annotate orpg/tools/toolBars.py @ 195:b633f4c64aae alpha

Traipse Alpha 'OpenRPG' {100219-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup
author sirebral
date Sat, 24 Apr 2010 08:37:20 -0500
parents c54768cffbd4
children
rev   line source
0
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1 # Copyright (C) 2000-2001 The OpenRPG Project
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2 #
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3 # openrpg-dev@lists.sourceforge.net
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4 #
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5 # This program is free software; you can redistribute it and/or modify
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6 # it under the terms of the GNU General Public License as published by
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7 # the Free Software Foundation; either version 2 of the License, or
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8 # (at your option) any later version.
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9 #
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10 # This program is distributed in the hope that it will be useful,
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 # GNU General Public License for more details.
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14 #
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15 # You should have received a copy of the GNU General Public License
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16 # along with this program; if not, write to the Free Software
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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18 # --
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19 #
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20 # File: toolBars.py
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21 # Author: Greg Copeland
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22 # Maintainer:
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23 #
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24 # Description: Contains all of the toolbars used in the application.
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25 #
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26 #
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27
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28 __version__ = "$Id: toolBars.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"
0
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29
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30
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31 ##
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32 ## Module Loading
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33 ##
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34 from inputValidator import *
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35 import string
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36 from orpg.dirpath import dir_struct
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37
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38 # DICE stuff
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39 TB_IDC_D4 = wx.NewId()
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40 TB_IDC_D6 = wx.NewId()
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41 TB_IDC_D8 = wx.NewId()
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42 TB_IDC_D10 = wx.NewId()
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43 TB_IDC_D12 = wx.NewId()
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44 TB_IDC_D20 = wx.NewId()
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45 TB_IDC_D100 = wx.NewId()
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46 TB_IDC_NUMDICE = wx.NewId()
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47 TB_IDC_MODS = wx.NewId()
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48
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49 # MAP stuff
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50 TB_MAP_MODE = wx.NewId()
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51 # Caution: the use of wxFRAME_TOOL_WINDOW screws up the window on GTK. Please don't use!!!
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52
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53 class MapToolBar(wx.Panel):
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54 """This is where all of the map related tools belong for quick reference."""
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55 def __init__( self, parent, id=-1, title="Map Tool Bar", size= wx.Size(300, 45), callBack=None ):
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56 wx.Panel.__init__(self, parent, id, size=size)
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57 self.callback = callBack
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58 self.mapmode = 1
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59 self.modeicons = [dir_struct["icon"]+"move.gif",
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60 dir_struct["icon"]+"draw.gif",
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61 dir_struct["icon"]+"tape.gif"]
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62 # Make a sizer for everything to belong to
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63 self.sizer = wx.BoxSizer( wx.HORIZONTAL )
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64 bm = wx.Image(dir_struct["icon"]+"move.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap()
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65 self.butt = wx.BitmapButton( self, TB_MAP_MODE, bm )
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66 self.sizer.Add( self.butt,0, wx.ALIGN_CENTER )
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67 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_MAP_MODE)
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68 # Build the toolbar now
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69 # Stubbed, but nothing here yet!
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70 # Now, attach the sizer to the panel and tell it to do it's magic
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71 self.SetSizer(self.sizer)
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72 self.SetAutoLayout(True)
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73 self.Fit()
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74
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75 def onToolBarClick(self,evt):
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76 data = ""
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77 id = evt.GetId()
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78 data = ""
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79 mode = 1
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80 if id == TB_MAP_MODE:
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81 mode = 1
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82 self.mapmode +=1
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83 if self.mapmode >3: self.mapmode = 1
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84 bm = wx.Image(self.modeicons[self.mapmode-1],wx.BITMAP_TYPE_GIF).ConvertToBitmap()
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85 self.butt= wx.BitmapButton(self,TB_MAP_MODE,bm)
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86 data = self.mapmode
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87 if self.callback != None: self.callback(mode,data)
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88
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89 class DiceToolBar(wx.Panel):
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90 """This is where all of the dice related tools belong for quick reference."""
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91 def __init__( self, parent, id=-1, title="Dice Tool Bar", size=wx.Size(300, 45), callBack=None ):
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92 wx.Panel.__init__(self, parent, id, size=size)
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93 # Save our post callback
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94 self.callBack = callBack
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95 # Make a sizer for everything to belong to
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96 self.sizer = wx.BoxSizer( wx.HORIZONTAL )
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97 # Build the toolbar now
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98 self.numDieText = wx.TextCtrl( self, TB_IDC_NUMDICE, "1", size= wx.Size(50, 25),
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99 validator=MathOnlyValidator() )
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100 self.sizer.Add( self.numDieText, 1, wx.EXPAND | wx.ALIGN_LEFT )
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101 bm = wx.Image(dir_struct["icon"]+"b_d4.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap()
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102 butt = wx.BitmapButton( self, TB_IDC_D4, bm, size=(bm.GetWidth(), bm.GetHeight()) )
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103 self.sizer.Add( butt, 0, wx.ALIGN_CENTER )
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104 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D4)
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105 bm = wx.Image(dir_struct["icon"]+"b_d6.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap()
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106 butt = wx.BitmapButton( self, TB_IDC_D6, bm, size=(bm.GetWidth(), bm.GetHeight()) )
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107 self.sizer.Add( butt, 0, wx.ALIGN_CENTER )
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108 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D6)
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109 bm = wx.Image(dir_struct["icon"]+"b_d8.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap()
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110 butt = wx.BitmapButton( self, TB_IDC_D8, bm, size=(bm.GetWidth(), bm.GetHeight()) )
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111 self.sizer.Add( butt, 0, wx.ALIGN_CENTER )
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112 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D8)
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113 bm = wx.Image(dir_struct["icon"]+"b_d10.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap()
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114 butt = wx.BitmapButton( self, TB_IDC_D10, bm, size=(bm.GetWidth(), bm.GetHeight()) )
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115 self.sizer.Add( butt, 0, wx.ALIGN_CENTER )
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116 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D10)
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117 bm = wx.Image(dir_struct["icon"]+"b_d12.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap()
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118 butt = wx.BitmapButton( self, TB_IDC_D12, bm, size=(bm.GetWidth(), bm.GetHeight()) )
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119 self.sizer.Add( butt, 0, wx.ALIGN_CENTER )
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120 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D12)
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121 bm = wx.Image(dir_struct["icon"]+"b_d20.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap()
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122 butt = wx.BitmapButton( self, TB_IDC_D20, bm, size=(bm.GetWidth(), bm.GetHeight()) )
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123 self.sizer.Add( butt, 0, wx.ALIGN_CENTER )
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124 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D20)
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125 bm = wx.Image(dir_struct["icon"]+"b_d100.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap()
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126 butt = wx.BitmapButton( self, TB_IDC_D100, bm, size=(bm.GetWidth(), bm.GetHeight()) )
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127 self.sizer.Add( butt, 0, wx.ALIGN_CENTER )
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128 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D100)
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129 # Add our other text control to the sizer
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130 self.dieModText = wx.TextCtrl( self, TB_IDC_MODS, "+0", size= wx.Size(50, 25),
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131 validator=MathOnlyValidator() )
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132 self.sizer.Add( self.dieModText, 1, wx.EXPAND | wx.ALIGN_RIGHT )
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133 # Now, attach the sizer to the panel and tell it to do it's magic
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134 self.SetSizer(self.sizer)
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135 self.SetAutoLayout(True)
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136 self.Fit()
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137
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138 def onToolBarClick( self, evt ):
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139 # Get our modifiers
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140 numDie = self.numDieText.GetValue()
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141 dieMod = self.dieModText.GetValue()
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142 # Init the die roll text
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143 if not len(numDie): numDie = 1
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144 dieRoll = str(numDie)
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145 # Figure out which die roll was selected
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146 id = evt.GetId()
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147 recycle_bin = {TB_IDC_D4: "d4", TB_IDC_D6: "d6", TB_IDC_D8: "d8", TB_IDC_D10: "d10",
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148 TB_IDC_D12: "d12", TB_IDC_D20: "d20", TB_IDC_D100: "d100"}
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149 dieType = recycle_bin[id]; del recycle_bin
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150 if len(dieMod) and dieMod[0] not in "*/-+": dieMod = "+" + dieMod #Add Modifier
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151 rollString = "[" + dieRoll + dieType + dieMod + "]" # Build the complete die roll text now
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152 if self.callBack != None: self.callBack( rollString,1,1 ) # Now, call the post method to send everything off with