Mercurial > traipse_dev
annotate orpg/gametree/nodehandlers/dnd35.py @ 92:68c7bd272f27 beta
Traipse Beta 'OpenRPG' {090919-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon)
Traipse URL is not included in the repos tab and is set as default.
Fixes Copy for Windows and Linux (finally!!) users.
Fixes incomplete update to Grid and List nodes.
Fixes incomplete update to Chat Commands.
Fixes problems with Remote Image Upload.
Fixes Drop and Drag of Minis to Map.
CherryPy can now use any image in the webfiles/ folder and sub-folders.
CherryPy can now Drop and Drag Minis to the Map.
Minor changes to Update Manager's GUI.
Expert recommendation warning added to Revision Update.
Step down compatibility with open_rpg & component added to orpgCore.
Using majority of 'Grumpy' network folder to correct server lag.
author | sirebral |
---|---|
date | Sat, 19 Sep 2009 06:50:43 -0500 |
parents | 2fa8bd6785a5 |
children | 8827271fbe1b |
rev | line source |
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82
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TerminalWriter's colors are nice, but if no debug console is open it causes the software to look for one until a recursion error is created. Crash reports are sent to the debug console and a pop-up tells the user one has happened. Fix to chat window from SnowDog.
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1 #from orpg.tools.orpg_settings import settings #Settings used? |
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2 #import orpg.minidom |
0
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3 from core import * |
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4 from containers import * |
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5 from string import * #a 1.6003 |
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6 from inspect import * #a 1.9001 |
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7 from orpg.dirpath import dir_struct |
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8 dnd35_EXPORT = wx.NewId() |
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9 |
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10 ############Global Stuff############## |
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11 |
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12 HP_CUR = wx.NewId() |
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13 HP_MAX = wx.NewId() |
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14 |
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15 def getRoot (node): # a 1.5002 this whole function is new. |
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16 root = None |
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17 target = node |
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18 while target != None: |
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19 root = target |
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20 target = target.hparent |
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21 return root |
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22 |
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23 #a 1.6 convinience function added safeGetAttr |
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24 def safeGetAttr(node,lable,defRetV=None): |
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25 cna=node.attributes |
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26 for i2 in range(len(cna)): |
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27 if cna.item(i2).name == lable: |
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28 return cna.item(i2).value |
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29 #retV=node.getAttribute(lable) # getAttribute does not distingish between |
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30 # the attribute not being present vs it having a value of "" |
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31 # This is bad for this routine, thus not used. |
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32 return defRetV |
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33 #a 1.6... safeGetAttr end. |
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34 |
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35 ########End of My global Stuff######## |
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36 ########Start of Main Node Handlers####### |
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37 class dnd35char_handler(container_handler): |
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38 """ Node handler for a dnd35 charactor |
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39 <nodehandler name='?' module='dnd35' class='dnd35char_handler2' /> |
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40 """ |
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41 def __init__(self,xml_dom,tree_node): |
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42 node_handler.__init__(self,xml_dom,tree_node) |
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43 self.Version = "v1.000" #a 1.6000 general documentation, usage. |
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44 |
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45 print "dnd35char_handler - version:",self.Version #m 1.6000 |
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46 |
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47 self.hparent = None #a 1.5002 allow ability to run up tree, this is the |
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48 |
66 | 49 self.frame = component.get('frame') |
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50 self.child_handlers = {} |
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51 self.new_child_handler('general','GeneralInformation',dnd35general,'gear') |
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52 self.new_child_handler('inventory','MoneyAndInventory',dnd35inventory,'money') |
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53 self.new_child_handler('character','ClassesAndStats',dnd35classnstats,'knight') |
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54 self.new_child_handler('snf','SkillsAndFeats',dnd35skillsnfeats,'book') |
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55 self.new_child_handler('combat','Combat',dnd35combat,'spears') |
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56 |
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57 self.myeditor = None |
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58 |
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59 |
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60 def new_child_handler(self,tag,text,handler_class,icon='gear'): |
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61 node_list = self.master_dom.getElementsByTagName(tag) |
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62 tree = self.tree |
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63 i = self.tree.icons[icon] |
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64 new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) |
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65 handler = handler_class(node_list[0],new_tree_node,self) |
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66 tree.SetPyData(new_tree_node,handler) |
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67 self.child_handlers[tag] = handler |
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68 |
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69 def get_design_panel(self,parent): |
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70 return tabbed_panel(parent,self,1) |
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71 |
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72 |
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73 def get_use_panel(self,parent): |
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74 return tabbed_panel(parent,self,2) |
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75 |
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76 def tohtml(self): |
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77 html_str = "<table><tr><td colspan=2 >" |
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78 html_str += self.general.tohtml()+"</td></tr>" |
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79 html_str += "<tr><td width='50%' valign=top >"+self.abilities.tohtml() |
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80 html_str += "<P>" + self.saves.tohtml() |
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81 html_str += "<P>" + self.attacks.tohtml() |
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82 html_str += "<P>" + self.ac.tohtml() |
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83 html_str += "<P>" + self.feats.tohtml() |
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84 html_str += "<P>" + self.inventory.tohtml() +"</td>" |
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85 html_str += "<td width='50%' valign=top >"+self.classes.tohtml() |
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86 html_str += "<P>" + self.hp.tohtml() |
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87 html_str += "<P>" + self.skills.tohtml() +"</td>" |
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88 #a block for 1.6009 end |
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89 |
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90 html_str += "</tr></table>" |
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91 return html_str |
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92 |
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93 def about(self): |
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94 html_str = "<img src='" + dir_struct["icon"] |
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95 html_str += "dnd3e_logo.gif' ><br /><b>dnd35 Character Tool " |
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96 html_str += self.Version+"</b>" #m 1.6000 was hard coded. |
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97 html_str += "<br />by Dj Gilcrease<br />digitalxero@gmail.com" |
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98 return html_str |
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99 |
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100 ########Core Handlers are done now############ |
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101 ########Onto the Sub Nodes######## |
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102 ##Primary Sub Node## |
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103 |
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104 class outline_panel(wx.Panel): |
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105 def __init__(self, parent, handler, wnd, txt,): |
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106 self.parent = parent #a 1.9001 |
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107 wx.Panel.__init__(self, parent, -1) |
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108 self.panel = wnd(self,handler) |
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109 self.sizer = wx.StaticBoxSizer(wx.StaticBox(self,-1,txt), wx.VERTICAL) |
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110 |
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111 self.sizer.Add(self.panel, 1, wx.EXPAND) |
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112 self.SetSizer(self.sizer) |
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113 self.SetAutoLayout(True) |
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114 self.Fit() |
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115 |
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116 class dnd35_char_child(node_handler): |
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117 """ Node Handler for skill. This handler will be |
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118 created by dnd35char_handler. |
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119 """ |
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120 def __init__(self,xml_dom,tree_node,parent): |
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121 node_handler.__init__(self,xml_dom,tree_node) |
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122 self.char_hander = parent |
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123 self.drag = False |
66 | 124 self.frame = component.get('frame') |
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125 self.myeditor = None |
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126 |
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127 |
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128 def on_drop(self,evt): |
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129 pass |
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130 |
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131 def on_rclick(self,evt): |
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132 pass |
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133 |
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134 def on_ldclick(self,evt): |
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135 return |
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136 |
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137 def on_html(self,evt): |
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138 html_str = self.tohtml() |
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139 wnd = http_html_window(self.frame.note,-1) |
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140 wnd.title = self.master_dom.getAttribute('name') |
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141 self.frame.add_panel(wnd) |
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142 wnd.SetPage(html_str) |
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143 |
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144 def get_design_panel(self,parent): |
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145 pass |
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146 |
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147 def get_use_panel(self,parent): |
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148 return self.get_design_panel(parent) |
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149 |
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150 def delete(self): |
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151 pass |
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152 |
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153 class dnd35general(dnd35_char_child): |
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154 """ Node Handler for general information. This handler will be |
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155 created by dnd35char_handler. |
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156 """ |
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157 def __init__(self,xml_dom,tree_node,parent): |
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158 dnd35_char_child.__init__(self,xml_dom,tree_node,parent) |
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159 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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160 self.root = getRoot(self) #a 1.5002 |
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161 self.root.general = self #a 1.5002 |
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162 self.charName = self.get_char_name() # a 1.5002 make getting name easier. |
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163 |
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164 def get_design_panel(self,parent): |
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165 wnd = outline_panel(parent,self,gen_grid,"General Information") |
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166 wnd.title = "General Info" |
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167 return wnd |
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168 |
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169 def tohtml(self): |
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170 n_list = self.master_dom._get_childNodes() |
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171 html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" |
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172 for n in n_list: |
67 | 173 t_node = component.get('xml').safe_get_text_node(n) |
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174 html_str += "<B>"+n._get_tagName().capitalize() +":</B> " |
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175 html_str += t_node._get_nodeValue() + ", " |
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176 html_str = html_str[:len(html_str)-2] + "</td></tr></table>" |
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177 return html_str |
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178 |
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179 def on_name_change(self,name): |
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180 self.char_hander.rename(name) |
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181 #o 1.5002 self.char_hander = parent in this case. |
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182 self.charName = name #a 1.5002 make getting name easier. |
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183 |
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184 |
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185 def get_char_name( self ): |
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186 node = self.master_dom.getElementsByTagName( 'name' )[0] |
67 | 187 t_node = component.get('xml').safe_get_text_node( node ) |
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188 return t_node._get_nodeValue() |
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189 |
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190 class gen_grid(wx.grid.Grid): |
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191 """grid for gen info""" |
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192 def __init__(self, parent, handler): |
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193 pname = handler.master_dom.setAttribute("name", 'General') |
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194 self.hparent = handler #a 1.5002 allow ability to run up tree, needed |
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195 # a 1.5002 parent is functional parent, not invoking parent. |
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196 |
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197 |
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198 wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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199 #self.Bind(wx.EVT_SIZE, self.on_size) |
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200 self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
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201 self.handler = handler |
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202 n_list = handler.master_dom._get_childNodes() |
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203 self.CreateGrid(len(n_list),2) |
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204 self.SetRowLabelSize(0) |
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205 self.SetColLabelSize(0) |
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206 self.n_list = n_list |
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207 i = 0 |
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208 for i in range(len(n_list)): |
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209 self.refresh_row(i) |
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210 |
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211 def on_cell_change(self,evt): |
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212 row = evt.GetRow() |
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213 col = evt.GetCol() |
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214 value = self.GetCellValue(row,col) |
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215 t_node = self.n_list[row]._get_firstChild() |
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216 t_node._set_nodeValue(value) |
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217 if row==0: |
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218 self.handler.on_name_change(value) |
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219 #self.AutoSizeColumn(1) |
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220 |
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221 def refresh_row(self,rowi): |
67 | 222 t_node = component.get('xml').safe_get_text_node(self.n_list[rowi]) |
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223 |
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224 self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName()) |
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225 self.SetReadOnly(rowi,0) |
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226 self.SetCellValue(rowi,1,t_node._get_nodeValue()) |
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227 self.AutoSizeColumn(1) |
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228 |
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229 class dnd35inventory(dnd35_char_child): |
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230 """ Node Handler for general information. This handler will be |
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231 created by dnd35char_handler. |
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232 """ |
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233 def __init__(self,xml_dom,tree_node,parent): |
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234 dnd35_char_child.__init__(self,xml_dom,tree_node,parent) |
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235 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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236 self.root = getRoot(self) #a 1.6009 |
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237 self.root.inventory = self #a 1.6009 |
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238 |
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239 def get_design_panel(self,parent): |
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240 wnd = inventory_pane(parent, self) #outline_panel(parent,self,inventory_grid,"Inventory") |
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241 wnd.title = "Inventory" |
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242 return wnd |
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243 |
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244 def tohtml(self): |
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245 n_list = self.master_dom._get_childNodes() |
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246 html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Inventory</th></tr><tr><td>" |
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247 for n in n_list: |
67 | 248 t_node = component.get('xml').safe_get_text_node(n) |
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249 html_str += "<B>"+n._get_tagName().capitalize() +":</B> " |
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250 html_str += t_node._get_nodeValue() + "<br />" |
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251 html_str = html_str[:len(html_str)-2] + "</td></tr></table>" |
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252 return html_str |
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253 |
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254 class inventory_pane(wx.Panel): |
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255 def __init__(self, parent, handler): |
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256 wx.Panel.__init__(self, parent, wx.ID_ANY) |
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257 |
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258 self.n_list = handler.master_dom._get_childNodes() |
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259 self.autosize = False |
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260 |
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261 self.sizer = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Inventroy"), wx.VERTICAL) |
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262 |
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263 self.lang = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Languages") |
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264 self.gear = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Gear") |
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265 self.magic = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Magic") |
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266 self.grid = wx.grid.Grid(self, wx.ID_ANY, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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267 |
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268 self.grid.CreateGrid(len(self.n_list)-3,2) |
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269 self.grid.SetRowLabelSize(0) |
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270 self.grid.SetColLabelSize(0) |
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271 |
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272 for i in xrange(len(self.n_list)): |
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273 self.refresh_row(i) |
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274 |
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275 sizer1 = wx.BoxSizer(wx.HORIZONTAL) |
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276 sizer1.Add(self.grid, 1, wx.EXPAND) |
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277 sizer1.Add(self.lang, 1, wx.EXPAND) |
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278 |
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279 self.sizer.Add(sizer1, 0, wx.EXPAND) |
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280 |
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281 sizer2 = wx.BoxSizer(wx.HORIZONTAL) |
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282 sizer2.Add(self.gear, 1, wx.EXPAND) |
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283 sizer2.Add(self.magic, 1, wx.EXPAND) |
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284 |
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285 self.sizer.Add(sizer2, 1, wx.EXPAND) |
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286 |
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287 self.SetSizer(self.sizer) |
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288 self.SetAutoLayout(True) |
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289 self.Fit() |
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290 |
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291 self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.lang) |
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292 self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.gear) |
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293 self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.magic) |
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294 self.Bind(wx.grid.EVT_GRID_EDITOR_HIDDEN, self.on_cell_change, self.grid) |
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295 |
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296 |
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297 def fillTextNode(self, name, value): |
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298 if name == 'Languages': |
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299 self.lang.SetValue(value) |
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300 elif name == 'Gear': |
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301 self.gear.SetValue(value) |
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302 elif name == 'Magic': |
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303 self.magic.SetValue(value) |
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304 |
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305 def onTextNodeChange(self, event): |
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306 id = event.GetId() |
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307 |
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308 if id == self.gear.GetId(): |
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309 nodeName = 'Gear' |
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310 value = self.gear.GetValue() |
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311 elif id == self.magic.GetId(): |
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312 nodeName = 'Magic' |
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313 value = self.magic.GetValue() |
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314 elif id == self.lang.GetId(): |
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315 nodeName = 'Languages' |
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316 value = self.lang.GetValue() |
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317 |
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318 for node in self.n_list: |
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319 if node._get_tagName() == nodeName: |
67 | 320 t_node = component.get('xml').safe_get_text_node(node) |
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321 t_node._set_nodeValue(value) |
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322 |
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323 def saveMoney(self, row, col): |
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324 value = self.grid.GetCellValue(row, col) |
67 | 325 t_node = component.get('xml').safe_get_text_node(self.n_list[row]) |
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326 t_node._set_nodeValue(value) |
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327 |
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328 def on_cell_change(self, evt): |
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329 row = evt.GetRow() |
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330 col = evt.GetCol() |
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331 self.grid.AutoSizeColumn(col) |
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332 wx.CallAfter(self.saveMoney, row, col) |
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333 |
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334 |
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335 |
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336 def refresh_row(self, row): |
67 | 337 t_node = component.get('xml').safe_get_text_node(self.n_list[row]) |
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338 tagname = self.n_list[row]._get_tagName() |
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339 value = t_node._get_nodeValue() |
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340 if tagname == 'Gear': |
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341 self.fillTextNode(tagname, value) |
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342 elif tagname == 'Magic': |
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343 self.fillTextNode(tagname, value) |
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344 elif tagname == 'Languages': |
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345 self.fillTextNode(tagname, value) |
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346 else: |
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347 self.grid.SetCellValue(row, 0, tagname) |
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348 self.grid.SetReadOnly(row, 0) |
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349 self.grid.SetCellValue(row, 1, value) |
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350 self.grid.AutoSize() |
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351 |
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352 |
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353 class dnd35classnstats(dnd35_char_child): |
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354 """ Node handler for a dnd35 charactor |
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355 <nodehandler name='?' module='dnd35' class='dnd35char_handler2' /> |
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356 """ |
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357 def __init__(self,xml_dom,tree_node,parent): |
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358 node_handler.__init__(self,xml_dom,tree_node) |
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359 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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360 dnd35_char_child.__init__(self,xml_dom,tree_node,parent) |
66 | 361 self.frame = component.get('frame') |
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362 self.child_handlers = {} |
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363 self.new_child_handler('abilities','Abilities Scores',dnd35ability,'gear') |
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364 self.new_child_handler('classes','Classes',dnd35classes,'knight') |
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365 self.new_child_handler('saves','Saves',dnd35saves,'skull') |
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366 self.myeditor = None |
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367 |
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368 |
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369 def new_child_handler(self,tag,text,handler_class,icon='gear'): |
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370 node_list = self.master_dom.getElementsByTagName(tag) |
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371 tree = self.tree |
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372 i = self.tree.icons[icon] |
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373 new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) |
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374 handler = handler_class(node_list[0],new_tree_node,self) |
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375 tree.SetPyData(new_tree_node,handler) |
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376 self.child_handlers[tag] = handler |
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377 |
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378 def get_design_panel(self,parent): |
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379 return tabbed_panel(parent,self,1) |
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380 |
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381 |
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382 def get_use_panel(self,parent): |
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383 return tabbed_panel(parent,self,2) |
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384 |
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385 class class_char_child(node_handler): |
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386 """ Node Handler for skill. This handler will be |
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387 created by dnd35char_handler. |
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388 """ |
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389 def __init__(self,xml_dom,tree_node,parent): |
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390 node_handler.__init__(self,xml_dom,tree_node) |
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391 self.char_hander = parent |
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392 self.drag = False |
66 | 393 self.frame = component.get('frame') |
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394 self.myeditor = None |
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395 |
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396 def on_drop(self,evt): |
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397 pass |
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398 |
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399 def on_rclick(self,evt): |
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400 pass |
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401 |
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402 def on_ldclick(self,evt): |
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403 return |
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404 |
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405 def on_html(self,evt): |
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406 html_str = self.tohtml() |
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407 wnd = http_html_window(self.frame.note,-1) |
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408 wnd.title = self.master_dom.getAttribute('name') |
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409 self.frame.add_panel(wnd) |
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410 wnd.SetPage(html_str) |
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411 |
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412 def get_design_panel(self,parent): |
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413 pass |
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414 |
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415 def get_use_panel(self,parent): |
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416 return self.get_design_panel(parent) |
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417 |
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418 def delete(self): |
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419 pass |
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420 |
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421 class dnd35ability(class_char_child): |
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422 """ Node Handler for ability. This handler will be |
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423 created by dnd35char_handler. |
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424 """ |
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425 def __init__(self,xml_dom,tree_node,parent): |
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426 class_char_child.__init__(self,xml_dom,tree_node,parent) |
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427 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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428 self.root = getRoot(self) #a 1.5002 get top of our local function tree. |
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429 self.root.abilities = self #a 1.5002 let other classes find me. |
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430 |
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431 self.abilities = {} |
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432 node_list = self.master_dom.getElementsByTagName('stat') |
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433 tree = self.tree |
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434 icons = tree.icons |
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435 |
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436 for n in node_list: |
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437 name = n.getAttribute('abbr') |
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438 self.abilities[name] = n |
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439 new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) |
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440 tree.SetPyData( new_tree_node, self ) |
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441 #print "dnd35ability - init self.abilities",self.abilities #a (debug) 1.5002 |
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442 |
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443 def on_rclick( self, evt ): |
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444 item = self.tree.GetSelection() |
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445 name = self.tree.GetItemText( item ) |
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446 #if item == self.mytree_node: #d 1.6016 |
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447 # dnd35_char_child.on_ldclick( self, evt ) #d 1.6016 |
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448 if not item == self.mytree_node: #a 1.6016 |
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449 #else: #d 1.6016 |
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450 mod = self.get_mod( name ) |
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451 if mod >= 0: |
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452 mod1 = "+" |
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453 else: |
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454 mod1 = "" |
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455 chat = self.chat |
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456 txt = '%s check: [1d20%s%s]' % ( name, mod1, mod ) |
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457 chat.ParsePost( txt, True, True ) |
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458 |
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459 def get_mod(self,abbr): |
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460 score = int(self.abilities[abbr].getAttribute('base')) |
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461 mod = (score - 10) / 2 |
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462 mod = int(mod) |
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463 return mod |
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464 |
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465 def set_score(self,abbr,score): |
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466 if score >= 0: |
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467 self.abilities[abbr].setAttribute("base",str(score)) |
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468 |
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469 def get_design_panel(self,parent): |
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470 wnd = outline_panel(parent,self,abil_grid,"Abilities") |
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471 wnd.title = "Abilities (edit)" |
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472 return wnd |
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473 |
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474 def tohtml(self): |
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475 html_str = """<table border='1' width=100%><tr BGCOLOR=#E9E9E9 ><th width='50%'>Ability</th> |
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476 <th>Base</th><th>Modifier</th></tr>""" |
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477 node_list = self.master_dom.getElementsByTagName('stat') |
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478 for n in node_list: |
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479 name = n.getAttribute('name') |
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480 abbr = n.getAttribute('abbr') |
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481 base = n.getAttribute('base') |
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482 mod = str(self.get_mod(abbr)) |
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483 if int(mod) >= 0: #m 1.6013 added "int(" and ")" |
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484 mod1 = "+" |
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485 else: |
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486 mod1 = "" |
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487 html_str = (html_str + "<tr ALIGN='center'><td>"+ |
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488 name+"</td><td>"+base+'</td><td>%s%s</td></tr>' % (mod1, mod)) |
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489 html_str = html_str + "</table>" |
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490 return html_str |
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491 |
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492 class abil_grid(wx.grid.Grid): |
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493 """grid for abilities""" |
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494 def __init__(self, parent, handler): |
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495 pname = handler.master_dom.setAttribute("name", 'Stats') |
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496 self.hparent = handler #a 1.5002 allow ability to run up tree. |
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497 self.root = getRoot(self) |
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498 #a 1.5002 in this case, we need the functional parent, not the invoking parent. |
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499 |
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500 wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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501 self.Bind(wx.EVT_SIZE, self.on_size) |
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502 self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
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503 self.handler = handler |
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504 stats = handler.master_dom.getElementsByTagName('stat') |
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505 self.CreateGrid(len(stats),3) |
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506 self.SetRowLabelSize(0) |
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507 col_names = ['Ability','Score','Modifier'] |
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508 for i in range(len(col_names)): |
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509 self.SetColLabelValue(i,col_names[i]) |
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510 self.stats = stats |
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511 i = 0 |
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512 for i in range(len(stats)): |
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513 self.refresh_row(i) |
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514 self.char_wnd = None |
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515 |
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516 def on_cell_change(self,evt): |
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517 row = evt.GetRow() |
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518 col = evt.GetCol() |
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519 value = self.GetCellValue(row,col) |
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520 #print value |
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521 try: |
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522 int(value) |
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523 self.stats[row].setAttribute('base',value) |
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524 self.refresh_row(row) |
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525 except: |
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526 self.SetCellValue(row,col,"0") |
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527 if self.char_wnd: |
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528 self.char_wnd.refresh_data() |
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|
529 |
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|
530 #mark5 |
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|
531 |
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532 def refresh_row(self,rowi): |
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533 s = self.stats[rowi] |
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|
534 |
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535 name = s.getAttribute('name') |
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536 abbr = s.getAttribute('abbr') |
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537 self.SetCellValue(rowi,0,name) |
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538 self.SetReadOnly(rowi,0) |
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539 self.SetCellValue(rowi,1,s.getAttribute('base')) |
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540 self.SetCellValue(rowi,2,str(self.handler.get_mod(abbr))) |
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541 self.SetReadOnly(rowi,2) |
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542 #if self.root.saves.saveGrid: #a 1.6018 d 1.9002 whole if clause |
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543 #print getmembers(self.root.saves.saveGrid) |
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544 #self.root.saves.saveGrid.refresh_data() #a 1.6018 |
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|
545 #print "skipping saving throw update, put back in later" |
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546 self.root.saves.refresh_data() #a 1.9002 |
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547 self.root.attacks.refreshMRdata() #a 1.9001 ` |
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548 |
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549 def on_size(self,evt): |
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550 (w,h) = self.GetClientSizeTuple() |
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551 cols = self.GetNumberCols() |
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552 col_w = w/(cols+2) |
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553 self.SetColSize(0,col_w*3) |
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554 for i in range(1,cols): |
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555 self.SetColSize(i,col_w) |
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556 evt.Skip() |
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557 self.Refresh() |
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|
558 |
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|
559 def refresh_data(self): |
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560 for r in range(self.GetNumberRows()-1): |
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|
561 self.refresh_row(r) |
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|
562 |
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|
563 class dnd35classes(class_char_child): |
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|
564 """ Node Handler for classes. This handler will be |
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|
565 created by dnd35char_handler. |
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|
566 """ |
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567 def __init__(self,xml_dom,tree_node,parent): |
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568 class_char_child.__init__(self,xml_dom,tree_node,parent) |
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|
569 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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570 self.root = getRoot(self) |
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|
571 self.root.classes = self |
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572 #a 1.5002 in this case, we need the functional parent, not the invoking parent. |
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|
573 |
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|
574 def get_design_panel(self,parent): |
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575 wnd = outline_panel(parent,self,class_panel,"Classes") |
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576 wnd.title = "Classes" |
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|
577 return wnd |
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578 |
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|
579 def tohtml(self): |
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580 html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Classes</th></tr><tr><td>" |
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581 n_list = self.master_dom._get_childNodes() |
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582 for n in n_list: |
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583 html_str += n.getAttribute('name') + " ("+n.getAttribute('level')+"), " |
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584 html_str = html_str[:len(html_str)-2] + "</td></tr></table>" |
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585 return html_str |
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|
586 |
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587 def get_char_lvl( self, attr ): |
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588 node_list = self.master_dom.getElementsByTagName('class') |
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589 # print "eclasses - get_char_lvl node_list",node_list |
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590 tot = 0 #a 1.5009 actually, slipping in a quick enhancement ;-) |
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|
591 for n in node_list: |
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592 lvl = n.getAttribute('level') #o 1.5009 not sure of the value of this |
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593 tot += int(lvl) #a 1.5009 |
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594 type = n.getAttribute('name') #o 1.5009 not sure of the value of this |
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595 #print type,lvl #a (debug) 1.5009 |
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596 if attr == "level": |
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597 return lvl #o 1.5009 this returns the level of someone's first class. ??? |
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598 elif attr == "class": |
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599 return type #o 1.5009 this returns one of the char's classes. ??? |
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600 if attr == "lvl": #a 1.5009 this has value, adding this. |
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601 return tot #a 1.5009 return character's "overall" level. |
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602 |
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603 def get_class_lvl( self, classN ): #a 1.5009 need to be able to get monk lvl |
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604 #a 1.5009 this function is new. |
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605 node_list = self.master_dom.getElementsByTagName('class') |
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606 #print "eclasses - get_class_lvl node_list",node_list |
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607 for n in node_list: |
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608 lvl = n.getAttribute('level') |
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609 type = n.getAttribute('name') |
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610 if classN == type: |
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611 return lvl |
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612 |
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613 class class_panel(wx.Panel): |
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614 def __init__(self, parent, handler): |
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615 pname = handler.master_dom.setAttribute("name", 'Class') |
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616 |
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617 wx.Panel.__init__(self, parent, -1) |
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618 self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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619 sizer = wx.BoxSizer(wx.VERTICAL) |
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620 sizer.Add(self.grid, 1, wx.EXPAND) |
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621 |
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622 sizer1 = wx.BoxSizer(wx.HORIZONTAL) |
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623 sizer1.Add(wx.Button(self, 10, "Remove Class"), 0, wx.EXPAND) |
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624 sizer1.Add(wx.Size(10,10)) |
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625 sizer1.Add(wx.Button(self, 20, "Add Class"), 0, wx.EXPAND) |
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626 |
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627 sizer.Add(sizer1, 0, wx.EXPAND) |
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628 self.sizer = sizer |
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629 self.SetSizer(self.sizer) |
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630 self.SetAutoLayout(True) |
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631 self.Fit() |
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632 |
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633 self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) |
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634 self.Bind(wx.EVT_BUTTON, self.on_add, id=20) |
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635 self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
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636 |
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637 n_list = handler.master_dom._get_childNodes() |
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638 self.n_list = n_list |
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639 self.master_dom = handler.master_dom |
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640 self.grid.CreateGrid(len(n_list),3,1) |
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641 self.grid.SetRowLabelSize(0) |
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642 self.grid.SetColLabelValue(0,"Class") |
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643 self.grid.SetColLabelValue(1,"Level") |
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644 self.grid.SetColLabelValue(2,"Refrence") |
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645 for i in range(len(n_list)): |
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646 self.refresh_row(i) |
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647 self.temp_dom = None |
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648 |
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649 def on_cell_change(self,evt): |
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|
650 row = evt.GetRow() |
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|
651 col = evt.GetCol() |
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652 value = self.grid.GetCellValue(row,col) |
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653 try: |
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654 int(value) |
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655 self.n_list[row].setAttribute('level',value) |
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656 except: |
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657 self.grid.SetCellValue(row,col,"1") |
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|
658 |
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|
659 |
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660 def refresh_row(self,i): |
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661 n = self.n_list[i] |
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|
662 |
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663 name = n.getAttribute('name') |
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664 level = n.getAttribute('level') |
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665 book = n.getAttribute('book') |
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666 self.grid.SetCellValue(i,0,name) |
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667 self.grid.SetReadOnly(i,0) |
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668 self.grid.SetCellValue(i,1,level) |
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669 self.grid.SetCellValue(i,2,book) |
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670 self.grid.SetReadOnly(i,0) |
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671 self.grid.AutoSizeColumn(0) |
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672 self.grid.AutoSizeColumn(1) |
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673 self.grid.AutoSizeColumn(2) |
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|
674 |
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675 def on_remove(self,evt): |
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676 rows = self.grid.GetNumberRows() |
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677 for i in range(rows): |
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678 if self.grid.IsInSelection(i,0): |
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679 self.grid.DeleteRows(i) |
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680 self.master_dom.removeChild(self.n_list[i]) |
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|
681 |
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|
682 def on_add(self,evt): |
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683 if not self.temp_dom: |
82
2fa8bd6785a5
TerminalWriter's colors are nice, but if no debug console is open it causes the software to look for one until a recursion error is created. Crash reports are sent to the debug console and a pop-up tells the user one has happened. Fix to chat window from SnowDog.
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71
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684 tmp = open(dir_struct["dnd35"]+"dnd35classes.xml","r") |
0
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685 xml_dom = parseXml_with_dlg(self,tmp.read()) |
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686 xml_dom = xml_dom._get_firstChild() |
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687 tmp.close() |
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688 self.temp_dom = xml_dom |
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689 f_list = self.temp_dom.getElementsByTagName('class') |
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690 opts = [] |
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691 for f in f_list: |
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692 opts.append(f.getAttribute('name')) |
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693 dlg = wx.SingleChoiceDialog(self,'Choose Class','Classes',opts) |
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694 if dlg.ShowModal() == wx.ID_OK: |
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695 i = dlg.GetSelection() |
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696 new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) |
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697 self.grid.AppendRows(1) |
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698 self.refresh_row(self.grid.GetNumberRows()-1) |
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699 dlg.Destroy() |
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|
700 |
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|
701 |
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702 def on_size(self,event): |
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703 s = self.GetClientSizeTuple() |
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704 self.grid.SetDimensions(0,0,s[0],s[1]-25) |
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705 self.sizer.SetDimension(0,s[1]-25,s[0],25) |
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706 (w,h) = self.grid.GetClientSizeTuple() |
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707 cols = self.grid.GetNumberCols() |
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708 col_w = w/(cols) |
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709 for i in range(0,cols): |
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710 self.grid.SetColSize(i,col_w) |
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711 |
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|
712 |
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713 class dnd35saves(class_char_child): |
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714 """ Node Handler for saves. This handler will be |
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|
715 created by dnd35char_handler. |
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716 """ |
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717 def __init__(self,xml_dom,tree_node,parent): |
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718 class_char_child.__init__(self,xml_dom,tree_node,parent) |
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719 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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720 #self.saveGrid = None #a 1.6018 d 1.9002 |
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721 self.saveGridFrame = [] #a 1.9002 handle list, check frame for close. |
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722 |
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723 tree = self.tree |
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724 icons = self.tree.icons |
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725 |
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726 self.root = getRoot(self) #a 1.5002 |
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727 self.root.saves = self #a 1.6009 |
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728 node_list = self.master_dom.getElementsByTagName('save') |
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729 self.saves={} |
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730 for n in node_list: |
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731 name = n.getAttribute('name') |
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732 self.saves[name] = n |
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733 new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) |
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734 tree.SetPyData(new_tree_node,self) |
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735 |
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736 #a 1.9002 this whole method |
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737 def refresh_data(self): # refresh the data in the melee/ranged section |
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738 # of the attack chart. |
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739 # count backwards, maintains context despite "removes" |
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740 for i in range(len(self.saveGridFrame)-1,-1,-1): |
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741 x = self.saveGridFrame[i] |
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742 if x == None: |
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743 x.refresh_data() |
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744 else: |
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745 self.saveGridFrame.remove(x) |
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|
746 |
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747 def get_mod(self,name): |
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748 save = self.saves[name] |
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749 stat = save.getAttribute('stat') |
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750 #print "dnd35saves, get_mod: self,root",self,self.root #a (debug) 1.5002 |
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751 #print "and abilities",self.root.abilities #a (debug) 1.5002 |
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752 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 |
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753 base = int(save.getAttribute('base')) |
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|
754 miscmod = int(save.getAttribute('miscmod')) |
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|
755 magmod = int(save.getAttribute('magmod')) |
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756 total = stat_mod + base + miscmod + magmod |
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|
757 return total |
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758 |
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|
759 def on_rclick(self,evt): |
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|
760 |
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761 item = self.tree.GetSelection() |
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762 name = self.tree.GetItemText(item) |
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|
763 if item == self.mytree_node: |
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|
764 pass #a 1.5003 syntatic place holder |
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765 return #a 1.5003 |
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766 #print "failure mode!" |
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767 #dnd35_char_child.on_ldclick(self,evt) #d 1.5003 this busted |
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768 #wnd = save_grid(self.frame.note,self) |
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|
769 #wnd.title = "Saves" |
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770 #self.frame.add_panel(wnd) |
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771 else: |
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772 mod = self.get_mod(name) |
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773 if mod >= 0: |
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|
774 mod1 = "+" |
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|
775 else: |
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|
776 mod1 = "" |
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|
777 chat = self.chat |
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778 txt = '%s save: [1d20%s%s]' % (name, mod1, mod) |
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779 chat.ParsePost( txt, True, True ) |
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|
780 |
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|
781 def get_design_panel(self,parent): |
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782 wnd = outline_panel(parent,self,save_grid,"Saves") |
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|
783 wnd.title = "Saves" |
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|
784 return wnd |
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|
785 |
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|
786 def tohtml(self): |
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787 html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > |
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|
788 <th width='30%'>Save</th> |
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789 <th>Key</th><th>Base</th><th>Abil</th><th>Magic</th> |
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790 <th>Misc</th><th>Total</th></tr>""" |
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791 node_list = self.master_dom.getElementsByTagName('save') |
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792 for n in node_list: |
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|
793 name = n.getAttribute('name') |
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|
794 stat = n.getAttribute('stat') |
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|
795 base = n.getAttribute('base') |
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796 html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+base+"</td>" |
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|
797 #stat_mod = str(dnd_globals["stats"][stat]) #d 1.5002 |
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798 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 |
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|
799 |
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|
800 mag = n.getAttribute('magmod') |
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|
801 misc = n.getAttribute('miscmod') |
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|
802 mod = str(self.get_mod(name)) |
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803 if mod >= 0: |
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|
804 mod1 = "+" |
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805 else: |
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806 mod1 = "" |
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|
807 #m 1.5009 next line. added str() around stat_mod |
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808 html_str = html_str + "<td>"+str(stat_mod)+"</td><td>"+mag+"</td>" |
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809 html_str = html_str + '<td>'+misc+'</td><td>%s%s</td></tr>' % (mod1, mod) |
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810 html_str = html_str + "</table>" |
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811 return html_str |
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|
812 |
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|
813 #mark6 |
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|
814 class save_grid(wx.grid.Grid): |
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|
815 """grid for saves""" |
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816 def __init__(self, parent, handler): |
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817 pname = handler.master_dom.setAttribute("name", 'Saves') |
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818 self.hparent = handler #a 1.5002 allow ability to run up tree. |
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819 #a 1.5002 in this case, we need the functional parent, not the invoking parent. |
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820 self.root = getRoot(self) |
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|
821 |
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822 #self.hparent.saveGrid = self #a 1.6018 d 1.9001 |
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823 |
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824 |
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|
825 wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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826 self.Bind(wx.EVT_SIZE, self.on_size) |
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827 self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
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828 self.handler = handler |
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|
829 saves = handler.master_dom.getElementsByTagName('save') |
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|
830 self.CreateGrid(len(saves),7) |
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|
831 self.SetRowLabelSize(0) |
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832 col_names = ['Save','Key','base','Abil','Magic','Misc','Total'] |
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|
833 for i in range(len(col_names)): |
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|
834 self.SetColLabelValue(i,col_names[i]) |
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|
835 self.saves = saves |
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|
836 i = 0 |
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|
837 for i in range(len(saves)): |
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838 self.refresh_row(i) |
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|
839 |
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|
840 |
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841 #a 1.9002 remainder of code in this method. |
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842 climber = parent |
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843 nameNode = climber.GetClassName() |
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|
844 while nameNode != 'wxFrame': |
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|
845 climber = climber.parent |
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|
846 nameNode = climber.GetClassName() |
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|
847 masterFrame=climber |
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|
848 masterFrame.refresh_data=self.refresh_data |
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849 #print getmembers(masterFrame) |
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850 |
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851 handler.saveGridFrame.append(masterFrame) |
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|
852 |
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|
853 def on_cell_change(self,evt): |
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854 row = evt.GetRow() |
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|
855 col = evt.GetCol() |
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|
856 value = self.GetCellValue(row,col) |
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|
857 try: |
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|
858 int(value) |
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|
859 if col == 2: |
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|
860 self.saves[row].setAttribute('base',value) |
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861 elif col ==4: |
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862 self.saves[row].setAttribute('magmod',value) |
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863 elif col ==5: # 1.5001 |
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|
864 self.saves[row].setAttribute('miscmod',value) |
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|
865 self.refresh_row(row) |
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|
866 except: |
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|
867 self.SetCellValue(row,col,"0") |
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|
868 |
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|
869 def refresh_row(self,rowi): |
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|
870 s = self.saves[rowi] |
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|
871 |
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|
872 name = s.getAttribute('name') |
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|
873 self.SetCellValue(rowi,0,name) |
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|
874 self.SetReadOnly(rowi,0) |
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|
875 stat = s.getAttribute('stat') |
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|
876 self.SetCellValue(rowi,1,stat) |
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|
877 self.SetReadOnly(rowi,1) |
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|
878 self.SetCellValue(rowi,2,s.getAttribute('base')) |
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|
879 self.SetCellValue(rowi,3,str(self.root.abilities.get_mod(stat))) |
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|
880 self.SetReadOnly(rowi,3) |
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|
881 self.SetCellValue(rowi,4,s.getAttribute('magmod')) |
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|
882 self.SetCellValue(rowi,5,s.getAttribute('miscmod')) |
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|
883 mod = str(self.handler.get_mod(name)) |
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|
884 self.SetCellValue(rowi,6,mod) |
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|
885 self.SetReadOnly(rowi,6) |
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|
886 |
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|
887 def on_size(self,evt): |
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|
888 (w,h) = self.GetClientSizeTuple() |
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|
889 cols = self.GetNumberCols() |
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|
890 col_w = w/(cols+2) |
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|
891 self.SetColSize(0,col_w*3) |
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|
892 for i in range(1,cols): |
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|
893 self.SetColSize(i,col_w) |
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|
894 evt.Skip() |
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diff
changeset
|
895 self.Refresh() |
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diff
changeset
|
896 |
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|
897 def refresh_data(self): |
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|
898 for r in range(self.GetNumberRows()): |
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|
899 self.refresh_row(r) |
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diff
changeset
|
900 |
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|
901 class dnd35skillsnfeats(dnd35_char_child): |
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|
902 """ Node handler for a dnd35 charactor |
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|
903 <nodehandler name='?' module='dnd35' class='dnd35char_handler2' /> |
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|
904 """ |
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|
905 def __init__(self,xml_dom,tree_node,parent): |
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|
906 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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|
907 self.root = getRoot(self) #a 1.6009 |
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|
908 |
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|
909 node_handler.__init__(self,xml_dom,tree_node) |
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|
910 dnd35_char_child.__init__(self,xml_dom,tree_node,parent) |
66 | 911 self.frame = component.get('frame') |
0
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|
912 self.child_handlers = {} |
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|
913 self.new_child_handler('skills','Skills',dnd35skill,'book') |
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|
914 self.new_child_handler('feats','Feats',dnd35feats,'book') |
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|
915 self.myeditor = None |
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changeset
|
916 |
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|
917 |
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|
918 def new_child_handler(self,tag,text,handler_class,icon='gear'): |
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|
919 node_list = self.master_dom.getElementsByTagName(tag) |
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|
920 tree = self.tree |
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|
921 i = self.tree.icons[icon] |
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|
922 new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) |
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|
923 handler = handler_class(node_list[0],new_tree_node,self) |
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|
924 tree.SetPyData(new_tree_node,handler) |
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|
925 self.child_handlers[tag] = handler |
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|
926 |
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|
927 def get_design_panel(self,parent): |
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|
928 return tabbed_panel(parent,self,1) |
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changeset
|
929 |
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|
930 |
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|
931 def get_use_panel(self,parent): |
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|
932 return tabbed_panel(parent,self,2) |
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|
933 |
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|
934 class skills_char_child(node_handler): |
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|
935 """ Node Handler for skill. This handler will be |
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|
936 created by dnd35char_handler. |
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|
937 """ |
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|
938 def __init__(self,xml_dom,tree_node,parent): |
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|
939 node_handler.__init__(self,xml_dom,tree_node) |
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|
940 self.char_hander = parent |
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|
941 self.drag = False |
66 | 942 self.frame = component.get('frame') |
0
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|
943 self.myeditor = None |
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changeset
|
944 |
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|
945 |
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|
946 |
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|
947 def on_drop(self,evt): |
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|
948 pass |
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|
949 |
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|
950 def on_rclick(self,evt): |
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|
951 pass |
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diff
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|
952 |
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|
953 def on_ldclick(self,evt): |
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|
954 return |
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|
955 |
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|
956 def on_html(self,evt): |
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|
957 html_str = self.tohtml() |
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|
958 wnd = http_html_window(self.frame.note,-1) |
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|
959 wnd.title = self.master_dom.getAttribute('name') |
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|
960 self.frame.add_panel(wnd) |
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|
961 wnd.SetPage(html_str) |
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|
962 |
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|
963 def get_design_panel(self,parent): |
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|
964 pass |
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|
965 |
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|
966 def get_use_panel(self,parent): |
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|
967 return self.get_design_panel(parent) |
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|
968 |
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|
969 def delete(self): |
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|
970 pass |
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|
971 |
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|
972 class dnd35skill(skills_char_child): |
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|
973 """ Node Handler for skill. This handler will be |
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|
974 created by dnd35char_handler. |
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975 """ |
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976 def __init__(self,xml_dom,tree_node,parent): |
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977 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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978 #a 1.5002 Need the functional parent, not the invoking parent. |
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979 self.root = getRoot(self) #a 1.5002 |
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980 self.root.skills = self #a 1.6009 |
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|
981 |
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982 skills_char_child.__init__(self,xml_dom,tree_node,parent) |
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983 tree = self.tree |
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|
984 icons = self.tree.icons |
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|
985 node_list = self.master_dom.getElementsByTagName('skill') |
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|
986 |
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|
987 self.skills={} |
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|
988 #Adding code to not display skills you can not use -mgt |
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|
989 for n in node_list: |
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|
990 name = n.getAttribute('name') |
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|
991 self.skills[name] = n |
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|
992 skill_check = self.skills[name] |
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|
993 ranks = int(skill_check.getAttribute('rank')) |
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|
994 trained = int(skill_check.getAttribute('untrained')) |
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|
995 |
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|
996 if ranks > 0 or trained == 1: |
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|
997 new_tree_node = tree.AppendItem(self.mytree_node,name, |
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|
998 icons['gear'],icons['gear']) |
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|
999 else: |
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|
1000 continue |
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|
1001 |
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|
1002 tree.SetPyData(new_tree_node,self) |
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|
1003 |
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|
1004 |
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diff
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|
1005 |
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|
1006 def refresh_skills(self): |
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|
1007 #Adding this so when you update the grid the tree will reflect |
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|
1008 #The change. -mgt |
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|
1009 tree = self.tree |
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|
1010 icons = self.tree.icons |
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|
1011 tree.CollapseAndReset(self.mytree_node) |
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|
1012 node_list = self.master_dom.getElementsByTagName('skill') |
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|
1013 |
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|
1014 self.skills={} |
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|
1015 for n in node_list: |
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|
1016 name = n.getAttribute('name') |
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|
1017 self.skills[name] = n |
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|
1018 skill_check = self.skills[name] |
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|
1019 ranks = int(skill_check.getAttribute('rank')) |
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|
1020 trained = int(skill_check.getAttribute('untrained')) |
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|
1021 |
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|
1022 if ranks > 0 or trained == 1: |
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|
1023 new_tree_node = tree.AppendItem(self.mytree_node,name, |
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|
1024 icons['gear'],icons['gear']) |
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|
1025 else: |
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|
1026 continue |
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|
1027 |
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|
1028 tree.SetPyData(new_tree_node,self) |
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|
1029 |
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|
1030 def get_mod(self,name): |
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|
1031 skill = self.skills[name] |
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|
1032 stat = skill.getAttribute('stat') |
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|
1033 #stat_mod = int(dnd_globals["stats"][stat]) #d 1.5002 |
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|
1034 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 |
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|
1035 rank = int(skill.getAttribute('rank')) |
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|
1036 misc = int(skill.getAttribute('misc')) |
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|
1037 total = stat_mod + rank + misc |
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|
1038 return total |
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changeset
|
1039 |
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|
1040 def on_rclick(self,evt): |
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|
1041 item = self.tree.GetSelection() |
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|
1042 name = self.tree.GetItemText(item) |
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|
1043 #print "skill rc self",self #a 1.6004 |
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|
1044 #print "skill rc tree",self.mytree_node #a 1.6004 |
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|
1045 #print "skill rc item",item #a 1.6004 |
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|
1046 if item == self.mytree_node: |
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changeset
|
1047 return |
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diff
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|
1048 # following line fails, |
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|
1049 #dnd35_char_child.on_ldclick(self,evt) #d 1.6014 |
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|
1050 # it's what it used to try to do. |
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|
1051 ac = self.root.ac.get_check_pen() #a 1.5002 for 1.5004 verify fix. |
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|
1052 |
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|
1053 skill = self.skills[name] |
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|
1054 |
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|
1055 untr = skill.getAttribute('untrained') #a 1.6004 |
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|
1056 rank = skill.getAttribute('rank') #a 1.6004 |
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|
1057 if eval('%s == 0' % (untr)): #a 1.6004 |
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|
1058 if eval('%s == 0' % (rank)): #a 1.6004 |
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|
1059 res = 'You fumble around, accomplishing nothing' #a 1.6004 |
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|
1060 txt = '%s Skill Check: %s' % (name, res) #a 1.6004 |
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|
1061 chat = self.chat #a 1.6004 |
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|
1062 chat.Post(txt,True,True) #a 1.6004 |
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|
1063 return #a 1.6004 |
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|
1064 |
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|
1065 armor = '' |
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|
1066 acCp = '' |
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|
1067 if ac < 0: #acCp >= 1 #m 1.5004 this is stored as negatives. |
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|
1068 armorCheck = int(skill.getAttribute('armorcheck')) |
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|
1069 #print "ac,armorCheck",ac,armorCheck |
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diff
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|
1070 if armorCheck == 1: |
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1071 acCp=ac |
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1072 armor = '(includes Armor Penalty of %s)' % (acCp) |
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|
1073 if item == self.mytree_node: |
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|
1074 dnd35_char_child.on_ldclick(self,evt) |
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1075 #wnd = skill_grid(self.frame.note,self) |
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|
1076 #wnd.title = "Skills" |
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|
1077 #self.frame.add_panel(wnd) |
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1078 else: |
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|
1079 mod = self.get_mod(name) |
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1080 if mod >= 0: |
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1081 mod1 = "+" |
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1082 else: |
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|
1083 mod1 = "" |
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|
1084 chat = self.chat |
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1085 txt = '%s Skill Check: [1d20%s%s%s] %s' % ( |
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1086 name, mod1, mod, acCp, armor) |
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1087 chat.ParsePost(txt,True,True) |
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1088 |
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1089 def get_design_panel(self,parent): |
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1090 wnd = outline_panel(parent,self,skill_grid,"Skills") |
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1091 wnd.title = "Skills (edit)" |
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1092 return wnd |
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1093 |
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1094 def tohtml(self): |
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1095 html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > |
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1096 <th width='30%'>Skill</th><th>Key</th> |
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1097 <th>Rank</th><th>Abil</th><th>Misc</th><th>Total</th></tr>""" |
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1098 node_list = self.master_dom.getElementsByTagName('skill') |
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1099 |
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1100 for n in node_list: |
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1101 name = n.getAttribute('name') |
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1102 stat = n.getAttribute('stat') |
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1103 rank = n.getAttribute('rank') |
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1104 untr = n.getAttribute('untrained') #a 1.6004 |
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1105 #Filter unsuable skills out of pretty print -mgt |
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1106 if eval('%s > 0' % (rank)) or eval('%s == 1' % (untr)): |
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1107 if eval('%s >=1' % (rank)): |
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1108 html_str += "<tr ALIGN='center' bgcolor='#CCCCFF'><td>" #a 1.6004 |
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1109 #html_str += "<tr ALIGN='center' bgcolor='green'><td>" #d 1.6004 |
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1110 html_str += name+"</td><td>"+stat+"</td><td>"+rank+"</td>" |
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1111 elif eval('%s == 1' % (untr)): #a 1.6004 |
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1112 html_str += "<tr ALIGN='center' bgcolor='#C0FF40'><td>" #a 1.6004 |
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1113 html_str += name+"</td><td>"+stat+"</td><td>"+rank+"</td>" #a 1.6004 |
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1114 else: |
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1115 html_str += "<tr ALIGN='center'><td>"+name+"</td><td>" |
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1116 html_str += stat+"</td><td>"+rank+"</td>" |
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1117 else: |
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|
1118 continue |
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1119 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 |
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|
1120 #stat_mod = str(dnd_globals["stats"][stat]) #d 1.5002 |
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1121 misc = n.getAttribute('misc') |
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1122 mod = str(self.get_mod(name)) |
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1123 if mod >= 0: |
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|
1124 mod1 = "+" |
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|
1125 else: |
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|
1126 mod1 = "" |
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|
1127 html_str += "<td>"+str(stat_mod)+"</td><td>"+misc #m 1.6009 str() |
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1128 html_str += '</td><td>%s%s</td></tr>' % (mod1, mod) |
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|
1129 html_str = html_str + "</table>" |
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|
1130 return html_str |
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|
1131 |
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|
1132 |
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|
1133 class skill_grid(wx.grid.Grid): |
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|
1134 """ panel for skills """ |
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|
1135 def __init__(self, parent, handler): |
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1136 self.hparent = handler #a 1.5002 need function parent, not invoker |
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|
1137 self.root = getRoot(self) #a 1.5002 |
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|
1138 pname = handler.master_dom.setAttribute("name", 'Skills') |
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|
1139 |
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|
1140 wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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|
1141 self.Bind(wx.EVT_SIZE, self.on_size) |
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|
1142 self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
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|
1143 self.handler = handler |
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|
1144 skills = handler.master_dom.getElementsByTagName('skill') |
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|
1145 #xelf.stats = dnd_globals["stats"] #d 1.5002 |
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|
1146 |
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|
1147 self.CreateGrid(len(skills),6) |
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|
1148 self.SetRowLabelSize(0) |
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|
1149 col_names = ['Skill','Key','Rank','Abil','Misc','Total'] |
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|
1150 for i in range(len(col_names)): |
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|
1151 self.SetColLabelValue(i,col_names[i]) |
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|
1152 rowi = 0 |
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|
1153 self.skills = skills |
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|
1154 for i in range(len(skills)): |
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|
1155 self.refresh_row(i) |
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|
1156 |
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|
1157 def on_cell_change(self,evt): |
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|
1158 row = evt.GetRow() |
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|
1159 col = evt.GetCol() |
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|
1160 value = self.GetCellValue(row,col) |
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|
1161 #print value |
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|
1162 try: |
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|
1163 int(value) |
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|
1164 if col == 2: |
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|
1165 self.skills[row].setAttribute('rank',value) |
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|
1166 elif col ==4: |
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|
1167 self.skills[row].setAttribute('misc',value) |
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|
1168 self.refresh_row(row) |
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|
1169 except: |
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|
1170 self.SetCellValue(row,col,"0") |
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|
1171 |
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|
1172 #call refresh_skills |
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|
1173 self.handler.refresh_skills() |
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|
1174 |
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|
1175 def refresh_row(self,rowi): |
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|
1176 s = self.skills[rowi] |
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|
1177 name = s.getAttribute('name') |
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|
1178 self.SetCellValue(rowi,0,name) |
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|
1179 self.SetReadOnly(rowi,0) |
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|
1180 stat = s.getAttribute('stat') |
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|
1181 self.SetCellValue(rowi,1,stat) |
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|
1182 self.SetReadOnly(rowi,1) |
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|
1183 self.SetCellValue(rowi,2,s.getAttribute('rank')) |
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|
1184 #self.SetCellValue(rowi,3,str(dnd_globals["stats"][stat])) #d 1.5002 |
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|
1185 if self.root.abilities: #a 1.5002 sanity check. |
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1186 stat_mod=self.root.abilities.get_mod(stat) #a 1.5002 |
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1187 else: #a 1.5002 |
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1188 stat_mod = -6 #a 1.5002 this can happen if code is changed so |
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1189 #a 1.5002 that abilities are not defined prior invokation of init. |
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1190 print "Please advise dnd35 maintainer alert 1.5002 raised" |
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|
1191 |
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1192 self.SetCellValue(rowi,3,str(stat_mod)) #a 1.5002 |
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1193 self.SetReadOnly(rowi,3) |
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1194 self.SetCellValue(rowi,4,s.getAttribute('misc')) |
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1195 mod = str(self.handler.get_mod(name)) |
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1196 self.SetCellValue(rowi,5,mod) |
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1197 self.SetReadOnly(rowi,5) |
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1198 |
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1199 def on_size(self,evt): |
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1200 (w,h) = self.GetClientSizeTuple() |
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1201 cols = self.GetNumberCols() |
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1202 col_w = w/(cols+2) |
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1203 self.SetColSize(0,col_w*3) |
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1204 for i in range(1,cols): |
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1205 self.SetColSize(i,col_w) |
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1206 evt.Skip() |
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1207 self.Refresh() |
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|
1208 |
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1209 def refresh_data(self): |
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|
1210 |
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1211 for r in range(self.GetNumberRows()): |
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1212 self.refresh_row(r) |
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1213 |
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1214 |
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|
1215 |
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|
1216 |
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|
1217 class dnd35feats(skills_char_child): |
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1218 """ Node Handler for classes. This handler will be |
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1219 created by dnd35char_handler. |
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|
1220 """ |
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1221 def __init__(self,xml_dom,tree_node,parent): |
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1222 skills_char_child.__init__(self,xml_dom,tree_node,parent) |
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1223 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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1224 self.root = getRoot(self) #a 1.5002 |
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1225 self.root.feats = self #a 1.6009 |
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|
1226 |
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|
1227 |
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|
1228 def get_design_panel(self,parent): |
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1229 setTitle="Feats - " + self.root.general.charName #a 1.5010 |
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1230 wnd = outline_panel(parent,self,feat_panel,setTitle) #a 1.5010 |
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1231 #wnd = outline_panel(parent,self,feat_panel,"Feats") #d 1.5010 |
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1232 wnd.title = "Feats" #d 1.5010 |
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1233 #wnd.title = "Feats - " + self.charName |
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|
1234 return wnd |
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|
1235 |
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|
1236 def tohtml(self): |
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|
1237 html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Feats</th></tr><tr><td>" |
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|
1238 n_list = self.master_dom._get_childNodes() |
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|
1239 for n in n_list: |
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|
1240 html_str += n.getAttribute('name')+ ", " |
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|
1241 html_str = html_str[:len(html_str)-2] + "</td></tr></table>" |
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|
1242 return html_str |
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|
1243 |
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|
1244 class feat_panel(wx.Panel): |
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|
1245 def __init__(self, parent, handler): |
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|
1246 |
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|
1247 self.hparent = handler #a 1.5002 allow ability to run up tree. |
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|
1248 #a 1.5002 in this case, we need the functional parent, not the invoking parent. |
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|
1249 self.root = getRoot(self) #a 1.5002 |
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|
1250 #tempTitle= 'Feats - ' + self.root.general.charName #a 1.5010 |
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|
1251 #pname = handler.master_dom.setAttribute("name", tempTitle) #a 1.5010 |
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|
1252 pname = handler.master_dom.setAttribute("name", 'Feats') #d 1.5010 |
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|
1253 |
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|
1254 wx.Panel.__init__(self, parent, -1) |
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|
1255 self.grid = wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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|
1256 sizer = wx.BoxSizer(wx.VERTICAL) |
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|
1257 sizer.Add(self.grid, 1, wx.EXPAND) |
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|
1258 |
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|
1259 sizer1 = wx.BoxSizer(wx.HORIZONTAL) |
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|
1260 sizer1.Add(wx.Button(self, 10, "Remove Feat"), 0, wx.EXPAND) |
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|
1261 sizer1.Add(wx.Size(10,10)) |
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|
1262 sizer1.Add(wx.Button(self, 20, "Add Feat"), 0, wx.EXPAND) |
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|
1263 |
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|
1264 sizer.Add(sizer1, 0, wx.EXPAND) |
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|
1265 self.sizer = sizer |
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|
1266 |
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|
1267 self.SetSizer(self.sizer) |
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|
1268 self.SetAutoLayout(True) |
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|
1269 self.Fit() |
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|
1270 |
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|
1271 #self.Bind(wx.EVT_SIZE, self.on_size) |
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|
1272 self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) |
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|
1273 self.Bind(wx.EVT_BUTTON, self.on_add, id=20) |
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|
1274 |
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|
1275 n_list = handler.master_dom._get_childNodes() |
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|
1276 self.n_list = n_list |
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|
1277 self.master_dom = handler.master_dom |
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|
1278 self.grid.CreateGrid(len(n_list),3,1) |
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|
1279 self.grid.SetRowLabelSize(0) |
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|
1280 self.grid.SetColLabelValue(0,"Feat") |
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|
1281 self.grid.SetColLabelValue(1,"Reference") |
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|
1282 self.grid.SetColLabelValue(2,"Description") #m 1.6 typo correction. |
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|
1283 wrap = wx.grid.GridCellAutoWrapStringRenderer() |
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|
1284 attr = wx.grid.GridCellAttr() |
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|
1285 attr.SetRenderer(wrap) |
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|
1286 self.grid.SetColAttr(2, attr) |
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|
1287 for i in range(len(n_list)): |
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|
1288 self.refresh_row(i) |
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|
1289 self.temp_dom = None |
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|
1290 |
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|
1291 def refresh_row(self,i): |
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|
1292 feat = self.n_list[i] |
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|
1293 |
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|
1294 name = feat.getAttribute('name') |
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|
1295 type = feat.getAttribute('type') |
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|
1296 desc = feat.getAttribute('desc') #m 1.6 correct typo |
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|
1297 self.grid.SetCellValue(i,0,name) |
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|
1298 self.grid.SetReadOnly(i,0) |
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|
1299 self.grid.SetCellValue(i,1,type) |
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|
1300 self.grid.SetReadOnly(i,1) |
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|
1301 self.grid.SetCellValue(i,2,desc) #m 1.6 correct typo |
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|
1302 self.grid.SetReadOnly(i,2) |
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1303 self.grid.AutoSizeColumn(0) |
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1304 self.grid.AutoSizeColumn(1) |
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|
1305 self.grid.AutoSizeColumn(2, False) |
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|
1306 self.grid.AutoSizeRow(i) |
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|
1307 |
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|
1308 def on_remove(self,evt): |
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|
1309 rows = self.grid.GetNumberRows() |
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|
1310 for i in range(rows): |
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|
1311 if self.grid.IsInSelection(i,0): |
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|
1312 self.grid.DeleteRows(i) |
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1313 self.master_dom.removeChild(self.n_list[i]) |
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|
1314 |
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1315 def on_add(self,evt): |
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|
1316 |
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|
1317 if not self.temp_dom: |
82
2fa8bd6785a5
TerminalWriter's colors are nice, but if no debug console is open it causes the software to look for one until a recursion error is created. Crash reports are sent to the debug console and a pop-up tells the user one has happened. Fix to chat window from SnowDog.
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1318 tmp = open(dir_struct["dnd35"]+"dnd35feats.xml","r") |
0
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1319 xml_dom = parseXml_with_dlg(self,tmp.read()) |
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1320 xml_dom = xml_dom._get_firstChild() |
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1321 tmp.close() |
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1322 self.temp_dom = xml_dom |
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1323 f_list = self.temp_dom.getElementsByTagName('feat') |
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1324 opts = [] |
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1325 for f in f_list: |
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1326 opts.append(f.getAttribute('name') + " - [" + |
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1327 f.getAttribute('type') + "] - " + f.getAttribute('desc')) |
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1328 dlg = wx.SingleChoiceDialog(self,'Choose Feat','Feats',opts) |
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1329 if dlg.ShowModal() == wx.ID_OK: |
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1330 i = dlg.GetSelection() |
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1331 new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) |
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1332 self.grid.AppendRows(1) |
82
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diff
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|
1333 self.refresh_row(self.grid.GetNumberRows()-1) |
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|
1334 f_list=0; opts=0 |
0
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|
1335 dlg.Destroy() |
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|
1336 |
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|
1337 |
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|
1338 def on_size(self,event): |
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|
1339 s = self.GetClientSizeTuple() |
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1340 self.grid.SetDimensions(0,0,s[0],s[1]-25) |
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|
1341 self.sizer.SetDimension(0,s[1]-25,s[0],25) |
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|
1342 (w,h) = self.grid.GetClientSizeTuple() |
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|
1343 cols = self.grid.GetNumberCols() |
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|
1344 col_w = w/(cols) |
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|
1345 for i in range(0,cols): |
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|
1346 self.grid.SetColSize(i,col_w) |
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|
1347 |
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|
1348 class dnd35combat(dnd35_char_child): |
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|
1349 """ Node handler for a dnd35 charactor |
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|
1350 <nodehandler name='?' module='dnd35' class='dnd35char_handler2' /> |
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|
1351 """ |
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|
1352 def __init__(self,xml_dom,tree_node,parent): |
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|
1353 |
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|
1354 node_handler.__init__(self,xml_dom,tree_node) |
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|
1355 |
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|
1356 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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|
1357 self.root = getRoot(self) #a 1.5012 |
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|
1358 |
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|
1359 |
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|
1360 |
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|
1361 #mark3 |
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|
1362 dnd35_char_child.__init__(self,xml_dom,tree_node,parent) |
66 | 1363 self.frame = component.get('frame') |
0
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|
1364 self.child_handlers = {} |
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|
1365 self.new_child_handler('hp','Hit Points',dnd35hp,'gear') |
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|
1366 self.new_child_handler('attacks','Attacks',dnd35attacks,'spears') |
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|
1367 self.new_child_handler('ac','Armor',dnd35armor,'spears') |
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|
1368 #print "combat",self.child_handlers #a (debug) 1.5002 |
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|
1369 #wxMenuItem(self.tree.std_menu, dnd35_EXPORT, "Export...", "Export") |
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|
1370 self.myeditor = None |
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|
1371 |
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|
1372 |
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|
1373 def new_child_handler(self,tag,text,handler_class,icon='gear'): |
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|
1374 node_list = self.master_dom.getElementsByTagName(tag) |
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|
1375 tree = self.tree |
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|
1376 i = self.tree.icons[icon] |
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|
1377 new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) |
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|
1378 handler = handler_class(node_list[0],new_tree_node,self) |
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|
1379 tree.SetPyData(new_tree_node,handler) |
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|
1380 self.child_handlers[tag] = handler |
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|
1381 |
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|
1382 def get_design_panel(self,parent): |
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|
1383 return tabbed_panel(parent,self,1) |
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|
1384 |
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|
1385 def get_use_panel(self,parent): |
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|
1386 return tabbed_panel(parent,self,2) |
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|
1387 |
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|
1388 |
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|
1389 class combat_char_child(node_handler): |
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|
1390 """ Node Handler for combat. This handler will be |
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|
1391 created by dnd35char_handler. |
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|
1392 """ |
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|
1393 def __init__(self,xml_dom,tree_node,parent): |
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|
1394 node_handler.__init__(self,xml_dom,tree_node) |
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|
1395 self.char_hander = parent |
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|
1396 self.drag = False |
66 | 1397 self.frame = component.get('frame') |
0
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|
1398 self.myeditor = None |
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|
1399 |
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|
1400 |
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|
1401 def on_drop(self,evt): |
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|
1402 pass |
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|
1403 |
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|
1404 def on_rclick(self,evt): |
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|
1405 pass |
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|
1406 |
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|
1407 def on_ldclick(self,evt): |
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|
1408 return |
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|
1409 |
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|
1410 def on_html(self,evt): |
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|
1411 html_str = self.tohtml() |
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|
1412 wnd = http_html_window(self.frame.note,-1) |
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|
1413 wnd.title = self.master_dom.getAttribute('name') |
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|
1414 self.frame.add_panel(wnd) |
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|
1415 wnd.SetPage(html_str) |
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|
1416 |
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|
1417 def get_design_panel(self,parent): |
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|
1418 pass |
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|
1419 |
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1420 def get_use_panel(self,parent): |
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1421 return self.get_design_panel(parent) |
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1422 |
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1423 def delete(self): |
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|
1424 pass |
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|
1425 |
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|
1426 class dnd35hp(combat_char_child): |
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1427 """ Node Handler for hit points. This handler will be |
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|
1428 created by dnd35char_handler. |
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|
1429 """ |
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1430 def __init__(self,xml_dom,tree_node,parent): |
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1431 combat_char_child.__init__(self,xml_dom,tree_node,parent) |
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1432 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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1433 self.root = getRoot(self) #a 1.6009 |
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1434 self.root.hp = self #a 1.6009 |
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1435 |
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1436 def get_design_panel(self,parent): |
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|
1437 wnd = outline_panel(parent,self,hp_panel,"Hit Points") |
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|
1438 wnd.title = "Hit Points" |
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1439 return wnd |
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|
1440 |
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1441 def on_rclick( self, evt ): |
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1442 chp = self.master_dom.getAttribute('current') |
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1443 mhp = self.master_dom.getAttribute('max') |
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1444 txt = '((HP: %s / %s))' % ( chp, mhp ) |
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1445 self.chat.ParsePost( txt, True, True ) |
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1446 |
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1447 def tohtml(self): |
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1448 html_str = "<table width=100% border=1 >" |
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1449 html_str += "<tr BGCOLOR=#E9E9E9 ><th colspan=4>Hit Points</th></tr>" |
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1450 html_str += "<tr><th>Max:</th>" |
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1451 html_str += "<td>"+self.master_dom.getAttribute('max')+"</td>" |
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1452 html_str += "<th>Current:</th>" |
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1453 html_str += "<td>"+self.master_dom.getAttribute('current')+"</td>" |
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1454 html_str += "</tr></table>" |
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|
1455 return html_str |
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|
1456 |
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|
1457 class hp_panel(wx.Panel): |
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1458 def __init__(self, parent, handler): |
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|
1459 wx.Panel.__init__(self, parent, -1) |
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|
1460 self.hparent = handler #a 1.5002 allow ability to run up tree. In this |
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|
1461 #a 1.5002 case, we need the functional parent, not the invoking parent. |
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|
1462 |
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|
1463 pname = handler.master_dom.setAttribute("name", 'HitPoints') |
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|
1464 self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap |
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|
1465 self.master_dom = handler.master_dom |
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|
1466 self.sizer.AddMany([ (wx.StaticText(self, -1, "HP Current:"), 0, |
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|
1467 wx.ALIGN_CENTER_VERTICAL), |
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|
1468 (wx.TextCtrl(self, HP_CUR, |
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|
1469 self.master_dom.getAttribute('current')), 0, wx.EXPAND), |
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|
1470 (wx.StaticText(self, -1, "HP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), |
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|
1471 (wx.TextCtrl(self, HP_MAX, self.master_dom.getAttribute('max')), |
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|
1472 0, wx.EXPAND), |
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|
1473 ]) |
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|
1474 self.sizer.AddGrowableCol(1) |
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|
1475 self.SetSizer(self.sizer) |
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|
1476 self.SetAutoLayout(True) |
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|
1477 self.Fit() |
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|
1478 |
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|
1479 #self.Bind(wx.EVT_SIZE, self.on_size) |
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|
1480 self.Bind(wx.EVT_TEXT, self.on_text, id=HP_MAX) |
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|
1481 self.Bind(wx.EVT_TEXT, self.on_text, id=HP_CUR) |
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|
1482 |
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|
1483 def on_text(self,evt): |
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|
1484 id = evt.GetId() |
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|
1485 if id == HP_CUR: |
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|
1486 self.master_dom.setAttribute('current',evt.GetString()) |
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|
1487 elif id == HP_MAX: |
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|
1488 self.master_dom.setAttribute('max',evt.GetString()) |
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|
1489 |
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|
1490 def on_size(self,evt): |
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|
1491 s = self.GetClientSizeTuple() |
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|
1492 self.sizer.SetDimension(0,0,s[0],s[1]) |
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|
1493 |
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|
1494 class dnd35attacks(combat_char_child): |
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|
1495 """ Node Handler for attacks. This handler will be |
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|
1496 created by dnd35char_handler. |
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|
1497 """ |
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|
1498 def __init__(self,xml_dom,tree_node,parent): |
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|
1499 combat_char_child.__init__(self,xml_dom,tree_node,parent) |
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|
1500 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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|
1501 self.root = getRoot(self) #a 1.5002 |
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|
1502 self.root.attacks = self #a 1.6009 so others can find me. |
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|
1503 self.mrFrame = [] #a 1.9001 |
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|
1504 |
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|
1505 #a 1.5012 start a1b |
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|
1506 |
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|
1507 self.updateFootNotes = False |
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|
1508 self.updateFootNotes = False |
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|
1509 self.html_str = "<html><body>" |
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|
1510 self.html_str += ("<br /> This character has weapons with no "+ |
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|
1511 "footnotes. This program will "+ |
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|
1512 "add footnotes to the weapons which have names that still match "+ |
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1513 "the orginal names. If you have changed the weapon name, you "+ |
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1514 "will see some weapons with a footnote of 'X', you will have "+ |
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1515 "to either delete and re-add the weapon, or research "+ |
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|
1516 "and add the correct footnotes for the weapon.\n"+ |
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|
1517 "<br /> Please be aware, that only the bow/sling footnote is "+ |
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|
1518 "being used to affect changes to rolls; implemenation of other "+ |
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|
1519 "footnotes to automaticly adjust rolls will be completed as "+ |
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|
1520 "soon as time allows." + |
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|
1521 "<br /><br />Update to character:"+self.root.general.charName+ |
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|
1522 "<br /><br />"+ |
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|
1523 """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > |
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|
1524 <th width='80%'>Weapon Name</th><th>Added Footnote</th></tr>\n""") |
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|
1525 self.temp_dom={} |
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|
1526 #a 1.5012 end a1b |
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|
1527 |
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|
1528 node_list = self.master_dom.getElementsByTagName('melee') |
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|
1529 self.melee = node_list[0] |
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|
1530 node_list = self.master_dom.getElementsByTagName('ranged') |
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|
1531 self.ranged = node_list[0] |
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|
1532 self.refresh_weapons() # this causes self.weapons to be loaded. |
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|
1533 |
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|
1534 #a 1.5012 this whole if clause. |
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|
1535 if self.updateFootNotes == True: |
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|
1536 self.updateFootNotes = False |
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|
1537 name = self.root.general.charName |
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|
1538 self.html_str += "</table>" |
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|
1539 self.html_str += "</body> </html> " |
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|
1540 masterFrame = self.root.frame |
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|
1541 |
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|
1542 title = name+"'s weapons' update to have footnotes" |
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|
1543 fnFrame = wx.Frame(masterFrame, -1, title) |
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1544 fnFrame.panel = wx.html.HtmlWindow(fnFrame,-1) |
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|
1545 fnFrame.panel.SetPage(self.html_str) |
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|
1546 fnFrame.Show() |
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|
1547 |
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1548 #weaponsH = self.master_dom.getElementsByTagName('attacks') |
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|
1549 #mark7 |
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|
1550 |
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|
1551 #a 1.9001 this whole method |
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|
1552 def refreshMRdata(self): # refresh the data in the melee/ranged section |
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1553 # of the attack chart. |
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1554 # count backwards, maintains context despite "removes" |
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1555 for i in range(len(self.mrFrame)-1,-1,-1): #a 1.9001 |
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1556 x = self.mrFrame[i] |
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1557 if x == None: |
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1558 x.refreshMRdata() #a 1.9001 |
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1559 else: |
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1560 self.mrFrame.remove(x) |
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|
1561 |
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1562 def refresh_weapons(self): |
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|
1563 self.weapons = {} |
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|
1564 |
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1565 tree = self.tree |
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1566 icons = self.tree.icons |
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1567 tree.CollapseAndReset(self.mytree_node) |
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1568 node_list = self.master_dom.getElementsByTagName('weapon') |
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|
1569 for n in node_list: |
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|
1570 name = n.getAttribute('name') |
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|
1571 fn = safeGetAttr(n,'fn') #a 1.5012 can be removed when |
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|
1572 #a 1.5012 confident all characters in the world have footnotes. |
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|
1573 #if self.updateFootNotes: |
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|
1574 if fn == None:#a 1.5012 |
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|
1575 self.updateFootNotes=True |
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|
1576 self.updateFootN(n) #a 1.5012 |
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|
1577 new_tree_node = tree.AppendItem( |
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|
1578 self.mytree_node,name,icons['sword'],icons['sword']) |
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|
1579 tree.SetPyData(new_tree_node,self) |
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|
1580 self.weapons[name]=n |
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|
1581 |
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|
1582 def updateFootN(self,n):#a 1.5012 this whole function |
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|
1583 if not self.temp_dom: |
82
2fa8bd6785a5
TerminalWriter's colors are nice, but if no debug console is open it causes the software to look for one until a recursion error is created. Crash reports are sent to the debug console and a pop-up tells the user one has happened. Fix to chat window from SnowDog.
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parents:
71
diff
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|
1584 tmp = open(dir_struct["dnd35"]+"dnd35weapons.xml","r") |
0
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|
1585 #tmp = open("c:\clh\codeSamples\sample1.xml","r") #a (debug) 1.5012 |
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|
1586 self.temp_dom = xml.dom.minidom.parse(tmp) |
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|
1587 |
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|
1588 #self.temp_dom = parseXml_with_dlg(self,tmp.read()) |
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|
1589 self.temp_dom = self.temp_dom._get_firstChild() |
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|
1590 tmp.close() |
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|
1591 nameF = n.getAttribute('name') |
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|
1592 w_list = self.temp_dom.getElementsByTagName('weapon') |
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|
1593 found = False |
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|
1594 for w in w_list: |
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|
1595 if nameF == w.getAttribute('name'): |
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|
1596 found = True |
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|
1597 fnN = safeGetAttr(n,'fn') |
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|
1598 if fnN == None or fnN == 'None': |
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|
1599 fnW = w.getAttribute('fn') |
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|
1600 #print "weapon",nameF,"footnotes are updated to",fnW |
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|
1601 self.html_str += ("<tr ALIGN='center'><td>"+nameF+"</td>"+ |
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|
1602 "<td>"+fnW+"</td></tr>\n") |
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|
1603 n.setAttribute('fn',fnW) |
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|
1604 break |
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|
1605 if not found: |
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|
1606 self.html_str += ("<tr ALIGN='center'><td>"+nameF+" - Custom "+ |
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|
1607 "Weapon, research "+ |
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|
1608 "and update manually; setting footnote to indicate custom</td>"+ |
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|
1609 "<td>"+'X'+"</td></tr>\n") |
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|
1610 n.setAttribute('fn','X') |
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|
1611 |
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|
1612 |
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|
1613 def get_mod(self,type='m'): |
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|
1614 (base, base2, base3, base4, base5, base6, stat_mod, misc) \ |
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|
1615 = self.get_attack_data(type) |
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|
1616 return int(base + misc + int(stat_mod)) |
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|
1617 |
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|
1618 def get_attack_data(self,type='m'): |
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|
1619 if type=='m' or type=='0': |
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|
1620 stat = 'Str' #m was dnd_globals["stats"]['Str'] 1.5002 |
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|
1621 temp = self.melee |
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|
1622 else: |
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|
1623 stat = 'Dex' #m was dnd_globals["stats"]['Dex'] 1.5002 |
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|
1624 temp = self.ranged |
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|
1625 stat_mod = -7 |
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|
1626 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 |
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|
1627 #print "Big test - stat_mod",stat_mod #a (debug) 1.6000 |
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|
1628 base = int(temp.getAttribute('base')) |
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|
1629 base2 = int(temp.getAttribute('second')) |
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|
1630 base3 = int(temp.getAttribute('third')) |
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|
1631 base4 = int(temp.getAttribute('forth')) |
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|
1632 base5 = int(temp.getAttribute('fifth')) |
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|
1633 base6 = int(temp.getAttribute('sixth')) |
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|
1634 misc = int(temp.getAttribute('misc')) |
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|
1635 return (base, base2, base3, base4, base5, base6, stat_mod ,misc) |
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|
1636 |
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|
1637 def on_rclick(self,evt): |
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|
1638 item = self.tree.GetSelection() |
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|
1639 |
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|
1640 name = self.tree.GetItemText(item) |
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|
1641 if item == self.mytree_node: |
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|
1642 #print "bail due to FUD" |
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|
1643 return #a 1.6015 |
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|
1644 #dnd35_char_child.on_ldclick(self,evt)#d 1.6015 |
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|
1645 #self.frame.add_panel(self.get_design_panel(self.frame.note)) |
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|
1646 else: |
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|
1647 #print "entering attack phase" |
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|
1648 mod = int(self.weapons[name].getAttribute('mod')) |
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|
1649 wepMod = mod #a 1.5008 |
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|
1650 footNotes = safeGetAttr(self.weapons[name],'fn','') |
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changeset
|
1651 cat = self.weapons[name].getAttribute('category') #a1.6001 |
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|
1652 result = split(cat,"-",2) #a 1.6001 |
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|
1653 if len(result) < 2: #a 1.6021 this if & else |
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|
1654 print "warning: 1.6002 unable to interpret weapon category" |
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|
1655 print "format 'type weapon-[Range|Melee]', probably missing" |
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|
1656 print "the hyphen. Assuming Melee" |
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|
1657 print "weapon name: ",name |
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|
1658 tres="Melee" |
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|
1659 else: |
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|
1660 tres=result[1] |
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|
1661 #print "print FootNotes,tres",footNotes,tres |
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|
1662 if tres == 'Melee': #a 1.6001 #m 1.6022 use of tres here and... |
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|
1663 #if self.weapons[name].getAttribute('range') == '0':#d 1.6001 |
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|
1664 rangeOrMelee = 'm' #a 1.5008 code demote for next comment block |
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1665 elif tres == 'Ranged': #m 1.6001 (was just else) #m 1.6022 here |
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|
1666 rangeOrMelee = 'r' #a 1.5008 |
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|
1667 else:#a 1.6001 add this whole else clause. |
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|
1668 print "warning: 1.6001 unable to interpret weapon category" |
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|
1669 print "treating weapon as Melee, please correct xml" |
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|
1670 print "weapon name:",name |
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|
1671 rangeOrMelee ='m' |
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|
1672 mod = mod + self.get_mod(rangeOrMelee) #a 1.5008 |
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|
1673 chat = self.chat |
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|
1674 dmg = self.weapons[name].getAttribute('damage') |
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|
1675 |
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|
1676 #a 1.6003 start code fix instance a |
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|
1677 result = split(dmg,"/",2) |
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|
1678 dmg = result[0] |
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|
1679 #print "1.6003 check:dmg",dmg,";result",result |
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1680 #o currently, only picking out dmg; rest are simply ignored. |
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|
1681 #o May be usefull |
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|
1682 #o later for two weapon attack correction. |
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|
1683 #a 1.6003 end code fix instance a |
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|
1684 |
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|
1685 monkLvl = self.root.classes.get_class_lvl('Monk') # a 1.5002 |
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|
1686 #print "monkLvl",monkLvl #a (debug) 1.5002 |
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|
1687 # monkLvl = dnd_globals["class"]["lvl"] #d 1.5002 |
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|
1688 if find(dmg, "Monk Med") > -1: |
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|
1689 if monkLvl == None: #a 1.5009 |
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|
1690 txt = 'Attempting to use monk attack, but has no monk ' |
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|
1691 txt += 'levels, please choose a different attack.' |
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|
1692 chat.ParsePost( txt, True, True ) #a 1.5009 |
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|
1693 return #a 1.5009 |
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|
1694 else: #a 1.5009 |
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|
1695 lvl=int(monkLvl) |
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|
1696 if lvl <= 3: #m 1.6022 reversed the order of checks. |
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|
1697 dmg = dmg.replace("Monk Med", "1d6") |
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diff
changeset
|
1698 elif lvl <= 7: |
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diff
changeset
|
1699 dmg = dmg.replace("Monk Med", "1d8") |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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|
1700 elif lvl <= 11: |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
1701 dmg = dmg.replace("Monk Med", "1d10") |
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diff
changeset
|
1702 elif lvl <= 15: |
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parents:
diff
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|
1703 dmg = dmg.replace("Monk Med", "2d6") |
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changeset
|
1704 elif lvl <= 19: |
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parents:
diff
changeset
|
1705 dmg = dmg.replace("Monk Med", "2d8") |
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changeset
|
1706 elif lvl <= 20: |
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diff
changeset
|
1707 dmg = dmg.replace("Monk Med", "2d10") |
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changeset
|
1708 if find(dmg, "Monk Small") > -1: |
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diff
changeset
|
1709 if monkLvl == None: #a 1.5009 |
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|
1710 txt = 'Attempting to use monk attack, but has no monk ' |
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changeset
|
1711 txt += 'levels, please choose a different attack.' |
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|
1712 chat.ParsePost( txt, True, True ) #a 1.5009 |
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changeset
|
1713 return #a 1.5009 |
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|
1714 else: #a 1.5009 |
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changeset
|
1715 lvl=int(monkLvl) |
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|
1716 if lvl <= 3: #m 1.6022 reversed the order of the checks |
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|
1717 dmg = dmg.replace("Monk Small", "1d4") |
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changeset
|
1718 elif lvl <= 7: |
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|
1719 dmg = dmg.replace("Monk Small", "1d6") |
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|
1720 elif lvl <= 11: |
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|
1721 dmg = dmg.replace("Monk Small", "1d8") |
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|
1722 elif lvl <= 15: |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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|
1723 dmg = dmg.replace("Monk Small", "1d10") |
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changeset
|
1724 elif lvl <= 19: |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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changeset
|
1725 dmg = dmg.replace("Monk Small", "2d6") |
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diff
changeset
|
1726 elif lvl <= 20: |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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changeset
|
1727 dmg = dmg.replace("Monk Small", "2d8") |
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changeset
|
1728 if find(dmg, "Monk Large") > -1: |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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changeset
|
1729 if monkLvl == None: #a 1.5009 |
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|
1730 txt = 'Attempting to use monk attack, but has no monk ' |
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changeset
|
1731 txt += 'levels, please choose a different attack.' |
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|
1732 chat.ParsePost( txt, True, True ) #a 1.5009 |
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changeset
|
1733 return #a 1.5009 |
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changeset
|
1734 else: #a 1.5009 |
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changeset
|
1735 lvl=int(monkLvl) |
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|
1736 if lvl <= 3: #m 1.6022 reversed the order of the checks |
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|
1737 dmg = dmg.replace("Monk Large", "1d8") |
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changeset
|
1738 elif lvl <= 7: |
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changeset
|
1739 dmg = dmg.replace("Monk Large", "2d6") |
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|
1740 elif lvl <= 11: |
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changeset
|
1741 dmg = dmg.replace("Monk Large", "2d8") |
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|
1742 elif lvl <= 15: |
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|
1743 dmg = dmg.replace("Monk Large", "3d6") |
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|
1744 elif lvl <= 19: |
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changeset
|
1745 dmg = dmg.replace("Monk Large", "3d8") |
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changeset
|
1746 elif lvl <= 20: |
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|
1747 dmg = dmg.replace("Monk Large", "4d8") |
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changeset
|
1748 flurry = False |
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|
1749 #print "adjusted weapon damage is:",dmg |
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changeset
|
1750 #o 1.5007 str bow |
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changeset
|
1751 #o 1.5011 start looking about here str dam bonus missed for thrown? |
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changeset
|
1752 #o 1.5012 start looking about here str penalty missed for bow/sling? |
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|
1753 #o 1.5013 off-hand attacks.? dam and all affects? |
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|
1754 str_mod = self.root.abilities.get_mod('Str') #a 1.5007,11,12,13 |
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|
1755 if rangeOrMelee == 'r': #a 1.5008 |
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|
1756 #if off_hand == True then stat_mod = stat_mod/2 #o 1.5013 |
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changeset
|
1757 #c 1.5007 ranged weapons normally get no str mod |
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|
1758 if find(footNotes,'b') > -1:#a 1.5012 if it's a bow |
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changeset
|
1759 if str_mod >= 0: #a 1.5012 never a str bonus |
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diff
changeset
|
1760 str_mod = 0 #a 1.5012 penalty, |
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diff
changeset
|
1761 else: #a 1.5012 if appropriate |
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changeset
|
1762 str_mod = 0 |
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|
1763 # c 1.5007 (must adjust for str bows later and thown weapons) |
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changeset
|
1764 #o 1.5007 include + for str bows |
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diff
changeset
|
1765 #o 1.5012 include any str penalty for bows/slings. |
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diff
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|
1766 mod2 = "" #a 1.5007,11-13 |
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diff
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|
1767 if str_mod >= 0: #1.6 tidy up code. |
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diff
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|
1768 mod2 = "+" #1.6 tidy up code. |
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|
1769 aStrengthMod = mod2 + str(str_mod) #a 1.5008 applicable strength mod |
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|
1770 |
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|
1771 #if name == "Flurry of Blows(Monk Med)": #d 1.6012 |
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|
1772 if find(name ,"Flurry of Blows") > -1: #a 1.6012 |
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|
1773 flurry = True |
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|
1774 |
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|
1775 (base, base2, base3, base4, base5, base6, stat_mod, misc) = self.get_attack_data(rangeOrMelee) #a 1.5008 |
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|
1776 name = name.replace('(Monk Med)', '') |
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|
1777 name = name.replace('(Monk Small)', '') |
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|
1778 if not flurry: |
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|
1779 if name == 'Shuriken': |
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|
1780 for n in xrange(3): |
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|
1781 self.sendRoll(base, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod, rollAnyWay=True) |
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|
1782 self.sendRoll(base2, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod) |
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|
1783 self.sendRoll(base3, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod) |
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|
1784 self.sendRoll(base4, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod) |
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|
1785 self.sendRoll(base5, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod) |
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|
1786 self.sendRoll(base6, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod) |
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|
1787 else: |
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|
1788 self.sendRoll(base, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod, rollAnyWay=True) |
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|
1789 self.sendRoll(base2, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod) |
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|
1790 self.sendRoll(base3, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod) |
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|
1791 self.sendRoll(base4, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod) |
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|
1792 self.sendRoll(base5, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod) |
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|
1793 self.sendRoll(base6, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod) |
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|
1794 else: |
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|
1795 if monkLvl == None: |
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|
1796 txt = 'Attempting to use monk attack, but has no monk ' |
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|
1797 txt += 'levels, please choose a different attack.' |
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|
1798 chat.ParsePost( txt, True, True ) #a 1.5009 |
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|
1799 return |
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|
1800 else: |
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|
1801 lvl = int(monkLvl) |
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|
1802 if lvl <= 4: |
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|
1803 flu = '-2' |
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|
1804 atks = False |
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|
1805 elif lvl <= 8: |
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|
1806 flu = '-1' |
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changeset
|
1807 atks = False |
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|
1808 elif lvl <= 10: |
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diff
changeset
|
1809 flu = '' |
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|
1810 atks = False |
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|
1811 elif lvl <= 20: |
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|
1812 flu = '' |
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|
1813 atks = True |
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changeset
|
1814 |
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|
1815 self.sendRoll(base, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod, rollAnyWay=True) |
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|
1816 self.sendRoll(base, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod, rollAnyWay=True) |
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|
1817 if atks: |
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changeset
|
1818 self.sendRoll(base, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod, rollAnyWay=True) |
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|
1819 self.sendRoll(base2, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod) |
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|
1820 self.sendRoll(base3, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod) |
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|
1821 self.sendRoll(base4, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod) |
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|
1822 self.sendRoll(base5, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod) |
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|
1823 self.sendRoll(base6, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod) |
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|
1824 |
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|
1825 |
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|
1826 |
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|
1827 def sendRoll(self, base, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod, rollAnyWay=False): |
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|
1828 if base != 0 or rollAnyWay: |
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|
1829 base = base + int(stat_mod) + misc + wepMod #m 1.5008 |
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|
1830 if base >= 0: |
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|
1831 mod1 = "+" |
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|
1832 else: |
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|
1833 mod1 = "" |
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|
1834 txt = ' %s Attack Roll: <b>[1d20%s%s%s]</b>' % (name, mod1, base, flu) |
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|
1835 txt += ' ===> Damage: <b>[%s%s]</b>' % (dmg, aStrengthMod) |
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|
1836 self.chat.ParsePost( txt, True, True ) |
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|
1837 |
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|
1838 def get_design_panel(self,parent): |
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|
1839 wnd = outline_panel(parent,self,attack_panel,"Attacks") |
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|
1840 wnd.title = "Attacks" |
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diff
changeset
|
1841 return wnd |
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changeset
|
1842 |
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|
1843 def tohtml(self): |
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|
1844 melee = self.get_attack_data('m') |
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|
1845 ranged = self.get_attack_data('r') |
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|
1846 html_str = ("""<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 >"""+ |
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|
1847 "<th>Attack</th><th>Total</th><th >Base</th>"+ |
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|
1848 "<th>Abil</th><th>Misc</th></tr>") |
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|
1849 html_str += "<tr ALIGN='center' ><th >Melee:</th>" |
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|
1850 html_str += "<td>"+str(melee[0]+melee[1]+melee[2])+"</td>" |
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|
1851 html_str += "<td>"+str(melee[0])+"</td>" |
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|
1852 html_str += "<td>"+str(melee[1])+"</td>" |
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|
1853 html_str += "<td>"+str(melee[2])+"</td></tr>" |
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|
1854 |
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|
1855 html_str += "<tr ALIGN='center' ><th >Ranged:</th>" |
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|
1856 html_str += "<td>"+str(ranged[0]+ranged[1]+ranged[2])+"</td>" |
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|
1857 html_str += "<td>"+str(ranged[0])+"</td>" |
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|
1858 html_str += "<td>"+str(ranged[1])+"</td>" |
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|
1859 html_str += "<td>"+str(ranged[2])+"</td></tr></table>" |
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|
1860 |
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|
1861 n_list = self.master_dom.getElementsByTagName('weapon') |
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|
1862 for n in n_list: |
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|
1863 mod = n.getAttribute('mod') |
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diff
changeset
|
1864 if mod >= 0: |
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sirebral
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diff
changeset
|
1865 mod1 = "+" |
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diff
changeset
|
1866 else: |
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parents:
diff
changeset
|
1867 mod1 = "" |
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diff
changeset
|
1868 ran = n.getAttribute('range') |
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|
1869 total = str(int(mod) + self.get_mod(ran)) |
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|
1870 html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 > |
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|
1871 <th colspan=2>Weapon</th> |
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sirebral
parents:
diff
changeset
|
1872 <th>Attack</th><th >Damage</th><th>Critical</th></tr>""" |
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changeset
|
1873 html_str += "<tr ALIGN='center' ><td colspan=2>" |
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diff
changeset
|
1874 html_str += n.getAttribute('name')+"</td><td>"+total+"</td>" |
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1875 html_str += "<td>"+n.getAttribute('damage')+"</td><td>" |
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1876 html_str += n.getAttribute('critical')+"</td></tr>" |
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1877 html_str += """<tr BGCOLOR=#E9E9E9 ><th>Range</th><th>Weight</th> |
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1878 <th>Type</th><th>Size</th><th>Misc Mod</th></tr>""" |
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1879 html_str += "<tr ALIGN='center'><td>"+ran+"</td><td>" |
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1880 html_str += n.getAttribute('weight')+"</td>" |
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1881 html_str += "<td>"+n.getAttribute('type')+"</td><td>" |
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1882 html_str += n.getAttribute('size')+"</td>" |
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1883 html_str += '<td>%s%s</td></tr>' % (mod1, mod) |
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1884 #a 1.5012 add next two lines to pretty print footnotes. |
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1885 html_str += """<tr><th BGCOLOR=#E9E9E9 colspan=2>Footnotes:</th>""" |
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1886 html_str += "<th colspan=3>"+safeGetAttr(n,'fn','')+"</th></tr>" |
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1887 html_str += '</table>' |
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1888 return html_str |
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1889 |
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1890 class attack_grid(wx.grid.Grid): |
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1891 """grid for attacks""" |
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1892 def __init__(self, parent, handler): |
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1893 pname = handler.master_dom.setAttribute("name", 'Melee') |
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1894 self.hparent = handler #a 1.5002 allow ability to run up tree. |
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1895 #a 1.5002 we need the functional parent, not the invoking parent. |
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1896 |
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1897 wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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1898 |
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1899 self.root = getRoot(self) #a 1.9001 |
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1900 self.parent = parent |
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1901 self.handler = handler |
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1902 self.rows = (self.handler.melee,self.handler.ranged) |
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1903 self.CreateGrid(2,10) |
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1904 self.SetRowLabelSize(0) |
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1905 col_names = ['Type','base','base 2','base 3','base 4','base 5', |
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1906 'base 6','abil','misc','Total'] |
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1907 for i in range(len(col_names)): |
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1908 self.SetColLabelValue(i,col_names[i]) |
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1909 self.SetCellValue(0,0,"Melee") |
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1910 self.SetCellValue(1,0,"Ranged") |
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1911 self.refresh_data() |
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1912 self.Bind(wx.EVT_SIZE, self.on_size) |
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1913 self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
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1914 #print "looking for containing frame" |
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1915 |
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1916 #a 1.9001 remainder of code in this method. |
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1917 climber = parent |
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1918 nameNode = climber.GetClassName() |
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1919 while nameNode != 'wxFrame': |
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1920 climber = climber.parent |
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1921 nameNode = climber.GetClassName() |
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1922 masterFrame=climber |
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1923 masterFrame.refreshMRdata=self.refresh_data |
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1924 |
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1925 handler.mrFrame.append(masterFrame) |
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1926 |
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1927 |
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1928 def on_cell_change(self,evt): |
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1929 row = evt.GetRow() |
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1930 col = evt.GetCol() |
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1931 value = self.GetCellValue(row,col) |
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1932 try: |
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1933 int(value) |
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1934 if col==1: |
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1935 self.rows[row].setAttribute('base',value) |
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1936 elif col==2: |
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1937 self.rows[row].setAttribute('second',value) |
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1938 elif col==3: |
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1939 self.rows[row].setAttribute('third',value) |
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1940 elif col==4: |
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1941 self.rows[row].setAttribute('forth',value) |
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1942 elif col==5: |
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1943 self.rows[row].setAttribute('fifth',value) |
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1944 elif col==6: |
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1945 self.rows[row].setAttribute('sixth',value) |
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1946 elif col==8: |
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1947 self.rows[row].setAttribute('misc',value) |
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1948 self.parent.refresh_data() |
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|
1949 except: |
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1950 self.SetCellValue(row,col,"0") |
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|
1951 |
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1952 def refresh_data(self): |
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1953 |
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1954 melee = self.handler.get_attack_data('m') |
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1955 ranged = self.handler.get_attack_data('r') |
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1956 tmelee = int(melee[0]) + int(melee[6]) + int(melee[7]) |
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1957 tranged = int(ranged[0]) + int(ranged[6]) + int(ranged[7]) |
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1958 for i in range(0,8): #a 1.5005 |
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1959 self.SetCellValue(0,i+1,str(melee[i])) |
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1960 self.SetCellValue(1,i+1,str(ranged[i])) |
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1961 self.SetCellValue(0,9,str(tmelee)) |
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1962 self.SetCellValue(1,9,str(tranged)) |
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1963 self.SetReadOnly(0,0) |
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1964 self.SetReadOnly(1,0) |
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1965 self.SetReadOnly(0,7) |
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1966 self.SetReadOnly(1,7) |
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1967 self.SetReadOnly(0,9) |
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1968 self.SetReadOnly(1,9) |
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|
1969 |
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|
1970 |
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1971 def on_size(self,evt): |
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1972 (w,h) = self.GetClientSizeTuple() |
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1973 cols = self.GetNumberCols() |
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1974 col_w = w/(cols+1) |
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1975 self.SetColSize(0,col_w*2) |
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1976 for i in range(1,cols): |
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1977 self.SetColSize(i,col_w) |
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1978 evt.Skip() |
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1979 self.Refresh() |
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|
1980 |
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1981 class weapon_panel(wx.Panel): |
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1982 def __init__(self, parent, handler): |
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1983 self.hparent = handler #a 1.5012 |
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1984 self.root = getRoot(self) |
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|
1985 |
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1986 pname = handler.master_dom.setAttribute("name", 'Weapons') |
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|
1987 |
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1988 wx.Panel.__init__(self, parent, -1) |
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1989 self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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1990 sizer = wx.BoxSizer(wx.VERTICAL) |
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|
1991 sizer.Add(self.grid, 1, wx.EXPAND) |
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1992 |
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1993 sizer2 = wx.BoxSizer(wx.HORIZONTAL) |
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1994 sizer2.Add(wx.Button(self, 10, "Remove Weapon"), 0, wx.EXPAND) |
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|
1995 sizer2.Add(wx.Size(10,10)) |
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1996 sizer2.Add(wx.Button(self, 20, "Add Weapon"), 0, wx.EXPAND) |
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|
1997 |
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1998 sizer.Add(sizer2, 0, wx.EXPAND) |
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1999 sizer.Add(wx.StaticText(self, -1, "Right click a weapon's footnote to see what the footnotes mean."),0, wx.EXPAND)#a 1.5012 |
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2000 self.sizer = sizer |
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2001 self.SetSizer(self.sizer) |
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2002 self.SetAutoLayout(True) |
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2003 self.Fit() |
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2004 |
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2005 self.sizer2 = sizer2 |
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2006 self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) |
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2007 self.Bind(wx.EVT_BUTTON, self.on_add, id=20) |
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2008 self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
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2009 self.grid.Bind(wx.grid.EVT_GRID_CELL_RIGHT_CLICK, self.on_gridRclick)#a 1.5012 |
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|
2010 |
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2011 n_list = handler.master_dom.getElementsByTagName('weapon') |
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2012 self.n_list = n_list |
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2013 self.master_dom = handler.master_dom |
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2014 self.handler = handler |
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|
2015 #trash=input("weapon panel init colnames") |
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2016 self.colAttr = ['name','damage','mod','critical','type','weight', |
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2017 'range','size','Total','fn', 'comment'] #a 1.5012 |
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2018 col_names = ['Name','Damage','To hit\nmod','Critical','Type','Weight', |
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|
2019 'Range','Size','Total','Foot\nnotes','Comment'] #a 1.5012 |
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|
2020 gridColCount=len(col_names)#a 1.5012 |
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2021 self.grid.CreateGrid(len(n_list),gridColCount,1) #a 1.5012 |
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|
2022 #self.grid.CreateGrid(len(n_list),9,1) #d 1.5012 |
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|
2023 self.grid.SetRowLabelSize(0) |
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changeset
|
2024 |
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|
2025 for i in range(gridColCount): #a 1.5012 |
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|
2026 self.grid.SetColLabelValue(i,col_names[i]) |
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|
2027 self.refresh_data() |
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|
2028 self.temp_dom = None |
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parents:
diff
changeset
|
2029 |
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|
2030 |
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|
2031 #mark4 |
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|
2032 #a 1.5012 add entire method. |
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|
2033 def on_gridRclick(self,evt): |
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diff
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|
2034 #print "weapon_panel, on_rclick: self,evt",self,evt |
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|
2035 row = evt.GetRow() |
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parents:
diff
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|
2036 col = evt.GetCol() |
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parents:
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|
2037 value = self.grid.GetCellValue(row,col) |
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parents:
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|
2038 #print "wp, on rclick,grid row,col,value",row,col,value |
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|
2039 if col == 9 and value != 'None': |
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diff
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|
2040 n = self.n_list[row] |
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|
2041 name = n.getAttribute('name') |
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diff
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|
2042 #print "we want a panel!" |
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|
2043 handler = self.hparent |
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|
2044 #print "handler:",handler |
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|
2045 # A handler is a node, and nodes have a reference to |
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diff
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|
2046 # the master frame |
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|
2047 masterFrame = handler.frame |
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diff
changeset
|
2048 #print "masterFrame:",masterFrame |
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|
2049 title = name+"'s Special Weapon Characteristics" |
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parents:
diff
changeset
|
2050 fnFrame = wx.Frame(masterFrame, -1, title) |
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parents:
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|
2051 fnFrame.panel = wx.html.HtmlWindow(fnFrame,-1) |
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parents:
diff
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|
2052 if not self.temp_dom: |
82
2fa8bd6785a5
TerminalWriter's colors are nice, but if no debug console is open it causes the software to look for one until a recursion error is created. Crash reports are sent to the debug console and a pop-up tells the user one has happened. Fix to chat window from SnowDog.
sirebral
parents:
71
diff
changeset
|
2053 tmp = open(dir_struct["dnd35"]+ |
0
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|
2054 "dnd35weapons.xml","r") |
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parents:
diff
changeset
|
2055 #tmp = open("c:\clh\codeSamples\sample1.xml","r") |
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|
2056 xml_dom = parseXml_with_dlg(self,tmp.read()) |
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diff
changeset
|
2057 xml_dom = xml_dom._get_firstChild() |
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parents:
diff
changeset
|
2058 tmp.close() |
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diff
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|
2059 self.temp_dom = xml_dom |
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|
2060 f_list = self.temp_dom.getElementsByTagName('f') # the footnotes |
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changeset
|
2061 #print "weapon_panel - on_rclick f_list",f_list#a 1.6 |
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|
2062 n = self.n_list[row] |
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diff
changeset
|
2063 name = n.getAttribute('name') |
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diff
changeset
|
2064 footnotes = n.getAttribute('fn') |
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diff
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|
2065 html_str = "<html><body>" |
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diff
changeset
|
2066 html_str += """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > |
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parents:
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|
2067 <th width='10%'>Note</th><th>Description</th></tr>\n""" |
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parents:
diff
changeset
|
2068 #print "rclick,name,fn",name,footnotes |
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changeset
|
2069 if footnotes == "": |
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changeset
|
2070 html_str += "<tr ALIGN='center'><td></td>" |
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|
2071 html_str += " <td>This weapon has no footnotes</td></tr>" |
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diff
changeset
|
2072 for i in range(len(footnotes)): |
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sirebral
parents:
diff
changeset
|
2073 aNote=footnotes[i] |
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parents:
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changeset
|
2074 found=False |
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|
2075 for f in f_list: |
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parents:
diff
changeset
|
2076 if f.getAttribute('mark') == aNote: |
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changeset
|
2077 found=True |
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changeset
|
2078 text=f.getAttribute('txt') |
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parents:
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changeset
|
2079 html_str += ("<tr ALIGN='center'><td>"+aNote+"</td>"+ |
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parents:
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changeset
|
2080 "<td>"+text+"</td></tr>\n") |
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parents:
diff
changeset
|
2081 if not found: |
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|
2082 html_str += ("<tr ALIGN='center'><td>"+aNote+"</td>"+ |
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parents:
diff
changeset
|
2083 "<td>is not a recognized footnote</td></tr>\n") |
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diff
changeset
|
2084 |
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|
2085 html_str += "</table>" |
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diff
changeset
|
2086 html_str += "</body> </html> " |
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changeset
|
2087 |
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|
2088 #print html_str |
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diff
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|
2089 fnFrame.panel.SetPage(html_str) |
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parents:
diff
changeset
|
2090 fnFrame.Show() |
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sirebral
parents:
diff
changeset
|
2091 return |
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parents:
diff
changeset
|
2092 pass |
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diff
changeset
|
2093 |
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parents:
diff
changeset
|
2094 |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2095 |
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changeset
|
2096 def on_cell_change(self,evt): |
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diff
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|
2097 row = evt.GetRow() |
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parents:
diff
changeset
|
2098 col = evt.GetCol() |
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diff
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|
2099 value = self.grid.GetCellValue(row,col) |
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|
2100 if col == 2 and not int(value): # special case for mod, demoted |
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diff
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|
2101 value = "0" #a 5.012 demoted |
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diff
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|
2102 self.n_list[row].setAttribute('mod',value) # a 5.012 demoted |
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diff
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|
2103 if not (col == 9 and value == "None" and |
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|
2104 self.n_list[row].getAttribute('fn') == "None" |
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|
2105 ): #a 5.012 special case for footnotes |
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diff
changeset
|
2106 self.n_list[row].setAttribute(self.colAttr[col],value)#a 5.012 |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2107 |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2108 |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2109 def refresh_row(self,i): |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2110 n = self.n_list[i] |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2111 fn = n.getAttribute('fn') |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2112 #print "fn=",fn |
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diff
changeset
|
2113 name = n.getAttribute('name') |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2114 mod = n.getAttribute('mod') |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2115 ran = n.getAttribute('range') |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2116 total = str(int(mod) + self.handler.get_mod(ran)) |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2117 self.grid.SetCellValue(i,0,name) |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2118 self.grid.SetCellValue(i,1,n.getAttribute('damage')) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2119 self.grid.SetCellValue(i,2,mod) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2120 self.grid.SetCellValue(i,3,n.getAttribute('critical')) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2121 self.grid.SetCellValue(i,4,n.getAttribute('type')) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2122 self.grid.SetCellValue(i,5,n.getAttribute('weight')) |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2123 self.grid.SetCellValue(i,6,ran) |
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parents:
diff
changeset
|
2124 self.grid.SetCellValue(i,7,n.getAttribute('size') ) |
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parents:
diff
changeset
|
2125 self.grid.SetCellValue(i,8,total) |
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parents:
diff
changeset
|
2126 self.grid.SetCellValue(i,9,safeGetAttr(n,'fn','None')) #a 1.5012 |
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parents:
diff
changeset
|
2127 self.grid.SetCellValue(i,10,safeGetAttr(n,'comment','')) #a 1.5012 |
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parents:
diff
changeset
|
2128 #fn=safeGetAttr(n,'fn','None') #a (debug) 1.5012 |
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parents:
diff
changeset
|
2129 #print "fn ",fn,"<" #a (debug) 1.5012 |
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parents:
diff
changeset
|
2130 #o 1.5012 original damage vs what someone has changed it to. |
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diff
changeset
|
2131 |
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diff
changeset
|
2132 self.grid.SetReadOnly(i,8) |
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parents:
diff
changeset
|
2133 |
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diff
changeset
|
2134 def on_remove(self,evt): #o 1.6011 correcting wrongful deletion |
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diff
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|
2135 rows = self.grid.GetNumberRows() |
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parents:
diff
changeset
|
2136 #for i in range(rows): #d 1.6011 do it backwards, |
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parents:
diff
changeset
|
2137 for i in range(rows-1,-1,-1): #a 1.6011 or you lose context |
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parents:
diff
changeset
|
2138 if self.grid.IsInSelection(i,0): |
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parents:
diff
changeset
|
2139 self.grid.DeleteRows(i) |
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parents:
diff
changeset
|
2140 self.master_dom.removeChild(self.n_list[i]) |
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parents:
diff
changeset
|
2141 self.n_list = self.master_dom.getElementsByTagName('weapon') |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2142 self.handler.refresh_weapons() |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2143 |
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parents:
diff
changeset
|
2144 def on_add(self,evt): |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2145 if not self.temp_dom: |
82
2fa8bd6785a5
TerminalWriter's colors are nice, but if no debug console is open it causes the software to look for one until a recursion error is created. Crash reports are sent to the debug console and a pop-up tells the user one has happened. Fix to chat window from SnowDog.
sirebral
parents:
71
diff
changeset
|
2146 tmp = open(dir_struct["dnd35"]+"dnd35weapons.xml","r") |
0
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
2147 #tmp = open("c:\clh\codeSamples\sample1.xml","r") #a (debug) 1.5012 |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2148 xml_dom = parseXml_with_dlg(self,tmp.read()) |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2149 xml_dom = xml_dom._get_firstChild() |
82
2fa8bd6785a5
TerminalWriter's colors are nice, but if no debug console is open it causes the software to look for one until a recursion error is created. Crash reports are sent to the debug console and a pop-up tells the user one has happened. Fix to chat window from SnowDog.
sirebral
parents:
71
diff
changeset
|
2150 tmp.close(); print |
0
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parents:
diff
changeset
|
2151 self.temp_dom = xml_dom |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2152 f_list = self.temp_dom.getElementsByTagName('weapon') |
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parents:
diff
changeset
|
2153 opts = [] |
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parents:
diff
changeset
|
2154 #print "weapon_panel - on_add f_list",f_list#a 1.6 |
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parents:
diff
changeset
|
2155 for f in f_list: |
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parents:
diff
changeset
|
2156 opts.append(f.getAttribute('name')) |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2157 dlg = wx.SingleChoiceDialog(self,'Choose Weapon','Weapon List',opts) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2158 if dlg.ShowModal() == wx.ID_OK: |
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parents:
diff
changeset
|
2159 i = dlg.GetSelection() |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2160 #print f_list[i] # DOM Element: weapon. |
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diff
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|
2161 new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2162 #print self.grid.AppendRows # a bound method of wxGrid |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2163 self.grid.AppendRows(1) |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2164 self.n_list = self.master_dom.getElementsByTagName('weapon') |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2165 #print "self.n_list",self.n_list # list of DOM weapons |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2166 self.refresh_row(self.grid.GetNumberRows()-1) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2167 self.handler.refresh_weapons() |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2168 dlg.Destroy() |
4385a7d0efd1
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parents:
diff
changeset
|
2169 |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2170 def on_size(self,event): |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2171 s = self.GetClientSizeTuple() |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2172 self.grid.SetDimensions(0,0,s[0],s[1]-40) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2173 self.sizer.SetDimension(0,s[1]-40,s[0],25) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2174 self.sizer2.SetDimension(0,s[1]-15,s[0],15) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2175 (w,h) = self.grid.GetClientSizeTuple() |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2176 cols = self.grid.GetNumberCols() |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2177 col_w = w/(cols+1) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2178 self.grid.SetColSize(0,col_w*2) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2179 for i in range(1,cols): |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2180 self.grid.SetColSize(i,col_w) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2181 |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2182 def refresh_data(self): |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2183 |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2184 for i in range(len(self.n_list)): |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2185 self.refresh_row(i) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2186 |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2187 |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2188 class attack_panel(wx.Panel): |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2189 def __init__(self, parent, handler): |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2190 pname = handler.master_dom.setAttribute("name", 'Melee') |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2191 self.parent = parent #a 1.9001 |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2192 |
4385a7d0efd1
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diff
changeset
|
2193 wx.Panel.__init__(self, parent, -1) |
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parents:
diff
changeset
|
2194 |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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diff
changeset
|
2195 self.a_grid = attack_grid(self, handler) |
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diff
changeset
|
2196 self.w_panel = weapon_panel(self, handler) |
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diff
changeset
|
2197 self.sizer = wx.BoxSizer(wx.VERTICAL) |
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diff
changeset
|
2198 self.sizer.Add(self.a_grid, 1, wx.EXPAND) |
4385a7d0efd1
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diff
changeset
|
2199 self.sizer.Add(self.w_panel, 2, wx.EXPAND) |
4385a7d0efd1
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diff
changeset
|
2200 self.Bind(wx.EVT_SIZE, self.on_size) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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diff
changeset
|
2201 |
4385a7d0efd1
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parents:
diff
changeset
|
2202 |
4385a7d0efd1
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diff
changeset
|
2203 def on_size(self,event): |
4385a7d0efd1
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diff
changeset
|
2204 s = self.GetClientSizeTuple() |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2205 self.sizer.SetDimension(0,0,s[0],s[1]) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2206 |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2207 def refresh_data(self): |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2208 |
4385a7d0efd1
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diff
changeset
|
2209 self.w_panel.refresh_data() |
4385a7d0efd1
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parents:
diff
changeset
|
2210 self.a_grid.refresh_data() |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
2211 |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
2212 |
4385a7d0efd1
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parents:
diff
changeset
|
2213 class dnd35armor(combat_char_child): |
4385a7d0efd1
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diff
changeset
|
2214 """ Node Handler for ac. This handler will be |
4385a7d0efd1
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parents:
diff
changeset
|
2215 created by dnd35char_handler. |
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diff
changeset
|
2216 """ |
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diff
changeset
|
2217 def __init__(self,xml_dom,tree_node,parent): |
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diff
changeset
|
2218 combat_char_child.__init__(self,xml_dom,tree_node,parent) |
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parents:
diff
changeset
|
2219 self.hparent = parent #a 1.5002 allow ability to run up tree. |
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diff
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|
2220 self.root = getRoot(self) #a 1.5002 |
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|
2221 self.root.ac = self #a 1.6009 |
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|
2222 |
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|
2223 def get_spell_failure(self): |
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|
2224 return self.get_total('spellfailure') |
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diff
changeset
|
2225 |
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diff
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|
2226 def get_total_weight(self): |
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diff
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|
2227 return self.get_total('weight') |
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diff
changeset
|
2228 |
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diff
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|
2229 def get_check_pen(self): |
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|
2230 return self.get_total('checkpenalty') |
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diff
changeset
|
2231 |
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diff
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|
2232 def get_armor_class(self): |
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diff
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|
2233 ac_total = 10 |
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diff
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|
2234 |
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|
2235 ac_total += self.get_total('bonus') |
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diff
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|
2236 #m 1.5009 change to hardcode dex, was incorrect gv "stat" |
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|
2237 dex_mod = self.root.abilities.get_mod('Dex')#m 1.5009 hardcode dex |
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|
2238 max_dex = self.get_max_dex() |
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diff
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|
2239 if dex_mod < max_dex: |
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diff
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|
2240 ac_total += dex_mod |
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diff
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|
2241 else: |
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|
2242 ac_total += max_dex |
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|
2243 return ac_total |
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parents:
diff
changeset
|
2244 |
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diff
changeset
|
2245 def get_max_dex(self): |
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|
2246 armor_list = self.master_dom.getElementsByTagName('armor') |
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|
2247 dex = 10 |
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|
2248 for a in armor_list: |
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|
2249 temp = int(a.getAttribute("maxdex")) |
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|
2250 if temp < dex: |
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changeset
|
2251 dex = temp |
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changeset
|
2252 return dex |
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parents:
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changeset
|
2253 |
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|
2254 def get_total(self,attr): |
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diff
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|
2255 armor_list = self.master_dom.getElementsByTagName('armor') |
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|
2256 total = 0 |
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|
2257 for a in armor_list: |
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diff
changeset
|
2258 total += int(a.getAttribute(attr)) |
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diff
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|
2259 return total |
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diff
changeset
|
2260 |
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diff
changeset
|
2261 def get_design_panel(self,parent): |
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diff
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|
2262 wnd = outline_panel(parent,self,ac_panel,"Armor") |
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diff
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|
2263 wnd.title = "Armor" |
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diff
changeset
|
2264 return wnd |
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diff
changeset
|
2265 |
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diff
changeset
|
2266 def on_rclick( self, evt ): |
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parents:
diff
changeset
|
2267 ac = self.get_armor_class() |
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parents:
diff
changeset
|
2268 fac = (int(ac)-(self.root.abilities.get_mod('Dex'))) |
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diff
changeset
|
2269 |
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parents:
diff
changeset
|
2270 txt = '((AC: %s Normal, %s Flatfoot))' % ( ac, fac ) #a 1.5002 |
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diff
changeset
|
2271 self.chat.ParsePost( txt, True, True ) |
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parents:
diff
changeset
|
2272 |
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diff
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|
2273 def tohtml(self): |
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changeset
|
2274 html_str = """<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 > |
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diff
changeset
|
2275 <th>AC</th><th>Check Penalty</th><th >Spell Failure</th> |
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diff
changeset
|
2276 <th>Max Dex</th><th>Total Weight</th></tr>""" |
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diff
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|
2277 html_str += "<tr ALIGN='center' >" |
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diff
changeset
|
2278 html_str += "<td>"+str(self.get_armor_class())+"</td>" |
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parents:
diff
changeset
|
2279 html_str += "<td>"+str(self.get_check_pen())+"</td>" |
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parents:
diff
changeset
|
2280 html_str += "<td>"+str(self.get_spell_failure())+"</td>" |
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sirebral
parents:
diff
changeset
|
2281 html_str += "<td>"+str(self.get_max_dex())+"</td>" |
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parents:
diff
changeset
|
2282 html_str += "<td>"+str(self.get_total_weight())+"</td></tr></table>" |
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|
2283 n_list = self.master_dom._get_childNodes() |
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diff
changeset
|
2284 for n in n_list: |
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diff
changeset
|
2285 html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 > |
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parents:
diff
changeset
|
2286 <th colspan=3>Armor</th><th>Type</th><th >Bonus</th></tr>""" |
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changeset
|
2287 html_str += "<tr ALIGN='center' >" |
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parents:
diff
changeset
|
2288 html_str += "<td colspan=3>"+n.getAttribute('name')+"</td>" |
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parents:
diff
changeset
|
2289 html_str += "<td>"+n.getAttribute('type')+"</td>" |
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parents:
diff
changeset
|
2290 html_str += "<td>"+n.getAttribute('bonus')+"</td></tr>" |
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diff
changeset
|
2291 html_str += """<tr BGCOLOR=#E9E9E9 >""" |
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diff
changeset
|
2292 html_str += "<th>Check Penalty</th><th>Spell Failure</th>" |
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diff
changeset
|
2293 html_str += "<th>Max Dex</th><th>Speed</th><th>Weight</th></tr>" |
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diff
changeset
|
2294 html_str += "<tr ALIGN='center'>" |
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parents:
diff
changeset
|
2295 html_str += "<td>"+n.getAttribute('checkpenalty')+"</td>" |
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parents:
diff
changeset
|
2296 html_str += "<td>"+n.getAttribute('spellfailure')+"</td>" |
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parents:
diff
changeset
|
2297 html_str += "<td>"+n.getAttribute('maxdex')+"</td>" |
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parents:
diff
changeset
|
2298 html_str += "<td>"+n.getAttribute('speed')+"</td>" |
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parents:
diff
changeset
|
2299 html_str += "<td>"+n.getAttribute('weight')+"</td></tr></table>" |
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diff
changeset
|
2300 return html_str |
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diff
changeset
|
2301 |
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diff
changeset
|
2302 |
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diff
changeset
|
2303 class ac_panel(wx.Panel): |
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changeset
|
2304 def __init__(self, parent, handler): |
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|
2305 pname = handler.master_dom.setAttribute("name", 'Armor') |
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|
2306 self.hparent = handler #a 1.5002 allow ability to run up tree. |
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diff
changeset
|
2307 #a 1.5002 we need the functional parent, not the invoking parent. |
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changeset
|
2308 |
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changeset
|
2309 wx.Panel.__init__(self, parent, -1) |
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changeset
|
2310 self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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changeset
|
2311 sizer = wx.BoxSizer(wx.VERTICAL) |
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diff
changeset
|
2312 sizer.Add(self.grid, 1, wx.EXPAND) |
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changeset
|
2313 |
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changeset
|
2314 sizer1 = wx.BoxSizer(wx.HORIZONTAL) |
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|
2315 sizer1.Add(wx.Button(self, 10, "Remove Armor"), 1, wx.EXPAND) |
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changeset
|
2316 sizer1.Add(wx.Size(10,10)) |
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diff
changeset
|
2317 sizer1.Add(wx.Button(self, 20, "Add Armor"), 1, wx.EXPAND) |
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changeset
|
2318 |
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changeset
|
2319 sizer.Add(sizer1, 0, wx.EXPAND) |
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diff
changeset
|
2320 |
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diff
changeset
|
2321 self.sizer = sizer |
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changeset
|
2322 self.SetSizer(self.sizer) |
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changeset
|
2323 self.SetAutoLayout(True) |
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changeset
|
2324 self.Fit() |
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diff
changeset
|
2325 |
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|
2326 #self.Bind(wx.EVT_SIZE, self.on_size) |
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|
2327 self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) |
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|
2328 self.Bind(wx.EVT_BUTTON, self.on_add, id=20) |
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|
2329 self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
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|
2330 self.master_dom = handler.master_dom |
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changeset
|
2331 n_list = handler.master_dom._get_childNodes() |
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|
2332 self.n_list = n_list |
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|
2333 col_names = ['Armor','bonus','maxdex','cp','sf','weight','speed','type'] |
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|
2334 self.grid.CreateGrid(len(n_list),len(col_names),1) |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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2335 self.grid.SetRowLabelSize(0) |
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|
2336 for i in range(len(col_names)): |
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|
2337 self.grid.SetColLabelValue(i,col_names[i]) |
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|
2338 self.atts =['name','bonus','maxdex','checkpenalty', |
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|
2339 'spellfailure','weight','speed','type'] |
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|
2340 for i in range(len(n_list)): |
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|
2341 self.refresh_row(i) |
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|
2342 self.temp_dom = None |
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|
2343 |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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|
2344 |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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|
2345 def on_cell_change(self,evt): |
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|
2346 row = evt.GetRow() |
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|
2347 col = evt.GetCol() |
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|
2348 value = self.grid.GetCellValue(row,col) |
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parents:
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|
2349 if col >= 1 and col <= 5: |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
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changeset
|
2350 try: |
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parents:
diff
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|
2351 int(value) |
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diff
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|
2352 self.n_list[row].setAttribute(self.atts[col],value) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2353 except: |
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parents:
diff
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|
2354 self.grid.SetCellValue(row,col,"0") |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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diff
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|
2355 else: |
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parents:
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|
2356 self.n_list[row].setAttribute(self.atts[col],value) |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2357 |
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parents:
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changeset
|
2358 def refresh_row(self,i): |
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parents:
diff
changeset
|
2359 n = self.n_list[i] |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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diff
changeset
|
2360 |
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parents:
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|
2361 for y in range(len(self.atts)): |
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parents:
diff
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|
2362 self.grid.SetCellValue(i,y,n.getAttribute(self.atts[y])) |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
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|
2363 |
4385a7d0efd1
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|
2364 def on_remove(self,evt): |
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parents:
diff
changeset
|
2365 rows = self.grid.GetNumberRows() |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2366 for i in range(rows): |
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parents:
diff
changeset
|
2367 if self.grid.IsInSelection(i,0): |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2368 self.grid.DeleteRows(i) |
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diff
changeset
|
2369 self.master_dom.removeChild(self.n_list[i]) |
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Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff
changeset
|
2370 |
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diff
changeset
|
2371 def on_add(self,evt): |
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|
2372 if not self.temp_dom: |
82
2fa8bd6785a5
TerminalWriter's colors are nice, but if no debug console is open it causes the software to look for one until a recursion error is created. Crash reports are sent to the debug console and a pop-up tells the user one has happened. Fix to chat window from SnowDog.
sirebral
parents:
71
diff
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|
2373 tmp = open(dir_struct["dnd35"]+"dnd35armor.xml","r") |
0
4385a7d0efd1
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changeset
|
2374 xml_dom = parseXml_with_dlg(self,tmp.read()) |
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parents:
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changeset
|
2375 xml_dom = xml_dom._get_firstChild() |
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diff
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|
2376 tmp.close() |
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|
2377 self.temp_dom = xml_dom |
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|
2378 f_list = self.temp_dom.getElementsByTagName('armor') |
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|
2379 opts = [] |
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|
2380 for f in f_list: |
4385a7d0efd1
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parents:
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changeset
|
2381 opts.append(f.getAttribute('name')) |
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|
2382 dlg = wx.SingleChoiceDialog(self,'Choose Armor:','Armor List',opts) |
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|
2383 if dlg.ShowModal() == wx.ID_OK: |
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parents:
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changeset
|
2384 i = dlg.GetSelection() |
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parents:
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|
2385 new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) |
4385a7d0efd1
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parents:
diff
changeset
|
2386 self.grid.AppendRows(1) |
4385a7d0efd1
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|
2387 self.refresh_row(self.grid.GetNumberRows()-1) |
4385a7d0efd1
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parents:
diff
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|
2388 dlg.Destroy() |
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parents:
diff
changeset
|
2389 |
4385a7d0efd1
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parents:
diff
changeset
|
2390 def on_size(self,event): |
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parents:
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changeset
|
2391 s = self.GetClientSizeTuple() |
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|
2392 self.grid.SetDimensions(0,0,s[0],s[1]-25) |
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parents:
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|
2393 self.sizer.SetDimension(0,s[1]-25,s[0],25) |
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|
2394 (w,h) = self.grid.GetClientSizeTuple() |
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|
2395 cols = self.grid.GetNumberCols() |
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changeset
|
2396 col_w = w/(cols+2) |
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parents:
diff
changeset
|
2397 self.grid.SetColSize(0,col_w*3) |
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parents:
diff
changeset
|
2398 for i in range(1,cols): |
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parents:
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changeset
|
2399 self.grid.SetColSize(i,col_w) |