annotate GUI/UI/UISaveLoad.h @ 2573:0c67be4ec900

DrawTextureIndexed renamed to DrawTextureTransparentColorKey Changing more class Texture to class Image.
author a.parshin
date Sat, 05 Mar 2016 16:25:53 +0200
parents fed97f15d1e1
children dd36326a9994
rev   line source
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1 #pragma once
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2 #include "GUI/GUIWindow.h"
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3
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4 struct GUIWindow_Save : public GUIWindow
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5 {
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6 GUIWindow_Save();
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7 virtual ~GUIWindow_Save() {}
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8
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9 virtual void Update();
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10 };
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11
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12 struct GUIWindow_Load : public GUIWindow
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13 {
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14 GUIWindow_Load(bool ingame);
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15 virtual ~GUIWindow_Load() {}
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16
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17 virtual void Update();
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0c67be4ec900 DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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18 };
0c67be4ec900 DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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19
0c67be4ec900 DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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20
0c67be4ec900 DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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21 extern class Image *img_save_up;
0c67be4ec900 DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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22 extern class Image *img_load_up;
0c67be4ec900 DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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23 extern class Image *img_loadsave;
0c67be4ec900 DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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24 extern class Image *img_loadsave_saveu;
0c67be4ec900 DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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25 extern class Image *img_loadsave_loadu;
0c67be4ec900 DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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26 extern class Image *img_loadsave_x_u;