Mercurial > mm7
view GUI/UI/UIGame.h @ 2546:4087cbc62706
GameMenu logic moved to GUIWindow_GameMenu
the same for game menu options
author | a.parshin |
---|---|
date | Mon, 11 May 2015 17:45:02 +0200 |
parents | 0ff6a9e9bf7f |
children | d87bfbd3bb3b |
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#pragma once #include "GUI/GUIWindow.h" void GameUI_WritePointedObjectStatusString(); void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb __int16 __fastcall sub_441A4E(int a1); struct GUIWindow_GameMenu : public GUIWindow { GUIWindow_GameMenu(); virtual ~GUIWindow_GameMenu() {} virtual void Update(); }; struct GUIWindow_GameOptions : public GUIWindow { GUIWindow_GameOptions(); virtual ~GUIWindow_GameOptions() {} virtual void Update(); }; struct GUIWindow_GameKeyBindings : public GUIWindow { GUIWindow_GameKeyBindings(); virtual ~GUIWindow_GameKeyBindings() {} virtual void Update(); }; struct GUIWindow_GameVideoOptions : public GUIWindow { GUIWindow_GameVideoOptions(); virtual ~GUIWindow_GameVideoOptions() {} virtual void Update(); };