Mercurial > traipse_dev
diff orpg/gametree/nodehandlers/dnd3e.py @ 135:dcf4fbe09b70 beta
Traipse Beta 'OpenRPG' {091010-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on
code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to
offer more advanced features and enhance the productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and
look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
author | sirebral |
---|---|
date | Tue, 10 Nov 2009 14:11:28 -0600 |
parents | 2fa8bd6785a5 |
children | 06f10429eedc |
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line diff
--- a/orpg/gametree/nodehandlers/dnd3e.py Fri Sep 25 20:47:16 2009 -0500 +++ b/orpg/gametree/nodehandlers/dnd3e.py Tue Nov 10 14:11:28 2009 -0600 @@ -151,6 +151,8 @@ from string import * #a 1.6003 from inspect import * #a 1.9001 from orpg.dirpath import dir_struct +from orpg.tools.orpg_log import debug +from xml.etree.ElementTree import parse dnd3e_EXPORT = wx.NewId() ############Global Stuff############## @@ -209,12 +211,12 @@ # return None #a 1.6 convinience function added safeGetAttr -def safeGetAttr(node,lable,defRetV=None): - cna=node.attributes - for i2 in range(len(cna)): - if cna.item(i2).name == lable: - return cna.item(i2).value - #retV=node.getAttribute(lable) # getAttribute does not distingish between +def safeGetAttr(node, label, defRetV=None): + cna=node.attrib + for key in cna: + if key == label: + return cna[key] + #retV=node.get(lable) # get does not distingish between # the attribute not being present vs it having a value of "" # This is bad for this routine, thus not used. return defRetV @@ -230,7 +232,7 @@ node_handler.__init__(self,xml_dom,tree_node) self.Version = "v1.901" #a 1.6000 general documentation, usage. - print "dnd3echar_handler - version:",self.Version #m 1.6000 + print "dnd3echar_handler - version:", self.Version #m 1.6000 self.hparent = None #a 1.5002 allow ability to run up tree, this is the #a 1.5002 top of the handler tree, this is used to flag where to stop @@ -252,7 +254,7 @@ def new_child_handler(self,tag,text,handler_class,icon='gear'): - node_list = self.master_dom.getElementsByTagName(tag) + node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) @@ -353,7 +355,7 @@ def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) - wnd.title = self.master_dom.getAttribute('name') + wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) @@ -384,13 +386,12 @@ def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) - pname = handler.master_dom.setAttribute("name", 'How To') + pname = handler.xml.set("name", 'How To') self.sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, 'How To'), wx.VERTICAL) - self.master_dom = handler.master_dom - n_list = self.master_dom._get_childNodes() + self.xml = handler.xml + n_list = self.xml.getchildren() for n in n_list: - t_node = component.get('xml').safe_get_text_node(n) - self.sizer.Add(wx.StaticText(self, -1, t_node._get_nodeValue()), 1, wx.EXPAND) + self.sizer.Add(wx.StaticText(self, -1, n.text), 1, wx.EXPAND) self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() @@ -412,12 +413,12 @@ return wnd def tohtml(self): - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" - for n in n_list: - t_node = component.get('xml').safe_get_text_node(n) - html_str += "<B>"+n._get_tagName().capitalize() +":</B> " - html_str += t_node._get_nodeValue() + ", " + for n in n_list: + debug(n) + html_str += "<B>"+n.tag.capitalize() +":</B> " + html_str += n.text + ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -428,14 +429,13 @@ def get_char_name( self ): - node = self.master_dom.getElementsByTagName( 'name' )[0] - t_node = component.get('xml').safe_get_text_node( node ) - return t_node._get_nodeValue() + node = self.xml.findall( 'name' )[0] + return node.text class gen_grid(wx.grid.Grid): """grid for gen info""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'General') + pname = handler.xml.set("name", 'General') self.hparent = handler #a 1.5002 allow ability to run up tree, needed # a 1.5002 parent is functional parent, not invoking parent. @@ -444,7 +444,7 @@ #self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.CreateGrid(len(n_list),2) self.SetRowLabelSize(0) self.SetColLabelSize(0) @@ -457,18 +457,15 @@ row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) - t_node = self.n_list[row]._get_firstChild() - t_node._set_nodeValue(value) + self.n_list[row].text = value if row==0: self.handler.on_name_change(value) #self.AutoSizeColumn(1) - def refresh_row(self,rowi): - t_node = component.get('xml').safe_get_text_node(self.n_list[rowi]) - - self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName()) + def refresh_row(self,rowi): + self.SetCellValue(rowi,0,self.n_list[rowi].tag) self.SetReadOnly(rowi,0) - self.SetCellValue(rowi,1,t_node._get_nodeValue()) + self.SetCellValue(rowi,1,self.n_list[rowi].text) self.AutoSizeColumn(1) class dnd3einventory(dnd3e_char_child): @@ -487,69 +484,53 @@ return wnd def tohtml(self): - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" - for n in n_list: - t_node = component.get('xml').safe_get_text_node(n) - html_str += "<B>"+n._get_tagName().capitalize() +":</B> " - html_str += t_node._get_nodeValue() + "<br>" + for n in n_list: + debug((n)) + html_str += "<B>"+n.tag.capitalize() +":</B> " + html_str += n.text + "<br>" html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str class inventory_pane(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, wx.ID_ANY) - - self.n_list = handler.master_dom._get_childNodes() + self.n_list = handler.xml.getchildren() self.autosize = False - self.sizer = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Inventroy"), wx.VERTICAL) - self.lang = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Languages") self.gear = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Gear") self.magic = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Magic") self.grid = wx.grid.Grid(self, wx.ID_ANY, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) - self.grid.CreateGrid(len(self.n_list)-3,2) self.grid.SetRowLabelSize(0) self.grid.SetColLabelSize(0) - for i in xrange(len(self.n_list)): self.refresh_row(i) - sizer1 = wx.BoxSizer(wx.HORIZONTAL) sizer1.Add(self.grid, 1, wx.EXPAND) sizer1.Add(self.lang, 1, wx.EXPAND) - self.sizer.Add(sizer1, 0, wx.EXPAND) - sizer2 = wx.BoxSizer(wx.HORIZONTAL) sizer2.Add(self.gear, 1, wx.EXPAND) sizer2.Add(self.magic, 1, wx.EXPAND) - self.sizer.Add(sizer2, 1, wx.EXPAND) - self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() - self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.lang) self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.gear) self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.magic) self.Bind(wx.grid.EVT_GRID_EDITOR_HIDDEN, self.on_cell_change, self.grid) - def fillTextNode(self, name, value): - if name == 'Languages': - self.lang.SetValue(value) - elif name == 'Gear': - self.gear.SetValue(value) - elif name == 'Magic': - self.magic.SetValue(value) + if name == 'Languages': self.lang.SetValue(value) + elif name == 'Gear': self.gear.SetValue(value) + elif name == 'Magic': self.magic.SetValue(value) def onTextNodeChange(self, event): id = event.GetId() - if id == self.gear.GetId(): nodeName = 'Gear' value = self.gear.GetValue() @@ -559,16 +540,15 @@ elif id == self.lang.GetId(): nodeName = 'Languages' value = self.lang.GetValue() - for node in self.n_list: - if node._get_tagName() == nodeName: - t_node = component.get('xml').safe_get_text_node(node) - t_node._set_nodeValue(value) + if node.tag == nodeName: + debug(node) + node.text = value def saveMoney(self, row, col): - value = self.grid.GetCellValue(row, col) - t_node = component.get('xml').safe_get_text_node(self.n_list[row]) - t_node._set_nodeValue(value) + value = self.grid.GetCellValue(row, col) + debug(self.n_list[row]) + self.n_list[row].text = value def on_cell_change(self, evt): row = evt.GetRow() @@ -576,18 +556,12 @@ self.grid.AutoSizeColumn(col) wx.CallAfter(self.saveMoney, row, col) - - - def refresh_row(self, row): - t_node = component.get('xml').safe_get_text_node(self.n_list[row]) - tagname = self.n_list[row]._get_tagName() - value = t_node._get_nodeValue() - if tagname == 'Gear': - self.fillTextNode(tagname, value) - elif tagname == 'Magic': - self.fillTextNode(tagname, value) - elif tagname == 'Languages': - self.fillTextNode(tagname, value) + def refresh_row(self, row): + tagname = self.n_list[row].tag + value = self.n_list[row].text + if tagname == 'Gear': self.fillTextNode(tagname, value) + elif tagname == 'Magic': self.fillTextNode(tagname, value) + elif tagname == 'Languages': self.fillTextNode(tagname, value) else: self.grid.SetCellValue(row, 0, tagname) self.grid.SetReadOnly(row, 0) @@ -612,7 +586,7 @@ def new_child_handler(self,tag,text,handler_class,icon='gear'): - node_list = self.master_dom.getElementsByTagName(tag) + node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) @@ -650,7 +624,7 @@ def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) - wnd.title = self.master_dom.getAttribute('name') + wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) @@ -672,14 +646,12 @@ self.hparent = parent #a 1.5002 allow ability to run up tree. self.root = getRoot(self) #a 1.5002 get top of our local function tree. self.root.abilities = self #a 1.5002 let other classes find me. - self.abilities = {} - node_list = self.master_dom.getElementsByTagName('stat') + node_list = self.xml.findall('stat') tree = self.tree icons = tree.icons - for n in node_list: - name = n.getAttribute('abbr') + name = n.get('abbr') self.abilities[name] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) tree.SetPyData( new_tree_node, self ) @@ -702,14 +674,14 @@ chat.ParsePost( txt, True, True ) def get_mod(self,abbr): - score = int(self.abilities[abbr].getAttribute('base')) + score = int(self.abilities[abbr].get('base')) mod = (score - 10) / 2 mod = int(mod) return mod def set_score(self,abbr,score): if score >= 0: - self.abilities[abbr].setAttribute("base",str(score)) + self.abilities[abbr].set("base",str(score)) def get_design_panel(self,parent): wnd = outline_panel(parent,self,abil_grid,"Abilities") @@ -719,11 +691,11 @@ def tohtml(self): html_str = """<table border='1' width=100%><tr BGCOLOR=#E9E9E9 ><th width='50%'>Ability</th> <th>Base</th><th>Modifier</th></tr>""" - node_list = self.master_dom.getElementsByTagName('stat') + node_list = self.xml.findall('stat') for n in node_list: - name = n.getAttribute('name') - abbr = n.getAttribute('abbr') - base = n.getAttribute('base') + name = n.get('name') + abbr = n.get('abbr') + base = n.get('base') mod = str(self.get_mod(abbr)) if int(mod) >= 0: #m 1.6013 added "int(" and ")" mod1 = "+" @@ -737,7 +709,7 @@ class abil_grid(wx.grid.Grid): """grid for abilities""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Stats') + pname = handler.xml.set("name", 'Stats') self.hparent = handler #a 1.5002 allow ability to run up tree. self.root = getRoot(self) #a 1.5002 in this case, we need the functional parent, not the invoking parent. @@ -746,7 +718,7 @@ self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - stats = handler.master_dom.getElementsByTagName('stat') + stats = handler.xml.findall('stat') self.CreateGrid(len(stats),3) self.SetRowLabelSize(0) col_names = ['Ability','Score','Modifier'] @@ -765,23 +737,21 @@ #print value try: int(value) - self.stats[row].setAttribute('base',value) + self.stats[row].set('base',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") if self.char_wnd: self.char_wnd.refresh_data() - #mark5 - def refresh_row(self,rowi): s = self.stats[rowi] - name = s.getAttribute('name') - abbr = s.getAttribute('abbr') + name = s.get('name') + abbr = s.get('abbr') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) - self.SetCellValue(rowi,1,s.getAttribute('base')) + self.SetCellValue(rowi,1,s.get('base')) self.SetCellValue(rowi,2,str(self.handler.get_mod(abbr))) self.SetReadOnly(rowi,2) #if self.root.saves.saveGrid: #a 1.6018 d 1.9002 whole if clause @@ -823,20 +793,20 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Classes</th></tr><tr><td>" - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() for n in n_list: - html_str += n.getAttribute('name') + " ("+n.getAttribute('level')+"), " + html_str += n.get('name') + " ("+n.get('level')+"), " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def get_char_lvl( self, attr ): - node_list = self.master_dom.getElementsByTagName('class') + node_list = self.xml.findall('class') # print "eclasses - get_char_lvl node_list",node_list tot = 0 #a 1.5009 actually, slipping in a quick enhancement ;-) for n in node_list: - lvl = n.getAttribute('level') #o 1.5009 not sure of the value of this + lvl = n.get('level') #o 1.5009 not sure of the value of this tot += int(lvl) #a 1.5009 - type = n.getAttribute('name') #o 1.5009 not sure of the value of this + type = n.get('name') #o 1.5009 not sure of the value of this #print type,lvl #a (debug) 1.5009 if attr == "level": return lvl #o 1.5009 this returns the level of someone's first class. ??? @@ -847,17 +817,17 @@ def get_class_lvl( self, classN ): #a 1.5009 need to be able to get monk lvl #a 1.5009 this function is new. - node_list = self.master_dom.getElementsByTagName('class') + node_list = self.xml.findall('class') #print "eclasses - get_class_lvl node_list",node_list for n in node_list: - lvl = n.getAttribute('level') - type = n.getAttribute('name') + lvl = n.get('level') + type = n.get('name') if classN == type: return lvl class class_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Class') + pname = handler.xml.set("name", 'Class') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) @@ -880,9 +850,9 @@ self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.grid.CreateGrid(len(n_list),2,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"Class") @@ -897,16 +867,13 @@ value = self.grid.GetCellValue(row,col) try: int(value) - self.n_list[row].setAttribute('level',value) - except: - self.grid.SetCellValue(row,col,"1") - + self.n_list[row].set('level',value) + except: self.grid.SetCellValue(row,col,"1") def refresh_row(self,i): n = self.n_list[i] - - name = n.getAttribute('name') - level = n.getAttribute('level') + name = n.get('name') + level = n.get('level') self.grid.SetCellValue(i,0,name) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,level) @@ -917,28 +884,25 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: - tmp = open(dir_struct["dnd3e"]+"dnd3eclasses.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() + tree = parse(dir_struct["dnd3e"]+"dnd3eclasses.xml") + xml_dom = tree.getroot() self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('class') + f_list = self.temp_dom.findall('class') opts = [] for f in f_list: - opts.append(f.getAttribute('name')) + opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Class','Classes',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() - def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) @@ -965,10 +929,10 @@ self.root = getRoot(self) #a 1.5002 self.root.saves = self #a 1.6009 - node_list = self.master_dom.getElementsByTagName('save') + node_list = self.xml.findall('save') self.saves={} for n in node_list: - name = n.getAttribute('name') + name = n.get('name') self.saves[name] = n new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) @@ -986,18 +950,17 @@ def get_mod(self,name): save = self.saves[name] - stat = save.getAttribute('stat') + stat = save.get('stat') #print "dnd3esaves, get_mod: self,root",self,self.root #a (debug) 1.5002 #print "and abilities",self.root.abilities #a (debug) 1.5002 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 - base = int(save.getAttribute('base')) - miscmod = int(save.getAttribute('miscmod')) - magmod = int(save.getAttribute('magmod')) + base = int(save.get('base')) + miscmod = int(save.get('miscmod')) + magmod = int(save.get('magmod')) total = stat_mod + base + miscmod + magmod return total def on_rclick(self,evt): - item = self.tree.GetSelection() name = self.tree.GetItemText(item) if item == self.mytree_node: @@ -1010,10 +973,8 @@ #self.frame.add_panel(wnd) else: mod = self.get_mod(name) - if mod >= 0: - mod1 = "+" - else: - mod1 = "" + if mod >= 0: mod1 = "+" + else: mod1 = "" chat = self.chat txt = '%s save: [1d20%s%s]' % (name, mod1, mod) chat.ParsePost( txt, True, True ) @@ -1028,17 +989,17 @@ <th width='30%'>Save</th> <th>Key</th><th>Base</th><th>Abil</th><th>Magic</th> <th>Misc</th><th>Total</th></tr>""" - node_list = self.master_dom.getElementsByTagName('save') + node_list = self.xml.findall('save') for n in node_list: - name = n.getAttribute('name') - stat = n.getAttribute('stat') - base = n.getAttribute('base') + name = n.get('name') + stat = n.get('stat') + base = n.get('base') html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+base+"</td>" #stat_mod = str(dnd_globals["stats"][stat]) #d 1.5002 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 - mag = n.getAttribute('magmod') - misc = n.getAttribute('miscmod') + mag = n.get('magmod') + misc = n.get('miscmod') mod = str(self.get_mod(name)) if mod >= 0: mod1 = "+" @@ -1054,19 +1015,16 @@ class save_grid(wx.grid.Grid): """grid for saves""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Saves') + pname = handler.xml.set("name", 'Saves') self.hparent = handler #a 1.5002 allow ability to run up tree. #a 1.5002 in this case, we need the functional parent, not the invoking parent. self.root = getRoot(self) - #self.hparent.saveGrid = self #a 1.6018 d 1.9001 - - wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - saves = handler.master_dom.getElementsByTagName('save') + saves = handler.xml.findall('save') self.CreateGrid(len(saves),7) self.SetRowLabelSize(0) col_names = ['Save','Key','base','Abil','Magic','Misc','Total'] @@ -1074,10 +1032,7 @@ self.SetColLabelValue(i,col_names[i]) self.saves = saves i = 0 - for i in range(len(saves)): - self.refresh_row(i) - - + for i in range(len(saves)): self.refresh_row(i) #a 1.9002 remainder of code in this method. climber = parent nameNode = climber.GetClassName() @@ -1087,7 +1042,6 @@ masterFrame=climber masterFrame.refresh_data=self.refresh_data #print getmembers(masterFrame) - handler.saveGridFrame.append(masterFrame) def on_cell_change(self,evt): @@ -1097,29 +1051,28 @@ try: int(value) if col == 2: - self.saves[row].setAttribute('base',value) + self.saves[row].set('base',value) elif col ==4: - self.saves[row].setAttribute('magmod',value) + self.saves[row].set('magmod',value) elif col ==5: # 1.5001 - self.saves[row].setAttribute('miscmod',value) + self.saves[row].set('miscmod',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") def refresh_row(self,rowi): s = self.saves[rowi] - - name = s.getAttribute('name') + name = s.get('name') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) - stat = s.getAttribute('stat') + stat = s.get('stat') self.SetCellValue(rowi,1,stat) self.SetReadOnly(rowi,1) - self.SetCellValue(rowi,2,s.getAttribute('base')) + self.SetCellValue(rowi,2,s.get('base')) self.SetCellValue(rowi,3,str(self.root.abilities.get_mod(stat))) self.SetReadOnly(rowi,3) - self.SetCellValue(rowi,4,s.getAttribute('magmod')) - self.SetCellValue(rowi,5,s.getAttribute('miscmod')) + self.SetCellValue(rowi,4,s.get('magmod')) + self.SetCellValue(rowi,5,s.get('miscmod')) mod = str(self.handler.get_mod(name)) self.SetCellValue(rowi,6,mod) self.SetReadOnly(rowi,6) @@ -1159,9 +1112,8 @@ #wxMenuItem(self.tree.std_menu, dnd3e_EXPORT, "Export...", "Export") self.myeditor = None - def new_child_handler(self,tag,text,handler_class,icon='gear'): - node_list = self.master_dom.getElementsByTagName(tag) + node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) @@ -1172,7 +1124,6 @@ def get_design_panel(self,parent): return tabbed_panel(parent,self,1) - def get_use_panel(self,parent): return tabbed_panel(parent,self,2) @@ -1187,8 +1138,6 @@ self.frame = component.get('frame') self.myeditor = None - - def on_drop(self,evt): pass @@ -1201,7 +1150,7 @@ def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) - wnd.title = self.master_dom.getAttribute('name') + wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) @@ -1227,58 +1176,53 @@ skills_char_child.__init__(self,xml_dom,tree_node,parent) tree = self.tree icons = self.tree.icons - node_list = self.master_dom.getElementsByTagName('skill') + node_list = self.xml.findall('skill') self.skills={} #Adding code to not display skills you can not use -mgt for n in node_list: - name = n.getAttribute('name') + name = n.get('name') self.skills[name] = n skill_check = self.skills[name] - ranks = int(skill_check.getAttribute('rank')) - trained = int(skill_check.getAttribute('untrained')) + ranks = int(skill_check.get('rank')) + trained = int(skill_check.get('untrained')) if ranks > 0 or trained == 1: new_tree_node = tree.AppendItem(self.mytree_node,name, icons['gear'],icons['gear']) - else: - continue - + else: continue tree.SetPyData(new_tree_node,self) - def refresh_skills(self): - #Adding this so when you update the grid the tree will reflect - #The change. -mgt + #Adding this so when you update the grid the tree will reflect + #The change. -mgt tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) - node_list = self.master_dom.getElementsByTagName('skill') + node_list = self.xml.findall('skill') self.skills={} for n in node_list: - name = n.getAttribute('name') + name = n.get('name') self.skills[name] = n skill_check = self.skills[name] - ranks = int(skill_check.getAttribute('rank')) - trained = int(skill_check.getAttribute('untrained')) + ranks = int(skill_check.get('rank')) + trained = int(skill_check.get('untrained')) if ranks > 0 or trained == 1: new_tree_node = tree.AppendItem(self.mytree_node,name, icons['gear'],icons['gear']) - else: - continue - + else: continue tree.SetPyData(new_tree_node,self) def get_mod(self,name): skill = self.skills[name] - stat = skill.getAttribute('stat') + stat = skill.get('stat') #stat_mod = int(dnd_globals["stats"][stat]) #d 1.5002 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 - rank = int(skill.getAttribute('rank')) - misc = int(skill.getAttribute('misc')) + rank = int(skill.get('rank')) + misc = int(skill.get('misc')) total = stat_mod + rank + misc return total @@ -1294,11 +1238,9 @@ #dnd3e_char_child.on_ldclick(self,evt) #d 1.6014 # it's what it used to try to do. ac = self.root.ac.get_check_pen() #a 1.5002 for 1.5004 verify fix. - skill = self.skills[name] - - untr = skill.getAttribute('untrained') #a 1.6004 - rank = skill.getAttribute('rank') #a 1.6004 + untr = skill.get('untrained') #a 1.6004 + rank = skill.get('rank') #a 1.6004 if eval('%s == 0' % (untr)): #a 1.6004 if eval('%s == 0' % (rank)): #a 1.6004 res = 'You fumble around, accomplishing nothing' #a 1.6004 @@ -1310,7 +1252,7 @@ armor = '' acCp = '' if ac < 0: #acCp >= 1 #m 1.5004 this is stored as negatives. - armorCheck = int(skill.getAttribute('armorcheck')) + armorCheck = int(skill.get('armorcheck')) #print "ac,armorCheck",ac,armorCheck if armorCheck == 1: acCp=ac @@ -1322,10 +1264,8 @@ #self.frame.add_panel(wnd) else: mod = self.get_mod(name) - if mod >= 0: - mod1 = "+" - else: - mod1 = "" + if mod >= 0: mod1 = "+" + else: mod1 = "" chat = self.chat txt = '%s Skill Check: [1d20%s%s%s] %s' % ( name, mod1, mod, acCp, armor) @@ -1340,13 +1280,13 @@ html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > <th width='30%'>Skill</th><th>Key</th> <th>Rank</th><th>Abil</th><th>Misc</th><th>Total</th></tr>""" - node_list = self.master_dom.getElementsByTagName('skill') + node_list = self.xml.findall('skill') for n in node_list: - name = n.getAttribute('name') - stat = n.getAttribute('stat') - rank = n.getAttribute('rank') - untr = n.getAttribute('untrained') #a 1.6004 + name = n.get('name') + stat = n.get('stat') + rank = n.get('rank') + untr = n.get('untrained') #a 1.6004 #Filter unsuable skills out of pretty print -mgt if eval('%s > 0' % (rank)) or eval('%s == 1' % (untr)): if eval('%s >=1' % (rank)): @@ -1363,7 +1303,7 @@ continue stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 #stat_mod = str(dnd_globals["stats"][stat]) #d 1.5002 - misc = n.getAttribute('misc') + misc = n.get('misc') mod = str(self.get_mod(name)) if mod >= 0: mod1 = "+" @@ -1380,13 +1320,13 @@ def __init__(self, parent, handler): self.hparent = handler #a 1.5002 need function parent, not invoker self.root = getRoot(self) #a 1.5002 - pname = handler.master_dom.setAttribute("name", 'Skills') + pname = handler.xml.set("name", 'Skills') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - skills = handler.master_dom.getElementsByTagName('skill') + skills = handler.xml.findall('skill') #xelf.stats = dnd_globals["stats"] #d 1.5002 self.CreateGrid(len(skills),6) @@ -1407,9 +1347,9 @@ try: int(value) if col == 2: - self.skills[row].setAttribute('rank',value) + self.skills[row].set('rank',value) elif col ==4: - self.skills[row].setAttribute('misc',value) + self.skills[row].set('misc',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") @@ -1419,13 +1359,13 @@ def refresh_row(self,rowi): s = self.skills[rowi] - name = s.getAttribute('name') + name = s.get('name') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) - stat = s.getAttribute('stat') + stat = s.get('stat') self.SetCellValue(rowi,1,stat) self.SetReadOnly(rowi,1) - self.SetCellValue(rowi,2,s.getAttribute('rank')) + self.SetCellValue(rowi,2,s.get('rank')) #self.SetCellValue(rowi,3,str(dnd_globals["stats"][stat])) #d 1.5002 if self.root.abilities: #a 1.5002 sanity check. stat_mod=self.root.abilities.get_mod(stat) #a 1.5002 @@ -1436,7 +1376,7 @@ self.SetCellValue(rowi,3,str(stat_mod)) #a 1.5002 self.SetReadOnly(rowi,3) - self.SetCellValue(rowi,4,s.getAttribute('misc')) + self.SetCellValue(rowi,4,s.get('misc')) mod = str(self.handler.get_mod(name)) self.SetCellValue(rowi,5,mod) self.SetReadOnly(rowi,5) @@ -1480,9 +1420,9 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Feats</th></tr><tr><td>" - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() for n in n_list: - html_str += n.getAttribute('name')+ ", " + html_str += n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -1493,8 +1433,8 @@ #a 1.5002 in this case, we need the functional parent, not the invoking parent. self.root = getRoot(self) #a 1.5002 #tempTitle= 'Feats - ' + self.root.general.charName #a 1.5010 - #pname = handler.master_dom.setAttribute("name", tempTitle) #a 1.5010 - pname = handler.master_dom.setAttribute("name", 'Feats') #d 1.5010 + #pname = handler.xml.set("name", tempTitle) #a 1.5010 + pname = handler.xml.set("name", 'Feats') #d 1.5010 wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) @@ -1517,9 +1457,9 @@ self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.grid.CreateGrid(len(n_list),3,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"Feat") @@ -1532,9 +1472,9 @@ def refresh_row(self,i): feat = self.n_list[i] - name = feat.getAttribute('name') - type = feat.getAttribute('type') - desc = feat.getAttribute('desc') #m 1.6 correct typo + name = feat.get('name') + type = feat.get('type') + desc = feat.get('desc') #m 1.6 correct typo self.grid.SetCellValue(i,0,name) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,type) @@ -1547,25 +1487,22 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: - tmp = open(dir_struct["dnd3e"]+"dnd3efeats.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - temp_dom = xml_dom - f_list = temp_dom.getElementsByTagName('feat') + tree = parse(dir_struct["dnd3e"]+"dnd3efeats.xml") + temp_dom = tree.getroot() + f_list = temp_dom.findall('feat') opts = [] for f in f_list: - opts.append(f.getAttribute('name') + " - [" + - f.getAttribute('type') + "] - " + f.getAttribute('desc')) + opts.append(f.get('name') + " - [" + + f.get('type') + "] - " + f.get('desc')) dlg = wx.SingleChoiceDialog(self,'Choose Feat','Feats',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() @@ -1607,7 +1544,7 @@ def new_child_handler(self,tag,text,handler_class,icon='gear'): - node_list = self.master_dom.getElementsByTagName(tag) + node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) @@ -1646,7 +1583,7 @@ def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) - wnd.title = self.master_dom.getAttribute('name') + wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) @@ -1675,8 +1612,8 @@ return wnd def on_rclick( self, evt ): - chp = self.master_dom.getAttribute('current') - mhp = self.master_dom.getAttribute('max') + chp = self.xml.get('current') + mhp = self.xml.get('max') txt = '((HP: %s / %s))' % ( chp, mhp ) self.chat.ParsePost( txt, True, True ) @@ -1684,9 +1621,9 @@ html_str = "<table width=100% border=1 >" html_str += "<tr BGCOLOR=#E9E9E9 ><th colspan=4>Hit Points</th></tr>" html_str += "<tr><th>Max:</th>" - html_str += "<td>"+self.master_dom.getAttribute('max')+"</td>" + html_str += "<td>"+self.xml.get('max')+"</td>" html_str += "<th>Current:</th>" - html_str += "<td>"+self.master_dom.getAttribute('current')+"</td>" + html_str += "<td>"+self.xml.get('current')+"</td>" html_str += "</tr></table>" return html_str @@ -1696,15 +1633,15 @@ self.hparent = handler #a 1.5002 allow ability to run up tree. In this #a 1.5002 case, we need the functional parent, not the invoking parent. - pname = handler.master_dom.setAttribute("name", 'HitPoints') + pname = handler.xml.set("name", 'HitPoints') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap - self.master_dom = handler.master_dom + self.xml = handler.xml self.sizer.AddMany([ (wx.StaticText(self, -1, "HP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, HP_CUR, - self.master_dom.getAttribute('current')), 0, wx.EXPAND), + self.xml.get('current')), 0, wx.EXPAND), (wx.StaticText(self, -1, "HP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), - (wx.TextCtrl(self, HP_MAX, self.master_dom.getAttribute('max')), + (wx.TextCtrl(self, HP_MAX, self.xml.get('max')), 0, wx.EXPAND), ]) self.sizer.AddGrowableCol(1) @@ -1719,9 +1656,9 @@ def on_text(self,evt): id = evt.GetId() if id == HP_CUR: - self.master_dom.setAttribute('current',evt.GetString()) + self.xml.set('current',evt.GetString()) elif id == HP_MAX: - self.master_dom.setAttribute('max',evt.GetString()) + self.xml.set('max',evt.GetString()) def on_size(self,evt): s = self.GetClientSizeTuple() @@ -1761,9 +1698,9 @@ self.temp_dom={} #a 1.5012 end a1b - node_list = self.master_dom.getElementsByTagName('melee') + node_list = self.xml.findall('melee') self.melee = node_list[0] - node_list = self.master_dom.getElementsByTagName('ranged') + node_list = self.xml.findall('ranged') self.ranged = node_list[0] self.refresh_weapons() # this causes self.weapons to be loaded. @@ -1781,7 +1718,7 @@ fnFrame.panel.SetPage(self.html_str) fnFrame.Show() - #weaponsH = self.master_dom.getElementsByTagName('attacks') + #weaponsH = self.xml.findall('attacks') #mark7 #a 1.9001 this whole method @@ -1801,9 +1738,9 @@ tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) - node_list = self.master_dom.getElementsByTagName('weapon') + node_list = self.xml.findall('weapon') for n in node_list: - name = n.getAttribute('name') + name = n.get('name') fn = safeGetAttr(n,'fn') #a 1.5012 can be removed when #a 1.5012 confident all characters in the world have footnotes. #if self.updateFootNotes: @@ -1817,33 +1754,28 @@ def updateFootN(self,n):#a 1.5012 this whole function if not self.temp_dom: - tmp = open(dir_struct["dnd3e"]+"dnd3eweapons.xml","r") - #tmp = open("c:\clh\codeSamples\sample1.xml","r") #a (debug) 1.5012 - self.temp_dom = xml.dom.minidom.parse(tmp) - - #self.temp_dom = parseXml_with_dlg(self,tmp.read()) - self.temp_dom = self.temp_dom._get_firstChild() - tmp.close() - nameF = n.getAttribute('name') - w_list = self.temp_dom.getElementsByTagName('weapon') + tree = parse(dir_struct["dnd3e"]+"dnd3eweapons.xml") + self.temp_dom = tree.getroot() + nameF = n.get('name') + w_list = self.temp_dom.findall('weapon') found = False for w in w_list: - if nameF == w.getAttribute('name'): + if nameF == w.get('name'): found = True fnN = safeGetAttr(n,'fn') if fnN == None or fnN == 'None': - fnW = w.getAttribute('fn') + fnW = w.get('fn') #print "weapon",nameF,"footnotes are updated to",fnW self.html_str += ("<tr ALIGN='center'><td>"+nameF+"</td>"+ "<td>"+fnW+"</td></tr>\n") - n.setAttribute('fn',fnW) + n.set('fn',fnW) break if not found: self.html_str += ("<tr ALIGN='center'><td>"+nameF+" - Custom "+ "Weapon, research "+ "and update manually; setting footnote to indicate custom</td>"+ "<td>"+'X'+"</td></tr>\n") - n.setAttribute('fn','X') + n.set('fn','X') def get_mod(self,type='m'): @@ -1861,13 +1793,13 @@ stat_mod = -7 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 #print "Big test - stat_mod",stat_mod #a (debug) 1.6000 - base = int(temp.getAttribute('base')) - base2 = int(temp.getAttribute('second')) - base3 = int(temp.getAttribute('third')) - base4 = int(temp.getAttribute('forth')) - base5 = int(temp.getAttribute('fifth')) - base6 = int(temp.getAttribute('sixth')) - misc = int(temp.getAttribute('misc')) + base = int(temp.get('base')) + base2 = int(temp.get('second')) + base3 = int(temp.get('third')) + base4 = int(temp.get('forth')) + base5 = int(temp.get('fifth')) + base6 = int(temp.get('sixth')) + misc = int(temp.get('misc')) return (base, base2, base3, base4, base5, base6, stat_mod ,misc) def on_rclick(self,evt): @@ -1881,10 +1813,10 @@ #self.frame.add_panel(self.get_design_panel(self.frame.note)) else: #print "entering attack phase" - mod = int(self.weapons[name].getAttribute('mod')) + mod = int(self.weapons[name].get('mod')) wepMod = mod #a 1.5008 footNotes = safeGetAttr(self.weapons[name],'fn','') - cat = self.weapons[name].getAttribute('category') #a1.6001 + cat = self.weapons[name].get('category') #a1.6001 result = split(cat,"-",2) #a 1.6001 if len(result) < 2: #a 1.6021 this if & else print "warning: 1.6002 unable to interpret weapon category" @@ -1896,7 +1828,7 @@ tres=result[1] #print "print FootNotes,tres",footNotes,tres if tres == 'Melee': #a 1.6001 #m 1.6022 use of tres here and... - #if self.weapons[name].getAttribute('range') == '0':#d 1.6001 + #if self.weapons[name].get('range') == '0':#d 1.6001 rangeOrMelee = 'm' #a 1.5008 code demote for next comment block elif tres == 'Ranged': #m 1.6001 (was just else) #m 1.6022 here rangeOrMelee = 'r' #a 1.5008 @@ -1907,7 +1839,7 @@ rangeOrMelee ='m' mod = mod + self.get_mod(rangeOrMelee) #a 1.5008 chat = self.chat - dmg = self.weapons[name].getAttribute('damage') + dmg = self.weapons[name].get('damage') #a 1.6003 start code fix instance a result = split(dmg,"/",2) @@ -2037,28 +1969,28 @@ html_str += "<td>"+str(ranged[1])+"</td>" html_str += "<td>"+str(ranged[2])+"</td></tr></table>" - n_list = self.master_dom.getElementsByTagName('weapon') + n_list = self.xml.findall('weapon') for n in n_list: - mod = n.getAttribute('mod') + mod = n.get('mod') if mod >= 0: mod1 = "+" else: mod1 = "" - ran = n.getAttribute('range') + ran = n.get('range') total = str(int(mod) + self.get_mod(ran)) html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 > <th colspan=2>Weapon</th> <th>Attack</th><th >Damage</th><th>Critical</th></tr>""" html_str += "<tr ALIGN='center' ><td colspan=2>" - html_str += n.getAttribute('name')+"</td><td>"+total+"</td>" - html_str += "<td>"+n.getAttribute('damage')+"</td><td>" - html_str += n.getAttribute('critical')+"</td></tr>" + html_str += n.get('name')+"</td><td>"+total+"</td>" + html_str += "<td>"+n.get('damage')+"</td><td>" + html_str += n.get('critical')+"</td></tr>" html_str += """<tr BGCOLOR=#E9E9E9 ><th>Range</th><th>Weight</th> <th>Type</th><th>Size</th><th>Misc Mod</th></tr>""" html_str += "<tr ALIGN='center'><td>"+ran+"</td><td>" - html_str += n.getAttribute('weight')+"</td>" - html_str += "<td>"+n.getAttribute('type')+"</td><td>" - html_str += n.getAttribute('size')+"</td>" + html_str += n.get('weight')+"</td>" + html_str += "<td>"+n.get('type')+"</td><td>" + html_str += n.get('size')+"</td>" html_str += '<td>%s%s</td></tr>' % (mod1, mod) #a 1.5012 add next two lines to pretty print footnotes. html_str += """<tr><th BGCOLOR=#E9E9E9 colspan=2>Footnotes:</th>""" @@ -2069,7 +2001,7 @@ class attack_grid(wx.grid.Grid): """grid for attacks""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Melee') + pname = handler.xml.set("name", 'Melee') self.hparent = handler #a 1.5002 allow ability to run up tree. #a 1.5002 we need the functional parent, not the invoking parent. @@ -2128,19 +2060,19 @@ try: int(value) if col==1: - self.rows[row].setAttribute('base',value) + self.rows[row].set('base',value) elif col==2: - self.rows[row].setAttribute('second',value) + self.rows[row].set('second',value) elif col==3: - self.rows[row].setAttribute('third',value) + self.rows[row].set('third',value) elif col==4: - self.rows[row].setAttribute('forth',value) + self.rows[row].set('forth',value) elif col==5: - self.rows[row].setAttribute('fifth',value) + self.rows[row].set('fifth',value) elif col==6: - self.rows[row].setAttribute('sixth',value) + self.rows[row].set('sixth',value) elif col==8: - self.rows[row].setAttribute('misc',value) + self.rows[row].set('misc',value) #print "row:",row,"value",value,self.rows[row] self.parent.refresh_data() except: @@ -2181,7 +2113,7 @@ self.hparent = handler #a 1.5012 self.root = getRoot(self) - pname = handler.master_dom.setAttribute("name", 'Weapons') + pname = handler.xml.set("name", 'Weapons') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) @@ -2207,9 +2139,9 @@ self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.grid.Bind(wx.grid.EVT_GRID_CELL_RIGHT_CLICK, self.on_gridRclick)#a 1.5012 - n_list = handler.master_dom.getElementsByTagName('weapon') + n_list = handler.xml.findall('weapon') self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.handler = handler #trash=input("weapon panel init colnames") self.colAttr = ['name','damage','mod','critical','type','weight', @@ -2238,7 +2170,7 @@ #print "wp, on rclick,grid row,col,value",row,col,value if col == 9 and value != 'None': n = self.n_list[row] - name = n.getAttribute('name') + name = n.get('name') #print "we want a panel!" handler = self.hparent #print "handler:",handler @@ -2250,18 +2182,14 @@ fnFrame = wx.Frame(masterFrame, -1, title) fnFrame.panel = wx.html.HtmlWindow(fnFrame,-1) if not self.temp_dom: - tmp = open(dir_struct["dnd3e"]+ - "dnd3eweapons.xml","r") - #tmp = open("c:\clh\codeSamples\sample1.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() + tree = parse(dir_struct["dnd3e"]+"dnd3eweapons.xml") + xml_dom = tree.getroot() self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('f') # the footnotes + f_list = self.temp_dom.findall('f') # the footnotes #print "weapon_panel - on_rclick f_list",f_list#a 1.6 n = self.n_list[row] - name = n.getAttribute('name') - footnotes = n.getAttribute('fn') + name = n.get('name') + footnotes = n.get('fn') html_str = "<html><body>" html_str += """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > <th width='10%'>Note</th><th>Description</th></tr>\n""" @@ -2273,9 +2201,9 @@ aNote=footnotes[i] found=False for f in f_list: - if f.getAttribute('mark') == aNote: + if f.get('mark') == aNote: found=True - text=f.getAttribute('txt') + text=f.get('txt') html_str += ("<tr ALIGN='center'><td>"+aNote+"</td>"+ "<td>"+text+"</td></tr>\n") if not found: @@ -2299,42 +2227,42 @@ value = self.grid.GetCellValue(row,col) if col == 2 and not int(value): # special case for mod, demoted value = "0" #a 5.012 demoted - self.n_list[row].setAttribute('mod',value) # a 5.012 demoted + self.n_list[row].set('mod',value) # a 5.012 demoted if not (col == 9 and value == "None" and - self.n_list[row].getAttribute('fn') == "None" + self.n_list[row].get('fn') == "None" ): #a 5.012 special case for footnotes - self.n_list[row].setAttribute(self.colAttr[col],value)#a 5.012 + self.n_list[row].set(self.colAttr[col],value)#a 5.012 #print "cell change",row,col,value #if col == 0:#d 5.012 use of colAttr removed need for this. - # self.n_list[row].setAttribute('name',value) #d 5.012 + # self.n_list[row].set('name',value) #d 5.012 #elif col == 2: #d 5.012 # try:#d 5.012 simplifying... remove this block. # int(value) - # self.n_list[row].setAttribute('mod',value) + # self.n_list[row].set('mod',value) # #self.refresh_row(row) #d 5.012 did nothing. # except: # value = "0" - # self.n_list[row].setAttribute('mod',value) + # self.n_list[row].set('mod',value) #else: #d 5.012 demoted self.n set. - # self.n_list[row].setAttribute(self.grid.GetColLabelValue(col),value) + # self.n_list[row].set(self.grid.GetColLabelValue(col),value) def refresh_row(self,i): n = self.n_list[i] - fn = n.getAttribute('fn') + fn = n.get('fn') #print "fn=",fn - name = n.getAttribute('name') - mod = n.getAttribute('mod') - ran = n.getAttribute('range') + name = n.get('name') + mod = n.get('mod') + ran = n.get('range') total = str(int(mod) + self.handler.get_mod(ran)) self.grid.SetCellValue(i,0,name) - self.grid.SetCellValue(i,1,n.getAttribute('damage')) + self.grid.SetCellValue(i,1,n.get('damage')) self.grid.SetCellValue(i,2,mod) - self.grid.SetCellValue(i,3,n.getAttribute('critical')) - self.grid.SetCellValue(i,4,n.getAttribute('type')) - self.grid.SetCellValue(i,5,n.getAttribute('weight')) + self.grid.SetCellValue(i,3,n.get('critical')) + self.grid.SetCellValue(i,4,n.get('type')) + self.grid.SetCellValue(i,5,n.get('weight')) self.grid.SetCellValue(i,6,ran) - self.grid.SetCellValue(i,7,n.getAttribute('size') ) + self.grid.SetCellValue(i,7,n.get('size') ) self.grid.SetCellValue(i,8,total) self.grid.SetCellValue(i,9,safeGetAttr(n,'fn','None')) #a 1.5012 self.grid.SetCellValue(i,10,safeGetAttr(n,'comment','')) #a 1.5012 @@ -2350,31 +2278,28 @@ for i in range(rows-1,-1,-1): #a 1.6011 or you lose context if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) - self.n_list = self.master_dom.getElementsByTagName('weapon') + self.xml.remove(self.n_list[i]) + self.n_list = self.xml.findall('weapon') self.handler.refresh_weapons() def on_add(self,evt): if not self.temp_dom: - tmp = open(dir_struct["dnd3e"]+"dnd3eweapons.xml","r") - #tmp = open("c:\clh\codeSamples\sample1.xml","r") #a (debug) 1.5012 - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() + tree = parse(dir_struct["dnd3e"]+"dnd3eweapons.xml") + xml_dom = tree.getroot() self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('weapon') + f_list = self.temp_dom.findall('weapon') opts = [] #print "weapon_panel - on_add f_list",f_list#a 1.6 for f in f_list: - opts.append(f.getAttribute('name')) + opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Weapon','Weapon List',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() #print f_list[i] # DOM Element: weapon. - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) #print self.grid.AppendRows # a bound method of wxGrid self.grid.AppendRows(1) - self.n_list = self.master_dom.getElementsByTagName('weapon') + self.n_list = self.xml.findall('weapon') #print "self.n_list",self.n_list # list of DOM weapons self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_weapons() @@ -2400,7 +2325,7 @@ class attack_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Melee') + pname = handler.xml.set("name", 'Melee') self.parent = parent #a 1.9001 wx.Panel.__init__(self, parent, -1) @@ -2456,19 +2381,19 @@ return ac_total def get_max_dex(self): - armor_list = self.master_dom.getElementsByTagName('armor') + armor_list = self.xml.findall('armor') dex = 10 for a in armor_list: - temp = int(a.getAttribute("maxdex")) + temp = int(a.get("maxdex")) if temp < dex: dex = temp return dex def get_total(self,attr): - armor_list = self.master_dom.getElementsByTagName('armor') + armor_list = self.xml.findall('armor') total = 0 for a in armor_list: - total += int(a.getAttribute(attr)) + total += int(a.get(attr)) return total def get_design_panel(self,parent): @@ -2493,29 +2418,29 @@ html_str += "<td>"+str(self.get_spell_failure())+"</td>" html_str += "<td>"+str(self.get_max_dex())+"</td>" html_str += "<td>"+str(self.get_total_weight())+"</td></tr></table>" - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() for n in n_list: html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 > <th colspan=3>Armor</th><th>Type</th><th >Bonus</th></tr>""" html_str += "<tr ALIGN='center' >" - html_str += "<td colspan=3>"+n.getAttribute('name')+"</td>" - html_str += "<td>"+n.getAttribute('type')+"</td>" - html_str += "<td>"+n.getAttribute('bonus')+"</td></tr>" + html_str += "<td colspan=3>"+n.get('name')+"</td>" + html_str += "<td>"+n.get('type')+"</td>" + html_str += "<td>"+n.get('bonus')+"</td></tr>" html_str += """<tr BGCOLOR=#E9E9E9 >""" html_str += "<th>Check Penalty</th><th>Spell Failure</th>" html_str += "<th>Max Dex</th><th>Speed</th><th>Weight</th></tr>" html_str += "<tr ALIGN='center'>" - html_str += "<td>"+n.getAttribute('checkpenalty')+"</td>" - html_str += "<td>"+n.getAttribute('spellfailure')+"</td>" - html_str += "<td>"+n.getAttribute('maxdex')+"</td>" - html_str += "<td>"+n.getAttribute('speed')+"</td>" - html_str += "<td>"+n.getAttribute('weight')+"</td></tr></table>" + html_str += "<td>"+n.get('checkpenalty')+"</td>" + html_str += "<td>"+n.get('spellfailure')+"</td>" + html_str += "<td>"+n.get('maxdex')+"</td>" + html_str += "<td>"+n.get('speed')+"</td>" + html_str += "<td>"+n.get('weight')+"</td></tr></table>" return html_str class ac_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Armor') + pname = handler.xml.set("name", 'Armor') self.hparent = handler #a 1.5002 allow ability to run up tree. #a 1.5002 we need the functional parent, not the invoking parent. @@ -2540,8 +2465,8 @@ self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - self.master_dom = handler.master_dom - n_list = handler.master_dom._get_childNodes() + self.xml = handler.xml + n_list = handler.xml.getchildren() self.n_list = n_list col_names = ['Armor','bonus','maxdex','cp','sf','weight','speed','type'] self.grid.CreateGrid(len(n_list),len(col_names),1) @@ -2562,40 +2487,38 @@ if col >= 1 and col <= 5: try: int(value) - self.n_list[row].setAttribute(self.atts[col],value) + self.n_list[row].set(self.atts[col],value) except: self.grid.SetCellValue(row,col,"0") else: - self.n_list[row].setAttribute(self.atts[col],value) + self.n_list[row].set(self.atts[col],value) def refresh_row(self,i): n = self.n_list[i] for y in range(len(self.atts)): - self.grid.SetCellValue(i,y,n.getAttribute(self.atts[y])) + self.grid.SetCellValue(i,y,n.get(self.atts[y])) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: - tmp = open(dir_struct["dnd3e"]+"dnd3earmor.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() + tree = parse(dir_struct["dnd3e"]+"dnd3earmor.xml") + xml_dom = tree.getroot() self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('armor') + f_list = self.temp_dom.findall('armor') opts = [] for f in f_list: - opts.append(f.getAttribute('name')) + opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Armor:','Armor List',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() @@ -2631,7 +2554,7 @@ self.myeditor = None def new_child_handler(self,tag,text,handler_class,icon='gear'): - node_list = self.master_dom.getElementsByTagName(tag) + node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) @@ -2677,7 +2600,7 @@ def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) - wnd.title = self.master_dom.getAttribute('name') + wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) @@ -2702,12 +2625,12 @@ self.root.spells = self #a 1.6009 - node_list = self.master_dom.getElementsByTagName( 'spell' ) + node_list = self.xml.findall( 'spell' ) self.spells = {} tree = self.tree icons = self.tree.icons for n in node_list: - name = n.getAttribute('name') + name = n.get('name') self.spells[ name ] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) tree.SetPyData( new_tree_node, self ) @@ -2718,10 +2641,10 @@ if item == self.mytree_node: dnd3e_char_child.on_ldclick( self, evt ) else: - level = self.spells[ name ].getAttribute( 'level' ) - descr = self.spells[ name ].getAttribute( 'desc' ) - use = self.spells[ name ].getAttribute( 'used' ) - memrz = self.spells[ name ].getAttribute( 'memrz' ) + level = self.spells[ name ].get( 'level' ) + descr = self.spells[ name ].get( 'desc' ) + use = self.spells[ name ].get( 'used' ) + memrz = self.spells[ name ].get( 'memrz' ) use += '+1' charNameL=self.root.general.charName #a 1.5002 left = eval( '%s - ( %s )' % ( memrz, use ) ) @@ -2740,16 +2663,16 @@ #txt = '%s can cast %s %d more time%s' % ( dnd_globals["gen"]["Name"], name, left, s )#d 1.5002 txt = '%s can cast %s %d more time%s' % ( charNameL, name, left, s ) #a 1.5002 self.chat.ParsePost( txt, False, False ) - self.spells[ name ].setAttribute( 'used', `eval( use )` ) + self.spells[ name ].set( 'used', `eval( use )` ) def refresh_spells(self): self.spells = {} tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) - node_list = self.master_dom.getElementsByTagName('spell') + node_list = self.xml.findall('spell') for n in node_list: - name = n.getAttribute('name') + name = n.get('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) self.spells[name]=n @@ -2761,9 +2684,9 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Arcane Spells</th></tr><tr><td><br>" - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() for n in n_list: - html_str += "(" + n.getAttribute('level') + ") " + n.getAttribute('name')+ ", " + html_str += "(" + n.get('level') + ") " + n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -2772,7 +2695,7 @@ class spells_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Arcane Spells') + pname = handler.xml.set("name", 'Arcane Spells') self.hparent = handler #a 1.5002 allow ability to run up tree. #a 1.5002 in this case, we need the functional parent, not the invoking parent. @@ -2800,9 +2723,9 @@ self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.Bind(wx.EVT_BUTTON, self.on_refresh_spells, id=30) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.grid.CreateGrid(len(n_list),4,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"No.") @@ -2818,16 +2741,16 @@ col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col == 0: - self.n_list[row].setAttribute('memrz',value) + self.n_list[row].set('memrz',value) def refresh_row(self,i): spell = self.n_list[i] - memrz = spell.getAttribute('memrz') - name = spell.getAttribute('name') - type = spell.getAttribute('desc') - level = spell.getAttribute('level') + memrz = spell.get('memrz') + name = spell.get('name') + type = spell.get('desc') + level = spell.get('level') self.grid.SetCellValue(i,0,memrz) self.grid.SetCellValue(i,2,name) self.grid.SetReadOnly(i,2) @@ -2841,42 +2764,41 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.remove(self.n_list[i]) def on_add(self,evt): - + debug() if not self.temp_dom: - tmp = open(dir_struct["dnd3e"]+"dnd3espells.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('spell') + tree = parse(dir_struct["dnd3e"]+"dnd3espells.xml") + xml_dom = tree.getroot() + self.temp_dom = xml_dom + debug(self.temp_dom) + f_list = self.temp_dom.findall('spell') opts = [] #lvl = int(dnd3e_char_child.get_char_lvl('level')) #castlvl = eval('%s/2' % (lvl)) for f in f_list: - spelllvl = f.getAttribute('level') + spelllvl = f.get('level') #if spelllvl <= "1": - # opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) + # opts.append("(" + f.get('level') + ")" + f.get('name')) #else: # if eval('%d >= %s' %(castlvl, spelllvl)): - opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) + opts.append("(" + f.get('level') + ")" + f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Spell','Spells',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) - self.n_list = self.master_dom.getElementsByTagName('spell') + self.n_list = self.xml.findall('spell') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_spells() dlg.Destroy() def on_refresh_spells( self, evt ): - f_list = self.master_dom.getElementsByTagName('spell') + f_list = self.xml.findall('spell') for spell in f_list: - spell.setAttribute( 'used', '0' ) + spell.set( 'used', '0' ) def on_size(self,event): s = self.GetClientSizeTuple() @@ -2907,12 +2829,12 @@ self.root.divine = self #a 1.6009 - node_list = self.master_dom.getElementsByTagName( 'gift' ) + node_list = self.xml.findall( 'gift' ) self.spells = {} tree = self.tree icons = self.tree.icons for n in node_list: - name = n.getAttribute('name') + name = n.get('name') self.spells[ name ] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['flask'], icons['flask'] ) tree.SetPyData( new_tree_node, self ) @@ -2924,10 +2846,10 @@ if item == self.mytree_node: dnd3e_char_child.on_ldclick( self, evt ) else: - level = self.spells[ name ].getAttribute( 'level' ) - descr = self.spells[ name ].getAttribute( 'desc' ) - use = self.spells[ name ].getAttribute( 'used' ) - memrz = self.spells[ name ].getAttribute( 'memrz' ) + level = self.spells[ name ].get( 'level' ) + descr = self.spells[ name ].get( 'desc' ) + use = self.spells[ name ].get( 'used' ) + memrz = self.spells[ name ].get( 'memrz' ) use += '+1' left = eval( '%s - ( %s )' % ( memrz, use ) ) if left < 0: @@ -2945,7 +2867,7 @@ #txt = '%s can cast %s %d more time%s' % ( dnd_globals["gen"]["Name"], name, left, s ) #d 1.5002 txt = '%s can cast %s %d more time%s' % ( charNameL, name, left, s ) #a 1.5002 self.chat.ParsePost( txt, False, False ) - self.spells[ name ].setAttribute( 'used', `eval( use )` ) + self.spells[ name ].set( 'used', `eval( use )` ) def refresh_spells(self): self.spells = {} @@ -2953,9 +2875,9 @@ icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) - node_list = self.master_dom.getElementsByTagName('gift') + node_list = self.xml.findall('gift') for n in node_list: - name = n.getAttribute('name') + name = n.get('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['flask'],icons['flask']) tree.SetPyData(new_tree_node,self) self.spells[name]=n @@ -2967,9 +2889,9 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Divine Spells</th></tr><tr><td><br>" - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() for n in n_list: - html_str += "(" + n.getAttribute('level') + ") " + n.getAttribute('name')+ ", " + html_str += "(" + n.get('level') + ") " + n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -2978,7 +2900,7 @@ class divine_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Divine Spells') + pname = handler.xml.set("name", 'Divine Spells') self.hparent = handler #a 1.5002 allow ability to run up tree. #a 1.5002 in this case, we need the functional parent, not the invoking parent. @@ -3007,9 +2929,9 @@ self.Bind(wx.EVT_BUTTON, self.on_refresh_spells, id=30) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.grid.CreateGrid(len(n_list),4,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"No.") @@ -3026,16 +2948,16 @@ col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col == 0: - self.n_list[row].setAttribute('memrz',value) + self.n_list[row].set('memrz',value) def refresh_row(self,i): spell = self.n_list[i] - memrz = spell.getAttribute('memrz') - name = spell.getAttribute('name') - type = spell.getAttribute('desc') - level = spell.getAttribute('level') + memrz = spell.get('memrz') + name = spell.get('name') + type = spell.get('desc') + level = spell.get('level') self.grid.SetCellValue(i,0,memrz) self.grid.SetCellValue(i,2,name) self.grid.SetReadOnly(i,2) @@ -3049,41 +2971,38 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: - tmp = open(dir_struct["dnd3e"]+"dnd3edivine.xml","r") - - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() + tree = parse(dir_struct["dnd3e"]+"dnd3edivine.xml") + xml_dom = tree.getroot() self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('gift') + f_list = self.temp_dom.findall('gift') opts = [] #lvl = int(dnd3e_char_child.get_char_lvl('level')) #castlvl = lvl / 2 for f in f_list: - spelllvl = f.getAttribute('level') + spelllvl = f.get('level') #if spelllvl <= "1": - # opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) + # opts.append("(" + f.get('level') + ")" + f.get('name')) #else: # if eval('%d >= %s' %(castlvl, spelllvl)): - opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) + opts.append("(" + f.get('level') + ")" + f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Spell','Spells',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) - self.n_list = self.master_dom.getElementsByTagName('gift') + self.n_list = self.xml.findall('gift') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_spells() dlg.Destroy() def on_refresh_spells( self, evt ): - f_list = self.master_dom.getElementsByTagName('gift') + f_list = self.xml.findall('gift') for spell in f_list: - spell.setAttribute( 'used', '0' ) + spell.set( 'used', '0' ) def on_size(self,event): s = self.GetClientSizeTuple() @@ -3115,12 +3034,12 @@ self.root = getRoot(self) #a 1.5002 self.root.powers = self #a 1.6009 - node_list = self.master_dom.getElementsByTagName( 'power' ) + node_list = self.xml.findall( 'power' ) self.powers = {} tree = self.tree icons = self.tree.icons for n in node_list: - name = n.getAttribute('name') + name = n.get('name') self.powers[ name ] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) @@ -3135,11 +3054,11 @@ if item == self.mytree_node: dnd3e_char_child.on_ldclick( self, evt ) else: - level = int(self.powers[ name ].getAttribute( 'level' )) - descr = self.powers[ name ].getAttribute( 'desc' ) + level = int(self.powers[ name ].get( 'level' )) + descr = self.powers[ name ].get( 'desc' ) #use can be removed -mgt - #use = self.powers[ name ].getAttribute( 'used' ) - points = self.powers[ name ].getAttribute( 'point' ) + #use = self.powers[ name ].get( 'used' ) + points = self.powers[ name ].get( 'point' ) #cpp and fre are strings without the eval -mgt cpp = eval(self.root.pp.get_char_pp('current1')) #a 1.5002 fre = eval(self.root.pp.get_char_pp('free')) #a 1.5002 @@ -3186,9 +3105,9 @@ tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) - node_list = self.master_dom.getElementsByTagName('power') + node_list = self.xml.findall('power') for n in node_list: - name = n.getAttribute('name') + name = n.get('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) self.powers[name]=n @@ -3200,9 +3119,9 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Powers</th></tr><tr><td><br>" - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() for n in n_list: - html_str += "(" + n.getAttribute('level') + ") " + n.getAttribute('name')+ ", " + html_str += "(" + n.get('level') + ") " + n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -3210,7 +3129,7 @@ class power_panel(wx.Panel): def __init__(self, parent, handler): #m 1.5015 corrected typo, was Pionic. - pname = handler.master_dom.setAttribute("name", 'Psionic Powers') + pname = handler.xml.set("name", 'Psionic Powers') self.hparent = handler #a 1.5002 allow ability to run up tree. In this #a 1.5002 case, we need the functional parent, not the invoking parent. self.root = getRoot(self) #a (debug) 1.5002,1.5014 @@ -3239,9 +3158,9 @@ self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.Bind(wx.EVT_BUTTON, self.on_refresh_powers, id=30) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.grid.CreateGrid(len(n_list),5,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"PP") @@ -3259,17 +3178,17 @@ col = evt.GetCol() value = self.grid.GetCellValue(row,col) """if col == 0: - self.n_list[row].setAttribute('memrz',value)""" + self.n_list[row].set('memrz',value)""" def refresh_row(self,i): power = self.n_list[i] - point = power.getAttribute('point') - name = power.getAttribute('name') - type = power.getAttribute('desc') - test = power.getAttribute('test') - level = power.getAttribute('level') + point = power.get('point') + name = power.get('name') + type = power.get('desc') + test = power.get('test') + level = power.get('level') self.grid.SetCellValue(i,0,point) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,level) @@ -3286,34 +3205,33 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) - - def on_add(self,evt): + self.xml.remove(self.n_list[i]) + + def on_add(self,evt): + debug() if not self.temp_dom: - tmp = open(dir_struct["dnd3e"]+"dnd3epowers.xml","r") - - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('power') + tree = parse(dir_struct["dnd3e"]+"dnd3epowers.xml") + xml_dom = tree.getroot() + self.temp_dom = xml_dom + debug(self.temp) + f_list = self.temp_dom.findall('power') opts = [] #lvl = int(dnd3e_char_child.get_char_lvl('level')) #castlvl = lvl / 2 for f in f_list: - spelllvl = f.getAttribute('level') + spelllvl = f.get('level') #if spelllvl <= "1": - # opts.append("(" + f.getAttribute('level') + ") - " + f.getAttribute('name') + " - " + f.getAttribute('test')) + # opts.append("(" + f.get('level') + ") - " + f.get('name') + " - " + f.get('test')) #else: # if eval('%d >= %s' %(castlvl, spelllvl)): - opts.append("(" + f.getAttribute('level') + ") - " + - f.getAttribute('name') + " - " + f.getAttribute('test')) + opts.append("(" + f.get('level') + ") - " + + f.get('name') + " - " + f.get('test')) dlg = wx.SingleChoiceDialog(self,'Choose Power','Powers',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) - self.n_list = self.master_dom.getElementsByTagName('power') + self.n_list = self.xml.findall('power') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_powers() dlg.Destroy() @@ -3323,8 +3241,8 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) - self.n_list = self.master_dom.getElementsByTagName('weapon') + self.xml.remove(self.n_list[i]) + self.n_list = self.xml.findall('weapon') self.handler.refresh_powers() def on_refresh_powers( self, evt ): @@ -3380,25 +3298,25 @@ #m 1.6010 rearanged everything below to "return html_str" html_str += "</tr><tr>" html_str += "<th colspan=2>Max:</th>" - html_str += "<td>"+self.master_dom.getAttribute('max1')+"</td>" + html_str += "<td>"+self.xml.get('max1')+"</td>" html_str += "<th colspan=3>Max Talents/day:</th>" - html_str += "<td>"+self.master_dom.getAttribute('maxfree')+"</td>" + html_str += "<td>"+self.xml.get('maxfree')+"</td>" html_str += "</tr><tr>" html_str += "<th colspan=2>Current:</th>" - html_str += "<td>"+self.master_dom.getAttribute('current1')+"</td>" + html_str += "<td>"+self.xml.get('current1')+"</td>" html_str += "<th colspan=3>Current Talents/day:</th>" - html_str += "<td>"+self.master_dom.getAttribute('free')+"</td>" + html_str += "<td>"+self.xml.get('free')+"</td>" html_str += "</tr></table>" return html_str def get_char_pp( self, attr ): - pp = self.master_dom.getAttribute(attr) + pp = self.xml.get(attr) #print "dnd3epp -get_char_pp: attr,pp",attr,pp return pp def set_char_pp( self, attr, evl ): qSub = str(evl) #a 1.5014 must force it to be a string for next call. - self.master_dom.setAttribute(attr, qSub) + self.xml.set(attr, qSub) #This function needs to be looked at the idea is to refresh the power panel #But it causes a seg fault when you refresh from powers -mgt #if self.ppPanel: #a 1.5015 @@ -3412,33 +3330,33 @@ #a 1.5002 we need the functional parent, not the invoking parent. self.hparent.ppPanel=self #a 1.5xx - pname = handler.master_dom.setAttribute("name", 'PowerPoints') + pname = handler.xml.set("name", 'PowerPoints') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap - self.master_dom = handler.master_dom + self.xml = handler.xml self.static1= wx.StaticText(self, -1, "PP Current:") #a 1.5015 self.dyn1= wx.TextCtrl(self, PP_CUR, - self.master_dom.getAttribute('current1')) #a 1.5015 + self.xml.get('current1')) #a 1.5015 self.dyn3= wx.TextCtrl(self, PP_FRE, - self.master_dom.getAttribute('free')) #a 1.5015 + self.xml.get('free')) #a 1.5015 # self.sizer.AddMany([ (wx.StaticText(self, -1, "PP Current:"), #d 1.5015 # 0, wx.ALIGN_CENTER_VERTICAL), # (wx.TextCtrl(self, PP_CUR, #d 1.5015 -# self.master_dom.getAttribute('current1')), 0, wx.EXPAND), +# self.xml.get('current1')), 0, wx.EXPAND), self.sizer.AddMany([ (self.static1, 0, wx.ALIGN_CENTER_VERTICAL), (self.dyn1, 0, wx.EXPAND), (wx.StaticText(self, -1, "PP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, PP_MAX, - self.master_dom.getAttribute('max1')), 0, wx.EXPAND), + self.xml.get('max1')), 0, wx.EXPAND), (wx.StaticText(self, -1, "Current Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL), (self.dyn3, 0, wx.EXPAND), #a 1.5015 # (wx.TextCtrl(self, PP_FRE, -# self.master_dom.getAttribute('free')), 0, wx.EXPAND),#d 1.5015 +# self.xml.get('free')), 0, wx.EXPAND),#d 1.5015 (wx.StaticText(self, -1, "Max Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, PP_MFRE, - self.master_dom.getAttribute('maxfree')), 0, wx.EXPAND), + self.xml.get('maxfree')), 0, wx.EXPAND), ]) self.sizer.AddGrowableCol(1) @@ -3455,13 +3373,13 @@ def on_text(self,evt): id = evt.GetId() if id == PP_CUR: - self.master_dom.setAttribute('current1',evt.GetString()) + self.xml.set('current1',evt.GetString()) elif id == PP_MAX: - self.master_dom.setAttribute('max1',evt.GetString()) + self.xml.set('max1',evt.GetString()) elif id == PP_FRE: - self.master_dom.setAttribute('free',evt.GetString()) + self.xml.set('free',evt.GetString()) elif id == PP_MFRE: - self.master_dom.setAttribute('maxfree',evt.GetString()) + self.xml.set('maxfree',evt.GetString()) def on_size(self,evt): s = self.GetClientSizeTuple()