Mercurial > traipse_dev
annotate orpg/networking/mplay_client.py @ 146:6cc9dd8ebcd4 beta
Traipse Beta 'OpenRPG' {091123-03}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your
gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height
/>, etc... are all tags now. Check your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops
return error instead of freezing the software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to
prevent non updated clients from ruining the fix.
author | sirebral |
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date | Mon, 23 Nov 2009 20:02:35 -0600 |
parents | e842a5f1b775 |
children | 6081bdc2b8d5 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mplay_client.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: mplay_client.py,v 1.71 2007/05/12 20:41:54 digitalxero Exp $ |
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25 # |
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26 # Description: This file contains the code for the client stubs of the multiplayer |
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27 # features in the orpg project. |
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28 # |
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29 |
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30 __version__ = "$Id: mplay_client.py,v 1.71 2007/05/12 20:41:54 digitalxero Exp $" |
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31 |
100 | 32 ### Alpha ### |
33 ##import orpg.minidom ## Deprecated. xml.parseXml calls minidom.parseString so it was superfluous and wasteful. | |
135 | 34 import socket, Queue, thread, traceback, errno, os, time |
35 | |
0
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36 from threading import Event, Lock |
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37 from xml.sax.saxutils import escape |
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38 from struct import pack, unpack, calcsize |
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39 from string import * |
100 | 40 from orpg.orpg_version import CLIENT_STRING, PROTOCOL_VERSION, VERSION |
135 | 41 |
100 | 42 from orpg.orpgCore import component |
71
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43 from orpg.orpg_xml import xml |
135 | 44 from orpg.tools.orpg_log import debug |
146 | 45 from orpg.tools.settings import settings |
135 | 46 |
47 from xml.etree.ElementTree import ElementTree, Element, iselement | |
48 from xml.etree.ElementTree import fromstring, tostring | |
49 from xml.parsers.expat import ExpatError | |
0
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50 |
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51 try: |
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52 import bz2 |
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53 cmpBZ2 = True |
100 | 54 except: cmpBZ2 = False |
0
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55 |
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56 try: |
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57 import zlib |
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58 cmpZLIB = True |
100 | 59 except: cmpZLIB = False |
0
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60 |
135 | 61 # Default, is configurable |
0
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62 OPENRPG_PORT = 9557 |
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63 |
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64 # We should be sending a length for each packet |
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65 MPLAY_LENSIZE = calcsize( 'i' ) |
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66 MPLAY_DISCONNECTED = 0 |
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67 MPLAY_CONNECTED = 1 |
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68 MPLAY_DISCONNECTING = 3 |
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69 MPLAY_GROUP_CHANGE = 4 |
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70 MPLAY_GROUP_CHANGE_F = 5 |
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71 PLAYER_NEW = 1 |
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72 PLAYER_DEL = 2 |
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73 PLAYER_GROUP = 3 |
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74 |
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75 # The next two messages are used to inform others that a player is typing |
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76 PLAYER_TYPING = 4 |
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77 PLAYER_NOT_TYPING = 5 |
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78 PLAYER_UPDATE = 6 |
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79 GROUP_JOIN = 1 |
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80 GROUP_NEW = 2 |
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81 GROUP_DEL = 3 |
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82 GROUP_UPDATE = 4 |
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83 STATUS_SET_URL = 1 |
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84 |
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85 def parseXml(data): |
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86 "parse and return doc" |
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87 #print data |
100 | 88 doc = xml.parseXml(data) |
0
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89 doc.normalize() |
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90 return doc |
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91 |
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92 def myescape(data): |
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93 return escape(data,{"\"":""}) |
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94 |
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95 class mplay_event: |
135 | 96 def __init__(self, id, data=None): |
0
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97 self.id = id |
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98 self.data = data |
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99 |
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100 def get_id(self): |
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101 return self.id |
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102 |
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103 def get_data(self): |
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104 return self.data |
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105 |
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106 BOOT_MSG = "YoU ArE ThE WeAkEsT LiNk. GoOdByE." |
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107 |
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108 class client_base: |
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109 # Player role definitions |
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110 def __init__(self): |
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111 self.outbox = Queue.Queue(0) |
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112 self.inbox = Queue.Queue(0) |
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113 self.startedEvent = Event() |
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114 self.exitEvent = Event() |
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115 self.sendThreadExitEvent = Event() |
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116 self.recvThreadExitEvent = Event() |
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117 self.id = "0" |
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118 self.group_id = "0" |
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119 self.name = "" |
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120 self.role = "GM" |
100 | 121 ## Soon to be removed |
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122 self.ROLE_GM = "GM" |
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123 self.ROLE_PLAYER = "Player" |
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124 self.ROLE_LURKER = "Lurker" |
100 | 125 ## --TaS |
140 | 126 try: self.ip = socket.gethostbyname(socket.gethostname()) |
127 except: self.ip = socket.gethostbyname('localhost') | |
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128 self.remote_ip = None |
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129 self.version = VERSION |
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130 self.protocol_version = PROTOCOL_VERSION |
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131 self.client_string = CLIENT_STRING |
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132 self.status = MPLAY_DISCONNECTED |
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133 self.useCompression = False |
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134 self.compressionType = 'Undefined' |
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135 self.log_console = None |
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136 self.sock = None |
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137 self.text_status = "Idle" |
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138 self.statLock = Lock() |
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139 self.useroles = 0 |
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140 self.lastmessagetime = time.time() |
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141 self.connecttime = time.time() |
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142 |
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143 def sendThread( self, arg ): |
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144 "Sending thread. This thread reads from the data queue and writes to the socket." |
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145 |
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146 # Wait to be told it's okay to start running |
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147 self.startedEvent.wait() |
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148 |
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149 # Loop as long as we have a connection |
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150 while( self.get_status() == MPLAY_CONNECTED ): |
135 | 151 try: readMsg = self.outbox.get(block=1) |
0
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152 except Exception, text: |
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153 self.log_msg( ("outbox.get() got an exception: ", text) ) |
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154 |
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155 # If we are here, it's because we have data to send, no doubt! |
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156 if self.status == MPLAY_CONNECTED: |
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157 try: |
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158 # Send the entire message, properly formated/encoded |
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159 sent = self.sendMsg( self.sock, readMsg ) |
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160 except Exception, e: |
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161 self.log_msg( e ) |
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162 else: |
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163 # If we are not connected, purge the data queue |
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164 self.log_msg( "Data queued without a connection, purging data from queue..." ) |
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165 self.sendThreadExitEvent.set() |
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166 self.log_msg( "sendThread has terminated..." ) |
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167 |
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168 def recvThread( self, arg ): |
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169 "Receiving thread. This thread reads from the socket and writes to the data queue." |
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170 # Wait to be told it's okay to start running |
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171 self.startedEvent.wait() |
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172 |
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173 while( self.get_status() == MPLAY_CONNECTED ): |
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174 readMsg = self.recvMsg( self.sock ) |
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175 try: |
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176 if self.useCompression and self.compressionType != None: |
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177 readMsg = self.compressionType.decompress(readMsg) |
100 | 178 except: pass |
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179 |
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180 # Check the length of the message |
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181 bytes = len( readMsg ) |
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182 |
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183 # Make sure we are still connected |
100 | 184 if bytes == 0: break |
0
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185 else: |
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186 # Pass along the message so it can be processed |
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187 self.inbox.put( readMsg ) |
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188 self.update_idle_time() #update the last message time |
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189 if bytes == 0: |
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190 self.log_msg( "Remote has disconnected!" ) |
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191 self.set_status( MPLAY_DISCONNECTING ) |
135 | 192 self.outbox.put("") # Make sure the other thread is woken up! |
0
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193 self.sendThreadExitEvent.set() |
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194 self.log_msg( "recvThread has terminated..." ) |
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195 |
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196 def sendMsg( self, sock, msg ): |
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197 """Very simple function that will properly encode and send a message to te |
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198 remote on the specified socket.""" |
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199 if self.useCompression and self.compressionType != None: |
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200 mpacket = self.compressionType.compress(msg) |
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201 lpacket = pack('!i', len(mpacket)) |
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202 sock.send(lpacket) |
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203 offset = 0 |
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204 while offset < len(mpacket): |
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205 slice = buffer(mpacket, offset, len(mpacket)-offset) |
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206 sent = sock.send(slice) |
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207 offset += sent |
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208 sentm = offset |
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209 else: |
135 | 210 length = len(msg) # Calculate our message length |
211 lp = pack('!i', length) # Encode the message length into network byte order | |
0
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212 try: |
135 | 213 sentl = sock.send( lp ) # Send the encoded length |
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214 # Now, send the message the the length was describing |
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215 sentm = sock.send( msg ) |
100 | 216 if self.isServer(): self.log_msg(("data_sent", sentl+sentm)) |
217 except socket.error, e: self.log_msg( e ) | |
218 except Exception, e: self.log_msg( e ) | |
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219 return sentm |
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220 |
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221 def recvData( self, sock, readSize ): |
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222 """Simple socket receive method. This method will only return when the exact |
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223 byte count has been read from the connection, if remote terminates our |
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224 connection or we get some other socket exception.""" |
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225 data = "" |
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226 offset = 0 |
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227 try: |
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228 while offset != readSize: |
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229 frag = sock.recv( readSize - offset ) |
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230 # See if we've been disconnected |
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231 rs = len( frag ) |
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232 if rs <= 0: |
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233 # Loudly raise an exception because we've been disconnected! |
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234 raise IOError, "Remote closed the connection!" |
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235 else: |
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236 # Continue to build complete message |
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237 offset += rs |
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238 data += frag |
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239 except socket.error, e: |
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240 self.log_msg( e ) |
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241 data = "" |
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242 return data |
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243 |
135 | 244 def recvMsg(self, sock): |
245 """This method now expects to receive a message having a 4-byte prefix length. It will ONLY read completed messages. In the event that the remote's connection is terminated, it will throw an exception which should allow for the caller to more gracefully handle this exception event. | |
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246 |
135 | 247 Because we use strictly reading ONLY based on the length that is told to use, we no longer have to worry about partially adjusting for fragmented buffers starting somewhere within a buffer that we've read. Rather, it will get ONLY a whole message and nothing more. Everything else will remain buffered with the OS until we attempt to read the next complete message.""" |
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248 msgData = "" |
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249 try: |
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250 lenData = self.recvData( sock, MPLAY_LENSIZE ) |
135 | 251 (length,) = unpack('!i', lenData) # Now, convert to a usable form |
252 msgData = self.recvData( sock, length ) # Read exactly the remaining amount of data | |
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253 if self.isServer(): |
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254 self.log_msg(("data_recv", length+4)) |
135 | 255 if self.remote_ip is None: # Make the peer IP address available for reference later |
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256 self.remote_ip = self.sock.getpeername() |
100 | 257 except IOError, e: self.log_msg( e ) |
258 except Exception, e: self.log_msg( e ) | |
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259 return msgData |
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260 |
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261 def initialize_threads(self): |
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262 "Starts up our threads (2) and waits for them to make sure they are running!" |
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263 self.status = MPLAY_CONNECTED |
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264 self.sock.setblocking(1) |
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265 # Confirm that our threads have started |
135 | 266 thread.start_new_thread( self.sendThread,(0,)) |
267 thread.start_new_thread( self.recvThread,(0,)) | |
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268 self.startedEvent.set() |
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269 |
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270 def disconnect(self): |
135 | 271 debug() |
0
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272 self.set_status(MPLAY_DISCONNECTING) |
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273 self.log_msg("client stub " + self.ip +" disconnecting...") |
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274 self.log_msg("closing sockets...") |
135 | 275 try: self.sock.shutdown(2) |
0
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276 except Exception, e: |
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277 print "Caught exception: " + str(e) |
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278 print |
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279 print "Continuing" |
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280 self.set_status(MPLAY_DISCONNECTED) |
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281 |
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282 def reset(self,sock): |
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283 self.disconnect() |
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284 self.sock = sock |
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285 self.initialize_threads() |
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286 |
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287 def update_role(self,role): |
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288 self.useroles = 1 |
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289 self.role = role |
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290 |
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291 def use_roles(self): |
135 | 292 if self.useroles: return 1 |
293 else: return 0 | |
0
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294 def update_self_from_player(self, player): |
100 | 295 try: (self.name, self.ip, self.id, |
296 self.text_status, self.version, | |
297 self.protocol_version, self.client_string, role) = player | |
0
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298 except Exception, e: |
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299 print e |
100 | 300 """ |
301 The IP field should really be deprecated as too many systems are NAT'd and/or behind firewalls for a | |
302 client provided IP address to have much value. As such, we now label it as deprecated. | |
303 """ | |
135 | 304 def toxml(self, action): |
305 el = Element('player') | |
306 el.set('name', self.name) | |
307 el.set('action', action) | |
308 el.set('role', self.role) | |
309 el.set('id', self.id) | |
310 el.set('group_id', self.group_id) | |
311 el.set('ip', self.ip) | |
312 el.set('status', self.text_status) | |
313 el.set('version', self.version) | |
314 el.set('protocol_version', self.protocol_version) | |
315 el.set('client_string', self.client_string) | |
316 el.set('useCompression', str(self.useCompression)) | |
317 cmpType = 'None' | |
0
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318 if cmpBZ2 and (self.compressionType == 'Undefined' or self.compressionType == bz2): |
135 | 319 cmpType = 'bz2' |
0
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320 elif cmpZLIB and (self.compressionType == 'Undefined' or self.compressionType == zlib): |
135 | 321 cmpType = 'zlib' |
322 el.set('cmpType', cmpType) | |
323 return tostring(el) | |
0
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324 |
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325 def log_msg(self,msg): |
135 | 326 debug(msg, log=False) |
327 if self.log_console: self.log_console(msg) | |
0
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328 |
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329 def get_status(self): |
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330 self.statLock.acquire() |
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331 status = self.status |
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332 self.statLock.release() |
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333 return status |
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334 |
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335 def my_role(self): |
100 | 336 return self.role |
0
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337 |
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338 def set_status(self,status): |
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339 self.statLock.acquire() |
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340 self.status = status |
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341 self.statLock.release() |
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342 |
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343 def isServer( self ): |
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344 # Return 1 if we are running as a server, else, return 0. |
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345 # This method must be overloaded by whomever derives from us |
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346 pass |
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347 |
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348 def __str__(self): |
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349 return "%s(%s)\nIP:%s\ngroup_id:%s\n" % (self.name, self.id, self.ip, self.group_id) |
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350 |
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351 # idle time functions added by snowdog 3/31/04 |
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352 def update_idle_time(self): |
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353 self.lastmessagetime = time.time() |
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354 |
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355 def idle_time(self): |
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356 curtime = time.time() |
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357 idletime = curtime - self.lastmessagetime |
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358 return idletime |
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359 |
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360 def idle_status(self): |
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361 idletime = self.idle_time() |
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362 idlemins = idletime / 60 |
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363 status = "Unknown" |
100 | 364 if idlemins < 3: status = "Active" |
365 elif idlemins < 10: status = "Idle ("+str(int(idlemins))+" mins)" | |
366 else: status = "Inactive ("+str(int(idlemins))+" mins)" | |
0
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367 return status |
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368 |
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369 def connected_time(self): |
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370 curtime = time.time() |
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371 timeoffset = curtime - self.connecttime |
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372 return timeoffset |
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373 |
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374 def connected_time_string(self): |
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375 "returns the time client has been connected as a formated time string" |
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376 ct = self.connected_time() |
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377 d = int(ct/86400) |
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378 h = int( (ct-(86400*d))/3600 ) |
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379 m = int( (ct-(86400*d)-(3600*h))/60) |
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380 s = int( (ct-(86400*d)-(3600*h)-(60*m)) ) |
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381 cts = zfill(d,2)+":"+zfill(h,2)+":"+zfill(m,2)+":"+zfill(s,2) |
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382 return cts |
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383 |
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384 #======================================================================== |
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385 # |
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386 # |
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387 # MPLAY CLIENT |
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388 # |
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389 # |
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390 #======================================================================== |
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391 class mplay_client(client_base): |
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392 "mplay client" |
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393 def __init__(self,name,callbacks): |
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394 client_base.__init__(self) |
100 | 395 component.add('mp_client', self) |
396 self.xml = component.get('xml') | |
0
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397 self.set_name(name) |
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398 self.on_receive = callbacks['on_receive'] |
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399 self.on_mplay_event = callbacks['on_mplay_event'] |
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400 self.on_group_event = callbacks['on_group_event'] |
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401 self.on_player_event = callbacks['on_player_event'] |
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402 self.on_status_event = callbacks['on_status_event'] |
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403 self.on_password_signal = callbacks['on_password_signal'] |
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404 # I know this is a bad thing to do but it has to be |
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405 # be done to use the unified password manager. |
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406 # Should really find a better solution. -- SD 8/03 |
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407 self.orpgFrame_callback = callbacks['orpgFrame'] |
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408 self.ignore_id = [] |
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409 self.ignore_name = [] |
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410 self.players = {} |
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411 self.groups = {} |
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412 self.unique_cookie = 0 |
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413 self.msg_handlers = {} |
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414 self.core_msg_handlers = [] |
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415 self.load_core_msg_handlers() |
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416 |
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417 # implement from our base class |
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418 def isServer(self): |
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419 return 0 |
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420 |
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421 def get_chat(self): |
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422 return self.orpgFrame_callback.chat |
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423 |
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424 def set_name(self,name): |
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425 self.name = name |
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426 self.update() |
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427 |
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428 def set_text_status(self, status): |
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429 if self.text_status != status: |
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430 self.text_status = status |
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431 self.update() |
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432 |
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433 def set_status_url(self, url="None"): |
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434 self.on_status_event(mplay_event(STATUS_SET_URL,url)) |
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435 |
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436 def update(self, evt=None): |
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437 if self.status == MPLAY_CONNECTED: |
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438 self.outbox.put(self.toxml('update')) |
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439 self.inbox.put(self.toxml('update')) |
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440 |
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441 def get_group_info(self, id=0): |
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442 self.statLock.acquire() |
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443 id = self.groups[id] |
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444 self.statLock.release() |
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445 return id |
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446 |
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447 def get_my_group(self): |
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448 self.statLock.acquire() |
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449 id = self.groups[self.group_id] |
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450 self.statLock.release() |
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451 return id |
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452 |
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453 def get_groups(self): |
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454 self.statLock.acquire() |
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455 groups = self.groups.values() |
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456 self.statLock.release() |
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457 return groups |
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458 |
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459 def get_players(self): |
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460 self.statLock.acquire() |
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461 players = self.players.values() |
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462 self.statLock.release() |
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463 return players |
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464 |
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465 def get_player_info(self,id): |
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466 self.statLock.acquire() |
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467 player = self.players[id] |
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468 self.statLock.release() |
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469 return player |
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470 |
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471 def get_player_by_player_id(self,player): |
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472 players = self.get_players() |
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473 if self.players.has_key(player): |
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474 for m in players: |
100 | 475 if player == m[2]: return m |
0
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476 return -1 |
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477 |
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478 def get_id(self): |
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479 return self.id |
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480 |
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481 def get_my_info(self): |
100 | 482 return (self.name, self.ip, self.id, |
483 self.text_status, self.version, | |
484 self.protocol_version, self.client_string, | |
485 self.role) | |
0
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486 |
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487 def is_valid_id(self,id): |
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488 self.statLock.acquire() |
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489 value = self.players.has_key( id ) |
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490 self.statLock.release() |
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491 return value |
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492 |
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493 def clear_players(self,save_self=0): |
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494 self.statLock.acquire() |
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495 keys = self.players.keys() |
100 | 496 for k in keys: del self.players[k] |
0
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497 self.statLock.release() |
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498 |
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499 def clear_groups(self): |
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500 self.statLock.acquire() |
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501 keys = self.groups.keys() |
100 | 502 for k in keys: del self.groups[k] |
0
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|
503 self.statLock.release() |
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504 |
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505 def find_role(self,id): |
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506 return self.players[id].role |
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|
507 |
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508 def get_ignore_list(self): |
100 | 509 try: return (self.ignore_id, self.ignore_name) |
510 except: return (None, None) | |
0
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511 |
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512 def toggle_ignore(self, id): |
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513 for m in self.ignore_id: |
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514 if `self.ignore_id[self.ignore_id.index(m)]` == `id`: |
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515 name = self.ignore_name[self.ignore_id.index(m)] |
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|
516 self.ignore_id.remove(m) |
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517 self.ignore_name.remove(name) |
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|
518 return (0,id,name) |
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519 self.ignore_name.append(self.players[id][0]) |
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520 self.ignore_id.append(self.players[id][2]) |
135 | 521 return (1, self.players[id][2], self.players[id][0]) |
0
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522 |
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523 def boot_player(self,id,boot_pwd = ""): |
135 | 524 el = Element('boot') |
525 el.set('boot_pwd', boot_pwd) | |
526 self.send(tostring(el), id) | |
0
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|
527 |
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|
528 #--------------------------------------------------------- |
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529 # [START] Snowdog Password/Room Name altering code 12/02 |
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530 #--------------------------------------------------------- |
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531 |
135 | 532 def set_room_pass(self, npwd, pwd=""): |
533 el = Element('alter') | |
534 el.set('key', 'pwd') | |
535 el.set('val', npwd) | |
536 el.set('bpw', pwd) | |
537 el.set('plr', self.id) | |
538 el.set('gid', self.group_id) | |
539 self.outbox.put(tostring(el)) | |
0
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540 self.update() |
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541 |
135 | 542 def set_room_name(self, name, pwd=""): |
0
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|
543 loc = name.find("&") |
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544 oldloc=0 |
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545 while loc > -1: |
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546 loc = name.find("&",oldloc) |
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547 if loc > -1: |
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548 b = name[:loc] |
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549 e = name[loc+1:] |
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550 name = b + "&" + e |
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551 oldloc = loc+1 |
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552 loc = name.find('"') |
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|
553 oldloc=0 |
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|
554 while loc > -1: |
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555 loc = name.find('"',oldloc) |
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556 if loc > -1: |
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557 b = name[:loc] |
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558 e = name[loc+1:] |
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559 name = b + """ + e |
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|
560 oldloc = loc+1 |
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561 loc = name.find("'") |
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562 oldloc=0 |
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563 while loc > -1: |
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564 loc = name.find("'",oldloc) |
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565 if loc > -1: |
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566 b = name[:loc] |
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567 e = name[loc+1:] |
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568 name = b + "'" + e |
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569 oldloc = loc+1 |
135 | 570 el = Element('alter') |
571 el.set('key', 'pwd') | |
572 #el.set('val', npwd) | |
573 el.set('bpw', str(pwd)) | |
574 el.set('plr', self.id) | |
575 el.set('gid', self.group_id) | |
576 self.outbox.put(tostring(el)) | |
0
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577 self.update() |
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578 |
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579 #--------------------------------------------------------- |
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580 # [END] Snowdog Password/Room Name altering code 12/02 |
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581 #--------------------------------------------------------- |
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582 |
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583 def display_roles(self): |
135 | 584 el = Element('role') |
585 el.set('action', 'display') | |
586 el.set('player', self.id) | |
587 el.set('group_id', self.group_id) | |
588 self.outbox.put(tostring(el)) | |
0
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589 |
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590 def get_role(self): |
135 | 591 el = Element('role') |
592 el.set('action', 'get') | |
593 el.set('player', self.id) | |
594 el.set('group_id', self.group_id) | |
595 self.outbox.put(tostring(el)) | |
0
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596 |
135 | 597 def set_role(self, player, role, pwd=""): |
598 el = Element('role') | |
599 el.set('action', 'set') | |
600 el.set('player', player) | |
601 el.set('role', role) | |
602 el.set('boot_pwd', pwd) | |
603 el.set('group_id', self.group_id) | |
604 self.outbox.put(tostring(el)) | |
0
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605 self.update() |
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606 |
135 | 607 def send(self, msg, player="all"): |
0
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608 if self.status == MPLAY_CONNECTED and player != self.id: |
135 | 609 ### Pre Alpha ### |
610 #el = Element('msg') | |
611 #el.set('to', player) | |
612 #el.set('from', self.id) | |
613 #el.set('group_id', self.group_id) | |
614 #el.append(fromstring(msg)) | |
615 #self.outbox.put(tostring(el)) | |
616 ### Current chat is not ready for Element Tree ### | |
0
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617 self.outbox.put("<msg to='"+player+"' from='"+self.id+"' group_id='"+self.group_id+"' />"+msg) |
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618 self.check_my_status() |
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619 |
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620 def send_sound(self, snd_xml): |
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621 if self.status == MPLAY_CONNECTED: |
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622 self.outbox.put(snd_xml) |
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623 self.check_my_status() |
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624 |
135 | 625 def send_create_group(self, name, pwd, boot_pwd, min_version): |
626 el = Element('create_group') | |
627 el.set('from', self.id) | |
628 el.set('pwd', pwd) | |
629 el.set('name', name) | |
630 el.set('boot_pwd', boot_pwd) | |
631 el.set('min_version', min_version) | |
632 self.outbox.put(tostring(el)) | |
0
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633 |
135 | 634 def send_join_group(self, group_id, pwd): |
100 | 635 if (group_id != 0): self.update_role("Lurker") |
135 | 636 el = Element('join_group') |
637 el.set('from', self.id) | |
638 el.set('pwd', pwd) | |
639 el.set('group_id', str(group_id)) | |
640 | |
641 self.outbox.put(tostring(el)) | |
0
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642 |
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643 def poll(self, evt=None): |
135 | 644 try: msg = self.inbox.get_nowait() |
0
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645 except: |
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646 if self.get_status() != MPLAY_CONNECTED: |
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647 self.check_my_status() |
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648 else: |
100 | 649 try: self.pretranslate(msg) |
0
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650 except Exception, e: |
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651 print "The following message: " + str(msg) |
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652 print "created the following exception: " |
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653 traceback.print_exc() |
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654 |
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655 def add_msg_handler(self, tag, function, core=False): |
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656 if not self.msg_handlers.has_key(tag): |
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657 self.msg_handlers[tag] = function |
100 | 658 if core: self.core_msg_handlers.append(tag) |
659 else: print 'XML Messages ' + tag + ' already has a handler' | |
0
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660 |
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661 def remove_msg_handler(self, tag): |
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662 if self.msg_handlers.has_key(tag) and not tag in self.core_msg_handlers: |
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663 del self.msg_handlers[tag] |
100 | 664 else: print 'XML Messages ' + tag + ' already deleted' |
0
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665 |
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666 def load_core_msg_handlers(self): |
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667 self.add_msg_handler('msg', self.on_msg, True) |
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668 self.add_msg_handler('ping', self.on_ping, True) |
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669 self.add_msg_handler('group', self.on_group, True) |
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670 self.add_msg_handler('role', self.on_role, True) |
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671 self.add_msg_handler('player', self.on_player, True) |
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672 self.add_msg_handler('password', self.on_password, True) |
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673 self.add_msg_handler('sound', self.on_sound, True) |
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674 |
135 | 675 def pretranslate(self, data): |
0
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676 # Pre-qualify our data. If we don't have atleast 5-bytes, then there is |
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677 # no way we even have a valid message! |
100 | 678 if len(data) < 5: return |
135 | 679 try: el = fromstring(data) |
680 except ExpatError: | |
681 end = data.find(">") | |
682 head = data[:end+1] | |
683 msg = data[end+1:] | |
684 ### Alpha ### | |
685 if head[end:] != '/': | |
686 if head[end:] != '>': head = head[:end] + '/>' | |
687 ### This if statement should help close invalid messages. Since it needs fixing, use the try except message for now. | |
688 try: el = fromstring(head) | |
689 except: el = fromstring(head[:end] +'/>') | |
0
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690 |
135 | 691 try: |
692 el1 = fromstring(msg) | |
693 el.append(el1) | |
694 except ExpatError: | |
695 el.text = msg | |
696 #logger.general("Bad Message: \n" + data) | |
697 id = el.get('from') or el.get('id') | |
698 if el.tag in self.msg_handlers: self.msg_handlers[el.tag](id, data, el) | |
699 | |
700 def on_sound(self, id, data, etreeEl): | |
0
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701 (ignore_id,ignore_name) = self.get_ignore_list() |
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702 for m in ignore_id: |
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703 if m == id: |
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704 # yes we are |
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705 print "ignoring sound from player:" |
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706 return |
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707 chat = self.get_chat() |
135 | 708 chat.sound_player.play(etreeEl.get('url'), 'remote', etreeEl.get('loop')) |
0
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709 |
135 | 710 def on_msg(self, id, data, etreeEl): |
0
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711 end = data.find(">") |
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712 head = data[:end+1] |
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713 msg = data[end+1:] |
135 | 714 if msg[-6:] == '</msg>': msg = msg[:-6] |
715 if id == "0": self.on_receive(msg, None) | |
716 # None get's interpreted in on_receive as the sys admin. | |
717 # Doing it this way makes it harder to impersonate the admin | |
718 elif self.is_valid_id(id): self.on_receive(msg, self.players[id]) | |
0
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719 |
135 | 720 def on_ping(self, id, msg, etreeEl): |
0
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721 #a REAL ping time implementation by Snowdog 8/03 |
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722 # recieves special server <ping time="###" /> command |
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723 # where ### is a returning time from the clients ping command |
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724 #get current time, pull old time from object and compare them |
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725 # the difference is the latency between server and client * 2 |
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726 ct = time.clock() |
135 | 727 ot = etreeEl.get("time") |
0
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728 latency = float(float(ct) - float(ot)) |
135 | 729 latency = int(latency * 10000.0) |
730 latency = float(latency) / 10.0 | |
0
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731 ping_msg = "Ping Results: " + str(latency) + " ms (parsed message, round trip)" |
135 | 732 self.on_receive(ping_msg, None) |
0
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733 |
135 | 734 def on_group(self, id, msg, etreeEl): |
735 act = etreeEl.get("action") | |
736 group_data = (id, etreeEl.get("name"), etreeEl.get("pwd"), etreeEl.get("players")) | |
140 | 737 if act == 'new' or act == 'update': |
0
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738 self.groups[id] = group_data |
135 | 739 if act == 'update': self.on_group_event(mplay_event(GROUP_UPDATE, group_data)) |
740 elif act == 'new': self.on_group_event(mplay_event(GROUP_NEW, group_data)) | |
0
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741 elif act == 'del': |
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742 del self.groups[id] |
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743 self.on_group_event(mplay_event(GROUP_DEL, group_data)) |
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744 |
135 | 745 def on_role(self, id, msg, etreeEl): |
746 act = etreeEl.get("action") | |
0
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747 if (act == "set") or (act == "update"): |
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748 try: |
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749 (a,b,c,d,e,f,g,h) = self.players[id] |
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750 if id == self.id: |
135 | 751 self.players[id] = (a,b,c,d,e,f,g,etreeEl.get("role")) |
752 self.update_role(etreeEl.get("role")) | |
753 else: self.players[id] = (a,b,c,d,e,f,g,etreeEl.get("role")) | |
754 self.on_player_event(mplay_event(PLAYER_UPDATE, self.players[id])) | |
100 | 755 except: pass |
0
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756 |
135 | 757 def on_player(self, id, msg, etreeEl): |
758 act = etreeEl.get("action") | |
759 try: player = (etreeEl.get("name"), etreeEl.get("ip"), id, etreeEl.get("status"), | |
760 etreeEl.get("version"), etreeEl.get("protocol_version"), | |
761 etreeEl.get("client_string"), self.players[id][7]) | |
0
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762 except Exception, e: |
135 | 763 player = (etreeEl.get("name"), etreeEl.get("ip"), id, etreeEl.get("status"), |
764 etreeEl.get("version"), etreeEl.get("protocol_version"), | |
765 etreeEl.get("client_string"), "Player") | |
766 print e | |
0
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767 if act == "new": |
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768 self.players[id] = player |
100 | 769 self.on_player_event(mplay_event(PLAYER_NEW, self.players[id])) |
0
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770 elif act == "group": |
135 | 771 self.group_id = etreeEl.get('group_id') |
0
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772 self.clear_players() |
100 | 773 self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE, self.groups[self.group_id])) |
135 | 774 self.players[self.id] = self.get_my_info() |
775 #(self.name,self.ip,self.id,self.text_status) | |
100 | 776 self.on_player_event(mplay_event(PLAYER_NEW, self.players[self.id])) |
0
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777 elif act == "failed": |
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778 self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE_F)) |
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779 elif act == "del": |
135 | 780 self.on_player_event(mplay_event(PLAYER_DEL, self.players[id])) |
100 | 781 if self.players.has_key(id): del self.players[id] |
782 if id == self.id: self.do_disconnect() | |
0
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783 # the next two cases handle the events that are used to let you know when others are typing |
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784 elif act == "update": |
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785 if id == self.id: |
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786 self.players[id] = player |
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787 self.update_self_from_player(player) |
100 | 788 else: self.players[id] = player |
0
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789 dont_send = 0 |
135 | 790 for m in self.ignore_id: |
100 | 791 if m == id: dont_send=1 |
135 | 792 if dont_send != 1: self.on_player_event(mplay_event(PLAYER_UPDATE, self.players[id])) |
0
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793 |
135 | 794 def on_password(self, id, msg, etreeEl): |
795 self.on_password_signal(etreeEl.get("signal"), etreeEl.get("type"), | |
796 etreeEl.get("id"), etreeEl.get("data")) | |
0
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797 |
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798 def check_my_status(self): |
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799 status = self.get_status() |
100 | 800 if status == MPLAY_DISCONNECTING: self.do_disconnect() |
0
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801 |
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802 def connect(self, addressport): |
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803 """Establish a connection to a server while still using sendThread & recvThread for its |
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804 communication.""" |
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805 if self.is_connected(): |
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806 self.log_msg( "Client is already connected to a server?!? Need to disconnect first." ) |
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807 return 0 |
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808 self.inbox = Queue.Queue(0) |
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809 self.outbox = Queue.Queue(0) |
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810 addressport_ar = addressport.split(":") |
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811 if len(addressport_ar) == 1: |
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812 address = addressport_ar[0] |
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813 port = OPENRPG_PORT |
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814 else: |
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815 address = addressport_ar[0] |
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816 port = int(addressport_ar[1]) |
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817 self.host_server = addressport |
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818 self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) |
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819 try: |
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820 self.sock.connect((address,port)) |
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821 # send client into with id=0 |
135 | 822 outgoing = self.toxml('new') |
823 if iselement(outgoing): outgoing = tostring(outgoing) | |
824 self.sendMsg(self.sock, outgoing) | |
825 data = self.recvMsg(self.sock) | |
0
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826 # get new id and group_id |
135 | 827 el = fromstring(data) |
828 self.id = el.get('id') | |
829 self.group_id = el.get('group_id') | |
830 if el.get('useCompression') == 'True': | |
0
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831 self.useCompression = True |
135 | 832 if cmpBZ2 and el.get('cmpType') == 'bz2': |
833 self.compressionType = bz2 | |
834 elif cmpZLIB and el.get('cmpType') == 'zlib': | |
835 self.compressionType = zlib | |
836 else: self.compressionType = None | |
0
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837 #send confirmation |
135 | 838 outgoing = self.toxml('new') |
839 if iselement(outgoing): outgoing = tostring(outgoing) | |
840 self.sendMsg(self.sock, outgoing) | |
0
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841 except Exception, e: |
135 | 842 print e |
0
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843 self.log_msg(e) |
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844 return 0 |
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845 # Start things rollings along |
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846 self.initialize_threads() |
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847 self.on_mplay_event(mplay_event(MPLAY_CONNECTED)) |
100 | 848 self.players[self.id] = (self.name, self.ip, self.id, |
849 self.text_status, self.version, | |
850 self.protocol_version, self.client_string, self.role) | |
0
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851 self.on_player_event(mplay_event(PLAYER_NEW,self.players[self.id])) |
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852 return 1 |
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853 |
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854 def start_disconnect(self): |
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855 self.on_mplay_event(mplay_event(MPLAY_DISCONNECTING)) |
135 | 856 outgoing = self.toxml('del') |
857 if iselement(outgoing): outgoing = tostring(outgoing) | |
858 self.outbox.put(outgoing) | |
100 | 859 ## Client Side Disconect Forced -- Snowdog 10-09-2003 |
0
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860 #pause to allow GUI events time to sync. |
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861 time.sleep(1) |
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862 self.do_disconnect() |
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863 |
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864 def do_disconnect(self): |
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865 client_base.disconnect(self) |
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866 self.clear_players() |
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867 self.clear_groups() |
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868 self.useroles = 0 |
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869 self.on_mplay_event(mplay_event(MPLAY_DISCONNECTED)) |
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870 self.useCompression = False |
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871 |
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872 def is_connected(self): |
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873 return (self.status == MPLAY_CONNECTED) |
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874 |
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875 def get_next_id(self): |
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876 self.unique_cookie += 1 |
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877 return_str = self.id + "-" + str(self.unique_cookie) |
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878 return return_str |