Mercurial > traipse_dev
comparison orpg/tools/orpg_settings.py @ 66:c54768cffbd4 ornery-dev
Traipse Dev 'OpenRPG' {090818-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Unstable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. I think the XML files where not removed during testing of Core and switching back.
author | sirebral |
---|---|
date | Tue, 18 Aug 2009 06:33:37 -0500 |
parents | 4840657c23c5 |
children | d1aff41c031b |
comparison
equal
deleted
inserted
replaced
65:4840657c23c5 | 66:c54768cffbd4 |
---|---|
25 # | 25 # |
26 # Description: classes for orpg settings | 26 # Description: classes for orpg settings |
27 # | 27 # |
28 | 28 |
29 from orpg.orpg_windows import * | 29 from orpg.orpg_windows import * |
30 import orpg.dirpath | 30 from orpg.orpgCore import component |
31 from orpg.dirpath import dir_struct | |
31 from rgbhex import * | 32 from rgbhex import * |
32 import sys | 33 import sys |
33 import os | 34 import os |
35 from orpg.orpg_xml import xml | |
34 | 36 |
35 class orpgSettings: | 37 class orpgSettings: |
36 def __init__(self): | 38 def __init__(self): |
37 self.validate = open_rpg.get_component("validate") | 39 self.validate = component.get("validate") |
38 self.xml = open_rpg.get_component("xml") | 40 component.add('xml', xml) |
39 self.log = open_rpg.get_component("log") | 41 self.xml = component.get("xml") |
42 self.orpgLog = component.get("log") | |
40 self.changes = [] | 43 self.changes = [] |
41 self.validate.config_file("settings.xml","default_settings.xml") | 44 self.validate.config_file("settings.xml","default_settings.xml") |
42 self.filename = orpg.dirpath.dir_struct["user"] + "settings.xml" | 45 self.filename = dir_struct["user"] + "settings.xml" |
43 temp_file = open(self.filename) | 46 temp_file = open(self.filename) |
44 txt = temp_file.read() | 47 txt = temp_file.read() |
45 temp_file.close() | 48 temp_file.close() |
49 | |
46 self.xml_dom = self.xml.parseXml(txt) | 50 self.xml_dom = self.xml.parseXml(txt) |
47 | 51 |
48 if self.xml_dom is None: self.rebuildSettings() | 52 if self.xml_dom is None: self.rebuildSettings() |
49 self.xml_dom = self.xml_dom._get_documentElement() | 53 self.xml_dom = self.xml_dom._get_documentElement() |
50 | 54 |
51 def rebuildSettings(self): | 55 def rebuildSettings(self): |
52 self.log.log("Settings file has be corrupted, rebuilding settings.", ORPG_INFO, True) | 56 self.orpgLog.log("Settings file has be corrupted, rebuilding settings.", ORPG_INFO, True) |
53 try: os.remove(self.filename) | 57 try: os.remove(self.filename) |
54 except: pass | 58 except: pass |
55 | 59 |
56 self.validate.config_file("settings.xml","default_settings.xml") | 60 self.validate.config_file("settings.xml","default_settings.xml") |
57 temp_file = open(self.filename) | 61 temp_file = open(self.filename) |
139 def __init__(self, parent): | 143 def __init__(self, parent): |
140 wx.Dialog.__init__(self,parent,-1,"OpenRPG Preferences", | 144 wx.Dialog.__init__(self,parent,-1,"OpenRPG Preferences", |
141 wx.DefaultPosition,size = wx.Size(-1,-1), | 145 wx.DefaultPosition,size = wx.Size(-1,-1), |
142 style=wx.RESIZE_BORDER | wx.SYSTEM_MENU | wx.CAPTION) | 146 style=wx.RESIZE_BORDER | wx.SYSTEM_MENU | wx.CAPTION) |
143 self.Freeze() | 147 self.Freeze() |
144 self.validate = open_rpg.get_component("validate") | 148 self.validate = component.get("validate") |
145 self.settings = open_rpg.get_component("settings") | 149 self.settings = component.get("settings") |
146 self.chat = open_rpg.get_component("chat") | 150 self.chat = component.get("chat") |
147 self.changes = [] | 151 self.changes = [] |
148 self.SetMinSize((545,500)) | 152 self.SetMinSize((545,500)) |
149 self.tabber = orpgTabberWnd(self, style=FNB.FNB_NO_X_BUTTON) | 153 self.tabber = orpgTabberWnd(self, style=FNB.FNB_NO_X_BUTTON) |
150 self.build_gui() | 154 self.build_gui() |
151 self.tabber.SetSelection(0) | 155 self.tabber.SetSelection(0) |
167 (w,h) = self.GetClientSizeTuple() | 171 (w,h) = self.GetClientSizeTuple() |
168 self.winsizer.SetDimension(0,0,w,h-25) | 172 self.winsizer.SetDimension(0,0,w,h-25) |
169 | 173 |
170 def build_gui(self): | 174 def build_gui(self): |
171 self.validate.config_file("settings.xml","default_settings.xml") | 175 self.validate.config_file("settings.xml","default_settings.xml") |
172 filename = open_rpg.get_component("dir_struct")["user"] + "settings.xml" | 176 filename = dir_struct["user"] + "settings.xml" |
173 temp_file = open(filename) | 177 temp_file = open(filename) |
174 temp_file.close() | 178 temp_file.close() |
175 children = self.settings.xml_dom._get_childNodes() | 179 children = self.settings.xml_dom._get_childNodes() |
176 for c in children: self.build_window(c,self.tabber) | 180 for c in children: self.build_window(c,self.tabber) |
177 | 181 |
213 temp_wnd = settings_grid(parent_wnd, settings, self.changes) | 217 temp_wnd = settings_grid(parent_wnd, settings, self.changes) |
214 return temp_wnd | 218 return temp_wnd |
215 | 219 |
216 def onOk(self, evt): | 220 def onOk(self, evt): |
217 #This will write the settings back to the XML | 221 #This will write the settings back to the XML |
218 self.session = open_rpg.get_component("session") | 222 self.session = component.get("session") |
219 tabbedwindows = open_rpg.get_component("tabbedWindows") | 223 tabbedwindows = component.get("tabbedWindows") |
220 new = [] | 224 new = [] |
221 for wnd in tabbedwindows: | 225 for wnd in tabbedwindows: |
222 try: | 226 try: |
223 style = wnd.GetWindowStyleFlag() | 227 style = wnd.GetWindowStyleFlag() |
224 new.append(wnd) | 228 new.append(wnd) |
225 except: pass | 229 except: pass |
226 tabbedwindows = new | 230 tabbedwindows = new |
227 open_rpg.add_component("tabbedWindows", tabbedwindows) | 231 component.add("tabbedWindows", tabbedwindows) |
228 rgbconvert = RGBHex() | 232 rgbconvert = RGBHex() |
229 | 233 |
230 for i in xrange(0,len(self.changes)): | 234 for i in xrange(0,len(self.changes)): |
231 self.settings.set_setting(self.changes[i][0], self.changes[i][1]) | 235 self.settings.set_setting(self.changes[i][0], self.changes[i][1]) |
232 top_frame = open_rpg.get_component('frame') | 236 top_frame = component.get('frame') |
233 | 237 |
234 if self.changes[i][0] == 'defaultfontsize' or self.changes[i][0] == 'defaultfont': | 238 if self.changes[i][0] == 'defaultfontsize' or self.changes[i][0] == 'defaultfont': |
235 self.chat.chatwnd.SetDefaultFontAndSize(self.settings.get_setting('defaultfont'), | 239 self.chat.chatwnd.SetDefaultFontAndSize(self.settings.get_setting('defaultfont'), |
236 self.settings.get_setting('defaultfontsize')) | 240 self.settings.get_setting('defaultfontsize')) |
237 self.chat.InfoPost("Font is now " + | 241 self.chat.InfoPost("Font is now " + |
383 (w,h) = self.GetClientSizeTuple() | 387 (w,h) = self.GetClientSizeTuple() |
384 cols = self.GetNumberCols() | 388 cols = self.GetNumberCols() |
385 col_w = w/(cols) | 389 col_w = w/(cols) |
386 for i in range(0,cols): self.SetColSize(i,col_w) | 390 for i in range(0,cols): self.SetColSize(i,col_w) |
387 self.Refresh() | 391 self.Refresh() |
392 | |
393 settings = orpgSettings() | |
394 component.add('settings', settings) |