0
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1 #include "OSAPI.h"
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2
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3 #include "Player.h"
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4 #include "PlayerFrameTable.h"
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5 #include "Texture.h"
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6 #include "AudioPlayer.h"
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7 #include "Party.h"
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8 #include "GUIButton.h"
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9 #include "LOD.h"
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45
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10 #include "Monsters.h"
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0
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11 #include "GUIWindow.h"
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12 #include "Viewport.h"
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13 #include "Actor.h"
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14 #include "Game.h"
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15 #include "Mouse.h"
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16 #include "TurnEngine.h"
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17 #include "Events.h"
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18 #include "Events2D.h"
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19 #include "Outdoor.h"
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20 #include "StorylineTextTable.h"
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21
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22 #include "mm7_data.h"
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23
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24
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25
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26
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27
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28
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29 /* 381 */
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30 #pragma pack(push, 1)
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31 struct PlayerCreation_AttributeProp
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32 {
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33 unsigned __int8 uBaseValue;
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34 char uMaxValue;
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35 char uDroppedStep;
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36 char uBaseStep;
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37 };
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38 #pragma pack(pop)
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39
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40
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41 #pragma pack(push, 1)
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42 struct PlayerCreation_AttributePropsByRace
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43 {
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44 PlayerCreation_AttributeProp attr[7];
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45 };
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46
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47 struct PlayerCreation_AttributeProps
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48 {
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24
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49 union
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50 {
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51 unsigned __int8 _[4][7][4];
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52 PlayerCreation_AttributePropsByRace race[4];
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53 };
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0
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54 };
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55 #pragma pack(pop)
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24
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56 PlayerCreation_AttributeProps stru_4ED7B0 =
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57 {
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58 11, 25, 1, 1, 11, 25, 1, 1, 11, 25, 1, 1, 9, 25, 1, 1, 11, 25, 1, 1, 11, 25, 1, 1, 9, 25, 1, 1,
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59 7, 15, 2, 1, 14, 30, 1, 2, 11, 25, 1, 1, 7, 15, 2, 1, 14, 30, 1, 2, 11, 25, 1, 1, 9, 20, 1, 1,
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60 14, 30, 1, 2, 7, 15, 2, 1, 7, 15, 2, 1, 11, 25, 1, 1, 11, 25, 1, 1, 14, 30, 1, 2, 9, 20, 1, 1,
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61 14, 30, 1, 2, 11, 25, 1, 1, 11, 25, 1, 1, 14, 30, 1, 2, 7, 15, 2, 1, 7, 15, 2, 1, 9, 20, 1, 1
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62 };
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0
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63
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64
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65
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66
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67
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68
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23
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69 // available skills per class ( 9 classes X 37 skills )
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70 // 0 - not available
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71 // 1 - available
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72 // 2 - primary skill
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73 unsigned char pSkillAvailabilityPerClass[9][37] = // byte[] @ MM7.exe::004ED820
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74 {
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75 {0, 2, 0, 1, 1, 1, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
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76 {0, 1, 2, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 2, 1, 0},
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77 {1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 2, 2, 1, 1, 0, 0, 0},
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78 {0, 1, 1, 1, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
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79 {0, 1, 0, 1, 1, 2, 0, 0, 0, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1},
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80 {0, 1, 1, 2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
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81 {0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
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82 {0, 0, 2, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 2, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
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83 {2, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0} // some of these are started at 4ED94C, but needs to be here
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84 };
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85
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86
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87
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88
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89 unsigned char pBaseHealthByClass[12] = {40, 35, 35, 30, 30, 30, 25, 20, 20, 0, 0, 0};
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90 unsigned char pBaseManaByClass[12] = { 0, 0, 0, 5, 5, 0, 10, 10, 15, 0, 0, 0};
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91 unsigned char pBaseHealthPerLevelByClass[36] = {5, 7, 9, 9, 4, 6, 8, 8, 5, 6, 8, 8, 4, 5, 6, 6, 3, 4, 6, 6, 4, 5, 6, 6, 2, 3, 4, 4, 2, 3, 4, 4, 2, 3, 3, 3};
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92 unsigned char pBaseManaPerLevelByClass[36] = {0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 2, 3, 3, 1, 2, 3, 3, 0, 2, 3, 3, 3, 4, 5, 5, 3, 4, 5, 5, 3, 4, 6, 6};
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93
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94 unsigned char pConditionStrengthMultiplier[19] = {100, 100, 100, 120, 50, 200, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 100, 100};
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95 unsigned char pConditionIntelligenceMultiplier[19] = {100, 100, 100, 50, 25, 10, 100, 100, 75, 60, 50, 30, 100, 100, 100, 100, 100, 1, 100};
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96 unsigned char pConditionWillpowerMultiplier[19] = {100, 100, 100, 50, 25, 10, 100, 100, 75, 60, 50, 30, 100, 100, 100, 100, 100, 1, 100};
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97 unsigned char pConditionEnduranceMultiplier[19] = {100, 100, 100, 100, 50, 150, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 100, 100};
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98 unsigned char pConditionAccuracyMultiplier[19] = {100, 100, 100, 50, 10, 100, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 50, 100};
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99 unsigned char pConditionSpeedMultiplier[19] = {100, 100, 100, 120, 20, 120, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 50, 100};
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100 unsigned char pConditionLuckMultiplier[19] = {100, 100, 100, 100, 200, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100};
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101
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102 unsigned char pAgeingStrengthMultiplier[4] = {100, 75, 40, 10};
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103 unsigned char pAgeingIntelligenceMultiplier[4] = {100, 150, 100, 10};
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104 unsigned char pAgeingWillpowerMultiplier[4] = {100, 150, 100, 10};
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105 unsigned char pAgeingEnduranceMultiplier[4] = {100, 75, 40, 10};
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106 unsigned char pAgeingAccuracyMultiplier[4] = {100, 100, 40, 10};
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107 unsigned char pAgeingSpeedMultiplier[4] = {100, 100, 40, 10};
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108 unsigned char pAgeingLuckMultiplier[4] = {100, 100, 100, 100};
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109
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110 unsigned int pAgeingTable[4] = {50, 100, 150, 65535};
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111
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112 unsigned int pConditionImportancyTable[18] = {16, 15, 14, 17, 13, 2, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 1, 0};
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113
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24
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114 short word_4EDFFC[30] = {500, 500, 400, 350, 300, 275, 250, 225, 200, 175,
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115 150, 125, 100, 75, 50, 40, 35, 30, 25, 21,
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116 19, 17, 15, 13, 11, 9, 7, 5, 3, 0};
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117 unsigned char player_stat_bonuses[30] = {30, 25, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 255, 254, 253, 252, 251, 250, 0};
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23
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118
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119
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120
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0
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121
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122 //----- (00490913) --------------------------------------------------------
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123 signed int __cdecl PlayerCreation_ComputeAttributeBonus()
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124 {
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125 signed int v0; // edi@1
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126 signed int v1; // esi@1
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127 int v2; // ebx@2
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128 int v3; // ecx@17
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129 signed int v4; // eax@17
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130 int v5; // edx@18
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131 signed int v6; // ecx@18
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132 signed int v8; // [sp+Ch] [bp-8h]@1
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133 signed int v9; // [sp+10h] [bp-4h]@2
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134
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135 v8 = 50;
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136 v0 = 50;
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137 v1 = 0;
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138 do
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139 {
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140 v9 = 0;
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141 v2 = 7 * pParty->pPlayers[v1].GetRace();
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142 do
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143 {
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144 if ( v9 )
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145 {
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146 switch ( v9 )
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147 {
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148 case 1:
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149 v0 = pParty->pPlayers[v1].uIntelligence;
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150 break;
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151 case 2:
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152 v0 = pParty->pPlayers[v1].uWillpower;
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153 break;
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154 case 3:
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155 v0 = pParty->pPlayers[v1].uEndurance;
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156 break;
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157 case 4:
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158 v0 = pParty->pPlayers[v1].uAccuracy;
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159 break;
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160 case 5:
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161 v0 = pParty->pPlayers[v1].uSpeed;
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162 break;
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163 case 6:
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164 v0 = pParty->pPlayers[v1].uLuck;
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165 break;
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166 }
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167 }
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168 else
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169 {
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170 v0 = pParty->pPlayers[v1].uMight;
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171 }
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172 v3 = v2 + v9;
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173 v4 = stru_4ED7B0.race[0].attr[v3].uBaseValue;
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174 if ( v0 >= v4 )
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175 {
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176 v5 = stru_4ED7B0.race[0].attr[v3].uDroppedStep;
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177 v6 = stru_4ED7B0.race[0].attr[v3].uBaseStep;
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178 }
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179 else
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180 {
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181 v5 = stru_4ED7B0.race[0].attr[v3].uBaseStep;
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182 v6 = stru_4ED7B0.race[0].attr[v3].uDroppedStep;
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183 }
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184 v8 += v5 * (v4 - v0) / v6;
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185 ++v9;
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186 }
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187 while ( v9 <= 6 );
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188 ++v1;
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189 }
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190 while ( v1 < 4 );
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191 return v8;
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192 }
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193
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194
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195
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196 //----- (00427730) --------------------------------------------------------
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197 bool Player::CanCastSpell(unsigned int uRequiredMana)
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198 {
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199 int v2; // eax@1
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200 bool result; // eax@2
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201
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202 v2 = this->sMana;
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203 if ( v2 >= (signed int)uRequiredMana )
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204 {
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205 this->sMana = v2 - uRequiredMana;
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206 result = 1;
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207 }
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208 else
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209 {
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210 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
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211 result = 0;
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212 }
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213 return result;
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214 }
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215
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216
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217 //----- (004BE2DD) --------------------------------------------------------
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218 void Player::_4BE2DD(unsigned int a2, int a3, int _2devent_idx)
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219 {
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220 Player *v4; // edi@1
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221 char *v5; // esi@1
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222 float v6; // ST04_4@1
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223 signed int v7; // eax@1
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224 signed int v8; // ebx@1
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225
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226 auto a4 = _2devent_idx;
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227 v4 = this;
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228 v5 = (char *)this + 36 * a3;
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229 v6 = p2DEvents[a4 - 1].fPriceMultiplier;
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230 //v6 = p2DEvents_minus1__20[13 * a4];
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231 v7 = ((ItemGen *)(v5 + 532))->GetValue();
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232 v8 = _4B8102(v7, v6);
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233 if ( v5[552] & 2 )
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234 v8 = 1;
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235 if ( v8 < 1 )
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236 v8 = 1;
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237 RemoveItemAtInventoryIndex(a2);
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238 Party::SetGold(pParty->uNumGold + v8);
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239 }
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240
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241
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242
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243 //----- (0043EEF3) --------------------------------------------------------
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244 bool Player::_43EEF3()
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245 {
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246 signed int v1; // esi@1
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247 PlayerEquipment *v2; // edx@1
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248 bool result; // eax@2
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249
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250 v1 = 0;
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251 v2 = &this->pEquipment;
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252 while ( 1 )
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253 {
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254 result = v2->uOffHand;
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255 if ( v2->uOffHand )
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256 {
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23
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257 result = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * result + 5];
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0
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258 if ( result )
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259 {
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260 if ( result != 64 && result != 65 )
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261 break;
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262 }
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263 }
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264 ++v1;
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265 v2 = (PlayerEquipment *)((char *)v2 + 4);
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266 if ( v1 >= 16 )
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267 {
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268 LOBYTE(result) = 1;
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269 return result;
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270 }
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271 }
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272 LOBYTE(result) = 0;
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273 return result;
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274 }
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275
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276
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277
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278 //----- (004B8040) --------------------------------------------------------
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279 int Player::_4B8040_condition_time(unsigned int uCondition)
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280 {
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281 return (unsigned int)((signed __int64)((double)this->pConditions[uCondition] * 0.234375) / 60 / 60) / 0x18 % 7 + 1;
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282 }
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283
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284 //----- (004B807C) --------------------------------------------------------
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285 int Player::_4B807C(float a2)
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286 {
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287 Player *v2; // edi@1
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288 unsigned int v3; // eax@1
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289 int v4; // esi@1
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290 unsigned int v5; // ebx@7
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291 int v6; // eax@8
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292 signed __int64 v7; // qax@13
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293 unsigned int v9; // [sp-4h] [bp-14h]@4
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294 signed int v10; // [sp+8h] [bp-8h]@4
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295 int v11; // [sp+Ch] [bp-4h]@6
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296
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297 v2 = this;
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23
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298 v3 = GetMajorConditionIdx();
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0
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299 v4 = 0;
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300 if ( (signed int)v3 >= 14 )
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301 {
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302 if ( (signed int)v3 <= 15 )
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303 {
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304 v10 = 5;
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305 v9 = v3;
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306 goto LABEL_6;
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307 }
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308 if ( v3 == 16 )
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309 {
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310 v10 = 10;
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311 v9 = 16;
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312 LABEL_6:
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313 v11 = _4B8040_condition_time(v9);
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314 goto LABEL_13;
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315 }
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316 }
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317 v10 = 1;
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318 v5 = 0;
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319 do
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320 {
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321 v6 = _4B8040_condition_time(v5);
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322 if ( v6 > v4 )
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323 v4 = v6;
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324 ++v5;
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325 }
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326 while ( (signed int)v5 <= 13 );
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327 v11 = v4;
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328 if ( !v4 )
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329 v11 = 1;
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330 LABEL_13:
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331 v7 = (signed __int64)((double)v11 * (double)v10 * a2);
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332 if ( (signed int)v7 < 1 )
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333 LODWORD(v7) = 1;
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334 return v7;
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335 }
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336
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337 //----- (004B8102) --------------------------------------------------------
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338 int Player::_4B8102(int a2, float a3)
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339 {
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340 signed int v3; // esi@1
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341 signed int result; // eax@3
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342
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343 v3 = (unsigned __int64)(signed __int64)((double)a2 / (a3 + 2.0)) + a2 * GetMerchant() / 100;
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344 if ( v3 > a2 )
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345 v3 = a2;
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346 result = 1;
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347 if ( v3 >= 1 )
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348 result = v3;
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349 return result;
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350 }
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351
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352 //----- (004B8142) --------------------------------------------------------
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353 int Player::_4B8142(int a2, float a3)
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354 {
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355 int result; // eax@1
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356
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357 result = (int)((100 - GetMerchant()) * (unsigned __int64)(signed __int64)((double)a2 * a3)) / 100;
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358 if ( result < a2 )
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359 result = a2;
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360 if ( result < 1 )
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361 result = 1;
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362 return result;
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363 }
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364
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365 //----- (004B8179) --------------------------------------------------------
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366 int Player::_4B8179(float a2)
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367 {
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368 signed int v2; // esi@1
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369 int v3; // ecx@1
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370 signed int result; // eax@3
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371
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372 v2 = (signed __int64)(a2 * 50.0);
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373 v3 = v2 * (100 - GetMerchant()) / 100;
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374 if ( v3 < v2 / 3 )
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375 v3 = v2 / 3;
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376 result = 1;
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377 if ( v3 >= 1 )
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378 result = v3;
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379 return result;
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380 }
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381
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382 //----- (004B81C3) --------------------------------------------------------
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383 int Player::_4B81C3(int a2, float a3)
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384 {
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385 signed int v3; // esi@1
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386 int v4; // ecx@1
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387 signed int result; // eax@3
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388
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389 v3 = (signed __int64)((double)a2 / (6.0 - a3));
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390 v4 = v3 * (100 - GetMerchant()) / 100;
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391 if ( v4 < v3 / 3 )
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392 v4 = v3 / 3;
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393 result = 1;
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394 if ( v4 >= 1 )
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395 result = v4;
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396 return result;
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397 }
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398
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399 //----- (004B8213) --------------------------------------------------------
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400 int Player::_4B8213(int a2, float a3)
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401 {
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402 signed __int64 v3; // qax@1
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403
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404 v3 = (signed __int64)((double)a2 / (a3 + 2.0));
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405 if ( (signed int)v3 < 1 )
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406 LODWORD(v3) = 1;
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407 return v3;
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408 }
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409
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410 //----- (004B8233) --------------------------------------------------------
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411 int Player::_4B8233(int a2, float a3)
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412 {
|
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413 signed __int64 v3; // qax@1
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414
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415 v3 = (signed __int64)((double)a2 * a3);
|
|
416 if ( (signed int)v3 < 1 )
|
|
417 LODWORD(v3) = 1;
|
|
418 return v3;
|
|
419 }
|
|
420
|
|
421 //----- (004B824B) --------------------------------------------------------
|
|
422 int Player::_4B824B(float a2)
|
|
423 {
|
|
424 signed __int64 v2; // qax@1
|
|
425
|
|
426 v2 = (signed __int64)(a2 * 50.0);
|
|
427 if ( (signed int)v2 < 1 )
|
|
428 LODWORD(v2) = 1;
|
|
429 return v2;
|
|
430 }
|
|
431
|
|
432 //----- (004B8265) --------------------------------------------------------
|
|
433 int Player::_4B8265(int a2, float a3)
|
|
434 {
|
|
435 signed __int64 v3; // qax@1
|
|
436
|
|
437 v3 = (signed __int64)((double)a2 / (6.0 - a3));
|
|
438 if ( (signed int)v3 < 1 )
|
|
439 LODWORD(v3) = 1;
|
|
440 return v3;
|
|
441 }
|
|
442
|
|
443
|
|
444
|
|
445
|
|
446
|
|
447 //----- (004B6FF9) --------------------------------------------------------
|
|
448 int Player::_4B6FF9()
|
|
449 {
|
|
450 Player *v1; // esi@1
|
|
451 signed int v2; // eax@1
|
|
452 char v3; // zf@4
|
|
453
|
|
454 v1 = this;
|
|
455 v2 = (signed int)ptr_507BC0->ptr_1C;
|
|
456 if ( v2 == 78 || v2 > 80 && v2 <= 82 )
|
|
457 {
|
23
|
458 if ( GetMajorConditionIdx() == 18 )
|
0
|
459 goto LABEL_6;
|
23
|
460 v3 = GetMajorConditionIdx() == 17;
|
0
|
461 }
|
|
462 else
|
|
463 {
|
23
|
464 v3 = GetMajorConditionIdx() == 18;
|
0
|
465 }
|
|
466 if ( !v3 )
|
|
467 return 1;
|
|
468 LABEL_6:
|
|
469 if ( v1->sHealth < GetMaxHealth() || v1->sMana < GetMaxMana() )
|
|
470 return 1;
|
|
471 return 0;
|
|
472 }
|
|
473
|
|
474
|
|
475
|
|
476 //----- (00421E75) --------------------------------------------------------
|
|
477 unsigned int Player::GetItemIDAtInventoryIndex(int *a2)
|
|
478 {
|
|
479 int v2; // eax@1
|
|
480 unsigned int result; // eax@3
|
|
481
|
|
482 v2 = *a2;
|
|
483 if ( *a2 >= 126 || v2 < 0 )
|
|
484 {
|
|
485 result = 0;
|
|
486 }
|
|
487 else
|
|
488 {
|
|
489 result = this->pInventoryIndices[v2];
|
|
490 if ( (result & 0x80000000u) != 0 )
|
|
491 {
|
|
492 *a2 = -1 - result;
|
|
493 result = this->pInventoryIndices[-1 - result];
|
|
494 }
|
|
495 }
|
|
496 return result;
|
|
497 }
|
|
498
|
|
499
|
|
500
|
|
501 //----- (004160CA) --------------------------------------------------------
|
|
502 char Player::_4160CA(int a2)
|
|
503 {
|
|
504 Player *v2; // esi@1
|
|
505 signed int v3; // edx@1
|
|
506 signed int v4; // ebx@1
|
|
507 ItemGen *v5; // eax@1
|
|
508 int v6; // edi@2
|
|
509 signed int i; // edx@8
|
|
510 ItemGen **v8; // ecx@9
|
|
511 __int16 v10[137]; // [sp+Ch] [bp-118h]@1
|
|
512 __int16 v11; // [sp+11Eh] [bp-6h]@1
|
|
513 int v12; // [sp+120h] [bp-4h]@1
|
|
514
|
|
515 auto a1 = this;
|
|
516
|
|
517 v12 = a2;
|
|
518 v2 = a1;
|
|
519 v3 = 0;
|
|
520 v10[0] = 0;
|
|
521 v4 = 0;
|
|
522 memset(&v10[1], 0, 0x110u);
|
|
523 v11 = 0;
|
|
524 v5 = a1->pInventoryItems;
|
|
525 do
|
|
526 {
|
|
527 v6 = 0;
|
|
528 if ( (signed int)v5->uItemID > 0 && (signed int)v5->uItemID <= 134 )
|
|
529 v10[v4++] = v3;
|
|
530 ++v3;
|
|
531 ++v5;
|
|
532 }
|
|
533 while ( v3 < 138 );
|
|
534 if ( v4 )
|
|
535 {
|
|
536 if ( v12 )
|
|
537 {
|
|
538 if ( v12 > 0 )
|
|
539 {
|
|
540 do
|
|
541 {
|
|
542 LOWORD(v5) = 9 * v10[v6];
|
23
|
543 if ( !(BYTE1(v2->pInventoryItems[v10[v6]].uAttributes) & 2) )
|
0
|
544 {
|
|
545 v5 = (ItemGen *)((char *)&v2->pInventoryItems[v10[rand() % v4]] + 20);
|
|
546 v5->uItemID |= 2u;
|
|
547 }
|
|
548 ++v6;
|
|
549 }
|
|
550 while ( v6 < v12 );
|
|
551 }
|
|
552 }
|
|
553 else
|
|
554 {
|
|
555 for ( i = 0; i < v4; ++i )
|
|
556 {
|
23
|
557 v8 = (ItemGen **)&v2->pInventoryItems[v10[i]].uAttributes;
|
0
|
558 v5 = *v8;
|
|
559 if ( !(BYTE1(v5) & 2) )
|
|
560 {
|
|
561 LOBYTE(v5) = (unsigned __int8)v5 | 2;
|
|
562 *v8 = v5;
|
|
563 }
|
|
564 }
|
|
565 }
|
|
566 }
|
|
567 return (char)v5;
|
|
568 }
|
|
569
|
|
570 //----- (004948B1) --------------------------------------------------------
|
|
571 __int16 Player::PlaySound(int a2, int a3)
|
|
572 {
|
186
|
573 Player *pPlayer; // edi@1
|
0
|
574 int v4; // eax@4
|
|
575 signed int v5; // esi@4
|
191
|
576 short *v6; // ebx@4
|
0
|
577 signed int v7; // ecx@5
|
186
|
578 unsigned __int8 v8; // al@6
|
0
|
579 int v9; // eax@10
|
186
|
580 unsigned int pVoiceID; // ecx@10
|
0
|
581 int v11; // esi@10
|
|
582 signed int v12; // eax@11
|
|
583 signed int v13; // esi@12
|
|
584 int v14; // eax@12
|
|
585 int v15; // eax@17
|
186
|
586 int pExpression; // ebx@17
|
0
|
587 signed int v17; // ecx@19
|
186
|
588 char *pSoundID; // edi@20
|
0
|
589 int v20[5]; // [sp+Ch] [bp-1Ch]@7
|
186
|
590 Player *pPlayer2; // [sp+20h] [bp-8h]@1
|
|
591 int pPlayerNum; // [sp+24h] [bp-4h]@1
|
190
|
592 int pSoundId; // [sp+30h] [bp+8h]@4
|
0
|
593
|
186
|
594 pPlayer = this;
|
|
595 pPlayer2 = this;
|
|
596 pPlayerNum = 1;
|
0
|
597 do
|
|
598 {
|
186
|
599 if ( this == pPlayers[pPlayerNum] )
|
0
|
600 break;
|
186
|
601 ++pPlayerNum;
|
|
602 }
|
|
603 while ( pPlayerNum <= 4 );
|
|
604 v4 = a2;//102
|
0
|
605 v5 = 0;
|
190
|
606 pSoundId = 0;
|
191
|
607 v6 = &byte_4ED3D8[8 * v4];//byte_4ED280 &byte_4ED3D8[4 * v4]
|
0
|
608 if ( uVoicesVolumeMultiplier )
|
|
609 {
|
|
610 v7 = 0;
|
|
611 do
|
|
612 {
|
191
|
613 v8 = *((_BYTE *)v6 + v7);
|
0
|
614 if ( v8 )
|
186
|
615 v20[v5++] = v8;
|
0
|
616 ++v7;
|
|
617 }
|
|
618 while ( v7 < 2 );
|
|
619 if ( v5 )
|
|
620 {
|
|
621 v9 = rand();
|
186
|
622 pVoiceID = pPlayer->uVoiceID;
|
0
|
623 v11 = v20[v9 % v5];
|
186
|
624 if ( LOBYTE((&(&dlhu_texnames_by_face[19])[25 * v11 + 3])[pVoiceID]) )
|
|
625 {
|
190
|
626 pSoundId = rand() % SLOBYTE((&(&dlhu_texnames_by_face[19])[25 * v11 + 3])[pVoiceID])
|
186
|
627 + 2 * (v11 + 50 * pPlayer2->uVoiceID)
|
0
|
628 + 4998;
|
186
|
629 v12 = 8 * pPlayerNum + 312;
|
0
|
630 LOBYTE(v12) = v12 | 4;
|
190
|
631 pAudioPlayer->PlaySound((SoundID)pSoundId, v12, 0, -1, 0, 0, (signed __int64)(pSoundVolumeLevels[(char)uVoicesVolumeMultiplier] * 128.0), 0);
|
0
|
632 }
|
|
633 }
|
|
634 }
|
|
635 v13 = 0;
|
|
636 v14 = (int)(v6 + 3);
|
|
637 do
|
|
638 {
|
|
639 if ( *(char *)v14 )
|
|
640 v20[v13++] = *(char *)v14;
|
|
641 ++v14;
|
|
642 }
|
|
643 while ( -3 - (signed int)v6 + v14 < 5 );
|
|
644 if ( v13 )
|
|
645 {
|
|
646 v15 = rand();
|
186
|
647 pPlayerNum = 0;
|
|
648 pExpression = v20[v15 % v13];
|
190
|
649 if ( pExpression == 21 && pSoundId )
|
0
|
650 {
|
|
651 v17 = 0;
|
|
652 if ( (signed int)pSoundList->uNumSounds <= 0 )
|
|
653 {
|
|
654 LABEL_23:
|
|
655 v17 = 0;
|
|
656 }
|
|
657 else
|
|
658 {
|
186
|
659 pSoundID = (char *)&pSoundList->pSounds->uSoundID;
|
190
|
660 while ( *(int *)pSoundID != pSoundId )
|
0
|
661 {
|
|
662 ++v17;
|
186
|
663 pSoundID += 120;
|
0
|
664 if ( v17 >= (signed int)pSoundList->uNumSounds )
|
|
665 goto LABEL_23;
|
|
666 }
|
|
667 }
|
|
668 if ( pSoundList->pSounds[v17].pSoundData[0] )
|
186
|
669 pPlayerNum = (sLastTrackLengthMS << 7) / 1000;
|
|
670 }
|
|
671 LOWORD(v14) = pPlayer2->PlayEmotion(pExpression, pPlayerNum);
|
0
|
672 }
|
|
673 return v14;
|
|
674 }
|
|
675 // 4948B1: using guessed type int var_1C[5];
|
|
676
|
|
677 //----- (00494A25) --------------------------------------------------------
|
|
678 __int16 Player::PlayEmotion(int a2, int a3)
|
|
679 {
|
|
680 signed int v3; // eax@1
|
|
681 unsigned __int16 v4; // dx@1
|
|
682 signed int v5; // edi@15
|
|
683 PlayerFrame *v6; // esi@17
|
|
684 signed int v7; // eax@20
|
|
685
|
|
686 LOWORD(v3) = this->uExpressionID;
|
|
687 v4 = a2;
|
|
688 if ( (short)v3 != 4 && (short)v3 != 12 || a2 != 58 )
|
|
689 {
|
|
690 v3 = (unsigned __int16)v3;
|
|
691 if ( (signed int)(unsigned __int16)v3 >= 2 )
|
|
692 {
|
|
693 if ( v3 <= 7 )
|
|
694 goto LABEL_12;
|
|
695 if ( v3 > 8 )
|
|
696 {
|
|
697 if ( v3 > 11 )
|
|
698 {
|
|
699 if ( v3 == 12 || v3 > 97 && v3 <= 99 )
|
|
700 return v3;
|
|
701 goto LABEL_15;
|
|
702 }
|
|
703 LABEL_12:
|
|
704 if ( a2 != 34 && a2 != 35 && a2 != 36 )
|
|
705 return v3;
|
|
706 goto LABEL_15;
|
|
707 }
|
|
708 }
|
|
709 }
|
|
710 LABEL_15:
|
|
711 LOWORD(v3) = a3;
|
|
712 v5 = 0;
|
|
713 this->uExpressionTimeLength = a3;
|
|
714 this->uExpressionTimePassed = 0;
|
|
715 if ( !a3 )
|
|
716 {
|
|
717 if ( (signed int)pPlayerFrameTable->uNumFrames <= 0 )
|
|
718 {
|
|
719 LABEL_20:
|
|
720 v7 = 0;
|
|
721 }
|
|
722 else
|
|
723 {
|
|
724 v6 = pPlayerFrameTable->pFrames;
|
|
725 while ( v6->uSequenceID != a2 )
|
|
726 {
|
|
727 ++v5;
|
|
728 ++v6;
|
|
729 if ( v5 >= (signed int)pPlayerFrameTable->uNumFrames )
|
|
730 goto LABEL_20;
|
|
731 }
|
|
732 v7 = v5;
|
|
733 }
|
|
734 v4 = a2;
|
|
735 LOWORD(v3) = 8 * pPlayerFrameTable->pFrames[v3].uAnimLength;
|
|
736 this->uExpressionTimeLength = v3;
|
|
737 }
|
|
738 this->uExpressionID = v4;
|
|
739 viewparams->bRedrawGameUI = 1;
|
|
740 return v3;
|
|
741 }
|
|
742
|
|
743
|
|
744 //----- (0049327B) --------------------------------------------------------
|
|
745 int Player::_49327B(unsigned int uClass, int a3)
|
|
746 {
|
|
747 Player *v3; // esi@1
|
|
748 char v4; // zf@4
|
|
749 __int16 v5; // dx@9
|
|
750 signed int result; // eax@84
|
|
751 unsigned int v7; // [sp-8h] [bp-10h]@3
|
|
752 int v8; // [sp-4h] [bp-Ch]@3
|
|
753
|
|
754 v3 = this;
|
|
755 if ( this->uClass == uClass )
|
|
756 {
|
|
757 LABEL_84:
|
|
758 result = 1;
|
|
759 }
|
|
760 else
|
|
761 {
|
|
762 switch ( uClass )
|
|
763 {
|
|
764 case 0u:
|
|
765 v8 = a3;
|
|
766 v7 = 1;
|
|
767 goto LABEL_4;
|
|
768 case 1u:
|
|
769 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 17)
|
|
770 || _49327B(2u, a3) )
|
|
771 goto LABEL_84;
|
|
772 v8 = a3;
|
|
773 v7 = 3;
|
|
774 goto LABEL_4;
|
|
775 case 2u:
|
|
776 v5 = 19;
|
|
777 goto LABEL_82;
|
|
778 case 3u:
|
|
779 v5 = 21;
|
|
780 goto LABEL_82;
|
|
781 case 4u:
|
|
782 v8 = a3;
|
|
783 v7 = 5;
|
|
784 goto LABEL_4;
|
|
785 case 5u:
|
|
786 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 11)
|
|
787 || _49327B(6u, a3) )
|
|
788 goto LABEL_84;
|
|
789 v8 = a3;
|
|
790 v7 = 7;
|
|
791 goto LABEL_4;
|
|
792 case 6u:
|
|
793 if ( !a3 )
|
|
794 break;
|
|
795 v5 = 13;
|
|
796 goto LABEL_82;
|
|
797 case 7u:
|
|
798 if ( !a3 )
|
|
799 break;
|
|
800 v5 = 15;
|
|
801 goto LABEL_82;
|
|
802 case 8u:
|
|
803 v8 = a3;
|
|
804 v7 = 9;
|
|
805 goto LABEL_4;
|
|
806 case 9u:
|
|
807 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 23)
|
|
808 || _49327B(0xAu, a3) )
|
|
809 goto LABEL_84;
|
|
810 v8 = a3;
|
|
811 v7 = 11;
|
|
812 goto LABEL_4;
|
|
813 case 0xAu:
|
|
814 if ( !a3 )
|
|
815 break;
|
|
816 v5 = 25;
|
|
817 goto LABEL_82;
|
|
818 case 0xBu:
|
|
819 if ( !a3 )
|
|
820 break;
|
|
821 v5 = 27;
|
|
822 goto LABEL_82;
|
|
823 case 0xCu:
|
|
824 v8 = a3;
|
|
825 v7 = 13;
|
|
826 goto LABEL_4;
|
|
827 case 0xDu:
|
|
828 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 41)
|
|
829 || _49327B(0xEu, a3) )
|
|
830 goto LABEL_84;
|
|
831 v8 = a3;
|
|
832 v7 = 15;
|
|
833 goto LABEL_4;
|
|
834 case 0xEu:
|
|
835 if ( !a3 )
|
|
836 break;
|
|
837 v5 = 43;
|
|
838 goto LABEL_82;
|
|
839 case 0xFu:
|
|
840 if ( !a3 )
|
|
841 break;
|
|
842 v5 = 45;
|
|
843 goto LABEL_82;
|
|
844 case 0x10u:
|
|
845 v8 = a3;
|
|
846 v7 = 17;
|
|
847 goto LABEL_4;
|
|
848 case 0x11u:
|
|
849 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 35)
|
|
850 || _49327B(0x12u, a3) )
|
|
851 goto LABEL_84;
|
|
852 v8 = a3;
|
|
853 v7 = 19;
|
|
854 goto LABEL_4;
|
|
855 case 0x12u:
|
|
856 if ( !a3 )
|
|
857 break;
|
|
858 v5 = 37;
|
|
859 goto LABEL_82;
|
|
860 case 0x13u:
|
|
861 v5 = 39;
|
|
862 goto LABEL_82;
|
|
863 case 0x14u:
|
|
864 v8 = a3;
|
|
865 v7 = 21;
|
|
866 goto LABEL_4;
|
|
867 case 0x15u:
|
|
868 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 29)
|
|
869 || _49327B(0x16u, a3) )
|
|
870 goto LABEL_84;
|
|
871 v8 = a3;
|
|
872 v7 = 23;
|
|
873 goto LABEL_4;
|
|
874 case 0x16u:
|
|
875 if ( !a3 )
|
|
876 break;
|
|
877 v5 = 31;
|
|
878 goto LABEL_82;
|
|
879 case 0x17u:
|
|
880 if ( !a3 )
|
|
881 break;
|
|
882 v5 = 33;
|
|
883 goto LABEL_82;
|
|
884 case 0x18u:
|
|
885 if ( !_49327B(0x19u, a3) )
|
|
886 goto LABEL_56;
|
|
887 break;
|
|
888 case 0x19u:
|
|
889 LABEL_56:
|
|
890 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)v3->field_152, 63)
|
|
891 || _49327B(0x1Au, a3) )
|
|
892 goto LABEL_84;
|
|
893 v8 = a3;
|
|
894 v7 = 27;
|
|
895 goto LABEL_4;
|
|
896 case 0x1Au:
|
|
897 if ( !a3 )
|
|
898 break;
|
|
899 v5 = 65;
|
|
900 goto LABEL_82;
|
|
901 case 0x1Bu:
|
|
902 if ( !a3 )
|
|
903 break;
|
|
904 v5 = 67;
|
|
905 goto LABEL_82;
|
|
906 case 0x1Cu:
|
|
907 v8 = a3;
|
|
908 v7 = 29;
|
|
909 goto LABEL_4;
|
|
910 case 0x1Du:
|
|
911 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 69)
|
|
912 || _49327B(0x1Eu, a3) )
|
|
913 goto LABEL_84;
|
|
914 v8 = a3;
|
|
915 v7 = 31;
|
|
916 goto LABEL_4;
|
|
917 case 0x1Eu:
|
|
918 if ( !a3 )
|
|
919 break;
|
|
920 v5 = 71;
|
|
921 goto LABEL_82;
|
|
922 case 0x1Fu:
|
|
923 if ( !a3 )
|
|
924 break;
|
|
925 v5 = 73;
|
|
926 goto LABEL_82;
|
|
927 case 0x20u:
|
|
928 v8 = a3;
|
|
929 v7 = 33;
|
|
930 goto LABEL_4;
|
|
931 case 0x21u:
|
|
932 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 73)
|
|
933 || _49327B(0x22u, a3) )
|
|
934 goto LABEL_84;
|
|
935 v8 = a3;
|
|
936 v7 = 35;
|
|
937 LABEL_4:
|
|
938 v4 = _49327B(v7, v8) == 0;
|
|
939 goto LABEL_83;
|
|
940 case 0x22u:
|
|
941 if ( !a3 )
|
|
942 break;
|
|
943 v5 = 77;
|
|
944 goto LABEL_82;
|
|
945 case 0x23u:
|
|
946 if ( a3 )
|
|
947 {
|
|
948 v5 = 79;
|
|
949 LABEL_82:
|
|
950 v4 = (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, v5) == 0;
|
|
951 LABEL_83:
|
|
952 if ( !v4 )
|
|
953 goto LABEL_84;
|
|
954 }
|
|
955 break;
|
|
956 default:
|
|
957 break;
|
|
958 }
|
|
959 result = 0;
|
|
960 }
|
|
961 return result;
|
|
962 }
|
|
963
|
|
964
|
|
965 //----- (00492C0B) --------------------------------------------------------
|
|
966 bool Player::CanAct()
|
|
967 {
|
|
968 bool result; // eax@2
|
|
969
|
|
970 if ( this->pConditions[2] | this->pConditions[12] | this->pConditions[13] | this->pConditions[14] | this->pConditions[15] | this->pConditions[16] )
|
|
971 result = 0;
|
|
972 else
|
|
973 result = 1;
|
|
974 return result;
|
|
975 }
|
|
976
|
|
977 //----- (00492C40) --------------------------------------------------------
|
|
978 bool Player::CanSteal()
|
|
979 {
|
|
980 int v1; // eax@1
|
|
981
|
|
982 LOBYTE(v1) = GetActualSkillLevel(PLAYER_SKILL_STEALING);
|
|
983 return v1 != 0;
|
|
984 }
|
|
985
|
|
986 //----- (00492C4E) --------------------------------------------------------
|
|
987 bool Player::CanEquip_RaceAndAlignmentCheck(unsigned int uItemID)
|
|
988 {
|
|
989 char v2; // zf@9
|
|
990 __int16 v4; // dx@13
|
|
991 char v5; // zf@15
|
|
992
|
|
993 if ( (signed int)uItemID > 532 ) // if (uItemID == 514 || // item233 ®á®å âਪ àâ¥ä ªâ, §«®
|
|
994 // uItemID == 516 || // item221 ‘â àë© ¨ª àâ¥ä ªâ, §«®
|
|
995 // uItemID == 524) // item325 ‘ã¬à ª ५¨ª¢¨ï, §«®
|
|
996 {
|
|
997 if ( uItemID == 533 )
|
|
998 {
|
|
999 v2 = GetRace() == 1;
|
|
1000 }
|
|
1001 else
|
|
1002 {
|
|
1003 if ( uItemID != 534 )
|
|
1004 {
|
|
1005 if ( uItemID == 535 ) //
|
|
1006 // if (uItemID == 530) // item093 ƒ¨¡¥«ì «ìä àâ¥ä ªâ, £®¡«¨
|
|
1007 {
|
|
1008 switch ( this->uVoiceID )
|
|
1009 {
|
|
1010 default:
|
|
1011 return 1;
|
|
1012 case 4u:
|
|
1013 case 5u:
|
|
1014 case 6u:
|
|
1015 case 7u:
|
|
1016 case 0xAu:
|
|
1017 case 0xBu:
|
|
1018 case 0xEu: //
|
|
1019 // if (uItemID == 535) // item129 ᪮àâ ‹¥¤¨ àâ¥ä ªâ, ¦¥é¨
|
|
1020 case 0xFu:
|
|
1021 case 0x12u:
|
|
1022 case 0x13u:
|
|
1023 case 0x15u:
|
|
1024 case 0x18u:
|
|
1025 return 0;
|
|
1026 }
|
|
1027 return 0;
|
|
1028 }
|
|
1029 if ( uItemID == 536 ) //
|
|
1030 // if (uItemID == 531) // item093 Žª® Œë᫨ àâ¥ä ªâ, 祫®¢¥ª
|
|
1031 {
|
|
1032 switch ( this->uVoiceID )
|
|
1033 {
|
|
1034 case 4u:
|
|
1035 case 5u:
|
|
1036 case 6u:
|
|
1037 case 7u:
|
|
1038 case 0xAu:
|
|
1039 case 0xBu:
|
|
1040 case 0xEu:
|
|
1041 case 0xFu:
|
|
1042 case 0x12u:
|
|
1043 case 0x13u:
|
|
1044 case 0x15u:
|
|
1045 case 0x18u:
|
|
1046 return 1;
|
|
1047 default:
|
|
1048 return 0;
|
|
1049 }
|
|
1050 return 0;
|
|
1051 }
|
|
1052 if ( uItemID != 604 ) //
|
|
1053 // if (uItemID == 532) // item073 «ìä¨©áª ï Š®«ìç㣠àâ¥ä ªâ, í«ìä
|
|
1054 return 1;
|
|
1055 v5 = _43EEF3() == 0;
|
|
1056 goto LABEL_23;
|
|
1057 }
|
|
1058 v2 = GetRace() == 3; //
|
|
1059 // if (uItemID == 533) // item113 Š®¢ ë¥ ‹ âë¥ ãª ¢¨æë àâ¥ä ªâ, £®¬
|
|
1060 }
|
|
1061 }
|
|
1062 else
|
|
1063 {
|
|
1064 if ( uItemID != 532 )
|
|
1065 {
|
|
1066 if ( uItemID != 515 && uItemID != 517 ) //
|
|
1067 // if (uItemID == 534) // item104 ®ïá ƒ¥à®ï àâ¥ä ªâ, ¬ã¦ç¨
|
|
1068 {
|
|
1069 if ( uItemID == 521 ) // if (uItemID == 521 || // item239 ˜«¥¬ ’ «¥¤® àâ¥ä ªâ, ¤®¡à®
|
|
1070 // uItemID == 526) // item230 ‘¯à ¢¥¤«¨¢®áâì ५¨ª¢¨ï, ¤®¡à®
|
|
1071 {
|
|
1072 LABEL_13:
|
|
1073 v4 = 99;
|
|
1074 LABEL_15:
|
|
1075 v5 = (unsigned __int16)_449B57_test_bit(pParty->_award_bits, v4) == 0;
|
|
1076 LABEL_23:
|
|
1077 if ( !v5 )
|
|
1078 return 1;
|
|
1079 return 0;
|
|
1080 }
|
|
1081 if ( uItemID != 525 )
|
|
1082 {
|
|
1083 if ( uItemID != 527 )
|
|
1084 {
|
|
1085 if ( uItemID != 531 )
|
|
1086 return 1;
|
|
1087 v2 = GetRace() == 2;
|
|
1088 goto LABEL_10;
|
|
1089 }
|
|
1090 goto LABEL_13;
|
|
1091 }
|
|
1092 }
|
|
1093 v4 = 100;
|
|
1094 goto LABEL_15;
|
|
1095 }
|
|
1096 v2 = GetRace() == 0;
|
|
1097 }
|
|
1098 LABEL_10:
|
|
1099 if ( v2 )
|
|
1100 return 1;
|
|
1101 return 0;
|
|
1102 }
|
|
1103
|
|
1104 //----- (00492D65) --------------------------------------------------------
|
|
1105 int Player::SetCondition(unsigned int uConditionIdx, int a3)
|
|
1106 {
|
|
1107 Player *v3; // esi@1
|
|
1108 Player **v4; // ebx@2
|
|
1109 Player *v5; // ecx@21
|
|
1110 Player *v6; // ecx@22
|
|
1111 Player *v7; // ecx@29
|
|
1112 Player *v8; // ecx@30
|
|
1113 Player *v9; // ecx@37
|
|
1114 Player *v10; // ecx@38
|
|
1115 Player *v11; // ecx@45
|
|
1116 Player *v12; // ecx@46
|
|
1117 char *v13; // eax@49
|
|
1118 Player *v14; // ecx@58
|
|
1119 Player *v15; // ecx@59
|
|
1120 Player *v16; // ecx@60
|
|
1121 signed int result; // eax@76
|
|
1122 signed int v18; // ecx@77
|
|
1123 int v19; // eax@77
|
|
1124 char v20; // al@80
|
|
1125 signed int v21; // ebx@82
|
|
1126 signed int v22; // esi@82
|
|
1127 int v23; // [sp-8h] [bp-1Ch]@7
|
|
1128 int v24; // [sp-8h] [bp-1Ch]@15
|
|
1129 int v25; // [sp-8h] [bp-1Ch]@53
|
|
1130 int v26; // [sp-4h] [bp-18h]@7
|
|
1131 signed int v27; // [sp-4h] [bp-18h]@15
|
|
1132 int v28; // [sp-4h] [bp-18h]@53
|
|
1133 char *v29; // [sp+Ch] [bp-8h]@1
|
|
1134 int v30; // [sp+10h] [bp-4h]@2
|
|
1135 int v31; // [sp+20h] [bp+Ch]@82
|
|
1136
|
|
1137 v3 = this;
|
|
1138 v29 = (char *)this + 8 * uConditionIdx;
|
|
1139 if ( *(_QWORD *)v29 )
|
|
1140 {
|
|
1141 LABEL_76:
|
|
1142 result = 0;
|
|
1143 }
|
|
1144 else
|
|
1145 {
|
|
1146 v4 = &pPlayers[1];
|
|
1147 v30 = 0;
|
|
1148 do
|
|
1149 {
|
|
1150 if ( (*v4)->CanAct() )
|
|
1151 ++v30;
|
|
1152 ++v4;
|
|
1153 }
|
|
1154 while ( (signed int)v4 <= (signed int)&pPlayers[4] );
|
|
1155 switch ( uConditionIdx )
|
|
1156 {
|
|
1157 case 0u:
|
|
1158 v26 = 0;
|
|
1159 v23 = 30;
|
|
1160 goto LABEL_81;
|
|
1161 case 1u:
|
|
1162 if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 )
|
|
1163 goto LABEL_10;
|
|
1164 v26 = 0;
|
|
1165 v23 = 25;
|
|
1166 goto LABEL_81;
|
|
1167 case 2u:
|
|
1168 if ( a3 != 1 )
|
|
1169 goto LABEL_82;
|
|
1170 if ( v3->HasEnchantedItemEquipped(22) )
|
|
1171 goto LABEL_76;
|
|
1172 v27 = 3;
|
|
1173 v24 = 505;
|
|
1174 goto LABEL_16;
|
|
1175 case 3u:
|
|
1176 v26 = 0;
|
|
1177 v23 = 26;
|
|
1178 goto LABEL_81;
|
|
1179 case 4u:
|
|
1180 v26 = 0;
|
|
1181 v23 = 31;
|
|
1182 goto LABEL_81;
|
|
1183 case 5u:
|
|
1184 if ( a3 == 1
|
|
1185 && (v3->HasEnchantedItemEquipped(19) || v5->WearsItem(505, 3) || v6->WearsItem(530, 6)) )
|
|
1186 goto LABEL_76;
|
|
1187 v26 = 0;
|
|
1188 v23 = 29;
|
|
1189 goto LABEL_81;
|
|
1190 case 6u:
|
|
1191 case 8u:
|
|
1192 case 0xAu:
|
|
1193 if ( a3 == 1 )
|
|
1194 {
|
|
1195 if ( (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 )
|
|
1196 {
|
|
1197 --pParty->pPartyBuffs[13].uPower;
|
|
1198 if ( pParty->pPartyBuffs[13].uPower < 1u )
|
|
1199 pParty->pPartyBuffs[13].Reset();
|
|
1200 }
|
|
1201 if ( v3->HasEnchantedItemEquipped(21)
|
|
1202 || v7->WearsItem(505, 3)
|
|
1203 || v8->WearsItem(530, 6) )
|
|
1204 goto LABEL_76;
|
|
1205 }
|
|
1206 v26 = 0;
|
|
1207 v23 = 27;
|
|
1208 goto LABEL_81;
|
|
1209 case 7u:
|
|
1210 case 9u:
|
|
1211 case 0xBu:
|
|
1212 if ( a3 != 1 )
|
|
1213 goto LABEL_40;
|
|
1214 if ( SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0
|
|
1215 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0) )
|
|
1216 goto LABEL_10;
|
|
1217 if ( v3->HasEnchantedItemEquipped(18) || v9->WearsItem(505, 3) || v10->WearsItem(530, 6) )
|
|
1218 goto LABEL_76;
|
|
1219 LABEL_40:
|
|
1220 v26 = 0;
|
|
1221 v23 = 28;
|
|
1222 goto LABEL_81;
|
|
1223 case 0xCu:
|
|
1224 if ( a3 != 1 )
|
|
1225 goto LABEL_82;
|
|
1226 if ( SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0
|
|
1227 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0) )
|
|
1228 goto LABEL_10;
|
|
1229 if ( v3->HasEnchantedItemEquipped(20)
|
|
1230 || v11->WearsItem(505, 3)
|
|
1231 || v12->WearsItem(507, 16) )
|
|
1232 goto LABEL_76;
|
|
1233 v27 = 6;
|
|
1234 v24 = 530;
|
|
1235 LABEL_16:
|
|
1236 if ( v3->WearsItem(v24, v27) )
|
|
1237 goto LABEL_76;
|
|
1238 goto LABEL_82;
|
|
1239 case 0xDu:
|
|
1240 v3->PlaySound(32, 0);
|
|
1241 v13 = (char *)&v3->sHealth;
|
|
1242 goto LABEL_70;
|
|
1243 case 0xEu:
|
|
1244 if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 && pParty->pPartyBuffs[13].uSkill >= 4u )
|
|
1245 goto LABEL_10;
|
|
1246 v28 = 0;
|
|
1247 v25 = 33;
|
|
1248 goto LABEL_67;
|
|
1249 case 0xFu:
|
|
1250 if ( a3 == 1
|
|
1251 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0
|
|
1252 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0)
|
|
1253 || v3->HasEnchantedItemEquipped(23)
|
|
1254 || v14->WearsItem(520, 16)
|
|
1255 || v15->WearsItem(505, 3)
|
|
1256 || v16->WearsItem(530, 6)) )
|
|
1257 goto LABEL_76;
|
|
1258 v26 = 0;
|
|
1259 v23 = 34;
|
|
1260 goto LABEL_81;
|
|
1261 case 0x10u:
|
|
1262 if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 && pParty->pPartyBuffs[13].uSkill >= 4u )
|
|
1263 {
|
|
1264 LABEL_10:
|
|
1265 --pParty->pPartyBuffs[13].uPower;
|
|
1266 if ( pParty->pPartyBuffs[13].uPower < 1u )
|
|
1267 pParty->pPartyBuffs[13].Reset();
|
|
1268 goto LABEL_76;
|
|
1269 }
|
|
1270 v28 = 0;
|
|
1271 v25 = 35;
|
|
1272 LABEL_67:
|
|
1273 v3->PlaySound(v25, v28);
|
|
1274 if ( v3->sHealth > 0 )
|
|
1275 v3->sHealth = 0;
|
|
1276 v13 = (char *)&v3->sMana;
|
|
1277 LABEL_70:
|
|
1278 if ( *(int *)v13 > 0 )
|
|
1279 *(int *)v13 = 0;
|
|
1280 LABEL_82:
|
|
1281 v21 = 0;
|
|
1282 *(_QWORD *)v29 = pParty->uTimePlayed;
|
|
1283 v31 = 0;
|
|
1284 v22 = 1;
|
|
1285 do
|
|
1286 {
|
|
1287 if ( pPlayers[v22]->CanAct() )
|
|
1288 {
|
|
1289 ++v31;
|
|
1290 v21 = v22;
|
|
1291 }
|
|
1292 ++v22;
|
|
1293 }
|
|
1294 while ( v22 <= 4 );
|
|
1295 if ( v30 == 2 )
|
|
1296 {
|
|
1297 if ( v31 == 1 )
|
|
1298 pPlayers[v21]->PlaySound(107, 0);
|
|
1299 }
|
|
1300 result = 1;
|
|
1301 break;
|
|
1302 case 0x11u:
|
|
1303 if ( v3->uClass == 35 || v3->pConditions[16] || v3->pConditions[17] || !v3->pConditions[14] )
|
|
1304 goto LABEL_76;
|
|
1305 memset(v3, 0, 0xA0u);
|
|
1306 v3->sHealth = v3->GetMaxHealth();
|
|
1307 v18 = 0;
|
|
1308 v3->field_1928 = v3->uFace;
|
|
1309 v19 = v3->uVoiceID;
|
|
1310 v3->sMana = 0;
|
|
1311 v3->field_1924 = v19;
|
|
1312 switch ( v19 )
|
|
1313 {
|
|
1314 case 0:
|
|
1315 case 1:
|
|
1316 case 2:
|
|
1317 case 3:
|
|
1318 case 8:
|
|
1319 case 9:
|
|
1320 case 12:
|
|
1321 case 13:
|
|
1322 case 16:
|
|
1323 case 17:
|
|
1324 case 20:
|
|
1325 case 23:
|
|
1326 v18 = 0;
|
|
1327 break;
|
|
1328 case 4:
|
|
1329 case 5:
|
|
1330 case 6:
|
|
1331 case 7:
|
|
1332 case 10:
|
|
1333 case 11:
|
|
1334 case 14:
|
|
1335 case 15:
|
|
1336 case 18:
|
|
1337 case 19:
|
|
1338 case 21:
|
|
1339 case 24:
|
|
1340 v18 = 1;
|
|
1341 break;
|
|
1342 default:
|
|
1343 break;
|
|
1344 }
|
|
1345 v26 = 0;
|
|
1346 v20 = (v18 != 0) + 23;
|
|
1347 v23 = 99;
|
|
1348 v3->uFace = v20;
|
|
1349 v3->uVoiceID = v20;
|
|
1350 LABEL_81:
|
|
1351 v3->PlaySound(v23, v26);
|
|
1352 goto LABEL_82;
|
|
1353 default:
|
|
1354 goto LABEL_82;
|
|
1355 }
|
|
1356 }
|
|
1357 return result;
|
|
1358 }
|
|
1359
|
|
1360 //----- (00492528) --------------------------------------------------------
|
|
1361 bool Player::CanFitItem(unsigned int uSlot, unsigned int uItemID)
|
|
1362 {
|
|
1363 unsigned int v3; // eax@1
|
|
1364 Texture *v4; // esi@1
|
|
1365 unsigned int v5; // ebx@1
|
|
1366 signed int v6; // edi@5
|
|
1367 int *v7; // ecx@6
|
|
1368 signed int v8; // edx@7
|
|
1369 int *v9; // eax@8
|
|
1370 Player *v11; // [sp+Ch] [bp-4h]@1
|
|
1371 unsigned int uItemIDa; // [sp+1Ch] [bp+Ch]@1
|
|
1372
|
|
1373 v11 = this;
|
|
1374 v3 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
|
|
1375 v4 = (Texture *)(v3 != -1 ? (int)&pIcons_LOD->pTextures[v3] : 0);
|
|
1376 v5 = GetSizeInInventorySlots(v3 != -1 ? pIcons_LOD->pTextures[v3].uTextureWidth : 24);
|
|
1377 uItemIDa = GetSizeInInventorySlots(v4->uTextureHeight);
|
|
1378 if ( !areWeLoadingTexture )
|
|
1379 {
|
|
1380 v4->Release();
|
|
1381 pIcons_LOD->_40F9C5();
|
|
1382 }
|
|
1383 if ( (signed int)(v5 + (signed int)uSlot % 14) <= 14 && (signed int)(uItemIDa + (signed int)uSlot / 14) <= 9 )
|
|
1384 {
|
|
1385 v6 = 0;
|
|
1386 if ( (signed int)uItemIDa <= 0 )
|
|
1387 return 1;
|
|
1388 v7 = &v11->pInventoryIndices[uSlot];
|
|
1389 while ( 1 )
|
|
1390 {
|
|
1391 v8 = 0;
|
|
1392 if ( (signed int)v5 > 0 )
|
|
1393 break;
|
|
1394 LABEL_11:
|
|
1395 ++v6;
|
|
1396 v7 += 14;
|
|
1397 if ( v6 >= (signed int)uItemIDa )
|
|
1398 return 1;
|
|
1399 }
|
|
1400 v9 = v7;
|
|
1401 while ( !*v9 )
|
|
1402 {
|
|
1403 ++v8;
|
|
1404 ++v9;
|
|
1405 if ( v8 >= (signed int)v5 )
|
|
1406 goto LABEL_11;
|
|
1407 }
|
|
1408 }
|
|
1409 return 0;
|
|
1410 }
|
|
1411 // 506128: using guessed type int areWeLoadingTexture;
|
|
1412
|
|
1413 //----- (004925E6) --------------------------------------------------------
|
|
1414 unsigned int Player::FindFreeInventorySlot()
|
|
1415 {
|
|
1416 unsigned int result; // eax@1
|
|
1417 ItemGen *v2; // ecx@1
|
|
1418
|
|
1419 result = 0;
|
|
1420 v2 = this->pInventoryItems;
|
|
1421 while ( v2->uItemID )
|
|
1422 {
|
|
1423 ++result;
|
|
1424 ++v2;
|
|
1425 if ( (signed int)result >= 126 )
|
|
1426 return -1;
|
|
1427 }
|
|
1428 return result;
|
|
1429 }
|
|
1430
|
|
1431 //----- (00492600) --------------------------------------------------------
|
|
1432 int Player::CreateItemInInventory(unsigned int uSlot, unsigned int uItemID)
|
|
1433 {
|
|
1434 signed int v3; // edx@1
|
|
1435 ItemGen *v4; // eax@1
|
|
1436 int result; // eax@8
|
|
1437 unsigned int v6; // ebx@10
|
|
1438 unsigned int v7; // eax@10
|
|
1439 Texture *v8; // esi@10
|
|
1440 void *v9; // esi@13
|
|
1441 unsigned int v10; // [sp+0h] [bp-Ch]@10
|
|
1442 Player *v11; // [sp+4h] [bp-8h]@1
|
|
1443 signed int v12; // [sp+8h] [bp-4h]@4
|
|
1444 unsigned int uItemIDa; // [sp+18h] [bp+Ch]@10
|
|
1445
|
|
1446 v11 = this;
|
|
1447 v3 = 0;
|
|
1448 v4 = this->pInventoryItems;
|
|
1449 while ( v4->uItemID )
|
|
1450 {
|
|
1451 ++v3;
|
|
1452 ++v4;
|
|
1453 if ( v3 >= 126 )
|
|
1454 {
|
|
1455 v12 = -1;
|
|
1456 goto LABEL_5;
|
|
1457 }
|
|
1458 }
|
|
1459 v12 = v3;
|
|
1460 LABEL_5:
|
|
1461 if ( v12 == -1 )
|
|
1462 {
|
|
1463 if ( uActiveCharacter )
|
|
1464 pPlayers[uActiveCharacter]->PlaySound(15, 0);
|
|
1465 result = 0;
|
|
1466 }
|
|
1467 else
|
|
1468 {
|
|
1469 v6 = uItemID;
|
|
1470 v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
|
|
1471 v8 = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0);
|
|
1472 v10 = GetSizeInInventorySlots(v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24);
|
|
1473 uItemIDa = GetSizeInInventorySlots(v8->uTextureHeight);
|
|
1474 if ( !areWeLoadingTexture )
|
|
1475 {
|
|
1476 v8->Release();
|
|
1477 pIcons_LOD->_40F9C5();
|
|
1478 }
|
|
1479 if ( (signed int)uItemIDa > 0 )
|
|
1480 {
|
|
1481 v9 = &v11->pInventoryIndices[uSlot];
|
|
1482 do
|
|
1483 {
|
|
1484 if ( (signed int)v10 > 0 )
|
|
1485 memset32(v9, -1 - uSlot, v10);
|
|
1486 v9 = (char *)v9 + 56;
|
|
1487 --uItemIDa;
|
|
1488 }
|
|
1489 while ( uItemIDa );
|
|
1490 }
|
|
1491 result = v12 + 1;
|
|
1492 v11->pInventoryIndices[uSlot] = v12 + 1;
|
|
1493 v11->pInventoryItems[v12].uItemID = v6;
|
|
1494 }
|
|
1495 return result;
|
|
1496 }
|
|
1497 // 506128: using guessed type int areWeLoadingTexture;
|
|
1498
|
|
1499 //----- (00492700) --------------------------------------------------------
|
|
1500 int Player::HasSkill(unsigned int uSkillType)
|
|
1501 {
|
|
1502 signed int result; // eax@3
|
|
1503
|
|
1504 if ( (signed int)uSkillType >= 37 || this->pActiveSkills[uSkillType] )
|
|
1505 {
|
|
1506 result = 1;
|
|
1507 }
|
|
1508 else
|
|
1509 {
|
96
|
1510 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[67], this->pName);
|
0
|
1511 ShowStatusBarString(pTmpBuf, 2u);
|
|
1512 result = 0;
|
|
1513 }
|
|
1514 return result;
|
|
1515 }
|
|
1516
|
|
1517 //----- (00492745) --------------------------------------------------------
|
|
1518 int Player::WearItem(unsigned int uItemID)
|
|
1519 {
|
|
1520 signed int v2; // eax@1
|
|
1521 ItemGen *v3; // edx@1
|
|
1522 int v4; // edi@6
|
|
1523 char *v5; // eax@6
|
|
1524 char *v6; // esi@6
|
|
1525
|
|
1526 v2 = 0;
|
|
1527 v3 = this->pInventoryItems;
|
|
1528 while ( v3->uItemID )
|
|
1529 {
|
|
1530 ++v2;
|
|
1531 ++v3;
|
|
1532 if ( v2 >= 126 )
|
|
1533 {
|
|
1534 v2 = -1;
|
|
1535 break;
|
|
1536 }
|
|
1537 }
|
|
1538 if ( v2 != -1 )
|
|
1539 {
|
|
1540 v4 = v2 + 1;
|
|
1541 v5 = (char *)this + 36 * v2;
|
31
|
1542 v6 = &byte_4E8394[pItemsTable->pItems[uItemID].uEquipType + 4];
|
0
|
1543 *(&this->pEquipment.uOffHand + (unsigned __int8)*v6) = v4;
|
|
1544 *((int *)v5 + 133) = uItemID;
|
|
1545 v5[556] = *v6 + 1;
|
|
1546 }
|
|
1547 return 0;
|
|
1548 }
|
|
1549
|
|
1550 //----- (004927A8) --------------------------------------------------------
|
|
1551 int Player::AddItem(unsigned int uSlot, unsigned int uItemID)
|
|
1552 {
|
|
1553 signed int v3; // ebx@2
|
|
1554 signed int v4; // edi@3
|
|
1555 unsigned int v5; // esi@3
|
|
1556 unsigned int v7; // [sp-8h] [bp-18h]@8
|
|
1557 unsigned int v8; // [sp-4h] [bp-14h]@8
|
|
1558 Player *thisa; // [sp+Ch] [bp-4h]@1
|
|
1559
|
|
1560 thisa = this;
|
|
1561 if ( uSlot == -1 )
|
|
1562 {
|
|
1563 v3 = 0;
|
|
1564 while ( 2 )
|
|
1565 {
|
|
1566 v4 = 0;
|
|
1567 v5 = v3;
|
|
1568 do
|
|
1569 {
|
|
1570 if ( CanFitItem(v5, uItemID) )
|
|
1571 {
|
|
1572 v8 = uItemID;
|
|
1573 v7 = v5;
|
|
1574 return CreateItemInInventory(v7, v8);
|
|
1575 }
|
|
1576 ++v4;
|
|
1577 v5 += 14;
|
|
1578 }
|
|
1579 while ( v4 < 9 );
|
|
1580 ++v3;
|
|
1581 if ( v3 < 14 )
|
|
1582 continue;
|
|
1583 break;
|
|
1584 }
|
|
1585 return 0;
|
|
1586 }
|
|
1587 if ( !CanFitItem(uSlot, uItemID) )
|
|
1588 {
|
|
1589 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
|
|
1590 return 0;
|
|
1591 }
|
|
1592 v8 = uItemID;
|
|
1593 v7 = uSlot;
|
|
1594 return CreateItemInInventory(v7, v8);
|
|
1595 }
|
|
1596
|
|
1597 //----- (00492826) --------------------------------------------------------
|
|
1598 int Player::AddItem2(unsigned int uSlot, ItemGen *Src)
|
|
1599 {
|
|
1600 unsigned int v3; // ebx@1
|
|
1601 unsigned int v4; // esi@3
|
|
1602 signed int v5; // edi@3
|
|
1603 unsigned int v7; // [sp-8h] [bp-18h]@9
|
|
1604 ItemGen *v8; // [sp-4h] [bp-14h]@9
|
|
1605 Player *thisa; // [sp+Ch] [bp-4h]@1
|
|
1606 signed int uSlota; // [sp+18h] [bp+8h]@2
|
|
1607
|
|
1608 thisa = this;
|
|
1609 v3 = Src->uItemID;
|
|
1610 pItemsTable->SetSpecialBonus(Src);
|
|
1611 if ( uSlot == -1 )
|
|
1612 {
|
|
1613 uSlota = 0;
|
|
1614 while ( 2 )
|
|
1615 {
|
|
1616 v4 = uSlota;
|
|
1617 v5 = 0;
|
|
1618 do
|
|
1619 {
|
|
1620 if ( CanFitItem(v4, v3) )
|
|
1621 {
|
|
1622 v8 = Src;
|
|
1623 v7 = v4;
|
|
1624 return CreateItemInInventory2(v7, v8);
|
|
1625 }
|
|
1626 ++v5;
|
|
1627 v4 += 14;
|
|
1628 }
|
|
1629 while ( v5 < 14 );
|
|
1630 ++uSlota;
|
|
1631 if ( uSlota < 9 )
|
|
1632 continue;
|
|
1633 break;
|
|
1634 }
|
|
1635 return 0;
|
|
1636 }
|
|
1637 if ( !CanFitItem(uSlot, v3) )
|
|
1638 return 0;
|
|
1639 v8 = Src;
|
|
1640 v7 = uSlot;
|
|
1641 return CreateItemInInventory2(v7, v8);
|
|
1642 }
|
|
1643
|
|
1644 //----- (0049289C) --------------------------------------------------------
|
|
1645 int Player::CreateItemInInventory2(unsigned int uSlot, ItemGen *Src)
|
|
1646 {
|
|
1647 signed int v3; // ebx@1
|
|
1648 ItemGen *v4; // eax@1
|
|
1649 int result; // eax@6
|
|
1650 unsigned int v6; // eax@7
|
|
1651 Texture *v7; // esi@7
|
|
1652 unsigned int v8; // edx@9
|
|
1653 void *v9; // esi@10
|
|
1654 unsigned int v10; // [sp+4h] [bp-Ch]@7
|
|
1655 unsigned int v11; // [sp+8h] [bp-8h]@7
|
|
1656 Player *v12; // [sp+Ch] [bp-4h]@1
|
|
1657 unsigned int uSlota; // [sp+18h] [bp+8h]@10
|
|
1658
|
|
1659 v12 = this;
|
|
1660 v3 = 0;
|
|
1661 v4 = this->pInventoryItems;
|
|
1662 while ( v4->uItemID )
|
|
1663 {
|
|
1664 ++v3;
|
|
1665 ++v4;
|
|
1666 if ( v3 >= 126 )
|
|
1667 {
|
|
1668 v3 = -1;
|
|
1669 break;
|
|
1670 }
|
|
1671 }
|
|
1672 if ( v3 == -1 )
|
|
1673 {
|
|
1674 result = 0;
|
|
1675 }
|
|
1676 else
|
|
1677 {
|
|
1678 v6 = pIcons_LOD->LoadTexture(
|
|
1679 pItemsTable->pItems[Src->uItemID].pIconName,
|
|
1680 TEXTURE_16BIT_PALETTE);
|
|
1681 v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0);
|
|
1682 v10 = GetSizeInInventorySlots(v6 != -1 ? pIcons_LOD->pTextures[v6].uTextureWidth : 24);
|
|
1683 v11 = GetSizeInInventorySlots(v7->uTextureHeight);
|
|
1684 if ( !areWeLoadingTexture )
|
|
1685 {
|
|
1686 v7->Release();
|
|
1687 pIcons_LOD->_40F9C5();
|
|
1688 }
|
|
1689 v8 = uSlot;
|
|
1690 if ( (signed int)v11 > 0 )
|
|
1691 {
|
|
1692 uSlota = v11;
|
|
1693 v9 = &v12->pInventoryIndices[v8];
|
|
1694 do
|
|
1695 {
|
|
1696 if ( (signed int)v10 > 0 )
|
|
1697 memset32(v9, -1 - v8, v10);
|
|
1698 v9 = (char *)v9 + 56;
|
|
1699 --uSlota;
|
|
1700 }
|
|
1701 while ( uSlota );
|
|
1702 }
|
|
1703 v12->pInventoryIndices[v8] = v3 + 1;
|
|
1704 memcpy(&v12->pInventoryItems[v3], Src, 0x24u);
|
|
1705 result = v3 + 1;
|
|
1706 }
|
|
1707 return result;
|
|
1708 }
|
|
1709 // 506128: using guessed type int areWeLoadingTexture;
|
|
1710
|
|
1711 //----- (0049298B) --------------------------------------------------------
|
|
1712 bool Player::_49298B(ItemGen *a2, int a3, int a4)
|
|
1713 {
|
|
1714 Player *v4; // ebx@1
|
|
1715 unsigned int v5; // eax@1
|
|
1716 Texture *v6; // esi@1
|
|
1717 void *v7; // esi@4
|
|
1718 unsigned int v9; // [sp+Ch] [bp-4h]@1
|
|
1719 unsigned int a2a; // [sp+18h] [bp+8h]@1
|
|
1720
|
|
1721 v4 = this;
|
|
1722 v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[a2->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
|
|
1723 v6 = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0);
|
|
1724 v9 = GetSizeInInventorySlots(v5 != -1 ? pIcons_LOD->pTextures[v5].uTextureWidth : 24);
|
|
1725 a2a = GetSizeInInventorySlots(v6->uTextureHeight);
|
|
1726 if ( !areWeLoadingTexture )
|
|
1727 {
|
|
1728 v6->Release();
|
|
1729 pIcons_LOD->_40F9C5();
|
|
1730 }
|
|
1731 if ( (signed int)a2a > 0 )
|
|
1732 {
|
|
1733 v7 = &v4->pInventoryIndices[a4];
|
|
1734 do
|
|
1735 {
|
|
1736 if ( (signed int)v9 > 0 )
|
|
1737 memset32(v7, -1 - a4, v9);
|
|
1738 v7 = (char *)v7 + 56;
|
|
1739 --a2a;
|
|
1740 }
|
|
1741 while ( a2a );
|
|
1742 }
|
|
1743 v4->pInventoryIndices[a4] = a3 + 1;
|
|
1744 return 1;
|
|
1745 }
|
|
1746 // 506128: using guessed type int areWeLoadingTexture;
|
|
1747
|
|
1748 //----- (00492A36) --------------------------------------------------------
|
|
1749 unsigned int Player::RemoveItemAtInventoryIndex(unsigned int uSlot)
|
|
1750 {
|
|
1751 int *pIndices; // edi@1
|
|
1752 ItemGen *v3; // ecx@1
|
|
1753 unsigned int v4; // esi@1
|
|
1754 unsigned int v5; // eax@1
|
|
1755 Texture *v6; // esi@1
|
|
1756 unsigned int result; // eax@1
|
|
1757 unsigned int v8; // ebp@1
|
|
1758 void *v9; // edx@4
|
|
1759 unsigned int uSlota; // [sp+14h] [bp+4h]@1
|
|
1760
|
|
1761 pIndices = &this->pInventoryIndices[uSlot];
|
23
|
1762 v3 = (ItemGen *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *pIndices + 5];
|
0
|
1763 v4 = v3->uItemID;
|
|
1764 v3->Reset();
|
|
1765 v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v4].pIconName, TEXTURE_16BIT_PALETTE);
|
|
1766 v6 = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0);
|
|
1767 uSlota = GetSizeInInventorySlots(v5 != -1 ? pIcons_LOD->pTextures[v5].uTextureWidth : 24);
|
|
1768 result = GetSizeInInventorySlots(v6->uTextureHeight);
|
|
1769 v8 = result;
|
|
1770 if ( !areWeLoadingTexture )
|
|
1771 {
|
|
1772 v6->Release();
|
|
1773 result = pIcons_LOD->_40F9C5();
|
|
1774 }
|
|
1775 if ( (signed int)v8 > 0 )
|
|
1776 {
|
|
1777 v9 = pIndices;
|
|
1778 do
|
|
1779 {
|
|
1780 if ( (signed int)uSlota > 0 )
|
|
1781 {
|
|
1782 result = 0;
|
|
1783 memset(v9, 0, 4 * uSlota);
|
|
1784 }
|
|
1785 v9 = (char *)v9 + 56;
|
|
1786 --v8;
|
|
1787 }
|
|
1788 while ( v8 );
|
|
1789 }
|
|
1790 return result;
|
|
1791 }
|
|
1792 // 506128: using guessed type int areWeLoadingTexture;
|
|
1793
|
|
1794
|
|
1795 //----- (00490EEE) --------------------------------------------------------
|
|
1796 int Player::_490EEE(ItemGen *pItem, int a3, int a4, int a5)
|
|
1797 {
|
|
1798 int v5; // eax@1
|
|
1799 int result; // eax@1
|
|
1800 unsigned int v7; // edx@1
|
|
1801 unsigned int v8; // ecx@1
|
|
1802 signed int v9; // esi@1
|
|
1803 char v10; // zf@14
|
|
1804 unsigned __int8 v11; // zf@22
|
|
1805 char v12; // sf@22
|
|
1806 unsigned __int8 v13; // of@22
|
|
1807 float *v14; // esi@26
|
|
1808 float v15; // ST04_4@26
|
|
1809 signed int v16; // eax@26
|
|
1810 int v17; // edi@26
|
|
1811 float v18; // ST04_4@30
|
|
1812 signed int v19; // eax@30
|
|
1813 float v20; // ST04_4@34
|
|
1814 signed int v21; // eax@34
|
|
1815 signed int v22; // eax@34
|
|
1816 float v23; // ST04_4@37
|
|
1817 signed int v24; // eax@37
|
|
1818 int v26; // [sp+10h] [bp-8h]@1
|
|
1819 Player *v27; // [sp+14h] [bp-4h]@1
|
|
1820
|
|
1821 v27 = this;
|
|
1822 LOBYTE(v5) = GetActualSkillLevel(PLAYER_SKILL_MERCHANT);
|
|
1823 v26 = v5;
|
|
1824 result = 4;
|
|
1825 v7 = pItem->uItemID;
|
|
1826 v8 = pItem->uItemID;
|
|
1827 v9 = pItemsTable->pItems[v8].uEquipType;
|
|
1828 if ( (a3 != 4 || (signed int)v7 < 740 || (signed int)v7 > 771)
|
|
1829 && ((signed int)v7 >= 600 || (signed int)v7 >= 529 && (signed int)v7 <= 599) )
|
|
1830 return 5;
|
|
1831 if ( a3 == 1 )
|
|
1832 {
|
|
1833 v13 = __OFSUB__(v9, 2);
|
|
1834 v11 = v9 == 2;
|
|
1835 v12 = v9 - 2 < 0;
|
|
1836 goto LABEL_24;
|
|
1837 }
|
|
1838 if ( a3 == 2 )
|
|
1839 {
|
|
1840 if ( v9 < 3 )
|
|
1841 return result;
|
|
1842 v13 = __OFSUB__(v9, 9);
|
|
1843 v11 = v9 == 9;
|
|
1844 v12 = v9 - 9 < 0;
|
|
1845 LABEL_24:
|
|
1846 if ( !((unsigned __int8)(v12 ^ v13) | v11) )
|
|
1847 return result;
|
|
1848 goto LABEL_16;
|
|
1849 }
|
|
1850 if ( a3 == 3 )
|
|
1851 {
|
|
1852 if ( pItemsTable->pItems[v8].uSkillType == 38 )
|
|
1853 goto LABEL_16;
|
|
1854 v10 = v9 == 16;
|
|
1855 goto LABEL_15;
|
|
1856 }
|
|
1857 if ( a3 != 4 )
|
|
1858 goto LABEL_26;
|
|
1859 if ( v9 < 13 )
|
|
1860 return result;
|
|
1861 if ( v9 > 14 )
|
|
1862 {
|
|
1863 v10 = v9 == 17;
|
|
1864 LABEL_15:
|
|
1865 if ( !v10 )
|
|
1866 return result;
|
|
1867 }
|
|
1868 LABEL_16:
|
23
|
1869 if ( BYTE1(pItem->uAttributes) & 1 )
|
0
|
1870 return 6;
|
|
1871 LABEL_26:
|
|
1872 //v14 = &p2DEvents_minus1__20[13 * a4];
|
|
1873 v14 = &p2DEvents[a4 - 1].fPriceMultiplier;
|
|
1874 v15 = *v14;
|
|
1875 v16 = pItem->GetValue();
|
|
1876 v17 = _4B8142(v16, v15);
|
|
1877 if ( a5 == 3 )
|
|
1878 {
|
|
1879 v23 = *v14;
|
|
1880 v24 = pItem->GetValue();
|
|
1881 v17 = v27->_4B8102(v24, v23);
|
23
|
1882 if ( !(pItem->uAttributes & 2) )
|
0
|
1883 goto LABEL_39;
|
|
1884 goto LABEL_38;
|
|
1885 }
|
|
1886 if ( a5 == 4 )
|
|
1887 {
|
|
1888 v22 = v27->_4B8179(*v14);
|
|
1889 goto LABEL_35;
|
|
1890 }
|
|
1891 if ( a5 == 5 )
|
|
1892 {
|
|
1893 v20 = *v14;
|
|
1894 v21 = pItem->GetValue();
|
|
1895 v22 = v27->_4B81C3(v21, v20);
|
|
1896 LABEL_35:
|
|
1897 v17 = v22;
|
|
1898 goto LABEL_39;
|
|
1899 }
|
|
1900 if ( a5 != 6 )
|
|
1901 goto LABEL_39;
|
|
1902 v18 = *v14;
|
|
1903 v19 = pItem->GetValue();
|
|
1904 v17 = v27->_4B8102(v19, v18) / 2;
|
23
|
1905 if ( pItem->uAttributes & 2 )
|
0
|
1906 v17 = 1;
|
|
1907 if ( v17 >= 1 )
|
|
1908 goto LABEL_39;
|
|
1909 LABEL_38:
|
|
1910 v17 = 1;
|
|
1911 LABEL_39:
|
|
1912 if ( v26 )
|
|
1913 result = (v17 == pItem->GetValue()) + 2;
|
|
1914 else
|
|
1915 result = 1;
|
|
1916 return result;
|
|
1917 }
|
|
1918
|
|
1919
|
|
1920 //----- (0049107D) --------------------------------------------------------
|
|
1921 int Player::GetBodybuilding()
|
|
1922 {
|
|
1923 char v1; // al@1
|
|
1924 int v2; // ecx@1
|
|
1925 int v4; // eax@3
|
|
1926 signed int v6; // [sp-4h] [bp-4h]@2
|
|
1927
|
|
1928 v1 = GetActualSkillLevel(PLAYER_SKILL_BODYBUILDING);
|
|
1929 v2 = v1 & 0x3F;
|
24
|
1930 if ( v1 & 0x100 )
|
0
|
1931 {
|
|
1932 v6 = 5;
|
|
1933 }
|
|
1934 else
|
|
1935 {
|
|
1936 if ( v1 >= 0 )
|
|
1937 {
|
|
1938 v4 = ((v1 & 0x40) != 0) + 1;
|
|
1939 return v2 * v4;
|
|
1940 }
|
|
1941 v6 = 3;
|
|
1942 }
|
|
1943 v4 = v6;
|
|
1944 return v2 * v4;
|
|
1945 }
|
|
1946
|
|
1947 //----- (004910A8) --------------------------------------------------------
|
|
1948 int Player::GetMediatation()
|
|
1949 {
|
|
1950 char v1; // al@1
|
|
1951 int v2; // ecx@1
|
|
1952 int v4; // eax@3
|
|
1953 signed int v6; // [sp-4h] [bp-4h]@2
|
|
1954
|
|
1955 v1 = GetActualSkillLevel(PLAYER_SKILL_MEDITATION);
|
|
1956 v2 = v1 & 0x3F;
|
24
|
1957 if ( v1 & 0x100 )
|
0
|
1958 {
|
|
1959 v6 = 5;
|
|
1960 }
|
|
1961 else
|
|
1962 {
|
|
1963 if ( v1 >= 0 )
|
|
1964 {
|
|
1965 v4 = ((v1 & 0x40) != 0) + 1;
|
|
1966 return v2 * v4;
|
|
1967 }
|
|
1968 v6 = 3;
|
|
1969 }
|
|
1970 v4 = v6;
|
|
1971 return v2 * v4;
|
|
1972 }
|
|
1973
|
|
1974 //----- (004910D3) --------------------------------------------------------
|
|
1975 int Player::CanIdentify(ItemGen *pItem)
|
|
1976 {
|
|
1977 unsigned __int16 v2; // ax@1
|
|
1978 unsigned __int16 v3; // bx@1
|
|
1979 int uSkillMult; // eax@3
|
|
1980 int v5; // edi@7
|
|
1981 signed int v6; // ebp@7
|
|
1982 char *v7; // esi@7
|
|
1983 signed int uSkillMultiplier; // [sp-4h] [bp-14h]@2
|
|
1984
|
|
1985 LOBYTE(v2) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_ITEM_ID);
|
|
1986 v3 = v2;
|
|
1987 if ( HIBYTE(v2) & 1 )
|
|
1988 {
|
|
1989 uSkillMultiplier = 5;
|
|
1990 }
|
|
1991 else
|
|
1992 {
|
|
1993 if ( (v2 & 0x80u) == 0 )
|
|
1994 {
|
|
1995 uSkillMult = ((v2 & 0x40) != 0) + 1;
|
|
1996 goto LABEL_7;
|
|
1997 }
|
|
1998 uSkillMultiplier = 3;
|
|
1999 }
|
|
2000 uSkillMult = uSkillMultiplier;
|
|
2001 LABEL_7:
|
|
2002 v5 = uSkillMult * (v3 & 0x3F);
|
|
2003 v6 = 0;
|
|
2004 v7 = (char *)&pItemsTable->pItems[pItem->uItemID].pIconName;
|
|
2005 if ( CheckHiredNPCSpeciality(4u) )
|
|
2006 goto LABEL_15;
|
|
2007 if ( (signed int)SkillToMastery(v3) >= 4 )
|
|
2008 v6 = 1;
|
|
2009 if ( v5 >= (unsigned __int8)v7[46] )
|
|
2010 LABEL_15:
|
|
2011 v6 = 1;
|
|
2012 return v6;
|
|
2013 }
|
|
2014
|
|
2015 //----- (00491151) --------------------------------------------------------
|
|
2016 int Player::CanRepair(ItemGen *a2)
|
|
2017 {
|
|
2018 unsigned __int16 v2; // ax@1
|
|
2019 unsigned __int16 v3; // bx@1
|
|
2020 int v4; // eax@3
|
|
2021 int v5; // edi@7
|
|
2022 signed int v6; // ebp@7
|
|
2023 char v8; // al@10
|
|
2024 signed int v10; // [sp-4h] [bp-14h]@2
|
|
2025
|
|
2026 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_REPAIR);
|
|
2027 v3 = v2;
|
|
2028 if ( HIBYTE(v2) & 1 )
|
|
2029 {
|
|
2030 v10 = 5;
|
|
2031 }
|
|
2032 else
|
|
2033 {
|
|
2034 if ( (v2 & 0x80u) == 0 )
|
|
2035 {
|
|
2036 v4 = ((v2 & 0x40) != 0) + 1;
|
|
2037 goto LABEL_7;
|
|
2038 }
|
|
2039 v10 = 3;
|
|
2040 }
|
|
2041 v4 = v10;
|
|
2042 LABEL_7:
|
|
2043 v5 = v4 * (v3 & 0x3F);
|
|
2044 v6 = 0;
|
|
2045 auto v7 = &pItemsTable->pItems[a2->uItemID];
|
|
2046 if (CheckHiredNPCSpeciality(1) && v7->uEquipType <= 2 ||
|
|
2047 CheckHiredNPCSpeciality(2) && v7->uEquipType >= 3 && v7->uEquipType <= 9 ||
|
|
2048 CheckHiredNPCSpeciality(3) && v7->uEquipType >= 9 )
|
|
2049 return true;
|
|
2050 if ( (signed int)SkillToMastery(v3) >= 4 )
|
|
2051 return true;
|
|
2052 if ( v5 >= *((char *)(v7 + 1) + 2) )
|
|
2053 {
|
|
2054 __debugbreak(); // really odd
|
|
2055 return true;
|
|
2056 }
|
|
2057 return false;
|
|
2058 }
|
|
2059
|
|
2060 //----- (004911F3) --------------------------------------------------------
|
|
2061 int Player::GetMerchant()
|
|
2062 {
|
|
2063 Player *v1; // edi@1
|
|
2064 unsigned __int16 v2; // ax@1
|
|
2065 unsigned __int16 v3; // bx@1
|
|
2066 int v4; // esi@1
|
|
2067 int v5; // edi@1
|
|
2068 int v7; // eax@3
|
|
2069 int v8; // ecx@7
|
|
2070 signed int v9; // [sp-4h] [bp-10h]@6
|
|
2071
|
|
2072 v1 = this;
|
|
2073 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_MERCHANT);
|
|
2074 v3 = v1->pActiveSkills[22];
|
|
2075 v4 = v2 & 0x3F;
|
|
2076 v5 = v1->pActiveSkills[22] & 0x3F;
|
|
2077 if ( (signed int)SkillToMastery(v2) >= 4 )
|
|
2078 return 10000;
|
|
2079 v7 = GetPartyReputation();
|
|
2080 if ( !v4 )
|
|
2081 return -v7;
|
|
2082 if ( HIBYTE(v3) & 1 )
|
|
2083 {
|
|
2084 v9 = 5;
|
|
2085 }
|
|
2086 else
|
|
2087 {
|
|
2088 if ( (v3 & 0x80u) == 0 )
|
|
2089 {
|
|
2090 v8 = ((v3 & 0x40) != 0) + 1;
|
|
2091 return v5 * (v8 - 1) - v7 + v4 + 7;
|
|
2092 }
|
|
2093 v9 = 3;
|
|
2094 }
|
|
2095 v8 = v9;
|
|
2096 return v5 * (v8 - 1) - v7 + v4 + 7;
|
|
2097 }
|
|
2098
|
|
2099 //----- (0049125A) --------------------------------------------------------
|
|
2100 int Player::GetPerception()
|
|
2101 {
|
|
2102 Player *v1; // edi@1
|
|
2103 unsigned __int16 v2; // ax@1
|
|
2104 unsigned __int16 v3; // bx@1
|
|
2105 int v4; // esi@1
|
|
2106 int v5; // edi@1
|
|
2107 int v7; // eax@5
|
|
2108 signed int v8; // [sp-4h] [bp-10h]@4
|
|
2109
|
|
2110 v1 = this;
|
|
2111 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_PERCEPTION);
|
|
2112 v3 = v1->pActiveSkills[26];
|
|
2113 v4 = v2 & 0x3F;
|
|
2114 v5 = v1->pActiveSkills[26] & 0x3F;
|
|
2115 if ( (signed int)SkillToMastery(v2) >= 4 )
|
|
2116 return 10000;
|
|
2117 if ( HIBYTE(v3) & 1 )
|
|
2118 {
|
|
2119 v8 = 5;
|
|
2120 }
|
|
2121 else
|
|
2122 {
|
|
2123 if ( (v3 & 0x80u) == 0 )
|
|
2124 {
|
|
2125 v7 = ((v3 & 0x40) != 0) + 1;
|
|
2126 return v4 + v5 * (v7 - 1);
|
|
2127 }
|
|
2128 v8 = 3;
|
|
2129 }
|
|
2130 v7 = v8;
|
|
2131 return v4 + v5 * (v7 - 1);
|
|
2132 }
|
|
2133
|
|
2134 //----- (004912B0) --------------------------------------------------------
|
|
2135 int Player::GetDisarmTrap()
|
|
2136 {
|
|
2137 Player *v1; // ebp@1
|
|
2138 unsigned __int16 v2; // ax@1
|
|
2139 unsigned __int16 v3; // bx@1
|
|
2140 int v4; // esi@1
|
|
2141 int v5; // edi@1
|
|
2142 int v7; // eax@7
|
|
2143 signed int v8; // [sp-4h] [bp-14h]@6
|
|
2144
|
|
2145 v1 = this;
|
|
2146 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_TRAP_DISARM);
|
|
2147 v3 = v1->pActiveSkills[29];
|
|
2148 v4 = v2 & 0x3F;
|
|
2149 v5 = v1->pActiveSkills[29] & 0x3F;
|
|
2150 if ( (signed int)SkillToMastery(v2) >= 4 )
|
|
2151 return 10000;
|
|
2152 if ( HasEnchantedItemEquipped(35) )
|
|
2153 v4 *= 2;
|
|
2154 if ( HIBYTE(v3) & 1 )
|
|
2155 {
|
|
2156 v8 = 5;
|
|
2157 }
|
|
2158 else
|
|
2159 {
|
|
2160 if ( (v3 & 0x80u) == 0 )
|
|
2161 {
|
|
2162 v7 = ((v3 & 0x40) != 0) + 1;
|
|
2163 return v4 + v5 * (v7 - 1);
|
|
2164 }
|
|
2165 v8 = 3;
|
|
2166 }
|
|
2167 v7 = v8;
|
|
2168 return v4 + v5 * (v7 - 1);
|
|
2169 }
|
|
2170
|
|
2171 //----- (00491317) --------------------------------------------------------
|
|
2172 char Player::GetLearningPercent()
|
|
2173 {
|
|
2174 Player *v1; // esi@1
|
|
2175 int v2; // eax@1
|
|
2176 unsigned __int16 v3; // bx@1
|
|
2177 int v4; // ecx@1
|
|
2178 int v5; // eax@4
|
|
2179 signed int v7; // [sp-4h] [bp-Ch]@3
|
|
2180
|
|
2181 v1 = this;
|
|
2182 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_LEARNING);
|
|
2183 v3 = v1->pActiveSkills[36];
|
|
2184 v4 = v2 & 0x3F;
|
|
2185 if ( v2 )
|
|
2186 {
|
|
2187 if ( HIBYTE(v3) & 1 )
|
|
2188 {
|
|
2189 v7 = 5;
|
|
2190 }
|
|
2191 else
|
|
2192 {
|
|
2193 if ( (v3 & 0x80u) == 0 )
|
|
2194 {
|
|
2195 v5 = ((v3 & 0x40) != 0) + 1;
|
|
2196 goto LABEL_8;
|
|
2197 }
|
|
2198 v7 = 3;
|
|
2199 }
|
|
2200 v5 = v7;
|
|
2201 LABEL_8:
|
|
2202 v2 = (v1->pActiveSkills[36] & 0x3F) * (v5 - 1) + v4 + 9;
|
|
2203 }
|
|
2204 return v2;
|
|
2205 }
|
|
2206
|
|
2207 //----- (0048C6AF) --------------------------------------------------------
|
|
2208 Player::Player()
|
23
|
2209 {
|
|
2210 memset(&pEquipment, 0, sizeof(PlayerEquipment));
|
|
2211 memset(pInventoryIndices, 0, 126 * sizeof(int));
|
|
2212 for (uint i = 0; i < 126; ++i)
|
|
2213 pInventoryItems[i].Reset();
|
|
2214 for (uint i = 0; i < 12; ++i)
|
|
2215 pEquippedItems[i].Reset();
|
|
2216
|
|
2217
|
|
2218 for (uint i = 0; i < 24; ++i)
|
|
2219 {
|
|
2220 pPlayerBuffs[i].uSkill = 0;
|
|
2221 pPlayerBuffs[i].uSkill = 0;
|
|
2222 pPlayerBuffs[i].uPower = 0;
|
|
2223 pPlayerBuffs[i].uExpireTime = 0;
|
|
2224 pPlayerBuffs[i].uCaster = 0;
|
|
2225 pPlayerBuffs[i].uFlags = 0;
|
|
2226 }
|
|
2227
|
|
2228 pName[0] = 0;
|
|
2229 uFace = 0;
|
|
2230 uVoiceID = 0;
|
|
2231 memset(pConditions, 0, 20 * sizeof(__int64));
|
|
2232
|
|
2233 field_BB = 0;
|
|
2234
|
|
2235 uMight = uMightBonus = 0;
|
|
2236 uIntelligence = uIntelligenceBonus = 0;
|
|
2237 uWillpower = uWillpowerBonus = 0;
|
|
2238 uEndurance = uEnduranceBonus = 0;
|
|
2239 uSpeed = uSpeedBonus = 0;
|
|
2240 uAccuracy = uAccuracyBonus = 0;
|
|
2241 uLuck = uLuckBonus = 0;
|
|
2242 uLevel = sLevelModifier = 0;
|
|
2243 sAgeModifier = 0;
|
|
2244
|
|
2245 memset(field_1F5, 0, 30);
|
|
2246
|
|
2247 sResFireBase = sResFireBonus = 0;
|
|
2248 sResAirBase = sResAirBonus = 0;
|
|
2249 sResWaterBase = sResWaterBonus = 0;
|
|
2250 sResEarthBase = sResEarthBonus = 0;
|
|
2251 sResMagicBase = sResMagicBonus = 0;
|
|
2252 sResSpiritBase = sResSpiritBonus = 0;
|
|
2253 sResMindBase = sResMindBonus = 0;
|
|
2254 sResBodyBase = sResBodyBonus = 0;
|
|
2255 sResLightBase = sResLightBonus = 0;
|
|
2256 sResDarkBase = sResDarkBonus = 0;
|
|
2257
|
|
2258 uTimeToRecovery = 0;
|
|
2259
|
|
2260 uSkillPoints = 0;
|
24
|
2261
|
23
|
2262 sHealth = 0;
|
24
|
2263 uFullHealthBonus = 0;
|
|
2264 _health_related = 0;
|
|
2265
|
23
|
2266 sMana = 0;
|
24
|
2267 uFullManaBonus = 0;
|
|
2268 _mana_related = 0;
|
|
2269
|
23
|
2270 uQuickSpell = 0;
|
|
2271 memset(pInstalledBeacons, 0, 5 * sizeof(LloydBeacon));
|
|
2272
|
24
|
2273 _some_attack_bonus = 0;
|
|
2274 field_1A91 = 0;
|
|
2275 _melee_dmg_bonus = 0;
|
|
2276 field_1A93 = 0;
|
|
2277 _ranged_atk_bonus = 0;
|
|
2278 field_1A95 = 0;
|
|
2279 _ranged_dmg_bonus = 0;
|
|
2280 field_1A97 = 0;
|
|
2281
|
23
|
2282 uExpressionID = 0;
|
|
2283 uExpressionTimePassed = 0;
|
|
2284 uExpressionTimeLength = 0;
|
|
2285
|
|
2286 uNumDivineInterventionCastsThisDay = 0;
|
|
2287 uNumArmageddonCasts = 0;
|
|
2288 uNumFireSpikeCasts = 0;
|
|
2289
|
|
2290 memset(field_1988, 0, 49 * sizeof(int));
|
|
2291 memset(field_1A50, 0, 64 * sizeof(char));
|
26
|
2292
|
|
2293 field_E0 = 0;
|
|
2294 field_E4 = 0;
|
|
2295 field_E8 = 0;
|
|
2296 field_EC = 0;
|
|
2297 field_F0 = 0;
|
|
2298 field_F4 = 0;
|
|
2299 field_F8 = 0;
|
|
2300 field_FC = 0;
|
|
2301 field_100 = 0;
|
|
2302 field_104 = 0;
|
0
|
2303 }
|
|
2304
|
|
2305 //----- (0048C6F6) --------------------------------------------------------
|
|
2306 bool Party::AddItem(ItemGen *pItem)
|
|
2307 {
|
|
2308 unsigned int v2; // eax@1
|
|
2309 unsigned int v3; // ecx@4
|
|
2310 signed int v4; // edx@4
|
|
2311 char *v5; // eax@8
|
|
2312 unsigned int v6; // eax@10
|
|
2313 Texture *v7; // ebx@10
|
|
2314 signed int v8; // esi@10
|
|
2315 Player *v9; // edi@11
|
|
2316 int v10; // eax@11
|
|
2317 bool result; // eax@15
|
|
2318 std::string v12; // [sp-18h] [bp-40h]@9
|
|
2319 const char *v13; // [sp-8h] [bp-30h]@9
|
|
2320 int v14; // [sp-4h] [bp-2Ch]@9
|
|
2321 int v15; // [sp+Ch] [bp-1Ch]@3
|
|
2322 int v16; // [sp+10h] [bp-18h]@3
|
|
2323 int v17; // [sp+14h] [bp-14h]@3
|
|
2324 int v18; // [sp+18h] [bp-10h]@3
|
|
2325 Player *v19; // [sp+1Ch] [bp-Ch]@9
|
|
2326 Party *v20; // [sp+20h] [bp-8h]@1
|
|
2327 int v21; // [sp+24h] [bp-4h]@10
|
|
2328
|
|
2329 auto thos = this;
|
|
2330
|
|
2331 v20 = thos;
|
|
2332 v2 = pItem->uItemID;
|
|
2333 if ( !BYTE2(pItemsTable->pItems[v2 + 1].uItemID) )
|
23
|
2334 pItem->uAttributes |= 1u;
|
0
|
2335 v15 = 0;
|
|
2336 v16 = 1;
|
|
2337 v18 = 3;
|
|
2338 v17 = 2;
|
|
2339 if ( uActiveCharacter )
|
|
2340 {
|
|
2341 v3 = uActiveCharacter - 1;
|
|
2342 v4 = 0;
|
|
2343 do
|
|
2344 {
|
|
2345 *(&v15 + v4++) = v3++;
|
|
2346 if ( (signed int)v3 >= 4 )
|
|
2347 v3 = 0;
|
|
2348 }
|
|
2349 while ( v4 < 4 );
|
|
2350 }
|
|
2351 v5 = pItemsTable->pItems[v2].pIconName;
|
|
2352 if ( v5 )
|
|
2353 {
|
|
2354 v6 = pIcons_LOD->LoadTexture(v5, TEXTURE_16BIT_PALETTE);
|
|
2355 v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0);
|
|
2356 v21 = areWeLoadingTexture;
|
|
2357 v8 = 0;
|
|
2358 while ( 1 )
|
|
2359 {
|
|
2360 v9 = &v20->pPlayers[*(&v15 + v8)];
|
|
2361 v19 = &v20->pPlayers[*(&v15 + v8)];
|
|
2362 v10 = v19->AddItem(0xFFFFFFFFu, pItem->uItemID);
|
|
2363 if ( v10 )
|
|
2364 break;
|
|
2365 ++v8;
|
|
2366 if ( v8 >= 4 )
|
|
2367 {
|
|
2368 if ( !v21 )
|
|
2369 {
|
|
2370 v7->Release();
|
|
2371 pIcons_LOD->_40F9C5();
|
|
2372 }
|
|
2373 goto LABEL_15;
|
|
2374 }
|
|
2375 }
|
23
|
2376 memcpy(&v9->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v10 + 5], pItem, 0x24u);
|
0
|
2377 pItem->Reset();
|
|
2378 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0);
|
|
2379 v19->PlaySound(60, 0);
|
|
2380 if ( !v21 )
|
|
2381 {
|
|
2382 v7->Release();
|
|
2383 pIcons_LOD->_40F9C5();
|
|
2384 }
|
|
2385 result = 1;
|
|
2386 }
|
|
2387 else
|
|
2388 {
|
|
2389 MessageBoxW(nullptr, L"Invalid picture_name detected ::addItem()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Party.cpp:795", 0);
|
|
2390 LABEL_15:
|
|
2391 result = 0;
|
|
2392 }
|
|
2393 return result;
|
|
2394 }
|
|
2395 // 506128: using guessed type int areWeLoadingTexture;
|
|
2396
|
|
2397 //----- (0048C855) --------------------------------------------------------
|
|
2398 int Player::GetBaseStrength()
|
|
2399 {
|
|
2400 return this->uMight + GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH, 0);
|
|
2401 }
|
|
2402
|
|
2403 //----- (0048C86C) --------------------------------------------------------
|
|
2404 int Player::GetBaseIntelligence()
|
|
2405 {
|
|
2406 return this->uIntelligence + GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE, 0);
|
|
2407 }
|
|
2408
|
|
2409 //----- (0048C883) --------------------------------------------------------
|
|
2410 int Player::GetBaseWillpower()
|
|
2411 {
|
|
2412 return this->uWillpower + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER, 0);
|
|
2413 }
|
|
2414
|
|
2415 //----- (0048C89A) --------------------------------------------------------
|
|
2416 int Player::GetBaseEndurance()
|
|
2417 {
|
|
2418 return this->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0);
|
|
2419 }
|
|
2420
|
|
2421 //----- (0048C8B1) --------------------------------------------------------
|
|
2422 int Player::GetBaseAccuracy()
|
|
2423 {
|
|
2424 return this->uAccuracy + GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY, 0);
|
|
2425 }
|
|
2426
|
|
2427 //----- (0048C8C8) --------------------------------------------------------
|
|
2428 int Player::GetBaseSpeed()
|
|
2429 {
|
|
2430 return this->uSpeed + GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED, 0);
|
|
2431 }
|
|
2432
|
|
2433 //----- (0048C8DF) --------------------------------------------------------
|
|
2434 int Player::GetBaseLuck()
|
|
2435 {
|
|
2436 return this->uLuck + GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK, 0);
|
|
2437 }
|
|
2438
|
|
2439 //----- (0048C8F6) --------------------------------------------------------
|
|
2440 int Player::GetBaseLevel()
|
|
2441 {
|
|
2442 return this->uLevel + GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL, 0);
|
|
2443 }
|
|
2444
|
|
2445 //----- (0048C90D) --------------------------------------------------------
|
|
2446 int Player::GetActualLevel()
|
|
2447 {
|
24
|
2448 return uLevel + sLevelModifier +
|
|
2449 GetMagicalBonus(CHARACTER_ATTRIBUTE_LEVEL) +
|
|
2450 GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL, 0);
|
0
|
2451 }
|
|
2452
|
|
2453 //----- (0048C93C) --------------------------------------------------------
|
|
2454 int Player::GetActualMight()
|
|
2455 {
|
|
2456 Player *v1; // esi@1
|
|
2457 unsigned int v2; // eax@1
|
|
2458 signed int v3; // ecx@1
|
|
2459 signed int v4; // ebx@4
|
|
2460 int v5; // edi@5
|
|
2461 int v6; // ST14_4@5
|
|
2462
|
|
2463 v1 = this;
|
|
2464 v2 = this->sAgeModifier + GetBaseAge();
|
|
2465 v3 = 0;
|
|
2466 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] )
|
|
2467 {
|
|
2468 ++v3;
|
|
2469 if ( v3 >= 4 )
|
|
2470 {
|
|
2471 v4 = 100;
|
|
2472 goto LABEL_5;
|
|
2473 }
|
|
2474 }
|
|
2475 v4 = pAgeingStrengthMultiplier[v3];
|
|
2476 LABEL_5:
|
23
|
2477 v5 = pConditionStrengthMultiplier[GetMajorConditionIdx()];
|
0
|
2478 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH, 0);
|
|
2479 return v5 * v4 * v1->uMight / 100 / 100 + GetMagicalBonus((CHARACTER_ATTRIBUTE_TYPE)0) + v6 + v1->uMightBonus;
|
|
2480 }
|
|
2481
|
|
2482 //----- (0048C9C2) --------------------------------------------------------
|
|
2483 int Player::GetActualIntelligence()
|
|
2484 {
|
|
2485 Player *v1; // esi@1
|
|
2486 unsigned int sAge; // eax@1
|
|
2487 signed int uAgeLevel; // ecx@1
|
|
2488 signed int v4; // ebx@4
|
|
2489 int v5; // edi@5
|
|
2490 int v6; // ebp@5
|
|
2491
|
|
2492 v1 = this;
|
|
2493 sAge = this->sAgeModifier + GetBaseAge();
|
|
2494 uAgeLevel = 0;
|
|
2495 while ( (signed int)sAge >= (signed int)pAgeingTable[uAgeLevel] )
|
|
2496 {
|
|
2497 ++uAgeLevel;
|
|
2498 if ( uAgeLevel >= 4 )
|
|
2499 {
|
|
2500 v4 = 100;
|
|
2501 goto LABEL_5;
|
|
2502 }
|
|
2503 }
|
|
2504 v4 = pAgeingIntelligenceMultiplier[uAgeLevel];
|
|
2505 LABEL_5:
|
23
|
2506 v5 = pConditionIntelligenceMultiplier[GetMajorConditionIdx()];
|
0
|
2507 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE, 0);
|
|
2508 return v5 * v4 * v1->uIntelligence / 100 / 100
|
|
2509 + GetMagicalBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE)
|
|
2510 + v6
|
|
2511 + v1->uIntelligenceBonus;
|
|
2512 }
|
|
2513
|
|
2514 //----- (0048CA3F) --------------------------------------------------------
|
|
2515 int Player::GetActualWillpower()
|
|
2516 {
|
|
2517 int v5; // edi@5
|
24
|
2518
|
|
2519 uint uActualAge = GetBaseAge() + sAgeModifier;
|
|
2520 uint uAgeingMultiplier = 100;
|
|
2521 for (uint i = 0; i < 4; ++i)
|
|
2522 if (uActualAge >= pAgeingTable[i])
|
|
2523 uAgeingMultiplier = pAgeingWillpowerMultiplier[i];
|
|
2524 else break;
|
|
2525
|
23
|
2526 v5 = pConditionWillpowerMultiplier[GetMajorConditionIdx()];
|
24
|
2527 return v5 * uAgeingMultiplier * uWillpower / 100 / 100
|
0
|
2528 + GetMagicalBonus(CHARACTER_ATTRIBUTE_WILLPOWER)
|
24
|
2529 + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER, 0)
|
|
2530 + uWillpowerBonus;
|
0
|
2531 }
|
|
2532
|
|
2533 //----- (0048CABC) --------------------------------------------------------
|
|
2534 int Player::GetActualEndurance()
|
|
2535 {
|
|
2536 int v6; // ebp@5
|
|
2537
|
23
|
2538 uint uActualAge = GetBaseAge() + sAgeModifier;
|
|
2539 uint uAgeingMultiplier = 100;
|
|
2540 for (uint i = 0; i < 4; ++i)
|
|
2541 if (uActualAge >= pAgeingTable[i])
|
|
2542 uAgeingMultiplier = pAgeingEnduranceMultiplier[i];
|
|
2543 else break;
|
|
2544
|
|
2545 auto uConditionMult = pConditionEnduranceMultiplier[GetMajorConditionIdx()];
|
|
2546 auto uItemBonus = GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0);
|
|
2547 return uConditionMult * uAgeingMultiplier * uEndurance / 100 / 100
|
0
|
2548 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ENDURANCE)
|
23
|
2549 + uItemBonus
|
|
2550 + uEnduranceBonus;
|
0
|
2551 }
|
|
2552
|
|
2553 //----- (0048CB39) --------------------------------------------------------
|
|
2554 int Player::GetActualAccuracy()
|
|
2555 {
|
|
2556 Player *v1; // esi@1
|
|
2557 unsigned int v2; // eax@1
|
|
2558 signed int v3; // ecx@1
|
|
2559 signed int v4; // ebx@4
|
|
2560 int v5; // edi@5
|
|
2561 int v6; // ebp@5
|
|
2562
|
|
2563 v1 = this;
|
|
2564 v2 = this->sAgeModifier + GetBaseAge();
|
|
2565 v3 = 0;
|
|
2566 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] )
|
|
2567 {
|
|
2568 ++v3;
|
|
2569 if ( v3 >= 4 )
|
|
2570 {
|
|
2571 v4 = 100;
|
|
2572 goto LABEL_5;
|
|
2573 }
|
|
2574 }
|
|
2575 v4 = pAgeingAccuracyMultiplier[v3];
|
|
2576 LABEL_5:
|
23
|
2577 v5 = pConditionAccuracyMultiplier[GetMajorConditionIdx()];
|
0
|
2578 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY, 0);
|
|
2579 return v5 * v4 * v1->uAccuracy / 100 / 100
|
|
2580 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ACCURACY)
|
|
2581 + v6
|
|
2582 + v1->uAccuracyBonus;
|
|
2583 }
|
|
2584
|
|
2585 //----- (0048CBB6) --------------------------------------------------------
|
|
2586 int Player::GetActualSpeed()
|
|
2587 {
|
|
2588 Player *v1; // esi@1
|
|
2589 unsigned int v2; // eax@1
|
|
2590 signed int v3; // ecx@1
|
|
2591 signed int v4; // ebx@4
|
|
2592 int v5; // edi@5
|
|
2593 int v6; // ebp@5
|
|
2594
|
|
2595 v1 = this;
|
|
2596 v2 = this->sAgeModifier + GetBaseAge();
|
|
2597 v3 = 0;
|
|
2598 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] )
|
|
2599 {
|
|
2600 ++v3;
|
|
2601 if ( v3 >= 4 )
|
|
2602 {
|
|
2603 v4 = 100;
|
|
2604 goto LABEL_5;
|
|
2605 }
|
|
2606 }
|
|
2607 v4 = pAgeingSpeedMultiplier[v3];
|
|
2608 LABEL_5:
|
23
|
2609 v5 = pConditionSpeedMultiplier[GetMajorConditionIdx()];
|
0
|
2610 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED, 0);
|
|
2611 return v5 * v4 * v1->uSpeed / 100 / 100
|
|
2612 + GetMagicalBonus(CHARACTER_ATTRIBUTE_SPEED)
|
|
2613 + v6
|
|
2614 + v1->uSpeedBonus;
|
|
2615 }
|
|
2616
|
|
2617 //----- (0048CC33) --------------------------------------------------------
|
|
2618 int Player::GetActualLuck()
|
|
2619 {
|
|
2620 Player *v1; // esi@1
|
|
2621 unsigned int v2; // eax@7
|
|
2622 signed int v3; // ecx@7
|
|
2623 signed int v4; // ebx@10
|
|
2624 int v5; // edi@11
|
|
2625 int v6; // ebp@11
|
|
2626 signed int v8; // [sp+10h] [bp-4h]@1
|
|
2627
|
|
2628 v8 = 0;
|
|
2629 v1 = this;
|
|
2630 if ( CheckHiredNPCSpeciality(0x1Bu) )
|
|
2631 v8 = 5;
|
|
2632 if ( CheckHiredNPCSpeciality(0x1Cu) )
|
|
2633 v8 += 20;
|
|
2634 if ( CheckHiredNPCSpeciality(0x2Fu) )
|
|
2635 v8 += 10;
|
|
2636 v2 = v1->sAgeModifier + GetBaseAge();
|
|
2637 v3 = 0;
|
|
2638 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] )
|
|
2639 {
|
|
2640 ++v3;
|
|
2641 if ( v3 >= 4 )
|
|
2642 {
|
|
2643 v4 = 100;
|
|
2644 goto LABEL_11;
|
|
2645 }
|
|
2646 }
|
|
2647 v4 = pAgeingLuckMultiplier[v3];
|
|
2648 LABEL_11:
|
23
|
2649 v5 = pConditionLuckMultiplier[GetMajorConditionIdx()];
|
0
|
2650 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK, 0);
|
|
2651 return GetMagicalBonus(CHARACTER_ATTRIBUTE_LUCK)
|
|
2652 + v6
|
|
2653 + v8
|
|
2654 + v5 * v4 * v1->uLuck / 100 / 100
|
|
2655 + v1->uLuckBonus;
|
|
2656 }
|
|
2657
|
|
2658 //----- (0048CCF5) --------------------------------------------------------
|
|
2659 int Player::GetActualAttack(int a2)
|
|
2660 {
|
|
2661 Player *v2; // esi@1
|
|
2662 int v3; // eax@1
|
|
2663 int v4; // edi@1
|
|
2664 int v5; // ebx@1
|
|
2665 int v6; // ebp@1
|
|
2666
|
|
2667 v2 = this;
|
|
2668 v3 = GetActualAccuracy();
|
|
2669 v4 = _48EA1B_get_static_effect(v3);
|
|
2670 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_ATTACK);
|
|
2671 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ATTACK, a2);
|
|
2672 return v4 + v5 + v6 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ATTACK) + v2->_some_attack_bonus;
|
|
2673 }
|
|
2674
|
|
2675 //----- (0048CD45) --------------------------------------------------------
|
|
2676 int Player::GetMeleeDamageMinimal()
|
|
2677 {
|
|
2678 Player *v1; // edi@1
|
|
2679 int v2; // eax@1
|
|
2680 int v3; // esi@1
|
|
2681 int v4; // esi@1
|
|
2682 int v5; // esi@1
|
|
2683 int v6; // esi@1
|
|
2684 signed int result; // eax@1
|
|
2685
|
|
2686 v1 = this;
|
|
2687 v2 = GetActualMight();
|
|
2688 v3 = _48EA1B_get_static_effect(v2);
|
|
2689 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 0) + v3;
|
|
2690 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4;
|
|
2691 v6 = v1->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5;
|
|
2692 result = 1;
|
|
2693 if ( v6 >= 1 )
|
|
2694 result = v6;
|
|
2695 return result;
|
|
2696 }
|
|
2697
|
|
2698 //----- (0048CD90) --------------------------------------------------------
|
|
2699 int Player::GetMeleeDamageMaximal()
|
|
2700 {
|
|
2701 Player *v1; // edi@1
|
|
2702 int v2; // eax@1
|
|
2703 int v3; // esi@1
|
|
2704 int v4; // esi@1
|
|
2705 int v5; // esi@1
|
|
2706 int v6; // esi@1
|
|
2707 signed int result; // eax@1
|
|
2708
|
|
2709 v1 = this;
|
|
2710 v2 = GetActualMight();
|
|
2711 v3 = _48EA1B_get_static_effect(v2);
|
|
2712 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0) + v3;
|
|
2713 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4;
|
|
2714 v6 = v1->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5;
|
|
2715 result = 1;
|
|
2716 if ( v6 >= 1 )
|
|
2717 result = v6;
|
|
2718 return result;
|
|
2719 }
|
|
2720
|
|
2721 //----- (0048CDDB) --------------------------------------------------------
|
|
2722 int Player::CalculateMeleeDamageTo(int a2, int a3, unsigned int uTargetActorID)
|
|
2723 {
|
|
2724 int v4; // esi@1
|
|
2725 Player *v5; // edi@1
|
|
2726 ItemGen *v6; // ebx@4
|
|
2727 unsigned int v7; // ebp@4
|
|
2728 unsigned int v8; // esi@4
|
|
2729 int v9; // eax@4
|
|
2730 int v10; // eax@9
|
|
2731 char v11; // zf@9
|
|
2732 int v12; // esi@10
|
|
2733 int v13; // eax@11
|
|
2734 enum MONSTER_SUPERTYPE v14; // edx@24
|
|
2735 ItemGen *v15; // ebx@35
|
|
2736 unsigned int v16; // ebp@35
|
|
2737 unsigned int v17; // esi@35
|
|
2738 int v18; // edx@38
|
|
2739 int v19; // eax@40
|
|
2740 enum MONSTER_SUPERTYPE v20; // edx@53
|
|
2741 int v21; // esi@62
|
|
2742 int v22; // eax@63
|
|
2743 int v23; // ebx@63
|
|
2744 int v24; // ebx@63
|
|
2745 signed int result; // eax@64
|
|
2746 MONSTER_SUPERTYPE v26; // [sp-4h] [bp-24h]@20
|
|
2747 MONSTER_SUPERTYPE v27; // [sp-4h] [bp-24h]@49
|
|
2748 int v28; // [sp+10h] [bp-10h]@1
|
|
2749 int v29; // [sp+10h] [bp-10h]@33
|
|
2750 signed int v30; // [sp+14h] [bp-Ch]@7
|
|
2751 signed int v31; // [sp+14h] [bp-Ch]@36
|
|
2752 int v32; // [sp+18h] [bp-8h]@1
|
|
2753 int v33; // [sp+18h] [bp-8h]@8
|
|
2754 int v34; // [sp+1Ch] [bp-4h]@1
|
|
2755 int v35; // [sp+28h] [bp+8h]@37
|
|
2756
|
|
2757 v4 = 0;
|
|
2758 v5 = this;
|
|
2759 v34 = 0;
|
|
2760 v32 = 0;
|
|
2761 v28 = 0;
|
|
2762 if ( IsUnarmed() == 1 )
|
|
2763 {
|
|
2764 v32 = rand() % 3 + 1;
|
|
2765 LABEL_61:
|
|
2766 v34 = v4;
|
|
2767 goto LABEL_62;
|
|
2768 }
|
|
2769 if ( HasItemEquipped(EQUIP_TWO_HANDED) )
|
|
2770 {
|
23
|
2771 v6 = (ItemGen *)&v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v5->pEquipment.uMainHand + 5];
|
0
|
2772 v7 = v6->uItemID;
|
|
2773 v8 = v6->uItemID;
|
|
2774 v9 = pItemsTable->pItems[v8].uDamageDice;
|
|
2775 if ( pItemsTable->pItems[v8].uSkillType == PLAYER_SKILL_SPEAR && !v5->pEquipment.uOffHand )
|
|
2776 ++v9;
|
|
2777 v30 = pItemsTable->pItems[v8].uDamageRoll;
|
|
2778 if ( v9 > 0 )
|
|
2779 {
|
|
2780 v33 = v9;
|
|
2781 do
|
|
2782 {
|
|
2783 v10 = rand();
|
|
2784 v11 = v33-- == 1;
|
|
2785 v28 += v10 % v30 + 1;
|
|
2786 }
|
|
2787 while ( !v11 );
|
|
2788 }
|
|
2789 v12 = pItemsTable->pItems[v8].uDamageMod + v28;
|
|
2790 if ( !uTargetActorID )
|
|
2791 goto LABEL_28;
|
|
2792 v13 = v6->uAdditionalValue;
|
|
2793 if ( v13 == 64 || v7 == 507 || v7 == 508 || v7 == 527 )
|
|
2794 {
|
|
2795 v14 = (MONSTER_SUPERTYPE)1;
|
|
2796 }
|
|
2797 else
|
|
2798 {
|
|
2799 if ( v13 == 39 )
|
|
2800 {
|
|
2801 v26 = MONSTER_SUPERTYPE_KREEGAN;
|
|
2802 }
|
|
2803 else
|
|
2804 {
|
|
2805 if ( v13 == 40 )
|
|
2806 {
|
|
2807 v26 = MONSTER_SUPERTYPE_DRAGON;
|
|
2808 }
|
|
2809 else
|
|
2810 {
|
|
2811 if ( v13 == 63 || v7 == 517 )
|
|
2812 {
|
|
2813 v26 = MONSTER_SUPERTYPE_ELF;
|
|
2814 }
|
|
2815 else
|
|
2816 {
|
|
2817 if ( v13 != 65 )
|
|
2818 {
|
|
2819 LABEL_28:
|
|
2820 if ( (signed int)SkillToMastery(v5->pActiveSkills[2]) >= 3
|
|
2821 && pItemsTable->pItems[v6->uItemID].uSkillType == 2
|
|
2822 && rand() % 100 < 10 )
|
|
2823 v12 *= 3;
|
|
2824 v32 = v12;
|
|
2825 goto LABEL_33;
|
|
2826 }
|
|
2827 v26 = MONSTER_SUPERTYPE_TITAN;
|
|
2828 }
|
|
2829 }
|
|
2830 }
|
|
2831 v14 = v26;
|
|
2832 }
|
|
2833 if ( MonsterStats::BelongsToSupertype(uTargetActorID, v14) )
|
|
2834 v12 *= 2;
|
|
2835 goto LABEL_28;
|
|
2836 }
|
|
2837 LABEL_33:
|
|
2838 v29 = 0;
|
|
2839 if ( !a3 )
|
|
2840 {
|
|
2841 if ( v5->HasItemEquipped((ITEM_EQUIP_TYPE)0) )
|
|
2842 {
|
23
|
2843 v15 = (ItemGen *)&v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v5->pEquipment.uOffHand + 5];
|
0
|
2844 v16 = v15->uItemID;
|
|
2845 v17 = v15->uItemID;
|
|
2846 if ( pItemsTable->pItems[v17].uEquipType != 4 )
|
|
2847 {
|
|
2848 v31 = pItemsTable->pItems[v17].uDamageRoll;
|
|
2849 if ( (signed int)pItemsTable->pItems[v17].uDamageDice > 0 )
|
|
2850 {
|
|
2851 v35 = pItemsTable->pItems[v17].uDamageDice;
|
|
2852 do
|
|
2853 {
|
|
2854 v18 = rand() % v31;
|
|
2855 v11 = v35-- == 1;
|
|
2856 v29 += v18 + 1;
|
|
2857 }
|
|
2858 while ( !v11 );
|
|
2859 }
|
|
2860 v4 = pItemsTable->pItems[v17].uDamageMod + v29;
|
|
2861 if ( !uTargetActorID )
|
|
2862 goto LABEL_57;
|
|
2863 v19 = v15->uAdditionalValue;
|
|
2864 if ( v19 == 64 || v16 == 507 || v16 == 508 || v16 == 527 )
|
|
2865 {
|
|
2866 v20 = (MONSTER_SUPERTYPE)1;
|
|
2867 }
|
|
2868 else
|
|
2869 {
|
|
2870 if ( v19 == 39 )
|
|
2871 {
|
|
2872 v27 = MONSTER_SUPERTYPE_KREEGAN;
|
|
2873 }
|
|
2874 else
|
|
2875 {
|
|
2876 if ( v19 == 40 )
|
|
2877 {
|
|
2878 v27 = MONSTER_SUPERTYPE_DRAGON;
|
|
2879 }
|
|
2880 else
|
|
2881 {
|
|
2882 if ( v19 == 63 || v16 == 517 )
|
|
2883 {
|
|
2884 v27 = MONSTER_SUPERTYPE_ELF;
|
|
2885 }
|
|
2886 else
|
|
2887 {
|
|
2888 if ( v19 != 65 )
|
|
2889 {
|
|
2890 LABEL_57:
|
|
2891 if ( pItemsTable->pItems[v15->uItemID].uSkillType == PLAYER_SKILL_DAGGER
|
|
2892 && SkillToMastery(v5->pActiveSkills[2] >= 3u)
|
|
2893 && rand() % 100 < 10 )
|
|
2894 v4 *= 3;
|
|
2895 goto LABEL_61;
|
|
2896 }
|
|
2897 v27 = MONSTER_SUPERTYPE_TITAN;
|
|
2898 }
|
|
2899 }
|
|
2900 }
|
|
2901 v20 = v27;
|
|
2902 }
|
|
2903 if ( MonsterStats::BelongsToSupertype(uTargetActorID, v20) )
|
|
2904 v4 *= 2;
|
|
2905 goto LABEL_57;
|
|
2906 }
|
|
2907 }
|
|
2908 }
|
|
2909 LABEL_62:
|
|
2910 v21 = v32 + v34;
|
|
2911 if ( !a2 )
|
|
2912 {
|
|
2913 v22 = GetActualMight();
|
|
2914 v23 = _48EA1B_get_static_effect(v22);
|
|
2915 v24 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v23;
|
|
2916 v21 += v5->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v24;
|
|
2917 }
|
|
2918 result = 1;
|
|
2919 if ( v21 >= 1 )
|
|
2920 result = v21;
|
|
2921 return result;
|
|
2922 }
|
|
2923
|
|
2924 //----- (0048D0B9) --------------------------------------------------------
|
|
2925 int Player::GetRangedAttack()
|
|
2926 {
|
|
2927 Player *v1; // esi@1
|
|
2928 int v2; // eax@1
|
|
2929 int v3; // edi@3
|
|
2930 int v4; // eax@4
|
|
2931 int v5; // edi@4
|
|
2932 int v6; // edi@4
|
|
2933 int v7; // edi@4
|
|
2934
|
|
2935 v1 = this;
|
23
|
2936 v2 = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5];
|
0
|
2937 if ( v2 < 64 || v2 > 65 )
|
|
2938 {
|
|
2939 v4 = GetActualAccuracy();
|
|
2940 v5 = _48EA1B_get_static_effect(v4);
|
|
2941 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK, 0) + v5;
|
|
2942 v7 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v6;
|
|
2943 v3 = v1->_ranged_atk_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v7;
|
|
2944 }
|
|
2945 else
|
|
2946 {
|
|
2947 v3 = GetActualAttack(1);
|
|
2948 }
|
|
2949 return v3;
|
|
2950 }
|
|
2951
|
|
2952 //----- (0048D124) --------------------------------------------------------
|
|
2953 int Player::GetRangedDamageMin()
|
|
2954 {
|
|
2955 Player *v1; // esi@1
|
|
2956 int v2; // edi@1
|
|
2957 int v3; // edi@1
|
|
2958 int v4; // edi@1
|
|
2959 unsigned __int16 v5; // ax@1
|
|
2960 int result; // eax@6
|
|
2961
|
|
2962 v1 = this;
|
|
2963 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_MIN, 0);
|
|
2964 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v2;
|
|
2965 v4 = v1->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v3;
|
|
2966 v5 = v1->pActiveSkills[5];
|
|
2967 if ( v5 && (signed int)SkillToMastery(v5) >= 4 && HasItemEquipped(EQUIP_BOW) )
|
|
2968 v4 += v1->pActiveSkills[5] & 0x3F;
|
|
2969 if ( v4 >= 1 )
|
|
2970 result = v4;
|
|
2971 else
|
|
2972 result = 0;
|
|
2973 return result;
|
|
2974 }
|
|
2975
|
|
2976 //----- (0048D191) --------------------------------------------------------
|
|
2977 int Player::GetRangedDamageMax()
|
|
2978 {
|
|
2979 Player *v1; // esi@1
|
|
2980 int v2; // edi@1
|
|
2981 int v3; // edi@1
|
|
2982 int v4; // edi@1
|
|
2983 unsigned __int16 v5; // ax@1
|
|
2984 int result; // eax@6
|
|
2985
|
|
2986 v1 = this;
|
|
2987 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_MAX, 0);
|
|
2988 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v2;
|
|
2989 v4 = v1->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v3;
|
|
2990 v5 = v1->pActiveSkills[5];
|
|
2991 if ( v5 && (signed int)SkillToMastery(v5) >= 4 && HasItemEquipped(EQUIP_BOW) )
|
|
2992 v4 += v1->pActiveSkills[5] & 0x3F;
|
|
2993 if ( v4 >= 1 )
|
|
2994 result = v4;
|
|
2995 else
|
|
2996 result = 0;
|
|
2997 return result;
|
|
2998 }
|
|
2999
|
|
3000 //----- (0048D1FE) --------------------------------------------------------
|
|
3001 bool Player::CalculateRangedDamageTo(int a2)
|
|
3002 {
|
|
3003 Player *v2; // ebx@1
|
|
3004 bool result; // eax@1
|
|
3005 ItemGen *v4; // ebx@2
|
|
3006 unsigned int v5; // edi@2
|
|
3007 unsigned int v6; // esi@2
|
|
3008 int v7; // edx@4
|
|
3009 char v8; // zf@4
|
|
3010 int v9; // esi@5
|
|
3011 int v10; // ebx@6
|
|
3012 enum MONSTER_SUPERTYPE v11; // edx@7
|
|
3013 unsigned __int16 v12; // ax@19
|
|
3014 MONSTER_SUPERTYPE v13; // [sp-Ch] [bp-20h]@13
|
|
3015 Player *v14; // [sp+4h] [bp-10h]@1
|
|
3016 signed int v15; // [sp+8h] [bp-Ch]@2
|
|
3017 int v16; // [sp+Ch] [bp-8h]@3
|
|
3018 int v17; // [sp+10h] [bp-4h]@1
|
|
3019
|
|
3020 v17 = 0;
|
|
3021 v2 = this;
|
|
3022 v14 = this;
|
|
3023 result = HasItemEquipped(EQUIP_BOW);
|
|
3024 if ( !result )
|
|
3025 return result;
|
23
|
3026 v4 = (ItemGen *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v2->pEquipment.uBow + 5];
|
0
|
3027 v5 = v4->uItemID;
|
|
3028 v6 = v4->uItemID;
|
|
3029 v15 = pItemsTable->pItems[v6].uDamageRoll;
|
|
3030 if ( (signed int)pItemsTable->pItems[v6].uDamageDice > 0 )
|
|
3031 {
|
|
3032 v16 = pItemsTable->pItems[v6].uDamageDice;
|
|
3033 do
|
|
3034 {
|
|
3035 v7 = rand() % v15;
|
|
3036 v8 = v16-- == 1;
|
|
3037 v17 += v7 + 1;
|
|
3038 }
|
|
3039 while ( !v8 );
|
|
3040 }
|
|
3041 v9 = pItemsTable->pItems[v6].uDamageMod + v17;
|
|
3042 if ( a2 )
|
|
3043 {
|
|
3044 v10 = v4->uAdditionalValue;
|
|
3045 if ( v10 == 64 )
|
|
3046 {
|
|
3047 v11 = (MONSTER_SUPERTYPE)1;
|
|
3048 goto LABEL_17;
|
|
3049 }
|
|
3050 if ( v10 == 39 || v5 == 508 )
|
|
3051 {
|
|
3052 v13 = MONSTER_SUPERTYPE_KREEGAN;
|
|
3053 goto LABEL_16;
|
|
3054 }
|
|
3055 if ( v10 == 40 )
|
|
3056 {
|
|
3057 v13 = MONSTER_SUPERTYPE_DRAGON;
|
|
3058 goto LABEL_16;
|
|
3059 }
|
|
3060 if ( v10 == 63 || v5 == 517 )
|
|
3061 {
|
|
3062 v13 = MONSTER_SUPERTYPE_ELF;
|
|
3063 LABEL_16:
|
|
3064 v11 = v13;
|
|
3065 LABEL_17:
|
|
3066 if ( MonsterStats::BelongsToSupertype(a2, v11) )
|
|
3067 v9 *= 2;
|
|
3068 goto LABEL_19;
|
|
3069 }
|
|
3070 }
|
|
3071 LABEL_19:
|
|
3072 v12 = v14->pActiveSkills[5];
|
|
3073 if ( v12 )
|
|
3074 {
|
|
3075 if ( (signed int)SkillToMastery(v12) >= 4 )
|
|
3076 v9 += v14->pActiveSkills[5] & 0x3F;
|
|
3077 }
|
|
3078 return v9;
|
|
3079 }
|
|
3080
|
|
3081 //----- (0048D2EA) --------------------------------------------------------
|
|
3082 char *Player::GetMeleeDamageString()
|
|
3083 {
|
|
3084 Player *v1; // esi@1
|
|
3085 signed int v2; // eax@1
|
|
3086 signed int v3; // edi@3
|
|
3087 signed int v4; // eax@3
|
|
3088 signed int v5; // ST0C_4@6
|
|
3089 char *v6; // edi@6
|
|
3090 signed int v7; // ST08_4@7
|
|
3091 unsigned int v8; // eax@8
|
|
3092 signed int v9; // esi@9
|
|
3093
|
|
3094 static char player__getmeleedamagestring_static_buff[40]; // idb
|
|
3095
|
|
3096 v1 = this;
|
23
|
3097 v2 = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5];
|
0
|
3098 if ( v2 < 64 || v2 > 65 )
|
|
3099 {
|
|
3100 v3 = GetMeleeDamageMinimal();
|
|
3101 v4 = GetMeleeDamageMaximal();
|
|
3102 }
|
|
3103 else
|
|
3104 {
|
|
3105 v3 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 0);
|
|
3106 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0);
|
|
3107 }
|
|
3108 if ( v3 == v4 )
|
|
3109 {
|
|
3110 v5 = v3;
|
|
3111 v6 = player__getmeleedamagestring_static_buff;
|
96
|
3112 sprintf(player__getmeleedamagestring_static_buff, "%d", v5);
|
0
|
3113 }
|
|
3114 else
|
|
3115 {
|
|
3116 v7 = v3;
|
|
3117 v6 = player__getmeleedamagestring_static_buff;
|
96
|
3118 sprintf(player__getmeleedamagestring_static_buff, "%d - %d", v7, v4);
|
0
|
3119 }
|
|
3120 v8 = v1->pEquipment.uMainHand;
|
|
3121 if ( v8 )
|
|
3122 {
|
23
|
3123 v9 = *(int *)&v1->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v8 + 5];
|
0
|
3124 if ( v9 >= 135 )
|
|
3125 {
|
|
3126 if ( v9 <= 159 )
|
|
3127 strcpy(v6, pGlobalTXT_LocalizationStrings[595]);
|
|
3128 }
|
|
3129 }
|
|
3130 return v6;
|
|
3131 }
|
|
3132
|
|
3133 //----- (0048D396) --------------------------------------------------------
|
|
3134 char *Player::GetRangedDamageString()
|
|
3135 {
|
|
3136 Player *v1; // esi@1
|
|
3137 signed int v2; // eax@1
|
|
3138 int v3; // edi@3
|
|
3139 int v4; // eax@3
|
|
3140 char *v5; // edi@6
|
|
3141 int v6; // ST0C_4@8
|
|
3142 int v7; // ST08_4@9
|
|
3143 unsigned int v8; // eax@10
|
|
3144 signed int v9; // esi@11
|
|
3145
|
|
3146 static char player__getrangeddamagestring_static_buff[40]; // idb
|
|
3147
|
|
3148 v1 = this;
|
23
|
3149 v2 = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5];
|
0
|
3150 if ( v2 < 64 || v2 > 65 )
|
|
3151 {
|
|
3152 v3 = GetRangedDamageMin();
|
|
3153 v4 = GetRangedDamageMax();
|
|
3154 }
|
|
3155 else
|
|
3156 {
|
|
3157 v3 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 1);
|
|
3158 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 1);
|
|
3159 }
|
|
3160 if ( v4 )
|
|
3161 {
|
|
3162 if ( v3 == v4 )
|
|
3163 {
|
|
3164 v6 = v3;
|
|
3165 v5 = player__getrangeddamagestring_static_buff;
|
96
|
3166 sprintf(player__getrangeddamagestring_static_buff, "%d", v6);
|
0
|
3167 }
|
|
3168 else
|
|
3169 {
|
|
3170 v7 = v3;
|
|
3171 v5 = player__getrangeddamagestring_static_buff;
|
96
|
3172 sprintf(player__getrangeddamagestring_static_buff, "%d - %d", v7, v4);
|
0
|
3173 }
|
|
3174 }
|
|
3175 else
|
|
3176 {
|
|
3177 v5 = player__getrangeddamagestring_static_buff;
|
102
|
3178 strcpy(player__getrangeddamagestring_static_buff, "N/A");
|
0
|
3179 }
|
|
3180 v8 = v1->pEquipment.uMainHand;
|
|
3181 if ( v8 )
|
|
3182 {
|
23
|
3183 v9 = *(int *)&v1->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v8 + 5];
|
0
|
3184 if ( v9 >= 135 )
|
|
3185 {
|
|
3186 if ( v9 <= 159 )
|
|
3187 strcpy(v5, pGlobalTXT_LocalizationStrings[595]);
|
|
3188 }
|
|
3189 }
|
|
3190 return v5;
|
|
3191 }
|
|
3192
|
|
3193 //----- (0048D45A) --------------------------------------------------------
|
|
3194 bool Player::CanTrainToNextLevel()
|
|
3195 {
|
|
3196 int v1; // edx@1
|
|
3197 int v2; // eax@1
|
|
3198 int i; // esi@1
|
|
3199
|
|
3200 v1 = this->uLevel;
|
|
3201 v2 = 0;
|
|
3202 for ( i = 0; i < v1; ++i )
|
|
3203 v2 += i + 1;
|
|
3204 return (signed __int64)this->uExperience >= 1000 * v2;
|
|
3205 }
|
|
3206
|
|
3207 //----- (0048D498) --------------------------------------------------------
|
|
3208 unsigned int Player::GetExperienceDisplayColor()
|
|
3209 {
|
|
3210 unsigned int result; // eax@2
|
|
3211
|
|
3212 if ( CanTrainToNextLevel() )
|
|
3213 result = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0);
|
|
3214 else
|
|
3215 result = 0;
|
|
3216 return result;
|
|
3217 }
|
|
3218
|
|
3219 //----- (0048D4B3) --------------------------------------------------------
|
|
3220 int Player::CalculateIncommingDamage(int resistance, signed int type)
|
|
3221 {
|
|
3222 Player *v3; // esi@1
|
|
3223 int v4; // edi@8
|
|
3224 int v6; // eax@21
|
|
3225 signed int v7; // ebx@21
|
|
3226 int v8; // eax@22
|
|
3227 signed int v9; // ebx@22
|
|
3228 int v10; // eax@23
|
|
3229 signed int v11; // ebx@23
|
|
3230 int v12; // eax@24
|
|
3231 signed int v13; // edi@24
|
|
3232 unsigned int v14; // eax@27
|
|
3233 int v15; // eax@29
|
|
3234 double v16; // st7@32
|
|
3235 enum CHARACTER_ATTRIBUTE_TYPE v17; // [sp-4h] [bp-10h]@9
|
|
3236 signed int v18; // [sp+8h] [bp-4h]@17
|
|
3237
|
|
3238 v3 = this;
|
|
3239 if ( !resistance )
|
|
3240 {
|
|
3241 v17 = (CHARACTER_ATTRIBUTE_TYPE)10;
|
|
3242 goto LABEL_16;
|
|
3243 }
|
|
3244 if ( resistance == 1 )
|
|
3245 {
|
|
3246 v17 = (CHARACTER_ATTRIBUTE_TYPE)11;
|
|
3247 goto LABEL_16;
|
|
3248 }
|
|
3249 if ( resistance == 2 )
|
|
3250 {
|
|
3251 v17 = (CHARACTER_ATTRIBUTE_TYPE)12;
|
|
3252 goto LABEL_16;
|
|
3253 }
|
|
3254 if ( resistance == 3 )
|
|
3255 {
|
|
3256 v17 = (CHARACTER_ATTRIBUTE_TYPE)13;
|
|
3257 goto LABEL_16;
|
|
3258 }
|
|
3259 if ( resistance == 6 )
|
|
3260 {
|
|
3261 v17 = (CHARACTER_ATTRIBUTE_TYPE)33;
|
|
3262 goto LABEL_16;
|
|
3263 }
|
|
3264 if ( resistance == 7 )
|
|
3265 {
|
|
3266 v17 = (CHARACTER_ATTRIBUTE_TYPE)14;
|
|
3267 goto LABEL_16;
|
|
3268 }
|
|
3269 if ( resistance == 8 )
|
|
3270 {
|
|
3271 v17 = (CHARACTER_ATTRIBUTE_TYPE)15;
|
|
3272 LABEL_16:
|
|
3273 v4 = GetActualResistance(v17);
|
|
3274 goto LABEL_17;
|
|
3275 }
|
|
3276 v4 = 0;
|
|
3277 LABEL_17:
|
|
3278 v18 = type;
|
|
3279 if ( v3->uClass == 35 && v4 >= 200 )
|
|
3280 return 0;
|
|
3281 if ( v4 )
|
|
3282 {
|
|
3283 v6 = GetActualLuck();
|
|
3284 v7 = _48EA1B_get_static_effect(v6) + v4 + 30;
|
|
3285 if ( rand() % v7 >= 30 )
|
|
3286 {
|
|
3287 v18 = type >> 1;
|
|
3288 v8 = GetActualLuck();
|
|
3289 v9 = _48EA1B_get_static_effect(v8) + v4 + 30;
|
|
3290 if ( rand() % v9 >= 30 )
|
|
3291 {
|
|
3292 v18 = type >> 2;
|
|
3293 v10 = GetActualLuck();
|
|
3294 v11 = _48EA1B_get_static_effect(v10) + v4 + 30;
|
|
3295 if ( rand() % v11 >= 30 )
|
|
3296 {
|
|
3297 v18 = type >> 3;
|
|
3298 v12 = GetActualLuck();
|
|
3299 v13 = _48EA1B_get_static_effect(v12) + v4 + 30;
|
|
3300 if ( rand() % v13 >= 30 )
|
|
3301 v18 = type >> 4;
|
|
3302 }
|
|
3303 }
|
|
3304 }
|
|
3305 }
|
|
3306 if ( resistance == 4 )
|
|
3307 {
|
|
3308 v14 = v3->pEquipment.uBody;
|
|
3309 if ( v14 )
|
|
3310 {
|
|
3311 if ( !(v3->field_1F5[36 * v14 + 15] & 2) )
|
|
3312 {
|
|
3313 v15 = GetEquippedItemSkillType(EQUIP_ARMOUR) - 10;
|
|
3314 if ( v15 )
|
|
3315 {
|
|
3316 if ( v15 != 1 || (signed int)SkillToMastery(v3->pActiveSkills[11]) < 3 )
|
|
3317 return v18;
|
|
3318 v16 = (double)v18 * 0.5;
|
|
3319 return (signed __int64)v16;
|
|
3320 }
|
|
3321 if ( (signed int)SkillToMastery(v3->pActiveSkills[10]) >= 4 )
|
|
3322 {
|
|
3323 v16 = (double)v18 * 0.66670001;
|
|
3324 return (signed __int64)v16;
|
|
3325 }
|
|
3326 }
|
|
3327 }
|
|
3328 }
|
|
3329 return v18;
|
|
3330 }
|
|
3331
|
|
3332 //----- (0048D62C) --------------------------------------------------------
|
|
3333 int Player::GetEquippedItemEquipType(unsigned int uEquipSlot)
|
|
3334 {
|
23
|
3335 return pItemsTable->pItems[*(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36
|
0
|
3336 * *(&this->pEquipment.uOffHand
|
|
3337 + uEquipSlot)
|
|
3338 + 5]].uEquipType;
|
|
3339 }
|
|
3340
|
|
3341 //----- (0048D651) --------------------------------------------------------
|
|
3342 int Player::GetEquippedItemSkillType(enum ITEM_EQUIP_TYPE uEquipSlot)
|
|
3343 {
|
23
|
3344 return pItemsTable->pItems[*(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36
|
0
|
3345 * *(&this->pEquipment.uOffHand
|
|
3346 + uEquipSlot)
|
|
3347 + 5]].uSkillType;
|
|
3348 }
|
|
3349
|
|
3350 //----- (0048D676) --------------------------------------------------------
|
|
3351 bool Player::IsUnarmed()
|
|
3352 {
|
|
3353 return HasItemEquipped(EQUIP_TWO_HANDED) != 1
|
|
3354 && (HasItemEquipped(EQUIP_ONE_OR_TWO_HANDS) != 1
|
|
3355 || GetEquippedItemEquipType(0) == EQUIP_SHIELD);
|
|
3356 }
|
|
3357
|
|
3358 //----- (0048D6AA) --------------------------------------------------------
|
|
3359 bool Player::HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex)
|
|
3360 {
|
23
|
3361 auto i = pEquipment.pIndices[uEquipIndex];
|
|
3362 if (i)
|
|
3363 return ~pInventoryItems[i - 1].uAttributes & 0x02;
|
|
3364 else return false;
|
0
|
3365 }
|
|
3366
|
|
3367 //----- (0048D6D0) --------------------------------------------------------
|
24
|
3368 bool Player::HasEnchantedItemEquipped(int uEnchantment)
|
|
3369 {
|
|
3370 for (uint i = 0; i < 16; ++i)
|
|
3371 {
|
|
3372 if (HasItemEquipped((ITEM_EQUIP_TYPE)i) &&
|
|
3373 pInventoryItems[i].uAdditionalValue == uEnchantment)
|
|
3374 // *(int *)&this->field_1F6[36 * pEquipment[i] + 6] != uEnchantment)
|
|
3375 return true;
|
|
3376 }
|
|
3377 return false;
|
0
|
3378 }
|
|
3379
|
|
3380 //----- (0048D709) --------------------------------------------------------
|
|
3381 bool Player::WearsItem(int a1, signed int a2)
|
|
3382 {
|
|
3383 int v3; // edx@2
|
|
3384 Player *v4; // ecx@2
|
|
3385 int v6; // esi@5
|
|
3386 int v7; // edx@6
|
|
3387
|
|
3388 if ( a2 >= 16 )
|
|
3389 {
|
|
3390 v6 = 0;
|
|
3391 while ( !HasItemEquipped((ITEM_EQUIP_TYPE)v6)
|
23
|
3392 || *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v7 + 5] != a1 )
|
0
|
3393 {
|
|
3394 ++v6;
|
|
3395 if ( (signed int)v6 >= 16 )
|
|
3396 return 0;
|
|
3397 }
|
|
3398 return 1;
|
|
3399 }
|
|
3400 if ( HasItemEquipped((ITEM_EQUIP_TYPE)a2)
|
23
|
3401 && *(int *)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(&v4->pEquipment.uOffHand + v3) + 5] == a1 )
|
0
|
3402 return 1;
|
|
3403 return 0;
|
|
3404 }
|
|
3405
|
|
3406 //----- (0048D76C) --------------------------------------------------------
|
|
3407 bool Player::StealFromShop(ItemGen *a2, int a3, int a4, int a5, int *a6)
|
|
3408 {
|
|
3409 unsigned __int16 v6; // cx@8
|
|
3410 int v7; // edi@8
|
|
3411 unsigned int v8; // ebx@8
|
|
3412 unsigned int v9; // esi@8
|
|
3413 int v10; // eax@8
|
|
3414 int v11; // edi@12
|
|
3415 bool result; // eax@13
|
|
3416
|
|
3417 if ( !a2
|
|
3418 || this->pConditions[16]
|
|
3419 || this->pConditions[14]
|
|
3420 || this->pConditions[15]
|
|
3421 || this->pConditions[4]
|
|
3422 || this->pConditions[13]
|
|
3423 || this->pConditions[2] )
|
|
3424 {
|
|
3425 result = 0;
|
|
3426 }
|
|
3427 else
|
|
3428 {
|
|
3429 v6 = this->pActiveSkills[34];
|
|
3430 v7 = v6 & 0x3F;
|
|
3431 v8 = SkillToMastery(v6);
|
|
3432 v9 = a2->GetValue();
|
|
3433 v10 = pItemsTable->pItems[a2->uItemID].uEquipType;
|
|
3434 if ( !pItemsTable->pItems[a2->uItemID].uEquipType || v10 == 1 || v10 == 2 )
|
|
3435 v9 *= 3;
|
|
3436 v11 = dword_4EDEB4[rand() % 100 / 20] + v7 * dword_4EDEA0[v8];
|
|
3437 *a6 = 100 * (a4 + a3) + v9 + (a5 != 0 ? 0x1F4 : 0);
|
|
3438 if ( rand() % 100 >= 5 )
|
|
3439 {
|
|
3440 if ( *a6 > v11 )
|
|
3441 result = *a6 - v11 < 500;
|
|
3442 else
|
|
3443 result = 2;
|
|
3444 }
|
|
3445 else
|
|
3446 {
|
|
3447 result = 0;
|
|
3448 }
|
|
3449 }
|
|
3450 return result;
|
|
3451 }
|
|
3452 // 4EDEA0: using guessed type int dword_4EDEA0[];
|
|
3453 // 4EDEB4: using guessed type int dword_4EDEB4[];
|
|
3454
|
|
3455 //----- (0048D88B) --------------------------------------------------------
|
|
3456 int Player::StealFromActor(unsigned int uActorID, int _steal_perm, int reputation)
|
|
3457 {
|
|
3458 Player *v4; // esi@1
|
|
3459 Actor *v5; // edi@1
|
|
3460 unsigned __int16 v6; // cx@10
|
|
3461 int v7; // ebx@10
|
|
3462 unsigned int v8; // esi@10
|
|
3463 int v9; // eax@10
|
|
3464 int v10; // esi@10
|
|
3465 int v11; // eax@13
|
|
3466 signed int v12; // ebx@15
|
|
3467 signed int v13; // edx@15
|
|
3468 int v14; // ecx@15
|
|
3469 unsigned __int16 v15; // si@21
|
|
3470 unsigned int v16; // ebx@24
|
|
3471 int v17; // esi@24
|
|
3472 const void *v18; // eax@29
|
|
3473 unsigned int v19; // esi@31
|
|
3474 int v20; // eax@34
|
|
3475 char v21; // zf@36
|
|
3476 unsigned int v22; // ST0C_4@39
|
|
3477 char *v23; // esi@39
|
|
3478 const char *v25; // [sp-Ch] [bp-48h]@40
|
|
3479 int v26; // [sp-8h] [bp-44h]@40
|
|
3480 ItemGen v27; // [sp+8h] [bp-34h]@15
|
|
3481 unsigned int v28; // [sp+2Ch] [bp-10h]@10
|
|
3482 int v29; // [sp+30h] [bp-Ch]@10
|
|
3483 int v30; // [sp+34h] [bp-8h]@10
|
|
3484 Player *v31; // [sp+38h] [bp-4h]@1
|
|
3485 signed int _steal_perma; // [sp+48h] [bp+Ch]@12
|
|
3486
|
|
3487 v4 = this;
|
|
3488 v5 = &pActors[uActorID];
|
|
3489 v31 = this;
|
|
3490 if ( &pActors[uActorID]
|
|
3491 && !this->pConditions[16]
|
|
3492 && !this->pConditions[14]
|
|
3493 && !this->pConditions[15]
|
|
3494 && !this->pConditions[4]
|
|
3495 && !this->pConditions[13]
|
|
3496 && !this->pConditions[2] )
|
|
3497 {
|
|
3498 if ( !(BYTE2(v5->uAttributes) & 0x80) )
|
|
3499 pActors[uActorID].SetRandomGoldIfTheresNoItem();
|
|
3500 v6 = v4->pActiveSkills[34];
|
|
3501 v7 = v6 & 0x3F;
|
|
3502 v8 = SkillToMastery(v6);
|
|
3503 v9 = rand();
|
|
3504 v28 = 4 * v8;
|
|
3505 v30 = dword_4EDEA0[v8];
|
|
3506 v29 = dword_4EDEB4[v9 % 100 / 20];
|
|
3507 v10 = v5->pMonsterInfo.uLevel + 100 * (_steal_perm + reputation);
|
|
3508 if ( rand() % 100 < 5 || v10 > v29 + v7 * v30 || (_steal_perma = 2, BYTE2(v5->uAttributes) & 8) )
|
|
3509 {
|
|
3510 Actor::_43AC45(uActorID, 1);
|
|
3511 _steal_perma = 0;
|
|
3512 v26 = (int)v31->pName;
|
|
3513 v25 = pGlobalTXT_LocalizationStrings[376];
|
|
3514 }
|
|
3515 else
|
|
3516 {
|
|
3517 v11 = rand();
|
|
3518 if ( v11 % 100 >= 40 )
|
|
3519 {
|
|
3520 if ( v11 % 100 >= 70 )
|
|
3521 {
|
|
3522 v19 = 0;
|
|
3523 if ( v7 > 0 )
|
|
3524 {
|
|
3525 do
|
|
3526 {
|
|
3527 --v7;
|
|
3528 v19 += rand() % dword_4EDEC4[v28 / 4] + 1;
|
|
3529 }
|
|
3530 while ( v7 );
|
|
3531 }
|
|
3532 if ( pItemsTable->pItems[v5->array_000234[3].uItemID].uEquipType != 18 )
|
|
3533 return _steal_perma;
|
|
3534 v20 = (int)&v5->array_000234[3].uAdditionalValue;
|
|
3535 if ( (signed int)v19 > v5->array_000234[3].uAdditionalValue )
|
|
3536 v19 = v5->array_000234[3].uAdditionalValue;
|
|
3537 v21 = *(int *)v20 == v19;
|
|
3538 *(int *)v20 -= v19;
|
|
3539 if ( v21 )
|
|
3540 v5->array_000234[3].uItemID = 0;
|
|
3541 if ( v19 )
|
|
3542 {
|
|
3543 party_finds_gold(v19, 2);
|
|
3544 v22 = v19;
|
|
3545 v23 = pTmpBuf2;
|
96
|
3546 sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[302], v31->pName, v22);
|
0
|
3547 LABEL_43:
|
|
3548 ShowStatusBarString(v23, 2u);
|
|
3549 return _steal_perma;
|
|
3550 }
|
|
3551 }
|
|
3552 else
|
|
3553 {
|
|
3554 v27.Reset();
|
|
3555 v12 = 0;
|
|
3556 v13 = 0;
|
|
3557 v14 = (int)v5->array_000234;
|
|
3558 while ( !*(int *)v14 || pItemsTable->pItems[*(int *)v14].uEquipType == 18 )
|
|
3559 {
|
|
3560 ++v13;
|
|
3561 v14 += 36;
|
|
3562 if ( v13 >= 4 )
|
|
3563 goto LABEL_21;
|
|
3564 }
|
|
3565 v12 = 1;
|
|
3566 LABEL_21:
|
|
3567 v15 = v5->uCarriedItemID;
|
|
3568 if ( v15 || v12 )
|
|
3569 {
|
|
3570 v27.Reset();
|
|
3571 if ( v15 )
|
|
3572 {
|
|
3573 v16 = (signed __int16)v15;
|
|
3574 v5->uCarriedItemID = 0;
|
|
3575 v27.uItemID = (signed __int16)v15;
|
|
3576 v17 = (signed __int16)v15;
|
|
3577 if ( pItemsTable->pItems[v17].uEquipType == 12 )
|
|
3578 v27.uNumCharges = rand() % 6 + pItemsTable->pItems[v17].uDamageMod + 1;
|
|
3579 if ( pItemsTable->pItems[v17].uEquipType == 14 )
|
|
3580 {
|
|
3581 if ( v16 != 220 )
|
|
3582 v27._bonus_type = 2 * rand() % 4 + 2;
|
|
3583 }
|
|
3584 }
|
|
3585 else
|
|
3586 {
|
|
3587 v18 = &v5->array_000234[rand() % 4];
|
|
3588 memcpy(&v27, v18, sizeof(v27));
|
|
3589 ((ItemGen *)v18)->Reset();
|
|
3590 v16 = v27.uItemID;
|
|
3591 }
|
|
3592 sub_421B2C_PlaceInInventory_or_DropPickedItem();
|
96
|
3593 sprintf(
|
0
|
3594 pTmpBuf2,
|
|
3595 pGlobalTXT_LocalizationStrings[304],
|
|
3596 v31->pName,
|
|
3597 pItemsTable->pItems[v16].pUnidentifiedName);
|
|
3598 ShowStatusBarString(pTmpBuf2, 2u);
|
|
3599 sub_421B2C_PlaceInInventory_or_DropPickedItem();
|
|
3600 memcpy(&pParty->pPickedItem, &v27, sizeof(pParty->pPickedItem));
|
|
3601 pMouse->SetCursorBitmapFromItemID(v16);
|
|
3602 return _steal_perma;
|
|
3603 }
|
|
3604 }
|
|
3605 }
|
|
3606 v26 = (int)v31->pName;
|
|
3607 v25 = pGlobalTXT_LocalizationStrings[377];
|
|
3608 }
|
|
3609 v23 = pTmpBuf2;
|
96
|
3610 sprintf(pTmpBuf2, v25, v26);
|
0
|
3611 goto LABEL_43;
|
|
3612 }
|
|
3613 return 0;
|
|
3614 }
|
|
3615 // 4EDEA0: using guessed type int dword_4EDEA0[];
|
|
3616 // 4EDEB4: using guessed type int dword_4EDEB4[];
|
|
3617 // 4EDEC4: using guessed type int dword_4EDEC4[];
|
|
3618
|
|
3619 //----- (0048DBB9) --------------------------------------------------------
|
|
3620 void Player::Heal(int amount)
|
|
3621 {
|
|
3622 Player *v2; // esi@1
|
|
3623 signed int v3; // eax@3
|
|
3624
|
|
3625 v2 = this;
|
|
3626 if ( !this->pConditions[16] && !this->pConditions[14] )
|
|
3627 {
|
|
3628 v3 = GetMaxHealth();
|
|
3629 if ( v2->pConditions[17] )
|
|
3630 v3 /= 2;
|
|
3631 v2->sHealth += amount;
|
|
3632 if ( v2->sHealth > v3 )
|
|
3633 v2->sHealth = v3;
|
|
3634 if ( v2->pConditions[13] )
|
|
3635 {
|
|
3636 if ( v2->sHealth > 0 )
|
|
3637 {
|
|
3638 LODWORD(v2->pConditions[13]) = 0;
|
|
3639 HIDWORD(v2->pConditions[13]) = 0;
|
|
3640 }
|
|
3641 }
|
|
3642 }
|
|
3643 }
|
|
3644
|
|
3645 //----- (0048DC1E) --------------------------------------------------------
|
|
3646 int Player::ReceiveDamage(signed int type, int resistance)
|
|
3647 {
|
|
3648 Player *v3; // esi@1
|
|
3649 signed int v4; // eax@1
|
|
3650 int v5; // eax@1
|
|
3651 bool v6; // ebx@1
|
|
3652 unsigned int v7; // eax@8
|
|
3653 char *v8; // ecx@9
|
|
3654 int v9; // eax@9
|
|
3655 signed int typea; // [sp+14h] [bp+8h]@1
|
|
3656
|
|
3657 v3 = this;
|
|
3658 this->pConditions[2] = 0i64;
|
|
3659 v4 = CalculateIncommingDamage(resistance, type);
|
|
3660 v3->sHealth -= v4;
|
|
3661 typea = v4;
|
|
3662 v5 = v3->sHealth;
|
|
3663 v6 = v5 < -10;
|
|
3664 LOBYTE(v6) = v5 <= -10;
|
|
3665 if ( v5 < 1 )
|
|
3666 {
|
|
3667 if ( v3->sHealth + v3->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0) >= 1
|
|
3668 || (signed __int64)v3->pPlayerBuffs[11].uExpireTime > 0 )
|
|
3669 {
|
|
3670 SetCondition(0xDu, 0);
|
|
3671 }
|
|
3672 else
|
|
3673 {
|
|
3674 SetCondition(0xEu, 0);
|
|
3675 v6 = LODWORD(pParty->uTimePlayed);
|
|
3676 if ( v3->sHealth > 0 )
|
|
3677 v3->sHealth = 0;
|
|
3678 }
|
|
3679 if ( v6 )
|
|
3680 {
|
|
3681 v7 = v3->pEquipment.uBody;
|
|
3682 if ( v7 )
|
|
3683 {
|
|
3684 v8 = &v3->field_1F5[36 * v7 + 15];
|
|
3685 v9 = *(int *)v8;
|
|
3686 if ( !(BYTE1(v9) & 2) )
|
|
3687 {
|
|
3688 LOBYTE(v9) = v9 | 2;
|
|
3689 *(int *)v8 = v9;
|
|
3690 }
|
|
3691 }
|
|
3692 }
|
|
3693 }
|
|
3694 if ( typea && CanAct() )
|
|
3695 PlaySound(24, 0);
|
|
3696 return typea;
|
|
3697 }
|
|
3698
|
|
3699 //----- (0048DCF6) --------------------------------------------------------
|
|
3700 int Player::_48DCF6(int a2, Actor *pActor)
|
|
3701 {
|
|
3702 signed int v3; // edi@1
|
|
3703 signed int v4; // ebx@1
|
|
3704 Player *v5; // esi@1
|
|
3705 int v6; // eax@2
|
|
3706 int v7; // eax@5
|
|
3707 int v8; // eax@8
|
|
3708 int v9; // ebx@8
|
|
3709 int v10; // eax@8
|
|
3710 int v11; // ebx@8
|
|
3711 signed int v12; // edx@9
|
|
3712 ItemGen *v13; // eax@9
|
|
3713 int v14; // edx@16
|
|
3714 unsigned int v15; // edx@17
|
|
3715 int v16; // edx@26
|
|
3716 unsigned int v17; // edx@27
|
|
3717 Player *v18; // ecx@32
|
|
3718 signed int v19; // edx@38
|
|
3719 int *v20; // ecx@38
|
|
3720 signed int v21; // eax@40
|
|
3721 int v22; // eax@49
|
|
3722 signed int v23; // ebx@49
|
|
3723 unsigned int v24; // eax@60
|
|
3724 int v25; // ecx@61
|
|
3725 int v26; // ebx@74
|
|
3726 void *v27; // ecx@76
|
|
3727 unsigned int v28; // ebx@78
|
|
3728 signed int result; // eax@86
|
|
3729 SoundID v30; // [sp-20h] [bp-C0h]@56
|
|
3730 signed int v31; // [sp-1Ch] [bp-BCh]@56
|
|
3731 unsigned int v32; // [sp-18h] [bp-B8h]@56
|
|
3732 signed int v33; // [sp-14h] [bp-B4h]@56
|
|
3733 signed int v34; // [sp-10h] [bp-B0h]@56
|
|
3734 int v35; // [sp-Ch] [bp-ACh]@56
|
|
3735 unsigned int v36; // [sp-8h] [bp-A8h]@51
|
|
3736 unsigned int v37; // [sp-8h] [bp-A8h]@56
|
|
3737 unsigned int v38; // [sp-8h] [bp-A8h]@57
|
|
3738 unsigned int v39; // [sp-8h] [bp-A8h]@68
|
|
3739 enum CHARACTER_ATTRIBUTE_TYPE v40; // [sp-4h] [bp-A4h]@4
|
|
3740 int v41; // [sp-4h] [bp-A4h]@51
|
|
3741 int v42; // [sp-4h] [bp-A4h]@56
|
|
3742 int v43; // [sp-4h] [bp-A4h]@57
|
|
3743 signed int v44; // [sp-4h] [bp-A4h]@59
|
|
3744 int v45; // [sp-4h] [bp-A4h]@68
|
|
3745 char v46[140]; // [sp+Ch] [bp-94h]@13
|
|
3746 unsigned int v47; // [sp+98h] [bp-8h]@1
|
|
3747 int v48; // [sp+9Ch] [bp-4h]@1
|
|
3748
|
|
3749 v3 = 0;
|
|
3750 v4 = 0;
|
|
3751 v5 = this;
|
|
3752 v47 = 0;
|
|
3753 v48 = 0;
|
|
3754 switch ( a2 )
|
|
3755 {
|
|
3756 case 1:
|
|
3757 v6 = GetActualWillpower();
|
|
3758 goto LABEL_46;
|
|
3759 case 2:
|
|
3760 case 3:
|
|
3761 case 4:
|
|
3762 case 9:
|
|
3763 case 10:
|
|
3764 case 11:
|
|
3765 case 13:
|
|
3766 case 21:
|
|
3767 v6 = GetActualEndurance();
|
|
3768 goto LABEL_46;
|
|
3769 case 5:
|
|
3770 case 12:
|
|
3771 case 23:
|
|
3772 v40 = (CHARACTER_ATTRIBUTE_TYPE)14;
|
|
3773 goto LABEL_5;
|
|
3774 case 15:
|
|
3775 v40 = (CHARACTER_ATTRIBUTE_TYPE)13;
|
|
3776 goto LABEL_5;
|
|
3777 case 6:
|
|
3778 case 7:
|
|
3779 case 8:
|
|
3780 case 14:
|
|
3781 case 16:
|
|
3782 v40 = (CHARACTER_ATTRIBUTE_TYPE)15;
|
|
3783 LABEL_5:
|
|
3784 v7 = GetActualResistance(v40);
|
|
3785 goto LABEL_47;
|
|
3786 case 22:
|
|
3787 v8 = GetActualWillpower();
|
|
3788 v9 = _48EA1B_get_static_effect(v8);
|
|
3789 v10 = GetActualIntelligence();
|
|
3790 v11 = (_48EA1B_get_static_effect(v10) + v9) >> 1;
|
|
3791 break;
|
|
3792 case 17:
|
|
3793 v12 = 0;
|
|
3794 v13 = this->pInventoryItems;
|
|
3795 do
|
|
3796 {
|
23
|
3797 if ( (signed int)v13->uItemID > 0 && (signed int)v13->uItemID <= 134 && !(v13->uAttributes & 2) )
|
0
|
3798 v46[v4++] = v12;
|
|
3799 ++v12;
|
|
3800 ++v13;
|
|
3801 }
|
|
3802 while ( v12 < 138 );
|
|
3803 goto LABEL_36;
|
|
3804 case 18:
|
|
3805 v14 = 0;
|
|
3806 do
|
|
3807 {
|
|
3808 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v14) )
|
|
3809 {
|
|
3810 if ( v15 == 3 )
|
|
3811 v46[v4++] = LOBYTE(v5->pEquipment.uBody) - 1;
|
|
3812 if ( (!v15 || v15 == 1) && GetEquippedItemEquipType(v15) == 4 )
|
|
3813 v46[v4++] = *((char *)&v5->pEquipment.uOffHand + 4 * v15) - 1;
|
|
3814 }
|
|
3815 v14 = v15 + 1;
|
|
3816 }
|
|
3817 while ( v14 < 16 );
|
|
3818 goto LABEL_36;
|
|
3819 case 19:
|
|
3820 v16 = 0;
|
|
3821 do
|
|
3822 {
|
|
3823 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v16) )
|
|
3824 {
|
|
3825 if ( v17 == 2 )
|
|
3826 v46[v4++] = LOBYTE(v5->pEquipment.uBow) - 1;
|
|
3827 if ( (!v17 || v17 == 1)
|
|
3828 && (!GetEquippedItemEquipType(v17) || GetEquippedItemEquipType(v17) == 1) )
|
|
3829 v46[v4++] = *((char *)&v5->pEquipment.uOffHand + 4 * v17) - 1;
|
|
3830 }
|
|
3831 v16 = v17 + 1;
|
|
3832 }
|
|
3833 while ( v16 < 16 );
|
|
3834 LABEL_36:
|
|
3835 if ( !v4 )
|
|
3836 goto LABEL_87;
|
|
3837 v48 = (int)&v5->pInventoryItems[(unsigned __int8)v46[rand() % v4]];
|
|
3838 v11 = 3 * (pItemsTable->pItems[*(int *)v48].uMaterial + pItemsTable->pItems[*(int *)v48].uDamageMod);
|
|
3839 break;
|
|
3840 case 20:
|
|
3841 v19 = 0;
|
|
3842 v20 = this->pInventoryIndices;
|
|
3843 do
|
|
3844 {
|
|
3845 if ( *v20 > 0 )
|
|
3846 {
|
23
|
3847 v21 = *(int *)&v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *v20 + 5];
|
0
|
3848 if ( v21 > 0 )
|
|
3849 {
|
|
3850 if ( v21 <= 134 )
|
|
3851 v46[v4++] = v19;
|
|
3852 }
|
|
3853 }
|
|
3854 ++v19;
|
|
3855 ++v20;
|
|
3856 }
|
|
3857 while ( v19 < 126 );
|
|
3858 if ( !v4 )
|
|
3859 goto LABEL_87;
|
|
3860 v47 = (unsigned __int8)v46[rand() % v4];
|
|
3861 v6 = GetActualAccuracy();
|
|
3862 LABEL_46:
|
|
3863 v7 = _48EA1B_get_static_effect(v6);
|
|
3864 LABEL_47:
|
|
3865 v11 = v7;
|
|
3866 break;
|
|
3867 default:
|
|
3868 v11 = 0;
|
|
3869 break;
|
|
3870 }
|
|
3871 v22 = GetActualLuck();
|
|
3872 v23 = _48EA1B_get_static_effect(v22) + v11 + 30;
|
|
3873 if ( rand() % v23 >= 30 )
|
|
3874 {
|
|
3875 LABEL_87:
|
|
3876 result = 0;
|
|
3877 }
|
|
3878 else
|
|
3879 {
|
|
3880 switch ( a2 )
|
|
3881 {
|
|
3882 case 1:
|
|
3883 v41 = 1;
|
|
3884 v36 = 0;
|
|
3885 goto LABEL_56;
|
|
3886 case 2:
|
|
3887 v41 = 1;
|
|
3888 v36 = 1;
|
|
3889 goto LABEL_56;
|
|
3890 case 3:
|
|
3891 v41 = 1;
|
|
3892 v36 = 2;
|
|
3893 goto LABEL_56;
|
|
3894 case 23:
|
|
3895 v41 = 1;
|
|
3896 v36 = 3;
|
|
3897 goto LABEL_56;
|
|
3898 case 4:
|
|
3899 v41 = 1;
|
|
3900 v36 = 4;
|
|
3901 LABEL_56:
|
|
3902 SetCondition(v36, v41);
|
|
3903 v42 = 0;
|
|
3904 v37 = 0;
|
|
3905 v35 = 0;
|
|
3906 v34 = 0;
|
|
3907 v33 = -1;
|
|
3908 v32 = 0;
|
|
3909 v31 = 0;
|
|
3910 v30 = (SoundID)221;
|
|
3911 goto LABEL_83;
|
|
3912 case 5:
|
|
3913 v43 = 1;
|
|
3914 v38 = 5;
|
|
3915 goto LABEL_70;
|
|
3916 case 6:
|
|
3917 case 7:
|
|
3918 case 8:
|
|
3919 if ( a2 == 6 )
|
|
3920 {
|
|
3921 v44 = 6;
|
|
3922 goto LABEL_60;
|
|
3923 }
|
|
3924 v25 = 2 * (a2 != 8) + 8;
|
|
3925 goto LABEL_65;
|
|
3926 case 9:
|
|
3927 if ( a2 == 6 )
|
|
3928 {
|
|
3929 v44 = 7;
|
|
3930 LABEL_60:
|
|
3931 v24 = v44;
|
|
3932 }
|
|
3933 else
|
|
3934 {
|
|
3935 v25 = 2 * (a2 != 8) + 9;
|
|
3936 LABEL_65:
|
|
3937 v24 = v25;
|
|
3938 }
|
|
3939 SetCondition(v24, 1);
|
|
3940 v42 = 0;
|
|
3941 v37 = 0;
|
|
3942 v35 = 0;
|
|
3943 v34 = 0;
|
|
3944 v33 = -1;
|
|
3945 v32 = 0;
|
|
3946 v31 = 0;
|
|
3947 v30 = (SoundID)222;
|
|
3948 LABEL_83:
|
|
3949 pAudioPlayer->PlaySound(v30, v31, v32, v33, v34, v35, v37, v42);
|
|
3950 do
|
|
3951 {
|
|
3952 LABEL_84:
|
|
3953 if ( v5 == pPlayers[v3 + 1] )
|
|
3954 break;
|
|
3955 ++v3;
|
|
3956 }
|
|
3957 while ( v3 < 4 );
|
|
3958 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
3959 result = 1;
|
|
3960 break;
|
|
3961 case 12:
|
|
3962 v43 = 1;
|
|
3963 v38 = 12;
|
|
3964 goto LABEL_70;
|
|
3965 case 15:
|
|
3966 v45 = 1;
|
|
3967 v39 = 15;
|
|
3968 goto LABEL_73;
|
|
3969 case 13:
|
|
3970 v43 = 1;
|
|
3971 v38 = 13;
|
|
3972 LABEL_70:
|
|
3973 SetCondition(v38, v43);
|
|
3974 v42 = 0;
|
|
3975 v37 = 0;
|
|
3976 v35 = 0;
|
|
3977 v34 = 0;
|
|
3978 v33 = -1;
|
|
3979 v32 = 0;
|
|
3980 v31 = 0;
|
|
3981 v30 = (SoundID)224;
|
|
3982 goto LABEL_83;
|
|
3983 case 14:
|
|
3984 v45 = 1;
|
|
3985 v39 = 14;
|
|
3986 goto LABEL_73;
|
|
3987 case 16:
|
|
3988 v45 = 1;
|
|
3989 v39 = 16;
|
|
3990 LABEL_73:
|
|
3991 SetCondition(v39, v45);
|
|
3992 v42 = 0;
|
|
3993 v37 = 0;
|
|
3994 v35 = 0;
|
|
3995 v34 = 0;
|
|
3996 v33 = -1;
|
|
3997 v32 = 0;
|
|
3998 v31 = 0;
|
|
3999 v30 = (SoundID)225;
|
|
4000 goto LABEL_83;
|
|
4001 case 17:
|
|
4002 case 18:
|
|
4003 case 19:
|
|
4004 v26 = v48;
|
|
4005 if ( *(char *)(v48 + 21) & 2 )
|
|
4006 goto LABEL_84;
|
|
4007 PlaySound(40, 0);
|
|
4008 *(int *)(v26 + 20) |= 2u;
|
|
4009 goto LABEL_79;
|
|
4010 case 20:
|
|
4011 PlaySound(40, 0);
|
|
4012 v27 = pActor->array_000234;
|
|
4013 if ( pActor->array_000234[0].uItemID )
|
|
4014 {
|
|
4015 v27 = &pActor->array_000234[1];
|
|
4016 if ( pActor->array_000234[1].uItemID )
|
|
4017 goto LABEL_84;
|
|
4018 }
|
|
4019 v28 = v47;
|
23
|
4020 memcpy(v27, &v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v5->pInventoryIndices[v47] + 5], 0x24u);
|
0
|
4021 RemoveItemAtInventoryIndex(v28);
|
|
4022 LABEL_79:
|
|
4023 v42 = 0;
|
|
4024 v37 = 0;
|
|
4025 v35 = 0;
|
|
4026 v34 = 0;
|
|
4027 v33 = -1;
|
|
4028 v32 = 0;
|
|
4029 v31 = 0;
|
|
4030 v30 = (SoundID)47;
|
|
4031 goto LABEL_83;
|
|
4032 case 21:
|
|
4033 PlaySound(42, 0);
|
|
4034 ++v5->sAgeModifier;
|
|
4035 goto LABEL_82;
|
|
4036 case 22:
|
|
4037 PlaySound(41, 0);
|
|
4038 v5->sMana = 0;
|
|
4039 LABEL_82:
|
|
4040 v42 = 0;
|
|
4041 v37 = 0;
|
|
4042 v35 = 0;
|
|
4043 v34 = 0;
|
|
4044 v33 = -1;
|
|
4045 v32 = 0;
|
|
4046 v31 = 0;
|
|
4047 v30 = (SoundID)226;
|
|
4048 goto LABEL_83;
|
|
4049 default:
|
|
4050 goto LABEL_87;
|
|
4051 }
|
|
4052 }
|
|
4053 return result;
|
|
4054 }
|
|
4055 // 48DCF6: using guessed type char var_94[140];
|
|
4056
|
|
4057 //----- (0048E1A3) --------------------------------------------------------
|
|
4058 unsigned int Player::GetSpellSchool(unsigned int uSpellID)
|
|
4059 {
|
|
4060 return LOBYTE(pSpellStats->pInfos[uSpellID].uSchool);
|
|
4061 }
|
|
4062
|
|
4063 //----- (0048E1B5) --------------------------------------------------------
|
|
4064 int Player::GetAttackRecoveryTime(int a2)
|
|
4065 {
|
|
4066 unsigned int v2; // ebx@1
|
|
4067 char *v3; // edi@1
|
|
4068 Player *v4; // esi@1
|
|
4069 int v5; // eax@3
|
|
4070 int v6; // eax@3
|
|
4071 int v7; // eax@6
|
|
4072 int v8; // eax@9
|
|
4073 int v9; // eax@9
|
|
4074 int v10; // eax@10
|
|
4075 int v11; // edx@13
|
|
4076 int v12; // ecx@14
|
|
4077 int v13; // eax@15
|
|
4078 int v14; // ebx@18
|
|
4079 int v15; // eax@18
|
|
4080 double v16; // st7@21
|
|
4081 double v17; // st7@22
|
|
4082 unsigned __int16 v18; // cx@27
|
|
4083 Player *v19; // ecx@28
|
|
4084 int v20; // eax@30
|
|
4085 int v21; // eax@30
|
|
4086 int v22; // eax@30
|
|
4087 int v23; // ecx@30
|
|
4088 unsigned int v24; // eax@30
|
|
4089 int v25; // eax@31
|
|
4090 int v26; // ebx@32
|
|
4091 int v27; // eax@32
|
|
4092 unsigned __int16 *v28; // ebx@36
|
|
4093 int v29; // eax@42
|
|
4094 int v30; // edi@43
|
|
4095 signed int v31; // eax@49
|
|
4096 int v32; // ecx@50
|
|
4097 int result; // eax@54
|
|
4098 float v34; // [sp+8h] [bp-38h]@27
|
|
4099 float v35; // [sp+Ch] [bp-34h]@18
|
|
4100 float v36; // [sp+10h] [bp-30h]@21
|
|
4101 float v37; // [sp+14h] [bp-2Ch]@21
|
|
4102 float v38; // [sp+18h] [bp-28h]@27
|
|
4103 int v39; // [sp+1Ch] [bp-24h]@31
|
|
4104 int v40; // [sp+20h] [bp-20h]@1
|
|
4105 int v41; // [sp+24h] [bp-1Ch]@1
|
|
4106 unsigned int v42; // [sp+28h] [bp-18h]@14
|
|
4107 int v43; // [sp+2Ch] [bp-14h]@1
|
|
4108 int v44; // [sp+30h] [bp-10h]@1
|
|
4109 int v45; // [sp+34h] [bp-Ch]@1
|
|
4110 int v46; // [sp+38h] [bp-8h]@1
|
|
4111 int v47; // [sp+3Ch] [bp-4h]@1
|
|
4112
|
|
4113 v2 = 0;
|
|
4114 v3 = 0;
|
|
4115 v4 = this;
|
|
4116 v47 = (unsigned __int16)word_4EDED8[0];
|
|
4117 v43 = 0;
|
|
4118 v45 = 0;
|
|
4119 v40 = 0;
|
|
4120 v41 = 0;
|
|
4121 v44 = 0;
|
|
4122 v46 = 0;
|
|
4123 if ( a2 )
|
|
4124 {
|
|
4125 if ( !HasItemEquipped(EQUIP_BOW) )
|
|
4126 goto LABEL_17;
|
23
|
4127 v5 = (int)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uBow + 5];
|
0
|
4128 v46 = v5;
|
|
4129 v3 = (char *)&pItemsTable->pItems[*(int *)v5].pIconName;
|
|
4130 v6 = (unsigned __int16)word_4EDED8[(unsigned __int8)v3[29]];
|
|
4131 goto LABEL_4;
|
|
4132 }
|
|
4133 if ( IsUnarmed() == 1 )
|
|
4134 {
|
|
4135 LOBYTE(v7) = GetActualSkillLevel(PLAYER_SKILL_UNARMED);
|
|
4136 if ( v7 )
|
|
4137 {
|
59
|
4138 v6 = (unsigned __int16)word_4EDED8[1];
|
0
|
4139 LABEL_4:
|
|
4140 v47 = v6;
|
|
4141 goto LABEL_17;
|
|
4142 }
|
|
4143 }
|
|
4144 if ( HasItemEquipped(EQUIP_TWO_HANDED) )
|
|
4145 {
|
23
|
4146 v8 = (int)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uMainHand + 5];
|
0
|
4147 v46 = v8;
|
|
4148 v9 = *(int *)v8;
|
|
4149 v3 = (char *)&pItemsTable->pItems[v9].pIconName;
|
|
4150 if ( v3[28] == 12 )
|
|
4151 v10 = *(&pSpellDatas[0].field_A + 10 * *((int *)&pSpellDatas[66].field_8 + v9));
|
|
4152 else
|
|
4153 v10 = (unsigned __int16)word_4EDED8[(unsigned __int8)v3[29]];
|
|
4154 v47 = v10;
|
|
4155 }
|
|
4156 if ( HasItemEquipped((ITEM_EQUIP_TYPE)0) )
|
|
4157 {
|
23
|
4158 v12 = (int)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uOffHand + 5];
|
0
|
4159 v42 = (unsigned __int16)word_4EDED8[pItemsTable->pItems[*(int *)v12].uSkillType];
|
|
4160 if ( (signed int)v42 > v47 )
|
|
4161 {
|
|
4162 v13 = *(int *)v12;
|
|
4163 v46 = v12;
|
|
4164 v3 = (char *)(v11 + 48 * v13);
|
|
4165 v47 = v42;
|
|
4166 }
|
|
4167 v2 = 0;
|
|
4168 }
|
|
4169 LABEL_17:
|
|
4170 if ( HasItemEquipped(EQUIP_ARMOUR) )
|
|
4171 {
|
23
|
4172 v14 = pItemsTable->pItems[*(int *)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uBody + 5]].uSkillType;
|
0
|
4173 SkillToMastery(v4->pActiveSkills[9]);
|
|
4174 v15 = (unsigned __int16)word_4EDED8[v14];
|
|
4175 v35 = 1.0;
|
|
4176 v43 = v15;
|
|
4177 if ( v14 == 9 )
|
|
4178 {
|
|
4179 v36 = 0.0;
|
|
4180 }
|
|
4181 else
|
|
4182 {
|
|
4183 if ( v14 != 10 )
|
|
4184 {
|
|
4185 if ( v14 != 11 )
|
|
4186 {
|
|
4187 v36 = 1.0;
|
|
4188 v37 = 1.0;
|
|
4189 v16 = 1.0;
|
|
4190 LABEL_27:
|
|
4191 v18 = v4->pActiveSkills[v14];
|
|
4192 v38 = v16;
|
|
4193 v43 = (signed __int64)((double)v43 * *(&v34 + SkillToMastery(v18)));
|
|
4194 v2 = 0;
|
|
4195 goto LABEL_28;
|
|
4196 }
|
|
4197 v17 = 0.5;
|
|
4198 v36 = 0.5;
|
|
4199 LABEL_26:
|
|
4200 v37 = v17;
|
|
4201 v16 = 0.0;
|
|
4202 goto LABEL_27;
|
|
4203 }
|
|
4204 v36 = 0.5;
|
|
4205 }
|
|
4206 v17 = 0.0;
|
|
4207 goto LABEL_26;
|
|
4208 }
|
|
4209 LABEL_28:
|
|
4210 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v2) && v19->GetEquippedItemEquipType(v2) == 4 )
|
|
4211 {
|
|
4212 v20 = 9 * v4->pEquipment.uOffHand;
|
|
4213 v35 = 1.0;
|
23
|
4214 v21 = 3 * *(int *)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[4 * v20 + 5];
|
0
|
4215 v36 = 0.0;
|
|
4216 v22 = pItemsTable->pItems[16 * v21 / 0x30u].uSkillType;
|
|
4217 v37 = 0.0;
|
|
4218 v23 = (unsigned __int16)word_4EDED8[v22];
|
|
4219 v38 = 0.0;
|
|
4220 v45 = v23;
|
|
4221 v24 = SkillToMastery(v4->pActiveSkills[v22]);
|
|
4222 v45 = (signed __int64)((double)v45 * *(&v34 + v24));
|
|
4223 }
|
|
4224 v25 = GetActualSpeed();
|
|
4225 v39 = _48EA1B_get_static_effect(v25);
|
|
4226 v42 = v2;
|
|
4227 if ( v3 != (char *)v2 )
|
|
4228 {
|
|
4229 v26 = (unsigned __int8)v3[29];
|
|
4230 LOBYTE(v27) = GetActualSkillLevel((enum PLAYER_SKILL_TYPE)(unsigned __int8)v3[29]);
|
|
4231 if ( v27 && (v26 == 1 || v26 == 3 || v26 == 5) )
|
|
4232 {
|
|
4233 v28 = &v4->pActiveSkills[v26];
|
|
4234 if ( (signed int)SkillToMastery(*v28) >= 2 )
|
|
4235 v40 = *(char *)v28 & 0x3F;
|
|
4236 }
|
|
4237 v2 = 0;
|
|
4238 if ( v3[29] == 7 )
|
|
4239 v42 = 1;
|
|
4240 }
|
|
4241 if ( a2 == v2 )
|
|
4242 {
|
|
4243 if ( v42 == v2 )
|
|
4244 {
|
|
4245 LOBYTE(v29) = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER);
|
|
4246 if ( v29 != v2 )
|
|
4247 {
|
|
4248 v30 = v29 & 0x3F;
|
|
4249 v44 = v29 & 0x3F;
|
|
4250 if ( (signed int)SkillToMastery(v29) >= 4 )
|
|
4251 v44 += v30;
|
|
4252 }
|
|
4253 }
|
|
4254 }
|
|
4255 if ( SHIDWORD(v4->pPlayerBuffs[7].uExpireTime) >= (signed int)v2
|
|
4256 && (SHIDWORD(v4->pPlayerBuffs[7].uExpireTime) > (signed int)v2 || LODWORD(v4->pPlayerBuffs[7].uExpireTime) > v2) )
|
|
4257 v41 = 25;
|
|
4258 v31 = 0;
|
|
4259 if ( v46 != v2 )
|
|
4260 {
|
|
4261 v32 = *(int *)(v46 + 12);
|
|
4262 if ( v32 == 59 || v32 == 41 || *(int *)v46 == 500 )
|
|
4263 v31 = 20;
|
|
4264 }
|
|
4265 result = v47 + v43 + v45 - v44 - v31 - v41 - v40 - v39;
|
|
4266 if ( result < 0 )
|
|
4267 result = 0;
|
|
4268 return result;
|
|
4269 }
|
|
4270
|
|
4271 //----- (0048E4F8) --------------------------------------------------------
|
|
4272 int Player::GetMaxHealth()
|
|
4273 {
|
|
4274 int v3; // esi@1
|
|
4275 int v4; // esi@1
|
|
4276 int v6; // esi@1
|
|
4277
|
23
|
4278 v3 = _48EA1B_get_static_effect(GetActualEndurance());
|
|
4279 v4 = pBaseHealthPerLevelByClass[uClass] * (GetActualLevel() + v3);
|
|
4280 v6 = uFullHealthBonus
|
|
4281 + pBaseHealthByClass[uClass / 4]
|
0
|
4282 + GetSkillBonus(CHARACTER_ATTRIBUTE_HEALTH)
|
24
|
4283 + GetItemsBonus(CHARACTER_ATTRIBUTE_HEALTH, 0) + v4;
|
|
4284 if (v6 <= 0)
|
|
4285 return 1;
|
|
4286 return v6;
|
0
|
4287 }
|
|
4288
|
|
4289 //----- (0048E565) --------------------------------------------------------
|
|
4290 int Player::GetMaxMana()
|
|
4291 {
|
|
4292 int v2; // eax@2
|
|
4293 int v3; // esi@4
|
|
4294 int v4; // eax@5
|
|
4295 int v5; // esi@5
|
|
4296 int v6; // eax@5
|
|
4297 int v7; // esi@6
|
|
4298 int v8; // esi@6
|
|
4299 int v9; // esi@6
|
|
4300 int result; // eax@7
|
|
4301
|
24
|
4302 switch (uClass)
|
0
|
4303 {
|
|
4304 case 5u:
|
|
4305 case 6u:
|
|
4306 case 7u:
|
|
4307 case 0x10u:
|
|
4308 case 0x11u:
|
|
4309 case 0x12u:
|
|
4310 case 0x13u:
|
|
4311 case 0x20u:
|
|
4312 case 0x21u:
|
|
4313 case 0x22u:
|
|
4314 case 0x23u:
|
|
4315 v2 = GetActualIntelligence();
|
24
|
4316 v3 = _48EA1B_get_static_effect(v2);
|
|
4317 goto LABEL_6;
|
0
|
4318 case 9u:
|
|
4319 case 0xAu:
|
|
4320 case 0xBu:
|
|
4321 case 0xCu:
|
|
4322 case 0xDu:
|
|
4323 case 0xEu:
|
|
4324 case 0xFu:
|
|
4325 case 0x18u:
|
|
4326 case 0x19u:
|
|
4327 case 0x1Au:
|
|
4328 case 0x1Bu:
|
|
4329 v2 = GetActualWillpower();
|
|
4330 v3 = _48EA1B_get_static_effect(v2);
|
|
4331 goto LABEL_6;
|
|
4332 case 0x15u:
|
|
4333 case 0x16u:
|
|
4334 case 0x17u:
|
|
4335 case 0x1Cu:
|
|
4336 case 0x1Du:
|
|
4337 case 0x1Eu:
|
|
4338 case 0x1Fu:
|
|
4339 v4 = GetActualWillpower();
|
|
4340 v5 = _48EA1B_get_static_effect(v4);
|
|
4341 v6 = GetActualIntelligence();
|
|
4342 v3 = _48EA1B_get_static_effect(v6) + v5;
|
|
4343 LABEL_6:
|
24
|
4344 v7 = pBaseManaPerLevelByClass[uClass] * (GetActualLevel() + v3);
|
0
|
4345 v8 = GetItemsBonus(CHARACTER_ATTRIBUTE_MANA, 0) + v7;
|
24
|
4346 v9 = uFullManaBonus
|
|
4347 + pBaseManaByClass[uClass / 4]
|
0
|
4348 + GetSkillBonus(CHARACTER_ATTRIBUTE_MANA)
|
|
4349 + v8;
|
|
4350 if ( v9 < 1 )
|
|
4351 goto LABEL_7;
|
|
4352 result = v9;
|
|
4353 break;
|
|
4354 default:
|
|
4355 LABEL_7:
|
|
4356 result = 0;
|
|
4357 break;
|
|
4358 }
|
|
4359 return result;
|
|
4360 }
|
|
4361
|
|
4362 //----- (0048E656) --------------------------------------------------------
|
|
4363 int Player::GetBaseAC()
|
|
4364 {
|
|
4365 Player *v1; // edi@1
|
|
4366 int v2; // eax@1
|
|
4367 int v3; // esi@1
|
|
4368 int v4; // esi@1
|
|
4369 int v5; // esi@1
|
|
4370 int result; // eax@2
|
|
4371
|
|
4372 v1 = this;
|
|
4373 v2 = GetActualSpeed();
|
|
4374 v3 = _48EA1B_get_static_effect(v2);
|
|
4375 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS, 0) + v3;
|
|
4376 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4;
|
|
4377 if ( v5 >= 1 )
|
|
4378 result = v5;
|
|
4379 else
|
|
4380 result = 0;
|
|
4381 return result;
|
|
4382 }
|
|
4383
|
|
4384 //----- (0048E68F) --------------------------------------------------------
|
|
4385 int Player::GetActualAC()
|
|
4386 {
|
|
4387 Player *v1; // edi@1
|
|
4388 int v2; // eax@1
|
|
4389 int v3; // esi@1
|
|
4390 int v4; // esi@1
|
|
4391 int v5; // esi@1
|
|
4392 int v6; // esi@1
|
|
4393 int result; // eax@2
|
|
4394
|
|
4395 v1 = this;
|
|
4396 v2 = GetActualSpeed();
|
|
4397 v3 = _48EA1B_get_static_effect(v2);
|
|
4398 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS, 0) + v3;
|
|
4399 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4;
|
|
4400 v6 = v1->sACModifier + GetMagicalBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v5;
|
|
4401 if ( v6 >= 1 )
|
|
4402 result = v6;
|
|
4403 else
|
|
4404 result = 0;
|
|
4405 return result;
|
|
4406 }
|
|
4407
|
|
4408 //----- (0048E6DC) --------------------------------------------------------
|
|
4409 unsigned int Player::GetBaseAge()
|
|
4410 {
|
23
|
4411 return ((__int64)(pParty->uTimePlayed * 0.234375) / 60 / 60 / 24) / 7 / 4 / 12
|
|
4412 - uBirthYear + 1168;
|
0
|
4413 }
|
|
4414
|
|
4415 //----- (0048E72C) --------------------------------------------------------
|
|
4416 unsigned int Player::GetActualAge()
|
|
4417 {
|
|
4418 return this->sAgeModifier + GetBaseAge();
|
|
4419 }
|
|
4420
|
|
4421 //----- (0048E73F) --------------------------------------------------------
|
|
4422 int Player::GetBaseResistance(enum CHARACTER_ATTRIBUTE_TYPE a2)
|
|
4423 {
|
|
4424 Player *v2; // ebx@1
|
|
4425 signed int v3; // esi@1
|
|
4426 enum CHARACTER_RACE v4; // eax@1
|
|
4427 signed int v5; // edi@8
|
|
4428 char v6; // zf@9
|
|
4429 int v7; // esi@20
|
|
4430 int result; // eax@21
|
|
4431 signed int v9; // [sp-4h] [bp-10h]@11
|
|
4432
|
|
4433 v2 = this;
|
|
4434 v3 = 0;
|
|
4435 v4 = GetRace();
|
|
4436 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE )
|
|
4437 {
|
|
4438 v5 = 0;
|
|
4439 goto LABEL_16;
|
|
4440 }
|
|
4441 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_AIR )
|
|
4442 {
|
|
4443 v5 = 1;
|
|
4444 LABEL_16:
|
|
4445 v6 = v4 == 2;
|
|
4446 goto LABEL_17;
|
|
4447 }
|
|
4448 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_WATER )
|
|
4449 {
|
|
4450 v6 = v4 == 3;
|
|
4451 v5 = 2;
|
|
4452 goto LABEL_17;
|
|
4453 }
|
|
4454 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH )
|
|
4455 {
|
|
4456 v5 = 3;
|
|
4457 v6 = v4 == 3;
|
|
4458 goto LABEL_17;
|
|
4459 }
|
|
4460 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_MIND )
|
|
4461 {
|
|
4462 v5 = 7;
|
|
4463 if ( v4 != 1 )
|
|
4464 goto LABEL_20;
|
|
4465 v9 = 10;
|
|
4466 LABEL_19:
|
|
4467 v3 = v9;
|
|
4468 goto LABEL_20;
|
|
4469 }
|
|
4470 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_BODY || a2 == 33 )
|
|
4471 {
|
|
4472 v5 = 8;
|
|
4473 v6 = v4 == 0;
|
|
4474 LABEL_17:
|
|
4475 if ( !v6 )
|
|
4476 goto LABEL_20;
|
|
4477 v9 = 5;
|
|
4478 goto LABEL_19;
|
|
4479 }
|
|
4480 v5 = 0;
|
|
4481 LABEL_20:
|
|
4482 v7 = GetItemsBonus(a2, 0) + v3;
|
|
4483 if ( v2->uClass != 35 || (result = 200, v7 + *(&v2->sResFireBase + v5) <= 200) )
|
|
4484 result = v7 + *(&v2->sResFireBase + v5);
|
|
4485 return result;
|
|
4486 }
|
|
4487
|
|
4488 //----- (0048E7D0) --------------------------------------------------------
|
|
4489 int Player::GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2)
|
|
4490 {
|
|
4491 signed int v2; // edi@1
|
|
4492 Player *v3; // esi@1
|
|
4493 enum CHARACTER_RACE v4; // ebx@1
|
|
4494 Player *v5; // ecx@8
|
|
4495 char v6; // zf@18
|
|
4496 int v7; // ebx@28
|
|
4497 int result; // eax@28
|
|
4498 signed int v9; // [sp+10h] [bp-8h]@1
|
|
4499 signed int v10; // [sp+14h] [bp-4h]@1
|
|
4500
|
|
4501 v2 = 0;
|
|
4502 v3 = this;
|
|
4503 v10 = 0;
|
|
4504 v9 = 0;
|
|
4505 v4 = GetRace();
|
|
4506 if ( CheckHiredNPCSpeciality(0x25u) )
|
|
4507 v10 = 20;
|
|
4508 if ( (a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE
|
|
4509 || a2 == CHARACTER_ATTRIBUTE_RESIST_AIR
|
|
4510 || a2 == CHARACTER_ATTRIBUTE_RESIST_WATER
|
|
4511 || a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH)
|
|
4512 && SkillToMastery(v3->pActiveSkills[9]) == 4
|
|
4513 && HasItemEquipped(EQUIP_ARMOUR)
|
|
4514 && GetEquippedItemSkillType(EQUIP_ARMOUR) == PLAYER_SKILL_LEATHER )
|
|
4515 v10 += v3->pActiveSkills[9] & 0x3F;
|
|
4516 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE )
|
|
4517 goto LABEL_25;
|
|
4518 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_AIR )
|
|
4519 {
|
|
4520 v2 = 1;
|
|
4521 LABEL_25:
|
|
4522 v6 = v4 == 2;
|
|
4523 LABEL_26:
|
|
4524 if ( v6 )
|
|
4525 v9 = 5;
|
|
4526 goto LABEL_28;
|
|
4527 }
|
|
4528 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_WATER )
|
|
4529 {
|
|
4530 v6 = v4 == 3;
|
|
4531 v2 = 2;
|
|
4532 goto LABEL_26;
|
|
4533 }
|
|
4534 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH )
|
|
4535 {
|
|
4536 v2 = 3;
|
|
4537 if ( v4 == 3 )
|
|
4538 v10 += 5;
|
|
4539 }
|
|
4540 else
|
|
4541 {
|
|
4542 if ( a2 != CHARACTER_ATTRIBUTE_RESIST_MIND )
|
|
4543 {
|
|
4544 if ( a2 != CHARACTER_ATTRIBUTE_RESIST_BODY && a2 != 33 )
|
|
4545 goto LABEL_28;
|
|
4546 v2 = 8;
|
|
4547 v6 = v4 == 0;
|
|
4548 goto LABEL_26;
|
|
4549 }
|
|
4550 v2 = 7;
|
|
4551 if ( v4 == 1 )
|
|
4552 v9 = 10;
|
|
4553 }
|
|
4554 LABEL_28:
|
|
4555 v7 = GetItemsBonus(a2, 0);
|
|
4556 result = v10 + GetMagicalBonus(a2) + v7 + v9 + *(&v3->sResFireBonus + v2) + *(&v3->sResFireBase + v2);
|
|
4557 if ( v3->uClass == 35 )
|
|
4558 {
|
|
4559 if ( result > 200 )
|
|
4560 result = 200;
|
|
4561 }
|
|
4562 return result;
|
|
4563 }
|
|
4564
|
|
4565 //----- (0048E8F5) --------------------------------------------------------
|
|
4566 bool Player::Recover(signed int a2)
|
|
4567 {
|
|
4568 Player *v2; // esi@1
|
|
4569 signed __int64 v3; // qax@1
|
|
4570 bool result; // eax@4
|
|
4571
|
|
4572 v2 = this;
|
|
4573 v3 = (signed __int64)((double)(a2 * _48EA46_calc_special_bonus_by_items(17)) * 0.01 + (double)a2);
|
|
4574 if ( v2->uTimeToRecovery - (signed int)v3 > 0 )
|
|
4575 {
|
|
4576 v2->uTimeToRecovery -= v3;
|
|
4577 result = 1;
|
|
4578 }
|
|
4579 else
|
|
4580 {
|
|
4581 v2->uTimeToRecovery = 0;
|
|
4582 viewparams->bRedrawGameUI = 1;
|
|
4583 if ( !uActiveCharacter )
|
|
4584 uActiveCharacter = pParty->GetNextActiveCharacter();
|
|
4585 result = 0;
|
|
4586 }
|
|
4587 return result;
|
|
4588 }
|
|
4589
|
|
4590 //----- (0048E96A) --------------------------------------------------------
|
|
4591 void Player::SetRecoveryTime(signed int sRecoveryTime)
|
|
4592 {
|
|
4593 signed int v2; // edx@1
|
|
4594
|
|
4595 v2 = sRecoveryTime;
|
|
4596 if ( sRecoveryTime < 0 )
|
|
4597 v2 = 0;
|
|
4598 if ( v2 > this->uTimeToRecovery )
|
|
4599 this->uTimeToRecovery = v2;
|
|
4600 if ( pPlayers[uActiveCharacter] == this && !some_active_character )
|
|
4601 uActiveCharacter = pParty->GetNextActiveCharacter();
|
|
4602 viewparams->bRedrawGameUI = 1;
|
|
4603 }
|
|
4604 // 50C0C4: using guessed type int some_active_character;
|
|
4605
|
|
4606 //----- (0048E9B7) --------------------------------------------------------
|
|
4607 void Player::RandomizeName()
|
|
4608 {
|
25
|
4609 if (!uExpressionTimePassed)
|
|
4610 strcpy(pName, pNPCStats->pNPCNames[rand() % pNPCStats->uNumNPCNames[uSex]][uSex]);
|
0
|
4611 }
|
|
4612
|
|
4613 //----- (0048E9F4) --------------------------------------------------------
|
23
|
4614 unsigned int Player::GetMajorConditionIdx()
|
|
4615 {
|
|
4616 for (uint i = 0; i < 18; ++i)
|
|
4617 if (pConditions[pConditionImportancyTable[i]] != 0)
|
|
4618 return pConditionImportancyTable[i];
|
|
4619
|
|
4620 return 18;
|
0
|
4621 }
|
|
4622
|
|
4623 //----- (0048EA1B) --------------------------------------------------------
|
|
4624 int Player::_48EA1B_get_static_effect(int a2)
|
|
4625 {
|
|
4626 __int16 v2; // cx@1
|
|
4627 int v3; // eax@1
|
|
4628
|
23
|
4629 v2 = word_4EDFFC[0];
|
0
|
4630 v3 = 0;
|
|
4631 while ( a2 < v2 && v2 )
|
23
|
4632 v2 = word_4EDFFC[v3++ + 1];
|
0
|
4633 return player_stat_bonuses[v3];
|
|
4634 }
|
|
4635
|
|
4636 //----- (0048EA46) --------------------------------------------------------
|
|
4637 int Player::_48EA46_calc_special_bonus_by_items(int a2)
|
|
4638 {
|
|
4639 int v2; // edi@1
|
|
4640 int v3; // esi@1
|
|
4641 int v4; // edx@2
|
|
4642 int v5; // eax@3
|
|
4643 char *v6; // eax@4
|
|
4644
|
|
4645 v2 = 0;
|
|
4646 v3 = 0;
|
|
4647 while ( 1 )
|
|
4648 {
|
|
4649 if ( !HasItemEquipped((ITEM_EQUIP_TYPE)v3) )
|
|
4650 goto LABEL_11;
|
45
|
4651 v5 = pEquipment.uOffHand - 1; // BUG
|
0
|
4652 // v5 = _this->cEquippedItems.uOffHand - 1;
|
|
4653 if ( a2 != 17 )
|
|
4654 break;
|
|
4655 v6 = (char *)this + 36 * v5;
|
|
4656 if ( *((int *)v6 + 133) == 533 || *((int *)v6 + 136) == 17 )
|
|
4657 return 50;
|
|
4658 LABEL_11:
|
|
4659 ++v3;
|
|
4660 if ( (signed int)v3 >= 16 )
|
|
4661 return v2;
|
|
4662 }
|
|
4663 if ( a2 != 24 || this->pInventoryItems[v5].uAdditionalValue != 24 )
|
|
4664 goto LABEL_11;
|
|
4665 return 5;
|
|
4666 }
|
|
4667
|
|
4668 //----- (0048EAAE) --------------------------------------------------------
|
|
4669 int Player::GetItemsBonus(CHARACTER_ATTRIBUTE_TYPE attr, int a3)
|
|
4670 {
|
|
4671 CHARACTER_ATTRIBUTE_TYPE v3; // esi@1
|
|
4672 signed int v4; // eax@1
|
|
4673 int v5; // edi@1
|
|
4674 Player *v6; // ebx@1
|
|
4675 Player *v8; // ecx@48
|
|
4676 int v9; // eax@49
|
|
4677 int v10; // edx@49
|
|
4678 Player *v11; // ecx@55
|
|
4679 int v12; // eax@56
|
|
4680 int v13; // edx@56
|
|
4681 int v14; // ecx@58
|
|
4682 int v15; // eax@58
|
|
4683 Player *v16; // ecx@61
|
|
4684 int v17; // eax@62
|
|
4685 Player *v18; // ecx@66
|
|
4686 int v19; // eax@67
|
|
4687 int v20; // eax@69
|
|
4688 Player *v21; // ecx@75
|
|
4689 int v22; // eax@76
|
|
4690 int v23; // edx@76
|
|
4691 int v24; // eax@79
|
|
4692 int v25; // ecx@80
|
|
4693 int v26; // edi@80
|
|
4694 Player *v27; // ecx@84
|
|
4695 int v28; // eax@85
|
|
4696 int v29; // edx@85
|
|
4697 Player *v30; // ecx@96
|
|
4698 int v31; // ebp@97
|
|
4699 int v32; // eax@98
|
|
4700 unsigned int v33; // eax@100
|
|
4701 int v34; // eax@103
|
|
4702 char v35; // zf@104
|
|
4703 char v36; // zf@107
|
|
4704 unsigned __int8 v37; // zf@119
|
|
4705 char v38; // sf@119
|
|
4706 unsigned __int8 v39; // of@119
|
|
4707 char v40; // zf@122
|
|
4708 char v41; // zf@145
|
|
4709 char v42; // zf@164
|
|
4710 char v43; // zf@173
|
|
4711 char v44; // zf@189
|
|
4712 char v45; // zf@198
|
|
4713 char v46; // zf@239
|
|
4714 int v47; // eax@268
|
|
4715 int v48; // eax@269
|
|
4716 int v49; // eax@291
|
|
4717 char v50; // zf@295
|
|
4718 int v51; // eax@306
|
|
4719 int v52; // eax@307
|
|
4720 char v53; // zf@312
|
|
4721 char v54; // zf@336
|
|
4722 char v55; // zf@348
|
|
4723 int v56; // eax@365
|
|
4724 int v57; // ebx@368
|
|
4725 signed int v58; // [sp-4h] [bp-20h]@10
|
|
4726 signed int v59; // [sp-4h] [bp-20h]@71
|
|
4727 signed int v60; // [sp-4h] [bp-20h]@347
|
|
4728 int v61; // [sp+10h] [bp-Ch]@1
|
|
4729 int v62; // [sp+14h] [bp-8h]@1
|
|
4730 int v63; // [sp+18h] [bp-4h]@101
|
|
4731 ItemGen *attra; // [sp+20h] [bp+4h]@101
|
|
4732 unsigned int v65; // [sp+24h] [bp+8h]@95
|
|
4733
|
|
4734 v3 = attr;
|
|
4735 v4 = 36;
|
|
4736 v5 = 0;
|
|
4737 v6 = this;
|
|
4738 v62 = 0;
|
|
4739 v61 = 0;
|
24
|
4740
|
|
4741 switch (attr)
|
|
4742 {
|
|
4743 case CHARACTER_ATTRIBUTE_LEVEL:
|
|
4744 if (HasEnchantedItemEquipped(25))
|
|
4745 return 5;
|
|
4746 return 0;
|
|
4747 };
|
|
4748
|
0
|
4749 if ( (signed int)attr > 36 )
|
|
4750 {
|
|
4751 switch ( attr )
|
|
4752 {
|
|
4753 case 37:
|
|
4754 v58 = 15;
|
|
4755 goto LABEL_35;
|
|
4756 case 38:
|
|
4757 v58 = 16;
|
|
4758 goto LABEL_35;
|
|
4759 case 39:
|
|
4760 v58 = 17;
|
|
4761 goto LABEL_35;
|
|
4762 case 40:
|
|
4763 v58 = 18;
|
|
4764 goto LABEL_35;
|
|
4765 case 41:
|
|
4766 v58 = 19;
|
|
4767 goto LABEL_35;
|
|
4768 case 42:
|
|
4769 v58 = 20;
|
|
4770 goto LABEL_35;
|
|
4771 case 43:
|
|
4772 v58 = 25;
|
|
4773 goto LABEL_35;
|
|
4774 case 44:
|
|
4775 v58 = 5;
|
|
4776 goto LABEL_35;
|
|
4777 case 45:
|
|
4778 v58 = 8;
|
|
4779 goto LABEL_35;
|
|
4780 case 46:
|
|
4781 goto LABEL_36;
|
|
4782 default:
|
|
4783 break;
|
|
4784 }
|
|
4785 }
|
|
4786 else
|
|
4787 {
|
|
4788 if ( attr == 36 )
|
|
4789 {
|
|
4790 v58 = 14;
|
|
4791 }
|
|
4792 else
|
|
4793 {
|
|
4794 if ( (signed int)attr > 21 )
|
|
4795 {
|
|
4796 switch ( attr )
|
|
4797 {
|
|
4798 case 22:
|
|
4799 v58 = 30;
|
|
4800 break;
|
|
4801 case 23:
|
|
4802 v58 = 31;
|
|
4803 break;
|
|
4804 case 34:
|
|
4805 v58 = 12;
|
|
4806 break;
|
|
4807 default:
|
|
4808 if ( attr != 35 )
|
|
4809 goto LABEL_38;
|
|
4810 v58 = 13;
|
|
4811 break;
|
|
4812 }
|
|
4813 }
|
|
4814 else
|
|
4815 {
|
|
4816 switch ( attr )
|
|
4817 {
|
|
4818 case 21:
|
|
4819 v58 = 33;
|
|
4820 break;
|
|
4821 case 16:
|
|
4822 v58 = 35;
|
|
4823 break;
|
|
4824 case 17:
|
|
4825 v58 = 34;
|
|
4826 break;
|
|
4827 case 18:
|
|
4828 v58 = 29;
|
|
4829 break;
|
|
4830 case 19:
|
|
4831 v58 = 21;
|
|
4832 break;
|
|
4833 default:
|
|
4834 if ( attr != 20 )
|
|
4835 goto LABEL_38;
|
|
4836 v58 = 32;
|
|
4837 break;
|
|
4838 }
|
|
4839 }
|
|
4840 }
|
|
4841 LABEL_35:
|
|
4842 v4 = v58;
|
|
4843 LABEL_36:
|
|
4844 if ( !this->pActiveSkills[v4] )
|
|
4845 return 0;
|
|
4846 }
|
|
4847 LABEL_38:
|
|
4848 if ( (signed int)attr > 28 )
|
|
4849 {
|
|
4850 if ( (signed int)attr < 29 )
|
|
4851 return v5 + v62 + v61;
|
|
4852 if ( (signed int)attr <= 30 )
|
|
4853 {
|
|
4854 if ( HasItemEquipped(EQUIP_BOW) )
|
23
|
4855 v5 = pItemsTable->pItems[*(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5]].uDamageMod;
|
0
|
4856 return v5 + v62 + v61;
|
|
4857 }
|
|
4858 if ( attr == 31 )
|
|
4859 {
|
|
4860 if ( !HasItemEquipped(EQUIP_BOW) )
|
|
4861 return v5 + v62 + v61;
|
23
|
4862 v57 = *(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5];
|
0
|
4863 v5 = pItemsTable->pItems[v57].uDamageMod;
|
|
4864 v56 = pItemsTable->pItems[v57].uDamageDice;
|
|
4865 goto LABEL_366;
|
|
4866 }
|
|
4867 if ( attr == 32 )
|
|
4868 {
|
|
4869 if ( !HasItemEquipped(EQUIP_BOW) )
|
|
4870 return v5 + v62 + v61;
|
23
|
4871 v20 = *(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5];
|
0
|
4872 v5 = pItemsTable->pItems[v20].uDamageDice * pItemsTable->pItems[v20].uDamageRoll;
|
|
4873 LABEL_365:
|
|
4874 v56 = pItemsTable->pItems[v20].uDamageMod;
|
|
4875 LABEL_366:
|
|
4876 v5 += v56;
|
|
4877 return v5 + v62 + v61;
|
|
4878 }
|
|
4879 if ( (signed int)attr <= 33 || (signed int)attr > 46 )
|
|
4880 return v5 + v62 + v61;
|
|
4881 LABEL_95:
|
|
4882 v65 = 0;
|
|
4883 while ( 1 )
|
|
4884 {
|
|
4885 if ( !HasItemEquipped((ITEM_EQUIP_TYPE)v65) )
|
|
4886 goto LABEL_361;
|
|
4887 v31 = *(&v6->pEquipment.uOffHand + v65) - 1;
|
|
4888 if ( v3 == 9 )
|
|
4889 {
|
|
4890 v32 = GetEquippedItemEquipType(v65);
|
|
4891 if ( v32 >= 3 )
|
|
4892 {
|
|
4893 if ( v32 <= 11 )
|
|
4894 {
|
|
4895 v33 = v6->pInventoryItems[v31].uItemID;
|
|
4896 v5 += pItemsTable->pItems[v33].uDamageDice + pItemsTable->pItems[v33].uDamageMod;
|
|
4897 }
|
|
4898 }
|
|
4899 }
|
|
4900 v63 = (int)((char *)v6 + 36 * v31);
|
|
4901 attra = (ItemGen *)(v63 + 532);
|
|
4902 if ( pItemsTable->_456D5E_is_some_material((ItemGen *)(v63 + 532)) == 1
|
|
4903 && !pItemsTable->_456D43_is_material_equals_3(attra) )
|
|
4904 {
|
|
4905 v34 = attra->uItemID;
|
|
4906 switch ( attra->uItemID )
|
|
4907 {
|
|
4908 case 0x1F4u:
|
|
4909 v35 = v3 == 5;
|
|
4910 goto LABEL_105;
|
|
4911 case 0x1F5u:
|
|
4912 v36 = v3 == 0;
|
|
4913 goto LABEL_108;
|
|
4914 case 0x1F6u:
|
|
4915 if ( v3 == 21 )
|
|
4916 v61 += 10;
|
|
4917 v36 = v3 == 2;
|
|
4918 goto LABEL_108;
|
|
4919 case 0x1F7u:
|
|
4920 if ( v3 == 17 )
|
|
4921 v61 += 5;
|
|
4922 if ( v3 == 18 )
|
|
4923 v61 += 5;
|
|
4924 v36 = v3 == 6;
|
|
4925 goto LABEL_108;
|
|
4926 case 0x1F8u:
|
|
4927 goto LABEL_118;
|
|
4928 case 0x1F9u:
|
|
4929 v40 = v3 == 3;
|
|
4930 goto LABEL_123;
|
|
4931 case 0x1FAu:
|
|
4932 v35 = v3 == 10;
|
|
4933 goto LABEL_105;
|
|
4934 case 0x1FEu:
|
|
4935 v35 = v3 == 4;
|
|
4936 goto LABEL_105;
|
|
4937 case 0x1FFu:
|
|
4938 if ( v3 == 23 )
|
|
4939 v61 += 10;
|
|
4940 if ( v3 == 22 )
|
|
4941 v61 += 10;
|
|
4942 goto LABEL_361;
|
|
4943 case 0x200u:
|
|
4944 if ( v3 == 36 )
|
|
4945 {
|
|
4946 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[14]);
|
|
4947 v62 = ((unsigned int)v34 >> 1) & 0x1F;
|
|
4948 }
|
|
4949 v36 = v3 == 5;
|
|
4950 LABEL_108:
|
|
4951 if ( v36 )
|
|
4952 v5 += 40;
|
|
4953 goto LABEL_361;
|
|
4954 case 0x201u:
|
|
4955 if ( v3 == 39 )
|
|
4956 {
|
|
4957 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]);
|
|
4958 v34 = ((unsigned int)v34 >> 1) & 0x1F;
|
|
4959 v62 = v34;
|
|
4960 }
|
|
4961 goto LABEL_136;
|
|
4962 case 0x202u:
|
|
4963 if ( !v3 )
|
|
4964 v5 += 150;
|
|
4965 if ( v3 == 1 )
|
|
4966 v5 -= 40;
|
|
4967 if ( v3 == 2 )
|
|
4968 v5 -= 40;
|
|
4969 goto LABEL_145;
|
|
4970 case 0x203u:
|
|
4971 if ( v3 == 42 )
|
|
4972 {
|
|
4973 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[20]);
|
|
4974 v62 = ((unsigned int)v34 >> 1) & 0x1F;
|
|
4975 }
|
|
4976 if ( v3 == 43 )
|
|
4977 v61 += 15;
|
|
4978 goto LABEL_361;
|
|
4979 case 0x204u:
|
|
4980 if ( v3 == 17 )
|
|
4981 v61 += 5;
|
|
4982 if ( v3 == 18 )
|
|
4983 v61 += 5;
|
|
4984 if ( v3 == 6 )
|
|
4985 v5 += 50;
|
|
4986 if ( v3 == 11 || v3 == 10 || v3 == 12 || v3 == 13 || v3 == 33 || v3 == 14 )
|
|
4987 goto LABEL_166;
|
|
4988 v42 = v3 == 15;
|
|
4989 goto LABEL_165;
|
|
4990 case 0x205u:
|
|
4991 if ( v3 == 18 )
|
|
4992 v61 += 5;
|
|
4993 goto LABEL_361;
|
|
4994 case 0x206u:
|
|
4995 if ( !v3 )
|
|
4996 v5 += 100;
|
|
4997 if ( v3 == 3 )
|
|
4998 v5 += 100;
|
|
4999 v43 = v3 == 9;
|
|
5000 goto LABEL_174;
|
|
5001 case 0x207u:
|
|
5002 if ( v3 == 45 )
|
|
5003 v61 += 5;
|
|
5004 if ( v3 == 15 )
|
|
5005 v5 -= 10;
|
|
5006 v42 = v3 == 14;
|
|
5007 LABEL_165:
|
|
5008 if ( v42 )
|
|
5009 LABEL_166:
|
|
5010 v5 -= 10;
|
|
5011 goto LABEL_361;
|
|
5012 case 0x208u:
|
|
5013 v35 = v3 == 3;
|
|
5014 goto LABEL_105;
|
|
5015 case 0x209u:
|
|
5016 if ( v3 == 2 )
|
|
5017 v5 += 15;
|
|
5018 if ( !v3 )
|
|
5019 v5 += 15;
|
|
5020 v41 = v3 == 6;
|
|
5021 goto LABEL_146;
|
|
5022 case 0x20Au:
|
|
5023 if ( v3 == 46 )
|
|
5024 v61 += 15;
|
|
5025 v44 = v3 == 3;
|
|
5026 goto LABEL_190;
|
|
5027 case 0x20Bu:
|
|
5028 if ( v3 == 34 )
|
|
5029 {
|
|
5030 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[12]);
|
|
5031 v62 = ((unsigned int)v34 >> 1) & 0x1F;
|
|
5032 }
|
|
5033 if ( v3 == 12 )
|
|
5034 v5 += 50;
|
|
5035 if ( v3 == 2 )
|
|
5036 v5 += 30;
|
|
5037 v45 = v3 == 9;
|
|
5038 goto LABEL_199;
|
|
5039 case 0x20Cu:
|
|
5040 if ( !v3 )
|
|
5041 v5 += 75;
|
|
5042 goto LABEL_145;
|
|
5043 case 0x20Du:
|
|
5044 if ( v3 == 5 )
|
|
5045 v5 += 50;
|
|
5046 if ( v3 == 6 )
|
|
5047 v5 += 50;
|
|
5048 if ( v3 == 11 || v3 == 10 || v3 == 12 || v3 == 13 || v3 == 33 || v3 == 14 )
|
|
5049 goto LABEL_374;
|
|
5050 v43 = v3 == 15;
|
|
5051 LABEL_174:
|
|
5052 if ( v43 )
|
|
5053 LABEL_374:
|
|
5054 v5 -= 15;
|
|
5055 goto LABEL_361;
|
|
5056 case 0x20Eu:
|
|
5057 if ( v3 == 4 )
|
|
5058 v5 += 150;
|
|
5059 if ( v3 == 44 )
|
|
5060 v61 += 5;
|
|
5061 if ( v3 == 9 )
|
|
5062 v5 -= 25;
|
|
5063 goto LABEL_361;
|
|
5064 case 0x20Fu:
|
|
5065 if ( v3 == 39 )
|
|
5066 {
|
|
5067 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]);
|
|
5068 v34 = ((unsigned int)v34 >> 1) & 0x1F;
|
|
5069 v62 = v34;
|
|
5070 }
|
|
5071 if ( v3 == 40 )
|
|
5072 {
|
|
5073 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[18]);
|
|
5074 v62 = ((unsigned int)v34 >> 1) & 0x1F;
|
|
5075 }
|
|
5076 LABEL_145:
|
|
5077 v41 = v3 == 5;
|
|
5078 LABEL_146:
|
|
5079 if ( v41 )
|
|
5080 v5 -= 40;
|
|
5081 goto LABEL_361;
|
|
5082 case 0x210u:
|
|
5083 if ( v3 == 38 )
|
|
5084 {
|
|
5085 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[16]);
|
|
5086 v62 = ((unsigned int)v34 >> 1) & 0x1F;
|
|
5087 }
|
|
5088 if ( !v3 )
|
|
5089 v5 += 75;
|
|
5090 v44 = v3 == 11;
|
|
5091 LABEL_190:
|
|
5092 if ( v44 )
|
|
5093 v5 -= 50;
|
|
5094 goto LABEL_361;
|
|
5095 case 0x211u:
|
|
5096 if ( v3 == 5 )
|
|
5097 v5 += 100;
|
|
5098 if ( v3 == 4 )
|
|
5099 v5 += 50;
|
|
5100 v35 = v3 == 11;
|
|
5101 LABEL_105:
|
|
5102 if ( v35 )
|
|
5103 v5 += 50;
|
|
5104 goto LABEL_361;
|
|
5105 case 0x212u:
|
|
5106 if ( v3 == 1 )
|
|
5107 v5 -= 20;
|
|
5108 v45 = v3 == 2;
|
|
5109 LABEL_199:
|
|
5110 if ( v45 )
|
|
5111 v5 -= 20;
|
|
5112 goto LABEL_361;
|
|
5113 case 0x214u:
|
|
5114 if ( v3 == 1 )
|
|
5115 v5 += 15;
|
|
5116 v46 = v3 == 2;
|
|
5117 goto LABEL_240;
|
|
5118 case 0x215u:
|
|
5119 if ( v3 == 5 )
|
|
5120 v5 += 15;
|
|
5121 v46 = v3 == 4;
|
|
5122 goto LABEL_240;
|
|
5123 case 0x216u:
|
|
5124 if ( v3 == 10 )
|
|
5125 v5 += 30;
|
|
5126 if ( !v3 )
|
|
5127 v5 += 15;
|
|
5128 goto LABEL_315;
|
|
5129 case 0x217u:
|
|
5130 if ( v3 == 21 )
|
|
5131 v61 += 5;
|
|
5132 if ( !v3 )
|
|
5133 v5 += 15;
|
|
5134 goto LABEL_253;
|
|
5135 case 0x218u:
|
|
5136 goto LABEL_253;
|
|
5137 default:
|
|
5138 goto LABEL_361;
|
|
5139 }
|
|
5140 goto LABEL_361;
|
|
5141 }
|
|
5142 if ( *(int *)(v63 + 536) == v3 + 1 )
|
|
5143 {
|
|
5144 if ( (signed int)v3 >= 0 )
|
|
5145 {
|
|
5146 if ( (signed int)v3 <= 15 )
|
|
5147 {
|
|
5148 v5 += *((int *)v6->pConditions + 9 * v31 + 135);
|
|
5149 }
|
|
5150 else
|
|
5151 {
|
|
5152 if ( (signed int)v3 <= 23 && v5 < *((int *)v6->pConditions + 9 * v31 + 135) )
|
|
5153 v5 = *((int *)v6->pConditions + 9 * v31 + 135);
|
|
5154 }
|
|
5155 }
|
|
5156 goto LABEL_361;
|
|
5157 }
|
|
5158 v34 = *(int *)(v63 + 544);
|
|
5159 if ( v34 > 48 )
|
|
5160 {
|
|
5161 switch ( v34 )
|
|
5162 {
|
|
5163 case 54:
|
|
5164 goto LABEL_315;
|
|
5165 case 49:
|
|
5166 if ( v3 == 6 )
|
|
5167 goto LABEL_121;
|
|
5168 v50 = v3 == 1;
|
|
5169 goto LABEL_296;
|
|
5170 case 51:
|
|
5171 if ( v3 != 5 && v3 != 1 )
|
|
5172 goto LABEL_309;
|
|
5173 goto LABEL_121;
|
|
5174 case 52:
|
|
5175 if ( v3 == 3 )
|
|
5176 goto LABEL_121;
|
|
5177 v50 = v3 == 4;
|
|
5178 goto LABEL_296;
|
|
5179 case 53:
|
|
5180 if ( !v3 )
|
|
5181 goto LABEL_121;
|
|
5182 v50 = v3 == 2;
|
|
5183 goto LABEL_296;
|
|
5184 case 55:
|
|
5185 v46 = v3 == 6;
|
|
5186 goto LABEL_240;
|
|
5187 case 56:
|
|
5188 if ( !v3 )
|
|
5189 goto LABEL_351;
|
|
5190 v53 = v3 == 3;
|
|
5191 goto LABEL_350;
|
|
5192 case 57:
|
|
5193 if ( v3 == 1 )
|
|
5194 goto LABEL_351;
|
|
5195 v53 = v3 == 2;
|
|
5196 goto LABEL_350;
|
|
5197 case 50:
|
|
5198 if ( v3 == 10 )
|
|
5199 v5 += 30;
|
|
5200 goto LABEL_361;
|
|
5201 case 60:
|
|
5202 if ( v3 != 23 )
|
|
5203 goto LABEL_336;
|
|
5204 if ( v5 >= 3 )
|
|
5205 goto LABEL_361;
|
|
5206 v5 = 3;
|
|
5207 LABEL_336:
|
|
5208 v54 = v3 == 22;
|
|
5209 goto LABEL_345;
|
|
5210 case 61:
|
|
5211 if ( v3 != 17 )
|
|
5212 goto LABEL_340;
|
|
5213 if ( v5 >= 3 )
|
|
5214 goto LABEL_361;
|
|
5215 v5 = 3;
|
|
5216 LABEL_340:
|
|
5217 v54 = v3 == 18;
|
|
5218 goto LABEL_345;
|
|
5219 case 62:
|
|
5220 if ( v3 != 19 )
|
|
5221 goto LABEL_344;
|
|
5222 if ( v5 >= 3 )
|
|
5223 goto LABEL_361;
|
|
5224 v5 = 3;
|
|
5225 LABEL_344:
|
|
5226 v54 = v3 == 20;
|
|
5227 LABEL_345:
|
|
5228 if ( !v54 )
|
|
5229 goto LABEL_361;
|
|
5230 if ( v5 >= 3 )
|
|
5231 goto LABEL_361;
|
|
5232 v60 = 3;
|
|
5233 goto LABEL_360;
|
|
5234 case 67:
|
|
5235 v55 = v3 == 18;
|
|
5236 goto LABEL_357;
|
|
5237 case 68:
|
|
5238 v53 = v3 == 9;
|
|
5239 goto LABEL_350;
|
|
5240 case 69:
|
|
5241 if ( v3 == 11 )
|
|
5242 v5 += 20;
|
|
5243 break;
|
|
5244 case 70:
|
|
5245 if ( v3 == 12 )
|
|
5246 v5 += 10;
|
|
5247 v55 = v3 == 16;
|
|
5248 LABEL_357:
|
|
5249 if ( v55 && v5 < 2 )
|
|
5250 {
|
|
5251 v60 = 2;
|
|
5252 LABEL_360:
|
|
5253 v5 = v60;
|
|
5254 }
|
|
5255 break;
|
|
5256 default:
|
|
5257 goto LABEL_361;
|
|
5258 }
|
|
5259 goto LABEL_361;
|
|
5260 }
|
|
5261 if ( v34 == 48 )
|
|
5262 {
|
|
5263 if ( v3 == 9 )
|
|
5264 v5 += 5;
|
|
5265 LABEL_315:
|
|
5266 v46 = v3 == 3;
|
|
5267 LABEL_240:
|
|
5268 if ( v46 )
|
|
5269 v5 += 15;
|
|
5270 goto LABEL_361;
|
|
5271 }
|
|
5272 if ( v34 > 32 )
|
|
5273 {
|
|
5274 if ( v34 > 44 )
|
|
5275 {
|
|
5276 v51 = v34 - 45;
|
|
5277 if ( !v51 )
|
|
5278 {
|
|
5279 if ( v3 == 5 )
|
|
5280 goto LABEL_351;
|
|
5281 v53 = v3 == 4;
|
|
5282 LABEL_350:
|
|
5283 if ( v53 )
|
|
5284 LABEL_351:
|
|
5285 v5 += 5;
|
|
5286 goto LABEL_361;
|
|
5287 }
|
|
5288 v52 = v51 - 1;
|
|
5289 if ( !v52 )
|
|
5290 {
|
|
5291 v40 = v3 == 0;
|
|
5292 LABEL_123:
|
|
5293 if ( v40 )
|
|
5294 v5 += 25;
|
|
5295 goto LABEL_361;
|
|
5296 }
|
|
5297 if ( v52 == 1 )
|
|
5298 {
|
|
5299 LABEL_309:
|
|
5300 v50 = v3 == 8;
|
|
5301 goto LABEL_296;
|
|
5302 }
|
|
5303 }
|
|
5304 else
|
|
5305 {
|
|
5306 if ( v34 == 44 )
|
|
5307 {
|
|
5308 v50 = v3 == 7;
|
|
5309 goto LABEL_296;
|
|
5310 }
|
|
5311 v34 -= 33;
|
|
5312 if ( !v34 )
|
|
5313 {
|
|
5314 if ( v3 != 38 )
|
|
5315 goto LABEL_361;
|
|
5316 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[16]);
|
|
5317 goto LABEL_138;
|
|
5318 }
|
|
5319 --v34;
|
|
5320 if ( !v34 )
|
|
5321 {
|
|
5322 if ( v3 != 36 )
|
|
5323 goto LABEL_361;
|
|
5324 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[14]);
|
|
5325 goto LABEL_138;
|
|
5326 }
|
|
5327 v49 = v34 - 8;
|
|
5328 if ( !v49 )
|
|
5329 {
|
|
5330 if ( (signed int)v3 >= 0 && (signed int)v3 <= 15 )
|
|
5331 ++v5;
|
|
5332 goto LABEL_361;
|
|
5333 }
|
|
5334 if ( v49 == 1 )
|
|
5335 {
|
|
5336 if ( v3 != 3 && v3 != 7 )
|
|
5337 {
|
|
5338 v50 = v3 == 9;
|
|
5339 LABEL_296:
|
|
5340 if ( !v50 )
|
|
5341 goto LABEL_361;
|
|
5342 }
|
|
5343 LABEL_121:
|
|
5344 v5 += 10;
|
|
5345 goto LABEL_361;
|
|
5346 }
|
|
5347 }
|
|
5348 }
|
|
5349 else
|
|
5350 {
|
|
5351 if ( v34 == 32 )
|
|
5352 {
|
|
5353 if ( v3 != 39 )
|
|
5354 goto LABEL_361;
|
|
5355 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]);
|
|
5356 goto LABEL_138;
|
|
5357 }
|
|
5358 if ( v34 > 28 )
|
|
5359 {
|
|
5360 v34 -= 29;
|
|
5361 if ( v34 )
|
|
5362 {
|
|
5363 --v34;
|
|
5364 if ( v34 )
|
|
5365 {
|
|
5366 --v34;
|
|
5367 if ( v34 || v3 != 41 )
|
|
5368 goto LABEL_361;
|
|
5369 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[19]);
|
|
5370 }
|
|
5371 else
|
|
5372 {
|
|
5373 if ( v3 != 34 )
|
|
5374 goto LABEL_361;
|
|
5375 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[12]);
|
|
5376 }
|
|
5377 }
|
|
5378 else
|
|
5379 {
|
|
5380 if ( v3 != 37 )
|
|
5381 goto LABEL_361;
|
|
5382 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[15]);
|
|
5383 }
|
|
5384 goto LABEL_138;
|
|
5385 }
|
|
5386 if ( v34 == 28 )
|
|
5387 {
|
|
5388 LABEL_136:
|
|
5389 if ( v3 == 42 )
|
|
5390 {
|
|
5391 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[20]);
|
|
5392 LABEL_138:
|
|
5393 v62 = ((unsigned int)v34 >> 1) & 0x1F;
|
|
5394 goto LABEL_361;
|
|
5395 }
|
|
5396 }
|
|
5397 else
|
|
5398 {
|
|
5399 v47 = v34 - 1;
|
|
5400 if ( v47 )
|
|
5401 {
|
|
5402 v48 = v47 - 1;
|
|
5403 if ( v48 )
|
|
5404 {
|
|
5405 v34 = v48 - 24;
|
|
5406 if ( v34 )
|
|
5407 {
|
|
5408 --v34;
|
|
5409 if ( v34 || v3 != 40 )
|
|
5410 goto LABEL_361;
|
|
5411 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[18]);
|
|
5412 }
|
|
5413 else
|
|
5414 {
|
|
5415 if ( v3 != 35 )
|
|
5416 goto LABEL_361;
|
|
5417 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[13]);
|
|
5418 }
|
|
5419 goto LABEL_138;
|
|
5420 }
|
|
5421 LABEL_118:
|
|
5422 if ( (signed int)v3 < 0 )
|
|
5423 goto LABEL_361;
|
|
5424 v39 = __OFSUB__((int)v3, 6);
|
|
5425 v37 = v3 == 6;
|
|
5426 v38 = v3 - 6 < 0;
|
|
5427 }
|
|
5428 else
|
|
5429 {
|
|
5430 LABEL_253:
|
|
5431 if ( (signed int)v3 < 10 )
|
|
5432 goto LABEL_361;
|
|
5433 v39 = __OFSUB__((int)v3, 15);
|
|
5434 v37 = v3 == 15;
|
|
5435 v38 = v3 - 15 < 0;
|
|
5436 }
|
|
5437 if ( (unsigned __int8)(v38 ^ v39) | v37 )
|
|
5438 goto LABEL_121;
|
|
5439 }
|
|
5440 }
|
|
5441 LABEL_361:
|
|
5442 ++v65;
|
|
5443 if ( (signed int)v65 >= 16 )
|
|
5444 return v5 + v62 + v61;
|
|
5445 }
|
|
5446 }
|
|
5447 if ( attr == 28 )
|
|
5448 {
|
|
5449 if ( IsUnarmed() != 1 )
|
|
5450 {
|
|
5451 if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) )
|
|
5452 {
|
|
5453 v22 = v21->GetEquippedItemEquipType(1u);
|
|
5454 if ( v22 >= 0 )
|
|
5455 {
|
|
5456 if ( v22 <= 2 )
|
|
5457 {
|
|
5458 if ( v6->pEquipment.uOffHand || (v24 = v23, pItemsTable->pItems[v23].uSkillType != 4) )
|
|
5459 {
|
|
5460 v24 = v23;
|
|
5461 v26 = pItemsTable->pItems[v23].uDamageRoll;
|
|
5462 v25 = pItemsTable->pItems[v23].uDamageDice;
|
|
5463 }
|
|
5464 else
|
|
5465 {
|
|
5466 v25 = pItemsTable->pItems[v24].uDamageRoll;
|
|
5467 v26 = pItemsTable->pItems[v24].uDamageDice + 1;
|
|
5468 }
|
|
5469 v5 = pItemsTable->pItems[v24].uDamageMod + v25 * v26;
|
|
5470 }
|
|
5471 }
|
|
5472 }
|
|
5473 if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v28 = v27->GetEquippedItemEquipType(0), v28 < 0) || v28 > 2 )
|
|
5474 return v5 + v62 + v61;
|
|
5475 v15 = pItemsTable->pItems[v29].uDamageMod;
|
|
5476 v14 = pItemsTable->pItems[v29].uDamageDice * pItemsTable->pItems[v29].uDamageRoll;
|
|
5477 goto LABEL_88;
|
|
5478 }
|
|
5479 v59 = 3;
|
|
5480 LABEL_74:
|
|
5481 v5 = v59;
|
|
5482 return v5 + v62 + v61;
|
|
5483 }
|
|
5484 if ( (signed int)attr < 0 )
|
|
5485 return v5 + v62 + v61;
|
|
5486 if ( (signed int)attr <= 23 )
|
|
5487 goto LABEL_95;
|
|
5488 if ( (signed int)attr <= 24 )
|
|
5489 return v5 + v62 + v61;
|
|
5490 if ( (signed int)attr <= 26 )
|
|
5491 {
|
|
5492 if ( IsUnarmed() == 1 )
|
|
5493 {
|
|
5494 v5 = 0;
|
|
5495 return v5 + v62 + v61;
|
|
5496 }
|
|
5497 if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) )
|
|
5498 {
|
|
5499 v17 = v16->GetEquippedItemEquipType(1u);
|
|
5500 if ( v17 >= 0 )
|
|
5501 {
|
|
5502 if ( v17 <= 2 )
|
23
|
5503 v5 = pItemsTable->pItems[*(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uMainHand + 5]].uDamageMod;
|
0
|
5504 }
|
|
5505 }
|
|
5506 if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v19 = v18->GetEquippedItemEquipType(0), v19 < 0) || v19 > 2 )
|
|
5507 return v5 + v62 + v61;
|
23
|
5508 v20 = *(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uOffHand + 5];
|
0
|
5509 goto LABEL_365;
|
|
5510 }
|
|
5511 if ( attr == 27 )
|
|
5512 {
|
|
5513 if ( IsUnarmed() == 1 )
|
|
5514 {
|
|
5515 v5 = 1;
|
|
5516 return v5 + v62 + v61;
|
|
5517 }
|
|
5518 if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) )
|
|
5519 {
|
|
5520 v9 = v8->GetEquippedItemEquipType(1u);
|
|
5521 if ( v9 >= 0 )
|
|
5522 {
|
|
5523 if ( v9 <= 2 )
|
|
5524 {
|
|
5525 v5 = pItemsTable->pItems[v10].uDamageDice + pItemsTable->pItems[v10].uDamageMod;
|
|
5526 if ( !v6->pEquipment.uOffHand )
|
|
5527 {
|
|
5528 if ( pItemsTable->pItems[v10].uSkillType == 4 )
|
|
5529 ++v5;
|
|
5530 }
|
|
5531 }
|
|
5532 }
|
|
5533 }
|
|
5534 if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v12 = v11->GetEquippedItemEquipType(0), v12 < 0) || v12 > 2 )
|
|
5535 return v5 + v62 + v61;
|
|
5536 v14 = pItemsTable->pItems[v13].uDamageMod;
|
|
5537 v15 = pItemsTable->pItems[v13].uDamageDice;
|
|
5538 LABEL_88:
|
|
5539 v5 += v15 + v14;
|
|
5540 }
|
|
5541 return v5 + v62 + v61;
|
|
5542 }
|
|
5543
|
|
5544 //----- (0048F73C) --------------------------------------------------------
|
|
5545 int Player::GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2)
|
|
5546 {
|
|
5547 int result; // eax@1
|
|
5548 int v3; // eax@4
|
|
5549 int v4; // ecx@5
|
|
5550
|
24
|
5551 switch (a2)
|
|
5552 {
|
|
5553 case CHARACTER_ATTRIBUTE_LEVEL: return 0;
|
|
5554 }
|
|
5555
|
0
|
5556 result = 0;
|
|
5557 if ( (signed int)a2 > 10 )
|
|
5558 {
|
|
5559 if ( (signed int)a2 <= 15 )
|
|
5560 {
|
|
5561 switch ( a2 )
|
|
5562 {
|
|
5563 case CHARACTER_ATTRIBUTE_RESIST_BODY:
|
|
5564 v3 = this->pPlayerBuffs[2].uPower;
|
|
5565 v4 = pParty->pPartyBuffs[1].uPower;
|
|
5566 break;
|
|
5567 case CHARACTER_ATTRIBUTE_RESIST_AIR:
|
|
5568 v3 = this->pPlayerBuffs[0].uPower;
|
|
5569 v4 = pParty->pPartyBuffs[0].uPower;
|
|
5570 break;
|
|
5571 case CHARACTER_ATTRIBUTE_RESIST_WATER:
|
|
5572 v3 = this->pPlayerBuffs[22].uPower;
|
|
5573 v4 = pParty->pPartyBuffs[17].uPower;
|
|
5574 break;
|
|
5575 case CHARACTER_ATTRIBUTE_RESIST_EARTH:
|
|
5576 v3 = this->pPlayerBuffs[3].uPower;
|
|
5577 v4 = pParty->pPartyBuffs[4].uPower;
|
|
5578 break;
|
|
5579 default:
|
|
5580 if ( a2 != 14 )
|
|
5581 return result;
|
|
5582 v3 = this->pPlayerBuffs[9].uPower;
|
|
5583 v4 = pParty->pPartyBuffs[12].uPower;
|
|
5584 break;
|
|
5585 }
|
|
5586 return v4 + v3;
|
|
5587 }
|
|
5588 if ( a2 != CHARACTER_ATTRIBUTE_ATTACK )
|
|
5589 {
|
|
5590 if ( a2 == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS )
|
|
5591 {
|
|
5592 v3 = this->pPlayerBuffs[8].uPower;
|
|
5593 v4 = pParty->pPartyBuffs[9].uPower;
|
|
5594 return v4 + v3;
|
|
5595 }
|
24
|
5596 if ( a2 != CHARACTER_ATTRIBUTE_RANGED_ATTACK )
|
0
|
5597 return result;
|
|
5598 }
|
|
5599 return this->pPlayerBuffs[1].uPower;
|
|
5600 }
|
|
5601 if ( a2 == 10 )
|
|
5602 {
|
|
5603 v3 = this->pPlayerBuffs[5].uPower;
|
|
5604 v4 = pParty->pPartyBuffs[6].uPower;
|
|
5605 return v4 + v3;
|
|
5606 }
|
|
5607 switch ( a2 )
|
|
5608 {
|
|
5609 case CHARACTER_ATTRIBUTE_STRENGTH:
|
24
|
5610 v3 = pPlayerBuffs[19].uPower;
|
0
|
5611 goto LABEL_5;
|
|
5612 case CHARACTER_ATTRIBUTE_INTELLIGENCE:
|
24
|
5613 v3 = pPlayerBuffs[17].uPower;
|
0
|
5614 goto LABEL_5;
|
|
5615 case CHARACTER_ATTRIBUTE_WILLPOWER:
|
24
|
5616 v3 = pPlayerBuffs[20].uPower;
|
0
|
5617 goto LABEL_5;
|
|
5618 case CHARACTER_ATTRIBUTE_ENDURANCE:
|
24
|
5619 v3 = pPlayerBuffs[16].uPower;
|
0
|
5620 goto LABEL_5;
|
|
5621 case CHARACTER_ATTRIBUTE_ACCURACY:
|
24
|
5622 v3 = pPlayerBuffs[15].uPower;
|
0
|
5623 goto LABEL_5;
|
|
5624 case CHARACTER_ATTRIBUTE_SPEED:
|
24
|
5625 v3 = pPlayerBuffs[21].uPower;
|
0
|
5626 goto LABEL_5;
|
|
5627 case CHARACTER_ATTRIBUTE_LUCK:
|
24
|
5628 v3 = pPlayerBuffs[18].uPower;
|
0
|
5629 LABEL_5:
|
|
5630 v4 = pParty->pPartyBuffs[2].uPower;
|
|
5631 return v4 + v3;
|
|
5632 case CHARACTER_ATTRIBUTE_AC_BONUS:
|
|
5633 v3 = this->pPlayerBuffs[14].uPower;
|
|
5634 v4 = pParty->pPartyBuffs[15].uPower;
|
|
5635 return v4 + v3;
|
|
5636 default:
|
|
5637 return result;
|
|
5638 }
|
|
5639 return result;
|
|
5640 }
|
|
5641
|
|
5642 //----- (0048F882) --------------------------------------------------------
|
|
5643 char Player::GetActualSkillLevel(enum PLAYER_SKILL_TYPE uSkillType)
|
|
5644 {
|
|
5645 signed int v2; // esi@1
|
|
5646 unsigned __int16 v3; // ax@126
|
|
5647 char result; // al@127
|
|
5648 unsigned int v5; // [sp-4h] [bp-14h]@13
|
|
5649 signed int v6; // [sp-4h] [bp-14h]@27
|
|
5650 unsigned int v7; // [sp-4h] [bp-14h]@35
|
|
5651 CHARACTER_ATTRIBUTE_TYPE v8; // [sp-4h] [bp-14h]@68
|
|
5652 Player *v9; // [sp+Ch] [bp-4h]@1
|
|
5653
|
|
5654 v2 = 0;
|
|
5655 v9 = this;
|
|
5656 if ( uSkillType > PLAYER_SKILL_DODGE )
|
|
5657 {
|
|
5658 if ( uSkillType != PLAYER_SKILL_UNARMED )
|
|
5659 {
|
|
5660 if ( uSkillType == PLAYER_SKILL_MONSTER_ID )
|
|
5661 {
|
|
5662 if ( CheckHiredNPCSpeciality(0x3Au) )
|
|
5663 v2 = 6;
|
|
5664 if ( CheckHiredNPCSpeciality(0x39u) )
|
|
5665 v2 += 6;
|
|
5666 goto LABEL_83;
|
|
5667 }
|
|
5668 if ( uSkillType == PLAYER_SKILL_ARMSMASTER )
|
|
5669 {
|
|
5670 if ( CheckHiredNPCSpeciality(0xFu) )
|
|
5671 v2 = 2;
|
|
5672 if ( CheckHiredNPCSpeciality(0x10u) )
|
|
5673 v2 += 3;
|
|
5674 goto LABEL_64;
|
|
5675 }
|
|
5676 if ( uSkillType == PLAYER_SKILL_STEALING )
|
|
5677 {
|
|
5678 if ( CheckHiredNPCSpeciality(0x33u) )
|
|
5679 v2 = 8;
|
|
5680 goto LABEL_64;
|
|
5681 }
|
|
5682 if ( uSkillType == PLAYER_SKILL_ALCHEMY )
|
|
5683 {
|
|
5684 if ( CheckHiredNPCSpeciality(0x17u) )
|
|
5685 v2 = 4;
|
|
5686 if ( CheckHiredNPCSpeciality(0x18u) )
|
|
5687 v2 += 8;
|
|
5688 goto LABEL_64;
|
|
5689 }
|
|
5690 if ( uSkillType == 36 ) // learning
|
|
5691 {
|
|
5692 if ( CheckHiredNPCSpeciality(0xDu) )
|
|
5693 v2 = 10;
|
|
5694 if ( CheckHiredNPCSpeciality(0xEu) )
|
|
5695 v2 += 15;
|
|
5696 if ( CheckHiredNPCSpeciality(4u) )
|
|
5697 v2 += 5;
|
|
5698 goto LABEL_64;
|
|
5699 }
|
|
5700 goto LABEL_86;
|
|
5701 }
|
|
5702 if ( !CheckHiredNPCSpeciality(0x38u) )
|
|
5703 goto LABEL_112;
|
|
5704 LABEL_85:
|
|
5705 v2 = 2;
|
|
5706 goto LABEL_86;
|
|
5707 }
|
|
5708 if ( uSkillType == PLAYER_SKILL_DODGE )
|
|
5709 {
|
|
5710 if ( !CheckHiredNPCSpeciality(0x38u) )
|
|
5711 goto LABEL_112;
|
|
5712 v6 = 2;
|
|
5713 goto LABEL_51;
|
|
5714 }
|
|
5715 if ( uSkillType <= PLAYER_SKILL_ITEM_ID )
|
|
5716 {
|
|
5717 if ( uSkillType != PLAYER_SKILL_ITEM_ID )
|
|
5718 {
|
|
5719 if ( (signed int)uSkillType < 0 )
|
|
5720 goto LABEL_86;
|
|
5721 if ( uSkillType > PLAYER_SKILL_PLATE )
|
|
5722 {
|
|
5723 if ( uSkillType <= PLAYER_SKILL_EARTH )
|
|
5724 {
|
|
5725 if ( CheckHiredNPCSpeciality(0x11u) )
|
|
5726 v2 = 2;
|
|
5727 if ( CheckHiredNPCSpeciality(0x12u) )
|
|
5728 v2 += 3;
|
|
5729 v5 = 19;
|
|
5730 }
|
|
5731 else
|
|
5732 {
|
|
5733 if ( uSkillType > PLAYER_SKILL_BODY )
|
|
5734 goto LABEL_86;
|
|
5735 if ( CheckHiredNPCSpeciality(0x35u) )
|
|
5736 v2 = 2;
|
|
5737 if ( CheckHiredNPCSpeciality(0x36u) )
|
|
5738 v2 += 3;
|
|
5739 v5 = 55;
|
|
5740 }
|
|
5741 if ( CheckHiredNPCSpeciality(v5) )
|
|
5742 v2 += 4;
|
|
5743 if ( v9->uClass == 31 && sub_476387() )
|
|
5744 v2 += 3;
|
|
5745 LABEL_86:
|
|
5746 if ( uSkillType <= PLAYER_SKILL_DARK )
|
|
5747 {
|
|
5748 if ( uSkillType == PLAYER_SKILL_DARK )
|
|
5749 {
|
|
5750 v8 = (CHARACTER_ATTRIBUTE_TYPE)42;
|
|
5751 }
|
|
5752 else
|
|
5753 {
|
|
5754 if ( uSkillType > PLAYER_SKILL_EARTH )
|
|
5755 {
|
|
5756 switch ( uSkillType )
|
|
5757 {
|
|
5758 case 16:
|
|
5759 v8 = (CHARACTER_ATTRIBUTE_TYPE)38;
|
|
5760 break;
|
|
5761 case 17:
|
|
5762 v8 = (CHARACTER_ATTRIBUTE_TYPE)39;
|
|
5763 break;
|
|
5764 case 18:
|
|
5765 v8 = (CHARACTER_ATTRIBUTE_TYPE)40;
|
|
5766 break;
|
|
5767 default:
|
|
5768 if ( uSkillType != 19 )
|
|
5769 goto LABEL_126;
|
|
5770 v8 = (CHARACTER_ATTRIBUTE_TYPE)41;
|
|
5771 break;
|
|
5772 }
|
|
5773 }
|
|
5774 else
|
|
5775 {
|
|
5776 switch ( uSkillType )
|
|
5777 {
|
|
5778 case PLAYER_SKILL_EARTH:
|
|
5779 v8 = (CHARACTER_ATTRIBUTE_TYPE)37;
|
|
5780 break;
|
|
5781 case PLAYER_SKILL_BOW:
|
|
5782 v8 = (CHARACTER_ATTRIBUTE_TYPE)44;
|
|
5783 break;
|
|
5784 case PLAYER_SKILL_SHIELD:
|
|
5785 v8 = (CHARACTER_ATTRIBUTE_TYPE)45;
|
|
5786 break;
|
|
5787 case PLAYER_SKILL_FIRE:
|
|
5788 v8 = (CHARACTER_ATTRIBUTE_TYPE)34;
|
|
5789 break;
|
|
5790 case PLAYER_SKILL_AIR:
|
|
5791 v8 = (CHARACTER_ATTRIBUTE_TYPE)35;
|
|
5792 break;
|
|
5793 default:
|
|
5794 if ( uSkillType != 14 )
|
|
5795 goto LABEL_126;
|
|
5796 v8 = (CHARACTER_ATTRIBUTE_TYPE)36;
|
|
5797 break;
|
|
5798 }
|
|
5799 }
|
|
5800 }
|
|
5801 goto LABEL_125;
|
|
5802 }
|
|
5803 if ( uSkillType <= PLAYER_SKILL_MONSTER_ID )
|
|
5804 {
|
|
5805 if ( uSkillType != PLAYER_SKILL_MONSTER_ID )
|
|
5806 goto LABEL_112;
|
|
5807 LABEL_83:
|
|
5808 v8 = (CHARACTER_ATTRIBUTE_TYPE)20;
|
|
5809 goto LABEL_125;
|
|
5810 }
|
|
5811 LABEL_64:
|
|
5812 switch ( uSkillType )
|
|
5813 {
|
|
5814 case PLAYER_SKILL_ARMSMASTER:
|
|
5815 v8 = (CHARACTER_ATTRIBUTE_TYPE)21;
|
|
5816 break;
|
|
5817 case PLAYER_SKILL_STEALING:
|
|
5818 v8 = (CHARACTER_ATTRIBUTE_TYPE)17;
|
|
5819 break;
|
|
5820 case PLAYER_SKILL_ALCHEMY:
|
|
5821 v8 = (CHARACTER_ATTRIBUTE_TYPE)16;
|
|
5822 break;
|
|
5823 default:
|
|
5824 if ( uSkillType != 36 )
|
|
5825 goto LABEL_126;
|
|
5826 v8 = (CHARACTER_ATTRIBUTE_TYPE)46;
|
|
5827 break;
|
|
5828 }
|
|
5829 goto LABEL_125;
|
|
5830 }
|
|
5831 if ( !CheckHiredNPCSpeciality(0x2Eu) )
|
|
5832 goto LABEL_86;
|
|
5833 goto LABEL_85;
|
|
5834 }
|
|
5835 if ( !CheckHiredNPCSpeciality(0x39u) )
|
|
5836 goto LABEL_112;
|
|
5837 v6 = 6;
|
|
5838 LABEL_51:
|
|
5839 v2 = v6;
|
|
5840 goto LABEL_112;
|
|
5841 }
|
|
5842 if ( uSkillType == PLAYER_SKILL_MERCHANT )
|
|
5843 {
|
|
5844 if ( CheckHiredNPCSpeciality(0x14u) )
|
|
5845 v2 = 4;
|
|
5846 if ( CheckHiredNPCSpeciality(0x15u) )
|
|
5847 v2 += 6;
|
|
5848 if ( CheckHiredNPCSpeciality(0x30u) )
|
|
5849 v2 += 3;
|
|
5850 v7 = 50;
|
|
5851 LABEL_47:
|
|
5852 if ( CheckHiredNPCSpeciality(v7) )
|
|
5853 v2 += 8;
|
|
5854 goto LABEL_112;
|
|
5855 }
|
|
5856 if ( uSkillType != PLAYER_SKILL_PERCEPTION )
|
|
5857 {
|
|
5858 if ( uSkillType != PLAYER_SKILL_TRAP_DISARM )
|
|
5859 goto LABEL_86;
|
|
5860 if ( CheckHiredNPCSpeciality(0x19u) )
|
|
5861 v2 = 4;
|
|
5862 if ( CheckHiredNPCSpeciality(0x1Au) )
|
|
5863 v2 += 6;
|
|
5864 v7 = 51;
|
|
5865 goto LABEL_47;
|
|
5866 }
|
|
5867 if ( CheckHiredNPCSpeciality(0x16u) )
|
|
5868 v2 = 6;
|
|
5869 if ( CheckHiredNPCSpeciality(0x2Fu) )
|
|
5870 v2 += 5;
|
|
5871 LABEL_112:
|
|
5872 switch ( uSkillType )
|
|
5873 {
|
|
5874 case PLAYER_SKILL_ITEM_ID:
|
|
5875 v8 = (CHARACTER_ATTRIBUTE_TYPE)19;
|
|
5876 break;
|
|
5877 case PLAYER_SKILL_MEDITATION:
|
|
5878 v8 = (CHARACTER_ATTRIBUTE_TYPE)43;
|
|
5879 break;
|
|
5880 case PLAYER_SKILL_TRAP_DISARM:
|
|
5881 v8 = (CHARACTER_ATTRIBUTE_TYPE)18;
|
|
5882 break;
|
|
5883 case PLAYER_SKILL_DODGE:
|
|
5884 v8 = (CHARACTER_ATTRIBUTE_TYPE)22;
|
|
5885 break;
|
|
5886 default:
|
|
5887 if ( uSkillType != 31 )
|
|
5888 goto LABEL_126;
|
|
5889 v8 = (CHARACTER_ATTRIBUTE_TYPE)23;
|
|
5890 break;
|
|
5891 }
|
|
5892 LABEL_125:
|
|
5893 v2 += v9->GetItemsBonus(v8, 0);
|
|
5894 LABEL_126:
|
|
5895 v3 = v9->pActiveSkills[uSkillType];
|
|
5896 if ( v2 + (v9->pActiveSkills[uSkillType] & 0x3F) < 60 )
|
|
5897 result = v2 + v3;
|
|
5898 else
|
|
5899 result = v3 & 0xFC | 0x3C;
|
|
5900 return result;
|
|
5901 }
|
|
5902
|
|
5903 //----- (0048FC00) --------------------------------------------------------
|
|
5904 int Player::GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2)
|
|
5905 {
|
|
5906 Player *v2; // esi@1
|
|
5907 int v3; // eax@1
|
|
5908 char v4; // di@1
|
|
5909 signed int v5; // ebx@1
|
|
5910 unsigned int v6; // eax@2
|
|
5911 unsigned __int8 v7; // sf@5
|
|
5912 unsigned __int8 v8; // of@5
|
|
5913 PlayerEquipment *v9; // ebx@19
|
|
5914 Player *v10; // ecx@20
|
|
5915 enum PLAYER_SKILL_TYPE v11; // edi@21
|
|
5916 int v12; // eax@21
|
|
5917 int v13; // edi@21
|
|
5918 char v14; // di@25
|
|
5919 signed int v15; // esi@25
|
|
5920 char v16; // al@32
|
|
5921 int v18; // eax@36
|
|
5922 unsigned int v19; // eax@37
|
|
5923 ITEM_EQUIP_TYPE v20; // edi@40
|
|
5924 int v21; // edx@41
|
|
5925 int v22; // eax@42
|
|
5926 enum PLAYER_SKILL_TYPE v23; // edi@45
|
|
5927 unsigned __int16 v24; // ax@45
|
|
5928 unsigned __int16 v25; // bx@45
|
|
5929 unsigned int v26; // eax@45
|
|
5930 unsigned __int8 v27; // sf@50
|
|
5931 unsigned __int8 v28; // of@50
|
|
5932 unsigned int v29; // eax@52
|
|
5933 int v30; // eax@55
|
|
5934 int v31; // eax@58
|
|
5935 unsigned int v32; // eax@59
|
|
5936 int v33; // eax@65
|
|
5937 char v34; // si@65
|
|
5938 ITEM_EQUIP_TYPE v35; // edi@69
|
|
5939 int v36; // edx@70
|
|
5940 int v37; // eax@71
|
|
5941 enum PLAYER_SKILL_TYPE v38; // edi@74
|
|
5942 int v39; // eax@74
|
|
5943 int v40; // eax@89
|
|
5944 char v41; // si@89
|
|
5945 int v42; // eax@96
|
|
5946 enum PLAYER_SKILL_TYPE v43; // edx@97
|
|
5947 int v44; // eax@97
|
|
5948 int v45; // eax@98
|
|
5949 int v46; // eax@99
|
|
5950 int v47; // eax@100
|
|
5951 int v48; // eax@101
|
|
5952 int v49; // eax@102
|
|
5953 unsigned __int16 v50; // ax@113
|
|
5954 char v51; // di@113
|
|
5955 unsigned int v52; // eax@113
|
|
5956 int v53; // edi@113
|
|
5957 signed int i; // ecx@113
|
|
5958 unsigned __int16 v55; // ax@118
|
|
5959 char v56; // si@118
|
|
5960 unsigned int v57; // eax@118
|
|
5961 int v58; // esi@121
|
|
5962 signed int j; // ecx@121
|
|
5963 int v60; // edi@126
|
|
5964 int v61; // eax@126
|
|
5965 signed int v62; // [sp-4h] [bp-30h]@26
|
|
5966 signed int v63; // [sp-4h] [bp-30h]@80
|
|
5967 int v64; // [sp+Ch] [bp-20h]@104
|
|
5968 int v65; // [sp+10h] [bp-1Ch]@104
|
|
5969 int v66; // [sp+14h] [bp-18h]@104
|
|
5970 int v67; // [sp+18h] [bp-14h]@104
|
|
5971 int v68; // [sp+1Ch] [bp-10h]@69
|
|
5972 PlayerEquipment *v69; // [sp+20h] [bp-Ch]@1
|
|
5973 int v70; // [sp+24h] [bp-8h]@1
|
|
5974 ITEM_EQUIP_TYPE v71; // [sp+28h] [bp-4h]@1
|
|
5975 int a1; // [sp+34h] [bp+8h]@21
|
|
5976 int a1a; // [sp+34h] [bp+8h]@74
|
|
5977 signed int a1b; // [sp+34h] [bp+8h]@94
|
|
5978
|
|
5979 v2 = this;
|
|
5980 v70 = 0;
|
|
5981 v69 = 0;
|
|
5982 v71 = (ITEM_EQUIP_TYPE)0;
|
|
5983 LOBYTE(v3) = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER);
|
|
5984 v4 = v3;
|
|
5985 v5 = 1;
|
|
5986 if ( v3 )
|
|
5987 {
|
|
5988 v6 = SkillToMastery(v3);
|
|
5989 if ( a2 == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS )
|
|
5990 {
|
|
5991 if ( (signed int)v6 >= 4 )
|
|
5992 goto LABEL_4;
|
|
5993 v8 = __OFSUB__(v6, 3);
|
|
5994 v7 = ((v6 - 3) & 0x80000000u) != 0;
|
|
5995 }
|
|
5996 else
|
|
5997 {
|
|
5998 if ( a2 != CHARACTER_ATTRIBUTE_ATTACK )
|
|
5999 goto LABEL_11;
|
|
6000 if ( (signed int)v6 >= 4 )
|
|
6001 {
|
|
6002 LABEL_4:
|
|
6003 v71 = (ITEM_EQUIP_TYPE)2;
|
|
6004 LABEL_11:
|
|
6005 v69 = (PlayerEquipment *)(v71 * (v4 & 0x3F));
|
|
6006 goto LABEL_12;
|
|
6007 }
|
|
6008 v8 = __OFSUB__(v6, 2);
|
|
6009 v7 = ((v6 - 2) & 0x80000000u) != 0;
|
|
6010 }
|
|
6011 if ( !(v7 ^ v8) )
|
|
6012 v71 = (ITEM_EQUIP_TYPE)1;
|
|
6013 goto LABEL_11;
|
|
6014 }
|
|
6015 LABEL_12:
|
|
6016 if ( a2 == CHARACTER_ATTRIBUTE_HEALTH )
|
|
6017 {
|
|
6018 v60 = pBaseHealthPerLevelByClass[v2->uClass];
|
|
6019 v61 = v2->GetBodybuilding();
|
|
6020 return v60 * v61;
|
|
6021 }
|
|
6022 if ( a2 == CHARACTER_ATTRIBUTE_MANA )
|
|
6023 {
|
|
6024 v60 = pBaseManaPerLevelByClass[v2->uClass];
|
|
6025 v61 = v2->GetMediatation();
|
|
6026 return v60 * v61;
|
|
6027 }
|
|
6028 if ( a2 != 9 )
|
|
6029 {
|
|
6030 if ( a2 != CHARACTER_ATTRIBUTE_ATTACK )
|
|
6031 {
|
|
6032 if ( a2 <= CHARACTER_ATTRIBUTE_ATTACK )
|
|
6033 return v70;
|
|
6034 if ( a2 > CHARACTER_ATTRIBUTE_MELEE_DMG_MAX )
|
|
6035 {
|
|
6036 if ( a2 != CHARACTER_ATTRIBUTE_RANGED_ATTACK )
|
|
6037 return v70;
|
|
6038 v71 = (ITEM_EQUIP_TYPE)0;
|
|
6039 v9 = &v2->pEquipment;
|
|
6040 while ( 1 )
|
|
6041 {
|
|
6042 if ( v2->HasItemEquipped(v71) )
|
|
6043 {
|
23
|
6044 v11 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[*(int *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v9->uOffHand + 5]].uSkillType;
|
0
|
6045 LOBYTE(v12) = v10->GetActualSkillLevel(v11);
|
|
6046 a1 = v12;
|
|
6047 SkillToMastery(v12);
|
|
6048 v13 = v11 - 5;
|
|
6049 if ( !v13 )
|
|
6050 return a1 & 0x3F;
|
|
6051 if ( v13 == 2 )
|
|
6052 break;
|
|
6053 }
|
|
6054 v71 = (ITEM_EQUIP_TYPE)((int)v71 + 1);
|
|
6055 v9 = (PlayerEquipment *)((char *)v9 + 4);
|
|
6056 if ( (signed int)v71 >= 16 )
|
|
6057 return v70;
|
|
6058 }
|
|
6059 v14 = a1;
|
|
6060 v15 = 1;
|
|
6061 if ( (signed int)SkillToMastery(a1) >= 4 )
|
|
6062 {
|
|
6063 v62 = 5;
|
|
6064 goto LABEL_31;
|
|
6065 }
|
|
6066 if ( (signed int)SkillToMastery(a1) >= 3 )
|
|
6067 {
|
|
6068 v62 = 3;
|
|
6069 goto LABEL_31;
|
|
6070 }
|
|
6071 if ( (signed int)SkillToMastery(a1) < 2 )
|
|
6072 goto LABEL_32;
|
|
6073 goto LABEL_30;
|
|
6074 }
|
|
6075 if ( v2->IsUnarmed() )
|
|
6076 {
|
|
6077 LOBYTE(v18) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
|
|
6078 v14 = v18;
|
|
6079 if ( !v18 )
|
|
6080 return v70;
|
|
6081 v15 = 0;
|
|
6082 v19 = SkillToMastery(v18);
|
|
6083 if ( (signed int)v19 < 3 )
|
|
6084 {
|
|
6085 if ( (signed int)v19 >= 2 )
|
|
6086 v15 = 1;
|
|
6087 LABEL_32:
|
|
6088 v16 = v14;
|
|
6089 return v15 * (v16 & 0x3F);
|
|
6090 }
|
|
6091 LABEL_30:
|
|
6092 v62 = 2;
|
|
6093 LABEL_31:
|
|
6094 v15 = v62;
|
|
6095 goto LABEL_32;
|
|
6096 }
|
|
6097 v20 = (ITEM_EQUIP_TYPE)0;
|
|
6098 while ( 1 )
|
|
6099 {
|
|
6100 if ( v2->HasItemEquipped(v20) )
|
|
6101 {
|
23
|
6102 v22 = *(int *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v21 + 5];
|
0
|
6103 if ( pItemsTable->pItems[v22].uEquipType <= 1u )
|
|
6104 break;
|
|
6105 }
|
|
6106 v20 = (ITEM_EQUIP_TYPE)((int)v20 + 1);
|
|
6107 if ( (signed int)v20 >= 16 )
|
|
6108 return v70;
|
|
6109 }
|
|
6110 v71 = (ITEM_EQUIP_TYPE)0;
|
|
6111 v23 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v22].uSkillType;
|
|
6112 LOBYTE(v24) = v2->GetActualSkillLevel(v23);
|
|
6113 v25 = v24;
|
|
6114 v26 = SkillToMastery(v24);
|
|
6115 if ( !v23 )
|
|
6116 {
|
|
6117 if ( (signed int)SkillToMastery(v25) >= 4 )
|
|
6118 {
|
|
6119 LOBYTE(v31) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
|
|
6120 LOBYTE(v25) = v31;
|
|
6121 if ( v31 )
|
|
6122 {
|
|
6123 v15 = 0;
|
|
6124 v32 = SkillToMastery(v31);
|
|
6125 if ( (signed int)v32 < 3 )
|
|
6126 {
|
|
6127 if ( (signed int)v32 >= 2 )
|
|
6128 v15 = 1;
|
|
6129 }
|
|
6130 else
|
|
6131 {
|
|
6132 v15 = 2;
|
|
6133 }
|
|
6134 v16 = v25;
|
|
6135 return v15 * (v16 & 0x3F);
|
|
6136 }
|
|
6137 }
|
|
6138 goto LABEL_55;
|
|
6139 }
|
|
6140 if ( v23 == PLAYER_SKILL_DAGGER )
|
|
6141 {
|
|
6142 v29 = SkillToMastery(v25);
|
|
6143 v28 = __OFSUB__(v29, 4);
|
|
6144 v27 = ((v29 - 4) & 0x80000000u) != 0;
|
|
6145 }
|
|
6146 else
|
|
6147 {
|
|
6148 if ( v23 <= PLAYER_SKILL_DAGGER )
|
|
6149 goto LABEL_55;
|
|
6150 if ( v23 > PLAYER_SKILL_SPEAR )
|
|
6151 {
|
|
6152 if ( v23 == PLAYER_SKILL_MACE )
|
|
6153 {
|
|
6154 v28 = __OFSUB__(v26, 2);
|
|
6155 v27 = ((v26 - 2) & 0x80000000u) != 0;
|
|
6156 goto LABEL_53;
|
|
6157 }
|
|
6158 LABEL_55:
|
|
6159 v30 = v71 * (v25 & 0x3F);
|
|
6160 return (int)((char *)v69 + v30);
|
|
6161 }
|
|
6162 v28 = __OFSUB__(v26, 3);
|
|
6163 v27 = ((v26 - 3) & 0x80000000u) != 0;
|
|
6164 }
|
|
6165 LABEL_53:
|
|
6166 if ( !(v27 ^ v28) )
|
|
6167 v71 = (ITEM_EQUIP_TYPE)1;
|
|
6168 goto LABEL_55;
|
|
6169 }
|
|
6170 if ( v2->IsUnarmed() == 1 )
|
|
6171 {
|
|
6172 LOBYTE(v33) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
|
|
6173 v34 = v33;
|
|
6174 if ( !v33 )
|
|
6175 return v70;
|
|
6176 if ( (signed int)SkillToMastery(v33) >= 3 )
|
|
6177 v5 = 2;
|
|
6178 v30 = v5 * (v34 & 0x3F);
|
|
6179 return (int)((char *)v69 + v30);
|
|
6180 }
|
|
6181 v35 = (ITEM_EQUIP_TYPE)0;
|
|
6182 v68 = 0;
|
|
6183 while ( 1 )
|
|
6184 {
|
|
6185 if ( v2->HasItemEquipped(v35) )
|
|
6186 {
|
23
|
6187 v37 = *(int *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v36 + 5];
|
0
|
6188 if ( pItemsTable->pItems[v37].uEquipType <= 1u )
|
|
6189 break;
|
|
6190 }
|
|
6191 v35 = (ITEM_EQUIP_TYPE)((int)v35 + 1);
|
|
6192 if ( (signed int)v35 >= 16 )
|
|
6193 return v70;
|
|
6194 }
|
|
6195 v38 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v37].uSkillType;
|
|
6196 LOBYTE(v39) = v2->GetActualSkillLevel(v38);
|
|
6197 a1a = v39;
|
|
6198 SkillToMastery(v39);
|
|
6199 v71 = (ITEM_EQUIP_TYPE)0;
|
|
6200 if ( v38 )
|
|
6201 {
|
|
6202 if ( (signed int)v38 > 0 )
|
|
6203 {
|
|
6204 if ( (signed int)v38 <= 4 || v38 == 6 )
|
|
6205 {
|
|
6206 v71 = (ITEM_EQUIP_TYPE)1;
|
|
6207 }
|
|
6208 else
|
|
6209 {
|
|
6210 if ( v38 == 7 )
|
|
6211 {
|
|
6212 if ( (signed int)SkillToMastery(a1a) < 4 )
|
|
6213 {
|
|
6214 if ( (signed int)SkillToMastery(a1a) < 3 )
|
|
6215 {
|
|
6216 if ( (signed int)SkillToMastery(a1a) < 2 )
|
|
6217 return v5 * (a1a & 0x3F);
|
|
6218 v63 = 2;
|
|
6219 }
|
|
6220 else
|
|
6221 {
|
|
6222 v63 = 3;
|
|
6223 }
|
|
6224 }
|
|
6225 else
|
|
6226 {
|
|
6227 v63 = 5;
|
|
6228 }
|
|
6229 v5 = v63;
|
|
6230 return v5 * (a1a & 0x3F);
|
|
6231 }
|
|
6232 }
|
|
6233 }
|
|
6234 }
|
|
6235 else
|
|
6236 {
|
|
6237 v71 = (ITEM_EQUIP_TYPE)1;
|
|
6238 if ( (signed int)SkillToMastery(a1a) >= 4 )
|
|
6239 {
|
|
6240 LOBYTE(v40) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
|
|
6241 v41 = v40;
|
|
6242 if ( v40 )
|
|
6243 {
|
|
6244 if ( (signed int)SkillToMastery(v40) >= 3 )
|
|
6245 v5 = 2;
|
|
6246 v68 = v5 * (v41 & 0x3F);
|
|
6247 }
|
|
6248 }
|
|
6249 }
|
|
6250 v30 = v68 + v71 * (a1a & 0x3F);
|
|
6251 return (int)((char *)v69 + v30);
|
|
6252 }
|
|
6253 a1b = 0;
|
|
6254 v71 = (ITEM_EQUIP_TYPE)0;
|
|
6255 v68 = 16;
|
|
6256 v69 = &v2->pEquipment;
|
|
6257 do
|
|
6258 {
|
|
6259 if ( !v69->uOffHand || (v42 = (int)((char *)v2 + 36 * v69->uOffHand), *(char *)(v42 + 516) & 2) )
|
|
6260 goto LABEL_117;
|
|
6261 v43 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[*(int *)(v42 + 496)].uSkillType;
|
|
6262 v44 = pItemsTable->pItems[*(int *)(v42 + 496)].uSkillType;
|
|
6263 if ( !v44 )
|
|
6264 {
|
|
6265 v64 = 0;
|
|
6266 v65 = 1;
|
|
6267 LABEL_111:
|
|
6268 v66 = 0;
|
|
6269 goto LABEL_112;
|
|
6270 }
|
|
6271 v45 = v44 - 1;
|
|
6272 if ( !v45 || (v46 = v45 - 3) == 0 )
|
|
6273 {
|
|
6274 v64 = 0;
|
|
6275 v65 = 0;
|
|
6276 v66 = 0;
|
|
6277 v67 = 1;
|
|
6278 goto LABEL_113;
|
|
6279 }
|
|
6280 v47 = v46 - 4;
|
|
6281 if ( v47 )
|
|
6282 {
|
|
6283 v48 = v47 - 1;
|
|
6284 if ( v48 )
|
|
6285 {
|
|
6286 v49 = v48 - 1;
|
|
6287 if ( v49 )
|
|
6288 {
|
|
6289 if ( v49 != 1 )
|
|
6290 goto LABEL_117;
|
|
6291 a1b = 1;
|
|
6292 v64 = 1;
|
|
6293 v65 = 0;
|
|
6294 v66 = 0;
|
|
6295 v67 = 0;
|
|
6296 goto LABEL_113;
|
|
6297 }
|
|
6298 a1b = 1;
|
|
6299 v64 = 1;
|
|
6300 v65 = 0;
|
|
6301 goto LABEL_111;
|
|
6302 }
|
|
6303 v71 = (ITEM_EQUIP_TYPE)1;
|
|
6304 }
|
|
6305 else
|
|
6306 {
|
|
6307 a1b = 1;
|
|
6308 }
|
|
6309 v64 = 1;
|
|
6310 v65 = 0;
|
|
6311 v66 = 1;
|
|
6312 LABEL_112:
|
|
6313 v67 = 0;
|
|
6314 LABEL_113:
|
|
6315 LOBYTE(v50) = v2->GetActualSkillLevel(v43);
|
|
6316 v51 = v50;
|
|
6317 v52 = SkillToMastery(v50);
|
|
6318 v53 = v51 & 0x3F;
|
|
6319 for ( i = 0; i < (signed int)v52; ++i )
|
|
6320 {
|
|
6321 if ( *(&v64 + i) )
|
|
6322 v70 += v53;
|
|
6323 }
|
|
6324 LABEL_117:
|
|
6325 v69 = (PlayerEquipment *)((char *)v69 + 4);
|
|
6326 --v68;
|
|
6327 }
|
|
6328 while ( v68 );
|
|
6329 v64 = 1;
|
|
6330 v65 = 1;
|
|
6331 v66 = 1;
|
|
6332 v67 = 0;
|
|
6333 LOBYTE(v55) = v2->GetActualSkillLevel(PLAYER_SKILL_DODGE);
|
|
6334 v56 = v55;
|
|
6335 v57 = SkillToMastery(v55);
|
|
6336 if ( !a1b && (!v71 || v57 == 4) )
|
|
6337 {
|
|
6338 v58 = v56 & 0x3F;
|
|
6339 for ( j = 0; j < (signed int)v57; ++j )
|
|
6340 {
|
|
6341 if ( *(&v64 + j) )
|
|
6342 v70 += v58;
|
|
6343 }
|
|
6344 }
|
|
6345 return v70;
|
|
6346 }
|
|
6347
|
|
6348 //----- (00490109) --------------------------------------------------------
|
|
6349 // faces are: 0 1 2 3 human males
|
|
6350 // 4 5 6 7 human females
|
|
6351 // 8 9 elf males
|
|
6352 // 10 11 elf females
|
|
6353 // 12 13 dwarf males
|
|
6354 // 14 15 dwarf females
|
|
6355 // 16 17 goblin males
|
|
6356 // 18 19 goblin females
|
|
6357 // 20 lich male
|
|
6358 // 21 lich female
|
|
6359 // 22 underwater suits (unused)
|
|
6360 // 23 zombie male
|
|
6361 // 24 zombie female
|
|
6362 enum CHARACTER_RACE Player::GetRace()
|
|
6363 {
|
25
|
6364 if ( uFace > 15 )
|
|
6365 {
|
|
6366 if ( uFace >= 16 && uFace <= 19 )
|
|
6367 return CHARACTER_RACE_GOBLIN;
|
0
|
6368 }
|
|
6369 else
|
|
6370 {
|
25
|
6371 if ( uFace >= 12 )
|
|
6372 {
|
|
6373 return CHARACTER_RACE_DWARF;
|
0
|
6374 }
|
|
6375 else
|
|
6376 {
|
25
|
6377 if ( uFace >= 0 )
|
|
6378 {
|
|
6379 if ( uFace <= 7 )
|
|
6380 {
|
|
6381 return CHARACTER_RACE_HUMAN;
|
0
|
6382 }
|
|
6383 else
|
|
6384 {
|
25
|
6385 if ( uFace <= 11 )
|
|
6386 return CHARACTER_RACE_ELF;
|
|
6387 }
|
|
6388 }
|
|
6389 }
|
|
6390 }
|
|
6391 return CHARACTER_RACE_HUMAN;
|
0
|
6392 }
|
|
6393
|
|
6394 //----- (00490141) --------------------------------------------------------
|
|
6395 int Player::GetSexByVoice()
|
|
6396 {
|
|
6397 signed int result; // eax@1
|
|
6398
|
|
6399 result = 0;
|
|
6400 switch ( this->uVoiceID )
|
|
6401 {
|
|
6402 case 0u:
|
|
6403 case 1u:
|
|
6404 case 2u:
|
|
6405 case 3u:
|
|
6406 case 8u:
|
|
6407 case 9u:
|
|
6408 case 0xCu:
|
|
6409 case 0xDu:
|
|
6410 case 0x10u:
|
|
6411 case 0x11u:
|
|
6412 case 0x14u:
|
|
6413 case 0x17u:
|
|
6414 result = 0;
|
|
6415 break;
|
|
6416 case 4u:
|
|
6417 case 5u:
|
|
6418 case 6u:
|
|
6419 case 7u:
|
|
6420 case 0xAu:
|
|
6421 case 0xBu:
|
|
6422 case 0xEu:
|
|
6423 case 0xFu:
|
|
6424 case 0x12u:
|
|
6425 case 0x13u:
|
|
6426 case 0x15u:
|
|
6427 case 0x18u:
|
|
6428 result = 1;
|
|
6429 break;
|
|
6430 default:
|
|
6431 return result;
|
|
6432 }
|
|
6433 return result;
|
|
6434 }
|
|
6435
|
|
6436 //----- (00490188) --------------------------------------------------------
|
|
6437 void Player::SetInitialStats()
|
|
6438 {
|
25
|
6439 auto v1 = GetRace();
|
0
|
6440 uMight = stru_4ED7B0.race[v1].attr[0].uBaseValue;
|
|
6441 uIntelligence = stru_4ED7B0.race[v1].attr[1].uBaseValue;
|
|
6442 uWillpower = stru_4ED7B0.race[v1].attr[2].uBaseValue;
|
|
6443 uEndurance = stru_4ED7B0.race[v1].attr[3].uBaseValue;
|
|
6444 uAccuracy = stru_4ED7B0.race[v1].attr[4].uBaseValue;
|
|
6445 uSpeed = stru_4ED7B0.race[v1].attr[5].uBaseValue;
|
|
6446 uLuck = stru_4ED7B0.race[v1].attr[6].uBaseValue;
|
|
6447 }
|
|
6448
|
|
6449 //----- (004901FC) --------------------------------------------------------
|
|
6450 int Player::SetSexByVoice()
|
|
6451 {
|
|
6452 __int64 v1; // qax@1
|
|
6453
|
|
6454 v1 = this->uVoiceID;
|
|
6455 switch ( (int)v1 )
|
|
6456 {
|
|
6457 case 0:
|
|
6458 case 1:
|
|
6459 case 2:
|
|
6460 case 3:
|
|
6461 case 8:
|
|
6462 case 9:
|
|
6463 case 0xC:
|
|
6464 case 0xD:
|
|
6465 case 0x10:
|
|
6466 case 0x11:
|
|
6467 case 0x14:
|
|
6468 case 0x17:
|
|
6469 BYTE4(v1) = 0;
|
|
6470 break;
|
|
6471 case 4:
|
|
6472 case 5:
|
|
6473 case 6:
|
|
6474 case 7:
|
|
6475 case 0xA:
|
|
6476 case 0xB:
|
|
6477 case 0xE:
|
|
6478 case 0xF:
|
|
6479 case 0x12:
|
|
6480 case 0x13:
|
|
6481 case 0x15:
|
|
6482 case 0x18:
|
|
6483 BYTE4(v1) = 1;
|
|
6484 break;
|
|
6485 default:
|
|
6486 break;
|
|
6487 }
|
25
|
6488 this->uSex = (PLAYER_SEX)BYTE4(v1);
|
0
|
6489 return v1;
|
|
6490 }
|
|
6491
|
|
6492 //----- (0049024A) --------------------------------------------------------
|
23
|
6493 void Player::Reset(unsigned __int8 classID)
|
|
6494 {
|
|
6495 sLevelModifier = 0;
|
|
6496 sAgeModifier = 0;
|
|
6497
|
|
6498 uClass = classID;
|
|
6499 uLuckBonus = 0;
|
|
6500 uSpeedBonus = 0;
|
|
6501 uAccuracyBonus = 0;
|
|
6502 uEnduranceBonus = 0;
|
|
6503 uWillpowerBonus = 0;
|
|
6504 uIntelligenceBonus = 0;
|
|
6505 uMightBonus = 0;
|
|
6506 uLevel = 1;
|
|
6507 uExperience = 251 + rand() % 100;
|
|
6508 uBirthYear = 1147 - rand() % 6;
|
160
|
6509 memset(pActiveSkills, 0, sizeof(pActiveSkills));
|
23
|
6510 memset(field_152, 0, 64);
|
|
6511 memset(&spellbook, 0, sizeof(PlayerSpells));
|
|
6512
|
|
6513 for (uint i = 0; i < 37; ++i)
|
|
6514 {
|
|
6515 if (pSkillAvailabilityPerClass[uClass / 4][i] != 2)
|
|
6516 continue;
|
|
6517
|
|
6518 pActiveSkills[i] = 1;
|
|
6519
|
|
6520 switch (i)
|
|
6521 {
|
|
6522 case PLAYER_SKILL_FIRE: spellbook.pFireSpellbook.bIsSpellbookAvailable = true; break;
|
|
6523 case PLAYER_SKILL_AIR: spellbook.pAirSpellbook.bIsSpellbookAvailable = true; break;
|
|
6524 case PLAYER_SKILL_WATER: spellbook.pWaterSpellbook.bIsSpellbookAvailable = true; break;
|
|
6525 case PLAYER_SKILL_EARTH: spellbook.pEarthSpellbook.bIsSpellbookAvailable = true; break;
|
|
6526 case PLAYER_SKILL_SPIRIT: spellbook.pSpiritSpellbook.bIsSpellbookAvailable = true; break;
|
|
6527 case PLAYER_SKILL_MIND: spellbook.pMindSpellbook.bIsSpellbookAvailable = 1; break;
|
|
6528 case PLAYER_SKILL_BODY: spellbook.pBodySpellbook.bIsSpellbookAvailable = 1; break;
|
|
6529 case PLAYER_SKILL_LIGHT: spellbook.pLightSpellbook.bIsSpellbookAvailable = 1; break;
|
|
6530 case PLAYER_SKILL_DARK: spellbook.pDarkSpellbook.bIsSpellbookAvailable = 1; break;
|
|
6531 }
|
|
6532 }
|
0
|
6533
|
|
6534 sHealth = GetMaxHealth();
|
|
6535 sMana = GetMaxMana();
|
|
6536 }
|
|
6537
|
|
6538 //----- (004903C9) --------------------------------------------------------
|
|
6539 enum PLAYER_SKILL_TYPE Player::GetSkillIdxByOrder(signed int order)
|
|
6540 {
|
|
6541 enum PLAYER_SKILL_TYPE result; // eax@5
|
|
6542 int v3; // edx@5
|
|
6543 char *v4; // ecx@5
|
|
6544 int v5; // esi@11
|
|
6545 unsigned __int16 *v6; // edx@11
|
|
6546 int v7; // esi@18
|
160
|
6547 unsigned __int16 *pActiveSkill; // edx@18
|
0
|
6548
|
|
6549 if ( order >= 0 )
|
|
6550 {
|
|
6551 if ( order <= 1 )
|
|
6552 {
|
|
6553 result = (PLAYER_SKILL_TYPE)0;
|
|
6554 v7 = 0;
|
160
|
6555 pActiveSkill = this->pActiveSkills;
|
0
|
6556 do
|
|
6557 {
|
160
|
6558 if ( *pActiveSkill && pSkillAvailabilityPerClass[uClass / 4][result] == 2 )
|
0
|
6559 {
|
|
6560 if ( v7 == order )
|
|
6561 return result;
|
|
6562 ++v7;
|
|
6563 }
|
|
6564 result = (PLAYER_SKILL_TYPE)((int)result + 1);
|
160
|
6565 ++pActiveSkill;
|
0
|
6566 }
|
|
6567 while ( (signed int)result < 37 );
|
|
6568 }
|
|
6569 else
|
|
6570 {
|
|
6571 if ( order <= 3 )
|
|
6572 {
|
|
6573 result = (PLAYER_SKILL_TYPE)0;
|
|
6574 v5 = 0;
|
160
|
6575 pActiveSkill = this->pActiveSkills;
|
0
|
6576 do
|
|
6577 {
|
160
|
6578 if ( *pActiveSkill && pSkillAvailabilityPerClass[uClass / 4][result] == 1 )
|
0
|
6579 {
|
|
6580 if ( v5 == order - 2 )
|
|
6581 return result;
|
|
6582 ++v5;
|
|
6583 }
|
|
6584 result = (PLAYER_SKILL_TYPE)((int)result + 1);
|
160
|
6585 ++pActiveSkill;
|
0
|
6586 }
|
|
6587 while ( (signed int)result < 37 );
|
|
6588 }
|
|
6589 else
|
|
6590 {
|
|
6591 if ( order <= 12 )
|
|
6592 {
|
|
6593 result = (PLAYER_SKILL_TYPE)0;
|
|
6594 v3 = 0;
|
23
|
6595 v4 = (char *)pSkillAvailabilityPerClass[uClass / 4];
|
0
|
6596 do
|
|
6597 {
|
|
6598 if ( *v4 == 1 )
|
|
6599 {
|
|
6600 if ( v3 == order - 4 )
|
|
6601 return result;
|
|
6602 ++v3;
|
|
6603 }
|
|
6604 result = (PLAYER_SKILL_TYPE)((int)result + 1);
|
|
6605 ++v4;
|
|
6606 }
|
|
6607 while ( (signed int)result < 37 );
|
|
6608 }
|
|
6609 }
|
|
6610 }
|
|
6611 }
|
|
6612 return (PLAYER_SKILL_TYPE)37;
|
|
6613 }
|
|
6614
|
|
6615
|
|
6616
|
|
6617 //----- (0049048D) --------------------------------------------------------
|
|
6618 //unsigned __int16 PartyCreation_BtnMinusClick(Player *_this, int eAttribute)
|
144
|
6619 void Player::DecreaseAttribute(int eAttribute)
|
0
|
6620 {
|
|
6621 int v2; // eax@1
|
143
|
6622 int pBaseValue; // ecx@1
|
|
6623 int pDroppedStep; // ebx@1
|
|
6624 int pStep; // esi@1
|
0
|
6625 unsigned __int16 result; // ax@7
|
|
6626 int uMinValue; // [sp+Ch] [bp-4h]@1
|
|
6627
|
|
6628 v2 = eAttribute + 7 * GetRace();
|
143
|
6629 pBaseValue = stru_4ED7B0.race[0].attr[v2].uBaseValue;
|
|
6630 pDroppedStep = stru_4ED7B0.race[0].attr[v2].uDroppedStep;
|
|
6631 uMinValue = pBaseValue - 2;
|
|
6632 pStep = stru_4ED7B0.race[0].attr[v2].uBaseStep;
|
0
|
6633 switch ( eAttribute )
|
|
6634 {
|
144
|
6635 case CHARACTER_MIGHT:
|
|
6636 if ( this->uMight <= pBaseValue )
|
|
6637 pStep = pDroppedStep;
|
|
6638 if ( this->uMight - pStep >= uMinValue )
|
|
6639 this->uMight -= pStep;
|
|
6640 break;
|
|
6641 case CHARACTER_INTELLIGANCE:
|
|
6642 if ( this->uIntelligence <= pBaseValue )
|
143
|
6643 pStep = pDroppedStep;
|
|
6644 if ( this->uIntelligence - pStep >= uMinValue )
|
144
|
6645 this->uIntelligence -= pStep;
|
0
|
6646 break;
|
144
|
6647 case CHARACTER_WILLPOWER:
|
|
6648 if ( this->uWillpower <= pBaseValue )
|
143
|
6649 pStep = pDroppedStep;
|
144
|
6650 if ( this->uWillpower - pStep >= uMinValue )
|
|
6651 this->uWillpower -= pStep;
|
0
|
6652 break;
|
144
|
6653 case CHARACTER_ENDURANCE:
|
|
6654 if ( this->uEndurance <= pBaseValue )
|
143
|
6655 pStep = pDroppedStep;
|
144
|
6656 if ( this->uEndurance - pStep >= uMinValue )
|
|
6657 this->uEndurance -= pStep;
|
0
|
6658 break;
|
144
|
6659 case CHARACTER_ACCURACY:
|
|
6660 if ( this->uAccuracy <= pBaseValue )
|
143
|
6661 pStep = pDroppedStep;
|
144
|
6662 if ( this->uAccuracy - pStep >= uMinValue )
|
|
6663 this->uAccuracy -= pStep;
|
0
|
6664 break;
|
144
|
6665 case CHARACTER_SPEED:
|
|
6666 if ( this->uSpeed <= pBaseValue )
|
|
6667 pStep = pDroppedStep;
|
|
6668 if ( this->uSpeed - pStep >= uMinValue )
|
|
6669 this->uSpeed -= pStep;
|
0
|
6670 break;
|
144
|
6671 case CHARACTER_LUCK:
|
|
6672 if ( this->uLuck <= pBaseValue )
|
|
6673 pStep = pDroppedStep;
|
|
6674 if ( this->uLuck - pStep >= uMinValue )
|
|
6675 this->uLuck -= pStep;
|
|
6676 break;
|
|
6677 }
|
0
|
6678 }
|
|
6679
|
|
6680 //----- (004905F5) --------------------------------------------------------
|
|
6681 //signed int __thiscall PartyCreation_BtnPlusClick(Player *this, int eAttribute)
|
|
6682 int Player::IncreaseAttribute(int eAttribute)
|
|
6683 {
|
|
6684 Player *v2; // esi@1
|
|
6685 int v3; // eax@1
|
|
6686 int v4; // ebx@1
|
|
6687 signed int v5; // edi@1
|
|
6688 int v6; // eax@8
|
|
6689 signed int v7; // eax@17
|
|
6690 signed int result; // eax@18
|
|
6691 int v9; // [sp+Ch] [bp-8h]@1
|
|
6692 signed int v10; // [sp+10h] [bp-4h]@1
|
|
6693
|
|
6694 v2 = this;
|
|
6695 v3 = eAttribute + 7 * GetRace();
|
|
6696 v4 = stru_4ED7B0.race[0].attr[v3].uMaxValue;
|
|
6697 v5 = stru_4ED7B0.race[0].attr[v3].uBaseStep;
|
|
6698 v9 = stru_4ED7B0.race[0].attr[v3].uBaseValue;
|
|
6699 v10 = stru_4ED7B0.race[0].attr[v3].uDroppedStep;
|
|
6700 PlayerCreation_ComputeAttributeBonus();
|
|
6701 if ( eAttribute )
|
|
6702 {
|
|
6703 switch ( eAttribute )
|
|
6704 {
|
|
6705 case 1:
|
|
6706 v6 = v2->uIntelligence;
|
|
6707 break;
|
|
6708 case 2:
|
|
6709 v6 = v2->uWillpower;
|
|
6710 break;
|
|
6711 case 3:
|
|
6712 v6 = v2->uEndurance;
|
|
6713 break;
|
|
6714 case 4:
|
|
6715 v6 = v2->uAccuracy;
|
|
6716 break;
|
|
6717 case 5:
|
|
6718 v6 = v2->uSpeed;
|
|
6719 break;
|
|
6720 case 6:
|
|
6721 v6 = v2->uLuck;
|
|
6722 break;
|
|
6723 default:
|
|
6724 v6 = eAttribute;
|
|
6725 break;
|
|
6726 }
|
|
6727 }
|
|
6728 else
|
|
6729 {
|
|
6730 v6 = v2->uMight;
|
|
6731 }
|
|
6732 if ( v6 < v9 )
|
|
6733 {
|
|
6734 v7 = v5;
|
|
6735 v5 = v10;
|
|
6736 v10 = v7;
|
|
6737 }
|
|
6738 result = PlayerCreation_ComputeAttributeBonus();
|
|
6739 if ( result >= v10 )
|
|
6740 {
|
|
6741 if ( eAttribute )
|
|
6742 {
|
|
6743 switch ( eAttribute )
|
|
6744 {
|
|
6745 case 1:
|
|
6746 result = (signed int)&v2->uIntelligence;
|
|
6747 break;
|
|
6748 case 2:
|
|
6749 result = (signed int)&v2->uWillpower;
|
|
6750 break;
|
|
6751 case 3:
|
|
6752 result = (signed int)&v2->uEndurance;
|
|
6753 break;
|
|
6754 case 4:
|
|
6755 result = (signed int)&v2->uAccuracy;
|
|
6756 break;
|
|
6757 case 5:
|
|
6758 result = (signed int)&v2->uSpeed;
|
|
6759 break;
|
|
6760 default:
|
|
6761 result = eAttribute - 6;
|
|
6762 if ( eAttribute != 6 )
|
|
6763 return result;
|
|
6764 result = (signed int)&v2->uLuck;
|
|
6765 break;
|
|
6766 }
|
|
6767 }
|
|
6768 else
|
|
6769 {
|
|
6770 result = (signed int)&v2->uMight;
|
|
6771 }
|
|
6772 if ( v5 + *(short *)result <= v4 )
|
|
6773 *(short *)result += v5;
|
|
6774 }
|
|
6775 return result;
|
|
6776 }
|
|
6777
|
|
6778 //----- (0049070F) --------------------------------------------------------
|
|
6779 void Player::Zero()
|
|
6780 {
|
|
6781 Player *v1; // esi@1
|
|
6782 void *result; // eax@1
|
|
6783
|
|
6784 v1 = this;
|
|
6785 this->sLevelModifier = 0;
|
|
6786 this->sACModifier = 0;
|
|
6787 this->uLuckBonus = 0;
|
|
6788 this->uAccuracyBonus = 0;
|
|
6789 this->uSpeedBonus = 0;
|
|
6790 this->uEnduranceBonus = 0;
|
|
6791 this->uWillpowerBonus = 0;
|
|
6792 this->uIntelligenceBonus = 0;
|
|
6793 this->uMightBonus = 0;
|
|
6794 this->field_100 = 0;
|
|
6795 this->field_FC = 0;
|
|
6796 this->field_F8 = 0;
|
|
6797 this->field_F4 = 0;
|
|
6798 this->field_F0 = 0;
|
|
6799 this->field_EC = 0;
|
|
6800 this->field_E8 = 0;
|
|
6801 this->field_E4 = 0;
|
|
6802 this->field_E0 = 0;
|
|
6803 result = memset(&this->sResFireBonus, 0, 0x16u);
|
|
6804 v1->field_1A97 = 0;
|
|
6805 v1->_ranged_dmg_bonus = 0;
|
|
6806 v1->field_1A95 = 0;
|
|
6807 v1->_ranged_atk_bonus = 0;
|
|
6808 v1->field_1A93 = 0;
|
|
6809 v1->_melee_dmg_bonus = 0;
|
|
6810 v1->field_1A91 = 0;
|
|
6811 v1->_some_attack_bonus = 0;
|
|
6812 v1->_mana_related = 0;
|
|
6813 v1->uFullManaBonus = 0;
|
|
6814 v1->_health_related = 0;
|
|
6815 v1->uFullHealthBonus = 0;
|
|
6816 }
|
|
6817
|
|
6818 //----- (004907E7) --------------------------------------------------------
|
|
6819 __int16 Player::GetStatColor(unsigned int uStat)
|
|
6820 {
|
|
6821 Player *v2; // edi@1
|
41
|
6822 __int16 uWhite; // si@1
|
|
6823 // int uStartingHP; // eax@1
|
0
|
6824 int v5; // edx@1
|
41
|
6825 // unsigned __int8 v6; // zf@1
|
|
6826 // char v7; // sf@1
|
0
|
6827 unsigned __int8 v8; // of@1
|
|
6828 __int16 result; // ax@2
|
41
|
6829 __int16 uGreen; // [sp+8h] [bp-8h]@1
|
|
6830 __int16 uRed; // [sp+Ch] [bp-4h]@1
|
0
|
6831
|
|
6832 v2 = this;
|
41
|
6833 uRed = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x23u, 0);
|
|
6834 uGreen = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0);
|
|
6835 uWhite = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
|
|
6836 v8 = stru_4ED7B0.race[GetRace()].attr[uStat].uBaseValue;
|
|
6837
|
|
6838 int attribute_value = 0;
|
|
6839 switch (uStat)
|
|
6840 {
|
|
6841 case 0: attribute_value = uMight; break;
|
|
6842 case 1: attribute_value = uIntelligence; break;
|
|
6843 case 2: attribute_value = uWillpower; break;
|
|
6844 case 3: attribute_value = uEndurance; break;
|
|
6845 case 4: attribute_value = uSpeed; break;
|
|
6846 case 5: attribute_value = uAccuracy; break;
|
|
6847 case 6: attribute_value = uLuck; break;
|
|
6848 };
|
|
6849
|
|
6850 v5 = attribute_value;
|
|
6851 if ( v5 >= v8 )
|
|
6852 {
|
|
6853 result = uGreen;
|
|
6854 if ( v5 == v8 )
|
|
6855 result = uWhite;
|
0
|
6856 }
|
|
6857 else
|
|
6858 {
|
41
|
6859 result = uRed;
|
0
|
6860 }
|
|
6861 return result;
|
|
6862 }
|
|
6863
|
|
6864 //----- (004908A8) --------------------------------------------------------
|
|
6865 bool Player::DiscardConditionIfLastsLongerThan(unsigned int uCondition, unsigned __int64 uTime)
|
|
6866 {
|
|
6867 unsigned __int64 *result; // eax@1
|
|
6868
|
|
6869 result = (unsigned __int64 *)((char *)this + 8 * uCondition);
|
|
6870 if ( *result && (signed __int64)uTime < (signed __int64)*result )
|
|
6871 {
|
|
6872 *(int *)result = 0;
|
|
6873 *((int *)result + 1) = 0;
|
|
6874 LOBYTE(result) = 1;
|
|
6875 }
|
|
6876 else
|
|
6877 {
|
|
6878 LOBYTE(result) = 0;
|
|
6879 }
|
|
6880 return (bool)result;
|
|
6881 }
|
|
6882
|
|
6883 //----- (004680ED) --------------------------------------------------------
|
|
6884 void Player::UseItem_DrinkPotion_etc(signed int a2, int a3)
|
|
6885 {
|
|
6886 Player *v3; // esi@1
|
|
6887 unsigned int v4; // ebx@4
|
|
6888 signed int v5; // eax@17
|
|
6889 unsigned int v6; // eax@26
|
|
6890 unsigned __int8 v7; // cf@37
|
|
6891 int v8; // edx@39
|
|
6892 int v9; // edx@40
|
|
6893 int v10; // edx@41
|
|
6894 int v11; // edx@42
|
|
6895 int v12; // edx@43
|
|
6896 char *v13; // eax@45
|
|
6897 AudioPlayer *v14; // ecx@62
|
|
6898 signed int v15; // edi@68
|
|
6899 int v16; // edx@73
|
|
6900 unsigned __int16 *v17; // edi@73
|
|
6901 unsigned int v18; // eax@73
|
|
6902 int v19; // eax@74
|
|
6903 int v20; // eax@75
|
|
6904 signed int v21; // eax@81
|
|
6905 const char *v22; // eax@84
|
|
6906 char *v23; // ecx@90
|
|
6907 int v24; // esi@96
|
|
6908 int v25; // eax@109
|
|
6909 int v26; // eax@113
|
|
6910 char *v27; // edi@114
|
|
6911 signed __int64 v28; // qax@120
|
|
6912 char *v29; // ecx@120
|
|
6913 int v30; // edi@137
|
|
6914 int v31; // ST30_4@137
|
|
6915 int v32; // ST3C_4@137
|
|
6916 int v33; // ST40_4@137
|
|
6917 int v34; // ST34_4@137
|
|
6918 int v35; // ST38_4@137
|
|
6919 unsigned __int8 v36; // al@173
|
|
6920 SoundID v37; // [sp-20h] [bp-4Ch]@18
|
|
6921 SoundID v38; // [sp-20h] [bp-4Ch]@174
|
|
6922 signed int v39; // [sp-1Ch] [bp-48h]@18
|
|
6923 signed int v40; // [sp-1Ch] [bp-48h]@174
|
|
6924 unsigned int v41; // [sp-18h] [bp-44h]@18
|
|
6925 unsigned int v42; // [sp-18h] [bp-44h]@174
|
|
6926 signed int v43; // [sp-14h] [bp-40h]@18
|
|
6927 signed int v44; // [sp-14h] [bp-40h]@174
|
|
6928 signed int v45; // [sp-10h] [bp-3Ch]@18
|
|
6929 unsigned __int16 v46; // [sp-10h] [bp-3Ch]@120
|
|
6930 signed int v47; // [sp-10h] [bp-3Ch]@174
|
|
6931 int v48; // [sp-Ch] [bp-38h]@18
|
|
6932 unsigned int v49; // [sp-Ch] [bp-38h]@33
|
|
6933 unsigned __int16 v50; // [sp-Ch] [bp-38h]@120
|
|
6934 int v51; // [sp-Ch] [bp-38h]@174
|
|
6935 unsigned int v52; // [sp-8h] [bp-34h]@18
|
|
6936 char *v53; // [sp-8h] [bp-34h]@33
|
|
6937 int v54; // [sp-8h] [bp-34h]@34
|
|
6938 unsigned int v55; // [sp-8h] [bp-34h]@60
|
|
6939 int v56; // [sp-8h] [bp-34h]@66
|
|
6940 const char *v57; // [sp-8h] [bp-34h]@69
|
|
6941 const char *v58; // [sp-8h] [bp-34h]@89
|
|
6942 int v59; // [sp-8h] [bp-34h]@120
|
|
6943 unsigned int v60; // [sp-8h] [bp-34h]@174
|
|
6944 int v61; // [sp-4h] [bp-30h]@18
|
|
6945 char *v62; // [sp-4h] [bp-30h]@33
|
|
6946 char *v63; // [sp-4h] [bp-30h]@34
|
|
6947 int v64; // [sp-4h] [bp-30h]@60
|
|
6948 int v65; // [sp-4h] [bp-30h]@66
|
|
6949 const char *v66; // [sp-4h] [bp-30h]@69
|
|
6950 signed int v67; // [sp-4h] [bp-30h]@77
|
|
6951 const char *v68; // [sp-4h] [bp-30h]@89
|
|
6952 int v69; // [sp-4h] [bp-30h]@110
|
|
6953 unsigned __int8 v70; // [sp-4h] [bp-30h]@120
|
|
6954 int v71; // [sp-4h] [bp-30h]@174
|
|
6955 char *v72; // [sp+20h] [bp-Ch]@68
|
|
6956 signed int v73; // [sp+24h] [bp-8h]@1
|
|
6957 char *v74; // [sp+24h] [bp-8h]@23
|
|
6958 int v75; // [sp+24h] [bp-8h]@73
|
|
6959 Player *thisb; // [sp+28h] [bp-4h]@1
|
|
6960 unsigned int thisa; // [sp+28h] [bp-4h]@22
|
|
6961
|
|
6962 thisb = this;
|
|
6963 v3 = (Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552];
|
|
6964 v73 = 1;
|
|
6965 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 3) )
|
|
6966 return;
|
|
6967 v4 = 0;
|
|
6968 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == 13 )
|
|
6969 {
|
|
6970 if ( pParty->pPickedItem.uItemID != 160 )
|
|
6971 {
|
|
6972 if ( pParty->pPickedItem.uItemID == 161 )
|
|
6973 {
|
|
6974 v27 = (char *)&v3->sMana;
|
|
6975 *(int *)v27 += 2;
|
|
6976 LABEL_170:
|
|
6977 if ( *(int *)v27 > v3->GetMaxMana() )
|
|
6978 *(int *)v27 = v3->GetMaxMana();
|
|
6979 }
|
|
6980 else
|
|
6981 {
|
|
6982 if ( pParty->pPickedItem.uItemID != 162 )
|
|
6983 {
|
|
6984 LABEL_167:
|
|
6985 v68 = pParty->pPickedItem.GetDisplayName();
|
|
6986 v58 = pGlobalTXT_LocalizationStrings[36];
|
|
6987 goto LABEL_90;
|
|
6988 }
|
|
6989 v69 = 2;
|
|
6990 LABEL_111:
|
|
6991 ((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->Heal(v69);
|
|
6992 }
|
|
6993 LABEL_112:
|
|
6994 v3->PlaySound(36, 0);
|
|
6995 goto LABEL_173;
|
|
6996 }
|
|
6997 LABEL_172:
|
|
6998 ((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->SetCondition(6u, 1);
|
|
6999 goto LABEL_173;
|
|
7000 }
|
|
7001 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == 14 )
|
|
7002 {
|
|
7003 switch ( pParty->pPickedItem.uItemID )
|
|
7004 {
|
|
7005 case 0xDEu:
|
|
7006 v25 = pParty->pPickedItem._bonus_type + 10;
|
|
7007 goto LABEL_110;
|
|
7008 case 0xDFu:
|
|
7009 v26 = pParty->pPickedItem._bonus_type + 10;
|
|
7010 goto LABEL_114;
|
|
7011 case 0xE0u:
|
|
7012 LODWORD(v3->pConditions[1]) = 0;
|
|
7013 HIDWORD(v3->pConditions[1]) = 0;
|
|
7014 goto LABEL_112;
|
|
7015 case 0xE1u:
|
|
7016 LODWORD(v3->pConditions[11]) = 0;
|
|
7017 HIDWORD(v3->pConditions[11]) = 0;
|
|
7018 LODWORD(v3->pConditions[9]) = 0;
|
|
7019 HIDWORD(v3->pConditions[9]) = 0;
|
|
7020 LODWORD(v3->pConditions[7]) = 0;
|
|
7021 HIDWORD(v3->pConditions[7]) = 0;
|
|
7022 goto LABEL_112;
|
|
7023 case 0xE2u:
|
|
7024 LODWORD(v3->pConditions[10]) = 0;
|
|
7025 HIDWORD(v3->pConditions[10]) = 0;
|
|
7026 LODWORD(v3->pConditions[8]) = 0;
|
|
7027 HIDWORD(v3->pConditions[8]) = 0;
|
|
7028 LODWORD(v3->pConditions[6]) = 0;
|
|
7029 HIDWORD(v3->pConditions[6]) = 0;
|
|
7030 goto LABEL_112;
|
|
7031 case 0xE3u:
|
|
7032 LODWORD(v3->pConditions[2]) = 0;
|
|
7033 HIDWORD(v3->pConditions[2]) = 0;
|
|
7034 goto LABEL_112;
|
|
7035 case 0xE4u:
|
|
7036 if ( v3->pConditions[1] )
|
|
7037 goto LABEL_173;
|
|
7038 v70 = 0;
|
|
7039 v59 = 0;
|
|
7040 v50 = 5;
|
|
7041 v46 = 3;
|
|
7042 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
|
|
7043 v29 = (char *)&v3->pPlayerBuffs[7];
|
|
7044 goto LABEL_147;
|
|
7045 case 0xE5u:
|
|
7046 v70 = 0;
|
|
7047 v59 = 0;
|
|
7048 v50 = 5;
|
|
7049 v46 = 3;
|
|
7050 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
|
|
7051 v29 = (char *)&v3->pPlayerBuffs[8];
|
|
7052 goto LABEL_147;
|
|
7053 case 0xE6u:
|
|
7054 v70 = 0;
|
|
7055 v59 = 0;
|
|
7056 v50 = 5;
|
|
7057 v46 = 3;
|
|
7058 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
|
|
7059 v29 = (char *)&v3->pPlayerBuffs[1];
|
|
7060 goto LABEL_147;
|
|
7061 case 0xE7u:
|
|
7062 v70 = 0;
|
|
7063 v59 = 0;
|
|
7064 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
|
|
7065 v46 = 0;
|
|
7066 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
|
|
7067 v29 = (char *)&v3->pPlayerBuffs[11];
|
|
7068 goto LABEL_147;
|
|
7069 case 0xE8u:
|
|
7070 v70 = 0;
|
|
7071 v59 = 0;
|
|
7072 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
|
|
7073 v46 = 0;
|
|
7074 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
|
|
7075 v29 = (char *)&v3->pPlayerBuffs[13];
|
|
7076 goto LABEL_147;
|
|
7077 case 0xEAu:
|
|
7078 v70 = 0;
|
|
7079 v59 = 0;
|
|
7080 v50 = 5;
|
|
7081 v46 = 3;
|
|
7082 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
|
|
7083 v29 = (char *)&v3->pPlayerBuffs[14];
|
|
7084 goto LABEL_147;
|
|
7085 case 0xEBu:
|
|
7086 v3->pPlayerBuffs[23].Apply(
|
|
7087 pParty->uTimePlayed + (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335),
|
|
7088 3u,
|
|
7089 5u,
|
|
7090 0,
|
|
7091 0);
|
|
7092 goto LABEL_173;
|
|
7093 case 0xEDu:
|
|
7094 LODWORD(v3->pConditions[3]) = 0;
|
|
7095 HIDWORD(v3->pConditions[3]) = 0;
|
|
7096 goto LABEL_112;
|
|
7097 case 0xEEu:
|
|
7098 LODWORD(v3->pConditions[0]) = 0;
|
|
7099 HIDWORD(v3->pConditions[0]) = 0;
|
|
7100 goto LABEL_112;
|
|
7101 case 0xEFu:
|
|
7102 LODWORD(v3->pConditions[5]) = 0;
|
|
7103 HIDWORD(v3->pConditions[5]) = 0;
|
|
7104 goto LABEL_112;
|
|
7105 case 0xF0u:
|
|
7106 v70 = 0;
|
|
7107 v59 = 0;
|
|
7108 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
|
|
7109 v46 = 0;
|
|
7110 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
|
|
7111 v29 = (char *)&v3->pPlayerBuffs[19];
|
|
7112 goto LABEL_147;
|
|
7113 case 0xF1u:
|
|
7114 v70 = 0;
|
|
7115 v59 = 0;
|
|
7116 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
|
|
7117 v46 = 0;
|
|
7118 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
|
|
7119 v29 = (char *)&v3->pPlayerBuffs[17];
|
|
7120 goto LABEL_147;
|
|
7121 case 0xF2u:
|
|
7122 v70 = 0;
|
|
7123 v59 = 0;
|
|
7124 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
|
|
7125 v46 = 0;
|
|
7126 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
|
|
7127 v29 = (char *)&v3->pPlayerBuffs[20];
|
|
7128 goto LABEL_147;
|
|
7129 case 0xF3u:
|
|
7130 v70 = 0;
|
|
7131 v59 = 0;
|
|
7132 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
|
|
7133 v46 = 0;
|
|
7134 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
|
|
7135 v29 = (char *)&v3->pPlayerBuffs[16];
|
|
7136 goto LABEL_147;
|
|
7137 case 0xF4u:
|
|
7138 v70 = 0;
|
|
7139 v59 = 0;
|
|
7140 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
|
|
7141 v46 = 0;
|
|
7142 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
|
|
7143 v29 = (char *)&v3->pPlayerBuffs[21];
|
|
7144 goto LABEL_147;
|
|
7145 case 0xF5u:
|
|
7146 v70 = 0;
|
|
7147 v59 = 0;
|
|
7148 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
|
|
7149 v46 = 0;
|
|
7150 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
|
|
7151 v29 = (char *)&v3->pPlayerBuffs[15];
|
|
7152 goto LABEL_147;
|
|
7153 case 0xFBu:
|
|
7154 LODWORD(v3->pConditions[12]) = 0;
|
|
7155 HIDWORD(v3->pConditions[12]) = 0;
|
|
7156 goto LABEL_112;
|
|
7157 case 0xFCu:
|
|
7158 v30 = LODWORD(v3->pConditions[14]);
|
|
7159 v31 = HIDWORD(v3->pConditions[14]);
|
|
7160 v32 = LODWORD(v3->pConditions[15]);
|
|
7161 v33 = HIDWORD(v3->pConditions[15]);
|
|
7162 v34 = LODWORD(v3->pConditions[16]);
|
|
7163 v35 = HIDWORD(v3->pConditions[16]);
|
|
7164 memset(&stru_AA1058[3].pSounds[6972 * a2 + 40552], 0, 0xA0u);
|
|
7165 HIDWORD(v3->pConditions[14]) = v31;
|
|
7166 LODWORD(v3->pConditions[15]) = v32;
|
|
7167 HIDWORD(v3->pConditions[15]) = v33;
|
|
7168 LODWORD(v3->pConditions[16]) = v34;
|
|
7169 LODWORD(v3->pConditions[14]) = v30;
|
|
7170 HIDWORD(v3->pConditions[16]) = v35;
|
|
7171 goto LABEL_112;
|
|
7172 case 0xFDu:
|
|
7173 v25 = 5 * pParty->pPickedItem._bonus_type;
|
|
7174 LABEL_110:
|
|
7175 v69 = v25;
|
|
7176 goto LABEL_111;
|
|
7177 case 0xFEu:
|
|
7178 v26 = 5 * pParty->pPickedItem._bonus_type;
|
|
7179 LABEL_114:
|
|
7180 v27 = (char *)&v3->sMana;
|
|
7181 *(int *)v27 += v26;
|
|
7182 goto LABEL_170;
|
|
7183 case 0xFFu:
|
|
7184 v70 = 0;
|
|
7185 v59 = 0;
|
|
7186 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
|
|
7187 v46 = 0;
|
|
7188 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
|
|
7189 v29 = (char *)&v3->pPlayerBuffs[18];
|
|
7190 goto LABEL_147;
|
|
7191 case 0x100u:
|
|
7192 v70 = 0;
|
|
7193 v59 = 0;
|
|
7194 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
|
|
7195 v46 = 0;
|
|
7196 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
|
|
7197 v29 = (char *)&v3->pPlayerBuffs[5];
|
|
7198 goto LABEL_147;
|
|
7199 case 0x101u:
|
|
7200 v70 = 0;
|
|
7201 v59 = 0;
|
|
7202 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
|
|
7203 v46 = 0;
|
|
7204 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
|
|
7205 v29 = (char *)v3->pPlayerBuffs;
|
|
7206 goto LABEL_147;
|
|
7207 case 0x102u:
|
|
7208 v70 = 0;
|
|
7209 v59 = 0;
|
|
7210 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
|
|
7211 v46 = 0;
|
|
7212 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
|
|
7213 v29 = (char *)&v3->pPlayerBuffs[22];
|
|
7214 goto LABEL_147;
|
|
7215 case 0x103u:
|
|
7216 v70 = 0;
|
|
7217 v59 = 0;
|
|
7218 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
|
|
7219 v46 = 0;
|
|
7220 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
|
|
7221 v29 = (char *)&v3->pPlayerBuffs[3];
|
|
7222 goto LABEL_147;
|
|
7223 case 0x104u:
|
|
7224 v70 = 0;
|
|
7225 v59 = 0;
|
|
7226 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
|
|
7227 v46 = 0;
|
|
7228 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
|
|
7229 v29 = (char *)&v3->pPlayerBuffs[9];
|
|
7230 goto LABEL_147;
|
|
7231 case 0x105u:
|
|
7232 v70 = 0;
|
|
7233 v59 = 0;
|
|
7234 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
|
|
7235 v46 = 0;
|
|
7236 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
|
|
7237 v29 = (char *)&v3->pPlayerBuffs[2];
|
|
7238 LABEL_147:
|
|
7239 ((SpellBuff *)v29)->Apply(pParty->uTimePlayed + v28, v46, v50, v59, v70);
|
|
7240 goto LABEL_112;
|
|
7241 case 0x106u:
|
|
7242 LODWORD(v3->pConditions[15]) = 0;
|
|
7243 HIDWORD(v3->pConditions[15]) = 0;
|
|
7244 goto LABEL_112;
|
|
7245 case 0x108u:
|
|
7246 if ( !*(int *)&v3->field_1F5[3] )
|
|
7247 {
|
|
7248 v3->uLuck += 50;
|
|
7249 *(int *)&v3->field_1F5[3] = 1;
|
|
7250 }
|
|
7251 goto LABEL_112;
|
|
7252 case 0x109u:
|
|
7253 if ( !*(int *)&v3->field_1F5[7] )
|
|
7254 {
|
|
7255 v3->uSpeed += 50;
|
|
7256 *(int *)&v3->field_1F5[7] = 1;
|
|
7257 }
|
|
7258 goto LABEL_112;
|
|
7259 case 0x10Au:
|
|
7260 if ( !*(int *)&v3->field_1F5[11] )
|
|
7261 {
|
|
7262 v3->uIntelligence += 50;
|
|
7263 *(int *)&v3->field_1F5[11] = 1;
|
|
7264 }
|
|
7265 goto LABEL_112;
|
|
7266 case 0x10Bu:
|
|
7267 if ( !*(int *)&v3->field_1F5[15] )
|
|
7268 {
|
|
7269 v3->uEndurance += 50;
|
|
7270 *(int *)&v3->field_1F5[15] = 1;
|
|
7271 }
|
|
7272 goto LABEL_112;
|
|
7273 case 0x10Cu:
|
|
7274 if ( !*(int *)&v3->field_1F5[19] )
|
|
7275 {
|
|
7276 v3->uWillpower += 50;
|
|
7277 *(int *)&v3->field_1F5[19] = 1;
|
|
7278 }
|
|
7279 goto LABEL_112;
|
|
7280 case 0x10Du:
|
|
7281 if ( !*(int *)&v3->field_1F5[23] )
|
|
7282 {
|
|
7283 v3->uAccuracy += 50;
|
|
7284 *(int *)&v3->field_1F5[23] = 1;
|
|
7285 }
|
|
7286 goto LABEL_112;
|
|
7287 case 0x10Eu:
|
|
7288 if ( !*(int *)&v3->field_1F5[27] )
|
|
7289 {
|
|
7290 v3->uMight += 50;
|
|
7291 *(int *)&v3->field_1F5[27] = 1;
|
|
7292 }
|
|
7293 goto LABEL_112;
|
|
7294 case 0x10Fu:
|
|
7295 v3->sAgeModifier = 0;
|
|
7296 goto LABEL_112;
|
|
7297 default:
|
|
7298 goto LABEL_167;
|
|
7299 case 0xDDu:
|
|
7300 goto LABEL_172;
|
|
7301 }
|
|
7302 goto LABEL_172;
|
|
7303 }
|
|
7304 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 15 )
|
|
7305 {
|
|
7306 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 16 )
|
|
7307 {
|
|
7308 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 17 )
|
|
7309 {
|
|
7310 if ( pParty->pPickedItem.uItemID == 616 )
|
|
7311 {
|
|
7312 thisa = pParty->uCurrentMonthWeek + 1;
|
|
7313 if ( pParty->uCurrentMonth >= 7 )
|
|
7314 v74 = 0;
|
|
7315 else
|
|
7316 v74 = aAttributeNames[pParty->uCurrentMonth];
|
|
7317 switch ( pParty->uCurrentMonth )
|
|
7318 {
|
|
7319 case 0u:
|
|
7320 v6 = pParty->uCurrentMonthWeek + 1;
|
|
7321 v3->uMight += thisa;
|
|
7322 goto LABEL_33;
|
|
7323 case 1u:
|
|
7324 v6 = pParty->uCurrentMonthWeek + 1;
|
|
7325 v3->uIntelligence += thisa;
|
|
7326 goto LABEL_33;
|
|
7327 case 2u:
|
|
7328 v6 = pParty->uCurrentMonthWeek + 1;
|
|
7329 v3->uWillpower += thisa;
|
|
7330 goto LABEL_33;
|
|
7331 case 3u:
|
|
7332 v6 = pParty->uCurrentMonthWeek + 1;
|
|
7333 v3->uEndurance += thisa;
|
|
7334 goto LABEL_33;
|
|
7335 case 4u:
|
|
7336 v6 = pParty->uCurrentMonthWeek + 1;
|
|
7337 v3->uAccuracy += thisa;
|
|
7338 goto LABEL_33;
|
|
7339 case 5u:
|
|
7340 v6 = pParty->uCurrentMonthWeek + 1;
|
|
7341 v3->uSpeed += thisa;
|
|
7342 goto LABEL_33;
|
|
7343 case 6u:
|
|
7344 v6 = pParty->uCurrentMonthWeek + 1;
|
|
7345 v3->uLuck += thisa;
|
|
7346 LABEL_33:
|
|
7347 v62 = pGlobalTXT_LocalizationStrings[121];
|
|
7348 v53 = v74;
|
|
7349 v49 = v6;
|
|
7350 goto LABEL_53;
|
|
7351 case 7u:
|
|
7352 party_finds_gold(1000 * thisa, 0);
|
|
7353 v63 = pGlobalTXT_LocalizationStrings[97];
|
|
7354 v54 = 1000 * thisa;
|
|
7355 goto LABEL_38;
|
|
7356 case 8u:
|
|
7357 Party::GiveFood(5 * thisa);
|
|
7358 v63 = pGlobalTXT_LocalizationStrings[653];
|
|
7359 v54 = 5 * thisa;
|
|
7360 goto LABEL_38;
|
|
7361 case 9u:
|
|
7362 v63 = pGlobalTXT_LocalizationStrings[207];
|
|
7363 v3->uSkillPoints += 2 * thisa;
|
|
7364 v54 = 2 * thisa;
|
|
7365 goto LABEL_38;
|
|
7366 case 0xAu:
|
|
7367 v63 = pGlobalTXT_LocalizationStrings[83];
|
|
7368 v54 = 2500 * thisa;
|
|
7369 v7 = __CFADD__(2500 * thisa, LODWORD(v3->uExperience));
|
|
7370 LODWORD(v3->uExperience) += 2500 * thisa;
|
|
7371 HIDWORD(v3->uExperience) += ((unsigned __int64)(signed int)(2500 * thisa) >> 32) + v7;
|
|
7372 LABEL_38:
|
96
|
7373 sprintf(pTmpBuf, "+%u %s", v54, v63);
|
0
|
7374 goto LABEL_54;
|
|
7375 case 0xBu:
|
|
7376 v8 = rand() % 6;
|
|
7377 if ( v8 )
|
|
7378 {
|
|
7379 v9 = v8 - 1;
|
|
7380 if ( v9 )
|
|
7381 {
|
|
7382 v10 = v9 - 1;
|
|
7383 if ( v10 )
|
|
7384 {
|
|
7385 v11 = v10 - 1;
|
|
7386 if ( v11 )
|
|
7387 {
|
|
7388 v12 = v11 - 1;
|
|
7389 if ( v12 )
|
|
7390 {
|
|
7391 if ( v12 != 1 )
|
|
7392 goto LABEL_52;
|
|
7393 v3->sResBodyBase += thisa;
|
|
7394 v13 = pGlobalTXT_LocalizationStrings[29];
|
|
7395 }
|
|
7396 else
|
|
7397 {
|
|
7398 v3->sResMindBase += thisa;
|
|
7399 v13 = pGlobalTXT_LocalizationStrings[142];
|
|
7400 }
|
|
7401 }
|
|
7402 else
|
|
7403 {
|
|
7404 v3->sResEarthBase += thisa;
|
|
7405 v13 = pGlobalTXT_LocalizationStrings[70];
|
|
7406 }
|
|
7407 }
|
|
7408 else
|
|
7409 {
|
|
7410 v3->sResWaterBase += thisa;
|
|
7411 v13 = pGlobalTXT_LocalizationStrings[240];
|
|
7412 }
|
|
7413 }
|
|
7414 else
|
|
7415 {
|
|
7416 v3->sResAirBase += thisa;
|
|
7417 v13 = pGlobalTXT_LocalizationStrings[6];
|
|
7418 }
|
|
7419 }
|
|
7420 else
|
|
7421 {
|
|
7422 v3->sResFireBase += thisa;
|
|
7423 v13 = pGlobalTXT_LocalizationStrings[87];
|
|
7424 }
|
|
7425 v74 = v13;
|
|
7426 LABEL_52:
|
|
7427 v62 = pGlobalTXT_LocalizationStrings[121];
|
|
7428 v53 = v74;
|
|
7429 v49 = thisa;
|
|
7430 LABEL_53:
|
96
|
7431 sprintf(pTmpBuf, "+%u %s %s", v49, v53, v62);
|
0
|
7432 LABEL_54:
|
|
7433 ShowStatusBarString(pTmpBuf, 2u);
|
|
7434 pMouse->RemoveHoldingItem();
|
|
7435 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, a2 - 1);
|
|
7436 v3->PlaySound(93, 0);
|
|
7437 pAudioPlayer->PlaySound((SoundID)(SOUND_Bell|0x2), 0, 0, -1, 0, 0, 0, 0);
|
|
7438 if ( pParty->uDaysPlayed == 6 || pParty->uDaysPlayed == 20 )
|
|
7439 {
|
|
7440 v64 = 0;
|
|
7441 v55 = 16;
|
|
7442 }
|
|
7443 else
|
|
7444 {
|
|
7445 if ( pParty->uDaysPlayed == 12 || pParty->uDaysPlayed == 26 )
|
|
7446 {
|
|
7447 v64 = 0;
|
|
7448 v55 = 14;
|
|
7449 }
|
|
7450 else
|
|
7451 {
|
|
7452 if ( pParty->uDaysPlayed != 4 && pParty->uDaysPlayed != 25 )
|
|
7453 return;
|
|
7454 v64 = 0;
|
|
7455 v55 = 15;
|
|
7456 }
|
|
7457 }
|
|
7458 v3->SetCondition(v55, v64);
|
|
7459 v61 = 0;
|
|
7460 v52 = 0;
|
|
7461 v48 = 0;
|
|
7462 v45 = 0;
|
|
7463 v43 = -1;
|
|
7464 v41 = 0;
|
|
7465 v39 = 0;
|
|
7466 v37 = (SoundID)215;
|
|
7467 v14 = pAudioPlayer;
|
|
7468 goto LABEL_63;
|
|
7469 default:
|
|
7470 goto LABEL_54;
|
|
7471 }
|
|
7472 }
|
|
7473 if ( pParty->pPickedItem.uItemID == 630 )
|
|
7474 {
|
|
7475 Party::GiveFood(1u);
|
|
7476 pAudioPlayer->PlaySound((SoundID)(SOUND_PlayerCantCastSpell|0x2), 0, 0, -1, 0, 0, 0, 0);
|
|
7477 }
|
|
7478 else
|
|
7479 {
|
|
7480 if ( pParty->pPickedItem.uItemID == 632 )
|
|
7481 {
|
|
7482 v61 = 0;
|
|
7483 v52 = 0;
|
|
7484 v48 = 0;
|
|
7485 v45 = 0;
|
|
7486 v43 = -1;
|
|
7487 v41 = 0;
|
|
7488 v39 = 0;
|
|
7489 v37 = (SoundID)133;
|
|
7490 goto LABEL_93;
|
|
7491 }
|
|
7492 if ( pParty->pPickedItem.uItemID == 633 )
|
|
7493 {
|
|
7494 v61 = 0;
|
|
7495 v52 = 0;
|
|
7496 v48 = 0;
|
|
7497 v45 = 0;
|
|
7498 v43 = -1;
|
|
7499 v41 = 0;
|
|
7500 v39 = 0;
|
|
7501 v37 = (SoundID)134;
|
|
7502 goto LABEL_93;
|
|
7503 }
|
|
7504 if ( pParty->pPickedItem.uItemID == 634 )
|
|
7505 {
|
|
7506 v61 = 0;
|
|
7507 v52 = 0;
|
|
7508 v48 = 0;
|
|
7509 v45 = 0;
|
|
7510 v43 = -1;
|
|
7511 v41 = 0;
|
|
7512 v39 = 0;
|
|
7513 v37 = (SoundID)135;
|
|
7514 goto LABEL_93;
|
|
7515 }
|
|
7516 if ( pParty->pPickedItem.uItemID != 646 )
|
|
7517 {
|
|
7518 if ( pParty->pPickedItem.uItemID == 650 )
|
|
7519 {
|
|
7520 sub_44C28F_open_nwc_dungeon();
|
|
7521 return;
|
|
7522 }
|
|
7523 goto LABEL_167;
|
|
7524 }
|
|
7525 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, a2 - 1);
|
|
7526 v5 = 8 * a2 + 392;
|
|
7527 LOBYTE(v5) = (8 * a2 - 120) | 4;
|
|
7528 pAudioPlayer->PlaySound(SOUND_20001, v5, 0, -1, 0, 0, 0, 0);
|
|
7529 v3->AddVariable(VAR_NumSkillPoints, 2);
|
|
7530 }
|
|
7531 LABEL_187:
|
|
7532 pMouse->RemoveHoldingItem();
|
|
7533 return;
|
|
7534 }
|
|
7535 if ( ((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->CanAct() )
|
|
7536 {
|
|
7537 sub_467F48(pParty->pPickedItem.uItemID);
|
|
7538 v65 = 0;
|
|
7539 v56 = 37;
|
|
7540 LABEL_67:
|
|
7541 v3->PlaySound(v56, v65);
|
|
7542 return;
|
|
7543 }
|
|
7544 LABEL_89:
|
23
|
7545 v68 = aCharacterConditionNames[v3->GetMajorConditionIdx()];
|
0
|
7546 v58 = pGlobalTXT_LocalizationStrings[382];
|
|
7547 LABEL_90:
|
23
|
7548 sprintf(pTmpBuf, v58, v68);
|
0
|
7549 v23 = pTmpBuf;
|
|
7550 LABEL_91:
|
|
7551 ShowStatusBarString(v23, 2u);
|
|
7552 v4 = 0;
|
|
7553 goto LABEL_92;
|
|
7554 }
|
|
7555 v15 = pParty->pPickedItem.uItemID - 400;
|
|
7556 v72 = (char *)&v3->pConditions[0] + pParty->pPickedItem.uItemID + 2;
|
|
7557 if ( *v72 )
|
|
7558 {
|
|
7559 v66 = pParty->pPickedItem.GetDisplayName();
|
|
7560 v57 = pGlobalTXT_LocalizationStrings[380];
|
|
7561 LABEL_72:
|
96
|
7562 sprintf(pTmpBuf, v57, v66);
|
0
|
7563 ShowStatusBarString(pTmpBuf, 2u);
|
|
7564 LABEL_92:
|
|
7565 v61 = v4;
|
|
7566 v52 = v4;
|
|
7567 v48 = v4;
|
|
7568 v45 = v4;
|
|
7569 v43 = -1;
|
|
7570 v41 = v4;
|
|
7571 v39 = v4;
|
|
7572 v37 = (SoundID)27;
|
|
7573 LABEL_93:
|
|
7574 v14 = pAudioPlayer;
|
|
7575 LABEL_63:
|
|
7576 pAudioPlayer->PlaySound(v37, v39, v41, v43, v45, v48, v52, v61);
|
|
7577 return;
|
|
7578 }
|
|
7579 if ( !((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->CanAct() )
|
|
7580 {
|
23
|
7581 v66 = aCharacterConditionNames[v3->GetMajorConditionIdx()];
|
0
|
7582 v57 = pGlobalTXT_LocalizationStrings[382];
|
|
7583 goto LABEL_72;
|
|
7584 }
|
|
7585 v16 = v15 % 11 + 1;
|
|
7586 v17 = &v3->pActiveSkills[v15 / 11 + 12];
|
|
7587 v75 = v16;
|
|
7588 v18 = SkillToMastery(*v17) - 1;
|
|
7589 if ( v18 )
|
|
7590 {
|
|
7591 v19 = v18 - 1;
|
|
7592 if ( v19 )
|
|
7593 {
|
|
7594 v20 = v19 - 1;
|
|
7595 if ( v20 )
|
|
7596 {
|
|
7597 if ( v20 != 1 )
|
|
7598 {
|
|
7599 v21 = a2;
|
|
7600 LABEL_83:
|
|
7601 if ( v75 > v21 || !*v17 )
|
|
7602 {
|
|
7603 v22 = pParty->pPickedItem.GetDisplayName();
|
96
|
7604 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[381], v22);
|
0
|
7605 ShowStatusBarString(pTmpBuf, 2u);
|
|
7606 v65 = 0;
|
|
7607 v56 = 20;
|
|
7608 goto LABEL_67;
|
|
7609 }
|
|
7610 *v72 = 1;
|
|
7611 v3->PlaySound(21, 0);
|
|
7612 v73 = 0;
|
|
7613 LABEL_173:
|
|
7614 v36 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType;
|
|
7615 if ( v36 == 14 )
|
|
7616 {
|
|
7617 v71 = 0;
|
|
7618 v60 = 0;
|
|
7619 v51 = 0;
|
|
7620 v47 = 0;
|
|
7621 v44 = -1;
|
|
7622 v42 = 0;
|
|
7623 v40 = 0;
|
|
7624 v38 = (SoundID)210;
|
|
7625 }
|
|
7626 else
|
|
7627 {
|
|
7628 if ( v36 != 13 )
|
|
7629 {
|
|
7630 LABEL_178:
|
2
|
7631 if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null)
|
0
|
7632 {
|
|
7633 if ( !v73 )
|
|
7634 goto LABEL_187;
|
|
7635 if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
|
|
7636 {
|
|
7637 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113;
|
|
7638 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
|
|
7639 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
|
|
7640 ++pMessageQueue_50CBD0->uNumMessages;
|
|
7641 }
|
|
7642 }
|
|
7643 if ( v73 )
|
|
7644 {
|
|
7645 if ( pParty->bTurnBasedModeOn )
|
|
7646 {
|
|
7647 *(&pParty->field_16140 + a2) = 100;
|
|
7648 thisb->SetRecoveryTime(100);
|
|
7649 pTurnEngine->_40471C();
|
|
7650 }
|
|
7651 else
|
|
7652 {
|
|
7653 thisb->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));
|
|
7654 }
|
|
7655 }
|
|
7656 goto LABEL_187;
|
|
7657 }
|
|
7658 v71 = 0;
|
|
7659 v60 = 0;
|
|
7660 v51 = 0;
|
|
7661 v47 = 0;
|
|
7662 v44 = -1;
|
|
7663 v42 = 0;
|
|
7664 v40 = 0;
|
|
7665 v38 = (SoundID)211;
|
|
7666 }
|
|
7667 pAudioPlayer->PlaySound(v38, v40, v42, v44, v47, v51, v60, v71);
|
|
7668 goto LABEL_178;
|
|
7669 }
|
|
7670 v67 = 11;
|
|
7671 }
|
|
7672 else
|
|
7673 {
|
|
7674 v67 = 10;
|
|
7675 }
|
|
7676 }
|
|
7677 else
|
|
7678 {
|
|
7679 v67 = 7;
|
|
7680 }
|
|
7681 }
|
|
7682 else
|
|
7683 {
|
|
7684 v67 = 4;
|
|
7685 }
|
|
7686 v21 = v67;
|
|
7687 goto LABEL_83;
|
|
7688 }
|
44
|
7689 if ( pCurrentScreen == 23 )
|
0
|
7690 return;
|
|
7691 if ( !((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->CanAct() )
|
|
7692 goto LABEL_89;
|
|
7693 if ( bUnderwater == 1 )
|
|
7694 {
|
|
7695 v23 = pGlobalTXT_LocalizationStrings[652];
|
|
7696 goto LABEL_91;
|
|
7697 }
|
|
7698 dword_50C9AC = 1;
|
|
7699 v24 = pParty->pPickedItem.uItemID - 299;
|
|
7700 if ( pParty->pPickedItem.uItemID == 329 || v24 == 4 || v24 == 91 || v24 == 28 )
|
|
7701 {
|
|
7702 pMouse->RemoveHoldingItem();
|
|
7703 pGUIWindow_CurrentMenu->Release();
|
|
7704 pIcons_LOD->_4114F2();
|
44
|
7705 pCurrentScreen = 0;
|
0
|
7706 viewparams->bRedrawGameUI = 1;
|
|
7707 _42777D_CastSpell_UseWand_ShootArrow(v24, a2 - 1, 0x85u, 1, 0);
|
|
7708 }
|
|
7709 else
|
|
7710 {
|
|
7711 _720984_unused = pParty->pPickedItem.uItemID;
|
|
7712 pMouse->RemoveHoldingItem();
|
|
7713 if ( dword_50C9E8 < 40 )
|
|
7714 {
|
|
7715 dword_50C9EC[3 * dword_50C9E8] = 146;
|
|
7716 dword_50C9F0[3 * dword_50C9E8] = v24;
|
|
7717 *(&dword_50C9E8 + 3 * dword_50C9E8 + 3) = a2 - 1;
|
|
7718 ++dword_50C9E8;
|
|
7719 }
|
44
|
7720 if ( pCurrentScreen
|
0
|
7721 && pGUIWindow_CurrentMenu
|
2
|
7722 && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null
|
0
|
7723 && (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
|
|
7724 {
|
|
7725 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113;
|
|
7726 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
|
|
7727 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
|
|
7728 ++pMessageQueue_50CBD0->uNumMessages;
|
|
7729 }
|
|
7730 }
|
|
7731 }
|
44
|
7732 // 4E28F8: using guessed type int pCurrentScreen;
|
0
|
7733 // 50C9AC: using guessed type int dword_50C9AC;
|
|
7734 // 50C9EC: using guessed type int dword_50C9EC[];
|
|
7735 // 6BE3C4: using guessed type char bUnderwater;
|
|
7736 // 720984: using guessed type int 720984_unused;
|
|
7737
|
|
7738
|
|
7739
|
|
7740 //----- (00449BB4) --------------------------------------------------------
|
|
7741 char Player::CompareVariable(enum VariableType var, signed int a1)
|
|
7742 {
|
|
7743 Player *v3; // esi@1
|
|
7744 signed int v4; // edi@1
|
|
7745 unsigned int v5; // eax@8
|
|
7746 int v6; // eax@9
|
|
7747 enum CHARACTER_RACE v7; // eax@11
|
|
7748 signed int v8; // eax@17
|
|
7749 unsigned __int8 v9; // sf@17
|
|
7750 unsigned __int8 v10; // of@17
|
|
7751 int v11; // eax@19
|
|
7752 unsigned int v12; // eax@20
|
|
7753 unsigned int v13; // eax@25
|
|
7754 unsigned __int8 v14; // cl@25
|
|
7755 signed int v15; // ecx@28
|
|
7756 ItemGen *v16; // eax@28
|
|
7757 char v17; // zf@31
|
|
7758 int v18; // edi@90
|
|
7759 DDM_DLV_Header *v19; // eax@122
|
|
7760 char v20; // cl@124
|
|
7761 DDM_DLV_Header *v21; // eax@126
|
|
7762 unsigned int v22; // edi@129
|
|
7763 ItemGen *v23; // esi@134
|
|
7764 ItemGen *v24; // ecx@135
|
|
7765 signed int v25; // edx@135
|
|
7766 ITEM_EQUIP_TYPE v26; // ebx@155
|
|
7767 char *v27; // edi@155
|
|
7768 int v28; // ebx@161
|
|
7769 int v29; // eax@161
|
|
7770
|
|
7771 v3 = this;
|
|
7772 v4 = -1;
|
|
7773 if ( var > VAR_AutoNotes )
|
|
7774 {
|
|
7775 switch ( var )
|
|
7776 {
|
|
7777 case VAR_Invisible:
|
|
7778 if ( SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) >= 0
|
|
7779 && (SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > 0) )
|
|
7780 goto _return_true;
|
|
7781 goto _cmp_against_arg;
|
|
7782 case VAR_NumDeaths:
|
|
7783 v4 = pParty->uNumDeaths;
|
|
7784 goto _cmp_against_arg;
|
|
7785 case VAR_NumBounties:
|
|
7786 v4 = pParty->uNumBountiesCollected;
|
|
7787 goto _cmp_against_arg;
|
|
7788 case VAR_PrisonTerms:
|
|
7789 v4 = pParty->uNumPrisonTerms;
|
|
7790 goto _cmp_against_arg;
|
|
7791 case VAR_ArenaWinsPage:
|
|
7792 v4 = (unsigned __int8)pParty->uNumArenaPageWins;
|
|
7793 goto _cmp_against_arg;
|
|
7794 case VAR_ArenaWinsSquire:
|
|
7795 v4 = (unsigned __int8)pParty->uNumArenaSquireWins;
|
|
7796 goto _cmp_against_arg;
|
|
7797 case VAR_ArenaWinsKnight:
|
|
7798 v4 = (unsigned __int8)pParty->uNumArenaKnightWins;
|
|
7799 goto _cmp_against_arg;
|
|
7800 case VAR_ArenaWinsLord:
|
|
7801 v4 = (unsigned __int8)pParty->uNumArenaLordWins;
|
|
7802 goto _cmp_against_arg;
|
|
7803 case VAR_ReputationInCurrentLocation:
|
|
7804 v19 = &pOutdoor->ddm;
|
|
7805 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
|
|
7806 v19 = &pIndoor->dlv;
|
|
7807 v20 = v19->uReputation >= a1;
|
|
7808 goto _return;
|
|
7809 case VAR_History_28|VAR_Sex:
|
|
7810 v21 = &pOutdoor->ddm;
|
|
7811 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
|
|
7812 v21 = &pIndoor->dlv;
|
|
7813 v20 = v21->field_C_alert == a1;
|
|
7814 _return:
|
|
7815 LOBYTE(v6) = v20;
|
|
7816 return v6;
|
|
7817 case VAR_MonthEquals2|VAR_Sex:
|
|
7818 case VAR_MonthEquals2|VAR_Class:
|
|
7819 case VAR_Counter1:
|
|
7820 case VAR_Counter2:
|
|
7821 case VAR_Counter3:
|
|
7822 case VAR_Counter4:
|
|
7823 case VAR_Counter5:
|
|
7824 case VAR_Counter6:
|
|
7825 case VAR_Counter7:
|
|
7826 case VAR_Counter8:
|
|
7827 v22 = *(int *)&stru_AA1058[3].pSounds[8 * var + 44304];
|
|
7828 if ( v22 | *(int *)&stru_AA1058[3].pSounds[8 * var + 44300]
|
|
7829 && (signed __int64)(__PAIR__(v22, *(int *)&stru_AA1058[3].pSounds[8 * var + 44300])
|
|
7830 + (signed __int64)((double)(460800 * a1) * 0.033333335)) <= (signed __int64)pParty->uTimePlayed )
|
|
7831 goto _return_true;
|
|
7832 goto _return_false;
|
|
7833 case VAR_NumSkillPoints:
|
|
7834 v4 = this->uSkillPoints;
|
|
7835 goto _cmp_against_arg;
|
|
7836 case VAR_CircusPrises:
|
|
7837 v4 = 0;
|
|
7838 v23 = pParty->pPlayers[0].pInventoryItems;
|
|
7839 do
|
|
7840 {
|
|
7841 v24 = v23;
|
|
7842 v25 = 138;
|
|
7843 do
|
|
7844 {
|
|
7845 switch ( v24->uItemID )
|
|
7846 {
|
|
7847 case 0x1D6u:
|
|
7848 ++v4;
|
|
7849 break;
|
|
7850 case 0x1D7u:
|
|
7851 v4 += 3;
|
|
7852 break;
|
|
7853 case 0x1DDu:
|
|
7854 v4 += 5;
|
|
7855 break;
|
|
7856 }
|
|
7857 ++v24;
|
|
7858 --v25;
|
|
7859 }
|
|
7860 while ( v25 );
|
|
7861 v23 = (ItemGen *)((char *)v23 + 6972);
|
|
7862 }
|
|
7863 while ( (signed int)v23 < (signed int)&pParty->field_777C[85] );
|
|
7864 goto _cmp_against_arg;
|
|
7865 case VAR_MonthEquals2:
|
|
7866 v17 = pParty->uCurrentMonth == a1;
|
|
7867 goto _return2;
|
|
7868 case VAR_IsFlying:
|
|
7869 if ( pParty->bFlying
|
|
7870 && SHIDWORD(pParty->pPartyBuffs[7].uExpireTime) >= 0
|
|
7871 && (SHIDWORD(pParty->pPartyBuffs[7].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[7].uExpireTime) > 0) )
|
|
7872 goto _return_true;
|
|
7873 goto _return_false;
|
|
7874 case VAR_HiredNPCHasSpeciality:
|
|
7875 LOBYTE(v6) = CheckHiredNPCSpeciality(a1);
|
|
7876 return v6;
|
|
7877 case VAR_NPCs2:
|
|
7878 return pNPCStats->pNewNPCData[a1].uFlags & 0x80;
|
|
7879 case VAR_MonthEquals|VAR_CurrentSP:
|
|
7880 v13 = 0x80u >> ((signed __int16)a1 - 1) % 8;
|
|
7881 v14 = this->field_1A50[((signed __int16)a1 - 1) >> 3];
|
|
7882 goto LABEL_108;
|
|
7883 case VAR_ItemEquipped:
|
|
7884 v26 = (ITEM_EQUIP_TYPE)0;
|
|
7885 v27 = (char *)&this->pEquipment;
|
|
7886 break;
|
|
7887 case VAR_GoldInBank:
|
|
7888 v4 = pParty->uNumGoldInBank;
|
|
7889 goto _cmp_against_arg;
|
|
7890 case VAR_ThieverySkill|0x80:
|
|
7891 v28 = GetActualMight();
|
|
7892 v29 = v3->GetBaseStrength();
|
|
7893 goto LABEL_168;
|
|
7894 case VAR_DisarmTrapSkill|0x80:
|
|
7895 v28 = GetActualIntelligence();
|
|
7896 v29 = v3->GetBaseIntelligence();
|
|
7897 goto LABEL_168;
|
|
7898 case VAR_MonthEquals:
|
|
7899 v28 = GetActualWillpower();
|
|
7900 v29 = v3->GetBaseWillpower();
|
|
7901 goto LABEL_168;
|
|
7902 case VAR_MonthEquals|VAR_Sex:
|
|
7903 v28 = GetActualEndurance();
|
|
7904 v29 = v3->GetBaseEndurance();
|
|
7905 goto LABEL_168;
|
|
7906 case VAR_IdentifyMonsterSkill|0x80:
|
|
7907 v28 = GetActualSpeed();
|
|
7908 v29 = v3->GetBaseSpeed();
|
|
7909 goto LABEL_168;
|
|
7910 case VAR_ArmsmasterSkill|0x80:
|
|
7911 v28 = GetActualAccuracy();
|
|
7912 v29 = v3->GetBaseAccuracy();
|
|
7913 goto LABEL_168;
|
|
7914 case VAR_MonthEquals|VAR_MaxHP:
|
|
7915 v28 = GetActualLuck();
|
|
7916 v29 = v3->GetBaseLuck();
|
|
7917 LABEL_168:
|
|
7918 v10 = __OFSUB__(v28, v29);
|
|
7919 v9 = v28 - v29 < 0;
|
|
7920 LABEL_169:
|
|
7921 if ( v9 ^ v10 )
|
|
7922 goto _cmp_against_arg;
|
|
7923 goto _return_true;
|
|
7924 default:
|
|
7925 goto _cmp_against_arg;
|
|
7926 }
|
|
7927 while ( !v3->HasItemEquipped(v26)
|
23
|
7928 || *(int *)&v3->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v27 + 5] != a1 )
|
0
|
7929 {
|
|
7930 v26 = (ITEM_EQUIP_TYPE)((int)v26 + 1);
|
|
7931 v27 += 4;
|
|
7932 if ( (signed int)v26 >= 16 )
|
|
7933 {
|
|
7934 _return_false:
|
|
7935 LOBYTE(v6) = 0;
|
|
7936 return v6;
|
|
7937 }
|
|
7938 }
|
|
7939 goto _return_true;
|
|
7940 }
|
|
7941 if ( var == VAR_AutoNotes )
|
|
7942 {
|
|
7943 v13 = 0x80u >> ((signed __int16)(a1 - 1) - 1) % 8;
|
26
|
7944 v14 = pParty->_autonote_bits[((signed __int16)(a1 - 1) - 1) >> 3];
|
0
|
7945 LABEL_108:
|
|
7946 if ( !((unsigned __int8)v13 & v14) )
|
|
7947 goto _cmp_against_arg;
|
|
7948 goto LABEL_109;
|
|
7949 }
|
|
7950 if ( var <= VAR_BaseLuck )
|
|
7951 {
|
|
7952 if ( var != VAR_BaseLuck )
|
|
7953 {
|
|
7954 switch ( var )
|
|
7955 {
|
|
7956 case VAR_Hour:
|
|
7957 if ( (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60 % 24 == a1 )
|
|
7958 goto _return_true;
|
|
7959 goto _return_false;
|
|
7960 case VAR_DayOfYear:
|
|
7961 v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18
|
|
7962 % 0x150
|
|
7963 + 1;
|
|
7964 goto LABEL_9;
|
|
7965 case VAR_DayOfWeek:
|
|
7966 v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18
|
|
7967 % 7;
|
|
7968 LABEL_9:
|
|
7969 LOBYTE(v6) = v5 == a1;
|
|
7970 return v6;
|
|
7971 case VAR_Sex:
|
|
7972 v7 = (CHARACTER_RACE)this->uSex;
|
|
7973 goto _cmp_against_arg2;
|
|
7974 case VAR_Class:
|
|
7975 v7 = (CHARACTER_RACE)this->uClass;
|
|
7976 goto _cmp_against_arg2;
|
|
7977 case VAR_Race:
|
|
7978 v7 = GetRace();
|
|
7979 _cmp_against_arg2:
|
|
7980 if ( a1 == v7 )
|
|
7981 goto _return_true;
|
|
7982 goto _cmp_against_arg;
|
|
7983 case VAR_CurrentHP:
|
|
7984 v4 = this->sHealth;
|
|
7985 goto _cmp_against_arg;
|
|
7986 case VAR_MaxHP:
|
|
7987 v8 = GetMaxHealth();
|
|
7988 v10 = __OFSUB__(v3->sHealth, v8);
|
|
7989 v9 = v3->sHealth - v8 < 0;
|
|
7990 goto LABEL_169;
|
|
7991 case VAR_CurrentSP:
|
|
7992 v4 = this->sMana;
|
|
7993 goto _cmp_against_arg;
|
|
7994 case VAR_MaxSP:
|
|
7995 v11 = GetMaxMana();
|
|
7996 v10 = __OFSUB__(v3->sMana, v11);
|
|
7997 v9 = v3->sMana - v11 < 0;
|
|
7998 goto LABEL_169;
|
|
7999 case VAR_ActualAC:
|
|
8000 v12 = GetActualAC();
|
|
8001 goto _j_cmp_against_arg;
|
|
8002 case VAR_ACModifier:
|
|
8003 v4 = this->sACModifier;
|
|
8004 goto _cmp_against_arg;
|
|
8005 case VAR_BaseLevel:
|
|
8006 v4 = this->uLevel;
|
|
8007 goto _cmp_against_arg;
|
|
8008 case VAR_LevelModifier:
|
|
8009 v4 = this->sLevelModifier;
|
|
8010 goto _cmp_against_arg;
|
|
8011 case VAR_Age:
|
|
8012 v12 = GetActualAge();
|
|
8013 goto _j_cmp_against_arg;
|
|
8014 case VAR_Award:
|
|
8015 v13 = 0x80u >> ((signed __int16)a1 - 1) % 8;
|
|
8016 v14 = this->field_152[((signed __int16)a1 - 1) >> 3];
|
|
8017 goto LABEL_108;
|
|
8018 case VAR_Experience:
|
|
8019 v4 = LODWORD(this->uExperience);
|
|
8020 goto _cmp_against_arg;
|
|
8021 case VAR_QBits_QuestsDone:
|
|
8022 v13 = 0x80u >> ((signed __int16)a1 - 1) % 8;
|
|
8023 v14 = pParty->_award_bits[((signed __int16)a1 - 1) >> 3];
|
|
8024 goto LABEL_108;
|
|
8025 case VAR_PlayerItemInHands:
|
|
8026 v15 = 0;
|
|
8027 v16 = v3->pInventoryItems;
|
|
8028 break;
|
|
8029 case VAR_FixedGold:
|
|
8030 v4 = pParty->uNumGold;
|
|
8031 goto _cmp_against_arg;
|
|
8032 case VAR_MightBonus:
|
|
8033 v4 = this->uMightBonus;
|
|
8034 goto _cmp_against_arg;
|
|
8035 case VAR_IntellectBonus:
|
|
8036 v4 = this->uIntelligenceBonus;
|
|
8037 goto _cmp_against_arg;
|
|
8038 case VAR_PersonalityBonus:
|
|
8039 v4 = this->uWillpowerBonus;
|
|
8040 goto _cmp_against_arg;
|
|
8041 case VAR_EnduranceBonus:
|
|
8042 v4 = this->uEnduranceBonus;
|
|
8043 goto _cmp_against_arg;
|
|
8044 case VAR_SpeedBonus:
|
|
8045 v4 = this->uSpeedBonus;
|
|
8046 goto _cmp_against_arg;
|
|
8047 case VAR_AccuracyBonus:
|
|
8048 v4 = this->uAccuracyBonus;
|
|
8049 goto _cmp_against_arg;
|
|
8050 case VAR_LuckBonus:
|
|
8051 v4 = this->uLuckBonus;
|
|
8052 goto _cmp_against_arg;
|
|
8053 case VAR_BaseMight:
|
|
8054 v4 = this->uMight;
|
|
8055 goto _cmp_against_arg;
|
|
8056 case VAR_BaseIntellect:
|
|
8057 v4 = this->uIntelligence;
|
|
8058 goto _cmp_against_arg;
|
|
8059 case VAR_BasePersonality:
|
|
8060 v4 = this->uWillpower;
|
|
8061 goto _cmp_against_arg;
|
|
8062 case VAR_BaseEndurance:
|
|
8063 v4 = this->uEndurance;
|
|
8064 goto _cmp_against_arg;
|
|
8065 case VAR_BaseSpeed:
|
|
8066 v4 = this->uSpeed;
|
|
8067 goto _cmp_against_arg;
|
|
8068 case VAR_BaseAccuracy:
|
|
8069 v4 = this->uAccuracy;
|
|
8070 goto _cmp_against_arg;
|
|
8071 case VAR_FixedFood:
|
|
8072 v4 = pParty->uNumFoodRations;
|
|
8073 goto _cmp_against_arg;
|
|
8074 default:
|
|
8075 goto _cmp_against_arg;
|
|
8076 }
|
|
8077 while ( v16->uItemID != a1 )
|
|
8078 {
|
|
8079 ++v15;
|
|
8080 ++v16;
|
|
8081 if ( v15 >= 138 )
|
|
8082 {
|
|
8083 v17 = pParty->pPickedItem.uItemID == a1;
|
|
8084 _return2:
|
|
8085 LOBYTE(v6) = v17;
|
|
8086 return v6;
|
|
8087 }
|
|
8088 }
|
|
8089 _return_true:
|
|
8090 LOBYTE(v6) = 1;
|
|
8091 return v6;
|
|
8092 }
|
|
8093 v4 = this->uLuck;
|
|
8094 goto _cmp_against_arg;
|
|
8095 }
|
|
8096 if ( var <= VAR_MagicResistance )
|
|
8097 {
|
|
8098 if ( var == VAR_MagicResistance )
|
|
8099 {
|
|
8100 v4 = this->sResMagicBase;
|
|
8101 }
|
|
8102 else
|
|
8103 {
|
|
8104 switch ( var )
|
|
8105 {
|
|
8106 case VAR_FireResistance:
|
|
8107 v4 = this->sResFireBase;
|
|
8108 goto _cmp_against_arg;
|
|
8109 case VAR_AirResistance:
|
|
8110 v4 = this->sResAirBase;
|
|
8111 goto _cmp_against_arg;
|
|
8112 case VAR_WaterResistance:
|
|
8113 v4 = this->sResWaterBase;
|
|
8114 goto _cmp_against_arg;
|
|
8115 case VAR_EarthResistance:
|
|
8116 v4 = this->sResEarthBase;
|
|
8117 goto _cmp_against_arg;
|
|
8118 case VAR_SpiritResistance:
|
|
8119 v4 = this->sResSpiritBase;
|
|
8120 goto _cmp_against_arg;
|
|
8121 case VAR_MindResistance:
|
|
8122 v4 = this->sResMindBase;
|
|
8123 goto _cmp_against_arg;
|
|
8124 case VAR_BodyResistance:
|
|
8125 v4 = this->sResBodyBase;
|
|
8126 goto _cmp_against_arg;
|
|
8127 case VAR_LightResistance:
|
|
8128 v4 = this->sResLightBase;
|
|
8129 goto _cmp_against_arg;
|
|
8130 case VAR_DarkResistance:
|
|
8131 v4 = this->sResDarkBase;
|
|
8132 goto _cmp_against_arg;
|
|
8133 case VAR_ActualMight:
|
|
8134 v12 = GetActualMight();
|
|
8135 goto _j_cmp_against_arg;
|
|
8136 case VAR_ActualIntellect:
|
|
8137 v12 = GetActualIntelligence();
|
|
8138 goto _j_cmp_against_arg;
|
|
8139 case VAR_ActualPersonality:
|
|
8140 v12 = GetActualWillpower();
|
|
8141 goto _j_cmp_against_arg;
|
|
8142 case VAR_ActualEndurance:
|
|
8143 v12 = GetActualEndurance();
|
|
8144 goto _j_cmp_against_arg;
|
|
8145 case VAR_ActualSpeed:
|
|
8146 v12 = GetActualSpeed();
|
|
8147 goto _j_cmp_against_arg;
|
|
8148 case VAR_ActualAccuracy:
|
|
8149 v12 = GetActualAccuracy();
|
|
8150 goto _j_cmp_against_arg;
|
|
8151 case VAR_ActualLuck:
|
|
8152 v12 = GetActualLuck();
|
|
8153 _j_cmp_against_arg:
|
|
8154 v4 = v12;
|
|
8155 break;
|
|
8156 default:
|
|
8157 goto _cmp_against_arg;
|
|
8158 }
|
|
8159 }
|
|
8160 goto _cmp_against_arg;
|
|
8161 }
|
|
8162 if ( var <= VAR_DisarmTrapSkill )
|
|
8163 {
|
|
8164 if ( var != VAR_DisarmTrapSkill )
|
|
8165 {
|
|
8166 if ( var <= VAR_MindResistanceBonus )
|
|
8167 {
|
|
8168 switch ( var )
|
|
8169 {
|
|
8170 case VAR_MindResistanceBonus:
|
|
8171 v4 = this->sResMindBonus;
|
|
8172 break;
|
|
8173 case VAR_FireResistanceBonus:
|
|
8174 v4 = this->sResFireBonus;
|
|
8175 break;
|
|
8176 case VAR_AirResistanceBonus:
|
|
8177 v4 = this->sResAirBonus;
|
|
8178 break;
|
|
8179 case VAR_WaterResistanceBonus:
|
|
8180 v4 = this->sResWaterBonus;
|
|
8181 break;
|
|
8182 case VAR_EarthResistanceBonus:
|
|
8183 v4 = this->sResEarthBonus;
|
|
8184 break;
|
|
8185 case VAR_SpiritResistanceBonus:
|
|
8186 v4 = this->sResSpiritBonus;
|
|
8187 break;
|
|
8188 }
|
|
8189 goto _cmp_against_arg;
|
|
8190 }
|
|
8191 if ( var == VAR_BodyResistanceBonus )
|
|
8192 {
|
|
8193 v4 = this->sResBodyBonus;
|
|
8194 goto _cmp_against_arg;
|
|
8195 }
|
|
8196 if ( var == VAR_LightResistanceBonus )
|
|
8197 {
|
|
8198 v4 = this->sResLightBonus;
|
|
8199 goto _cmp_against_arg;
|
|
8200 }
|
|
8201 if ( var == VAR_DarkResistanceBonus )
|
|
8202 {
|
|
8203 v4 = this->sResDarkBonus;
|
|
8204 goto _cmp_against_arg;
|
|
8205 }
|
|
8206 if ( var == VAR_MagicResistanceBonus )
|
|
8207 {
|
|
8208 v4 = this->sResMagicBonus;
|
|
8209 goto _cmp_against_arg;
|
|
8210 }
|
|
8211 if ( var <= VAR_MagicResistanceBonus || var > VAR_DiplomacySkill )
|
|
8212 goto _cmp_against_arg;
|
|
8213 }
|
|
8214 LABEL_90:
|
|
8215 v18 = *((short *)&this->pConditions[16] + var);
|
|
8216 if ( a1 <= 63 )
|
|
8217 v4 = v18 & 0x3F;
|
|
8218 else
|
|
8219 v4 = a1 & v18;
|
|
8220 goto _cmp_against_arg;
|
|
8221 }
|
|
8222 if ( var == 104 )
|
|
8223 goto LABEL_90;
|
|
8224 if ( (signed int)var <= 104 )
|
|
8225 goto _cmp_against_arg;
|
|
8226 if ( (signed int)var > 0x79 )
|
|
8227 {
|
|
8228 if ( var != 122 )
|
|
8229 {
|
|
8230 if ( (signed int)var > 122 && var <= VAR_ActiveSpells )
|
|
8231 v4 = (unsigned __int8)byte_5E4C15[var];
|
|
8232 goto _cmp_against_arg;
|
|
8233 }
|
23
|
8234 v4 = GetMajorConditionIdx();
|
0
|
8235 if ( v4 != 18 )
|
|
8236 {
|
|
8237 _cmp_against_arg:
|
|
8238 LOBYTE(v6) = v4 >= a1;
|
|
8239 return v6;
|
|
8240 }
|
|
8241 LABEL_109:
|
|
8242 v4 = a1;
|
|
8243 goto _cmp_against_arg;
|
|
8244 }
|
|
8245 return *((int *)this + 2 * var - 210);
|
|
8246 }
|
|
8247
|
|
8248
|
|
8249 //----- (0044A5CB) --------------------------------------------------------
|
|
8250 void Player::SetVariable(enum VariableType var, signed int a3)
|
|
8251 {
|
|
8252 signed int v3; // ebx@1
|
|
8253 Player *v4; // esi@1
|
|
8254 unsigned int v5; // edi@1
|
|
8255 unsigned int v6; // esi@13
|
|
8256 unsigned int v7; // esi@14
|
|
8257 signed int v8; // eax@17
|
|
8258 ItemGen *v9; // ecx@17
|
|
8259 int v10; // eax@21
|
|
8260 signed int v11; // eax@30
|
|
8261 Player *v12; // ecx@44
|
|
8262 char *v13; // ecx@45
|
|
8263 Player *v14; // ecx@49
|
|
8264 int v15; // ecx@86
|
|
8265 int v16; // esi@106
|
|
8266 char v17; // al@106
|
|
8267 int v18; // eax@107
|
|
8268 Player *v19; // ecx@112
|
|
8269 Player *v20; // ecx@127
|
|
8270 int v21; // eax@127
|
|
8271 int v22; // eax@145
|
|
8272 char v23; // zf@146
|
|
8273 DDM_DLV_Header *v24; // ecx@148
|
|
8274 signed int v25; // eax@172
|
|
8275 int v26; // [sp-8h] [bp-3Ch]@84
|
|
8276 signed int v27; // [sp-4h] [bp-38h]@4
|
|
8277 int v28; // [sp-4h] [bp-38h]@84
|
|
8278 ItemGen item; // [sp+Ch] [bp-28h]@52
|
|
8279 char v30; // [sp+32h] [bp-2h]@1
|
|
8280 char v31; // [sp+33h] [bp-1h]@1
|
|
8281
|
|
8282 v3 = 0;
|
|
8283 v30 = 0;
|
|
8284 v31 = 0;
|
|
8285 v4 = this;
|
|
8286 v5 = 0;
|
|
8287 if ( this == pPlayers[2] )
|
|
8288 {
|
|
8289 v3 = 1;
|
|
8290 goto LABEL_8;
|
|
8291 }
|
|
8292 if ( this == pPlayers[3] )
|
|
8293 {
|
|
8294 v27 = 2;
|
|
8295 }
|
|
8296 else
|
|
8297 {
|
|
8298 if ( this != pPlayers[4] )
|
|
8299 goto LABEL_8;
|
|
8300 v27 = 3;
|
|
8301 }
|
|
8302 v3 = v27;
|
|
8303 LABEL_8:
|
|
8304 if ( var > VAR_AutoNotes )
|
|
8305 {
|
|
8306 if ( var <= VAR_GoldInBank )
|
|
8307 {
|
|
8308 if ( var == VAR_GoldInBank )
|
|
8309 {
|
|
8310 pParty->uNumGoldInBank = a3;
|
|
8311 return;
|
|
8312 }
|
|
8313 if ( var <= VAR_Counter8 )
|
|
8314 {
|
|
8315 if ( (signed int)var >= 245 )
|
|
8316 {
|
|
8317 *(int *)&stru_AA1058[3].pSounds[8 * var + 44300] = LODWORD(pParty->uTimePlayed);
|
|
8318 *(int *)&stru_AA1058[3].pSounds[8 * var + 44304] = HIDWORD(pParty->uTimePlayed);
|
|
8319 }
|
|
8320 else
|
|
8321 {
|
|
8322 switch ( var )
|
|
8323 {
|
|
8324 case VAR_MonthEquals|VAR_CurrentSP:
|
26
|
8325 _449B7E_toggle_bit((unsigned char *)field_1A50, a3, 1u);
|
0
|
8326 break;
|
|
8327 case VAR_NPCs2:
|
|
8328 pParty->field_709 = 0;
|
|
8329 LOBYTE(pNPCStats->pNewNPCData[a3].uFlags) |= 0x80u;
|
|
8330 sub_44A56A();
|
|
8331 viewparams->bRedrawGameUI = 1;
|
|
8332 break;
|
|
8333 case VAR_NumSkillPoints:
|
|
8334 this->uSkillPoints = a3;
|
|
8335 break;
|
|
8336 }
|
|
8337 }
|
|
8338 return;
|
|
8339 }
|
|
8340 if ( var < VAR_Counter9 )
|
|
8341 return;
|
|
8342 if ( (signed int)var <= 274 )
|
|
8343 {
|
|
8344 *(int *)&stru_AA1058[3].pSounds[8 * var + 44532] = LODWORD(pParty->uTimePlayed);
|
|
8345 *(int *)&stru_AA1058[3].pSounds[8 * var + 44536] = HIDWORD(pParty->uTimePlayed);
|
|
8346 }
|
|
8347 else
|
|
8348 {
|
|
8349 if ( var == VAR_ReputationInCurrentLocation )
|
|
8350 {
|
|
8351 v24 = &pOutdoor->ddm;
|
|
8352 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
|
|
8353 v24 = &pIndoor->dlv;
|
|
8354 v24->uReputation = a3;
|
|
8355 if ( a3 > 10000 )
|
|
8356 v24->uReputation = 10000;
|
|
8357 return;
|
|
8358 }
|
|
8359 if ( var <= VAR_ReputationInCurrentLocation
|
|
8360 || var > VAR_History_28
|
|
8361 || (v22 = var - 276, pParty->field_3C.field_4F0[2 * v22 + 1] | pParty->field_3C.field_4F0[2 * v22])
|
|
8362 || (pParty->field_3C.field_4F0[2 * (var - 276)] = LODWORD(pParty->uTimePlayed),
|
|
8363 v23 = *(&pStorylineText->field_0 + 3 * v22) == 0,
|
|
8364 pParty->field_3C.field_4F0[2 * (var - 276) + 1] = HIDWORD(pParty->uTimePlayed),
|
|
8365 v23) )
|
|
8366 return;
|
|
8367 bFlashHistoryBook = 1;
|
|
8368 }
|
|
8369 LABEL_172:
|
|
8370 v25 = 8 * v3 + 400;
|
|
8371 LOBYTE(v25) = (8 * v3 - 112) | 4;
|
|
8372 pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5);
|
|
8373 return;
|
|
8374 }
|
|
8375 if ( var != 307 )
|
|
8376 {
|
|
8377 switch ( var )
|
|
8378 {
|
|
8379 case 308:
|
|
8380 pParty->uNumBountiesCollected = a3;
|
|
8381 break;
|
|
8382 case 309:
|
|
8383 pParty->uNumPrisonTerms = a3;
|
|
8384 break;
|
|
8385 case 310:
|
|
8386 pParty->uNumArenaPageWins = a3;
|
|
8387 break;
|
|
8388 case 311:
|
|
8389 pParty->uNumArenaSquireWins = a3;
|
|
8390 break;
|
|
8391 case 312:
|
|
8392 pParty->uNumArenaKnightWins = a3;
|
|
8393 break;
|
|
8394 case 313:
|
|
8395 pParty->uNumArenaLordWins = a3;
|
|
8396 break;
|
|
8397 }
|
|
8398 return;
|
|
8399 }
|
|
8400 pParty->uNumDeaths = a3;
|
|
8401 LABEL_168:
|
|
8402 if ( v30 != 1 )
|
|
8403 {
|
|
8404 LABEL_170:
|
|
8405 if ( v31 != 1 )
|
|
8406 return;
|
|
8407 v5 = 0;
|
|
8408 goto LABEL_172;
|
|
8409 }
|
|
8410 LABEL_169:
|
|
8411 pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, v3);
|
|
8412 goto LABEL_170;
|
|
8413 }
|
|
8414 if ( var == VAR_AutoNotes )
|
|
8415 {
|
26
|
8416 if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pParty->_autonote_bits[((signed __int16)a3 - 1) >> 3])
|
0
|
8417 && (&dword_723718_autonote_related)[8 * a3] )
|
|
8418 {
|
|
8419 v20 = pPlayers[v3 + 1];
|
|
8420 v30 = 1;
|
|
8421 v20->PlaySound(96, 0);
|
|
8422 v21 = dword_72371C[2 * a3];
|
|
8423 bFlashAutonotesBook = 1;
|
|
8424 dword_506568 = v21;
|
|
8425 }
|
26
|
8426 _449B7E_toggle_bit(pParty->_autonote_bits, a3, 1u);
|
0
|
8427 v31 = 1;
|
|
8428 goto LABEL_168;
|
|
8429 }
|
|
8430 if ( var <= VAR_ActualMight )
|
|
8431 {
|
|
8432 if ( var != VAR_ActualMight )
|
|
8433 {
|
|
8434 switch ( var )
|
|
8435 {
|
|
8436 case VAR_RandomGold:
|
|
8437 v6 = rand() % a3 + 1;
|
|
8438 Party::SetGold(v6);
|
96
|
8439 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[500], v6);// You have %lu gold
|
0
|
8440 ShowStatusBarString(pTmpBuf, 2u);
|
|
8441 GameUI_DrawFoodAndGold();
|
|
8442 return;
|
|
8443 case VAR_RandomFood:
|
|
8444 v7 = rand() % a3 + 1;
|
|
8445 Party::SetFood(v7);
|
96
|
8446 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[501], v7);// You have %lu food
|
0
|
8447 ShowStatusBarString(pTmpBuf, 2u);
|
|
8448 GameUI_DrawFoodAndGold();
|
|
8449 goto LABEL_124;
|
|
8450 case VAR_Sex:
|
25
|
8451 this->uSex = (PLAYER_SEX)a3;
|
0
|
8452 goto LABEL_124;
|
|
8453 case VAR_Class:
|
|
8454 this->uClass = a3;
|
|
8455 if ( (char)a3 != 35 )
|
|
8456 goto LABEL_124;
|
|
8457 v8 = 0;
|
|
8458 v9 = this->pInventoryItems;
|
|
8459 break;
|
|
8460 case VAR_CurrentHP:
|
|
8461 this->sHealth = a3;
|
|
8462 goto LABEL_124;
|
|
8463 case VAR_MaxHP:
|
|
8464 this->sHealth = GetMaxHealth();
|
|
8465 return;
|
|
8466 case VAR_CurrentSP:
|
|
8467 this->sMana = a3;
|
|
8468 goto LABEL_124;
|
|
8469 case VAR_MaxSP:
|
|
8470 this->sMana = GetMaxMana();
|
|
8471 return;
|
|
8472 case VAR_ACModifier:
|
|
8473 this->sACModifier = (unsigned __int8)a3;
|
|
8474 goto LABEL_124;
|
|
8475 case VAR_BaseLevel:
|
|
8476 this->uLevel = (unsigned __int8)a3;
|
|
8477 goto LABEL_124;
|
|
8478 case VAR_LevelModifier:
|
|
8479 this->sLevelModifier = (unsigned __int8)a3;
|
|
8480 goto LABEL_124;
|
|
8481 case VAR_Age:
|
|
8482 this->sAgeModifier = a3;
|
|
8483 return;
|
|
8484 case VAR_Award:
|
|
8485 if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pPlayers[v3 + 1]->field_152[((signed __int16)a3 - 1) >> 3])
|
|
8486 && dword_723E80_award_related[2 * a3] )
|
|
8487 {
|
|
8488 v12 = pPlayers[v3 + 1];
|
|
8489 v30 = 1;
|
|
8490 v31 = 1;
|
|
8491 v12->PlaySound(96, 0);
|
|
8492 }
|
|
8493 v13 = v4->field_152;
|
|
8494 goto LABEL_51;
|
|
8495 case VAR_Experience:
|
|
8496 this->uExperience = a3;
|
|
8497 goto LABEL_124;
|
|
8498 case VAR_QBits_QuestsDone:
|
|
8499 if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pParty->_award_bits[((signed __int16)a3 - 1) >> 3])
|
|
8500 && (&dword_722F10)[4 * a3] )
|
|
8501 {
|
|
8502 v14 = pPlayers[v3 + 1];
|
|
8503 bFlashQuestBook = 1;
|
|
8504 v30 = 1;
|
|
8505 v31 = 1;
|
|
8506 v14->PlaySound(93, 0);
|
|
8507 }
|
|
8508 v13 = (char *)pParty->_award_bits;
|
|
8509 LABEL_51:
|
26
|
8510 _449B7E_toggle_bit((unsigned char *)v13, a3, 1u);
|
0
|
8511 goto LABEL_168;
|
|
8512 case VAR_PlayerItemInHands:
|
|
8513 item.Reset();
|
|
8514 item.Reset();
|
|
8515 item.uItemID = a3;
|
23
|
8516 item.uAttributes = 1;
|
0
|
8517 pParty->SetHoldingItem(&item);
|
|
8518 if ( a3 >= ITEM_ARTIFACT_PUCK && a3 <= ITEM_RELIC_MEKORIGS_HAMMER )
|
|
8519 pParty->field_3C.pIsArtifactFound[a3] = 1;
|
|
8520 return;
|
|
8521 case VAR_FixedGold:
|
|
8522 Party::SetGold(a3);
|
|
8523 return;
|
|
8524 case VAR_BaseMight:
|
|
8525 this->uMight = (unsigned __int8)a3;
|
|
8526 goto LABEL_84;
|
|
8527 case VAR_BaseIntellect:
|
|
8528 this->uIntelligence = (unsigned __int8)a3;
|
|
8529 goto LABEL_84;
|
|
8530 case VAR_BasePersonality:
|
|
8531 this->uWillpower = (unsigned __int8)a3;
|
|
8532 goto LABEL_84;
|
|
8533 case VAR_BaseEndurance:
|
|
8534 this->uEndurance = (unsigned __int8)a3;
|
|
8535 goto LABEL_84;
|
|
8536 case VAR_BaseSpeed:
|
|
8537 this->uSpeed = (unsigned __int8)a3;
|
|
8538 goto LABEL_84;
|
|
8539 case VAR_BaseAccuracy:
|
|
8540 this->uAccuracy = (unsigned __int8)a3;
|
|
8541 goto LABEL_84;
|
|
8542 case VAR_BaseLuck:
|
|
8543 this->uLuck = (unsigned __int8)a3;
|
|
8544 goto LABEL_84;
|
|
8545 case VAR_FixedFood:
|
|
8546 Party::SetFood(a3);
|
|
8547 goto LABEL_124;
|
|
8548 case VAR_MightBonus:
|
|
8549 goto LABEL_64;
|
|
8550 case VAR_IntellectBonus:
|
|
8551 goto LABEL_68;
|
|
8552 case VAR_PersonalityBonus:
|
|
8553 goto LABEL_69;
|
|
8554 case VAR_EnduranceBonus:
|
|
8555 goto LABEL_70;
|
|
8556 case VAR_SpeedBonus:
|
|
8557 goto LABEL_71;
|
|
8558 case VAR_AccuracyBonus:
|
|
8559 goto LABEL_72;
|
|
8560 case VAR_LuckBonus:
|
|
8561 goto LABEL_73;
|
|
8562 default:
|
|
8563 return;
|
|
8564 }
|
|
8565 while ( v9->uItemID != 615 )
|
|
8566 {
|
|
8567 ++v8;
|
|
8568 ++v9;
|
|
8569 if ( v8 >= 138 )
|
|
8570 goto LABEL_22;
|
|
8571 }
|
|
8572 v10 = (int)((char *)v4 + 36 * v8);
|
|
8573 *(int *)(v10 + 532) = 601;
|
|
8574 *(char *)(v10 + 558) = v3 + 1;
|
|
8575 LABEL_22:
|
|
8576 if ( v4->sResFireBase < 20 )
|
|
8577 v4->sResFireBase = 20;
|
|
8578 if ( v4->sResAirBase < 20 )
|
|
8579 v4->sResAirBase = 20;
|
|
8580 if ( v4->sResWaterBase < 20 )
|
|
8581 v4->sResWaterBase = 20;
|
|
8582 if ( v4->sResEarthBase < 20 )
|
|
8583 v4->sResEarthBase = 20;
|
|
8584 v4->sResMindBase = 200;
|
|
8585 v4->sResBodyBase = 200;
|
|
8586 v11 = v4->GetSexByVoice();
|
|
8587 v4->field_1924 = v4->uVoiceID;
|
|
8588 v4->field_1928 = v4->uFace;
|
|
8589 if ( v11 )
|
|
8590 {
|
|
8591 v4->uFace = 21;
|
|
8592 v4->uVoiceID = 21;
|
|
8593 }
|
|
8594 else
|
|
8595 {
|
|
8596 v4->uFace = 20;
|
|
8597 v4->uVoiceID = 20;
|
|
8598 }
|
|
8599 ReloadPlayerPortraits(v3, v4->uFace);
|
|
8600 goto LABEL_124;
|
|
8601 }
|
|
8602 LABEL_64:
|
|
8603 this->uMightBonus = (unsigned __int8)a3;
|
|
8604 LABEL_111:
|
|
8605 v28 = 0;
|
|
8606 v26 = 91;
|
|
8607 LABEL_112:
|
|
8608 v19 = pPlayers[v3 + 1];
|
|
8609 v31 = 1;
|
|
8610 v19->PlaySound(v26, v28);
|
|
8611 goto LABEL_169;
|
|
8612 }
|
|
8613 if ( var <= VAR_FireResistanceBonus )
|
|
8614 {
|
|
8615 if ( var == VAR_FireResistanceBonus )
|
|
8616 {
|
|
8617 this->sResFireBonus = (unsigned __int8)a3;
|
|
8618 goto LABEL_111;
|
|
8619 }
|
|
8620 switch ( var )
|
|
8621 {
|
|
8622 case VAR_ActualIntellect:
|
|
8623 LABEL_68:
|
|
8624 this->uIntelligenceBonus = (unsigned __int8)a3;
|
|
8625 goto LABEL_111;
|
|
8626 case VAR_ActualPersonality:
|
|
8627 LABEL_69:
|
|
8628 this->uWillpowerBonus = (unsigned __int8)a3;
|
|
8629 goto LABEL_111;
|
|
8630 case VAR_ActualEndurance:
|
|
8631 LABEL_70:
|
|
8632 this->uEnduranceBonus = (unsigned __int8)a3;
|
|
8633 goto LABEL_111;
|
|
8634 case VAR_ActualSpeed:
|
|
8635 LABEL_71:
|
|
8636 this->uSpeedBonus = (unsigned __int8)a3;
|
|
8637 goto LABEL_111;
|
|
8638 case VAR_ActualAccuracy:
|
|
8639 LABEL_72:
|
|
8640 this->uAccuracyBonus = (unsigned __int8)a3;
|
|
8641 goto LABEL_111;
|
|
8642 case VAR_ActualLuck:
|
|
8643 LABEL_73:
|
|
8644 this->uLuckBonus = (unsigned __int8)a3;
|
|
8645 goto LABEL_111;
|
|
8646 case VAR_FireResistance:
|
|
8647 this->sResFireBase = (unsigned __int8)a3;
|
|
8648 goto LABEL_84;
|
|
8649 case VAR_AirResistance:
|
|
8650 this->sResAirBase = (unsigned __int8)a3;
|
|
8651 goto LABEL_84;
|
|
8652 case VAR_WaterResistance:
|
|
8653 this->sResWaterBase = (unsigned __int8)a3;
|
|
8654 goto LABEL_84;
|
|
8655 case VAR_EarthResistance:
|
|
8656 this->sResEarthBase = (unsigned __int8)a3;
|
|
8657 goto LABEL_84;
|
|
8658 case VAR_SpiritResistance:
|
|
8659 this->sResSpiritBase = (unsigned __int8)a3;
|
|
8660 goto LABEL_84;
|
|
8661 case VAR_MindResistance:
|
|
8662 this->sResMindBase = (unsigned __int8)a3;
|
|
8663 goto LABEL_84;
|
|
8664 case VAR_BodyResistance:
|
|
8665 this->sResBodyBase = (unsigned __int8)a3;
|
|
8666 goto LABEL_84;
|
|
8667 case VAR_LightResistance:
|
|
8668 this->sResLightBase = (unsigned __int8)a3;
|
|
8669 goto LABEL_84;
|
|
8670 case VAR_DarkResistance:
|
|
8671 this->sResDarkBase = (unsigned __int8)a3;
|
|
8672 goto LABEL_84;
|
|
8673 case VAR_MagicResistance:
|
|
8674 this->sResMagicBase = (unsigned __int8)a3;
|
|
8675 LABEL_84:
|
|
8676 v28 = 0;
|
|
8677 v26 = 92;
|
|
8678 goto LABEL_112;
|
|
8679 default:
|
|
8680 return;
|
|
8681 }
|
|
8682 return;
|
|
8683 }
|
|
8684 HIWORD(v15) = 0;
|
|
8685 if ( var > VAR_DisarmTrapSkill )
|
|
8686 {
|
|
8687 if ( var != VAR_LearningSkill )
|
|
8688 {
|
|
8689 if ( var <= VAR_LearningSkill )
|
|
8690 return;
|
|
8691 if ( var <= VAR_Eradicated )
|
|
8692 {
|
|
8693 v4->SetCondition(var - 105, 1);
|
|
8694 }
|
|
8695 else
|
|
8696 {
|
|
8697 if ( var != VAR_MajorCondition )
|
|
8698 {
|
|
8699 if ( var > VAR_MajorCondition && var <= VAR_ActiveSpells )
|
|
8700 byte_5E4C15[var] = a3;
|
|
8701 return;
|
|
8702 }
|
|
8703 memset(v4, 0, 0xA0u);
|
|
8704 }
|
|
8705 LABEL_124:
|
|
8706 v31 = 1;
|
|
8707 goto LABEL_169;
|
|
8708 }
|
|
8709 LABEL_106:
|
|
8710 v16 = (int)((char *)&v4->pConditions[16] + 2 * var);
|
|
8711 v17 = *(char *)v16;
|
|
8712 if ( a3 <= VAR_BodyResistanceBonus )
|
|
8713 {
|
|
8714 LOWORD(v15) = (unsigned __int8)a3;
|
|
8715 v18 = v15 | v17 & VAR_BodyResistanceBonus;
|
|
8716 }
|
|
8717 else
|
|
8718 {
|
|
8719 LOWORD(v18) = (unsigned __int8)(a3 | v17 & 0xC0);
|
|
8720 }
|
|
8721 *(short *)v16 = v18;
|
|
8722 goto LABEL_124;
|
|
8723 }
|
|
8724 if ( var == VAR_DisarmTrapSkill )
|
|
8725 goto LABEL_106;
|
|
8726 if ( var <= VAR_BodyResistanceBonus )
|
|
8727 {
|
|
8728 switch ( var )
|
|
8729 {
|
|
8730 case VAR_BodyResistanceBonus:
|
|
8731 v4->sResBodyBonus = (unsigned __int8)a3;
|
|
8732 break;
|
|
8733 case VAR_AirResistanceBonus:
|
|
8734 v4->sResAirBonus = (unsigned __int8)a3;
|
|
8735 break;
|
|
8736 case VAR_WaterResistanceBonus:
|
|
8737 v4->sResWaterBonus = (unsigned __int8)a3;
|
|
8738 break;
|
|
8739 case VAR_EarthResistanceBonus:
|
|
8740 v4->sResEarthBonus = (unsigned __int8)a3;
|
|
8741 break;
|
|
8742 case VAR_SpiritResistanceBonus:
|
|
8743 v4->sResSpiritBonus = (unsigned __int8)a3;
|
|
8744 break;
|
|
8745 default:
|
|
8746 if ( var != 62 )
|
|
8747 return;
|
|
8748 v4->sResMindBonus = (unsigned __int8)a3;
|
|
8749 break;
|
|
8750 }
|
|
8751 goto LABEL_111;
|
|
8752 }
|
|
8753 if ( var == VAR_LightResistanceBonus )
|
|
8754 {
|
|
8755 v4->sResLightBonus = (unsigned __int8)a3;
|
|
8756 goto LABEL_111;
|
|
8757 }
|
|
8758 if ( var == VAR_DarkResistanceBonus )
|
|
8759 {
|
|
8760 v4->sResDarkBonus = (unsigned __int8)a3;
|
|
8761 goto LABEL_111;
|
|
8762 }
|
|
8763 if ( var == VAR_MagicResistanceBonus )
|
|
8764 {
|
|
8765 v4->sResMagicBonus = (unsigned __int8)a3;
|
|
8766 goto LABEL_111;
|
|
8767 }
|
|
8768 if ( var > VAR_MagicResistanceBonus && var <= VAR_DiplomacySkill )
|
|
8769 goto LABEL_106;
|
|
8770 }
|
|
8771
|
|
8772
|
|
8773
|
|
8774 //----- (0044AFFB) --------------------------------------------------------
|
|
8775 void Player::AddVariable(enum VariableType var, signed int val)
|
|
8776 {
|
|
8777 char v3; // bl@1
|
|
8778 Player *v4; // esi@1
|
|
8779 signed int uPlayerIdx; // edi@1
|
|
8780 int v6; // eax@15
|
|
8781 unsigned int v7; // esi@18
|
|
8782 int *v8; // ebx@21
|
|
8783 int v9; // eax@22
|
|
8784 signed int v10; // eax@24
|
|
8785 int v11; // eax@27
|
|
8786 __int16 *v12; // esi@28
|
|
8787 Player *v13; // ecx@34
|
|
8788 Player *v14; // ecx@36
|
|
8789 char *v15; // ecx@37
|
|
8790 unsigned __int8 v16; // cf@38
|
|
8791 Player *v17; // ecx@42
|
|
8792 __int16 *v18; // esi@53
|
|
8793 __int16 *v19; // esi@62
|
|
8794 char *v20; // esi@107
|
|
8795 __int16 v21; // dx@107
|
|
8796 int v22; // ecx@107
|
|
8797 Player *v23; // ecx@132
|
|
8798 int v24; // eax@132
|
|
8799 int v25; // eax@150
|
|
8800 char v26; // zf@151
|
|
8801 DDM_DLV_Header *v27; // eax@153
|
|
8802 signed int v28; // eax@176
|
|
8803 int v29; // [sp-8h] [bp-40h]@84
|
|
8804 signed int v30; // [sp-4h] [bp-3Ch]@4
|
|
8805 int v31; // [sp-4h] [bp-3Ch]@84
|
|
8806 ItemGen item; // [sp+Ch] [bp-2Ch]@45
|
|
8807 unsigned int v33; // [sp+30h] [bp-8h]@34
|
|
8808 char v34; // [sp+37h] [bp-1h]@1
|
|
8809
|
|
8810 auto Dst = this;
|
|
8811 v3 = 0;
|
|
8812 v34 = 0;
|
|
8813 v4 = Dst;
|
|
8814 uPlayerIdx = 0;
|
|
8815 if ( Dst == pPlayers[2] )
|
|
8816 {
|
|
8817 uPlayerIdx = 1;
|
|
8818 goto LABEL_8;
|
|
8819 }
|
|
8820 if ( Dst == pPlayers[3] )
|
|
8821 {
|
|
8822 v30 = 2;
|
|
8823 }
|
|
8824 else
|
|
8825 {
|
|
8826 if ( Dst != pPlayers[4] )
|
|
8827 goto LABEL_8;
|
|
8828 v30 = 3;
|
|
8829 }
|
|
8830 uPlayerIdx = v30;
|
|
8831 LABEL_8:
|
|
8832 if ( var <= VAR_AutoNotes )
|
|
8833 {
|
|
8834 if ( var != VAR_AutoNotes )
|
|
8835 {
|
|
8836 if ( var <= VAR_ActualMight )
|
|
8837 {
|
|
8838 if ( var != VAR_ActualMight )
|
|
8839 {
|
|
8840 switch ( var )
|
|
8841 {
|
|
8842 case VAR_RandomGold:
|
|
8843 if ( !val )
|
|
8844 val = 1;
|
|
8845 v6 = rand();
|
|
8846 party_finds_gold(v6 % val + 1, 1);
|
|
8847 GameUI_DrawFoodAndGold();
|
|
8848 return;
|
|
8849 case VAR_RandomFood:
|
|
8850 if ( !val )
|
|
8851 val = 1;
|
|
8852 v7 = rand() % val + 1;
|
|
8853 Party::GiveFood(v7);
|
96
|
8854 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[502], v7);// You find %lu food
|
0
|
8855 ShowStatusBarString(pTmpBuf, 2u);
|
|
8856 GameUI_DrawFoodAndGold();
|
|
8857 goto _play_sound;
|
|
8858 case VAR_Sex:
|
25
|
8859 Dst->uSex = (PLAYER_SEX)val;
|
0
|
8860 goto _play_anim_and_exit;
|
|
8861 case VAR_Class:
|
|
8862 Dst->uClass = val;
|
|
8863 goto _play_anim_and_exit;
|
|
8864 case VAR_CurrentHP:
|
|
8865 v8 = &Dst->sHealth;
|
|
8866 *v8 += val;
|
|
8867 if ( Dst->sHealth <= Dst->GetMaxHealth() )
|
|
8868 goto _play_anim_and_exit;
|
|
8869 v9 = v4->GetMaxHealth();
|
|
8870 goto LABEL_23;
|
|
8871 case VAR_MaxHP:
|
|
8872 v10 = Dst->GetMaxHealth();
|
|
8873 v4->_health_related = 0;
|
|
8874 v4->uFullHealthBonus = 0;
|
|
8875 v4->sHealth = v10;
|
|
8876 return;
|
|
8877 case VAR_CurrentSP:
|
|
8878 v8 = &Dst->sMana;
|
|
8879 *v8 += val;
|
|
8880 if ( Dst->sMana > GetMaxMana() )
|
|
8881 {
|
|
8882 v9 = v4->GetMaxMana();
|
|
8883 LABEL_23:
|
|
8884 *v8 = v9;
|
|
8885 }
|
|
8886 goto _play_anim_and_exit;
|
|
8887 case VAR_MaxSP:
|
|
8888 v11 = GetMaxMana();
|
|
8889 v4->_mana_related = 0;
|
|
8890 v4->uFullManaBonus = 0;
|
|
8891 v4->sMana = v11;
|
|
8892 return;
|
|
8893 case VAR_ACModifier:
|
|
8894 v12 = &Dst->sACModifier;
|
|
8895 goto LABEL_29;
|
|
8896 case VAR_BaseLevel:
|
|
8897 v12 = (__int16 *)&Dst->uLevel;
|
|
8898 goto LABEL_29;
|
|
8899 case VAR_LevelModifier:
|
|
8900 v12 = &Dst->sLevelModifier;
|
|
8901 LABEL_29:
|
|
8902 *v12 += val;
|
|
8903 if ( *v12 > 255 )
|
|
8904 *v12 = 255;
|
|
8905 goto _play_anim_and_exit;
|
|
8906 case VAR_Age:
|
|
8907 Dst->sAgeModifier += val;
|
|
8908 return;
|
|
8909 case VAR_Award:
|
|
8910 v13 = pPlayers[uPlayerIdx + 1];
|
|
8911 v33 = 0x80u >> ((signed __int16)val - 1) % 8;
|
|
8912 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & v13->field_152[((signed __int16)val - 1) >> 3])
|
|
8913 && dword_723E80_award_related[2 * val] )
|
|
8914 {
|
|
8915 v14 = pPlayers[uPlayerIdx + 1];
|
|
8916 v34 = 1;
|
|
8917 v3 = 1;
|
|
8918 v14->PlaySound(96, 0);
|
|
8919 }
|
|
8920 v15 = v4->field_152;
|
|
8921 goto LABEL_44;
|
|
8922 case VAR_Experience:
|
|
8923 v16 = __CFADD__(val, LODWORD(Dst->uExperience));
|
|
8924 LODWORD(Dst->uExperience) += val;
|
|
8925 HIDWORD(Dst->uExperience) += ((unsigned __int64)val >> 32) + v16;
|
|
8926 if ( (signed __int64)Dst->uExperience > 4000000000i64 )
|
|
8927 Dst->uExperience = 4000000000i64;
|
|
8928 goto _play_anim_and_exit;
|
|
8929 case VAR_QBits_QuestsDone:
|
|
8930 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_award_bits[((signed __int16)val - 1) >> 3])
|
|
8931 && (&dword_722F10)[4 * val] )
|
|
8932 {
|
|
8933 v17 = pPlayers[uPlayerIdx + 1];
|
|
8934 bFlashQuestBook = 1;
|
|
8935 v34 = 1;
|
|
8936 v3 = 1;
|
|
8937 v17->PlaySound(93, 0);
|
|
8938 }
|
|
8939 v15 = (char *)pParty->_award_bits;
|
|
8940 LABEL_44:
|
26
|
8941 _449B7E_toggle_bit((unsigned char *)v15, val, 1u);
|
0
|
8942 goto LABEL_173;
|
|
8943 case VAR_PlayerItemInHands:
|
|
8944 item.Reset();
|
|
8945 item.Reset();
|
23
|
8946 item.uAttributes = 1;
|
0
|
8947 item.uItemID = val;
|
|
8948 if ( val >= ITEM_ARTIFACT_PUCK && val <= ITEM_RELIC_MEKORIGS_HAMMER )
|
|
8949 pParty->field_3C.pIsArtifactFound[val] = 1;
|
|
8950 if ( val >= ITEM_WAND_FIRE && val <= ITEM_WAND_INCENERATION )
|
|
8951 {
|
|
8952 item.uNumCharges = rand() % 6 + pItemsTable->pItems[item.uItemID].uDamageMod + 1;
|
|
8953 item.uMaxCharges = LOBYTE(item.uNumCharges);
|
|
8954 }
|
|
8955 pParty->SetHoldingItem(&item);
|
|
8956 return;
|
|
8957 case VAR_FixedGold:
|
|
8958 party_finds_gold(val, 1);
|
|
8959 return;
|
|
8960 case VAR_BaseMight:
|
|
8961 v18 = (__int16 *)&Dst->uMight;
|
|
8962 goto LABEL_82;
|
|
8963 case VAR_BaseIntellect:
|
|
8964 v18 = (__int16 *)&Dst->uIntelligence;
|
|
8965 goto LABEL_82;
|
|
8966 case VAR_BasePersonality:
|
|
8967 v18 = (__int16 *)&Dst->uWillpower;
|
|
8968 goto LABEL_82;
|
|
8969 case VAR_BaseEndurance:
|
|
8970 v18 = (__int16 *)&Dst->uEndurance;
|
|
8971 goto LABEL_82;
|
|
8972 case VAR_BaseSpeed:
|
|
8973 v18 = (__int16 *)&Dst->uSpeed;
|
|
8974 goto LABEL_82;
|
|
8975 case VAR_BaseAccuracy:
|
|
8976 v18 = (__int16 *)&Dst->uAccuracy;
|
|
8977 goto LABEL_82;
|
|
8978 case VAR_BaseLuck:
|
|
8979 v18 = (__int16 *)&Dst->uLuck;
|
|
8980 goto LABEL_82;
|
|
8981 case VAR_FixedFood:
|
|
8982 Party::GiveFood(val);
|
96
|
8983 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[502], val);
|
0
|
8984 ShowStatusBarString(pTmpBuf, 2u);
|
|
8985 if ( pParty->uNumFoodRations > 0xFFFF )
|
|
8986 Party::SetFood(0xFFFFu);
|
|
8987 goto _play_sound;
|
|
8988 case VAR_MightBonus:
|
|
8989 goto LABEL_62;
|
|
8990 case VAR_IntellectBonus:
|
|
8991 goto LABEL_66;
|
|
8992 case VAR_PersonalityBonus:
|
|
8993 goto LABEL_67;
|
|
8994 case VAR_EnduranceBonus:
|
|
8995 goto LABEL_68;
|
|
8996 case VAR_SpeedBonus:
|
|
8997 goto LABEL_69;
|
|
8998 case VAR_AccuracyBonus:
|
|
8999 goto LABEL_70;
|
|
9000 case VAR_LuckBonus:
|
|
9001 goto LABEL_71;
|
|
9002 default:
|
|
9003 return;
|
|
9004 }
|
|
9005 return;
|
|
9006 }
|
|
9007 LABEL_62:
|
|
9008 v19 = (__int16 *)&Dst->uMightBonus;
|
|
9009 goto LABEL_113;
|
|
9010 }
|
|
9011 if ( var <= VAR_FireResistanceBonus )
|
|
9012 {
|
|
9013 if ( var != VAR_FireResistanceBonus )
|
|
9014 {
|
|
9015 switch ( var )
|
|
9016 {
|
|
9017 case VAR_ActualIntellect:
|
|
9018 LABEL_66:
|
|
9019 v19 = (__int16 *)&Dst->uIntelligenceBonus;
|
|
9020 goto LABEL_113;
|
|
9021 case VAR_ActualPersonality:
|
|
9022 LABEL_67:
|
|
9023 v19 = (__int16 *)&Dst->uWillpowerBonus;
|
|
9024 goto LABEL_113;
|
|
9025 case VAR_ActualEndurance:
|
|
9026 LABEL_68:
|
|
9027 v19 = (__int16 *)&Dst->uEnduranceBonus;
|
|
9028 goto LABEL_113;
|
|
9029 case VAR_ActualSpeed:
|
|
9030 LABEL_69:
|
|
9031 v19 = (__int16 *)&Dst->uSpeedBonus;
|
|
9032 goto LABEL_113;
|
|
9033 case VAR_ActualAccuracy:
|
|
9034 LABEL_70:
|
|
9035 v19 = (__int16 *)&Dst->uAccuracyBonus;
|
|
9036 goto LABEL_113;
|
|
9037 case VAR_ActualLuck:
|
|
9038 LABEL_71:
|
|
9039 v19 = (__int16 *)&Dst->uLuckBonus;
|
|
9040 goto LABEL_113;
|
|
9041 case VAR_FireResistance:
|
|
9042 v18 = &Dst->sResFireBase;
|
|
9043 goto LABEL_82;
|
|
9044 case VAR_AirResistance:
|
|
9045 v18 = &Dst->sResAirBase;
|
|
9046 goto LABEL_82;
|
|
9047 case VAR_WaterResistance:
|
|
9048 v18 = &Dst->sResWaterBase;
|
|
9049 goto LABEL_82;
|
|
9050 case VAR_EarthResistance:
|
|
9051 v18 = &Dst->sResEarthBase;
|
|
9052 goto LABEL_82;
|
|
9053 case VAR_SpiritResistance:
|
|
9054 v18 = &Dst->sResSpiritBase;
|
|
9055 goto LABEL_82;
|
|
9056 case VAR_MindResistance:
|
|
9057 v18 = &Dst->sResMindBase;
|
|
9058 goto LABEL_82;
|
|
9059 case VAR_BodyResistance:
|
|
9060 v18 = &Dst->sResBodyBase;
|
|
9061 goto LABEL_82;
|
|
9062 case VAR_LightResistance:
|
|
9063 v18 = &Dst->sResLightBase;
|
|
9064 goto LABEL_82;
|
|
9065 case VAR_DarkResistance:
|
|
9066 v18 = &Dst->sResDarkBase;
|
|
9067 goto LABEL_82;
|
|
9068 case VAR_MagicResistance:
|
|
9069 v18 = &Dst->sResMagicBase;
|
|
9070 LABEL_82:
|
|
9071 *v18 += val;
|
|
9072 if ( *v18 > 255 )
|
|
9073 *v18 = 255;
|
|
9074 v31 = 0;
|
|
9075 v29 = 92;
|
|
9076 goto LABEL_116;
|
|
9077 default:
|
|
9078 return;
|
|
9079 }
|
|
9080 return;
|
|
9081 }
|
|
9082 v19 = &Dst->sResFireBonus;
|
|
9083 LABEL_113:
|
|
9084 *v19 += val;
|
|
9085 if ( *v19 > 255 )
|
|
9086 *v19 = 255;
|
|
9087 v31 = 0;
|
|
9088 v29 = 91;
|
|
9089 LABEL_116:
|
|
9090 v3 = 1;
|
|
9091 pPlayers[uPlayerIdx + 1]->PlaySound(v29, v31);
|
|
9092 goto _play_anim_and_maybe_sound;
|
|
9093 }
|
|
9094 if ( var <= VAR_DisarmTrapSkill )
|
|
9095 {
|
|
9096 if ( var != VAR_DisarmTrapSkill )
|
|
9097 {
|
|
9098 if ( var <= VAR_BodyResistanceBonus )
|
|
9099 {
|
|
9100 switch ( var )
|
|
9101 {
|
|
9102 case VAR_BodyResistanceBonus:
|
|
9103 v19 = &Dst->sResBodyBonus;
|
|
9104 break;
|
|
9105 case VAR_AirResistanceBonus:
|
|
9106 v19 = &Dst->sResAirBonus;
|
|
9107 break;
|
|
9108 case VAR_WaterResistanceBonus:
|
|
9109 v19 = &Dst->sResWaterBonus;
|
|
9110 break;
|
|
9111 case VAR_EarthResistanceBonus:
|
|
9112 v19 = &Dst->sResEarthBonus;
|
|
9113 break;
|
|
9114 case VAR_SpiritResistanceBonus:
|
|
9115 v19 = &Dst->sResSpiritBonus;
|
|
9116 break;
|
|
9117 default:
|
|
9118 if ( var != 62 )
|
|
9119 return;
|
|
9120 v19 = &Dst->sResMindBonus;
|
|
9121 break;
|
|
9122 }
|
|
9123 goto LABEL_113;
|
|
9124 }
|
|
9125 if ( var == VAR_LightResistanceBonus )
|
|
9126 {
|
|
9127 v19 = &Dst->sResLightBonus;
|
|
9128 goto LABEL_113;
|
|
9129 }
|
|
9130 if ( var == VAR_DarkResistanceBonus )
|
|
9131 {
|
|
9132 v19 = &Dst->sResDarkBonus;
|
|
9133 goto LABEL_113;
|
|
9134 }
|
|
9135 if ( var == VAR_MagicResistanceBonus )
|
|
9136 {
|
|
9137 v19 = &Dst->sResMagicBonus;
|
|
9138 goto LABEL_113;
|
|
9139 }
|
|
9140 if ( var <= VAR_MagicResistanceBonus || var > VAR_DiplomacySkill )
|
|
9141 return;
|
|
9142 }
|
|
9143 goto LABEL_106;
|
|
9144 }
|
|
9145 if ( var == VAR_LearningSkill )
|
|
9146 {
|
|
9147 LABEL_106:
|
|
9148 if ( val <= VAR_BodyResistanceBonus )
|
|
9149 {
|
|
9150 *((short *)&Dst->pConditions[16] + var) = (unsigned __int8)val | *((char *)&Dst->pConditions[16] + 2 * var) & VAR_BodyResistanceBonus;
|
|
9151 }
|
|
9152 else
|
|
9153 {
|
|
9154 v20 = (char *)&Dst->pConditions[16] + 2 * var;
|
|
9155 v21 = *(short *)v20;
|
|
9156 v22 = (unsigned __int8)val + (v21 & VAR_BodyResistanceBonus);
|
|
9157 if ( v22 > 60 )
|
|
9158 LOWORD(v22) = 60;
|
|
9159 LOBYTE(v21) = v21 & 0xC0;
|
|
9160 *(short *)v20 = v22 | v21;
|
|
9161 }
|
|
9162 goto _play_anim_and_exit;
|
|
9163 }
|
|
9164 if ( var <= VAR_LearningSkill )
|
|
9165 return;
|
|
9166 if ( var <= VAR_Eradicated )
|
|
9167 {
|
|
9168 Dst->SetCondition(var - 105, 0);
|
|
9169 }
|
|
9170 else
|
|
9171 {
|
|
9172 if ( var != VAR_MajorCondition )
|
|
9173 {
|
|
9174 if ( var > VAR_MajorCondition && var <= VAR_ActiveSpells )
|
|
9175 {
|
|
9176 if ( (unsigned __int8)val + (unsigned __int8)byte_5E4C15[var] <= 255 )
|
|
9177 byte_5E4C15[var] += val;
|
|
9178 else
|
|
9179 byte_5E4C15[var] = -1;
|
|
9180 }
|
|
9181 return;
|
|
9182 }
|
|
9183 memset(Dst, 0, 0xA0u);
|
|
9184 }
|
|
9185 _play_anim_and_exit:
|
|
9186 v3 = 1;
|
|
9187 _play_anim_and_maybe_sound:
|
|
9188 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx);
|
|
9189 _maybe_play_sound:
|
|
9190 if ( v3 != 1 )
|
|
9191 return;
|
|
9192 goto _play_sound;
|
|
9193 }
|
26
|
9194 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_autonote_bits[((signed __int16)val - 1) >> 3])
|
0
|
9195 && (&dword_723718_autonote_related)[8 * val] )
|
|
9196 {
|
|
9197 v23 = pPlayers[uPlayerIdx + 1];
|
|
9198 v34 = 1;
|
|
9199 v23->PlaySound(96, 0);
|
|
9200 v24 = dword_72371C[2 * val];
|
|
9201 bFlashAutonotesBook = 1;
|
|
9202 dword_506568 = v24;
|
|
9203 }
|
26
|
9204 _449B7E_toggle_bit(pParty->_autonote_bits, val, 1u);
|
0
|
9205 v3 = 1;
|
|
9206 LABEL_173:
|
|
9207 if ( v34 != 1 )
|
|
9208 goto _maybe_play_sound;
|
|
9209 goto _play_anim_and_maybe_sound;
|
|
9210 }
|
|
9211 if ( var > VAR_GoldInBank )
|
|
9212 {
|
|
9213 if ( var == 307 )
|
|
9214 {
|
|
9215 pParty->uNumDeaths += val;
|
|
9216 goto LABEL_173;
|
|
9217 }
|
|
9218 switch ( var )
|
|
9219 {
|
|
9220 case 308:
|
|
9221 pParty->uNumBountiesCollected += val;
|
|
9222 break;
|
|
9223 case 309:
|
|
9224 pParty->uNumPrisonTerms += val;
|
|
9225 break;
|
|
9226 case 310:
|
|
9227 pParty->uNumArenaPageWins += val;
|
|
9228 break;
|
|
9229 case 311:
|
|
9230 pParty->uNumArenaSquireWins += val;
|
|
9231 break;
|
|
9232 case 312:
|
|
9233 pParty->uNumArenaKnightWins += val;
|
|
9234 break;
|
|
9235 case 313:
|
|
9236 pParty->uNumArenaLordWins += val;
|
|
9237 break;
|
|
9238 }
|
|
9239 }
|
|
9240 else
|
|
9241 {
|
|
9242 if ( var == VAR_GoldInBank )
|
|
9243 {
|
|
9244 pParty->uNumGoldInBank += val;
|
|
9245 return;
|
|
9246 }
|
|
9247 if ( var <= VAR_Counter8 )
|
|
9248 {
|
|
9249 if ( (signed int)var >= 245 )
|
|
9250 {
|
|
9251 *(int *)&stru_AA1058[3].pSounds[8 * var + 44300] = LODWORD(pParty->uTimePlayed);
|
|
9252 *(int *)&stru_AA1058[3].pSounds[8 * var + 44304] = HIDWORD(pParty->uTimePlayed);
|
|
9253 }
|
|
9254 else
|
|
9255 {
|
|
9256 switch ( var )
|
|
9257 {
|
|
9258 case VAR_MonthEquals|VAR_CurrentSP:
|
26
|
9259 _449B7E_toggle_bit((unsigned char *)Dst->field_1A50, val, 1u);
|
0
|
9260 break;
|
|
9261 case VAR_NPCs2:
|
|
9262 pParty->field_709 = 0;
|
|
9263 LOBYTE(pNPCStats->pNewNPCData[val].uFlags) |= 0x80u;
|
|
9264 sub_44A56A();
|
|
9265 viewparams->bRedrawGameUI = 1;
|
|
9266 break;
|
|
9267 case VAR_NumSkillPoints:
|
|
9268 Dst->uSkillPoints += val;
|
|
9269 break;
|
|
9270 }
|
|
9271 }
|
|
9272 return;
|
|
9273 }
|
|
9274 if ( var < VAR_Counter9 )
|
|
9275 return;
|
|
9276 if ( (signed int)var <= 274 )
|
|
9277 {
|
|
9278 *(int *)&stru_AA1058[3].pSounds[8 * var + 44532] = LODWORD(pParty->uTimePlayed);
|
|
9279 *(int *)&stru_AA1058[3].pSounds[8 * var + 44536] = HIDWORD(pParty->uTimePlayed);
|
|
9280 goto _play_sound;
|
|
9281 }
|
|
9282 if ( var != VAR_ReputationInCurrentLocation )
|
|
9283 {
|
|
9284 if ( var <= VAR_ReputationInCurrentLocation
|
|
9285 || var > VAR_History_28
|
|
9286 || (v25 = var - 276, pParty->field_3C.field_4F0[2 * v25 + 1] | pParty->field_3C.field_4F0[2 * v25])
|
|
9287 || (pParty->field_3C.field_4F0[2 * (var - 276)] = LODWORD(pParty->uTimePlayed),
|
|
9288 v26 = *(&pStorylineText->field_0 + 3 * v25) == 0,
|
|
9289 pParty->field_3C.field_4F0[2 * (var - 276) + 1] = HIDWORD(pParty->uTimePlayed),
|
|
9290 v26) )
|
|
9291 return;
|
|
9292 bFlashHistoryBook = 1;
|
|
9293 _play_sound:
|
|
9294 v28 = 8 * uPlayerIdx + 400;
|
|
9295 LOBYTE(v28) = (8 * uPlayerIdx - 112) | 4;
|
|
9296 pAudioPlayer->PlaySound(SOUND_20001, v28, 0, -1, 0, 0, 0, 0);
|
|
9297 return;
|
|
9298 }
|
|
9299 v27 = &pOutdoor->ddm;
|
|
9300 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
|
|
9301 v27 = &pIndoor->dlv;
|
|
9302 v27->uReputation += val;
|
|
9303 if ( v27->uReputation > 10000 )
|
|
9304 v27->uReputation = 10000;
|
|
9305 }
|
|
9306 }
|
|
9307 // 506568: using guessed type int dword_506568;
|
|
9308 // 507948: using guessed type char bFlashHistoryBook;
|
|
9309 // 507949: using guessed type char bFlashAutonotesBook;
|
|
9310 // 50794A: using guessed type char bFlashQuestBook;
|
|
9311 // 72371C: using guessed type int dword_72371C[];
|
|
9312 // 723E80: using guessed type int dword_723E80_award_related[];
|
|
9313
|
|
9314
|
|
9315
|
|
9316
|
|
9317 //----- (0044B9C4) --------------------------------------------------------
|
|
9318 void Player::SubtractVariable(enum VariableType var, void *a3)
|
|
9319 {
|
|
9320 unsigned int v3; // ebx@1
|
|
9321 signed int v4; // esi@1
|
|
9322 enum VariableType v5; // eax@8
|
|
9323 int v6; // esi@11
|
|
9324 int v7; // edi@14
|
|
9325 signed int v8; // eax@17
|
|
9326 char *v9; // eax@20
|
|
9327 char v10; // sf@20
|
|
9328 char *v11; // ecx@26
|
|
9329 char *v12; // ecx@27
|
|
9330 __int64 v13; // qax@27
|
|
9331 unsigned __int8 v14; // cf@27
|
|
9332 char *v15; // edx@29
|
|
9333 char *v16; // eax@90
|
|
9334 char *v17; // ecx@94
|
|
9335 void *v18; // esi@97
|
|
9336 signed int v19; // edx@97
|
|
9337 char *v20; // ecx@98
|
|
9338 int v21; // eax@100
|
|
9339 __int16 v22; // dx@112
|
|
9340 int v23; // [sp-8h] [bp-14h]@45
|
|
9341 signed int v24; // [sp-4h] [bp-10h]@4
|
|
9342 int v25; // [sp-4h] [bp-10h]@45
|
|
9343
|
|
9344 v3 = 0;
|
|
9345 v4 = 0;
|
|
9346 if ( this == pPlayers[2] )
|
|
9347 {
|
|
9348 v4 = 1;
|
|
9349 goto LABEL_8;
|
|
9350 }
|
|
9351 if ( this == pPlayers[3] )
|
|
9352 {
|
|
9353 v24 = 2;
|
|
9354 }
|
|
9355 else
|
|
9356 {
|
|
9357 if ( this != pPlayers[4] )
|
|
9358 goto LABEL_8;
|
|
9359 v24 = 3;
|
|
9360 }
|
|
9361 v4 = v24;
|
|
9362 LABEL_8:
|
|
9363 v5 = var;
|
|
9364 if ( (signed int)var > 222 )
|
|
9365 {
|
|
9366 if ( (signed int)var <= 307 )
|
|
9367 {
|
|
9368 if ( var == 307 )
|
|
9369 {
|
|
9370 pParty->uNumDeaths -= (unsigned int)a3;
|
|
9371 return;
|
|
9372 }
|
|
9373 if ( var == 223 )
|
|
9374 {
|
26
|
9375 v11 = (char *)pParty->_autonote_bits;
|
0
|
9376 v22 = (short)a3 - 1;
|
|
9377 }
|
|
9378 else
|
|
9379 {
|
|
9380 if ( var != 231 )
|
|
9381 {
|
|
9382 switch ( var )
|
|
9383 {
|
|
9384 case 232:
|
|
9385 var = (VariableType)0;
|
|
9386 GetNewNPCData(uDialogue_SpeakingActorNPC_ID, (int)&var);
|
|
9387 dword_5B65CC = 0;
|
|
9388 if ( (void *)var == a3 )
|
|
9389 {
|
|
9390 dword_5B65CC = (int)a3;
|
|
9391 }
|
|
9392 else
|
|
9393 {
|
|
9394 pParty->field_709 = 0;
|
|
9395 LOBYTE(pNPCStats->pNewNPCData[(int)a3].uFlags) &= 0x7Fu;
|
|
9396 sub_44A56A();
|
|
9397 viewparams->bRedrawGameUI = 1;
|
|
9398 }
|
|
9399 break;
|
|
9400 case 241:
|
|
9401 v18 = a3;
|
|
9402 v19 = 0;
|
|
9403 if ( (signed int)pNPCStats->uNumNewNPCs > 0 )
|
|
9404 {
|
|
9405 v20 = (char *)&pNPCStats->pNewNPCData[0].uFlags;
|
|
9406 do
|
|
9407 {
|
|
9408 if ( *((void **)v20 + 4) == v18 )
|
|
9409 {
|
|
9410 v21 = *(int *)v20;
|
|
9411 if ( (char)*(int *)v20 < 0 )
|
|
9412 {
|
|
9413 LOBYTE(v21) = v21 & 0x7F;
|
|
9414 *(int *)v20 = v21;
|
|
9415 }
|
|
9416 }
|
|
9417 ++v19;
|
|
9418 v20 += 76;
|
|
9419 }
|
|
9420 while ( v19 < (signed int)pNPCStats->uNumNewNPCs );
|
|
9421 }
|
|
9422 if ( (void *)pParty->pHirelings[0].uProfession == v18 )
|
|
9423 memset(pParty->pHirelings, 0, 0x4Cu);
|
|
9424 if ( (void *)pParty->pHirelings[1].uProfession == v18 )
|
|
9425 memset(&pParty->pHirelings[1], 0, 0x4Cu);
|
|
9426 pParty->field_709 = 0;
|
|
9427 sub_44A56A();
|
|
9428 break;
|
|
9429 case 243:
|
|
9430 v17 = (char *)&this->uSkillPoints;
|
|
9431 if ( (unsigned int)a3 <= *(int *)v17 )
|
|
9432 *(int *)v17 -= (int)a3;
|
|
9433 else
|
|
9434 *(int *)v17 = 0;
|
|
9435 break;
|
|
9436 case 275:
|
|
9437 v16 = (char *)&pOutdoor->ddm;
|
|
9438 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
|
|
9439 v16 = (char *)&pIndoor->dlv;
|
|
9440 *((int *)v16 + 2) -= (int)a3;
|
|
9441 if ( *((int *)v16 + 2) < -10000 )
|
|
9442 *((int *)v16 + 2) = -10000;
|
|
9443 break;
|
|
9444 case 306:
|
|
9445 if ( (unsigned int)a3 <= pParty->uNumGoldInBank )
|
|
9446 pParty->uNumGoldInBank -= (unsigned int)a3;
|
|
9447 else
|
|
9448 LABEL_88:
|
|
9449 dword_5B65C4 = 1;
|
|
9450 break;
|
|
9451 }
|
|
9452 return;
|
|
9453 }
|
|
9454 v11 = this->field_1A50;
|
|
9455 LABEL_112:
|
|
9456 v22 = (signed __int16)a3;
|
|
9457 }
|
26
|
9458 _449B7E_toggle_bit((unsigned char *)v11, v22, 0);
|
0
|
9459 return;
|
|
9460 }
|
|
9461 switch ( var )
|
|
9462 {
|
|
9463 case 308:
|
|
9464 pParty->uNumBountiesCollected -= (unsigned int)a3;
|
|
9465 break;
|
|
9466 case 309:
|
|
9467 pParty->uNumPrisonTerms -= (int)a3;
|
|
9468 break;
|
|
9469 case 310:
|
|
9470 pParty->uNumArenaPageWins -= (char)a3;
|
|
9471 break;
|
|
9472 case 311:
|
|
9473 pParty->uNumArenaSquireWins -= (char)a3;
|
|
9474 break;
|
|
9475 case 312:
|
|
9476 pParty->uNumArenaKnightWins -= (char)a3;
|
|
9477 break;
|
|
9478 case 313:
|
|
9479 pParty->uNumArenaLordWins -= (char)a3;
|
|
9480 break;
|
|
9481 }
|
|
9482 }
|
|
9483 else
|
|
9484 {
|
|
9485 if ( (signed int)var >= 123 )
|
|
9486 {
|
|
9487 byte_5E4C15[var] -= (char)a3;
|
|
9488 }
|
|
9489 else
|
|
9490 {
|
|
9491 switch ( var )
|
|
9492 {
|
|
9493 case VAR_RandomGold:
|
|
9494 v6 = rand() % (signed int)a3 + 1;
|
|
9495 if ( v6 > pParty->uNumGold )
|
|
9496 v6 = pParty->uNumGold;
|
|
9497 Party::TakeGold(v6);
|
96
|
9498 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[503], v6);
|
0
|
9499 ShowStatusBarString(pTmpBuf, 2u);
|
|
9500 GameUI_DrawFoodAndGold();
|
|
9501 return;
|
|
9502 case VAR_RandomFood:
|
|
9503 v7 = rand() % (signed int)a3 + 1;
|
|
9504 if ( v7 > pParty->uNumFoodRations )
|
|
9505 v7 = pParty->uNumFoodRations;
|
|
9506 Party::TakeFood(v7);
|
96
|
9507 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[504], v7);
|
0
|
9508 ShowStatusBarString(pTmpBuf, 2u);
|
|
9509 GameUI_DrawFoodAndGold();
|
|
9510 goto LABEL_17;
|
|
9511 default:
|
|
9512 return;
|
|
9513 case VAR_CurrentHP:
|
|
9514 ReceiveDamage((signed int)a3, 4);
|
|
9515 goto LABEL_17;
|
|
9516 case VAR_CurrentSP:
|
|
9517 v9 = (char *)&this->sMana;
|
|
9518 v10 = this->sMana - (signed int)a3 < 0;
|
|
9519 *(int *)v9 -= (int)a3;
|
|
9520 if ( v10 )
|
|
9521 *(int *)v9 = 0;
|
|
9522 goto LABEL_17;
|
|
9523 case VAR_ACModifier:
|
|
9524 this->sACModifier -= (unsigned __int8)a3;
|
|
9525 goto LABEL_17;
|
|
9526 case VAR_BaseLevel:
|
|
9527 this->uLevel -= (unsigned __int8)a3;
|
|
9528 goto LABEL_17;
|
|
9529 case VAR_LevelModifier:
|
|
9530 this->sLevelModifier -= (unsigned __int8)a3;
|
|
9531 goto LABEL_17;
|
|
9532 case VAR_Age:
|
|
9533 this->sAgeModifier -= (signed __int16)a3;
|
|
9534 return;
|
|
9535 case VAR_Award:
|
|
9536 v11 = this->field_152;
|
|
9537 goto LABEL_112;
|
|
9538 case VAR_Experience:
|
|
9539 v12 = (char *)&this->uExperience;
|
|
9540 v13 = (signed int)a3;
|
|
9541 v14 = *(int *)v12 < (unsigned int)a3;
|
|
9542 *(int *)v12 -= (int)a3;
|
|
9543 *((int *)v12 + 1) -= v14 + HIDWORD(v13);
|
|
9544 goto LABEL_17;
|
|
9545 case VAR_QBits_QuestsDone:
|
26
|
9546 _449B7E_toggle_bit(pParty->_award_bits, (__int16)a3, 0);
|
0
|
9547 pPlayers[v4 + 1]->PlaySound(96, 0);
|
|
9548 return;
|
|
9549 case VAR_PlayerItemInHands:
|
|
9550 v15 = (char *)this->pInventoryIndices;
|
|
9551 break;
|
|
9552 case VAR_FixedGold:
|
|
9553 if ( (unsigned int)a3 > pParty->uNumGold )
|
|
9554 goto LABEL_88;
|
|
9555 Party::TakeGold((unsigned int)a3);
|
|
9556 return;
|
|
9557 case VAR_MightBonus:
|
|
9558 case VAR_ActualMight:
|
|
9559 this->uMightBonus -= (unsigned __int16)a3;
|
|
9560 goto LABEL_72;
|
|
9561 case VAR_IntellectBonus:
|
|
9562 case VAR_ActualIntellect:
|
|
9563 this->uIntelligenceBonus -= (unsigned __int16)a3;
|
|
9564 goto LABEL_72;
|
|
9565 case VAR_PersonalityBonus:
|
|
9566 case VAR_ActualPersonality:
|
|
9567 this->uWillpowerBonus -= (unsigned __int16)a3;
|
|
9568 goto LABEL_72;
|
|
9569 case VAR_EnduranceBonus:
|
|
9570 case VAR_ActualEndurance:
|
|
9571 this->uEnduranceBonus -= (unsigned __int16)a3;
|
|
9572 goto LABEL_72;
|
|
9573 case VAR_SpeedBonus:
|
|
9574 case VAR_ActualSpeed:
|
|
9575 this->uSpeedBonus -= (unsigned __int16)a3;
|
|
9576 goto LABEL_72;
|
|
9577 case VAR_AccuracyBonus:
|
|
9578 case VAR_ActualAccuracy:
|
|
9579 this->uAccuracyBonus -= (unsigned __int16)a3;
|
|
9580 goto LABEL_72;
|
|
9581 case VAR_LuckBonus:
|
|
9582 case VAR_ActualLuck:
|
|
9583 this->uLuckBonus -= (unsigned __int16)a3;
|
|
9584 goto LABEL_72;
|
|
9585 case VAR_BaseMight:
|
|
9586 this->uMight -= (unsigned __int16)a3;
|
|
9587 goto LABEL_45;
|
|
9588 case VAR_BaseIntellect:
|
|
9589 this->uIntelligence -= (unsigned __int16)a3;
|
|
9590 goto LABEL_45;
|
|
9591 case VAR_BasePersonality:
|
|
9592 this->uWillpower -= (unsigned __int16)a3;
|
|
9593 goto LABEL_45;
|
|
9594 case VAR_BaseEndurance:
|
|
9595 this->uEndurance -= (unsigned __int16)a3;
|
|
9596 goto LABEL_45;
|
|
9597 case VAR_BaseSpeed:
|
|
9598 this->uSpeed -= (unsigned __int16)a3;
|
|
9599 goto LABEL_45;
|
|
9600 case VAR_BaseAccuracy:
|
|
9601 this->uAccuracy -= (unsigned __int16)a3;
|
|
9602 goto LABEL_45;
|
|
9603 case VAR_BaseLuck:
|
|
9604 this->uLuck -= (unsigned __int16)a3;
|
|
9605 goto LABEL_45;
|
|
9606 case VAR_FireResistance:
|
|
9607 this->sResFireBase -= (signed __int16)a3;
|
|
9608 goto LABEL_45;
|
|
9609 case VAR_AirResistance:
|
|
9610 this->sResAirBase -= (signed __int16)a3;
|
|
9611 goto LABEL_45;
|
|
9612 case VAR_WaterResistance:
|
|
9613 this->sResWaterBase -= (signed __int16)a3;
|
|
9614 goto LABEL_45;
|
|
9615 case VAR_EarthResistance:
|
|
9616 this->sResEarthBase -= (signed __int16)a3;
|
|
9617 goto LABEL_45;
|
|
9618 case VAR_SpiritResistance:
|
|
9619 this->sResSpiritBase -= (signed __int16)a3;
|
|
9620 goto LABEL_45;
|
|
9621 case VAR_MindResistance:
|
|
9622 this->sResMindBase -= (signed __int16)a3;
|
|
9623 goto LABEL_45;
|
|
9624 case VAR_BodyResistance:
|
|
9625 this->sResBodyBase -= (signed __int16)a3;
|
|
9626 goto LABEL_45;
|
|
9627 case VAR_LightResistance:
|
|
9628 this->sResLightBase -= (signed __int16)a3;
|
|
9629 goto LABEL_45;
|
|
9630 case VAR_DarkResistance:
|
|
9631 this->sResDarkBase -= (signed __int16)a3;
|
|
9632 goto LABEL_45;
|
|
9633 case VAR_MagicResistance:
|
|
9634 this->sResMagicBase -= (signed __int16)a3;
|
|
9635 goto LABEL_45;
|
|
9636 case VAR_FireResistanceBonus:
|
|
9637 this->sResFireBonus -= (signed __int16)a3;
|
|
9638 goto LABEL_45;
|
|
9639 case VAR_AirResistanceBonus:
|
|
9640 this->sResAirBonus -= (signed __int16)a3;
|
|
9641 LABEL_45:
|
|
9642 v25 = 0;
|
|
9643 v23 = 92;
|
|
9644 goto LABEL_73;
|
|
9645 case VAR_WaterResistanceBonus:
|
|
9646 this->sResWaterBonus -= (signed __int16)a3;
|
|
9647 goto LABEL_72;
|
|
9648 case VAR_EarthResistanceBonus:
|
|
9649 this->sResEarthBonus -= (signed __int16)a3;
|
|
9650 goto LABEL_72;
|
|
9651 case VAR_SpiritResistanceBonus:
|
|
9652 this->sResSpiritBonus -= (signed __int16)a3;
|
|
9653 goto LABEL_72;
|
|
9654 case VAR_MindResistanceBonus:
|
|
9655 this->sResMindBonus -= (signed __int16)a3;
|
|
9656 goto LABEL_72;
|
|
9657 case VAR_BodyResistanceBonus:
|
|
9658 this->sResBodyBonus -= (signed __int16)a3;
|
|
9659 goto LABEL_72;
|
|
9660 case VAR_LightResistanceBonus:
|
|
9661 this->sResLightBonus -= (signed __int16)a3;
|
|
9662 goto LABEL_72;
|
|
9663 case VAR_DarkResistanceBonus:
|
|
9664 this->sResDarkBonus -= (signed __int16)a3;
|
|
9665 goto LABEL_72;
|
|
9666 case VAR_MagicResistanceBonus:
|
|
9667 this->sResMagicBonus -= (signed __int16)a3;
|
|
9668 LABEL_72:
|
|
9669 v25 = 0;
|
|
9670 v23 = 91;
|
|
9671 LABEL_73:
|
|
9672 pPlayers[v4 + 1]->PlaySound(v23, v25);
|
|
9673 goto LABEL_17;
|
|
9674 case VAR_FixedFood:
|
|
9675 Party::TakeFood((unsigned int)a3);
|
|
9676 goto LABEL_17;
|
|
9677 case VAR_StaffSkill:
|
|
9678 case VAR_SwordSkill:
|
|
9679 case VAR_DaggerSkill:
|
|
9680 case VAR_AxeSkill:
|
|
9681 case VAR_SpearSkill:
|
|
9682 case VAR_BowSkill:
|
|
9683 case VAR_MaceSkill:
|
|
9684 case VAR_BlasterSkill:
|
|
9685 case VAR_ShieldSkill:
|
|
9686 case VAR_LeatherSkill:
|
|
9687 case VAR_SkillChain:
|
|
9688 case VAR_PlateSkill:
|
|
9689 case VAR_FireSkill:
|
|
9690 case VAR_AirSkill:
|
|
9691 case VAR_WaterSkill:
|
|
9692 case VAR_EarthSkill:
|
|
9693 case VAR_SpiritSkill:
|
|
9694 case VAR_MindSkill:
|
|
9695 case VAR_BodySkill:
|
|
9696 case VAR_LightSkill:
|
|
9697 case VAR_DarkSkill:
|
|
9698 case VAR_IdentifyItemSkill:
|
|
9699 case VAR_MerchantSkill:
|
|
9700 case VAR_RepairSkill:
|
|
9701 case VAR_BodybuildingSkill:
|
|
9702 case VAR_MeditationSkill:
|
|
9703 case VAR_PerceptionSkill:
|
|
9704 case VAR_DiplomacySkill:
|
|
9705 case VAR_DisarmTrapSkill:
|
|
9706 case VAR_LearningSkill:
|
|
9707 *((short *)&this->pConditions[16] + var) -= (unsigned __int8)a3;
|
|
9708 goto LABEL_17;
|
|
9709 case VAR_Cursed:
|
|
9710 case VAR_Weak:
|
|
9711 case VAR_Asleep:
|
|
9712 case VAR_Afraid:
|
|
9713 case VAR_Drunk:
|
|
9714 case VAR_Insane:
|
|
9715 case VAR_PoisonedGreen:
|
|
9716 case VAR_DiseasedGreen:
|
|
9717 case VAR_PoisonedYellow:
|
|
9718 case VAR_DiseasedYellow:
|
|
9719 case VAR_PoisonedRed:
|
|
9720 case VAR_DiseasedRed:
|
|
9721 case VAR_Paralyzed:
|
|
9722 case VAR_Unconsious:
|
|
9723 case VAR_Dead:
|
|
9724 case VAR_Stoned:
|
|
9725 case VAR_Eradicated:
|
|
9726 *((int *)this + 2 * var - 210) = 0;
|
|
9727 *((int *)this + 2 * v5 - 209) = 0;
|
|
9728 LABEL_17:
|
|
9729 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
|
|
9730 v8 = 8 * v4 + 400;
|
|
9731 LOBYTE(v8) = (8 * v4 - 112) | 4;
|
|
9732 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
|
|
9733 return;
|
|
9734 }
|
|
9735 do
|
|
9736 {
|
23
|
9737 if ( *(void **)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v15 + 5] == a3 )
|
0
|
9738 {
|
|
9739 RemoveItemAtInventoryIndex(v3);
|
|
9740 return;
|
|
9741 }
|
|
9742 ++v3;
|
|
9743 v15 += 4;
|
|
9744 }
|
|
9745 while ( (signed int)v3 < 126 );
|
|
9746 if ( (void *)pParty->pPickedItem.uItemID == a3 )
|
|
9747 pMouse->RemoveHoldingItem();
|
|
9748 }
|
|
9749 }
|
|
9750 }
|
|
9751 // 5B65C4: using guessed type int dword_5B65C4;
|
|
9752 // 5B65CC: using guessed type int dword_5B65CC; |