0
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1 #include <stdlib.h>
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2
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3 #include "Texture.h"
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4 #include "FrameTableInc.h"
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5 #include "Allocator.h"
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6 #include "LOD.h"
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7 #include "PaletteManager.h"
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8 #include "Render.h"
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9
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10 #include "mm7_data.h"
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11
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12
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13
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14
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15
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16
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17
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18
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19
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20
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21 struct TextureFrameTable *pTextureFrameTable;
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22
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23
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24
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25
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26
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27 Texture *pTexture_LloydBeacons[2];
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28 Texture *pTexture_50635C;
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29 Texture *pTexture_506368;
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30 Texture *pTexture_50636C;
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31 Texture *pTexture_506370;
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32 Texture *pTexture_506374;
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33 Texture *pTexture_506378;
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34 Texture *pTexture_50637C;
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35 Texture *pTexture_506380;
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36 Texture *pTexture_506384;
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37 Texture *pTexture_506388;
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38 Texture *pTexture_50638C;
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39 Texture *pTexture_506390;
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40 Texture *pTexture_506394;
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41 Texture *pTex_tab_an_7a__zoot_off;
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42 Texture *pTex_tab_an_6a__zoom_off;
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43 Texture *pTex_tab_an_7b__zoot_on;
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44 Texture *pTex_tab_an_6b__zoom_on;
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710
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45 Texture *pTexture_TownPortalIcons[6]; // [0]Harmonale, [1]Pierpont, [2]Nighon, [3]Evenmorn Island, [4]Celestia, [5]The Pit
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73
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46 Texture *dword_5063D8[12];
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47 Texture *dword_506408[12];
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0
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48 Texture *pTexture_50643C; // idb
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49 Texture *ptr_506440;
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50 Texture *pTexture_506444;
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51 Texture *pTexture_506448; // idb
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73
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52 Texture *pTextures_tabs[9][2];
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0
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53 Texture *pTexture_mapbordr; // idb
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54 Texture *pTexture_pagemask; // idb
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688
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55 Texture *pSpellBookPagesTextr[8];
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56 Texture *pSpellBookPagesTextr_9;
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57 Texture *pSpellBookPagesTextr_10;
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58 Texture *pSpellBookPagesTextr_11;
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59 Texture *pSpellBookPagesTextr_12;
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60 Texture *pSpellBookPagesTextr_13;
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0
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61 Texture *pTexture_AutonotesBook;
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62 Texture *pTexture_CurrentBook;
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63 Texture *pTex_moon_new;
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64 Texture *pTex_moon_4;
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65 Texture *pTex_moon_2;
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66 Texture *pTex_moon_2_2;
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67 Texture *pTex_moon_ful;
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68
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69
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70
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71 RGBTexture stru_506E40; // weak
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72 RGBTexture pTexture_PCX;
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73
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74
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75 int uTextureID_RestUI_restb4; // weak
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76 int uTextureID_RestUI_restexit; // weak
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77 int uTextureID_RestUI_restb3; // weak
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78 int uTextureID_RestUI_restb1; // weak
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79 int uTextureID_RestUI_restb2; // weak
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80 int uTextureID_RestUI_restmain; // weak
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81 unsigned int uTextureID_Leather;
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82 int uTextureID_ar_dn_dn; // weak
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83 int uTextureID_ar_dn_up; // weak
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84 int uTextureID_ar_up_dn; // weak
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85 int uTextureID_ar_up_up; // weak
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86
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87
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88 int uTextureID_507698; // weak
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89 int uTextureID_50769C; // weak
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90 int uTextureID_5076A0; // weak
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91 int uTextureID_5076A4; // weak
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92 int uTextureID_5076A8; // weak
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93 int uTextureID_5076AC; // weak
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94 int uTextureID_5076B0; // weak
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95 int uTextureID_5076B4; // weak
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96 int uTextureID_Parchment; // weak
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97 unsigned int uTextureID_mhp_yel;
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98 unsigned int uTextureID_mhp_red;
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99 unsigned int uTextureID_mhp_grn;
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100 unsigned int uTextureID_mhp_capr;
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101 unsigned int uTextureID_mhp_capl;
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102 unsigned int uTextureID_mhp_bd;
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103 unsigned int uTextureID_BUTTDESC2;
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104 unsigned int uTextureID_x_x_u;
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105 unsigned int uTextureID_BUTTMAKE2;
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106 unsigned int uTextureID_BUTTMAKE;
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107 unsigned int uTextureID_BUTTYES2;
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108 unsigned int uTextureID_x_ok_u;
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109 Texture *pPlayerPortraits[22];
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135
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110 Texture *pTexture_IC_KNIGHT[9];
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0
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111 Texture *pTexture_MAKESKY;
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112 Texture *pTexture_MAKETOP;
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113 Texture *pTextures_arrowr[20];
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114 Texture *pTextures_arrowl[20];
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115 Texture *pTexture_presleft;
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116 Texture *pTexture_pressrigh;
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117 Texture *pTexture_buttminu;
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118 Texture *pTexture_buttplus;
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362
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119 unsigned int uTextureID_Quit1; // weak
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120 unsigned int uTextureID_Resume1; // weak
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121 unsigned int uTextureID_Controls1; // weak
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122 unsigned int uTextureID_Save1; // weak
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123 unsigned int uTextureID_Load1; // weak
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124 unsigned int uTextureID_New1; // weak
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125 unsigned int uTextureID_Options; // weak
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0
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126
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127
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128 unsigned int uTextureID_ib_td5_A;
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129 unsigned int uTextureID_ib_td2_A; // weak
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130 unsigned int uTextureID_ib_td1_A;
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984
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131 int uTextureID_CharacterUI_InventoryBackground; // weak
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0
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132 int uTextureID_50795C; // weak
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133
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134
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319
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135 unsigned int uTextureID_Btn_GameSettings;
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0
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136
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137
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319
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138 unsigned int uTextureID_Btn_Rest;
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139 unsigned int uTextureID_Btn_CastSpell;
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140 unsigned int uTextureID_Btn_ZoomIn;
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141 unsigned int uTextureID_Btn_ZoomOut;
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0
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142 unsigned int uTextureID_FONTPAL;
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319
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143 unsigned int uTextureID_Btn_NPCRight;
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144 unsigned int uTextureID_Btn_NPCLeft;
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0
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145 unsigned int pTextureIDs_pMapDirs[8];
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146
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147
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148 unsigned int uTextureID_BarRed;
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149 unsigned int uTextureID_BarYellow;
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150 unsigned int uTextureID_BarGreen;
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151 unsigned int uTextureID_BarBlue;
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152
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153
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154 unsigned int uTextureID_right_panel; // weak
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155
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156
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157 RGBTexture *pTexture_StatusBar = new RGBTexture;
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158 RGBTexture *pTexture_LeftFrame = new RGBTexture;
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159 RGBTexture *pTexture_TopFrame = new RGBTexture;
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160 RGBTexture *pTexture_BottomFrame = new RGBTexture;
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161 RGBTexture *pTexture_RightFrame = new RGBTexture;
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162
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163
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910
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164 unsigned int uTextureID_right_panel_loop;
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0
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165
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166
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167 Texture *pTexture_Leather;
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168 Texture *pTexture_RestUI_CurrentSkyFrame; // idb
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169 Texture *pTexture_RestUI_CurrentHourglassFrame; // idb
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170
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171
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369
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172 unsigned int uTextureID_Optkb[5];
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0
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173
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174 unsigned int uTextureID_507C10; // weak
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175 unsigned int uTextureID_507C14; // weak
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176 unsigned int uTextureID_507C18; // weak
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177 unsigned int uTextureID_507C1C; // weak
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178 unsigned int uTextureID_507C20; // weak
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179 unsigned int uTextureID_507C24; // weak
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180 unsigned int pTextureIDs_GammaPositions[10];
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181 unsigned int uTextureID_507C50; // weak
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182 unsigned int uTextureID_507C54; // weak
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183 unsigned int uTextureID_507C58; // weak
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184
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185
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910
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186 unsigned int uTextureID_detaliz_close_button; // weak
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0
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187 unsigned int uTextureID_MAGNIF_B; // weak
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188 unsigned int uTextureID_BACKDOLL; // weak
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189 unsigned int uTextureID_BACKHAND; // weak
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190
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191
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192 Texture pTex_F7CE30;
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193
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194
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195 RGBTexture stru_5773C4; // idb
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196
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197
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198
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199
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200
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201
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202
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203
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204
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205
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206
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207 /* 245 */
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208 #pragma pack(push, 1)
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209 struct PCXHeader1
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210 {
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211 char magic;
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212 char version;
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213 char encoding;
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214 char bpp;
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215 __int16 left;
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216 __int16 up;
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217 __int16 right;
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218 __int16 bottom;
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219 __int16 hres;
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220 __int16 vres;
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221 };
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222 #pragma pack(pop)
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223
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224 /* 246 */
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225 #pragma pack(push, 1)
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226 struct PCXHeader2
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227 {
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228 char reserved;
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229 char planes;
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230 __int16 pitch;
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231 __int16 palette_info;
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232 };
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233 #pragma pack(pop)
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234
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235
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236
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237
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238
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239
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240
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241
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242
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243 //----- (0044E054) --------------------------------------------------------
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244 void TextureFrameTable::ToFile()
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245 {
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246 TextureFrameTable *v1; // esi@1
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247 FILE *v2; // eax@1
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248 FILE *v3; // edi@1
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249
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250 v1 = this;
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251 v2 = fopen("data\\dtft.bin", "wb");
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252 v3 = v2;
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253 if ( !v2 )
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254 Abortf("Unable to save dtft.bin!");
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255 fwrite(v1, 4u, 1u, v2);
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711
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256 fwrite(v1->pTextures, 0x14u, v1->sNumTextures, v3);
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0
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257 fclose(v3);
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258 }
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259
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260 //----- (0044E0A0) --------------------------------------------------------
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261 void TextureFrameTable::FromFile(void *pSerialized)
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262 {
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711
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263 sNumTextures = *(int *)pSerialized;
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264 pTextures = (TextureFrame *)pAllocator->AllocNamedChunk(pTextures, 20 * sNumTextures, "Txt Frames");
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265 memcpy(pTextures, (char *)pSerialized + 4, 20 * sNumTextures);
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0
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266 }
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267
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268 //----- (0044E0ED) --------------------------------------------------------
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711
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269 void TextureFrameTable::LoadAnimationSequenceAndPalettes( signed int uIconID )
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270 {
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0
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271 TextureFrameTable *v3; // ebx@1
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272 unsigned int i; // edi@3
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273
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274 v3 = this;
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711
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275 if ( (uIconID <= this->sNumTextures) && uIconID >= 0 )
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0
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276 {
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277 for ( i = uIconID; ; ++i )
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278 {
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279 v3->pTextures[i].uTextureID = pBitmaps_LOD->LoadTexture(v3->pTextures[i].pTextureName, TEXTURE_DEFAULT);
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973
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280
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281 if (v3->pTextures[i].uTextureID != -1);
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282 pBitmaps_LOD->pTextures[v3->pTextures[i].uTextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v3->pTextures[i].uTextureID].palette_id1);
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711
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283 //result = (unsigned int)v3->pTextures;
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284 //if ( !(*(char *)(result + i * 20 + 18) & 1) )
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973
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285 if( v3->pTextures[i].uFlags & 1)
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0
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286 break;
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287 }
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288 }
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711
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289 return;
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0
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290 }
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291
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292 //----- (0044E163) --------------------------------------------------------
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293 unsigned int TextureFrameTable::FindTextureByName(const char *Str2)
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294 {
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295 TextureFrameTable *v2; // esi@1
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296 int v3; // ebx@1
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297 unsigned int uID; // edi@1
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298 unsigned int result; // eax@4
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299
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300 v2 = this;
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301 v3 = 0;
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302 uID = 0;
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711
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303 if ( (signed int)this->sNumTextures <= 0 )
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0
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304 {
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305 LABEL_4:
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306 result = -1;
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307 }
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308 else
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309 {
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310 while ( _strcmpi(v2->pTextures[v3].pTextureName, Str2) )
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311 {
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312 ++uID;
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313 ++v3;
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711
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314 if ( (signed int)uID >= (signed int)v2->sNumTextures )
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0
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315 goto LABEL_4;
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316 }
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317 result = uID;
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318 }
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319 return result;
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320 }
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321
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322 //----- (0044E19A) --------------------------------------------------------
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323 unsigned int TextureFrameTable::GetFrameTexture(int uFrameID, signed int a3)
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324 {
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325 int v3; // esi@1
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326 TextureFrame *v4; // edi@1
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327 TextureFrame *v5; // ecx@1
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328 __int16 v6; // dx@2
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329 int v7; // edx@3
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330 char *i; // eax@3
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331 int v9; // ecx@5
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332 unsigned int result; // eax@6
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333
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334 v3 = uFrameID;
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335 v4 = this->pTextures;
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336 v5 = &v4[uFrameID];
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337 if ( v5->uFlags & 1 && (v6 = v5->uAnimLength) != 0 )
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338 {
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339 v7 = (a3 >> 3) % v6;
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340 for ( i = (char *)&v5->uAnimTime; ; i += 20 )
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341 {
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342 v9 = *(short *)i;
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343 if ( v7 <= v9 )
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344 break;
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345 v7 -= v9;
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346 ++v3;
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347 }
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348 result = v4[v3].uTextureID;
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349 }
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350 else
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351 {
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352 result = v5->uTextureID;
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353 }
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354 return result;
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355 }
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356
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357
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358
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359
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360
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361
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362 //----- (0040F806) --------------------------------------------------------
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363 void *Texture::UnzipPalette()
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364 {
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365 Texture *v1; // esi@1
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1093
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366
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0
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367 void *v2; // edi@1
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368 Texture *pSource; // [sp+0h] [bp-4h]@1
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369
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370 pSource = this;
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371 v1 = this;
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372 v2 = malloc(this->uDecompressedSize);
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710
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373 zlib::MemUnzip(v2, (unsigned int *)&pSource, v1->pLevelOfDetail0_prolly_alpha_mask, v1->uTextureSize);
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0
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374 return v2;
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375 }
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376
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377 //----- (0040F77C) --------------------------------------------------------
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378 void Texture::Release()
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379 {
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380 if (this)
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381 {
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382 pName[0] = 0;
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383
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384 if (pBits & 0x0400)
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385 {
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1093
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386 __debugbreak();
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387 }
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388
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389 pAllocator->FreeChunk(pLevelOfDetail0_prolly_alpha_mask);
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0
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390 pAllocator->FreeChunk(pPalette16);
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391 pAllocator->FreeChunk(pPalette24);
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1093
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392
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0
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393
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710
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394 pLevelOfDetail0_prolly_alpha_mask = nullptr;
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0
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395 pLevelOfDetail1 = nullptr;
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396 pLevelOfDetail2 = nullptr;
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397 pLevelOfDetail3 = nullptr;
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398
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399 pPalette16 = nullptr;
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400 pPalette24 = nullptr;
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401
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402 uSizeOfMaxLevelOfDetail = 0;
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403 uTextureSize = 0;
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404 uTextureHeight = 0;
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405 uTextureWidth = 0;
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406 uHeightLn2 = 0;
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407 uWidthLn2 = 0;
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408 palette_id1 = 0;
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409 palette_id2 = 0;
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410 pBits &= 0xFFFF0000;
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411 }
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412 }
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413
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414 //----- (0040F5F5) --------------------------------------------------------
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415 int RGBTexture::Reload(const char *pContainer)
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416 {
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417 RGBTexture *v2; // esi@1
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418 FILE *v3; // eax@3
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419 FILE *v4; // edi@3
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420 void *v5; // ebx@7
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421 signed int result; // eax@11
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422 unsigned int v7; // ecx@12
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423 unsigned __int16 *v8; // ST20_4@14
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424 int v9; // eax@14
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425 char color_map[48]; // [sp+8h] [bp-98h]@9
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426 Texture DstBuf; // [sp+38h] [bp-68h]@1
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427 PCXHeader1 header1; // [sp+80h] [bp-20h]@9
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428 PCXHeader2 header2; // [sp+90h] [bp-10h]@9
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429 FILE *File; // [sp+98h] [bp-8h]@3
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430 size_t Count; // [sp+9Ch] [bp-4h]@6
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431 void *uSourceLena; // [sp+A8h] [bp+8h]@7
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432
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433 v2 = this;
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434 if ( !v2->pPixels )
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435 return 2;
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436 v3 = pIcons_LOD->FindContainer(pContainer, 0);
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437 v4 = v3;
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438 File = v3;
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439 if ( !v3 )
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440 {
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441 sprintf(pTmpBuf, "Unable to load %s", pContainer);
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442 Abortf(pTmpBuf);
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443 }
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444 fread(&DstBuf, 1u, 0x30u, v3);
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445 Count = DstBuf.uTextureSize;
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446 if ( DstBuf.uDecompressedSize )
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447 {
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448 v5 = malloc(DstBuf.uDecompressedSize);
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449 uSourceLena = pAllocator->AllocNamedChunk(0, DstBuf.uTextureSize, DstBuf.pName);
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450 fread(uSourceLena, 1u, Count, File);
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451 zlib::MemUnzip(v5, &DstBuf.uDecompressedSize, uSourceLena, DstBuf.uTextureSize);
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452 DstBuf.uTextureSize = DstBuf.uDecompressedSize;
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453 pAllocator->FreeChunk(uSourceLena);
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454 }
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455 else
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456 {
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457 v5 = malloc(DstBuf.uTextureSize);
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458 fread(v5, 1u, Count, v4);
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459 }
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460 memcpy(&header1, v5, 0x10u);
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461 memcpy(color_map, (char *)v5 + 16, 0x30u);
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462 memcpy(&header2, (char *)v5 + 64, 6u);
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463 if ( header1.bpp != 8 )
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464 return 3;
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465 v7 = (signed __int16)(header1.right - header1.left + 1);
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466 if ( (signed int)(v7 * (signed __int16)(header1.bottom - header1.up + 1)) <= (signed int)v2->uNumPixels )
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467 {
|
|
468 v2->uWidth = header1.right - header1.left + 1;
|
|
469 v8 = v2->pPixels;
|
|
470 v9 = v7 * v2->uHeight;
|
|
471 v2->uNumPixels = v9;
|
|
472 v2->uHeight = v9;
|
|
473 v2->DecodePCX((char *)v5, v8, v7);
|
|
474 free(v5);
|
|
475 result = 0;
|
|
476 }
|
|
477 else
|
|
478 {
|
|
479 result = -1;
|
|
480 }
|
|
481 return result;
|
|
482 }
|
|
483
|
|
484 //----- (0040F5BE) --------------------------------------------------------
|
|
485 Texture::Texture()
|
|
486 {
|
|
487 pName[0] = 0;
|
|
488 uSizeOfMaxLevelOfDetail = 0;
|
|
489 uTextureSize = 0;
|
|
490 uTextureHeight = 0;
|
|
491 uTextureWidth = 0;
|
|
492 uHeightLn2 = 0;
|
|
493 uWidthLn2 = 0;
|
|
494 palette_id1 = 0;
|
|
495 palette_id2 = 0;
|
710
|
496 pLevelOfDetail0_prolly_alpha_mask = 0;
|
0
|
497 pLevelOfDetail3 = 0;
|
|
498 pLevelOfDetail2 = 0;
|
|
499 pLevelOfDetail1 = 0;
|
|
500 pPalette16 = 0;
|
|
501 pPalette24 = 0;
|
|
502 }
|
|
503
|
|
504 //----- (0040F414) --------------------------------------------------------
|
|
505 int RGBTexture::Load(const char *pContainer, int mode)
|
|
506 {
|
|
507 RGBTexture *v3; // esi@1
|
|
508 FILE *v4; // eax@1
|
|
509 FILE *v5; // ebx@1
|
|
510 void *v6; // ebx@5
|
|
511 unsigned __int16 v7; // ax@9
|
|
512 unsigned __int16 v8; // cx@9
|
|
513 int v9; // ecx@9
|
|
514 void *v10; // eax@9
|
|
515 void *v11; // eax@13
|
|
516 unsigned __int16 *v12; // eax@17
|
|
517 char color_map[48]; // [sp+Ch] [bp-98h]@7
|
|
518 Texture DstBuf; // [sp+3Ch] [bp-68h]@1
|
|
519 PCXHeader1 header1; // [sp+84h] [bp-20h]@7
|
|
520 PCXHeader2 header2; // [sp+94h] [bp-10h]@7
|
|
521 FILE *File; // [sp+9Ch] [bp-8h]@1
|
|
522 size_t Count; // [sp+A0h] [bp-4h]@4
|
|
523 char *Str1a; // [sp+ACh] [bp+8h]@5
|
|
524
|
|
525 v3 = this;
|
|
526 v4 = pIcons_LOD->FindContainer(pContainer, 0);
|
|
527 v5 = v4;
|
|
528 File = v4;
|
|
529 if ( !v4 )
|
|
530 {
|
|
531 sprintf(pTmpBuf, "Unable to load %s", pContainer);
|
|
532 Abortf(pTmpBuf);
|
|
533 }
|
|
534 fread(&DstBuf, 1u, 0x30u, v4);
|
|
535 Count = DstBuf.uTextureSize;
|
|
536 if ( DstBuf.uDecompressedSize )
|
|
537 {
|
|
538 Str1a = (char *)malloc(DstBuf.uDecompressedSize);
|
|
539 v6 = pAllocator->AllocNamedChunk(0, DstBuf.uTextureSize, DstBuf.pName);
|
|
540 fread(v6, 1u, Count, File);
|
|
541 zlib::MemUnzip(Str1a, &DstBuf.uDecompressedSize, v6, DstBuf.uTextureSize);
|
|
542 DstBuf.uTextureSize = DstBuf.uDecompressedSize;
|
|
543 pAllocator->FreeChunk(v6);
|
|
544 }
|
|
545 else
|
|
546 {
|
|
547 Str1a = (char *)malloc(DstBuf.uTextureSize);
|
|
548 fread(Str1a, 1u, Count, v5);
|
|
549 }
|
|
550 memcpy(&header1, Str1a, 0x10u);
|
|
551 memcpy(color_map, Str1a + 16, 0x30u);
|
|
552 memcpy(&header2, Str1a + 64, 6u);
|
|
553 if ( header1.bpp != 8 )
|
|
554 return 3;
|
|
555 v7 = header1.right - header1.left + 1;
|
|
556 v8 = header1.bottom - header1.up + 1;
|
|
557 v3->uWidth = v7;
|
|
558 v3->uHeight = v8;
|
|
559 v9 = (signed __int16)v7 * (signed __int16)v8;
|
|
560 v10 = v3->pPixels;
|
|
561 v3->uNumPixels = v9;
|
|
562 if ( v10 )
|
|
563 {
|
|
564 if ( mode )
|
|
565 goto LABEL_14;
|
|
566 pAllocator->FreeChunk(v10);
|
|
567 }
|
|
568 if ( !mode )
|
|
569 {
|
|
570 v11 = pAllocator->AllocNamedChunk(v3->pPixels, 2 * v3->uNumPixels + 4, "16bit PCX");
|
|
571 goto LABEL_16;
|
|
572 }
|
|
573 LABEL_14:
|
|
574 if ( mode != 2 )
|
|
575 goto LABEL_17;
|
|
576 v11 = malloc(2 * v3->uNumPixels + 4);
|
|
577 *(unsigned int *)&v3->field_20 |= 1u;
|
|
578 LABEL_16:
|
|
579 v3->pPixels = (unsigned __int16 *)v11;
|
|
580 LABEL_17:
|
|
581 v12 = v3->pPixels;
|
|
582 if ( !v12 )
|
|
583 return 2;
|
|
584 v3->DecodePCX(Str1a, v12, v3->uWidth);
|
|
585 free(Str1a);
|
|
586 return 0;
|
|
587 }
|
|
588
|
|
589
|
|
590 //----- (0040F037) --------------------------------------------------------
|
|
591 signed int RGBTexture::DecodePCX(char *pPcx, unsigned __int16 *pOutPixels, unsigned int uNumPixels)
|
|
592 {
|
|
593 signed int result; // eax@2
|
|
594 unsigned char test_byte; // edx@3
|
|
595 unsigned int read_offset; // ebx@37
|
|
596 unsigned int row_position; // edi@40
|
|
597 unsigned char value; // cl@63
|
|
598 char count; // [sp+50h] [bp-Ch]@43
|
|
599 unsigned short current_line; // [sp+54h] [bp-8h]@38
|
|
600 unsigned short *dec_position;
|
|
601 unsigned short *temp_dec_position;
|
|
602 PCXHeader1 psx_head1;
|
|
603 PCXHeader2 psx_head2;
|
|
604 short int width, height;
|
|
605 BYTE color_map[48]; // Colormap for 16-color images
|
|
606
|
|
607
|
|
608 memcpy(&psx_head1, pPcx , 16);
|
|
609 memcpy(&color_map, pPcx + 16, 48);
|
|
610 memcpy(&psx_head2, pPcx + 64, 6);
|
|
611
|
|
612
|
|
613 if (psx_head1.bpp!=8)
|
|
614 return 3;
|
|
615 uWidth=(short int )(psx_head1.right-psx_head1.left+1); // word @ 000014
|
|
616 uHeight=(short int )(psx_head1.bottom-psx_head1.up+1); // word @ 000016
|
|
617
|
|
618
|
|
619 uNumPixels=uWidth*uHeight; // dword @ 000010
|
|
620
|
|
621 memset(pOutPixels, 0, uNumPixels * sizeof(__int16));
|
|
622 short i=1;
|
|
623 while ( (1<<i) !=uWidth)
|
|
624 {
|
|
625 ++i;
|
|
626 if (i >= 15)
|
|
627 break;
|
|
628 }
|
|
629 field_18=i;
|
|
630 short i_=1;
|
|
631 while ( (1<<i_) !=uHeight)
|
|
632 {
|
|
633 ++i_;
|
|
634 if (i_ >= 15)
|
|
635 break;
|
|
636 }
|
|
637 field_1A=i_;
|
|
638 switch (field_18)
|
|
639 {
|
|
640 case 2: field_1C = 3; break;
|
|
641 case 3: field_1C = 7; break;
|
|
642 case 4: field_1C = 15; break;
|
|
643 case 5: field_1C = 31; break;
|
|
644 case 6: field_1C = 63; break;
|
|
645 case 7: field_1C = 127; break;
|
|
646 case 8: field_1C = 255; break;
|
|
647 case 9: field_1C = 511; break;
|
|
648 case 10: field_1C = 1023; break;
|
|
649 case 11: field_1C = 2047; break;
|
|
650 case 12: field_1C = 4095; break;
|
|
651 }
|
|
652
|
|
653 switch (field_1A)
|
|
654 {
|
|
655 case 2: field_1E = 3; break;
|
|
656 case 3: field_1E = 7; break;
|
|
657 case 4: field_1E = 15; break;
|
|
658 case 5: field_1E = 31; break;
|
|
659 case 6: field_1E = 63; break;
|
|
660 case 7: field_1E = 127; break;
|
|
661 case 8: field_1E = 255; break;
|
|
662 case 9: field_1E = 511; break;
|
|
663 case 10: field_1E = 1023; break;
|
|
664 case 11: field_1E = 2047; break;
|
|
665 case 12: field_1E = 4095; break;
|
|
666 }
|
|
667
|
|
668
|
|
669 read_offset = 128;
|
|
670 if (psx_head2.planes != 3)
|
|
671 return 0;
|
|
672 current_line = 0;
|
|
673 if ( uHeight > 0 )
|
|
674 {
|
|
675 dec_position = pOutPixels;
|
|
676 do
|
|
677 {
|
|
678 temp_dec_position = dec_position;
|
|
679 row_position = 0;
|
|
680 //decode red line
|
|
681 if (psx_head2.pitch)
|
|
682 {
|
|
683 do
|
|
684 {
|
|
685 test_byte = pPcx[read_offset];
|
|
686 ++read_offset;
|
|
687 if ((test_byte & 0xC0) == 0xC0)
|
|
688 {
|
|
689 value = pPcx[read_offset];
|
|
690 ++read_offset;
|
|
691
|
|
692 if ((test_byte & 0x3F) > 0)
|
|
693 {
|
|
694 count = test_byte & 0x3F;
|
|
695 do
|
|
696 {
|
|
697
|
|
698 ++row_position;
|
|
699 //*temp_dec_position =0xFF000000;
|
|
700 //*temp_dec_position|=(unsigned long)value<<16;
|
|
701 *temp_dec_position |= LOWORD(pRenderer->uTargetRMask) & ((unsigned __int8)value << (LOBYTE(pRenderer->uTargetGBits)
|
|
702 + LOBYTE(pRenderer->uTargetRBits)
|
|
703 + LOBYTE(pRenderer->uTargetBBits)
|
|
704 - 8));
|
|
705
|
|
706 temp_dec_position++;
|
|
707 if (row_position == psx_head2.pitch)
|
|
708 break;
|
|
709 }
|
|
710 while (count-- != 1);
|
|
711 }
|
|
712 }
|
|
713 else
|
|
714 {
|
|
715 ++row_position;
|
|
716 //*temp_dec_position =0xFF000000;
|
|
717 //*temp_dec_position|= (unsigned long)test_byte<<16;
|
|
718
|
|
719 *temp_dec_position |= LOWORD(pRenderer->uTargetRMask) & ((unsigned __int8)test_byte << (LOBYTE(pRenderer->uTargetGBits)
|
|
720 + LOBYTE(pRenderer->uTargetRBits)
|
|
721 + LOBYTE(pRenderer->uTargetBBits)
|
|
722 - 8));
|
|
723
|
|
724 temp_dec_position++;
|
|
725 }
|
|
726
|
|
727 }
|
|
728 while (row_position < psx_head2.pitch);
|
|
729 }
|
|
730
|
|
731 temp_dec_position = dec_position;
|
|
732 row_position=0;
|
|
733 //decode green line
|
|
734 while (row_position < psx_head2.pitch)
|
|
735 {
|
|
736 test_byte = *(pPcx + read_offset);
|
|
737 ++read_offset;
|
|
738 if ((test_byte & 0xC0) == 0xC0)
|
|
739 {
|
|
740 value = *(pPcx + read_offset);
|
|
741 ++read_offset;
|
|
742 if ((test_byte & 0x3F) > 0)
|
|
743 {
|
|
744 count = test_byte & 0x3F;
|
|
745 do
|
|
746 {
|
|
747 //*temp_dec_position|= (unsigned int)value<<8;
|
|
748 //temp_dec_position++;
|
|
749
|
|
750 *temp_dec_position|= pRenderer->uTargetGMask & (unsigned __int16)((unsigned __int8)value << (LOBYTE(pRenderer->uTargetGBits)
|
|
751 + LOBYTE(pRenderer->uTargetBBits)
|
|
752 - 8));
|
|
753
|
|
754 temp_dec_position++;
|
|
755 ++row_position;
|
|
756 if (row_position == psx_head2.pitch)
|
|
757 break;
|
|
758
|
|
759 }
|
|
760 while (count-- != 1);
|
|
761 }
|
|
762 }
|
|
763 else
|
|
764 {
|
|
765 //*temp_dec_position |=(unsigned int) test_byte<<8;
|
|
766 //temp_dec_position++;
|
|
767
|
|
768 *temp_dec_position|= pRenderer->uTargetGMask & (unsigned __int16)((unsigned __int8)test_byte << (LOBYTE(pRenderer->uTargetGBits)
|
|
769 + LOBYTE(pRenderer->uTargetBBits)
|
|
770 - 8));
|
|
771 temp_dec_position++;
|
|
772 ++row_position;
|
|
773 }
|
|
774 }
|
|
775
|
|
776 temp_dec_position = dec_position;
|
|
777 row_position=0;
|
|
778 //decode blue line
|
|
779 while (row_position < psx_head2.pitch)
|
|
780 {
|
|
781 test_byte = *(pPcx + read_offset);
|
|
782 read_offset++;
|
|
783 if ((test_byte & 0xC0) == 0xC0)
|
|
784 {
|
|
785 value = *(pPcx + read_offset);
|
|
786 ++read_offset;
|
|
787 if ((test_byte & 0x3F) > 0)
|
|
788 {
|
|
789 count = test_byte & 0x3F;
|
|
790 do
|
|
791 {
|
|
792 //*temp_dec_position|= value;
|
|
793 //temp_dec_position++;
|
|
794
|
|
795 *temp_dec_position |= value >> (8 - LOBYTE(pRenderer->uTargetBBits));
|
|
796 temp_dec_position++;
|
|
797
|
|
798 ++row_position;
|
|
799 if (row_position == psx_head2.pitch)
|
|
800 break;
|
|
801 }
|
|
802 while (count-- != 1);
|
|
803 }
|
|
804 }
|
|
805 else
|
|
806 {
|
|
807 //*temp_dec_position|= test_byte;
|
|
808 //temp_dec_position++;
|
|
809 *temp_dec_position |= test_byte >> (8 - LOBYTE(pRenderer->uTargetBBits));
|
|
810 temp_dec_position++;
|
|
811
|
|
812 ++row_position;
|
|
813 }
|
|
814
|
|
815 }
|
|
816 ++current_line;
|
|
817 dec_position += uWidth;
|
|
818 }
|
|
819 while (current_line < uHeight);
|
|
820 }
|
|
821 return 0;
|
|
822 /*
|
|
823 RGBTexture *v4; // esi@1
|
|
824 signed int result; // eax@2
|
|
825 unsigned __int16 v6; // ax@3
|
|
826 unsigned __int16 *v7; // ecx@3
|
|
827 unsigned int v8; // edx@3
|
|
828 signed int v9; // ecx@3
|
|
829 signed int v10; // ecx@8
|
|
830 signed int v11; // ebx@37
|
|
831 unsigned __int16 *v12; // eax@40
|
|
832 int v13; // edi@40
|
|
833 int v14; // ebx@41
|
|
834 char v15; // bl@42
|
|
835 unsigned __int16 *v16; // eax@50
|
|
836 int v17; // ebx@51
|
|
837 char v18; // bl@52
|
|
838 unsigned __int16 *v19; // eax@61
|
|
839 unsigned __int8 v20; // dl@62
|
|
840 unsigned __int8 v21; // dl@63
|
|
841 unsigned __int8 v22; // cl@63
|
|
842 char color_map[48]; // [sp+8h] [bp-54h]@1
|
|
843 PCXHeader1 header1; // [sp+38h] [bp-24h]@1
|
|
844 PCXHeader2 header2; // [sp+48h] [bp-14h]@1
|
|
845 unsigned int v26; // [sp+50h] [bp-Ch]@43
|
|
846 int v27; // [sp+54h] [bp-8h]@38
|
|
847 unsigned __int16 *v28; // [sp+58h] [bp-4h]@3
|
|
848 int pOutPixelsa; // [sp+68h] [bp+Ch]@41
|
|
849 int pOutPixelsb; // [sp+68h] [bp+Ch]@51
|
|
850
|
|
851 v4 = this;
|
|
852 memcpy(&header1, pPcx, 0x10u);
|
|
853 memcpy(color_map, pPcx + 16, 0x30u);
|
|
854 memcpy(&header2, pPcx + 64, 6u);
|
|
855 if ( header1.bpp == 8 )
|
|
856 {
|
|
857 v6 = header1.right - header1.left + 1;
|
|
858 LOWORD(v7) = header1.bottom - header1.up + 1;
|
|
859 v4->uWidth = v6;
|
|
860 v4->uHeight = (unsigned __int16)v7;
|
|
861 v7 = (unsigned __int16 *)(signed __int16)v7;
|
|
862 v28 = v7;
|
|
863 v4->uNumPixels = (signed __int16)v7 * (signed __int16)v6;
|
|
864 HIWORD(v8) = 0;
|
|
865 v9 = 1;
|
|
866 while ( 1 << v9 != (signed __int16)v6 )
|
|
867 {
|
|
868 ++v9;
|
|
869 if ( v9 >= 15 )
|
|
870 goto LABEL_8;
|
|
871 }
|
|
872 v4->field_18 = v9;
|
|
873 LABEL_8:
|
|
874 v10 = 1;
|
|
875 while ( (unsigned __int16 *)(1 << v10) != v28 )
|
|
876 {
|
|
877 ++v10;
|
|
878 if ( v10 >= 15 )
|
|
879 goto LABEL_13;
|
|
880 }
|
|
881 v4->field_1A = v10;
|
|
882 LABEL_13:
|
|
883 switch ( v4->field_18 )
|
|
884 {
|
|
885 case 2:
|
|
886 v4->field_1C = 3;
|
|
887 break;
|
|
888 case 3:
|
|
889 v4->field_1C = 7;
|
|
890 break;
|
|
891 case 4:
|
|
892 v4->field_1C = 15;
|
|
893 break;
|
|
894 case 5:
|
|
895 v4->field_1C = 31;
|
|
896 break;
|
|
897 case 6:
|
|
898 v4->field_1C = 63;
|
|
899 break;
|
|
900 case 7:
|
|
901 v4->field_1C = 127;
|
|
902 break;
|
|
903 case 8:
|
|
904 v4->field_1C = 255;
|
|
905 break;
|
|
906 case 9:
|
|
907 v4->field_1C = 511;
|
|
908 break;
|
|
909 case 10:
|
|
910 v4->field_1C = 1023;
|
|
911 break;
|
|
912 case 11:
|
|
913 v4->field_1C = 2047;
|
|
914 break;
|
|
915 case 12:
|
|
916 v4->field_1C = 4095;
|
|
917 break;
|
|
918 default:
|
|
919 break;
|
|
920 }
|
|
921 switch ( v4->field_1A )
|
|
922 {
|
|
923 case 2:
|
|
924 v4->field_1E = 3;
|
|
925 break;
|
|
926 case 3:
|
|
927 v4->field_1E = 7;
|
|
928 break;
|
|
929 case 4:
|
|
930 v4->field_1E = 15;
|
|
931 break;
|
|
932 case 5:
|
|
933 v4->field_1E = 31;
|
|
934 break;
|
|
935 case 6:
|
|
936 v4->field_1E = 63;
|
|
937 break;
|
|
938 case 7:
|
|
939 v4->field_1E = 127;
|
|
940 break;
|
|
941 case 8:
|
|
942 v4->field_1E = 255;
|
|
943 break;
|
|
944 case 9:
|
|
945 v4->field_1E = 511;
|
|
946 break;
|
|
947 case 10:
|
|
948 v4->field_1E = 1023;
|
|
949 break;
|
|
950 case 11:
|
|
951 v4->field_1E = 2047;
|
|
952 break;
|
|
953 case 12:
|
|
954 v4->field_1E = 4095;
|
|
955 break;
|
|
956 default:
|
|
957 break;
|
|
958 }
|
|
959 v11 = 128;
|
|
960 if ( header2.planes == 3 )
|
|
961 {
|
|
962 v27 = 0;
|
|
963 if ( (signed int)v28 > 0 )
|
|
964 {
|
|
965 v28 = pOutPixels;
|
|
966 do
|
|
967 {
|
|
968 v12 = v28;
|
|
969 v13 = 0;
|
|
970 if ( header2.pitch )
|
|
971 {
|
|
972 do
|
|
973 {
|
|
974 LOBYTE(v8) = pPcx[v11];
|
|
975 v14 = v11 + 1;
|
|
976 pOutPixelsa = v14;
|
|
977 if ( (v8 & 0xC0) == -64 )
|
|
978 {
|
|
979 pOutPixelsa = v14 + 1;
|
|
980 v15 = pPcx[v14];
|
|
981 if ( (signed int)(v8 & 0x3F) > 0 )
|
|
982 {
|
|
983 v26 = v8 & 0x3F;
|
|
984 do
|
|
985 {
|
|
986 ++v13;
|
|
987 *v12 = LOWORD(pRenderer->uTargetRMask) & ((unsigned __int8)v15 << (LOBYTE(pRenderer->uTargetGBits)
|
|
988 + LOBYTE(pRenderer->uTargetRBits)
|
|
989 + LOBYTE(pRenderer->uTargetBBits)
|
|
990 - 8));
|
|
991 ++v12;
|
|
992 if ( v13 == (unsigned __int16)header2.pitch )
|
|
993 v12 = &v12[uNumPixels - (unsigned __int16)header2.pitch - 1];
|
|
994 --v26;
|
|
995 }
|
|
996 while ( v26 );
|
|
997 }
|
|
998 }
|
|
999 else
|
|
1000 {
|
|
1001 LOWORD(v8) = (unsigned __int8)v8;
|
|
1002 v8 = pRenderer->uTargetRMask & (v8 << (LOBYTE(pRenderer->uTargetGBits)
|
|
1003 + LOBYTE(pRenderer->uTargetRBits)
|
|
1004 + LOBYTE(pRenderer->uTargetBBits)
|
|
1005 - 8));
|
|
1006 ++v13;
|
|
1007 *v12 = v8;
|
|
1008 ++v12;
|
|
1009 }
|
|
1010 v11 = pOutPixelsa;
|
|
1011 }
|
|
1012 while ( v13 < (unsigned __int16)header2.pitch );
|
|
1013 }
|
|
1014 v16 = v28;
|
|
1015 while ( v13 < 2 * (unsigned __int16)header2.pitch )
|
|
1016 {
|
|
1017 LOBYTE(v8) = pPcx[v11];
|
|
1018 v17 = v11 + 1;
|
|
1019 pOutPixelsb = v17;
|
|
1020 if ( (v8 & 0xC0) == -64 )
|
|
1021 {
|
|
1022 pOutPixelsb = v17 + 1;
|
|
1023 v18 = pPcx[v17];
|
|
1024 if ( (signed int)(v8 & 0x3F) > 0 )
|
|
1025 {
|
|
1026 v26 = v8 & 0x3F;
|
|
1027 do
|
|
1028 {
|
|
1029 *v16 |= pRenderer->uTargetGMask & (unsigned __int16)((unsigned __int8)v18 << (LOBYTE(pRenderer->uTargetGBits)
|
|
1030 + LOBYTE(pRenderer->uTargetBBits)
|
|
1031 - 8));
|
|
1032 ++v13;
|
|
1033 ++v16;
|
|
1034 if ( v13 == (unsigned __int16)header2.pitch )
|
|
1035 v16 = &v16[uNumPixels - (unsigned __int16)header2.pitch - 1];
|
|
1036 --v26;
|
|
1037 }
|
|
1038 while ( v26 );
|
|
1039 }
|
|
1040 }
|
|
1041 else
|
|
1042 {
|
|
1043 LOWORD(v8) = (unsigned __int8)v8;
|
|
1044 v8 = pRenderer->uTargetGMask & (v8 << (LOBYTE(pRenderer->uTargetGBits) + LOBYTE(pRenderer->uTargetBBits) - 8));
|
|
1045 *v16 |= v8;
|
|
1046 ++v13;
|
|
1047 ++v16;
|
|
1048 }
|
|
1049 v11 = pOutPixelsb;
|
|
1050 }
|
|
1051 v19 = v28;
|
|
1052 while ( v13 < 3 * (unsigned __int16)header2.pitch )
|
|
1053 {
|
|
1054 v20 = pPcx[v11++];
|
|
1055 if ( (v20 & 0xC0) == -64 )
|
|
1056 {
|
|
1057 v21 = v20 & 0x3F;
|
|
1058 v22 = pPcx[v11++];
|
|
1059 if ( (signed int)v21 > 0 )
|
|
1060 {
|
|
1061 v26 = v21;
|
|
1062 do
|
|
1063 {
|
|
1064 *v19 |= v22 >> (8 - LOBYTE(pRenderer->uTargetBBits));
|
|
1065 ++v13;
|
|
1066 ++v19;
|
|
1067 if ( v13 == (unsigned __int16)header2.pitch )
|
|
1068 {
|
|
1069 v8 = uNumPixels - (unsigned __int16)header2.pitch;
|
|
1070 v19 = &v19[uNumPixels - (unsigned __int16)header2.pitch - 1];
|
|
1071 }
|
|
1072 --v26;
|
|
1073 }
|
|
1074 while ( v26 );
|
|
1075 }
|
|
1076 }
|
|
1077 else
|
|
1078 {
|
|
1079 *v19 |= v20 >> (8 - LOBYTE(pRenderer->uTargetBBits));
|
|
1080 ++v13;
|
|
1081 ++v19;
|
|
1082 }
|
|
1083 }
|
|
1084 ++v27;
|
|
1085 v28 += uNumPixels;
|
|
1086 }
|
|
1087 while ( v27 < v4->uHeight );
|
|
1088 }
|
|
1089 }
|
|
1090 result = 0;
|
|
1091 }
|
|
1092 else
|
|
1093 {
|
|
1094 result = 3;
|
|
1095 }
|
|
1096 return result;
|
|
1097 */
|
|
1098 }
|
|
1099
|
|
1100 //----- (0040EAD8) --------------------------------------------------------
|
|
1101 unsigned int RGBTexture::LoadFromFILE(FILE *pFile, unsigned int mode, unsigned int bCloseFile)
|
|
1102 {
|
|
1103 signed int result; // eax@2
|
|
1104 unsigned char test_byte; // edx@3
|
|
1105 //unsigned int read_offset; // ebx@37
|
|
1106 unsigned int row_position; // edi@40
|
|
1107 unsigned char value; // cl@63
|
|
1108 char count; // [sp+50h] [bp-Ch]@43
|
|
1109 unsigned short current_line; // [sp+54h] [bp-8h]@38
|
|
1110 unsigned short *dec_position;
|
|
1111 unsigned short *temp_dec_position;
|
|
1112 PCXHeader1 psx_head1;
|
|
1113 PCXHeader2 psx_head2;
|
|
1114 short int width, height;
|
|
1115 BYTE color_map[48]; // Colormap for 16-color images
|
|
1116
|
|
1117 if (!pFile)
|
|
1118 return 1;
|
|
1119
|
|
1120
|
|
1121 fread(&psx_head1, 1, 16, pFile);
|
|
1122 fread(&color_map, 1, 48, pFile);
|
|
1123 fread(&psx_head2, 1, 6, pFile);
|
|
1124
|
|
1125 if (psx_head1.bpp!=8)
|
|
1126 return 3;
|
|
1127 uWidth=(short int )(psx_head1.right-psx_head1.left+1); // word @ 000014
|
|
1128 uHeight=(short int )(psx_head1.bottom-psx_head1.up+1); // word @ 000016
|
|
1129
|
|
1130
|
|
1131 uNumPixels=uWidth*uHeight; // dword @ 000010
|
|
1132
|
|
1133
|
|
1134 if ( mode == 0 )
|
|
1135 {
|
|
1136 if ( pPixels )
|
|
1137 {
|
|
1138 pAllocator->FreeChunk(pPixels);
|
|
1139 pPixels = 0;
|
|
1140 }
|
|
1141 pPixels = (unsigned __int16 *)pAllocator->AllocNamedChunk(
|
|
1142 pPixels,
|
|
1143 2 * uNumPixels + 4,
|
|
1144 pName);
|
|
1145 }
|
|
1146 else
|
|
1147 {
|
|
1148 if ( mode != 1 && mode == 2 )
|
|
1149 {
|
|
1150 pPixels = (unsigned __int16 *)malloc((uNumPixels + 2) * sizeof(unsigned __int16));
|
|
1151 field_20 |= 1;
|
|
1152 }
|
|
1153 }
|
|
1154
|
|
1155
|
|
1156
|
|
1157
|
|
1158 auto pOutPixels = pPixels;
|
|
1159
|
|
1160 memset(pOutPixels, 0, uNumPixels * sizeof(__int16));
|
|
1161
|
|
1162 short i=1;
|
|
1163 while ( (1<<i) !=uWidth)
|
|
1164 {
|
|
1165 ++i;
|
|
1166 if (i >= 15)
|
|
1167 break;
|
|
1168 }
|
|
1169 field_18=i;
|
|
1170 short i_=1;
|
|
1171 while ( (1<<i_) !=uHeight)
|
|
1172 {
|
|
1173 ++i_;
|
|
1174 if (i_ >= 15)
|
|
1175 break;
|
|
1176 }
|
|
1177 field_1A=i_;
|
|
1178 switch (field_18)
|
|
1179 {
|
|
1180 case 2: field_1C = 3; break;
|
|
1181 case 3: field_1C = 7; break;
|
|
1182 case 4: field_1C = 15; break;
|
|
1183 case 5: field_1C = 31; break;
|
|
1184 case 6: field_1C = 63; break;
|
|
1185 case 7: field_1C = 127; break;
|
|
1186 case 8: field_1C = 255; break;
|
|
1187 case 9: field_1C = 511; break;
|
|
1188 case 10: field_1C = 1023; break;
|
|
1189 case 11: field_1C = 2047; break;
|
|
1190 case 12: field_1C = 4095; break;
|
|
1191 }
|
|
1192
|
|
1193 switch (field_1A)
|
|
1194 {
|
|
1195 case 2: field_1E = 3; break;
|
|
1196 case 3: field_1E = 7; break;
|
|
1197 case 4: field_1E = 15; break;
|
|
1198 case 5: field_1E = 31; break;
|
|
1199 case 6: field_1E = 63; break;
|
|
1200 case 7: field_1E = 127; break;
|
|
1201 case 8: field_1E = 255; break;
|
|
1202 case 9: field_1E = 511; break;
|
|
1203 case 10: field_1E = 1023; break;
|
|
1204 case 11: field_1E = 2047; break;
|
|
1205 case 12: field_1E = 4095; break;
|
|
1206 }
|
|
1207
|
|
1208
|
|
1209 fseek(pFile, 128 - 70, SEEK_CUR);
|
|
1210
|
|
1211
|
|
1212 for (uint y = 0; y < uHeight; ++y)
|
|
1213 {
|
|
1214 unsigned __int16 *pDst = pPixels + y * uWidth;
|
|
1215
|
|
1216 uint x = 0;
|
|
1217 do
|
|
1218 {
|
|
1219 uint ctrl = 0;
|
|
1220 fread(&ctrl, 1, 1, pFile);
|
|
1221 if ((ctrl & 0xC0) == 0xC0)
|
|
1222 {
|
|
1223 uint uNumPixels = ctrl & 0x3F;
|
|
1224 uint clr = 0;
|
|
1225 fread(&clr, 1, 1, pFile);
|
|
1226 for (uint i = 0; i < uNumPixels; ++i)
|
|
1227 pDst[x++] = pRenderer->uTargetRMask & (clr << (pRenderer->uTargetGBits +
|
|
1228 pRenderer->uTargetRBits +
|
|
1229 pRenderer->uTargetBBits - 8));
|
|
1230 }
|
|
1231 else
|
|
1232 {
|
|
1233 pDst[x++] = pRenderer->uTargetRMask & (ctrl << (pRenderer->uTargetGBits +
|
|
1234 pRenderer->uTargetRBits +
|
|
1235 pRenderer->uTargetBBits - 8));
|
|
1236 }
|
|
1237 } while (x < psx_head2.pitch);
|
|
1238
|
|
1239
|
|
1240
|
|
1241
|
|
1242
|
|
1243 x = 0;
|
|
1244 do
|
|
1245 {
|
|
1246 uint ctrl = 0;
|
|
1247 fread(&ctrl, 1, 1, pFile);
|
|
1248 if ((ctrl & 0xC0) == 0xC0)
|
|
1249 {
|
|
1250 uint uNumPixels = ctrl & 0x3F;
|
|
1251 uint clr = 0;
|
|
1252 fread(&clr, 1, 1, pFile);
|
|
1253 for (uint i = 0; i < uNumPixels; ++i)
|
|
1254 pDst[x++] |= pRenderer->uTargetGMask & (clr << (pRenderer->uTargetGBits +
|
|
1255 pRenderer->uTargetBBits - 8));
|
|
1256 }
|
|
1257 else
|
|
1258 {
|
|
1259 pDst[x++] |= pRenderer->uTargetGMask & (ctrl << (pRenderer->uTargetGBits +
|
|
1260 pRenderer->uTargetBBits - 8));
|
|
1261 }
|
|
1262 } while (x < psx_head2.pitch);
|
|
1263
|
|
1264
|
|
1265
|
|
1266
|
|
1267
|
|
1268 x = 0;
|
|
1269 do
|
|
1270 {
|
|
1271 uint ctrl = 0;
|
|
1272 fread(&ctrl, 1, 1, pFile);
|
|
1273 if ((ctrl & 0xC0) == 0xC0)
|
|
1274 {
|
|
1275 uint uNumPixels = ctrl & 0x3F;
|
|
1276 uint clr = 0;
|
|
1277 fread(&clr, 1, 1, pFile);
|
|
1278 for (uint i = 0; i < uNumPixels; ++i)
|
|
1279 pDst[x++] |= pRenderer->uTargetBMask & (clr >> (8 - pRenderer->uTargetBBits));
|
|
1280 }
|
|
1281 else
|
|
1282 {
|
|
1283 pDst[x++] |= pRenderer->uTargetBMask & (ctrl >> (8 - pRenderer->uTargetRBits));
|
|
1284 }
|
|
1285 } while (x < psx_head2.pitch);
|
|
1286 }
|
|
1287
|
|
1288 if (bCloseFile)
|
|
1289 fclose(pFile);
|
|
1290 return 0;
|
|
1291 }
|
|
1292
|
|
1293 //----- (0040E51F) --------------------------------------------------------
|
|
1294 void RGBTexture::Release()
|
|
1295 {
|
|
1296 RGBTexture *v1; // esi@1
|
|
1297 char v2; // zf@1
|
|
1298 void *v3; // [sp-4h] [bp-Ch]@1
|
|
1299
|
|
1300 v1 = this;
|
|
1301 v2 = (this->field_20 & 1) == 0;
|
|
1302 v3 = this->pPixels;
|
|
1303 this->pName[0] = 0;
|
|
1304 if ( v2 )
|
|
1305 pAllocator->FreeChunk(v3);
|
|
1306 else
|
|
1307 free(v3);
|
|
1308 *(unsigned int *)&v1->field_20 = 0;
|
|
1309 v1->pPixels = 0;
|
|
1310 v1->uNumPixels = 0;
|
|
1311 v1->uHeight = 0;
|
|
1312 v1->uWidth = 0;
|
|
1313 v1->field_1A = 0;
|
|
1314 v1->field_18 = 0;
|
|
1315 }
|
|
1316
|
|
1317 //----- (0040E55E) --------------------------------------------------------
|
|
1318 int RGBTexture::_40E55E(const char *Filename, unsigned int a3)
|
|
1319 {
|
|
1320 RGBTexture *v3; // esi@1
|
|
1321 signed int result; // eax@2
|
|
1322 char *v6; // eax@3
|
|
1323 int v7; // edx@3
|
|
1324 char v8; // cl@4
|
|
1325 unsigned __int16 v9; // cx@9
|
|
1326 unsigned __int16 v10; // ax@9
|
|
1327 int v11; // eax@9
|
|
1328 char v12; // zf@9
|
|
1329 void *v13; // eax@12
|
|
1330 signed int v14; // ecx@19
|
|
1331 signed int v15; // ecx@24
|
|
1332 int v16; // eax@57
|
|
1333 unsigned __int16 *v17; // ecx@57
|
|
1334 unsigned __int16 *v18; // edi@57
|
|
1335 signed int v19; // eax@59
|
|
1336 unsigned __int16 *v20; // edi@64
|
|
1337 signed int v21; // eax@66
|
|
1338 unsigned __int16 *v22; // edi@71
|
|
1339 signed int v23; // eax@73
|
|
1340 int v24; // eax@78
|
71
|
1341 char v25[48]; // [sp+Ch] [bp-54h]@3
|
|
1342 PCXHeader1 pcx_header1;
|
|
1343 PCXHeader2 pcx_header2;
|
0
|
1344 int v37; // [sp+54h] [bp-Ch]@3
|
|
1345 int v38; // [sp+58h] [bp-8h]@57
|
|
1346 FILE *File; // [sp+5Ch] [bp-4h]@1
|
|
1347
|
|
1348 v3 = this;
|
|
1349 File = fopen(Filename, "rb");
|
|
1350 if ( !File )
|
|
1351 return 1;
|
71
|
1352
|
|
1353 fread(&pcx_header1, sizeof(pcx_header1), 1, File);
|
|
1354 fread(&v25,48,1,File);
|
|
1355 fread(&pcx_header2, 4, 1, File);
|
|
1356
|
0
|
1357 v6 = (char *)Filename;
|
|
1358 v37 = 0;
|
|
1359 v7 = (char *)v3 - Filename;
|
|
1360 do
|
|
1361 {
|
|
1362 v8 = *v6;
|
|
1363 if ( !*v6 )
|
|
1364 break;
|
|
1365 if ( v8 == 46 )
|
|
1366 break;
|
|
1367 ++v37;
|
|
1368 (v6++)[v7] = v8;
|
|
1369 }
|
|
1370 while ( v37 < 15 );
|
|
1371 v3->pName[v37] = 0;
|
71
|
1372 if ( pcx_header1.bpp != 8 )
|
0
|
1373 return 3;
|
71
|
1374 v9 = pcx_header1.right - pcx_header1.left + 1;
|
|
1375 v10 = pcx_header1.bottom - pcx_header1.up;
|
0
|
1376 v3->uWidth = v9;
|
|
1377 ++v10;
|
|
1378 v3->uHeight = v10;
|
|
1379 v11 = (signed __int16)v9 * (signed __int16)v10;
|
|
1380 v12 = a3 == 0;
|
|
1381 v3->uNumPixels = v11;
|
|
1382 if ( v12 )
|
|
1383 {
|
|
1384 if ( v3->pPixels )
|
|
1385 pAllocator->FreeChunk(v3->pPixels);
|
|
1386 v13 = pAllocator->AllocNamedChunk(v3->pPixels, 2 * v3->uNumPixels + 4, v3->pName);
|
|
1387 goto LABEL_16;
|
|
1388 }
|
|
1389 if ( a3 != 1 && a3 == 2 )
|
|
1390 {
|
|
1391 v13 = operator new(4 * v11 + 8);
|
|
1392 *(unsigned int *)&v3->field_20 |= 1u;
|
|
1393 LABEL_16:
|
|
1394 v3->pPixels = (unsigned __int16 *)v13;
|
|
1395 }
|
|
1396 if ( v3->pPixels )
|
|
1397 {
|
|
1398 v14 = 1;
|
|
1399 while ( 1 << v14 != v3->uWidth )
|
|
1400 {
|
|
1401 ++v14;
|
|
1402 if ( v14 >= 15 )
|
|
1403 goto LABEL_24;
|
|
1404 }
|
|
1405 v3->field_18 = v14;
|
|
1406 LABEL_24:
|
|
1407 v15 = 1;
|
|
1408 while ( 1 << v15 != v3->uHeight )
|
|
1409 {
|
|
1410 ++v15;
|
|
1411 if ( v15 >= 15 )
|
|
1412 goto LABEL_29;
|
|
1413 }
|
|
1414 v3->field_1A = v15;
|
|
1415 LABEL_29:
|
|
1416 switch ( v3->field_18 )
|
|
1417 {
|
|
1418 case 2:
|
|
1419 v3->field_1C = 3;
|
|
1420 break;
|
|
1421 case 3:
|
|
1422 v3->field_1C = 7;
|
|
1423 break;
|
|
1424 case 4:
|
|
1425 v3->field_1C = 15;
|
|
1426 break;
|
|
1427 case 5:
|
|
1428 v3->field_1C = 31;
|
|
1429 break;
|
|
1430 case 6:
|
|
1431 v3->field_1C = 63;
|
|
1432 break;
|
|
1433 case 7:
|
|
1434 v3->field_1C = 127;
|
|
1435 break;
|
|
1436 case 8:
|
|
1437 v3->field_1C = 255;
|
|
1438 break;
|
|
1439 case 9:
|
|
1440 v3->field_1C = 511;
|
|
1441 break;
|
|
1442 case 10:
|
|
1443 v3->field_1C = 1023;
|
|
1444 break;
|
|
1445 case 11:
|
|
1446 v3->field_1C = 2047;
|
|
1447 break;
|
|
1448 case 12:
|
|
1449 v3->field_1C = 4095;
|
|
1450 break;
|
|
1451 default:
|
|
1452 break;
|
|
1453 }
|
|
1454 switch ( v3->field_1A )
|
|
1455 {
|
|
1456 case 2:
|
|
1457 v3->field_1E = 3;
|
|
1458 break;
|
|
1459 case 3:
|
|
1460 v3->field_1E = 7;
|
|
1461 break;
|
|
1462 case 4:
|
|
1463 v3->field_1E = 15;
|
|
1464 break;
|
|
1465 case 5:
|
|
1466 v3->field_1E = 31;
|
|
1467 break;
|
|
1468 case 6:
|
|
1469 v3->field_1E = 63;
|
|
1470 break;
|
|
1471 case 7:
|
|
1472 v3->field_1E = 127;
|
|
1473 break;
|
|
1474 case 8:
|
|
1475 v3->field_1E = 255;
|
|
1476 break;
|
|
1477 case 9:
|
|
1478 v3->field_1E = 511;
|
|
1479 break;
|
|
1480 case 10:
|
|
1481 v3->field_1E = 1023;
|
|
1482 break;
|
|
1483 case 11:
|
|
1484 v3->field_1E = 2047;
|
|
1485 break;
|
|
1486 case 12:
|
|
1487 v3->field_1E = 4095;
|
|
1488 break;
|
|
1489 default:
|
|
1490 break;
|
|
1491 }
|
|
1492 fseek(File, 128, 0);
|
|
1493 ftell(File);
|
71
|
1494 if ( pcx_header2.planes == 1 )
|
0
|
1495 Abortf("24bit PCX Only!");
|
71
|
1496 if ( pcx_header2.planes == 3 )
|
0
|
1497 {
|
|
1498 v37 = 0;
|
|
1499 if ( v3->uHeight > 0 )
|
|
1500 {
|
|
1501 do
|
|
1502 {
|
|
1503 v16 = v37 * v3->uWidth;
|
|
1504 v17 = v3->pPixels;
|
|
1505 v38 = 0;
|
|
1506 v18 = &v17[v16];
|
71
|
1507 if ( pcx_header2.pitch )
|
0
|
1508 {
|
|
1509 do
|
|
1510 {
|
|
1511 fread((char *)&Filename + 3, 1u, 1u, File);
|
|
1512 if ( (BYTE3(Filename) & 0xC0) == -64 )
|
|
1513 {
|
|
1514 BYTE3(Filename) &= 0x3Fu;
|
|
1515 fread((char *)&a3 + 3, 1u, 1u, File);
|
|
1516 v19 = 0;
|
|
1517 if ( BYTE3(Filename) )
|
|
1518 {
|
|
1519 do
|
|
1520 {
|
|
1521 ++v38;
|
|
1522 *v18 = LOWORD(pRenderer->uTargetRMask) & (BYTE3(a3) << (LOBYTE(pRenderer->uTargetGBits)
|
|
1523 + LOBYTE(pRenderer->uTargetRBits)
|
|
1524 + LOBYTE(pRenderer->uTargetBBits)
|
|
1525 - 8));
|
|
1526 ++v18;
|
|
1527 ++v19;
|
|
1528 }
|
|
1529 while ( v19 < BYTE3(Filename) );
|
|
1530 }
|
|
1531 }
|
|
1532 else
|
|
1533 {
|
|
1534 ++v38;
|
|
1535 *v18 = LOWORD(pRenderer->uTargetRMask) & (BYTE3(Filename) << (LOBYTE(pRenderer->uTargetGBits)
|
|
1536 + LOBYTE(pRenderer->uTargetRBits)
|
|
1537 + LOBYTE(pRenderer->uTargetBBits)
|
|
1538 - 8));
|
|
1539 ++v18;
|
|
1540 }
|
|
1541 }
|
71
|
1542 while ( v38 < (unsigned __int16)pcx_header2.pitch);
|
0
|
1543 }
|
|
1544 v20 = &v3->pPixels[v37 * v3->uWidth];
|
71
|
1545 while ( v38 < 2 * (unsigned __int16)pcx_header2.pitch )
|
0
|
1546 {
|
|
1547 fread((char *)&Filename + 3, 1u, 1u, File);
|
|
1548 if ( (BYTE3(Filename) & 0xC0) == -64 )
|
|
1549 {
|
|
1550 BYTE3(Filename) &= 0x3Fu;
|
|
1551 fread((char *)&a3 + 3, 1u, 1u, File);
|
|
1552 v21 = 0;
|
|
1553 if ( BYTE3(Filename) )
|
|
1554 {
|
|
1555 do
|
|
1556 {
|
|
1557 *v20 |= pRenderer->uTargetGMask & (unsigned __int16)(BYTE3(a3) << (LOBYTE(pRenderer->uTargetGBits)
|
|
1558 + LOBYTE(pRenderer->uTargetBBits)
|
|
1559 - 8));
|
|
1560 ++v38;
|
|
1561 ++v20;
|
|
1562 ++v21;
|
|
1563 }
|
|
1564 while ( v21 < BYTE3(Filename) );
|
|
1565 }
|
|
1566 }
|
|
1567 else
|
|
1568 {
|
|
1569 *v20 |= pRenderer->uTargetGMask & (unsigned __int16)(BYTE3(Filename) << (LOBYTE(pRenderer->uTargetGBits)
|
|
1570 + LOBYTE(pRenderer->uTargetBBits)
|
|
1571 - 8));
|
|
1572 ++v38;
|
|
1573 ++v20;
|
|
1574 }
|
|
1575 }
|
|
1576 v22 = &v3->pPixels[v37 * v3->uWidth];
|
71
|
1577 while ( v38 < 3 * (unsigned __int16)pcx_header2.pitch )
|
0
|
1578 {
|
|
1579 fread((char *)&Filename + 3, 1u, 1u, File);
|
|
1580 if ( (BYTE3(Filename) & 0xC0) == -64 )
|
|
1581 {
|
|
1582 BYTE3(Filename) &= 0x3Fu;
|
|
1583 fread((char *)&a3 + 3, 1u, 1u, File);
|
|
1584 v23 = 0;
|
|
1585 if ( BYTE3(Filename) )
|
|
1586 {
|
|
1587 do
|
|
1588 {
|
|
1589 *v22 |= BYTE3(a3) >> (8 - LOBYTE(pRenderer->uTargetBBits));
|
|
1590 ++v38;
|
|
1591 ++v22;
|
|
1592 ++v23;
|
|
1593 }
|
|
1594 while ( v23 < BYTE3(Filename) );
|
|
1595 }
|
|
1596 }
|
|
1597 else
|
|
1598 {
|
|
1599 *v22 |= BYTE3(Filename) >> (8 - LOBYTE(pRenderer->uTargetBBits));
|
|
1600 ++v38;
|
|
1601 ++v22;
|
|
1602 }
|
|
1603 }
|
|
1604 v24 = v3->uHeight;
|
|
1605 ++v37;
|
|
1606 }
|
|
1607 while ( v37 < v24 );
|
|
1608 }
|
|
1609 }
|
|
1610 fclose(File);
|
|
1611 result = 0;
|
|
1612 }
|
|
1613 else
|
|
1614 {
|
|
1615 result = 2;
|
|
1616 }
|
|
1617 return result;
|
|
1618 }
|
|
1619
|
|
1620
|
|
1621 //----- (0040D73D) --------------------------------------------------------
|
|
1622 RGBTexture::RGBTexture()
|
|
1623 {
|
|
1624 pName[0] = 0;
|
|
1625 pPixels = 0;
|
|
1626 uNumPixels = 0;
|
|
1627 uHeight = 0;
|
|
1628 uWidth = 0;
|
|
1629 field_1A = 0;
|
|
1630 field_18 = 0;
|
|
1631 field_20 = 0;
|
|
1632 field_22 = 0;
|
|
1633 } |