annotate orpg/tools/toolBars.py @ 66:c54768cffbd4 ornery-dev

Traipse Dev 'OpenRPG' {090818-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: *Unstable* This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. I think the XML files where not removed during testing of Core and switching back.
author sirebral
date Tue, 18 Aug 2009 06:33:37 -0500
parents 551cd440acce
children dcae32e219f1
rev   line source
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1 # Copyright (C) 2000-2001 The OpenRPG Project
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2 #
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3 # openrpg-dev@lists.sourceforge.net
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4 #
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5 # This program is free software; you can redistribute it and/or modify
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6 # it under the terms of the GNU General Public License as published by
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7 # the Free Software Foundation; either version 2 of the License, or
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8 # (at your option) any later version.
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9 #
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10 # This program is distributed in the hope that it will be useful,
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 # GNU General Public License for more details.
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14 #
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15 # You should have received a copy of the GNU General Public License
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16 # along with this program; if not, write to the Free Software
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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18 # --
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19 #
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20 # File: toolBars.py
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21 # Author: Greg Copeland
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22 # Maintainer:
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23 #
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24 # Description: Contains all of the toolbars used in the application.
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25 #
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26 #
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27
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28 __version__ = "$Id: toolBars.py,v 1.13 2006/11/04 21:24:22 digitalxero Exp $"
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29
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30
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31 ##
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32 ## Module Loading
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33 ##
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34 from inputValidator import *
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35 import string
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36 from orpg.dirpath import dir_struct
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37
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38 # DICE stuff
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39 TB_IDC_D4 = wx.NewId()
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40 TB_IDC_D6 = wx.NewId()
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41 TB_IDC_D8 = wx.NewId()
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42 TB_IDC_D10 = wx.NewId()
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43 TB_IDC_D12 = wx.NewId()
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44 TB_IDC_D20 = wx.NewId()
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45 TB_IDC_D100 = wx.NewId()
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46 TB_IDC_NUMDICE = wx.NewId()
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47 TB_IDC_MODS = wx.NewId()
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48
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49 # MAP stuff
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50 TB_MAP_MODE = wx.NewId()
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51 # Caution: the use of wxFRAME_TOOL_WINDOW screws up the window on GTK. Please don't use!!!
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52
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53 class MapToolBar(wx.Panel):
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54 """This is where all of the map related tools belong for quick reference."""
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55 def __init__( self, parent, id=-1, title="Map Tool Bar", size= wx.Size(300, 45), callBack=None ):
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56 wx.Panel.__init__(self, parent, id, size=size)
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57 self.callback = callBack
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58 self.mapmode = 1
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59 self.modeicons = [dir_struct["icon"]+"move.gif",
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60 dir_struct["icon"]+"draw.gif",
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61 dir_struct["icon"]+"tape.gif"]
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62 # Make a sizer for everything to belong to
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63 self.sizer = wx.BoxSizer( wx.HORIZONTAL )
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64 bm = wx.Image(dir_struct["icon"]+"move.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap()
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65 self.butt = wx.BitmapButton( self, TB_MAP_MODE, bm )
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66 self.sizer.Add( self.butt,0, wx.ALIGN_CENTER )
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67 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_MAP_MODE)
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68 # Build the toolbar now
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69 # Stubbed, but nothing here yet!
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70 # Now, attach the sizer to the panel and tell it to do it's magic
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71 self.SetSizer(self.sizer)
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72 self.SetAutoLayout(True)
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73 self.Fit()
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74
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75 def onToolBarClick(self,evt):
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76 data = ""
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77 id = evt.GetId()
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78 data = ""
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79 mode = 1
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80 if id == TB_MAP_MODE:
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81 mode = 1
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82 self.mapmode +=1
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83 if self.mapmode >3: self.mapmode = 1
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84 bm = wx.Image(self.modeicons[self.mapmode-1],wx.BITMAP_TYPE_GIF).ConvertToBitmap()
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85 self.butt= wx.BitmapButton(self,TB_MAP_MODE,bm)
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86 data = self.mapmode
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87 if self.callback != None: self.callback(mode,data)
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88
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89 class DiceToolBar(wx.Panel):
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90 """This is where all of the dice related tools belong for quick reference."""
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91 def __init__( self, parent, id=-1, title="Dice Tool Bar", size=wx.Size(300, 45), callBack=None ):
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92 wx.Panel.__init__(self, parent, id, size=size)
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93 # Save our post callback
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94 self.callBack = callBack
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95 # Make a sizer for everything to belong to
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96 self.sizer = wx.BoxSizer( wx.HORIZONTAL )
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97 # Build the toolbar now
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98 self.numDieText = wx.TextCtrl( self, TB_IDC_NUMDICE, "1", size= wx.Size(50, 25),
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99 validator=MathOnlyValidator() )
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100 self.sizer.Add( self.numDieText, 1, wx.EXPAND | wx.ALIGN_LEFT )
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101 bm = wx.Image(dir_struct["icon"]+"b_d4.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap()
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102 butt = wx.BitmapButton( self, TB_IDC_D4, bm, size=(bm.GetWidth(), bm.GetHeight()) )
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103 self.sizer.Add( butt, 0, wx.ALIGN_CENTER )
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104 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D4)
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105 bm = wx.Image(dir_struct["icon"]+"b_d6.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap()
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106 butt = wx.BitmapButton( self, TB_IDC_D6, bm, size=(bm.GetWidth(), bm.GetHeight()) )
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107 self.sizer.Add( butt, 0, wx.ALIGN_CENTER )
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108 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D6)
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109 bm = wx.Image(dir_struct["icon"]+"b_d8.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap()
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110 butt = wx.BitmapButton( self, TB_IDC_D8, bm, size=(bm.GetWidth(), bm.GetHeight()) )
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111 self.sizer.Add( butt, 0, wx.ALIGN_CENTER )
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112 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D8)
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113 bm = wx.Image(dir_struct["icon"]+"b_d10.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap()
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114 butt = wx.BitmapButton( self, TB_IDC_D10, bm, size=(bm.GetWidth(), bm.GetHeight()) )
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115 self.sizer.Add( butt, 0, wx.ALIGN_CENTER )
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116 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D10)
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117 bm = wx.Image(dir_struct["icon"]+"b_d12.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap()
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118 butt = wx.BitmapButton( self, TB_IDC_D12, bm, size=(bm.GetWidth(), bm.GetHeight()) )
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119 self.sizer.Add( butt, 0, wx.ALIGN_CENTER )
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120 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D12)
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121 bm = wx.Image(dir_struct["icon"]+"b_d20.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap()
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122 butt = wx.BitmapButton( self, TB_IDC_D20, bm, size=(bm.GetWidth(), bm.GetHeight()) )
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123 self.sizer.Add( butt, 0, wx.ALIGN_CENTER )
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124 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D20)
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125 bm = wx.Image(dir_struct["icon"]+"b_d100.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap()
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126 butt = wx.BitmapButton( self, TB_IDC_D100, bm, size=(bm.GetWidth(), bm.GetHeight()) )
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127 self.sizer.Add( butt, 0, wx.ALIGN_CENTER )
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128 self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D100)
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129 # Add our other text control to the sizer
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130 self.dieModText = wx.TextCtrl( self, TB_IDC_MODS, "+0", size= wx.Size(50, 25),
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131 validator=MathOnlyValidator() )
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132 self.sizer.Add( self.dieModText, 1, wx.EXPAND | wx.ALIGN_RIGHT )
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133 # Now, attach the sizer to the panel and tell it to do it's magic
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134 self.SetSizer(self.sizer)
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135 self.SetAutoLayout(True)
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136 self.Fit()
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137
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138 def onToolBarClick( self, evt ):
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139 # Get our modifiers
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140 numDie = self.numDieText.GetValue()
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141 dieMod = self.dieModText.GetValue()
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142 # Init the die roll text
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143 if not len(numDie): numDie = 1
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144 dieRoll = str(numDie)
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145 # Figure out which die roll was selected
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146 id = evt.GetId()
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147 recycle_bin = {TB_IDC_D4: "d4", TB_IDC_D6: "d6", TB_IDC_D8: "d8", TB_IDC_D10: "d10",
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148 TB_IDC_D12: "d12", TB_IDC_D20: "d20", TB_IDC_D100: "d100"}
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149 dieType = recycle_bin[id]; del recycle_bin
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150 if len(dieMod) and dieMod[0] not in "*/-+": dieMod = "+" + dieMod #Add Modifier
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151 rollString = "[" + dieRoll + dieType + dieMod + "]" # Build the complete die roll text now
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152 if self.callBack != None: self.callBack( rollString,1,1 ) # Now, call the post method to send everything off with