annotate orpg/tools/settings.py @ 226:b29454610f36 beta

Traipse Beta 'OpenRPG' {100503-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) Moved to Stable! New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New Namespace 2.0 documentation in the User Manual New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @! New Mini Library with minis from Devin Knight New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lib node, change title in design mode New to Game Tree, never lose a node, appends a number to the end of corrupted trees New to Server GUI, Traipse Suite's Debug Console New Warhammer PC Sheet Updates: Update to White Board layer, uses a pencil image for color button Update to Grid Layer, uses a grid image for color button Update to Chat Window, size of drop down menus Update to default lobby message Update to template Text node Update to 4e PC Sheet node Update to how display names are acquired Update to Server, added some 'Pious' technology Update to features node Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Fix to Game Tree, corrupted error message was not showing Fix to Update Manager, checks for internet connection Fix to Update Manager, Auto Update corrections Fix to Server GUI's broadcast, room, player messaging
author sirebral
date Mon, 03 May 2010 03:29:14 -0500
parents dcf4fbe09b70
children 81d0bfd5e800
rev   line source
135
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1 import os
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2
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3 from orpg.tools.orpg_log import logger
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4 from orpg.tools.validate import validate
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5 from orpg.orpg_xml import xml
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6 from orpg.orpgCore import component
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7 from orpg.dirpath import dir_struct
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8
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9 class Settings:
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10 def __init__(self):
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11 self.xml = component.get("xml")
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12 self.changes = []
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13 validate.config_file("settings.xml","default_settings.xml")
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14 self.filename = dir_struct["user"] + "settings.xml"
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15 temp_file = open(self.filename)
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16 txt = temp_file.read()
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17 temp_file.close()
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18
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19 self.xml_dom = xml.parseXml(txt)
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20
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21 if self.xml_dom is None: self.rebuildSettings()
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22 self.xml_dom = self.xml_dom._get_documentElement()
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23
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24 def rebuildSettings(self):
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25 logger.info("Settings file has be corrupted, rebuilding settings.", True)
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26 try: os.remove(self.filename)
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27 except: pass
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28
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29 validate.config_file("settings.xml","default_settings.xml")
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30 temp_file = open(self.filename)
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31 txt = temp_file.read()
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32 temp_file.close()
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33 self.xml_dom = xml.parseXml(txt)
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34
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35 def get_setting(self, name): ##Depricated
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36 return self.get(name)
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37
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38 def get(self, name):
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39 try: return self.xml_dom.getElementsByTagName(name)[0].getAttribute("value")
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40 except: return 0
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41
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42 def get_setting_keys(self): ##Depricated
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43 return self.get_keys()
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44
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45 def get_keys(self):
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46 keys = []
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47 tabs = self.xml_dom.getElementsByTagName("tab")
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48 for i in xrange(0, len(tabs)):
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49 if tabs[i].getAttribute("type") == 'grid':
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50 children = tabs[i]._get_childNodes()
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51 for c in children: keys.append(c._get_tagName())
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52 return keys
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53
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54 def set_setting(self, name, value): ##Depricated
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55 self.change(name, value)
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56
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57 def change(self, name, value):
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58 self.xml_dom.getElementsByTagName(name)[0].setAttribute("value", value)
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59
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60 def add_setting(self, tab, setting, value, options, help): ##Depricated
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61 return self.add(tab, setting, value, options, help)
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62
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63 def add(self, tab, setting, value, options, help):
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64 if len(self.xml_dom.getElementsByTagName(setting)) > 0: return False
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65 tabs = self.xml_dom.getElementsByTagName("tab")
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66 newsetting = xml.parseXml('<' + setting + ' value="' + value + '" options="' +
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67 options + '" help="' + help + '" />')._get_documentElement()
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68 for i in xrange(0, len(tabs)):
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69 if tabs[i].getAttribute("name") == tab and tabs[i].getAttribute("type") == 'grid':
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70 tabs[i].appendChild(newsetting)
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71 return True
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72 return False
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73
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74 def add_tab(self, parent, tabname, tabtype):
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75 tab_xml = '<tab '
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76 if tabtype == 'text': tab_xml += 'name="' + tabname + '" type="text" />'
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77 else: tab_xml += 'name="' + tabname + '" type="' + tabtype + '"></tab>'
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78 newtab = xml.parseXml(tab_xml)._get_documentElement()
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79 if parent != None:
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80 tabs = self.xml_dom.getElementsByTagName("tab")
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81 for i in xrange(0, len(tabs)):
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82 if tabs[i].getAttribute("name") == parent and tabs[i].getAttribute("type") == 'tab':
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83 children = tabs[i]._get_childNodes()
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84 for c in children:
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85 if c.getAttribute("name") == tabname: return False
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86 tabs[i].appendChild(newtab)
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87 return True
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88 else:
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89 children = self.xml_dom._get_childNodes()
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90 for c in children:
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91 if c.getAttribute("name") == tabname: return False
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92 self.xml_dom.appendChild(newtab)
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93 return True
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94 return False
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95
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96 def updateIni(self):
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97 defaultFile = orpg.dirpath.dir_struct['template'] + 'default_settings.xml'
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98 temp_file = open(defaultFile)
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99 txt = temp_file.read()
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100 temp_file.close()
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101 default_dom = xml.parseXml(txt)._get_documentElement()
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102 for child in default_dom.getChildren():
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103 if child._get_tagName() == 'tab' and child.hasChildNodes(): self.proccessChildren(child)
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104 default_dom.unlink()
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105
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106 def proccessChildren(self, dom, parent=None):
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107 if dom._get_tagName() == 'tab':
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108 self.add_tab(parent, dom.getAttribute("name"), dom.getAttribute("type"))
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109
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110 for child in dom.getChildren():
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111 if child._get_tagName() == 'tab' and child.hasChildNodes():
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112 self.proccessChildren(child, dom.getAttribute("name"))
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113 else:
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114 self.add_setting(dom.getAttribute("name"), child._get_tagName(),
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115 child.getAttribute("value"), child.getAttribute("options"),
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116 child.getAttribute("help"))
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117
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118 def save(self):
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119 temp_file = open(self.filename, "w")
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120 temp_file.write(xml.toxml(self.xml_dom,1))
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121 temp_file.close()
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122
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123 settings = Settings()
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124 component.add('settings', settings)