Mercurial > might-and-magic-trilogy
changeset 26:93bf1d5f6a6d
Game loading.
author | Nomad |
---|---|
date | Tue, 16 Oct 2012 00:05:53 +0200 |
parents | 2bbf33898c6b |
children | be2066176d89 7022d20db19f |
files | Actor.cpp Allocator.cpp Arcomage.cpp GUIWindow.cpp Game.cpp NPC.h Overlays.cpp Party.cpp Party.h Player.cpp SaveLoad.cpp Texture.cpp Time.h mm7_1.cpp mm7_2.cpp mm7_3.cpp mm7_4.cpp mm7_5.cpp mm7_data.cpp mm7_data.h |
diffstat | 20 files changed, 946 insertions(+), 1026 deletions(-) [+] |
line wrap: on
line diff
--- a/Actor.cpp Mon Oct 15 18:45:11 2012 +0200 +++ b/Actor.cpp Tue Oct 16 00:05:53 2012 +0200 @@ -2268,7 +2268,7 @@ if ( pParty->uFine ) { if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->field_152, 1) ) - _449B7E_toggle_bit((*ppPlayers)->field_152, 1, 1u); + _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->field_152, 1, 1u); } ++ppPlayers; }
--- a/Allocator.cpp Mon Oct 15 18:45:11 2012 +0200 +++ b/Allocator.cpp Tue Oct 16 00:05:53 2012 +0200 @@ -21,7 +21,7 @@ //----- (00426755) -------------------------------------------------------- void *Allocator::AllocNamedChunk(const void *pPrevPtrValue, unsigned int uSize, const char *pName) { - Allocator *v4; // esi@1 + //Allocator *v4; // esi@1 unsigned int v5; // eax@7 void *result; // eax@8 unsigned int *pNumBuffersUsed; // ebx@12 @@ -32,10 +32,10 @@ void *v12; // eax@22 unsigned int Size; // [sp+14h] [bp+Ch]@16 - v4 = this; + //v4 = this; if ( pPrevPtrValue && !aborting_app ) AbortWithError(); - if ( !v4->bBigBufferAllocated && !aborting_app ) + if ( !bBigBufferAllocated && !aborting_app ) AbortWithError(); v5 = uSize; if ( uSize ) @@ -45,23 +45,23 @@ AbortWithError(); v5 = uSize; } - pNumBuffersUsed = &v4->uNumBuffersUsed; - if ( v4->uNumBuffersUsed == 6000 && !aborting_app ) + pNumBuffersUsed = &uNumBuffersUsed; + if (uNumBuffersUsed == 6000 && !aborting_app) { AbortWithError(); v5 = uSize; } v8 = *pNumBuffersUsed; - v9 = v4->bUseBigBuffer == 0; + v9 = bUseBigBuffer == 0; ++*pNumBuffersUsed; if ( v9 ) { v12 = malloc(v5); - v11 = (void **)((char *)v4 + 4 * v8); + v11 = &pMemoryBuffers[v8]; *v11 = v12; if ( v12 ) { - v4->uMemoryBuffersSizes[v8] = uSize; + uMemoryBuffersSizes[v8] = uSize; } else { @@ -74,19 +74,19 @@ LOBYTE(v5) = v5 & 0xFC; v10 = v5 + 4; Size = v10; - if ( v10 + v4->uNextFreeOffsetInBigBuffer > v4->uBigBufferSizeAligned ) + if ( v10 + uNextFreeOffsetInBigBuffer > uBigBufferSizeAligned ) { printf("Id: %s Size: %i\n", pName, v10); CreateFileDump("Memory"); if ( !aborting_app ) AbortWithError(); } - v11 = (void **)((char *)v4 + 4 * v8); - *v11 = (char *)v4->pBigMemoryBuffer + v4->uNextFreeOffsetInBigBuffer; - v4->uMemoryBuffersSizes[v8] = Size; - if ( pName ) - strncpy((char *)v4 + 4 * (3 * v8 + 12000), pName, 11u); - v4->uNextFreeOffsetInBigBuffer += Size; + v11 = &pMemoryBuffers[v8]; + *v11 = (char *)pBigMemoryBuffer + uNextFreeOffsetInBigBuffer; + uMemoryBuffersSizes[v8] = Size; + if (pName) + strncpy(pMemoryBuffersNames[v8], pName, 11); + uNextFreeOffsetInBigBuffer += Size; } result = *v11; }
--- a/Arcomage.cpp Mon Oct 15 18:45:11 2012 +0200 +++ b/Arcomage.cpp Tue Oct 16 00:05:53 2012 +0200 @@ -5667,12 +5667,12 @@ } while ( v10 <= 120 ); if ( v10 == 121 ) - _449B7E_toggle_bit((char *)pParty->_award_bits, 238, 1u); + _449B7E_toggle_bit(pParty->_award_bits, 238, 1u); v11 = pParty->pPlayers[0].field_152; do { if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)v11, 1) ) - _449B7E_toggle_bit(v11, 103, 1u); + _449B7E_toggle_bit((unsigned char *)v11, 103, 1u); v11 += 6972; } while ( (signed int)v11 < (signed int)((char *)&pParty->field_777C[36] + 2) ); @@ -5686,7 +5686,7 @@ do { if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)v12, 1) ) - _449B7E_toggle_bit(v12, 104, 1u); + _449B7E_toggle_bit((unsigned char *)v12, 104, 1u); v12 += 6972; } while ( (signed int)v12 < (signed int)((char *)&pParty->field_777C[36] + 2) );
--- a/GUIWindow.cpp Mon Oct 15 18:45:11 2012 +0200 +++ b/GUIWindow.cpp Tue Oct 16 00:05:53 2012 +0200 @@ -822,7 +822,7 @@ v25 = (&dword_723718_autonote_related)[8 * (signed __int16)v10]; if ( (short)v10 ) { - if ( (unsigned __int16)_449B57_test_bit((unsigned __int8 *)pParty->_autonote_related_stuff, v10) && v25 ) + if ( (unsigned __int16)_449B57_test_bit(pParty->_autonote_bits, v10) && v25 ) { v11 = dword_506520++; pStru179->field_0[v11] = (signed __int16)v10;
--- a/Game.cpp Mon Oct 15 18:45:11 2012 +0200 +++ b/Game.cpp Tue Oct 16 00:05:53 2012 +0200 @@ -196,8 +196,8 @@ //----- (00463149) -------------------------------------------------------- void Game::Loop() { - signed int v0; // ebp@3 - signed int v1; // esi@4 + //signed int v0; // ebp@3 + //signed int v1; // esi@4 Render *v2; // edi@7 signed int v3; // esi@7 signed int v4; // ecx@58 @@ -219,27 +219,21 @@ bLoading = uCurrentMenuID == MENU_LOAD; SetCurrentMenuID((MENU_STATE)-1); - if ( bLoading ) + if (bLoading) { pParty->Reset(); dword_6BE340 = 0; uGameState = 0; LoadGame(uLoadGameUI_SelectedSlot); } - v0 = 1; - do - { - v1 = 1; - do + + for (uint i = 1; i < 5; ++i) + for (uint j = 1; j < 6; ++j) { - sprintfex(pTmpBuf, "data\\lloyd%d%d.pcx", v0, v1); + sprintf(pTmpBuf, "data\\lloyd%d%d.pcx", i, j); remove(pTmpBuf); - ++v1; } - while ( v1 < 6 ); - ++v0; - } - while ( v0 < 5 ); + LoadPlayerPortraintsAndVoices(); pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles; pAudioPlayer->SetMusicVolume((signed __int64)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0));
--- a/NPC.h Mon Oct 15 18:45:11 2012 +0200 +++ b/NPC.h Tue Oct 16 00:05:53 2012 +0200 @@ -79,7 +79,9 @@ { inline NPCStats(): pNPCTextTXT_Raw(nullptr), pNPCTopicTXT_Raw(nullptr), pNPCDistTXT_Raw(nullptr) - {} + { + uNumNPCNames[0] = uNumNPCNames[1] = 0; + } void Initialize2(); void Initialize1();
--- a/Overlays.cpp Mon Oct 15 18:45:11 2012 +0200 +++ b/Overlays.cpp Tue Oct 16 00:05:53 2012 +0200 @@ -17,8 +17,8 @@ -struct OtherOverlayList *pOtherOverlayList; // idb -struct OverlayList *pOverlayList; +struct OtherOverlayList *pOtherOverlayList = new OtherOverlayList; // idb +struct OverlayList *pOverlayList = new OverlayList;
--- a/Party.cpp Mon Oct 15 18:45:11 2012 +0200 +++ b/Party.cpp Tue Oct 16 00:05:53 2012 +0200 @@ -518,16 +518,10 @@ PLAYER_SEX v7; // al@6 PLAYER_SEX v8; // al@9 PLAYER_SEX v9; // cl@12 - Player **v10; // ebx@15 - signed int v11; // eax@16 - Player *v12; // edx@17 - signed int v13; // edi@18 + //Player *v12; // edx@17 + //signed int v13; // edi@18 SpellBuff *v14; // ebx@21 signed int v15; // edi@21 - char *v16; // esi@23 - Player **v17; // esi@23 - int v18; // edx@24 - Player *v19; // eax@24 field_708 = 15; sEyelevel = 160; @@ -718,58 +712,39 @@ pPlayers[3].uSex = v9; pPlayers[3].RandomizeName(); strcpy(pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]); - v10 = &::pPlayers[1]; - do + + + + for (uint i = 0; i < 4; ++i) { - (*v10)->uTimeToRecovery = 0; - v11 = 0; - do - { - v12 = *v10; - LODWORD((*v10)->pConditions[v11]) = 0; - ++v11; - *(int *)((char *)v12 + v11 * 8 - 4) = 0; - } - while ( v11 < 20 ); - v13 = 6048; - do - { - ((SpellBuff *)((char *)*v10 + v13))->Reset(); - v13 += 16; - } - while ( v13 < 6432 ); - ++v10; + pPlayers[i].uTimeToRecovery = 0; + for (uint j = 0; j < 20; ++j) + pPlayers[i].pConditions[j] = 0; + + for (uint j = 0; j < 24; ++j) + pPlayers[i].pPlayerBuffs[j].Reset(); + + pPlayers[i].uExpressionID = 1; + pPlayers[i].uExpressionTimePassed = 0; + pPlayers[i].uExpressionTimeLength = rand() % 256 + 128; } - while ( (signed int)v10 <= (signed int)&pPlayers[4] ); - v14 = &pPartyBuffs[1]; - v15 = 19; - do - { - v14->Reset(); - ++v14; - --v15; - } - while ( v15 ); + + for (uint i = 1; i < 20; ++i) + pPartyBuffs[i].Reset(); + + pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100; uFlags = 0; - v16 = (char *)_award_bits; - _449B7E_toggle_bit(v16, 1, 1u); - _449B7E_toggle_bit(v16, 2, 1u); - _449B7E_toggle_bit(v16, 3, 1u); - _449B7E_toggle_bit(v16, 4, 1u); - _449B7E_toggle_bit(v16, 5, 1u); - _449B7E_toggle_bit(v16, 6, 1u); - v17 = &::pPlayers[1]; - do - { - (*v17)->uExpressionID = 1; - (*v17)->uExpressionTimePassed = 0; - v18 = rand() % 256; - v19 = *v17; - ++v17; - v19->uExpressionTimeLength = v18 + 128; - } - while ( (signed int)v17 <= (signed int)&pPlayers[4] ); + + memset(_award_bits, 0, 64); + _449B7E_toggle_bit(_award_bits, 1, 1); + _449B7E_toggle_bit(_award_bits, 2, 1); + _449B7E_toggle_bit(_award_bits, 3, 1); + _449B7E_toggle_bit(_award_bits, 4, 1); + _449B7E_toggle_bit(_award_bits, 5, 1); + _449B7E_toggle_bit(_award_bits, 6, 1); + + memcpy(pNPCStats->pNewNPCData, &pNPCStats, 0x94BCu); memcpy(pNPCStats->pGroups_copy, pNPCStats->pGroups, 0x66u); pNPCStats->pNewNPCData[3].uFlags |= 0x80u;
--- a/Party.h Mon Oct 15 18:45:11 2012 +0200 +++ b/Party.h Tue Oct 16 00:05:53 2012 +0200 @@ -116,7 +116,18 @@ { Party(): uTimePlayed(0) - {} + { + uCurrentYear = 0; + uCurrentMonth = 0; + uCurrentMonthWeek = 0; + uDaysPlayed = 0; + uCurrentHour = 0; + uCurrentMinute = 0; + uCurrentTimeSecond = 0; + + field_6FC = 0; + field_764 = 0; + } void _4909F4(); void RestAndHeal(); @@ -179,7 +190,7 @@ unsigned int uDaysPlayed; unsigned int uCurrentHour; unsigned int uCurrentMinute; - int uCurrentTimeSecond; + unsigned int uCurrentTimeSecond; unsigned int uNumFoodRations; int field_72C; int field_730; @@ -192,7 +203,7 @@ int field_74C; __int16 field_750[5]; __int16 field_75A[5]; - char field_764; + char field_764; // num hours resting or some sort of. unsigned __int8 _award_bits[64]; unsigned __int8 pArcomageWins[16]; char field_7B5_in_arena_quest; @@ -202,7 +213,7 @@ char uNumArenaLordWins; char field_7BA[12]; char pArtifactsFound[56]; - char _autonote_related_stuff[12]; + unsigned char _autonote_bits[12]; char field_80A[74]; char field_854[32]; int field_874;
--- a/Player.cpp Mon Oct 15 18:45:11 2012 +0200 +++ b/Player.cpp Tue Oct 16 00:05:53 2012 +0200 @@ -2297,6 +2297,17 @@ memset(field_1988, 0, 49 * sizeof(int)); memset(field_1A50, 0, 64 * sizeof(char)); + + field_E0 = 0; + field_E4 = 0; + field_E8 = 0; + field_EC = 0; + field_F0 = 0; + field_F4 = 0; + field_F8 = 0; + field_FC = 0; + field_100 = 0; + field_104 = 0; } //----- (0048C6F6) -------------------------------------------------------- @@ -7979,7 +7990,7 @@ if ( var == VAR_AutoNotes ) { v13 = 0x80u >> ((signed __int16)(a1 - 1) - 1) % 8; - v14 = pParty->_autonote_related_stuff[((signed __int16)(a1 - 1) - 1) >> 3]; + v14 = pParty->_autonote_bits[((signed __int16)(a1 - 1) - 1) >> 3]; LABEL_108: if ( !((unsigned __int8)v13 & v14) ) goto _cmp_against_arg; @@ -8360,7 +8371,7 @@ switch ( var ) { case VAR_MonthEquals|VAR_CurrentSP: - _449B7E_toggle_bit(this->field_1A50, a3, 1u); + _449B7E_toggle_bit((unsigned char *)field_1A50, a3, 1u); break; case VAR_NPCs2: pParty->field_709 = 0; @@ -8451,7 +8462,7 @@ } if ( var == VAR_AutoNotes ) { - if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pParty->_autonote_related_stuff[((signed __int16)a3 - 1) >> 3]) + if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pParty->_autonote_bits[((signed __int16)a3 - 1) >> 3]) && (&dword_723718_autonote_related)[8 * a3] ) { v20 = pPlayers[v3 + 1]; @@ -8461,7 +8472,7 @@ bFlashAutonotesBook = 1; dword_506568 = v21; } - _449B7E_toggle_bit(pParty->_autonote_related_stuff, a3, 1u); + _449B7E_toggle_bit(pParty->_autonote_bits, a3, 1u); v31 = 1; goto LABEL_168; } @@ -8545,7 +8556,7 @@ } v13 = (char *)pParty->_award_bits; LABEL_51: - _449B7E_toggle_bit(v13, a3, 1u); + _449B7E_toggle_bit((unsigned char *)v13, a3, 1u); goto LABEL_168; case VAR_PlayerItemInHands: item.Reset(); @@ -8976,7 +8987,7 @@ } v15 = (char *)pParty->_award_bits; LABEL_44: - _449B7E_toggle_bit(v15, val, 1u); + _449B7E_toggle_bit((unsigned char *)v15, val, 1u); goto LABEL_173; case VAR_PlayerItemInHands: item.Reset(); @@ -9229,7 +9240,7 @@ return; goto _play_sound; } - if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_autonote_related_stuff[((signed __int16)val - 1) >> 3]) + if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_autonote_bits[((signed __int16)val - 1) >> 3]) && (&dword_723718_autonote_related)[8 * val] ) { v23 = pPlayers[uPlayerIdx + 1]; @@ -9239,7 +9250,7 @@ bFlashAutonotesBook = 1; dword_506568 = v24; } - _449B7E_toggle_bit(pParty->_autonote_related_stuff, val, 1u); + _449B7E_toggle_bit(pParty->_autonote_bits, val, 1u); v3 = 1; LABEL_173: if ( v34 != 1 ) @@ -9294,7 +9305,7 @@ switch ( var ) { case VAR_MonthEquals|VAR_CurrentSP: - _449B7E_toggle_bit(Dst->field_1A50, val, 1u); + _449B7E_toggle_bit((unsigned char *)Dst->field_1A50, val, 1u); break; case VAR_NPCs2: pParty->field_709 = 0; @@ -9410,7 +9421,7 @@ } if ( var == 223 ) { - v11 = pParty->_autonote_related_stuff; + v11 = (char *)pParty->_autonote_bits; v22 = (short)a3 - 1; } else @@ -9493,7 +9504,7 @@ LABEL_112: v22 = (signed __int16)a3; } - _449B7E_toggle_bit(v11, v22, 0); + _449B7E_toggle_bit((unsigned char *)v11, v22, 0); return; } switch ( var ) @@ -9581,7 +9592,7 @@ *((int *)v12 + 1) -= v14 + HIDWORD(v13); goto LABEL_17; case VAR_QBits_QuestsDone: - _449B7E_toggle_bit((char *)pParty->_award_bits, (__int16)a3, 0); + _449B7E_toggle_bit(pParty->_award_bits, (__int16)a3, 0); pPlayers[v4 + 1]->PlaySound(96, 0); return; case VAR_PlayerItemInHands:
--- a/SaveLoad.cpp Mon Oct 15 18:45:11 2012 +0200 +++ b/SaveLoad.cpp Tue Oct 16 00:05:53 2012 +0200 @@ -2,6 +2,21 @@ #include <direct.h> #include "SaveLoad.h" +#include "NPC.h" +#include "Party.h" +#include "LOD.h" +#include "Outdoor.h" +#include "AudioPlayer.h" +#include "Actor.h" +#include "Chest.h" +#include "Time.h" +#include "GUIWindow.h" +#include "GUIFont.h" +#include "Overlays.h" +#include "LayingItem.h" +#include "Viewport.h" +#include "stru123.h" +#include "Log.h" #include "mm7_data.h" @@ -17,6 +32,713 @@ + + + + + + + +//----- (0045EE8A) -------------------------------------------------------- +void __fastcall LoadGame(unsigned int uSlot) +{ + //unsigned int v1; // ebx@1 + //char v2; // zf@1 + //signed int v3; // esi@3 + //signed int v4; // esi@8 + //char *v5; // eax@9 + //unsigned int v6; // eax@12 + //unsigned int v7; // esi@13 + //char *v8; // ecx@14 + //FILE *v9; // eax@22 + //FILE *v10; // eax@26 + //FILE *v11; // eax@29 + //FILE *v12; // eax@32 + //FILE *v13; // eax@35 + //FILE *v14; // eax@38 + //unsigned int v15; // edi@41 + //Player *v16; // esi@41 + //int *v17; // esi@46 + //int v18; // edi@46 + //int v19; // ebx@46 + //int v20; // ecx@49 + //int v21; // eax@51 + //int v22; // ecx@56 + //bool v23; // edx@56 + //AudioPlayer *v24; // ebx@60 + bool v25; // esi@62 + bool v26; // eax@62 + //signed int v27; // esi@66 + //RGBTexture *v28; // edi@67 + std::string v29; // [sp-18h] [bp-108h]@25 + int v30; // [sp-Ch] [bp-FCh]@65 + int v31; // [sp-8h] [bp-F8h]@4 + //signed int v32; // [sp-4h] [bp-F4h]@4 + char DstBuf[100]; // [sp+Ch] [bp-E4h]@23 + //char pContainer; // [sp+20h] [bp-D0h]@62 + char Str[123]; // [sp+70h] [bp-80h]@25 + //char a3[5]; // [sp+EBh] [bp-5h]@2 + + //v1 = uSlot; + //v2 = pSavegameUsedSlots[uSlot] == 0; + dword_5B65C8 = 0; + if (!pSavegameUsedSlots[uSlot]) + { + pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + Log::Warning(L"LoadGame: slot %u is empty", uSlot); + return; + } + + for (uint i = 1; i < 5; ++i) + for (uint j = 1; j < 6; ++j) + { + sprintf(pTmpBuf, "data\\lloyd%d%d.pcx", i, j); + remove(pTmpBuf); + } + + + if (byte_4ED498) + for (uint i = 0; i < 4; ++i) + { + for (uint j = 0; j < pSoundList->uNumSounds; ++j) + if (pSoundList->pSounds[j].uSoundID == 2 * (byte_4ED498 + 50 * pParty->pPlayers[i].uVoiceID) + 4998) + { + pSoundList->_4A9DCD(j, 1); + break; + } + + for (uint j = 0; j < pSoundList->uNumSounds; ++j) + if (pSoundList->pSounds[j].uSoundID == 2 * (byte_4ED498 + 50 * pParty->pPlayers[i].uVoiceID) + 4999) + { + pSoundList->_4A9DCD(j, 1); + break; + } + } + + sprintf(pTmpBuf, "saves\\%s", pSavegameList->pSavesNames[uSlot]); + + pNew_LOD->CloseWriteFile(); + if (!CopyFileA(pTmpBuf, "data\\new.lod", 0)) + int e = GetLastError(); + + pNew_LOD->LoadFile("data\\new.lod", 0); + auto *f = pNew_LOD->FindContainer("header.bin", 1); + if (!f) + { + sprintf(Str, pGlobalTXT_LocalizationStrings[612], 100); + Log::Warning(L"%S", Str); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:549", 0); + } + fread(&DstBuf, 0x64u, 1u, f); + + f = pNew_LOD->FindContainer("party.bin", 1); + if (!f) + { + sprintf(Str, pGlobalTXT_LocalizationStrings[612], 101); + Log::Warning(L"%S", Str); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:559", 0); + } + if (sizeof(Party) != 0x16238) + Log::Warning(L"class Party: deserialization warning"); + fread(pParty, 0x16238u, 1, f); + + + f = pNew_LOD->FindContainer("clock.bin", 1); + if (!f) + { + sprintf(Str, pGlobalTXT_LocalizationStrings[612], 102); + Log::Warning(L"%S", Str); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:569", 0); + } + if (sizeof(Timer) != 0x28) + Log::Warning(L"class Timer: deserialization warning"); + fread(pEventTimer, 0x28u, 1u, f); + + f = pNew_LOD->FindContainer("overlay.bin", 1); + if (!f) + { + sprintf(Str, pGlobalTXT_LocalizationStrings[612], 103); + Log::Warning(L"%S", Str); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:579", 0); + } + if (sizeof(OtherOverlayList) != 0x3F0) + Log::Warning(L"class OtherOverlayList: deserialization warning"); + fread(pOtherOverlayList, 0x3F0, 1, f); + + f = pNew_LOD->FindContainer("npcdata.bin", 0); + if (!f) + { + sprintf(Str, pGlobalTXT_LocalizationStrings[612], 104); + Log::Warning(L"%S", Str); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:590", 0); + } + if (sizeof(pNPCStats->pNewNPCData) != 0x94BC) + Log::Warning(L"NPCStats: deserialization warning"); + fread(pNPCStats->pNewNPCData, 0x94BC, 1, f); + pNPCStats->_476C60(); + + f = pNew_LOD->FindContainer("npcgroup.bin", 0); + if (!f) + { + sprintf(Str, pGlobalTXT_LocalizationStrings[612], 105); + Log::Warning(L"%S", Str); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:600", 0); + } + if (sizeof(pNPCStats->pGroups_copy) != 0x66) + Log::Warning(L"NPCStats: deserialization warning"); + fread(pNPCStats->pGroups_copy, 0x66, 1, f); + + + uActiveCharacter = 0; + for (uint i = 0; i < 4; ++i) + if (pParty->pPlayers[i].CanAct()) + { + uActiveCharacter = i + 1; + break; + } + + for (uint i = 0; i < 4; ++i) + { + auto uQuickspell = pParty->pPlayers[i].uQuickSpell; + if (uQuickspell) + stru_AA1058[i]._494836(uQuickspell, i + 9 - 8); + + for (uint j = 0; j < 2; ++j) + { + uint uEquipIdx = pParty->pPlayers[i].pEquipment.pIndices[j]; + if (uEquipIdx) + { + auto uItemID = pParty->pPlayers[i].pInventoryItems[uEquipIdx - 1].uItemID; + if (pItemsTable->pItems[uItemID].uEquipType == 12) + { + __debugbreak(); + v31 = *((int *)&pSpellDatas[66].field_8 + uItemID); + stru_A750F8[i]._494836(v31, i + 9); + } + } + } + } + + + pGUIWindow_CurrentMenu->Release(); + uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0; + + viewparams->bRedrawGameUI = true; + + SetUserInterface(pParty->uAlignment, true); + + pEventTimer->Resume(); + pEventTimer->StopGameTime(); + + v25 = pGames_LOD->DoesContainerExist(&DstBuf[20]); + sprintf(pTmpBuf, "levels\\%s", &DstBuf[20]); + v26 = _access(pTmpBuf, 4) != -1; + if ( !v25 && !v26 ) + { + sprintf(pTmpBuf, "Unable to find: %s!", &DstBuf[20]); + Abortf(pTmpBuf); + } + + strcpy(pCurrentMapName, &DstBuf[20]); + dword_6BE364_game_settings_1 |= 0x2001; + + for (uint i = 0; i < uNumSavegameFiles; ++i) + pSavegameThumbnails[i].Release(); + + pIcons_LOD->_4114F2(); + pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0); + pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0); + if (uTurnSpeed) + pParty->sRotationY = uTurnSpeed * pParty->sRotationY / (signed int)uTurnSpeed; + MM7Initialization(); + bFlashQuestBook = 0; + viewparams->bRedrawGameUI = 1; +} + + +//----- (0045F469) -------------------------------------------------------- +int __fastcall SaveGame(int a1, __int16 *a2) +{ + int result; // eax@1 + void *v3; // edi@5 + int v4; // eax@6 + int v5; // eax@6 + int v6; // eax@6 + const char *v7; // edi@8 + FILE *v8; // edi@24 + int v9; // edi@30 + void *v10; // esi@31 + void *v11; // esi@31 + void *v12; // esi@37 + void *v13; // esi@37 + void *v14; // esi@37 + void *v15; // esi@37 + void *v16; // esi@37 + int v17; // esi@37 + unsigned int v18; // ecx@38 + unsigned int v19; // esi@39 + char *v20; // edx@39 + void *v21; // esi@41 + void *v22; // esi@41 + BSPModel *v23; // eax@42 + signed int v24; // edi@42 + unsigned __int8 v25; // zf@43 + unsigned __int8 v26; // sf@43 + signed int v27; // edi@47 + void *v28; // esi@50 + void *v29; // esi@50 + void *v30; // esi@50 + void *v31; // esi@50 + int v32; // esi@51 + int v33; // eax@51 + DWORD v34; // eax@59 + std::string v35; // [sp-18h] [bp-288h]@8 + const char *v36; // [sp-10h] [bp-280h]@6 + const char *v37; // [sp-Ch] [bp-27Ch]@6 + const char *v38; // [sp-8h] [bp-278h]@8 + int v39; // [sp-4h] [bp-274h]@8 + CHAR Buffer; // [sp+Ch] [bp-264h]@59 + char Dir; // [sp+8Ch] [bp-1E4h]@51 + char Drive; // [sp+ACh] [bp-1C4h]@51 + int v43; // [sp+CCh] [bp-1A4h]@10 + char Dest[20]; // [sp+E0h] [bp-190h]@10 + unsigned __int64 v45; // [sp+F4h] [bp-17Ch]@10 + char Filename; // [sp+130h] [bp-140h]@51 + char Ext; // [sp+150h] [bp-120h]@51 + char v48; // [sp+151h] [bp-11Fh]@51 + char Source[32]; // [sp+170h] [bp-100h]@51 + char Str[120]; // [sp+190h] [bp-E0h]@8 + int v51; // [sp+208h] [bp-68h]@2 + int v52; // [sp+20Ch] [bp-64h]@2 + int v53; // [sp+210h] [bp-60h]@2 + int v54; // [sp+214h] [bp-5Ch]@2 + int Src; // [sp+218h] [bp-58h]@30 + char v56; // [sp+21Ch] [bp-54h]@30 + char v57; // [sp+21Dh] [bp-53h]@30 + char v58; // [sp+21Eh] [bp-52h]@30 + char v59; // [sp+21Fh] [bp-51h]@30 + int v60; // [sp+220h] [bp-50h]@30 + int v61; // [sp+224h] [bp-4Ch]@30 + int v62; // [sp+228h] [bp-48h]@2 + LOD::Directory pDir; // [sp+22Ch] [bp-44h]@2 + std::string *v64; // [sp+24Ch] [bp-24h]@1 + size_t Size; // [sp+250h] [bp-20h]@26 + __int16 *v66; // [sp+254h] [bp-1Ch]@1 + void *DstBuf; // [sp+258h] [bp-18h]@2 + __int16 *v68; // [sp+25Ch] [bp-14h]@32 + unsigned int v69; // [sp+260h] [bp-10h]@23 + int v70; // [sp+264h] [bp-Ch]@22 + std::string *v71; // [sp+268h] [bp-8h]@8 + int a3; // [sp+26Fh] [bp-1h]@8 + + v66 = a2; + v64 = (std::string *)a1; + strcpy(byte_6BE3B0, pCurrentMapName); + result = _strcmpi(pCurrentMapName, "d05.blv"); + if ( result ) + { + DstBuf = operator new(0xF4240u); + pDir.Reset(); + v52 = pParty->vPosition.x; + v51 = pParty->vPosition.z; + v62 = pParty->vPosition.y; + v53 = pParty->sRotationY; + v54 = pParty->sRotationX; + pParty->vPosition.x = pParty->vPrevPosition.x; + pParty->vPosition.z = pParty->vPrevPosition.z; + pParty->vPosition.y = pParty->vPrevPosition.y; + pParty->uFallStartY = pParty->vPrevPosition.y; + pParty->sRotationY = pParty->sPrevRotationY; + pParty->sRotationX = pParty->sPrevRotationX; + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + pIndoor->uLastVisitDay = pParty->uTimePlayed; + else + pOutdoor->uLastVisitDay = pParty->uTimePlayed; + v3 = MakeScreenshot(150, 112); + strcpy((char *)&pDir, "image.pcx"); + pRenderer->_49F5A2((int)v3, 150, 112, DstBuf, 1000000, (int)&pDir.uDataSize); + free(v3); + if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions == 11 ) + { + pRenderer->DrawTextureIndexed( + 8u, + 8u, + (Texture *)(uTextureID_loadsave != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_loadsave] : 0)); + pRenderer->DrawTextureIndexed( + 0x12u, + 0x8Du, + (Texture *)(uTextureID_save_up != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_save_up] : 0)); + v36 = pGlobalTXT_LocalizationStrings[190]; + v4 = pFontSmallnum->AlignText_Center(0xBAu, pGlobalTXT_LocalizationStrings[190]); + pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v4 + 25, 219, 0, v36, 0, 0, 0); + v37 = (const char *)(&pSavegameHeader + uLoadGameUI_SelectedSlot); + v5 = pFontSmallnum->AlignText_Center(0xBAu, + (const char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v5 + 25, 0x103u, 0, v37, 185, 0); + v36 = pGlobalTXT_LocalizationStrings[165]; + v6 = pFontSmallnum->AlignText_Center(0xBAu, pGlobalTXT_LocalizationStrings[165]); + pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v6 + 25, 299, 0, v36, 0, 0, 0); + pRenderer->Present(); + } + if ( pNew_LOD->Write(&pDir, DstBuf, 0) ) + { + sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 200); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:773", 0); + } + else + { + v7 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp"; + } + strcpy(Dest, pCurrentMapName); + v45 = pParty->uTimePlayed; + strcpy((char *)&pDir, "header.bin"); + pDir.uDataSize = 100; + if ( pNew_LOD->Write(&pDir, &v43, 0) ) + { + v39 = 201; + sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 201); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:784", 0); + } + strcpy((char *)&pDir, "party.bin"); + pDir.uDataSize = 90680; + if ( pNew_LOD->Write(&pDir, &pParty, 0) ) + { + v39 = 202; + sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 202); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:793", 0); + } + strcpy((char *)&pDir, "Timer.bin"); + pDir.uDataSize = 40; + if ( pNew_LOD->Write(&pDir, &pEventTimer, 0) ) + { + v39 = 203; + sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 203); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:802", 0); + } + strcpy((char *)&pDir, "overlay.bin"); + pDir.uDataSize = 1008; + if ( pNew_LOD->Write(&pDir, &pOtherOverlayList, 0) ) + { + v39 = 204; + sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 204); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:811", 0); + } + strcpy((char *)&pDir, "npcdata.bin"); + pDir.uDataSize = 38076; + if ( pNew_LOD->Write(&pDir, pNPCStats->pNewNPCData, 0) ) + { + v39 = 205; + sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 205); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:820", 0); + } + strcpy((char *)&pDir, "npcgroup.bin"); + pDir.uDataSize = 102; + if ( pNew_LOD->Write(&pDir, pNPCStats->pGroups_copy, 0) ) + { + v39 = 206; + sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 206); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:829", 0); + } + v70 = 1; + do + { + v69 = 1; + do + { + v39 = v69; + v38 = (const char *)v70; + sprintfex(Str, "data\\lloyd%d%d.pcx", v70, v69); + v8 = fopen(Str, "rb"); + if ( v8 ) + { + v39 = v69; + v38 = (const char *)v70; + sprintfex(Str, "lloyd%d%d.pcx", v70, v69); + fseek(v8, 0, 2); + pDir.uDataSize = ftell(v8); + rewind(v8); + fread(DstBuf, pDir.uDataSize, 1u, v8); + strcpy((char *)&pDir, Str); + fclose(v8); + remove(Str); + if ( pNew_LOD->Write(&pDir, DstBuf, 0) ) + { + v39 = 207; + sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 207); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:857", 0); + Size = 5080748; + } + } + ++v69; + } + while ( (signed int)v69 <= 5 ); + ++v70; + } + while ( v70 <= 4 ); + if ( !v66 ) + { + sub_42FA22_mess_with_laying_item_list(); + v9 = (int)malloc(0xF4240u); + v71 = (std::string *)v9; + Src = 91969; + v56 = 109; + v57 = 118; + v58 = 105; + v59 = 105; + v60 = 0; + v61 = 0; + memcpy((void *)v9, &Src, 0x10u); + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + { + v10 = DstBuf; + pIndoor->dlv.uNumFacesInBModels = pIndoor->uNumFaces; + pIndoor->dlv.uNumBModels = 0; + pIndoor->dlv.uNumDecorations = uNumLevelDecorations; + memcpy(DstBuf, &pIndoor->dlv, 0x28u); + v10 = (char *)v10 + 40; + memcpy(v10, pIndoor->_visible_outlines, 0x36Bu); + v11 = (char *)v10 + 875; + v70 = 0; + if ( (signed int)pIndoor->uNumFaces > 0 ) + { + v68 = 0; + do + { + v38 = (char *)v68 + (unsigned int)pIndoor->pFaces + 44; + memcpy(v11, v38, 4u); + v68 += 48; + v11 = (char *)v11 + 4; + ++v70; + } + while ( v70 < (signed int)pIndoor->uNumFaces ); + } + v70 = 0; + if ( (signed int)uNumLevelDecorations > 0 ) + { + v68 = &pLevelDecorations[0].field_2; + do + { + memcpy(v11, v68, 2u); + v68 += 16; + v11 = (char *)v11 + 2; + ++v70; + } + while ( v70 < (signed int)uNumLevelDecorations ); + } + memcpy(v11, &uNumActors, 4u); + v12 = (char *)v11 + 4; + memcpy(v12, pActors, 836 * uNumActors); + v13 = (char *)v12 + 836 * uNumActors; + memcpy(v13, &uNumLayingItems, 4u); + v13 = (char *)v13 + 4; + memcpy(v13, pLayingItems, 112 * uNumLayingItems); + v14 = (char *)v13 + 112 * uNumLayingItems; + memcpy(v14, &uNumChests, 4u); + v14 = (char *)v14 + 4; + memcpy(v14, pChests, 5324 * uNumChests); + v15 = (char *)v14 + 5324 * uNumChests; + memcpy(v15, pIndoor->pDoors, 0x3E80u); + v15 = (char *)v15 + 16000; + memcpy(v15, pIndoor->ptr_0002B4_doors_ddata, pIndoor->blv.uDoors_ddata_Size); + v16 = (char *)v15 + pIndoor->blv.uDoors_ddata_Size; + memcpy(v16, &stru_5E4C90, 0xC8u); + v17 = (int)((char *)v16 + 200); + memcpy((void *)v17, &pIndoor->uLastVisitDay, 0x38u); + } + else + { + v18 = 0; + pOutdoor->ddm.uNumFacesInBModels = 0; + if ( (signed int)pOutdoor->uNumBModels > 0 ) + { + v19 = pOutdoor->uNumBModels; + v20 = (char *)&pOutdoor->pBModels->uNumFaces; + do + { + v18 += *(int *)v20; + v20 += 188; + --v19; + pOutdoor->ddm.uNumFacesInBModels = v18; + } + while ( v19 ); + } + v21 = DstBuf; + pOutdoor->ddm.uNumBModels = pOutdoor->uNumBModels; + pOutdoor->ddm.uNumDecorations = uNumLevelDecorations; + memcpy(DstBuf, &pOutdoor->ddm, 0x28u); + v21 = (char *)v21 + 40; + memcpy(v21, pOutdoor->array_528, 0x3C8u); + v21 = (char *)v21 + 968; + memcpy(v21, pOutdoor->array_8F0, 0x3C8u); + v22 = (char *)v21 + 968; + v70 = 0; + if ( (signed int)pOutdoor->uNumBModels > 0 ) + { + v23 = pOutdoor->pBModels; + v24 = 76; + do + { + v25 = *(int *)&v23->pModelName[v24] == 0; + v26 = *(int *)&v23->pModelName[v24] < 0; + v66 = 0; + if ( !(v26 | v25) ) + { + v68 = 0; + do + { + v38 = (char *)v68 + *(int *)&v23->pModelName[v24 + 8] + 28; + memcpy(v22, v38, 4u); + v23 = pOutdoor->pBModels; + v68 += 154; + v22 = (char *)v22 + 4; + v66 = (__int16 *)((char *)v66 + 1); + } + while ( (signed int)v66 < *(int *)&pOutdoor->pBModels->pModelName[v24] ); + } + ++v70; + v24 += 188; + } + while ( v70 < (signed int)pOutdoor->uNumBModels ); + } + v27 = 0; + if ( (signed int)uNumLevelDecorations > 0 ) + { + v66 = &pLevelDecorations[0].field_2; + do + { + memcpy(v22, v66, 2u); + v66 += 16; + v22 = (char *)v22 + 2; + ++v27; + } + while ( v27 < (signed int)uNumLevelDecorations ); + } + memcpy(v22, &uNumActors, 4u); + v28 = (char *)v22 + 4; + memcpy(v28, pActors, 836 * uNumActors); + v29 = (char *)v28 + 836 * uNumActors; + memcpy(v29, &uNumLayingItems, 4u); + v29 = (char *)v29 + 4; + memcpy(v29, pLayingItems, 112 * uNumLayingItems); + v30 = (char *)v29 + 112 * uNumLayingItems; + memcpy(v30, &uNumChests, 4u); + v30 = (char *)v30 + 4; + memcpy(v30, pChests, 5324 * uNumChests); + v31 = (char *)v30 + 5324 * uNumChests; + memcpy(v31, &stru_5E4C90, 0xC8u); + v17 = (int)((char *)v31 + 200); + memcpy((void *)v17, &pOutdoor->uLastVisitDay, 0x38u); + v9 = (int)v71; + } + v32 = v17 + 56; + strcpy(Source, pCurrentMapName); + _splitpath(Source, &Drive, &Dir, &Filename, &Ext); + v48 = 100; + Size = v32 - (int)DstBuf; + v69 = 999984; + LOBYTE(v33) = zlib::MemZip((char *)v9 + 16, (unsigned int *)&v69, DstBuf, v32 - (int)DstBuf); + if ( v33 || (signed int)v69 > (signed int)Size ) + { + memcpy((void *)(v9 + 16), DstBuf, Size); + v69 = Size; + } + v69 += 16; + memcpy((void *)(v9 + 8), &v69, 4u); + memcpy((void *)(v9 + 12), &Size, 4u); + sprintfex(Source, "%s%s", &Filename, &Ext); + strcpy((char *)&pDir, Source); + pDir.uDataSize = v69; + if ( pNew_LOD->Write(&pDir, (const void *)v9, 0) ) + { + v39 = 208; + sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 208); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1071", 0); + } + free((void *)v9); + } + free(DstBuf); + if ( v64 ) + { + if ( !CopyFileA("data\\new.lod", "saves\\autosave.mm7", 0) ) + { + v34 = GetLastError(); + FormatMessageA(0x1000u, 0, v34, 0x400u, &Buffer, 0x80u, 0); + v39 = 300; + sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 300); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1097", 0); + } + } + pParty->vPosition.x = v52; + pParty->vPosition.z = v51; + pParty->vPosition.y = v62; + pParty->uFallStartY = v62; + pParty->sRotationY = v53; + result = v54; + pParty->sRotationX = v54; + } + return result; +} + + +//----- (00460078) -------------------------------------------------------- +void __fastcall DoSavegame(unsigned int uSlot) +{ + unsigned int v1; // esi@1 + int v2; // esi@2 + RGBTexture *v3; // ebx@3 + int bNotArena; // [sp+2Ch] [bp-8h]@1 + unsigned int v6; // [sp+30h] [bp-4h]@1 + + v1 = uSlot; + v6 = uSlot; + bNotArena = _strcmpi(pCurrentMapName, "d05.blv"); + if ( bNotArena ) + { + LOD::Directory pDir; // [sp+Ch] [bp-28h]@2 + SaveGame(0, 0); + v2 = 100 * v1; + strcpy(&pSavegameHeader->pLocationName[v2], pCurrentMapName); + *(int *)((char *)&pSavegameHeader->uWordTime + v2) = LODWORD(pParty->uTimePlayed); + *(int *)((char *)&pSavegameHeader->uWordTime + v2 + 4) = HIDWORD(pParty->uTimePlayed); + strcpy((char *)&pDir, "header.bin"); + pDir.uDataSize = 100; + pNew_LOD->Write(&pDir, (char *)&pSavegameHeader + v2, 0); + sprintfex(pTmpBuf, "saves\\save%03d.mm7", v6); + pNew_LOD->CloseWriteFile(); + CopyFileA("data\\new.lod", pTmpBuf, 0); + } + GUI_UpdateWindows(); + pGUIWindow_CurrentMenu->Release(); + uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0; + v3 = pSavegameThumbnails; + viewparams->bRedrawGameUI = 1; + do + { + v3->Release(); + ++v3; + } + while ( (signed int)v3 < (signed int)&unk_6A0758 ); + if ( bNotArena ) + pNew_LOD->_4621A7(); + else + ShowStatusBarString(pGlobalTXT_LocalizationStrings[583], 2u);// "No saving in the Arena" + pIcons_LOD->_4355F7(); + pEventTimer->Resume(); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[656], 2u);// "Game Saved!" + viewparams->bRedrawGameUI = 1; +} +// 4E28F8: using guessed type int uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions; + + + + + + + + + + + //----- (0045E297) -------------------------------------------------------- void SavegameList::Initialize(unsigned int bHideEmptySlots) {
--- a/Texture.cpp Mon Oct 15 18:45:11 2012 +0200 +++ b/Texture.cpp Tue Oct 16 00:05:53 2012 +0200 @@ -1326,9 +1326,9 @@ do { ++v14; - *v15 = LOWORD(pRenderer->uTargetRMask) & (v16 << (LOBYTE(pRenderer->uTargetGBits) - + LOBYTE(pRenderer->uTargetRBits) - + LOBYTE(pRenderer->uTargetBBits) + *v15 = LOWORD(pRenderer->uTargetRMask) & (v16 << (pRenderer->uTargetGBits + + pRenderer->uTargetRBits + + pRenderer->uTargetBBits - 8)); ++v15; ++v27; @@ -1339,9 +1339,9 @@ else { ++v14; - *v15 = LOWORD(pRenderer->uTargetRMask) & (BYTE3(mode) << (LOBYTE(pRenderer->uTargetGBits) - + LOBYTE(pRenderer->uTargetRBits) - + LOBYTE(pRenderer->uTargetBBits) + *v15 = LOWORD(pRenderer->uTargetRMask) & (BYTE3(mode) << (pRenderer->uTargetGBits + + pRenderer->uTargetRBits + + pRenderer->uTargetBBits - 8)); ++v15; } @@ -1362,8 +1362,8 @@ { do { - *v17 |= pRenderer->uTargetGMask & (unsigned __int16)(v18 << (LOBYTE(pRenderer->uTargetGBits) - + LOBYTE(pRenderer->uTargetBBits) + *v17 |= pRenderer->uTargetGMask & (unsigned __int16)(v18 << (pRenderer->uTargetGBits + + pRenderer->uTargetBBits - 8)); ++v14; ++v17; @@ -1374,8 +1374,8 @@ } else { - *v17 |= pRenderer->uTargetGMask & (unsigned __int16)(BYTE3(mode) << (LOBYTE(pRenderer->uTargetGBits) - + LOBYTE(pRenderer->uTargetBBits) + *v17 |= pRenderer->uTargetGMask & (unsigned __int16)(BYTE3(mode) << (pRenderer->uTargetGBits + + pRenderer->uTargetBBits - 8)); ++v14; ++v17; @@ -1395,7 +1395,7 @@ { do { - *v19 |= v20 >> (8 - LOBYTE(pRenderer->uTargetBBits)); + *v19 |= v20 >> (8 - pRenderer->uTargetBBits); ++v14; ++v19; ++v27; @@ -1405,7 +1405,7 @@ } else { - *v19 |= BYTE3(mode) >> (8 - LOBYTE(pRenderer->uTargetBBits)); + *v19 |= BYTE3(mode) >> (8 - pRenderer->uTargetBBits); ++v14; ++v19; } @@ -1788,13 +1788,13 @@ //----- (0040D73D) -------------------------------------------------------- RGBTexture::RGBTexture() { - this->pName[0] = 0; - this->pPixels = 0; - this->uNumPixels = 0; - this->uHeight = 0; - this->uWidth = 0; - this->field_1A = 0; - this->field_18 = 0; - this->field_20 = 0; - this->field_22 = 0; + pName[0] = 0; + pPixels = 0; + uNumPixels = 0; + uHeight = 0; + uWidth = 0; + field_1A = 0; + field_18 = 0; + field_20 = 0; + field_22 = 0; } \ No newline at end of file
--- a/Time.h Mon Oct 15 18:45:11 2012 +0200 +++ b/Time.h Tue Oct 16 00:05:53 2012 +0200 @@ -9,7 +9,16 @@ Timer(): bReady(false), bPaused(false) - {} + { + bTackGameTime = 0; + uStartTime = 0; + uStopTime = 0; + uGameTimeStart = 0; + field_18 = 0; + uTimeElapsed = 0; + dt_in_some_format = 0; + uTotalGameTimeElapsed = 0; + } void Initialize(); unsigned __int64 Time();
--- a/mm7_1.cpp Mon Oct 15 18:45:11 2012 +0200 +++ b/mm7_1.cpp Tue Oct 16 00:05:53 2012 +0200 @@ -64,10 +64,11 @@ -void __cdecl crt_deconstruct_ptr_6A0118() +void __cdecl FreeSavegameThumbnails() { for (int i = 0; i < 40; ++i) - pAllocator->FreeChunk(pSavegameThumbnails[i].pPixels); + //pAllocator->FreeChunk(pSavegameThumbnails[i].pPixels); + pSavegameThumbnails[i].Release(); } @@ -5855,9 +5856,9 @@ sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v23].pUnidentifiedName); ShowStatusBarString(pTmpBuf2, 2u); if ( v22->uItemID == 506 ) - _449B7E_toggle_bit((char *)pParty->_award_bits, 184, 1u); + _449B7E_toggle_bit(pParty->_award_bits, 184, 1u); if ( v22->uItemID == 455 ) - _449B7E_toggle_bit((char *)pParty->_award_bits, 185, 1u); + _449B7E_toggle_bit(pParty->_award_bits, 185, 1u); if ( !pParty->AddItem(v22) ) pParty->SetHoldingItem(v22); }
--- a/mm7_2.cpp Mon Oct 15 18:45:11 2012 +0200 +++ b/mm7_2.cpp Tue Oct 16 00:05:53 2012 +0200 @@ -11446,760 +11446,6 @@ - -//----- (0045EE8A) -------------------------------------------------------- -void __fastcall LoadGame(unsigned int uSlot) -{ - unsigned int v1; // ebx@1 - char v2; // zf@1 - signed int v3; // esi@3 - signed int v4; // esi@8 - char *v5; // eax@9 - unsigned int v6; // eax@12 - unsigned int v7; // esi@13 - char *v8; // ecx@14 - FILE *v9; // eax@22 - FILE *v10; // eax@26 - FILE *v11; // eax@29 - FILE *v12; // eax@32 - FILE *v13; // eax@35 - FILE *v14; // eax@38 - unsigned int v15; // edi@41 - Player *v16; // esi@41 - int *v17; // esi@46 - int v18; // edi@46 - int v19; // ebx@46 - int v20; // ecx@49 - int v21; // eax@51 - int v22; // ecx@56 - bool v23; // edx@56 - AudioPlayer *v24; // ebx@60 - bool v25; // esi@62 - bool v26; // eax@62 - signed int v27; // esi@66 - RGBTexture *v28; // edi@67 - std::string v29; // [sp-18h] [bp-108h]@25 - int v30; // [sp-Ch] [bp-FCh]@65 - int v31; // [sp-8h] [bp-F8h]@4 - signed int v32; // [sp-4h] [bp-F4h]@4 - char DstBuf; // [sp+Ch] [bp-E4h]@23 - char pContainer; // [sp+20h] [bp-D0h]@62 - char Str[123]; // [sp+70h] [bp-80h]@25 - char a3[5]; // [sp+EBh] [bp-5h]@2 - - v1 = uSlot; - v2 = pSavegameUsedSlots[uSlot] == 0; - dword_5B65C8 = 0; - if ( v2 ) - { - v24 = pAudioPlayer; - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); - } - else - { - *(int *)&a3[1] = 1; - do - { - v3 = 1; - do - { - v32 = v3; - v31 = *(int *)&a3[1]; - sprintfex(pTmpBuf, "data\\lloyd%d%d.pcx", *(int *)&a3[1], v3); - remove(pTmpBuf); - ++v3; - } - while ( v3 < 6 ); - ++*(int *)&a3[1]; - } - while ( *(int *)&a3[1] < 5 ); - *(int *)&a3[1] = (int)(char *)&pParty + 2508; - do - { - if ( byte_4ED498 ) - { - v4 = 0; - if ( (signed int)pSoundList->uNumSounds <= 0 ) - { -LABEL_12: - v6 = 0; - } - else - { - v5 = (char *)&pSoundList->pSounds->uSoundID; - while ( *(int *)v5 != 2 * ((unsigned __int8)byte_4ED498 + 50 * *(int *)(*(int *)&a3[1] + 6432)) - + 4998 ) - { - ++v4; - v5 += 120; - if ( v4 >= (signed int)pSoundList->uNumSounds ) - goto LABEL_12; - } - v6 = v4; - } - pSoundList->_4A9DCD(v6, 1); - v7 = 0; - if ( (signed int)pSoundList->uNumSounds <= 0 ) - { -LABEL_17: - v7 = 0; - } - else - { - v8 = (char *)&pSoundList->pSounds->uSoundID; - while ( *(int *)v8 != 2 * ((unsigned __int8)byte_4ED498 + 50 * *(int *)(*(int *)&a3[1] + 6432)) - + 4999 ) - { - ++v7; - v8 += 120; - if ( (signed int)v7 >= (signed int)pSoundList->uNumSounds ) - goto LABEL_17; - } - } - pSoundList->_4A9DCD(v7, 1); - } - *(int *)&a3[1] += 6972; - } - while ( *(int *)&a3[1] < (signed int)pParty->pHirelings ); - sprintfex(pTmpBuf, "saves\\%s", pSavegameList->pSavesNames[v1]); - pNew_LOD->CloseWriteFile(); - if ( !CopyFileA(pTmpBuf, "data\\new.lod", 0) ) - GetLastError(); - pNew_LOD->LoadFile("data\\new.lod", 0); - v9 = pNew_LOD->FindContainer("header.bin", 1); - if ( v9 ) - { - fread(&DstBuf, 0x64u, 1u, v9); - } - else - { - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 100); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:549", 0); - } - v10 = pNew_LOD->FindContainer("party.bin", 1); - if ( v10 ) - { - fread(&pParty, 0x16238u, 1u, v10); - } - else - { - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 101); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:559", 0); - } - v11 = pNew_LOD->FindContainer("Timer.bin", 1); - if ( v11 ) - { - fread(&pEventTimer, 0x28u, 1u, v11); - } - else - { - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 102); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:569", 0); - } - v12 = pNew_LOD->FindContainer("overlay.bin", 1); - if ( v12 ) - { - fread(&pOtherOverlayList, 0x3F0u, 1u, v12); - } - else - { - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 103); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:579", 0); - } - v13 = pNew_LOD->FindContainer("npcdata.bin", 0); - if ( v13 ) - { - fread(pNPCStats->pNewNPCData, 0x94BCu, 1u, v13); - pNPCStats->_476C60(); - } - else - { - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 104); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:590", 0); - } - v14 = pNew_LOD->FindContainer("npcgroup.bin", 0); - if ( v14 ) - { - fread(pNPCStats->pGroups_copy, 0x66u, 1u, v14); - } - else - { - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 105); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:600", 0); - } - v15 = 0; - v16 = pParty->pPlayers; - while ( 1 ) - { - ++v15; - if ( v16->CanAct() ) - break; - ++v16; - if ( (signed int)v16 >= (signed int)pParty->pHirelings ) - goto LABEL_46; - } - uActiveCharacter = v15; -LABEL_46: - v17 = (int *)&pParty->pPlayers[0].uQuickSpell; - v18 = 9; - v19 = 0; - do - { - if ( *(char *)v17 ) - stru_AA1058[v19]._494836(*(char *)v17, v18 - 8); - *(int *)&a3[1] = 0; - v20 = (int)((char *)v17 - 263); - while ( 1 ) - { - if ( *(int *)v20 ) - { - v21 = *(int *)((char *)&v17[9 * *(int *)v20 - 1559] - 3); - if ( pItemsTable->pItems[v21].uEquipType == 12 ) - break; - } - ++*(int *)&a3[1]; - v20 += 4; - if ( *(int *)&a3[1] > 1 ) - goto LABEL_55; - } - v32 = v18; - v31 = *((int *)&pSpellDatas[66].field_8 + v21); - stru_A750F8[v19]._494836(v31, v18); -LABEL_55: - v17 += 1743; - ++v18; - ++v19; - } - while ( v18 - 9 < 4 ); - pGUIWindow_CurrentMenu->Release(); - uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0; - v22 = 1; - viewparams->bRedrawGameUI = 1; - LOBYTE(v23) = 1; - if ( pParty->uAlignment ) - { - if ( pParty->uAlignment == 2 ) - v22 = 2; - } - else - { - v22 = 0; - } - SetUserInterface(v22, v23); - pEventTimer->Resume(); - pEventTimer->StopGameTime(); - v24 = pAudioPlayer; - } - v25 = pGames_LOD->DoesContainerExist((const char *)&pContainer); - v32 = (signed int)&pContainer; - sprintfex(pTmpBuf, "levels\\%s", &pContainer); - v26 = _access(pTmpBuf, 4) != -1; - if ( !v25 && !v26 ) - { - v32 = (signed int)&pContainer; - sprintfex(pTmpBuf, "Unable to find: %s!", &pContainer); - Abortf(pTmpBuf, v30, v31, v32); - } - strcpy(pCurrentMapName, &pContainer); - dword_6BE364_game_settings_1 |= 0x2001; - v27 = 0; - if ( (signed int)uNumSavegameFiles > 0 ) - { - v28 = pSavegameThumbnails; - do - { - v28->Release(); - ++v27; - ++v28; - } - while ( v27 < (signed int)uNumSavegameFiles ); - } - pIcons_LOD->_4114F2(); - v32 = (signed __int64)(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0); - v24->SetMusicVolume(v32); - v32 = (signed __int64)(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0); - v24->SetMasterVolume(v32); - if ( uTurnSpeed ) - pParty->sRotationY = uTurnSpeed * pParty->sRotationY / (signed int)uTurnSpeed; - MM7Initialization(); - bFlashQuestBook = 0; - viewparams->bRedrawGameUI = 1; -} - - -//----- (0045F469) -------------------------------------------------------- -int __fastcall SaveGame(int a1, __int16 *a2) -{ - int result; // eax@1 - void *v3; // edi@5 - int v4; // eax@6 - int v5; // eax@6 - int v6; // eax@6 - const char *v7; // edi@8 - FILE *v8; // edi@24 - int v9; // edi@30 - void *v10; // esi@31 - void *v11; // esi@31 - void *v12; // esi@37 - void *v13; // esi@37 - void *v14; // esi@37 - void *v15; // esi@37 - void *v16; // esi@37 - int v17; // esi@37 - unsigned int v18; // ecx@38 - unsigned int v19; // esi@39 - char *v20; // edx@39 - void *v21; // esi@41 - void *v22; // esi@41 - BSPModel *v23; // eax@42 - signed int v24; // edi@42 - unsigned __int8 v25; // zf@43 - unsigned __int8 v26; // sf@43 - signed int v27; // edi@47 - void *v28; // esi@50 - void *v29; // esi@50 - void *v30; // esi@50 - void *v31; // esi@50 - int v32; // esi@51 - int v33; // eax@51 - DWORD v34; // eax@59 - std::string v35; // [sp-18h] [bp-288h]@8 - const char *v36; // [sp-10h] [bp-280h]@6 - const char *v37; // [sp-Ch] [bp-27Ch]@6 - const char *v38; // [sp-8h] [bp-278h]@8 - int v39; // [sp-4h] [bp-274h]@8 - CHAR Buffer; // [sp+Ch] [bp-264h]@59 - char Dir; // [sp+8Ch] [bp-1E4h]@51 - char Drive; // [sp+ACh] [bp-1C4h]@51 - int v43; // [sp+CCh] [bp-1A4h]@10 - char Dest[20]; // [sp+E0h] [bp-190h]@10 - unsigned __int64 v45; // [sp+F4h] [bp-17Ch]@10 - char Filename; // [sp+130h] [bp-140h]@51 - char Ext; // [sp+150h] [bp-120h]@51 - char v48; // [sp+151h] [bp-11Fh]@51 - char Source[32]; // [sp+170h] [bp-100h]@51 - char Str[120]; // [sp+190h] [bp-E0h]@8 - int v51; // [sp+208h] [bp-68h]@2 - int v52; // [sp+20Ch] [bp-64h]@2 - int v53; // [sp+210h] [bp-60h]@2 - int v54; // [sp+214h] [bp-5Ch]@2 - int Src; // [sp+218h] [bp-58h]@30 - char v56; // [sp+21Ch] [bp-54h]@30 - char v57; // [sp+21Dh] [bp-53h]@30 - char v58; // [sp+21Eh] [bp-52h]@30 - char v59; // [sp+21Fh] [bp-51h]@30 - int v60; // [sp+220h] [bp-50h]@30 - int v61; // [sp+224h] [bp-4Ch]@30 - int v62; // [sp+228h] [bp-48h]@2 - LOD::Directory pDir; // [sp+22Ch] [bp-44h]@2 - std::string *v64; // [sp+24Ch] [bp-24h]@1 - size_t Size; // [sp+250h] [bp-20h]@26 - __int16 *v66; // [sp+254h] [bp-1Ch]@1 - void *DstBuf; // [sp+258h] [bp-18h]@2 - __int16 *v68; // [sp+25Ch] [bp-14h]@32 - unsigned int v69; // [sp+260h] [bp-10h]@23 - int v70; // [sp+264h] [bp-Ch]@22 - std::string *v71; // [sp+268h] [bp-8h]@8 - int a3; // [sp+26Fh] [bp-1h]@8 - - v66 = a2; - v64 = (std::string *)a1; - strcpy(byte_6BE3B0, pCurrentMapName); - result = _strcmpi(pCurrentMapName, "d05.blv"); - if ( result ) - { - DstBuf = operator new(0xF4240u); - pDir.Reset(); - v52 = pParty->vPosition.x; - v51 = pParty->vPosition.z; - v62 = pParty->vPosition.y; - v53 = pParty->sRotationY; - v54 = pParty->sRotationX; - pParty->vPosition.x = pParty->vPrevPosition.x; - pParty->vPosition.z = pParty->vPrevPosition.z; - pParty->vPosition.y = pParty->vPrevPosition.y; - pParty->uFallStartY = pParty->vPrevPosition.y; - pParty->sRotationY = pParty->sPrevRotationY; - pParty->sRotationX = pParty->sPrevRotationX; - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) - pIndoor->uLastVisitDay = pParty->uTimePlayed; - else - pOutdoor->uLastVisitDay = pParty->uTimePlayed; - v3 = MakeScreenshot(150, 112); - strcpy((char *)&pDir, "image.pcx"); - pRenderer->_49F5A2((int)v3, 150, 112, DstBuf, 1000000, (int)&pDir.uDataSize); - free(v3); - if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions == 11 ) - { - pRenderer->DrawTextureIndexed( - 8u, - 8u, - (Texture *)(uTextureID_loadsave != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_loadsave] : 0)); - pRenderer->DrawTextureIndexed( - 0x12u, - 0x8Du, - (Texture *)(uTextureID_save_up != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_save_up] : 0)); - v36 = pGlobalTXT_LocalizationStrings[190]; - v4 = pFontSmallnum->AlignText_Center(0xBAu, pGlobalTXT_LocalizationStrings[190]); - pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v4 + 25, 219, 0, v36, 0, 0, 0); - v37 = (const char *)(&pSavegameHeader + uLoadGameUI_SelectedSlot); - v5 = pFontSmallnum->AlignText_Center(0xBAu, - (const char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot); - pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v5 + 25, 0x103u, 0, v37, 185, 0); - v36 = pGlobalTXT_LocalizationStrings[165]; - v6 = pFontSmallnum->AlignText_Center(0xBAu, pGlobalTXT_LocalizationStrings[165]); - pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v6 + 25, 299, 0, v36, 0, 0, 0); - pRenderer->Present(); - } - if ( pNew_LOD->Write(&pDir, DstBuf, 0) ) - { - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 200); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:773", 0); - } - else - { - v7 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp"; - } - strcpy(Dest, pCurrentMapName); - v45 = pParty->uTimePlayed; - strcpy((char *)&pDir, "header.bin"); - pDir.uDataSize = 100; - if ( pNew_LOD->Write(&pDir, &v43, 0) ) - { - v39 = 201; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 201); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:784", 0); - } - strcpy((char *)&pDir, "party.bin"); - pDir.uDataSize = 90680; - if ( pNew_LOD->Write(&pDir, &pParty, 0) ) - { - v39 = 202; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 202); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:793", 0); - } - strcpy((char *)&pDir, "Timer.bin"); - pDir.uDataSize = 40; - if ( pNew_LOD->Write(&pDir, &pEventTimer, 0) ) - { - v39 = 203; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 203); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:802", 0); - } - strcpy((char *)&pDir, "overlay.bin"); - pDir.uDataSize = 1008; - if ( pNew_LOD->Write(&pDir, &pOtherOverlayList, 0) ) - { - v39 = 204; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 204); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:811", 0); - } - strcpy((char *)&pDir, "npcdata.bin"); - pDir.uDataSize = 38076; - if ( pNew_LOD->Write(&pDir, pNPCStats->pNewNPCData, 0) ) - { - v39 = 205; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 205); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:820", 0); - } - strcpy((char *)&pDir, "npcgroup.bin"); - pDir.uDataSize = 102; - if ( pNew_LOD->Write(&pDir, pNPCStats->pGroups_copy, 0) ) - { - v39 = 206; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 206); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:829", 0); - } - v70 = 1; - do - { - v69 = 1; - do - { - v39 = v69; - v38 = (const char *)v70; - sprintfex(Str, "data\\lloyd%d%d.pcx", v70, v69); - v8 = fopen(Str, "rb"); - if ( v8 ) - { - v39 = v69; - v38 = (const char *)v70; - sprintfex(Str, "lloyd%d%d.pcx", v70, v69); - fseek(v8, 0, 2); - pDir.uDataSize = ftell(v8); - rewind(v8); - fread(DstBuf, pDir.uDataSize, 1u, v8); - strcpy((char *)&pDir, Str); - fclose(v8); - remove(Str); - if ( pNew_LOD->Write(&pDir, DstBuf, 0) ) - { - v39 = 207; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 207); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:857", 0); - Size = 5080748; - } - } - ++v69; - } - while ( (signed int)v69 <= 5 ); - ++v70; - } - while ( v70 <= 4 ); - if ( !v66 ) - { - sub_42FA22_mess_with_laying_item_list(); - v9 = (int)malloc(0xF4240u); - v71 = (std::string *)v9; - Src = 91969; - v56 = 109; - v57 = 118; - v58 = 105; - v59 = 105; - v60 = 0; - v61 = 0; - memcpy((void *)v9, &Src, 0x10u); - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) - { - v10 = DstBuf; - pIndoor->dlv.uNumFacesInBModels = pIndoor->uNumFaces; - pIndoor->dlv.uNumBModels = 0; - pIndoor->dlv.uNumDecorations = uNumLevelDecorations; - memcpy(DstBuf, &pIndoor->dlv, 0x28u); - v10 = (char *)v10 + 40; - memcpy(v10, pIndoor->_visible_outlines, 0x36Bu); - v11 = (char *)v10 + 875; - v70 = 0; - if ( (signed int)pIndoor->uNumFaces > 0 ) - { - v68 = 0; - do - { - v38 = (char *)v68 + (unsigned int)pIndoor->pFaces + 44; - memcpy(v11, v38, 4u); - v68 += 48; - v11 = (char *)v11 + 4; - ++v70; - } - while ( v70 < (signed int)pIndoor->uNumFaces ); - } - v70 = 0; - if ( (signed int)uNumLevelDecorations > 0 ) - { - v68 = &pLevelDecorations[0].field_2; - do - { - memcpy(v11, v68, 2u); - v68 += 16; - v11 = (char *)v11 + 2; - ++v70; - } - while ( v70 < (signed int)uNumLevelDecorations ); - } - memcpy(v11, &uNumActors, 4u); - v12 = (char *)v11 + 4; - memcpy(v12, pActors, 836 * uNumActors); - v13 = (char *)v12 + 836 * uNumActors; - memcpy(v13, &uNumLayingItems, 4u); - v13 = (char *)v13 + 4; - memcpy(v13, pLayingItems, 112 * uNumLayingItems); - v14 = (char *)v13 + 112 * uNumLayingItems; - memcpy(v14, &uNumChests, 4u); - v14 = (char *)v14 + 4; - memcpy(v14, pChests, 5324 * uNumChests); - v15 = (char *)v14 + 5324 * uNumChests; - memcpy(v15, pIndoor->pDoors, 0x3E80u); - v15 = (char *)v15 + 16000; - memcpy(v15, pIndoor->ptr_0002B4_doors_ddata, pIndoor->blv.uDoors_ddata_Size); - v16 = (char *)v15 + pIndoor->blv.uDoors_ddata_Size; - memcpy(v16, &stru_5E4C90, 0xC8u); - v17 = (int)((char *)v16 + 200); - memcpy((void *)v17, &pIndoor->uLastVisitDay, 0x38u); - } - else - { - v18 = 0; - pOutdoor->ddm.uNumFacesInBModels = 0; - if ( (signed int)pOutdoor->uNumBModels > 0 ) - { - v19 = pOutdoor->uNumBModels; - v20 = (char *)&pOutdoor->pBModels->uNumFaces; - do - { - v18 += *(int *)v20; - v20 += 188; - --v19; - pOutdoor->ddm.uNumFacesInBModels = v18; - } - while ( v19 ); - } - v21 = DstBuf; - pOutdoor->ddm.uNumBModels = pOutdoor->uNumBModels; - pOutdoor->ddm.uNumDecorations = uNumLevelDecorations; - memcpy(DstBuf, &pOutdoor->ddm, 0x28u); - v21 = (char *)v21 + 40; - memcpy(v21, pOutdoor->array_528, 0x3C8u); - v21 = (char *)v21 + 968; - memcpy(v21, pOutdoor->array_8F0, 0x3C8u); - v22 = (char *)v21 + 968; - v70 = 0; - if ( (signed int)pOutdoor->uNumBModels > 0 ) - { - v23 = pOutdoor->pBModels; - v24 = 76; - do - { - v25 = *(int *)&v23->pModelName[v24] == 0; - v26 = *(int *)&v23->pModelName[v24] < 0; - v66 = 0; - if ( !(v26 | v25) ) - { - v68 = 0; - do - { - v38 = (char *)v68 + *(int *)&v23->pModelName[v24 + 8] + 28; - memcpy(v22, v38, 4u); - v23 = pOutdoor->pBModels; - v68 += 154; - v22 = (char *)v22 + 4; - v66 = (__int16 *)((char *)v66 + 1); - } - while ( (signed int)v66 < *(int *)&pOutdoor->pBModels->pModelName[v24] ); - } - ++v70; - v24 += 188; - } - while ( v70 < (signed int)pOutdoor->uNumBModels ); - } - v27 = 0; - if ( (signed int)uNumLevelDecorations > 0 ) - { - v66 = &pLevelDecorations[0].field_2; - do - { - memcpy(v22, v66, 2u); - v66 += 16; - v22 = (char *)v22 + 2; - ++v27; - } - while ( v27 < (signed int)uNumLevelDecorations ); - } - memcpy(v22, &uNumActors, 4u); - v28 = (char *)v22 + 4; - memcpy(v28, pActors, 836 * uNumActors); - v29 = (char *)v28 + 836 * uNumActors; - memcpy(v29, &uNumLayingItems, 4u); - v29 = (char *)v29 + 4; - memcpy(v29, pLayingItems, 112 * uNumLayingItems); - v30 = (char *)v29 + 112 * uNumLayingItems; - memcpy(v30, &uNumChests, 4u); - v30 = (char *)v30 + 4; - memcpy(v30, pChests, 5324 * uNumChests); - v31 = (char *)v30 + 5324 * uNumChests; - memcpy(v31, &stru_5E4C90, 0xC8u); - v17 = (int)((char *)v31 + 200); - memcpy((void *)v17, &pOutdoor->uLastVisitDay, 0x38u); - v9 = (int)v71; - } - v32 = v17 + 56; - strcpy(Source, pCurrentMapName); - _splitpath(Source, &Drive, &Dir, &Filename, &Ext); - v48 = 100; - Size = v32 - (int)DstBuf; - v69 = 999984; - LOBYTE(v33) = zlib::MemZip((char *)v9 + 16, (unsigned int *)&v69, DstBuf, v32 - (int)DstBuf); - if ( v33 || (signed int)v69 > (signed int)Size ) - { - memcpy((void *)(v9 + 16), DstBuf, Size); - v69 = Size; - } - v69 += 16; - memcpy((void *)(v9 + 8), &v69, 4u); - memcpy((void *)(v9 + 12), &Size, 4u); - sprintfex(Source, "%s%s", &Filename, &Ext); - strcpy((char *)&pDir, Source); - pDir.uDataSize = v69; - if ( pNew_LOD->Write(&pDir, (const void *)v9, 0) ) - { - v39 = 208; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 208); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1071", 0); - } - free((void *)v9); - } - free(DstBuf); - if ( v64 ) - { - if ( !CopyFileA("data\\new.lod", "saves\\autosave.mm7", 0) ) - { - v34 = GetLastError(); - FormatMessageA(0x1000u, 0, v34, 0x400u, &Buffer, 0x80u, 0); - v39 = 300; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 300); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1097", 0); - } - } - pParty->vPosition.x = v52; - pParty->vPosition.z = v51; - pParty->vPosition.y = v62; - pParty->uFallStartY = v62; - pParty->sRotationY = v53; - result = v54; - pParty->sRotationX = v54; - } - return result; -} -// 4E28F8: using guessed type int uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions; - -//----- (00460078) -------------------------------------------------------- -void __fastcall DoSavegame(unsigned int uSlot) -{ - unsigned int v1; // esi@1 - int v2; // esi@2 - RGBTexture *v3; // ebx@3 - int bNotArena; // [sp+2Ch] [bp-8h]@1 - unsigned int v6; // [sp+30h] [bp-4h]@1 - - v1 = uSlot; - v6 = uSlot; - bNotArena = _strcmpi(pCurrentMapName, "d05.blv"); - if ( bNotArena ) - { - LOD::Directory pDir; // [sp+Ch] [bp-28h]@2 - SaveGame(0, 0); - v2 = 100 * v1; - strcpy(&pSavegameHeader->pLocationName[v2], pCurrentMapName); - *(int *)((char *)&pSavegameHeader->uWordTime + v2) = LODWORD(pParty->uTimePlayed); - *(int *)((char *)&pSavegameHeader->uWordTime + v2 + 4) = HIDWORD(pParty->uTimePlayed); - strcpy((char *)&pDir, "header.bin"); - pDir.uDataSize = 100; - pNew_LOD->Write(&pDir, (char *)&pSavegameHeader + v2, 0); - sprintfex(pTmpBuf, "saves\\save%03d.mm7", v6); - pNew_LOD->CloseWriteFile(); - CopyFileA("data\\new.lod", pTmpBuf, 0); - } - GUI_UpdateWindows(); - pGUIWindow_CurrentMenu->Release(); - uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0; - v3 = pSavegameThumbnails; - viewparams->bRedrawGameUI = 1; - do - { - v3->Release(); - ++v3; - } - while ( (signed int)v3 < (signed int)&unk_6A0758 ); - if ( bNotArena ) - pNew_LOD->_4621A7(); - else - ShowStatusBarString(pGlobalTXT_LocalizationStrings[583], 2u);// "No saving in the Arena" - pIcons_LOD->_4355F7(); - pEventTimer->Resume(); - ShowStatusBarString(pGlobalTXT_LocalizationStrings[656], 2u);// "Game Saved!" - viewparams->bRedrawGameUI = 1; -} -// 4E28F8: using guessed type int uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions; - //----- (004601B7) -------------------------------------------------------- void GameUI_MainMenu_DoDrawLoad(int a1) { @@ -13305,7 +12551,7 @@ stru_506F20.Load("title.pcx", 0); SetCurrentMenuID(MENU_MAIN); SetForegroundWindow(hWnd); - SendMessageA(hWnd, WM_ACTIVATEAPP, 1, 0); + SendMessageW(hWnd, WM_ACTIVATEAPP, 1, 0); while (GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_SAVELOAD) { @@ -13355,7 +12601,6 @@ if (GetCurrentMenuID() == MENU_LOAD) { pIcons_LOD->_4114F2(); - crt_deconstruct_ptr_6A0118(); pGUIWindow_CurrentMenu->Release(); pGUIWindow_CurrentMenu = 0; uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0; @@ -15598,7 +14843,6 @@ viewparams->uSomeZ = viewparams->uScreenZ; viewparams->uSomeW = viewparams->uScreenW; - pViewport = new Viewport; pViewport->SetScreen(viewparams->uScreenX, viewparams->uScreenY, viewparams->uScreenZ, viewparams->uScreenW); if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) pOutdoorCamera->_485F64(); @@ -17000,9 +16244,9 @@ sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], v24); ShowStatusBarString(pTmpBuf2, 2u); if ( v19->uItemID == 506 ) - _449B7E_toggle_bit((char *)pParty->_award_bits, 184, 1u); + _449B7E_toggle_bit(pParty->_award_bits, 184, 1u); if ( v19->uItemID == 455 ) - _449B7E_toggle_bit((char *)pParty->_award_bits, 185, 1u); + _449B7E_toggle_bit(pParty->_award_bits, 185, 1u); if ( !pParty->AddItem(v19) ) pParty->SetHoldingItem(v19); v21 = v26;
--- a/mm7_3.cpp Mon Oct 15 18:45:11 2012 +0200 +++ b/mm7_3.cpp Tue Oct 16 00:05:53 2012 +0200 @@ -6303,27 +6303,12 @@ //----- (00476C60) -------------------------------------------------------- void NPCStats::_476C60() { - signed int v1; // esi@1 - NPCData *v2; // edx@2 - char **v3; // eax@2 - - v1 = 1; - if ( (signed int)this->uNumNewNPCs > 1 ) - { - v2 = &this->pNewNPCData[1]; - v3 = this->pNPCNames2; - do - { - ++v1; - v2->pName = *v3; - ++v3; - ++v2; - } - while ( v1 < (signed int)this->uNumNewNPCs ); - } - if ( pParty->pHirelings[0].pName ) + for (uint i = 1; i < uNumNewNPCs; ++i) + pNewNPCData[i].pName = pNPCNames2[i - 1]; + + if (pParty->pHirelings[0].pName) pParty->pHirelings[0].pName = pParty->pHireling1Name; - if ( pParty->pHirelings[1].pName ) + if (pParty->pHirelings[1].pName) pParty->pHirelings[1].pName = pParty->pHireling2Name; } @@ -20508,19 +20493,19 @@ } //----- (00449B7E) -------------------------------------------------------- -char *__fastcall _449B7E_toggle_bit(char *pArray, __int16 a2, unsigned __int16 bToggle) +unsigned char *_449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle) { signed int v3; // esi@1 - char *result; // eax@1 + unsigned char *result; // eax@1 unsigned int v5; // edx@1 v3 = a2 - 1; - result = &pArray[(signed __int16)(v3 >> 3)]; - v5 = 0x80u >> v3 % 8; + result = &pArray[v3 / 8]; + v5 = 0x80 >> v3 % 8; if ( bToggle ) *result |= v5; else - *result &= ~(char)v5; + *result &= ~(unsigned char)v5; return result; }
--- a/mm7_4.cpp Mon Oct 15 18:45:11 2012 +0200 +++ b/mm7_4.cpp Tue Oct 16 00:05:53 2012 +0200 @@ -3811,7 +3811,6 @@ } return result; } -// 493938: using guessed type char var_22C[400]; @@ -3853,12 +3852,12 @@ signed __int64 v2; // ST38_8@1 unsigned __int64 v3; // qax@1 unsigned int v4; // edi@1 - signed int v5; // eax@4 - char *v6; // ecx@5 - Player *v7; // esi@8 - char *v8; // ecx@12 + //signed int v5; // eax@4 + //char *v6; // ecx@5 + //Player *v7; // esi@8 + //char *v8; // ecx@12 Player *pPlayer; // esi@15 - void *v10; // esi@25 + //void *v10; // esi@25 unsigned int v11; // ecx@27 signed int v12; // edi@29 Player *v13; // ecx@30 @@ -3892,13 +3891,13 @@ int v41; // eax@95 int v42; // ecx@96 bool v43; // ebx@102 - SpellBuff *v44; // edi@104 - signed int v45; // ebp@104 + //SpellBuff *v44; // edi@104 + //signed int v45; // ebp@104 bool v46; // edi@111 - SpellBuff *v47; // esi@113 - Player **v48; // esi@119 - signed int v49; // edi@121 - char *v50; // esi@122 + //SpellBuff *v47; // esi@113 + //Player **v48; // esi@119 + //signed int v49; // edi@121 + //char *v50; // esi@122 signed int v51; // edx@128 signed int v52; // ecx@130 int v53; // eax@131 @@ -3923,54 +3922,37 @@ v1 = v0; v0 /= 60i64; v2 = v0; - v3 = (unsigned int)v0 / 0x18; + v3 = (unsigned int)v0 / 24; v4 = (unsigned int)(v3 / 7) >> 2; pParty->uCurrentTimeSecond = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) % 60; pParty->uCurrentMinute = v1 % 60; pParty->uCurrentMonthWeek = v3 / 7 & 3; pParty->uCurrentHour = v2 % 24; - pParty->uDaysPlayed = (unsigned int)v3 % 0x1C; - pParty->uCurrentMonth = v4 % 0xC; + pParty->uDaysPlayed = (unsigned int)v3 % 28; + pParty->uCurrentMonth = v4 % 12; pParty->uCurrentYear = v4 / 0xC + 1168; - if ( pParty->uCurrentHour >= 3 && ((signed int)a2 < 3 || (unsigned int)v3 % 0x1C > v61) ) - { - v5 = 0; - pParty->pHirelings[0].bHasUsedTheAbility = 0; - pParty->pHirelings[1].bHasUsedTheAbility = 0; - if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) - { - v6 = (char *)&pNPCStats->pNewNPCData[0].bHasUsedTheAbility; - do - { - *(int *)v6 = 0; - ++v5; - v6 += 76; - } - while ( v5 < (signed int)pNPCStats->uNumNewNPCs ); - } + if ( pParty->uCurrentHour >= 3 && ((signed int)a2 < 3 || (unsigned int)v3 % 28 > v61) ) + { + pParty->pHirelings[0].bHasUsedTheAbility = false; + pParty->pHirelings[1].bHasUsedTheAbility = false; + + for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) + pNPCStats->pNewNPCData[i].bHasUsedTheAbility = false; + ++pParty->field_764; if ( pParty->field_764 > 1u ) { - v7 = pParty->pPlayers; - do - { - v7->SetCondition(1u, 0); - ++v7; - } - while ( (signed int)v7 < (signed int)pParty->pHirelings ); + for (uint i = 0; i < 4; ++i) + pParty->pPlayers[i].SetCondition(1, 0); + if ( pParty->uNumFoodRations ) { Party::TakeFood(1u); } else { - v8 = (char *)&pParty->pPlayers[0].sHealth; - do - { - *(int *)v8 = *(int *)v8 / ((unsigned __int8)pParty->field_764 + 1) + 1; - v8 += 6972; - } - while ( (signed int)v8 < (signed int)&pParty->field_871C[567] ); + for (uint i = 0; i < 4; ++i) + pParty->pPlayers[i].sHealth = pParty->pPlayers[i].sHealth / ((unsigned __int8)pParty->field_764 + 1) + 1; } if ( pParty->field_764 > 3u ) { @@ -4003,13 +3985,9 @@ } if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) pOutdoor->SetFog(); - v10 = &pParty->pPlayers[0].uNumDivineInterventionCastsThisDay; - do - { - memset(v10, 0, 4u); - v10 = (char *)v10 + 6972; - } - while ( (signed int)v10 < (signed int)&pParty->field_871C[694] ); + + for (uint i = 0; i < 4; ++i) + pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0; } v11 = LODWORD(pParty->uTimePlayed); if ( pParty->uFlags & 4 && pParty->field_6FC < (signed __int64)pParty->uTimePlayed ) @@ -4247,58 +4225,46 @@ if ( v21->pConditions[2] | v21->pConditions[12] | v21->pConditions[13] | v21->pConditions[14] | v21->pConditions[15] | v21->pConditions[16] ) --v65; v43 = (signed __int64)v21->pPlayerBuffs[7].uExpireTime > 0; - v44 = v21->pPlayerBuffs; - v45 = 24; - do - { - v44->_4585CA(pParty->uTimePlayed); - ++v44; - --v45; - } - while ( v45 ); + + for (uint k = 0; k < 24; ++k) + v21->pPlayerBuffs[k]._4585CA(pParty->uTimePlayed); + if ( v43 && (signed __int64)v21->pPlayerBuffs[7].uExpireTime <= 0 ) v21->SetCondition(1u, 0); ++v62; } while ( (signed int)v62 <= (signed int)&pPlayers[4] ); v46 = (signed __int64)pParty->pPartyBuffs[8].uExpireTime > 0; - v47 = pParty->pPartyBuffs; - do - { - if ( v47->_4585CA(pParty->uTimePlayed) == 1 ) + + for (uint i = 0; i < 20; ++i) + { + if (pParty->pPartyBuffs[i]._4585CA(pParty->uTimePlayed) == 1) viewparams->bRedrawGameUI = 1; - ++v47; - } - while ( (signed int)v47 < (signed int)pParty->pPlayers ); + } + if ( v46 && (signed __int64)pParty->pPartyBuffs[8].uExpireTime <= 0 ) { - v48 = &pPlayers[1]; - do - { - (*v48)->SetCondition(1u, 0); - ++v48; - } - while ( (signed int)v48 <= (signed int)&pPlayers[4] ); - } - v49 = (signed int)dword_4EE07C; - do - { - v50 = (char *)&pParty->pPartyBuffs[*(int *)v49]; - if ( *(_QWORD *)v50 > 0i64 ) - { - if ( !(v50[15] & 1) ) - { - if ( !pPlayers[(unsigned __int8)v50[14]]->CanAct() ) - { - ((SpellBuff *)v50)->Reset(); - if ( *(int *)v49 == 7 ) - pParty->bFlying = 0; - } - } - } - v49 += 4; - } - while ( v49 < (signed int)&unk_4EE084 ); + for (uint i = 0; i < 4; ++i) + pParty->pPlayers[i].SetCondition(1, 0); + } + + for (uint i = 0; i < 2; ++i) + { + auto pBuf = &pParty->pPartyBuffs[dword_4EE07C[i]]; + if (pBuf->uExpireTime == 0) + continue; + + if ( !(pBuf->uFlags & 1) ) + { + if (!pPlayers[pBuf->uCaster]->CanAct()) + { + pBuf->Reset(); + if (dword_4EE07C[i] == 7 ) + pParty->bFlying = false; + } + } + } + v51 = v65; if ( v65 ) goto LABEL_135; @@ -9737,7 +9703,7 @@ v10 = result->field_152; result = (Player *)_449B57_test_bit((unsigned __int8 *)result->field_152, 1); if ( !(short)result ) - result = (Player *)_449B7E_toggle_bit(v10, 1, 1u); + result = (Player *)_449B7E_toggle_bit((unsigned char *)v10, 1, 1u); } ++v8; }
--- a/mm7_5.cpp Mon Oct 15 18:45:11 2012 +0200 +++ b/mm7_5.cpp Tue Oct 16 00:05:53 2012 +0200 @@ -1320,14 +1320,14 @@ goto LABEL_322; case 3: ptr_507BE0->Release(); - crt_deconstruct_ptr_6A0118(); + //crt_deconstruct_ptr_6A0118(); ptr_507BE0 = 0; pEventTimer->Resume(); goto LABEL_322; case 11: case 12: pIcons_LOD->_4114F2(); - crt_deconstruct_ptr_6A0118(); + //crt_deconstruct_ptr_6A0118(); goto LABEL_291; case 15: uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 10; @@ -2146,7 +2146,7 @@ *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; } - crt_deconstruct_ptr_6A0118(); + //crt_deconstruct_ptr_6A0118(); ptr_507BE0->Release(); pGUIWindow_CurrentMenu->Release(); ptr_507BE0 = 0; @@ -3696,7 +3696,7 @@ if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions == 12 ) { pIcons_LOD->_4114F2(); - crt_deconstruct_ptr_6A0118(); + //crt_deconstruct_ptr_6A0118(); stru_506F20.Release(); stru_506F20.Load("title.pcx", 0); SetCurrentMenuID(MENU_MAIN); @@ -13834,7 +13834,7 @@ v32 = (&dword_723718_autonote_related)[8 * (signed __int16)v8]; if ( (short)v8 ) { - if ( (unsigned __int16)_449B57_test_bit((unsigned __int8 *)pParty->_autonote_related_stuff, v8) && v32 ) + if ( (unsigned __int16)_449B57_test_bit(pParty->_autonote_bits, v8) && v32 ) { v9 = dword_506520++; pStru179->field_0[v9] = (signed __int16)v8;
--- a/mm7_data.cpp Mon Oct 15 18:45:11 2012 +0200 +++ b/mm7_data.cpp Tue Oct 16 00:05:53 2012 +0200 @@ -37,8 +37,8 @@ stru277 stru_50CDB4; // idb #include "Viewport.h" -struct Viewport *pViewport; -struct ViewingParams *viewparams; +struct Viewport *pViewport = new Viewport; +struct ViewingParams *viewparams = new ViewingParams; #include "stru272.h" stru272 array_4FAC10[10]; @@ -1933,7 +1933,7 @@ const char *dlh_texnames_by_face[25]; const char *dlhu_texnames_by_face[25]; _UNKNOWN unk_4ED3D8; // weak -char byte_4ED498; // weak +unsigned char byte_4ED498 = 15; // weak __int16 pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing__negindex[777]; // weak __int16 pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[4]; char byte_4ED970_skill_learn_ability_by_class_table[32][37];
--- a/mm7_data.h Mon Oct 15 18:45:11 2012 +0200 +++ b/mm7_data.h Tue Oct 16 00:05:53 2012 +0200 @@ -1921,7 +1921,7 @@ extern const char *dlh_texnames_by_face[25]; extern const char *dlhu_texnames_by_face[25]; extern _UNKNOWN unk_4ED3D8; // weak -extern char byte_4ED498; // weak +extern unsigned char byte_4ED498; // weak extern __int16 pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing__negindex[]; // weak extern __int16 pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[4]; extern char byte_4ED970_skill_learn_ability_by_class_table[32][37]; @@ -3181,7 +3181,7 @@ void __thiscall TeleportToStartingPoint(unsigned int uPointType); // idb __int16 __fastcall sub_449A49_door_switch_animation(unsigned int uDoorID, int a2); // idb unsigned int __fastcall _449B57_test_bit(unsigned __int8 *a1, __int16 a2); -char *__fastcall _449B7E_toggle_bit(char *pArray, __int16 a2, unsigned __int16 bToggle); // idb +unsigned char *_449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb void __cdecl sub_44A56A(); void __fastcall ShowStatusBarString(const char *pString, unsigned int uNumSeconds); void __cdecl ShowNothingHereStatus(); @@ -3271,7 +3271,7 @@ void __cdecl MM7Initialization(); int __cdecl AbortWithError(); void Abortf(const char *Format, ...); -void __cdecl crt_deconstruct_ptr_6A0118(); +void FreeSavegameThumbnails(); void SetCurrentMenuID(enum MENU_STATE); // idb enum MENU_STATE GetCurrentMenuID(); void *__thiscall output_debug_string(void *_this, std::string a2, const char *a3, int a4);