Mercurial > traipse_dev
annotate orpg/networking/mplay_client.py @ 236:9230a33defd9 beta
Traipse Beta 'OpenRPG' {100616-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closing/Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner.
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug.
author | sirebral |
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date | Wed, 16 Jun 2010 03:06:20 -0500 |
parents | dcae32e219f1 |
children | 1df5912db00c |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mplay_client.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
184 | 24 # $Id: mplay_client.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ |
0
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25 # |
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26 # Description: This file contains the code for the client stubs of the multiplayer |
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27 # features in the orpg project. |
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28 # |
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29 |
184 | 30 __version__ = "$Id: mplay_client.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" |
0
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31 |
135 | 32 import socket, Queue, thread, traceback, errno, os, time |
33 | |
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34 from threading import Event, Lock |
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35 from xml.sax.saxutils import escape |
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36 from struct import pack, unpack, calcsize |
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37 from string import * |
100 | 38 from orpg.orpg_version import CLIENT_STRING, PROTOCOL_VERSION, VERSION |
135 | 39 |
100 | 40 from orpg.orpgCore import component |
236 | 41 #from orpg.orpg_xml import xml |
135 | 42 from orpg.tools.orpg_log import debug |
146 | 43 from orpg.tools.settings import settings |
135 | 44 |
45 from xml.etree.ElementTree import ElementTree, Element, iselement | |
46 from xml.etree.ElementTree import fromstring, tostring | |
47 from xml.parsers.expat import ExpatError | |
0
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48 |
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49 try: |
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50 import bz2 |
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51 cmpBZ2 = True |
100 | 52 except: cmpBZ2 = False |
0
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53 |
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54 try: |
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55 import zlib |
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56 cmpZLIB = True |
100 | 57 except: cmpZLIB = False |
0
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58 |
135 | 59 # Default, is configurable |
0
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60 OPENRPG_PORT = 9557 |
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61 |
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62 # We should be sending a length for each packet |
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63 MPLAY_LENSIZE = calcsize( 'i' ) |
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64 MPLAY_DISCONNECTED = 0 |
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65 MPLAY_CONNECTED = 1 |
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66 MPLAY_DISCONNECTING = 3 |
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67 MPLAY_GROUP_CHANGE = 4 |
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68 MPLAY_GROUP_CHANGE_F = 5 |
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69 PLAYER_NEW = 1 |
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70 PLAYER_DEL = 2 |
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71 PLAYER_GROUP = 3 |
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72 |
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73 # The next two messages are used to inform others that a player is typing |
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74 PLAYER_TYPING = 4 |
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75 PLAYER_NOT_TYPING = 5 |
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76 PLAYER_UPDATE = 6 |
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77 GROUP_JOIN = 1 |
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78 GROUP_NEW = 2 |
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79 GROUP_DEL = 3 |
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80 GROUP_UPDATE = 4 |
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81 STATUS_SET_URL = 1 |
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82 |
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83 def parseXml(data): |
236 | 84 debug(('Developers note. Deprecated call to parseXml!!'), parents=True) |
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85 "parse and return doc" |
236 | 86 doc = fromstring(data) |
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87 return doc |
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88 |
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89 def myescape(data): |
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90 return escape(data,{"\"":""}) |
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91 |
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92 class mplay_event: |
135 | 93 def __init__(self, id, data=None): |
0
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94 self.id = id |
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95 self.data = data |
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96 |
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97 def get_id(self): |
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98 return self.id |
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99 |
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100 def get_data(self): |
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101 return self.data |
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102 |
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103 BOOT_MSG = "YoU ArE ThE WeAkEsT LiNk. GoOdByE." |
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104 |
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105 class client_base: |
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106 # Player role definitions |
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107 def __init__(self): |
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108 self.outbox = Queue.Queue(0) |
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109 self.inbox = Queue.Queue(0) |
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110 self.startedEvent = Event() |
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111 self.exitEvent = Event() |
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112 self.sendThreadExitEvent = Event() |
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113 self.recvThreadExitEvent = Event() |
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114 self.id = "0" |
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115 self.group_id = "0" |
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116 self.name = "" |
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117 self.role = "GM" |
100 | 118 ## Soon to be removed |
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119 self.ROLE_GM = "GM" |
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120 self.ROLE_PLAYER = "Player" |
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121 self.ROLE_LURKER = "Lurker" |
100 | 122 ## --TaS |
140 | 123 try: self.ip = socket.gethostbyname(socket.gethostname()) |
184 | 124 except: self.ip = socket.gethostbyname('localhost') |
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125 self.remote_ip = None |
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126 self.version = VERSION |
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127 self.protocol_version = PROTOCOL_VERSION |
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128 self.client_string = CLIENT_STRING |
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129 self.status = MPLAY_DISCONNECTED |
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130 self.useCompression = False |
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131 self.compressionType = 'Undefined' |
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132 self.log_console = None |
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133 self.sock = None |
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134 self.text_status = "Idle" |
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135 self.statLock = Lock() |
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136 self.useroles = 0 |
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137 self.lastmessagetime = time.time() |
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138 self.connecttime = time.time() |
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139 |
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140 def sendThread( self, arg ): |
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141 "Sending thread. This thread reads from the data queue and writes to the socket." |
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142 |
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143 # Wait to be told it's okay to start running |
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144 self.startedEvent.wait() |
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145 |
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146 # Loop as long as we have a connection |
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147 while( self.get_status() == MPLAY_CONNECTED ): |
135 | 148 try: readMsg = self.outbox.get(block=1) |
0
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149 except Exception, text: |
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150 self.log_msg( ("outbox.get() got an exception: ", text) ) |
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151 |
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152 # If we are here, it's because we have data to send, no doubt! |
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153 if self.status == MPLAY_CONNECTED: |
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154 try: |
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155 # Send the entire message, properly formated/encoded |
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156 sent = self.sendMsg( self.sock, readMsg ) |
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157 except Exception, e: |
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158 self.log_msg( e ) |
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159 else: |
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160 # If we are not connected, purge the data queue |
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161 self.log_msg( "Data queued without a connection, purging data from queue..." ) |
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162 self.sendThreadExitEvent.set() |
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163 self.log_msg( "sendThread has terminated..." ) |
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164 |
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165 def recvThread( self, arg ): |
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166 "Receiving thread. This thread reads from the socket and writes to the data queue." |
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167 # Wait to be told it's okay to start running |
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168 self.startedEvent.wait() |
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169 |
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170 while( self.get_status() == MPLAY_CONNECTED ): |
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171 readMsg = self.recvMsg( self.sock ) |
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172 try: |
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173 if self.useCompression and self.compressionType != None: |
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174 readMsg = self.compressionType.decompress(readMsg) |
100 | 175 except: pass |
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176 |
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177 # Check the length of the message |
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178 bytes = len( readMsg ) |
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179 |
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180 # Make sure we are still connected |
100 | 181 if bytes == 0: break |
0
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182 else: |
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183 # Pass along the message so it can be processed |
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184 self.inbox.put( readMsg ) |
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185 self.update_idle_time() #update the last message time |
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186 if bytes == 0: |
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187 self.log_msg( "Remote has disconnected!" ) |
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188 self.set_status( MPLAY_DISCONNECTING ) |
135 | 189 self.outbox.put("") # Make sure the other thread is woken up! |
0
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190 self.sendThreadExitEvent.set() |
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191 self.log_msg( "recvThread has terminated..." ) |
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192 |
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193 def sendMsg( self, sock, msg ): |
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194 """Very simple function that will properly encode and send a message to te |
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195 remote on the specified socket.""" |
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196 if self.useCompression and self.compressionType != None: |
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197 mpacket = self.compressionType.compress(msg) |
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198 lpacket = pack('!i', len(mpacket)) |
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199 sock.send(lpacket) |
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200 offset = 0 |
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201 while offset < len(mpacket): |
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202 slice = buffer(mpacket, offset, len(mpacket)-offset) |
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203 sent = sock.send(slice) |
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204 offset += sent |
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205 sentm = offset |
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206 else: |
135 | 207 length = len(msg) # Calculate our message length |
208 lp = pack('!i', length) # Encode the message length into network byte order | |
0
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209 try: |
135 | 210 sentl = sock.send( lp ) # Send the encoded length |
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211 # Now, send the message the the length was describing |
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212 sentm = sock.send( msg ) |
100 | 213 if self.isServer(): self.log_msg(("data_sent", sentl+sentm)) |
214 except socket.error, e: self.log_msg( e ) | |
215 except Exception, e: self.log_msg( e ) | |
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216 return sentm |
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217 |
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218 def recvData( self, sock, readSize ): |
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219 """Simple socket receive method. This method will only return when the exact |
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220 byte count has been read from the connection, if remote terminates our |
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221 connection or we get some other socket exception.""" |
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222 data = "" |
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223 offset = 0 |
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224 try: |
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225 while offset != readSize: |
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226 frag = sock.recv( readSize - offset ) |
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227 # See if we've been disconnected |
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228 rs = len( frag ) |
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229 if rs <= 0: |
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230 # Loudly raise an exception because we've been disconnected! |
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231 raise IOError, "Remote closed the connection!" |
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232 else: |
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233 # Continue to build complete message |
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234 offset += rs |
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235 data += frag |
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236 except socket.error, e: |
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237 self.log_msg( e ) |
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238 data = "" |
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239 return data |
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240 |
135 | 241 def recvMsg(self, sock): |
242 """This method now expects to receive a message having a 4-byte prefix length. It will ONLY read completed messages. In the event that the remote's connection is terminated, it will throw an exception which should allow for the caller to more gracefully handle this exception event. | |
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243 |
135 | 244 Because we use strictly reading ONLY based on the length that is told to use, we no longer have to worry about partially adjusting for fragmented buffers starting somewhere within a buffer that we've read. Rather, it will get ONLY a whole message and nothing more. Everything else will remain buffered with the OS until we attempt to read the next complete message.""" |
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245 msgData = "" |
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246 try: |
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247 lenData = self.recvData( sock, MPLAY_LENSIZE ) |
135 | 248 (length,) = unpack('!i', lenData) # Now, convert to a usable form |
249 msgData = self.recvData( sock, length ) # Read exactly the remaining amount of data | |
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250 if self.isServer(): |
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251 self.log_msg(("data_recv", length+4)) |
135 | 252 if self.remote_ip is None: # Make the peer IP address available for reference later |
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253 self.remote_ip = self.sock.getpeername() |
100 | 254 except IOError, e: self.log_msg( e ) |
255 except Exception, e: self.log_msg( e ) | |
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256 return msgData |
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257 |
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258 def initialize_threads(self): |
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259 "Starts up our threads (2) and waits for them to make sure they are running!" |
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260 self.status = MPLAY_CONNECTED |
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261 self.sock.setblocking(1) |
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262 # Confirm that our threads have started |
135 | 263 thread.start_new_thread( self.sendThread,(0,)) |
264 thread.start_new_thread( self.recvThread,(0,)) | |
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265 self.startedEvent.set() |
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266 |
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267 def disconnect(self): |
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268 self.set_status(MPLAY_DISCONNECTING) |
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269 self.log_msg("client stub " + self.ip +" disconnecting...") |
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270 self.log_msg("closing sockets...") |
135 | 271 try: self.sock.shutdown(2) |
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272 except Exception, e: |
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273 print "Caught exception: " + str(e) |
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274 print |
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275 print "Continuing" |
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276 self.set_status(MPLAY_DISCONNECTED) |
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277 |
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278 def reset(self,sock): |
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279 self.disconnect() |
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280 self.sock = sock |
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281 self.initialize_threads() |
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282 |
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283 def update_role(self,role): |
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284 self.useroles = 1 |
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285 self.role = role |
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286 |
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287 def use_roles(self): |
135 | 288 if self.useroles: return 1 |
289 else: return 0 | |
152 | 290 |
0
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291 def update_self_from_player(self, player): |
100 | 292 try: (self.name, self.ip, self.id, |
293 self.text_status, self.version, | |
294 self.protocol_version, self.client_string, role) = player | |
0
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295 except Exception, e: |
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296 print e |
100 | 297 """ |
298 The IP field should really be deprecated as too many systems are NAT'd and/or behind firewalls for a | |
299 client provided IP address to have much value. As such, we now label it as deprecated. | |
300 """ | |
135 | 301 def toxml(self, action): |
302 el = Element('player') | |
303 el.set('name', self.name) | |
304 el.set('action', action) | |
305 el.set('role', self.role) | |
306 el.set('id', self.id) | |
307 el.set('group_id', self.group_id) | |
308 el.set('ip', self.ip) | |
309 el.set('status', self.text_status) | |
310 el.set('version', self.version) | |
311 el.set('protocol_version', self.protocol_version) | |
312 el.set('client_string', self.client_string) | |
313 el.set('useCompression', str(self.useCompression)) | |
314 cmpType = 'None' | |
152 | 315 if cmpBZ2 and (self.compressionType == 'Undefined' or self.compressionType == bz2): cmpType = 'bz2' |
316 elif cmpZLIB and (self.compressionType == 'Undefined' or self.compressionType == zlib): cmpType = 'zlib' | |
135 | 317 el.set('cmpType', cmpType) |
318 return tostring(el) | |
0
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319 |
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320 def log_msg(self,msg): |
135 | 321 if self.log_console: self.log_console(msg) |
0
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322 |
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323 def get_status(self): |
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324 self.statLock.acquire() |
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325 status = self.status |
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326 self.statLock.release() |
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327 return status |
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328 |
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329 def my_role(self): |
100 | 330 return self.role |
0
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331 |
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332 def set_status(self,status): |
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333 self.statLock.acquire() |
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334 self.status = status |
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335 self.statLock.release() |
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336 |
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337 def isServer( self ): |
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338 # Return 1 if we are running as a server, else, return 0. |
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339 # This method must be overloaded by whomever derives from us |
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340 pass |
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341 |
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342 def __str__(self): |
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343 return "%s(%s)\nIP:%s\ngroup_id:%s\n" % (self.name, self.id, self.ip, self.group_id) |
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344 |
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345 # idle time functions added by snowdog 3/31/04 |
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346 def update_idle_time(self): |
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347 self.lastmessagetime = time.time() |
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348 |
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349 def idle_time(self): |
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350 curtime = time.time() |
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351 idletime = curtime - self.lastmessagetime |
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352 return idletime |
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353 |
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354 def idle_status(self): |
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355 idletime = self.idle_time() |
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356 idlemins = idletime / 60 |
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357 status = "Unknown" |
100 | 358 if idlemins < 3: status = "Active" |
359 elif idlemins < 10: status = "Idle ("+str(int(idlemins))+" mins)" | |
360 else: status = "Inactive ("+str(int(idlemins))+" mins)" | |
0
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361 return status |
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362 |
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363 def connected_time(self): |
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364 curtime = time.time() |
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365 timeoffset = curtime - self.connecttime |
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366 return timeoffset |
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367 |
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368 def connected_time_string(self): |
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369 "returns the time client has been connected as a formated time string" |
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370 ct = self.connected_time() |
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371 d = int(ct/86400) |
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372 h = int( (ct-(86400*d))/3600 ) |
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373 m = int( (ct-(86400*d)-(3600*h))/60) |
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374 s = int( (ct-(86400*d)-(3600*h)-(60*m)) ) |
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375 cts = zfill(d,2)+":"+zfill(h,2)+":"+zfill(m,2)+":"+zfill(s,2) |
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376 return cts |
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377 |
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378 #======================================================================== |
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379 # |
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380 # |
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381 # MPLAY CLIENT |
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382 # |
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383 # |
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384 #======================================================================== |
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385 class mplay_client(client_base): |
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386 "mplay client" |
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387 def __init__(self,name,callbacks): |
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388 client_base.__init__(self) |
100 | 389 component.add('mp_client', self) |
0
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390 self.set_name(name) |
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391 self.on_receive = callbacks['on_receive'] |
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392 self.on_mplay_event = callbacks['on_mplay_event'] |
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393 self.on_group_event = callbacks['on_group_event'] |
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394 self.on_player_event = callbacks['on_player_event'] |
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395 self.on_status_event = callbacks['on_status_event'] |
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396 self.on_password_signal = callbacks['on_password_signal'] |
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397 # I know this is a bad thing to do but it has to be |
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398 # be done to use the unified password manager. |
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399 # Should really find a better solution. -- SD 8/03 |
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400 self.orpgFrame_callback = callbacks['orpgFrame'] |
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401 self.ignore_id = [] |
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402 self.ignore_name = [] |
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403 self.players = {} |
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404 self.groups = {} |
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405 self.unique_cookie = 0 |
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406 self.msg_handlers = {} |
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407 self.core_msg_handlers = [] |
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408 self.load_core_msg_handlers() |
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409 |
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410 # implement from our base class |
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411 def isServer(self): |
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412 return 0 |
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413 |
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414 def get_chat(self): |
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415 return self.orpgFrame_callback.chat |
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416 |
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417 def set_name(self,name): |
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418 self.name = name |
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419 self.update() |
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420 |
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421 def set_text_status(self, status): |
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422 if self.text_status != status: |
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423 self.text_status = status |
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424 self.update() |
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425 |
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426 def set_status_url(self, url="None"): |
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427 self.on_status_event(mplay_event(STATUS_SET_URL,url)) |
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428 |
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429 def update(self, evt=None): |
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430 if self.status == MPLAY_CONNECTED: |
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431 self.outbox.put(self.toxml('update')) |
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432 self.inbox.put(self.toxml('update')) |
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433 |
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434 def get_group_info(self, id=0): |
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435 self.statLock.acquire() |
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436 id = self.groups[id] |
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437 self.statLock.release() |
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438 return id |
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439 |
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440 def get_my_group(self): |
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441 self.statLock.acquire() |
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442 id = self.groups[self.group_id] |
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443 self.statLock.release() |
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444 return id |
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445 |
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446 def get_groups(self): |
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447 self.statLock.acquire() |
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448 groups = self.groups.values() |
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449 self.statLock.release() |
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450 return groups |
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451 |
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452 def get_players(self): |
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453 self.statLock.acquire() |
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454 players = self.players.values() |
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455 self.statLock.release() |
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456 return players |
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457 |
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458 def get_player_info(self,id): |
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459 self.statLock.acquire() |
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460 player = self.players[id] |
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461 self.statLock.release() |
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462 return player |
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463 |
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464 def get_player_by_player_id(self,player): |
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465 players = self.get_players() |
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466 if self.players.has_key(player): |
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467 for m in players: |
100 | 468 if player == m[2]: return m |
0
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469 return -1 |
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470 |
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471 def get_id(self): |
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472 return self.id |
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473 |
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474 def get_my_info(self): |
100 | 475 return (self.name, self.ip, self.id, |
476 self.text_status, self.version, | |
477 self.protocol_version, self.client_string, | |
478 self.role) | |
0
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479 |
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480 def is_valid_id(self,id): |
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481 self.statLock.acquire() |
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482 value = self.players.has_key( id ) |
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483 self.statLock.release() |
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484 return value |
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485 |
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486 def clear_players(self,save_self=0): |
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487 self.statLock.acquire() |
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488 keys = self.players.keys() |
100 | 489 for k in keys: del self.players[k] |
0
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490 self.statLock.release() |
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491 |
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492 def clear_groups(self): |
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493 self.statLock.acquire() |
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494 keys = self.groups.keys() |
100 | 495 for k in keys: del self.groups[k] |
0
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496 self.statLock.release() |
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|
497 |
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498 def find_role(self,id): |
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499 return self.players[id].role |
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|
500 |
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501 def get_ignore_list(self): |
100 | 502 try: return (self.ignore_id, self.ignore_name) |
503 except: return (None, None) | |
0
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504 |
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505 def toggle_ignore(self, id): |
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506 for m in self.ignore_id: |
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507 if `self.ignore_id[self.ignore_id.index(m)]` == `id`: |
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508 name = self.ignore_name[self.ignore_id.index(m)] |
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|
509 self.ignore_id.remove(m) |
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510 self.ignore_name.remove(name) |
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511 return (0,id,name) |
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512 self.ignore_name.append(self.players[id][0]) |
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|
513 self.ignore_id.append(self.players[id][2]) |
135 | 514 return (1, self.players[id][2], self.players[id][0]) |
0
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515 |
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516 def boot_player(self,id,boot_pwd = ""): |
135 | 517 el = Element('boot') |
518 el.set('boot_pwd', boot_pwd) | |
519 self.send(tostring(el), id) | |
0
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|
520 |
135 | 521 def set_room_pass(self, npwd, pwd=""): |
522 el = Element('alter') | |
523 el.set('key', 'pwd') | |
524 el.set('val', npwd) | |
525 el.set('bpw', pwd) | |
526 el.set('plr', self.id) | |
527 el.set('gid', self.group_id) | |
528 self.outbox.put(tostring(el)) | |
0
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529 self.update() |
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|
530 |
135 | 531 def set_room_name(self, name, pwd=""): |
0
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|
532 loc = name.find("&") |
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|
533 oldloc=0 |
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534 while loc > -1: |
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535 loc = name.find("&",oldloc) |
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|
536 if loc > -1: |
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537 b = name[:loc] |
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538 e = name[loc+1:] |
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539 name = b + "&" + e |
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|
540 oldloc = loc+1 |
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|
541 loc = name.find('"') |
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|
542 oldloc=0 |
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543 while loc > -1: |
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|
544 loc = name.find('"',oldloc) |
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|
545 if loc > -1: |
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|
546 b = name[:loc] |
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|
547 e = name[loc+1:] |
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|
548 name = b + """ + e |
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|
549 oldloc = loc+1 |
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550 loc = name.find("'") |
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|
551 oldloc=0 |
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552 while loc > -1: |
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553 loc = name.find("'",oldloc) |
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|
554 if loc > -1: |
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|
555 b = name[:loc] |
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|
556 e = name[loc+1:] |
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|
557 name = b + "'" + e |
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558 oldloc = loc+1 |
135 | 559 el = Element('alter') |
560 el.set('key', 'pwd') | |
561 #el.set('val', npwd) | |
562 el.set('bpw', str(pwd)) | |
563 el.set('plr', self.id) | |
564 el.set('gid', self.group_id) | |
565 self.outbox.put(tostring(el)) | |
0
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|
566 self.update() |
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|
567 |
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|
568 def display_roles(self): |
135 | 569 el = Element('role') |
570 el.set('action', 'display') | |
571 el.set('player', self.id) | |
572 el.set('group_id', self.group_id) | |
573 self.outbox.put(tostring(el)) | |
0
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574 |
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575 def get_role(self): |
135 | 576 el = Element('role') |
577 el.set('action', 'get') | |
578 el.set('player', self.id) | |
579 el.set('group_id', self.group_id) | |
580 self.outbox.put(tostring(el)) | |
0
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581 |
135 | 582 def set_role(self, player, role, pwd=""): |
583 el = Element('role') | |
584 el.set('action', 'set') | |
585 el.set('player', player) | |
586 el.set('role', role) | |
587 el.set('boot_pwd', pwd) | |
588 el.set('group_id', self.group_id) | |
589 self.outbox.put(tostring(el)) | |
0
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590 self.update() |
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591 |
135 | 592 def send(self, msg, player="all"): |
0
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593 if self.status == MPLAY_CONNECTED and player != self.id: |
135 | 594 ### Pre Alpha ### |
595 #el = Element('msg') | |
596 #el.set('to', player) | |
597 #el.set('from', self.id) | |
598 #el.set('group_id', self.group_id) | |
599 #el.append(fromstring(msg)) | |
600 #self.outbox.put(tostring(el)) | |
601 ### Current chat is not ready for Element Tree ### | |
0
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602 self.outbox.put("<msg to='"+player+"' from='"+self.id+"' group_id='"+self.group_id+"' />"+msg) |
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603 self.check_my_status() |
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604 |
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605 def send_sound(self, snd_xml): |
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606 if self.status == MPLAY_CONNECTED: |
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607 self.outbox.put(snd_xml) |
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608 self.check_my_status() |
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609 |
135 | 610 def send_create_group(self, name, pwd, boot_pwd, min_version): |
611 el = Element('create_group') | |
612 el.set('from', self.id) | |
613 el.set('pwd', pwd) | |
614 el.set('name', name) | |
615 el.set('boot_pwd', boot_pwd) | |
616 el.set('min_version', min_version) | |
617 self.outbox.put(tostring(el)) | |
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618 |
135 | 619 def send_join_group(self, group_id, pwd): |
100 | 620 if (group_id != 0): self.update_role("Lurker") |
135 | 621 el = Element('join_group') |
622 el.set('from', self.id) | |
623 el.set('pwd', pwd) | |
624 el.set('group_id', str(group_id)) | |
625 self.outbox.put(tostring(el)) | |
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626 |
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627 def poll(self, evt=None): |
135 | 628 try: msg = self.inbox.get_nowait() |
0
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629 except: |
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630 if self.get_status() != MPLAY_CONNECTED: |
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631 self.check_my_status() |
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632 else: |
100 | 633 try: self.pretranslate(msg) |
0
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634 except Exception, e: |
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635 print "The following message: " + str(msg) |
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636 print "created the following exception: " |
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637 traceback.print_exc() |
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638 |
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639 def add_msg_handler(self, tag, function, core=False): |
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640 if not self.msg_handlers.has_key(tag): |
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641 self.msg_handlers[tag] = function |
100 | 642 if core: self.core_msg_handlers.append(tag) |
643 else: print 'XML Messages ' + tag + ' already has a handler' | |
0
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644 |
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645 def remove_msg_handler(self, tag): |
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646 if self.msg_handlers.has_key(tag) and not tag in self.core_msg_handlers: |
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647 del self.msg_handlers[tag] |
100 | 648 else: print 'XML Messages ' + tag + ' already deleted' |
0
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649 |
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650 def load_core_msg_handlers(self): |
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651 self.add_msg_handler('msg', self.on_msg, True) |
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652 self.add_msg_handler('ping', self.on_ping, True) |
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653 self.add_msg_handler('group', self.on_group, True) |
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654 self.add_msg_handler('role', self.on_role, True) |
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655 self.add_msg_handler('player', self.on_player, True) |
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656 self.add_msg_handler('password', self.on_password, True) |
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657 self.add_msg_handler('sound', self.on_sound, True) |
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658 |
135 | 659 def pretranslate(self, data): |
0
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660 # Pre-qualify our data. If we don't have atleast 5-bytes, then there is |
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661 # no way we even have a valid message! |
100 | 662 if len(data) < 5: return |
135 | 663 try: el = fromstring(data) |
664 except ExpatError: | |
665 end = data.find(">") | |
666 head = data[:end+1] | |
667 msg = data[end+1:] | |
152 | 668 ### This if statement should help close invalid messages. ### |
135 | 669 if head[end:] != '/': |
670 if head[end:] != '>': head = head[:end] + '/>' | |
671 try: el = fromstring(head) | |
672 except: el = fromstring(head[:end] +'/>') | |
152 | 673 ########### |
0
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674 |
135 | 675 try: |
676 el1 = fromstring(msg) | |
677 el.append(el1) | |
678 except ExpatError: | |
679 el.text = msg | |
680 id = el.get('from') or el.get('id') | |
681 if el.tag in self.msg_handlers: self.msg_handlers[el.tag](id, data, el) | |
682 | |
683 def on_sound(self, id, data, etreeEl): | |
0
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684 (ignore_id,ignore_name) = self.get_ignore_list() |
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685 for m in ignore_id: |
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686 if m == id: |
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687 # yes we are |
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688 print "ignoring sound from player:" |
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689 return |
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690 chat = self.get_chat() |
135 | 691 chat.sound_player.play(etreeEl.get('url'), 'remote', etreeEl.get('loop')) |
0
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692 |
135 | 693 def on_msg(self, id, data, etreeEl): |
0
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694 end = data.find(">") |
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695 head = data[:end+1] |
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696 msg = data[end+1:] |
135 | 697 if msg[-6:] == '</msg>': msg = msg[:-6] |
698 if id == "0": self.on_receive(msg, None) | |
699 # None get's interpreted in on_receive as the sys admin. | |
700 # Doing it this way makes it harder to impersonate the admin | |
701 elif self.is_valid_id(id): self.on_receive(msg, self.players[id]) | |
0
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702 |
135 | 703 def on_ping(self, id, msg, etreeEl): |
152 | 704 # A REAL ping time implementation by Snowdog 8/03 |
0
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705 # recieves special server <ping time="###" /> command |
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706 # where ### is a returning time from the clients ping command |
152 | 707 # get current time, pull old time from object and compare them |
0
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708 # the difference is the latency between server and client * 2 |
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709 ct = time.clock() |
135 | 710 ot = etreeEl.get("time") |
0
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711 latency = float(float(ct) - float(ot)) |
135 | 712 latency = int(latency * 10000.0) |
713 latency = float(latency) / 10.0 | |
0
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714 ping_msg = "Ping Results: " + str(latency) + " ms (parsed message, round trip)" |
135 | 715 self.on_receive(ping_msg, None) |
0
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716 |
135 | 717 def on_group(self, id, msg, etreeEl): |
718 act = etreeEl.get("action") | |
719 group_data = (id, etreeEl.get("name"), etreeEl.get("pwd"), etreeEl.get("players")) | |
140 | 720 if act == 'new' or act == 'update': |
0
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721 self.groups[id] = group_data |
135 | 722 if act == 'update': self.on_group_event(mplay_event(GROUP_UPDATE, group_data)) |
723 elif act == 'new': self.on_group_event(mplay_event(GROUP_NEW, group_data)) | |
0
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724 elif act == 'del': |
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725 del self.groups[id] |
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726 self.on_group_event(mplay_event(GROUP_DEL, group_data)) |
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727 |
135 | 728 def on_role(self, id, msg, etreeEl): |
729 act = etreeEl.get("action") | |
0
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730 if (act == "set") or (act == "update"): |
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731 try: |
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732 (a,b,c,d,e,f,g,h) = self.players[id] |
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733 if id == self.id: |
135 | 734 self.players[id] = (a,b,c,d,e,f,g,etreeEl.get("role")) |
735 self.update_role(etreeEl.get("role")) | |
736 else: self.players[id] = (a,b,c,d,e,f,g,etreeEl.get("role")) | |
737 self.on_player_event(mplay_event(PLAYER_UPDATE, self.players[id])) | |
100 | 738 except: pass |
0
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739 |
135 | 740 def on_player(self, id, msg, etreeEl): |
741 act = etreeEl.get("action") | |
742 try: player = (etreeEl.get("name"), etreeEl.get("ip"), id, etreeEl.get("status"), | |
743 etreeEl.get("version"), etreeEl.get("protocol_version"), | |
744 etreeEl.get("client_string"), self.players[id][7]) | |
0
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745 except Exception, e: |
135 | 746 player = (etreeEl.get("name"), etreeEl.get("ip"), id, etreeEl.get("status"), |
747 etreeEl.get("version"), etreeEl.get("protocol_version"), | |
748 etreeEl.get("client_string"), "Player") | |
749 print e | |
0
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750 if act == "new": |
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751 self.players[id] = player |
100 | 752 self.on_player_event(mplay_event(PLAYER_NEW, self.players[id])) |
0
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753 elif act == "group": |
135 | 754 self.group_id = etreeEl.get('group_id') |
0
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755 self.clear_players() |
100 | 756 self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE, self.groups[self.group_id])) |
135 | 757 self.players[self.id] = self.get_my_info() |
100 | 758 self.on_player_event(mplay_event(PLAYER_NEW, self.players[self.id])) |
0
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759 elif act == "failed": |
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760 self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE_F)) |
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761 elif act == "del": |
135 | 762 self.on_player_event(mplay_event(PLAYER_DEL, self.players[id])) |
100 | 763 if self.players.has_key(id): del self.players[id] |
764 if id == self.id: self.do_disconnect() | |
0
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765 elif act == "update": |
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766 if id == self.id: |
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767 self.players[id] = player |
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768 self.update_self_from_player(player) |
100 | 769 else: self.players[id] = player |
0
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770 dont_send = 0 |
135 | 771 for m in self.ignore_id: |
100 | 772 if m == id: dont_send=1 |
135 | 773 if dont_send != 1: self.on_player_event(mplay_event(PLAYER_UPDATE, self.players[id])) |
0
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774 |
135 | 775 def on_password(self, id, msg, etreeEl): |
776 self.on_password_signal(etreeEl.get("signal"), etreeEl.get("type"), | |
777 etreeEl.get("id"), etreeEl.get("data")) | |
0
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778 |
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779 def check_my_status(self): |
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780 status = self.get_status() |
100 | 781 if status == MPLAY_DISCONNECTING: self.do_disconnect() |
0
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782 |
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783 def connect(self, addressport): |
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784 """Establish a connection to a server while still using sendThread & recvThread for its |
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785 communication.""" |
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786 if self.is_connected(): |
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787 self.log_msg( "Client is already connected to a server?!? Need to disconnect first." ) |
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788 return 0 |
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789 self.inbox = Queue.Queue(0) |
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790 self.outbox = Queue.Queue(0) |
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791 addressport_ar = addressport.split(":") |
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792 if len(addressport_ar) == 1: |
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793 address = addressport_ar[0] |
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794 port = OPENRPG_PORT |
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795 else: |
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796 address = addressport_ar[0] |
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797 port = int(addressport_ar[1]) |
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798 self.host_server = addressport |
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799 self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) |
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800 try: |
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801 self.sock.connect((address,port)) |
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802 # send client into with id=0 |
135 | 803 outgoing = self.toxml('new') |
804 if iselement(outgoing): outgoing = tostring(outgoing) | |
805 self.sendMsg(self.sock, outgoing) | |
806 data = self.recvMsg(self.sock) | |
0
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807 # get new id and group_id |
135 | 808 el = fromstring(data) |
809 self.id = el.get('id') | |
810 self.group_id = el.get('group_id') | |
811 if el.get('useCompression') == 'True': | |
0
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812 self.useCompression = True |
135 | 813 if cmpBZ2 and el.get('cmpType') == 'bz2': |
814 self.compressionType = bz2 | |
815 elif cmpZLIB and el.get('cmpType') == 'zlib': | |
816 self.compressionType = zlib | |
817 else: self.compressionType = None | |
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818 #send confirmation |
135 | 819 outgoing = self.toxml('new') |
820 if iselement(outgoing): outgoing = tostring(outgoing) | |
821 self.sendMsg(self.sock, outgoing) | |
0
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822 except Exception, e: |
135 | 823 print e |
0
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824 self.log_msg(e) |
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825 return 0 |
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826 # Start things rollings along |
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827 self.initialize_threads() |
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828 self.on_mplay_event(mplay_event(MPLAY_CONNECTED)) |
100 | 829 self.players[self.id] = (self.name, self.ip, self.id, |
830 self.text_status, self.version, | |
831 self.protocol_version, self.client_string, self.role) | |
0
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832 self.on_player_event(mplay_event(PLAYER_NEW,self.players[self.id])) |
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833 return 1 |
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834 |
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835 def start_disconnect(self): |
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836 self.on_mplay_event(mplay_event(MPLAY_DISCONNECTING)) |
135 | 837 outgoing = self.toxml('del') |
838 if iselement(outgoing): outgoing = tostring(outgoing) | |
839 self.outbox.put(outgoing) | |
184 | 840 ## Client Side Disconnect Forced -- Snowdog 10-09-2003 |
0
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841 #pause to allow GUI events time to sync. |
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842 time.sleep(1) |
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843 self.do_disconnect() |
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844 |
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845 def do_disconnect(self): |
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846 client_base.disconnect(self) |
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847 self.clear_players() |
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848 self.clear_groups() |
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849 self.useroles = 0 |
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850 self.on_mplay_event(mplay_event(MPLAY_DISCONNECTED)) |
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851 self.useCompression = False |
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852 |
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853 def is_connected(self): |
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854 return (self.status == MPLAY_CONNECTED) |
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855 |
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856 def get_next_id(self): |
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857 self.unique_cookie += 1 |
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858 return_str = self.id + "-" + str(self.unique_cookie) |
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859 return return_str |
184 | 860 |