0 | 1890 ++v55; |
1891 } | |
1892 if ( v85 ) | |
1893 { | |
1078 | 1894 stru_50B700._screen_space_x[v55] = stru_50B700.field_3D4[v57]; |
1895 stru_50B700._screen_space_y[v55++] = stru_50B700._xs[v57+1]; | |
0 | 1896 } |
1897 ++ie; | |
1898 thise = v85; | |
1899 } | |
1900 while ( ie <= v48 ); | |
486 | 1901 |
0 | 1902 if ( !v55 ) |
1903 return 0; | |
1904 v61 = pRenderer->pRenderD3D == 0; | |
1078 | 1905 stru_50B700._screen_space_x[v55] = stru_50B700._screen_space_x[0]; |
1906 stru_50B700._screen_space_y[v55] = stru_50B700._screen_space_y[0]; | |
0 | 1907 if ( v61 && v55 > 3 ) |
1908 { | |
1078 | 1909 stru_50B700._screen_space_x[v55 + 1] = stru_50B700._screen_space_x[1]; |
1910 stru_50B700._screen_space_y[v55 + 1] = stru_50B700._screen_space_y[1]; | |
1911 thisf = 2 * (stru_50B700.field_0 != 0) - 1; | |
0 | 1912 if ( v55 > 0 ) |
1913 { | |
1914 v62 = 1; | |
1915 v71 = 1; | |
1916 do | |
1917 { | |
1918 v63 = v62 - 1; | |
1919 v64 = v62 + 1; | |
1920 v80 = v62 + 1; | |
1921 if ( v62 - 1 >= v55 ) | |
1922 v63 -= v55; | |
1923 if ( v62 >= v55 ) | |
1924 v62 -= v55; | |
1925 if ( v64 >= v55 ) | |
1926 v64 -= v55; | |
1927 if ( thisf | |
1078 | 1928 * ((stru_50B700._screen_space_y[v64] - stru_50B700._screen_space_y[v63]) * (stru_50B700._screen_space_x[v62] - stru_50B700._screen_space_x[v63]) |
1929 - (stru_50B700._screen_space_y[v62] - stru_50B700._screen_space_y[v63]) * (stru_50B700._screen_space_x[v64] - stru_50B700._screen_space_x[v63])) < 0 ) | |
0 | 1930 { |
1931 v62 = v80; | |
1932 v71 = v80; | |
1933 } | |
1934 else | |
1935 { | |
1936 v62 = v71; | |
1937 v65 = v71; | |
1938 if ( v71 < v55 || (v65 = v71 - v55, v71 - v55 < v55) ) | |
1939 { | |
1078 | 1940 memcpy(&stru_50B700._screen_space_y[v65], &stru_50B700._screen_space_y[v65 + 1], 4 * ((unsigned int)(4 * (v55 - v65)) >> 2)); |
1941 memcpy(&stru_50B700._screen_space_x[v65], &stru_50B700._screen_space_x[v65 + 1], 4 * ((unsigned int)(4 * (v55 - v65)) >> 2)); | |
0 | 1942 } |
1943 --v55; | |
1944 } | |
1945 } | |
1946 while ( v62 - 1 < v55 ); | |
1947 } | |
1078 | 1948 stru_50B700._screen_space_x[v55] = stru_50B700._screen_space_x[0]; |
1949 stru_50B700._screen_space_y[v55] = stru_50B700._screen_space_y[0]; | |
0 | 1950 } |
1951 return v55; | |
1952 } | |
1953 | |
1954 //----- (00424579) -------------------------------------------------------- | |
1955 int __fastcall sub_424579(int uFaceID, stru320 *a2) | |
1956 { | |
1957 __debugbreak(); | |
1958 return 0; | |
1959 /*BLVFace *v2; // eax@1 | |
1960 Vec3_short_ *v3; // ebx@1 | |
1961 Vec3_short_ *v4; // esi@1 | |
1962 unsigned int v5; // esi@3 | |
1963 int v7; // ST1C_4@5 | |
1964 int v8; // ST1C_4@5 | |
1965 int v9; // ST1C_4@5 | |
1966 int v10; // ST1C_4@5 | |
1967 int v11; // esi@5 | |
1968 int v12; // ST1C_4@5 | |
1969 unsigned int v15; // ecx@8 | |
1970 unsigned int v19; // ecx@13 | |
1971 signed int v20; // ecx@16 | |
1972 signed int result; // eax@20 | |
1973 signed int v24; // edx@22 | |
1974 unsigned int v25; // [sp+Ch] [bp-1Ch]@3 | |
1975 float v26; // [sp+14h] [bp-14h]@3 | |
1976 float v27; // [sp+1Ch] [bp-Ch]@3 | |
1977 float v28; // [sp+20h] [bp-8h]@3 | |
1978 signed int v29; // [sp+24h] [bp-4h]@3 | |
1979 | |
1980 v2 = &pIndoor->pFaces[uFaceID]; | |
1981 v3 = pIndoor->pVertices; | |
1982 v4 = &pIndoor->pVertices[*v2->pVertexIDs]; | |
1983 if ( v2->pFacePlane_old.vNormal.x * ((signed __int16)*(int *)&v4->x - pBLVRenderParams->vPartyPos.x) | |
1984 + v2->pFacePlane_old.vNormal.y * ((signed __int16)(*(int *)&v4->x >> 16) - pBLVRenderParams->vPartyPos.y) | |
1985 + v2->pFacePlane_old.vNormal.z * (v4->z - pBLVRenderParams->vPartyPos.z) < 0 ) | |
1986 { | |
1078 | 1987 stru_50B700.field_0 = 1; |
0 | 1988 } |
1989 else | |
1990 { | |
1078 | 1991 stru_50B700.field_0 = 0; |
0 | 1992 if ( !(v2->uAttributes & 1) ) |
1993 return 0; | |
1994 } | |
1995 v29 = 0; | |
1996 v5 = v2->uNumVertices; | |
1997 __asm { fld pBLVRenderParams->fCosineY } | |
1998 v28 = pBLVRenderParams->fSineY; | |
1999 v26 = pBLVRenderParams->fCosineNegX; | |
2000 v27 = pBLVRenderParams->fSineNegX; | |
2001 v25 = v5; | |
2002 if ( (signed int)v5 > 0 ) | |
2003 { | |
2004 _ECX = (char *)&array_50AC10[0].vWorldPosition.z; | |
2005 do | |
2006 { | |
2007 v7 = v3[v2->pVertexIDs[v29]].x; | |
2008 __asm | |
2009 { | |
2010 fild [ebp+var_10] | |
2011 fstp dword ptr [ecx-8] | |
2012 } | |
2013 v8 = v3[v2->pVertexIDs[v29]].y; | |
2014 __asm | |
2015 { | |
2016 fild [ebp+var_10] | |
2017 fstp dword ptr [ecx-4] | |
2018 } | |
2019 v9 = v3[v2->pVertexIDs[v29]].z; | |
2020 __asm | |
2021 { | |
2022 fild [ebp+var_10] | |
2023 fstp dword ptr [ecx] | |
2024 } | |
2025 _ECX += 48; | |
2026 v10 = a2->pDeltaUV[0] + v2->pVertexUIDs[v29]; | |
2027 __asm | |
2028 { | |
2029 fild [ebp+var_10] | |
2030 fstp dword ptr [ecx-14h] | |
2031 } | |
2032 v11 = a2->pDeltaUV[1] + v2->pVertexVIDs[v29++]; | |
2033 v12 = v11; | |
2034 v5 = v25; | |
2035 __asm | |
2036 { | |
2037 fild [ebp+var_10] | |
2038 fstp dword ptr [ecx-10h] | |
2039 } | |
2040 } | |
2041 while ( v29 < (signed int)v25 ); | |
2042 } | |
2043 _EDX = (char *)&array_50AC10[0].vWorldViewPosition; | |
2044 if ( pBLVRenderParams->sPartyRotX ) | |
2045 { | |
2046 if ( (signed int)v5 > 0 ) | |
2047 { | |
2048 __asm | |
2049 { | |
2050 fild pBLVRenderParams->vPartyPos.x | |
2051 fild pBLVRenderParams->vPartyPos.y | |
2052 fild pBLVRenderParams->vPartyPos.z | |
2053 } | |
2054 _EAX = (char *)&array_50AC10[0].vWorldPosition.z; | |
2055 v15 = v5; | |
2056 do | |
2057 { | |
2058 __asm | |
2059 { | |
2060 fld dword ptr [eax-8] | |
2061 fsub st, st(3) | |
2062 fld dword ptr [eax-4] | |
2063 fsub st, st(3) | |
2064 fld st(1) | |
2065 fmul st, st(6) | |
2066 fld st(1) | |
2067 fmul [ebp+var_8] | |
2068 fsubp st(1), st | |
2069 fstp [ebp+var_4] | |
2070 fld dword ptr [eax] | |
2071 fsub st, st(3) | |
2072 } | |
2073 _EAX += 48; | |
2074 --v15; | |
2075 __asm | |
2076 { | |
2077 fstp [ebp+var_10] | |
2078 fld [ebp+var_4] | |
2079 fmul [ebp+var_14] | |
2080 fld [ebp+var_10] | |
2081 fmul [ebp+var_C] | |
2082 fsubp st(1), st | |
2083 fstp dword ptr [eax-2Ch] | |
2084 fld st(1) | |
2085 fmul [ebp+var_8] | |
2086 fld st(1) | |
2087 fmul st, st(7) | |
2088 faddp st(1), st | |
2089 fstp dword ptr [eax-28h] | |
2090 fstp st | |
2091 fstp st | |
2092 fld [ebp+var_4] | |
2093 fmul [ebp+var_C] | |
2094 fld [ebp+var_10] | |
2095 fmul [ebp+var_14] | |
2096 faddp st(1), st | |
2097 fstp dword ptr [eax-24h] | |
2098 } | |
2099 } | |
2100 while ( v15 ); | |
2101 LABEL_15: | |
2102 __asm | |
2103 { | |
2104 fstp st | |
2105 fstp st | |
2106 fstp st | |
2107 } | |
2108 goto LABEL_16; | |
2109 } | |
2110 } | |
2111 else | |
2112 { | |
2113 if ( (signed int)v5 > 0 ) | |
2114 { | |
2115 __asm | |
2116 { | |
2117 fild pBLVRenderParams->vPartyPos.x | |
2118 fild pBLVRenderParams->vPartyPos.y | |
2119 fild pBLVRenderParams->vPartyPos.z | |
2120 } | |
2121 _EAX = (char *)&array_50AC10[0].vWorldViewPosition; | |
2122 v19 = v5; | |
2123 do | |
2124 { | |
2125 __asm | |
2126 { | |
2127 fld dword ptr [eax-0Ch] | |
2128 fsub st, st(3) | |
2129 fld dword ptr [eax-8] | |
2130 fsub st, st(3) | |
2131 fld st(1) | |
2132 fmul st, st(6) | |
2133 fld st(1) | |
2134 fmul [ebp+var_8] | |
2135 fsubp st(1), st | |
2136 fstp dword ptr [eax] | |
2137 fld st(1) | |
2138 fmul [ebp+var_8] | |
2139 fld st(1) | |
2140 fmul st, st(7) | |
2141 } | |
2142 _EAX += 48; | |
2143 --v19; | |
2144 __asm | |
2145 { | |
2146 faddp st(1), st | |
2147 fstp dword ptr [eax-2Ch] | |
2148 fstp st | |
2149 fstp st | |
2150 fld dword ptr [eax-34h] | |
2151 fsub st, st(1) | |
2152 fstp dword ptr [eax-28h] | |
2153 } | |
2154 } | |
2155 while ( v19 ); | |
2156 goto LABEL_15; | |
2157 } | |
2158 } | |
2159 LABEL_16: | |
2160 v20 = 0; | |
2161 __asm { fstp st } | |
2162 if ( (signed int)v5 <= 0 ) | |
2163 return 0; | |
2164 do | |
2165 { | |
2166 __asm | |
2167 { | |
2168 fld dword ptr [edx] | |
2169 fcomp ds:flt_4D8524 | |
2170 fnstsw ax | |
2171 } | |
2172 if ( !(HIBYTE(_AX) & 1) ) | |
2173 break; | |
2174 ++v20; | |
2175 _EDX += 48; | |
2176 } | |
2177 while ( v20 < (signed int)v5 ); | |
2178 if ( v20 >= (signed int)v5 ) | |
2179 return 0; | |
2180 result = sr_424CD7(v5); | |
2181 if ( result > 0 ) | |
2182 { | |
2183 __asm { fild pBLVRenderParams->field_40 } | |
2184 _ECX = (char *)&array_507D30[0].vWorldViewPosition; | |
2185 v24 = result; | |
2186 __asm | |
2187 { | |
2188 fmul ds:flt_4D84A4 | |
2189 fild pBLVRenderParams->uViewportCenterX | |
2190 fild pBLVRenderParams->uViewportCenterY | |
2191 } | |
2192 do | |
2193 { | |
2194 __asm | |
2195 { | |
2196 fld1 | |
2197 fdiv dword ptr [ecx] | |
2198 } | |
2199 _ECX += 48; | |
2200 --v24; | |
2201 __asm | |
2202 { | |
2203 fld st | |
2204 fmul dword ptr [ecx-2Ch] | |
2205 fmul st, st(4) | |
2206 fsubr st, st(3) | |
2207 fstp dword ptr [ecx-24h] | |
2208 fmul dword ptr [ecx-28h] | |
2209 fmul st, st(3) | |
2210 fsubr st, st(1) | |
2211 fstp dword ptr [ecx-20h] | |
2212 } | |
2213 } | |
2214 while ( v24 ); | |
2215 __asm | |
2216 { | |
2217 fstp st | |
2218 fstp st | |
2219 fstp st | |
2220 } | |
2221 } | |
2222 memcpy(&array_507D30[result], array_507D30, sizeof(array_507D30[result])); | |
2223 return result;*/ | |
2224 } | |
2225 | |
2226 //----- (00424829) -------------------------------------------------------- | |
1143 | 2227 bool sub_424829(int pNumVertices, BspRenderer_stru2 *a2, BspRenderer_stru2 *a3, int uFaceID) |
0 | 2228 { |
1143 | 2229 //int v4; // edi@1 |
2230 //BspRenderer_stru2 *v5; // ebx@1 | |
0 | 2231 int v6; // eax@3 |
1195 | 2232 int min_y; // esi@5 |
2233 int max_y; // edx@5 | |
1143 | 2234 //int v9; // ecx@6 |
0 | 2235 int v10; // eax@12 |
1179 | 2236 //int v11; // edi@13 |
1143 | 2237 //int v12; // edx@18 |
0 | 2238 int v13; // eax@22 |
1143 | 2239 //int v14; // edi@28 |
0 | 2240 int v15; // ecx@29 |
1179 | 2241 //int v16; // edi@30 |
1143 | 2242 //int v17; // edx@35 |
0 | 2243 int v18; // eax@39 |
2244 int v19; // eax@44 | |
2245 int v20; // ecx@44 | |
1143 | 2246 //int v21; // edi@45 |
0 | 2247 int v22; // edi@46 |
1179 | 2248 //__int16 *v23; // ecx@47 |
0 | 2249 int v24; // edx@48 |
1179 | 2250 //int v25; // eax@50 |
0 | 2251 int v26; // eax@55 |
2252 signed int v27; // edi@55 | |
1143 | 2253 //int v28; // edx@56 |
0 | 2254 int v29; // edx@57 |
1179 | 2255 //int v30; // eax@59 |
0 | 2256 int v31; // eax@64 |
2257 signed int v32; // edi@64 | |
1143 | 2258 //int v33; // edx@65 |
1179 | 2259 int v34; // eax@66 |
2260 int v35; // dx@66 | |
0 | 2261 __int16 v36; // dx@67 |
2262 __int16 v37; // di@67 | |
2263 __int16 v38; // dx@67 | |
1143 | 2264 //BspRenderer_stru2 *v39; // ecx@69 |
1179 | 2265 //int v40; // edx@69 |
2266 //int v41; // edi@70 | |
2267 //__int16 *v42; // eax@76 | |
2268 //__int16 *v43; // eax@81 | |
2269 //__int16 *v45; // eax@87 | |
0 | 2270 int v46; // edx@87 |
1179 | 2271 //__int16 v47; // cx@88 |
2272 //int v48; // eax@93 | |
0 | 2273 int v49; // esi@93 |
1179 | 2274 //__int16 *v50; // ecx@94 |
2275 //int v51; // eax@95 | |
1143 | 2276 //int v52; // eax@97 |
0 | 2277 int v53; // [sp+Ch] [bp-34h]@44 |
2278 int v54; // [sp+10h] [bp-30h]@0 | |
2279 int v55; // [sp+14h] [bp-2Ch]@12 | |
1179 | 2280 //__int16 *v56; // [sp+14h] [bp-2Ch]@47 |
2281 //__int16 v57; // [sp+14h] [bp-2Ch]@76 | |
2282 //__int16 v58; // [sp+14h] [bp-2Ch]@81 | |
2283 int v59; // [sp+14h] [bp-2Ch]@87 | |
1143 | 2284 //BspRenderer_stru2 *v60; // [sp+18h] [bp-28h]@1 |
0 | 2285 int v61; // [sp+1Ch] [bp-24h]@29 |
2286 int v62; // [sp+20h] [bp-20h]@0 | |
2287 signed int v63; // [sp+24h] [bp-1Ch]@3 | |
2288 signed int v64; // [sp+28h] [bp-18h]@3 | |
2289 int v65; // [sp+2Ch] [bp-14h]@5 | |
1179 | 2290 //int v66; // [sp+2Ch] [bp-14h]@39 |
2291 //int v67; // [sp+30h] [bp-10h]@22 | |
0 | 2292 int v68; // [sp+34h] [bp-Ch]@12 |
2293 int v69; // [sp+34h] [bp-Ch]@29 | |
2294 int v70; // [sp+34h] [bp-Ch]@46 | |
2295 int v71; // [sp+34h] [bp-Ch]@75 | |
2296 int v72; // [sp+34h] [bp-Ch]@80 | |
1179 | 2297 //int v73; // [sp+38h] [bp-8h]@11 |
1143 | 2298 //int v74; // [sp+3Ch] [bp-4h]@1 |
1179 | 2299 //int a3a; // [sp+48h] [bp+8h]@76 |
2300 //int a3b; // [sp+48h] [bp+8h]@87 | |
0 | 2301 |
1132 | 2302 //try graphic engine with function returning 1 always, and without |
1143 | 2303 //return true; |
1187 | 2304 if ( pNumVertices <= 1 ) |
1143 | 2305 return false; |
1195 | 2306 min_y = stru_50B700._screen_space_y[0]; |
1143 | 2307 v65 = 0; |
1195 | 2308 max_y = stru_50B700._screen_space_y[0]; |
1143 | 2309 if ( !stru_50B700.field_0 ) |
0 | 2310 { |
1143 | 2311 v63 = 1; |
2312 v64 = -1; | |
2313 } | |
2314 else | |
2315 { | |
2316 v63 = -1; | |
2317 v64 = 1; | |
2318 } | |
1187 | 2319 |
1143 | 2320 for ( v6 = 1; v6 < pNumVertices; ++v6 ) |
2321 { | |
1195 | 2322 if ( stru_50B700._screen_space_y[v6] >= min_y ) |
0 | 2323 { |
1195 | 2324 if ( stru_50B700._screen_space_y[v6] > max_y ) |
2325 max_y = stru_50B700._screen_space_y[v6]; | |
0 | 2326 } |
1195 | 2327 if ( stru_50B700._screen_space_y[v6] < min_y ) |
0 | 2328 { |
2329 v65 = v6; | |
1195 | 2330 min_y = stru_50B700._screen_space_y[v6]; |
0 | 2331 } |
2332 } | |
1195 | 2333 if ( max_y == min_y ) |
1143 | 2334 return false; |
1187 | 2335 |
0 | 2336 v10 = v65; |
1195 | 2337 a2->_viewport_space_y = min_y; |
2338 a2->_viewport_space_w = max_y; | |
0 | 2339 v55 = v65; |
1187 | 2340 |
2341 for ( v68 = 0; v68 < pNumVertices; ++v68 ) | |
0 | 2342 { |
1187 | 2343 v10 += v64; |
2344 if ( v10 < pNumVertices ) | |
0 | 2345 { |
1187 | 2346 if ( v10 < 0 ) |
2347 v10 += pNumVertices; | |
0 | 2348 } |
1187 | 2349 else |
2350 v10 -= pNumVertices; | |
2351 if ( stru_50B700._screen_space_y[v10] <= stru_50B700._screen_space_y[v65] ) | |
2352 { | |
2353 v55 = v10; | |
2354 v65 = v10; | |
2355 } | |
1195 | 2356 if ( stru_50B700._screen_space_y[v10] == max_y ) |
1187 | 2357 break; |
0 | 2358 } |
2359 v13 = v55 + v64; | |
1179 | 2360 if ( v13 < pNumVertices ) |
0 | 2361 { |
1179 | 2362 if ( v13 < 0 ) |
2363 v13 += pNumVertices; | |
0 | 2364 } |
2365 else | |
1143 | 2366 v13 -= pNumVertices; |
1078 | 2367 if ( stru_50B700._screen_space_y[v13] != stru_50B700._screen_space_y[v55] ) |
0 | 2368 { |
1143 | 2369 v62 = stru_50B700._screen_space_x[v55] << 16; |
2370 v54 = ((stru_50B700._screen_space_x[v13] - stru_50B700._screen_space_x[v55]) << 16) / (stru_50B700._screen_space_y[v13] - stru_50B700._screen_space_y[v55]); | |
1195 | 2371 a2->array_18[min_y] = LOWORD(stru_50B700._screen_space_x[v55]); |
0 | 2372 } |
2373 v15 = v65; | |
2374 v61 = v65; | |
1187 | 2375 |
2376 for ( v69 = 0; v69 < pNumVertices; ++v69 ) | |
0 | 2377 { |
1187 | 2378 v15 += v63; |
2379 if ( v15 < pNumVertices ) | |
0 | 2380 { |
1187 | 2381 if ( v15 < 0 ) |
2382 v15 += pNumVertices; | |
0 | 2383 } |
1187 | 2384 else |
2385 v15 -= pNumVertices; | |
2386 if ( stru_50B700._screen_space_y[v15] <= stru_50B700._screen_space_y[v65] ) | |
2387 { | |
2388 v61 = v15; | |
2389 v65 = v15; | |
2390 } | |
1195 | 2391 if ( stru_50B700._screen_space_y[v15] == max_y ) |
1187 | 2392 break; |
0 | 2393 } |
2394 v18 = v63 + v61; | |
1179 | 2395 if ( v18 < pNumVertices ) |
0 | 2396 { |
1179 | 2397 if ( v18 < 0 ) |
2398 v18 += pNumVertices; | |
0 | 2399 } |
2400 else | |
1143 | 2401 v18 -= pNumVertices; |
0 | 2402 v19 = v18; |
2403 v20 = v61; | |
1078 | 2404 if ( stru_50B700._screen_space_y[v19] != stru_50B700._screen_space_y[v61] ) |
0 | 2405 { |
1143 | 2406 v61 = stru_50B700._screen_space_x[v20] << 16; |
2407 v53 = ((stru_50B700._screen_space_x[v19] - stru_50B700._screen_space_x[v20]) << 16) / stru_50B700._screen_space_y[v19] - stru_50B700._screen_space_y[v20]; | |
1195 | 2408 a2->array_3D8[max_y] = LOWORD(stru_50B700._screen_space_x[v20]); |
0 | 2409 } |
1195 | 2410 v22 = min_y; |
2411 if ( min_y <= max_y ) | |
0 | 2412 { |
1179 | 2413 //v56 = &a2->array_3D8[v7]; |
2414 //v23 = &a2->array_18[v7]; | |
1195 | 2415 for ( v70 = min_y; v70 <= max_y; ++v70 ) |
0 | 2416 { |
1179 | 2417 v24 = v13; |
1195 | 2418 if ( v22 >= stru_50B700._screen_space_y[v13] && v22 != max_y ) |
0 | 2419 { |
1179 | 2420 v13 = v64 + v13; |
2421 if ( v13 < pNumVertices ) | |
2422 { | |
2423 if ( v13 < 0 ) | |
2424 v13 += pNumVertices; | |
2425 } | |
2426 else | |
2427 v13 -= pNumVertices; | |
2428 v26 = v13; | |
2429 //v27 = stru_50B700._screen_space_y[v26] - stru_50B700._screen_space_y[v24]; | |
2430 if ( stru_50B700._screen_space_y[v26] - stru_50B700._screen_space_y[v24] > 0 ) | |
2431 { | |
2432 v54 = ((stru_50B700._screen_space_x[v26] - stru_50B700._screen_space_x[v24]) << 16) / stru_50B700._screen_space_y[v26] - stru_50B700._screen_space_y[v24]; | |
2433 v62 = stru_50B700._screen_space_x[v24] << 16; | |
2434 } | |
0 | 2435 } |
1179 | 2436 v29 = v18; |
1195 | 2437 if ( v70 >= stru_50B700._screen_space_y[v18] && v70 != max_y ) |
0 | 2438 { |
1179 | 2439 v18 += v63; |
2440 if ( v18 < pNumVertices ) | |
0 | 2441 { |
1179 | 2442 if ( v18 < 0 ) |
2443 v18 += pNumVertices; | |
0 | 2444 } |
1179 | 2445 else |
2446 v18 -= pNumVertices; | |
2447 v31 = v18; | |
1143 | 2448 //v32 = stru_50B700._screen_space_y[v31] - stru_50B700._screen_space_y[v29]; |
1078 | 2449 if ( stru_50B700._screen_space_y[v31] - stru_50B700._screen_space_y[v29] > 0 ) |
0 | 2450 { |
1143 | 2451 v53 = ((stru_50B700._screen_space_x[v31] - stru_50B700._screen_space_x[v29]) << 16) / stru_50B700._screen_space_y[v31] - stru_50B700._screen_space_y[v29]; |
2452 v61 = stru_50B700._screen_space_x[v29] << 16; | |
0 | 2453 } |
2454 } | |
1179 | 2455 //v34 = (char *)a2->array_18 - (char *)a2->array_3D8; |
2456 //v35 = *(__int16 *)((char *)&a2->array_3D8[v70] + v34); | |
2457 //v35 = HIWORD(v62); | |
2458 a2->array_18[v70] = HIWORD(v62); | |
2459 a2->array_3D8[v70] = HIWORD(v61); | |
2460 //v34 = &a2->array_3D8[v70]; | |
2461 //v35 = a2->array_3D8[v70]; | |
2462 if ( a2->array_18[v70] > a2->array_3D8[v70] ) | |
0 | 2463 { |
1179 | 2464 v36 = a2->array_18[v70] ^ a2->array_3D8[v70]; |
2465 v37 = a2->array_3D8[v70]; | |
2466 a2->array_18[v70] = v36; | |
0 | 2467 v38 = v37 ^ v36; |
1179 | 2468 a2->array_18[v70] ^= v38; |
2469 a2->array_3D8[v70] = v38; | |
0 | 2470 } |
1179 | 2471 //++v56; |
0 | 2472 v62 += v54; |
2473 v22 = v70 + 1; | |
2474 v61 += v53; | |
1179 | 2475 //++v23; |
0 | 2476 } |
2477 } | |
1195 | 2478 if ( max_y < a3->_viewport_space_y ) |
1179 | 2479 return false; |
1195 | 2480 if ( min_y > a3->_viewport_space_w ) |
1143 | 2481 return false; |
1195 | 2482 if ( min_y < a3->_viewport_space_y ) |
2483 min_y = a3->_viewport_space_y; | |
2484 if ( max_y > a3->_viewport_space_w ) | |
2485 max_y = a3->_viewport_space_w; | |
2486 if ( min_y <= max_y ) | |
0 | 2487 { |
1179 | 2488 //a3a = (char *)a2 - (char *)a3; |
2489 //v42 = &a3->array_3D8[v7]; | |
2490 //v57 = *(__int16 *)((char *)v42 + a3a); | |
1195 | 2491 for ( v71 = min_y; v71 <= max_y; ++v71 ) |
0 | 2492 { |
1179 | 2493 if ( a2->array_18[v71] >= a3->array_18[v71] && a2->array_18[v71] <= a3->array_3D8[v71] ) |
0 | 2494 break; |
1179 | 2495 //++v57; |
1195 | 2496 ++min_y; |
1179 | 2497 //++v42; |
0 | 2498 } |
2499 } | |
1195 | 2500 if ( max_y < min_y ) |
1143 | 2501 return false; |
1179 | 2502 //a3a = (char *)a2 - (char *)a3; |
2503 //v43 = &a3->array_3D8[v8]; | |
2504 //v58 = *(__int16 *)((char *)v43 + a3a); | |
1195 | 2505 for ( v72 = max_y; v72 >= min_y; --v72 ) |
0 | 2506 { |
1179 | 2507 if ( a2->array_3D8[v72] >= a3->array_18[v72] && a2->array_18[v72] <= a3->array_3D8[v72] ) |
0 | 2508 break; |
1179 | 2509 //--v58; |
1195 | 2510 --max_y; |
1179 | 2511 //--v43; |
2512 //v8 = v8; | |
0 | 2513 } |
1195 | 2514 if ( min_y >= max_y ) |
1143 | 2515 return false; |
1179 | 2516 //a3b = (char *)a3 - (char *)a2; |
1195 | 2517 v59 = min_y; |
1179 | 2518 //v45 = &a2->array_18[v7]; |
1143 | 2519 |
1195 | 2520 for ( v46 = max_y - min_y + 1; v46; --v46 ) |
0 | 2521 { |
1179 | 2522 //v47 = *(__int16 *)((char *)v45 + a3b); |
2523 if ( a2->array_18[v59] < a3->array_18[v59] ) | |
2524 a2->array_18[v59] = a3->array_18[v59]; | |
2525 if ( a2->array_3D8[v59] > a3->array_3D8[v59] ) | |
2526 a2->array_3D8[v59] = a3->array_3D8[v59]; | |
0 | 2527 ++v59; |
1179 | 2528 //++v45; |
0 | 2529 } |
1195 | 2530 a2->_viewport_space_y = min_y; |
2531 a2->_viewport_space_w = max_y; | |
2532 a2->field_8 = a2->array_18[min_y]; | |
1179 | 2533 //v48 = a2->array_3D8[v7]; |
1195 | 2534 a2->field_10 = min_y; |
2535 a2->field_14 = min_y; | |
2536 a2->field_C = a2->array_3D8[min_y]; | |
2537 v49 = min_y + 1; | |
2538 if ( v49 <= max_y ) | |
0 | 2539 { |
1179 | 2540 //v50 = &a2->array_3D8[v49]; |
1195 | 2541 for ( v49; v49 <= max_y; ++v49 ) |
0 | 2542 { |
1179 | 2543 //v51 = a2->array_18[v49]; |
2544 if ( a2->array_18[v49] < a2->field_8 ) | |
0 | 2545 { |
1179 | 2546 a2->field_8 = a2->array_18[v49]; |
1143 | 2547 a2->field_10 = v49; |
0 | 2548 } |
1143 | 2549 if ( a2->array_3D8[v49] > a2->field_C ) |
0 | 2550 { |
1143 | 2551 a2->field_C = a2->array_3D8[v49]; |
2552 a2->field_14 = v49; | |
0 | 2553 } |
1179 | 2554 //++v50; |
0 | 2555 } |
2556 } | |
1143 | 2557 return true; |
0 | 2558 } |
1078 | 2559 // 50B700: using guessed type int stru_50B700.field_0; |
0 | 2560 |
2561 //----- (00424CD7) -------------------------------------------------------- | |
2562 signed int __fastcall sr_424CD7(unsigned int uVertexID) | |
2563 { | |
2564 unsigned int v1; // edx@1 | |
2565 signed int v2; // edi@1 | |
2566 char *v3; // esi@4 | |
2567 char *v4; // ecx@4 | |
2568 unsigned int v5; // eax@4 | |
2569 char *v6; // edx@4 | |
2570 double v7; // st6@10 | |
2571 double v8; // st5@10 | |
2572 double v9; // st6@11 | |
2573 unsigned __int8 v10; // c2@15 | |
2574 unsigned __int8 v11; // c3@15 | |
2575 RenderVertexSoft *v12; // edi@22 | |
2576 char *v13; // eax@22 | |
2577 double v14; // st6@22 | |
2578 signed int result; // eax@24 | |
2579 unsigned int v16; // [sp+8h] [bp-28h]@4 | |
2580 bool v17; // [sp+Ch] [bp-24h]@6 | |
2581 char *v18; // [sp+10h] [bp-20h]@4 | |
2582 char *v19; // [sp+14h] [bp-1Ch]@4 | |
2583 signed int v20; // [sp+18h] [bp-18h]@1 | |
2584 RenderVertexSoft *v21; // [sp+1Ch] [bp-14h]@4 | |
2585 char *v22; // [sp+20h] [bp-10h]@4 | |
2586 char *v23; // [sp+24h] [bp-Ch]@4 | |
2587 char *v24; // [sp+28h] [bp-8h]@4 | |
2588 char *v25; // [sp+2Ch] [bp-4h]@4 | |
2589 | |
2590 v1 = uVertexID; | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2591 memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID])); |
0 | 2592 v2 = 0; |
2593 v20 = 0; | |
2594 if ( array_50AC10[0].vWorldViewPosition.x >= 8.0 ) | |
2595 v2 = 1; | |
2596 if ( (signed int)(uVertexID + 1) <= 1 ) | |
2597 return 0; | |
2598 v3 = (char *)&array_507D30[0].vWorldViewPosition.z; | |
2599 v4 = (char *)&array_507D30[0].vWorldViewPosition.y; | |
2600 v5 = v1; | |
168 | 2601 v23 = (char *)&array_507D30[0]._rhw; |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2602 v21 = array_507D30; |
0 | 2603 v18 = (char *)&array_507D30[0].vWorldViewPosition.z; |
2604 v19 = (char *)&array_507D30[0].vWorldViewPosition.y; | |
2605 v22 = (char *)&array_507D30[0].vWorldViewPosition; | |
2606 v24 = (char *)&array_507D30[0].v; | |
2607 v25 = (char *)&array_507D30[0].u; | |
2608 v6 = (char *)&array_50AC10[0].v; | |
2609 v16 = v5; | |
2610 do | |
2611 { | |
2612 v17 = *((float *)v6 + 5) >= 8.0; | |
2613 if ( v2 != v17 ) | |
2614 { | |
2615 if ( v17 ) | |
2616 { | |
2617 v7 = (8.0 - *((float *)v6 - 7)) / (*((float *)v6 + 5) - *((float *)v6 - 7)); | |
2618 *(float *)v4 = (*((float *)v6 + 6) - *((float *)v6 - 6)) * v7 + *((float *)v6 - 6); | |
2619 *(float *)v3 = (*((float *)v6 + 7) - *((float *)v6 - 5)) * v7 + *((float *)v6 - 5); | |
2620 *(float *)v25 = (*((float *)v6 + 11) - *((float *)v6 - 1)) * v7 + *((float *)v6 - 1); | |
2621 v8 = (*((float *)v6 + 12) - *(float *)v6) * v7 + *(float *)v6; | |
2622 } | |
2623 else | |
2624 { | |
2625 v9 = (8.0 - *((float *)v6 + 5)) / (*((float *)v6 - 7) - *((float *)v6 + 5)); | |
2626 *(float *)v4 = (*((float *)v6 - 6) - *((float *)v6 + 6)) * v9 + *((float *)v6 + 6); | |
2627 *(float *)v3 = (*((float *)v6 - 5) - *((float *)v6 + 7)) * v9 + *((float *)v6 + 7); | |
2628 *(float *)v25 = (*((float *)v6 - 1) - *((float *)v6 + 11)) * v9 + *((float *)v6 + 11); | |
2629 v8 = (*(float *)v6 - *((float *)v6 + 12)) * v9 + *((float *)v6 + 12); | |
2630 } | |
2631 *(float *)v24 = v8; | |
2632 *(float *)v22 = 8.0; | |
2633 *(int *)v23 = 0x3E000000u; | |
2634 if ( v2 ) | |
2635 { | |
2636 if ( 8.0 == *((float *)v6 - 7) && *(float *)v4 == *((float *)v6 - 6) ) | |
2637 { | |
2638 v10 = 0; | |
2639 v11 = *(float *)v3 == *((float *)v6 - 5); | |
2640 goto LABEL_19; | |
2641 } | |
2642 } | |
2643 else | |
2644 { | |
2645 if ( 8.0 == *((float *)v6 + 5) && *(float *)v4 == *((float *)v6 + 6) ) | |
2646 { | |
2647 v10 = 0; | |
2648 v11 = *(float *)v3 == *((float *)v6 + 7); | |
2649 LABEL_19: | |
2650 if ( v11 | v10 ) | |
2651 goto LABEL_21; | |
2652 goto LABEL_20; | |
2653 } | |
2654 } | |
2655 LABEL_20: | |
2656 ++v21; | |
2657 v22 += 48; | |
2658 v24 += 48; | |
2659 v25 += 48; | |
2660 v4 += 48; | |
2661 v3 += 48; | |
2662 ++v20; | |
2663 v23 += 48; | |
2664 v19 = v4; | |
2665 v18 = v3; | |
2666 } | |
2667 LABEL_21: | |
2668 if ( v17 ) | |
2669 { | |
2670 v12 = v21; | |
2671 v13 = v23; | |
2672 v19 += 48; | |
2673 v18 += 48; | |
2674 v14 = 1.0 / (*((float *)v6 + 5) + 0.0000001); | |
2675 ++v20; | |
2676 v25 += 48; | |
2677 v24 += 48; | |
2678 v22 += 48; | |
2679 ++v21; | |
2680 v23 += 48; | |
2681 memcpy(v12, v6 + 8, 0x30u); | |
2682 v4 = v19; | |
2683 v3 = v18; | |
2684 *(float *)v13 = v14; | |
2685 } | |
2686 v2 = v17; | |
2687 v6 += 48; | |
2688 --v16; | |
2689 } | |
2690 while ( v16 ); | |
2691 result = v20; | |
2692 if ( v20 < 3 ) | |
2693 return 0; | |
2694 return result; | |
2695 } |