Mercurial > traipse_dev
annotate orpg/networking/gsclient.py @ 90:d1aff41c031b alpha
Traipse Alpha 'OpenRPG' {090919-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
00:
Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon)
Traipse URL is not included in the repos tab and is set as default.
01:
Fixes Copy for Windows and Linux (finally!!) users.
Fixes incomplete update to Grid and List nodes.
Fixes incomplete update to Chat Commands.
02:
Fixes problems with Remote Image Upload.
Fixes Drop and Drag of Minis to Map.
CherryPy can now use any image in the webfiles/ folder and sub-folders.
CherryPy can now Drop and Drag Minis to the Map.
03:
Minor changes to Update Manager's GUI.
Expert recommendation warning added to Revision Update.
Step down compatibility with open_rpg & component added to orpgCore.
19-00:
Better backwards compatibility in orpgCore.
Using majority of 'Grumpy' network folder to correct server lag.
author | sirebral |
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date | Sat, 19 Sep 2009 06:45:21 -0500 |
parents | 449a8900f9ac |
children | 65c1604e7949 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: gsclient.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $ |
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25 # |
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26 # Description: The file contains code for the game server browser |
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27 # |
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28 |
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29 __version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $" |
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30 |
90 | 31 import orpg.dirpath |
0
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32 from orpg.orpg_windows import * |
90 | 33 from orpg.orpg_xml import * |
0
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34 import meta_server_lib |
71
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35 from orpg.tools.orpg_settings import settings |
0
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36 import orpg.tools.rgbhex |
90 | 37 from orpg.orpgCore import open_rpg, component |
0
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38 import traceback |
90 | 39 from orpg.tools.orpg_log import logger |
0
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40 |
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41 gs_host = 1 |
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42 gs_join = 2 |
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43 # constants |
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44 |
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45 LIST_SERVER = wx.NewId() |
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46 LIST_ROOM = wx.NewId() |
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47 ADDRESS = wx.NewId() |
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48 GS_CONNECT = wx.NewId() |
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49 GS_DISCONNECT = wx.NewId() |
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50 GS_SERVER_REFRESH = wx.NewId() |
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51 GS_JOIN = wx.NewId() |
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52 GS_JOINLOBBY = wx.NewId() |
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53 GS_CREATE_ROOM = wx.NewId() |
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54 GS_PWD = wx.NewId() |
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55 GS_CLOSE = wx.NewId() |
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56 OR_CLOSE = wx.NewId() |
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57 |
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58 class server_instance: |
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59 def __init__(self, id, name="[Unknown]", users="0", address="127.0.0.1", port="9557"): |
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60 self.id = id |
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61 self.name = name |
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62 self.user = users |
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63 self.addy = address |
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64 self.port = port |
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65 |
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66 def server_instance_compare(x,y): |
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67 """compares server insances for list sort""" |
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68 DEV_SERVER = "OpenRPG DEV" |
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69 xuser = 0 |
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70 yuser = 0 |
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71 try: xuser = int(x.user) |
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72 except: pass |
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73 try: yuser = int(y.user) |
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74 except: pass |
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75 if x.name.startswith(DEV_SERVER): |
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76 if y.name.startswith(DEV_SERVER): |
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77 if x.name > y.name: return 1 |
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78 elif x.name == y.name: |
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79 if xuser < yuser: return 1 |
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80 elif xuser > yuser: return -1 |
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81 else: return 0 |
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82 else: return -1 |
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83 else: return -1 |
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84 elif y.name.startswith(DEV_SERVER): return 1 |
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85 elif xuser < yuser: return 1 |
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86 elif xuser == yuser: |
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87 if x.name > y.name: return 1 |
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88 elif x.name == y.name: return 0 |
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89 else: return -1 |
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90 else: return -1 |
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91 |
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92 def roomCmp(room1, room2): |
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93 if int(room1) > int(room2): |
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94 return 1 |
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95 elif int(room1) < int(room2): |
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96 return -1 |
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97 return 0 |
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98 |
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99 class game_server_panel(wx.Panel): |
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100 def __init__(self,parent): |
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101 wx.Panel.__init__(self, parent, -1) |
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102 self.parent = parent |
90 | 103 logger.debug("Enter game_server_panel", False) |
66 | 104 self.password_manager = component.get('password_manager') # passtool --SD 8/03 |
105 self.frame = component.get('frame') | |
106 self.session = component.get('session') | |
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107 self.serverNameSet = 0 |
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108 self.last_motd = "" |
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109 self.buttons = {} |
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110 self.texts = {} |
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111 self.svrList = [] |
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112 self.build_ctrls() |
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113 self.refresh_server_list() |
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114 self.refresh_room_list() |
90 | 115 logger.debug("Exit game_server_panel", False) |
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116 |
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117 #--------------------------------------------------------- |
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118 # [START] Snowdog: Updated Game Server Window 12/02 |
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119 #--------------------------------------------------------- |
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120 def build_ctrls(self): |
90 | 121 logger.debug("Enter game_server_panel->build_ctrls(self)", False) |
122 | |
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123 ## Section Sizers (with frame edges and text captions) |
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124 self.box_sizers = {} |
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125 self.box_sizers["server"] = wx.StaticBox(self, -1, "Server") |
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126 self.box_sizers["window"] = wx.StaticBox(self, -1, "Exit" ) |
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127 self.box_sizers["room"] = wx.StaticBox(self, -1, "Rooms") |
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128 self.box_sizers["c_room"] = wx.StaticBox(self, -1, "Create Room") |
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129 |
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130 ## Layout Sizers |
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131 self.sizers = {} |
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132 self.sizers["main"] = wx.GridBagSizer(hgap=1, vgap=1) |
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133 self.sizers["server"] = wx.StaticBoxSizer(self.box_sizers["server"], wx.VERTICAL) |
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134 self.sizers["rooms"] = wx.StaticBoxSizer(self.box_sizers["room"], wx.VERTICAL) |
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135 self.sizers["close"] = wx.StaticBoxSizer(self.box_sizers["window"], wx.HORIZONTAL) |
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136 self.sizers["c_room"] = wx.StaticBoxSizer(self.box_sizers["c_room"], wx.VERTICAL) |
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137 |
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138 #Build Server Sizer |
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139 adder = wx.StaticText(self, -1, "Address:") |
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140 self.texts["address"] = wx.TextCtrl(self, ADDRESS) |
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141 servers = wx.StaticText(self, -1, "Servers:") |
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142 self.server_list = wx.ListCtrl(self, LIST_SERVER, style=wx.LC_REPORT | wx.SUNKEN_BORDER ) |
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143 self.server_list.InsertColumn(0, "Players", wx.LIST_FORMAT_LEFT, 0) |
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144 self.server_list.InsertColumn(1, "Name", wx.LIST_FORMAT_LEFT, 0) |
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145 self.buttons[GS_CONNECT] = wx.Button(self, GS_CONNECT, "Connect") |
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146 self.buttons[GS_SERVER_REFRESH] = wx.Button(self, GS_SERVER_REFRESH, "Refresh") |
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147 self.buttons[GS_DISCONNECT] = wx.Button(self, GS_DISCONNECT, "Disconnect") |
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148 self.sizers["svrbtns"] = wx.BoxSizer(wx.HORIZONTAL) |
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149 self.sizers["svrbtns"].Add(self.buttons[GS_CONNECT], 0, wx.EXPAND) |
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150 self.sizers["svrbtns"].Add(self.buttons[GS_SERVER_REFRESH], 0, wx.EXPAND) |
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151 self.sizers["svrbtns"].Add(self.buttons[GS_DISCONNECT], 0, wx.EXPAND) |
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152 self.sizers["server"].Add(adder, 0, wx.EXPAND) |
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153 self.sizers["server"].Add(self.texts["address"], 0, wx.EXPAND) |
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154 self.sizers["server"].Add(servers, 0, wx.EXPAND) |
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155 self.sizers["server"].Add(self.server_list, 1, wx.EXPAND) |
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156 self.sizers["server"].Add(self.sizers["svrbtns"], 0, wx.EXPAND) |
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157 |
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158 #Build Rooms Sizer |
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159 self.room_list = wx.ListCtrl(self, LIST_ROOM, style=wx.LC_REPORT | wx.SUNKEN_BORDER) |
90 | 160 self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,0) |
161 self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,0) | |
162 self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,0) | |
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163 self.buttons[GS_JOIN] = wx.Button(self, GS_JOIN, "Join Room") |
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164 self.buttons[GS_JOINLOBBY] = wx.Button(self, GS_JOINLOBBY, "Lobby") |
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165 self.sizers["roombtns"] = wx.BoxSizer(wx.HORIZONTAL) |
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166 self.sizers["roombtns"].Add(self.buttons[GS_JOIN], 0, wx.EXPAND) |
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167 self.sizers["roombtns"].Add(self.buttons[GS_JOINLOBBY], 0, wx.EXPAND) |
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168 self.sizers["rooms"].Add(self.room_list, 1, wx.EXPAND) |
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169 self.sizers["rooms"].Add(self.sizers["roombtns"], 0, wx.EXPAND) |
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170 |
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171 #Build Close Sizer |
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172 self.buttons[OR_CLOSE] = wx.Button(self, OR_CLOSE,"Exit OpenRPG") |
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173 self.buttons[GS_CLOSE] = wx.Button(self, GS_CLOSE,"Close Window") |
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174 self.sizers["close"].Add(self.buttons[OR_CLOSE], 1, wx.ALIGN_CENTER_VERTICAL) |
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175 self.sizers["close"].Add(self.buttons[GS_CLOSE], 1, wx.ALIGN_CENTER_VERTICAL) |
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176 |
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177 #Build Create Room Sizer |
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178 rname = wx.StaticText(self,-1, "Room Name:") |
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179 self.texts["room_name"] = wx.TextCtrl(self, -1) |
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180 rpass = wx.StaticText(self,-1, "Password:") |
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181 self.buttons[GS_PWD] = wx.CheckBox(self, GS_PWD, "") |
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182 self.texts["room_pwd"] = wx.TextCtrl(self, -1) |
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183 self.texts["room_pwd"].Enable(0) |
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184 pwsizer = wx.BoxSizer(wx.HORIZONTAL) |
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185 pwsizer.Add(self.buttons[GS_PWD],0,0) |
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186 pwsizer.Add(self.texts["room_pwd"], 1, wx.EXPAND) |
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187 apass = wx.StaticText(self,-1, "Admin Password:") |
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188 self.texts["room_boot_pwd"] = wx.TextCtrl(self, -1) |
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189 minver = wx.StaticText(self,-1, "Minimum Version:") |
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190 self.texts["room_min_version"] = wx.TextCtrl(self, -1) |
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191 self.sizers["c_room_layout"] = wx.FlexGridSizer(rows=8, cols=2, hgap=1, vgap=1) |
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192 self.sizers["c_room_layout"].Add(rname, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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193 self.sizers["c_room_layout"].Add(self.texts["room_name"], 0, wx.EXPAND) |
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194 self.sizers["c_room_layout"].Add(rpass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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195 self.sizers["c_room_layout"].Add(pwsizer, 0, wx.EXPAND) |
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196 self.sizers["c_room_layout"].Add(apass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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197 self.sizers["c_room_layout"].Add(self.texts["room_boot_pwd"], 0, wx.EXPAND) |
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198 self.sizers["c_room_layout"].Add(minver, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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199 self.sizers["c_room_layout"].Add(self.texts["room_min_version"], 0, wx.EXPAND) |
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200 self.sizers["c_room_layout"].AddGrowableCol(1) |
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201 self.buttons[GS_CREATE_ROOM] = wx.Button(self, GS_CREATE_ROOM, "Create Room") |
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202 self.sizers["c_room"].Add(self.sizers["c_room_layout"], 1, wx.EXPAND) |
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203 self.sizers["c_room"].Add(self.buttons[GS_CREATE_ROOM], 0, wx.EXPAND) |
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204 |
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205 #Build Main Sizer |
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206 self.sizers["main"].Add(self.sizers["server"], (0,0), span=(2,1), flag=wx.EXPAND) |
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207 self.sizers["main"].Add(self.sizers["rooms"], (0,1), flag=wx.EXPAND) |
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208 self.sizers["main"].Add(self.sizers["close"], (2,0), flag=wx.EXPAND) |
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209 self.sizers["main"].Add(self.sizers["c_room"], (1,1), span=(2,1), flag=wx.EXPAND) |
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210 self.sizers["main"].AddGrowableCol(0) |
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211 self.sizers["main"].AddGrowableCol(1) |
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212 self.sizers["main"].AddGrowableRow(0) |
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213 self.SetSizer(self.sizers["main"]) |
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214 self.SetAutoLayout(True) |
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215 self.Fit() |
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216 |
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217 ## Event Handlers |
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218 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CONNECT) |
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219 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_DISCONNECT) |
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220 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CREATE_ROOM) |
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221 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_JOIN) |
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222 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_JOINLOBBY) |
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223 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_SERVER_REFRESH) |
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224 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CLOSE) |
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225 self.Bind(wx.EVT_BUTTON, self.on_button, id=OR_CLOSE) |
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226 self.Bind(wx.EVT_CHECKBOX, self.on_button, id=GS_PWD) |
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227 |
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228 # Added double click handlers 5/05 -- Snowdog |
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229 self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, id=LIST_SERVER) |
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230 self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, id=LIST_ROOM) |
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231 self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_select, id=LIST_ROOM) |
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232 self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_select, id=LIST_SERVER) |
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233 self.texts['address'].Bind(wx.EVT_SET_FOCUS, self.on_text) |
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234 self.set_connected(self.session.is_connected()) |
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235 self.cur_room_index = -1 |
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236 self.cur_server_index = -1 |
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237 self.rmList = {} |
90 | 238 logger.debug("Exit game_server_panel->build_ctrls(self)", False) |
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239 |
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240 #--------------------------------------------------------- |
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241 # [END] Snowdog: Updated Game Server Window 12/02 |
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242 #--------------------------------------------------------- |
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243 |
90 | 244 |
0
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245 #----------------------------------------------------- |
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246 # on_server_dbclick() |
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247 # support for double click selection of server. |
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248 # 5/16/05 -- Snowdog |
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249 #----------------------------------------------------- |
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250 def on_server_dbclick(self, evt=None): |
90 | 251 logger.debug("Enter game_server_panel->on_server_dbclick(self, evt)", False) |
252 | |
0
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253 #make sure address is updated just in case list select wasn't done |
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254 try: |
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255 self.on_select(evt) |
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256 except: |
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257 pass |
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258 address = self.texts["address"].GetValue() |
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259 if self.session.is_connected(): |
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260 if self.session.host_server == address : |
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261 #currently connected to address. Do nothing. |
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262 return |
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263 else: |
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264 #address differs, disconnect. |
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265 self.frame.kill_mplay_session() |
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266 self.do_connect(address) |
90 | 267 logger.debug("Exit game_server_panel->on_server_dbclick(self, evt)", False) |
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268 |
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269 |
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270 #----------------------------------------------------- |
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271 # on_room_dbclick() |
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272 # support for double click selection of server. |
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273 # 5/16/05 -- Snowdog |
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274 #----------------------------------------------------- |
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275 |
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276 def on_room_dbclick(self, evt=None): |
90 | 277 logger.debug("Enter game_server_panel->on_room_dbclick(self, evt)", False) |
278 | |
0
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279 #make sure address is updated just in case list select wasn't done |
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280 try: |
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281 self.on_select(evt) |
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282 except: |
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283 pass |
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284 group_id = str(self.room_list.GetItemData(self.cur_room_index)) |
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285 |
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286 if self.NoGroups: |
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287 self.NoGroups = False |
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288 self.session.group_id = group_id |
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289 self.on_server_dbclick() |
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290 return |
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291 |
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292 if self.cur_room_index >= 0: |
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293 if self.cur_room_index != 0: |
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294 self.set_lobbybutton(1); |
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295 else: |
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296 self.set_lobbybutton(0); |
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297 group = self.session.get_group_info(group_id) |
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298 pwd = "" |
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299 if (group[2] == "True") or (group[2] == "1"): |
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300 pwd = self.password_manager.GetPassword("room", group_id) |
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301 else: |
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302 pwd = "" |
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303 self.session.send_join_group(group_id, pwd) |
90 | 304 logger.debug("Exit game_server_panel->on_room_dbclick(self, evt)", False) |
0
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305 |
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306 |
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307 def on_select(self,evt): |
90 | 308 logger.debug("Enter game_server_panel->on_select(self,evt)", False) |
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309 id = evt.GetId() |
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310 if id == LIST_ROOM: |
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311 self.cur_room_index = evt.m_itemIndex |
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312 elif id==LIST_SERVER: |
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313 self.cur_server_index = evt.m_itemIndex |
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314 self.name = self.svrList[self.cur_server_index].name |
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315 address = self.svrList[self.cur_server_index].addy |
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316 port = self.svrList[self.cur_server_index].port |
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317 self.texts["address"].SetValue(address+":"+str(port)) |
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318 self.refresh_room_list() |
90 | 319 logger.debug("Exit game_server_panel->on_select(self,evt)", False) |
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320 |
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321 def on_text(self,evt): |
90 | 322 logger.debug("Enter game_server_panel->on_text(self,evt)", False) |
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323 id = evt.GetId() |
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324 if (id == ADDRESS) and (self.cur_server_index >= 0): |
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325 #print "ADDRESS id = ", id, "index = ", self.cur_server_index |
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326 self.cur_server_index = -1 |
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327 evt.Skip() |
90 | 328 logger.debug("Exit game_server_panel->on_text(self,evt)", False) |
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329 |
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330 def add_room(self,data): |
90 | 331 logger.debug("Enter game_server_panel->add_room(self,data)", False) |
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332 i = self.room_list.GetItemCount() |
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333 if (data[2]=="1") or (data[2]=="True"): pwd="yes" |
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334 else: pwd="no" |
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335 self.room_list.InsertStringItem(i,data[1]) |
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336 self.room_list.SetStringItem(i,1,data[3]) |
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337 self.room_list.SetStringItem(i,2,pwd) |
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338 self.room_list.SetItemData(i,int(data[0])) |
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339 self.refresh_room_list() |
90 | 340 logger.debug("Exit game_server_panel->add_room(self,data)", False) |
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341 |
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342 def del_room(self, data): |
90 | 343 logger.debug("Enter game_server_panel->del_room(self, data)", False) |
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344 i = self.room_list.FindItemData(-1, int(data[0])) |
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345 self.room_list.DeleteItem(i) |
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346 self.refresh_room_list() |
90 | 347 logger.debug("Exit game_server_panel->del_room(self, data)", False) |
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348 |
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349 #--------------------------------------------------------- |
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350 # [START] Snowdog Password/Room Name altering code 12/02 |
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351 #--------------------------------------------------------- |
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352 |
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353 def update_room(self,data): |
90 | 354 logger.debug("Enter game_server_panel->update_room(self,data)", False) |
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355 |
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356 #------------------------------------------------------- |
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357 # Udated 12/02 by Snowdog |
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358 # allows refresh of all room data not just player counts |
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359 #------------------------------------------------------- |
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360 i = self.room_list.FindItemData(-1,int(data[0])) |
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361 if data[2]=="1" : pwd="yes" |
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362 else: pwd="no" |
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363 self.room_list.SetStringItem(i,0,data[1]) |
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364 self.room_list.SetStringItem(i,1,data[3]) |
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365 self.room_list.SetStringItem(i,2,pwd) |
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366 self.refresh_room_list() |
90 | 367 logger.debug("Exit game_server_panel->update_room(self,data)", False) |
0
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368 |
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369 #--------------------------------------------------------- |
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370 # [END] Snowdog Password/Room Name altering code 12/02 |
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371 #--------------------------------------------------------- |
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372 |
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373 def set_cur_room_text(self,name): |
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374 pass |
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375 #self.texts["cur_room"].SetLabel(name) |
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376 #self.sizers["room"].Layout() |
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377 |
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378 def set_lobbybutton(self,allow): |
90 | 379 logger.debug("Enter game_server_panel->set_lobbybutton(self,allow)", False) |
0
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380 self.buttons[GS_JOINLOBBY].Enable(allow) |
90 | 381 logger.debug("Exit game_server_panel->set_lobbybutton(self,allow)", False) |
0
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382 |
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383 def set_connected(self,connected): |
90 | 384 logger.debug("Enter game_server_panel->set_connected(self,connected)", False) |
0
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385 self.buttons[GS_CONNECT].Enable(not connected) |
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386 self.buttons[GS_DISCONNECT].Enable(connected) |
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387 self.buttons[GS_JOIN].Enable(connected) |
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388 self.buttons[GS_CREATE_ROOM].Enable(connected) |
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389 if not connected: |
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390 self.buttons[GS_JOINLOBBY].Enable(connected) |
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391 self.room_list.DeleteAllItems() |
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392 self.set_cur_room_text("Not Connected!") |
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393 self.cur_room_index = -1 |
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394 self.frame.status.set_connect_status("Not Connected") |
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395 else: |
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396 #data = self.session.get_my_group() |
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397 self.frame.status.set_connect_status(self.name) |
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398 self.set_cur_room_text("Lobby") |
90 | 399 logger.debug("Exit game_server_panel->set_connected(self,connected)", False) |
0
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400 |
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401 def on_button(self,evt): |
90 | 402 logger.debug("Enter game_server_panel->son_button(self,evt)", False) |
0
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403 id = evt.GetId() |
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404 if id == GS_CONNECT: |
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405 address = self.texts["address"].GetValue() |
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406 ### check to see if this is a manual entry vs. list entry. |
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407 try: |
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408 dummy = self.name |
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409 except: |
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410 self.name = `address` |
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411 self.do_connect(address) |
90 | 412 elif id == GS_DISCONNECT: |
413 self.frame.kill_mplay_session() | |
414 elif id == GS_CREATE_ROOM: | |
415 self.do_create_group() | |
416 elif id == GS_JOIN: | |
417 self.do_join_group() | |
418 elif id == GS_JOINLOBBY: | |
419 self.do_join_lobby() | |
420 elif id == GS_SERVER_REFRESH: | |
421 self.refresh_server_list() | |
422 elif id == GS_PWD: | |
423 self.texts["room_pwd"].Enable(evt.Checked()) | |
0
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424 elif id == OR_CLOSE: |
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425 dlg = wx.MessageDialog(self,"Quit OpenRPG?","OpenRPG",wx.YES_NO) |
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426 if dlg.ShowModal() == wx.ID_YES: |
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427 dlg.Destroy() |
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428 self.frame.kill_mplay_session() |
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429 self.frame.closed_confirmed() |
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430 elif id == GS_CLOSE: |
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431 self.parent.OnMB_GameServerBrowseServers() |
90 | 432 logger.debug("Exit game_server_panel->son_button(self,evt)", False) |
0
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433 |
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434 def refresh_room_list(self): |
90 | 435 logger.debug("Enter game_server_panel->refresh_room_list(self)", False) |
0
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436 self.room_list.DeleteAllItems() |
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437 address = self.texts["address"].GetValue() |
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438 try: |
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439 cadder = self.session.host_server |
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440 except: |
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441 cadder = '' |
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442 if self.rmList.has_key(address) and len(self.rmList[address]) > 0 and cadder != address: |
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443 groups = self.rmList[address] |
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444 self.NoGroups = True |
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445 else: |
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446 self.NoGroups = False |
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447 groups = self.session.get_groups() |
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448 for g in groups: |
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449 i = self.room_list.GetItemCount() |
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450 if (g[2]=="True") or (g[2]=="1") : pwd="yes" |
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451 else: pwd="no" |
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452 self.room_list.InsertStringItem(i, g[1]) |
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453 self.room_list.SetStringItem(i, 1, g[3]) |
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454 self.room_list.SetStringItem(i, 2, pwd) |
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455 self.room_list.SetItemData(i, int(g[0])) |
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456 if self.room_list.GetItemCount() > 0: |
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457 self.colorize_group_list(groups) |
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458 self.room_list.SortItems(roomCmp) |
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459 wx.CallAfter(self.autosizeRooms) |
90 | 460 logger.debug("Exit game_server_panel->refresh_room_list(self)", False) |
0
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461 |
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462 def autosizeRooms(self): |
90 | 463 logger.debug("Enter game_server_panel->autosizeRooms(self)", False) |
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464 self.room_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) |
90 | 465 self.room_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) |
466 self.room_list.SetColumnWidth(2, wx.LIST_AUTOSIZE) | |
467 logger.debug("Exit game_server_panel->autosizeRooms(self)", False) | |
0
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468 |
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469 def refresh_server_list(self): |
90 | 470 logger.debug("Enter game_server_panel->refresh_server_list(self)", False) |
471 | |
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472 try: |
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473 self.svrList = [] |
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474 self.server_list.DeleteAllItems() |
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475 xml_dom = meta_server_lib.get_server_list(["2"]); |
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476 node_list = xml_dom.getElementsByTagName('server') |
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477 hex = orpg.tools.rgbhex.RGBHex() |
71
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478 color1 = settings.get_setting("RoomColor_Active") |
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479 color2 = settings.get_setting("RoomColor_Locked") |
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480 color3 = settings.get_setting("RoomColor_Empty") |
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481 color4 = settings.get_setting("RoomColor_Lobby") |
0
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482 |
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483 if len(node_list): |
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484 length = len(node_list) |
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485 part = 0 |
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486 partLength = 1.0/length |
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487 for n in node_list: |
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488 if n.hasAttribute('id') and n.hasAttribute('name') and n.hasAttribute('num_users') and n.hasAttribute('address') and n.hasAttribute('port'): |
90 | 489 self.svrList.append( server_instance(n.getAttribute('id'),n.getAttribute('name'), n.getAttribute('num_users'), n.getAttribute('address'),n.getAttribute('port'))) |
0
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490 address = n.getAttribute('address') + ':' + n.getAttribute('port') |
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491 self.rmList[address] = [] |
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492 rooms = n.getElementsByTagName('room') |
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493 |
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494 for room in rooms: |
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495 pwd = room.getAttribute("pwd") |
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496 id = room.getAttribute("id") |
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497 name = room.getAttribute("name") |
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498 nump = room.getAttribute("num_users") |
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499 self.rmList[address].append((id, name, pwd, nump)) |
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500 self.svrList.sort(server_instance_compare) |
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501 |
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502 for n in self.svrList: |
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503 i = self.server_list.GetItemCount() |
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504 name = n.name |
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505 players = n.user |
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506 self.server_list.InsertStringItem(i,players) |
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507 self.server_list.SetStringItem(i,1,name) |
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508 r,g,b = hex.rgb_tuple(color1) |
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509 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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510 |
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511 if players == "0": |
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512 r,g,b = hex.rgb_tuple(color3) |
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513 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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514 |
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515 if n.name.startswith("OpenRPG DEV"): |
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516 r,g,b = hex.rgb_tuple(color2) |
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517 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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518 |
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519 item = self.server_list.GetItem(i) |
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520 item.SetTextColour(svrcolor) |
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521 self.server_list.SetItem(item) |
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522 part += partLength |
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523 self.servers = node_list |
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524 |
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525 # No server is currently selected!!! Versus the broken and random 0! |
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526 self.cur_server_index = -1 |
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527 self.server_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) |
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528 self.server_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) |
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529 |
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530 if self.serverNameSet == 0: |
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531 # Pointless to constantly set the address field to random |
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532 # server. This way, at least, if someone has their own local |
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533 # server it can now easily be connected with. Nor do we want |
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534 # to reset this every time as it would wipe any previously |
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535 # entered data or even the previously selected server data! |
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536 # Localhost should probably be used but some systems are ultra/lame |
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537 # broken about localhost use. |
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538 self.texts["address"].SetValue("127.0.0.1:6774") |
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539 self.serverNameSet = 1 |
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540 else: |
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541 pass |
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|
542 |
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|
543 # Allow xml_dom to be collected |
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|
544 try: |
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545 xml_dom.unlink() |
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|
546 except: |
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|
547 pass |
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548 except Exception, e: |
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549 print "Server List not available." |
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550 traceback.print_exc() |
90 | 551 logger.debug("Exit game_server_panel->refresh_server_list(self)", False) |
0
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|
552 |
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|
553 def failed_connection(self): |
90 | 554 logger.debug("Enter game_server_panel->failed_connection(self)", False) |
0
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555 if(self.cur_server_index >= 0): |
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556 id = self.servers[self.cur_server_index].getAttribute('id') |
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557 meta = self.servers[self.cur_server_index].getAttribute('meta') |
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558 address = self.servers[self.cur_server_index].getAttribute('address') |
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559 port = self.servers[self.cur_server_index].getAttribute('port') |
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560 # post_failed_connection will return a non-zero if the server |
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561 # was removed. If it was, refresh the display |
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562 if(meta_server_lib.post_failed_connection(id,meta=meta,address=address,port=port)): |
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|
563 self.refresh_server_list() |
90 | 564 logger.debug("Exit game_server_panel->failed_connection(self)", False) |
0
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|
565 |
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|
566 def do_connect(self, address): |
90 | 567 logger.debug("Enter game_server_panel->do_connect(self, address)", False) |
66 | 568 chat = component.get('chat') |
0
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569 chat.InfoPost("Locating server at " + address + "...") |
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570 if self.session.connect(address): |
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571 self.frame.start_timer() |
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572 else: |
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573 chat.SystemPost("Failed to connect to game server...") |
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|
574 self.failed_connection() |
90 | 575 logger.debug("Exit game_server_panel->do_connect(self, address)", False) |
0
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576 |
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577 def do_join_lobby(self): |
90 | 578 logger.debug("Enter game_server_panel->do_join_lobby(self)", False) |
0
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579 self.cur_room_index = 0 |
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|
580 self.session.send_join_group("0","") |
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581 self.set_lobbybutton(0); |
90 | 582 logger.debug("Exit game_server_panel->do_join_lobby(self)", False) |
0
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583 |
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|
584 def do_join_group(self): |
90 | 585 logger.debug("Enter game_server_panel->do_join_group(self)", False) |
0
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586 if self.cur_room_index >= 0: |
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587 if self.cur_room_index != 0: |
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588 self.set_lobbybutton(1); |
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589 else: |
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590 self.set_lobbybutton(0); |
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591 group_id = str(self.room_list.GetItemData(self.cur_room_index)) |
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|
592 group = self.session.get_group_info(group_id) |
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593 pwd = "" |
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594 if (group[2] == "True") or (group[2] == "1"): |
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595 pwd = self.password_manager.GetPassword("room", group_id) |
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596 #dlg = wx.TextEntryDialog(self,"Password?","Join Private Room") |
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597 #if dlg.ShowModal() == wx.ID_OK: |
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598 # pwd = dlg.GetValue() |
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599 #dlg.Destroy() |
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600 else: |
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601 pwd = "" |
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602 if pwd != None: #pwd==None means the user clicked "Cancel" |
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603 self.session.send_join_group(group_id,pwd) |
90 | 604 logger.debug("Exit game_server_panel->do_join_group(self)", False) |
0
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605 |
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606 def do_create_group(self): |
90 | 607 logger.debug("Enter game_server_panel->do_create_group(self)", False) |
0
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608 name = self.texts["room_name"].GetValue() |
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609 boot_pwd = self.texts["room_boot_pwd"].GetValue() |
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610 minversion = self.texts["room_min_version"].GetValue() |
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611 # |
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612 # Check for & in name. We want to allow this becaus of its common use in D&D. |
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613 # |
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614 loc = name.find("&") |
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615 oldloc=0 |
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616 while loc > -1: |
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617 loc = name.find("&",oldloc) |
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618 if loc > -1: |
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619 b = name[:loc] |
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620 e = name[loc+1:] |
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621 name = b + "&" + e |
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622 oldloc = loc+1 |
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623 loc = name.find('"') |
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624 oldloc=0 |
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625 while loc > -1: |
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626 loc = name.find('"',oldloc) |
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627 if loc > -1: |
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628 b = name[:loc] |
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629 e = name[loc+1:] |
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630 name = b + ""e;" + e |
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631 oldloc = loc+1 |
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632 loc = name.find("'") |
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633 oldloc=0 |
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634 while loc > -1: |
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635 loc = name.find("'",oldloc) |
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636 if loc > -1: |
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637 b = name[:loc] |
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638 e = name[loc+1:] |
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639 name = b + "'" + e |
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640 oldloc = loc+1 |
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641 if self.buttons[GS_PWD].GetValue(): |
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642 pwd = self.texts["room_pwd"].GetValue() |
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643 else: |
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644 pwd = "" |
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645 if name == "": |
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646 wx.MessageBox("Invalid Name","Error"); |
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647 else: |
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648 msg = "%s is creating room \'%s.\'" % (self.session.name, name) |
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649 self.session.send( msg ) |
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650 self.session.send_create_group(name,pwd,boot_pwd,minversion) |
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651 self.set_lobbybutton(1); #enable the Lobby quickbutton |
90 | 652 logger.debug("Exit game_server_panel->do_create_group(self)", False) |
0
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653 |
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654 |
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655 #--------------------------------------------------------- |
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656 # [START] Snowdog: Updated Game Server Window 12/02 |
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657 #--------------------------------------------------------- |
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658 |
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659 def on_size(self,evt): |
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660 # set column widths for room list |
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661 |
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662 |
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663 # set column widths for server list |
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664 pass |
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665 |
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666 |
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667 |
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668 #--------------------------------------------------------- |
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669 # [END] Snowdog: Updated Game Server Window 12/02 |
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670 #--------------------------------------------------------- |
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671 |
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672 |
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673 def colorize_group_list(self, groups): |
90 | 674 logger.debug("Enter game_server_panel->colorize_group_list(self, groups)", False) |
675 | |
0
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676 try: |
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677 hex = orpg.tools.rgbhex.RGBHex() |
90 | 678 # activ = settings.get_setting("RoomColor_Active") |
679 # lockt = settings.get_setting("RoomColor_Locked") | |
680 # empty = settings.get_setting("RoomColor_Empty") | |
681 # lobby = settings.get_setting("RoomColor_Lobby") | |
682 #renamed colors - TaS sirebral | |
0
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683 |
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684 for gr in groups: |
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685 item_list_location = self.room_list.FindItemData(-1,int(gr[0])) |
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686 if item_list_location != -1: |
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687 item = self.room_list.GetItem(item_list_location) |
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688 if gr[0] == "0": |
90 | 689 # active_state = lobby |
71
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690 r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Lobby")) |
0
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691 elif gr[3] <> "0": |
90 | 692 # active_state = activ |
0
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693 if gr[2] == "True" or gr[2] == "1": |
90 | 694 # active_state = lockt |
71
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695 r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Locked")) |
0
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696 else: |
90 | 697 # active_state = activ |
71
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698 r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Active")) |
0
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699 else: |
90 | 700 # active_state = empty |
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701 r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Empty")) |
0
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702 |
90 | 703 # r,g,b = hex.rgb_tuple(active_state) |
0
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704 color = wx.Colour(red=r,green=g,blue=b) |
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705 item.SetTextColour(color) |
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706 self.room_list.SetItem(item) |
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707 except: |
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708 traceback.print_exc() |
90 | 709 logger.debug("Exit game_server_panel->colorize_group_list(self, groups)", False) |