Mercurial > mm7
annotate Engine/Graphics/RenderD3D11.h @ 2573:0c67be4ec900
DrawTextureIndexed renamed to DrawTextureTransparentColorKey
Changing more class Texture to class Image.
author | a.parshin |
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date | Sat, 05 Mar 2016 16:25:53 +0200 |
parents | d87bfbd3bb3b |
children | dd36326a9994 |
rev | line source |
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2508 | 1 #pragma once |
2496 | 2 |
3 #include <cstdint> | |
4 #include <cstdio> | |
5 | |
6 #include "lib\legacy_dx\d3d.h" | |
7 #include <d3d11.h> | |
8 | |
9 #include "OSWindow.h" | |
10 #include "RenderStruct.h" | |
11 | |
2499 | 12 #include "../VectorTypes.h" |
2496 | 13 |
14 #include "IRender.h" | |
15 | |
16 struct RenderD3D11: public IRender | |
17 { | |
18 RenderD3D11(); | |
19 virtual ~RenderD3D11(); | |
20 | |
21 static RenderD3D11 *Create() {return new RenderD3D11;} | |
22 | |
23 virtual bool Initialize(OSWindow *window); | |
24 | |
25 virtual void ClearBlack(); | |
26 virtual void PresentBlackScreen(); | |
27 | |
28 virtual void SaveWinnersCertificate(const char *a1); | |
29 virtual void ClearTarget(unsigned int uColor); | |
30 virtual void Present(); | |
31 | |
32 virtual void _49FD3A_fullscreen(); | |
33 virtual bool InitializeFullscreen(); | |
34 | |
35 virtual void CreateZBuffer(); | |
36 virtual void Release(); | |
37 | |
38 virtual bool SwitchToWindow(); | |
39 virtual void RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor); | |
40 virtual void ClearZBuffer(int a2, int a3); | |
41 virtual void SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); | |
42 virtual bool LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags); | |
43 virtual void GetTargetPixelFormat(DDPIXELFORMAT *pOut); | |
44 virtual void LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow); | |
45 virtual void UnlockBackBuffer(); | |
46 virtual void LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow); | |
47 virtual void UnlockFrontBuffer(); | |
48 virtual void RestoreFrontBuffer(); | |
49 virtual void RestoreBackBuffer(); | |
50 virtual void BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags); | |
51 virtual void BltBackToFontFast(int a2, int a3, RECT *pSrcRect); | |
52 virtual void BeginSceneD3D(); | |
53 | |
54 virtual unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6); | |
55 | |
56 virtual void DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); | |
57 virtual void DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders); | |
58 virtual void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture *pTex, int uPackedID, unsigned int uColor, int a8); | |
59 | |
60 virtual void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); | |
61 virtual void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); | |
62 | |
63 virtual void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); | |
64 virtual void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level); | |
65 virtual void _4A4CC9_AddSomeBillboard(struct stru6_stru1_indoor_sw_billboard *a1, int diffuse); | |
66 virtual void TransformBillboardsAndSetPalettesODM(); | |
67 virtual void DrawBillboardList_BLV(); | |
68 | |
69 virtual void DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9); | |
70 virtual bool LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture); | |
71 virtual bool MoveSpriteToDevice(Sprite *pSprite); | |
72 | |
73 virtual void BeginScene(); | |
74 virtual void EndScene(); | |
75 virtual void ScreenFade(unsigned int color, float t); | |
76 | |
2524 | 77 virtual void SetUIClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); |
78 virtual void ResetUIClipRect(); | |
2518 | 79 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture); |
80 | |
81 virtual void DrawTextureNew(float u, float v, struct Texture *); | |
2572
d87bfbd3bb3b
Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents:
2544
diff
changeset
|
82 virtual void DrawTextureNew(float u, float v, struct Image *); |
d87bfbd3bb3b
Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents:
2544
diff
changeset
|
83 virtual void DrawTextureAlphaNew(float u, float v, struct Image *); |
2573
0c67be4ec900
DrawTextureIndexed renamed to DrawTextureTransparentColorKey
a.parshin
parents:
2572
diff
changeset
|
84 virtual void DrawTextureTransparentColorKey(signed int x, signed int y, struct Texture *tex); |
2496 | 85 |
86 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5); | |
87 virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal); | |
2524 | 88 virtual void DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture *pTexture); |
2496 | 89 virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); |
90 virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); | |
91 | |
92 virtual void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4); | |
93 virtual void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture); | |
94 virtual void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices); | |
95 | |
96 virtual void DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask); | |
97 virtual void GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height); | |
98 | |
2525 | 99 virtual void DrawTextAlpha(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, bool present_time_transparency); |
2496 | 100 virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor); |
101 | |
102 virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16); | |
103 virtual void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7); | |
104 virtual void DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture *a4); | |
105 | |
106 virtual void DrawBuildingsD3D(); | |
107 | |
108 virtual void DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID); | |
109 virtual void DrawOutdoorSkyD3D(); | |
110 virtual void DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture); | |
111 virtual void DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture); | |
112 | |
113 virtual void PrepareDecorationsRenderList_ODM(); | |
114 virtual void DrawSpriteObjects_ODM(); | |
115 | |
116 virtual void RenderTerrainD3D(); | |
117 | |
118 virtual bool AreRenderSurfacesOk(); | |
119 virtual bool IsGammaSupported(); | |
120 | |
121 virtual void SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height); | |
122 virtual void PackScreenshot(unsigned int width, unsigned int height, void *out_data, unsigned int data_size, unsigned int *screenshot_size); | |
123 virtual void SavePCXScreenshot(); | |
124 | |
125 virtual int _46À6ÀÑ_GetActorsInViewport(int pDepth); | |
126 | |
127 virtual void BeginLightmaps(); | |
128 virtual void EndLightmaps(); | |
129 virtual void BeginLightmaps2(); | |
130 virtual void EndLightmaps2(); | |
131 virtual bool DrawLightmap(struct Lightmap *pLightmap, struct Vec3_float_ *pColorMult, float z_bias); | |
132 | |
133 virtual void BeginDecals(); | |
134 virtual void EndDecals(); | |
135 virtual void DrawDecal(struct Decal *pDecal, float z_bias); | |
136 | |
137 virtual void do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff); | |
138 virtual void DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices); | |
139 | |
140 virtual void DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, IDirect3DTexture2 *texture); | |
141 | |
142 virtual void am_Blt_Copy(RECT *pSrcRect, POINT *pTargetXY, int a3); | |
143 virtual void am_Blt_Chroma(RECT *pSrcRect, POINT *pTargetPoint, int a3, int blend_mode); | |
144 | |
145 public: | |
146 | |
147 virtual void WritePixel16(int x, int y, unsigned __int16 color) | |
148 { | |
149 __debugbreak(); | |
150 } | |
151 | |
152 virtual unsigned __int16 ReadPixel16(int x, int y) | |
153 { | |
154 __debugbreak(); return 0; | |
155 } | |
156 | |
157 virtual void ToggleTint() {} | |
158 virtual void ToggleColoredLights() {} | |
159 | |
160 virtual unsigned int GetRenderWidth() {return window->GetWidth();} | |
161 virtual unsigned int GetRenderHeight() {return window->GetHeight();} | |
162 | |
163 virtual void Sub01(); | |
164 | |
165 | |
166 protected: | |
2524 | 167 void DrawTexture(float u, float v, int texture_width, int texture_height, ID3D11ShaderResourceView *srv, ID3D11BlendState *blend); |
168 void PrepareTextureIndexed(struct Texture *p); | |
169 ID3D11ShaderResourceView *PrepareFontTexture(unsigned char *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned short *pFontPalette, unsigned short uFaceColor, unsigned short uShadowColor); | |
2525 | 170 ID3D11ShaderResourceView *PrepareFontTexture(unsigned char *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned short *pFontPalette); |
2524 | 171 |
2496 | 172 OSWindow *window; |
173 | |
174 IDXGISwapChain *pSwapChain; | |
175 ID3D11Device *d3dd; | |
176 ID3D11DeviceContext *d3dc; | |
177 ID3D11RenderTargetView *primary_srv; | |
2525 | 178 ID3D11DepthStencilView *default_depth_srv; |
2521 | 179 ID3D11RasterizerState *default_rasterizer; |
180 ID3D11DepthStencilState *default_depthstencil; | |
181 ID3D11BlendState *default_blend; | |
2518 | 182 |
2521 | 183 ID3D11VertexShader *ui_vs; |
184 ID3D11PixelShader *ui_ps; | |
2523 | 185 ID3D11Buffer *ui_cb_fast; |
2521 | 186 ID3D11InputLayout *ui_layout; |
187 ID3D11Buffer *ui_vb; | |
188 ID3D11DepthStencilState *ui_depthstencil; | |
2524 | 189 ID3D11BlendState *ui_blend_solid; |
190 ID3D11BlendState *ui_blend_alpha; | |
191 ID3D11RasterizerState *ui_rasterizer; | |
192 D3D11_RECT ui_clip_rect; | |
193 | |
194 | |
195 RenderHWLContainer pD3DBitmaps; | |
196 RenderHWLContainer pD3DSprites; | |
2496 | 197 }; |