view orpg/tools/settings.py @ 248:1df5912db00c beta tip

Traipse Beta 'OpenRPG' {101205-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Sun, 05 Dec 2010 10:53:30 -0600
parents 9230a33defd9
children
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line source

import os

from orpg.tools.orpg_log import logger
from orpg.tools.validate import validate
from xml.etree.ElementTree import ElementTree, Element, parse
from xml.etree.ElementTree import fromstring, tostring
from orpg.orpgCore import component
from orpg.dirpath import dir_struct

class Settings:
    def __init__(self):
        self.changes = []
        validate.config_file("settings.xml","default_settings.xml")
        self.filename = dir_struct["user"] + "settings.xml"
        xml_dom = parse(dir_struct["user"] + "settings.xml")
        if xml_dom == None: self.rebuildSettings()
        else: self.xml_dom = xml_dom.getroot()

    def rebuildSettings(self):
        logger.info("Settings file has be corrupted, rebuilding settings.", True)
        try: os.remove(self.filename)
        except: pass
        validate.config_file("settings.xml","default_settings.xml")
        self.xml_dom = parse(self.filename).getroot()

    def get_setting(self, name): ##Depricated
        return self.get(name)

    def get(self, name): 
        try: return self.xml_dom.getiterator(name)[0].get("value")
        except: return 0

    def get_setting_keys(self): ##Depricated
        return self.get_keys()

    def get_keys(self):
        keys = []
        tabs = self.xml_dom.getiterator("tab")
        for i in xrange(0, len(tabs)):
            if tabs[i].get("type") == 'grid':
                children = tabs[i].getchildren()
                for c in children: keys.append(c.tag)
        return keys

    def set_setting(self, name, value): ##Depricated
        self.change(name, value)

    def change(self, name, value):
        self.xml_dom.getiterator(name)[0].set("value", value)

    def add_setting(self, tab, setting, value, options, help): ##Depricated
        return self.add(tab, setting, value, options, help)

    def add(self, tab, setting, value, options, help):
        if len(self.xml_dom.getiterator(setting)) > 0: return False
        tabs = self.xml_dom.getiterator("tab")
        newsetting = fromstring('<' + setting + ' value="' + value + '" options="' + 
                                        options + '" help="' + help + '" />')
        for i in xrange(0, len(tabs)):
            if tabs[i].get("name") == tab and tabs[i].get("type") == 'grid':
                tabs[i].append(newsetting)
                return True
        return False

    def add_tab(self, parent, tabname, tabtype):
        tab_xml = '<tab '
        if tabtype == 'text': tab_xml += 'name="' + tabname + '" type="text" />'
        else: tab_xml += 'name="' + tabname + '" type="' + tabtype + '"></tab>'
        newtab = fromstring(tab_xml)
        if parent != None:
            tabs = self.xml_dom.getiterator("tab")
            for i in xrange(0, len(tabs)):
                if tabs[i].get("name") == parent and tabs[i].get("type") == 'tab':
                    children = tabs[i].getchildren()
                    for c in children:
                        if c.get("name") == tabname: return False
                    tabs[i].append(newtab)
                    return True
        else:
            children = self.xml_dom.getchildren()
            for c in children:
                if c.get("name") == tabname: return False
            self.xml_dom.append(newtab)
            return True
        return False

    def updateIni(self):
        defaultFile = orpg.dirpath.dir_struct['template'] + 'default_settings.xml'
        default_dom = parse(defaultfile)
        for child in default_dom.getchildren():
            if child.tag == 'tab': self.proccessChildren(child)

    def proccessChildren(self, dom, parent=None):
        if dom.tag == 'tab': self.add_tab(parent, dom.get("name"), dom.get("type"))

        for child in dom.getchildren():
            if child.tag == 'tab': self.proccessChildren(child, dom.get("name"))
            else:
                self.add_setting(dom.get("name"), child.tag, 
                                child.get("value"), child.get("options"), 
                                child.get("help"))

    def save(self):
        #self.xml_dom.write(self.filename)
        temp_file = open(self.filename, "w")
        temp_file.write(tostring(self.xml_dom))
        temp_file.close()

settings = Settings()
component.add('settings', settings)