Mercurial > traipse_dev
annotate orpg/gametree/nodehandlers/dnd3e.py @ 135:dcf4fbe09b70 beta
Traipse Beta 'OpenRPG' {091010-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on
code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to
offer more advanced features and enhance the productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and
look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
author | sirebral |
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date | Tue, 10 Nov 2009 14:11:28 -0600 |
parents | 2fa8bd6785a5 |
children | 06f10429eedc |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: dnd3e.py |
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21 # Author: Chris Davis & Digitalxero |
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22 # Maintainer: leadb |
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23 # Version: |
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24 # $Id: dnd3e.py,v 1.33 2006/11/04 21:24:21 digitalxero Exp $ |
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25 # |
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26 # Description: The file contains code for the dnd3e nodehanlers |
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27 # |
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28 # qpatch by lead.b. All modified lines denoted by # 1.500x[or] as below |
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29 # 1.5001r fix for unable to update misc modifier for saves |
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30 # 1.5002r fix for dnd_globals not scoping 1 character's data from another -or |
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31 # causing abends or other problems due to lack of intialization from |
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32 # char abilities. getCharacterProp function added. |
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33 # This includes fix for "total on saves", making "rclick" on skill |
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34 # work to send roll to window,"total on skill rolls", |
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35 # 1.5004r getting ac mod for |
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36 # those skill which have armour class adjustments was broken. |
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37 # 1.5005r perhaps no lines marked. Under dnd3eattacks, the misc. value for |
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38 # both Melee and Ranged do not get re-displayed if the panel is closed |
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39 # and re-opened, tho the adjustment still seems to be in total... perhap |
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40 # total just isn't getting recalculated? |
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41 # 1.5006r on rclick on a weapon, on first attack roll is generated, additional |
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42 # crash,terminating the sequence. |
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43 # 1.5008r extended bonuses for "extra" attacks don't include all items. |
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44 # 1.5009r while 1.5008 is "resolved", not sure it is correct for special monk |
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45 # attacks. I'm pretty sure I fixed this. |
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46 # 1.5014r powerpoints are broken. |
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47 # 1.5017r if you bring up the entire character in edit mode (dlclick on |
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48 # top node of character), and click |
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49 # "Money and Inventory" tab, then change the amount of "plat" a |
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50 # character has, the name on the tree will be updated to match |
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51 # the "plat" entry. |
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52 # 1.5019r if str bonus was 0, forgot + for aStrengthMod. |
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53 # ---v 1.6 cut. above corrected by 1.6. |
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54 # -- items marked 1.5xxx were found prior 1.6 but not added (enhancements) |
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55 # or corrected (bugs, default if not stated) at that cut point |
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56 # 1.5003r this is currently just a "this is busted" flag, this is an rclick on |
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57 # on the saves node (above the fort/wil/ref saves) itself. It throws an |
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58 # error message into the python window, then nothing... Not even sure what |
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59 # it is -supposed- to do. set to do nothing, which I think is fine. |
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60 # 1.5011r enhancement. Damage for thrown weapon should get str adder. |
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61 # Don't think this is accounted for. Remember, JUST damage, not to-hit. |
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62 # included into 1.6002, marking resolved to simplify list. |
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63 # 1.5012r enhancement. str penalty to dam for bow/slings should be applied. |
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64 # but it's not. Remember, this is just for damage, not to-hit. |
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65 # 1.5015r if you bring up the entire character in edit mode (dlclick on |
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66 # top node of character), and click |
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67 # "Spells and Powers" tab, then "Psionic Powers", push the "Refresh |
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68 # Powers" button, the powers are refreshed but if you select the |
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69 # "PowerPoints" tab, the update is not reflected there. Must close |
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70 # and reopen edit session for refresh. (Already corrected misspelling of |
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71 # "Pionic" -> "Psionic") |
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72 # 1.6000r eliminate misc debug items, include things like getCharacterProp which |
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73 # never got used. Documenting for completeness. Minor changes for clarity |
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74 # 1.6001r bug, melee weapons, such as dagger, which have a range are currently |
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75 # being treated simply as ranged weapons... this mean dex bonuses |
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76 # are being applied for to-hit Vs strength. Melee thrown are treated |
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77 # different than ranged. |
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78 # 1.6003r bug, if double weapon handle damage specified as 1d8/1d6 as 1d8 |
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79 # for single weapon usage. The correct usage for double weapon will |
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80 # for short term at least remove requirement to have to update |
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81 # memorized list. - med priority |
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82 # 1.6008r C:\Program Files\openrpg1\orpg\templates\nodes\dnd3e.xml minor |
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83 # typos corrected, added comment on psionics. Remember to replace! |
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84 # 1.6009r tohtml fails, thus send to chat fails and pretty print fails. |
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85 # 1.6010r tohtml for power points needs some clean up. |
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86 # 1.6011r if multiple weapons are chosen for deletion from character inventory, |
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87 # at least one wrong weapons will be deleted. |
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88 # 1.6012r flurry attack negative only applied to med monk, applies to all. |
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89 # 1.6013r penalties on stats on tohtml showed +-3, instead of just -3. |
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90 # 1.6014r rclick on "Skills" node above actual skills throws an error msg to |
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91 # python window. |
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92 # 1.6015r rclick on "Attacks" or "Abilities Score" node throws an error msg to |
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93 # python window. |
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94 # 1.6016r enhancement add comment to rclick footnotes to get footnote details. |
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95 # 1.6018r resolve saves not updating on panel if open when ability scores change |
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96 # change |
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97 # 1.6021r didn't roll extra monk attacks if base to it bonus was 0. |
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98 # 1.6022r monks always got d20 damage, reversed order of checks to fix. |
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99 # v1.8 cut. |
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100 # -- items marked 1.6xxx were found prior 1.8 but not added (enhancements) |
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101 # or corrected (bugs, default if not stated) at that cut point |
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102 # 1.5007o enhancement. str bows not accounted for correctly. |
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103 # thoughts: use new element tag to indicate strBow(3). |
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104 # 1.5010r proposed enhancement. Adding character name to frames around stuff. |
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105 # - marking resolved... determined to not do. |
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106 # 1.5013o enhancement. this is for all "off-hand" attacks stuff. Eg: str bonus |
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107 # only 1/2 for "off-hand" for both to-hit and damage (unless penalty! ;-) |
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108 # Probably other things, as I see nothing in here to account for them. |
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109 # 1.5016o enhancement. swim check does not reflect weight check. |
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110 # 1.5018o enhancement. actual psionic abilities list. |
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111 # 1.6002o enhancement. modify code to take advanage of new footnote field for |
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112 # indicating which weapons are Thrown, as opposed to improvised thrown |
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113 # weapons; which are treated differently. Allow for throwing of melee |
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114 # weapons (with 1.6001 all melee are unthrowable) recast of 1.5011, |
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115 # which I'm marking resolved. |
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116 # 1.6004o feature request from 541659 Ability to remove skills, at least those |
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117 # that can't be used untrained. This would also require ability to re-add |
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118 # skills later. Short term solution may be to ability to clearly mark |
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119 # skill which can't be used yet. - low priority. |
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120 # 1.6005o feature request from 541659 Custom feats, without the need to edit |
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121 # data/dnd3e/dnd3efeats.xml Note, while standard feats may be affecting |
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122 # how tool will generate rolls, etc; it is unlikely that custom feats will |
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123 # will be able to do this; but should be able to be include from a |
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124 # complete "character sheet" perspective. - low priority (since |
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125 # dnd3efeats can be edited to add feats) |
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126 # 1.6006o feature request from 541659 Do sorcerer and bard spells right; |
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127 # for short term at least remove requirement to have to update |
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128 # memorized list. - med priority |
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129 # 1.6007o feature request from 541659 Make tabs optional to be able to remove |
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130 # tabs which are unused by a particular character. Would need ability |
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131 # to add them back in, since character might later add a class which |
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132 # would need them. - very low priority |
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133 # 1.6017o enhancement when editing footnotes for weapons, |
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134 # provide full table of footnotes in companion window to help. |
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135 # 1.6019o enhancement Forum request to add "flatfooted" to ac matrix |
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136 # 1.6020o enh add column to skills to allow tracking of skill points allocated. |
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137 # 1.9000r clean up of excess comments from 1.6 and earlier. |
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138 # 1.9001r if str or dex changes, Melee/Ranged combat ability does not update |
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139 # until refreshed by a change. |
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140 # 1.9002r depending on what subwindows were open, changing stat scores could |
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141 # crash out entire orpg environment. |
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142 # |
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143 # r- resolved |
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144 # o- open |
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145 # |
74 | 146 |
147 #import orpg.tools.orpg_settings #Not used?? | |
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148 #import orpg.minidom |
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149 from core import * |
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150 from containers import * |
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151 from string import * #a 1.6003 |
74 | 152 from inspect import * #a 1.9001 |
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153 from orpg.dirpath import dir_struct |
135 | 154 from orpg.tools.orpg_log import debug |
155 from xml.etree.ElementTree import parse | |
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156 |
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157 dnd3e_EXPORT = wx.NewId() |
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158 ############Global Stuff############## |
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159 |
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160 HP_CUR = wx.NewId() |
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161 HP_MAX = wx.NewId() |
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162 PP_CUR = wx.NewId() |
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163 PP_MAX = wx.NewId() |
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164 PP_FRE = wx.NewId() |
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165 PP_MFRE = wx.NewId() |
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166 HOWTO_MAX = wx.NewId() |
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167 |
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168 def getRoot (node): # a 1.5002 this whole function is new. |
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169 root = None |
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170 target = node |
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171 while target != None: |
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172 root = target |
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173 target = target.hparent |
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174 return root |
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175 #o 1.5002 (this whole comment block) |
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176 # if a method runs getRoot for its instance and assigns the |
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177 # value returned to self.root, you can get to instances X via Y |
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178 # instance handle via invocation |
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179 # --------------- --- ----------- |
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180 # classes via self.root.classes |
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181 # abilities via self.root.abilities |
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182 # pp via self.root.pp |
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183 # general via self.root.general |
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184 # saves via self.root.saves |
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185 # attacks via self.root.attacks |
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186 # ac via self.root.ac |
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187 # feats via self.root.feats |
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188 # spells via self.root.spells |
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189 # divine via self.root.divine |
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190 # powers via self.root.powers |
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191 # inventory via self.root.inventory |
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192 # hp via self.root.hp |
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193 # skills via self.root.skills |
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194 #... if other instances are needed and the instance exists uniquely, |
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195 # add to the instance you need access to in the __init__ section the following: |
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196 # self.hparent = parent # or handler if a wx instance, also add up chain |
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197 # self.root = getRoot(self) |
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198 # self.root.{instance handle} = self |
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199 # # replace {instance handle} with your designation |
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200 # then, where you need access to the instance, simply add this to the instance |
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201 # that needs to reference |
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202 # self.hparent = getRoot(self) # in the init section, if not already there |
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203 # self.root = getRoot(self) # also in the init |
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204 # then to refer to the instance where you need it: |
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205 # self.root.{instance handle}.{whatever you need} |
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206 # # replace {instance handle} with your designation |
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207 # # replace {whatever you need} with the attribute/method u want. |
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208 |
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209 #d 1.6000 not used. |
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210 #def getCharacterProp(forgetIt): |
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211 # return None |
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212 |
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213 #a 1.6 convinience function added safeGetAttr |
135 | 214 def safeGetAttr(node, label, defRetV=None): |
215 cna=node.attrib | |
216 for key in cna: | |
217 if key == label: | |
218 return cna[key] | |
219 #retV=node.get(lable) # get does not distingish between | |
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220 # the attribute not being present vs it having a value of "" |
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221 # This is bad for this routine, thus not used. |
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222 return defRetV |
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223 #a 1.6... safeGetAttr end. |
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224 |
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225 ########End of My global Stuff######## |
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226 ########Start of Main Node Handlers####### |
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227 class dnd3echar_handler(container_handler): |
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228 """ Node handler for a dnd3e charactor |
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229 <nodehandler name='?' module='dnd3e' class='dnd3echar_handler2' /> |
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230 """ |
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231 def __init__(self,xml_dom,tree_node): |
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232 node_handler.__init__(self,xml_dom,tree_node) |
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233 self.Version = "v1.901" #a 1.6000 general documentation, usage. |
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234 |
135 | 235 print "dnd3echar_handler - version:", self.Version #m 1.6000 |
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236 |
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237 self.hparent = None #a 1.5002 allow ability to run up tree, this is the |
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238 #a 1.5002 top of the handler tree, this is used to flag where to stop |
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239 #a 1.5002 on the way up. Changing this will break getRoot(self) |
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240 |
66 | 241 self.frame = component.get('frame') |
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242 self.child_handlers = {} |
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243 self.new_child_handler('howtouse','HowTo use this tool',dnd3ehowto,'note') |
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244 self.new_child_handler('general','GeneralInformation',dnd3egeneral,'gear') |
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245 self.new_child_handler('inventory','MoneyAndInventory',dnd3einventory,'money') |
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246 self.new_child_handler('character','ClassesAndStats',dnd3eclassnstats,'knight') |
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247 self.new_child_handler('snf','SkillsAndFeats',dnd3eskillsnfeats,'book') |
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248 self.new_child_handler('combat','Combat',dnd3ecombat,'spears') |
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249 self.new_child_handler('snp','SpellsAndPowers',dnd3esnp,'flask') |
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250 #wxMenuItem(self.tree.std_menu, dnd3e_EXPORT, "Export...", "Export") |
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251 #print "dnd3echar_handler init - "+\ |
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252 # "self.child_handlers:",self.child_handlers # a (debug) 1.5002 |
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253 self.myeditor = None |
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254 |
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255 |
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256 def new_child_handler(self,tag,text,handler_class,icon='gear'): |
135 | 257 node_list = self.xml.findall(tag) |
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258 tree = self.tree |
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259 i = self.tree.icons[icon] |
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260 new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) |
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261 handler = handler_class(node_list[0],new_tree_node,self) |
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262 tree.SetPyData(new_tree_node,handler) |
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263 self.child_handlers[tag] = handler |
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264 |
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265 def get_design_panel(self,parent): |
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266 return tabbed_panel(parent,self,1) |
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267 |
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268 |
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269 def get_use_panel(self,parent): |
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270 return tabbed_panel(parent,self,2) |
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271 |
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272 def tohtml(self): |
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273 html_str = "<table><tr><td colspan=2 >" |
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274 #d block for 1.6009 start |
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275 #html_str += self.child_handlers['general'].tohtml()+"</td></tr>" |
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276 #html_str += "<tr><td width='50%' valign=top > |
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277 # "+self.child_handlers['abilities'].tohtml() |
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278 #html_str += "<P>" + self.child_handlers['saves'].tohtml() |
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279 #html_str += "<P>" + self.child_handlers['attacks'].tohtml() |
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280 #html_str += "<P>" + self.child_handlers['ac'].tohtml() |
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281 #html_str += "<P>" + self.child_handlers['feats'].tohtml() |
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282 #html_str += "<P>" + self.child_handlers['spells'].tohtml() |
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283 #html_str += "<P>" + self.child_handlers['divine'].tohtml() |
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284 #html_str += "<P>" + self.child_handlers['powers'].tohtml() |
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285 #html_str += "<P>" + self.child_handlers['inventory'].tohtml() +"</td>" |
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286 #html_str += "<td width='50%' valign=top > |
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287 # "+self.child_handlers['classes'].tohtml() |
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288 #html_str += "<P>" + self.child_handlers['hp'].tohtml() |
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289 #html_str += "<P>" + self.child_handlers['pp'].tohtml() |
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290 #html_str += "<P>" + self.child_handlers['skills'].tohtml() +"</td>" |
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291 #d block for 1.6009 end |
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292 #a block for 1.6009 start |
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293 html_str += self.general.tohtml()+"</td></tr>" |
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294 html_str += "<tr><td width='50%' valign=top >"+self.abilities.tohtml() |
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295 html_str += "<P>" + self.saves.tohtml() |
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296 html_str += "<P>" + self.attacks.tohtml() |
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297 html_str += "<P>" + self.ac.tohtml() |
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298 html_str += "<P>" + self.feats.tohtml() |
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299 html_str += "<P>" + self.spells.tohtml() |
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300 html_str += "<P>" + self.divine.tohtml() |
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301 html_str += "<P>" + self.powers.tohtml() |
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302 html_str += "<P>" + self.inventory.tohtml() +"</td>" |
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303 html_str += "<td width='50%' valign=top >"+self.classes.tohtml() |
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304 html_str += "<P>" + self.hp.tohtml() |
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305 html_str += "<P>" + self.pp.tohtml() |
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306 html_str += "<P>" + self.skills.tohtml() +"</td>" |
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307 #a block for 1.6009 end |
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308 html_str += "</tr></table>" |
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309 return html_str |
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310 |
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311 def about(self): |
74 | 312 html_str = "<img src='" + dir_struct["icon"] |
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313 html_str += "dnd3e_logo.gif' ><br><b>dnd3e Character Tool " |
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314 html_str += self.Version+"</b>" #m 1.6000 was hard coded. |
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315 html_str += "<br>by Dj Gilcrease<br>digitalxero@gmail.com" |
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316 return html_str |
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317 |
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318 ########Core Handlers are done now############ |
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319 ########Onto the Sub Nodes######## |
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320 ##Primary Sub Node## |
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321 |
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322 class outline_panel(wx.Panel): |
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323 def __init__(self, parent, handler, wnd, txt,): |
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324 self.parent = parent #a 1.9001 |
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325 wx.Panel.__init__(self, parent, -1) |
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326 self.panel = wnd(self,handler) |
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327 self.sizer = wx.StaticBoxSizer(wx.StaticBox(self,-1,txt), wx.VERTICAL) |
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328 |
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329 self.sizer.Add(self.panel, 1, wx.EXPAND) |
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330 self.SetSizer(self.sizer) |
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331 self.SetAutoLayout(True) |
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332 self.Fit() |
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333 |
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334 class dnd3e_char_child(node_handler): |
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335 """ Node Handler for skill. This handler will be |
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336 created by dnd3echar_handler. |
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337 """ |
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338 def __init__(self,xml_dom,tree_node,parent): |
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339 node_handler.__init__(self,xml_dom,tree_node) |
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340 self.char_hander = parent |
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341 self.drag = False |
66 | 342 self.frame = component.get('frame') |
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343 self.myeditor = None |
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344 |
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345 |
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346 def on_drop(self,evt): |
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347 pass |
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348 |
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349 def on_rclick(self,evt): |
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350 pass |
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351 |
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352 def on_ldclick(self,evt): |
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353 return |
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354 |
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355 def on_html(self,evt): |
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356 html_str = self.tohtml() |
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357 wnd = http_html_window(self.frame.note,-1) |
135 | 358 wnd.title = self.xml.get('name') |
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359 self.frame.add_panel(wnd) |
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360 wnd.SetPage(html_str) |
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361 |
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362 def get_design_panel(self,parent): |
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363 pass |
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364 |
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365 def get_use_panel(self,parent): |
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366 return self.get_design_panel(parent) |
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367 |
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368 def delete(self): |
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369 pass |
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370 |
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371 ###Child Nodes Organized the way they are in the XML for easier viewing#### #m 1.5002 corrected typo. |
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372 class dnd3ehowto(dnd3e_char_child): #m 1.5002 corrected string below to reflect "how to" |
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373 """ Node Handler for how to instructions. This handler will be |
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374 created by dnd3echar_handler. |
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375 """ |
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376 def __init__(self,xml_dom,tree_node,parent): |
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377 dnd3e_char_child.__init__(self,xml_dom,tree_node,parent) |
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378 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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379 |
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380 def get_design_panel(self,parent): |
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381 wnd = howto_panel(parent, self) |
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382 wnd.title = "How To" |
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383 return wnd |
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384 |
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385 class howto_panel(wx.Panel): |
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386 def __init__(self, parent, handler): |
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387 wx.Panel.__init__(self, parent, -1) |
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388 |
135 | 389 pname = handler.xml.set("name", 'How To') |
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390 self.sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, 'How To'), wx.VERTICAL) |
135 | 391 self.xml = handler.xml |
392 n_list = self.xml.getchildren() | |
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393 for n in n_list: |
135 | 394 self.sizer.Add(wx.StaticText(self, -1, n.text), 1, wx.EXPAND) |
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395 self.SetSizer(self.sizer) |
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396 self.SetAutoLayout(True) |
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397 self.Fit() |
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398 |
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399 class dnd3egeneral(dnd3e_char_child): |
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400 """ Node Handler for general information. This handler will be |
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401 created by dnd3echar_handler. |
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402 """ |
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403 def __init__(self,xml_dom,tree_node,parent): |
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404 dnd3e_char_child.__init__(self,xml_dom,tree_node,parent) |
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405 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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406 self.root = getRoot(self) #a 1.5002 |
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407 self.root.general = self #a 1.5002 |
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408 self.charName = self.get_char_name() # a 1.5002 make getting name easier. |
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409 |
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410 def get_design_panel(self,parent): |
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411 wnd = outline_panel(parent,self,gen_grid,"General Information") |
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412 wnd.title = "General Info" |
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413 return wnd |
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414 |
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415 def tohtml(self): |
135 | 416 n_list = self.xml.getchildren() |
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417 html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" |
135 | 418 for n in n_list: |
419 debug(n) | |
420 html_str += "<B>"+n.tag.capitalize() +":</B> " | |
421 html_str += n.text + ", " | |
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422 html_str = html_str[:len(html_str)-2] + "</td></tr></table>" |
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423 return html_str |
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424 |
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425 def on_name_change(self,name): |
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426 self.char_hander.rename(name) |
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427 #o 1.5002 self.char_hander = parent in this case. |
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428 self.charName = name #a 1.5002 make getting name easier. |
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429 |
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430 |
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431 def get_char_name( self ): |
135 | 432 node = self.xml.findall( 'name' )[0] |
433 return node.text | |
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434 |
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435 class gen_grid(wx.grid.Grid): |
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436 """grid for gen info""" |
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437 def __init__(self, parent, handler): |
135 | 438 pname = handler.xml.set("name", 'General') |
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439 self.hparent = handler #a 1.5002 allow ability to run up tree, needed |
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440 # a 1.5002 parent is functional parent, not invoking parent. |
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441 |
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442 |
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443 wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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444 #self.Bind(wx.EVT_SIZE, self.on_size) |
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445 self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
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446 self.handler = handler |
135 | 447 n_list = handler.xml.getchildren() |
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448 self.CreateGrid(len(n_list),2) |
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449 self.SetRowLabelSize(0) |
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450 self.SetColLabelSize(0) |
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451 self.n_list = n_list |
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452 i = 0 |
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453 for i in range(len(n_list)): |
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454 self.refresh_row(i) |
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455 |
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456 def on_cell_change(self,evt): |
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457 row = evt.GetRow() |
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458 col = evt.GetCol() |
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459 value = self.GetCellValue(row,col) |
135 | 460 self.n_list[row].text = value |
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461 if row==0: |
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462 self.handler.on_name_change(value) |
60
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463 #self.AutoSizeColumn(1) |
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464 |
135 | 465 def refresh_row(self,rowi): |
466 self.SetCellValue(rowi,0,self.n_list[rowi].tag) | |
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467 self.SetReadOnly(rowi,0) |
135 | 468 self.SetCellValue(rowi,1,self.n_list[rowi].text) |
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469 self.AutoSizeColumn(1) |
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470 |
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471 class dnd3einventory(dnd3e_char_child): |
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472 """ Node Handler for general information. This handler will be |
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473 created by dnd3echar_handler. |
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474 """ |
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475 def __init__(self,xml_dom,tree_node,parent): |
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476 dnd3e_char_child.__init__(self,xml_dom,tree_node,parent) |
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477 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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478 self.root = getRoot(self) #a 1.6009 |
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479 self.root.inventory = self #a 1.6009 |
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480 |
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481 def get_design_panel(self,parent): |
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482 wnd = inventory_pane(parent, self) #outline_panel(parent,self,inventory_grid,"Inventory") |
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483 wnd.title = "General Info" |
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484 return wnd |
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485 |
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486 def tohtml(self): |
135 | 487 n_list = self.xml.getchildren() |
0
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488 html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" |
135 | 489 for n in n_list: |
490 debug((n)) | |
491 html_str += "<B>"+n.tag.capitalize() +":</B> " | |
492 html_str += n.text + "<br>" | |
0
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493 html_str = html_str[:len(html_str)-2] + "</td></tr></table>" |
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494 return html_str |
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495 |
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496 class inventory_pane(wx.Panel): |
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497 def __init__(self, parent, handler): |
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498 wx.Panel.__init__(self, parent, wx.ID_ANY) |
135 | 499 self.n_list = handler.xml.getchildren() |
0
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500 self.autosize = False |
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501 self.sizer = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Inventroy"), wx.VERTICAL) |
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502 self.lang = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Languages") |
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503 self.gear = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Gear") |
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504 self.magic = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Magic") |
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505 self.grid = wx.grid.Grid(self, wx.ID_ANY, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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506 self.grid.CreateGrid(len(self.n_list)-3,2) |
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507 self.grid.SetRowLabelSize(0) |
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508 self.grid.SetColLabelSize(0) |
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509 for i in xrange(len(self.n_list)): |
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510 self.refresh_row(i) |
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511 sizer1 = wx.BoxSizer(wx.HORIZONTAL) |
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512 sizer1.Add(self.grid, 1, wx.EXPAND) |
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513 sizer1.Add(self.lang, 1, wx.EXPAND) |
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514 self.sizer.Add(sizer1, 0, wx.EXPAND) |
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515 sizer2 = wx.BoxSizer(wx.HORIZONTAL) |
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516 sizer2.Add(self.gear, 1, wx.EXPAND) |
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517 sizer2.Add(self.magic, 1, wx.EXPAND) |
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518 self.sizer.Add(sizer2, 1, wx.EXPAND) |
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519 self.SetSizer(self.sizer) |
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520 self.SetAutoLayout(True) |
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521 self.Fit() |
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522 self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.lang) |
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523 self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.gear) |
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524 self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.magic) |
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525 self.Bind(wx.grid.EVT_GRID_EDITOR_HIDDEN, self.on_cell_change, self.grid) |
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526 |
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527 def fillTextNode(self, name, value): |
135 | 528 if name == 'Languages': self.lang.SetValue(value) |
529 elif name == 'Gear': self.gear.SetValue(value) | |
530 elif name == 'Magic': self.magic.SetValue(value) | |
0
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531 |
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532 def onTextNodeChange(self, event): |
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533 id = event.GetId() |
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534 if id == self.gear.GetId(): |
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535 nodeName = 'Gear' |
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536 value = self.gear.GetValue() |
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537 elif id == self.magic.GetId(): |
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538 nodeName = 'Magic' |
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539 value = self.magic.GetValue() |
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540 elif id == self.lang.GetId(): |
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541 nodeName = 'Languages' |
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542 value = self.lang.GetValue() |
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543 for node in self.n_list: |
135 | 544 if node.tag == nodeName: |
545 debug(node) | |
546 node.text = value | |
0
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547 |
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548 def saveMoney(self, row, col): |
135 | 549 value = self.grid.GetCellValue(row, col) |
550 debug(self.n_list[row]) | |
551 self.n_list[row].text = value | |
0
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552 |
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553 def on_cell_change(self, evt): |
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554 row = evt.GetRow() |
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555 col = evt.GetCol() |
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556 self.grid.AutoSizeColumn(col) |
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557 wx.CallAfter(self.saveMoney, row, col) |
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558 |
135 | 559 def refresh_row(self, row): |
560 tagname = self.n_list[row].tag | |
561 value = self.n_list[row].text | |
562 if tagname == 'Gear': self.fillTextNode(tagname, value) | |
563 elif tagname == 'Magic': self.fillTextNode(tagname, value) | |
564 elif tagname == 'Languages': self.fillTextNode(tagname, value) | |
0
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565 else: |
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566 self.grid.SetCellValue(row, 0, tagname) |
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567 self.grid.SetReadOnly(row, 0) |
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568 self.grid.SetCellValue(row, 1, value) |
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569 self.grid.AutoSize() |
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570 |
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571 |
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572 class dnd3eclassnstats(dnd3e_char_child): |
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573 """ Node handler for a dnd3e charactor |
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574 <nodehandler name='?' module='dnd3e' class='dnd3echar_handler2' /> |
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575 """ |
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576 def __init__(self,xml_dom,tree_node,parent): |
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577 node_handler.__init__(self,xml_dom,tree_node) |
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578 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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579 dnd3e_char_child.__init__(self,xml_dom,tree_node,parent) |
66 | 580 self.frame = component.get('frame') |
0
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581 self.child_handlers = {} |
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582 self.new_child_handler('abilities','Abilities Scores',dnd3eability,'gear') |
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583 self.new_child_handler('classes','Classes',dnd3eclasses,'knight') |
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584 self.new_child_handler('saves','Saves',dnd3esaves,'skull') |
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585 self.myeditor = None |
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586 |
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587 |
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588 def new_child_handler(self,tag,text,handler_class,icon='gear'): |
135 | 589 node_list = self.xml.findall(tag) |
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590 tree = self.tree |
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591 i = self.tree.icons[icon] |
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592 new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) |
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593 handler = handler_class(node_list[0],new_tree_node,self) |
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594 tree.SetPyData(new_tree_node,handler) |
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595 self.child_handlers[tag] = handler |
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596 |
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597 def get_design_panel(self,parent): |
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598 return tabbed_panel(parent,self,1) |
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599 |
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600 |
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601 def get_use_panel(self,parent): |
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602 return tabbed_panel(parent,self,2) |
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603 |
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604 class class_char_child(node_handler): |
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605 """ Node Handler for skill. This handler will be |
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606 created by dnd3echar_handler. |
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607 """ |
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608 def __init__(self,xml_dom,tree_node,parent): |
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609 node_handler.__init__(self,xml_dom,tree_node) |
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610 self.char_hander = parent |
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611 self.drag = False |
66 | 612 self.frame = component.get('frame') |
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613 self.myeditor = None |
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614 |
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615 def on_drop(self,evt): |
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|
616 pass |
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|
617 |
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618 def on_rclick(self,evt): |
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619 pass |
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|
620 |
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|
621 def on_ldclick(self,evt): |
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622 return |
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623 |
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|
624 def on_html(self,evt): |
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625 html_str = self.tohtml() |
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626 wnd = http_html_window(self.frame.note,-1) |
135 | 627 wnd.title = self.xml.get('name') |
0
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628 self.frame.add_panel(wnd) |
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629 wnd.SetPage(html_str) |
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630 |
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631 def get_design_panel(self,parent): |
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632 pass |
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633 |
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634 def get_use_panel(self,parent): |
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635 return self.get_design_panel(parent) |
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636 |
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637 def delete(self): |
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638 pass |
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639 |
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640 class dnd3eability(class_char_child): |
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641 """ Node Handler for ability. This handler will be |
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|
642 created by dnd3echar_handler. |
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643 """ |
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644 def __init__(self,xml_dom,tree_node,parent): |
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645 class_char_child.__init__(self,xml_dom,tree_node,parent) |
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646 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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647 self.root = getRoot(self) #a 1.5002 get top of our local function tree. |
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648 self.root.abilities = self #a 1.5002 let other classes find me. |
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649 self.abilities = {} |
135 | 650 node_list = self.xml.findall('stat') |
0
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651 tree = self.tree |
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652 icons = tree.icons |
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653 for n in node_list: |
135 | 654 name = n.get('abbr') |
0
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|
655 self.abilities[name] = n |
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|
656 new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) |
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657 tree.SetPyData( new_tree_node, self ) |
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658 #print "dnd3eability - init self.abilities",self.abilities #a (debug) 1.5002 |
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659 |
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660 def on_rclick( self, evt ): |
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661 item = self.tree.GetSelection() |
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662 name = self.tree.GetItemText( item ) |
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663 #if item == self.mytree_node: #d 1.6016 |
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664 # dnd3e_char_child.on_ldclick( self, evt ) #d 1.6016 |
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665 if not item == self.mytree_node: #a 1.6016 |
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666 #else: #d 1.6016 |
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667 mod = self.get_mod( name ) |
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668 if mod >= 0: |
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|
669 mod1 = "+" |
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|
670 else: |
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|
671 mod1 = "" |
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672 chat = self.chat |
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673 txt = '%s check: [1d20%s%s]' % ( name, mod1, mod ) |
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674 chat.ParsePost( txt, True, True ) |
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|
675 |
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|
676 def get_mod(self,abbr): |
135 | 677 score = int(self.abilities[abbr].get('base')) |
0
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678 mod = (score - 10) / 2 |
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|
679 mod = int(mod) |
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|
680 return mod |
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|
681 |
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|
682 def set_score(self,abbr,score): |
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|
683 if score >= 0: |
135 | 684 self.abilities[abbr].set("base",str(score)) |
0
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|
685 |
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|
686 def get_design_panel(self,parent): |
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687 wnd = outline_panel(parent,self,abil_grid,"Abilities") |
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|
688 wnd.title = "Abilities (edit)" |
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|
689 return wnd |
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|
690 |
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|
691 def tohtml(self): |
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|
692 html_str = """<table border='1' width=100%><tr BGCOLOR=#E9E9E9 ><th width='50%'>Ability</th> |
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|
693 <th>Base</th><th>Modifier</th></tr>""" |
135 | 694 node_list = self.xml.findall('stat') |
0
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|
695 for n in node_list: |
135 | 696 name = n.get('name') |
697 abbr = n.get('abbr') | |
698 base = n.get('base') | |
0
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|
699 mod = str(self.get_mod(abbr)) |
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|
700 if int(mod) >= 0: #m 1.6013 added "int(" and ")" |
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|
701 mod1 = "+" |
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|
702 else: |
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|
703 mod1 = "" |
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|
704 html_str = (html_str + "<tr ALIGN='center'><td>"+ |
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|
705 name+"</td><td>"+base+'</td><td>%s%s</td></tr>' % (mod1, mod)) |
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|
706 html_str = html_str + "</table>" |
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changeset
|
707 return html_str |
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changeset
|
708 |
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changeset
|
709 class abil_grid(wx.grid.Grid): |
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changeset
|
710 """grid for abilities""" |
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|
711 def __init__(self, parent, handler): |
135 | 712 pname = handler.xml.set("name", 'Stats') |
0
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|
713 self.hparent = handler #a 1.5002 allow ability to run up tree. |
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|
714 self.root = getRoot(self) |
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changeset
|
715 #a 1.5002 in this case, we need the functional parent, not the invoking parent. |
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diff
changeset
|
716 |
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parents:
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changeset
|
717 wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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|
718 self.Bind(wx.EVT_SIZE, self.on_size) |
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diff
changeset
|
719 self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
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|
720 self.handler = handler |
135 | 721 stats = handler.xml.findall('stat') |
0
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diff
changeset
|
722 self.CreateGrid(len(stats),3) |
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diff
changeset
|
723 self.SetRowLabelSize(0) |
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parents:
diff
changeset
|
724 col_names = ['Ability','Score','Modifier'] |
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diff
changeset
|
725 for i in range(len(col_names)): |
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diff
changeset
|
726 self.SetColLabelValue(i,col_names[i]) |
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|
727 self.stats = stats |
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|
728 i = 0 |
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parents:
diff
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|
729 for i in range(len(stats)): |
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changeset
|
730 self.refresh_row(i) |
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diff
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|
731 self.char_wnd = None |
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diff
changeset
|
732 |
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diff
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|
733 def on_cell_change(self,evt): |
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diff
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|
734 row = evt.GetRow() |
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parents:
diff
changeset
|
735 col = evt.GetCol() |
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parents:
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|
736 value = self.GetCellValue(row,col) |
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parents:
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changeset
|
737 #print value |
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parents:
diff
changeset
|
738 try: |
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parents:
diff
changeset
|
739 int(value) |
135 | 740 self.stats[row].set('base',value) |
0
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diff
changeset
|
741 self.refresh_row(row) |
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parents:
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changeset
|
742 except: |
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parents:
diff
changeset
|
743 self.SetCellValue(row,col,"0") |
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|
744 if self.char_wnd: |
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diff
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|
745 self.char_wnd.refresh_data() |
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|
746 |
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|
747 def refresh_row(self,rowi): |
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|
748 s = self.stats[rowi] |
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|
749 |
135 | 750 name = s.get('name') |
751 abbr = s.get('abbr') | |
0
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|
752 self.SetCellValue(rowi,0,name) |
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|
753 self.SetReadOnly(rowi,0) |
135 | 754 self.SetCellValue(rowi,1,s.get('base')) |
0
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|
755 self.SetCellValue(rowi,2,str(self.handler.get_mod(abbr))) |
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|
756 self.SetReadOnly(rowi,2) |
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|
757 #if self.root.saves.saveGrid: #a 1.6018 d 1.9002 whole if clause |
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|
758 #print getmembers(self.root.saves.saveGrid) |
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|
759 #self.root.saves.saveGrid.refresh_data() #a 1.6018 |
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|
760 #print "skipping saving throw update, put back in later" |
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|
761 self.root.saves.refresh_data() #a 1.9002 |
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|
762 self.root.attacks.refreshMRdata() #a 1.9001 ` |
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|
763 |
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|
764 def on_size(self,evt): |
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|
765 (w,h) = self.GetClientSizeTuple() |
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|
766 cols = self.GetNumberCols() |
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|
767 col_w = w/(cols+2) |
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768 self.SetColSize(0,col_w*3) |
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|
769 for i in range(1,cols): |
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|
770 self.SetColSize(i,col_w) |
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|
771 evt.Skip() |
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|
772 self.Refresh() |
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|
773 |
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|
774 def refresh_data(self): |
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|
775 for r in range(self.GetNumberRows()-1): |
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|
776 self.refresh_row(r) |
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|
777 |
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|
778 class dnd3eclasses(class_char_child): |
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|
779 """ Node Handler for classes. This handler will be |
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|
780 created by dnd3echar_handler. |
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|
781 """ |
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|
782 def __init__(self,xml_dom,tree_node,parent): |
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|
783 class_char_child.__init__(self,xml_dom,tree_node,parent) |
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|
784 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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|
785 self.root = getRoot(self) |
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|
786 self.root.classes = self |
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diff
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|
787 #a 1.5002 in this case, we need the functional parent, not the invoking parent. |
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|
788 |
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|
789 def get_design_panel(self,parent): |
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|
790 wnd = outline_panel(parent,self,class_panel,"Classes") |
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|
791 wnd.title = "Classes" |
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|
792 return wnd |
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|
793 |
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|
794 def tohtml(self): |
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|
795 html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Classes</th></tr><tr><td>" |
135 | 796 n_list = self.xml.getchildren() |
0
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|
797 for n in n_list: |
135 | 798 html_str += n.get('name') + " ("+n.get('level')+"), " |
0
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|
799 html_str = html_str[:len(html_str)-2] + "</td></tr></table>" |
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|
800 return html_str |
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|
801 |
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|
802 def get_char_lvl( self, attr ): |
135 | 803 node_list = self.xml.findall('class') |
0
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|
804 # print "eclasses - get_char_lvl node_list",node_list |
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|
805 tot = 0 #a 1.5009 actually, slipping in a quick enhancement ;-) |
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|
806 for n in node_list: |
135 | 807 lvl = n.get('level') #o 1.5009 not sure of the value of this |
0
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|
808 tot += int(lvl) #a 1.5009 |
135 | 809 type = n.get('name') #o 1.5009 not sure of the value of this |
0
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|
810 #print type,lvl #a (debug) 1.5009 |
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|
811 if attr == "level": |
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|
812 return lvl #o 1.5009 this returns the level of someone's first class. ??? |
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|
813 elif attr == "class": |
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|
814 return type #o 1.5009 this returns one of the char's classes. ??? |
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|
815 if attr == "lvl": #a 1.5009 this has value, adding this. |
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|
816 return tot #a 1.5009 return character's "overall" level. |
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diff
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|
817 |
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diff
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|
818 def get_class_lvl( self, classN ): #a 1.5009 need to be able to get monk lvl |
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diff
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|
819 #a 1.5009 this function is new. |
135 | 820 node_list = self.xml.findall('class') |
0
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|
821 #print "eclasses - get_class_lvl node_list",node_list |
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diff
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|
822 for n in node_list: |
135 | 823 lvl = n.get('level') |
824 type = n.get('name') | |
0
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|
825 if classN == type: |
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diff
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|
826 return lvl |
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|
827 |
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|
828 class class_panel(wx.Panel): |
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|
829 def __init__(self, parent, handler): |
135 | 830 pname = handler.xml.set("name", 'Class') |
0
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|
831 |
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|
832 wx.Panel.__init__(self, parent, -1) |
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|
833 self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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|
834 sizer = wx.BoxSizer(wx.VERTICAL) |
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diff
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|
835 sizer.Add(self.grid, 1, wx.EXPAND) |
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diff
changeset
|
836 |
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|
837 sizer1 = wx.BoxSizer(wx.HORIZONTAL) |
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|
838 sizer1.Add(wx.Button(self, 10, "Remove Class"), 0, wx.EXPAND) |
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diff
changeset
|
839 sizer1.Add(wx.Size(10,10)) |
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diff
changeset
|
840 sizer1.Add(wx.Button(self, 20, "Add Class"), 0, wx.EXPAND) |
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|
841 |
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|
842 sizer.Add(sizer1, 0, wx.EXPAND) |
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|
843 self.sizer = sizer |
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changeset
|
844 self.SetSizer(self.sizer) |
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diff
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|
845 self.SetAutoLayout(True) |
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diff
changeset
|
846 self.Fit() |
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diff
changeset
|
847 |
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diff
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|
848 #self.Bind(wx.EVT_SIZE, self.on_size) |
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|
849 self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) |
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diff
changeset
|
850 self.Bind(wx.EVT_BUTTON, self.on_add, id=20) |
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diff
changeset
|
851 self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
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diff
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|
852 |
135 | 853 n_list = handler.xml.getchildren() |
0
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diff
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|
854 self.n_list = n_list |
135 | 855 self.xml = handler.xml |
0
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diff
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|
856 self.grid.CreateGrid(len(n_list),2,1) |
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diff
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|
857 self.grid.SetRowLabelSize(0) |
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diff
changeset
|
858 self.grid.SetColLabelValue(0,"Class") |
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diff
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|
859 self.grid.SetColLabelValue(1,"Level") |
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diff
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|
860 for i in range(len(n_list)): |
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diff
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|
861 self.refresh_row(i) |
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diff
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|
862 self.temp_dom = None |
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diff
changeset
|
863 |
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diff
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|
864 def on_cell_change(self,evt): |
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changeset
|
865 row = evt.GetRow() |
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diff
changeset
|
866 col = evt.GetCol() |
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diff
changeset
|
867 value = self.grid.GetCellValue(row,col) |
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diff
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|
868 try: |
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|
869 int(value) |
135 | 870 self.n_list[row].set('level',value) |
871 except: self.grid.SetCellValue(row,col,"1") | |
0
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|
872 |
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|
873 def refresh_row(self,i): |
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|
874 n = self.n_list[i] |
135 | 875 name = n.get('name') |
876 level = n.get('level') | |
0
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|
877 self.grid.SetCellValue(i,0,name) |
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|
878 self.grid.SetReadOnly(i,0) |
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|
879 self.grid.SetCellValue(i,1,level) |
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|
880 #self.grid.SetReadOnly(i,1) |
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|
881 |
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|
882 def on_remove(self,evt): |
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|
883 rows = self.grid.GetNumberRows() |
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|
884 for i in range(rows): |
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|
885 if self.grid.IsInSelection(i,0): |
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|
886 self.grid.DeleteRows(i) |
135 | 887 self.xml.remove(self.n_list[i]) |
0
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|
888 |
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|
889 def on_add(self,evt): |
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|
890 if not self.temp_dom: |
135 | 891 tree = parse(dir_struct["dnd3e"]+"dnd3eclasses.xml") |
892 xml_dom = tree.getroot() | |
0
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|
893 self.temp_dom = xml_dom |
135 | 894 f_list = self.temp_dom.findall('class') |
0
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|
895 opts = [] |
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|
896 for f in f_list: |
135 | 897 opts.append(f.get('name')) |
0
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|
898 dlg = wx.SingleChoiceDialog(self,'Choose Class','Classes',opts) |
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|
899 if dlg.ShowModal() == wx.ID_OK: |
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|
900 i = dlg.GetSelection() |
135 | 901 new_node = self.xml.append(f_list[i]) |
0
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|
902 self.grid.AppendRows(1) |
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|
903 self.refresh_row(self.grid.GetNumberRows()-1) |
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|
904 dlg.Destroy() |
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|
905 |
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|
906 def on_size(self,event): |
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|
907 s = self.GetClientSizeTuple() |
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|
908 self.grid.SetDimensions(0,0,s[0],s[1]-25) |
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|
909 self.sizer.SetDimension(0,s[1]-25,s[0],25) |
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|
910 (w,h) = self.grid.GetClientSizeTuple() |
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|
911 cols = self.grid.GetNumberCols() |
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|
912 col_w = w/(cols) |
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|
913 for i in range(0,cols): |
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|
914 self.grid.SetColSize(i,col_w) |
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|
915 |
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|
916 |
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|
917 class dnd3esaves(class_char_child): |
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|
918 """ Node Handler for saves. This handler will be |
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|
919 created by dnd3echar_handler. |
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|
920 """ |
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|
921 def __init__(self,xml_dom,tree_node,parent): |
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|
922 class_char_child.__init__(self,xml_dom,tree_node,parent) |
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|
923 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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|
924 #self.saveGrid = None #a 1.6018 d 1.9002 |
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|
925 self.saveGridFrame = [] #a 1.9002 handle list, check frame for close. |
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|
926 |
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|
927 tree = self.tree |
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|
928 icons = self.tree.icons |
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|
929 |
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|
930 self.root = getRoot(self) #a 1.5002 |
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|
931 self.root.saves = self #a 1.6009 |
135 | 932 node_list = self.xml.findall('save') |
0
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|
933 self.saves={} |
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|
934 for n in node_list: |
135 | 935 name = n.get('name') |
0
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|
936 self.saves[name] = n |
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|
937 new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) |
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|
938 tree.SetPyData(new_tree_node,self) |
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|
939 |
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|
940 #a 1.9002 this whole method |
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|
941 def refresh_data(self): # refresh the data in the melee/ranged section |
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|
942 # of the attack chart. |
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|
943 # count backwards, maintains context despite "removes" |
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|
944 for i in range(len(self.saveGridFrame)-1,-1,-1): |
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|
945 x = self.saveGridFrame[i] |
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|
946 if x == None: |
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|
947 x.refresh_data() |
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|
948 else: |
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|
949 self.saveGridFrame.remove(x) |
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|
950 |
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|
951 def get_mod(self,name): |
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|
952 save = self.saves[name] |
135 | 953 stat = save.get('stat') |
0
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|
954 #print "dnd3esaves, get_mod: self,root",self,self.root #a (debug) 1.5002 |
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|
955 #print "and abilities",self.root.abilities #a (debug) 1.5002 |
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|
956 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 |
135 | 957 base = int(save.get('base')) |
958 miscmod = int(save.get('miscmod')) | |
959 magmod = int(save.get('magmod')) | |
0
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|
960 total = stat_mod + base + miscmod + magmod |
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|
961 return total |
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|
962 |
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|
963 def on_rclick(self,evt): |
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|
964 item = self.tree.GetSelection() |
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|
965 name = self.tree.GetItemText(item) |
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|
966 if item == self.mytree_node: |
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|
967 pass #a 1.5003 syntatic place holder |
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|
968 return #a 1.5003 |
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|
969 #print "failure mode!" |
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|
970 #dnd3e_char_child.on_ldclick(self,evt) #d 1.5003 this busted |
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|
971 #wnd = save_grid(self.frame.note,self) |
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|
972 #wnd.title = "Saves" |
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|
973 #self.frame.add_panel(wnd) |
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|
974 else: |
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|
975 mod = self.get_mod(name) |
135 | 976 if mod >= 0: mod1 = "+" |
977 else: mod1 = "" | |
0
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|
978 chat = self.chat |
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|
979 txt = '%s save: [1d20%s%s]' % (name, mod1, mod) |
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|
980 chat.ParsePost( txt, True, True ) |
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|
981 |
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|
982 def get_design_panel(self,parent): |
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|
983 wnd = outline_panel(parent,self,save_grid,"Saves") |
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|
984 wnd.title = "Saves" |
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|
985 return wnd |
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|
986 |
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|
987 def tohtml(self): |
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|
988 html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > |
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|
989 <th width='30%'>Save</th> |
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|
990 <th>Key</th><th>Base</th><th>Abil</th><th>Magic</th> |
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|
991 <th>Misc</th><th>Total</th></tr>""" |
135 | 992 node_list = self.xml.findall('save') |
0
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|
993 for n in node_list: |
135 | 994 name = n.get('name') |
995 stat = n.get('stat') | |
996 base = n.get('base') | |
0
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|
997 html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+base+"</td>" |
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|
998 #stat_mod = str(dnd_globals["stats"][stat]) #d 1.5002 |
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|
999 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 |
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|
1000 |
135 | 1001 mag = n.get('magmod') |
1002 misc = n.get('miscmod') | |
0
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|
1003 mod = str(self.get_mod(name)) |
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|
1004 if mod >= 0: |
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1005 mod1 = "+" |
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1006 else: |
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1007 mod1 = "" |
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1008 #m 1.5009 next line. added str() around stat_mod |
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1009 html_str = html_str + "<td>"+str(stat_mod)+"</td><td>"+mag+"</td>" |
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1010 html_str = html_str + '<td>'+misc+'</td><td>%s%s</td></tr>' % (mod1, mod) |
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1011 html_str = html_str + "</table>" |
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1012 return html_str |
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1013 |
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1014 #mark6 |
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1015 class save_grid(wx.grid.Grid): |
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1016 """grid for saves""" |
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1017 def __init__(self, parent, handler): |
135 | 1018 pname = handler.xml.set("name", 'Saves') |
0
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1019 self.hparent = handler #a 1.5002 allow ability to run up tree. |
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1020 #a 1.5002 in this case, we need the functional parent, not the invoking parent. |
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1021 self.root = getRoot(self) |
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1022 #self.hparent.saveGrid = self #a 1.6018 d 1.9001 |
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1023 wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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1024 self.Bind(wx.EVT_SIZE, self.on_size) |
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1025 self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
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1026 self.handler = handler |
135 | 1027 saves = handler.xml.findall('save') |
0
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1028 self.CreateGrid(len(saves),7) |
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1029 self.SetRowLabelSize(0) |
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1030 col_names = ['Save','Key','base','Abil','Magic','Misc','Total'] |
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1031 for i in range(len(col_names)): |
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1032 self.SetColLabelValue(i,col_names[i]) |
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1033 self.saves = saves |
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1034 i = 0 |
135 | 1035 for i in range(len(saves)): self.refresh_row(i) |
0
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1036 #a 1.9002 remainder of code in this method. |
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1037 climber = parent |
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1038 nameNode = climber.GetClassName() |
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1039 while nameNode != 'wxFrame': |
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1040 climber = climber.parent |
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1041 nameNode = climber.GetClassName() |
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1042 masterFrame=climber |
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1043 masterFrame.refresh_data=self.refresh_data |
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1044 #print getmembers(masterFrame) |
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|
1045 handler.saveGridFrame.append(masterFrame) |
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|
1046 |
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|
1047 def on_cell_change(self,evt): |
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|
1048 row = evt.GetRow() |
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|
1049 col = evt.GetCol() |
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|
1050 value = self.GetCellValue(row,col) |
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|
1051 try: |
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|
1052 int(value) |
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|
1053 if col == 2: |
135 | 1054 self.saves[row].set('base',value) |
0
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|
1055 elif col ==4: |
135 | 1056 self.saves[row].set('magmod',value) |
0
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|
1057 elif col ==5: # 1.5001 |
135 | 1058 self.saves[row].set('miscmod',value) |
0
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|
1059 self.refresh_row(row) |
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|
1060 except: |
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|
1061 self.SetCellValue(row,col,"0") |
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|
1062 |
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|
1063 def refresh_row(self,rowi): |
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|
1064 s = self.saves[rowi] |
135 | 1065 name = s.get('name') |
0
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|
1066 self.SetCellValue(rowi,0,name) |
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|
1067 self.SetReadOnly(rowi,0) |
135 | 1068 stat = s.get('stat') |
0
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1069 self.SetCellValue(rowi,1,stat) |
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|
1070 self.SetReadOnly(rowi,1) |
135 | 1071 self.SetCellValue(rowi,2,s.get('base')) |
0
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1072 self.SetCellValue(rowi,3,str(self.root.abilities.get_mod(stat))) |
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|
1073 self.SetReadOnly(rowi,3) |
135 | 1074 self.SetCellValue(rowi,4,s.get('magmod')) |
1075 self.SetCellValue(rowi,5,s.get('miscmod')) | |
0
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|
1076 mod = str(self.handler.get_mod(name)) |
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|
1077 self.SetCellValue(rowi,6,mod) |
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|
1078 self.SetReadOnly(rowi,6) |
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|
1079 |
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1080 def on_size(self,evt): |
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1081 (w,h) = self.GetClientSizeTuple() |
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1082 cols = self.GetNumberCols() |
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1083 col_w = w/(cols+2) |
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1084 self.SetColSize(0,col_w*3) |
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1085 for i in range(1,cols): |
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|
1086 self.SetColSize(i,col_w) |
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1087 evt.Skip() |
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1088 self.Refresh() |
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|
1089 |
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1090 def refresh_data(self): |
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1091 for r in range(self.GetNumberRows()): |
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1092 self.refresh_row(r) |
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|
1093 |
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1094 class dnd3eskillsnfeats(dnd3e_char_child): |
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|
1095 """ Node handler for a dnd3e charactor |
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1096 <nodehandler name='?' module='dnd3e' class='dnd3echar_handler2' /> |
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1097 """ |
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1098 def __init__(self,xml_dom,tree_node,parent): |
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1099 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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1100 self.root = getRoot(self) #a 1.6009 |
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1101 |
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1102 #print "dnd3eskillsnfeats - init, self ",self #a (debug) 1.5002 |
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1103 #print "dnd3eskillsnfeats - init, parent ",self.hparent #a (debug) 1.5002 |
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1104 #print "dnd3eskillsnfeats - init, parent ",parent.dnd3eclassnstats #a (debug) 1.5002 |
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1105 |
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1106 node_handler.__init__(self,xml_dom,tree_node) |
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1107 dnd3e_char_child.__init__(self,xml_dom,tree_node,parent) |
66 | 1108 self.frame = component.get('frame') |
0
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1109 self.child_handlers = {} |
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1110 self.new_child_handler('skills','Skills',dnd3eskill,'book') |
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1111 self.new_child_handler('feats','Feats',dnd3efeats,'book') |
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1112 #wxMenuItem(self.tree.std_menu, dnd3e_EXPORT, "Export...", "Export") |
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1113 self.myeditor = None |
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1114 |
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1115 def new_child_handler(self,tag,text,handler_class,icon='gear'): |
135 | 1116 node_list = self.xml.findall(tag) |
0
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1117 tree = self.tree |
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1118 i = self.tree.icons[icon] |
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1119 new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) |
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1120 handler = handler_class(node_list[0],new_tree_node,self) |
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1121 tree.SetPyData(new_tree_node,handler) |
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1122 self.child_handlers[tag] = handler |
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1123 |
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1124 def get_design_panel(self,parent): |
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1125 return tabbed_panel(parent,self,1) |
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1126 |
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1127 def get_use_panel(self,parent): |
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1128 return tabbed_panel(parent,self,2) |
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1129 |
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1130 class skills_char_child(node_handler): |
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1131 """ Node Handler for skill. This handler will be |
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1132 created by dnd3echar_handler. |
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|
1133 """ |
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1134 def __init__(self,xml_dom,tree_node,parent): |
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1135 node_handler.__init__(self,xml_dom,tree_node) |
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1136 self.char_hander = parent |
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1137 self.drag = False |
66 | 1138 self.frame = component.get('frame') |
0
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1139 self.myeditor = None |
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1140 |
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1141 def on_drop(self,evt): |
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1142 pass |
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1143 |
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1144 def on_rclick(self,evt): |
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1145 pass |
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1146 |
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1147 def on_ldclick(self,evt): |
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1148 return |
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1149 |
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1150 def on_html(self,evt): |
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1151 html_str = self.tohtml() |
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1152 wnd = http_html_window(self.frame.note,-1) |
135 | 1153 wnd.title = self.xml.get('name') |
0
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1154 self.frame.add_panel(wnd) |
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1155 wnd.SetPage(html_str) |
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1156 |
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1157 def get_design_panel(self,parent): |
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1158 pass |
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1159 |
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1160 def get_use_panel(self,parent): |
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1161 return self.get_design_panel(parent) |
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1162 |
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1163 def delete(self): |
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1164 pass |
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1165 |
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1166 class dnd3eskill(skills_char_child): |
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1167 """ Node Handler for skill. This handler will be |
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1168 created by dnd3echar_handler. |
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1169 """ |
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1170 def __init__(self,xml_dom,tree_node,parent): |
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1171 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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1172 #a 1.5002 Need the functional parent, not the invoking parent. |
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1173 self.root = getRoot(self) #a 1.5002 |
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1174 self.root.skills = self #a 1.6009 |
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1175 |
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1176 skills_char_child.__init__(self,xml_dom,tree_node,parent) |
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1177 tree = self.tree |
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1178 icons = self.tree.icons |
135 | 1179 node_list = self.xml.findall('skill') |
0
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1180 |
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1181 self.skills={} |
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1182 #Adding code to not display skills you can not use -mgt |
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1183 for n in node_list: |
135 | 1184 name = n.get('name') |
0
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1185 self.skills[name] = n |
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1186 skill_check = self.skills[name] |
135 | 1187 ranks = int(skill_check.get('rank')) |
1188 trained = int(skill_check.get('untrained')) | |
0
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|
1189 |
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|
1190 if ranks > 0 or trained == 1: |
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1191 new_tree_node = tree.AppendItem(self.mytree_node,name, |
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1192 icons['gear'],icons['gear']) |
135 | 1193 else: continue |
0
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1194 tree.SetPyData(new_tree_node,self) |
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|
1195 |
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|
1196 |
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|
1197 def refresh_skills(self): |
135 | 1198 #Adding this so when you update the grid the tree will reflect |
1199 #The change. -mgt | |
0
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1200 tree = self.tree |
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|
1201 icons = self.tree.icons |
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|
1202 tree.CollapseAndReset(self.mytree_node) |
135 | 1203 node_list = self.xml.findall('skill') |
0
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|
1204 |
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|
1205 self.skills={} |
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|
1206 for n in node_list: |
135 | 1207 name = n.get('name') |
0
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|
1208 self.skills[name] = n |
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|
1209 skill_check = self.skills[name] |
135 | 1210 ranks = int(skill_check.get('rank')) |
1211 trained = int(skill_check.get('untrained')) | |
0
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|
1212 |
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|
1213 if ranks > 0 or trained == 1: |
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|
1214 new_tree_node = tree.AppendItem(self.mytree_node,name, |
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|
1215 icons['gear'],icons['gear']) |
135 | 1216 else: continue |
0
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|
1217 tree.SetPyData(new_tree_node,self) |
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|
1218 |
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|
1219 def get_mod(self,name): |
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|
1220 skill = self.skills[name] |
135 | 1221 stat = skill.get('stat') |
0
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|
1222 #stat_mod = int(dnd_globals["stats"][stat]) #d 1.5002 |
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|
1223 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 |
135 | 1224 rank = int(skill.get('rank')) |
1225 misc = int(skill.get('misc')) | |
0
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|
1226 total = stat_mod + rank + misc |
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|
1227 return total |
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|
1228 |
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|
1229 def on_rclick(self,evt): |
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|
1230 item = self.tree.GetSelection() |
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|
1231 name = self.tree.GetItemText(item) |
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|
1232 #print "skill rc self",self #a 1.6004 |
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|
1233 #print "skill rc tree",self.mytree_node #a 1.6004 |
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|
1234 #print "skill rc item",item #a 1.6004 |
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|
1235 if item == self.mytree_node: |
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|
1236 return |
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|
1237 # following line fails, |
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|
1238 #dnd3e_char_child.on_ldclick(self,evt) #d 1.6014 |
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|
1239 # it's what it used to try to do. |
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|
1240 ac = self.root.ac.get_check_pen() #a 1.5002 for 1.5004 verify fix. |
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|
1241 skill = self.skills[name] |
135 | 1242 untr = skill.get('untrained') #a 1.6004 |
1243 rank = skill.get('rank') #a 1.6004 | |
0
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|
1244 if eval('%s == 0' % (untr)): #a 1.6004 |
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|
1245 if eval('%s == 0' % (rank)): #a 1.6004 |
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|
1246 res = 'You fumble around, accomplishing nothing' #a 1.6004 |
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|
1247 txt = '%s Skill Check: %s' % (name, res) #a 1.6004 |
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|
1248 chat = self.chat #a 1.6004 |
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|
1249 chat.Post(txt,True,True) #a 1.6004 |
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|
1250 return #a 1.6004 |
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|
1251 |
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|
1252 armor = '' |
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|
1253 acCp = '' |
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|
1254 if ac < 0: #acCp >= 1 #m 1.5004 this is stored as negatives. |
135 | 1255 armorCheck = int(skill.get('armorcheck')) |
0
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|
1256 #print "ac,armorCheck",ac,armorCheck |
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|
1257 if armorCheck == 1: |
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|
1258 acCp=ac |
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|
1259 armor = '(includes Armor Penalty of %s)' % (acCp) |
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|
1260 if item == self.mytree_node: |
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|
1261 dnd3e_char_child.on_ldclick(self,evt) |
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|
1262 #wnd = skill_grid(self.frame.note,self) |
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|
1263 #wnd.title = "Skills" |
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|
1264 #self.frame.add_panel(wnd) |
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|
1265 else: |
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|
1266 mod = self.get_mod(name) |
135 | 1267 if mod >= 0: mod1 = "+" |
1268 else: mod1 = "" | |
0
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|
1269 chat = self.chat |
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|
1270 txt = '%s Skill Check: [1d20%s%s%s] %s' % ( |
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|
1271 name, mod1, mod, acCp, armor) |
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|
1272 chat.ParsePost(txt,True,True) |
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|
1273 |
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|
1274 def get_design_panel(self,parent): |
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|
1275 wnd = outline_panel(parent,self,skill_grid,"Skills") |
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|
1276 wnd.title = "Skills (edit)" |
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|
1277 return wnd |
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|
1278 |
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|
1279 def tohtml(self): |
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|
1280 html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > |
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|
1281 <th width='30%'>Skill</th><th>Key</th> |
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|
1282 <th>Rank</th><th>Abil</th><th>Misc</th><th>Total</th></tr>""" |
135 | 1283 node_list = self.xml.findall('skill') |
0
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|
1284 |
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|
1285 for n in node_list: |
135 | 1286 name = n.get('name') |
1287 stat = n.get('stat') | |
1288 rank = n.get('rank') | |
1289 untr = n.get('untrained') #a 1.6004 | |
0
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|
1290 #Filter unsuable skills out of pretty print -mgt |
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|
1291 if eval('%s > 0' % (rank)) or eval('%s == 1' % (untr)): |
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|
1292 if eval('%s >=1' % (rank)): |
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1293 html_str += "<tr ALIGN='center' bgcolor='#CCCCFF'><td>" #a 1.6004 |
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|
1294 #html_str += "<tr ALIGN='center' bgcolor='green'><td>" #d 1.6004 |
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|
1295 html_str += name+"</td><td>"+stat+"</td><td>"+rank+"</td>" |
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|
1296 elif eval('%s == 1' % (untr)): #a 1.6004 |
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1297 html_str += "<tr ALIGN='center' bgcolor='#C0FF40'><td>" #a 1.6004 |
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1298 html_str += name+"</td><td>"+stat+"</td><td>"+rank+"</td>" #a 1.6004 |
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|
1299 else: |
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|
1300 html_str += "<tr ALIGN='center'><td>"+name+"</td><td>" |
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|
1301 html_str += stat+"</td><td>"+rank+"</td>" |
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|
1302 else: |
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|
1303 continue |
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|
1304 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 |
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|
1305 #stat_mod = str(dnd_globals["stats"][stat]) #d 1.5002 |
135 | 1306 misc = n.get('misc') |
0
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|
1307 mod = str(self.get_mod(name)) |
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|
1308 if mod >= 0: |
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|
1309 mod1 = "+" |
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|
1310 else: |
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|
1311 mod1 = "" |
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|
1312 html_str += "<td>"+str(stat_mod)+"</td><td>"+misc #m 1.6009 str() |
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|
1313 html_str += '</td><td>%s%s</td></tr>' % (mod1, mod) |
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|
1314 html_str = html_str + "</table>" |
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|
1315 return html_str |
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|
1316 |
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|
1317 |
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|
1318 class skill_grid(wx.grid.Grid): |
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|
1319 """ panel for skills """ |
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|
1320 def __init__(self, parent, handler): |
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|
1321 self.hparent = handler #a 1.5002 need function parent, not invoker |
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|
1322 self.root = getRoot(self) #a 1.5002 |
135 | 1323 pname = handler.xml.set("name", 'Skills') |
0
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|
1324 |
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|
1325 wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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|
1326 self.Bind(wx.EVT_SIZE, self.on_size) |
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|
1327 self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
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|
1328 self.handler = handler |
135 | 1329 skills = handler.xml.findall('skill') |
0
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|
1330 #xelf.stats = dnd_globals["stats"] #d 1.5002 |
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|
1331 |
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|
1332 self.CreateGrid(len(skills),6) |
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|
1333 self.SetRowLabelSize(0) |
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|
1334 col_names = ['Skill','Key','Rank','Abil','Misc','Total'] |
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|
1335 for i in range(len(col_names)): |
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|
1336 self.SetColLabelValue(i,col_names[i]) |
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|
1337 rowi = 0 |
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|
1338 self.skills = skills |
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|
1339 for i in range(len(skills)): |
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|
1340 self.refresh_row(i) |
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changeset
|
1341 |
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|
1342 def on_cell_change(self,evt): |
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|
1343 row = evt.GetRow() |
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|
1344 col = evt.GetCol() |
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|
1345 value = self.GetCellValue(row,col) |
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|
1346 #print value |
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|
1347 try: |
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changeset
|
1348 int(value) |
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|
1349 if col == 2: |
135 | 1350 self.skills[row].set('rank',value) |
0
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|
1351 elif col ==4: |
135 | 1352 self.skills[row].set('misc',value) |
0
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|
1353 self.refresh_row(row) |
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|
1354 except: |
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|
1355 self.SetCellValue(row,col,"0") |
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changeset
|
1356 |
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|
1357 #call refresh_skills |
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|
1358 self.handler.refresh_skills() |
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changeset
|
1359 |
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changeset
|
1360 def refresh_row(self,rowi): |
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|
1361 s = self.skills[rowi] |
135 | 1362 name = s.get('name') |
0
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|
1363 self.SetCellValue(rowi,0,name) |
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|
1364 self.SetReadOnly(rowi,0) |
135 | 1365 stat = s.get('stat') |
0
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|
1366 self.SetCellValue(rowi,1,stat) |
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|
1367 self.SetReadOnly(rowi,1) |
135 | 1368 self.SetCellValue(rowi,2,s.get('rank')) |
0
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|
1369 #self.SetCellValue(rowi,3,str(dnd_globals["stats"][stat])) #d 1.5002 |
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|
1370 if self.root.abilities: #a 1.5002 sanity check. |
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|
1371 stat_mod=self.root.abilities.get_mod(stat) #a 1.5002 |
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|
1372 else: #a 1.5002 |
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|
1373 stat_mod = -6 #a 1.5002 this can happen if code is changed so |
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|
1374 #a 1.5002 that abilities are not defined prior invokation of init. |
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|
1375 print "Please advise dnd3e maintainer alert 1.5002 raised" |
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|
1376 |
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|
1377 self.SetCellValue(rowi,3,str(stat_mod)) #a 1.5002 |
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|
1378 self.SetReadOnly(rowi,3) |
135 | 1379 self.SetCellValue(rowi,4,s.get('misc')) |
0
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|
1380 mod = str(self.handler.get_mod(name)) |
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|
1381 self.SetCellValue(rowi,5,mod) |
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|
1382 self.SetReadOnly(rowi,5) |
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|
1383 |
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|
1384 def on_size(self,evt): |
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|
1385 (w,h) = self.GetClientSizeTuple() |
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|
1386 cols = self.GetNumberCols() |
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|
1387 col_w = w/(cols+2) |
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|
1388 self.SetColSize(0,col_w*3) |
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|
1389 for i in range(1,cols): |
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|
1390 self.SetColSize(i,col_w) |
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1391 evt.Skip() |
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|
1392 self.Refresh() |
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|
1393 |
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|
1394 def refresh_data(self): |
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|
1395 |
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|
1396 for r in range(self.GetNumberRows()): |
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|
1397 self.refresh_row(r) |
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|
1398 |
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|
1399 |
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|
1400 |
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|
1401 |
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|
1402 class dnd3efeats(skills_char_child): |
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|
1403 """ Node Handler for classes. This handler will be |
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|
1404 created by dnd3echar_handler. |
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1405 """ |
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1406 def __init__(self,xml_dom,tree_node,parent): |
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1407 skills_char_child.__init__(self,xml_dom,tree_node,parent) |
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1408 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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1409 self.root = getRoot(self) #a 1.5002 |
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1410 self.root.feats = self #a 1.6009 |
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1411 |
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|
1412 |
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|
1413 def get_design_panel(self,parent): |
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1414 setTitle="Feats - " + self.root.general.charName #a 1.5010 |
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1415 wnd = outline_panel(parent,self,feat_panel,setTitle) #a 1.5010 |
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1416 #wnd = outline_panel(parent,self,feat_panel,"Feats") #d 1.5010 |
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1417 wnd.title = "Feats" #d 1.5010 |
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1418 #wnd.title = "Feats - " + self.charName |
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1419 return wnd |
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|
1420 |
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|
1421 def tohtml(self): |
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|
1422 html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Feats</th></tr><tr><td>" |
135 | 1423 n_list = self.xml.getchildren() |
0
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1424 for n in n_list: |
135 | 1425 html_str += n.get('name')+ ", " |
0
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|
1426 html_str = html_str[:len(html_str)-2] + "</td></tr></table>" |
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|
1427 return html_str |
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|
1428 |
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|
1429 class feat_panel(wx.Panel): |
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1430 def __init__(self, parent, handler): |
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|
1431 |
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|
1432 self.hparent = handler #a 1.5002 allow ability to run up tree. |
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|
1433 #a 1.5002 in this case, we need the functional parent, not the invoking parent. |
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|
1434 self.root = getRoot(self) #a 1.5002 |
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|
1435 #tempTitle= 'Feats - ' + self.root.general.charName #a 1.5010 |
135 | 1436 #pname = handler.xml.set("name", tempTitle) #a 1.5010 |
1437 pname = handler.xml.set("name", 'Feats') #d 1.5010 | |
0
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|
1438 |
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|
1439 wx.Panel.__init__(self, parent, -1) |
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|
1440 self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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|
1441 sizer = wx.BoxSizer(wx.VERTICAL) |
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|
1442 sizer.Add(self.grid, 1, wx.EXPAND) |
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|
1443 |
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|
1444 sizer1 = wx.BoxSizer(wx.HORIZONTAL) |
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|
1445 sizer1.Add(wx.Button(self, 10, "Remove Feat"), 0, wx.EXPAND) |
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|
1446 sizer1.Add(wx.Size(10,10)) |
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|
1447 sizer1.Add(wx.Button(self, 20, "Add Feat"), 0, wx.EXPAND) |
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|
1448 |
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|
1449 sizer.Add(sizer1, 0, wx.EXPAND) |
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|
1450 self.sizer = sizer |
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|
1451 |
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|
1452 self.SetSizer(self.sizer) |
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|
1453 self.SetAutoLayout(True) |
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|
1454 self.Fit() |
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|
1455 |
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|
1456 #self.Bind(wx.EVT_SIZE, self.on_size) |
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|
1457 self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) |
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|
1458 self.Bind(wx.EVT_BUTTON, self.on_add, id=20) |
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|
1459 |
135 | 1460 n_list = handler.xml.getchildren() |
0
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|
1461 self.n_list = n_list |
135 | 1462 self.xml = handler.xml |
0
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|
1463 self.grid.CreateGrid(len(n_list),3,1) |
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|
1464 self.grid.SetRowLabelSize(0) |
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|
1465 self.grid.SetColLabelValue(0,"Feat") |
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|
1466 self.grid.SetColLabelValue(1,"Type") |
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|
1467 self.grid.SetColLabelValue(2,"Reference") #m 1.6 typo correction. |
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|
1468 for i in range(len(n_list)): |
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|
1469 self.refresh_row(i) |
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|
1470 self.temp_dom = None |
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|
1471 |
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|
1472 def refresh_row(self,i): |
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|
1473 feat = self.n_list[i] |
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|
1474 |
135 | 1475 name = feat.get('name') |
1476 type = feat.get('type') | |
1477 desc = feat.get('desc') #m 1.6 correct typo | |
0
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|
1478 self.grid.SetCellValue(i,0,name) |
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|
1479 self.grid.SetReadOnly(i,0) |
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|
1480 self.grid.SetCellValue(i,1,type) |
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|
1481 self.grid.SetReadOnly(i,1) |
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|
1482 self.grid.SetCellValue(i,2,desc) #m 1.6 correct typo |
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|
1483 self.grid.SetReadOnly(i,2) |
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|
1484 |
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|
1485 def on_remove(self,evt): |
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|
1486 rows = self.grid.GetNumberRows() |
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|
1487 for i in range(rows): |
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|
1488 if self.grid.IsInSelection(i,0): |
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|
1489 self.grid.DeleteRows(i) |
135 | 1490 self.xml.remove(self.n_list[i]) |
0
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|
1491 |
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|
1492 def on_add(self,evt): |
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|
1493 |
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|
1494 if not self.temp_dom: |
135 | 1495 tree = parse(dir_struct["dnd3e"]+"dnd3efeats.xml") |
1496 temp_dom = tree.getroot() | |
1497 f_list = temp_dom.findall('feat') | |
0
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|
1498 opts = [] |
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|
1499 for f in f_list: |
135 | 1500 opts.append(f.get('name') + " - [" + |
1501 f.get('type') + "] - " + f.get('desc')) | |
0
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|
1502 dlg = wx.SingleChoiceDialog(self,'Choose Feat','Feats',opts) |
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|
1503 if dlg.ShowModal() == wx.ID_OK: |
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|
1504 i = dlg.GetSelection() |
135 | 1505 new_node = self.xml.append(f_list[i]) |
0
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|
1506 self.grid.AppendRows(1) |
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|
1507 self.refresh_row(self.grid.GetNumberRows()-1) |
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|
1508 dlg.Destroy() |
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|
1509 |
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|
1510 |
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|
1511 def on_size(self,event): |
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|
1512 s = self.GetClientSizeTuple() |
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|
1513 self.grid.SetDimensions(0,0,s[0],s[1]-25) |
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|
1514 self.sizer.SetDimension(0,s[1]-25,s[0],25) |
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|
1515 (w,h) = self.grid.GetClientSizeTuple() |
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|
1516 cols = self.grid.GetNumberCols() |
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|
1517 col_w = w/(cols) |
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|
1518 for i in range(0,cols): |
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|
1519 self.grid.SetColSize(i,col_w) |
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|
1520 |
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|
1521 class dnd3ecombat(dnd3e_char_child): |
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|
1522 """ Node handler for a dnd3e charactor |
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|
1523 <nodehandler name='?' module='dnd3e' class='dnd3echar_handler2' /> |
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|
1524 """ |
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|
1525 def __init__(self,xml_dom,tree_node,parent): |
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|
1526 |
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|
1527 node_handler.__init__(self,xml_dom,tree_node) |
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|
1528 |
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|
1529 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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1530 self.root = getRoot(self) #a 1.5012 |
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|
1531 |
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|
1532 |
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|
1533 |
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|
1534 #mark3 |
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|
1535 dnd3e_char_child.__init__(self,xml_dom,tree_node,parent) |
66 | 1536 self.frame = component.get('frame') |
0
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1537 self.child_handlers = {} |
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|
1538 self.new_child_handler('hp','Hit Points',dnd3ehp,'gear') |
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|
1539 self.new_child_handler('attacks','Attacks',dnd3eattacks,'spears') |
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1540 self.new_child_handler('ac','Armor',dnd3earmor,'spears') |
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|
1541 #print "combat",self.child_handlers #a (debug) 1.5002 |
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1542 #wxMenuItem(self.tree.std_menu, dnd3e_EXPORT, "Export...", "Export") |
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1543 self.myeditor = None |
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|
1544 |
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|
1545 |
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|
1546 def new_child_handler(self,tag,text,handler_class,icon='gear'): |
135 | 1547 node_list = self.xml.findall(tag) |
0
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1548 tree = self.tree |
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|
1549 i = self.tree.icons[icon] |
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1550 new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) |
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1551 handler = handler_class(node_list[0],new_tree_node,self) |
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|
1552 tree.SetPyData(new_tree_node,handler) |
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|
1553 self.child_handlers[tag] = handler |
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|
1554 |
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|
1555 def get_design_panel(self,parent): |
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|
1556 return tabbed_panel(parent,self,1) |
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|
1557 |
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|
1558 def get_use_panel(self,parent): |
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|
1559 return tabbed_panel(parent,self,2) |
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|
1560 |
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|
1561 |
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|
1562 class combat_char_child(node_handler): |
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|
1563 """ Node Handler for combat. This handler will be |
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|
1564 created by dnd3echar_handler. |
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|
1565 """ |
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|
1566 def __init__(self,xml_dom,tree_node,parent): |
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|
1567 node_handler.__init__(self,xml_dom,tree_node) |
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|
1568 self.char_hander = parent |
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|
1569 self.drag = False |
66 | 1570 self.frame = component.get('frame') |
0
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|
1571 self.myeditor = None |
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|
1572 |
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|
1573 |
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|
1574 def on_drop(self,evt): |
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|
1575 pass |
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|
1576 |
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|
1577 def on_rclick(self,evt): |
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|
1578 pass |
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|
1579 |
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|
1580 def on_ldclick(self,evt): |
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|
1581 return |
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|
1582 |
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|
1583 def on_html(self,evt): |
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|
1584 html_str = self.tohtml() |
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|
1585 wnd = http_html_window(self.frame.note,-1) |
135 | 1586 wnd.title = self.xml.get('name') |
0
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|
1587 self.frame.add_panel(wnd) |
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|
1588 wnd.SetPage(html_str) |
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|
1589 |
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|
1590 def get_design_panel(self,parent): |
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|
1591 pass |
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|
1592 |
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|
1593 def get_use_panel(self,parent): |
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|
1594 return self.get_design_panel(parent) |
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|
1595 |
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|
1596 def delete(self): |
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changeset
|
1597 pass |
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|
1598 |
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|
1599 class dnd3ehp(combat_char_child): |
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|
1600 """ Node Handler for hit points. This handler will be |
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|
1601 created by dnd3echar_handler. |
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|
1602 """ |
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|
1603 def __init__(self,xml_dom,tree_node,parent): |
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|
1604 combat_char_child.__init__(self,xml_dom,tree_node,parent) |
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|
1605 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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|
1606 self.root = getRoot(self) #a 1.6009 |
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|
1607 self.root.hp = self #a 1.6009 |
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|
1608 |
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|
1609 def get_design_panel(self,parent): |
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|
1610 wnd = outline_panel(parent,self,hp_panel,"Hit Points") |
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|
1611 wnd.title = "Hit Points" |
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|
1612 return wnd |
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|
1613 |
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|
1614 def on_rclick( self, evt ): |
135 | 1615 chp = self.xml.get('current') |
1616 mhp = self.xml.get('max') | |
0
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|
1617 txt = '((HP: %s / %s))' % ( chp, mhp ) |
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|
1618 self.chat.ParsePost( txt, True, True ) |
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|
1619 |
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|
1620 def tohtml(self): |
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|
1621 html_str = "<table width=100% border=1 >" |
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|
1622 html_str += "<tr BGCOLOR=#E9E9E9 ><th colspan=4>Hit Points</th></tr>" |
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|
1623 html_str += "<tr><th>Max:</th>" |
135 | 1624 html_str += "<td>"+self.xml.get('max')+"</td>" |
0
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|
1625 html_str += "<th>Current:</th>" |
135 | 1626 html_str += "<td>"+self.xml.get('current')+"</td>" |
0
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|
1627 html_str += "</tr></table>" |
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|
1628 return html_str |
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|
1629 |
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|
1630 class hp_panel(wx.Panel): |
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|
1631 def __init__(self, parent, handler): |
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|
1632 wx.Panel.__init__(self, parent, -1) |
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|
1633 self.hparent = handler #a 1.5002 allow ability to run up tree. In this |
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|
1634 #a 1.5002 case, we need the functional parent, not the invoking parent. |
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|
1635 |
135 | 1636 pname = handler.xml.set("name", 'HitPoints') |
0
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|
1637 self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap |
135 | 1638 self.xml = handler.xml |
0
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|
1639 self.sizer.AddMany([ (wx.StaticText(self, -1, "HP Current:"), 0, |
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|
1640 wx.ALIGN_CENTER_VERTICAL), |
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|
1641 (wx.TextCtrl(self, HP_CUR, |
135 | 1642 self.xml.get('current')), 0, wx.EXPAND), |
0
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|
1643 (wx.StaticText(self, -1, "HP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), |
135 | 1644 (wx.TextCtrl(self, HP_MAX, self.xml.get('max')), |
0
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|
1645 0, wx.EXPAND), |
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|
1646 ]) |
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|
1647 self.sizer.AddGrowableCol(1) |
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1648 self.SetSizer(self.sizer) |
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|
1649 self.SetAutoLayout(True) |
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|
1650 self.Fit() |
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|
1651 |
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|
1652 #self.Bind(wx.EVT_SIZE, self.on_size) |
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1653 self.Bind(wx.EVT_TEXT, self.on_text, id=HP_MAX) |
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1654 self.Bind(wx.EVT_TEXT, self.on_text, id=HP_CUR) |
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|
1655 |
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1656 def on_text(self,evt): |
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1657 id = evt.GetId() |
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1658 if id == HP_CUR: |
135 | 1659 self.xml.set('current',evt.GetString()) |
0
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1660 elif id == HP_MAX: |
135 | 1661 self.xml.set('max',evt.GetString()) |
0
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1662 |
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1663 def on_size(self,evt): |
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1664 s = self.GetClientSizeTuple() |
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1665 self.sizer.SetDimension(0,0,s[0],s[1]) |
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1666 |
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1667 class dnd3eattacks(combat_char_child): |
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1668 """ Node Handler for attacks. This handler will be |
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1669 created by dnd3echar_handler. |
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1670 """ |
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1671 def __init__(self,xml_dom,tree_node,parent): |
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1672 combat_char_child.__init__(self,xml_dom,tree_node,parent) |
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1673 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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1674 self.root = getRoot(self) #a 1.5002 |
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1675 self.root.attacks = self #a 1.6009 so others can find me. |
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1676 self.mrFrame = [] #a 1.9001 |
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1677 |
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1678 #a 1.5012 start a1b |
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|
1679 |
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1680 self.updateFootNotes = False |
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|
1681 self.updateFootNotes = False |
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1682 self.html_str = "<html><body>" |
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1683 self.html_str += ("<br> This character has weapons with no "+ |
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|
1684 "footnotes. This program will "+ |
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1685 "add footnotes to the weapons which have names that still match "+ |
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1686 "the orginal names. If you have changed the weapon name, you "+ |
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1687 "will see some weapons with a footnote of 'X', you will have "+ |
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1688 "to either delete and re-add the weapon, or research "+ |
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|
1689 "and add the correct footnotes for the weapon.\n"+ |
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1690 "<br> Please be aware, that only the bow/sling footnote is "+ |
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1691 "being used to affect changes to rolls; implemenation of other "+ |
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|
1692 "footnotes to automaticly adjust rolls will be completed as "+ |
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|
1693 "soon as time allows." + |
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|
1694 "<br><br>Update to character:"+self.root.general.charName+ |
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|
1695 "<br><br>"+ |
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|
1696 """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > |
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|
1697 <th width='80%'>Weapon Name</th><th>Added Footnote</th></tr>\n""") |
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|
1698 self.temp_dom={} |
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|
1699 #a 1.5012 end a1b |
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|
1700 |
135 | 1701 node_list = self.xml.findall('melee') |
0
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|
1702 self.melee = node_list[0] |
135 | 1703 node_list = self.xml.findall('ranged') |
0
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|
1704 self.ranged = node_list[0] |
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|
1705 self.refresh_weapons() # this causes self.weapons to be loaded. |
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|
1706 |
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|
1707 #a 1.5012 this whole if clause. |
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|
1708 if self.updateFootNotes == True: |
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|
1709 self.updateFootNotes = False |
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|
1710 name = self.root.general.charName |
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|
1711 self.html_str += "</table>" |
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|
1712 self.html_str += "</body> </html> " |
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|
1713 masterFrame = self.root.frame |
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|
1714 |
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|
1715 title = name+"'s weapons' update to have footnotes" |
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|
1716 fnFrame = wx.Frame(masterFrame, -1, title) |
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|
1717 fnFrame.panel = wx.html.HtmlWindow(fnFrame,-1) |
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|
1718 fnFrame.panel.SetPage(self.html_str) |
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|
1719 fnFrame.Show() |
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|
1720 |
135 | 1721 #weaponsH = self.xml.findall('attacks') |
0
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|
1722 #mark7 |
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|
1723 |
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|
1724 #a 1.9001 this whole method |
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|
1725 def refreshMRdata(self): # refresh the data in the melee/ranged section |
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|
1726 # of the attack chart. |
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|
1727 # count backwards, maintains context despite "removes" |
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|
1728 for i in range(len(self.mrFrame)-1,-1,-1): #a 1.9001 |
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|
1729 x = self.mrFrame[i] |
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|
1730 if x == None: |
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|
1731 x.refreshMRdata() #a 1.9001 |
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|
1732 else: |
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|
1733 self.mrFrame.remove(x) |
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|
1734 |
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|
1735 def refresh_weapons(self): |
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|
1736 self.weapons = {} |
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|
1737 |
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|
1738 tree = self.tree |
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|
1739 icons = self.tree.icons |
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|
1740 tree.CollapseAndReset(self.mytree_node) |
135 | 1741 node_list = self.xml.findall('weapon') |
0
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|
1742 for n in node_list: |
135 | 1743 name = n.get('name') |
0
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|
1744 fn = safeGetAttr(n,'fn') #a 1.5012 can be removed when |
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|
1745 #a 1.5012 confident all characters in the world have footnotes. |
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|
1746 #if self.updateFootNotes: |
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|
1747 if fn == None:#a 1.5012 |
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|
1748 self.updateFootNotes=True |
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|
1749 self.updateFootN(n) #a 1.5012 |
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|
1750 new_tree_node = tree.AppendItem( |
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|
1751 self.mytree_node,name,icons['sword'],icons['sword']) |
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|
1752 tree.SetPyData(new_tree_node,self) |
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|
1753 self.weapons[name]=n |
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|
1754 |
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|
1755 def updateFootN(self,n):#a 1.5012 this whole function |
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|
1756 if not self.temp_dom: |
135 | 1757 tree = parse(dir_struct["dnd3e"]+"dnd3eweapons.xml") |
1758 self.temp_dom = tree.getroot() | |
1759 nameF = n.get('name') | |
1760 w_list = self.temp_dom.findall('weapon') | |
0
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|
1761 found = False |
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|
1762 for w in w_list: |
135 | 1763 if nameF == w.get('name'): |
0
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|
1764 found = True |
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|
1765 fnN = safeGetAttr(n,'fn') |
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|
1766 if fnN == None or fnN == 'None': |
135 | 1767 fnW = w.get('fn') |
0
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|
1768 #print "weapon",nameF,"footnotes are updated to",fnW |
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|
1769 self.html_str += ("<tr ALIGN='center'><td>"+nameF+"</td>"+ |
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|
1770 "<td>"+fnW+"</td></tr>\n") |
135 | 1771 n.set('fn',fnW) |
0
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diff
changeset
|
1772 break |
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|
1773 if not found: |
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|
1774 self.html_str += ("<tr ALIGN='center'><td>"+nameF+" - Custom "+ |
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|
1775 "Weapon, research "+ |
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|
1776 "and update manually; setting footnote to indicate custom</td>"+ |
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|
1777 "<td>"+'X'+"</td></tr>\n") |
135 | 1778 n.set('fn','X') |
0
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|
1779 |
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|
1780 |
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|
1781 def get_mod(self,type='m'): |
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|
1782 (base, base2, base3, base4, base5, base6, stat_mod, misc) \ |
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|
1783 = self.get_attack_data(type) |
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|
1784 return int(base + misc + int(stat_mod)) |
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|
1785 |
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|
1786 def get_attack_data(self,type='m'): |
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|
1787 if type=='m' or type=='0': |
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|
1788 stat = 'Str' #m was dnd_globals["stats"]['Str'] 1.5002 |
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|
1789 temp = self.melee |
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|
1790 else: |
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|
1791 stat = 'Dex' #m was dnd_globals["stats"]['Dex'] 1.5002 |
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|
1792 temp = self.ranged |
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|
1793 stat_mod = -7 |
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|
1794 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 |
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1795 #print "Big test - stat_mod",stat_mod #a (debug) 1.6000 |
135 | 1796 base = int(temp.get('base')) |
1797 base2 = int(temp.get('second')) | |
1798 base3 = int(temp.get('third')) | |
1799 base4 = int(temp.get('forth')) | |
1800 base5 = int(temp.get('fifth')) | |
1801 base6 = int(temp.get('sixth')) | |
1802 misc = int(temp.get('misc')) | |
0
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1803 return (base, base2, base3, base4, base5, base6, stat_mod ,misc) |
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|
1804 |
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|
1805 def on_rclick(self,evt): |
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|
1806 item = self.tree.GetSelection() |
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|
1807 |
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|
1808 name = self.tree.GetItemText(item) |
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|
1809 if item == self.mytree_node: |
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|
1810 #print "bail due to FUD" |
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|
1811 return #a 1.6015 |
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|
1812 #dnd3e_char_child.on_ldclick(self,evt)#d 1.6015 |
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1813 #self.frame.add_panel(self.get_design_panel(self.frame.note)) |
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|
1814 else: |
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|
1815 #print "entering attack phase" |
135 | 1816 mod = int(self.weapons[name].get('mod')) |
0
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|
1817 wepMod = mod #a 1.5008 |
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|
1818 footNotes = safeGetAttr(self.weapons[name],'fn','') |
135 | 1819 cat = self.weapons[name].get('category') #a1.6001 |
0
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|
1820 result = split(cat,"-",2) #a 1.6001 |
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|
1821 if len(result) < 2: #a 1.6021 this if & else |
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|
1822 print "warning: 1.6002 unable to interpret weapon category" |
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|
1823 print "format 'type weapon-[Range|Melee]', probably missing" |
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|
1824 print "the hyphen. Assuming Melee" |
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|
1825 print "weapon name: ",name |
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changeset
|
1826 tres="Melee" |
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|
1827 else: |
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|
1828 tres=result[1] |
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|
1829 #print "print FootNotes,tres",footNotes,tres |
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|
1830 if tres == 'Melee': #a 1.6001 #m 1.6022 use of tres here and... |
135 | 1831 #if self.weapons[name].get('range') == '0':#d 1.6001 |
0
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|
1832 rangeOrMelee = 'm' #a 1.5008 code demote for next comment block |
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|
1833 elif tres == 'Ranged': #m 1.6001 (was just else) #m 1.6022 here |
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|
1834 rangeOrMelee = 'r' #a 1.5008 |
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|
1835 else:#a 1.6001 add this whole else clause. |
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|
1836 print "warning: 1.6001 unable to interpret weapon category" |
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|
1837 print "treating weapon as Melee, please correct xml" |
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|
1838 print "weapon name:",name |
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|
1839 rangeOrMelee ='m' |
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|
1840 mod = mod + self.get_mod(rangeOrMelee) #a 1.5008 |
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|
1841 chat = self.chat |
135 | 1842 dmg = self.weapons[name].get('damage') |
0
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|
1843 |
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|
1844 #a 1.6003 start code fix instance a |
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|
1845 result = split(dmg,"/",2) |
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|
1846 dmg = result[0] |
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|
1847 #print "1.6003 check:dmg",dmg,";result",result |
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|
1848 #o currently, only picking out dmg; rest are simply ignored. |
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|
1849 #o May be usefull |
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|
1850 #o later for two weapon attack correction. |
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changeset
|
1851 #a 1.6003 end code fix instance a |
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|
1852 |
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|
1853 monkLvl = self.root.classes.get_class_lvl('Monk') # a 1.5002 |
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|
1854 #print "monkLvl",monkLvl #a (debug) 1.5002 |
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|
1855 # monkLvl = dnd_globals["class"]["lvl"] #d 1.5002 |
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|
1856 if dmg == "Monk Med": |
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changeset
|
1857 if monkLvl == None: #a 1.5009 |
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|
1858 txt = 'Attempting to use monk attack, but has no monk ' |
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changeset
|
1859 txt += 'levels, please choose a different attack.' |
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|
1860 chat.ParsePost( txt, True, True ) #a 1.5009 |
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changeset
|
1861 return #a 1.5009 |
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diff
changeset
|
1862 else: #a 1.5009 |
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|
1863 lvl=int(monkLvl) |
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|
1864 if lvl <= 3: #m 1.6022 reversed the order of checks. |
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|
1865 dmg = "1d6" |
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|
1866 elif lvl <= 7: |
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changeset
|
1867 dmg = "1d8" |
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changeset
|
1868 elif lvl <= 11: |
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|
1869 dmg = "1d10" |
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changeset
|
1870 elif lvl <= 15: |
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|
1871 dmg = "2d6" |
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|
1872 elif lvl <= 19: |
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|
1873 dmg = "2d8" |
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|
1874 elif lvl <= 20: |
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changeset
|
1875 dmg = "2d10" |
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changeset
|
1876 if dmg == "Monk Small": |
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|
1877 if monkLvl == None: #a 1.5009 |
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|
1878 txt = 'Attempting to use monk attack, but has no monk ' |
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|
1879 txt += 'levels, please choose a different attack.' |
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|
1880 chat.ParsePost( txt, True, True ) #a 1.5009 |
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|
1881 return #a 1.5009 |
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|
1882 else: #a 1.5009 |
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|
1883 lvl=int(monkLvl) |
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|
1884 if lvl <= 3: #m 1.6022 reversed the order of the checks |
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|
1885 dmg = "1d4" |
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changeset
|
1886 elif lvl <= 7: |
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|
1887 dmg = "1d6" |
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|
1888 elif lvl <= 11: |
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changeset
|
1889 dmg = "1d8" |
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|
1890 elif lvl <= 15: |
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changeset
|
1891 dmg = "1d10" |
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diff
changeset
|
1892 elif lvl <= 20: |
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changeset
|
1893 dmg = "2d6" |
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changeset
|
1894 flu = '' |
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|
1895 #print "adjusted weapon damage is:",dmg |
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changeset
|
1896 #o 1.5007 str bow |
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diff
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|
1897 #o 1.5011 start looking about here str dam bonus missed for thrown? |
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1898 #o 1.5012 start looking about here str penalty missed for bow/sling? |
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1899 #o 1.5013 off-hand attacks.? dam and all affects? |
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1900 str_mod = self.root.abilities.get_mod('Str') #a 1.5007,11,12,13 |
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1901 if rangeOrMelee == 'r': #a 1.5008 |
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1902 #if off_hand == True then stat_mod = stat_mod/2 #o 1.5013 |
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1903 #c 1.5007 ranged weapons normally get no str mod |
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1904 if find(footNotes,'b') > -1:#a 1.5012 if it's a bow |
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1905 if str_mod >= 0: #a 1.5012 never a str bonus |
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1906 str_mod = 0 #a 1.5012 penalty, |
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1907 else: #a 1.5012 if appropriate |
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1908 str_mod = 0 |
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1909 # c 1.5007 (must adjust for str bows later and thown weapons) |
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1910 #o 1.5007 include + for str bows |
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1911 #o 1.5012 include any str penalty for bows/slings. |
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1912 mod2 = "" #a 1.5007,11-13 |
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1913 if str_mod >= 0: #1.6 tidy up code. |
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1914 mod2 = "+" #1.6 tidy up code. |
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1915 aStrengthMod = mod2 + str(str_mod) #a 1.5008 applicable strength mod |
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1916 |
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1917 #if name == "Flurry of Blows(Monk Med)": #d 1.6012 |
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1918 if find(name ,"Flurry of Blows") > -1: #a 1.6012 |
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1919 flu = '-2' |
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1920 |
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1921 (base, base2, base3, base4, base5, base6, stat_mod, misc)\ |
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1922 = self.get_attack_data(rangeOrMelee) #a 1.5008 |
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1923 self.sendRoll(base ,stat_mod,misc,wepMod,name,flu,dmg, |
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1924 aStrengthMod,'',True,rollAnyWay=True) |
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1925 if flu != '': |
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1926 self.sendRoll(base ,stat_mod,misc,wepMod,name,flu,dmg, |
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1927 aStrengthMod) #a 1.6021 |
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1928 |
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1929 self.sendRoll(base2,stat_mod,misc,wepMod,name,flu,dmg,aStrengthMod) |
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1930 self.sendRoll(base3,stat_mod,misc,wepMod,name,flu,dmg,aStrengthMod) |
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1931 self.sendRoll(base4,stat_mod,misc,wepMod,name,flu,dmg,aStrengthMod) |
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1932 self.sendRoll(base5,stat_mod,misc,wepMod,name,flu,dmg,aStrengthMod) |
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1933 self.sendRoll(base6,stat_mod,misc,wepMod,name,flu,dmg,aStrengthMod) |
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1934 |
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1935 |
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1936 def sendRoll(self,base,stat_mod,misc,wepMod,name,flu,dmg,aStrengthMod, |
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1937 spacer="",pname=False,rollAnyWay=False): |
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1938 if base != 0 or rollAnyWay: |
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1939 base = base + int(stat_mod) + misc + wepMod #m 1.5008 |
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1940 if base >= 0: |
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1941 mod1 = "+" |
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1942 else: |
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1943 mod1 = "" |
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1944 txt = '%s ' % (spacer) |
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1945 txt += '%s Attack Roll: <b>[1d20%s%s%s]</b>' % (name, mod1, base, flu) |
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1946 txt += ' ===> Damage: <b>[%s%s]</b>' % (dmg, aStrengthMod) |
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1947 self.chat.ParsePost( txt, True, True ) |
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1948 |
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1949 def get_design_panel(self,parent): |
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1950 wnd = outline_panel(parent,self,attack_panel,"Attacks") |
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1951 wnd.title = "Attacks" |
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1952 return wnd |
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1953 |
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1954 def tohtml(self): |
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1955 melee = self.get_attack_data('m') |
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1956 ranged = self.get_attack_data('r') |
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1957 html_str = ("""<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 >"""+ |
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1958 "<th>Attack</th><th>Total</th><th >Base</th>"+ |
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1959 "<th>Abil</th><th>Misc</th></tr>") |
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1960 html_str += "<tr ALIGN='center' ><th >Melee:</th>" |
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1961 html_str += "<td>"+str(melee[0]+melee[1]+melee[2])+"</td>" |
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1962 html_str += "<td>"+str(melee[0])+"</td>" |
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1963 html_str += "<td>"+str(melee[1])+"</td>" |
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1964 html_str += "<td>"+str(melee[2])+"</td></tr>" |
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1965 |
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1966 html_str += "<tr ALIGN='center' ><th >Ranged:</th>" |
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1967 html_str += "<td>"+str(ranged[0]+ranged[1]+ranged[2])+"</td>" |
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1968 html_str += "<td>"+str(ranged[0])+"</td>" |
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1969 html_str += "<td>"+str(ranged[1])+"</td>" |
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1970 html_str += "<td>"+str(ranged[2])+"</td></tr></table>" |
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1971 |
135 | 1972 n_list = self.xml.findall('weapon') |
0
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1973 for n in n_list: |
135 | 1974 mod = n.get('mod') |
0
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1975 if mod >= 0: |
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1976 mod1 = "+" |
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1977 else: |
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1978 mod1 = "" |
135 | 1979 ran = n.get('range') |
0
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1980 total = str(int(mod) + self.get_mod(ran)) |
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1981 html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 > |
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1982 <th colspan=2>Weapon</th> |
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1983 <th>Attack</th><th >Damage</th><th>Critical</th></tr>""" |
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1984 html_str += "<tr ALIGN='center' ><td colspan=2>" |
135 | 1985 html_str += n.get('name')+"</td><td>"+total+"</td>" |
1986 html_str += "<td>"+n.get('damage')+"</td><td>" | |
1987 html_str += n.get('critical')+"</td></tr>" | |
0
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1988 html_str += """<tr BGCOLOR=#E9E9E9 ><th>Range</th><th>Weight</th> |
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1989 <th>Type</th><th>Size</th><th>Misc Mod</th></tr>""" |
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1990 html_str += "<tr ALIGN='center'><td>"+ran+"</td><td>" |
135 | 1991 html_str += n.get('weight')+"</td>" |
1992 html_str += "<td>"+n.get('type')+"</td><td>" | |
1993 html_str += n.get('size')+"</td>" | |
0
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1994 html_str += '<td>%s%s</td></tr>' % (mod1, mod) |
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1995 #a 1.5012 add next two lines to pretty print footnotes. |
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1996 html_str += """<tr><th BGCOLOR=#E9E9E9 colspan=2>Footnotes:</th>""" |
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1997 html_str += "<th colspan=3>"+safeGetAttr(n,'fn','')+"</th></tr>" |
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1998 html_str += '</table>' |
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1999 return html_str |
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2000 |
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2001 class attack_grid(wx.grid.Grid): |
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2002 """grid for attacks""" |
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2003 def __init__(self, parent, handler): |
135 | 2004 pname = handler.xml.set("name", 'Melee') |
0
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2005 self.hparent = handler #a 1.5002 allow ability to run up tree. |
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2006 #a 1.5002 we need the functional parent, not the invoking parent. |
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2007 |
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2008 wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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2009 |
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2010 self.root = getRoot(self) #a 1.9001 |
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2011 self.parent = parent |
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2012 self.handler = handler |
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2013 self.rows = (self.handler.melee,self.handler.ranged) |
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2014 self.CreateGrid(2,10) |
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2015 self.SetRowLabelSize(0) |
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diff
changeset
|
2016 col_names = ['Type','base','base 2','base 3','base 4','base 5', |
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diff
changeset
|
2017 'base 6','abil','misc','Total'] |
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diff
changeset
|
2018 for i in range(len(col_names)): |
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|
2019 self.SetColLabelValue(i,col_names[i]) |
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diff
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|
2020 self.SetCellValue(0,0,"Melee") |
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diff
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|
2021 self.SetCellValue(1,0,"Ranged") |
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diff
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|
2022 self.refresh_data() |
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|
2023 self.Bind(wx.EVT_SIZE, self.on_size) |
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|
2024 self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
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diff
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|
2025 #print "looking for containing frame" |
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|
2026 |
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|
2027 #a 1.9001 remainder of code in this method. |
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diff
changeset
|
2028 climber = parent |
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diff
changeset
|
2029 nameNode = climber.GetClassName() |
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diff
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|
2030 while nameNode != 'wxFrame': |
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diff
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|
2031 climber = climber.parent |
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diff
changeset
|
2032 nameNode = climber.GetClassName() |
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diff
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|
2033 masterFrame=climber |
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|
2034 masterFrame.refreshMRdata=self.refresh_data |
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diff
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|
2035 #print getmembers(masterFrame) |
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|
2036 |
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|
2037 handler.mrFrame.append(masterFrame) |
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diff
changeset
|
2038 |
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|
2039 #print "masterFrame=",masterFrame |
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|
2040 #print "mr.Show=",masterFrame.Show() |
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|
2041 #print "mf.GetName",masterFrame.GetName() |
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|
2042 #print "mf.GetClassName",masterFrame.GetClassName() |
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|
2043 #print "mf.GetId",masterFrame.GetId() |
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|
2044 #print "mf.GetLabel",masterFrame.GetLabel() |
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|
2045 #print "mf.GetHandle",masterFrame.GetHandle() |
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|
2046 #print "mf.GetParent",masterFrame.GetParent() |
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|
2047 # here, GetParent consistent returns the master frame of the app. |
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|
2048 #print "mf.GetGParent",masterFrame.GetGrandParent() #here, always None |
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|
2049 #print "mf.GetTitle",masterFrame.GetTitle() |
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|
2050 #print "mf.IsEnabled",masterFrame.IsEnabled() |
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|
2051 #print "mf.IsShown",masterFrame.IsShown() |
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|
2052 #print "mf.IsTopLevel",masterFrame.IsTopLevel() |
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|
2053 #print "self.frame=",self.frame |
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|
2054 |
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diff
changeset
|
2055 |
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diff
changeset
|
2056 def on_cell_change(self,evt): |
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diff
changeset
|
2057 row = evt.GetRow() |
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|
2058 col = evt.GetCol() |
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parents:
diff
changeset
|
2059 value = self.GetCellValue(row,col) |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2060 try: |
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parents:
diff
changeset
|
2061 int(value) |
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diff
changeset
|
2062 if col==1: |
135 | 2063 self.rows[row].set('base',value) |
0
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|
2064 elif col==2: |
135 | 2065 self.rows[row].set('second',value) |
0
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changeset
|
2066 elif col==3: |
135 | 2067 self.rows[row].set('third',value) |
0
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changeset
|
2068 elif col==4: |
135 | 2069 self.rows[row].set('forth',value) |
0
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diff
changeset
|
2070 elif col==5: |
135 | 2071 self.rows[row].set('fifth',value) |
0
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diff
changeset
|
2072 elif col==6: |
135 | 2073 self.rows[row].set('sixth',value) |
0
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diff
changeset
|
2074 elif col==8: |
135 | 2075 self.rows[row].set('misc',value) |
0
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diff
changeset
|
2076 #print "row:",row,"value",value,self.rows[row] |
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diff
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|
2077 self.parent.refresh_data() |
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diff
changeset
|
2078 except: |
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diff
changeset
|
2079 self.SetCellValue(row,col,"0") |
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parents:
diff
changeset
|
2080 |
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diff
changeset
|
2081 def refresh_data(self): |
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diff
changeset
|
2082 |
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|
2083 melee = self.handler.get_attack_data('m') |
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changeset
|
2084 ranged = self.handler.get_attack_data('r') |
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diff
changeset
|
2085 tmelee = int(melee[0]) + int(melee[6]) + int(melee[7]) |
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diff
changeset
|
2086 tranged = int(ranged[0]) + int(ranged[6]) + int(ranged[7]) |
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parents:
diff
changeset
|
2087 # for i in range(0,7): #d 1.5005 |
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diff
changeset
|
2088 for i in range(0,8): #a 1.5005 |
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diff
changeset
|
2089 self.SetCellValue(0,i+1,str(melee[i])) |
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diff
changeset
|
2090 self.SetCellValue(1,i+1,str(ranged[i])) |
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diff
changeset
|
2091 self.SetCellValue(0,9,str(tmelee)) |
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diff
changeset
|
2092 self.SetCellValue(1,9,str(tranged)) |
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diff
changeset
|
2093 self.SetReadOnly(0,0) |
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diff
changeset
|
2094 self.SetReadOnly(1,0) |
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diff
changeset
|
2095 self.SetReadOnly(0,7) |
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diff
changeset
|
2096 self.SetReadOnly(1,7) |
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diff
changeset
|
2097 self.SetReadOnly(0,9) |
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parents:
diff
changeset
|
2098 self.SetReadOnly(1,9) |
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parents:
diff
changeset
|
2099 |
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parents:
diff
changeset
|
2100 |
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diff
changeset
|
2101 def on_size(self,evt): |
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diff
changeset
|
2102 (w,h) = self.GetClientSizeTuple() |
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parents:
diff
changeset
|
2103 cols = self.GetNumberCols() |
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diff
changeset
|
2104 col_w = w/(cols+1) |
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parents:
diff
changeset
|
2105 self.SetColSize(0,col_w*2) |
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parents:
diff
changeset
|
2106 for i in range(1,cols): |
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diff
changeset
|
2107 self.SetColSize(i,col_w) |
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parents:
diff
changeset
|
2108 evt.Skip() |
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parents:
diff
changeset
|
2109 self.Refresh() |
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parents:
diff
changeset
|
2110 |
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diff
changeset
|
2111 class weapon_panel(wx.Panel): |
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diff
changeset
|
2112 def __init__(self, parent, handler): |
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diff
changeset
|
2113 self.hparent = handler #a 1.5012 |
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diff
changeset
|
2114 self.root = getRoot(self) |
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diff
changeset
|
2115 |
135 | 2116 pname = handler.xml.set("name", 'Weapons') |
0
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diff
changeset
|
2117 |
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diff
changeset
|
2118 wx.Panel.__init__(self, parent, -1) |
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diff
changeset
|
2119 self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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changeset
|
2120 sizer = wx.BoxSizer(wx.VERTICAL) |
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diff
changeset
|
2121 sizer.Add(self.grid, 1, wx.EXPAND) |
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diff
changeset
|
2122 |
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diff
changeset
|
2123 sizer2 = wx.BoxSizer(wx.HORIZONTAL) |
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diff
changeset
|
2124 sizer2.Add(wx.Button(self, 10, "Remove Weapon"), 0, wx.EXPAND) |
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diff
changeset
|
2125 sizer2.Add(wx.Size(10,10)) |
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diff
changeset
|
2126 sizer2.Add(wx.Button(self, 20, "Add Weapon"), 0, wx.EXPAND) |
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diff
changeset
|
2127 |
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diff
changeset
|
2128 sizer.Add(sizer2, 0, wx.EXPAND) |
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diff
changeset
|
2129 sizer.Add(wx.StaticText(self, -1, "Right click a weapon's footnote to see what the footnotes mean."),0, wx.EXPAND)#a 1.5012 |
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diff
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|
2130 self.sizer = sizer |
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diff
changeset
|
2131 self.SetSizer(self.sizer) |
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parents:
diff
changeset
|
2132 self.SetAutoLayout(True) |
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parents:
diff
changeset
|
2133 self.Fit() |
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parents:
diff
changeset
|
2134 |
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diff
changeset
|
2135 self.sizer2 = sizer2 |
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diff
changeset
|
2136 #self.Bind(wx.EVT_SIZE, self.on_size) |
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parents:
diff
changeset
|
2137 self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) |
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parents:
diff
changeset
|
2138 self.Bind(wx.EVT_BUTTON, self.on_add, id=20) |
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2139 self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
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|
2140 self.grid.Bind(wx.grid.EVT_GRID_CELL_RIGHT_CLICK, self.on_gridRclick)#a 1.5012 |
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|
2141 |
135 | 2142 n_list = handler.xml.findall('weapon') |
0
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2143 self.n_list = n_list |
135 | 2144 self.xml = handler.xml |
0
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2145 self.handler = handler |
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|
2146 #trash=input("weapon panel init colnames") |
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2147 self.colAttr = ['name','damage','mod','critical','type','weight', |
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|
2148 'range','size','Total','fn', 'comment'] #a 1.5012 |
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2149 col_names = ['Name','Damage','To hit\nmod','Critical','Type','Weight', |
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2150 'Range','Size','Total','Foot\nnotes','Comment'] #a 1.5012 |
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2151 gridColCount=len(col_names)#a 1.5012 |
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2152 self.grid.CreateGrid(len(n_list),gridColCount,1) #a 1.5012 |
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2153 #self.grid.CreateGrid(len(n_list),9,1) #d 1.5012 |
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2154 self.grid.SetRowLabelSize(0) |
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|
2155 #col_names = ['Name','damage','mod','critical','type','weight','range', 'size','Total'] #d 1.5012 |
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2156 #for i in range(len(col_names)): #d 1.5012 |
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|
2157 for i in range(gridColCount): #a 1.5012 |
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2158 self.grid.SetColLabelValue(i,col_names[i]) |
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|
2159 self.refresh_data() |
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2160 self.temp_dom = None |
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|
2161 |
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2162 |
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2163 #mark4 |
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|
2164 #a 1.5012 add entire method. |
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2165 def on_gridRclick(self,evt): |
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2166 #print "weapon_panel, on_rclick: self,evt",self,evt |
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|
2167 row = evt.GetRow() |
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2168 col = evt.GetCol() |
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2169 value = self.grid.GetCellValue(row,col) |
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2170 #print "wp, on rclick,grid row,col,value",row,col,value |
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|
2171 if col == 9 and value != 'None': |
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|
2172 n = self.n_list[row] |
135 | 2173 name = n.get('name') |
0
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|
2174 #print "we want a panel!" |
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|
2175 handler = self.hparent |
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|
2176 #print "handler:",handler |
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|
2177 # A handler is a node, and nodes have a reference to |
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|
2178 # the master frame |
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|
2179 masterFrame = handler.frame |
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|
2180 #print "masterFrame:",masterFrame |
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2181 title = name+"'s Special Weapon Characteristics" |
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|
2182 fnFrame = wx.Frame(masterFrame, -1, title) |
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|
2183 fnFrame.panel = wx.html.HtmlWindow(fnFrame,-1) |
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|
2184 if not self.temp_dom: |
135 | 2185 tree = parse(dir_struct["dnd3e"]+"dnd3eweapons.xml") |
2186 xml_dom = tree.getroot() | |
0
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|
2187 self.temp_dom = xml_dom |
135 | 2188 f_list = self.temp_dom.findall('f') # the footnotes |
0
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|
2189 #print "weapon_panel - on_rclick f_list",f_list#a 1.6 |
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|
2190 n = self.n_list[row] |
135 | 2191 name = n.get('name') |
2192 footnotes = n.get('fn') | |
0
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|
2193 html_str = "<html><body>" |
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|
2194 html_str += """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > |
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|
2195 <th width='10%'>Note</th><th>Description</th></tr>\n""" |
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|
2196 #print "rclick,name,fn",name,footnotes |
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|
2197 if footnotes == "": |
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|
2198 html_str += "<tr ALIGN='center'><td></td>" |
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|
2199 html_str += " <td>This weapon has no footnotes</td></tr>" |
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|
2200 for i in range(len(footnotes)): |
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|
2201 aNote=footnotes[i] |
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|
2202 found=False |
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|
2203 for f in f_list: |
135 | 2204 if f.get('mark') == aNote: |
0
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|
2205 found=True |
135 | 2206 text=f.get('txt') |
0
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|
2207 html_str += ("<tr ALIGN='center'><td>"+aNote+"</td>"+ |
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|
2208 "<td>"+text+"</td></tr>\n") |
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changeset
|
2209 if not found: |
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|
2210 html_str += ("<tr ALIGN='center'><td>"+aNote+"</td>"+ |
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|
2211 "<td>is not a recognized footnote</td></tr>\n") |
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|
2212 |
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|
2213 html_str += "</table>" |
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|
2214 html_str += "</body> </html> " |
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|
2215 |
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|
2216 #print html_str |
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|
2217 fnFrame.panel.SetPage(html_str) |
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changeset
|
2218 fnFrame.Show() |
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changeset
|
2219 return |
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changeset
|
2220 pass |
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|
2221 |
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|
2222 |
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|
2223 |
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|
2224 def on_cell_change(self,evt): |
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|
2225 row = evt.GetRow() |
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|
2226 col = evt.GetCol() |
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|
2227 value = self.grid.GetCellValue(row,col) |
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|
2228 if col == 2 and not int(value): # special case for mod, demoted |
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|
2229 value = "0" #a 5.012 demoted |
135 | 2230 self.n_list[row].set('mod',value) # a 5.012 demoted |
0
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|
2231 if not (col == 9 and value == "None" and |
135 | 2232 self.n_list[row].get('fn') == "None" |
0
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|
2233 ): #a 5.012 special case for footnotes |
135 | 2234 self.n_list[row].set(self.colAttr[col],value)#a 5.012 |
0
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|
2235 #print "cell change",row,col,value |
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|
2236 #if col == 0:#d 5.012 use of colAttr removed need for this. |
135 | 2237 # self.n_list[row].set('name',value) #d 5.012 |
0
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|
2238 #elif col == 2: #d 5.012 |
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|
2239 # try:#d 5.012 simplifying... remove this block. |
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|
2240 # int(value) |
135 | 2241 # self.n_list[row].set('mod',value) |
0
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|
2242 # #self.refresh_row(row) #d 5.012 did nothing. |
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|
2243 # except: |
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|
2244 # value = "0" |
135 | 2245 # self.n_list[row].set('mod',value) |
0
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|
2246 #else: #d 5.012 demoted self.n set. |
135 | 2247 # self.n_list[row].set(self.grid.GetColLabelValue(col),value) |
0
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|
2248 |
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|
2249 |
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|
2250 def refresh_row(self,i): |
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|
2251 n = self.n_list[i] |
135 | 2252 fn = n.get('fn') |
0
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|
2253 #print "fn=",fn |
135 | 2254 name = n.get('name') |
2255 mod = n.get('mod') | |
2256 ran = n.get('range') | |
0
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|
2257 total = str(int(mod) + self.handler.get_mod(ran)) |
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|
2258 self.grid.SetCellValue(i,0,name) |
135 | 2259 self.grid.SetCellValue(i,1,n.get('damage')) |
0
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|
2260 self.grid.SetCellValue(i,2,mod) |
135 | 2261 self.grid.SetCellValue(i,3,n.get('critical')) |
2262 self.grid.SetCellValue(i,4,n.get('type')) | |
2263 self.grid.SetCellValue(i,5,n.get('weight')) | |
0
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|
2264 self.grid.SetCellValue(i,6,ran) |
135 | 2265 self.grid.SetCellValue(i,7,n.get('size') ) |
0
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|
2266 self.grid.SetCellValue(i,8,total) |
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|
2267 self.grid.SetCellValue(i,9,safeGetAttr(n,'fn','None')) #a 1.5012 |
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|
2268 self.grid.SetCellValue(i,10,safeGetAttr(n,'comment','')) #a 1.5012 |
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|
2269 #fn=safeGetAttr(n,'fn','None') #a (debug) 1.5012 |
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changeset
|
2270 #print "fn ",fn,"<" #a (debug) 1.5012 |
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diff
changeset
|
2271 #o 1.5012 original damage vs what someone has changed it to. |
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diff
changeset
|
2272 |
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diff
changeset
|
2273 self.grid.SetReadOnly(i,8) |
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diff
changeset
|
2274 |
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diff
changeset
|
2275 def on_remove(self,evt): #o 1.6011 correcting wrongful deletion |
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diff
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|
2276 rows = self.grid.GetNumberRows() |
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diff
changeset
|
2277 #for i in range(rows): #d 1.6011 do it backwards, |
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diff
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|
2278 for i in range(rows-1,-1,-1): #a 1.6011 or you lose context |
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diff
changeset
|
2279 if self.grid.IsInSelection(i,0): |
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diff
changeset
|
2280 self.grid.DeleteRows(i) |
135 | 2281 self.xml.remove(self.n_list[i]) |
2282 self.n_list = self.xml.findall('weapon') | |
0
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diff
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|
2283 self.handler.refresh_weapons() |
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diff
changeset
|
2284 |
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diff
changeset
|
2285 def on_add(self,evt): |
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diff
changeset
|
2286 if not self.temp_dom: |
135 | 2287 tree = parse(dir_struct["dnd3e"]+"dnd3eweapons.xml") |
2288 xml_dom = tree.getroot() | |
0
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|
2289 self.temp_dom = xml_dom |
135 | 2290 f_list = self.temp_dom.findall('weapon') |
0
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diff
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|
2291 opts = [] |
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|
2292 #print "weapon_panel - on_add f_list",f_list#a 1.6 |
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|
2293 for f in f_list: |
135 | 2294 opts.append(f.get('name')) |
0
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|
2295 dlg = wx.SingleChoiceDialog(self,'Choose Weapon','Weapon List',opts) |
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|
2296 if dlg.ShowModal() == wx.ID_OK: |
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|
2297 i = dlg.GetSelection() |
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|
2298 #print f_list[i] # DOM Element: weapon. |
135 | 2299 new_node = self.xml.append(f_list[i]) |
0
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|
2300 #print self.grid.AppendRows # a bound method of wxGrid |
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|
2301 self.grid.AppendRows(1) |
135 | 2302 self.n_list = self.xml.findall('weapon') |
0
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|
2303 #print "self.n_list",self.n_list # list of DOM weapons |
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|
2304 self.refresh_row(self.grid.GetNumberRows()-1) |
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|
2305 self.handler.refresh_weapons() |
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diff
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|
2306 dlg.Destroy() |
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changeset
|
2307 |
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|
2308 def on_size(self,event): |
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|
2309 s = self.GetClientSizeTuple() |
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|
2310 self.grid.SetDimensions(0,0,s[0],s[1]-40) |
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|
2311 self.sizer.SetDimension(0,s[1]-40,s[0],25) |
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|
2312 self.sizer2.SetDimension(0,s[1]-15,s[0],15) |
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|
2313 (w,h) = self.grid.GetClientSizeTuple() |
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|
2314 cols = self.grid.GetNumberCols() |
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parents:
diff
changeset
|
2315 col_w = w/(cols+1) |
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parents:
diff
changeset
|
2316 self.grid.SetColSize(0,col_w*2) |
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diff
changeset
|
2317 for i in range(1,cols): |
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parents:
diff
changeset
|
2318 self.grid.SetColSize(i,col_w) |
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diff
changeset
|
2319 |
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diff
changeset
|
2320 def refresh_data(self): |
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parents:
diff
changeset
|
2321 |
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diff
changeset
|
2322 for i in range(len(self.n_list)): |
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parents:
diff
changeset
|
2323 self.refresh_row(i) |
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diff
changeset
|
2324 |
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diff
changeset
|
2325 |
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diff
changeset
|
2326 class attack_panel(wx.Panel): |
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diff
changeset
|
2327 def __init__(self, parent, handler): |
135 | 2328 pname = handler.xml.set("name", 'Melee') |
0
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diff
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|
2329 self.parent = parent #a 1.9001 |
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diff
changeset
|
2330 |
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diff
changeset
|
2331 wx.Panel.__init__(self, parent, -1) |
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diff
changeset
|
2332 |
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diff
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|
2333 self.a_grid = attack_grid(self, handler) |
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|
2334 self.w_panel = weapon_panel(self, handler) |
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|
2335 self.sizer = wx.BoxSizer(wx.VERTICAL) |
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diff
changeset
|
2336 self.sizer.Add(self.a_grid, 1, wx.EXPAND) |
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diff
changeset
|
2337 self.sizer.Add(self.w_panel, 2, wx.EXPAND) |
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diff
changeset
|
2338 self.Bind(wx.EVT_SIZE, self.on_size) |
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diff
changeset
|
2339 |
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diff
changeset
|
2340 |
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diff
changeset
|
2341 def on_size(self,event): |
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diff
changeset
|
2342 s = self.GetClientSizeTuple() |
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diff
changeset
|
2343 self.sizer.SetDimension(0,0,s[0],s[1]) |
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diff
changeset
|
2344 |
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parents:
diff
changeset
|
2345 def refresh_data(self): |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2346 |
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diff
changeset
|
2347 self.w_panel.refresh_data() |
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diff
changeset
|
2348 self.a_grid.refresh_data() |
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diff
changeset
|
2349 |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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diff
changeset
|
2350 |
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parents:
diff
changeset
|
2351 class dnd3earmor(combat_char_child): |
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parents:
diff
changeset
|
2352 """ Node Handler for ac. This handler will be |
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diff
changeset
|
2353 created by dnd3echar_handler. |
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diff
changeset
|
2354 """ |
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changeset
|
2355 def __init__(self,xml_dom,tree_node,parent): |
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diff
changeset
|
2356 combat_char_child.__init__(self,xml_dom,tree_node,parent) |
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|
2357 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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diff
changeset
|
2358 self.root = getRoot(self) #a 1.5002 |
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diff
changeset
|
2359 self.root.ac = self #a 1.6009 |
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diff
changeset
|
2360 |
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diff
changeset
|
2361 def get_spell_failure(self): |
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parents:
diff
changeset
|
2362 return self.get_total('spellfailure') |
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diff
changeset
|
2363 |
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diff
changeset
|
2364 def get_total_weight(self): |
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diff
changeset
|
2365 return self.get_total('weight') |
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diff
changeset
|
2366 |
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diff
changeset
|
2367 def get_check_pen(self): |
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diff
changeset
|
2368 return self.get_total('checkpenalty') |
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diff
changeset
|
2369 |
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diff
changeset
|
2370 def get_armor_class(self): |
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diff
changeset
|
2371 ac_total = 10 |
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diff
changeset
|
2372 |
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diff
changeset
|
2373 ac_total += self.get_total('bonus') |
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diff
changeset
|
2374 #m 1.5009 change to hardcode dex, was incorrect gv "stat" |
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diff
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|
2375 dex_mod = self.root.abilities.get_mod('Dex')#m 1.5009 hardcode dex |
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changeset
|
2376 max_dex = self.get_max_dex() |
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diff
changeset
|
2377 if dex_mod < max_dex: |
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diff
changeset
|
2378 ac_total += dex_mod |
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diff
changeset
|
2379 else: |
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diff
changeset
|
2380 ac_total += max_dex |
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diff
changeset
|
2381 return ac_total |
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diff
changeset
|
2382 |
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diff
changeset
|
2383 def get_max_dex(self): |
135 | 2384 armor_list = self.xml.findall('armor') |
0
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diff
changeset
|
2385 dex = 10 |
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diff
changeset
|
2386 for a in armor_list: |
135 | 2387 temp = int(a.get("maxdex")) |
0
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diff
changeset
|
2388 if temp < dex: |
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parents:
diff
changeset
|
2389 dex = temp |
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parents:
diff
changeset
|
2390 return dex |
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diff
changeset
|
2391 |
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diff
changeset
|
2392 def get_total(self,attr): |
135 | 2393 armor_list = self.xml.findall('armor') |
0
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diff
changeset
|
2394 total = 0 |
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parents:
diff
changeset
|
2395 for a in armor_list: |
135 | 2396 total += int(a.get(attr)) |
0
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parents:
diff
changeset
|
2397 return total |
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diff
changeset
|
2398 |
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diff
changeset
|
2399 def get_design_panel(self,parent): |
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diff
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|
2400 wnd = outline_panel(parent,self,ac_panel,"Armor") |
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diff
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|
2401 wnd.title = "Armor" |
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diff
changeset
|
2402 return wnd |
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diff
changeset
|
2403 |
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diff
changeset
|
2404 def on_rclick( self, evt ): |
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diff
changeset
|
2405 ac = self.get_armor_class() |
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parents:
diff
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|
2406 fac = (int(ac)-(self.root.abilities.get_mod('Dex'))) |
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diff
changeset
|
2407 |
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diff
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|
2408 txt = '((AC: %s Normal, %s Flatfoot))' % ( ac, fac ) #a 1.5002 |
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diff
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|
2409 self.chat.ParsePost( txt, True, True ) |
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diff
changeset
|
2410 |
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diff
changeset
|
2411 def tohtml(self): |
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diff
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|
2412 html_str = """<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 > |
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diff
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|
2413 <th>AC</th><th>Check Penalty</th><th >Spell Failure</th> |
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diff
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|
2414 <th>Max Dex</th><th>Total Weight</th></tr>""" |
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diff
changeset
|
2415 html_str += "<tr ALIGN='center' >" |
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diff
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|
2416 html_str += "<td>"+str(self.get_armor_class())+"</td>" |
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parents:
diff
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|
2417 html_str += "<td>"+str(self.get_check_pen())+"</td>" |
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parents:
diff
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|
2418 html_str += "<td>"+str(self.get_spell_failure())+"</td>" |
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parents:
diff
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|
2419 html_str += "<td>"+str(self.get_max_dex())+"</td>" |
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diff
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|
2420 html_str += "<td>"+str(self.get_total_weight())+"</td></tr></table>" |
135 | 2421 n_list = self.xml.getchildren() |
0
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|
2422 for n in n_list: |
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diff
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|
2423 html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 > |
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|
2424 <th colspan=3>Armor</th><th>Type</th><th >Bonus</th></tr>""" |
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|
2425 html_str += "<tr ALIGN='center' >" |
135 | 2426 html_str += "<td colspan=3>"+n.get('name')+"</td>" |
2427 html_str += "<td>"+n.get('type')+"</td>" | |
2428 html_str += "<td>"+n.get('bonus')+"</td></tr>" | |
0
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|
2429 html_str += """<tr BGCOLOR=#E9E9E9 >""" |
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parents:
diff
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|
2430 html_str += "<th>Check Penalty</th><th>Spell Failure</th>" |
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diff
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|
2431 html_str += "<th>Max Dex</th><th>Speed</th><th>Weight</th></tr>" |
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|
2432 html_str += "<tr ALIGN='center'>" |
135 | 2433 html_str += "<td>"+n.get('checkpenalty')+"</td>" |
2434 html_str += "<td>"+n.get('spellfailure')+"</td>" | |
2435 html_str += "<td>"+n.get('maxdex')+"</td>" | |
2436 html_str += "<td>"+n.get('speed')+"</td>" | |
2437 html_str += "<td>"+n.get('weight')+"</td></tr></table>" | |
0
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parents:
diff
changeset
|
2438 return html_str |
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parents:
diff
changeset
|
2439 |
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diff
changeset
|
2440 |
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diff
changeset
|
2441 class ac_panel(wx.Panel): |
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parents:
diff
changeset
|
2442 def __init__(self, parent, handler): |
135 | 2443 pname = handler.xml.set("name", 'Armor') |
0
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diff
changeset
|
2444 self.hparent = handler #a 1.5002 allow ability to run up tree. |
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parents:
diff
changeset
|
2445 #a 1.5002 we need the functional parent, not the invoking parent. |
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diff
changeset
|
2446 |
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diff
changeset
|
2447 wx.Panel.__init__(self, parent, -1) |
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|
2448 self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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|
2449 sizer = wx.BoxSizer(wx.VERTICAL) |
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diff
changeset
|
2450 sizer.Add(self.grid, 1, wx.EXPAND) |
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diff
changeset
|
2451 |
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diff
changeset
|
2452 sizer1 = wx.BoxSizer(wx.HORIZONTAL) |
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parents:
diff
changeset
|
2453 sizer1.Add(wx.Button(self, 10, "Remove Armor"), 1, wx.EXPAND) |
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parents:
diff
changeset
|
2454 sizer1.Add(wx.Size(10,10)) |
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sirebral
parents:
diff
changeset
|
2455 sizer1.Add(wx.Button(self, 20, "Add Armor"), 1, wx.EXPAND) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2456 |
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parents:
diff
changeset
|
2457 sizer.Add(sizer1, 0, wx.EXPAND) |
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diff
changeset
|
2458 |
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diff
changeset
|
2459 self.sizer = sizer |
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diff
changeset
|
2460 self.SetSizer(self.sizer) |
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diff
changeset
|
2461 self.SetAutoLayout(True) |
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parents:
diff
changeset
|
2462 self.Fit() |
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parents:
diff
changeset
|
2463 |
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diff
changeset
|
2464 #self.Bind(wx.EVT_SIZE, self.on_size) |
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diff
changeset
|
2465 self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) |
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parents:
diff
changeset
|
2466 self.Bind(wx.EVT_BUTTON, self.on_add, id=20) |
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diff
changeset
|
2467 self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
135 | 2468 self.xml = handler.xml |
2469 n_list = handler.xml.getchildren() | |
0
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diff
changeset
|
2470 self.n_list = n_list |
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diff
changeset
|
2471 col_names = ['Armor','bonus','maxdex','cp','sf','weight','speed','type'] |
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diff
changeset
|
2472 self.grid.CreateGrid(len(n_list),len(col_names),1) |
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diff
changeset
|
2473 self.grid.SetRowLabelSize(0) |
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diff
changeset
|
2474 for i in range(len(col_names)): |
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diff
changeset
|
2475 self.grid.SetColLabelValue(i,col_names[i]) |
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diff
changeset
|
2476 self.atts =['name','bonus','maxdex','checkpenalty', |
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parents:
diff
changeset
|
2477 'spellfailure','weight','speed','type'] |
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parents:
diff
changeset
|
2478 for i in range(len(n_list)): |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
2479 self.refresh_row(i) |
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diff
changeset
|
2480 self.temp_dom = None |
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parents:
diff
changeset
|
2481 |
4385a7d0efd1
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parents:
diff
changeset
|
2482 |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2483 def on_cell_change(self,evt): |
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diff
changeset
|
2484 row = evt.GetRow() |
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parents:
diff
changeset
|
2485 col = evt.GetCol() |
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diff
changeset
|
2486 value = self.grid.GetCellValue(row,col) |
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diff
changeset
|
2487 if col >= 1 and col <= 5: |
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parents:
diff
changeset
|
2488 try: |
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diff
changeset
|
2489 int(value) |
135 | 2490 self.n_list[row].set(self.atts[col],value) |
0
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diff
changeset
|
2491 except: |
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diff
changeset
|
2492 self.grid.SetCellValue(row,col,"0") |
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diff
changeset
|
2493 else: |
135 | 2494 self.n_list[row].set(self.atts[col],value) |
0
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diff
changeset
|
2495 |
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diff
changeset
|
2496 def refresh_row(self,i): |
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diff
changeset
|
2497 n = self.n_list[i] |
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diff
changeset
|
2498 |
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changeset
|
2499 for y in range(len(self.atts)): |
135 | 2500 self.grid.SetCellValue(i,y,n.get(self.atts[y])) |
0
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changeset
|
2501 |
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changeset
|
2502 def on_remove(self,evt): |
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changeset
|
2503 rows = self.grid.GetNumberRows() |
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diff
changeset
|
2504 for i in range(rows): |
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changeset
|
2505 if self.grid.IsInSelection(i,0): |
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|
2506 self.grid.DeleteRows(i) |
135 | 2507 self.xml.remove(self.n_list[i]) |
0
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changeset
|
2508 |
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changeset
|
2509 def on_add(self,evt): |
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diff
changeset
|
2510 if not self.temp_dom: |
135 | 2511 tree = parse(dir_struct["dnd3e"]+"dnd3earmor.xml") |
2512 xml_dom = tree.getroot() | |
0
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|
2513 self.temp_dom = xml_dom |
135 | 2514 f_list = self.temp_dom.findall('armor') |
0
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|
2515 opts = [] |
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|
2516 for f in f_list: |
135 | 2517 opts.append(f.get('name')) |
0
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|
2518 dlg = wx.SingleChoiceDialog(self,'Choose Armor:','Armor List',opts) |
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changeset
|
2519 if dlg.ShowModal() == wx.ID_OK: |
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changeset
|
2520 i = dlg.GetSelection() |
135 | 2521 new_node = self.xml.append(f_list[i]) |
0
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|
2522 self.grid.AppendRows(1) |
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diff
changeset
|
2523 self.refresh_row(self.grid.GetNumberRows()-1) |
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diff
changeset
|
2524 dlg.Destroy() |
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diff
changeset
|
2525 |
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changeset
|
2526 def on_size(self,event): |
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changeset
|
2527 s = self.GetClientSizeTuple() |
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|
2528 self.grid.SetDimensions(0,0,s[0],s[1]-25) |
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|
2529 self.sizer.SetDimension(0,s[1]-25,s[0],25) |
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|
2530 (w,h) = self.grid.GetClientSizeTuple() |
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|
2531 cols = self.grid.GetNumberCols() |
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|
2532 col_w = w/(cols+2) |
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|
2533 self.grid.SetColSize(0,col_w*3) |
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|
2534 for i in range(1,cols): |
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|
2535 self.grid.SetColSize(i,col_w) |
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|
2536 |
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|
2537 |
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|
2538 class dnd3esnp(dnd3e_char_child): |
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|
2539 """ Node Handler for power points. This handler will be |
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|
2540 created by dnd3echar_handler. |
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|
2541 """ |
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|
2542 def __init__(self,xml_dom,tree_node,parent): |
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|
2543 node_handler.__init__(self,xml_dom,tree_node) |
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|
2544 dnd3e_char_child.__init__(self,xml_dom,tree_node,parent) |
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|
2545 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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|
2546 |
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|
2547 |
66 | 2548 self.frame = component.get('frame') |
0
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|
2549 self.child_handlers = {} |
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|
2550 self.new_child_handler('spells','Spells',dnd3espells,'book') |
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|
2551 self.new_child_handler('divine','Divine Spells',dnd3edivine,'book') |
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|
2552 self.new_child_handler('powers','Powers',dnd3epowers,'book') |
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|
2553 self.new_child_handler('pp','Power Points',dnd3epp,'gear') |
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|
2554 self.myeditor = None |
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|
2555 |
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|
2556 def new_child_handler(self,tag,text,handler_class,icon='gear'): |
135 | 2557 node_list = self.xml.findall(tag) |
0
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|
2558 tree = self.tree |
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|
2559 i = self.tree.icons[icon] |
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|
2560 new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) |
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|
2561 handler = handler_class(node_list[0],new_tree_node,self) |
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|
2562 tree.SetPyData(new_tree_node,handler) |
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|
2563 self.child_handlers[tag] = handler |
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|
2564 |
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|
2565 def get_design_panel(self,parent): |
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|
2566 return tabbed_panel(parent,self,1) |
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|
2567 |
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|
2568 def get_use_panel(self,parent): |
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|
2569 return tabbed_panel(parent,self,2) |
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|
2570 |
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|
2571 # def set_char_pp(self,attr,evl): #d 1.5002 doesn't seem to be used, but |
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|
2572 # dnd_globals["pp"][attr] = evl #d 1.5002 uses dnd_globals, so tossing. |
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|
2573 |
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|
2574 |
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|
2575 # def get_char_pp( self, attr ): #d 1.5002 doesn't seem to be used, but |
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|
2576 # return dnd_globals["pp"][attr] #d 1.5002 doesn't seem to be used, but |
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|
2577 |
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|
2578 class snp_char_child(node_handler): |
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|
2579 """ Node Handler for skill. This handler will be |
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|
2580 created by dnd3echar_handler. |
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|
2581 """ |
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|
2582 def __init__(self,xml_dom,tree_node,parent): |
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|
2583 node_handler.__init__(self,xml_dom,tree_node) |
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|
2584 self.char_hander = parent |
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|
2585 self.drag = False |
66 | 2586 self.frame = component.get('frame') |
0
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|
2587 self.myeditor = None |
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|
2588 |
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|
2589 |
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changeset
|
2590 |
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|
2591 def on_drop(self,evt): |
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|
2592 pass |
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changeset
|
2593 |
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|
2594 def on_rclick(self,evt): |
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changeset
|
2595 pass |
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changeset
|
2596 |
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|
2597 def on_ldclick(self,evt): |
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|
2598 return |
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changeset
|
2599 |
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|
2600 def on_html(self,evt): |
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|
2601 html_str = self.tohtml() |
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|
2602 wnd = http_html_window(self.frame.note,-1) |
135 | 2603 wnd.title = self.xml.get('name') |
0
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|
2604 self.frame.add_panel(wnd) |
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|
2605 wnd.SetPage(html_str) |
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|
2606 |
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|
2607 def get_design_panel(self,parent): |
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changeset
|
2608 pass |
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changeset
|
2609 |
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|
2610 def get_use_panel(self,parent): |
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|
2611 return self.get_design_panel(parent) |
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|
2612 |
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|
2613 def delete(self): |
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|
2614 pass |
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|
2615 |
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|
2616 |
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|
2617 class dnd3espells(snp_char_child): |
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|
2618 """ Node Handler for classes. This handler will be |
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|
2619 created by dnd3echar_handler. |
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|
2620 """ |
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|
2621 def __init__(self,xml_dom,tree_node,parent): |
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|
2622 snp_char_child.__init__(self,xml_dom,tree_node,parent) |
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|
2623 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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|
2624 self.root = getRoot(self) #a 1.5002 |
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|
2625 self.root.spells = self #a 1.6009 |
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|
2626 |
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|
2627 |
135 | 2628 node_list = self.xml.findall( 'spell' ) |
0
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|
2629 self.spells = {} |
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|
2630 tree = self.tree |
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|
2631 icons = self.tree.icons |
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|
2632 for n in node_list: |
135 | 2633 name = n.get('name') |
0
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|
2634 self.spells[ name ] = n |
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|
2635 new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) |
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|
2636 tree.SetPyData( new_tree_node, self ) |
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|
2637 |
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|
2638 def on_rclick( self, evt ): |
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|
2639 item = self.tree.GetSelection() |
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|
2640 name = self.tree.GetItemText( item ) |
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|
2641 if item == self.mytree_node: |
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|
2642 dnd3e_char_child.on_ldclick( self, evt ) |
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|
2643 else: |
135 | 2644 level = self.spells[ name ].get( 'level' ) |
2645 descr = self.spells[ name ].get( 'desc' ) | |
2646 use = self.spells[ name ].get( 'used' ) | |
2647 memrz = self.spells[ name ].get( 'memrz' ) | |
0
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|
2648 use += '+1' |
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|
2649 charNameL=self.root.general.charName #a 1.5002 |
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|
2650 left = eval( '%s - ( %s )' % ( memrz, use ) ) |
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|
2651 if left < 0: |
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|
2652 txt = '%s Tried to cast %s but has used all of them for today,' |
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diff
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|
2653 #txt +='"Please rest so I can cast more."' % ( dnd_globals["gen"]["Name"], name )##d 1.5002 |
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diff
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|
2654 txt +='"Please rest so I can cast more."' % ( charNameL, name ) #a 1.5002 |
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diff
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|
2655 self.chat.ParsePost( txt, True, False ) |
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diff
changeset
|
2656 else: |
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diff
changeset
|
2657 #txt = '%s casts %s ( level %s, "%s" )' % ( dnd_globals["gen"]["Name"], name, level, descr )#d 1.5002 |
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diff
changeset
|
2658 txt = '%s casts %s ( level %s, "%s" )' % ( charNameL, name, level, descr )#a f 1.5002 |
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diff
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|
2659 self.chat.ParsePost( txt, True, False ) |
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diff
changeset
|
2660 s = '' |
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diff
changeset
|
2661 if left != 1: |
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diff
changeset
|
2662 s = 's' |
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parents:
diff
changeset
|
2663 #txt = '%s can cast %s %d more time%s' % ( dnd_globals["gen"]["Name"], name, left, s )#d 1.5002 |
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diff
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|
2664 txt = '%s can cast %s %d more time%s' % ( charNameL, name, left, s ) #a 1.5002 |
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diff
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|
2665 self.chat.ParsePost( txt, False, False ) |
135 | 2666 self.spells[ name ].set( 'used', `eval( use )` ) |
0
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diff
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|
2667 |
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diff
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|
2668 def refresh_spells(self): |
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diff
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|
2669 self.spells = {} |
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diff
changeset
|
2670 tree = self.tree |
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diff
changeset
|
2671 icons = self.tree.icons |
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diff
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|
2672 tree.CollapseAndReset(self.mytree_node) |
135 | 2673 node_list = self.xml.findall('spell') |
0
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|
2674 for n in node_list: |
135 | 2675 name = n.get('name') |
0
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|
2676 new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) |
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diff
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|
2677 tree.SetPyData(new_tree_node,self) |
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diff
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|
2678 self.spells[name]=n |
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diff
changeset
|
2679 |
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|
2680 def get_design_panel(self,parent): |
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diff
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|
2681 wnd = outline_panel(parent,self,spells_panel,"Spells") |
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|
2682 wnd.title = "Spells" |
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|
2683 return wnd |
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diff
changeset
|
2684 |
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|
2685 def tohtml(self): |
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diff
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|
2686 html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Arcane Spells</th></tr><tr><td><br>" |
135 | 2687 n_list = self.xml.getchildren() |
0
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|
2688 for n in n_list: |
135 | 2689 html_str += "(" + n.get('level') + ") " + n.get('name')+ ", " |
0
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|
2690 html_str = html_str[:len(html_str)-2] + "</td></tr></table>" |
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diff
changeset
|
2691 return html_str |
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parents:
diff
changeset
|
2692 |
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|
2693 def get_char_lvl( self, attr ): |
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diff
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|
2694 return self.char_hander.get_char_lvl(attr) |
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diff
changeset
|
2695 |
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|
2696 class spells_panel(wx.Panel): |
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diff
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|
2697 def __init__(self, parent, handler): |
135 | 2698 pname = handler.xml.set("name", 'Arcane Spells') |
0
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|
2699 self.hparent = handler #a 1.5002 allow ability to run up tree. |
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parents:
diff
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|
2700 #a 1.5002 in this case, we need the functional parent, not the invoking parent. |
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changeset
|
2701 |
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|
2702 wx.Panel.__init__(self, parent, -1) |
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|
2703 self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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|
2704 self.handler = handler |
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|
2705 sizer = wx.BoxSizer(wx.VERTICAL) |
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diff
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|
2706 sizer.Add(self.grid, 1, wx.EXPAND) |
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diff
changeset
|
2707 |
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|
2708 sizer1 = wx.BoxSizer(wx.HORIZONTAL) |
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parents:
diff
changeset
|
2709 sizer1.Add(wx.Button(self, 10, "Remove Spell"), 1, wx.EXPAND) |
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parents:
diff
changeset
|
2710 sizer1.Add(wx.Size(10,10)) |
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parents:
diff
changeset
|
2711 sizer1.Add(wx.Button(self, 20, "Add Spell"), 1, wx.EXPAND) |
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sirebral
parents:
diff
changeset
|
2712 sizer1.Add(wx.Size(10,10)) |
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parents:
diff
changeset
|
2713 sizer1.Add(wx.Button(self, 30, "Refresh Spells"), 1, wx.EXPAND) |
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diff
changeset
|
2714 |
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changeset
|
2715 sizer.Add(sizer1, 0, wx.EXPAND) |
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changeset
|
2716 self.sizer = sizer |
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diff
changeset
|
2717 self.SetSizer(self.sizer) |
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changeset
|
2718 self.SetAutoLayout(True) |
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diff
changeset
|
2719 self.Fit() |
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diff
changeset
|
2720 |
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diff
changeset
|
2721 #self.Bind(wx.EVT_SIZE, self.on_size) |
4385a7d0efd1
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parents:
diff
changeset
|
2722 self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) |
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parents:
diff
changeset
|
2723 self.Bind(wx.EVT_BUTTON, self.on_add, id=20) |
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diff
changeset
|
2724 self.Bind(wx.EVT_BUTTON, self.on_refresh_spells, id=30) |
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diff
changeset
|
2725 self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
135 | 2726 n_list = handler.xml.getchildren() |
0
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|
2727 self.n_list = n_list |
135 | 2728 self.xml = handler.xml |
0
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diff
changeset
|
2729 self.grid.CreateGrid(len(n_list),4,1) |
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parents:
diff
changeset
|
2730 self.grid.SetRowLabelSize(0) |
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diff
changeset
|
2731 self.grid.SetColLabelValue(0,"No.") |
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|
2732 self.grid.SetColLabelValue(1,"Lvl") |
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diff
changeset
|
2733 self.grid.SetColLabelValue(2,"Spell") |
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diff
changeset
|
2734 self.grid.SetColLabelValue(3,"Desc") |
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diff
changeset
|
2735 for i in range(len(n_list)): |
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diff
changeset
|
2736 self.refresh_row(i) |
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diff
changeset
|
2737 self.temp_dom = None |
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diff
changeset
|
2738 |
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parents:
diff
changeset
|
2739 def on_cell_change(self,evt): |
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diff
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|
2740 row = evt.GetRow() |
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|
2741 col = evt.GetCol() |
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|
2742 value = self.grid.GetCellValue(row,col) |
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diff
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|
2743 if col == 0: |
135 | 2744 self.n_list[row].set('memrz',value) |
0
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|
2745 |
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changeset
|
2746 |
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changeset
|
2747 def refresh_row(self,i): |
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changeset
|
2748 spell = self.n_list[i] |
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|
2749 |
135 | 2750 memrz = spell.get('memrz') |
2751 name = spell.get('name') | |
2752 type = spell.get('desc') | |
2753 level = spell.get('level') | |
0
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|
2754 self.grid.SetCellValue(i,0,memrz) |
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|
2755 self.grid.SetCellValue(i,2,name) |
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changeset
|
2756 self.grid.SetReadOnly(i,2) |
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changeset
|
2757 self.grid.SetCellValue(i,3,type) |
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changeset
|
2758 self.grid.SetReadOnly(i,3) |
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|
2759 self.grid.SetCellValue(i,1,level) |
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changeset
|
2760 self.grid.SetReadOnly(i,1) |
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changeset
|
2761 |
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|
2762 def on_remove(self,evt): |
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|
2763 rows = self.grid.GetNumberRows() |
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|
2764 for i in range(rows): |
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changeset
|
2765 if self.grid.IsInSelection(i,0): |
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|
2766 self.grid.DeleteRows(i) |
135 | 2767 self.xml.remove(self.n_list[i]) |
0
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|
2768 |
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|
2769 def on_add(self,evt): |
135 | 2770 debug() |
0
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|
2771 if not self.temp_dom: |
135 | 2772 tree = parse(dir_struct["dnd3e"]+"dnd3espells.xml") |
2773 xml_dom = tree.getroot() | |
2774 self.temp_dom = xml_dom | |
2775 debug(self.temp_dom) | |
2776 f_list = self.temp_dom.findall('spell') | |
0
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|
2777 opts = [] |
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|
2778 #lvl = int(dnd3e_char_child.get_char_lvl('level')) |
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|
2779 #castlvl = eval('%s/2' % (lvl)) |
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changeset
|
2780 for f in f_list: |
135 | 2781 spelllvl = f.get('level') |
0
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|
2782 #if spelllvl <= "1": |
135 | 2783 # opts.append("(" + f.get('level') + ")" + f.get('name')) |
0
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|
2784 #else: |
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|
2785 # if eval('%d >= %s' %(castlvl, spelllvl)): |
135 | 2786 opts.append("(" + f.get('level') + ")" + f.get('name')) |
0
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|
2787 dlg = wx.SingleChoiceDialog(self,'Choose Spell','Spells',opts) |
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|
2788 if dlg.ShowModal() == wx.ID_OK: |
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|
2789 i = dlg.GetSelection() |
135 | 2790 new_node = self.xml.append(f_list[i]) |
0
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|
2791 self.grid.AppendRows(1) |
135 | 2792 self.n_list = self.xml.findall('spell') |
0
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|
2793 self.refresh_row(self.grid.GetNumberRows()-1) |
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|
2794 self.handler.refresh_spells() |
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|
2795 dlg.Destroy() |
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|
2796 |
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|
2797 def on_refresh_spells( self, evt ): |
135 | 2798 f_list = self.xml.findall('spell') |
0
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|
2799 |
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|
2800 for spell in f_list: |
135 | 2801 spell.set( 'used', '0' ) |
0
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|
2802 |
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|
2803 def on_size(self,event): |
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|
2804 s = self.GetClientSizeTuple() |
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|
2805 self.grid.SetDimensions(0,0,s[0],s[1]-25) |
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|
2806 self.sizer.SetDimension(0,s[1]-25,s[0],25) |
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|
2807 (w,h) = self.grid.GetClientSizeTuple() |
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|
2808 cols = self.grid.GetNumberCols() |
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|
2809 col_w = w/(cols) |
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|
2810 for i in range(0,cols): |
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|
2811 self.grid.SetColSize(i,col_w) |
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|
2812 self.grid.SetColSize(0,w * 0.10) |
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|
2813 self.grid.SetColSize(1,w * 0.10) |
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|
2814 self.grid.SetColSize(2,w * 0.30) |
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|
2815 self.grid.SetColSize(3,w * 0.50) |
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|
2816 |
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|
2817 def refresh_data(self): |
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|
2818 for i in range(len(self.n_list)): |
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|
2819 self.refresh_row(i) |
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|
2820 |
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|
2821 class dnd3edivine(snp_char_child): |
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|
2822 """ Node Handler for classes. This handler will be |
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|
2823 created by dnd3echar_handler. |
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|
2824 """ |
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|
2825 def __init__(self,xml_dom,tree_node,parent): |
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|
2826 snp_char_child.__init__(self,xml_dom,tree_node,parent) |
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|
2827 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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|
2828 self.root = getRoot(self) #a 1.5002 |
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|
2829 self.root.divine = self #a 1.6009 |
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|
2830 |
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|
2831 |
135 | 2832 node_list = self.xml.findall( 'gift' ) |
0
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|
2833 self.spells = {} |
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|
2834 tree = self.tree |
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|
2835 icons = self.tree.icons |
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|
2836 for n in node_list: |
135 | 2837 name = n.get('name') |
0
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|
2838 self.spells[ name ] = n |
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|
2839 new_tree_node = tree.AppendItem( self.mytree_node, name, icons['flask'], icons['flask'] ) |
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|
2840 tree.SetPyData( new_tree_node, self ) |
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|
2841 |
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|
2842 def on_rclick( self, evt ): |
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|
2843 charNameL=self.root.general.charName #a f 1.5002 |
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|
2844 item = self.tree.GetSelection() |
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|
2845 name = self.tree.GetItemText( item ) |
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|
2846 if item == self.mytree_node: |
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|
2847 dnd3e_char_child.on_ldclick( self, evt ) |
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|
2848 else: |
135 | 2849 level = self.spells[ name ].get( 'level' ) |
2850 descr = self.spells[ name ].get( 'desc' ) | |
2851 use = self.spells[ name ].get( 'used' ) | |
2852 memrz = self.spells[ name ].get( 'memrz' ) | |
0
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|
2853 use += '+1' |
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|
2854 left = eval( '%s - ( %s )' % ( memrz, use ) ) |
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|
2855 if left < 0: |
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|
2856 txt = '%s Tried to cast %s but has used all of them for today,' #m 1.5002 break in 2. |
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|
2857 txt += "Please rest so I can cast more."' % ( charNameL, name )' #a 1.5002 |
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|
2858 #txt += "Please rest so I can cast more."' % ( dnd_globals["gen"]["Name"], name ) #d 1.5002 |
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|
2859 self.chat.ParsePost( txt, True, False ) |
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|
2860 else: |
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|
2861 #txt = '%s casts %s ( level %s, "%s" )' % ( dnd_globals["gen"]["Name"], name, level, descr ) #d 1.5002 |
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|
2862 txt = '%s casts %s ( level %s, "%s" )' % ( charNameL, name, level, descr ) #a 5002 |
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|
2863 self.chat.ParsePost( txt, True, False ) |
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|
2864 s = '' |
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|
2865 if left != 1: |
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|
2866 s = 's' |
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|
2867 #txt = '%s can cast %s %d more time%s' % ( dnd_globals["gen"]["Name"], name, left, s ) #d 1.5002 |
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|
2868 txt = '%s can cast %s %d more time%s' % ( charNameL, name, left, s ) #a 1.5002 |
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|
2869 self.chat.ParsePost( txt, False, False ) |
135 | 2870 self.spells[ name ].set( 'used', `eval( use )` ) |
0
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|
2871 |
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|
2872 def refresh_spells(self): |
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|
2873 self.spells = {} |
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|
2874 tree = self.tree |
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|
2875 icons = self.tree.icons |
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|
2876 tree.CollapseAndReset(self.mytree_node) |
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|
2877 |
135 | 2878 node_list = self.xml.findall('gift') |
0
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|
2879 for n in node_list: |
135 | 2880 name = n.get('name') |
0
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|
2881 new_tree_node = tree.AppendItem(self.mytree_node,name,icons['flask'],icons['flask']) |
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|
2882 tree.SetPyData(new_tree_node,self) |
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|
2883 self.spells[name]=n |
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|
2884 |
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|
2885 def get_design_panel(self,parent): |
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|
2886 wnd = outline_panel(parent,self,divine_panel,"Spells") |
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|
2887 wnd.title = "Spells" |
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|
2888 return wnd |
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|
2889 |
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|
2890 def tohtml(self): |
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|
2891 html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Divine Spells</th></tr><tr><td><br>" |
135 | 2892 n_list = self.xml.getchildren() |
0
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|
2893 for n in n_list: |
135 | 2894 html_str += "(" + n.get('level') + ") " + n.get('name')+ ", " |
0
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|
2895 html_str = html_str[:len(html_str)-2] + "</td></tr></table>" |
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|
2896 return html_str |
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|
2897 |
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|
2898 def get_char_lvl( self, attr ): |
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|
2899 return self.char_hander.get_char_lvl(attr) |
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|
2900 |
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|
2901 class divine_panel(wx.Panel): |
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|
2902 def __init__(self, parent, handler): |
135 | 2903 pname = handler.xml.set("name", 'Divine Spells') |
0
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|
2904 self.hparent = handler #a 1.5002 allow ability to run up tree. |
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|
2905 #a 1.5002 in this case, we need the functional parent, not the invoking parent. |
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|
2906 |
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|
2907 wx.Panel.__init__(self, parent, -1) |
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|
2908 self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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diff
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|
2909 self.handler = handler |
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diff
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|
2910 sizer = wx.BoxSizer(wx.VERTICAL) |
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diff
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|
2911 sizer.Add(self.grid, 1, wx.EXPAND) |
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diff
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|
2912 |
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|
2913 sizer1 = wx.BoxSizer(wx.HORIZONTAL) |
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diff
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|
2914 sizer1.Add(wx.Button(self, 10, "Remove Spell"), 1, wx.EXPAND) |
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diff
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|
2915 sizer1.Add(wx.Size(10,10)) |
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diff
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|
2916 sizer1.Add(wx.Button(self, 20, "Add Spell"), 1, wx.EXPAND) |
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|
2917 sizer1.Add(wx.Size(10,10)) |
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|
2918 sizer1.Add(wx.Button(self, 30, "Refresh Spells"), 1, wx.EXPAND) |
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|
2919 |
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|
2920 sizer.Add(sizer1, 0, wx.EXPAND) |
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|
2921 self.sizer = sizer |
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|
2922 self.SetSizer(self.sizer) |
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|
2923 self.SetAutoLayout(True) |
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|
2924 self.Fit() |
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diff
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|
2925 |
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|
2926 #self.Bind(wx.EVT_SIZE, self.on_size) |
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|
2927 self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) |
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|
2928 self.Bind(wx.EVT_BUTTON, self.on_add, id=20) |
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|
2929 self.Bind(wx.EVT_BUTTON, self.on_refresh_spells, id=30) |
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|
2930 self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
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|
2931 |
135 | 2932 n_list = handler.xml.getchildren() |
0
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|
2933 self.n_list = n_list |
135 | 2934 self.xml = handler.xml |
0
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|
2935 self.grid.CreateGrid(len(n_list),4,1) |
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|
2936 self.grid.SetRowLabelSize(0) |
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|
2937 self.grid.SetColLabelValue(0,"No.") |
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|
2938 self.grid.SetColLabelValue(1,"Lvl") |
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|
2939 self.grid.SetColLabelValue(2,"Spell") |
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|
2940 self.grid.SetColLabelValue(3,"Desc") |
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|
2941 for i in range(len(n_list)): |
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|
2942 self.refresh_row(i) |
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|
2943 self.temp_dom = None |
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|
2944 |
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|
2945 def on_cell_change(self,evt): |
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|
2946 row = evt.GetRow() |
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|
2947 |
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|
2948 col = evt.GetCol() |
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|
2949 value = self.grid.GetCellValue(row,col) |
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|
2950 if col == 0: |
135 | 2951 self.n_list[row].set('memrz',value) |
0
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|
2952 |
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|
2953 |
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|
2954 def refresh_row(self,i): |
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|
2955 spell = self.n_list[i] |
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|
2956 |
135 | 2957 memrz = spell.get('memrz') |
2958 name = spell.get('name') | |
2959 type = spell.get('desc') | |
2960 level = spell.get('level') | |
0
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|
2961 self.grid.SetCellValue(i,0,memrz) |
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|
2962 self.grid.SetCellValue(i,2,name) |
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|
2963 self.grid.SetReadOnly(i,2) |
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|
2964 self.grid.SetCellValue(i,3,type) |
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diff
changeset
|
2965 self.grid.SetReadOnly(i,3) |
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|
2966 self.grid.SetCellValue(i,1,level) |
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diff
changeset
|
2967 self.grid.SetReadOnly(i,1) |
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diff
changeset
|
2968 |
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changeset
|
2969 def on_remove(self,evt): |
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|
2970 rows = self.grid.GetNumberRows() |
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|
2971 for i in range(rows): |
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changeset
|
2972 if self.grid.IsInSelection(i,0): |
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|
2973 self.grid.DeleteRows(i) |
135 | 2974 self.xml.remove(self.n_list[i]) |
0
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diff
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|
2975 |
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changeset
|
2976 def on_add(self,evt): |
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diff
changeset
|
2977 if not self.temp_dom: |
135 | 2978 tree = parse(dir_struct["dnd3e"]+"dnd3edivine.xml") |
2979 xml_dom = tree.getroot() | |
0
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|
2980 self.temp_dom = xml_dom |
135 | 2981 f_list = self.temp_dom.findall('gift') |
0
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|
2982 opts = [] |
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|
2983 #lvl = int(dnd3e_char_child.get_char_lvl('level')) |
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|
2984 #castlvl = lvl / 2 |
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changeset
|
2985 for f in f_list: |
135 | 2986 spelllvl = f.get('level') |
0
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diff
changeset
|
2987 #if spelllvl <= "1": |
135 | 2988 # opts.append("(" + f.get('level') + ")" + f.get('name')) |
0
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diff
changeset
|
2989 #else: |
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diff
changeset
|
2990 # if eval('%d >= %s' %(castlvl, spelllvl)): |
135 | 2991 opts.append("(" + f.get('level') + ")" + f.get('name')) |
0
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|
2992 dlg = wx.SingleChoiceDialog(self,'Choose Spell','Spells',opts) |
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diff
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|
2993 if dlg.ShowModal() == wx.ID_OK: |
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diff
changeset
|
2994 i = dlg.GetSelection() |
135 | 2995 new_node = self.xml.append(f_list[i]) |
0
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diff
changeset
|
2996 self.grid.AppendRows(1) |
135 | 2997 self.n_list = self.xml.findall('gift') |
0
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|
2998 self.refresh_row(self.grid.GetNumberRows()-1) |
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diff
changeset
|
2999 self.handler.refresh_spells() |
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diff
changeset
|
3000 dlg.Destroy() |
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diff
changeset
|
3001 |
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diff
changeset
|
3002 def on_refresh_spells( self, evt ): |
135 | 3003 f_list = self.xml.findall('gift') |
0
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diff
changeset
|
3004 for spell in f_list: |
135 | 3005 spell.set( 'used', '0' ) |
0
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diff
changeset
|
3006 |
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changeset
|
3007 def on_size(self,event): |
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|
3008 s = self.GetClientSizeTuple() |
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|
3009 self.grid.SetDimensions(0,0,s[0],s[1]-25) |
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|
3010 self.sizer.SetDimension(0,s[1]-25,s[0],25) |
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|
3011 (w,h) = self.grid.GetClientSizeTuple() |
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|
3012 cols = self.grid.GetNumberCols() |
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|
3013 col_w = w/(cols) |
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|
3014 for i in range(0,cols): |
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diff
changeset
|
3015 self.grid.SetColSize(i,col_w) |
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diff
changeset
|
3016 self.grid.SetColSize(0,w * 0.10) |
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diff
changeset
|
3017 self.grid.SetColSize(1,w * 0.10) |
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diff
changeset
|
3018 self.grid.SetColSize(2,w * 0.30) |
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diff
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|
3019 self.grid.SetColSize(3,w * 0.50) |
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diff
changeset
|
3020 |
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diff
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|
3021 def refresh_data(self): |
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diff
changeset
|
3022 |
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changeset
|
3023 for i in range(len(self.n_list)): |
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diff
changeset
|
3024 self.refresh_row(i) |
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diff
changeset
|
3025 |
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changeset
|
3026 |
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|
3027 class dnd3epowers(snp_char_child): |
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diff
changeset
|
3028 """ Node Handler for classes. This handler will be |
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diff
changeset
|
3029 created by dnd3echar_handler. |
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changeset
|
3030 """ |
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|
3031 def __init__(self,xml_dom,tree_node,parent): |
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changeset
|
3032 snp_char_child.__init__(self,xml_dom,tree_node,parent) |
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|
3033 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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|
3034 self.root = getRoot(self) #a 1.5002 |
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changeset
|
3035 self.root.powers = self #a 1.6009 |
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|
3036 |
135 | 3037 node_list = self.xml.findall( 'power' ) |
0
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parents:
diff
changeset
|
3038 self.powers = {} |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3039 tree = self.tree |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3040 icons = self.tree.icons |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3041 for n in node_list: |
135 | 3042 name = n.get('name') |
0
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diff
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|
3043 self.powers[ name ] = n |
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sirebral
parents:
diff
changeset
|
3044 new_tree_node = tree.AppendItem( self.mytree_node, name, |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
3045 icons['gear'], icons['gear'] ) |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3046 tree.SetPyData( new_tree_node, self ) |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
3047 |
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parents:
diff
changeset
|
3048 def on_rclick( self, evt ): |
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parents:
diff
changeset
|
3049 charNameL = self.root.general.charName #a f 1.5002 |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
3050 |
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parents:
diff
changeset
|
3051 item = self.tree.GetSelection() |
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parents:
diff
changeset
|
3052 name = self.tree.GetItemText( item ) |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
3053 charNameL = self.root.general.charName #a 1.5002 |
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sirebral
parents:
diff
changeset
|
3054 if item == self.mytree_node: |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3055 dnd3e_char_child.on_ldclick( self, evt ) |
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parents:
diff
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|
3056 else: |
135 | 3057 level = int(self.powers[ name ].get( 'level' )) |
3058 descr = self.powers[ name ].get( 'desc' ) | |
0
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parents:
diff
changeset
|
3059 #use can be removed -mgt |
135 | 3060 #use = self.powers[ name ].get( 'used' ) |
3061 points = self.powers[ name ].get( 'point' ) | |
0
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parents:
diff
changeset
|
3062 #cpp and fre are strings without the eval -mgt |
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parents:
diff
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|
3063 cpp = eval(self.root.pp.get_char_pp('current1')) #a 1.5002 |
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parents:
diff
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|
3064 fre = eval(self.root.pp.get_char_pp('free')) #a 1.5002 |
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parents:
diff
changeset
|
3065 if level == 0 and fre > 0: |
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parents:
diff
changeset
|
3066 left = eval('%s - ( %s )' % ( fre, points )) |
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sirebral
parents:
diff
changeset
|
3067 numcast = eval('%s / %s' % (left, points)) |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3068 if left < 0: |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3069 #In theory you should never see this -mgt |
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parents:
diff
changeset
|
3070 txt = ('%s doesnt have enough PowerPoints to use %s' |
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sirebral
parents:
diff
changeset
|
3071 % ( charNameL, name )) #a 1.5002 |
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diff
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|
3072 self.chat.ParsePost( txt, True, False ) |
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sirebral
parents:
diff
changeset
|
3073 else: |
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sirebral
parents:
diff
changeset
|
3074 txt = ('%s uses %s as a Free Talent ( level %s, "%s" )' |
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sirebral
parents:
diff
changeset
|
3075 % ( charNameL, name, level, descr )) #a 1.5002 |
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parents:
diff
changeset
|
3076 self.chat.ParsePost( txt, True, False ) |
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sirebral
parents:
diff
changeset
|
3077 s = '' |
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sirebral
parents:
diff
changeset
|
3078 if left != 1: |
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sirebral
parents:
diff
changeset
|
3079 s = 's' |
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sirebral
parents:
diff
changeset
|
3080 txt = '%s has %d Free Talent%s left' % ( charNameL, numcast, s ) #a 1.5002 |
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sirebral
parents:
diff
changeset
|
3081 self.chat.ParsePost( txt, False, False ) |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3082 self.root.pp.set_char_pp('free',left) #a 1.5002 |
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sirebral
parents:
diff
changeset
|
3083 else: |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3084 left = eval('%s - ( %s )' % ( cpp, points )) |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3085 #numcast = eval('%s / %s' % (left, points)) |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
3086 if left < 0: |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3087 txt = '%s doesnt have enough PowerPoints to use %s' % ( charNameL, name ) #m 1.5002 |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3088 self.chat.ParsePost( txt, True, False ) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3089 else: |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3090 txt = '%s uses %s ( level %s, "%s" )' % ( charNameL, name, level, descr ) #m 1.5002 |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3091 self.chat.ParsePost( txt, True, False ) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3092 s = '' |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3093 if left != 1: |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3094 s = 's' |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3095 #numcast is meaningless here -mgt |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3096 #txt = '%s can use %s %d more time%s' % ( charNameL, name, numcast, s ) #m 1.5002 |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3097 #txt += ' - And has %d more PowerpointsP left' % (left) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3098 txt = '%s has %d more Powerpoint%s' % ( charNameL, left, s ) #m 1.5002 |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3099 self.chat.ParsePost( txt, False, False ) |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3100 self.root.pp.set_char_pp('current1',left) #a 1.5002 |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3101 |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3102 def refresh_powers(self): |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
3103 self.powers = {} |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3104 |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
3105 tree = self.tree |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3106 icons = self.tree.icons |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3107 tree.CollapseAndReset(self.mytree_node) |
135 | 3108 node_list = self.xml.findall('power') |
0
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3109 for n in node_list: |
135 | 3110 name = n.get('name') |
0
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3111 new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
3112 tree.SetPyData(new_tree_node,self) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3113 self.powers[name]=n |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3114 |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
3115 def get_design_panel(self,parent): |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3116 wnd = outline_panel(parent,self,power_panel,"Powers") |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3117 wnd.title = "Powers" |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3118 return wnd |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3119 |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3120 def tohtml(self): |
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sirebral
parents:
diff
changeset
|
3121 html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Powers</th></tr><tr><td><br>" |
135 | 3122 n_list = self.xml.getchildren() |
0
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sirebral
parents:
diff
changeset
|
3123 for n in n_list: |
135 | 3124 html_str += "(" + n.get('level') + ") " + n.get('name')+ ", " |
0
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
3125 html_str = html_str[:len(html_str)-2] + "</td></tr></table>" |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
3126 return html_str |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3127 |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3128 |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
3129 class power_panel(wx.Panel): |
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sirebral
parents:
diff
changeset
|
3130 def __init__(self, parent, handler): |
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sirebral
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diff
changeset
|
3131 #m 1.5015 corrected typo, was Pionic. |
135 | 3132 pname = handler.xml.set("name", 'Psionic Powers') |
0
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
3133 self.hparent = handler #a 1.5002 allow ability to run up tree. In this |
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sirebral
parents:
diff
changeset
|
3134 #a 1.5002 case, we need the functional parent, not the invoking parent. |
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diff
changeset
|
3135 self.root = getRoot(self) #a (debug) 1.5002,1.5014 |
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sirebral
parents:
diff
changeset
|
3136 |
4385a7d0efd1
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parents:
diff
changeset
|
3137 wx.Panel.__init__(self, parent, -1) |
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diff
changeset
|
3138 self.grid = wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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parents:
diff
changeset
|
3139 self.handler = handler |
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sirebral
parents:
diff
changeset
|
3140 sizer = wx.BoxSizer(wx.VERTICAL) |
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sirebral
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diff
changeset
|
3141 sizer.Add(self.grid, 1, wx.EXPAND) |
4385a7d0efd1
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diff
changeset
|
3142 |
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diff
changeset
|
3143 sizer1 = wx.BoxSizer(wx.HORIZONTAL) |
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sirebral
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diff
changeset
|
3144 sizer1.Add(wx.Button(self, 10, "Remove Power"), 1, wx.EXPAND) |
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sirebral
parents:
diff
changeset
|
3145 sizer1.Add(wx.Size(10,10)) |
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sirebral
parents:
diff
changeset
|
3146 sizer1.Add(wx.Button(self, 20, "Add Power"), 1, wx.EXPAND) |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
3147 sizer1.Add(wx.Size(10,10)) |
4385a7d0efd1
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parents:
diff
changeset
|
3148 sizer1.Add(wx.Button(self, 30, "Refresh Power"), 1, wx.EXPAND) |
4385a7d0efd1
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parents:
diff
changeset
|
3149 |
4385a7d0efd1
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parents:
diff
changeset
|
3150 sizer.Add(sizer1, 0, wx.EXPAND) |
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sirebral
parents:
diff
changeset
|
3151 self.sizer = sizer |
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sirebral
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diff
changeset
|
3152 self.SetSizer(self.sizer) |
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diff
changeset
|
3153 self.SetAutoLayout(True) |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
3154 self.Fit() |
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sirebral
parents:
diff
changeset
|
3155 #self.Bind(wx.EVT_SIZE, self.on_size) |
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diff
changeset
|
3156 |
4385a7d0efd1
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parents:
diff
changeset
|
3157 self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) |
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parents:
diff
changeset
|
3158 self.Bind(wx.EVT_BUTTON, self.on_add, id=20) |
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|
3159 self.Bind(wx.EVT_BUTTON, self.on_refresh_powers, id=30) |
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diff
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|
3160 self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
135 | 3161 n_list = handler.xml.getchildren() |
0
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|
3162 self.n_list = n_list |
135 | 3163 self.xml = handler.xml |
0
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|
3164 self.grid.CreateGrid(len(n_list),5,1) |
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|
3165 self.grid.SetRowLabelSize(0) |
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|
3166 self.grid.SetColLabelValue(0,"PP") |
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|
3167 self.grid.SetColLabelValue(1,"Lvl") |
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diff
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|
3168 self.grid.SetColLabelValue(2,"Power") |
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diff
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|
3169 self.grid.SetColLabelValue(3,"Desc") |
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diff
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|
3170 self.grid.SetColLabelValue(4,"Type") |
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diff
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|
3171 for i in range(len(n_list)): |
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|
3172 self.refresh_row(i) |
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|
3173 self.refresh_data() |
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|
3174 self.temp_dom = None |
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|
3175 |
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|
3176 def on_cell_change(self,evt): |
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|
3177 row = evt.GetRow() |
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|
3178 col = evt.GetCol() |
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|
3179 value = self.grid.GetCellValue(row,col) |
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|
3180 """if col == 0: |
135 | 3181 self.n_list[row].set('memrz',value)""" |
0
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|
3182 |
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|
3183 |
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|
3184 def refresh_row(self,i): |
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|
3185 power = self.n_list[i] |
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|
3186 |
135 | 3187 point = power.get('point') |
3188 name = power.get('name') | |
3189 type = power.get('desc') | |
3190 test = power.get('test') | |
3191 level = power.get('level') | |
0
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|
3192 self.grid.SetCellValue(i,0,point) |
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|
3193 self.grid.SetReadOnly(i,0) |
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|
3194 self.grid.SetCellValue(i,1,level) |
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|
3195 self.grid.SetReadOnly(i,1) |
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|
3196 self.grid.SetCellValue(i,2,name) |
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|
3197 self.grid.SetReadOnly(i,2) |
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|
3198 self.grid.SetCellValue(i,3,type) |
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|
3199 self.grid.SetReadOnly(i,3) |
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|
3200 self.grid.SetCellValue(i,4,test) |
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diff
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|
3201 self.grid.SetReadOnly(i,4) |
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|
3202 |
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|
3203 def on_remove(self,evt): |
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|
3204 rows = self.grid.GetNumberRows() |
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diff
changeset
|
3205 for i in range(rows): |
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|
3206 if self.grid.IsInSelection(i,0): |
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|
3207 self.grid.DeleteRows(i) |
135 | 3208 self.xml.remove(self.n_list[i]) |
3209 | |
3210 def on_add(self,evt): | |
3211 debug() | |
0
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|
3212 if not self.temp_dom: |
135 | 3213 tree = parse(dir_struct["dnd3e"]+"dnd3epowers.xml") |
3214 xml_dom = tree.getroot() | |
3215 self.temp_dom = xml_dom | |
3216 debug(self.temp) | |
3217 f_list = self.temp_dom.findall('power') | |
0
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|
3218 opts = [] |
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|
3219 #lvl = int(dnd3e_char_child.get_char_lvl('level')) |
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|
3220 #castlvl = lvl / 2 |
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|
3221 for f in f_list: |
135 | 3222 spelllvl = f.get('level') |
0
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|
3223 #if spelllvl <= "1": |
135 | 3224 # opts.append("(" + f.get('level') + ") - " + f.get('name') + " - " + f.get('test')) |
0
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diff
changeset
|
3225 #else: |
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changeset
|
3226 # if eval('%d >= %s' %(castlvl, spelllvl)): |
135 | 3227 opts.append("(" + f.get('level') + ") - " + |
3228 f.get('name') + " - " + f.get('test')) | |
0
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|
3229 dlg = wx.SingleChoiceDialog(self,'Choose Power','Powers',opts) |
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diff
changeset
|
3230 if dlg.ShowModal() == wx.ID_OK: |
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diff
changeset
|
3231 i = dlg.GetSelection() |
135 | 3232 new_node = self.xml.append(f_list[i]) |
0
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diff
changeset
|
3233 self.grid.AppendRows(1) |
135 | 3234 self.n_list = self.xml.findall('power') |
0
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diff
changeset
|
3235 self.refresh_row(self.grid.GetNumberRows()-1) |
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diff
changeset
|
3236 self.handler.refresh_powers() |
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diff
changeset
|
3237 dlg.Destroy() |
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diff
changeset
|
3238 |
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diff
changeset
|
3239 def on_remove(self,evt): |
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diff
changeset
|
3240 rows = self.grid.GetNumberRows() |
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diff
changeset
|
3241 for i in range(rows): |
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diff
changeset
|
3242 if self.grid.IsInSelection(i,0): |
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diff
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|
3243 self.grid.DeleteRows(i) |
135 | 3244 self.xml.remove(self.n_list[i]) |
3245 self.n_list = self.xml.findall('weapon') | |
0
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diff
changeset
|
3246 self.handler.refresh_powers() |
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diff
changeset
|
3247 |
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|
3248 def on_refresh_powers( self, evt ): |
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changeset
|
3249 #a 1.5002,1.5014 s |
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|
3250 self.root.pp.set_char_pp('current1',self.root.pp.get_char_pp('max1')) |
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diff
changeset
|
3251 self.root.pp.set_char_pp('free',self.root.pp.get_char_pp('maxfree')) |
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|
3252 #a 1.5002,1.5014 e |
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changeset
|
3253 |
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diff
changeset
|
3254 |
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diff
changeset
|
3255 |
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diff
changeset
|
3256 def on_size(self,event): |
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changeset
|
3257 s = self.GetClientSizeTuple() |
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|
3258 self.grid.SetDimensions(0,0,s[0],s[1]-25) |
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changeset
|
3259 self.sizer.SetDimension(0,s[1]-25,s[0],25) |
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|
3260 (w,h) = self.grid.GetClientSizeTuple() |
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diff
changeset
|
3261 cols = self.grid.GetNumberCols() |
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changeset
|
3262 col_w = w/(cols) |
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changeset
|
3263 for i in range(0,cols): |
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|
3264 self.grid.SetColSize(i,col_w) |
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changeset
|
3265 self.grid.SetColSize(0,w * 0.05) |
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changeset
|
3266 self.grid.SetColSize(1,w * 0.05) |
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diff
changeset
|
3267 self.grid.SetColSize(2,w * 0.30) |
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diff
changeset
|
3268 self.grid.SetColSize(3,w * 0.30) |
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changeset
|
3269 self.grid.SetColSize(4,w * 0.30) |
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changeset
|
3270 |
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changeset
|
3271 def refresh_data(self): |
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changeset
|
3272 |
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changeset
|
3273 for i in range(len(self.n_list)): |
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changeset
|
3274 self.refresh_row(i) |
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changeset
|
3275 |
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|
3276 class dnd3epp(snp_char_child): |
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|
3277 """ Node Handler for power points. This handler will be |
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|
3278 created by dnd3echar_handler. |
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changeset
|
3279 """ |
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|
3280 def __init__(self,xml_dom,tree_node,parent): |
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|
3281 snp_char_child.__init__(self,xml_dom,tree_node,parent) |
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|
3282 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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|
3283 self.root = getRoot(self) |
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|
3284 self.root.pp = self |
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|
3285 self.ppPanel=None |
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|
3286 |
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|
3287 |
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|
3288 def get_design_panel(self,parent): |
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|
3289 wnd = outline_panel(parent,self,pp_panel,"Power Points") |
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|
3290 wnd.title = "Power Points" |
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changeset
|
3291 return wnd |
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changeset
|
3292 |
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changeset
|
3293 |
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3294 def tohtml(self): |
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3295 html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 >" |
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3296 #html_str += "<th colspan=8>Power Points</th></tr>" #d 1.6010 |
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3297 html_str += "<th colspan=7>Power Points</th>" #a 1.6010 |
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3298 #m 1.6010 rearanged everything below to "return html_str" |
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3299 html_str += "</tr><tr>" |
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3300 html_str += "<th colspan=2>Max:</th>" |
135 | 3301 html_str += "<td>"+self.xml.get('max1')+"</td>" |
0
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3302 html_str += "<th colspan=3>Max Talents/day:</th>" |
135 | 3303 html_str += "<td>"+self.xml.get('maxfree')+"</td>" |
0
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3304 html_str += "</tr><tr>" |
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3305 html_str += "<th colspan=2>Current:</th>" |
135 | 3306 html_str += "<td>"+self.xml.get('current1')+"</td>" |
0
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3307 html_str += "<th colspan=3>Current Talents/day:</th>" |
135 | 3308 html_str += "<td>"+self.xml.get('free')+"</td>" |
0
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3309 html_str += "</tr></table>" |
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3310 return html_str |
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3311 |
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3312 def get_char_pp( self, attr ): |
135 | 3313 pp = self.xml.get(attr) |
0
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3314 #print "dnd3epp -get_char_pp: attr,pp",attr,pp |
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3315 return pp |
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3316 |
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3317 def set_char_pp( self, attr, evl ): |
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3318 qSub = str(evl) #a 1.5014 must force it to be a string for next call. |
135 | 3319 self.xml.set(attr, qSub) |
0
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3320 #This function needs to be looked at the idea is to refresh the power panel |
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3321 #But it causes a seg fault when you refresh from powers -mgt |
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3322 #if self.ppPanel: #a 1.5015 |
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3323 # self.ppPanel.on_refresh(attr,qSub) #a 1.5015 |
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3324 |
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3325 |
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3326 class pp_panel(wx.Panel): |
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3327 def __init__(self, parent, handler): |
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3328 wx.Panel.__init__(self, parent, -1) |
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3329 self.hparent = handler #a 1.5002 allow ability to run up tree. |
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3330 #a 1.5002 we need the functional parent, not the invoking parent. |
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3331 self.hparent.ppPanel=self #a 1.5xx |
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3332 |
135 | 3333 pname = handler.xml.set("name", 'PowerPoints') |
0
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3334 self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap |
135 | 3335 self.xml = handler.xml |
0
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3336 |
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3337 self.static1= wx.StaticText(self, -1, "PP Current:") #a 1.5015 |
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3338 self.dyn1= wx.TextCtrl(self, PP_CUR, |
135 | 3339 self.xml.get('current1')) #a 1.5015 |
0
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3340 self.dyn3= wx.TextCtrl(self, PP_FRE, |
135 | 3341 self.xml.get('free')) #a 1.5015 |
0
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3342 # self.sizer.AddMany([ (wx.StaticText(self, -1, "PP Current:"), #d 1.5015 |
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|
3343 # 0, wx.ALIGN_CENTER_VERTICAL), |
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3344 # (wx.TextCtrl(self, PP_CUR, #d 1.5015 |
135 | 3345 # self.xml.get('current1')), 0, wx.EXPAND), |
0
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|
3346 self.sizer.AddMany([ (self.static1, 0, wx.ALIGN_CENTER_VERTICAL), |
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|
3347 (self.dyn1, 0, wx.EXPAND), |
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|
3348 (wx.StaticText(self, -1, "PP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), |
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|
3349 (wx.TextCtrl(self, PP_MAX, |
135 | 3350 self.xml.get('max1')), 0, wx.EXPAND), |
0
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3351 (wx.StaticText(self, -1, "Current Free Talants per day:"), |
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|
3352 0, wx.ALIGN_CENTER_VERTICAL), |
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|
3353 (self.dyn3, 0, wx.EXPAND), #a 1.5015 |
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3354 # (wx.TextCtrl(self, PP_FRE, |
135 | 3355 # self.xml.get('free')), 0, wx.EXPAND),#d 1.5015 |
0
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3356 (wx.StaticText(self, -1, "Max Free Talants per day:"), |
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|
3357 0, wx.ALIGN_CENTER_VERTICAL), |
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3358 (wx.TextCtrl(self, PP_MFRE, |
135 | 3359 self.xml.get('maxfree')), 0, wx.EXPAND), |
0
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|
3360 ]) |
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3361 |
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3362 self.sizer.AddGrowableCol(1) |
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3363 self.SetSizer(self.sizer) |
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3364 self.SetAutoLayout(True) |
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3365 self.Fit() |
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|
3366 |
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3367 #self.Bind(wx.EVT_SIZE, self.on_size) |
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3368 self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MAX) |
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3369 self.Bind(wx.EVT_TEXT, self.on_text, id=PP_CUR) |
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|
3370 self.Bind(wx.EVT_TEXT, self.on_text, id=PP_FRE) |
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3371 self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MFRE) |
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3372 |
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3373 def on_text(self,evt): |
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3374 id = evt.GetId() |
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3375 if id == PP_CUR: |
135 | 3376 self.xml.set('current1',evt.GetString()) |
0
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3377 elif id == PP_MAX: |
135 | 3378 self.xml.set('max1',evt.GetString()) |
0
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3379 elif id == PP_FRE: |
135 | 3380 self.xml.set('free',evt.GetString()) |
0
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3381 elif id == PP_MFRE: |
135 | 3382 self.xml.set('maxfree',evt.GetString()) |
0
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3383 |
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3384 def on_size(self,evt): |
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3385 s = self.GetClientSizeTuple() |
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3386 self.sizer.SetDimension(0,0,s[0],s[1]) |
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3387 |
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3388 #a 5.015 this whole function. |
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3389 def on_refresh(self,attr,value): |
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3390 if attr == 'current1': |
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3391 self.dyn1.SetValue(value) |
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3392 else: |
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3393 self.dyn3.SetValue(value) |