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1 #pragma once
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2 #include "GUI/GUIWindow.h"
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3
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4 void GameUI_WritePointedObjectStatusString();
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5 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb
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6
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7 __int16 __fastcall sub_441A4E(int a1);
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8
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9
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10
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11 struct GUIWindow_GameMenu : public GUIWindow
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12 {
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13 GUIWindow_GameMenu();
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14 virtual ~GUIWindow_GameMenu() {}
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15
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16 virtual void Update();
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17 };
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18
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19
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20
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21 struct GUIWindow_GameOptions : public GUIWindow
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22 {
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23 GUIWindow_GameOptions();
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24 virtual ~GUIWindow_GameOptions() {}
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25
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26 virtual void Update();
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27 };
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28
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29
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30
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31 struct GUIWindow_GameKeyBindings : public GUIWindow
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32 {
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33 GUIWindow_GameKeyBindings();
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34 virtual ~GUIWindow_GameKeyBindings() {}
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35
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36 virtual void Update();
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37 };
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38
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39
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40
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41 struct GUIWindow_GameVideoOptions : public GUIWindow
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42 {
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43 GUIWindow_GameVideoOptions();
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44 virtual ~GUIWindow_GameVideoOptions() {}
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45
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46 virtual void Update();
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47 }; |