98
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1 #include <assert.h>
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2
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0
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3 #include "Outdoor.h"
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4 #include "Party.h"
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5 #include "LayingItem.h"
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6 #include "LOD.h"
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7 #include "Render.h"
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8 #include "MapInfo.h"
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9 #include "Allocator.h"
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10 #include "Weather.h"
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11 #include "PaletteManager.h"
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12 #include "GUIProgressBar.h"
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13 #include "AudioPlayer.h"
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14 #include "IndoorCamera.h"
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15 #include "DecorationList.h"
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16 #include "TileFrameTable.h"
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17 #include "Math.h"
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18 #include "ObjectList.h"
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19 #include "Game.h"
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20 #include "Actor.h"
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21 #include "Chest.h"
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22 #include "stru123.h"
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23 #include "Time.h"
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24 #include "Viewport.h"
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25 #include "Events.h"
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26
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27 #include "mm7_data.h"
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28 //#include "MM7.h"
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29
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30
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31
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32
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33
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28
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34 OutdoorLocation *pOutdoor = new OutdoorLocation;
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0
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35 OutdoorCamera *pOutdoorCamera;
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36
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37
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38 stru149 stru_8019C8;
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39 stru148 array_77EC08[2000];
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40 Surf stru_80C980;
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41 Edge defaultEdge; // weak
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42 Edge stru_80C9A4;
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43 Edge stru_80C9D8;
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44
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45
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46 //----- (0047A59E) --------------------------------------------------------
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47 void OutdoorLocation::ExecDraw(unsigned int bRedraw)
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48 {
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49 int v1; // edi@1
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50 unsigned int v2; // ebx@1
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51 int v3; // ST18_4@3
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52 int v4; // ST04_4@19
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53 int v5; // eax@19
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54
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55 v1 = 0;
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56 v2 = bRedraw;
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57 if ( viewparams->field_54 )
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58 v1 = 2;
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59 pIndoorCamera->sRotationX = pParty->sRotationX;
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60 pIndoorCamera->sRotationY = pParty->sRotationY;
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61 pIndoorCamera->pos.x = pParty->vPosition.x
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62 - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY)
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63 * (signed __int64)pParty->field_18) >> 16);
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64 v3 = stru_5C6E00->SinCos(pParty->sRotationY - stru_5C6E00->uIntegerHalfPi);
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65 pIndoorCamera->field_4C = v1;
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58
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66 pIndoorCamera->pos.y = pParty->vPosition.y - ((unsigned __int64)(v3 * (signed __int64)pParty->field_18) >> 16);
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67 pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel;
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0
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68 if ( v2 || pRenderer->pRenderD3D )
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69 {
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70 ResetStru148s();
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71 pOutdoorCamera->RotationToInts();
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72 sub_481ED9_MessWithOutdoorCamera();
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73 }
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74 pIndoorCamera->uMapGridCellX = WorldPosToGridCellX(pParty->vPosition.x);
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58
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75 pIndoorCamera->uMapGridCellZ = WorldPosToGridCellZ(pParty->vPosition.y);
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0
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76 if ( v2 )
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77 {
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78 Software_ResetNewEdges();
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79 sub_487DA9();
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80 ptr_80C97C_Surfs = pSurfs;
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81 ptr_80C978_Edges = pEdges;
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82 }
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83 if ( pParty->uCurrentMinute != pOutdoor->uLastSunlightUpdateMinute )
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84 pOutdoor->UpdateSunlightVectors();
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85 pOutdoor->UpdateFog();
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86 pGame->pIndoorCameraD3D->Reset_list_0037C();
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87 if ( !v2 )
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88 {
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89 if ( !pRenderer->pRenderD3D )
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90 {
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91 pRenderer->OnOutdoorRedrawSW();
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92 goto LABEL_16;
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93 }
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94 goto LABEL_14;
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95 }
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96 if ( pRenderer->pRenderD3D )
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97 {
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98 LABEL_14:
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99 pRenderer->DrawSkyD3D();
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100 pRenderer->DrawBuildingsD3D();
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101 pRenderer->DrawBezierTerrain();
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102 goto LABEL_16;
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103 }
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104 pRenderer->DrawBuildingsSW();
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105 pRenderer->DrawBezierTerrain();
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106 sr_sub_486F92_MessWithEdgesAndSpans();
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107 pOutdoorCamera->_487355();
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108 LABEL_16:
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59
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109 pMobileLightsStack->uNumLightsActive = 0;
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110 pStationaryLightsStack->uNumLightsActive = 0;
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0
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111 if ( !pRenderer->pRenderD3D )
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112 {
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113 pRenderer->ExecOutdoorDrawSW();
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114 pGame->pIndoorCameraD3D->_438240_draw_lits();
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115 }
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116 pGame->PushStationaryLights(-1);
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45
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117 pGame->PrepareBloodsplats();
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0
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118 if ( v2 )
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119 {
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58
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120 v4 = WorldPosToGridCellZ(pParty->vPosition.y);
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0
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121 v5 = WorldPosToGridCellX(pParty->vPosition.x);
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122 pOutdoor->_47EF60(v5, v4, 1);
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123 }
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124 pGame->uFlags2 &= 0xFFFFFFFEu;
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125 if ( pRenderer->pRenderD3D && pRenderer->bUsingSpecular )
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126 pGame->pLightmapBuilder->uFlags |= 1u;
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127 else
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128 pGame->pLightmapBuilder->uFlags &= 0xFFFFFFFEu;
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129 uNumDecorationsDrawnThisFrame = 0;
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130 _unused000 = 0;
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131 uNumSpritesDrawnThisFrame = 0;
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132 uNumBillboardsToDraw = 0;
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133 DrawActors();
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134 if ( !pOutdoorCamera->bDoNotRenderDecorations )
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135 pRenderer->DrawDecorations();
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136 pRenderer->DrawLayingItems_Shooting_Magic_ODM();
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137 pRenderer->TransformBillboardsAndSetPalettesODM();
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138 sub_485F53((Vec2_int_ *)unnamed_6BE060);
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139 }
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140
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141
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142
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143 //----- (00441CFF) --------------------------------------------------------
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144 void OutdoorLocation::Draw()
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145 {
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146 unsigned int v0; // ecx@1
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147
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148 v0 = 1;
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149 if ( !(pParty->uFlags & 2) && !(pGame->uFlags2 & 1) )
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150 v0 = 0;
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151 pOutdoor->ExecDraw(v0);
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152 pGame->DrawParticles();
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153 pWeather->Draw();
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154 array_5118E8._440F07();
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155 }
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156
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157
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158 //----- (00488E23) --------------------------------------------------------
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159 double OutdoorLocation::GetFogDensityByTime()
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160 {
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161 int v1; // eax@3
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162 double v2; // st7@3
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163
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164 if ( pParty->uCurrentHour < 5 )
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165 goto LABEL_9;
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166 if ( pParty->uCurrentHour >= 6 )
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167 {
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168 if ( pParty->uCurrentHour < 0x14 )
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169 {
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170 pWeather->field_FA0 = 0;
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171 v2 = 0.0;
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172 return v2 * 0.016666668;
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173 }
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174 if ( pParty->uCurrentHour < 0x15 )
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175 {
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176 v1 = 0;
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177 v2 = (double)(pParty->uCurrentHour - 20) * 60.0 + (double)(signed int)pParty->uCurrentMinute;
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178 goto LABEL_4;
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179 }
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180 LABEL_9:
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181 v2 = 60.0;
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182 pWeather->field_FA0 = 1;
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183 return v2 * 0.016666668;
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184 }
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185 v1 = 0;
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186 v2 = 60.0 - (double)(60 * pParty->uCurrentHour + pParty->uCurrentMinute - 300);
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187 LABEL_4:
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188 pWeather->field_FA0 = v1;
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189 return v2 * 0.016666668;
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190 }
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191
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192 //----- (00488EB1) --------------------------------------------------------
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193 int OutdoorLocation::GetSomeOtherTileInfo(int sX, int sY)
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194 {
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195 OutdoorLocation *v3; // esi@1
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196 unsigned int v4; // edi@1
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197 unsigned int v5; // eax@1
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198 int result; // eax@5
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199
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200 v3 = this;
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201 v4 = WorldPosToGridCellZ(sY);
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202 v5 = WorldPosToGridCellX(sX);
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203 if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 )
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204 result = 0;
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205 else
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206 result = ActuallyGetSomeOtherTileInfo(v5, v4);
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207 return result;
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208 }
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209 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
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210 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
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211
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212 //----- (00488EEF) --------------------------------------------------------
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213 unsigned int OutdoorLocation::GetTileTexture(int sX, int sZ)
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214 {
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215 OutdoorLocation *v3; // esi@1
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216 unsigned int v4; // edi@1
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217 unsigned int v5; // eax@1
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218 unsigned int result; // eax@5
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219
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220 v3 = this;
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221 v4 = WorldPosToGridCellZ(sZ);
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222 v5 = WorldPosToGridCellX(sX);
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223 if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 )
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224 result = -1;
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225 else
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226 result = DoGetTileTexture(v5, v4);
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227 return result;
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228 }
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229 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
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230 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
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231
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232 //----- (00488F2E) --------------------------------------------------------
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233 int OutdoorLocation::GetHeightOnTerrain(int sX, int sZ)
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234 {
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235 int result; // eax@5
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236
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237 if ( sX < 0 || sX > 127 || sZ < 0 || sZ > 127 )
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238 result = 0;
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239 else
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240 result = DoGetHeightOnTerrain(sX, sZ);
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241 return result;
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242 }
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243
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244 //----- (00488F5C) --------------------------------------------------------
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245 bool OutdoorLocation::Initialize(const char *pFilename, int File, size_t uRespawnInterval, int thisa)
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246 {
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247 OutdoorLocation *v5; // esi@1
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248 bool result; // eax@2
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249
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250 v5 = this;
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251 if ( pFilename )
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252 {
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253 Release();
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254 pBitmaps_LOD->ReleaseAll2();
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255 pSprites_LOD->DeleteSomeOtherSprites();
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256 pSpriteFrameTable->ResetSomeSpriteFlags();
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257 pIcons_LOD->ReleaseAll2();
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258 sub_46080D();
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259 TryLoadLevelFromLOD();
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260 if ( !Load((char *)pFilename, (ODMFace *)File, uRespawnInterval, thisa) )
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261 {
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262 MessageBoxA(0, "Error!", "Couldn't Load Map!", 0);
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263 CreateDebugLocation();
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264 }
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265 day_attrib = v5->day_attrib;
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266 day_fogrange_1 = v5->day_fogrange_1;
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267 day_fogrange_2 = v5->day_fogrange_2;
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268 if ( Is_out15odm_underwater() )
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269 SetUnderwaterFog();
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270 _6BE134_odm_main_tile_group = v5->pTileTypes[0].uTileGroup;
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271 result = 1;
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272 }
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273 else
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274 {
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275 result = 0;
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276 }
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277 return result;
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278 }
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279
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280 //----- (0048901B) --------------------------------------------------------
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281 bool OutdoorLocation::Release2()
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282 {
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283 Release();
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284 pOutdoorCamera->ReleaseSoftwareDrawBuffers();
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285 return true;
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286 }
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287
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288 //----- (0048902E) --------------------------------------------------------
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289 bool OutdoorLocation::GetTravelDestination(signed int sPartyX, signed int sPartyZ, char *pOut, signed int a5)
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290 {
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291 OutdoorLocation *v5; // esi@1
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292 char *v6; // eax@3
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293 int v7; // eax@3
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294 int v8; // edx@3
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295 signed int v9; // esi@7
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296 int v10; // esi@23
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297 signed int v11; // eax@23
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298 int v12; // ST14_4@25
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299 signed int v14; // [sp-4h] [bp-84h]@6
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300 char Str; // [sp+8h] [bp-78h]@3
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301 int a5a; // [sp+94h] [bp+14h]@3
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302
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303 auto Source = this;
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304
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305 v5 = Source;
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306 if ( a5 < 10
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307 || strlen(Source->pLevelFilename) != 9
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308 || (strcpy(&Str, v5->pLevelFilename),
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309 _strlwr(&Str),
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310 v6 = strtok(&Str, "out"),
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311 v6[2] = 0,
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312 v7 = atoi(v6),
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313 v8 = v7,
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314 a5a = v7,
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315 v7 < 1)
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316 || v7 > 15 )
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317 return 0;
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318 if ( sPartyX < -22528 )
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319 {
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320 v14 = 4;
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321 LABEL_7:
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322 v9 = v14;
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323 goto LABEL_14;
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324 }
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325 if ( sPartyX > 22528 )
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326 {
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327 v14 = 3;
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328 goto LABEL_7;
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329 }
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330 if ( sPartyZ < -22528 )
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331 {
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332 v14 = 2;
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333 goto LABEL_7;
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334 }
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335 if ( sPartyZ <= 22528 )
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336 return 0;
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337 v9 = 1;
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338 LABEL_14:
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339 if ( v7 == 14 )
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340 {
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341 if ( v9 == 4 )
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342 {
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343 if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(0) )
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344 {
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345 uDefaultTravelTime_ByFoot = 1;
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346 strcpy(pOut, "out15.odm");
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347 uLevel_StartingPointType = 3;
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348 LABEL_18:
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349 LOWORD(pParty->uFlags) &= 0xFD7Bu;
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350 return 1;
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351 }
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352 v8 = a5a;
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353 }
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354 }
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355 else
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356 {
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357 if ( v7 == 15 && v9 == 3 )
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358 {
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359 uDefaultTravelTime_ByFoot = 1;
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360 strcpy(pOut, "out14.odm");
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361 uLevel_StartingPointType = 4;
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362 goto LABEL_18;
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363 }
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364 }
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365 v10 = v9 + 4 * v8;
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366 v11 = (unsigned __int8)aTiletableLoadU[v10 + 39];
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367 if ( v11 >= 1 && v11 <= 15 )
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368 {
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369 v12 = (unsigned __int8)aTiletableLoadU[v10 + 39];
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370 uDefaultTravelTime_ByFoot = (unsigned __int8)byte_4ECA93[v10];
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371 sprintfex(pOut, "out%02d.odm", v12);
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372 uLevel_StartingPointType = (unsigned __int8)byte_4ECACF[v10];
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373 return 1;
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374 }
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375 return 0;
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376 }
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377 // 6BD07C: using guessed type int uDefaultTravelTime_ByFoot;
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378 // 6BE35C: using guessed type int uLevel_StartingPointType;
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379
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380 //----- (0048917E) --------------------------------------------------------
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381 void OutdoorLocation::MessWithLUN()
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382 {
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383 OutdoorLocation *v1; // esi@1
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384 unsigned int *v2; // ebp@1
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385 unsigned int v3; // eax@1
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386 unsigned __int16 v4; // ax@1
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387 signed int v5; // ebx@1
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388
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389 v1 = this;
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390 v2 = this->pSpriteIDs_LUN;
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391 this->pSpriteIDs_LUN[0] = -1;
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392 this->pSpriteIDs_LUN[2] = pSpriteFrameTable->FastFindSprite("LUN1-4");
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393 v1->pSpriteIDs_LUN[4] = pSpriteFrameTable->FastFindSprite("LUN1-2");
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394 v1->pSpriteIDs_LUN[6] = pSpriteFrameTable->FastFindSprite("LUN3-4");
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395 v1->uSpriteID_LUNFULL = pSpriteFrameTable->FastFindSprite("LUNFULL");
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396 v1->uSpriteID_LUN3_4_cp = pSpriteFrameTable->FastFindSprite("LUN3-4");
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397 v1->uSpriteID_LUN1_2_cp = pSpriteFrameTable->FastFindSprite("LUN1-2");
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398 v3 = pSpriteFrameTable->FastFindSprite("LUN1-4");
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399 v1->field_D60 = -1;
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400 v1->uSpriteID_LUN1_4_cp = v3;
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401 v1->field_CF0 = 4;
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402 v1->field_CF8 = 4;
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403 v1->field_D00 = 4;
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404 LOWORD(v3) = *(short *)v2;
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405 v1->pSpriteIDs_LUN[1] = 0;
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406 v1->pSpriteIDs_LUN[3] = 0;
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407 v1->pSpriteIDs_LUN[5] = 0;
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408 v1->pSpriteIDs_LUN[7] = 0;
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409 v1->field_CE8 = 0;
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410 LOWORD(v1->field_D3C) = v3;
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411 v1->field_D40 = 0;
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412 v1->field_D44 = 0;
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413 v1->field_D48 = 0;
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414 v1->field_D4C = 131072;
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415 v1->field_D5C = 0;
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416 v1->field_D64 = 0;
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417 v4 = pSpriteFrameTable->FastFindSprite("LUN-SUN");
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418 v1->field_D28 = -1;
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419 v1->field_D08 = 0;
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420 v1->field_D0C = 0;
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421 v1->field_D10 = 0;
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422 v1->field_D24 = 0;
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423 v1->field_D2C = 0;
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424 v1->uSpriteID_LUN_SUN = v4;
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425 v1->field_D14 = -131072;
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426 v5 = 8;
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427 do
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428 {
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429 pSpriteFrameTable->InitializeSprite(*v2);
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430 v2 += 2;
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431 --v5;
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432 }
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433 while ( v5 );
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434 pSpriteFrameTable->InitializeSprite(v1->uSpriteID_LUN_SUN);
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435 }
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436
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437 //----- (004892E6) --------------------------------------------------------
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438 unsigned int OutdoorLocation::UpdateSunlightVectors()
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439 {
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440 unsigned int result; // eax@1
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441 OutdoorLocation *v2; // esi@1
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442 unsigned int v3; // edi@3
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443 int v4; // ebx@3
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444 int v5; // eax@3
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445 int v6; // eax@3
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446 int v7; // ecx@3
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447 double v8; // st7@4
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448
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449 result = pParty->uCurrentHour;
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450 v2 = this;
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451 if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 0x15 )
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452 {
|
|
453 v3 = pParty->uCurrentMinute + 60 * (pParty->uCurrentHour - 5);
|
|
454 v4 = (signed int)(v3 * stru_5C6E00->uIntegerPi) / 960;
|
|
455 v5 = stru_5C6E00->SinCos((signed int)(v3 * stru_5C6E00->uIntegerPi) / 960);
|
|
456 v2->field_D1C = 0;
|
|
457 v2->field_D18 = v5;
|
|
458 v6 = stru_5C6E00->SinCos(v4 - stru_5C6E00->uIntegerHalfPi);
|
|
459 v7 = v2->field_D18;
|
|
460 v2->field_D20 = v6;
|
|
461 v2->vSunlight.x = -v7;
|
|
462 v2->vSunlight.y = -v2->field_D1C;
|
|
463 v2->vSunlight.z = -v6;
|
|
464 if ( (signed int)v3 >= 480 )
|
|
465 v8 = (double)(signed int)(960 - v3);
|
|
466 else
|
|
467 v8 = (double)(signed int)v3;
|
|
468 v2->field_CBC_terrain_triangles_shade_type = (signed __int64)(20.0 - v8 * 0.002083333333333333 * 20.0);
|
|
469 result = pParty->uCurrentMinute;
|
|
470 v2->uLastSunlightUpdateMinute = pParty->uCurrentMinute;
|
|
471 }
|
|
472 return result;
|
|
473 }
|
|
474
|
|
475 //----- (004893C1) --------------------------------------------------------
|
|
476 void OutdoorLocation::UpdateFog()
|
|
477 {
|
|
478 fFogDensity = GetFogDensityByTime();
|
|
479 }
|
|
480
|
|
481 //----- (004893CF) --------------------------------------------------------
|
|
482 int OutdoorLocation::GetNumFoodRequiredToRestInCurrentPos(int x, signed int y, int z)
|
|
483 {
|
|
484 OutdoorLocation *v4; // ebx@1
|
|
485 signed int v5; // edi@4
|
|
486 int v6; // eax@4
|
|
487 int v7; // eax@4
|
|
488 int v8; // eax@4
|
|
489 int v9; // eax@5
|
|
490 int v10; // eax@6
|
|
491 int v11; // eax@7
|
|
492 int v12; // eax@8
|
|
493 int v15; // [sp+8h] [bp-8h]@2
|
|
494 int v16; // [sp+Ch] [bp-4h]@2
|
|
495
|
|
496 v4 = this;
|
|
497 if ( pParty->uFlags & 8
|
|
498 || (v15 = 0,
|
|
499 v16 = 0,
|
|
500 sub_46D49E_prolly_get_world_y_under_party(x, y, z, pParty->uDefaultPartyHeight, &v15, &v16, 0),
|
|
501 v16)
|
|
502 || v15 )
|
|
503 return 2;
|
|
504 v5 = WorldPosToGridCellX(pParty->vPosition.x);
|
58
|
505 v6 = WorldPosToGridCellZ(pParty->vPosition.y);
|
0
|
506 v7 = _47ED83(v5, v6 - 1);
|
|
507 v8 = pTileTable->pTiles[_47ECC1(v7)].uTerrainType;
|
|
508 if ( v8 )
|
|
509 {
|
|
510 v9 = v8 - 1;
|
|
511 if ( !v9 )
|
|
512 return 3;
|
|
513 v10 = v9 - 1;
|
|
514 if ( !v10 )
|
|
515 return 5;
|
|
516 v11 = v10 - 1;
|
|
517 if ( !v11 || (v12 = v11 - 3) == 0 )
|
|
518 return 4;
|
|
519 if ( v12 == 1 )
|
|
520 return 3;
|
|
521 return 2;
|
|
522 }
|
|
523 return 1;
|
|
524 }
|
|
525 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
|
|
526 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
|
|
527
|
|
528 //----- (00489487) --------------------------------------------------------
|
|
529 int OutdoorLocation::SetFog()
|
|
530 {
|
|
531 int result; // eax@1
|
|
532 int v2; // esi@1
|
|
533 int v3; // edx@5
|
|
534 unsigned __int8 *v4; // eax@5
|
|
535 int v5; // ecx@5
|
|
536 int v6; // esi@7
|
|
537 unsigned __int8 v7; // al@9
|
|
538
|
|
539 strcpy(pOutdoor->pLevelFilename, pCurrentMapName);
|
|
540 result = pMapStats->GetMapInfo(pCurrentMapName);
|
|
541 v2 = result;
|
|
542 if ( result < 1 || result == 7 || result == 8 || result > 15 )
|
|
543 return result;
|
|
544 day_attrib &= 0xFFFFFFFEu;
|
|
545 v3 = rand() % 100;
|
|
546 v4 = (unsigned __int8 *)&byte_4ECB0C[4 * v2];
|
|
547 v5 = *v4;
|
|
548 if ( v3 < v5 )
|
|
549 {
|
|
550 day_fogrange_1 = 4096;
|
|
551 day_fogrange_2 = 8192;
|
|
552 LABEL_13:
|
|
553 day_attrib |= 1u;
|
|
554 goto LABEL_14;
|
|
555 }
|
|
556 v6 = v4[1];
|
|
557 if ( v3 < v6 + v5 )
|
|
558 {
|
|
559 day_fogrange_2 = 4096;
|
|
560 LABEL_12:
|
|
561 day_fogrange_1 = 0;
|
|
562 goto LABEL_13;
|
|
563 }
|
|
564 v7 = v4[2];
|
|
565 if ( v7 && v3 < v5 + v6 + v7 )
|
|
566 {
|
|
567 day_fogrange_2 = 2048;
|
|
568 goto LABEL_12;
|
|
569 }
|
|
570 LABEL_14:
|
|
571 if ( Is_out15odm_underwater() )
|
|
572 SetUnderwaterFog();
|
|
573 pOutdoor->day_fogrange_1 = day_fogrange_1;
|
|
574 pOutdoor->day_fogrange_2 = day_fogrange_2;
|
|
575 result = day_attrib;
|
|
576 pOutdoor->day_attrib = day_attrib;
|
|
577 return result;
|
|
578 }
|
|
579 // 6BE030: using guessed type int day_attrib;
|
|
580 // 6BE040: using guessed type int day_fogrange_1;
|
|
581 // 6BE044: using guessed type int day_fogrange_2;
|
|
582
|
|
583 //----- (00482170) --------------------------------------------------------
|
|
584 bool ODMFace::IsBackfaceCulled(ODMFace *a1, RenderVertexSoft *a2, stru148 *a3)
|
|
585 {
|
|
586 stru148 *v3; // edi@1
|
|
587 RenderVertexSoft *v4; // esi@1
|
|
588 unsigned int v5; // edx@1
|
|
589 RenderVertexSoft *v6; // ecx@2
|
|
590 double v7; // st7@5
|
|
591 double v8; // st6@5
|
|
592 double v9; // st5@5
|
|
593 double v10; // st6@9
|
|
594 double v11; // st5@9
|
|
595 double v12; // st4@9
|
|
596 bool result; // eax@16
|
|
597 double v14; // ST2C_8@17
|
|
598 double v15; // ST20_8@17
|
|
599 double v16; // ST0C_8@17
|
|
600 double v17; // ST0C_8@17
|
|
601 float v18; // [sp+8h] [bp-38h]@5
|
|
602 float v19; // [sp+10h] [bp-30h]@5
|
|
603 float v20; // [sp+14h] [bp-2Ch]@5
|
|
604 float v21; // [sp+18h] [bp-28h]@5
|
|
605 float v22; // [sp+1Ch] [bp-24h]@5
|
|
606 float v23; // [sp+24h] [bp-1Ch]@5
|
|
607 float v24; // [sp+28h] [bp-18h]@5
|
|
608 float v25; // [sp+30h] [bp-10h]@5
|
|
609 float v26; // [sp+34h] [bp-Ch]@5
|
|
610 float v27; // [sp+38h] [bp-8h]@5
|
|
611 float v28; // [sp+3Ch] [bp-4h]@5
|
|
612 float a3a; // [sp+48h] [bp+8h]@5
|
|
613 float a3b; // [sp+48h] [bp+8h]@17
|
|
614 float a3c; // [sp+48h] [bp+8h]@17
|
|
615 float a3d; // [sp+48h] [bp+8h]@17
|
|
616 float a3e; // [sp+48h] [bp+8h]@17
|
|
617
|
|
618 v3 = a3;
|
|
619 v4 = a2;
|
|
620 v5 = a3->uNumVertices;
|
|
621 if ( (signed int)v5 < 3 )
|
|
622 goto LABEL_20;
|
|
623 v6 = &v4[v5 - 1];
|
|
624 if ( v4->vWorldPosition.z == v4[1].vWorldPosition.z && v4[1].vWorldPosition.z == v6->vWorldPosition.z )
|
|
625 *(int *)&a3->flags |= 0x10u;
|
|
626 v19 = v4[1].vWorldViewPosition.x - v4->vWorldViewPosition.x;
|
|
627 v18 = v4[1].vWorldViewPosition.y - v4->vWorldViewPosition.y;
|
|
628 v20 = v4[1].vWorldViewPosition.z - v4->vWorldViewPosition.z;
|
|
629 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x;
|
|
630 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y;
|
|
631 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z;
|
|
632 v28 = v4[1].vWorldPosition.x - v4->vWorldPosition.x;
|
|
633 v27 = v4[1].vWorldPosition.y - v4->vWorldPosition.y;
|
|
634 a3a = v4[1].vWorldPosition.z - v4->vWorldPosition.z;
|
|
635 v7 = v6->vWorldPosition.x - v4->vWorldPosition.x;
|
|
636 v8 = v6->vWorldPosition.y - v4->vWorldPosition.y;
|
|
637 v9 = v6->vWorldPosition.z - v4->vWorldPosition.z;
|
|
638 v26 = v27 * v9 - v8 * a3a;
|
|
639 v24 = v7 * a3a - v9 * v28;
|
|
640 v25 = v8 * v28 - v7 * v27;
|
|
641 if ( v26 == 0.0 && v24 == 0.0 && v25 == 0.0 )
|
|
642 {
|
|
643 while ( 1 )
|
|
644 {
|
|
645 --v5;
|
|
646 if ( (signed int)v5 < 2 )
|
|
647 break;
|
|
648 v10 = v6->vWorldPosition.x - v4->vWorldPosition.x;
|
|
649 v11 = v6->vWorldPosition.y - v4->vWorldPosition.y;
|
|
650 v12 = v6->vWorldPosition.z - v4->vWorldPosition.z;
|
|
651 v26 = v27 * v12 - v11 * a3a;
|
|
652 v24 = v10 * a3a - v12 * v28;
|
|
653 v25 = v11 * v28 - v10 * v27;
|
|
654 if ( v26 != 0.0 )
|
|
655 break;
|
|
656 if ( v24 != 0.0 || v25 != 0.0 )
|
|
657 break;
|
|
658 --v6;
|
|
659 }
|
|
660 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x;
|
|
661 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y;
|
|
662 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z;
|
|
663 }
|
|
664 if ( ((double)pIndoorCamera->pos.x - v4->vWorldPosition.x) * v26
|
|
665 + ((double)pIndoorCamera->pos.z - v4->vWorldPosition.z) * v25
|
|
666 + ((double)pIndoorCamera->pos.y - v4->vWorldPosition.y) * v24 > 0.0 )
|
|
667 {
|
|
668 a3b = v23 * v18 - v22 * v20;
|
|
669 v14 = a3b + 6.7553994e15;
|
|
670 v3->v_18.x = LODWORD(v14);
|
|
671 a3c = v21 * v20 - v23 * v19;
|
|
672 v15 = a3c + 6.7553994e15;
|
|
673 v3->v_18.y = LODWORD(v15);
|
|
674 a3d = v22 * v19 - v21 * v18;
|
|
675 v16 = a3d + 6.7553994e15;
|
|
676 v3->v_18.z = LODWORD(v16);
|
|
677 v3->_486089_normalize_v_18();
|
|
678 a3e = -((double)v3->v_18.x * v4->vWorldViewPosition.x)
|
|
679 - (double)v3->v_18.y * v4->vWorldViewPosition.y
|
|
680 - (double)v3->v_18.z * v4->vWorldViewPosition.z;
|
|
681 v17 = a3e + 6.7553994e15;
|
|
682 v3->field_24 = LODWORD(v17);
|
|
683 result = 1;
|
|
684 }
|
|
685 else
|
|
686 {
|
|
687 LABEL_20:
|
|
688 result = 0;
|
|
689 }
|
|
690 return result;
|
|
691 }
|
|
692
|
|
693
|
|
694 //----- (0047C7A9) --------------------------------------------------------
|
|
695 void OutdoorLocationTerrain::_47C7A9()
|
|
696 {
|
|
697 this->field_10 = 0;
|
|
698 this->field_12 = 0;
|
|
699 this->field_16 = 0;
|
|
700 this->field_14 = 0;
|
|
701 this->field_1C = 0;
|
|
702 this->field_18 = 0;
|
|
703 }
|
|
704
|
|
705 //----- (0047C7C2) --------------------------------------------------------
|
|
706 void OutdoorLocationTerrain::Release()
|
|
707 {
|
94
|
708 if (pHeightmap)
|
|
709 {
|
|
710 pAllocator->FreeChunk(this->pHeightmap);
|
|
711 pHeightmap = nullptr;
|
|
712 }
|
|
713 if (pTilemap)
|
|
714 {
|
|
715 pAllocator->FreeChunk(pTilemap);
|
|
716 pTilemap = nullptr;
|
|
717 }
|
|
718 if (pAttributemap)
|
|
719 {
|
|
720 pAllocator->FreeChunk(pAttributemap);
|
|
721 pAttributemap = nullptr;
|
|
722 }
|
|
723 if (ptr_C)
|
|
724 {
|
|
725 pAllocator->FreeChunk(ptr_C);
|
|
726 ptr_C = nullptr;
|
|
727 }
|
0
|
728
|
|
729 _47C7A9();
|
|
730 }
|
|
731
|
|
732 //----- (0047C80A) --------------------------------------------------------
|
|
733 int OutdoorLocationTerrain::_47C80A(int a2, int a3, int a4, int a5)
|
|
734 {
|
|
735 OutdoorLocationTerrain *v5; // ebx@1
|
|
736 double v6; // st7@1
|
|
737 double v7; // st7@2
|
|
738 double v8; // st7@2
|
|
739 int result; // eax@3
|
|
740 int v10; // eax@4
|
|
741 int v11; // ecx@5
|
|
742 int v12; // ecx@6
|
|
743 int v13; // edi@7
|
|
744 int v14; // edx@9
|
|
745 int v15; // eax@15
|
|
746 unsigned __int8 *v16; // ebx@15
|
|
747 int v17; // eax@15
|
|
748 int v18; // ecx@15
|
|
749 int v19; // esi@15
|
|
750 int v20; // edi@15
|
|
751 int v21; // edx@15
|
|
752 int v22; // ecx@15
|
|
753 int v23; // ebx@15
|
|
754 int v24; // ecx@15
|
|
755 int v25; // ST28_4@15
|
|
756 double v26; // st7@15
|
|
757 double v27; // st6@15
|
|
758 double v28; // st5@15
|
|
759 double v29; // st7@15
|
|
760 double v30; // st7@16
|
|
761 double v31; // st7@17
|
|
762 int v32; // eax@21
|
|
763 double v33; // st7@21
|
|
764 double v34; // st6@21
|
|
765 double v35; // st5@21
|
|
766 double v36; // st7@21
|
|
767 double v37; // st7@22
|
|
768 double v38; // st7@23
|
|
769 int v39; // [sp+14h] [bp-34h]@8
|
|
770 int v40; // [sp+18h] [bp-30h]@15
|
|
771 int v41; // [sp+1Ch] [bp-2Ch]@15
|
|
772 int v42; // [sp+20h] [bp-28h]@15
|
|
773 OutdoorLocationTerrain *v43; // [sp+24h] [bp-24h]@1
|
|
774 int v44; // [sp+28h] [bp-20h]@21
|
|
775 float v45; // [sp+2Ch] [bp-1Ch]@1
|
|
776 float v46; // [sp+30h] [bp-18h]@1
|
|
777 float v47; // [sp+34h] [bp-14h]@1
|
|
778 int v48; // [sp+38h] [bp-10h]@7
|
|
779 int v49; // [sp+3Ch] [bp-Ch]@10
|
|
780 int v50; // [sp+40h] [bp-8h]@9
|
|
781 float v51; // [sp+44h] [bp-4h]@15
|
|
782 float v52; // [sp+44h] [bp-4h]@21
|
|
783 float v53; // [sp+50h] [bp+8h]@15
|
|
784 float v54; // [sp+50h] [bp+8h]@21
|
|
785 int v55; // [sp+54h] [bp+Ch]@15
|
|
786 float v56; // [sp+54h] [bp+Ch]@15
|
|
787 float v57; // [sp+54h] [bp+Ch]@21
|
|
788
|
|
789 v46 = -64.0;
|
|
790 v47 = -64.0;
|
|
791 v5 = this;
|
|
792 v45 = 64.0;
|
|
793 v43 = this;
|
|
794 v6 = sqrt(12288.0);
|
|
795 if ( v6 != 0.0 )
|
|
796 {
|
|
797 v7 = 1.0 / v6;
|
|
798 v45 = 64.0 * v7;
|
|
799 v8 = v7 * -64.0;
|
|
800 v46 = v8;
|
|
801 v47 = v8;
|
|
802 }
|
|
803 result = a3;
|
|
804 if ( a3 > a5 )
|
|
805 {
|
|
806 v10 = a5 ^ a3;
|
|
807 a5 ^= a3 ^ a5;
|
|
808 result = a5 ^ v10;
|
|
809 }
|
|
810 v11 = a2;
|
|
811 if ( a2 > a4 )
|
|
812 {
|
|
813 v12 = a4 ^ a2;
|
|
814 a4 ^= a2 ^ a4;
|
|
815 v11 = a4 ^ v12;
|
|
816 }
|
|
817 v13 = result - 1;
|
|
818 v48 = result - 1;
|
|
819 if ( result - 1 <= a5 )
|
|
820 {
|
|
821 v39 = v11 - 1;
|
|
822 do
|
|
823 {
|
|
824 v14 = v39;
|
|
825 v50 = v39;
|
|
826 if ( v39 <= a4 )
|
|
827 {
|
|
828 result = (v39 - 63) << 9;
|
|
829 v49 = (v39 - 63) << 9;
|
|
830 do
|
|
831 {
|
|
832 if ( v13 >= 0 && result >= -32256 && v13 <= 127 && result <= 32768 )
|
|
833 {
|
|
834 v15 = v5->field_10;
|
|
835 v55 = v15;
|
|
836 v16 = v5->pHeightmap;
|
|
837 v17 = (int)(&v16[v13 * v15] + v14);
|
|
838 v18 = -v13;
|
|
839 v19 = (64 - v13) << 9;
|
|
840 v20 = 32 * *(char *)v17;
|
|
841 v21 = 32 * *(char *)(v17 + 1);
|
|
842 v22 = (v18 + 63) << 9;
|
|
843 v41 = v22;
|
|
844 v23 = (int)(&v16[v55 * (v48 + 1)] + v50);
|
|
845 v24 = v22 - v19;
|
|
846 v40 = 32 * *(char *)v23;
|
|
847 v42 = 32 * *(char *)(v23 + 1);
|
|
848 v25 = v49 - 512 - v49;
|
|
849 v26 = (double)-((v20 - v21) * v24);
|
|
850 v51 = v26;
|
|
851 v27 = (double)-(v25 * (v42 - v21));
|
|
852 v53 = v27;
|
|
853 v28 = (double)(v25 * v24);
|
|
854 v56 = v28;
|
|
855 v29 = sqrt(v28 * v28 + v27 * v27 + v26 * v26);
|
|
856 if ( v29 != 0.0 )
|
|
857 {
|
|
858 v30 = 1.0 / v29;
|
|
859 v51 = v51 * v30;
|
|
860 v53 = v53 * v30;
|
|
861 v56 = v30 * v56;
|
|
862 }
|
|
863 v31 = (v56 * v47 + v53 * v46 + v51 * v45) * 31.0;
|
|
864 if ( v31 < 0.0 )
|
|
865 v31 = 0.0;
|
|
866 if ( v31 > 31.0 )
|
|
867 v31 = 31.0;
|
|
868 v44 = 2 * (v50 + v48 * v43->field_10);
|
|
869 v5 = v43;
|
|
870 *((char *)v43->ptr_C + v44 + 1) = (signed __int64)v31;
|
|
871 v32 = v49 - (v49 - 512);
|
|
872 v33 = (double)-((v42 - v40) * (v19 - v41));
|
|
873 v52 = v33;
|
|
874 v34 = (double)-(v32 * (v20 - v40));
|
|
875 v54 = v34;
|
|
876 v35 = (double)(v32 * (v19 - v41));
|
|
877 v57 = v35;
|
|
878 v36 = sqrt(v35 * v35 + v34 * v34 + v33 * v33);
|
|
879 if ( v36 != 0.0 )
|
|
880 {
|
|
881 v37 = 1.0 / v36;
|
|
882 v52 = v52 * v37;
|
|
883 v54 = v54 * v37;
|
|
884 v57 = v37 * v57;
|
|
885 }
|
|
886 v38 = (v57 * v47 + v54 * v46 + v52 * v45) * 31.0;
|
|
887 if ( v38 < 0.0 )
|
|
888 v38 = 0.0;
|
|
889 if ( v38 > 31.0 )
|
|
890 v38 = 31.0;
|
|
891 v13 = v48;
|
|
892 *((char *)v43->ptr_C + v44) = (signed __int64)v38;
|
|
893 v14 = v50;
|
|
894 result = v49;
|
|
895 }
|
|
896 ++v14;
|
|
897 result += 512;
|
|
898 v50 = v14;
|
|
899 v49 = result;
|
|
900 }
|
|
901 while ( v14 <= a4 );
|
|
902 }
|
|
903 ++v13;
|
|
904 v48 = v13;
|
|
905 }
|
|
906 while ( v13 <= a5 );
|
|
907 }
|
|
908 return result;
|
|
909 }
|
|
910
|
|
911 //----- (0047CB57) --------------------------------------------------------
|
|
912 int OutdoorLocationTerrain::_47CB57(int a1, int a2, int a3)
|
|
913 {
|
|
914 signed int result; // eax@2
|
|
915 unsigned __int16 *v5; // edx@3
|
|
916 double v6; // st7@3
|
|
917 char v7; // bl@3
|
|
918 int v8; // eax@3
|
|
919 int v9; // eax@4
|
|
920 int v10; // eax@5
|
|
921 double v11; // st6@7
|
|
922 signed int v12; // edi@7
|
|
923 int v13; // esi@9
|
|
924 char *v14; // esi@10
|
|
925 signed int v15; // ecx@10
|
|
926 char v16[256]; // [sp+4h] [bp-124h]@9
|
|
927 unsigned __int16 *v17; // [sp+104h] [bp-24h]@3
|
|
928 unsigned int v18; // [sp+108h] [bp-20h]@3
|
|
929 unsigned int v19; // [sp+10Ch] [bp-1Ch]@3
|
|
930 unsigned int v20; // [sp+110h] [bp-18h]@3
|
|
931 unsigned int v21; // [sp+114h] [bp-14h]@3
|
|
932 float v22; // [sp+118h] [bp-10h]@3
|
|
933 float v23; // [sp+11Ch] [bp-Ch]@3
|
|
934 int i; // [sp+120h] [bp-8h]@3
|
|
935 unsigned int v25; // [sp+124h] [bp-4h]@5
|
|
936 signed int a2a; // [sp+134h] [bp+Ch]@3
|
|
937 unsigned int a2b; // [sp+134h] [bp+Ch]@7
|
|
938 float a3a; // [sp+138h] [bp+10h]@7
|
|
939 int a3b; // [sp+138h] [bp+10h]@9
|
|
940
|
|
941 if ( pRenderer->pRenderD3D )
|
|
942 {
|
|
943 result = 0;
|
|
944 }
|
|
945 else
|
|
946 {
|
|
947 v5 = PaletteManager::Get_Dark_or_Red_LUT(a2, 0, 1);
|
|
948 v6 = 0.0;
|
|
949 v7 = LOBYTE(pRenderer->uTargetBBits);
|
|
950 v19 = pRenderer->uTargetRMask;
|
|
951 v21 = pRenderer->uTargetGMask;
|
|
952 v22 = 0.0;
|
|
953 v20 = pRenderer->uTargetBMask;
|
|
954 v8 = 0;
|
|
955 v17 = v5;
|
|
956 v23 = 0.0;
|
|
957 v18 = pRenderer->uTargetBBits;
|
|
958 a2a = 0;
|
|
959 for ( i = 0; i < a3; ++i )
|
|
960 {
|
|
961 v9 = *(char *)(v8 + a1);
|
|
962 if ( v9 )
|
|
963 {
|
|
964 v10 = v5[v9];
|
|
965 v6 = v6 + (double)((signed int)(v19 & v10) >> (LOBYTE(pRenderer->uTargetBBits) + LOBYTE(pRenderer->uTargetGBits)));
|
|
966 ++a2a;
|
|
967 v25 = v20 & v10;
|
|
968 v22 = (double)((signed int)(v21 & v10) >> SLOBYTE(pRenderer->uTargetBBits)) + v22;
|
|
969 v23 = (double)(signed int)(v20 & v10) + v23;
|
|
970 }
|
|
971 v8 = i + 1;
|
|
972 }
|
|
973 v11 = 1.0 / (double)a2a;
|
|
974 a3a = v11;
|
|
975 v25 = (signed __int64)(a3a * v22);
|
|
976 i = (signed __int64)(a3a * v23);
|
|
977 v12 = 0;
|
|
978 a2b = pRenderer->uTargetBBits + pRenderer->uTargetGBits;
|
|
979 while ( 1 )
|
|
980 {
|
|
981 v13 = v17[v12];
|
|
982 a3b = abs((__int64)(signed __int64)(v11 * v6) - ((signed int)(v19 & v17[v12]) >> a2b));
|
|
983 BYTE3(a3b) = abs((signed)v25 - ((signed int)(v21 & v13) >> v7)) + a3b;
|
|
984 v16[v12++] = abs((signed)i - (signed)(v20 & v13)) + BYTE3(a3b);
|
|
985 if ( v12 >= 256 )
|
|
986 break;
|
|
987 v7 = v18;
|
|
988 }
|
|
989 result = 0;
|
|
990 v14 = (char *)&pPaletteManager->field_D1600[42][23][116];
|
|
991 v15 = 0;
|
|
992 do
|
|
993 {
|
|
994 if ( (unsigned __int8)v16[v15] < (signed int)v14 )
|
|
995 {
|
|
996 v14 = (char *)(unsigned __int8)v16[v15];
|
|
997 result = v15;
|
|
998 }
|
|
999 ++v15;
|
|
1000 }
|
|
1001 while ( v15 < 256 );
|
|
1002 }
|
|
1003 return result;
|
|
1004 }
|
|
1005 // 47CB57: using guessed type char var_124[256];
|
|
1006
|
|
1007 //----- (0047CCE2) --------------------------------------------------------
|
|
1008 bool OutdoorLocationTerrain::ZeroLandscape()
|
|
1009 {
|
|
1010 OutdoorLocationTerrain *v1; // esi@1
|
|
1011
|
|
1012 v1 = this;
|
|
1013 memset(this->pHeightmap, 0, 0x4000u);
|
|
1014 memset(v1->pTilemap, 90, 0x4000u);
|
|
1015 memset(v1->pAttributemap, 0, 0x4000u);
|
|
1016 memset(v1->ptr_C, 0, 0x8000u);
|
|
1017 v1->field_12 = 128;
|
|
1018 v1->field_10 = 128;
|
|
1019 v1->field_16 = 7;
|
|
1020 v1->field_14 = 7;
|
|
1021 v1->field_1C = 127;
|
|
1022 v1->field_18 = 127;
|
|
1023 return 1;
|
|
1024 }
|
|
1025
|
|
1026 //----- (0047CD44) --------------------------------------------------------
|
|
1027 bool OutdoorLocationTerrain::Initialize()
|
|
1028 {
|
|
1029 OutdoorLocationTerrain *v1; // esi@1
|
|
1030 void *v2; // eax@1
|
|
1031 bool result; // eax@2
|
|
1032 void *v4; // eax@3
|
|
1033 void *v5; // eax@4
|
|
1034 void *v6; // eax@5
|
|
1035
|
|
1036 v1 = this;
|
|
1037 v2 = pAllocator->AllocNamedChunk(this->pHeightmap, 0x4000u, "HMAP");
|
|
1038 v1->pHeightmap = (unsigned __int8 *)v2;
|
|
1039 if ( v2
|
|
1040 && (v4 = pAllocator->AllocNamedChunk(v1->pTilemap, 0x4000u, "TMAP"),
|
|
1041 (v1->pTilemap = (unsigned __int8 *)v4) != 0)
|
|
1042 && (v5 = pAllocator->AllocNamedChunk(v1->pAttributemap, 0x4000u, "AMAP"),
|
|
1043 (v1->pAttributemap = (unsigned __int8 *)v5) != 0) )
|
|
1044 {
|
|
1045 v6 = pAllocator->AllocNamedChunk(v1->ptr_C, 0x8000u, "DMAP");
|
|
1046 v1->ptr_C = v6;
|
|
1047 result = v6 != 0;
|
|
1048 }
|
|
1049 else
|
|
1050 {
|
|
1051 result = 0;
|
|
1052 }
|
|
1053 return result;
|
|
1054 }
|
|
1055
|
|
1056 //----- (0047CDE2) --------------------------------------------------------
|
|
1057 void OutdoorLocation::CreateDebugLocation()
|
|
1058 {
|
|
1059 OutdoorLocation *v1; // esi@1
|
|
1060 void *v2; // eax@1
|
|
1061 void *v3; // ST14_4@1
|
|
1062 void *v4; // eax@1
|
|
1063 void *v5; // ST14_4@1
|
|
1064 void *v6; // eax@1
|
|
1065 unsigned int v7; // eax@1
|
|
1066 char v8; // zf@1
|
|
1067
|
|
1068 v1 = this;
|
|
1069 strcpy(this->pLevelFilename, "blank");
|
|
1070 strcpy(v1->pLocationFileName, "i6.odm");
|
|
1071 strcpy(v1->pLocationFileDescription, "MM6 Outdoor v1.00");
|
|
1072 v1->uNumBModels = 0;
|
|
1073 v1->pTileTypes[0].uTileGroup = 0;
|
|
1074 v1->pTileTypes[1].uTileGroup = 5;
|
|
1075 v1->pTileTypes[2].uTileGroup = 6;
|
|
1076 v1->pTileTypes[3].uTileGroup = 10;
|
90
|
1077 v1->LoadTileGroupIds();
|
0
|
1078 v1->_47F3EA();
|
|
1079 pAllocator->FreeChunk(v1->pBModels);
|
|
1080 pAllocator->FreeChunk(v1->pSpawnPoints);
|
|
1081 v1->pBModels = 0;
|
|
1082 v1->pSpawnPoints = 0;
|
|
1083 v1->pTerrain.Initialize();
|
|
1084 v1->pTerrain.ZeroLandscape();
|
|
1085 v1->pTerrain._47C80A(0, 0, 128, 128);
|
|
1086 pAllocator->FreeChunk(v1->ptr_D4);
|
|
1087 v1->ptr_D4 = 0;
|
|
1088 v2 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP");
|
|
1089 v3 = v1->pOMAP;
|
|
1090 v1->ptr_D4 = v2;
|
|
1091 pAllocator->FreeChunk(v3);
|
|
1092 v1->pOMAP = 0;
|
|
1093 v4 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP");
|
|
1094 v1->pOMAP = (unsigned int *)v4;
|
|
1095 memset(v4, 0, 0x10000u);
|
|
1096 v5 = v1->pFaceIDLIST;
|
98
|
1097 v1->numFaceIDListElems = 0;
|
0
|
1098 pAllocator->FreeChunk(v5);
|
|
1099 v1->pFaceIDLIST = 0;
|
|
1100 v6 = pAllocator->AllocNamedChunk(0, 2u, "IDLIST");
|
|
1101 v1->pFaceIDLIST = (unsigned __int16 *)v6;
|
|
1102 *(short *)v6 = 0;
|
|
1103 strcpy(v1->pSkyTextureName, pDefaultSkyTexture);
|
|
1104 v1->uSky_TextureID = pBitmaps_LOD->LoadTexture(v1->pSkyTextureName);
|
|
1105 strcpy(v1->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture);
|
|
1106 v7 = pBitmaps_LOD->LoadTexture(v1->pGroundTileset);
|
|
1107 v8 = v1->uSky_TextureID == -1;
|
|
1108 v1->uMainTile_BitmapID = v7;
|
|
1109 if ( v8 )
|
|
1110 Abortf("Invalid Sky Tex Handle");
|
|
1111 if ( v1->uMainTile_BitmapID == -1 )
|
|
1112 Abortf("Invalid Ground Tex Handle");
|
|
1113 }
|
|
1114
|
|
1115
|
|
1116
|
|
1117 //----- (0047CF9C) --------------------------------------------------------
|
|
1118 void OutdoorLocation::Release()
|
|
1119 {
|
94
|
1120 //OutdoorLocation *v1; // esi@1
|
|
1121 //signed int v2; // edi@1
|
|
1122 //int v3; // ebx@2
|
|
1123 //void *v4; // ST24_4@4
|
|
1124 //char *v5; // ebx@4
|
|
1125 //void **v6; // esi@4
|
0
|
1126
|
94
|
1127 //v1 = this;
|
|
1128 strcpy(pLevelFilename, "blank");
|
|
1129 strcpy(pLocationFileName, "default.odm");
|
|
1130 strcpy(pLocationFileDescription, "MM6 Outdoor v1.00");
|
|
1131 strcpy(pSkyTextureName, "sky043");
|
|
1132 strcpy(pGroundTileset, "hm005");
|
|
1133
|
|
1134 if (pBModels)
|
|
1135 {
|
|
1136 for (uint i = 0; i < uNumBModels; ++i)
|
|
1137 pBModels[i].Release();
|
|
1138
|
|
1139 pAllocator->FreeChunk(pBModels);
|
|
1140 pBModels = nullptr;
|
|
1141 uNumBModels = 0;
|
|
1142 }
|
|
1143
|
|
1144 if (pSpawnPoints)
|
0
|
1145 {
|
94
|
1146 pAllocator->FreeChunk(pSpawnPoints);
|
|
1147 pSpawnPoints = nullptr;
|
|
1148 }
|
|
1149 uNumSpawnPoints = 0;
|
|
1150
|
|
1151 pTerrain.Release();
|
|
1152
|
|
1153 if (ptr_D4)
|
|
1154 {
|
|
1155 pAllocator->FreeChunk(ptr_D4);
|
|
1156 ptr_D4 = nullptr;
|
0
|
1157 }
|
94
|
1158 if (pOMAP)
|
|
1159 {
|
|
1160 pAllocator->FreeChunk(pOMAP);
|
|
1161 pOMAP = nullptr;
|
|
1162 }
|
|
1163 if (pFaceIDLIST)
|
|
1164 {
|
|
1165 pAllocator->FreeChunk(pFaceIDLIST);
|
|
1166 pFaceIDLIST = nullptr;
|
|
1167 }
|
|
1168 if (pTerrainNormals)
|
|
1169 {
|
|
1170 pAllocator->FreeChunk(pTerrainNormals);
|
|
1171 pTerrainNormals = nullptr;
|
|
1172 }
|
0
|
1173 }
|
|
1174
|
|
1175 //----- (0047D0A6) --------------------------------------------------------
|
90
|
1176 bool OutdoorLocation::Load(char *pFilename, ODMFace *File, size_t pNumItems, int thisa)
|
0
|
1177 {
|
98
|
1178 //OutdoorLocation *pOutdoorLocation; // esi@1
|
|
1179 /*bool result; // eax@9
|
0
|
1180 bool v7; // ebx@9
|
|
1181 size_t v8; // eax@10
|
|
1182 void *v9; // eax@10
|
|
1183 void *v10; // eax@10
|
|
1184 void *v11; // eax@10
|
|
1185 int v12; // ebx@11
|
|
1186 BSPModel *v13; // eax@12
|
|
1187 void *v14; // eax@12
|
|
1188 BSPModel *v15; // ecx@12
|
|
1189 void *v16; // eax@12
|
|
1190 BSPModel *v17; // ecx@12
|
|
1191 BSPModel *v18; // eax@12
|
|
1192 __int16 v19; // ax@15
|
|
1193 __int16 v20; // ax@16
|
|
1194 int v21; // ecx@16
|
|
1195 ODMFace *v22; // ebx@26
|
90
|
1196 LayingItem *pItems; // ecx@27
|
0
|
1197 unsigned int v24; // eax@28
|
98
|
1198 //unsigned __int8 v25; // zf@28
|
|
1199 //unsigned __int8 v26; // sf@28
|
0
|
1200 ODMFace *v27; // eax@28
|
|
1201 const char *i; // edx@29
|
|
1202 unsigned __int16 v29; // ax@33
|
|
1203 unsigned __int16 v30; // ax@37
|
|
1204 int v31; // ecx@37
|
|
1205 int v32; // eax@38
|
|
1206 void *v33; // eax@38
|
|
1207 TileDesc *v34; // eax@43
|
|
1208 unsigned int v35; // eax@43
|
|
1209 unsigned int v36; // edi@43
|
98
|
1210 unsigned int v37; // edi@45*/
|
|
1211 //size_t v38; // eax@50
|
0
|
1212 FILE *v39; // eax@50
|
98
|
1213 //unsigned int v40; // edi@56
|
|
1214 //void *v41; // eax@56
|
|
1215 //void *v42; // ebx@56
|
|
1216 //const void *v43; // ebx@59
|
|
1217 //const void *v44; // ebx@59
|
|
1218 //unsigned int v45; // eax@59
|
|
1219 //BSPModel *v46; // eax@59
|
|
1220 //unsigned int v47; // ecx@59
|
|
1221 //int v48; // ebx@60
|
|
1222 //BSPModel *v49; // eax@61
|
|
1223 //BSPModel *v50; // eax@61
|
|
1224 //BSPModel *v51; // eax@61
|
|
1225 //BSPModel *v52; // eax@61
|
|
1226 //BSPModel *v53; // eax@61
|
|
1227 //BSPModel *v54; // ecx@61
|
|
1228 //BSPModel *v55; // ecx@61
|
|
1229 //BSPModel *v56; // ecx@61
|
|
1230 //void *v57; // ST24_4@61
|
|
1231 //BSPModel *v58; // ecx@61
|
|
1232 //void *v59; // ST18_4@61
|
|
1233 //BSPModel *v60; // eax@61
|
|
1234 //__int16 v61; // ax@64
|
0
|
1235 unsigned __int16 v62; // ax@65
|
98
|
1236 //ODMFace *v63; // ecx@65
|
|
1237 //unsigned __int16 v64; // ax@80
|
|
1238 //const char *v65; // ecx@80
|
|
1239 //int v66; // eax@81
|
|
1240 //void *v67; // eax@81
|
|
1241 //int v68; // ecx@81
|
|
1242 //void *v69; // eax@81
|
|
1243 //unsigned int v70; // eax@81
|
|
1244 //SpawnPointMM7 *v71; // eax@81
|
|
1245 //unsigned int v72; // ecx@81
|
|
1246 //size_t v73; // eax@81
|
|
1247 //int v74; // edi@87
|
|
1248 //void *v75; // edi@88
|
|
1249 //unsigned int v76; // edx@94
|
|
1250 //int v77; // ecx@94
|
|
1251 //char *v78; // eax@95
|
|
1252 //unsigned int v79; // edx@97
|
|
1253 //unsigned int v80; // eax@99
|
|
1254 //int v81; // eax@107
|
|
1255 //void *v82; // edi@114
|
|
1256 //size_t v83; // eax@120
|
|
1257 //const void *v84; // edi@120
|
|
1258 //const void *v85; // edi@120
|
|
1259 //BSPModel *v86; // eax@124
|
|
1260 //unsigned int v87; // eax@124
|
|
1261 //BSPModel *v88; // eax@126
|
|
1262 //BSPModel *v89; // eax@127
|
|
1263 //ODMFace *v90; // eax@129
|
|
1264 //const void *v91; // edi@138
|
|
1265 //const void *v92; // edi@141
|
|
1266 //const void *v93; // edi@141
|
|
1267 //const void *v94; // edi@144
|
|
1268 //const void *v95; // edi@144
|
|
1269 //const char *v96; // edi@147
|
|
1270 //unsigned int v97; // eax@147
|
|
1271 //TileDesc *v98; // eax@147
|
|
1272 //unsigned int v99; // eax@147
|
|
1273 //int v100; // ecx@150
|
|
1274 //unsigned int v101; // eax@157
|
0
|
1275 int v102; // edi@159
|
98
|
1276 //void *v103; // [sp-14h] [bp-B94h]@55
|
|
1277 //void *v104; // [sp-10h] [bp-B90h]@59
|
|
1278 //size_t v105; // [sp-Ch] [bp-B8Ch]@59
|
|
1279 //char *v106; // [sp-8h] [bp-B88h]@59
|
0
|
1280 int v107; // [sp-4h] [bp-B84h]@12
|
|
1281 int v108; // [sp+0h] [bp-B80h]@10
|
|
1282 char Src[968]; // [sp+10h] [bp-B70h]@110
|
|
1283 char Dst[968]; // [sp+3D8h] [bp-7A8h]@50
|
98
|
1284 /*char Str[256]; // [sp+7A0h] [bp-3E0h]@50
|
0
|
1285 char DstBuf; // [sp+8A0h] [bp-2E0h]@10
|
|
1286 __int32 Offset; // [sp+8A4h] [bp-2DCh]@10
|
|
1287 __int32 v114; // [sp+8B0h] [bp-2D0h]@10
|
|
1288 __int32 v115; // [sp+8BCh] [bp-2C4h]@10
|
|
1289 __int32 v116; // [sp+8C8h] [bp-2B8h]@10
|
|
1290 __int32 v117; // [sp+8D4h] [bp-2ACh]@10
|
|
1291 __int32 v118; // [sp+8E0h] [bp-2A0h]@10
|
|
1292 __int32 v119; // [sp+8ECh] [bp-294h]@10
|
|
1293 __int32 v120; // [sp+8F8h] [bp-288h]@10
|
|
1294 __int32 v121; // [sp+904h] [bp-27Ch]@10
|
|
1295 __int32 v122; // [sp+910h] [bp-270h]@10
|
|
1296 __int32 v123; // [sp+91Ch] [bp-264h]@10
|
|
1297 __int32 v124; // [sp+928h] [bp-258h]@26
|
|
1298 __int32 v125; // [sp+934h] [bp-24Ch]@35
|
|
1299 __int32 v126; // [sp+940h] [bp-240h]@38
|
|
1300 __int32 v127; // [sp+94Ch] [bp-234h]@38
|
|
1301 __int32 v128; // [sp+958h] [bp-228h]@38
|
|
1302 __int32 v129; // [sp+964h] [bp-21Ch]@38
|
|
1303 __int32 v130; // [sp+970h] [bp-210h]@38
|
|
1304 __int32 v131; // [sp+97Ch] [bp-204h]@38
|
|
1305 __int32 v132; // [sp+988h] [bp-1F8h]@38
|
|
1306 __int32 v133; // [sp+994h] [bp-1ECh]@38
|
|
1307 __int32 v134; // [sp+9A0h] [bp-1E0h]@38
|
|
1308 __int32 v135; // [sp+9ACh] [bp-1D4h]@38
|
98
|
1309 __int32 v136; // [sp+9D0h] [bp-1B0h]@10*/
|
|
1310 //char FileName[8]; // [sp+A20h] [bp-160h]@8
|
|
1311 //char v138; // [sp+A28h] [bp-158h]@12
|
|
1312 //int v139; // [sp+B1Ch] [bp-64h]@10
|
|
1313 //char pContainer[32]; // [sp+B20h] [bp-60h]@1
|
|
1314 //int *v141; // [sp+B40h] [bp-40h]@50
|
|
1315 //__int64 v142; // [sp+B44h] [bp-3Ch]@55
|
|
1316 //size_t pSource; // [sp+B4Ch] [bp-34h]@56
|
|
1317 //int v144; // [sp+B50h] [bp-30h]@61
|
|
1318 //int v145; // [sp+B54h] [bp-2Ch]@68
|
0
|
1319 ODMHeader header; // [sp+B58h] [bp-28h]@50
|
98
|
1320 //unsigned int pDestLen; // [sp+B68h] [bp-18h]@13
|
|
1321 //FILE *ptr; // [sp+B6Ch] [bp-14h]@12
|
|
1322 //void *v149; // [sp+B70h] [bp-10h]@19
|
0
|
1323 char *Str2; // [sp+B74h] [bp-Ch]@12
|
98
|
1324 //int v151; // [sp+B78h] [bp-8h]@59
|
|
1325 //void *uSourceLen; // [sp+B7Ch] [bp-4h]@59
|
0
|
1326
|
98
|
1327 //pOutdoorLocation = this;
|
|
1328 //strcpy(pContainer, pFilename);
|
|
1329
|
|
1330 if (bUnderwater)
|
0
|
1331 {
|
98
|
1332 pPaletteManager->pPalette_tintColor[0] = 0x10;
|
|
1333 pPaletteManager->pPalette_tintColor[1] = 0xC2;
|
|
1334 pPaletteManager->pPalette_tintColor[2] = 0x99;
|
|
1335 pPaletteManager->pPalette_mistColor[0] = 0x25;
|
|
1336 pPaletteManager->pPalette_mistColor[1] = 0x8F;
|
|
1337 pPaletteManager->pPalette_mistColor[2] = 0x5C;
|
0
|
1338 }
|
98
|
1339 else
|
0
|
1340 {
|
98
|
1341 pPaletteManager->pPalette_tintColor[0] = 0;
|
|
1342 pPaletteManager->pPalette_tintColor[1] = 0;
|
|
1343 pPaletteManager->pPalette_tintColor[2] = 0;
|
|
1344 if (pPaletteManager->pPalette_mistColor[0] != 0x80 ||
|
|
1345 pPaletteManager->pPalette_mistColor[1] != 0x80 ||
|
|
1346 pPaletteManager->pPalette_mistColor[2] != 0x80)
|
|
1347 {
|
|
1348 pPaletteManager->pPalette_mistColor[0] = 0x80;
|
|
1349 pPaletteManager->pPalette_mistColor[1] = 0x80;
|
|
1350 pPaletteManager->pPalette_mistColor[2] = 0x80;
|
|
1351 pPaletteManager->RecalculateAll();
|
|
1352 }
|
0
|
1353 }
|
98
|
1354
|
|
1355 _6807E0_num_decorations_with_sounds_6807B8 = 0;
|
|
1356 /*sprintf(FileName, "levels\\%s", pContainer);
|
0
|
1357 if ( GetFileAttributesA(FileName) != -1 )
|
|
1358 {
|
|
1359 result = (bool)fopen(FileName, "rb");
|
|
1360 v7 = result;
|
|
1361 File = (ODMFace *)result;
|
|
1362 if ( !result )
|
|
1363 return result;
|
|
1364 *(int *)thisa = 1;
|
|
1365 v8 = strlen(pContainer);
|
|
1366 v108 = 2;
|
|
1367 *((char *)&v139 + v8) = 0;
|
90
|
1368 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pContainer, (enum TEXTURE_TYPE)v108);
|
0
|
1369 fread(&DstBuf, 0x180u, 1u, (FILE *)v7);
|
|
1370 fseek((FILE *)v7, Offset, 0);
|
98
|
1371 fread(this, 0xB0u, 1u, (FILE *)v7);
|
|
1372 LoadTileGroupIds();
|
|
1373 _47F3EA();
|
|
1374 strcpy(pGroundTileset, "grastyl");
|
0
|
1375 fseek((FILE *)v7, v114, 0);
|
98
|
1376 fread(&uNumBModels, 4u, 1u, (FILE *)v7);
|
0
|
1377 fseek((FILE *)v7, v115, 0);
|
|
1378 fread(&uNumLayingItems, 4u, 1u, (FILE *)v7);
|
|
1379 fseek((FILE *)v7, v116, 0);
|
|
1380 fread(&uNumLevelDecorations, 4u, 1u, (FILE *)v7);
|
|
1381 fseek((FILE *)v7, v117, 0);
|
|
1382 fread(&uNumActors, 4u, 1u, (FILE *)v7);
|
|
1383 fseek((FILE *)v7, v118, 0);
|
|
1384 fread(&uNumChests, 4u, 1u, (FILE *)v7);
|
98
|
1385 pTerrain.Initialize();
|
0
|
1386 fseek((FILE *)v7, v119, 0);
|
98
|
1387 fread(pTerrain.pHeightmap, 1u, 0x4000u, (FILE *)v7);
|
0
|
1388 fseek((FILE *)v7, v120, 0);
|
98
|
1389 fread(pTerrain.pTilemap, 1u, 0x4000u, (FILE *)v7);
|
0
|
1390 fseek((FILE *)v7, v121, 0);
|
98
|
1391 fread(pTerrain.pAttributemap, 1u, 0x4000u, (FILE *)v7);
|
|
1392 pTerrain._47C80A(0, 0, 128, 128);
|
|
1393 pAllocator->FreeChunk(ptr_D4);
|
|
1394 ptr_D4 = 0;
|
0
|
1395 v9 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP");
|
98
|
1396 v108 = (int)pOMAP;
|
|
1397 ptr_D4 = v9;
|
0
|
1398 pAllocator->FreeChunk((void *)v108);
|
98
|
1399 pOMAP = 0;
|
0
|
1400 v10 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP");
|
|
1401 v108 = 0;
|
98
|
1402 pOMAP = (unsigned int *)v10;
|
0
|
1403 fseek((FILE *)v7, v136, v108);
|
|
1404 fread(&uNumTerrainNormals, 4u, 1u, (FILE *)v7);
|
|
1405 fread(pTerrainSomeOtherData, 1u, 0x20000u, (FILE *)v7);
|
|
1406 fread(pTerrainNormalIndices, 1u, 0x10000u, (FILE *)v7);
|
90
|
1407 pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm");
|
0
|
1408 fread(pTerrainNormals, 1u, 12 * uNumTerrainNormals, (FILE *)v7);
|
98
|
1409 v11 = pAllocator->AllocNamedChunk(pBModels, 188 * uNumBModels, "BDdata");
|
0
|
1410 v108 = 0;
|
98
|
1411 pBModels = (BSPModel *)v11;
|
0
|
1412 fseek((FILE *)v7, v122, v108);
|
98
|
1413 fread(pBModels, 0xBCu, uNumBModels, (FILE *)v7);
|
0
|
1414 fseek((FILE *)v7, v123, 0);
|
90
|
1415 pNumItems = 0;
|
98
|
1416 if ( (signed int)uNumBModels > 0 )
|
0
|
1417 {
|
|
1418 v12 = 0;
|
|
1419 while ( 1 )
|
|
1420 {
|
98
|
1421 pBModels[v12].pVertices.pVertices = 0;
|
|
1422 pBModels[v12].pFaces = 0;
|
|
1423 pBModels[v12].pFacesOrdering = 0;
|
|
1424 pBModels[v12].pNodes = 0;
|
0
|
1425 FileName[0] = 0;
|
98
|
1426 v108 = (int)&pBModels[v12];
|
0
|
1427 sprintfex(FileName, "%s", v108);
|
98
|
1428 v13 = pBModels;
|
0
|
1429 v138 = 0;
|
98
|
1430 pBModels[v12].pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(v13[v12].pVertices.pVertices, 12 * v13[v12].pVertices.uNumVertices,
|
0
|
1431 FileName);
|
98
|
1432 pBModels[v12].pFaces = (ODMFace *)pAllocator->AllocNamedChunk(pBModels[v12].pFaces, 308 * pBModels[v12].uNumFaces,
|
0
|
1433 FileName);
|
98
|
1434 pBModels[v12].pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(pBModels[v12].pFacesOrdering,
|
|
1435 2 * pBModels[v12].uNumFaces, FileName);
|
|
1436 v14 = pAllocator->AllocNamedChunk(pBModels[v12].pNodes, 8 * pBModels[v12].uNumNodes, FileName);
|
|
1437 v15 = pBModels;
|
0
|
1438 v108 = (int)File;
|
|
1439 v15[v12].pNodes = (BSPNode *)v14;
|
98
|
1440 fread(pBModels[v12].pVertices.pVertices, 0xCu, pBModels[v12].pVertices.uNumVertices, (FILE *)v108);
|
|
1441 fread(pBModels[v12].pFaces, 0x134u, pBModels[v12].uNumFaces, (FILE *)File);
|
|
1442 fread(pBModels[v12].pFacesOrdering, 2u, pBModels[v12].uNumFaces, (FILE *)File);
|
|
1443 fread(pBModels[v12].pNodes, 8u, pBModels[v12].uNumNodes, (FILE *)File);
|
|
1444 v16 = malloc(10 * pBModels[v12].uNumFaces);
|
0
|
1445 v107 = (int)File;
|
98
|
1446 v17 = pBModels;
|
0
|
1447 ptr = (FILE *)v16;
|
|
1448 fread(v16, 0xAu, v17[v12].uNumFaces, (FILE *)File);
|
98
|
1449 v18 = pBModels;
|
0
|
1450 Str2 = 0;
|
|
1451 if ( (signed int)v18[v12].uNumFaces > 0 )
|
|
1452 break;
|
|
1453 LABEL_25:
|
|
1454 free(ptr);
|
90
|
1455 ++pNumItems;
|
0
|
1456 ++v12;
|
98
|
1457 if ( (signed int)pNumItems >= (signed int)uNumBModels )
|
0
|
1458 goto LABEL_26;
|
|
1459 }
|
|
1460 pDestLen = 0;
|
|
1461 pFilename = (char *)ptr;
|
|
1462 while ( 1 )
|
|
1463 {
|
|
1464 thisa = (int)((char *)v18[v12].pFaces + pDestLen);
|
|
1465 if ( !(*(char *)(thisa + 29) & 0x40) )
|
|
1466 break;
|
|
1467 v19 = pTextureFrameTable->FindTextureByName(pFilename);
|
|
1468 *(short *)(thisa + 272) = v19;
|
|
1469 if ( !v19 )
|
|
1470 {
|
|
1471 v20 = pBitmaps_LOD->LoadTexture(pFilename);
|
|
1472 v21 = thisa;
|
|
1473 *(char *)(v21 + 29) &= 0xBFu;
|
|
1474 LABEL_19:
|
|
1475 *(short *)(v21 + 272) = v20;
|
|
1476 v149 = (void *)(v20 != -1 ? &pBitmaps_LOD->pTextures[v20] : 0);
|
|
1477 auto pTex = (Texture *)v149;
|
|
1478 if (pTex)
|
1
|
1479 pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1);
|
0
|
1480 goto LABEL_20;
|
|
1481 }
|
98
|
1482 pTextureFrameTable->LoadAnimationSequenceAndPalettes(*(unsigned __int16 *)((char *)&pBModels[v12].pFaces->uTextureID + pDestLen));
|
0
|
1483 LABEL_20:
|
|
1484 if ( *(short *)(thisa + 292) )
|
|
1485 {
|
|
1486 if ( ((ODMFace *)thisa)->HasEventHint() )
|
|
1487 *(char *)(thisa + 30) |= 0x10u;
|
|
1488 else
|
|
1489 *(char *)(thisa + 30) &= 0xEFu;
|
|
1490 }
|
|
1491 ++Str2;
|
98
|
1492 v18 = pBModels;
|
0
|
1493 pDestLen += 308;
|
|
1494 pFilename += 10;
|
|
1495 if ( (signed int)Str2 >= (signed int)v18[v12].uNumFaces )
|
|
1496 goto LABEL_25;
|
|
1497 }
|
|
1498 v20 = pBitmaps_LOD->LoadTexture(pFilename);
|
|
1499 v21 = thisa;
|
|
1500 goto LABEL_19;
|
|
1501 }
|
|
1502 LABEL_26:
|
|
1503 v22 = File;
|
|
1504 fseek((FILE *)File, v124, 0);
|
|
1505 fread(pLayingItems, 0x70u, uNumLayingItems, (FILE *)v22);
|
|
1506 if ( (signed int)uNumLayingItems > 0 )
|
|
1507 {
|
90
|
1508 pItems = pLayingItems;
|
|
1509 pNumItems = uNumLayingItems;
|
0
|
1510 do
|
|
1511 {
|
90
|
1512 v24 = pItems->stru_24.uItemID;
|
0
|
1513 thisa = 0;
|
|
1514 v27 = (ODMFace *)(48 * v24);
|
|
1515 v25 = pObjectList->uNumObjects == 0;
|
|
1516 v26 = (pObjectList->uNumObjects & 0x80000000u) != 0;
|
|
1517 LOWORD(v27) = *(short *)((char *)&v27->pFacePlane.vNormal.x + (int)((char *)&pItemsTable + 24));
|
|
1518 File = v27;
|
90
|
1519 pItems->uItemType = (unsigned __int16)v27;
|
0
|
1520 if ( v26 | v25 )
|
|
1521 {
|
|
1522 LABEL_33:
|
|
1523 v29 = 0;
|
|
1524 }
|
|
1525 else
|
|
1526 {
|
|
1527 for ( i = (const char *)&pObjectList->pObjects->uObjectID; (short)v27 != *(short *)i; i = pFilename )
|
|
1528 {
|
|
1529 ++thisa;
|
|
1530 pFilename = (char *)i + 56;
|
|
1531 if ( thisa >= (signed int)pObjectList->uNumObjects )
|
|
1532 goto LABEL_33;
|
|
1533 LOWORD(v27) = (short)File;
|
|
1534 }
|
|
1535 v29 = thisa;
|
|
1536 }
|
90
|
1537 pItems->uObjectDescID = v29;
|
|
1538 ++pItems;
|
|
1539 --pNumItems;
|
0
|
1540 }
|
90
|
1541 while ( pNumItems );
|
0
|
1542 }
|
|
1543 fseek((FILE *)v22, v125, 0);
|
|
1544 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, (FILE *)v22);
|
90
|
1545 pNumItems = 0;
|
0
|
1546 if ( (signed int)uNumLevelDecorations > 0 )
|
|
1547 {
|
|
1548 thisa = (int)pLevelDecorations;
|
|
1549 do
|
|
1550 {
|
|
1551 fread(FileName, 1u, 0x20u, (FILE *)v22);
|
|
1552 v30 = pDecorationList->GetDecorIdByName(FileName);
|
|
1553 v31 = thisa;
|
90
|
1554 ++pNumItems;
|
0
|
1555 thisa += 32;
|
|
1556 *(short *)v31 = v30;
|
|
1557 }
|
90
|
1558 while ( (signed int)pNumItems < (signed int)uNumLevelDecorations );
|
0
|
1559 }
|
|
1560 fseek((FILE *)v22, v126, 0);
|
|
1561 fread(pActors, 0x344u, uNumActors, (FILE *)v22);
|
|
1562 fseek((FILE *)v22, v127, 0);
|
|
1563 fread(pChests, 0x14CCu, uNumChests, (FILE *)v22);
|
|
1564 fseek((FILE *)v22, v128, 0);
|
98
|
1565 fread(&field_DC, 4u, 1u, (FILE *)v22);
|
|
1566 pAllocator->FreeChunk(pFaceIDLIST);
|
|
1567 v32 = field_DC;
|
|
1568 pFaceIDLIST = 0;
|
0
|
1569 v33 = pAllocator->AllocNamedChunk(0, 2 * v32, "IDLIST");
|
|
1570 v108 = (int)v22;
|
98
|
1571 pFaceIDLIST = (unsigned __int16 *)v33;
|
|
1572 fread(v33, 2u, field_DC, (FILE *)v108);
|
0
|
1573 fseek((FILE *)v22, v129, 0);
|
98
|
1574 fread(pOMAP, 4u, 0x4000u, (FILE *)v22);
|
0
|
1575 fseek((FILE *)v22, v130, 0);
|
98
|
1576 fread(&uNumSpawnPoints, 4u, 1u, (FILE *)v22);
|
|
1577 pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn");
|
0
|
1578 fseek((FILE *)v22, v131, 0);
|
98
|
1579 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, (FILE *)v22);
|
0
|
1580 fseek((FILE *)v22, v132, 0);
|
98
|
1581 fread(&ddm, 0x28u, 1u, (FILE *)v22);
|
0
|
1582 fseek((FILE *)v22, v133, 0);
|
|
1583 fread(&stru_5E4C90, 1u, 0xC8u, (FILE *)v22);
|
|
1584 fseek((FILE *)v22, v134, 0);
|
98
|
1585 fread(&uLastVisitDay, 1u, 0x38u, (FILE *)v22);
|
0
|
1586 fseek((FILE *)v22, v135, 0);
|
98
|
1587 fread(&uLastVisitDay, 1u, 4u, (FILE *)v22);
|
|
1588 thisa = (int)pTileTypes;
|
0
|
1589 pTileTable->InitializeTileset(4);
|
98
|
1590 pTileTable->InitializeTileset(pTileTypes[0].uTileGroup);
|
|
1591 pTileTable->InitializeTileset(pTileTypes[1].uTileGroup);
|
|
1592 pTileTable->InitializeTileset(pTileTypes[2].uTileGroup);
|
|
1593 pTileTable->InitializeTileset(pTileTypes[3].uTileGroup);
|
|
1594 if ( this != (OutdoorLocation *)-96 && pSkyTextureName[0] )
|
0
|
1595 {
|
|
1596 v108 = 0;
|
98
|
1597 v107 = (int)pSkyTextureName;
|
0
|
1598 }
|
|
1599 else
|
|
1600 {
|
|
1601 v108 = 0;
|
|
1602 v107 = (int)pDefaultSkyTexture;
|
|
1603 }
|
98
|
1604 uSky_TextureID = pBitmaps_LOD->LoadTexture((const char *)v107, (enum TEXTURE_TYPE)v108);
|
|
1605 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture);
|
|
1606 v34 = pTileTable->GetTileById(pTileTypes[0].uTileID);
|
0
|
1607 v35 = pBitmaps_LOD->LoadTexture(v34->pTileName);
|
98
|
1608 v36 = uSky_TextureID;
|
|
1609 uMainTile_BitmapID = v35;
|
0
|
1610 if ( v36 != -1 )
|
1
|
1611 pBitmaps_LOD->pTextures[v36].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v36].palette_id1);
|
0
|
1612
|
98
|
1613 v37 = uMainTile_BitmapID;
|
0
|
1614 if ( v37 != -1 )
|
1
|
1615 pBitmaps_LOD->pTextures[v37].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v37].palette_id1);
|
0
|
1616
|
98
|
1617 _47F0E2();
|
0
|
1618 pGameLoadingUI_ProgressBar->Progress();
|
|
1619 fclose((FILE *)v22);
|
|
1620 goto LABEL_150;
|
98
|
1621 }*/
|
|
1622
|
|
1623 assert(sizeof(BSPModel) == 188);
|
|
1624
|
|
1625 if (!pGames_LOD->DoesContainerExist(pFilename))
|
|
1626 Abortf("Unable to find %s in Games.LOD", pFilename);
|
|
1627
|
|
1628 //strcpy(FileName, pContainer);
|
|
1629 strcpy(Str, pFilename);
|
|
1630 strcpy(Str + strlen(Str) - 4, ".odm");
|
0
|
1631 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(Str, TEXTURE_16BIT_PALETTE);
|
98
|
1632 //v141 = &v139;
|
|
1633 //v38 = strlen(pFilename);
|
|
1634 //strcpy((char *)&v139 + v38, ".odm");
|
|
1635 v39 = pGames_LOD->FindContainer(Str, 1);
|
|
1636 //Str[strlen(Str) - 4] = 0;
|
|
1637
|
0
|
1638 header.uCompressedSize = 0;
|
|
1639 header.uDecompressedSize = 0;
|
98
|
1640 //ptr = v39;
|
0
|
1641 header.uVersion = 91969;
|
|
1642 header.pMagic[0] = 'm';
|
|
1643 header.pMagic[1] = 'v';
|
|
1644 header.pMagic[2] = 'i';
|
|
1645 header.pMagic[3] = 'i';
|
|
1646 fread(&header, 0x10u, 1u, v39);
|
98
|
1647 if (header.uVersion != 91969 ||
|
|
1648 header.pMagic[0] != 'm' ||
|
|
1649 header.pMagic[1] != 'v' ||
|
|
1650 header.pMagic[2] != 'i' ||
|
|
1651 header.pMagic[3] != 'i')
|
0
|
1652 {
|
98
|
1653 MessageBoxW(nullptr, L"Can't load file!",
|
|
1654 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:507", 0);
|
0
|
1655 }
|
98
|
1656 //v40 = header.uCompressedSize;
|
|
1657 //pSource = header.uDecompressedSize;
|
|
1658 //v41 = malloc(header.uDecompressedSize);
|
|
1659 auto pSrcMem = (unsigned char *)malloc(header.uDecompressedSize);
|
|
1660 auto pSrc = pSrcMem;
|
|
1661 //v42 = v41;
|
|
1662 //HIDWORD(v142) = (uint32)pSrc;
|
|
1663 if (header.uCompressedSize < header.uDecompressedSize)
|
0
|
1664 {
|
98
|
1665 auto pComressedSrc = (char *)malloc(header.uCompressedSize);
|
|
1666 fread(pComressedSrc, header.uCompressedSize, 1, v39);
|
|
1667
|
|
1668 uint actualDecompressedSize = header.uDecompressedSize;
|
|
1669 zlib::MemUnzip(pSrc, &actualDecompressedSize, pComressedSrc, header.uCompressedSize);
|
|
1670 free(pComressedSrc);
|
0
|
1671 }
|
|
1672 else
|
|
1673 {
|
98
|
1674 fread(pSrc, header.uDecompressedSize, 1, v39);
|
0
|
1675 }
|
98
|
1676
|
|
1677 memcpy(pLevelFilename, pSrc, 0x20);
|
|
1678 memcpy(pLocationFileName, pSrc + 0x20, 0x20);
|
|
1679 memcpy(pLocationFileDescription, pSrc + 0x40, 0x20);
|
|
1680 memcpy(pSkyTextureName, pSrc + 0x60, 0x20);
|
|
1681 memcpy(pGroundTileset, pSrc + 0x80, 0x20);
|
|
1682 memcpy(pTileTypes, pSrc + 0xA0, 0x10);
|
|
1683 pSrc += 0xB0;
|
|
1684
|
|
1685 //v43 = (char *)pSrc + 176;
|
|
1686 LoadTileGroupIds();
|
|
1687 _47F3EA();
|
|
1688 strcpy(pGroundTileset, "grastyl");
|
0
|
1689 pGameLoadingUI_ProgressBar->Progress();
|
98
|
1690 pTerrain.Initialize();
|
|
1691 //v108 = 16384;
|
|
1692 //v107 = (int)v43;
|
|
1693 //v106 = (char *)pTerrain.pHeightmap;
|
|
1694 memcpy(pTerrain.pHeightmap, pSrc, 0x4000);
|
|
1695 pSrc += 0x4000;
|
|
1696
|
|
1697 //v43 = (char *)v43 + 16384;
|
|
1698 //v105 = 16384;
|
|
1699 //v104 = (void *)v43;
|
|
1700 //v103 = pTerrain.pTilemap;
|
|
1701 memcpy(pTerrain.pTilemap, pSrc, 0x4000);
|
|
1702 pSrc += 0x4000;
|
|
1703
|
|
1704 //v43 = (char *)v43 + 16384;
|
|
1705 memcpy(pTerrain.pAttributemap, pSrc, 0x4000);
|
|
1706 pSrc += 0x4000;
|
|
1707
|
|
1708 //v43 = (char *)v43 + 16384;
|
|
1709 //v108 = (int)ptr_D4;
|
|
1710 if (ptr_D4)
|
|
1711 {
|
|
1712 pAllocator->FreeChunk(ptr_D4);
|
|
1713 ptr_D4 = nullptr;
|
|
1714 }
|
|
1715 ptr_D4 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP");
|
|
1716 pTerrain._47C80A(0, 0, 128, 128);
|
|
1717
|
|
1718 pGameLoadingUI_ProgressBar->Progress();
|
|
1719 memcpy(&uNumTerrainNormals, pSrc, 4);
|
|
1720 //v43 = (char *)v43 + 4;
|
|
1721 memcpy(pTerrainSomeOtherData, pSrc + 4, 0x20000);
|
|
1722 pSrc += 4 + 0x20000;
|
|
1723 //v43 = (char *)v43 + 131072;
|
|
1724 memcpy(pTerrainNormalIndices, pSrc, 0x10000);
|
|
1725 pSrc += 0x10000;
|
|
1726 //v43 = (char *)v43 + 65536;
|
|
1727
|
|
1728 //pFilename = (char *)(12 * uNumTerrainNormals);
|
|
1729 pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm");
|
|
1730 memcpy(pTerrainNormals, pSrc, 12 * uNumTerrainNormals);
|
|
1731 pSrc += 12 * uNumTerrainNormals;
|
|
1732 //v44 = (char *)v43 + (int)pFilename;
|
|
1733 //v44 = (char *)v44 + 4;
|
|
1734 //v45 = uNumBModels;
|
|
1735 //v108 = (int)"BDdata";
|
|
1736
|
|
1737 pGameLoadingUI_ProgressBar->Progress();
|
|
1738
|
|
1739 //v107 = 188 * v45;
|
|
1740 //v106 = (char *)pBModels;
|
|
1741 //v46 = (BSPModel *)pAllocator->AllocNamedChunk(v106, 188 * v45, "BDdata");
|
|
1742 //v47 = uNumBModels;
|
|
1743 memcpy(&uNumBModels, pSrc, 4);
|
|
1744 pBModels = (BSPModel *)pAllocator->AllocNamedChunk(pBModels, 188 * uNumBModels, "BDdata");
|
|
1745 //pFilename = (char *)(188 * v47);
|
|
1746 memcpy(pBModels, pSrc + 4, 188 * uNumBModels);
|
|
1747 pSrc += 4 + 188 * uNumBModels;
|
|
1748
|
0
|
1749 pGameLoadingUI_ProgressBar->Progress();
|
98
|
1750
|
|
1751 //uSourceLen = (char *)v44 + (int)pFilename;
|
|
1752 //v151 = 0;
|
|
1753 for (uint i = 0; i < uNumBModels; ++i)
|
0
|
1754 {
|
98
|
1755 //v48 = 0;
|
|
1756 auto model = pBModels + i;
|
|
1757
|
|
1758 model->pVertices.pVertices = nullptr;
|
|
1759 model->pFaces = nullptr;
|
|
1760 model->pFacesOrdering = nullptr;
|
|
1761 model->pNodes = nullptr;
|
|
1762 //FileName[0] = 0;
|
|
1763 //v108 = (int)&pBModels[i];
|
|
1764 //sprintf(FileName, "%s", v108);
|
|
1765 //v49 = pBModels;
|
|
1766 //v138 = 0;
|
|
1767 //v50 = &pBModels[v48];
|
|
1768 //v108 = (int)FileName;
|
|
1769 //v107 = 12 * v50->pVertices.uNumVertices;
|
|
1770 //v106 = (char *)v50->pVertices.pVertices;
|
|
1771 assert(sizeof(Vec3_int_) == 12);
|
|
1772 uint verticesSize = model->pVertices.uNumVertices * sizeof(Vec3_int_);
|
|
1773 model->pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(model->pVertices.pVertices, verticesSize, "");
|
|
1774 memcpy(model->pVertices.pVertices, pSrc, verticesSize);
|
|
1775 pSrc += verticesSize;
|
|
1776 //v51 = &pBModels[v48];
|
|
1777 //v108 = (int)FileName;
|
|
1778 //v107 = 308 * v51->uNumFaces;
|
|
1779 //v106 = (char *)v51->pFaces;
|
|
1780 assert(sizeof(ODMFace) == 308);
|
|
1781 uint facesSize = model->uNumFaces * sizeof(ODMFace);
|
|
1782 model->pFaces = (ODMFace *)pAllocator->AllocNamedChunk(model->pFaces, facesSize, "");
|
|
1783 memcpy(model->pFaces, pSrc, facesSize);
|
|
1784 pSrc += facesSize;
|
|
1785 //v52 = &pBModels[v48];
|
|
1786 //v108 = (int)FileName;
|
|
1787 //v107 = 2 * v52->uNumFaces;
|
|
1788 //v106 = (char *)v52->pFacesOrdering;
|
|
1789 uint facesOrderingSize = model->uNumFaces * sizeof(short);
|
|
1790 model->pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(model->pFacesOrdering, facesOrderingSize, "");
|
|
1791 memcpy(model->pFacesOrdering, pSrc, facesOrderingSize);
|
|
1792 pSrc += facesOrderingSize;
|
|
1793 //v53 = &pBModels[v48];
|
|
1794 //v108 = (int)FileName;
|
|
1795 //v107 = 8 * v53->uNumNodes;
|
|
1796 //v106 = (char *)v53->pNodes;
|
|
1797 assert(sizeof(BSPNode) == 8);
|
|
1798 uint nodesSize = model->uNumNodes * sizeof(BSPNode);
|
|
1799 model->pNodes = (BSPNode *)pAllocator->AllocNamedChunk(model->pNodes, nodesSize, "");
|
|
1800 memcpy(model->pNodes, pSrc, nodesSize);
|
|
1801 pSrc += nodesSize;
|
|
1802 //v54 = &pBModels[v48];
|
|
1803 //v108 = 12 * v54->pVertices.uNumVertices;
|
|
1804 //pFilename = (char *)v108;
|
|
1805 //v107 = (int)uSourceLen;
|
|
1806 //v106 = (char *)v54->pVertices.pVertices;
|
|
1807 //memcpy(v106, uSourceLen, v108);
|
|
1808 //uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1809 //v55 = &pBModels[v48];
|
|
1810 //v105 = 308 * v55->uNumFaces;
|
|
1811 //v104 = uSourceLen;
|
|
1812 //v103 = v55->pFaces;
|
|
1813 //pFilename = (char *)v105;
|
|
1814 //memcpy(v103, uSourceLen, v105);
|
|
1815 //v56 = &pBModels[v48];
|
|
1816 //uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1817 //v57 = v56->pFacesOrdering;
|
|
1818 //pFilename = (char *)(2 * v56->uNumFaces);
|
|
1819 //memcpy(v57, uSourceLen, (size_t)pFilename);
|
|
1820 //v58 = &pBModels[v48];
|
|
1821 //uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1822 //v59 = v58->pNodes;
|
|
1823 //pFilename = (char *)(8 * v58->uNumNodes);
|
|
1824 //memcpy(v59, uSourceLen, (size_t)pFilename);
|
|
1825 //uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1826 //ptr = (FILE *)malloc(10 * model->uNumFaces);
|
|
1827 auto textureFilenames = (const char *)malloc(10 * model->uNumFaces);
|
|
1828 //pFilename = (char *)(10 * pBModels[v48].uNumFaces);
|
|
1829 memcpy((char *)textureFilenames, pSrc, 10 * model->uNumFaces);
|
|
1830 pSrc += 10 * model->uNumFaces;
|
|
1831 //v144 = 0;
|
|
1832 //uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1833 //v60 = pBModels;
|
|
1834 for (uint j = 0; j < model->uNumFaces; ++j)
|
0
|
1835 {
|
98
|
1836 auto texFilename = textureFilenames + j * 10;
|
|
1837 //v149 = 0;
|
|
1838 //Str2 = (char *)ptr;
|
|
1839
|
|
1840 auto face = model->pFaces + j;
|
|
1841 //pFilename = (char *)v149 + (unsigned int)v60[v48].pFaces;
|
|
1842 if (~face->uAttributes & 0x40)
|
0
|
1843 {
|
98
|
1844 v62 = pBitmaps_LOD->LoadTexture(texFilename);
|
|
1845 // v63 = (ODMFace *)pFilename;
|
|
1846 goto LABEL_68;
|
|
1847 }
|
|
1848 //v61 = pTextureFrameTable->FindTextureByName(texFilename);
|
|
1849 face->uTextureID = pTextureFrameTable->FindTextureByName(texFilename);
|
|
1850 if (!face->uTextureID)
|
|
1851 {
|
|
1852 v62 = pBitmaps_LOD->LoadTexture(texFilename);
|
|
1853 //v63 = (ODMFace *)pFilename;
|
|
1854 BYTE1(face->uAttributes) &= 0xBFu;
|
0
|
1855 LABEL_68:
|
98
|
1856 face->uTextureID = v62;
|
|
1857 //v145 = (signed __int16)v62 != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62] : 0;
|
|
1858 //v108 = ((signed __int16)v62 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v62].palette_id1 : 36);
|
0
|
1859 if ((signed __int16)v62 != -1)
|
98
|
1860 pBitmaps_LOD->pTextures[v62].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v62].palette_id1);
|
0
|
1861 goto LABEL_69;
|
|
1862 }
|
98
|
1863 pTextureFrameTable->LoadAnimationSequenceAndPalettes(face->uTextureID);
|
0
|
1864 LABEL_69:
|
98
|
1865 if (face->sCogTriggeredID)
|
0
|
1866 {
|
98
|
1867 if (face->HasEventHint())
|
|
1868 BYTE2(face->uAttributes) |= 0x10u;
|
0
|
1869 else
|
98
|
1870 BYTE2(face->uAttributes) &= 0xEFu;
|
0
|
1871 }
|
98
|
1872 //++v144;
|
|
1873 //v60 = pBModels;
|
|
1874 //v149 = (char *)v149 + 308;
|
|
1875 //Str2 += 10;
|
|
1876 //if ( v144 >= (signed int)v60[v48].uNumFaces )
|
|
1877 //goto LABEL_74;
|
|
1878 }
|
|
1879
|
|
1880 //LABEL_74:
|
|
1881 free((void *)textureFilenames);
|
|
1882 // ++v151;
|
|
1883 // ++v48;
|
|
1884 // if ( v151 >= (signed int)uNumBModels )
|
|
1885 // goto LABEL_75;
|
0
|
1886 }
|
98
|
1887 //LABEL_75:
|
0
|
1888 pGameLoadingUI_ProgressBar->Progress();
|
98
|
1889
|
|
1890 memcpy(&uNumLevelDecorations, pSrc, 4u);
|
|
1891 //uSourceLen = (char *)uSourceLen + 4;
|
|
1892 if (uNumLevelDecorations > 3000)
|
|
1893 MessageBoxW(nullptr, L"Can't load file!",
|
|
1894 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:678", 0);
|
|
1895
|
|
1896 assert(sizeof(LevelDecoration) == 32);
|
|
1897 //pFilename = (char *)(32 * uNumLevelDecorations);
|
|
1898 memcpy(pLevelDecorations, pSrc + 4, uNumLevelDecorations * sizeof(LevelDecoration));
|
|
1899 pSrc += 4 + 32 * uNumLevelDecorations;
|
|
1900
|
0
|
1901 pGameLoadingUI_ProgressBar->Progress();
|
98
|
1902
|
|
1903 //v151 = 0;
|
|
1904 //uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1905 for (uint i = 0; i < uNumLevelDecorations; ++i)
|
0
|
1906 {
|
98
|
1907 char name[256];
|
|
1908 memcpy(name, pSrc, 32);
|
|
1909 pSrc += 32;
|
|
1910
|
|
1911 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(name);
|
|
1912 }
|
|
1913
|
|
1914 pGameLoadingUI_ProgressBar->Progress();
|
|
1915
|
|
1916 memcpy(&numFaceIDListElems, pSrc, 4);
|
|
1917
|
|
1918 //uSourceLen = (char *)uSourceLen + 4;
|
|
1919 //v108 = (int)pFaceIDLIST;
|
|
1920 if (pFaceIDLIST)
|
|
1921 {
|
|
1922 pAllocator->FreeChunk(pFaceIDLIST);
|
|
1923 pFaceIDLIST = nullptr;
|
0
|
1924 }
|
98
|
1925 //v66 = field_DC;
|
|
1926 //pFaceIDLIST = 0;
|
|
1927 //v67 = pAllocator->AllocNamedChunk(0, 2 * v66, "IDLIST");
|
|
1928 uint faceIDListSize = 2 * numFaceIDListElems;
|
|
1929 pFaceIDLIST = (unsigned short *)pAllocator->AllocNamedChunk(0, faceIDListSize, "IDLIST");
|
|
1930 //v68 = field_DC;
|
|
1931 //pFaceIDLIST = (unsigned __int16 *)v67;
|
|
1932 //pFilename = (char *)(2 * v68);
|
|
1933 memcpy(pFaceIDLIST, pSrc + 4, faceIDListSize);
|
|
1934 pSrc += 4 + faceIDListSize;
|
|
1935
|
|
1936 //uSourceLen = (char *)uSourceLen + (int)pFilename;
|
0
|
1937 pGameLoadingUI_ProgressBar->Progress();
|
98
|
1938
|
|
1939 //v108 = (int)pOMAP;
|
|
1940 //pAllocator->FreeChunk((void *)v108);
|
|
1941 //pOMAP = 0;
|
|
1942 if (pOMAP)
|
|
1943 {
|
|
1944 pAllocator->FreeChunk(pOMAP);
|
|
1945 pOMAP = nullptr;
|
|
1946 }
|
|
1947 //v69 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP");
|
|
1948 pOMAP = (unsigned int *)pAllocator->AllocNamedChunk(0, 0x10000, "OMAP");
|
|
1949 //v108 = 65536;
|
|
1950 //pOMAP = (unsigned int *)v69;
|
|
1951 memcpy(pOMAP, pSrc, 65536);
|
|
1952 pSrc += 65536;
|
|
1953
|
|
1954 //uSourceLen = (char *)uSourceLen + 65536;
|
0
|
1955 pGameLoadingUI_ProgressBar->Progress();
|
98
|
1956
|
|
1957 memcpy(&uNumSpawnPoints, pSrc, 4);
|
|
1958 //uSourceLen = (char *)uSourceLen + 4;
|
0
|
1959 pGameLoadingUI_ProgressBar->Progress();
|
98
|
1960 //v70 = uNumSpawnPoints;
|
|
1961 //v108 = (int)"Spawn";
|
|
1962 //v107 = 24 * v70;
|
|
1963 //v106 = (char *)pSpawnPoints;
|
|
1964 assert(sizeof(SpawnPointMM7) == 24);
|
|
1965 uint spawnPointsSize = uNumSpawnPoints * sizeof(SpawnPointMM7);
|
|
1966 pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, spawnPointsSize, "Spawn");
|
|
1967 //v72 = uNumSpawnPoints;
|
|
1968 //pSpawnPoints = v71;
|
|
1969 memcpy(pSpawnPoints, pSrc + 4, spawnPointsSize);
|
|
1970 pSrc += 4 + spawnPointsSize;
|
|
1971
|
0
|
1972 pGameLoadingUI_ProgressBar->Progress();
|
98
|
1973
|
|
1974 free(pSrcMem);
|
|
1975
|
|
1976 //v108 = (int)".ddm";
|
|
1977 //v73 = strlen(pContainer);
|
|
1978 strcpy(Str + strlen(Str) - 4, ".ddm");
|
|
1979 //strcpy((char *)v141 + v73, (const char *)v108);
|
|
1980 v39 = pNew_LOD->FindContainer(Str, 1);//
|
|
1981 fread(&header, 0x10u, 1u, v39);
|
0
|
1982 Str2 = 0;
|
98
|
1983 if (header.uVersion != 91969 ||
|
|
1984 header.pMagic[0] != 'm' ||
|
|
1985 header.pMagic[1] != 'v' ||
|
|
1986 header.pMagic[2] != 'i' ||
|
|
1987 header.pMagic[3] != 'i' )
|
0
|
1988 {
|
98
|
1989 MessageBoxW(nullptr, L"Can't load file!",
|
|
1990 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:746", 0);
|
0
|
1991 Str2 = (char *)1;
|
|
1992 }
|
98
|
1993 //v74 = 0;
|
|
1994 //pFilename = (char *)header.uCompressedSize;
|
|
1995 //v149 = 0;
|
|
1996 //pDestLen = header.uDecompressedSize;
|
0
|
1997 if ( !Str2 )
|
|
1998 {
|
98
|
1999 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize);
|
|
2000 pSrc = pSrcMem;
|
|
2001 //v149 = v75;
|
|
2002 if (header.uCompressedSize == header.uDecompressedSize)
|
|
2003 fread(pSrc, header.uDecompressedSize, 1u, v39);
|
|
2004 else if (header.uCompressedSize < header.uDecompressedSize)
|
0
|
2005 {
|
98
|
2006 auto compressedMem = malloc(header.uCompressedSize);
|
|
2007 fread(compressedMem, header.uCompressedSize, 1, v39);
|
|
2008
|
|
2009 uint actualDecompressedSize = header.uDecompressedSize;
|
|
2010 zlib::MemUnzip(pSrc, &actualDecompressedSize, compressedMem, header.uCompressedSize);
|
|
2011 free(compressedMem);
|
0
|
2012 }
|
|
2013 else
|
98
|
2014 MessageBoxW(nullptr, L"Can't load file!",
|
|
2015 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:765", 0);
|
|
2016
|
|
2017 assert(sizeof(DDM_DLV_Header) == 0x28);
|
|
2018 memcpy(&ddm, pSrc, sizeof(DDM_DLV_Header));
|
|
2019 pSrc += sizeof(DDM_DLV_Header);
|
|
2020 //v74 = (int)((char *)v75 + 40);
|
0
|
2021 }
|
98
|
2022 //v76 = uNumBModels;
|
|
2023 //v77 = actualNumFacesInLevel = 0;
|
|
2024 uint actualNumFacesInLevel = 0;
|
|
2025 for (uint i = 0; i < uNumBModels; ++i)
|
|
2026 actualNumFacesInLevel += pBModels[i].uNumFaces;
|
|
2027
|
|
2028 //v79 = ddm.uNumFacesInBModels;
|
|
2029 if (ddm.uNumFacesInBModels)
|
0
|
2030 {
|
98
|
2031 if ( ddm.uNumBModels )
|
0
|
2032 {
|
98
|
2033 //v80 = ddm.uNumDecorations;
|
|
2034 if (ddm.uNumDecorations)
|
0
|
2035 {
|
98
|
2036 if (ddm.uNumFacesInBModels != actualNumFacesInLevel ||
|
|
2037 ddm.uNumBModels != uNumBModels ||
|
|
2038 ddm.uNumDecorations != uNumLevelDecorations )
|
0
|
2039 Str2 = (char *)1;
|
|
2040 }
|
|
2041 }
|
|
2042 }
|
98
|
2043
|
0
|
2044 if ( BYTE1(dword_6BE364_game_settings_1) & 0x20 )
|
90
|
2045 pNumItems = 29030400;
|
0
|
2046 if ( Str2 )
|
|
2047 {
|
98
|
2048 __debugbreak();
|
|
2049 //memset(Dst, 0, 0x3C8u);
|
|
2050 //memset(Src, 0, 0x3C8u);
|
|
2051 //goto LABEL_112;
|
0
|
2052 }
|
98
|
2053 //v81 = ddm.uLastRepawnDay;
|
|
2054 if ( (unsigned int)((char *)File - ddm.uLastRepawnDay) >= pNumItems || !ddm.uLastRepawnDay )
|
0
|
2055 {
|
98
|
2056 __debugbreak();
|
|
2057 /*
|
|
2058 memcpy(Dst, pSrc, 0x3C8u);
|
|
2059 memcpy(Src, pSrc + 968, 0x3C8u);
|
0
|
2060 LABEL_112:
|
98
|
2061 free(pSrcMem);
|
0
|
2062 v25 = Str2 == 0;
|
98
|
2063 ddm.uLastRepawnDay = (int)File;
|
0
|
2064 if ( v25 )
|
98
|
2065 ++ddm.uNumRespawns;
|
0
|
2066 v108 = 0;
|
|
2067 *(int *)thisa = 1;
|
|
2068 v151 = (int)pGames_LOD->FindContainer(pContainer, v108);
|
|
2069 fread(&header, 0x10u, 1u, (FILE *)v151);
|
|
2070 pFilename = (char *)header.uCompressedSize;
|
|
2071 pDestLen = header.uDecompressedSize;
|
|
2072 v82 = malloc(header.uDecompressedSize);
|
|
2073 v149 = v82;
|
|
2074 if ( (unsigned int)pFilename <= pDestLen )
|
|
2075 {
|
|
2076 if ( pFilename == (const char *)pDestLen )
|
|
2077 {
|
|
2078 fread(v82, pDestLen, 1u, (FILE *)v151);
|
|
2079 }
|
|
2080 else
|
|
2081 {
|
|
2082 uSourceLen = malloc((size_t)pFilename);
|
|
2083 fread(uSourceLen, (size_t)pFilename, 1u, (FILE *)v151);
|
|
2084 zlib::MemUnzip(v82, &pDestLen, uSourceLen, (unsigned int)pFilename);
|
|
2085 free(uSourceLen);
|
|
2086 }
|
|
2087 }
|
|
2088 else
|
|
2089 {
|
|
2090 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:857", 0);
|
|
2091 }
|
|
2092 v74 = (int)((char *)v82 + 40);
|
|
2093 goto LABEL_120;
|
98
|
2094 */
|
0
|
2095 }
|
|
2096 *(int *)thisa = 0;
|
|
2097 LABEL_120:
|
98
|
2098 //v108 = (int)".odm";
|
|
2099 //v83 = strlen(pContainer);
|
|
2100 //strcpy((char *)v141 + v83, (const char *)v108);
|
|
2101 memcpy(array_528, pSrc, 0x3C8);
|
|
2102 //v84 = (const void *)(v74 + 968);
|
|
2103 memcpy(array_8F0, pSrc + 0x3C8, 0x3C8);
|
|
2104 pSrc += 2 * 0x3C8;
|
|
2105 //v85 = (char *)v84 + 968;
|
|
2106
|
0
|
2107 pGameLoadingUI_ProgressBar->Progress();
|
98
|
2108
|
0
|
2109 if ( *(int *)thisa )
|
|
2110 {
|
98
|
2111 __debugbreak();
|
|
2112 memcpy(array_528, Dst, 0x3C8u);
|
|
2113 memcpy(array_8F0, Src, 0x3C8u);
|
0
|
2114 }
|
98
|
2115
|
|
2116 //v25 = uNumBModels == 0;
|
|
2117 //v26 = (uNumBModels & 0x80000000u) != 0;
|
|
2118 //v151 = 0;
|
|
2119 for (uint i = 0; i < uNumBModels; ++i)
|
0
|
2120 {
|
98
|
2121 auto model = pBModels + i;
|
|
2122 //pNumItems = 0;
|
|
2123 //do
|
|
2124 //{
|
|
2125 //v86 = pBModels;
|
|
2126 //thisa = 0;
|
|
2127 //v87 = (unsigned int)((char *)v86 + pNumItems);
|
|
2128 for (uint j = 0; j < model->uNumFaces; ++j)
|
0
|
2129 {
|
98
|
2130 auto face = model->pFaces + j;
|
|
2131
|
|
2132 //if ( *(int *)(v87 + 76) > 0 )
|
|
2133 //{
|
|
2134 //File = 0;
|
|
2135 //do
|
|
2136 //{
|
|
2137 //v106 = (char *)&File->uAttributes + *(int *)(v87 + 84);
|
|
2138 memcpy(&face->uAttributes, pSrc, 4);
|
|
2139 pSrc += 4;
|
|
2140 //v88 = pBModels;
|
|
2141 //++File;
|
|
2142 //v85 = (char *)v85 + 4;
|
|
2143 //++thisa;
|
|
2144 //v87 = (unsigned int)((char *)v88 + pNumItems);
|
|
2145 //}
|
|
2146 //while ( thisa < *(int *)(v87 + 76) );
|
|
2147 }
|
|
2148
|
|
2149 //v89 = pBModels;
|
|
2150 //thisa = 0;
|
|
2151 for (uint j = 0; j < model->uNumFaces; ++j)
|
|
2152 {
|
|
2153 auto face = model->pFaces + j;
|
|
2154 //pFilename = 0;
|
|
2155 //do
|
|
2156 //{
|
|
2157 //v90 = (ODMFace *)&pFilename[*(unsigned int *)((char *)&v89->pFaces + pNumItems)];
|
|
2158 //File = v90;
|
|
2159 if (face->sCogTriggeredID)
|
0
|
2160 {
|
98
|
2161 if (face->HasEventHint())
|
|
2162 BYTE2(face->uAttributes) |= 0x10u;
|
|
2163 else
|
|
2164 BYTE2(face->uAttributes) &= 0xEFu;
|
0
|
2165 }
|
98
|
2166 //++thisa;
|
|
2167 //v89 = pBModels;
|
|
2168 //pFilename += 308;
|
|
2169 //}
|
|
2170 //while ( thisa < *(signed int *)((char *)&v89->uNumFaces + pNumItems) );
|
0
|
2171 }
|
98
|
2172 //++v151;
|
|
2173 //pNumItems += 188;
|
|
2174 //}
|
|
2175 //while ( v151 < (signed int)uNumBModels );
|
0
|
2176 }
|
98
|
2177
|
0
|
2178 pGameLoadingUI_ProgressBar->Progress();
|
98
|
2179
|
|
2180 //v151 = 0;
|
|
2181 for (uint i = 0; i < uNumLevelDecorations; ++i)
|
0
|
2182 {
|
98
|
2183 //thisa = (int)&pLevelDecorations[0].field_2;
|
|
2184 //do
|
|
2185 //{
|
|
2186 memcpy(&pLevelDecorations[i].field_2, pSrc, 2);
|
|
2187 pSrc += 2;
|
|
2188 //thisa += 32;
|
|
2189 //v85 = (char *)v85 + 2;
|
|
2190 //++v151;
|
|
2191 //}
|
|
2192 //while ( v151 < (signed int)uNumLevelDecorations );
|
0
|
2193 }
|
98
|
2194
|
0
|
2195 pGameLoadingUI_ProgressBar->Progress();
|
98
|
2196
|
|
2197 memcpy(&uNumActors, pSrc, 4);
|
|
2198 //v91 = (char *)v85 + 4;
|
|
2199 if (uNumActors > 500)
|
|
2200 MessageBoxW(nullptr, L"Can't load file!",
|
|
2201 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:939", 0);
|
|
2202
|
0
|
2203 pGameLoadingUI_ProgressBar->Progress();
|
98
|
2204
|
|
2205 assert(sizeof(Actor) == 836);
|
|
2206 //pFilename = (char *)(836 * uNumActors);
|
|
2207 memcpy(pActors, pSrc + 4, uNumActors * sizeof(Actor));
|
|
2208 pSrc += 4 + uNumActors * sizeof(Actor);
|
|
2209 //v92 = (char *)v91 + (int)pFilename;
|
0
|
2210 pGameLoadingUI_ProgressBar->Progress();
|
98
|
2211
|
|
2212 memcpy(&uNumLayingItems, pSrc, 4);
|
|
2213 //v93 = (char *)v92 + 4;
|
|
2214 if (uNumLayingItems > 1000)
|
|
2215 MessageBoxW(nullptr, L"Can't load file!",
|
|
2216 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:954", 0);
|
|
2217
|
0
|
2218 pGameLoadingUI_ProgressBar->Progress();
|
98
|
2219
|
|
2220 assert(sizeof(LayingItem) == 112);
|
|
2221 //pFilename = (char *)(112 * uNumLayingItems);
|
|
2222 memcpy(pLayingItems, pSrc + 4, uNumLayingItems * sizeof(LayingItem));
|
|
2223 pSrc += 4 + uNumLayingItems * sizeof(LayingItem);
|
|
2224
|
|
2225 //v94 = (char *)v93 + (int)pFilename;
|
0
|
2226 pGameLoadingUI_ProgressBar->Progress();
|
98
|
2227
|
|
2228 memcpy(&uNumChests, pSrc, 4);
|
|
2229 //v95 = (char *)v94 + 4;
|
|
2230 if (uNumChests > 20)
|
|
2231 MessageBoxW(nullptr, L"Can't load file!",
|
|
2232 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:968", 0);
|
|
2233
|
0
|
2234 pGameLoadingUI_ProgressBar->Progress();
|
98
|
2235
|
|
2236 assert(sizeof(Chest) == 5324);
|
|
2237 //pFilename = (char *)(5324 * uNumChests);
|
|
2238 memcpy(pChests, pSrc + 4 , uNumChests * sizeof(Chest));
|
|
2239 pSrc += 4 + uNumChests * sizeof(Chest);
|
|
2240 //v96 = (char *)v95 + (int)pFilename;
|
0
|
2241 pGameLoadingUI_ProgressBar->Progress();
|
98
|
2242
|
|
2243 memcpy(&stru_5E4C90, pSrc, 0xC8);
|
|
2244 pSrc += 0xC8;
|
|
2245
|
|
2246 pGameLoadingUI_ProgressBar->Progress();
|
|
2247 memcpy(&uLastVisitDay, pSrc, 0x38u);
|
|
2248
|
|
2249 free(pSrcMem);
|
|
2250
|
0
|
2251 pTileTable->InitializeTileset(4);
|
98
|
2252 //thisa = (int)pTileTypes;
|
|
2253 //v108 = pTileTypes[0].uTileGroup;
|
|
2254 pTileTable->InitializeTileset(pTileTypes[0].uTileGroup);
|
|
2255 //v108 = pTileTypes[1].uTileGroup;
|
|
2256 pTileTable->InitializeTileset(pTileTypes[1].uTileGroup);
|
|
2257 //v108 = pTileTypes[2].uTileGroup;
|
|
2258 pTileTable->InitializeTileset(pTileTypes[2].uTileGroup);
|
|
2259 //v108 = pTileTypes[3].uTileGroup;
|
|
2260 pTileTable->InitializeTileset(pTileTypes[3].uTileGroup);
|
|
2261 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture);
|
|
2262 //v97 = pTileTypes[0].uTileID;
|
|
2263 //v108 = 0;
|
|
2264 auto v98 = pTileTable->GetTileById(pTileTypes[0].uTileID);
|
|
2265 //v99 = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT);
|
|
2266 uMainTile_BitmapID = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT);
|
|
2267 if (uMainTile_BitmapID != -1)
|
|
2268 pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id1);
|
|
2269
|
|
2270 _47F0E2();
|
|
2271
|
|
2272 LABEL_150:
|
|
2273 //v100 = HIDWORD(uLastVisitDay);
|
|
2274 //LODWORD(v142) = LODWORD(uLastVisitDay);
|
|
2275 //HIDWORD(v142) = v100;
|
|
2276 if (uLastVisitDay)
|
0
|
2277 {
|
98
|
2278 auto v108 = 28;
|
|
2279 if ( (signed int)((signed int)(signed __int64)((double)uLastVisitDay * 0.234375) / 60 / 60 / 0x18u) % 28 != pParty->uDaysPlayed )
|
0
|
2280 {
|
|
2281 if ( rand() % 100 >= 20 )
|
|
2282 v108 = dword_4EC268[rand() % dword_4EC2A8];
|
|
2283 else
|
|
2284 v108 = dword_4EC28C[rand() % dword_4EC2AC];
|
98
|
2285 sprintf(field_4F8, "plansky%d", v108);
|
0
|
2286 }
|
|
2287 }
|
|
2288 else
|
|
2289 {
|
98
|
2290 strcpy(field_4F8, "plansky3");
|
0
|
2291 }
|
98
|
2292 //v101 = pBitmaps_LOD->LoadTexture(field_4F8);
|
|
2293 uSky_TextureID = pBitmaps_LOD->LoadTexture(field_4F8);
|
|
2294 if (uSky_TextureID != -1)
|
|
2295 pBitmaps_LOD->pTextures[uSky_TextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uSky_TextureID].palette_id1);
|
|
2296
|
0
|
2297 pPaletteManager->RecalculateAll();
|
|
2298 pSoundList->_4A9A67(53, 0);
|
|
2299 pSoundList->_4A9A67(92, 0);
|
|
2300 pSoundList->_4A9A67(57, 0);
|
|
2301 pSoundList->_4A9A67(96, 0);
|
|
2302 pSoundList->_4A9A67(64, 0);
|
|
2303 pSoundList->_4A9A67(103, 0);
|
|
2304 v102 = thisa;
|
|
2305 thisa = 3;
|
|
2306 do
|
|
2307 {
|
|
2308 if ( *(short *)v102 )
|
|
2309 {
|
|
2310 switch ( *(short *)v102 )
|
|
2311 {
|
|
2312 case 1:
|
|
2313 pSoundList->_4A9A67(58, 0);
|
|
2314 v108 = 0;
|
|
2315 v107 = 97;
|
|
2316 break;
|
|
2317 case 2:
|
|
2318 pSoundList->_4A9A67(52, 0);
|
|
2319 v108 = 0;
|
|
2320 v107 = 91;
|
|
2321 break;
|
|
2322 case 3:
|
|
2323 pSoundList->_4A9A67(51, 0);
|
|
2324 v108 = 0;
|
|
2325 v107 = 90;
|
|
2326 break;
|
|
2327 case 5:
|
|
2328 pSoundList->_4A9A67(62, 0);
|
|
2329 v108 = 0;
|
|
2330 v107 = 101;
|
|
2331 break;
|
|
2332 case 6:
|
|
2333 pSoundList->_4A9A67(49, 0);
|
|
2334 v108 = 0;
|
|
2335 v107 = 88;
|
|
2336 break;
|
|
2337 default:
|
|
2338 if ( *(short *)v102 != 7 )
|
|
2339 goto LABEL_175;
|
|
2340 pSoundList->_4A9A67(61, 0);
|
|
2341 v108 = 0;
|
|
2342 v107 = 100;
|
|
2343 break;
|
|
2344 }
|
|
2345 }
|
|
2346 else
|
|
2347 {
|
|
2348 pSoundList->_4A9A67(54, 0);
|
|
2349 v108 = 0;
|
|
2350 v107 = 93;
|
|
2351 }
|
|
2352 pSoundList->_4A9A67(v107, v108);
|
|
2353 LABEL_175:
|
|
2354 v102 += 4;
|
|
2355 --thisa;
|
|
2356 }
|
|
2357 while ( thisa );
|
98
|
2358 return true;
|
0
|
2359 }
|
|
2360
|
|
2361 //----- (0047ECC1) --------------------------------------------------------
|
|
2362 int OutdoorLocation::_47ECC1(signed int a2)
|
|
2363 {
|
|
2364 signed int result; // eax@2
|
|
2365 int v3; // eax@3
|
|
2366
|
|
2367 if ( a2 >= 90 )
|
|
2368 {
|
|
2369 v3 = (a2 - 90) / 36;
|
|
2370 if ( v3 && v3 != 1 && v3 != 2 )
|
|
2371 {
|
|
2372 if ( v3 == 3 )
|
|
2373 result = this->pTileTypes[3].uTileID;
|
|
2374 else
|
|
2375 result = a2;
|
|
2376 }
|
|
2377 else
|
|
2378 {
|
|
2379 result = this->pTileTypes[v3].uTileID;
|
|
2380 }
|
|
2381 }
|
|
2382 else
|
|
2383 {
|
|
2384 result = 0;
|
|
2385 }
|
|
2386 return result;
|
|
2387 }
|
|
2388
|
|
2389 //----- (0047ED08) --------------------------------------------------------
|
|
2390 unsigned int OutdoorLocation::DoGetTileTexture(unsigned int uX, unsigned int uZ)
|
|
2391 {
|
|
2392 int v3; // esi@5
|
|
2393 unsigned int result; // eax@9
|
|
2394
|
|
2395 if ( (uX & 0x80000000u) != 0 || (signed int)uX > 127 || (uZ & 0x80000000u) != 0 || (signed int)uZ > 127 )
|
|
2396 {
|
|
2397 result = 0;
|
|
2398 }
|
|
2399 else
|
|
2400 {
|
|
2401 v3 = *(&this->pTerrain.pTilemap[128 * uZ] + uX);
|
|
2402 if ( v3 < 198 )
|
|
2403 {
|
|
2404 if ( v3 >= 90 )
|
|
2405 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * (v3 - 90) / 36 - 90;
|
|
2406 }
|
|
2407 else
|
|
2408 {
|
|
2409 v3 = v3 + this->pTileTypes[3].uTileID - 198;
|
|
2410 }
|
|
2411 result = pTileTable->pTiles[v3].uBitmapID;
|
|
2412 }
|
|
2413 return result;
|
|
2414 }
|
|
2415
|
|
2416 //----- (0047ED83) --------------------------------------------------------
|
|
2417 int OutdoorLocation::_47ED83(signed int a2, signed int a3)
|
|
2418 {
|
|
2419 int result; // eax@5
|
|
2420
|
|
2421 if ( a2 < 0 || a2 > 127 || a3 < 0 || a3 > 127 )
|
|
2422 result = 0;
|
|
2423 else
|
|
2424 result = *(&this->pTerrain.pTilemap[128 * a3] + a2);
|
|
2425 return result;
|
|
2426 }
|
|
2427
|
|
2428 //----- (0047EDB3) --------------------------------------------------------
|
|
2429 int OutdoorLocation::ActuallyGetSomeOtherTileInfo(unsigned int uX, unsigned int uY)
|
|
2430 {
|
|
2431 int v3; // esi@5
|
|
2432 int result; // eax@7
|
|
2433
|
|
2434 if ( (uX & 0x80000000u) != 0 || (signed int)uX > 127 || (uY & 0x80000000u) != 0 || (signed int)uY > 127 )
|
|
2435 {
|
|
2436 result = 0;
|
|
2437 }
|
|
2438 else
|
|
2439 {
|
|
2440 v3 = *(&this->pTerrain.pTilemap[128 * uY] + uX);
|
|
2441 if ( v3 >= 90 )
|
|
2442 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * (v3 - 90) / 36 - 90;
|
|
2443 result = pTileTable->pTiles[v3].uAttributes;
|
|
2444 }
|
|
2445 return result;
|
|
2446 }
|
|
2447
|
|
2448 //----- (0047EE16) --------------------------------------------------------
|
|
2449 int OutdoorLocation::DoGetHeightOnTerrain(unsigned int uX, unsigned int uZ)
|
|
2450 {
|
|
2451 int result; // eax@5
|
|
2452
|
|
2453 if ( (uX & 0x80000000u) != 0 || (signed int)uX > 127 || (uZ & 0x80000000u) != 0 || (signed int)uZ > 127 )
|
|
2454 result = 0;
|
|
2455 else
|
|
2456 result = 32 * *(&this->pTerrain.pHeightmap[128 * uZ] + uX);
|
|
2457 return result;
|
|
2458 }
|
|
2459
|
|
2460 //----- (0047EE49) --------------------------------------------------------
|
|
2461 int OutdoorLocation::_47EE49(signed int a2, signed int a3, int a4)
|
|
2462 {
|
|
2463 signed int v4; // eax@5
|
|
2464 signed int v5; // eax@7
|
|
2465 int v6; // eax@8
|
|
2466 signed int v8; // eax@9
|
|
2467 int v9; // eax@12
|
|
2468 int v10; // eax@13
|
|
2469 int v11; // eax@14
|
|
2470 int v12; // eax@16
|
|
2471 int v13; // eax@17
|
|
2472 int v14; // eax@18
|
|
2473 int v15; // eax@19
|
|
2474 int v16; // eax@20
|
|
2475 int v17; // eax@21
|
|
2476 int v18; // eax@28
|
|
2477 int v19; // eax@29
|
|
2478 int v20; // eax@30
|
|
2479
|
|
2480 if ( a2 < 0 || a2 > 127 || a3 < 0 || a3 > 127 )
|
|
2481 v4 = 0;
|
|
2482 else
|
|
2483 v4 = *(&this->pTerrain.pTilemap[128 * a3] + a2);
|
|
2484 v5 = _47ECC1(v4);
|
|
2485 if ( !v5 )
|
|
2486 {
|
|
2487 v6 = -(a4 != 0);
|
|
2488 LOBYTE(v6) = v6 & 0xD9;
|
|
2489 return v6 + 92;
|
|
2490 }
|
|
2491 v8 = pTileTable->pTiles[v5].uTerrainType;
|
|
2492 if ( v8 <= 6 )
|
|
2493 {
|
|
2494 if ( v8 == 6 )
|
|
2495 {
|
|
2496 v17 = -(a4 != 0);
|
|
2497 LOBYTE(v17) = v17 & 0xD9;
|
|
2498 return v17 + 88;
|
|
2499 }
|
|
2500 if ( v8 )
|
|
2501 {
|
|
2502 v9 = v8 - 1;
|
|
2503 if ( !v9 )
|
|
2504 {
|
|
2505 v15 = -(a4 != 0);
|
|
2506 LOBYTE(v15) = v15 & 0xD9;
|
|
2507 return v15 + 97;
|
|
2508 }
|
|
2509 v10 = v9 - 1;
|
|
2510 if ( !v10 )
|
|
2511 {
|
|
2512 v14 = -(a4 != 0);
|
|
2513 LOBYTE(v14) = v14 & 0xD9;
|
|
2514 return v14 + 91;
|
|
2515 }
|
|
2516 v11 = v10 - 1;
|
|
2517 if ( !v11 )
|
|
2518 {
|
|
2519 v13 = -(a4 != 0);
|
|
2520 LOBYTE(v13) = v13 & 0xD9;
|
|
2521 return v13 + 90;
|
|
2522 }
|
|
2523 if ( v11 == 2 )
|
|
2524 {
|
|
2525 v12 = -(a4 != 0);
|
|
2526 LOBYTE(v12) = v12 & 0xD9;
|
|
2527 return v12 + 101;
|
|
2528 }
|
|
2529 LABEL_29:
|
|
2530 v19 = -(a4 != 0);
|
|
2531 LOBYTE(v19) = v19 & 0xD9;
|
|
2532 return v19 + 95;
|
|
2533 }
|
|
2534 goto LABEL_20;
|
|
2535 }
|
|
2536 if ( v8 != 7 )
|
|
2537 {
|
|
2538 if ( v8 != 8 )
|
|
2539 {
|
|
2540 if ( v8 > 9 && (v8 <= 17 || v8 > 21 && v8 <= 27) )
|
|
2541 {
|
|
2542 v18 = -(a4 != 0);
|
|
2543 LOBYTE(v18) = v18 & 0xD9;
|
|
2544 return v18 + 96;
|
|
2545 }
|
|
2546 goto LABEL_29;
|
|
2547 }
|
|
2548 LABEL_20:
|
|
2549 v16 = -(a4 != 0);
|
|
2550 LOBYTE(v16) = v16 & 0xD9;
|
|
2551 return v16 + 93;
|
|
2552 }
|
|
2553 v20 = -(a4 != 0);
|
|
2554 LOBYTE(v20) = v20 & 0xD9;
|
|
2555 return v20 + 100;
|
|
2556 }
|
|
2557
|
|
2558 //----- (0047EF60) --------------------------------------------------------
|
|
2559 int OutdoorLocation::_47EF60(int a2, int a3, int a4)
|
|
2560 {
|
|
2561 int v4; // ecx@1
|
|
2562 int v5; // edx@2
|
|
2563 int v6; // edi@2
|
|
2564 int v7; // esi@2
|
|
2565 int v8; // eax@4
|
|
2566 int v9; // ebx@4
|
|
2567 int v10; // eax@5
|
|
2568 int v11; // eax@7
|
|
2569 int v12; // esi@12
|
|
2570 char v13; // al@12
|
|
2571 int v15; // [sp+4h] [bp-14h]@7
|
|
2572 int v16; // [sp+8h] [bp-10h]@5
|
|
2573 int v17; // [sp+Ch] [bp-Ch]@2
|
|
2574 OutdoorLocation *v18; // [sp+10h] [bp-8h]@1
|
|
2575 int v19; // [sp+14h] [bp-4h]@2
|
|
2576 int i; // [sp+24h] [bp+Ch]@5
|
|
2577
|
|
2578 v18 = this;
|
|
2579 v4 = a3 - 10;
|
|
2580 if ( a3 - 10 < a3 + 10 )
|
|
2581 {
|
|
2582 v5 = v4 - a3;
|
|
2583 v6 = 88 * (a3 - 30);
|
|
2584 v7 = a2;
|
|
2585 v19 = v4 - a3;
|
|
2586 v17 = a3 + 10 - v4;
|
|
2587 while ( 1 )
|
|
2588 {
|
|
2589 v8 = abs(v5);
|
|
2590 v9 = v7 - 10;
|
|
2591 if ( v7 - 10 < v7 + 10 )
|
|
2592 {
|
|
2593 v16 = v8 * v8;
|
|
2594 v10 = v9 - v7;
|
|
2595 for ( i = v9 - v7; ; v10 = i )
|
|
2596 {
|
|
2597 v11 = abs(v10);
|
|
2598 v15 = v11 * v11 + v16;
|
|
2599 if ( v15 <= 100 && v9 >= 20 && v9 <= 107 && v6 >= 0 && v6 <= 7656 )
|
|
2600 {
|
|
2601 v12 = (v6 + v9 - 20) >> 3;
|
|
2602 v13 = 1 << (8 - (v6 + v9 - 20) % 8 - 1);
|
|
2603 v18->array_8F0[v12] |= v13;
|
|
2604 if ( v15 <= 49 )
|
|
2605 v18->array_528[v12] |= v13;
|
|
2606 v7 = a2;
|
|
2607 }
|
|
2608 ++v9;
|
|
2609 ++i;
|
|
2610 if ( v9 >= v7 + 10 )
|
|
2611 break;
|
|
2612 }
|
|
2613 }
|
|
2614 v6 += 88;
|
|
2615 ++v19;
|
|
2616 --v17;
|
|
2617 if ( !v17 )
|
|
2618 break;
|
|
2619 v5 = v19;
|
|
2620 }
|
|
2621 }
|
|
2622 return 1;
|
|
2623 }
|
|
2624
|
|
2625 //----- (0047F04C) --------------------------------------------------------
|
|
2626 bool OutdoorLocation::_47F04C(signed int a2, signed int a3)
|
|
2627 {
|
|
2628 bool result; // eax@5
|
|
2629
|
|
2630 if ( a2 < 0 || a2 >= 88 || a3 < 0 || a3 >= 88 )
|
|
2631 result = 0;
|
|
2632 else
|
|
2633 result = (this->array_528[(a2 + 88 * a3) / 8] & (unsigned __int8)(1 << (7 - (a2 + 88 * a3) % 8))) != 0;
|
|
2634 return result;
|
|
2635 }
|
|
2636
|
|
2637 //----- (0047F097) --------------------------------------------------------
|
|
2638 bool OutdoorLocation::_47F097(signed int a2, signed int a3)
|
|
2639 {
|
|
2640 bool result; // eax@5
|
|
2641
|
|
2642 if ( a2 < 0 || a2 >= 88 || a3 < 0 || a3 >= 88 )
|
|
2643 result = 0;
|
|
2644 else
|
|
2645 result = (this->array_8F0[(a2 + 88 * a3) / 8] & (unsigned __int8)(1 << (7 - (a2 + 88 * a3) % 8))) != 0;
|
|
2646 return result;
|
|
2647 }
|
|
2648
|
|
2649 //----- (0047F0E2) --------------------------------------------------------
|
|
2650 bool OutdoorLocation::_47F0E2()
|
|
2651 {
|
|
2652 signed int v1; // edi@1
|
|
2653 OutdoorLocation *v2; // ebx@1
|
|
2654 Texture *v3; // ebp@2
|
|
2655
|
|
2656 v1 = 0;
|
|
2657 v2 = this;
|
|
2658 if ( (signed int)pBitmaps_LOD->uNumLoadedFiles > 0 )
|
|
2659 {
|
|
2660 v3 = pBitmaps_LOD->pTextures;
|
|
2661 do
|
|
2662 {
|
|
2663 if ( v1 != -1 ? (int)v3 : 0 )
|
|
2664 v3->uDecompressedSize = v2->pTerrain._47CB57((int)v3->pLevelOfDetail0,
|
1
|
2665 v3->palette_id2,
|
0
|
2666 v3->uTextureWidth * v3->uTextureHeight);
|
|
2667 ++v1;
|
|
2668 ++v3;
|
|
2669 }
|
|
2670 while ( v1 < (signed int)pBitmaps_LOD->uNumLoadedFiles );
|
|
2671 }
|
|
2672 return 1;
|
|
2673 }
|
|
2674
|
|
2675 //----- (0047F138) --------------------------------------------------------
|
|
2676 int OutdoorLocation::PrepareDecorations()
|
|
2677 {
|
|
2678 signed int v1; // ebx@1
|
|
2679 signed int v2; // edi@3
|
|
2680 LevelDecoration *v3; // esi@4
|
|
2681 __int16 v4; // ax@5
|
|
2682 int v5; // eax@7
|
|
2683 __int16 v6; // ax@14
|
|
2684 signed int v8; // [sp+Ch] [bp-4h]@1
|
|
2685
|
|
2686 v1 = 0;
|
|
2687 v8 = 0;
|
|
2688 if ( !_strcmpi(pCurrentMapName, "out09.odm") )
|
|
2689 v8 = 1;
|
|
2690 v2 = 0;
|
|
2691 if ( (signed int)uNumLevelDecorations > 0 )
|
|
2692 {
|
|
2693 v3 = pLevelDecorations;
|
|
2694 do
|
|
2695 {
|
|
2696 pDecorationList->InitializeDecorationSprite(v3->uDecorationDescID);
|
|
2697 v4 = pDecorationList->pDecorations[v3->uDecorationDescID].uSoundID;
|
98
|
2698 if ( v4 && _6807E0_num_decorations_with_sounds_6807B8 < 9 )
|
0
|
2699 {
|
|
2700 pSoundList->_4A9A67(v4, 0);
|
98
|
2701 v5 = _6807E0_num_decorations_with_sounds_6807B8++;
|
0
|
2702 _6807B8_level_decorations_ids[v5] = v2;
|
|
2703 }
|
|
2704 if ( v8 && v3->uCog == 20 )
|
|
2705 LOBYTE(v3->field_2) |= 0x40u;
|
|
2706 if ( !v3->field_16_event_id )
|
|
2707 {
|
|
2708 if ( v3->IsInteractive() )
|
|
2709 {
|
|
2710 if ( v1 < 124 )
|
|
2711 {
|
|
2712 v6 = v1++ + 75;
|
|
2713 v3->field_1C = v6;
|
|
2714 if ( !stru_5E4C90.field_0[v1 + 74] )
|
|
2715 LOBYTE(v3->field_2) |= 0x20u;
|
|
2716 }
|
|
2717 }
|
|
2718 }
|
|
2719 ++v2;
|
|
2720 ++v3;
|
|
2721 }
|
|
2722 while ( v2 < (signed int)uNumLevelDecorations );
|
|
2723 }
|
|
2724 pGameLoadingUI_ProgressBar->Progress();
|
|
2725 return 1;
|
|
2726 }
|
|
2727 // 6807E0: using guessed type int _6807E0_num_decorations_6807B8;
|
|
2728
|
|
2729 //----- (0047F223) --------------------------------------------------------
|
|
2730 int OutdoorLocation::_47F223_LooksLikeGenerateMonsterLoot()
|
|
2731 {
|
|
2732 signed int v1; // ebx@1
|
|
2733 char *v2; // esi@2
|
|
2734 int v3; // eax@7
|
|
2735 OutdoorLocation *v5; // [sp+0h] [bp-4h]@1
|
|
2736
|
|
2737 v5 = this;
|
|
2738 v1 = 0;
|
|
2739 if ( (signed int)uNumLayingItems > 0 )
|
|
2740 {
|
|
2741 v2 = (char *)&pLayingItems[0].uObjectDescID;
|
|
2742 do
|
|
2743 {
|
|
2744 if ( *(short *)v2 )
|
|
2745 {
|
|
2746 if ( !(v2[24] & 8) && !(pObjectList->pObjects[*(short *)v2].uFlags & 0x10) )
|
|
2747 *(int *)(v2 + 10) = GetTerrainHeightsAroundParty2(*(int *)(v2 + 2), *(int *)(v2 + 6), (int *)&v5, 0);
|
|
2748 v3 = *(int *)(v2 + 34);
|
|
2749 if ( v3 )
|
|
2750 {
|
|
2751 if ( v3 != 220 && pItemsTable->pItems[v3].uEquipType == 14 && !*(int *)(v2 + 38) )
|
|
2752 *(int *)(v2 + 38) = rand() % 15 + 5;
|
|
2753 pItemsTable->SetSpecialBonus((ItemGen *)(v2 + 34));
|
|
2754 }
|
|
2755 }
|
|
2756 ++v1;
|
|
2757 v2 += 112;
|
|
2758 }
|
|
2759 while ( v1 < (signed int)uNumLayingItems );
|
|
2760 }
|
|
2761 pGameLoadingUI_ProgressBar->Progress();
|
|
2762 return 1;
|
|
2763 }
|
|
2764
|
|
2765 //----- (0047F2D3) --------------------------------------------------------
|
|
2766 bool OutdoorLocation::InitalizeActors(int a1)
|
|
2767 {
|
|
2768 int v2; // ebx@1
|
|
2769 char *v3; // esi@2
|
|
2770 int v4; // eax@3
|
|
2771 __int16 v5; // ax@11
|
|
2772 int v8; // [sp+348h] [bp-8h]@1
|
|
2773 int v9; // [sp+34Ch] [bp-4h]@1
|
|
2774
|
|
2775 v2 = 0;
|
|
2776 v8 = 0;
|
|
2777 v9 = 0;
|
|
2778 if ( (signed int)uNumActors > 0 )
|
|
2779 {
|
|
2780 v3 = (char *)&pActors[0].uAttributes;
|
|
2781 while ( 1 )
|
|
2782 {
|
|
2783 v4 = *(int *)v3;
|
|
2784 if ( !(v4 & 0x100000) )
|
|
2785 break;
|
|
2786 if ( a1 == v2 )
|
|
2787 goto LABEL_8;
|
|
2788 if ( v8 != v2 )
|
|
2789 goto LABEL_9;
|
|
2790 *((short *)v3 + 70) = 19;
|
|
2791 *(int *)v3 = v4 | 0x10000;
|
|
2792 v8 = GetAlertStatus();
|
|
2793 LABEL_17:
|
|
2794 ++v9;
|
|
2795 v3 += 836;
|
|
2796 if ( v9 >= (signed int)uNumActors )
|
|
2797 goto LABEL_18;
|
|
2798 }
|
|
2799 if ( v8 != 1 )
|
|
2800 {
|
|
2801 LABEL_9:
|
|
2802 *((int *)v3 + 37) = v2;
|
|
2803 *((short *)v3 + 62) = v2;
|
|
2804 if ( v4 & 0x10000 )
|
|
2805 *((short *)v3 + 70) = 19;
|
|
2806 v5 = *((short *)v3 + 70);
|
|
2807 if ( v5 != 11 && v5 != 19 && (*((short *)v3 + 2) == (short)v2 || *((int *)v3 + 18) == v2) )
|
|
2808 *((short *)v3 + 70) = 5;
|
|
2809 *((short *)v3 + 56) = v2;
|
|
2810 *((short *)v3 + 57) = v2;
|
|
2811 *((short *)v3 + 58) = v2;
|
|
2812 ((Actor *)(v3 - 36))->UpdateAnimation();
|
|
2813 v3[25] = 0;
|
|
2814 ((Actor *)(v3 - 36))->PrepareSprites(0);
|
|
2815 v2 = 0;
|
|
2816 goto LABEL_17;
|
|
2817 }
|
|
2818 LABEL_8:
|
|
2819 *((short *)v3 + 70) = 19;
|
|
2820 *(int *)v3 = v4 | 0x10000;
|
|
2821 goto LABEL_17;
|
|
2822 }
|
|
2823 LABEL_18:
|
|
2824 pGameLoadingUI_ProgressBar->Progress();
|
|
2825
|
|
2826 Actor thisa;
|
|
2827 thisa.pMonsterInfo.uID = 45;
|
|
2828 thisa.PrepareSprites(v2);
|
|
2829 return 1;
|
|
2830 }
|
|
2831
|
|
2832 //----- (0047F3EA) --------------------------------------------------------
|
|
2833 bool OutdoorLocation::_47F3EA()
|
|
2834 {
|
|
2835 OutdoorLocationTileType *v1; // esi@1
|
|
2836
|
|
2837 v1 = &this->pTileTypes[3];
|
|
2838 this->pTileTypes[3].uTileID = pTileTable->method_487ED6(this->pTileTypes[3].uTileGroup, 1);
|
|
2839 pTileTable->InitializeTileset(v1->uTileGroup);
|
|
2840 return 1;
|
|
2841 }
|
|
2842
|
|
2843 //----- (0047F420) --------------------------------------------------------
|
90
|
2844 bool OutdoorLocation::LoadTileGroupIds()
|
0
|
2845 {
|
98
|
2846 for (uint i = 0; i < 3; ++i)
|
|
2847 pTileTypes[i].uTileID = pTileTable->method_487ED6(pTileTypes[i].uTileGroup, 1);
|
0
|
2848
|
98
|
2849 return true;
|
0
|
2850 }
|
|
2851
|
|
2852 //----- (0047B42C) --------------------------------------------------------
|
|
2853 unsigned int OutdoorLocation::DrawActors()
|
|
2854 {
|
|
2855 unsigned int result; // eax@1
|
|
2856 char *v1; // edi@2
|
|
2857 __int16 v2; // ax@3
|
|
2858 int v3; // esi@5
|
|
2859 float v4; // ST48_4@8
|
|
2860 double v5; // ST38_8@8
|
|
2861 float v6; // ST48_4@10
|
|
2862 double v7; // ST30_8@10
|
|
2863 unsigned int v8; // eax@11
|
|
2864 int v9; // edx@11
|
|
2865 __int16 v10; // dx@11
|
|
2866 unsigned int v11; // eax@13
|
|
2867 signed int v12; // eax@16
|
|
2868 __int16 v13; // cx@21
|
|
2869 SpriteFrame *v14; // eax@24
|
|
2870 SpriteFrame *v15; // ebx@25
|
59
|
2871 //int *v16; // eax@25
|
0
|
2872 int v17; // eax@35
|
|
2873 int v18; // ST78_4@36
|
|
2874 int v19; // eax@36
|
|
2875 int v20; // ecx@38
|
|
2876 int v21; // eax@38
|
|
2877 int v22; // ecx@41
|
|
2878 int v23; // ST5C_4@43
|
|
2879 int v24; // esi@44
|
|
2880 signed __int64 v25; // qtt@45
|
|
2881 int v26; // ST54_4@45
|
|
2882 int v27; // ecx@45
|
|
2883 RenderBillboard *v28; // esi@45
|
|
2884 __int16 v29; // ax@46
|
|
2885 unsigned __int8 v30; // zf@46
|
|
2886 unsigned __int8 v31; // sf@46
|
|
2887 signed __int16 v32; // ax@49
|
|
2888 signed int v33; // ecx@50
|
|
2889 int v34; // ecx@54
|
|
2890 MonsterDesc *v35; // edx@54
|
|
2891 int v36; // ecx@54
|
|
2892 unsigned __int8 v37; // zf@54
|
|
2893 unsigned __int8 v38; // sf@54
|
|
2894 unsigned int v39; // [sp-8h] [bp-68h]@23
|
|
2895 unsigned int v40; // [sp-4h] [bp-64h]@23
|
|
2896 int v41; // [sp+24h] [bp-3Ch]@11
|
|
2897 int v42; // [sp+28h] [bp-38h]@38
|
|
2898 int v43; // [sp+28h] [bp-38h]@45
|
|
2899 int v44; // [sp+2Ch] [bp-34h]@36
|
|
2900 int v45; // [sp+2Ch] [bp-34h]@44
|
|
2901 int v46; // [sp+2Ch] [bp-34h]@45
|
|
2902 int v47; // [sp+30h] [bp-30h]@36
|
|
2903 int v48; // [sp+30h] [bp-30h]@41
|
|
2904 signed int v49; // [sp+34h] [bp-2Ch]@5
|
|
2905 int v50; // [sp+34h] [bp-2Ch]@36
|
|
2906 int v51; // [sp+34h] [bp-2Ch]@41
|
|
2907 int v52; // [sp+34h] [bp-2Ch]@50
|
|
2908 int v53; // [sp+38h] [bp-28h]@36
|
|
2909 int v54; // [sp+3Ch] [bp-24h]@2
|
|
2910 int y; // [sp+40h] [bp-20h]@5
|
|
2911 int x; // [sp+44h] [bp-1Ch]@5
|
|
2912 int v57; // [sp+48h] [bp-18h]@45
|
|
2913 int v58; // [sp+4Ch] [bp-14h]@45
|
|
2914 signed int v59; // [sp+50h] [bp-10h]@1
|
|
2915 int X; // [sp+54h] [bp-Ch]@36
|
|
2916 __int16 v61; // [sp+58h] [bp-8h]@5
|
|
2917 signed __int16 v62; // [sp+5Ch] [bp-4h]@25
|
|
2918
|
|
2919 result = 0;
|
|
2920 v59 = 0;
|
|
2921 if ( (signed int)uNumActors > 0 )
|
|
2922 {
|
|
2923 v54 = 0;
|
|
2924 v1 = (char *)&pActors[0].vPosition.z;
|
|
2925 do
|
|
2926 {
|
|
2927 v2 = *((short *)v1 + 15);
|
|
2928 *(int *)(v1 - 110) &= 0xFFFFFFF7u;
|
|
2929 if ( v2 == 11 || v2 == 19 )
|
|
2930 goto LABEL_58;
|
|
2931 v3 = *(short *)v1;
|
|
2932 v49 = 0;
|
|
2933 x = *((short *)v1 - 2);
|
|
2934 y = *((short *)v1 - 1);
|
|
2935 v61 = *(short *)v1;
|
|
2936 if ( v2 == 17 )
|
|
2937 {
|
|
2938 if ( (v1[666] & 7) != 3 || pActors[*(int *)(v1 + 666) >> 3].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 )
|
|
2939 {
|
|
2940 v6 = (double)*((short *)v1 - 4) * 0.5;
|
|
2941 v7 = v6 + 6.7553994e15;
|
|
2942 v3 += LODWORD(v7);
|
|
2943 v61 = v3;
|
|
2944 }
|
|
2945 else
|
|
2946 {
|
|
2947 v49 = 1;
|
|
2948 pGame->pStru6Instance->_4A7F74(*((short *)v1 - 2), *((short *)v1 - 1), v3);
|
|
2949 v4 = (1.0 - (double)*(signed int *)(v1 + 38) / (double)*((short *)v1 + 7))
|
|
2950 * (double)(2 * (signed int)*((short *)v1 - 4));
|
|
2951 v5 = v4 + 6.7553994e15;
|
|
2952 v3 -= LODWORD(v5);
|
|
2953 v61 = v3;
|
|
2954 if ( v3 > *(short *)v1 )
|
|
2955 {
|
|
2956 v61 = *(short *)v1;
|
|
2957 v3 = *(short *)v1;
|
|
2958 }
|
|
2959 }
|
|
2960 }
|
|
2961 v8 = stru_5C6E00->Atan2(
|
|
2962 *((short *)v1 - 2) - pIndoorCamera->pos.x,
|
|
2963 *((short *)v1 - 1) - pIndoorCamera->pos.y);
|
|
2964 LOWORD(v9) = *((short *)v1 + 4);
|
|
2965 v41 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v9 - v8) >> 8) & 7;
|
|
2966 v10 = *((short *)v1 + 16);
|
|
2967 if ( pParty->bTurnBasedModeOn )
|
|
2968 {
|
|
2969 if ( v10 != 1 )
|
|
2970 {
|
|
2971 LABEL_17:
|
|
2972 v12 = *(int *)(v1 + 38);
|
|
2973 goto LABEL_18;
|
|
2974 }
|
|
2975 v11 = pMiscTimer->uTotalGameTimeElapsed;
|
|
2976 }
|
|
2977 else
|
|
2978 {
|
|
2979 if ( v10 != 1 )
|
|
2980 goto LABEL_17;
|
|
2981 v11 = pEventTimer->uTotalGameTimeElapsed;
|
|
2982 }
|
|
2983 v12 = v54 + v11;
|
|
2984 LABEL_18:
|
|
2985 if ( *(_QWORD *)(v1 + 146) > 0i64 || *(_QWORD *)(v1 + 162) > 0i64 )
|
|
2986 v12 = 0;
|
|
2987 v13 = *((short *)v1 + 15);
|
|
2988 if ( v13 == 17 && !v49 )
|
|
2989 {
|
|
2990 v40 = v12;
|
|
2991 v39 = uSpriteID_Spell11;
|
|
2992 LABEL_24:
|
|
2993 v14 = pSpriteFrameTable->GetFrame(v39, v40);
|
|
2994 goto LABEL_25;
|
|
2995 }
|
|
2996 v40 = v12;
|
|
2997 v39 = *(short *)&v1[2 * v10 + 42];
|
|
2998 if ( v13 != 16 )
|
|
2999 goto LABEL_24;
|
|
3000 v14 = pSpriteFrameTable->GetFrameBy_x(v39, v12);
|
|
3001 LABEL_25:
|
|
3002 v62 = 0;
|
|
3003 v15 = v14;
|
59
|
3004 //v16 = (int *)v14->uFlags;
|
|
3005 if (v14->uFlags & 2)
|
0
|
3006 v62 = 2;
|
59
|
3007 if (v14->uFlags & 0x40000)
|
0
|
3008 v62 |= 0x40u;
|
59
|
3009 if (v14->uFlags & 0x20000)
|
0
|
3010 LOBYTE(v62) = v62 | 0x80;
|
59
|
3011 if ((256 << v41) & v14->uFlags)
|
0
|
3012 v62 |= 4u;
|
|
3013 if ( v15->uGlowRadius )
|
|
3014 {
|
59
|
3015 //LOBYTE(v16) = byte_4E94D3;
|
|
3016 pMobileLightsStack->AddLight(x, y, v3, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3);
|
0
|
3017 }
|
|
3018 v17 = (x - pIndoorCamera->pos.x) << 16;
|
|
3019 if ( pIndoorCamera->sRotationX )
|
|
3020 {
|
|
3021 v18 = (y - pIndoorCamera->pos.y) << 16;
|
|
3022 v47 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
|
|
3023 + ((unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
|
|
3024 v50 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3025 v53 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3026 v44 = (v3 - pIndoorCamera->pos.z) << 16;
|
|
3027 v19 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16)
|
|
3028 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16);
|
|
3029 X = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16)
|
|
3030 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16);
|
|
3031 if ( v19 < 262144 || v19 > pOutdoorCamera->shading_dist_mist << 16 )
|
|
3032 goto LABEL_58;
|
|
3033 v20 = v53 - v50;
|
|
3034 v42 = v53 - v50;
|
|
3035 v21 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16)
|
|
3036 - ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16);
|
|
3037 }
|
|
3038 else
|
|
3039 {
|
|
3040 v48 = (y - pIndoorCamera->pos.y) << 16;
|
|
3041 v51 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3042 v22 = (unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3043 X = v22 + v51;
|
|
3044 if ( v22 + v51 < 262144 || v22 + v51 > pOutdoorCamera->shading_dist_mist << 16 )
|
|
3045 goto LABEL_58;
|
|
3046 v23 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16)
|
|
3047 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3048 v20 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23;
|
|
3049 v42 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23;
|
|
3050 v21 = (v3 - pIndoorCamera->pos.z) << 16;
|
|
3051 }
|
|
3052 v45 = v21;
|
|
3053 v24 = abs(v20);
|
|
3054 if ( abs(X) >= v24 )
|
|
3055 {
|
|
3056 LODWORD(v25) = 0;
|
|
3057 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
3058 v58 = v25 / X;
|
|
3059 v26 = v25 / X;
|
|
3060 LODWORD(v25) = 0;
|
|
3061 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
3062 v57 = v25 / X;
|
|
3063 v27 = pViewport->uScreenCenterX
|
|
3064 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16);
|
|
3065 v43 = pViewport->uScreenCenterX
|
|
3066 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16);
|
|
3067 v46 = pViewport->uScreenCenterY - ((signed int)(((unsigned __int64)(v25 / X * v45) >> 16) + 32768) >> 16);
|
|
3068 result = uNumBillboardsToDraw;
|
|
3069 v28 = &pBillboardRenderList[uNumBillboardsToDraw];
|
|
3070 if ( (signed int)uNumBillboardsToDraw >= 500 )
|
|
3071 return result;
|
|
3072 ++uNumBillboardsToDraw;
|
|
3073 ++uNumSpritesDrawnThisFrame;
|
|
3074 *(int *)(v1 - 110) |= 8u;
|
|
3075 v28->uHwSpriteID = v15->pHwSpriteIDs[v41];
|
|
3076 v29 = v15->uPaletteIndex;
|
|
3077 v28->uIndoorSectorID = 0;
|
|
3078 v28->uPalette = v29;
|
|
3079 v28->field_0 = (unsigned __int64)(v15->scale * (signed __int64)v58) >> 16;
|
|
3080 v30 = *(int *)(v1 + 118) == 0;
|
|
3081 v31 = *(int *)(v1 + 118) < 0;
|
|
3082 v28->field_4 = (unsigned __int64)(v15->scale * (signed __int64)v57) >> 16;
|
|
3083 if ( v31 || v31 | v30 && *(int *)(v1 + 114) <= 0u )
|
|
3084 {
|
|
3085 if ( *(_QWORD *)(v1 + 226) > 0i64 )
|
|
3086 {
|
|
3087 v52 = (unsigned __int64)(pGame->pStru6Instance->_4A806F((Actor *)(v1 - 146))
|
|
3088 * (signed __int64)v28->field_4) >> 16;
|
|
3089 LABEL_53:
|
|
3090 LOWORD(v27) = v43;
|
|
3091 v28->field_4 = v52;
|
|
3092 }
|
|
3093 }
|
|
3094 else
|
|
3095 {
|
|
3096 v32 = *((short *)v1 + 61);
|
|
3097 if ( v32 )
|
|
3098 {
|
|
3099 v33 = *((short *)v1 + 61);
|
|
3100 v28->field_0 = (unsigned __int64)(65536 / (unsigned __int16)v32 * (signed __int64)v28->field_0) >> 16;
|
|
3101 v52 = (unsigned __int64)(65536 / v33 * (signed __int64)v28->field_4) >> 16;
|
|
3102 goto LABEL_53;
|
|
3103 }
|
|
3104 }
|
45
|
3105 v28->uScreenSpaceX = v27;
|
|
3106 v28->some_x = x;
|
|
3107 v28->uScreenSpaceY = v46;
|
|
3108 v28->some_y = y;
|
|
3109 v28->some_z = v61;
|
0
|
3110 HIWORD(v34) = HIWORD(X);
|
|
3111 LOWORD(v34) = 0;
|
45
|
3112 v28->uPaletteSubindex = 0;
|
0
|
3113 v28->sZValue = v34 + (8 * v59 | 3);
|
|
3114 v28->field_14 = v59;
|
|
3115 v35 = pMonsterList->pMonsters;
|
|
3116 v36 = *((short *)v1 - 25);
|
|
3117 v37 = *(int *)(v1 + 150) == 0;
|
|
3118 v38 = *(int *)(v1 + 150) < 0;
|
|
3119 v28->field_1E = v62 | 0x200;
|
|
3120 v28->pSpriteFrame = v15;
|
45
|
3121 v28->uTintColor = *((int *)&v35[v36] - 36);
|
0
|
3122 if ( !v38 && (!(v38 | v37) || *(int *)(v1 + 146)) )
|
|
3123 v28->field_1E = v62 | 0x200;
|
|
3124 }
|
|
3125 LABEL_58:
|
|
3126 ++v59;
|
|
3127 v54 += 32;
|
|
3128 result = v59;
|
|
3129 v1 += 836;
|
|
3130 }
|
|
3131 while ( v59 < (signed int)uNumActors );
|
|
3132 }
|
|
3133 return result;
|
|
3134 }
|
|
3135 // 4E94D3: using guessed type char byte_4E94D3;
|
|
3136 // 5187E4: using guessed type int uNumSpritesDrawnThisFrame;
|
|
3137
|
|
3138 //----- (0044C1E8) --------------------------------------------------------
|
|
3139 bool ODMFace::HasEventHint()
|
|
3140 {
|
|
3141 signed int v1; // eax@1
|
|
3142 Event *v2; // esi@2
|
|
3143 bool result; // eax@5
|
|
3144 signed int v4; // eax@6
|
|
3145
|
|
3146 v1 = 0;
|
|
3147 if ( (signed int)(uLevelEVT_NumEvents - 1) <= 0 )
|
|
3148 goto LABEL_5;
|
|
3149 v2 = pLevelEVT_Events;
|
|
3150 while ( v2->uEventID != this->sCogTriggeredID )
|
|
3151 {
|
|
3152 ++v1;
|
|
3153 ++v2;
|
|
3154 if ( v1 >= (signed int)(uLevelEVT_NumEvents - 1) )
|
|
3155 goto LABEL_5;
|
|
3156 }
|
|
3157 v4 = v1;
|
|
3158 if ( pLevelEVT[pLevelEVT_Events[v4 + 1].uEventOffsetInEVT + 4] != 1
|
|
3159 || pLevelEVT[pLevelEVT_Events[v4].uEventOffsetInEVT + 4] != 4 )
|
|
3160 LABEL_5:
|
|
3161 result = 0;
|
|
3162 else
|
|
3163 result = 1;
|
|
3164 return result;
|
|
3165 } |