Mercurial > traipse_dev
view orpg/tools/orpg_settings.py @ 66:c54768cffbd4 ornery-dev
Traipse Dev 'OpenRPG' {090818-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Unstable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. I think the XML files where not removed during testing of Core and switching back.
author | sirebral |
---|---|
date | Tue, 18 Aug 2009 06:33:37 -0500 |
parents | 4840657c23c5 |
children | d1aff41c031b |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: orpg_settings.py # Author: Dj Gilcrease # Maintainer: # Version: # $Id: orpg_settings.py,v 1.51 2007/07/15 14:25:12 digitalxero Exp $ # # Description: classes for orpg settings # from orpg.orpg_windows import * from orpg.orpgCore import component from orpg.dirpath import dir_struct from rgbhex import * import sys import os from orpg.orpg_xml import xml class orpgSettings: def __init__(self): self.validate = component.get("validate") component.add('xml', xml) self.xml = component.get("xml") self.orpgLog = component.get("log") self.changes = [] self.validate.config_file("settings.xml","default_settings.xml") self.filename = dir_struct["user"] + "settings.xml" temp_file = open(self.filename) txt = temp_file.read() temp_file.close() self.xml_dom = self.xml.parseXml(txt) if self.xml_dom is None: self.rebuildSettings() self.xml_dom = self.xml_dom._get_documentElement() def rebuildSettings(self): self.orpgLog.log("Settings file has be corrupted, rebuilding settings.", ORPG_INFO, True) try: os.remove(self.filename) except: pass self.validate.config_file("settings.xml","default_settings.xml") temp_file = open(self.filename) txt = temp_file.read() temp_file.close() self.xml_dom = self.xml.parseXml(txt) def get_setting(self, name): try: return self.xml_dom.getElementsByTagName(name)[0].getAttribute("value") except: return 0 def get_setting_keys(self): keys = [] tabs = self.xml_dom.getElementsByTagName("tab") for i in xrange(0, len(tabs)): if tabs[i].getAttribute("type") == 'grid': children = tabs[i]._get_childNodes() for c in children: keys.append(c._get_tagName()) return keys def set_setting(self, name, value): self.xml_dom.getElementsByTagName(name)[0].setAttribute("value", value) def add_setting(self, tab, setting, value, options, help): if len(self.xml_dom.getElementsByTagName(setting)) > 0: return False tabs = self.xml_dom.getElementsByTagName("tab") newsetting = self.xml.parseXml('<' + setting + ' value="' + value + '" options="' + options + '" help="' + help + '" />')._get_documentElement() for i in xrange(0, len(tabs)): if tabs[i].getAttribute("name") == tab and tabs[i].getAttribute("type") == 'grid': tabs[i].appendChild(newsetting) return True return False def add_tab(self, parent, tabname, tabtype): tab_xml = '<tab ' if tabtype == 'text': tab_xml += 'name="' + tabname + '" type="text" />' else: tab_xml += 'name="' + tabname + '" type="' + tabtype + '"></tab>' newtab = self.xml.parseXml(tab_xml)._get_documentElement() if parent != None: tabs = self.xml_dom.getElementsByTagName("tab") for i in xrange(0, len(tabs)): if tabs[i].getAttribute("name") == parent and tabs[i].getAttribute("type") == 'tab': children = tabs[i]._get_childNodes() for c in children: if c.getAttribute("name") == tabname: return False tabs[i].appendChild(newtab) return True else: children = self.xml_dom._get_childNodes() for c in children: if c.getAttribute("name") == tabname: return False self.xml_dom.appendChild(newtab) return True return False def updateIni(self): defaultFile = orpg.dirpath.dir_struct['template'] + 'default_settings.xml' temp_file = open(defaultFile) txt = temp_file.read() temp_file.close() default_dom = self.xml.parseXml(txt)._get_documentElement() for child in default_dom.getChildren(): if child._get_tagName() == 'tab' and child.hasChildNodes(): self.proccessChildren(child) default_dom.unlink() def proccessChildren(self, dom, parent=None): if dom._get_tagName() == 'tab': self.add_tab(parent, dom.getAttribute("name"), dom.getAttribute("type")) for child in dom.getChildren(): if child._get_tagName() == 'tab' and child.hasChildNodes(): self.proccessChildren(child, dom.getAttribute("name")) else: self.add_setting(dom.getAttribute("name"), child._get_tagName(), child.getAttribute("value"), child.getAttribute("options"), child.getAttribute("help")) def save(self): temp_file = open(self.filename, "w") temp_file.write(self.xml.toxml(self.xml_dom,1)) temp_file.close() class orpgSettingsWnd(wx.Dialog): def __init__(self, parent): wx.Dialog.__init__(self,parent,-1,"OpenRPG Preferences", wx.DefaultPosition,size = wx.Size(-1,-1), style=wx.RESIZE_BORDER | wx.SYSTEM_MENU | wx.CAPTION) self.Freeze() self.validate = component.get("validate") self.settings = component.get("settings") self.chat = component.get("chat") self.changes = [] self.SetMinSize((545,500)) self.tabber = orpgTabberWnd(self, style=FNB.FNB_NO_X_BUTTON) self.build_gui() self.tabber.SetSelection(0) winsizer = wx.BoxSizer(wx.VERTICAL) sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, wx.ID_OK, "OK"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND) winsizer.Add(self.tabber, 1, wx.EXPAND) winsizer.Add(sizer, 0, wx.EXPAND | wx.ALIGN_BOTTOM) self.winsizer = winsizer self.SetSizer(self.winsizer) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_BUTTON, self.onOk, id=wx.ID_OK) self.Thaw() def on_size(self,evt): (w,h) = self.GetClientSizeTuple() self.winsizer.SetDimension(0,0,w,h-25) def build_gui(self): self.validate.config_file("settings.xml","default_settings.xml") filename = dir_struct["user"] + "settings.xml" temp_file = open(filename) temp_file.close() children = self.settings.xml_dom._get_childNodes() for c in children: self.build_window(c,self.tabber) def build_window(self, xml_dom, parent_wnd): name = xml_dom._get_nodeName() #container = 0 if name=="tab": temp_wnd = self.do_tab_window(xml_dom,parent_wnd) return temp_wnd def do_tab_window(self, xml_dom, parent_wnd): type = xml_dom.getAttribute("type") name = xml_dom.getAttribute("name") if type == "grid": temp_wnd = self.do_grid_tab(xml_dom, parent_wnd) parent_wnd.AddPage(temp_wnd, name, False) elif type == "tab": temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_NO_X_BUTTON) children = xml_dom._get_childNodes() for c in children: if c._get_nodeName() == "tab": self.do_tab_window(c, temp_wnd) temp_wnd.SetSelection(0) parent_wnd.AddPage(temp_wnd, name, False) elif type == "text": temp_wnd = wx.TextCtrl(parent_wnd,-1) parent_wnd.AddPage(temp_wnd, name, False) else: temp_wnd = None return temp_wnd def do_grid_tab(self, xml_dom, parent_wnd): settings = [] children = xml_dom._get_childNodes() for c in children: name = c._get_nodeName() value = c.getAttribute("value") help = c.getAttribute("help") options = c.getAttribute("options") settings.append([name, value, options, help]) temp_wnd = settings_grid(parent_wnd, settings, self.changes) return temp_wnd def onOk(self, evt): #This will write the settings back to the XML self.session = component.get("session") tabbedwindows = component.get("tabbedWindows") new = [] for wnd in tabbedwindows: try: style = wnd.GetWindowStyleFlag() new.append(wnd) except: pass tabbedwindows = new component.add("tabbedWindows", tabbedwindows) rgbconvert = RGBHex() for i in xrange(0,len(self.changes)): self.settings.set_setting(self.changes[i][0], self.changes[i][1]) top_frame = component.get('frame') if self.changes[i][0] == 'defaultfontsize' or self.changes[i][0] == 'defaultfont': self.chat.chatwnd.SetDefaultFontAndSize(self.settings.get_setting('defaultfont'), self.settings.get_setting('defaultfontsize')) self.chat.InfoPost("Font is now " + self.settings.get_setting('defaultfont') + " point size " + self.settings.get_setting('defaultfontsize')) self.chat.chatwnd.scroll_down() if self.changes[i][0] == 'bgcolor' or self.changes[i][0] == 'textcolor': self.chat.chatwnd.SetPage(self.chat.ResetPage()) self.chat.chatwnd.scroll_down() if self.settings.get_setting('ColorTree') == '1': top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.tree.Refresh() top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.players.Refresh() else: top_frame.tree.SetBackgroundColour('white') top_frame.tree.SetForegroundColour('black') top_frame.tree.Refresh() top_frame.players.SetBackgroundColour('white') top_frame.players.SetForegroundColour('black') top_frame.players.Refresh() if self.changes[i][0] == 'ColorTree': if self.changes[i][1] == '1': top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.tree.Refresh() top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.players.Refresh() else: top_frame.tree.SetBackgroundColour('white') top_frame.tree.SetForegroundColour('black') top_frame.tree.Refresh() top_frame.players.SetBackgroundColour('white') top_frame.players.SetForegroundColour('black') top_frame.players.Refresh() if self.changes[i][0] == 'GMWhisperTab' and self.changes[i][1] == '1': self.chat.parent.create_gm_tab() self.toggleToolBars(self.chat, self.changes[i]) try: self.toggleToolBars(self.chat.parent.GMChatPanel, self.changes[i]) except: pass for panel in self.chat.parent.whisper_tabs: self.toggleToolBars(panel, self.changes[i]) for panel in self.chat.parent.group_tabs: self.toggleToolBars(panel, self.changes[i]) for panel in self.chat.parent.null_tabs: self.toggleToolBars(panel, self.changes[i]) if self.changes[i][0] == 'player': self.session.name = str(self.changes[i][1]) if (self.changes[i][0][:3] == 'Tab' and self.changes[i][1][:6] == 'custom') or\ (self.changes[i][0][:3] == 'Tab' and self.settings.get_setting('TabTheme')[:6] == 'custom'): gfrom = self.settings.get_setting('TabGradientFrom') (fred, fgreen, fblue) = rgbconvert.rgb_tuple(gfrom) gto = self.settings.get_setting('TabGradientTo') (tored, togreen, toblue) = rgbconvert.rgb_tuple(gto) tabtext = self.settings.get_setting('TabTextColor') (tred, tgreen, tblue) = rgbconvert.rgb_tuple(tabtext) for wnd in tabbedwindows: style = wnd.GetWindowStyleFlag() # remove old tabs style mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS) style &= mirror if self.settings.get_setting('TabTheme') == 'customslant': style |= FNB.FNB_VC8 else: style |= FNB.FNB_FANCY_TABS wnd.SetWindowStyleFlag(style) wnd.SetGradientColourTo(wx.Color(tored, togreen, toblue)) wnd.SetGradientColourFrom(wx.Color(fred, fgreen, fblue)) wnd.SetNonActiveTabTextColour(wx.Color(tred, tgreen, tblue)) wnd.Refresh() if self.changes[i][0] == 'TabBackgroundGradient': for wnd in tabbedwindows: (red, green, blue) = rgbconvert.rgb_tuple(self.changes[i][1]) wnd.SetTabAreaColour(wx.Color(red, green, blue)) wnd.Refresh() self.settings.save() self.Destroy() def toggleToolBars(self, panel, changes): if changes[0] == 'AliasTool_On': panel.toggle_alias(changes[1]) elif changes[0] == 'DiceButtons_On': panel.toggle_dice(changes[1]) elif changes[0] == 'FormattingButtons_On': panel.toggle_formating(changes[1]) class settings_grid(wx.grid.Grid): """grid for gen info""" def __init__(self, parent, settings, changed = []): wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.setting_data = changed self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.Bind(wx.grid.EVT_GRID_CELL_LEFT_CLICK, self.on_left_click) self.CreateGrid(len(settings),3) self.SetRowLabelSize(0) self.SetColLabelValue(0,"Setting") self.SetColLabelValue(1,"Value") self.SetColLabelValue(2,"Available Options") self.settings = settings for i in range(len(settings)): self.SetCellValue(i,0,settings[i][0]) self.SetCellValue(i,1,settings[i][1]) if settings[i][1] and settings[i][1][0] == '#': self.SetCellBackgroundColour(i,1,settings[i][1]) self.SetCellValue(i,2,settings[i][2]) def on_left_click(self,evt): row = evt.GetRow() col = evt.GetCol() if col == 2: return elif col == 0: name = self.GetCellValue(row,0) str = self.settings[row][3] msg = wx.MessageBox(str,name) return elif col == 1: setting = self.GetCellValue(row,0) value = self.GetCellValue(row,1) if value and value[0] == '#': hexcolor = orpg.tools.rgbhex.RGBHex().do_hex_color_dlg(self) if hexcolor: self.SetCellValue(row,2, hexcolor) self.SetCellBackgroundColour(row,1,hexcolor) self.Refresh() setting = self.GetCellValue(row,0) self.setting_data.append([setting, hexcolor]) else: evt.Skip() def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() if col != 1: return setting = self.GetCellValue(row,0) value = self.GetCellValue(row,1) self.setting_data.append([setting, value]) def get_h(self): (w,h) = self.GetClientSizeTuple() rows = self.GetNumberRows() minh = 0 for i in range (0,rows): minh += self.GetRowSize(i) minh += 120 return minh def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.SetColSize(i,col_w) self.Refresh() settings = orpgSettings() component.add('settings', settings)