Mercurial > traipse_dev
annotate orpg/networking/mplay_client.py @ 128:fba298d65cf8 alpha
Traipse Alpha 'OpenRPG' {091003-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Happy Halloween!
author | sirebral |
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date | Tue, 03 Nov 2009 00:52:47 -0600 |
parents | 8827271fbe1b |
children | b4e02e8cd314 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mplay_client.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: mplay_client.py,v 1.71 2007/05/12 20:41:54 digitalxero Exp $ |
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25 # |
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26 # Description: This file contains the code for the client stubs of the multiplayer |
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27 # features in the orpg project. |
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28 # |
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29 |
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30 __version__ = "$Id: mplay_client.py,v 1.71 2007/05/12 20:41:54 digitalxero Exp $" |
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31 |
96 | 32 ### Alpha ### |
33 ##import orpg.minidom ## Deprecated. xml.parseXml calls minidom.parseString so it was superfluous and wasteful. | |
124 | 34 import socket, Queue, thread, traceback, errno, os, time |
35 | |
0
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36 from threading import Event, Lock |
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37 from xml.sax.saxutils import escape |
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38 from struct import pack, unpack, calcsize |
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39 from string import * |
96 | 40 from orpg.orpg_version import CLIENT_STRING, PROTOCOL_VERSION, VERSION |
124 | 41 |
96 | 42 from orpg.orpgCore import component |
71
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43 from orpg.orpg_xml import xml |
124 | 44 from orpg.tools.orpg_log import debug |
0
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45 |
119 | 46 from xml.etree.ElementTree import ElementTree, Element, iselement |
118 | 47 from xml.etree.ElementTree import fromstring, tostring |
119 | 48 from xml.parsers.expat import ExpatError |
49 | |
0
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50 try: |
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51 import bz2 |
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52 cmpBZ2 = True |
96 | 53 except: cmpBZ2 = False |
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54 |
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55 try: |
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56 import zlib |
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57 cmpZLIB = True |
96 | 58 except: cmpZLIB = False |
0
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59 |
124 | 60 # Default, is configurable |
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61 OPENRPG_PORT = 9557 |
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62 |
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63 # We should be sending a length for each packet |
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64 MPLAY_LENSIZE = calcsize( 'i' ) |
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65 MPLAY_DISCONNECTED = 0 |
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66 MPLAY_CONNECTED = 1 |
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67 MPLAY_DISCONNECTING = 3 |
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68 MPLAY_GROUP_CHANGE = 4 |
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69 MPLAY_GROUP_CHANGE_F = 5 |
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70 PLAYER_NEW = 1 |
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71 PLAYER_DEL = 2 |
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72 PLAYER_GROUP = 3 |
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73 |
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74 # The next two messages are used to inform others that a player is typing |
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75 PLAYER_TYPING = 4 |
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76 PLAYER_NOT_TYPING = 5 |
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77 PLAYER_UPDATE = 6 |
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78 GROUP_JOIN = 1 |
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79 GROUP_NEW = 2 |
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80 GROUP_DEL = 3 |
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81 GROUP_UPDATE = 4 |
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82 STATUS_SET_URL = 1 |
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83 |
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84 def parseXml(data): |
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85 "parse and return doc" |
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86 #print data |
96 | 87 doc = xml.parseXml(data) |
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88 doc.normalize() |
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89 return doc |
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90 |
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91 def myescape(data): |
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92 return escape(data,{"\"":""}) |
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93 |
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94 class mplay_event: |
124 | 95 def __init__(self, id, data=None): |
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96 self.id = id |
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97 self.data = data |
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98 |
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99 def get_id(self): |
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100 return self.id |
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101 |
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102 def get_data(self): |
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103 return self.data |
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104 |
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105 BOOT_MSG = "YoU ArE ThE WeAkEsT LiNk. GoOdByE." |
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106 |
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107 class client_base: |
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108 # Player role definitions |
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109 def __init__(self): |
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110 self.outbox = Queue.Queue(0) |
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111 self.inbox = Queue.Queue(0) |
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112 self.startedEvent = Event() |
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113 self.exitEvent = Event() |
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114 self.sendThreadExitEvent = Event() |
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115 self.recvThreadExitEvent = Event() |
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116 self.id = "0" |
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117 self.group_id = "0" |
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118 self.name = "" |
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119 self.role = "GM" |
96 | 120 ## Soon to be removed |
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121 self.ROLE_GM = "GM" |
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122 self.ROLE_PLAYER = "Player" |
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123 self.ROLE_LURKER = "Lurker" |
96 | 124 ## --TaS |
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125 self.ip = socket.gethostbyname(socket.gethostname()) |
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126 self.remote_ip = None |
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127 self.version = VERSION |
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128 self.protocol_version = PROTOCOL_VERSION |
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129 self.client_string = CLIENT_STRING |
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130 self.status = MPLAY_DISCONNECTED |
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131 self.useCompression = False |
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132 self.compressionType = 'Undefined' |
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133 self.log_console = None |
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134 self.sock = None |
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135 self.text_status = "Idle" |
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136 self.statLock = Lock() |
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137 self.useroles = 0 |
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138 self.lastmessagetime = time.time() |
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139 self.connecttime = time.time() |
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140 |
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141 def sendThread( self, arg ): |
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142 "Sending thread. This thread reads from the data queue and writes to the socket." |
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143 |
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144 # Wait to be told it's okay to start running |
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145 self.startedEvent.wait() |
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146 |
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147 # Loop as long as we have a connection |
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148 while( self.get_status() == MPLAY_CONNECTED ): |
119 | 149 try: readMsg = self.outbox.get(block=1) |
0
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150 except Exception, text: |
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151 self.log_msg( ("outbox.get() got an exception: ", text) ) |
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152 |
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153 # If we are here, it's because we have data to send, no doubt! |
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154 if self.status == MPLAY_CONNECTED: |
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155 try: |
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156 # Send the entire message, properly formated/encoded |
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157 sent = self.sendMsg( self.sock, readMsg ) |
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158 except Exception, e: |
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159 self.log_msg( e ) |
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160 else: |
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161 # If we are not connected, purge the data queue |
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162 self.log_msg( "Data queued without a connection, purging data from queue..." ) |
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163 self.sendThreadExitEvent.set() |
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164 self.log_msg( "sendThread has terminated..." ) |
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165 |
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166 def recvThread( self, arg ): |
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167 "Receiving thread. This thread reads from the socket and writes to the data queue." |
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168 # Wait to be told it's okay to start running |
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169 self.startedEvent.wait() |
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170 |
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171 while( self.get_status() == MPLAY_CONNECTED ): |
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172 readMsg = self.recvMsg( self.sock ) |
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173 try: |
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174 if self.useCompression and self.compressionType != None: |
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175 readMsg = self.compressionType.decompress(readMsg) |
96 | 176 except: pass |
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177 |
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178 # Check the length of the message |
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179 bytes = len( readMsg ) |
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180 |
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181 # Make sure we are still connected |
96 | 182 if bytes == 0: break |
0
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183 else: |
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184 # Pass along the message so it can be processed |
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185 self.inbox.put( readMsg ) |
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186 self.update_idle_time() #update the last message time |
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187 if bytes == 0: |
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188 self.log_msg( "Remote has disconnected!" ) |
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189 self.set_status( MPLAY_DISCONNECTING ) |
119 | 190 self.outbox.put("") # Make sure the other thread is woken up! |
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191 self.sendThreadExitEvent.set() |
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192 self.log_msg( "recvThread has terminated..." ) |
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193 |
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194 def sendMsg( self, sock, msg ): |
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195 """Very simple function that will properly encode and send a message to te |
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196 remote on the specified socket.""" |
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197 if self.useCompression and self.compressionType != None: |
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198 mpacket = self.compressionType.compress(msg) |
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199 lpacket = pack('!i', len(mpacket)) |
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200 sock.send(lpacket) |
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201 offset = 0 |
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202 while offset < len(mpacket): |
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203 slice = buffer(mpacket, offset, len(mpacket)-offset) |
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204 sent = sock.send(slice) |
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205 offset += sent |
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206 sentm = offset |
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207 else: |
119 | 208 length = len(msg) # Calculate our message length |
209 lp = pack('!i', length) # Encode the message length into network byte order | |
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210 try: |
119 | 211 sentl = sock.send( lp ) # Send the encoded length |
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212 # Now, send the message the the length was describing |
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213 sentm = sock.send( msg ) |
96 | 214 if self.isServer(): self.log_msg(("data_sent", sentl+sentm)) |
215 except socket.error, e: self.log_msg( e ) | |
216 except Exception, e: self.log_msg( e ) | |
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217 return sentm |
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218 |
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219 def recvData( self, sock, readSize ): |
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220 """Simple socket receive method. This method will only return when the exact |
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221 byte count has been read from the connection, if remote terminates our |
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222 connection or we get some other socket exception.""" |
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223 data = "" |
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224 offset = 0 |
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225 try: |
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226 while offset != readSize: |
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227 frag = sock.recv( readSize - offset ) |
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228 # See if we've been disconnected |
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229 rs = len( frag ) |
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230 if rs <= 0: |
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231 # Loudly raise an exception because we've been disconnected! |
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232 raise IOError, "Remote closed the connection!" |
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233 else: |
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234 # Continue to build complete message |
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235 offset += rs |
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236 data += frag |
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237 except socket.error, e: |
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238 self.log_msg( e ) |
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239 data = "" |
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240 return data |
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241 |
119 | 242 def recvMsg(self, sock): |
243 """This method now expects to receive a message having a 4-byte prefix length. It will ONLY read completed messages. In the event that the remote's connection is terminated, it will throw an exception which should allow for the caller to more gracefully handle this exception event. | |
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244 |
119 | 245 Because we use strictly reading ONLY based on the length that is told to use, we no longer have to worry about partially adjusting for fragmented buffers starting somewhere within a buffer that we've read. Rather, it will get ONLY a whole message and nothing more. Everything else will remain buffered with the OS until we attempt to read the next complete message.""" |
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246 msgData = "" |
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247 try: |
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248 lenData = self.recvData( sock, MPLAY_LENSIZE ) |
119 | 249 (length,) = unpack('!i', lenData) # Now, convert to a usable form |
250 msgData = self.recvData( sock, length ) # Read exactly the remaining amount of data | |
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251 if self.isServer(): |
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252 self.log_msg(("data_recv", length+4)) |
119 | 253 if self.remote_ip is None: # Make the peer IP address available for reference later |
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254 self.remote_ip = self.sock.getpeername() |
96 | 255 except IOError, e: self.log_msg( e ) |
256 except Exception, e: self.log_msg( e ) | |
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257 return msgData |
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258 |
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259 def initialize_threads(self): |
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260 "Starts up our threads (2) and waits for them to make sure they are running!" |
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261 self.status = MPLAY_CONNECTED |
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262 self.sock.setblocking(1) |
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263 # Confirm that our threads have started |
119 | 264 thread.start_new_thread( self.sendThread,(0,)) |
265 thread.start_new_thread( self.recvThread,(0,)) | |
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266 self.startedEvent.set() |
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267 |
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268 def disconnect(self): |
128 | 269 debug() |
0
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270 self.set_status(MPLAY_DISCONNECTING) |
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271 self.log_msg("client stub " + self.ip +" disconnecting...") |
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272 self.log_msg("closing sockets...") |
119 | 273 try: self.sock.shutdown(2) |
0
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274 except Exception, e: |
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275 print "Caught exception: " + str(e) |
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276 print |
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277 print "Continuing" |
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278 self.set_status(MPLAY_DISCONNECTED) |
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279 |
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280 def reset(self,sock): |
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281 self.disconnect() |
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282 self.sock = sock |
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283 self.initialize_threads() |
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284 |
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285 def update_role(self,role): |
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286 self.useroles = 1 |
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287 self.role = role |
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288 |
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289 def use_roles(self): |
124 | 290 if self.useroles: return 1 |
291 else: return 0 | |
0
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292 def update_self_from_player(self, player): |
96 | 293 try: (self.name, self.ip, self.id, |
294 self.text_status, self.version, | |
295 self.protocol_version, self.client_string, role) = player | |
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296 except Exception, e: |
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297 print e |
96 | 298 """ |
299 The IP field should really be deprecated as too many systems are NAT'd and/or behind firewalls for a | |
300 client provided IP address to have much value. As such, we now label it as deprecated. | |
301 """ | |
119 | 302 def toxml(self, action): |
118 | 303 el = Element('player') |
124 | 304 el.set('name', self.name) |
118 | 305 el.set('action', action) |
124 | 306 el.set('role', self.role) |
118 | 307 el.set('id', self.id) |
308 el.set('group_id', self.group_id) | |
309 el.set('ip', self.ip) | |
310 el.set('status', self.text_status) | |
311 el.set('version', self.version) | |
312 el.set('protocol_version', self.protocol_version) | |
313 el.set('client_string', self.client_string) | |
314 el.set('useCompression', str(self.useCompression)) | |
315 cmpType = 'None' | |
316 if cmpBZ2 and (self.compressionType == 'Undefined' or self.compressionType == bz2): | |
317 cmpType = 'bz2' | |
318 elif cmpZLIB and (self.compressionType == 'Undefined' or self.compressionType == zlib): | |
319 cmpType = 'zlib' | |
320 el.set('cmpType', cmpType) | |
119 | 321 return tostring(el) |
0
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322 |
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323 def log_msg(self,msg): |
128 | 324 debug(msg, log=False) |
124 | 325 if self.log_console: self.log_console(msg) |
0
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326 |
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327 def get_status(self): |
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328 self.statLock.acquire() |
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329 status = self.status |
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330 self.statLock.release() |
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331 return status |
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332 |
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333 def my_role(self): |
96 | 334 return self.role |
0
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335 |
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336 def set_status(self,status): |
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337 self.statLock.acquire() |
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338 self.status = status |
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339 self.statLock.release() |
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340 |
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341 def isServer( self ): |
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342 # Return 1 if we are running as a server, else, return 0. |
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343 # This method must be overloaded by whomever derives from us |
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344 pass |
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345 |
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346 def __str__(self): |
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347 return "%s(%s)\nIP:%s\ngroup_id:%s\n" % (self.name, self.id, self.ip, self.group_id) |
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348 |
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349 # idle time functions added by snowdog 3/31/04 |
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350 def update_idle_time(self): |
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351 self.lastmessagetime = time.time() |
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352 |
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353 def idle_time(self): |
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354 curtime = time.time() |
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355 idletime = curtime - self.lastmessagetime |
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356 return idletime |
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357 |
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358 def idle_status(self): |
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359 idletime = self.idle_time() |
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360 idlemins = idletime / 60 |
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361 status = "Unknown" |
96 | 362 if idlemins < 3: status = "Active" |
363 elif idlemins < 10: status = "Idle ("+str(int(idlemins))+" mins)" | |
364 else: status = "Inactive ("+str(int(idlemins))+" mins)" | |
0
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365 return status |
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366 |
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367 def connected_time(self): |
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368 curtime = time.time() |
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369 timeoffset = curtime - self.connecttime |
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370 return timeoffset |
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371 |
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372 def connected_time_string(self): |
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373 "returns the time client has been connected as a formated time string" |
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374 ct = self.connected_time() |
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375 d = int(ct/86400) |
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376 h = int( (ct-(86400*d))/3600 ) |
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377 m = int( (ct-(86400*d)-(3600*h))/60) |
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378 s = int( (ct-(86400*d)-(3600*h)-(60*m)) ) |
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379 cts = zfill(d,2)+":"+zfill(h,2)+":"+zfill(m,2)+":"+zfill(s,2) |
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380 return cts |
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381 |
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382 #======================================================================== |
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383 # |
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384 # |
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385 # MPLAY CLIENT |
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386 # |
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387 # |
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388 #======================================================================== |
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389 class mplay_client(client_base): |
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390 "mplay client" |
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391 def __init__(self,name,callbacks): |
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392 client_base.__init__(self) |
96 | 393 component.add('mp_client', self) |
394 self.xml = component.get('xml') | |
0
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395 self.set_name(name) |
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396 self.on_receive = callbacks['on_receive'] |
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397 self.on_mplay_event = callbacks['on_mplay_event'] |
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398 self.on_group_event = callbacks['on_group_event'] |
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399 self.on_player_event = callbacks['on_player_event'] |
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400 self.on_status_event = callbacks['on_status_event'] |
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401 self.on_password_signal = callbacks['on_password_signal'] |
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402 # I know this is a bad thing to do but it has to be |
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403 # be done to use the unified password manager. |
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404 # Should really find a better solution. -- SD 8/03 |
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405 self.orpgFrame_callback = callbacks['orpgFrame'] |
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406 self.settings = self.orpgFrame_callback.settings |
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407 self.ignore_id = [] |
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408 self.ignore_name = [] |
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409 self.players = {} |
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410 self.groups = {} |
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411 self.unique_cookie = 0 |
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412 self.msg_handlers = {} |
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413 self.core_msg_handlers = [] |
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414 self.load_core_msg_handlers() |
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415 |
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416 # implement from our base class |
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417 def isServer(self): |
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418 return 0 |
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419 |
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420 def get_chat(self): |
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421 return self.orpgFrame_callback.chat |
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422 |
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423 def set_name(self,name): |
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424 self.name = name |
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425 self.update() |
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426 |
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427 def set_text_status(self, status): |
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428 if self.text_status != status: |
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429 self.text_status = status |
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430 self.update() |
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431 |
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432 def set_status_url(self, url="None"): |
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433 self.on_status_event(mplay_event(STATUS_SET_URL,url)) |
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434 |
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435 def update(self, evt=None): |
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436 if self.status == MPLAY_CONNECTED: |
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437 self.outbox.put(self.toxml('update')) |
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438 self.inbox.put(self.toxml('update')) |
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439 |
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440 def get_group_info(self, id=0): |
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441 self.statLock.acquire() |
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442 id = self.groups[id] |
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443 self.statLock.release() |
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444 return id |
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445 |
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446 def get_my_group(self): |
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447 self.statLock.acquire() |
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448 id = self.groups[self.group_id] |
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449 self.statLock.release() |
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450 return id |
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451 |
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452 def get_groups(self): |
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453 self.statLock.acquire() |
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454 groups = self.groups.values() |
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455 self.statLock.release() |
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456 return groups |
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457 |
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458 def get_players(self): |
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459 self.statLock.acquire() |
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460 players = self.players.values() |
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461 self.statLock.release() |
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462 return players |
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463 |
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464 def get_player_info(self,id): |
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465 self.statLock.acquire() |
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466 player = self.players[id] |
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467 self.statLock.release() |
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468 return player |
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469 |
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470 def get_player_by_player_id(self,player): |
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471 players = self.get_players() |
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472 if self.players.has_key(player): |
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473 for m in players: |
96 | 474 if player == m[2]: return m |
0
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475 return -1 |
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476 |
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477 def get_id(self): |
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478 return self.id |
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479 |
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480 def get_my_info(self): |
96 | 481 return (self.name, self.ip, self.id, |
482 self.text_status, self.version, | |
483 self.protocol_version, self.client_string, | |
484 self.role) | |
0
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485 |
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486 def is_valid_id(self,id): |
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487 self.statLock.acquire() |
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488 value = self.players.has_key( id ) |
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489 self.statLock.release() |
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490 return value |
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|
491 |
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492 def clear_players(self,save_self=0): |
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493 self.statLock.acquire() |
90 | 494 keys = self.players.keys() |
96 | 495 for k in keys: del self.players[k] |
0
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496 self.statLock.release() |
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497 |
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498 def clear_groups(self): |
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499 self.statLock.acquire() |
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500 keys = self.groups.keys() |
96 | 501 for k in keys: del self.groups[k] |
0
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502 self.statLock.release() |
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|
503 |
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504 def find_role(self,id): |
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505 return self.players[id].role |
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|
506 |
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507 def get_ignore_list(self): |
96 | 508 try: return (self.ignore_id, self.ignore_name) |
509 except: return (None, None) | |
0
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510 |
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511 def toggle_ignore(self, id): |
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512 for m in self.ignore_id: |
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513 if `self.ignore_id[self.ignore_id.index(m)]` == `id`: |
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514 name = self.ignore_name[self.ignore_id.index(m)] |
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515 self.ignore_id.remove(m) |
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516 self.ignore_name.remove(name) |
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517 return (0,id,name) |
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518 self.ignore_name.append(self.players[id][0]) |
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519 self.ignore_id.append(self.players[id][2]) |
119 | 520 return (1, self.players[id][2], self.players[id][0]) |
0
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521 |
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522 def boot_player(self,id,boot_pwd = ""): |
119 | 523 el = Element('boot') |
524 el.set('boot_pwd', boot_pwd) | |
525 self.send(tostring(el), id) | |
0
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526 |
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|
527 #--------------------------------------------------------- |
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528 # [START] Snowdog Password/Room Name altering code 12/02 |
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529 #--------------------------------------------------------- |
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530 |
119 | 531 def set_room_pass(self, npwd, pwd=""): |
532 el = Element('alter') | |
533 el.set('key', 'pwd') | |
534 el.set('val', npwd) | |
535 el.set('bpw', pwd) | |
536 el.set('plr', self.id) | |
537 el.set('gid', self.group_id) | |
538 self.outbox.put(tostring(el)) | |
0
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539 self.update() |
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540 |
119 | 541 def set_room_name(self, name, pwd=""): |
0
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542 loc = name.find("&") |
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|
543 oldloc=0 |
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544 while loc > -1: |
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545 loc = name.find("&",oldloc) |
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546 if loc > -1: |
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547 b = name[:loc] |
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548 e = name[loc+1:] |
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549 name = b + "&" + e |
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550 oldloc = loc+1 |
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551 loc = name.find('"') |
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552 oldloc=0 |
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553 while loc > -1: |
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554 loc = name.find('"',oldloc) |
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555 if loc > -1: |
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556 b = name[:loc] |
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557 e = name[loc+1:] |
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558 name = b + """ + e |
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559 oldloc = loc+1 |
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560 loc = name.find("'") |
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561 oldloc=0 |
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562 while loc > -1: |
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563 loc = name.find("'",oldloc) |
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564 if loc > -1: |
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565 b = name[:loc] |
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566 e = name[loc+1:] |
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567 name = b + "'" + e |
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568 oldloc = loc+1 |
119 | 569 el = Element('alter') |
570 el.set('key', 'pwd') | |
128 | 571 #el.set('val', npwd) |
572 el.set('bpw', str(pwd)) | |
119 | 573 el.set('plr', self.id) |
574 el.set('gid', self.group_id) | |
575 self.outbox.put(tostring(el)) | |
0
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576 self.update() |
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577 |
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578 #--------------------------------------------------------- |
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579 # [END] Snowdog Password/Room Name altering code 12/02 |
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580 #--------------------------------------------------------- |
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581 |
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582 def display_roles(self): |
119 | 583 el = Element('role') |
584 el.set('action', 'display') | |
585 el.set('player', self.id) | |
586 el.set('group_id', self.group_id) | |
587 self.outbox.put(tostring(el)) | |
0
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588 |
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589 def get_role(self): |
119 | 590 el = Element('role') |
591 el.set('action', 'get') | |
592 el.set('player', self.id) | |
593 el.set('group_id', self.group_id) | |
594 self.outbox.put(tostring(el)) | |
0
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595 |
119 | 596 def set_role(self, player, role, pwd=""): |
597 el = Element('role') | |
598 el.set('action', 'set') | |
599 el.set('player', player) | |
600 el.set('role', role) | |
601 el.set('boot_pwd', pwd) | |
602 el.set('group_id', self.group_id) | |
603 self.outbox.put(tostring(el)) | |
0
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604 self.update() |
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605 |
119 | 606 def send(self, msg, player="all"): |
0
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607 if self.status == MPLAY_CONNECTED and player != self.id: |
119 | 608 ### Pre Alpha ### |
609 #el = Element('msg') | |
610 #el.set('to', player) | |
611 #el.set('from', self.id) | |
612 #el.set('group_id', self.group_id) | |
613 #el.append(fromstring(msg)) | |
614 #self.outbox.put(tostring(el)) | |
615 ### Current chat is not ready for Element Tree ### | |
0
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616 self.outbox.put("<msg to='"+player+"' from='"+self.id+"' group_id='"+self.group_id+"' />"+msg) |
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617 self.check_my_status() |
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618 |
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619 def send_sound(self, snd_xml): |
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620 if self.status == MPLAY_CONNECTED: |
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621 self.outbox.put(snd_xml) |
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622 self.check_my_status() |
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623 |
119 | 624 def send_create_group(self, name, pwd, boot_pwd, min_version): |
625 el = Element('create_group') | |
626 el.set('from', self.id) | |
627 el.set('pwd', pwd) | |
628 el.set('name', name) | |
629 el.set('boot_pwd', boot_pwd) | |
630 el.set('min_version', min_version) | |
631 self.outbox.put(tostring(el)) | |
0
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632 |
119 | 633 def send_join_group(self, group_id, pwd): |
96 | 634 if (group_id != 0): self.update_role("Lurker") |
119 | 635 el = Element('join_group') |
636 el.set('from', self.id) | |
637 el.set('pwd', pwd) | |
638 el.set('group_id', str(group_id)) | |
124 | 639 |
119 | 640 self.outbox.put(tostring(el)) |
0
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641 |
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642 def poll(self, evt=None): |
119 | 643 try: msg = self.inbox.get_nowait() |
0
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644 except: |
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645 if self.get_status() != MPLAY_CONNECTED: |
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646 self.check_my_status() |
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647 else: |
96 | 648 try: self.pretranslate(msg) |
0
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649 except Exception, e: |
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650 print "The following message: " + str(msg) |
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651 print "created the following exception: " |
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652 traceback.print_exc() |
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653 |
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654 def add_msg_handler(self, tag, function, core=False): |
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655 if not self.msg_handlers.has_key(tag): |
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656 self.msg_handlers[tag] = function |
96 | 657 if core: self.core_msg_handlers.append(tag) |
658 else: print 'XML Messages ' + tag + ' already has a handler' | |
0
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659 |
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660 def remove_msg_handler(self, tag): |
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661 if self.msg_handlers.has_key(tag) and not tag in self.core_msg_handlers: |
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662 del self.msg_handlers[tag] |
96 | 663 else: print 'XML Messages ' + tag + ' already deleted' |
0
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664 |
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665 def load_core_msg_handlers(self): |
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666 self.add_msg_handler('msg', self.on_msg, True) |
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667 self.add_msg_handler('ping', self.on_ping, True) |
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668 self.add_msg_handler('group', self.on_group, True) |
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669 self.add_msg_handler('role', self.on_role, True) |
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670 self.add_msg_handler('player', self.on_player, True) |
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671 self.add_msg_handler('password', self.on_password, True) |
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672 self.add_msg_handler('sound', self.on_sound, True) |
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673 |
119 | 674 def pretranslate(self, data): |
0
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675 # Pre-qualify our data. If we don't have atleast 5-bytes, then there is |
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676 # no way we even have a valid message! |
96 | 677 if len(data) < 5: return |
119 | 678 try: el = fromstring(data) |
679 except ExpatError: | |
680 end = data.find(">") | |
681 head = data[:end+1] | |
682 msg = data[end+1:] | |
128 | 683 ### Alpha ### |
684 if head[end:] != '/': | |
685 if head[end:] != '>': head = head[:end] + '/>' | |
686 ### This if statement should help close invalid messages. Since it needs fixing, use the try except message for now. | |
687 try: el = fromstring(head) | |
688 except: el = fromstring(head[:end] +'/>') | |
689 | |
119 | 690 try: |
691 el1 = fromstring(msg) | |
692 el.append(el1) | |
693 except ExpatError: | |
694 el.text = msg | |
695 #logger.general("Bad Message: \n" + data) | |
696 id = el.get('from') or el.get('id') | |
697 if el.tag in self.msg_handlers: self.msg_handlers[el.tag](id, data, el) | |
0
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698 |
119 | 699 def on_sound(self, id, data, etreeEl): |
0
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700 (ignore_id,ignore_name) = self.get_ignore_list() |
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701 for m in ignore_id: |
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702 if m == id: |
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703 # yes we are |
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704 print "ignoring sound from player:" |
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705 return |
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706 chat = self.get_chat() |
119 | 707 chat.sound_player.play(etreeEl.get('url'), 'remote', etreeEl.get('loop')) |
0
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708 |
119 | 709 def on_msg(self, id, data, etreeEl): |
0
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710 end = data.find(">") |
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711 head = data[:end+1] |
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712 msg = data[end+1:] |
119 | 713 if msg[-6:] == '</msg>': msg = msg[:-6] |
714 if id == "0": self.on_receive(msg, None) | |
715 # None get's interpreted in on_receive as the sys admin. | |
716 # Doing it this way makes it harder to impersonate the admin | |
717 elif self.is_valid_id(id): self.on_receive(msg, self.players[id]) | |
0
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718 |
119 | 719 def on_ping(self, id, msg, etreeEl): |
0
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720 #a REAL ping time implementation by Snowdog 8/03 |
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721 # recieves special server <ping time="###" /> command |
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722 # where ### is a returning time from the clients ping command |
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723 #get current time, pull old time from object and compare them |
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724 # the difference is the latency between server and client * 2 |
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725 ct = time.clock() |
119 | 726 ot = etreeEl.get("time") |
0
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727 latency = float(float(ct) - float(ot)) |
119 | 728 latency = int(latency * 10000.0) |
729 latency = float(latency) / 10.0 | |
0
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730 ping_msg = "Ping Results: " + str(latency) + " ms (parsed message, round trip)" |
119 | 731 self.on_receive(ping_msg, None) |
0
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732 |
119 | 733 def on_group(self, id, msg, etreeEl): |
734 act = etreeEl.get("action") | |
735 group_data = (id, etreeEl.get("name"), etreeEl.get("pwd"), etreeEl.get("players")) | |
124 | 736 if act == ('new' or 'update'): |
0
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737 self.groups[id] = group_data |
119 | 738 if act == 'update': self.on_group_event(mplay_event(GROUP_UPDATE, group_data)) |
739 elif act == 'new': self.on_group_event(mplay_event(GROUP_NEW, group_data)) | |
0
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740 elif act == 'del': |
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741 del self.groups[id] |
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742 self.on_group_event(mplay_event(GROUP_DEL, group_data)) |
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743 |
119 | 744 def on_role(self, id, msg, etreeEl): |
745 act = etreeEl.get("action") | |
0
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746 if (act == "set") or (act == "update"): |
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747 try: |
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748 (a,b,c,d,e,f,g,h) = self.players[id] |
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749 if id == self.id: |
119 | 750 self.players[id] = (a,b,c,d,e,f,g,etreeEl.get("role")) |
751 self.update_role(etreeEl.get("role")) | |
752 else: self.players[id] = (a,b,c,d,e,f,g,etreeEl.get("role")) | |
753 self.on_player_event(mplay_event(PLAYER_UPDATE, self.players[id])) | |
96 | 754 except: pass |
0
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755 |
119 | 756 def on_player(self, id, msg, etreeEl): |
757 act = etreeEl.get("action") | |
758 try: player = (etreeEl.get("name"), etreeEl.get("ip"), id, etreeEl.get("status"), | |
759 etreeEl.get("version"), etreeEl.get("protocol_version"), | |
760 etreeEl.get("client_string"), self.players[id][7]) | |
0
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761 except Exception, e: |
119 | 762 player = (etreeEl.get("name"), etreeEl.get("ip"), id, etreeEl.get("status"), |
763 etreeEl.get("version"), etreeEl.get("protocol_version"), | |
764 etreeEl.get("client_string"), "Player") | |
765 print e | |
0
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766 if act == "new": |
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767 self.players[id] = player |
96 | 768 self.on_player_event(mplay_event(PLAYER_NEW, self.players[id])) |
0
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769 elif act == "group": |
119 | 770 self.group_id = etreeEl.get('group_id') |
0
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771 self.clear_players() |
96 | 772 self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE, self.groups[self.group_id])) |
119 | 773 self.players[self.id] = self.get_my_info() |
774 #(self.name,self.ip,self.id,self.text_status) | |
96 | 775 self.on_player_event(mplay_event(PLAYER_NEW, self.players[self.id])) |
0
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776 elif act == "failed": |
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777 self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE_F)) |
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778 elif act == "del": |
119 | 779 self.on_player_event(mplay_event(PLAYER_DEL, self.players[id])) |
96 | 780 if self.players.has_key(id): del self.players[id] |
781 if id == self.id: self.do_disconnect() | |
0
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782 # the next two cases handle the events that are used to let you know when others are typing |
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783 elif act == "update": |
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784 if id == self.id: |
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785 self.players[id] = player |
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786 self.update_self_from_player(player) |
96 | 787 else: self.players[id] = player |
0
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788 dont_send = 0 |
119 | 789 for m in self.ignore_id: |
96 | 790 if m == id: dont_send=1 |
119 | 791 if dont_send != 1: self.on_player_event(mplay_event(PLAYER_UPDATE, self.players[id])) |
0
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792 |
119 | 793 def on_password(self, id, msg, etreeEl): |
794 self.on_password_signal(etreeEl.get("signal"), etreeEl.get("type"), | |
795 etreeEl.get("id"), etreeEl.get("data")) | |
0
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796 |
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797 def check_my_status(self): |
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798 status = self.get_status() |
96 | 799 if status == MPLAY_DISCONNECTING: self.do_disconnect() |
0
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800 |
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801 def connect(self, addressport): |
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802 """Establish a connection to a server while still using sendThread & recvThread for its |
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803 communication.""" |
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804 if self.is_connected(): |
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805 self.log_msg( "Client is already connected to a server?!? Need to disconnect first." ) |
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806 return 0 |
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807 self.inbox = Queue.Queue(0) |
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808 self.outbox = Queue.Queue(0) |
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809 addressport_ar = addressport.split(":") |
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810 if len(addressport_ar) == 1: |
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811 address = addressport_ar[0] |
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812 port = OPENRPG_PORT |
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813 else: |
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814 address = addressport_ar[0] |
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815 port = int(addressport_ar[1]) |
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816 self.host_server = addressport |
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817 self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) |
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818 try: |
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819 self.sock.connect((address,port)) |
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820 # send client into with id=0 |
119 | 821 outgoing = self.toxml('new') |
822 if iselement(outgoing): outgoing = tostring(outgoing) | |
823 self.sendMsg(self.sock, outgoing) | |
824 data = self.recvMsg(self.sock) | |
0
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825 # get new id and group_id |
119 | 826 el = fromstring(data) |
827 self.id = el.get('id') | |
828 self.group_id = el.get('group_id') | |
829 if el.get('useCompression') == 'True': | |
0
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830 self.useCompression = True |
119 | 831 if cmpBZ2 and el.get('cmpType') == 'bz2': |
832 self.compressionType = bz2 | |
833 elif cmpZLIB and el.get('cmpType') == 'zlib': | |
834 self.compressionType = zlib | |
835 else: self.compressionType = None | |
0
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836 #send confirmation |
119 | 837 outgoing = self.toxml('new') |
838 if iselement(outgoing): outgoing = tostring(outgoing) | |
839 self.sendMsg(self.sock, outgoing) | |
0
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840 except Exception, e: |
119 | 841 print e |
0
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842 self.log_msg(e) |
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843 return 0 |
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844 # Start things rollings along |
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845 self.initialize_threads() |
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846 self.on_mplay_event(mplay_event(MPLAY_CONNECTED)) |
96 | 847 self.players[self.id] = (self.name, self.ip, self.id, |
848 self.text_status, self.version, | |
849 self.protocol_version, self.client_string, self.role) | |
0
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850 self.on_player_event(mplay_event(PLAYER_NEW,self.players[self.id])) |
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851 return 1 |
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852 |
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853 def start_disconnect(self): |
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854 self.on_mplay_event(mplay_event(MPLAY_DISCONNECTING)) |
119 | 855 outgoing = self.toxml('del') |
856 if iselement(outgoing): outgoing = tostring(outgoing) | |
857 self.outbox.put(outgoing) | |
96 | 858 ## Client Side Disconect Forced -- Snowdog 10-09-2003 |
0
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859 #pause to allow GUI events time to sync. |
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860 time.sleep(1) |
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861 self.do_disconnect() |
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862 |
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863 def do_disconnect(self): |
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864 client_base.disconnect(self) |
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865 self.clear_players() |
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866 self.clear_groups() |
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867 self.useroles = 0 |
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868 self.on_mplay_event(mplay_event(MPLAY_DISCONNECTED)) |
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869 self.useCompression = False |
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870 |
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871 def is_connected(self): |
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872 return (self.status == MPLAY_CONNECTED) |
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873 |
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874 def get_next_id(self): |
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875 self.unique_cookie += 1 |
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876 return_str = self.id + "-" + str(self.unique_cookie) |
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877 return return_str |