comparison GUI/UI/UIGame.h @ 2546:4087cbc62706

GameMenu logic moved to GUIWindow_GameMenu the same for game menu options
author a.parshin
date Mon, 11 May 2015 17:45:02 +0200
parents 0ff6a9e9bf7f
children d87bfbd3bb3b
comparison
equal deleted inserted replaced
2545:e06a3fe9ad6e 2546:4087cbc62706
1 #pragma once 1 #pragma once
2 #include "GUI/GUIWindow.h"
3
2 void GameUI_WritePointedObjectStatusString(); 4 void GameUI_WritePointedObjectStatusString();
3 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb 5 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb
4 6
5 __int16 __fastcall sub_441A4E(int a1); 7 __int16 __fastcall sub_441A4E(int a1);
8
9
10
11 struct GUIWindow_GameMenu : public GUIWindow
12 {
13 GUIWindow_GameMenu();
14 virtual ~GUIWindow_GameMenu() {}
15
16 virtual void Update();
17 };
18
19
20
21 struct GUIWindow_GameOptions : public GUIWindow
22 {
23 GUIWindow_GameOptions();
24 virtual ~GUIWindow_GameOptions() {}
25
26 virtual void Update();
27 };
28
29
30
31 struct GUIWindow_GameKeyBindings : public GUIWindow
32 {
33 GUIWindow_GameKeyBindings();
34 virtual ~GUIWindow_GameKeyBindings() {}
35
36 virtual void Update();
37 };
38
39
40
41 struct GUIWindow_GameVideoOptions : public GUIWindow
42 {
43 GUIWindow_GameVideoOptions();
44 virtual ~GUIWindow_GameVideoOptions() {}
45
46 virtual void Update();
47 };