view GUI/UI/UIGame.h @ 2546:4087cbc62706

GameMenu logic moved to GUIWindow_GameMenu the same for game menu options
author a.parshin
date Mon, 11 May 2015 17:45:02 +0200
parents 0ff6a9e9bf7f
children d87bfbd3bb3b
line wrap: on
line source

#pragma once
#include "GUI/GUIWindow.h"

void GameUI_WritePointedObjectStatusString();
void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb

__int16 __fastcall sub_441A4E(int a1);



struct GUIWindow_GameMenu : public GUIWindow
{
             GUIWindow_GameMenu();
    virtual ~GUIWindow_GameMenu() {}

    virtual void Update();
};



struct GUIWindow_GameOptions : public GUIWindow
{
             GUIWindow_GameOptions();
    virtual ~GUIWindow_GameOptions() {}

    virtual void Update();
};



struct GUIWindow_GameKeyBindings : public GUIWindow
{
             GUIWindow_GameKeyBindings();
    virtual ~GUIWindow_GameKeyBindings() {}

    virtual void Update();
};



struct GUIWindow_GameVideoOptions : public GUIWindow
{
             GUIWindow_GameVideoOptions();
    virtual ~GUIWindow_GameVideoOptions() {}

    virtual void Update();
};