Mercurial > mm7
annotate Actor.cpp @ 1860:3186f469323a
fixing some warnings in actor.cpp
author | Grumpy7 |
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date | Mon, 14 Oct 2013 03:22:34 +0200 |
parents | f135ff4decbb |
children | a86c60679949 |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1253 | 5 #include "mm7_data.h" |
1016 | 6 #include "DecalBuilder.h" |
7 | |
8 #include "Sprites.h" | |
9 #include "stru6.h" | |
10 | |
11 | |
0 | 12 #include "Actor.h" |
13 #include "Math.h" | |
14 #include "Outdoor.h" | |
15 #include "AudioPlayer.h" | |
16 #include "Game.h" | |
17 #include "ObjectList.h" | |
18 #include "Overlays.h" | |
19 #include "Events.h" | |
20 #include "FactionTable.h" | |
21 #include "TurnEngine.h" | |
22 #include "MapInfo.h" | |
924 | 23 #include "CastSpellInfo.h" |
0 | 24 #include "Time.h" |
25 #include "LOD.h" | |
26 #include "Party.h" | |
27 #include "GUIWindow.h" | |
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28 #include "Outdoor_stuff.h" |
0 | 29 |
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30 #include "MM7.h" |
1016 | 31 #include "SpriteObject.h" |
1295 | 32 #include "stru298.h" |
1297 | 33 #include "Log.h" |
34 #include "Texts.h" | |
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35 #include "Level/Decoration.h" |
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36 |
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37 |
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38 |
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39 |
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40 |
1202 | 41 std::array<Actor, 500> pActors; |
1503 | 42 size_t uNumActors; |
0 | 43 |
44 stru319 stru_50C198; // idb | |
45 | |
994 | 46 |
47 | |
48 | |
49 //----- (0041AF52) -------------------------------------------------------- | |
1761 | 50 void Actor::DrawHealthBar(Actor *actor, GUIWindow *window) |
994 | 51 { |
1763 | 52 unsigned int bar_length; // esi@1 |
53 unsigned int uX; // ebx@10 | |
994 | 54 unsigned int v9; // [sp+14h] [bp-Ch]@4 |
55 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
56 | |
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57 if (actor->pMonsterInfo.uHP <= 25) |
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58 bar_length = 25; |
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59 else if ( actor->pMonsterInfo.uHP < 200 ) |
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60 bar_length = actor->pMonsterInfo.uHP; |
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61 else |
1763 | 62 bar_length = 200; |
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63 |
1763 | 64 v10 = bar_length; |
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65 if ( actor->sCurrentHP <= (0.34 * actor->pMonsterInfo.uHP) ) |
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66 v9 = uTextureID_mhp_red; |
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67 else if ( actor->sCurrentHP <= ( 0.67 * actor->pMonsterInfo.uHP) ) |
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68 v9 = uTextureID_mhp_yel; |
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69 else |
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70 v9 = uTextureID_mhp_grn; |
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71 |
1860 | 72 if ( actor->sCurrentHP < (int)actor->pMonsterInfo.uHP ) |
994 | 73 { |
1763 | 74 v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP; |
994 | 75 } |
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76 |
1763 | 77 uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; |
994 | 78 |
1763 | 79 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); |
80 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
81 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); | |
82 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
994 | 83 |
84 pRenderer->ResetTextureClipRect(); | |
1763 | 85 pRenderer->DrawTextureIndexed(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); |
86 pRenderer->DrawTextureIndexed(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
994 | 87 } |
88 | |
781 | 89 //----- (00448A40) -------------------------------------------------------- |
90 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
91 { | |
92 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
93 { | |
94 if ( bToggle ) | |
95 { | |
96 pActors[uActorID].uAttributes |= uFlag; | |
97 } | |
98 else | |
99 { | |
100 if ( uFlag == 0x10000 ) | |
101 { | |
102 if (pActors[uActorID].uAIState == Disabled ) | |
103 pActors[uActorID].uAIState = Standing; | |
104 } | |
105 pActors[uActorID].uAttributes &= ~uFlag; | |
106 } | |
107 } | |
108 } | |
0 | 109 |
110 //----- (00448518) -------------------------------------------------------- | |
111 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
112 { | |
1860 | 113 for (uint i = 0; i < uNumActors; i++) |
0 | 114 { |
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115 if (pActors[uNumActors].sNPC_ID == npc) |
0 | 116 { |
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117 Actor::GiveItem(i, item, a3); |
0 | 118 } |
119 } | |
120 } | |
121 | |
122 //----- (004485A7) -------------------------------------------------------- | |
526 | 123 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 124 { |
526 | 125 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 126 { |
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127 Actor* currActor = &pActors[uActorID]; |
0 | 128 if ( bGive ) |
129 { | |
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130 if ( currActor->uCarriedItemID == 0) |
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131 currActor->uCarriedItemID = uItemID; |
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132 else if ( currActor->array_000234[0].uItemID == 0) |
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133 currActor->array_000234[0].uItemID = uItemID; |
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134 else if ( currActor->array_000234[1].uItemID == 0) |
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135 currActor->array_000234[1].uItemID = uItemID; |
0 | 136 } |
137 else | |
138 { | |
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139 if ( currActor->uCarriedItemID == uItemID ) |
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140 currActor->uCarriedItemID = 0; |
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141 else if ( currActor->array_000234[0].uItemID == uItemID ) |
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142 currActor->array_000234[0].Reset(); |
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143 else if ( currActor->array_000234[1].uItemID == uItemID ) |
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144 currActor->array_000234[1].Reset(); |
0 | 145 } |
146 } | |
147 } | |
148 | |
149 //----- (0040894B) -------------------------------------------------------- | |
150 bool Actor::CanAct() | |
151 { | |
1114 | 152 bool isparalyzed; // esi@1 |
153 bool isstoned; // edi@2 | |
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154 AIState v3; // ax@6 |
0 | 155 |
1114 | 156 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
157 isparalyzed = (signed __int64)this->pActorBuffs[6].uExpireTime > 0;// paralyzed | |
0 | 158 v3 = this->uAIState; |
1114 | 159 return !(isstoned || isparalyzed || v3 == Dying || v3 == Dead || v3 == Removed || v3 == Summoned || v3 == Disabled); |
0 | 160 } |
161 | |
162 //----- (004089C7) -------------------------------------------------------- | |
303 | 163 bool Actor::IsNotAlive() |
0 | 164 { |
1115 | 165 bool isstoned; // esi@1 |
0 | 166 |
1115 | 167 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
168 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); | |
0 | 169 } |
170 | |
171 //----- (004086E9) -------------------------------------------------------- | |
172 void Actor::SetRandomGoldIfTheresNoItem() | |
173 { | |
174 int v2; // edi@1 | |
175 unsigned __int8 v4; // al@7 | |
176 | |
177 v2 = 0; | |
178 if ( !this->array_000234[3].uItemID ) | |
179 { | |
180 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
181 { | |
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182 for (int i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++) |
0 | 183 { |
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184 v2 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
0 | 185 } |
186 if ( v2 ) | |
187 { | |
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188 this->array_000234[3].uItemID = 197; |
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189 this->array_000234[3].uSpecEnchantmentType = v2; //actual gold amount |
0 | 190 } |
191 } | |
192 } | |
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193 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance ) |
0 | 194 { |
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195 v4 = this->pMonsterInfo.uTreasureLevel; |
0 | 196 if ( v4 ) |
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197 pItemsTable->GenerateItem(v4, this->pMonsterInfo.uTreasureType, &this->array_000234[2]); |
0 | 198 } |
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199 this->uAttributes |= 0x800000; |
0 | 200 } |
201 | |
202 //----- (00404AC7) -------------------------------------------------------- | |
1519 | 203 void __fastcall Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel) |
0 | 204 { |
1859 | 205 Actor *actorPtr; // esi@1 |
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206 unsigned int realPoints; // edi@1 |
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207 unsigned int masteryLevel; // eax@1 |
0 | 208 int v8; // edi@16 |
209 signed int v10; // ecx@22 | |
210 int v19; // edi@34 | |
211 int v20; // eax@35 | |
212 signed int v23; // eax@41 | |
1860 | 213 int v28; // st6@50 |
0 | 214 int v30; // esi@50 |
215 int v31; // ST3C_4@51 | |
216 unsigned int v32; // edi@51 | |
217 signed int v36; // eax@67 | |
218 int v39; // ecx@75 | |
219 int v42; // ecx@91 | |
220 int v44; // ecx@100 | |
221 int v48; // ecx@110 | |
222 int v51; // ecx@130 | |
223 int v54; // ecx@138 | |
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224 Player *v57; // esi@145 |
0 | 225 int v58; // eax@146 |
226 int v59; // edi@146 | |
227 int v60; // eax@146 | |
228 int v61; // edi@146 | |
229 int v62; // eax@146 | |
230 signed int v63; // edi@146 | |
231 int v68; // edi@168 | |
232 signed int v70; // ecx@172 | |
233 int v79; // edx@185 | |
234 int v80; // eax@185 | |
235 signed int v89; // ecx@192 | |
236 signed int v91; // eax@200 | |
237 int v94; // ecx@208 | |
238 int v96; // ecx@217 | |
239 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
240 int v114; // [sp+48h] [bp-88h]@41 | |
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241 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 242 int v116; // [sp+BCh] [bp-14h]@49 |
243 int v118; // [sp+C4h] [bp-Ch]@29 | |
1860 | 244 int v119; // [sp+C8h] [bp-8h]@48 |
245 int v120; // [sp+CCh] [bp-4h]@1 | |
0 | 246 int spellnuma; // [sp+D8h] [bp+8h]@29 |
247 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
1860 | 248 int spellnumc; // [sp+D8h] [bp+8h]@50 |
0 | 249 int spellnume; // [sp+D8h] [bp+8h]@179 |
250 int a1a; // [sp+E0h] [bp+10h]@34 | |
251 int a1c; // [sp+E0h] [bp+10h]@184 | |
252 | |
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253 |
1859 | 254 actorPtr = &pActors[uActorID]; |
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255 realPoints = uSkillLevel & 0x3F; |
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256 masteryLevel = SkillToMastery(uSkillLevel); |
1859 | 257 |
1856 | 258 switch (uSpellID) |
259 { | |
1859 | 260 case SPELL_FIRE_FIRE_BOLT: |
261 case SPELL_FIRE_FIREBALL: | |
262 case SPELL_FIRE_INCINERATE: | |
263 case SPELL_AIR_LIGHNING_BOLT: | |
264 case SPELL_WATER_ICE_BOLT: | |
265 case SPELL_WATER_ACID_BURST: | |
266 case SPELL_EARTH_BLADES: | |
267 case SPELL_EARTH_ROCK_BLAST: | |
268 case SPELL_MIND_MIND_BLAST: | |
269 case SPELL_MIND_PSYCHIC_SHOCK: | |
270 case SPELL_BODY_HARM: | |
271 case SPELL_LIGHT_LIGHT_BOLT: | |
272 case SPELL_DARK_TOXIC_CLOUD: | |
273 case SPELL_DARK_DRAGON_BREATH: | |
1856 | 274 a1.uType = stru_4E3ACC[uSpellID].uType; |
1859 | 275 a1.uObjectDescID = GetObjDescId(uSpellID); |
1856 | 276 a1.stru_24.Reset(); |
277 a1.spell_id = uSpellID; | |
278 a1.spell_level = uSkillLevel; | |
1859 | 279 a1.vPosition.x = actorPtr->vPosition.x; |
1856 | 280 a1.spell_skill = 0; |
1859 | 281 a1.vPosition.y = actorPtr->vPosition.y; |
282 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
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283 a1.uFacing = LOWORD(pDir->uYawAngle); |
1856 | 284 a1.uSoundID = 0; |
285 a1.uAttributes = 0; | |
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286 v89 = pDir->uDistance; |
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287 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1856 | 288 a1.uSpriteFrameID = 0; |
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289 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1856 | 290 a1.spell_target_pid = 0; |
291 if ((double)v89 < 307.2 ) | |
292 a1.field_60_distance_related_prolly_lod = 0; | |
293 else if ( v89 < 1024 ) | |
294 a1.field_60_distance_related_prolly_lod = 1; | |
295 else if ( v89 < 2560 ) | |
296 a1.field_60_distance_related_prolly_lod = 2; | |
297 else | |
298 a1.field_60_distance_related_prolly_lod = 3; | |
299 | |
300 a1.field_61 = 2; | |
301 v91 = a1.Create( | |
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302 pDir->uYawAngle, |
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303 pDir->uPitchAngle, |
1856 | 304 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
305 0); | |
306 if ( v91 != -1 ) | |
307 { | |
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308 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], PID(OBJECT_Item, v91), 0, -1, 0, 0, 0, 0); |
1856 | 309 return; |
310 } | |
311 return; | |
312 break; | |
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313 |
1859 | 314 case SPELL_FIRE_HASTE: |
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315 if (masteryLevel == 1 || masteryLevel == 2) |
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316 v39 = 60 * (realPoints + 60); |
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317 else if (masteryLevel == 3 ) |
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318 v39 = 180 * (realPoints + 20); |
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319 else if (masteryLevel == 4 ) |
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320 v39 = 240 * (realPoints + 15); |
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321 else |
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322 v39 = 0; |
1859 | 323 actorPtr->pActorBuffs[19].Apply( |
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324 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), |
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325 masteryLevel, |
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326 0, |
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327 0, |
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328 0); |
1859 | 329 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFF3C1Eu); |
1858
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330 pAudioPlayer->PlaySound((SoundID)10040, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
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331 return; |
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332 |
1859 | 333 case SPELL_FIRE_METEOR_SHOWER: |
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334 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) |
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335 return; |
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336 v114 = pParty->vPosition.z + 2500; |
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337 v23 = 8; |
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338 if (masteryLevel == 2) |
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339 v23 = 10; |
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340 else if (masteryLevel == 3) |
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341 v23 = 12; |
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342 else if (masteryLevel == 4) |
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343 v23 = 14; |
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344 spellnumb = 0; |
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345 for ( int i = 0; i < v23; i++) |
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346 { |
1860 | 347 v28 = spellnumb; |
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348 v30 = rand() % 1000; |
1859 | 349 spellnumc = v30 - 2500; |
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350 v120 = v28 * v28; |
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351 v119 = spellnumb * spellnumb; |
1860 | 352 if ( sqrt((float)(spellnumc * spellnumc + v119 + v120)) <= 1.0 ) |
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353 { |
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354 v32 = 0; |
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355 pitch = 0; |
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356 } |
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357 else |
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358 { |
1860 | 359 v31 = (signed __int64)sqrt((float)(v119 + v120)); |
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360 v32 = stru_5C6E00->Atan2(spellnumb, (int)v28); |
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361 pitch = stru_5C6E00->Atan2(v31, (int)spellnumc); |
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362 } |
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363 a1.stru_24.Reset(); |
1859 | 364 a1.uType = stru_4E3ACC[uSpellID].uType; |
365 a1.uObjectDescID = GetObjDescId(uSpellID); | |
1858
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366 a1.spell_level = uSkillLevel; |
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367 a1.vPosition.x = pParty->vPosition.x; |
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368 a1.vPosition.y = pParty->vPosition.y; |
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369 a1.vPosition.z = v30 + v114; |
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370 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
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371 a1.spell_skill = 0; |
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372 a1.uAttributes = 0; |
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373 a1.uSectorID = 0; |
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374 a1.uSpriteFrameID = 0; |
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375 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
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376 a1.spell_target_pid = 0; |
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377 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
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378 a1.uFacing = v32; |
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379 a1.uSoundID = 0; |
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380 if (pDir->uDistance < 307.2 ) |
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381 a1.field_60_distance_related_prolly_lod = 0; |
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382 else if ( pDir->uDistance < 1024 ) |
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383 a1.field_60_distance_related_prolly_lod = 1; |
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384 else if ( pDir->uDistance < 2560 ) |
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385 a1.field_60_distance_related_prolly_lod = 2; |
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386 else |
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387 a1.field_60_distance_related_prolly_lod = 3; |
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388 a1.field_61 = 2; |
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389 v36 = a1.Create( |
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390 v32, |
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391 pitch, |
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392 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
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393 0); |
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394 if ( v36 != -1 ) |
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395 { |
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396 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], PID(OBJECT_Item, v36), 0, -1, 0, 0, 0, 0); |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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397 } |
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398 spellnumb = rand() % 1024 - 512; |
1857
f357e4cbd169
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399 } |
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400 return; |
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Actor::AI_SpellAttack moved spells into a huge case
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401 break; |
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|
402 |
1859 | 403 case SPELL_AIR_SPARKS: |
404 if (masteryLevel == 2 ) | |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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405 v10 = 5; |
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406 else if (masteryLevel == 3 ) |
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|
407 v10 = 7; |
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Actor::AI_SpellAttack moved spells into a huge case
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408 else if (masteryLevel == 4 ) |
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409 v10 = 9; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
410 else |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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411 v10 = 3; |
1857
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412 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 413 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
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414 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
1859 | 415 a1.uObjectDescID = GetObjDescId(uSpellID); |
416 | |
1857
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417 a1.stru_24.Reset(); |
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418 a1.spell_id = SPELL_AIR_SPARKS; |
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419 a1.spell_level = uSkillLevel; |
1859 | 420 a1.vPosition.x = actorPtr->vPosition.x; |
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421 a1.spell_skill = 0; |
1859 | 422 a1.vPosition.y = actorPtr->vPosition.y; |
423 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
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424 a1.uFacing = pDir->uYawAngle; |
1857
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425 a1.uSoundID = 0; |
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426 a1.uAttributes = 0; |
1858
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427 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1859 | 428 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
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429 a1.uSpriteFrameID = 0; |
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430 a1.spell_target_pid = 0; |
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|
431 a1.field_60_distance_related_prolly_lod = 3; |
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432 v19 = spellnuma / -2; |
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433 a1a = spellnuma / 2; |
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434 if ( spellnuma / -2 > spellnuma / 2 ) |
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435 { |
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|
436 v20 = spellnuma / 2; |
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|
437 } |
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438 else |
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439 { |
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440 do |
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441 { |
1858
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442 a1.uFacing = v19 + LOWORD(pDir->uYawAngle); |
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443 v20 = a1.Create( |
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444 (signed __int16)a1.uFacing, |
1858
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|
445 pDir->uPitchAngle, |
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446 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
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|
447 0); |
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|
448 v19 += v118; |
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449 } |
1857
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450 while ( v19 <= a1a ); |
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451 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
452 if ( v20 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
453 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
454 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[15], PID(OBJECT_Item, v20), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
455 return; |
0 | 456 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
457 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
458 break; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
459 |
1859 | 460 case SPELL_AIR_SHIELD: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
461 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
462 v8 = 300 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
463 else if (masteryLevel == 3 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
464 v8 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
465 else if (masteryLevel == 4 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
466 v8 = 3600 * (realPoints + 64); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
467 else |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
468 v8 = 0; |
1859 | 469 actorPtr->pActorBuffs[15].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
470 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
471 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
472 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
473 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
474 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
475 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
476 |
1859 | 477 case SPELL_EARTH_STONESKIN: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
478 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
479 v44 = 300 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
480 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
481 v44 = 900 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
482 else if (masteryLevel == 4 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
483 v44 = 3600 * (realPoints + 64); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
484 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
485 v44 = 0; |
1859 | 486 actorPtr->pActorBuffs[16].Apply( |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
487 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
488 masteryLevel, |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
489 realPoints + 5, |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
490 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
491 0); |
1859 | 492 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x5C310Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
493 pAudioPlayer->PlaySound((SoundID)13040, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
494 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
495 |
1859 | 496 case SPELL_SPIRIT_BLESS: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
497 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
498 v42 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
499 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
500 v42 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
501 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
502 v42 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
503 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
504 v42 = 0; |
1859 | 505 actorPtr->pActorBuffs[17].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
506 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
507 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
508 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
509 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
510 0); |
1859 | 511 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
512 pAudioPlayer->PlaySound((SoundID)14010, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
513 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
514 break; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
515 |
1859 | 516 case SPELL_SPIRIT_FATE: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
517 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
518 v48 = 2 * realPoints + 40; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
519 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
520 v48 = 3 * realPoints + 60; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
521 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
522 v48 = 2 * (3 * realPoints + 60); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
523 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
524 v48 = 0; |
1859 | 525 actorPtr->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0); |
526 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
527 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
528 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
529 |
1859 | 530 case SPELL_SPIRIT_HEROISM: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
531 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
532 v54 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
533 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
534 v54 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
535 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
536 v54 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
537 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
538 v54 = 0; |
1859 | 539 actorPtr->pActorBuffs[18].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
540 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
541 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
542 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
543 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
544 0); |
1859 | 545 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
546 pAudioPlayer->PlaySound((SoundID)14060, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
547 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
548 |
1859 | 549 case SPELL_BODY_HAMMERHANDS: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
550 if ( (signed int)masteryLevel <= 0 || (signed int)masteryLevel > 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
551 v51 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
552 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
553 v51 = 3600 * realPoints; |
1859 | 554 actorPtr->pActorBuffs[21].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
555 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
556 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
557 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
558 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
559 0); |
1859 | 560 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
561 pAudioPlayer->PlaySound((SoundID)16060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
562 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
563 |
1859 | 564 case SPELL_BODY_POWER_CURE: |
565 actorPtr->sCurrentHP += 5 * realPoints + 10; | |
566 if ( actorPtr->sCurrentHP >= (signed int)actorPtr->pMonsterInfo.uHP ) | |
567 actorPtr->sCurrentHP = LOWORD(actorPtr->pMonsterInfo.uHP); | |
568 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
569 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
570 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
571 |
1859 | 572 case SPELL_LIGHT_DISPEL_MAGIC: |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
573 for (int i = 0; i < 20; i++ ) |
0 | 574 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
575 pParty->pPartyBuffs[i].Reset(); |
0 | 576 } |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
577 for (int i = 1; i <= 4; i++) |
0 | 578 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
579 v57 = pPlayers[i]; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
580 v58 = v57->GetActualWillpower(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
581 v59 = v57->GetParameterBonus(v58); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
582 v60 = v57->GetActualIntelligence(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
583 v61 = (v57->GetParameterBonus(v60) + v59) / 2; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
584 v62 = v57->GetActualLuck(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
585 v63 = v61 + v57->GetParameterBonus(v62) + 30; |
0 | 586 if ( rand() % v63 < 30 ) |
587 { | |
1860 | 588 for (uint k = 0; k < v57->pPlayerBuffs.size(); k++) |
0 | 589 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
590 v57->pPlayerBuffs[k].Reset(); |
0 | 591 } |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
592 pOtherOverlayList->_4418B1(11210, i + 99, 0, 65536); |
0 | 593 } |
594 } | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
595 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[80], PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
596 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
597 |
1859 | 598 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
599 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
600 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
601 v96 = 300 * realPoints + 3840; |
f357e4cbd169
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|
602 } |
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|
603 else if (masteryLevel == 3 ) |
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|
604 { |
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|
605 LOWORD(realPoints) = 3 * realPoints; |
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|
606 v96 = 900 * (uSkillLevel & 0x3F) + 3840; |
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diff
changeset
|
607 } |
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|
608 else if (masteryLevel == 4 ) |
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changeset
|
609 { |
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diff
changeset
|
610 v96 = 1200 * realPoints + 3840; |
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diff
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|
611 LOWORD(realPoints) = 4 * realPoints; |
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|
612 } |
1858
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|
613 else |
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changeset
|
614 { |
d7c028a6a084
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|
615 LOWORD(realPoints) = uSkillLevel; |
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|
616 v96 = 0; |
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|
617 } |
1859 | 618 actorPtr->pActorBuffs[13].Apply( |
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619 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), |
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|
620 masteryLevel, |
f357e4cbd169
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|
621 realPoints, |
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|
622 0, |
f357e4cbd169
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|
623 0); |
1859 | 624 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
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625 pAudioPlayer->PlaySound((SoundID)17070, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
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|
626 return; |
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|
627 |
1859 | 628 case SPELL_LIGHT_HOUR_OF_POWER: |
1858
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|
629 if (masteryLevel == 1 || masteryLevel == 2) |
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changeset
|
630 v94 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
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|
631 else if (masteryLevel == 3) |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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632 v94 = 900 * realPoints + 3840; |
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|
633 else if (masteryLevel == 4) |
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634 v94 = 1200 * realPoints + 3840; |
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|
635 else |
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diff
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|
636 v94 = 0; |
1859 | 637 actorPtr->pActorBuffs[14].Apply( |
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638 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), |
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|
639 masteryLevel, |
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diff
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|
640 realPoints + 5, |
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changeset
|
641 0, |
f357e4cbd169
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|
642 0); |
1859 | 643 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
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|
644 pAudioPlayer->PlaySound((SoundID)17080, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
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parents:
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diff
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|
645 return; |
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changeset
|
646 |
1859 | 647 case SPELL_DARK_SHARPMETAL: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
648 if (masteryLevel == 2) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
649 v70 = 5; |
1857
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|
650 else if (masteryLevel == 3) |
1858
d7c028a6a084
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|
651 v70 = 7; |
1857
f357e4cbd169
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|
652 else if (masteryLevel == 4) |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
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changeset
|
653 v70 = 9; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
654 else |
d7c028a6a084
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|
655 v70 = 3; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
656 |
f357e4cbd169
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changeset
|
657 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 658 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
f357e4cbd169
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diff
changeset
|
659 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1859 | 660 a1.uObjectDescID = GetObjDescId(uSpellID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
661 a1.stru_24.Reset(); |
1859 | 662 a1.spell_id = uSpellID; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
663 a1.spell_level = uSkillLevel; |
1859 | 664 a1.vPosition.x = actorPtr->vPosition.x; |
1857
f357e4cbd169
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diff
changeset
|
665 a1.spell_skill = 0; |
1859 | 666 a1.vPosition.y = actorPtr->vPosition.y; |
667 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
changeset
|
668 a1.uFacing = pDir->uYawAngle; |
1857
f357e4cbd169
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changeset
|
669 a1.uSoundID = 0; |
f357e4cbd169
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changeset
|
670 a1.uAttributes = 0; |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
671 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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changeset
|
672 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
f357e4cbd169
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changeset
|
673 a1.uSpriteFrameID = 0; |
f357e4cbd169
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changeset
|
674 a1.spell_target_pid = 0; |
f357e4cbd169
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|
675 a1.field_60_distance_related_prolly_lod = 3; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
676 a1c = spellnume / -2; |
f357e4cbd169
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|
677 if ( spellnume / -2 > spellnume / 2 ) |
0 | 678 { |
1857
f357e4cbd169
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|
679 v80 = spellnume / -2; |
f357e4cbd169
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changeset
|
680 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
681 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
682 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
683 do |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
684 { |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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changeset
|
685 v79 = pDir->uYawAngle; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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changeset
|
686 a1.uFacing = a1c + LOWORD(pDir->uYawAngle); |
1857
f357e4cbd169
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changeset
|
687 v80 = a1.Create( |
f357e4cbd169
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diff
changeset
|
688 v79, |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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changeset
|
689 pDir->uPitchAngle, |
1857
f357e4cbd169
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changeset
|
690 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
691 0); |
f357e4cbd169
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parents:
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diff
changeset
|
692 a1c += v116; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
693 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
694 while ( a1c <= spellnume / 2 ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
695 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
696 if ( v80 != -1 ) |
f357e4cbd169
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changeset
|
697 { |
1858
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changeset
|
698 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[93], PID(OBJECT_Item, v80), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
699 return; |
0 | 700 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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changeset
|
701 return; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
changeset
|
702 break; |
1857
f357e4cbd169
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diff
changeset
|
703 |
1859 | 704 case SPELL_DARK_PAIN_REFLECTION: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
705 if (masteryLevel == 0) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
706 v68 = 0; |
f357e4cbd169
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|
707 else if (masteryLevel == 1 || (masteryLevel == 2) || (masteryLevel == 3)) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
708 v68 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
709 else |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
changeset
|
710 v68 = 900 * realPoints + 3840; |
1859 | 711 actorPtr->pActorBuffs[20].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
712 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
713 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
714 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
715 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
716 0); |
1859 | 717 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x7E7E7Eu); |
1858
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|
718 pAudioPlayer->PlaySound((SoundID)18060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1855
51e9b4621d0a
Actor::AI_SpellAttack preparing to remove label 159
Grumpy7
parents:
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diff
changeset
|
719 return; |
0 | 720 } |
721 } | |
722 | |
1859 | 723 |
724 //----- (new func) -------------------------------------------------------- | |
725 unsigned short Actor::GetObjDescId( int spellId ) | |
726 { | |
727 for (unsigned int i = 0; i < pObjectList->uNumObjects; i++) | |
728 { | |
729 if (stru_4E3ACC[spellId].uType == pObjectList->pObjects[i].uObjectID) | |
730 { | |
731 return i; | |
732 break; | |
733 } | |
734 } | |
735 return 0; | |
736 } | |
737 | |
738 | |
0 | 739 //----- (0043ABB0) -------------------------------------------------------- |
322 | 740 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 741 { |
742 unsigned int v2; // esi@1 | |
743 unsigned int v3; // edi@1 | |
744 bool result; // eax@9 | |
745 | |
746 v2 = a1->uAlly; | |
747 v3 = a2->uAlly; | |
748 if ( !v2 ) | |
749 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
750 if ( !v3 ) | |
751 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
752 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44 | |
753 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50 | |
754 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62 | |
755 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 ) | |
756 result = 1; | |
757 else | |
758 result = v2 == v3; | |
759 return result; | |
760 } | |
761 | |
762 //----- (0043AC45) -------------------------------------------------------- | |
322 | 763 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 764 { |
765 int v4; // ebx@8 | |
766 int v5; // ST1C_4@8 | |
767 int v6; // eax@8 | |
768 | |
1202 | 769 auto victim = &pActors[uActorID]; |
0 | 770 if ( a2 == 1 ) |
322 | 771 BYTE2(victim->uAttributes) |= 8u; |
772 | |
773 for (uint i = 0; i < uNumActors; ++i) | |
0 | 774 { |
1202 | 775 auto actor = &pActors[i]; |
322 | 776 if (!actor->CanAct() || i == uActorID) |
777 continue; | |
778 | |
779 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 780 { |
322 | 781 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
782 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
783 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
784 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 785 { |
322 | 786 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
787 if ( a2 == 1 ) | |
788 BYTE2(actor->uAttributes) |= 8u; | |
0 | 789 } |
790 } | |
791 } | |
792 } | |
793 | |
794 //----- (00404874) -------------------------------------------------------- | |
1060 | 795 char __fastcall Actor::AI_RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4) |
0 | 796 { |
797 AIDirection *v4; // edi@1 | |
798 Actor *v5; // esi@1 | |
799 char result; // al@1 | |
800 char *v7; // eax@15 | |
801 unsigned __int16 v8; // ax@18 | |
802 unsigned __int16 v9; // ax@19 | |
803 __int16 v10; // ax@19 | |
804 signed int v11; // ecx@19 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
805 //int v12; // eax@19 |
0 | 806 int v13; // edx@28 |
515
cb0ad52d6a26
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807 //SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 808 unsigned int v15; // [sp+7Ch] [bp-4h]@1 |
809 signed int v16; // [sp+88h] [bp+8h]@14 | |
810 signed int v17; // [sp+88h] [bp+8h]@19 | |
811 | |
812 v15 = uActorID; | |
813 v4 = a2; | |
814 v5 = &pActors[uActorID]; | |
815 | |
515
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816 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
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817 //SpriteObject::SpriteObject(&a1); |
0 | 818 |
819 result = a3 - 1; | |
820 switch ( a3 ) | |
821 { | |
822 case 1: | |
515
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823 a1.uType = 545; |
0 | 824 goto LABEL_14; |
825 case 2: | |
515
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826 a1.uType = 550; |
0 | 827 goto LABEL_14; |
828 case 3: | |
515
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829 a1.uType = 510; |
0 | 830 goto LABEL_14; |
831 case 4: | |
515
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832 a1.uType = 500; |
0 | 833 goto LABEL_14; |
834 case 5: | |
515
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835 a1.uType = 515; |
0 | 836 goto LABEL_14; |
837 case 6: | |
515
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838 a1.uType = 505; |
0 | 839 goto LABEL_14; |
840 case 7: | |
515
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841 a1.uType = 530; |
0 | 842 goto LABEL_14; |
843 case 8: | |
515
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844 a1.uType = 525; |
0 | 845 goto LABEL_14; |
846 case 9: | |
515
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847 a1.uType = 520; |
0 | 848 goto LABEL_14; |
849 case 10: | |
515
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850 a1.uType = 535; |
0 | 851 goto LABEL_14; |
852 case 11: | |
515
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853 a1.uType = 540; |
0 | 854 goto LABEL_14; |
855 case 13: | |
515
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856 a1.uType = 555; |
0 | 857 LABEL_14: |
858 v16 = 0; | |
859 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
860 goto LABEL_18; | |
861 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
862 break; | |
863 default: | |
864 return result; | |
865 } | |
515
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866 while ( (short)a1.uType != *(short *)v7 ) |
0 | 867 { |
868 ++v16; | |
869 v7 += 56; | |
870 if ( v16 >= (signed int)pObjectList->uNumObjects ) | |
871 { | |
872 LABEL_18: | |
873 v8 = 0; | |
874 goto LABEL_19; | |
875 } | |
876 } | |
877 v8 = v16; | |
878 LABEL_19: | |
879 a1.uObjectDescID = v8; | |
880 a1.stru_24.Reset(); | |
881 a1.vPosition.x = v5->vPosition.x; | |
822 | 882 a1.spell_id = 0; |
0 | 883 a1.vPosition.y = v5->vPosition.y; |
822 | 884 a1.spell_level = 0; |
0 | 885 v17 = v5->uActorHeight; |
822 | 886 a1.spell_skill = 0; |
0 | 887 v9 = LOWORD(v4->uYawAngle); |
888 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); | |
889 a1.uFacing = v9; | |
890 a1.uSoundID = 0; | |
891 a1.uAttributes = 0; | |
892 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
893 v11 = v4->uDistance; | |
894 a1.uSectorID = v10; | |
895 a1.uSpriteFrameID = 0; | |
828
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896 a1.spell_caster_pid = PID(OBJECT_Actor, v15); |
823 | 897 a1.spell_target_pid = 0; |
0 | 898 if ( (double)v11 >= 307.2 ) |
899 { | |
900 if ( v11 >= 1024 ) | |
901 { | |
902 a1.field_60_distance_related_prolly_lod = 2; | |
903 if ( v11 >= 2560 ) | |
904 a1.field_60_distance_related_prolly_lod = 3; | |
905 } | |
906 else | |
907 { | |
908 a1.field_60_distance_related_prolly_lod = 1; | |
909 } | |
910 } | |
911 else | |
912 { | |
913 a1.field_60_distance_related_prolly_lod = 0; | |
914 } | |
915 a1.field_61 = a4; | |
916 result = a1.Create( | |
917 v4->uYawAngle, | |
918 v4->uPitchAngle, | |
919 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
920 0); | |
921 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 ) | |
922 { | |
923 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
924 if ( result == 2 ) | |
925 { | |
926 a1.vPosition.z += 40; | |
927 v13 = v4->uYawAngle; | |
928 } | |
929 else | |
930 { | |
931 if ( result != 3 ) | |
932 return result; | |
933 a1.Create( | |
934 v4->uYawAngle + 30, | |
935 v4->uPitchAngle, | |
936 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
937 0); | |
938 v13 = v4->uYawAngle - 30; | |
939 } | |
940 result = a1.Create( | |
941 v13, | |
942 v4->uPitchAngle, | |
943 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
944 0); | |
945 } | |
946 return result; | |
947 } | |
948 | |
949 //----- (00404736) -------------------------------------------------------- | |
950 signed int __fastcall Actor::Explode(unsigned int uActorID) | |
951 { | |
952 Actor *v1; // esi@1 | |
953 signed int v2; // edx@1 | |
954 char *v3; // ecx@2 | |
955 unsigned __int16 v4; // ax@5 | |
956 int v5; // ebx@6 | |
957 int v6; // ecx@6 | |
828
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958 //int v7; // eax@6 |
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959 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 960 unsigned int v10; // [sp+7Ch] [bp-8h]@1 |
961 int v11; // [sp+80h] [bp-4h]@6 | |
962 | |
963 v10 = uActorID; | |
964 v1 = &pActors[uActorID]; | |
965 v2 = 0; | |
515
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966 a1.uType = 600; |
0 | 967 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
968 { | |
969 LABEL_5: | |
970 v4 = 0; | |
971 } | |
972 else | |
973 { | |
974 v3 = (char *)&pObjectList->pObjects->uObjectID; | |
975 while ( *(short *)v3 != 600 ) | |
976 { | |
977 ++v2; | |
978 v3 += 56; | |
979 if ( v2 >= (signed int)pObjectList->uNumObjects ) | |
980 goto LABEL_5; | |
981 } | |
982 v4 = v2; | |
983 } | |
984 a1.uObjectDescID = v4; | |
985 a1.stru_24.Reset(); | |
986 a1.vPosition.y = v1->vPosition.y; | |
822 | 987 a1.spell_id = 0; |
0 | 988 v5 = v1->vPosition.x; |
989 v11 = v1->uActorHeight; | |
822 | 990 a1.spell_level = 0; |
991 a1.spell_skill = 0; | |
0 | 992 a1.vPosition.x = v5; |
993 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); | |
994 a1.uFacing = 0; | |
995 a1.vPosition.z = v6; | |
996 a1.uSoundID = 0; | |
997 a1.uAttributes = 0; | |
998 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); | |
999 a1.uSpriteFrameID = 0; | |
828
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diff
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|
1000 a1.spell_caster_pid = PID(OBJECT_Actor, v10); |
823 | 1001 a1.spell_target_pid = 0; |
0 | 1002 a1.field_60_distance_related_prolly_lod = 3; |
1003 a1.field_61 = 4; | |
1004 return a1.Create(0, 0, 0, 0); | |
1005 } | |
1006 | |
1007 //----- (004040E9) -------------------------------------------------------- | |
1008 // // Get direction vector from object1 to object2, | |
1009 // // distance from object1 to object2 and Euler angles of the direction vector | |
1010 // // | |
1011 // // | |
1012 // // object1 & object2 format : objectType | (objectID << 3) | |
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1013 // // objectType == 2 - SpriteObject |
0 | 1014 // // objectType == 3 - Actor |
1015 // // objectType == 4 - Party | |
1016 // // objectType == 5 - Decoration | |
1017 // // | |
1018 // // originally this function had following prototype: | |
1019 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
1020 // // but compiler converts functions returning structures by value in the such way | |
1021 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) | |
1022 { | |
1023 signed int v4; // eax@1 | |
1336 | 1024 signed int v5; // ecx@1 |
1025 //unsigned int v6; // ebx@1 | |
0 | 1026 int v7; // ecx@2 |
1027 int v8; // ecx@3 | |
1028 int v9; // ecx@4 | |
1336 | 1029 //BLVFace *v10; // eax@8 |
1030 //unsigned int v11; // ecx@8 | |
1031 //signed int v12; // eax@9 | |
1032 //int v13; // ecx@9 | |
1033 //int v14; // eax@9 | |
0 | 1034 int v15; // eax@11 |
1035 int v16; // eax@12 | |
1036 int v17; // eax@13 | |
1037 int v18; // edx@15 | |
1336 | 1038 //signed int v19; // eax@25 |
1039 //signed int v20; // eax@28 | |
1040 //int v21; // ebx@28 | |
1041 //signed int v22; // eax@28 | |
1042 //BLVFace *v23; // eax@35 | |
1043 //int v24; // edx@35 | |
1044 //unsigned int v25; // ecx@35 | |
1045 //signed int v26; // eax@36 | |
1046 //int v27; // ecx@36 | |
1047 //int v28; // eax@36 | |
1048 //int v29; // eax@37 | |
1049 //signed int v30; // eax@42 | |
0 | 1050 double v31; // st7@45 |
1051 double v32; // st6@45 | |
1052 double v33; // st7@45 | |
1053 AIDirection *result; // eax@48 | |
1336 | 1054 //int v35; // [sp-18h] [bp-64h]@17 |
1055 //int v36; // [sp-14h] [bp-60h]@17 | |
0 | 1056 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 |
1336 | 1057 //int *v38; // [sp-4h] [bp-50h]@15 |
1058 //int *v39; // [sp+0h] [bp-4Ch]@15 | |
1059 //int *v40; // [sp+4h] [bp-48h]@15 | |
0 | 1060 AIDirection v41; // [sp+14h] [bp-38h]@46 |
1061 float v42; // [sp+30h] [bp-1Ch]@23 | |
1062 float v43; // [sp+34h] [bp-18h]@45 | |
1336 | 1063 float outy2; // [sp+38h] [bp-14h]@33 |
1064 float outx2; // [sp+3Ch] [bp-10h]@33 | |
0 | 1065 int outz; // [sp+40h] [bp-Ch]@6 |
1066 int outy; // [sp+44h] [bp-8h]@6 | |
1067 int outx; // [sp+48h] [bp-4h]@6 | |
1068 float a4a; // [sp+58h] [bp+Ch]@45 | |
1069 | |
848 | 1070 v4 = PID_ID(uObj1ID); |
1336 | 1071 //v6 = uObj2ID; |
1072 v5 = PID_ID(uObj2ID); | |
1073 switch( PID_TYPE(uObj1ID) ) | |
0 | 1074 { |
1336 | 1075 case OBJECT_Item: |
1076 { | |
1077 outx = pSpriteObjects[v4].vPosition.x; | |
1078 outy = pSpriteObjects[v4].vPosition.y; | |
1079 outz = pSpriteObjects[v4].vPosition.z; | |
1080 break; | |
1081 } | |
1082 case OBJECT_Actor: | |
1083 { | |
1084 outx = pActors[v4].vPosition.x; | |
1085 outy = pActors[v4].vPosition.y; | |
1086 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75); | |
1087 break; | |
1088 } | |
1089 case OBJECT_Player: | |
1090 { | |
1091 if ( !v4 ) | |
1092 { | |
1093 outx = pParty->vPosition.x; | |
1094 outy = pParty->vPosition.y; | |
1095 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1096 break; | |
1097 } | |
1098 if ( v4 == 4 ) | |
1099 { | |
1100 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1101 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1102 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1103 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); | |
1104 break; | |
1105 } | |
1106 if ( v4 == 3 ) | |
1107 { | |
1108 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1109 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1110 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1111 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); | |
1112 break; | |
1113 } | |
1114 if ( v4 == 2 ) | |
1115 { | |
1116 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1117 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1118 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1119 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); | |
1120 break; | |
1121 } | |
1122 if ( v4 == 1 ) | |
1123 { | |
1124 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1125 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1126 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1127 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); | |
1128 break; | |
1129 } | |
1130 } | |
1131 case OBJECT_Decoration: | |
1132 { | |
1133 outx = pLevelDecorations[v4].vPosition.x; | |
1134 outy = pLevelDecorations[v4].vPosition.y; | |
1135 outz = pLevelDecorations[v4].vPosition.z; | |
1136 break; | |
1137 } | |
1138 default: | |
1139 { | |
1140 outz = 0; | |
1141 outy = 0; | |
1142 outx = 0; | |
1143 break; | |
1144 } | |
1145 case OBJECT_BModel: | |
1146 { | |
1147 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1148 { | |
1149 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1; | |
1150 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1; | |
1151 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1; | |
1152 } | |
1153 break; | |
1154 } | |
862 | 1155 } |
1336 | 1156 |
1157 switch( PID_TYPE(uObj2ID) ) | |
862 | 1158 { |
1336 | 1159 case OBJECT_Item: |
1160 { | |
1161 outx2 = pSpriteObjects[v5].vPosition.x; | |
1162 outy2 = pSpriteObjects[v5].vPosition.y; | |
1163 a4 = pSpriteObjects[v5].vPosition.z; | |
1164 break; | |
1165 } | |
1166 case OBJECT_Actor: | |
1167 { | |
1168 outx2 = pActors[v5].vPosition.x; | |
1169 outy2 = pActors[v5].vPosition.y; | |
1170 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75); | |
1171 break; | |
1172 } | |
1173 case OBJECT_Player: | |
1174 { | |
1175 outx2 = pParty->vPosition.x; | |
1176 outy2 = pParty->vPosition.y; | |
1177 if ( !a4 ) | |
1178 a4 = pParty->sEyelevel; | |
1179 a4 = pParty->vPosition.z + a4; | |
1180 break; | |
1181 } | |
1182 case OBJECT_Decoration: | |
1183 { | |
1184 outx2 = pLevelDecorations[v5].vPosition.x; | |
1185 outy2 = pLevelDecorations[v5].vPosition.y; | |
1186 a4 = pLevelDecorations[v5].vPosition.z; | |
1187 break; | |
1188 } | |
1189 default: | |
1190 { | |
1191 outx2 = 0.0; | |
1192 outy2 = 0.0; | |
1193 a4 = 0; | |
1194 break; | |
1195 } | |
1196 case OBJECT_BModel: | |
1197 { | |
1198 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1199 { | |
1200 outx2 = (pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1; | |
1201 outy2 = (pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1; | |
1202 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1; | |
1203 } | |
1204 break; | |
1205 } | |
0 | 1206 } |
862 | 1207 |
1336 | 1208 v31 = (double)outx2 - (double)outx; |
0 | 1209 v42 = v31; |
1336 | 1210 v32 = (double)outy2 - (double)outy; |
0 | 1211 v43 = v32; |
1212 a4a = (double)a4 - (double)outz; | |
1336 | 1213 outx2 = v32 * v32; |
1214 outy2 = v31 * v31; | |
1215 v33 = sqrt(a4a * a4a + outy2 + outx2); | |
0 | 1216 if ( v33 <= 1.0 ) |
1217 { | |
1218 v41.vDirection.x = 65536; | |
1219 v41.vDirection.y = 0; | |
1220 v41.vDirection.z = 0; | |
1221 v41.uDistance = 1; | |
1222 v41.uDistanceXZ = 1; | |
1223 v41.uYawAngle = 0; | |
1224 v41.uPitchAngle = 0; | |
1225 } | |
1226 else | |
1227 { | |
1228 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); | |
1229 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); | |
1230 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); | |
1231 v41.uDistance = (signed __int64)v33; | |
1545 | 1232 v41.uDistanceXZ = sqrt(outy2 + outx2); |
0 | 1233 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); |
1234 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); | |
1235 } | |
1236 result = pOut; | |
1336 | 1237 memcpy(pOut, &v41, sizeof(AIDirection)); |
0 | 1238 return result; |
1239 } | |
1240 | |
1241 //----- (00404030) -------------------------------------------------------- | |
1060 | 1242 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1243 { |
1244 unsigned int v4; // edi@1 | |
1245 unsigned int v5; // esi@1 | |
322 | 1246 //unsigned int result; // eax@2 |
0 | 1247 AIDirection *v7; // eax@3 |
1248 unsigned int v8; // ecx@3 | |
1249 Actor *v9; // ebx@3 | |
1250 AIDirection *v10; // esi@4 | |
1251 unsigned __int16 v11; // ax@5 | |
1252 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1253 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
1254 | |
1255 v4 = uObjID; | |
1256 v5 = uActorID; | |
1257 if ( rand() % 100 >= 5 ) | |
1258 { | |
1259 v7 = a4; | |
1260 v8 = 0; | |
1261 v9 = &pActors[v5]; | |
1262 if ( !a4 ) | |
1263 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1264 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0); |
0 | 1265 v7 = &v13; |
1266 memcpy(&v13, v10, sizeof(v13)); | |
1267 v8 = 0; | |
1268 } | |
1269 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
1270 v11 = LOWORD(v7->uPitchAngle); | |
1271 v9->uCurrentActionTime = v8; | |
1272 v9->vVelocity.z = v8; | |
1273 v9->vVelocity.y = v8; | |
1274 v9->vVelocity.x = v8; | |
1275 v9->uPitchAngle = v11; | |
1276 v9->uCurrentActionLength = 256; | |
1277 v9->uAIState = Interacting; | |
322 | 1278 v9->UpdateAnimation(); |
0 | 1279 } |
1280 else | |
414 | 1281 Actor::AI_Bored(v5, v4, a4); |
0 | 1282 } |
1283 | |
1284 //----- (00403F58) -------------------------------------------------------- | |
414 | 1285 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1286 { |
413 | 1287 if (rand() % 2) |
414 | 1288 AI_Bored(uActorID, uObjID, a4); |
413 | 1289 else |
414 | 1290 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1291 } |
1292 | |
1293 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1294 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1295 { |
413 | 1296 assert(uActorID < uNumActors); |
1202 | 1297 auto actor = &pActors[uActorID]; |
413 | 1298 |
1299 AIDirection a3; | |
1300 if (!a4) | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1301 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 1302 |
413 | 1303 actor->uAIState = Standing; |
1304 if (!uActionLength) | |
1305 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 1306 else |
413 | 1307 actor->uCurrentActionLength = uActionLength; |
1308 actor->uCurrentActionTime = 0; | |
1309 actor->uYawAngle = a4->uYawAngle; | |
1310 actor->uPitchAngle = a4->uPitchAngle; | |
1311 actor->vVelocity.z = 0; | |
1312 actor->vVelocity.y = 0; | |
1313 actor->vVelocity.x = 0; | |
1314 actor->UpdateAnimation(); | |
0 | 1315 } |
1316 | |
1317 //----- (00403E61) -------------------------------------------------------- | |
1318 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1319 { | |
1763 | 1320 pActors[uActorID].uCurrentActionLength = rand() % 128 + 128; |
1321 pActors[uActorID].uCurrentActionTime = 0; | |
1322 pActors[uActorID].uAIState = Standing; | |
1323 pActors[uActorID].vVelocity.z = 0; | |
1324 pActors[uActorID].vVelocity.y = 0; | |
1325 pActors[uActorID].vVelocity.x = 0; | |
1326 pActors[uActorID].UpdateAnimation(); | |
0 | 1327 } |
1328 | |
1329 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1330 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1331 { |
1332 Actor *v3; // ebx@1 | |
1333 char v4; // zf@1 | |
322 | 1334 //unsigned int result; // eax@3 |
0 | 1335 AIDirection *v6; // esi@6 |
1336 AIDirection *v7; // edi@6 | |
1337 signed int v8; // eax@7 | |
1338 double v9; // st7@9 | |
1339 Vec3_int_ v10; // ST04_12@9 | |
322 | 1340 //int v11; // eax@10 |
0 | 1341 AIDirection *v12; // eax@11 |
1342 unsigned int v13; // esi@11 | |
1343 AIDirection *v14; // esi@12 | |
1344 SpriteFrame *v15; // ecx@13 | |
1345 __int16 v16; // ax@13 | |
1346 unsigned int v17; // ecx@13 | |
1347 signed __int64 v18; // qax@13 | |
1348 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1349 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1350 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
848 | 1351 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1352 int v23; // [sp+4Ch] [bp-8h]@6 |
1353 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
1354 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1355 | |
1356 v3 = &pActors[uActorID]; | |
848 | 1357 //a2 = edx0; |
1456 | 1358 v4 = v3->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 1359 v24 = uActorID; |
1360 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
1361 { | |
848 | 1362 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 1363 return; |
0 | 1364 } |
322 | 1365 |
848 | 1366 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 1367 { |
1368 v8 = PID_ID(sTargetPid); | |
1369 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
1370 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
1371 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
1372 } | |
1373 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1374 { | |
1375 v6 = (AIDirection *)pParty->vPosition.x; | |
1376 v7 = (AIDirection *)pParty->vPosition.y; | |
1377 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
1378 } | |
1379 else | |
1380 { | |
1381 v6 = arg0; | |
1382 v7 = arg0; | |
1383 } | |
1384 v21 = v3->uActorHeight; | |
1385 v9 = (double)(signed int)v21 * 0.75; | |
1386 v21 = v3->vPosition.z; | |
1387 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
1388 v10.y = v3->vPosition.y; | |
1389 v10.x = v3->vPosition.x; | |
1390 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
1391 { | |
1392 v12 = arg0; | |
1393 v13 = 0; | |
1394 if ( !arg0 ) | |
0 | 1395 { |
849 | 1396 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0); |
0 | 1397 v12 = &v20; |
1398 memcpy(&v20, v14, sizeof(v20)); | |
1399 v13 = 0; | |
849 | 1400 } |
1401 v15 = pSpriteFrameTable->pSpriteSFrames; | |
1402 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
1403 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; | |
1404 v17 = v24; | |
1405 v3->uCurrentActionLength = 8 * v16; | |
1406 v3->uCurrentActionTime = v13; | |
1407 v3->uAIState = AttackingMelee; | |
1408 Actor::PlaySound(v17, 0); | |
1409 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1410 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1411 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
1412 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
1413 { | |
1414 LODWORD(v18) = 2 * v18; | |
0 | 1415 v25 = v18; |
849 | 1416 } |
1417 if ( pParty->bTurnBasedModeOn != 1 ) | |
0 | 1418 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); |
849 | 1419 v3->pMonsterInfo.uRecoveryTime = v18; |
1420 v3->vVelocity.z = v13; | |
1421 v3->vVelocity.y = v13; | |
1422 v3->vVelocity.x = v13; | |
1423 v3->UpdateAnimation(); | |
1424 } | |
1425 else | |
1060 | 1426 Actor::AI_Pursue1(v24, sTargetPid, rand() % 2, 64, arg0); |
0 | 1427 } |
1428 | |
1429 //----- (00438CF3) -------------------------------------------------------- | |
322 | 1430 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 1431 { |
1432 unsigned int v1; // esi@1 | |
1433 unsigned int v2; // edi@2 | |
1434 char v3; // bl@3 | |
322 | 1435 //char *v4; // ecx@16 |
1436 //signed int v5; // eax@18 | |
0 | 1437 Player **ppPlayers; // esi@20 |
1438 | |
1439 v1 = uLevelMapStatsID; | |
322 | 1440 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 1441 return; |
322 | 1442 |
1443 v2 = uActorID; | |
0 | 1444 v3 = 1; |
1445 if ( v1 != 5 ) | |
1446 { | |
1447 if ( v1 == 6 || v1 == 7 ) | |
1448 { | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1449 pParty->IsPartyGood(); //the binary file contains this call. if someone finds out whether it's supposed to be here or not, feel free to apply the appropriate change |
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1450 if ( pParty->IsPartyEvil() ) |
0 | 1451 return; |
1452 goto LABEL_12; | |
1453 } | |
1454 if ( v1 != 8 ) | |
1455 goto LABEL_12; | |
1456 } | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1457 if ( pParty->IsPartyGood() ) |
0 | 1458 v3 = 0; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1459 if ( pParty->IsPartyEvil() ) |
0 | 1460 v3 = 1; |
1461 if ( v3 ) | |
1462 { | |
1463 LABEL_12: | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
1464 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + pParty->GetPartyReputation()); |
0 | 1465 if ( pParty->uFine < 0 ) |
1466 pParty->uFine = 0; | |
1467 if ( pParty->uFine > 4000000 ) | |
1468 pParty->uFine = 4000000; | |
322 | 1469 |
1470 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
1471 { | |
1472 if (pOutdoor->ddm.uReputation < 10000) | |
1473 pOutdoor->ddm.uReputation++; | |
1474 } | |
1475 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
1476 { | |
1477 if (pIndoor->dlv.uReputation < 10000) | |
1478 pIndoor->dlv.uReputation++; | |
1479 } | |
1480 else assert(false); | |
1481 | |
0 | 1482 ppPlayers = &pPlayers[1]; |
1483 do | |
1484 { | |
1485 if ( pParty->uFine ) | |
1486 { | |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1456
diff
changeset
|
1487 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_achieved_awards_bits, 1) ) |
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1456
diff
changeset
|
1488 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_achieved_awards_bits, 1, 1u); |
0 | 1489 } |
1490 ++ppPlayers; | |
1491 } | |
1492 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
1493 } | |
1494 } | |
1495 | |
1496 //----- (0043AE80) -------------------------------------------------------- | |
322 | 1497 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 1498 { |
1499 int result; // eax@1 | |
1500 unsigned int v4; // esi@1 | |
1501 int v5; // [sp-14h] [bp-18h]@3 | |
1502 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
1503 int v7; // [sp-Ch] [bp-10h]@3 | |
1504 int v8; // [sp-8h] [bp-Ch]@3 | |
1505 __int16 v9; // [sp-4h] [bp-8h]@3 | |
1506 | |
1507 result = a2 - 1; | |
862 | 1508 v4 = PID(OBJECT_Actor,uActorID); |
0 | 1509 switch ( a2 ) |
1510 { | |
1511 case 1: | |
1512 if ( a3 ) | |
1513 { | |
1514 v9 = 0; | |
1515 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1516 v7 = 0; | |
1517 LOWORD(v6) = v4; | |
1518 v5 = 904; | |
1519 goto LABEL_16; | |
1520 } | |
322 | 1521 return; |
0 | 1522 case 2: |
1523 if ( a3 ) | |
1524 { | |
1525 v9 = 0; | |
1526 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1527 v7 = 0; | |
1528 LOWORD(v6) = v4; | |
1529 v5 = 905; | |
1530 goto LABEL_16; | |
1531 } | |
322 | 1532 return; |
0 | 1533 case 3: |
1534 if ( a3 ) | |
1535 { | |
1536 v9 = 0; | |
1537 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1538 v7 = 0; | |
1539 LOWORD(v6) = v4; | |
1540 v5 = 906; | |
1541 goto LABEL_16; | |
1542 } | |
322 | 1543 return; |
0 | 1544 case 4: |
1545 if ( a3 ) | |
1546 { | |
1547 v9 = 0; | |
1548 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1549 v7 = 0; | |
1550 LOWORD(v6) = v4; | |
1551 v5 = 907; | |
1552 goto LABEL_16; | |
1553 } | |
322 | 1554 return; |
0 | 1555 case 5: |
1556 v9 = 4; | |
1557 v8 = 65536; | |
1558 v7 = 0; | |
862 | 1559 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1560 v5 = 901; |
1561 goto LABEL_16; | |
1562 case 6: | |
1563 v9 = 4; | |
1564 v8 = 65536; | |
1565 v7 = 0; | |
862 | 1566 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1567 v5 = 902; |
1568 goto LABEL_16; | |
1569 case 7: | |
1570 v9 = 4; | |
1571 v8 = 65536; | |
1572 v7 = 0; | |
862 | 1573 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1574 v5 = 903; |
1575 goto LABEL_16; | |
1576 case 8: | |
1577 v9 = 4; | |
1578 v8 = 65536; | |
1579 v7 = 0; | |
862 | 1580 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1581 v5 = 900; |
1582 goto LABEL_16; | |
1583 case 9: | |
1584 v9 = 4; | |
1585 v8 = 65536; | |
1586 v7 = 0; | |
862 | 1587 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1588 v5 = 909; |
1589 goto LABEL_16; | |
1590 case 10: | |
1591 v9 = 4; | |
1592 v8 = 65536; | |
1593 v7 = 0; | |
862 | 1594 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1595 v5 = 908; |
1596 LABEL_16: | |
1597 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
1598 break; | |
1599 default: | |
322 | 1600 return; |
0 | 1601 } |
322 | 1602 return; |
0 | 1603 } |
1604 | |
1605 //----- (0043B3E0) -------------------------------------------------------- | |
1606 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
1607 { | |
1608 signed int v2; // ebp@1 | |
1609 int v3; // eax@9 | |
1610 signed int v4; // edi@9 | |
1611 int v5; // esi@9 | |
1612 int v6; // ebx@11 | |
1613 unsigned __int16 v8; // si@21 | |
1614 int v9; // edi@21 | |
1615 signed int v10; // eax@23 | |
1616 int v11; // [sp+10h] [bp-4h]@1 | |
1617 | |
1618 v2 = 0; | |
1619 v11 = 0; | |
1620 if ( a2 ) | |
1621 { | |
1622 if ( a2 == 1 ) | |
1623 { | |
1624 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
1625 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
1626 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
1627 } | |
1628 else | |
1629 { | |
1630 if ( a2 <= 1 ) | |
1631 return 0; | |
1632 if ( a2 <= 3 ) | |
1633 { | |
1634 if ( a2 == 2 ) | |
1635 { | |
1636 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
1637 v9 = a1->pMonsterInfo.uSpell1ID; | |
1638 } | |
1639 else | |
1640 { | |
1641 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
1642 v9 = a1->pMonsterInfo.uSpell2ID; | |
1643 } | |
1644 v10 = SkillToMastery(v8); | |
1645 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
1646 } | |
1647 if ( a2 != 4 ) | |
1648 return 0; | |
1649 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
1650 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
1651 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1652 } | |
1653 } | |
1654 else | |
1655 { | |
1656 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
1657 v2 = a1->pActorBuffs[14].uPower; | |
1658 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
1659 v2 = a1->pActorBuffs[18].uPower; | |
1660 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
1661 v2 += a1->pActorBuffs[21].uPower; | |
1662 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
1663 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
1664 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
1665 } | |
1666 if ( v3 > 0 ) | |
1667 { | |
1668 v6 = v3; | |
1669 do | |
1670 { | |
1671 --v6; | |
1672 v11 += rand() % v4 + 1; | |
1673 } | |
1674 while ( v6 ); | |
1675 } | |
1676 return v11 + v5 + v2; | |
1677 } | |
1678 | |
1679 //----- (00438B9B) -------------------------------------------------------- | |
322 | 1680 bool Actor::IsPeasant() |
0 | 1681 { |
1682 unsigned int v1; // eax@1 | |
1683 | |
1684 v1 = this->uAlly; | |
1685 if ( !v1 ) | |
1686 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
1687 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
1688 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
1689 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
1690 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
1691 } | |
1692 | |
1693 //----- (0042EBEE) -------------------------------------------------------- | |
1694 bool Actor::StealFrom(unsigned int uActorID) | |
1695 { | |
1696 unsigned int v1; // esi@1 | |
1697 Player *pPlayer; // edi@1 | |
1698 bool result; // eax@1 | |
1699 int v4; // ebx@2 | |
1700 unsigned int v5; // eax@2 | |
1701 DDM_DLV_Header *v6; // esi@4 | |
1702 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
1703 int v8; // [sp+8h] [bp-4h]@6 | |
1704 | |
1705 v1 = uActiveCharacter; | |
1706 v7 = uActorID; | |
243 | 1707 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 1708 result = pPlayer->CanAct(); |
1709 if ( result ) | |
1710 { | |
1517 | 1711 CastSpellInfoHelpers::_427D48(); |
0 | 1712 v4 = 0; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
1713 v5 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 1714 if ( v5 ) |
1715 v4 = pMapStats->pInfos[v5]._steal_perm; | |
1716 v6 = &pOutdoor->ddm; | |
1717 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
1718 v6 = &pIndoor->dlv; | |
1719 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
1720 v8 = pPlayer->GetAttackRecoveryTime(0); | |
1721 if ( v8 < 30 ) | |
1722 v8 = 30; | |
1723 if ( !pParty->bTurnBasedModeOn ) | |
1724 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
1448 | 1725 pTurnEngine->ApplyPlayerAction(); |
0 | 1726 result = 1; |
1727 } | |
1728 return result; | |
1729 } | |
1730 | |
1731 //----- (00403A60) -------------------------------------------------------- | |
1060 | 1732 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 1733 { |
1734 Actor *v3; // ebx@1 | |
1735 AIDirection *v4; // esi@3 | |
1736 AIDirection *v5; // edi@3 | |
1737 signed int v6; // eax@4 | |
1738 Vec3_int_ v7; // ST04_12@6 | |
322 | 1739 //unsigned int result; // eax@7 |
0 | 1740 AIDirection *v9; // eax@8 |
1741 unsigned int v10; // esi@8 | |
1742 AIDirection *v11; // esi@9 | |
1743 SpriteFrame *v12; // ecx@10 | |
1744 __int16 v13; // ax@10 | |
1745 unsigned int v14; // ecx@10 | |
1746 unsigned int v15; // eax@10 | |
1747 signed int v16; // ecx@17 | |
1748 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1749 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1750 int v19; // [sp+44h] [bp-10h]@6 | |
1751 signed int a2; // [sp+48h] [bp-Ch]@1 | |
1752 int v21; // [sp+4Ch] [bp-8h]@3 | |
1753 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
1754 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1755 | |
1756 v22 = uActorID; | |
1757 v3 = &pActors[uActorID]; | |
1758 a2 = edx0; | |
848 | 1759 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 1760 { |
848 | 1761 v6 = PID_ID(edx0); |
0 | 1762 v4 = (AIDirection *)pActors[v6].vPosition.x; |
1763 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
1764 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
1765 } | |
1766 else | |
1767 { | |
848 | 1768 if ( PID_TYPE(edx0) == OBJECT_Player) |
0 | 1769 { |
1770 v4 = (AIDirection *)pParty->vPosition.x; | |
1771 v5 = (AIDirection *)pParty->vPosition.y; | |
1772 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
1773 } | |
1774 else | |
1775 { | |
1776 v4 = pDir; | |
1777 v5 = pDir; | |
1778 } | |
1779 } | |
1780 v19 = v3->uActorHeight; | |
1781 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1782 v7.y = v3->vPosition.y; | |
1783 v7.x = v3->vPosition.x; | |
1784 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
1785 { | |
1786 v9 = pDir; | |
1787 v10 = 0; | |
1788 if ( !pDir ) | |
1789 { | |
862 | 1790 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0); |
0 | 1791 v9 = &v18; |
1792 memcpy(&v18, v11, sizeof(v18)); | |
1793 v10 = 0; | |
1794 } | |
1795 v12 = pSpriteFrameTable->pSpriteSFrames; | |
1796 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 1797 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1798 v14 = v22; |
1799 v3->uCurrentActionLength = 8 * v13; | |
1800 v3->uCurrentActionTime = v10; | |
1801 v3->uAIState = AttackingRanged4; | |
1802 Actor::PlaySound(v14, 0); | |
1803 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1804 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1805 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
1806 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
1807 { | |
1808 v15 *= 2; | |
1809 pDira = v15; | |
1810 } | |
1811 if ( pParty->bTurnBasedModeOn == 1 ) | |
1812 v3->pMonsterInfo.uRecoveryTime = v15; | |
1813 else | |
1814 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
1815 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
1816 * (double)(signed int)pDira | |
1817 * -2.133333333333333); | |
1818 v16 = v3->pMonsterInfo.uSpell2ID; | |
1819 v3->vVelocity.z = v10; | |
1820 v3->vVelocity.y = v10; | |
1821 v3->vVelocity.x = v10; | |
1458 | 1822 if ( _42FB5C_check_spell(v16) ) |
0 | 1823 { |
1824 v3->uCurrentActionLength = 64; | |
1825 v3->uCurrentActionTime = v10; | |
1826 v3->uAIState = Fidgeting; | |
322 | 1827 v3->UpdateAnimation(); |
0 | 1828 v3->uAIState = AttackingRanged4; |
1829 } | |
1830 else | |
322 | 1831 v3->UpdateAnimation(); |
0 | 1832 } |
1833 else | |
1060 | 1834 Actor::AI_Pursue1(v22, a2, v22, 64, pDir); |
0 | 1835 } |
1836 | |
1837 //----- (00403854) -------------------------------------------------------- | |
1060 | 1838 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1839 { |
1840 Actor *v3; // ebx@1 | |
1841 AIDirection *v4; // esi@3 | |
1842 AIDirection *v5; // edi@3 | |
1843 signed int v6; // eax@4 | |
1844 Vec3_int_ v7; // ST04_12@6 | |
322 | 1845 //unsigned int result; // eax@7 |
0 | 1846 AIDirection *v9; // eax@8 |
1847 unsigned int v10; // esi@8 | |
1848 AIDirection *v11; // esi@9 | |
1849 SpriteFrame *v12; // ecx@10 | |
1850 __int16 v13; // ax@10 | |
1851 unsigned int v14; // ecx@10 | |
1852 unsigned int v15; // eax@10 | |
1853 signed int v16; // ecx@17 | |
1854 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1855 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1856 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 1857 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1858 int v21; // [sp+4Ch] [bp-8h]@3 |
1859 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
1860 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1861 | |
1862 v22 = uActorID; | |
1863 v3 = &pActors[uActorID]; | |
848 | 1864 //a2 = edx0; |
1865 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1866 { |
848 | 1867 v6 = PID_ID(sTargetPid); |
0 | 1868 v4 = (AIDirection *)pActors[v6].vPosition.x; |
1869 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
1870 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
1871 } | |
1872 else | |
1873 { | |
848 | 1874 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 1875 { |
1876 v4 = (AIDirection *)pParty->vPosition.x; | |
1877 v5 = (AIDirection *)pParty->vPosition.y; | |
1878 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
1879 } | |
1880 else | |
1881 { | |
1882 v4 = pDir; | |
1883 v5 = pDir; | |
1884 } | |
1885 } | |
1886 v19 = v3->uActorHeight; | |
1887 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1888 v7.y = v3->vPosition.y; | |
1889 v7.x = v3->vPosition.x; | |
1890 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
1891 { | |
1892 v9 = pDir; | |
1893 v10 = 0; | |
1894 if ( !pDir ) | |
1895 { | |
862 | 1896 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0); |
0 | 1897 v9 = &v18; |
1898 memcpy(&v18, v11, sizeof(v18)); | |
1899 v10 = 0; | |
1900 } | |
1901 v12 = pSpriteFrameTable->pSpriteSFrames; | |
1902 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 1903 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1904 v14 = v22; |
1905 v3->uCurrentActionLength = 8 * v13; | |
1906 v3->uCurrentActionTime = v10; | |
1907 v3->uAIState = AttackingRanged3; | |
1908 Actor::PlaySound(v14, 0); | |
1909 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1910 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1911 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
1912 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
1913 { | |
1914 v15 *= 2; | |
1915 pDira = v15; | |
1916 } | |
1917 if ( pParty->bTurnBasedModeOn == 1 ) | |
1918 v3->pMonsterInfo.uRecoveryTime = v15; | |
1919 else | |
1920 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
1921 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
1922 * (double)(signed int)pDira | |
1923 * -2.133333333333333); | |
1924 v16 = v3->pMonsterInfo.uSpell1ID; | |
1925 v3->vVelocity.z = v10; | |
1926 v3->vVelocity.y = v10; | |
1927 v3->vVelocity.x = v10; | |
1458 | 1928 if ( _42FB5C_check_spell(v16) ) |
0 | 1929 { |
1930 v3->uCurrentActionLength = 64; | |
1931 v3->uCurrentActionTime = v10; | |
1932 v3->uAIState = Fidgeting; | |
322 | 1933 v3->UpdateAnimation(); |
0 | 1934 v3->uAIState = AttackingRanged3; |
1935 } | |
1936 else | |
322 | 1937 v3->UpdateAnimation(); |
0 | 1938 } |
1939 else | |
1060 | 1940 Actor::AI_Pursue1(v22, sTargetPid, v22, 64, pDir); |
0 | 1941 } |
1942 | |
1943 //----- (0040368B) -------------------------------------------------------- | |
1060 | 1944 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1945 { |
1946 Actor *v3; // ebx@1 | |
1947 AIDirection *v4; // esi@3 | |
1948 AIDirection *v5; // edi@3 | |
1949 signed int v6; // eax@4 | |
1950 Vec3_int_ v7; // ST04_12@6 | |
322 | 1951 //unsigned int result; // eax@7 |
0 | 1952 AIDirection *v9; // eax@8 |
1953 unsigned int v10; // esi@8 | |
1954 AIDirection *v11; // esi@9 | |
1955 SpriteFrame *v12; // ecx@10 | |
1956 __int16 v13; // ax@10 | |
1957 unsigned int v14; // ecx@10 | |
1958 signed __int64 v15; // qax@10 | |
1959 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1960 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
1961 int v18; // [sp+44h] [bp-10h]@6 | |
848 | 1962 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1963 int v20; // [sp+4Ch] [bp-8h]@3 |
1964 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
1965 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1966 | |
1967 v21 = uActorID; | |
1968 v3 = &pActors[uActorID]; | |
848 | 1969 //a2 = edx0; |
1970 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1971 { |
848 | 1972 v6 = PID_ID(sTargetPid); |
0 | 1973 v4 = (AIDirection *)pActors[v6].vPosition.x; |
1974 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
1975 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
1976 } | |
1977 else | |
1978 { | |
848 | 1979 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 1980 { |
1981 v4 = (AIDirection *)pParty->vPosition.x; | |
1982 v5 = (AIDirection *)pParty->vPosition.y; | |
1983 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
1984 } | |
1985 else | |
1986 { | |
1987 v4 = pDir; | |
1988 v5 = pDir; | |
1989 } | |
1990 } | |
1991 v18 = v3->uActorHeight; | |
1992 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
1993 v7.y = v3->vPosition.y; | |
1994 v7.x = v3->vPosition.x; | |
1995 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
1996 { | |
1997 v9 = pDir; | |
1998 v10 = 0; | |
1999 if ( !pDir ) | |
2000 { | |
862 | 2001 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2002 v9 = &v17; |
2003 memcpy(&v17, v11, sizeof(v17)); | |
2004 v10 = 0; | |
2005 } | |
2006 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2007 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2008 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2009 v14 = v21; |
2010 v3->uCurrentActionLength = 8 * v13; | |
2011 v3->uCurrentActionTime = v10; | |
2012 v3->uAIState = AttackingRanged2; | |
2013 Actor::PlaySound(v14, 0); | |
2014 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2015 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2016 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2017 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2018 { | |
2019 LODWORD(v15) = 2 * v15; | |
2020 pDira = v15; | |
2021 } | |
2022 if ( pParty->bTurnBasedModeOn != 1 ) | |
2023 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
2024 v3->pMonsterInfo.uRecoveryTime = v15; | |
2025 v3->vVelocity.z = v10; | |
2026 v3->vVelocity.y = v10; | |
2027 v3->vVelocity.x = v10; | |
322 | 2028 v3->UpdateAnimation(); |
0 | 2029 } |
2030 else | |
1060 | 2031 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2032 } |
2033 | |
2034 //----- (00403476) -------------------------------------------------------- | |
1060 | 2035 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2036 { |
2037 Actor *v3; // ebx@1 | |
2038 int v4; // esi@3 | |
2039 int v5; // edi@3 | |
2040 signed int v6; // eax@4 | |
2041 Vec3_int_ v7; // ST04_12@6 | |
2042 unsigned char v8[12]; // ST04_12@7 | |
322 | 2043 //unsigned int result; // eax@8 |
0 | 2044 AIDirection *v10; // eax@9 |
2045 unsigned int v11; // esi@9 | |
2046 AIDirection *v12; // esi@10 | |
2047 SpriteFrame *v13; // ecx@11 | |
2048 __int16 v14; // ax@11 | |
2049 unsigned int v15; // ecx@11 | |
2050 unsigned int v16; // eax@11 | |
2051 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
2052 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
2053 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2054 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2055 unsigned int v21; // [sp+4Ch] [bp-8h]@1 |
2056 int v22; // [sp+50h] [bp-4h]@3 | |
2057 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
2058 | |
2059 v21 = uActorID; | |
2060 v3 = &pActors[uActorID]; | |
848 | 2061 //a2 = edx0; |
2062 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2063 { |
848 | 2064 v6 = PID_ID(sTargetPid); |
0 | 2065 v4 = pActors[v6].vPosition.x; |
2066 v5 = pActors[v6].vPosition.y; | |
2067 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2068 } | |
2069 else | |
2070 { | |
848 | 2071 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2072 { |
2073 v4 = pParty->vPosition.x; | |
2074 v5 = pParty->vPosition.y; | |
2075 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
2076 } | |
2077 else | |
2078 { | |
2079 v4 = (int)pDir; | |
2080 v5 = (int)pDir; | |
2081 } | |
2082 } | |
2083 v19 = v3->uActorHeight; | |
2084 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2085 v7.y = v3->vPosition.y; | |
2086 v7.x = v3->vPosition.x; | |
2087 if ( sub_407A1C(v4, v5, v22, v7) | |
2088 || (*(unsigned int *)&v8[8] = v22, | |
2089 v19 = v3->uActorHeight, | |
2090 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
2091 sub_407A1C( | |
2092 v3->vPosition.x, | |
2093 v3->vPosition.y, | |
2094 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
2095 *(Vec3_int_ *)v8)) ) | |
2096 { | |
2097 v10 = pDir; | |
2098 v11 = 0; | |
2099 if ( !pDir ) | |
2100 { | |
862 | 2101 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2102 v10 = &v18; |
2103 memcpy(&v18, v12, sizeof(v18)); | |
2104 v11 = 0; | |
2105 } | |
2106 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2107 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 2108 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2109 v15 = v21; |
2110 v3->uCurrentActionLength = 8 * v14; | |
2111 v3->uCurrentActionTime = v11; | |
2112 v3->uAIState = AttackingRanged1; | |
2113 Actor::PlaySound(v15, 0); | |
2114 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2115 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2116 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2117 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2118 { | |
2119 v16 *= 2; | |
2120 pDira = v16; | |
2121 } | |
2122 if ( pParty->bTurnBasedModeOn == 1 ) | |
2123 v3->pMonsterInfo.uRecoveryTime = v16; | |
2124 else | |
2125 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2126 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2127 * (double)(signed int)pDira | |
2128 * -2.133333333333333); | |
2129 v3->vVelocity.z = v11; | |
2130 v3->vVelocity.y = v11; | |
2131 v3->vVelocity.x = v11; | |
322 | 2132 v3->UpdateAnimation(); |
0 | 2133 } |
2134 else | |
1060 | 2135 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2136 } |
2137 | |
2138 //----- (004032B2) -------------------------------------------------------- | |
1456 | 2139 void Actor::AI_RandomMove( unsigned int uActor_id, unsigned int uTarget_id, int radius, int uActionLength ) |
2140 { | |
0 | 2141 unsigned int v4; // edi@1 |
2142 Actor *v5; // esi@1 | |
2143 int v6; // ebx@1 | |
2144 int v7; // ST08_4@1 | |
2145 int v8; // eax@1 | |
2146 unsigned int v9; // ebx@11 | |
2147 int v10; // ebx@13 | |
2148 signed __int16 v11; // cx@17 | |
2149 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2150 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2151 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2152 int v15; // [sp+28h] [bp-14h]@11 | |
2153 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2154 int y; // [sp+30h] [bp-Ch]@1 | |
2155 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2156 int v19; // [sp+38h] [bp-4h]@1 | |
2157 | |
414 | 2158 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2159 | |
1456 | 2160 uActorID = uActor_id; |
2161 v4 = uActor_id; | |
2162 v5 = &pActors[uActor_id]; | |
2163 v16 = uTarget_id; | |
0 | 2164 v6 = v5->vInitialPosition.x - v5->vPosition.x; |
2165 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2166 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2167 v19 = abs(v7); | |
2168 v8 = abs(y); | |
2169 if ( v19 <= v8 ) | |
2170 v19 = v8 + (v19 >> 1); | |
2171 else | |
2172 v19 += v8 >> 1; | |
2173 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2174 { | |
2175 if ( !uActionLength ) | |
2176 uActionLength = 256; | |
414 | 2177 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2178 return; |
2179 } | |
2180 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2181 { | |
1456 | 2182 Actor::AI_Stand(uActorID, uTarget_id, 256, &v14); |
0 | 2183 return; |
2184 } | |
2185 v15 = (rand() & 0xF) << 12; | |
1456 | 2186 v19 += (unsigned __int64)(v15 * (signed __int64)radius) >> 16; |
0 | 2187 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); |
2188 if ( rand() % 100 < 25 ) | |
2189 { | |
2190 Actor::StandAwhile(uActorID); | |
2191 return; | |
2192 } | |
2193 v10 = v9 + rand() % 256 - 128; | |
1456 | 2194 if ( abs(v10 - v5->uYawAngle) > 256 && !(v5->uAttributes & 0x200000) ) |
0 | 2195 { |
1456 | 2196 Actor::AI_Stand(uActorID, uTarget_id, 256, &v14); |
245 | 2197 return; |
0 | 2198 } |
2199 v5->uYawAngle = v10; | |
1456 | 2200 if ( v5->uMovementSpeed) |
2201 v5->uCurrentActionLength = 32 * v19 / v5->uMovementSpeed; | |
0 | 2202 else |
2203 v5->uCurrentActionLength = 0; | |
2204 v5->uCurrentActionTime = 0; | |
2205 v5->uAIState = Tethered; | |
2206 if ( rand() % 100 < 2 ) | |
2207 Actor::PlaySound(uActorID, 3u); | |
2208 v5->UpdateAnimation(); | |
2209 } | |
2210 | |
2211 //----- (004031C1) -------------------------------------------------------- | |
2212 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2213 { | |
2214 unsigned int v3; // edi@1 | |
2215 Actor *v4; // esi@1 | |
2216 ActorJob *v5; // eax@1 | |
2217 signed int v6; // edx@2 | |
2218 ActorJob *v7; // eax@2 | |
2219 signed int v8; // edi@2 | |
82 | 2220 ActorJob *v9; // ecx@2 |
0 | 2221 __int16 v10; // cx@15 |
2222 signed int v12; // [sp+8h] [bp-4h]@1 | |
2223 | |
2224 v3 = uActorID; | |
2225 v12 = a2; | |
2226 v4 = &pActors[uActorID]; | |
2227 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2228 if ( v5 ) | |
2229 { | |
2230 v6 = 65535; | |
2231 v7 = &v4->pScheduledJobs[v3]; | |
2232 v8 = 7; | |
82 | 2233 v9 = &v7[7];//(char *)&v7[7].uHour; |
2234 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2235 { |
2236 --v8; | |
82 | 2237 --v9; |
0 | 2238 if ( v8 < 0 ) |
82 | 2239 break; |
0 | 2240 } |
82 | 2241 if( v8 >= 0 ) |
2242 v6 = v8; | |
0 | 2243 if ( !v8 && v6 == 65535 ) |
2244 v6 = 7; | |
2245 v5 = &v7[v6]; | |
2246 if ( v4->vInitialPosition.x != v5->vPos.x | |
2247 || v4->vInitialPosition.y != v5->vPos.y | |
2248 || v4->vInitialPosition.z != v5->vPos.z | |
2249 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
2250 { | |
2251 v4->vInitialPosition.x = v5->vPos.x; | |
2252 v4->vInitialPosition.y = v5->vPos.y; | |
2253 v10 = v5->vPos.z; | |
2254 v4->vInitialPosition.z = v10; | |
2255 LOBYTE(v5) = v5->uAction; | |
1456 | 2256 v4->pMonsterInfo.uMovementType = MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 2257 if ( a3 == 1 ) |
2258 { | |
2259 v4->vPosition.x = v4->vInitialPosition.x; | |
2260 v4->vPosition.y = v4->vInitialPosition.y; | |
2261 LOBYTE(v5) = v10; | |
2262 v4->vPosition.z = v10; | |
2263 } | |
2264 } | |
2265 } | |
2266 return (char)v5; | |
2267 } | |
2268 | |
2269 //----- (004030AD) -------------------------------------------------------- | |
1060 | 2270 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int arg0) |
0 | 2271 { |
2272 unsigned int v3; // edi@1 | |
2273 Actor *v4; // ebx@1 | |
322 | 2274 //__int16 result; // ax@10 |
0 | 2275 SpriteFrame *v6; // ecx@16 |
2276 __int16 v7; // ax@16 | |
2277 unsigned int v8; // ecx@16 | |
2278 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
2279 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
2280 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
2281 signed int a2; // [sp+48h] [bp-4h]@1 | |
2282 | |
2283 v3 = uActorID; | |
2284 a2 = edx0; | |
2285 v4 = &pActors[uActorID]; | |
2286 v11 = uActorID; | |
2287 if ( v4->uAIState == 7 ) | |
2288 BYTE2(v4->uAttributes) |= 2u; | |
2289 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
2290 { | |
2291 v4->uAttributes &= 0xFFFFFFFBu; | |
2292 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
2293 } | |
2294 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
2295 v4->pActorBuffs[1].Reset(); | |
2296 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
2297 v4->pActorBuffs[4].Reset(); | |
2298 if ( arg0 | |
322 | 2299 || (v4->uAIState != 8 |
2300 && v4->uAIState != 3 | |
2301 && v4->uAIState != 12 | |
2302 && v4->uAIState != 13 | |
2303 && v4->uAIState != 18 | |
2304 && v4->uAIState != 2)) | |
0 | 2305 { |
862 | 2306 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10)); |
0 | 2307 v6 = pSpriteFrameTable->pSpriteSFrames; |
2308 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 2309 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 2310 v8 = v11; |
2311 v4->uCurrentActionTime = 0; | |
2312 v4->uAIState = Stunned; | |
2313 v4->uCurrentActionLength = 8 * v7; | |
2314 Actor::PlaySound(v8, 2u); | |
322 | 2315 v4->UpdateAnimation(); |
0 | 2316 } |
2317 } | |
2318 | |
2319 //----- (00402F87) -------------------------------------------------------- | |
414 | 2320 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 2321 { |
2322 unsigned int v7; // eax@3 | |
2323 unsigned int v9; // eax@3 | |
1060 | 2324 |
414 | 2325 assert(uActorID < uNumActors); |
1202 | 2326 auto actor = &pActors[uActorID]; |
417 | 2327 |
2328 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 2329 if (!a4) |
862 | 2330 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
414 | 2331 |
2332 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
2333 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
2334 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
414 | 2335 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; |
2336 | |
2337 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
2338 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
2339 else // facing player - play bored anim | |
0 | 2340 { |
414 | 2341 actor->uAIState = Fidgeting; |
2342 actor->uCurrentActionTime = 0; | |
2343 actor->uYawAngle = a4->uYawAngle; | |
2344 actor->vVelocity.z = 0; | |
2345 actor->vVelocity.y = 0; | |
2346 actor->vVelocity.x = 0; | |
0 | 2347 if ( rand() % 100 < 5 ) |
414 | 2348 Actor::PlaySound(uActorID, 3); |
2349 actor->UpdateAnimation(); | |
0 | 2350 } |
2351 } | |
2352 | |
2353 //----- (00402F27) -------------------------------------------------------- | |
322 | 2354 void Actor::Resurrect(unsigned int uActorID) |
0 | 2355 { |
2356 Actor *pActor; // esi@1 | |
2357 SpriteFrame *v2; // edx@1 | |
2358 int v3; // eax@1 | |
2359 | |
2360 pActor = &pActors[uActorID]; | |
2361 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 2362 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 2363 pActor->uCurrentActionTime = 0; |
2364 pActor->uAIState = Resurrected; | |
2365 pActor->uCurrentActionAnimation = ANIM_Dying; | |
2366 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
2367 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
2368 Actor::PlaySound(uActorID, 1u); | |
322 | 2369 pActor->UpdateAnimation(); |
0 | 2370 } |
2371 | |
2372 //----- (00402D6E) -------------------------------------------------------- | |
319 | 2373 void Actor::Die(unsigned int uActorID) |
0 | 2374 { |
319 | 2375 auto actor = &pActors[uActorID]; |
0 | 2376 |
319 | 2377 actor->uCurrentActionTime = 0; |
2378 actor->uAIState = Dying; | |
2379 actor->uCurrentActionAnimation = ANIM_Dying; | |
2380 actor->sCurrentHP = 0; | |
2381 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
2382 actor->pActorBuffs[6].Reset(); | |
2383 actor->pActorBuffs[5].Reset(); | |
2384 Actor::PlaySound(uActorID, 1); | |
2385 actor->UpdateAnimation(); | |
2386 | |
2387 for (uint i = 0; i < 5; ++i) | |
1529 | 2388 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID) |
2389 pParty->monster_for_hunting_killed[i] = true; | |
319 | 2390 |
2391 for (uint i = 0; i < 22; ++i) | |
2392 actor->pActorBuffs[i].Reset(); | |
2393 | |
2394 ItemGen drop; | |
1012 | 2395 drop.Reset(); |
319 | 2396 switch (actor->pMonsterInfo.uID) |
0 | 2397 { |
319 | 2398 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
2399 drop.uItemID = ITEM_HARPY_FEATHER; | |
2400 break; | |
2401 | |
2402 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
2403 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
2404 break; | |
2405 | |
2406 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
2407 drop.uItemID = ITEM_TROLL_BLOOD; | |
2408 break; | |
2409 | |
2410 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
2411 drop.uItemID = ITEM_DEVIL_ICHOR; | |
2412 break; | |
2413 | |
2414 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
2415 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 2416 break; |
0 | 2417 } |
319 | 2418 |
1759 | 2419 if (rand() % 100 < 20 && drop.uItemID != 0) |
0 | 2420 { |
319 | 2421 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
2422 actor->vPosition.x, | |
2423 actor->vPosition.y, | |
2424 actor->vPosition.z + 16, | |
2425 rand() % 200 + 200, | |
0 | 2426 1, |
2427 1, | |
2428 0, | |
319 | 2429 &drop); |
0 | 2430 } |
319 | 2431 |
2432 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
2433 Actor::Explode(uActorID); | |
0 | 2434 } |
2435 | |
2436 //----- (00402CED) -------------------------------------------------------- | |
322 | 2437 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 2438 { |
1408 | 2439 //Actor *v2; // eax@1 |
0 | 2440 unsigned __int16 v3; // dx@1 |
2441 int v4; // eax@3 | |
2442 int v5; // eax@4 | |
2443 unsigned int v6; // eax@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
2444 //signed int v7; // eax@12 |
0 | 2445 signed int v8; // [sp-18h] [bp-1Ch]@10 |
2446 signed int v9; // [sp-14h] [bp-18h]@10 | |
2447 int v10; // [sp-10h] [bp-14h]@10 | |
2448 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
2449 int v12; // [sp-8h] [bp-Ch]@10 | |
2450 | |
1408 | 2451 //v2 = &pActors[uActorID]; |
2452 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID]; | |
0 | 2453 if ( v3 ) |
2454 { | |
1408 | 2455 if ( (signed __int64)pActors[uActorID].pActorBuffs[3].uExpireTime <= 0 ) |
0 | 2456 { |
2457 v12 = 0; | |
2458 v8 = -1; | |
2459 } | |
2460 else | |
2461 { | |
1408 | 2462 v4 = pActors[uActorID].pActorBuffs[3].uPower - 2; |
0 | 2463 if ( v4 ) |
2464 { | |
2465 v5 = v4 - 1; | |
2466 if ( v5 ) | |
2467 { | |
2468 if ( v5 == 1 ) | |
2469 v6 = 55125; | |
2470 else | |
2471 v6 = uActorID; | |
2472 } | |
2473 else | |
2474 { | |
2475 v6 = 44100; | |
2476 } | |
2477 } | |
2478 else | |
2479 { | |
2480 v6 = 33075; | |
2481 } | |
2482 v12 = v6; | |
2483 v8 = 0; | |
2484 } | |
1036 | 2485 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, 0, 0, 0, v12); |
0 | 2486 } |
2487 } | |
2488 | |
2489 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 2490 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 2491 { |
2492 unsigned int v5; // edi@1 | |
2493 int v6; // eax@1 | |
2494 Actor *v7; // ebx@1 | |
2495 unsigned int v8; // ecx@1 | |
2496 char v9; // zf@1 | |
2497 AIDirection *v10; // esi@6 | |
1052 | 2498 //int v12; // ecx@19 |
2499 //unsigned int v13; // eax@19 | |
0 | 2500 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 |
1052 | 2501 //AIDirection v15; // [sp+28h] [bp-40h]@7 |
0 | 2502 AIDirection v16; // [sp+44h] [bp-24h]@7 |
1052 | 2503 //unsigned int v17; // [sp+60h] [bp-8h]@1 |
0 | 2504 unsigned int v18; // [sp+64h] [bp-4h]@1 |
1052 | 2505 //int v19; // [sp+70h] [bp+8h]@19 |
0 | 2506 |
2507 v5 = uActorID; | |
2508 v6 = 0; | |
2509 v7 = &pActors[uActorID]; | |
2510 v18 = a2; | |
862 | 2511 v8 = PID(OBJECT_Actor,uActorID); |
0 | 2512 v9 = v7->pMonsterInfo.uFlying == 0; |
2513 if ( !v9 && !pParty->bFlying ) | |
2514 { | |
2515 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
2516 v6 = v7->uActorRadius + 512; | |
2517 else | |
2518 v6 = pParty->uPartyHeight; | |
2519 } | |
1052 | 2520 |
0 | 2521 v10 = pDir; |
2522 if ( !pDir ) | |
2523 { | |
1052 | 2524 memcpy(&v16, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v16)); |
0 | 2525 v10 = &v16; |
2526 } | |
2527 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2528 { | |
2529 if ( !uActionLength ) | |
2530 uActionLength = 256; | |
414 | 2531 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 2532 return; |
0 | 2533 } |
2534 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
2535 { | |
2536 if ( !uActionLength ) | |
2537 uActionLength = 256; | |
413 | 2538 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 2539 return; |
0 | 2540 } |
2541 if ( !v7->uMovementSpeed ) | |
322 | 2542 { |
413 | 2543 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 2544 return; |
2545 } | |
0 | 2546 v18 = 16; |
2547 if ( arg0 % 2 ) | |
2548 v18 = -16; | |
1052 | 2549 |
0 | 2550 v7->uYawAngle = stru_5C6E00->Atan2( |
1643 | 2551 pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
2552 pParty->vPosition.y + fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); | |
0 | 2553 if ( uActionLength ) |
2554 v7->uCurrentActionLength = uActionLength; | |
2555 else | |
2556 v7->uCurrentActionLength = 128; | |
2557 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
2558 v7->uAIState = Pursuing; | |
322 | 2559 v7->UpdateAnimation(); |
0 | 2560 } |
2561 | |
2562 //----- (00402968) -------------------------------------------------------- | |
1060 | 2563 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 2564 { |
2565 unsigned int v4; // esi@1 | |
2566 Actor *v5; // ebx@1 | |
322 | 2567 //unsigned int result; // eax@1 |
0 | 2568 int v7; // ecx@2 |
2569 signed __int16 v8; // cx@10 | |
2570 unsigned __int16 v9; // ax@15 | |
2571 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
2572 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
2573 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
2574 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
2575 signed int a1; // [sp+78h] [bp-Ch]@2 | |
2576 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
848 | 2577 //signed int a2; // [sp+80h] [bp-4h]@1 |
0 | 2578 |
2579 v4 = uActorID; | |
848 | 2580 //a2 = edx0; |
0 | 2581 v15 = uActorID; |
2582 v5 = &pActors[uActorID]; | |
322 | 2583 //result = pActors[uActorID].CanAct(); |
2584 if ( pActors[uActorID].CanAct() ) | |
0 | 2585 { |
862 | 2586 v7 = PID(OBJECT_Actor,v4); |
2587 a1 = PID(OBJECT_Actor,v4); | |
0 | 2588 if ( !a4 ) |
2589 { | |
2590 a4 = &v12; | |
848 | 2591 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); |
0 | 2592 v7 = a1; |
2593 } | |
2594 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
2595 memcpy(&v13, &a3, sizeof(v13)); | |
2596 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
848 | 2597 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 2598 { |
2599 if ( !uActionLength ) | |
2600 uActionLength = 256; | |
414 | 2601 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 2602 } |
2603 else | |
2604 { | |
2605 v8 = v5->uMovementSpeed; | |
2606 if ( v8 ) | |
2607 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
2608 else | |
2609 v5->uCurrentActionLength = 0; | |
2610 if ( v5->uCurrentActionLength > 256 ) | |
2611 v5->uCurrentActionLength = 256; | |
2612 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
2613 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
2614 v9 = LOWORD(a4->uPitchAngle); | |
2615 v5->uCurrentActionTime = 0; | |
2616 v5->uPitchAngle = v9; | |
2617 v5->uAIState = Fleeing; | |
322 | 2618 v5->UpdateAnimation(); |
0 | 2619 } |
2620 } | |
2621 } | |
2622 | |
2623 //----- (0040281C) -------------------------------------------------------- | |
1060 | 2624 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 2625 { |
2626 unsigned int v5; // edi@1 | |
2627 int v6; // eax@1 | |
2628 Actor *v7; // ebx@1 | |
2629 unsigned int v8; // ecx@1 | |
2630 char v9; // zf@1 | |
2631 AIDirection *v10; // esi@7 | |
2632 signed int v11; // edx@12 | |
2633 signed __int16 v13; // cx@19 | |
2634 unsigned __int16 v14; // ax@25 | |
2635 int v15; // [sp-8h] [bp-54h]@12 | |
2636 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
2637 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
2638 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
2639 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
2640 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
2641 | |
2642 v5 = uActorID; | |
2643 v6 = 0; | |
2644 v7 = &pActors[uActorID]; | |
2645 v19 = a2; | |
862 | 2646 v8 = PID(OBJECT_Actor,uActorID); |
0 | 2647 v9 = v7->pMonsterInfo.uFlying == 0; |
2648 v20 = v5; | |
2649 if ( !v9 && !pParty->bFlying ) | |
2650 { | |
2651 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2652 v6 = v7->uActorRadius + 512; | |
2653 else | |
2654 v6 = pParty->uPartyHeight; | |
2655 } | |
2656 v10 = pDir; | |
2657 if ( !pDir ) | |
2658 { | |
2659 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
2660 memcpy(0, &v18, 0x1Cu); | |
2661 v10 = 0; | |
2662 v5 = v20; | |
2663 } | |
2664 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2665 { | |
2666 if ( !uActionLength ) | |
2667 uActionLength = 256; | |
2668 v16 = v10; | |
2669 v15 = uActionLength; | |
2670 v11 = 4; | |
414 | 2671 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 2672 return; |
0 | 2673 } |
2674 if ( (signed int)v10->uDistance < a5 ) | |
2675 { | |
2676 if ( !uActionLength ) | |
2677 uActionLength = 256; | |
2678 v11 = v19; | |
2679 v16 = v10; | |
2680 v15 = uActionLength; | |
414 | 2681 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 2682 return; |
0 | 2683 } |
2684 if ( uActionLength ) | |
2685 { | |
2686 v7->uCurrentActionLength = uActionLength; | |
2687 } | |
2688 else | |
2689 { | |
2690 v13 = v7->uMovementSpeed; | |
2691 if ( v13 ) | |
2692 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
2693 else | |
2694 v7->uCurrentActionLength = 0; | |
2695 if ( v7->uCurrentActionLength > 32 ) | |
2696 v7->uCurrentActionLength = 32; | |
2697 } | |
2698 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
2699 v14 = LOWORD(v10->uPitchAngle); | |
2700 v7->uCurrentActionTime = 0; | |
2701 v7->uPitchAngle = v14; | |
2702 v7->uAIState = Pursuing; | |
322 | 2703 v7->UpdateAnimation(); |
0 | 2704 } |
2705 | |
2706 //----- (00402686) -------------------------------------------------------- | |
1060 | 2707 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 2708 { |
860 | 2709 //unsigned int v4; // edi@1 |
0 | 2710 int v5; // eax@1 |
2711 Actor *v6; // ebx@1 | |
2712 int v7; // ecx@1 | |
2713 char v8; // zf@1 | |
860 | 2714 //AIDirection *v9; // esi@7 |
0 | 2715 signed int v10; // edx@12 |
2716 signed __int16 v12; // cx@19 | |
2717 int v13; // edx@25 | |
2718 __int16 v14; // ax@25 | |
2719 unsigned __int16 v15; // ax@26 | |
2720 unsigned __int16 v16; // ax@28 | |
2721 int v17; // [sp-8h] [bp-54h]@12 | |
860 | 2722 //AIDirection *v18; // [sp-4h] [bp-50h]@12 |
0 | 2723 AIDirection a3; // [sp+Ch] [bp-40h]@8 |
2724 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
2725 int v21; // [sp+44h] [bp-8h]@1 | |
860 | 2726 //unsigned int v22; // [sp+48h] [bp-4h]@1 |
0 | 2727 |
2728 v5 = 0; | |
2729 v6 = &pActors[uActorID]; | |
2730 v21 = a2; | |
862 | 2731 v7 = PID(OBJECT_Actor,uActorID); |
0 | 2732 v8 = v6->pMonsterInfo.uFlying == 0; |
2733 if ( !v8 && !pParty->bFlying ) | |
2734 { | |
2735 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2736 v5 = v6->uActorRadius + 512; | |
2737 else | |
2738 v5 = pParty->uPartyHeight; | |
2739 } | |
2740 if ( !a4 ) | |
2741 { | |
2742 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
2743 } | |
2744 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2745 { | |
2746 if ( !uActionLength ) | |
2747 uActionLength = 256; | |
860 | 2748 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 2749 } |
860 | 2750 if ( (double)(signed int)a4->uDistance < 307.2 ) |
0 | 2751 { |
2752 if ( !uActionLength ) | |
2753 uActionLength = 256; | |
860 | 2754 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4); |
0 | 2755 } |
2756 if ( uActionLength ) | |
2757 { | |
2758 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
2759 } | |
2760 else | |
2761 { | |
2762 v12 = v6->uMovementSpeed; | |
2763 if ( v12 ) | |
860 | 2764 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 2765 else |
2766 v6->uCurrentActionLength = 0; | |
2767 if ( v6->uCurrentActionLength > 128 ) | |
2768 v6->uCurrentActionLength = 128; | |
2769 } | |
2770 v13 = rand() % 2; | |
860 | 2771 v14 = LOWORD(a4->uYawAngle); |
0 | 2772 if ( v13 ) |
2773 v15 = v14 + 256; | |
2774 else | |
2775 v15 = v14 - 256; | |
2776 v6->uYawAngle = v15; | |
860 | 2777 v16 = LOWORD(a4->uPitchAngle); |
0 | 2778 v6->uCurrentActionTime = 0; |
2779 v6->uPitchAngle = v16; | |
2780 v6->uAIState = Pursuing; | |
2781 if ( rand() % 100 < 2 ) | |
860 | 2782 Actor::PlaySound(uActorID, 2u); |
322 | 2783 v6->UpdateAnimation(); |
0 | 2784 } |
2785 | |
417 | 2786 //----- (00SelectTarget) -------------------------------------------------------- |
2787 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 2788 { |
417 | 2789 //Actor *v3; // esi@1 |
2790 //unsigned int v4; // ebx@1 | |
0 | 2791 int v5; // ecx@1 |
417 | 2792 //unsigned int v6; // eax@1 |
2793 //Actor *v7; // edi@2 | |
2794 //__int16 v8; // ax@3 | |
0 | 2795 int v9; // eax@10 |
2796 signed int v10; // eax@13 | |
2797 int v11; // ebx@16 | |
2798 int v12; // eax@16 | |
417 | 2799 //int v13; // eax@25 |
0 | 2800 signed int v14; // eax@31 |
2801 int v15; // edi@43 | |
2802 int v16; // ebx@45 | |
2803 int v17; // eax@45 | |
417 | 2804 //int v18; // eax@51 |
0 | 2805 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 2806 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 2807 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 2808 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 2809 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 2810 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 2811 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 2812 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 2813 int v27; // [sp+2Ch] [bp-4h]@16 |
2814 int v28; // [sp+2Ch] [bp-4h]@45 | |
2815 | |
2816 v25 = -1; | |
417 | 2817 //v22 = uActorID; |
2818 //v3 = &pActors[uActorID]; | |
2819 //v4 = 0; | |
0 | 2820 v5 = 0; |
417 | 2821 //v6 = v3->uLastCharacterIDToHit; |
0 | 2822 *a2 = 0; |
417 | 2823 //v20 = a2; |
0 | 2824 v21 = 0; |
417 | 2825 //v24 = v3->uLastCharacterIDToHit; |
2826 //v26 = 0; | |
2827 assert(uActorID < uNumActors); | |
1202 | 2828 auto _this = &pActors[uActorID]; |
417 | 2829 |
2830 for (uint i = 0; i < uNumActors; ++i) | |
0 | 2831 { |
1202 | 2832 auto actor = &pActors[i]; |
417 | 2833 //v7 = pActors; |
2834 //do | |
2835 //{ | |
2836 //v8 = v7->uAIState; | |
2837 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
2838 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
2839 continue; | |
2840 | |
862 | 2841 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) ) |
245 | 2842 { |
417 | 2843 v10 = _this->GetActorsRelation(actor); |
2844 if ( v10 == 0 ) | |
245 | 2845 continue; |
2846 } | |
417 | 2847 else if (_this->IsNotAlive()) |
245 | 2848 { |
417 | 2849 _this->uLastCharacterIDToHit = 0; |
2850 v10 = _this->GetActorsRelation(actor); | |
2851 if ( v10 == 0 ) | |
245 | 2852 continue; |
2853 } | |
2854 else | |
2855 { | |
417 | 2856 //v18 = actor->uGroup; |
2857 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 2858 continue; |
2859 v10 = 4; | |
2860 } | |
417 | 2861 if ( _this->pMonsterInfo.uHostilityType ) |
2862 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 2863 v11 = dword_4DF380[v10]; |
417 | 2864 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
2865 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
2866 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 2867 v19 = v12; |
2868 if ( v23 <= v11 | |
2869 && v27 <= v11 | |
2870 && v12 <= v11 | |
1493 | 2871 && sub_4070EF_prolly_detect_player(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
245 | 2872 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
2873 { | |
2874 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 2875 v21 = i; |
245 | 2876 } |
417 | 2877 //v4 = 0; |
2878 //++v7; | |
2879 //v5 = v26++ + 1; | |
2880 //} | |
2881 //while ( v26 < (signed int)uNumActors ); | |
2882 | |
0 | 2883 } |
417 | 2884 if ( v25 != -1 ) |
2885 { | |
2886 //v13 = 8 * v21; | |
862 | 2887 //LOBYTE(v13) = PID(OBJECT_Actor,v21); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
2888 *a2 = PID(OBJECT_Actor, v21); |
417 | 2889 } |
2890 | |
2891 if (pParty->Invisible()) | |
2892 can_target_party = false; | |
2893 | |
2894 if (can_target_party) | |
0 | 2895 { |
417 | 2896 v14 = _this->GetActorsRelation(0); |
2897 if ( BYTE2(_this->uAttributes) & 8 | |
2898 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
2899 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
2900 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
2901 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
2902 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
2903 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 2904 v14 = 4; |
417 | 2905 if ( v14 != 0 ) |
0 | 2906 { |
848 | 2907 v15 = dword_4DF380[4]; |
417 | 2908 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 2909 v15 = dword_4DF380[v14]; |
417 | 2910 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
2911 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
2912 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 2913 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
2914 { | |
2915 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 2916 *a2 = OBJECT_Player; |
0 | 2917 } |
2918 } | |
2919 } | |
2920 } | |
2921 // 4DF380: using guessed type int dword_4DF380[]; | |
2922 // 4DF390: using guessed type int dword_4DF390; | |
2923 | |
2924 //----- (0040104C) -------------------------------------------------------- | |
2925 signed int Actor::GetActorsRelation(Actor *a2) | |
2926 { | |
2927 Actor *v2; // esi@1 | |
2928 int v3; // ebp@5 | |
2929 int v4; // edi@11 | |
2930 unsigned int v5; // edx@15 | |
2931 unsigned int v6; // eax@16 | |
2932 unsigned int v7; // ebp@19 | |
2933 int v8; // eax@22 | |
2934 unsigned int v9; // edx@25 | |
2935 unsigned int v10; // edx@33 | |
2936 | |
2937 auto a1 = this; | |
2938 v2 = a2; | |
2939 if ( a1 ) | |
2940 { | |
2941 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
2942 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
2943 return 4; | |
2944 v3 = a1->pMonsterInfo.uID; | |
2945 } | |
2946 else | |
2947 { | |
2948 v3 = 0; | |
2949 } | |
2950 if ( a2 ) | |
2951 { | |
2952 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
2953 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
2954 return 4; | |
2955 v4 = a2->pMonsterInfo.uID; | |
2956 } | |
2957 else | |
2958 { | |
2959 v4 = 0; | |
2960 } | |
2961 if ( a2 ) | |
2962 { | |
2963 if ( a1 ) | |
2964 { | |
2965 v5 = a2->uGroup; | |
2966 if ( v5 ) | |
2967 { | |
2968 v6 = a1->uGroup; | |
2969 if ( v6 ) | |
2970 { | |
2971 if ( v5 == v6 ) | |
2972 return 0; | |
2973 } | |
2974 } | |
2975 } | |
2976 } | |
2977 if ( v3 ) | |
2978 v7 = (v3 - 1) / 3 + 1; | |
2979 else | |
2980 v7 = 0; | |
2981 if ( v4 ) | |
2982 v8 = (v4 - 1) / 3 + 1; | |
2983 else | |
2984 v8 = 0; | |
2985 if ( a1 ) | |
2986 { | |
2987 v9 = a1->uAlly; | |
245 | 2988 if ( (signed int)v9 > 0 ) |
0 | 2989 { |
2990 if ( v9 != 9999 ) | |
2991 { | |
2992 v7 = a1->uAlly; | |
2993 } | |
2994 } | |
245 | 2995 if(v9==9999) |
2996 v7 = 0; | |
0 | 2997 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
2998 v7 = 0; | |
2999 } | |
245 | 3000 if ( v2 ) |
0 | 3001 { |
245 | 3002 v10 = v2->uAlly; |
3003 if ( (signed int)v10 > 0 ) | |
3004 { | |
3005 if ( v10 != 9999 ) | |
3006 { | |
3007 v8 = v2->uAlly; | |
3008 } | |
3009 } | |
3010 if(v10==9999) | |
3011 v8 = 0; | |
3012 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
3013 v8 = 0; | |
0 | 3014 } |
3015 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
3016 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
3017 return 0; | |
3018 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
3019 return 4; | |
3020 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
3021 { | |
3022 if ( v7 ) | |
245 | 3023 { |
3024 if ( (signed int)v7 < 89 ) | |
3025 { | |
3026 if ( v8 < 89 ) | |
3027 return pFactionTable->relations[v7][v8]; | |
3028 return 0; | |
3029 } | |
3030 return 0; | |
3031 } | |
0 | 3032 return 4; |
3033 } | |
3034 if ( !v7 ) | |
3035 { | |
3036 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 3037 && !pFactionTable->relations[v8][0]) |
0 | 3038 { |
3039 if ( v8 < 89 ) | |
100 | 3040 return pFactionTable->relations[v7][v8]; |
0 | 3041 return 0; |
3042 } | |
3043 return 4; | |
3044 } | |
3045 if ( (signed int)v7 < 89 ) | |
245 | 3046 { |
3047 if ( v8 < 89 ) | |
3048 return pFactionTable->relations[v7][v8]; | |
3049 return 0; | |
3050 } | |
0 | 3051 return 0; |
3052 } | |
3053 | |
3054 //----- (0045976D) -------------------------------------------------------- | |
322 | 3055 void Actor::UpdateAnimation() |
0 | 3056 { |
322 | 3057 //AIState state; // edx@1 |
3058 //unsigned int result; // eax@1 | |
0 | 3059 |
322 | 3060 //state = (AIState)this->; |
3061 uAttributes &= 0xFFDFFFFF; | |
3062 //result = this->uAttributes; | |
3063 switch (uAIState) | |
0 | 3064 { |
3065 case Tethered: | |
322 | 3066 uCurrentActionAnimation = ANIM_Walking; |
3067 break; | |
3068 | |
0 | 3069 case AttackingMelee: |
322 | 3070 uCurrentActionAnimation = ANIM_AtkMelee; |
3071 uAttributes |= 0x200000u; | |
3072 break; | |
3073 | |
0 | 3074 case AttackingRanged1: |
3075 case AttackingRanged2: | |
3076 case AttackingRanged3: | |
3077 case AttackingRanged4: | |
322 | 3078 uCurrentActionAnimation = ANIM_AtkRanged; |
3079 uAttributes |= 0x200000u; | |
3080 break; | |
3081 | |
0 | 3082 case Dying: |
3083 case Resurrected: | |
322 | 3084 uCurrentActionAnimation = ANIM_Dying; |
3085 uAttributes |= 0x200000u; | |
3086 break; | |
3087 | |
0 | 3088 case Pursuing: |
3089 case Fleeing: | |
322 | 3090 uCurrentActionAnimation = ANIM_Walking; |
3091 uAttributes |= 0x200000u; | |
3092 break; | |
3093 | |
0 | 3094 case Stunned: |
322 | 3095 uCurrentActionAnimation = ANIM_GotHit; |
3096 uAttributes |= 0x200000u; | |
3097 break; | |
3098 | |
0 | 3099 case Fidgeting: |
322 | 3100 uCurrentActionAnimation = ANIM_Bored; |
3101 uAttributes |= 0x200000u; | |
3102 break; | |
3103 | |
0 | 3104 case Standing: |
3105 case Interacting: | |
3106 case Summoned: | |
322 | 3107 uCurrentActionAnimation = ANIM_Standing; |
3108 uAttributes |= 0x200000u; | |
3109 break; | |
3110 | |
0 | 3111 case Dead: |
322 | 3112 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
3113 uAIState = Removed; | |
0 | 3114 else |
322 | 3115 uCurrentActionAnimation = ANIM_Dead; |
3116 break; | |
3117 | |
551 | 3118 case Removed: |
652 | 3119 case Disabled: |
551 | 3120 return; |
3121 | |
0 | 3122 default: |
322 | 3123 assert(false); |
0 | 3124 } |
3125 } | |
3126 | |
3127 //----- (00459671) -------------------------------------------------------- | |
3128 void Actor::Reset() | |
3129 { | |
3130 this->pActorName[0] = 0; | |
3131 this->word_000086_some_monster_id = 0; | |
602 | 3132 this->sNPC_ID = 0; |
0 | 3133 this->vPosition.z = 0; |
3134 this->vPosition.y = 0; | |
3135 this->vPosition.x = 0; | |
3136 this->vVelocity.z = 0; | |
3137 this->vVelocity.y = 0; | |
3138 this->vVelocity.x = 0; | |
3139 this->uYawAngle = 0; | |
3140 this->uPitchAngle = 0; | |
3141 this->uAttributes = 0; | |
3142 this->uSectorID = 0; | |
3143 this->uCurrentActionTime = 0; | |
3144 this->vInitialPosition.z = 0; | |
3145 this->vInitialPosition.y = 0; | |
3146 this->vInitialPosition.x = 0; | |
3147 this->vGuardingPosition.z = 0; | |
3148 this->vGuardingPosition.y = 0; | |
3149 this->vGuardingPosition.x = 0; | |
3150 this->uTetherDistance = 256; | |
3151 this->uActorRadius = 32; | |
3152 this->uActorHeight = 128; | |
3153 this->uAIState = Standing; | |
305 | 3154 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3155 this->uMovementSpeed = 200; |
3156 this->uCarriedItemID = 0; | |
3157 this->uGroup = 0; | |
3158 this->uAlly = 0; | |
3159 this->uSummonerID = 0; | |
3160 this->uLastCharacterIDToHit = 0; | |
3161 this->dword_000334_unique_name = 0; | |
3162 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3163 memset(this->pActorBuffs, 0, 0x160u); | |
3164 } | |
3165 | |
3166 //----- (0045959A) -------------------------------------------------------- | |
3167 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3168 { | |
694 | 3169 |
3170 MonsterDesc *v3; // esi@1 | |
0 | 3171 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 3172 |
0 | 3173 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
3174 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3175 //v12 = pSpriteIDs; | |
3176 //Source = (char *)v3->pSpriteNames; | |
3177 //do | |
3178 for (uint i = 0; i < 8; ++i) | |
3179 { | |
3180 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3181 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3182 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3183 } | |
3184 uActorHeight = v3->uMonsterHeight; | |
3185 uActorRadius = v3->uMonsterRadius; | |
33 | 3186 uMovementSpeed = v9->uBaseSpeed; |
0 | 3187 if ( !(load_sounds_if_bit1_set & 1) ) |
3188 { | |
694 | 3189 for (int i=0;i<4;++i ) |
3190 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 3191 } |
3192 } | |
3193 | |
3194 //----- (00459667) -------------------------------------------------------- | |
3195 void Actor::Remove() | |
3196 { | |
3197 this->uAIState = Removed; | |
3198 } | |
3199 | |
3200 //----- (0044FD29) -------------------------------------------------------- | |
3201 int Actor::_44FD29(int a2) | |
3202 { | |
3203 Actor *v2; // edi@1 | |
3204 unsigned __int8 v3; // al@1 | |
3205 int v4; // esi@1 | |
3206 int v5; // edx@2 | |
3207 int v6; // eax@8 | |
3208 int v7; // edi@10 | |
3209 Actor *v8; // esi@10 | |
3210 MonsterInfo *v9; // ebx@10 | |
3211 MonsterDesc *v10; // edi@10 | |
3212 unsigned __int16 v11; // ax@10 | |
3213 int v12; // eax@10 | |
3214 int v13; // ebx@10 | |
3215 int v14; // eax@10 | |
3216 int v15; // edi@10 | |
3217 int v16; // eax@10 | |
3218 int v17; // ebx@10 | |
3219 Actor *v18; // ecx@10 | |
3220 signed __int64 v19; // qax@10 | |
3221 unsigned int v20; // eax@12 | |
3222 int v21; // eax@13 | |
3223 int result; // eax@13 | |
3224 Actor *v23; // eax@16 | |
3225 int v24; // [sp+Ch] [bp-1Ch]@1 | |
3226 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
3227 int v26; // [sp+14h] [bp-14h]@10 | |
3228 int v27; // [sp+18h] [bp-10h]@10 | |
3229 int v28; // [sp+1Ch] [bp-Ch]@8 | |
3230 int v29; // [sp+20h] [bp-8h]@10 | |
3231 Actor *v30; // [sp+24h] [bp-4h]@1 | |
3232 | |
3233 v2 = this; | |
3234 v24 = a2; | |
3235 v30 = this; | |
3236 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
3237 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
3238 if ( v3 ) | |
3239 { | |
3240 if ( v3 >= 1u && v3 <= 3u ) | |
3241 v4 = v4 + v3 - 1; | |
3242 } | |
3243 else | |
3244 { | |
3245 v5 = rand() % 100; | |
3246 if ( v5 >= 60 ) | |
3247 { | |
3248 ++v4; | |
3249 if ( v5 >= 90 ) | |
3250 ++v4; | |
3251 } | |
3252 } | |
3253 v6 = v2->vPosition.z; | |
3254 v28 = 0; | |
3255 uFaceID = v6; | |
3256 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
3257 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
3258 v7 = v4 - 1; | |
3259 v8 = &pActors[uNumActors]; | |
3260 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
3261 v29 = v7; | |
3262 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
3263 pActors[uNumActors].Reset(); | |
3264 v10 = &pMonsterList->pMonsters[v7]; | |
3265 strcpy(v8->pActorName, v9->pName); | |
3266 v8->sCurrentHP = LOWORD(v9->uHP); | |
3267 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
3268 v8->word_000086_some_monster_id = v29 + 1; | |
3269 v8->uActorRadius = v10->uMonsterRadius; | |
3270 v8->uActorHeight = v10->uMonsterHeight; | |
3271 v11 = v10->uMovementSpeed; | |
3272 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
3273 v8->pMonsterInfo.uTreasureType = 0; | |
3274 v8->pMonsterInfo.uExp = 0; | |
3275 v8->uMovementSpeed = v11; | |
3276 v12 = rand(); | |
3277 v13 = v12 % 2048; | |
323 | 3278 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 3279 v26 = v14; |
3280 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 3281 v16 = stru_5C6E00->Sin(v13); |
0 | 3282 v26 = v16; |
3283 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
3284 LOWORD(v16) = uFaceID; | |
3285 v17 = v29 + v30->vPosition.y; | |
3286 v8->vInitialPosition.z = uFaceID; | |
3287 v8->vPosition.z = v16; | |
3288 LOWORD(v16) = v28; | |
3289 v8->vInitialPosition.x = v15; | |
3290 v8->vPosition.x = v15; | |
3291 v8->vInitialPosition.y = v17; | |
3292 v8->vPosition.y = v17; | |
3293 v8->uTetherDistance = 256; | |
3294 v8->uSectorID = v16; | |
3295 v8->PrepareSprites(0); | |
3296 v18 = v30; | |
3297 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3298 LODWORD(v19) = v18->uAlly; | |
3299 if ( !(uint)v19 ) | |
3300 { | |
3301 uFaceID = v18->pMonsterInfo.uID - 1; | |
3302 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
3303 v18 = v30; | |
3304 } | |
3305 v8->uAlly = v19; | |
3306 v20 = v18->uGroup; | |
3307 v8->uCurrentActionTime = 0; | |
3308 v8->uGroup = v20; | |
3309 v8->uAIState = Summoned; | |
3310 v8->uCurrentActionLength = 256; | |
3311 v8->UpdateAnimation(); | |
3312 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
3313 || (v21 = v30->vPosition.z, | |
3314 v27 = v30->vPosition.z, | |
3315 result = pIndoor->GetSector(v15, v17, v21), | |
3316 result == v28) | |
723 | 3317 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000) |
0 | 3318 && (result = abs(result - v27), result <= 1024) ) |
3319 { | |
3320 v23 = v30; | |
3321 ++uNumActors; | |
3322 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
3323 if ( v23->uAttributes & 0x80000 ) | |
3324 v8->uAttributes |= 0x80000u; | |
3325 result = 8 * v24; | |
862 | 3326 LOBYTE(result) = PID(OBJECT_Actor,v24); |
0 | 3327 v8->uSummonerID = result; |
3328 } | |
3329 return result; | |
781 | 3330 } |
1295 | 3331 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
3332 //----- (0046DF1A) -------------------------------------------------------- | |
3333 signed int __fastcall _46DF1A_collide_against_actor(int a1, int a2) | |
3334 { | |
3335 Actor *v2; // edi@1 | |
3336 unsigned __int16 v3; // ax@1 | |
3337 int v4; // esi@6 | |
3338 int v5; // ecx@8 | |
3339 int v6; // eax@10 | |
3340 int v7; // edx@12 | |
3341 int v8; // ecx@14 | |
3342 int v9; // eax@14 | |
3343 int v10; // ebx@14 | |
3344 int v11; // esi@14 | |
3345 int v12; // ebx@15 | |
3346 int v13; // ebx@17 | |
3347 unsigned int v14; // eax@20 | |
3348 signed int result; // eax@21 | |
3349 int v16; // [sp+Ch] [bp-10h]@1 | |
3350 int v17; // [sp+10h] [bp-Ch]@14 | |
3351 int v18; // [sp+14h] [bp-8h]@14 | |
3352 int v19; // [sp+18h] [bp-4h]@14 | |
3353 | |
3354 v16 = a1; | |
3355 v2 = &pActors[a1]; | |
3356 v3 = v2->uAIState; | |
3357 if ( v3 == 11 || v3 == 4 || v3 == 19 || v3 == 5 || v3 == 17 ) | |
3358 goto LABEL_25; | |
3359 v4 = v2->uActorRadius; | |
3360 if ( a2 ) | |
3361 v4 = a2; | |
3362 v5 = v2->vPosition.x; | |
3363 if ( stru_721530.sMaxX > v5 + v4 | |
3364 || stru_721530.sMinX < v5 - v4 | |
3365 || (v6 = v2->vPosition.y, stru_721530.sMaxY > v6 + v4) | |
3366 || stru_721530.sMinY < v6 - v4 | |
3367 || (v7 = v2->vPosition.z, stru_721530.sMaxZ > v7 + v2->uActorHeight) | |
3368 || stru_721530.sMinZ < v7 | |
3369 || (v8 = v5 - stru_721530.normal.x, | |
3370 v9 = v6 - stru_721530.normal.y, | |
3371 v10 = stru_721530.prolly_normal_d + v4, | |
3372 v17 = stru_721530.prolly_normal_d + v4, | |
1546 | 3373 v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16, |
1295 | 3374 v18 = v8, |
3375 v19 = v9, | |
1546 | 3376 abs((v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16) > v10) |
3377 || (v12 = (v18 * stru_721530.direction.x + v19 * stru_721530.direction.y) >> 16, v12 <= 0) | |
3378 || (signed int)(((unsigned __int64)(stru_721530.direction.z * (signed __int64)v12) >> 16) + stru_721530.normal.z) < v2->vPosition.z ) | |
1295 | 3379 { |
3380 LABEL_25: | |
3381 result = 0; | |
3382 } | |
3383 else | |
3384 { | |
3385 v13 = v12 - integer_sqrt(v17 * v17 - v11 * v11); | |
3386 if ( v13 < 0 ) | |
3387 v13 = 0; | |
3388 if ( v13 < stru_721530.field_7C ) | |
3389 { | |
3390 stru_721530.field_7C = v13; | |
3391 v14 = 8 * v16; | |
3392 LOBYTE(v14) = PID(OBJECT_Actor,v16); | |
3393 stru_721530.uFaceID = v14; | |
3394 } | |
3395 result = 1; | |
3396 } | |
3397 return result; | |
3398 } | |
3399 //----- (00401A91) -------------------------------------------------------- | |
1458 | 3400 void UpdateActorAI() |
1295 | 3401 { |
3402 //unsigned int v0; // esi@4 | |
3403 int v1; // eax@7 | |
3404 //int v2; // ecx@7 | |
3405 //int v3; // eax@7 | |
3406 signed int v4; // edi@10 | |
3407 Actor *v5; // esi@12 | |
3408 signed int sDmg; // eax@14 | |
3409 __int16 v7; // cx@14 | |
3410 //Player **v8; // esi@20 | |
3411 Player *pPlayer; // ecx@21 | |
3412 Actor *pActor; // esi@34 | |
3413 //__int16 v11; // ax@34 | |
3414 //unsigned int v12; // eax@47 | |
3415 //signed int v13; // edi@47 | |
3416 //SpellBuff *v14; // ebx@47 | |
3417 //unsigned int v15; // edi@67 | |
3418 //char *v16; // eax@67 | |
3419 //unsigned int v17; // edx@67 | |
3420 //unsigned int v18; // ecx@67 | |
3421 //unsigned __int16 v19; // ax@72 | |
3422 //int *v20; // esi@80 | |
3423 //Actor *v21; // ebx@80 | |
3424 unsigned __int16 v22; // ax@86 | |
3425 //signed int v23; // eax@94 | |
3426 //unsigned int v24; // eax@102 | |
3427 //signed int v25; // edi@102 | |
3428 //SpellBuff *v26; // esi@102 | |
3429 unsigned int v27; // ecx@123 | |
3430 unsigned int v28; // eax@123 | |
3431 //unsigned int v29; // eax@127 | |
3432 AIDirection *v30; // eax@129 | |
3433 unsigned __int16 v31; // ax@132 | |
3434 //unsigned int v32; // esi@142 | |
3435 int v33; // eax@144 | |
3436 int v34; // eax@147 | |
3437 char v35; // al@150 | |
3438 unsigned int v36; // edi@152 | |
3439 signed int v37; // eax@154 | |
3440 //unsigned __int8 v38; // sf@158 | |
3441 //unsigned __int8 v39; // of@158 | |
3442 //signed int v40; // edx@166 | |
3443 //unsigned int v41; // ecx@166 | |
3444 double v42; // st7@176 | |
3445 double v43; // st6@176 | |
3446 //bool v44; // eax@189 | |
1450 | 3447 int v45; // eax@192 |
1295 | 3448 unsigned __int8 v46; // cl@197 |
3449 double v47; // st7@206 | |
3450 //double v48; // st7@207 | |
3451 //char v49; // zf@208 | |
3452 //char v50; // zf@214 | |
3453 //signed int v51; // edx@219 | |
3454 //unsigned int v52; // ecx@219 | |
3455 __int16 v53; // fps@224 | |
3456 //unsigned __int8 v54; // c0@224 | |
3457 //unsigned __int8 v55; // c3@224 | |
3458 //double v56; // st7@226 | |
3459 AIDirection *v57; // eax@246 | |
3460 double v58; // st7@246 | |
3461 //signed int v59; // [sp-18h] [bp-C8h]@213 | |
3462 //int v60; // [sp-14h] [bp-C4h]@144 | |
3463 //int v61; // [sp-14h] [bp-C4h]@168 | |
3464 //AIDirection *v62; // [sp-14h] [bp-C4h]@213 | |
3465 //signed int v63; // [sp-14h] [bp-C4h]@216 | |
1545 | 3466 //unsigned int v64; // [sp-14h] [bp-C4h]@219 |
1295 | 3467 unsigned int v65; // [sp-10h] [bp-C0h]@144 |
3468 char v66; // [sp-10h] [bp-C0h]@147 | |
3469 //AIDirection *v67; // [sp-10h] [bp-C0h]@167 | |
3470 //int v68; // [sp-10h] [bp-C0h]@168 | |
3471 //AIDirection *v69; // [sp-10h] [bp-C0h]@206 | |
3472 int v70; // [sp-10h] [bp-C0h]@213 | |
3473 //AIDirection *v71; // [sp-10h] [bp-C0h]@216 | |
3474 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
3475 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
3476 AIDirection v74; // [sp+38h] [bp-78h]@246 | |
3477 AIDirection v75; // [sp+54h] [bp-5Ch]@129 | |
3478 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
3479 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
3480 int v78; // [sp+78h] [bp-38h]@79 | |
3481 AIDirection pDir; // [sp+7Ch] [bp-34h]@129 | |
3482 float v80; // [sp+98h] [bp-18h]@33 | |
3483 int v81; // [sp+9Ch] [bp-14h]@100 | |
3484 //int v82; // [sp+A0h] [bp-10h]@45 | |
3485 //unsigned int uActorID; // [sp+A4h] [bp-Ch]@32 | |
3486 unsigned int v84; // [sp+A8h] [bp-8h]@11 | |
3487 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
3488 AIState uAIState; | |
3489 int v38; | |
3490 | |
3491 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
3492 MakeActorAIList_ODM(); | |
3493 else | |
3494 MakeActorAIList_BLV(); | |
3495 | |
3496 //v0 = 0; | |
3497 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) | |
3498 { | |
3499 if ( pParty->armageddon_timer > 417 ) | |
3500 { | |
3501 pParty->armageddon_timer = 0; | |
3502 } | |
3503 else | |
3504 { | |
3505 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
3506 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
3507 if ( pParty->sRotationX > 128) | |
3508 pParty->sRotationX = 128; | |
3509 else if ( pParty->sRotationX < -128 ) | |
3510 pParty->sRotationX = -128; | |
3511 | |
3512 pParty->uFlags |= 2u; | |
3513 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
3514 v4 = pParty->field_16140 + 50; | |
3515 if ( pParty->armageddon_timer <= 0 ) | |
3516 { | |
3517 pParty->armageddon_timer = 0; | |
3518 for(int i = 0; i < uNumActors; i++) | |
3519 { | |
3520 pActor=&pActors[i]; | |
3521 if ( pActor->CanAct() ) | |
3522 { | |
3523 sDmg = stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
3524 pActor->sCurrentHP -= stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
3525 if ( sDmg ) | |
3526 { | |
3527 if ( pActor->sCurrentHP >= 0 ) | |
3528 { | |
3529 Actor::AI_Stun(i, 4, 0); | |
3530 } | |
3531 else | |
3532 { | |
3533 Actor::Die(i); | |
3534 if ( pActor->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
3535 pParty->GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); |
1295 | 3536 } |
3537 } | |
3538 } | |
3539 } | |
3540 for(int i = 1; i <= 4; i++) | |
3541 { | |
3542 pPlayer = pPlayers[i]; | |
3543 if ( !pPlayer->pConditions[14] && !pPlayer->pConditions[15] && !pPlayer->pConditions[16] ) | |
3544 pPlayer->ReceiveDamage(v4, DMGT_5); | |
3545 } | |
3546 } | |
1450 | 3547 if (pTurnEngine->pending_actions) |
3548 --pTurnEngine->pending_actions; | |
1295 | 3549 } |
3550 } | |
3551 | |
3552 if (pParty->bTurnBasedModeOn) | |
3553 { | |
1448 | 3554 pTurnEngine->AITurnBasedAction(); |
1295 | 3555 return; |
3556 } | |
3557 | |
3558 | |
3559 //uActorID = v0; | |
3560 for (uint i = 0; i < uNumActors; ++i) | |
3561 { | |
3562 pActor = &pActors[i]; | |
3563 //LODWORD(v80) = (int)(char *)pActors + 176; // uAIState | |
3564 //do | |
3565 //{ | |
3566 //pActor = (Actor *)(LODWORD(v80) - 176); | |
3567 //v11 = *(unsigned int *)LODWORD(v80); | |
3568 //v49 = *(unsigned int *)LODWORD(v80) == 5; | |
3569 ai_near_actors_targets_pid[i] = OBJECT_Player; | |
3570 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400) | |
3571 continue; | |
3572 | |
3573 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
3574 Actor::Die(i); | |
3575 | |
3576 //v84 = *(_QWORD *)(LODWORD(v80) + 84) <= 0i64 ? 0 : 1; | |
3577 //v82 = *(_QWORD *)(LODWORD(v80) + 52) <= 0i64 ? 0 : 1; | |
3578 //v12 = 0; | |
3579 //v13 = 0; | |
3580 //v14 = (SpellBuff *)(LODWORD(v80) + 36); | |
3581 for (uint j = 0; j < 22; ++j) | |
3582 { | |
3583 if (j != 10) | |
1340 | 3584 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 3585 } |
3586 /*do | |
3587 { | |
3588 if ( v13 != 10 ) | |
3589 { | |
3590 v14->_4585CA(pParty->uTimePlayed); | |
3591 v12 = 0; | |
3592 } | |
3593 ++v13; | |
3594 ++v14; | |
3595 } | |
3596 while ( v13 < 22 );*/ | |
1545 | 3597 if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) |
1295 | 3598 //&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12 |
3599 // || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) ) | |
3600 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
1545 | 3601 if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) |
1295 | 3602 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
3603 // not sure | |
1545 | 3604 else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) |
1295 | 3605 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; |
3606 | |
1545 | 3607 if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || |
3608 pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
3609 continue; | |
1295 | 3610 |
3611 //v15 = pMiscTimer->uTimeElapsed; | |
3612 //v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime; | |
3613 //v17 = pActor->uCurrentActionTime; | |
3614 //v18 = pActor->pMonsterInfo.uRecoveryTime; | |
3615 if (pActor->pMonsterInfo.uRecoveryTime) | |
3616 { | |
3617 if (pActor->pMonsterInfo.uRecoveryTime < pMiscTimer->uTimeElapsed) | |
3618 pActor->pMonsterInfo.uRecoveryTime = 0; | |
3619 else | |
3620 pActor->pMonsterInfo.uRecoveryTime -= pMiscTimer->uTimeElapsed; | |
3621 } | |
3622 | |
3623 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3624 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
3625 continue; | |
3626 | |
3627 //v19 = actor->uAIState; | |
3628 if (pActor->uAIState == Dying) | |
3629 pActor->uAIState = Dead; | |
3630 else | |
3631 { | |
3632 if (pActor->uAIState != Summoned) | |
3633 { | |
3634 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); | |
3635 continue; | |
3636 } | |
3637 pActor->uAIState = Standing; | |
3638 } | |
3639 | |
3640 pActor->uCurrentActionTime = 0; | |
3641 pActor->uCurrentActionLength = 0; | |
3642 pActor->UpdateAnimation(); | |
3643 //LABEL_78: | |
3644 //++uActorID; | |
3645 //LODWORD(v80) += 836; | |
3646 //} | |
3647 //while ( (signed int)uActorID < (signed int)uNumActors ); | |
3648 } | |
3649 | |
3650 | |
3651 v78 = 0; | |
3652 int actor_id = -1; | |
3653 if ( ai_arrays_size > 0 ) | |
3654 { | |
3655 //while ( 1 ) | |
3656 for(v78 = 0; v78 < ai_arrays_size; ++v78) | |
3657 { | |
3658 actor_id = ai_near_actors_ids[v78]; | |
3659 assert(actor_id < uNumActors); | |
3660 | |
3661 //v20 = &ai_near_actors_targets_pid[actor_id]; | |
3662 pActor = &pActors[actor_id]; | |
3663 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
3664 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) | |
3665 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3666 target_pid = ai_near_actors_targets_pid[actor_id]; | |
3667 target_pid_type = PID_TYPE(target_pid); | |
3668 if ( target_pid_type == OBJECT_Actor) | |
3669 v80 = 0.5; | |
3670 else | |
3671 v80 = 1.0; | |
3672 v22 = pActor->uAIState; | |
3673 if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) | |
3674 { | |
3675 continue; | |
3676 } | |
3677 if ( !pActor->sCurrentHP ) | |
3678 Actor::Die(actor_id); | |
3679 for(int i=0;i<22;i++) | |
3680 { | |
3681 if ( i != 10 ) | |
3682 { | |
1340 | 3683 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 3684 } |
3685 } | |
3686 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
3687 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
3688 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
3689 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3690 // not sure | |
3691 else if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
3692 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
3693 if ( (signed __int64)pActor->pActorBuffs[2].uExpireTime < 0 ) | |
3694 { | |
3695 pActor->uAIState = Removed; | |
3696 continue; | |
3697 } | |
3698 if ( (signed __int64)pActor->pActorBuffs[5].uExpireTime > 0 | |
3699 || (signed __int64)pActor->pActorBuffs[6].uExpireTime > 0) | |
3700 { | |
3701 continue; | |
3702 } | |
3703 v27 = pMiscTimer->uTimeElapsed; | |
3704 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
3705 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3706 if ( (signed int)v28 > 0 ) | |
3707 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
3708 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
3709 pActor->pMonsterInfo.uRecoveryTime = 0; | |
3710 if ( !(pActor->uAttributes & 0x8000) ) | |
3711 pActor->uAttributes |= 0x8000; | |
3712 a1 = PID(OBJECT_Actor,actor_id); | |
3713 v30 = Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); | |
3714 memcpy(&v75, v30, sizeof(v75)); | |
3715 memcpy(&pDir, &v75, sizeof(pDir)); | |
3716 uAIState = pActor->uAIState; | |
3717 /*if ( v21->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Friendly | |
3718 && (signed int)v21->pMonsterInfo.uRecoveryTime <= 0 | |
3719 && v80 * 307.2 >= (double)(signed int)v75.uDistance | |
3720 && (uAIState == Pursuing || uAIState == Standing || uAIState == Tethered || uAIState == Fidgeting) | |
3721 || ( v21->pMonsterInfo.uMissleAttack1Type && uAIState == Stunned ) ) | |
3722 { | |
3723 v32 = actor_id; | |
3724 } | |
3725 else | |
3726 */ | |
3727 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly | |
3728 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
3729 || v80 * 307.2 < (double)(signed int)v75.uDistance | |
3730 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting | |
3731 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
3732 { | |
3733 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
3734 { | |
3735 continue; | |
3736 } | |
3737 else if ( pActor->uAIState == AttackingMelee ) | |
3738 { | |
3739 v35 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
3740 stru_50FE08.Add( | |
3741 a1, | |
3742 5120, | |
3743 pActor->vPosition.x, | |
3744 pActor->vPosition.y, | |
3745 pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), | |
3746 v35, | |
3747 1 | |
3748 ); | |
3749 } | |
3750 else if ( pActor->uAIState == AttackingRanged1 ) | |
3751 { | |
3752 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
3753 Actor::AI_RangedAttack(actor_id, &pDir, v34, 0); | |
3754 } | |
3755 else if ( pActor->uAIState == AttackingRanged2 ) | |
3756 { | |
3757 v34 = pActor->pMonsterInfo.uMissleAttack2Type; | |
3758 Actor::AI_RangedAttack(actor_id, &pDir, v34, 1); | |
3759 } | |
3760 else if ( pActor->uAIState == AttackingRanged3 ) | |
3761 { | |
3762 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
3763 v33 = pActor->pMonsterInfo.uSpell1ID; | |
3764 Actor::AI_SpellAttack(actor_id, &pDir, v33, 2, v65); | |
3765 } | |
3766 else if ( pActor->uAIState == AttackingRanged4 ) | |
3767 { | |
3768 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
3769 v33 = pActor->pMonsterInfo.uSpell2ID; | |
3770 Actor::AI_SpellAttack(actor_id, &pDir, v33, 3, v65); | |
3771 } | |
3772 } | |
3773 | |
3774 v36 = v75.uDistance; | |
3775 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) | |
3776 { | |
3777 if ( target_pid_type == OBJECT_Actor ) | |
3778 { | |
3779 v36 = v75.uDistance; | |
3780 //v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (pActor->pMonsterInfo.uID - 1) / 3] | |
3781 // + (pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3); | |
3782 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; | |
3783 } | |
3784 else | |
3785 { | |
3786 v37 = 4; | |
3787 } | |
3788 v38=0; | |
3789 if ( v37 == 2 ) | |
3790 { | |
3791 //v39 = __OFSUB__(v36, 1024); | |
3792 //v38 = ((v36 - 1024) & 0x80000000u) != 0; | |
3793 v38 = 1024; | |
3794 } | |
3795 else if ( v37 == 3 ) | |
3796 { | |
3797 //v39 = __OFSUB__(v36, 2560); | |
3798 //v38 = ((v36 - 2560) & 0x80000000u) != 0; | |
3799 v38 = 2560; | |
3800 } | |
3801 else if ( v37 == 4 ) | |
3802 { | |
3803 //v39 = __OFSUB__(v36, 5120); | |
3804 //v38 = ((v36 - 5120) & 0x80000000u) != 0; | |
3805 v38 = 5120; | |
3806 } | |
3807 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
3808 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3809 } | |
3810 | |
1545 | 3811 if (pActor->pActorBuffs[4].uExpireTime > 0) |
1295 | 3812 { |
3813 if ( (signed int)v36 >= 10240 ) | |
3814 { | |
1456 | 3815 Actor::AI_RandomMove(actor_id, target_pid, 1024, 0); |
1295 | 3816 } |
3817 else | |
3818 { | |
3819 //peasents after attacked | |
3820 //guard after attacked | |
3821 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
3822 } | |
3823 continue; | |
3824 } | |
3825 | |
3826 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
3827 { | |
3828 | |
3829 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
3830 { | |
1456 | 3831 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3832 { |
1545 | 3833 Actor::AI_Stand(actor_id, target_pid, pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333, &pDir); |
1295 | 3834 } |
3835 else | |
3836 { | |
3837 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
3838 continue; | |
3839 } | |
3840 | |
3841 } | |
3842 if ( !(pActor->uAttributes & 0x020000) ) | |
3843 { | |
3844 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) | |
3845 { | |
3846 if ( pActor->pMonsterInfo.uAIType == 2 ) | |
3847 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
3848 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
3849 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
3850 v84 = pActor->sCurrentHP; | |
3851 v42 = (double)(signed int)v84; | |
3852 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
3853 { | |
3854 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
3855 continue; | |
3856 } | |
3857 } | |
3858 } | |
3859 | |
3860 v81 = v36 - pActor->uActorRadius; | |
3861 if ( target_pid_type == OBJECT_Actor ) | |
3862 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
3863 if ( v81 < 0 ) | |
3864 v81 = 0; | |
3865 rand(); | |
3866 pActor->uAttributes &= 0xFFFBFFFF; | |
3867 if ( v81 < 5120 ) | |
3868 { | |
3869 v45 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
3870 if ( v45 == 0 ) | |
3871 { | |
3872 if ( pActor->pMonsterInfo.uMissleAttack1Type ) | |
3873 { | |
3874 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
3875 { | |
3876 Actor::AI_MissileAttack1(actor_id, target_pid, &pDir); | |
3877 } | |
1456 | 3878 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3879 { |
1545 | 3880 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3881 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3882 } |
3883 else | |
3884 { | |
1545 | 3885 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1295 | 3886 if ( v80 * 307.2 > (double)v81 ) |
3887 { | |
1545 | 3888 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); |
1295 | 3889 } |
3890 else | |
3891 { | |
1545 | 3892 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); |
1295 | 3893 } |
3894 } | |
3895 } | |
3896 else | |
3897 { | |
3898 if ( (double)v81 >= v80 * 307.2 ) | |
3899 { | |
3900 if ( v81 >= 1024 ) | |
3901 { | |
1456 | 3902 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3903 { |
1545 | 3904 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3905 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3906 } |
3907 else | |
3908 { | |
3909 //monsters | |
3910 Actor::AI_Pursue3(actor_id, target_pid, 0, &pDir); | |
3911 } | |
3912 } | |
1456 | 3913 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3914 { |
1545 | 3915 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3916 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3917 } |
3918 else | |
3919 { | |
3920 v70 = (signed __int64)v80 * 307.2; | |
3921 //monsters | |
3922 //guard after player runs away | |
3923 // follow player | |
3924 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
3925 } | |
3926 } | |
3927 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3928 { | |
1545 | 3929 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3930 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3931 } |
3932 else | |
3933 { | |
3934 //monsters | |
3935 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
3936 } | |
3937 } | |
3938 continue; | |
3939 } | |
3940 else if ( v45 == 2 || v45 == 3 ) | |
3941 { | |
3942 if ( v45 == 2 ) | |
3943 v46 = pActor->pMonsterInfo.uSpell1ID; | |
3944 else | |
3945 v46 = pActor->pMonsterInfo.uSpell2ID; | |
3946 if ( v46 ) | |
3947 { | |
3948 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
3949 { | |
3950 if ( v45 == 2 ) | |
3951 Actor::AI_SpellAttack1(actor_id, target_pid, &pDir); | |
3952 else | |
3953 Actor::AI_SpellAttack2(actor_id, target_pid, &pDir); | |
3954 } | |
1456 | 3955 else if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3956 { |
1545 | 3957 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3958 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3959 } |
3960 else | |
3961 { | |
1545 | 3962 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3963 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); | |
1295 | 3964 } |
3965 } | |
3966 else | |
3967 { | |
3968 if ( (double)v81 >= v80 * 307.2 ) | |
3969 { | |
3970 if ( v81 >= 1024 ) | |
3971 { | |
1456 | 3972 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3973 { |
1545 | 3974 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3975 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3976 } |
3977 else | |
3978 { | |
3979 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
3980 } | |
3981 } | |
1456 | 3982 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3983 { |
1545 | 3984 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3985 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3986 } |
3987 else | |
3988 { | |
3989 v70 = (signed __int64)v80 * 307.2; | |
3990 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
3991 } | |
3992 } | |
3993 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3994 { | |
1545 | 3995 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3996 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3997 } |
3998 else | |
3999 { | |
4000 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4001 } | |
4002 } | |
4003 continue; | |
4004 } | |
4005 } | |
4006 } | |
4007 | |
4008 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
4009 { | |
1456 | 4010 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT ) |
1295 | 4011 { |
1456 | 4012 Actor::AI_RandomMove(actor_id, 4, 1024, 0); |
1295 | 4013 } |
4014 else if ( pActor->pMonsterInfo.uMovementType == 1 ) | |
4015 { | |
1456 | 4016 Actor::AI_RandomMove(actor_id, 4, 2560, 0); |
1295 | 4017 } |
4018 else if ( pActor->pMonsterInfo.uMovementType == 2 ) | |
4019 { | |
1456 | 4020 Actor::AI_RandomMove(actor_id, 4, 5120, 0); |
1295 | 4021 } |
4022 else if ( pActor->pMonsterInfo.uMovementType == 4 ) | |
4023 { | |
1456 | 4024 Actor::AI_RandomMove(actor_id, 4, 10240, 0); |
1295 | 4025 } |
1456 | 4026 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4027 { |
4028 v57 = Actor::GetDirectionInfo(a1, 4u, &v72, 0); | |
4029 v58 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4030 memcpy(&v74, v57, sizeof(v74)); | |
4031 memcpy(&pDir, &v74, sizeof(pDir)); | |
1545 | 4032 Actor::AI_Stand(actor_id, 4, v58, &pDir); |
1295 | 4033 } |
4034 } | |
4035 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
4036 { | |
4037 if ( (double)v81 >= v80 * 307.2 ) | |
4038 { | |
4039 if ( v81 >= 1024 ) | |
4040 { | |
1456 | 4041 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4042 { |
1545 | 4043 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4044 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4045 } |
4046 else | |
4047 { | |
4048 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
4049 } | |
4050 } | |
1456 | 4051 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4052 { |
1545 | 4053 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4054 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4055 } |
4056 else | |
4057 { | |
4058 v70 = (signed __int64)v80 * 307.2; | |
4059 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4060 } | |
4061 } | |
4062 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4063 { | |
1545 | 4064 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4065 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4066 } |
4067 else | |
4068 { | |
4069 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4070 } | |
4071 } | |
4072 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4073 { | |
4074 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
1456 | 4075 if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1545 | 4076 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); |
1295 | 4077 else |
1545 | 4078 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); |
1295 | 4079 } |
4080 else | |
4081 { | |
4082 Actor::AI_MissileAttack2(actor_id, target_pid, &pDir); | |
4083 } | |
4084 } | |
4085 } | |
4086 } | |
4087 //----- (0044665D) -------------------------------------------------------- | |
4088 // uType: 0 -> any monster | |
4089 // 1 -> uParam is GroupID | |
4090 // 2 -> uParam is MonsterID | |
4091 // 3 -> uParam is ActorID | |
4092 // uNumAlive: 0 -> all must be alive | |
4093 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
4094 { | |
4095 unsigned int uAliveActors; // eax@6 | |
4096 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
4097 | |
4098 uTotalActors = 0; | |
4099 if ( uType ) | |
4100 { | |
4101 if ( uType == 1 ) | |
4102 { | |
4103 uAliveActors = SearchActorByGroup(&uTotalActors, uParam); | |
4104 } | |
4105 else | |
4106 { | |
4107 if ( uType == 2 ) | |
4108 { | |
4109 uAliveActors = SearchActorByMonsterID(&uTotalActors, uParam); | |
4110 } | |
4111 else | |
4112 { | |
4113 if ( uType != 3 ) | |
4114 return 0; | |
4115 uAliveActors = SearchActorByID(&uTotalActors, uParam); | |
4116 } | |
4117 } | |
4118 } | |
4119 else | |
4120 { | |
4121 uAliveActors = SearchAliveActors(&uTotalActors); | |
4122 } | |
1545 | 4123 |
4124 if (uNumAlive) | |
4125 return uAliveActors >= uNumAlive; | |
1295 | 4126 else |
1545 | 4127 return uTotalActors == uAliveActors; |
1297 | 4128 } |
4129 //----- (00408B54) -------------------------------------------------------- | |
1458 | 4130 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2) |
1297 | 4131 { |
4132 unsigned int v2; // edi@1 | |
4133 unsigned int *v3; // esi@1 | |
4134 int v4; // eax@1 | |
4135 unsigned int v5; // ebx@1 | |
4136 unsigned int v6; // edx@1 | |
4137 | |
4138 v2 = a2; | |
4139 v3 = pTotalActors; | |
4140 v4 = GetAlertStatus(); | |
4141 v5 = 0; | |
4142 *v3 = 0; | |
4143 v6 = pActors[v2].uAttributes; | |
4144 if ( (v6 & 0x100000) == v4 ) | |
4145 { | |
4146 *v3 = 1; | |
4147 if ( pActors[v2].IsNotAlive() == 1 ) | |
4148 v5 = 1; | |
4149 } | |
4150 return v5; | |
4151 } | |
4152 //----- (00408AE7) -------------------------------------------------------- | |
1458 | 4153 unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) |
1297 | 4154 { |
4155 unsigned int *v2; // esi@1 | |
4156 signed int v3; // ebx@1 | |
4157 Actor *v4; // edi@2 | |
4158 int v5; // eax@3 | |
4159 unsigned int v7; // [sp+8h] [bp-Ch]@1 | |
4160 int v8; // [sp+Ch] [bp-8h]@1 | |
4161 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4162 | |
4163 v7 = uGroup; | |
4164 v2 = pTotalActors; | |
4165 v3 = 0; | |
4166 v8 = GetAlertStatus(); | |
4167 *v2 = 0; | |
4168 v9 = 0; | |
4169 if ( (signed int)uNumActors > 0 ) | |
4170 { | |
4171 v4 = pActors.data();//[0].uGroup; | |
4172 do | |
4173 { | |
4174 v5 = v4->uAttributes; | |
4175 if ( (v5 & 0x100000) == v8 ) | |
4176 { | |
4177 if ( v4->uGroup == v7 ) | |
4178 { | |
4179 ++*v2; | |
4180 if ( v4->IsNotAlive() == 1 ) | |
4181 ++v9; | |
4182 } | |
4183 } | |
4184 ++v3; | |
4185 ++v4; | |
4186 } | |
4187 while ( v3 < (signed int)uNumActors ); | |
4188 } | |
4189 return v9; | |
4190 } | |
4191 //----- (00408A7E) -------------------------------------------------------- | |
1458 | 4192 unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) |
1297 | 4193 { |
4194 unsigned int *v2; // esi@1 | |
4195 signed int v3; // ebx@1 | |
4196 Actor *v4; // edi@2 | |
4197 int v5; // eax@3 | |
4198 int v7; // [sp+8h] [bp-Ch]@1 | |
4199 int v8; // [sp+Ch] [bp-8h]@1 | |
4200 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4201 | |
4202 v7 = uMonsterID; | |
4203 v2 = pTotalActors; | |
4204 v3 = 0; | |
4205 v8 = GetAlertStatus(); | |
4206 *v2 = 0; | |
4207 v9 = 0; | |
4208 if ( (signed int)uNumActors > 0 ) | |
4209 { | |
4210 v4 = pActors.data();//[0].pMonsterInfo.uID; | |
4211 do | |
4212 { | |
4213 v5 = v4->uAttributes; // actor::attributes | |
4214 if ( (v5 & 0x100000) == v8 ) | |
4215 { | |
4216 if ( v4->pMonsterInfo.field_33 == v7 ) | |
4217 { | |
4218 ++*v2; | |
4219 if ( v4->IsNotAlive() == 1 ) | |
4220 ++v9; | |
4221 } | |
4222 } | |
4223 ++v3; | |
4224 ++v4; | |
4225 } | |
4226 while ( v3 < (signed int)uNumActors ); | |
4227 } | |
4228 return v9; | |
4229 } | |
4230 //----- (00408A27) -------------------------------------------------------- | |
1458 | 4231 unsigned int SearchAliveActors(unsigned int *pTotalActors) |
1297 | 4232 { |
4233 unsigned int *v1; // esi@1 | |
4234 int v2; // eax@1 | |
4235 unsigned int v3; // ebp@1 | |
4236 signed int v4; // ebx@1 | |
4237 Actor *v5; // edi@2 | |
4238 unsigned int v6; // eax@3 | |
4239 int v8; // [sp+Ch] [bp-4h]@1 | |
4240 | |
4241 v1 = pTotalActors; | |
4242 v2 = GetAlertStatus(); | |
4243 v3 = 0; | |
4244 v4 = 0; | |
4245 *v1 = 0; | |
4246 v8 = v2; | |
4247 if ( (signed int)uNumActors > 0 ) | |
4248 { | |
4249 v5 = pActors.data(); | |
4250 do | |
4251 { | |
4252 v6 = v5->uAttributes; | |
4253 if ( (v6 & 0x100000) == v8 ) | |
4254 { | |
4255 ++*v1; | |
4256 if ( v5->IsNotAlive() == 1 ) | |
4257 ++v3; | |
4258 } | |
4259 ++v4; | |
4260 ++v5; | |
4261 } | |
4262 while ( v4 < (signed int)uNumActors ); | |
4263 } | |
4264 return v3; | |
4265 } | |
4266 //----- (00408768) -------------------------------------------------------- | |
4267 void InitializeActors() | |
4268 { | |
4269 signed int v5; // [sp+Ch] [bp-10h]@1 | |
4270 signed int v6; // [sp+10h] [bp-Ch]@1 | |
4271 signed int v7; // [sp+14h] [bp-8h]@1 | |
4272 signed int v8; // [sp+18h] [bp-4h]@1 | |
4273 | |
4274 v8 = 0; | |
4275 v6 = 0; | |
4276 v7 = 0; | |
4277 v5 = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
4278 if ( !_stricmp(pCurrentMapName, "d25.blv") ) |
1297 | 4279 v8 = 1; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
4280 if ( !_stricmp(pCurrentMapName, "d26.blv") ) |
1297 | 4281 v6 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
4282 if (pParty->IsPartyGood()) |
1297 | 4283 v7 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
4284 if (pParty->IsPartyEvil()) |
1297 | 4285 v5 = 1; |
4286 | |
4287 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
4288 for (uint i = 0; i < uNumActors; ++i) | |
4289 { | |
4290 auto actor = &pActors[i]; | |
4291 | |
4292 if (actor->CanAct() || actor->uAIState == Disabled) | |
4293 { | |
4294 actor->vPosition.x = actor->vInitialPosition.x; | |
4295 actor->vPosition.y = actor->vInitialPosition.y; | |
4296 actor->vPosition.z = actor->vInitialPosition.z; | |
4297 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
4298 if (actor->uAIState != Disabled) | |
4299 { | |
4300 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
4301 } | |
4302 } | |
4303 | |
4304 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4305 | |
4306 if (!v8 || v7) | |
4307 if (!v6 || v5) | |
4308 if (actor->IsPeasant()) | |
4309 BYTE2(actor->uAttributes) &= 0xF7u; | |
4310 | |
4311 BYTE2(actor->uAttributes) &= 0x7Fu; | |
4312 if (BYTE2(actor->uAttributes) & 0x40) | |
4313 Actor::_4031C1_update_job(i, pParty->uCurrentHour, 1); | |
4314 } | |
4315 } | |
4316 //----- (00439474) -------------------------------------------------------- | |
4317 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) | |
4318 { | |
4319 //signed int v3; // eax@1 | |
4320 SpriteObject *v4; // ebx@1 | |
4321 //int v5; // edx@3 | |
4322 //bool uPlayerID; // eax@3 | |
4323 //Player *pPlayer; // edi@4 | |
4324 Actor *pMonster; // esi@7 | |
4325 //SpriteObject *v9; // ebx@12 | |
4326 int v10; // eax@12 | |
4327 int v11; // ebx@12 | |
4328 unsigned int v12; // ecx@12 | |
4329 int v13; // edx@15 | |
4330 int v14; // edx@17 | |
4331 int v15; // eax@24 | |
4332 unsigned __int16 v16; // cx@25 | |
4333 int v17; // eax@29 | |
4334 int v18; // eax@38 | |
4335 unsigned __int8 v19; // zf@38 | |
4336 unsigned __int8 v20; // sf@38 | |
4337 int v21; // edx@44 | |
4338 int v22; // eax@44 | |
4339 unsigned __int8 v23; // zf@44 | |
4340 unsigned __int8 v24; // sf@44 | |
4341 int v25; // edx@51 | |
4342 int v26; // ecx@51 | |
4343 //signed int v27; // eax@51 | |
4344 //int v28; // eax@53 | |
4345 signed int v29; // eax@76 | |
4346 signed int v30; // eax@84 | |
4347 signed int v31; // eax@92 | |
4348 int v32; // eax@94 | |
4349 int v33; // eax@100 | |
4350 int v34; // eax@104 | |
4351 signed int v35; // eax@104 | |
4352 double v36; // st7@104 | |
4353 float v37; // ST08_4@104 | |
4354 float v38; // ST04_4@104 | |
4355 float v39; // ST00_4@104 | |
4356 int v40; // ebx@107 | |
4357 unsigned int v41; // ebx@109 | |
4358 signed __int64 v42; // qax@125 | |
4359 unsigned __int16 v43; // ax@132 | |
4360 char v44; // bl@132 | |
4361 unsigned __int16 v45; // ax@132 | |
4362 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
4363 const char *v47; // [sp+14h] [bp-58h]@104 | |
4364 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
4365 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
4366 int v50; // [sp+20h] [bp-4Ch]@6 | |
4367 //unsigned __int64 *v51; // [sp+30h] [bp-3Ch]@6 | |
4368 int v52; // [sp+34h] [bp-38h]@12 | |
4369 //int v53; // [sp+38h] [bp-34h]@10 | |
4370 //int v54; // [sp+3Ch] [bp-30h]@1 | |
4371 //int v55; // [sp+40h] [bp-2Ch]@12 | |
4372 signed int a4; // [sp+44h] [bp-28h]@1 | |
4373 PlayerEquipment *v57; // [sp+48h] [bp-24h]@10 | |
4374 //int v58; // [sp+4Ch] [bp-20h]@10 | |
4375 int v59; // [sp+50h] [bp-1Ch]@1 | |
4376 unsigned int uActorID_Monster_; // [sp+54h] [bp-18h]@1 | |
4377 int v61; // [sp+58h] [bp-14h]@1 | |
4378 bool v62; // [sp+5Ch] [bp-10h]@1 | |
4379 int uDamageAmount; // [sp+60h] [bp-Ch]@1 | |
4380 int a2; // [sp+64h] [bp-8h]@27 | |
4381 int a3; // [sp+6Bh] [bp-1h]@6 | |
4382 | |
4383 //v3 = a1; | |
4384 v4 = 0; | |
4385 uActorID_Monster_ = uActorID_Monster; | |
4386 //v54 = a1; | |
4387 uDamageAmount = 0; | |
4388 a4 = 0; | |
4389 v61 = 0; | |
4390 v59 = 0; | |
4391 v62 = 0; | |
4392 if ( PID_TYPE(a1) == OBJECT_Item) | |
4393 { | |
4394 v4 = &pSpriteObjects[PID_ID(a1)]; | |
4395 //uDamageAmount = (int)v4; | |
4396 v61 = v4->field_60_distance_related_prolly_lod; | |
4397 a1 = v4->spell_caster_pid; | |
4398 //v54 = v4->field_58_pid; | |
4399 } | |
4400 //v5 = a1 & 7; | |
4401 //uPlayerID = a1 >> 3; | |
4402 if (PID_TYPE(a1) != OBJECT_Player) | |
4403 return; | |
4404 | |
4405 assert(PID_ID(abs(a1)) < 4); | |
4406 auto player = &pParty->pPlayers[PID_ID(a1)]; | |
4407 pMonster = &pActors[uActorID_Monster_]; | |
4408 //uPlayerID = pMonster->IsAlive(); | |
4409 if (pMonster->IsNotAlive()) | |
4410 return; | |
4411 | |
1545 | 4412 pMonster->uAttributes |= 0xC000; |
1297 | 4413 if ( pMonster->uAIState == Fleeing ) |
4414 pMonster->uAttributes |= 0x20000u; | |
4415 //v57 = 0; | |
4416 //v53 = 0; | |
4417 //v58 = 0; | |
4418 bool hit_will_stun = false, | |
4419 hit_will_paralyze = false; | |
4420 if ( !v4 ) | |
4421 { | |
4422 //v51 = (unsigned __int64 *)player->pEquipment.uMainHand; | |
4423 int main_hand_idx = player->pEquipment.uMainHand; | |
4424 v59 = 1; | |
4425 if ( player->HasItemEquipped(EQUIP_MAIN_HAND) ) | |
4426 { | |
1817
0f1543750bf8
Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
Grumpy7
parents:
1764
diff
changeset
|
4427 auto main_hand_skill = player->GetMainHandItem()->GetPlayerSkillType(); |
1297 | 4428 //v55 = pItemsTable->pItems[player->pInventoryItems[main_hand_idx - 1].uItemID].uSkillType; |
4429 //v28 = SkillToMastery(player->pActiveSkills[v55]); | |
4430 auto main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); | |
4431 //uDamageAmount = v28; | |
4432 switch (main_hand_skill) | |
4433 { | |
4434 case PLAYER_SKILL_STAFF: | |
4435 if (main_hand_mastery >= 3) | |
4436 { | |
4437 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
4438 hit_will_stun = true; | |
4439 } | |
4440 break; | |
4441 | |
4442 case PLAYER_SKILL_MACE: | |
4443 if (main_hand_mastery >= 3) | |
4444 { | |
4445 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
4446 hit_will_stun = true; | |
4447 } | |
4448 if (main_hand_mastery >= 4) | |
4449 { | |
4450 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
4451 hit_will_paralyze = true; | |
4452 } | |
4453 break; | |
4454 } | |
4455 } | |
4456 v50 = pMonster->pMonsterInfo.uID; | |
4457 a2 = 4; | |
4458 //v27 = player->CalculateMeleeDamageTo(0, 0, v50); | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
parents:
1529
diff
changeset
|
4459 uDamageAmount = player->CalculateMeleeDamageTo(false, false, v50); |
1297 | 4460 //if ( !v57 ) |
4461 goto LABEL_67; | |
4462 //goto LABEL_69; | |
4463 } | |
4464 | |
4465 | |
4466 v19 = v4->spell_id == SPELL_DARK_SOULDRINKER; | |
4467 v61 = v4->field_60_distance_related_prolly_lod; | |
4468 if ( !v19 ) | |
4469 { | |
4470 //v9 = (SpriteObject *)uDamageAmount; | |
4471 v50 = pParty->vPosition.x - v4->vPosition.x; | |
4472 //v55 = abs(v50); | |
4473 pMonsterName = (char *)(pParty->vPosition.y - v4->vPosition.y); | |
4474 //v51 = (unsigned __int64 *)abs((int)pMonsterName); | |
4475 pPlayerName = (char *)(pParty->vPosition.z - v4->vPosition.z); | |
4476 v52 = abs((int)pPlayerName); | |
4477 v61 = abs(v50); | |
4478 v10 = abs(v50); | |
4479 v11 = (int)abs((int)pMonsterName); | |
4480 v12 = v52; | |
4481 if ( v10 < v11) | |
4482 { | |
4483 v10 = (int)v11; | |
4484 v11 = v10; | |
4485 } | |
4486 if ( v10 < v52 ) | |
4487 { | |
4488 v13 = v10; | |
4489 v10 = v52; | |
4490 v12 = v13; | |
4491 } | |
4492 if ( v11 < (signed int)v12 ) | |
4493 { | |
4494 v14 = v12; | |
4495 v12 = v11; | |
4496 v11 = v14; | |
4497 } | |
4498 //uPlayerID = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
4499 v61 = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
4500 if ( v61 >= 2560 ) | |
4501 { | |
4502 if ( v61 >= 5120 && !(BYTE1(pMonster->uAttributes) & 4) ) | |
4503 return; | |
4504 v61 = 2; | |
4505 } | |
4506 else | |
4507 { | |
4508 v61 = 1; | |
4509 } | |
4510 //v4 = (SpriteObject *)uDamageAmount; | |
4511 } | |
4512 | |
4513 v15 = v4->spell_id; | |
4514 if ( v15 == SPELL_LASER_PROJECTILE ) | |
4515 { | |
4516 v16 = player->pActiveSkills[7]; | |
4517 v61 = 1; | |
4518 if ( (signed int)SkillToMastery(v16) >= 3 ) | |
4519 a4 = player->pActiveSkills[7] & 0x3F; | |
4520 a2 = 4; | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
parents:
1529
diff
changeset
|
4521 uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); |
1297 | 4522 goto LABEL_67; |
4523 } | |
4524 if ( v15 != SPELL_BOW_ARROW ) | |
4525 { | |
4526 if ( v15 == SPELL_101 ) | |
4527 { | |
4528 a2 = 0; | |
4529 v18 = player->CalculateRangedDamageTo(0); | |
4530 v19 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
4531 v20 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
4532 uDamageAmount = v18; | |
4533 if ( !v20 && (!(v20 | v19) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
4534 uDamageAmount >>= 1; | |
4535 v59 = 1; | |
4536 goto LABEL_67; | |
4537 } | |
4538 if ( v15 == SPELL_EARTH_BLADES ) | |
4539 { | |
4540 a4 = 5 * v4->spell_level; | |
4541 a2 = player->GetSpellSchool(0x27u); | |
4542 v21 = v4->spell_level; | |
4543 v50 = pMonster->sCurrentHP; | |
4544 pMonsterName = (char *)v4->spell_skill; | |
4545 v22 = _43AFE3_calc_spell_damage(39, v21, v4->spell_skill, v50); | |
4546 v23 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
4547 v24 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
4548 uDamageAmount = v22; | |
4549 if ( !v24 && (!(v24 | v23) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
4550 uDamageAmount >>= 1; | |
4551 v59 = 0; | |
4552 LABEL_67: | |
4553 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) | |
4554 { | |
4555 //LABEL_68: | |
4556 player->PlaySound(SPEECH_52, 0); | |
4557 return; | |
4558 } | |
4559 goto LABEL_69; | |
4560 } | |
4561 if ( v15 == SPELL_EARTH_STUN ) | |
4562 { | |
4563 uDamageAmount = 0; | |
4564 a2 = 4; | |
4565 hit_will_stun = 1; | |
4566 goto LABEL_67; | |
4567 } | |
4568 a2 = player->GetSpellSchool(v4->spell_id); | |
4569 v25 = v4->spell_level; | |
4570 v26 = v4->spell_id; | |
4571 v50 = pMonster->sCurrentHP; | |
4572 pMonsterName = (char *)v4->spell_skill; | |
4573 //v27 = _43AFE3_calc_spell_damage(v26, v25, (signed int)pMonsterName, v50); | |
4574 v59 = 0; | |
4575 //v57 = (PlayerEquipment *)1; | |
4576 //LABEL_65: | |
4577 uDamageAmount = _43AFE3_calc_spell_damage(v26, v25, v4->spell_skill, v50); | |
4578 //if ( !v57 ) | |
4579 // goto LABEL_67; | |
4580 goto LABEL_69; | |
4581 } | |
4582 v50 = pMonster->word_000086_some_monster_id; | |
4583 a2 = 4; | |
4584 v17 = player->CalculateRangedDamageTo(v50); | |
4585 v19 = v4->stru_24.uItemID == 0; | |
4586 uDamageAmount = v17; | |
4587 v57 = 0; | |
4588 if ( !v19 && v4->stru_24.uSpecEnchantmentType == 3 ) | |
4589 { | |
4590 a2 = 0; | |
4591 v57 = (PlayerEquipment *)1; | |
4592 } | |
4593 if ( SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) >= 0 | |
4594 && (SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) > 0 || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
4595 uDamageAmount >>= 1; | |
4596 v59 = 1; | |
4597 //LABEL_66: | |
4598 if ( !v57 ) | |
4599 goto LABEL_67; | |
4600 LABEL_69: | |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1359
diff
changeset
|
4601 if (player->IsWeak()) |
1297 | 4602 uDamageAmount /= 1; |
4603 if ( (signed __int64)pMonster->pActorBuffs[5].uExpireTime > 0 ) | |
4604 uDamageAmount = 0; | |
4605 v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, uDamageAmount); | |
4606 if ( !v4 && player->IsUnarmed() && (signed __int64)player->pPlayerBuffs[6].uExpireTime > 0 ) | |
4607 { | |
4608 v50 = player->pPlayerBuffs[6].uPower; | |
4609 v29 = stru_50C198.CalcMagicalDamageToActor(pMonster, 8, v50); | |
4610 v61 += v29; | |
4611 } | |
4612 uDamageAmount = v61; | |
4613 if ( v59 ) | |
4614 { | |
4615 if ( v4 ) | |
4616 { | |
4617 a4 = v4->stru_24._439DF3_get_additional_damage(&a2, &v62); | |
4618 if ( v62 && pMonster->sCurrentHP > 0 ) | |
4619 { | |
4620 player->sHealth += v61 / 5; | |
4621 if ( player->sHealth > player->GetMaxHealth() ) | |
4622 player->sHealth = player->GetMaxHealth(); | |
4623 v62 = 0; | |
4624 } | |
4625 v30 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
4626 uDamageAmount = v61 + v30; | |
4627 } | |
4628 else | |
4629 { | |
4630 v59 = 0; | |
4631 v57 = &player->pEquipment; | |
4632 do | |
4633 { | |
4634 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)v59) ) | |
4635 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1362
diff
changeset
|
4636 auto _s = (ItemGen *)&player->pInventoryItemList[v57->uShield - 1]; |
1297 | 4637 a4 = _s->_439DF3_get_additional_damage(&a2, &v62); |
4638 if ( v62 && pMonster->sCurrentHP > 0 ) | |
4639 { | |
4640 player->sHealth += v61 / 5; | |
4641 if ( player->sHealth > player->GetMaxHealth() ) | |
4642 player->sHealth = player->GetMaxHealth(); | |
4643 v62 = 0; | |
4644 } | |
4645 v31 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
4646 uDamageAmount += v31; | |
4647 } | |
4648 ++v59; | |
4649 v57 = (PlayerEquipment *)((char *)v57 + 4); | |
4650 } | |
4651 while ( v59 <= 1 ); | |
4652 } | |
4653 } | |
4654 v32 = uDamageAmount; | |
4655 pMonster->sCurrentHP -= uDamageAmount; | |
4656 if ( !v32 && !hit_will_stun ) | |
4657 { | |
4658 player->PlaySound(SPEECH_52, 0); | |
4659 return; | |
4660 } | |
4661 if ( pMonster->sCurrentHP > 0 ) | |
4662 { | |
4663 Actor::AI_Stun(uActorID_Monster_, a1, 0); | |
4664 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
4665 if ( bShowDamage ) | |
4666 { | |
4667 v50 = uDamageAmount; | |
4668 pMonsterName = (char *)pMonster; | |
4669 pPlayerName = player->pName; | |
4670 if ( v4 ) | |
4671 v47 = pGlobalTXT_LocalizationStrings[189];// "%s shoots %s for %lu points" | |
4672 else | |
4673 v47 = pGlobalTXT_LocalizationStrings[164];// "%s hits %s for %lu damage" | |
4674 sprintfex(pTmpBuf.data(), v47, pPlayerName, pMonsterName, v50); | |
4675 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4676 } | |
4677 v41 = 0; | |
4678 } | |
4679 else | |
4680 { | |
4681 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
4682 { | |
4683 v33 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; | |
4684 //v55 = v33; | |
4685 if ( pRenderer->pRenderD3D ) | |
4686 { | |
4687 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) | |
4688 { | |
4689 v50 = 0; | |
4690 pMonsterName = 0; | |
4691 v34 = pMonster->vPosition.z; | |
4692 *(float *)&pPlayerName = (double)v33; | |
4693 //v51 = (unsigned __int64 *)v34; | |
4694 *(float *)&v47 = 0.0; | |
4695 v35 = pMonster->vPosition.y; | |
4696 *((float *)&v46 + 1) = 0.0; | |
4697 *(float *)&v46 = 1.0; | |
4698 v36 = (double)(signed int)pMonster->vPosition.z; | |
4699 //v51 = (unsigned __int64 *)v35; | |
4700 v37 = v36; | |
4701 //v51 = (unsigned __int64 *)pMonster->vPosition.x; | |
4702 v38 = (double)v35; | |
4703 v39 = (double)(signed int)pMonster->vPosition.x; | |
4704 pDecalBuilder->AddBloodsplat(v39, v38, v37, 1.0, 0.0, 0.0, *(float *)&pPlayerName, 0, 0); | |
4705 } | |
4706 } | |
4707 } | |
4708 Actor::Die(uActorID_Monster_); | |
4709 Actor::ApplyFineForKillingPeasant(uActorID_Monster_); | |
4710 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
4711 if ( pMonster->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
4712 pParty->GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); |
1297 | 4713 v40 = SPEECH_51; |
4714 if ( rand() % 100 < 20 ) | |
4715 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
4716 player->PlaySound((PlayerSpeech)v40, 0); | |
4717 v41 = 0; | |
4718 if ( bShowDamage ) | |
4719 { | |
4720 v50 = (int)pMonster; | |
4721 pMonsterName = (char *)uDamageAmount; | |
4722 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
4723 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
4724 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4725 } | |
4726 } | |
4727 if ( SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) >= (signed int)v41 | |
4728 && (SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) > (signed int)v41 | |
4729 || LODWORD(pMonster->pActorBuffs[20].uExpireTime) > v41) | |
4730 && uDamageAmount != v41 ) | |
4731 player->ReceiveDamage(uDamageAmount, (DAMAGE_TYPE)a2); | |
4732 v50 = 24; | |
4733 v59 = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; | |
1598
11bb463837b1
_48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus, forgot to commit actor.cpp
Grumpy7
parents:
1554
diff
changeset
|
4734 if ( (player->GetSpecialItemBonus(24) || hit_will_stun != v41) |
1297 | 4735 && stru_50C198.GetMagicalResistance(pMonster, 3u) ) |
4736 { | |
4737 LODWORD(v42) = 20; | |
4738 v59 = 10; | |
4739 if ( pParty->bTurnBasedModeOn == v41 ) | |
4740 v42 = (signed __int64)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); | |
4741 pMonster->pMonsterInfo.uRecoveryTime += v42; | |
4742 if ( bShowDamage != v41 ) | |
4743 { | |
4744 v50 = (int)pMonster; | |
4745 pMonsterName = player->pName; // "%s stuns %s" | |
4746 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
4747 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4748 } | |
4749 } | |
4750 if ( hit_will_paralyze != v41 ) | |
4751 { | |
4752 if ( pMonster->CanAct() ) | |
4753 { | |
4754 if ( stru_50C198.GetMagicalResistance(pMonster, 3) ) | |
4755 { | |
4756 LOBYTE(v43) = player->GetActualSkillLevel(PLAYER_SKILL_MACE); | |
4757 v44 = v43; | |
4758 v45 = SkillToMastery(v43); | |
4759 //v51 = (unsigned __int64 *)(7680 * (v44 & 0x3F)); | |
4760 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v44 & 0x3F)) * 0.033333335); | |
4761 pMonster->pActorBuffs[6].Apply(v46, v45, 0, 0, 0); | |
4762 if ( bShowDamage ) | |
4763 { | |
4764 v50 = (int)pMonster; | |
4765 pMonsterName = player->pName; // "%s paralyzes %s" | |
4766 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); | |
4767 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4768 } | |
4769 } | |
4770 } | |
4771 } | |
4772 if ( v59 > 10 ) | |
4773 v59 = 10; | |
4774 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
4775 { | |
4776 pVelocity->x = (unsigned __int64)(v59 * (signed __int64)pVelocity->x) >> 16; | |
4777 pVelocity->y = (unsigned __int64)(v59 * (signed __int64)pVelocity->y) >> 16; | |
4778 pVelocity->z = (unsigned __int64)(v59 * (signed __int64)pVelocity->z) >> 16; | |
4779 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); | |
4780 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
4781 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
4782 } | |
4783 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster_, 1, v61); | |
4784 } | |
4785 //----- (004BBF61) -------------------------------------------------------- | |
4786 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z) | |
4787 { | |
4788 size_t v4; // esi@1 | |
4789 int monster_id; // edi@1 | |
4790 __int16 v6; // ax@4 | |
4791 Actor *v7; // esi@5 | |
4792 int v8; // eax@5 | |
4793 MonsterInfo *v9; // edi@5 | |
4794 MonsterDesc *v10; // ebx@5 | |
4795 unsigned __int16 *v11; // ebx@5 | |
4796 int v12; // ebx@7 | |
4797 int v13; // eax@8 | |
4798 __int16 x_; // [sp+8h] [bp-Ch]@1 | |
4799 __int16 v15; // [sp+Ch] [bp-8h]@1 | |
4800 __int16 v16; // [sp+10h] [bp-4h]@3 | |
4801 signed int ya; // [sp+1Ch] [bp+8h]@5 | |
4802 | |
4803 v4 = uNumActors; | |
4804 monster_id = a1; | |
4805 x_ = x; | |
4806 v15 = a1; | |
1583 | 4807 if (uNumActors < 500) |
1297 | 4808 { |
4809 v16 = 0; | |
4810 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
4811 { | |
4812 v6 = pIndoor->GetSector(x, y, z); | |
4813 v4 = uNumActors; | |
4814 v16 = v6; | |
4815 } | |
4816 v7 = &pActors[v4]; | |
4817 v7->Reset(); | |
4818 v8 = monster_id; | |
4819 v9 = &pMonsterStats->pInfos[monster_id]; | |
4820 v10 = &pMonsterList->pMonsters[v8 - 1]; | |
4821 strcpy(v7->pActorName, v9->pName); | |
4822 v7->sCurrentHP = LOWORD(v9->uHP); | |
4823 memcpy(&v7->pMonsterInfo, v9, 0x58u); | |
4824 v7->word_000086_some_monster_id = v15; | |
4825 v7->uActorRadius = v10->uMonsterRadius; | |
4826 v7->uActorHeight = v10->uMonsterHeight; | |
4827 v7->uMovementSpeed = v10->uMovementSpeed; | |
4828 v7->vInitialPosition.x = x_; | |
4829 v7->vPosition.x = x_; | |
4830 BYTE2(v7->uAttributes) |= 8u; | |
4831 v7->pMonsterInfo.uTreasureType = 0; | |
4832 v7->pMonsterInfo.uTreasureLevel = 0; | |
4833 v7->pMonsterInfo.uTreasureDiceSides = 0; | |
4834 v7->pMonsterInfo.uTreasureDiceRolls = 0; | |
4835 v7->pMonsterInfo.uTreasureDropChance = 0; | |
4836 v7->vInitialPosition.y = y; | |
4837 v7->vPosition.y = y; | |
4838 v7->vInitialPosition.z = z; | |
4839 v7->vPosition.z = z; | |
4840 v7->uTetherDistance = 256; | |
4841 v7->uSectorID = v16; | |
4842 v7->uGroup = 1; | |
4843 v7->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
4844 v7->PrepareSprites(0); | |
4845 v11 = v10->pSoundSampleIDs; | |
4846 ya = 4; | |
4847 do | |
4848 { | |
4849 pSoundList->LoadSound((signed __int16)*v11, 0); | |
4850 ++v11; | |
4851 --ya; | |
4852 } | |
4853 while ( ya ); | |
4854 v12 = 0; | |
4855 do | |
4856 LOWORD(v13) = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[v9->uSpell1ID], 1u); | |
4857 while ( v13 ); | |
4858 ++uNumActors; | |
4859 } | |
1295 | 4860 } |