diff orpg/gametree/nodehandlers/dnd35.py @ 66:c54768cffbd4 ornery-dev

Traipse Dev 'OpenRPG' {090818-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: *Unstable* This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. I think the XML files where not removed during testing of Core and switching back.
author sirebral
date Tue, 18 Aug 2009 06:33:37 -0500
parents 3b2cfa13b610
children c5bc2abaf7f8
line wrap: on
line diff
--- a/orpg/gametree/nodehandlers/dnd35.py	Mon Aug 17 06:56:31 2009 -0500
+++ b/orpg/gametree/nodehandlers/dnd35.py	Tue Aug 18 06:33:37 2009 -0500
@@ -45,7 +45,7 @@
 
         self.hparent = None #a 1.5002 allow ability to run up tree, this is the
 
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.child_handlers = {}
         self.new_child_handler('general','GeneralInformation',dnd35general,'gear')
         self.new_child_handler('inventory','MoneyAndInventory',dnd35inventory,'money')
@@ -120,7 +120,7 @@
         node_handler.__init__(self,xml_dom,tree_node)
         self.char_hander = parent
         self.drag = False
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.myeditor = None
 
 
@@ -357,7 +357,7 @@
         node_handler.__init__(self,xml_dom,tree_node)
         self.hparent = parent #a 1.5002 allow ability to run up tree.
         dnd35_char_child.__init__(self,xml_dom,tree_node,parent)
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.child_handlers = {}
         self.new_child_handler('abilities','Abilities Scores',dnd35ability,'gear')
         self.new_child_handler('classes','Classes',dnd35classes,'knight')
@@ -389,7 +389,7 @@
         node_handler.__init__(self,xml_dom,tree_node)
         self.char_hander = parent
         self.drag = False
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.myeditor = None
 
     def on_drop(self,evt):
@@ -907,7 +907,7 @@
 
         node_handler.__init__(self,xml_dom,tree_node)
         dnd35_char_child.__init__(self,xml_dom,tree_node,parent)
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.child_handlers = {}
         self.new_child_handler('skills','Skills',dnd35skill,'book')
         self.new_child_handler('feats','Feats',dnd35feats,'book')
@@ -938,7 +938,7 @@
         node_handler.__init__(self,xml_dom,tree_node)
         self.char_hander = parent
         self.drag = False
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.myeditor = None
 
 
@@ -1358,7 +1358,7 @@
 
         #mark3
         dnd35_char_child.__init__(self,xml_dom,tree_node,parent)
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.child_handlers = {}
         self.new_child_handler('hp','Hit Points',dnd35hp,'gear')
         self.new_child_handler('attacks','Attacks',dnd35attacks,'spears')
@@ -1392,7 +1392,7 @@
         node_handler.__init__(self,xml_dom,tree_node)
         self.char_hander = parent
         self.drag = False
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.myeditor = None