Mercurial > traipse_dev
diff orpg/networking/mplay_client.py @ 152:6081bdc2b8d5 beta
Traipse Beta 'OpenRPG' {091125-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your
gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height
/>, etc... are all tags now. Check your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops
return error instead of freezing the software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to
prevent non updated clients from ruining the fix.
author | sirebral |
---|---|
date | Wed, 25 Nov 2009 06:16:35 -0600 |
parents | 6cc9dd8ebcd4 |
children | dcae32e219f1 |
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--- a/orpg/networking/mplay_client.py Tue Nov 24 17:18:40 2009 -0600 +++ b/orpg/networking/mplay_client.py Wed Nov 25 06:16:35 2009 -0600 @@ -84,7 +84,6 @@ def parseXml(data): "parse and return doc" - #print data doc = xml.parseXml(data) doc.normalize() return doc @@ -268,7 +267,6 @@ self.startedEvent.set() def disconnect(self): - debug() self.set_status(MPLAY_DISCONNECTING) self.log_msg("client stub " + self.ip +" disconnecting...") self.log_msg("closing sockets...") @@ -291,6 +289,7 @@ def use_roles(self): if self.useroles: return 1 else: return 0 + def update_self_from_player(self, player): try: (self.name, self.ip, self.id, self.text_status, self.version, @@ -315,15 +314,12 @@ el.set('client_string', self.client_string) el.set('useCompression', str(self.useCompression)) cmpType = 'None' - if cmpBZ2 and (self.compressionType == 'Undefined' or self.compressionType == bz2): - cmpType = 'bz2' - elif cmpZLIB and (self.compressionType == 'Undefined' or self.compressionType == zlib): - cmpType = 'zlib' + if cmpBZ2 and (self.compressionType == 'Undefined' or self.compressionType == bz2): cmpType = 'bz2' + elif cmpZLIB and (self.compressionType == 'Undefined' or self.compressionType == zlib): cmpType = 'zlib' el.set('cmpType', cmpType) return tostring(el) def log_msg(self,msg): - debug(msg, log=False) if self.log_console: self.log_console(msg) def get_status(self): @@ -525,10 +521,6 @@ el.set('boot_pwd', boot_pwd) self.send(tostring(el), id) -#--------------------------------------------------------- -# [START] Snowdog Password/Room Name altering code 12/02 -#--------------------------------------------------------- - def set_room_pass(self, npwd, pwd=""): el = Element('alter') el.set('key', 'pwd') @@ -576,10 +568,6 @@ self.outbox.put(tostring(el)) self.update() -#--------------------------------------------------------- -# [END] Snowdog Password/Room Name altering code 12/02 -#--------------------------------------------------------- - def display_roles(self): el = Element('role') el.set('action', 'display') @@ -681,19 +669,18 @@ end = data.find(">") head = data[:end+1] msg = data[end+1:] - ### Alpha ### + ### This if statement should help close invalid messages. ### if head[end:] != '/': if head[end:] != '>': head = head[:end] + '/>' - ### This if statement should help close invalid messages. Since it needs fixing, use the try except message for now. try: el = fromstring(head) except: el = fromstring(head[:end] +'/>') + ########### try: el1 = fromstring(msg) el.append(el1) except ExpatError: el.text = msg - #logger.general("Bad Message: \n" + data) id = el.get('from') or el.get('id') if el.tag in self.msg_handlers: self.msg_handlers[el.tag](id, data, el) @@ -718,10 +705,10 @@ elif self.is_valid_id(id): self.on_receive(msg, self.players[id]) def on_ping(self, id, msg, etreeEl): - #a REAL ping time implementation by Snowdog 8/03 + # A REAL ping time implementation by Snowdog 8/03 # recieves special server <ping time="###" /> command # where ### is a returning time from the clients ping command - #get current time, pull old time from object and compare them + # get current time, pull old time from object and compare them # the difference is the latency between server and client * 2 ct = time.clock() ot = etreeEl.get("time") @@ -772,7 +759,6 @@ self.clear_players() self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE, self.groups[self.group_id])) self.players[self.id] = self.get_my_info() - #(self.name,self.ip,self.id,self.text_status) self.on_player_event(mplay_event(PLAYER_NEW, self.players[self.id])) elif act == "failed": self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE_F))