Mercurial > mm7
diff Engine/Graphics/RenderD3D11.h @ 2518:3a1b56ab8749
d3d11 accepts RGBTexture
author | a.parshin |
---|---|
date | Thu, 09 Oct 2014 00:06:47 +0300 |
parents | 491f0babd563 |
children | 8e2022a843d9 |
line wrap: on
line diff
--- a/Engine/Graphics/RenderD3D11.h Wed Oct 08 22:32:54 2014 +0600 +++ b/Engine/Graphics/RenderD3D11.h Thu Oct 09 00:06:47 2014 +0300 @@ -76,8 +76,11 @@ virtual void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); virtual void ResetTextureClipRect(); + virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture); + + virtual void DrawTextureNew(float u, float v, struct Texture *); + virtual void DrawTextureNew(float u, float v, struct RGBTexture *); virtual void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4); - virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture); virtual void DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4); virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5); @@ -169,4 +172,9 @@ ID3D11DeviceContext *d3dc; ID3D11RenderTargetView *primary_srv; ID3D11DepthStencilView *depth_srv; + + ID3D11VertexShader *vs_test; + ID3D11PixelShader *ps_test; + ID3D11InputLayout *layout_test; + ID3D11Buffer *vb_test; };