annotate orpg/tools/settings.py @ 133:37d26a98883f alpha

Traipse Alpha 'OpenRPG' {091010-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Cleaning up for Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana **Pretty important update that can help remove thousands of dead children from your gametree. **Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! **New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!! Dead Node Children, now that's a O O -v-v- Happy Halloween!
author sirebral
date Tue, 10 Nov 2009 12:11:13 -0600
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children 81d0bfd5e800
rev   line source
133
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1 import os
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2
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3 from orpg.tools.orpg_log import logger
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4 from orpg.tools.validate import validate
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5 from orpg.orpg_xml import xml
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6 from orpg.orpgCore import component
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7 from orpg.dirpath import dir_struct
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8
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9 class Settings:
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10 def __init__(self):
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11 self.xml = component.get("xml")
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12 self.changes = []
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13 validate.config_file("settings.xml","default_settings.xml")
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14 self.filename = dir_struct["user"] + "settings.xml"
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15 temp_file = open(self.filename)
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16 txt = temp_file.read()
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17 temp_file.close()
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18
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19 self.xml_dom = xml.parseXml(txt)
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20
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21 if self.xml_dom is None: self.rebuildSettings()
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22 self.xml_dom = self.xml_dom._get_documentElement()
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23
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24 def rebuildSettings(self):
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25 logger.info("Settings file has be corrupted, rebuilding settings.", True)
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26 try: os.remove(self.filename)
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27 except: pass
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28
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29 validate.config_file("settings.xml","default_settings.xml")
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30 temp_file = open(self.filename)
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31 txt = temp_file.read()
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32 temp_file.close()
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33 self.xml_dom = xml.parseXml(txt)
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34
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35 def get_setting(self, name): ##Depricated
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36 return self.get(name)
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37
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38 def get(self, name):
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39 try: return self.xml_dom.getElementsByTagName(name)[0].getAttribute("value")
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40 except: return 0
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41
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42 def get_setting_keys(self): ##Depricated
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43 return self.get_keys()
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44
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45 def get_keys(self):
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46 keys = []
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47 tabs = self.xml_dom.getElementsByTagName("tab")
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48 for i in xrange(0, len(tabs)):
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49 if tabs[i].getAttribute("type") == 'grid':
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50 children = tabs[i]._get_childNodes()
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51 for c in children: keys.append(c._get_tagName())
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52 return keys
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53
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54 def set_setting(self, name, value): ##Depricated
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55 self.change(name, value)
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56
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57 def change(self, name, value):
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58 self.xml_dom.getElementsByTagName(name)[0].setAttribute("value", value)
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59
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60 def add_setting(self, tab, setting, value, options, help): ##Depricated
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61 return self.add(tab, setting, value, options, help)
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62
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63 def add(self, tab, setting, value, options, help):
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64 if len(self.xml_dom.getElementsByTagName(setting)) > 0: return False
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65 tabs = self.xml_dom.getElementsByTagName("tab")
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66 newsetting = xml.parseXml('<' + setting + ' value="' + value + '" options="' +
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67 options + '" help="' + help + '" />')._get_documentElement()
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68 for i in xrange(0, len(tabs)):
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69 if tabs[i].getAttribute("name") == tab and tabs[i].getAttribute("type") == 'grid':
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70 tabs[i].appendChild(newsetting)
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71 return True
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72 return False
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73
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74 def add_tab(self, parent, tabname, tabtype):
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75 tab_xml = '<tab '
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76 if tabtype == 'text': tab_xml += 'name="' + tabname + '" type="text" />'
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77 else: tab_xml += 'name="' + tabname + '" type="' + tabtype + '"></tab>'
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78 newtab = xml.parseXml(tab_xml)._get_documentElement()
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79 if parent != None:
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80 tabs = self.xml_dom.getElementsByTagName("tab")
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81 for i in xrange(0, len(tabs)):
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82 if tabs[i].getAttribute("name") == parent and tabs[i].getAttribute("type") == 'tab':
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83 children = tabs[i]._get_childNodes()
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84 for c in children:
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85 if c.getAttribute("name") == tabname: return False
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86 tabs[i].appendChild(newtab)
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87 return True
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88 else:
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89 children = self.xml_dom._get_childNodes()
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90 for c in children:
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91 if c.getAttribute("name") == tabname: return False
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92 self.xml_dom.appendChild(newtab)
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93 return True
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94 return False
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95
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96 def updateIni(self):
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97 defaultFile = orpg.dirpath.dir_struct['template'] + 'default_settings.xml'
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98 temp_file = open(defaultFile)
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99 txt = temp_file.read()
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100 temp_file.close()
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101 default_dom = xml.parseXml(txt)._get_documentElement()
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102 for child in default_dom.getChildren():
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103 if child._get_tagName() == 'tab' and child.hasChildNodes(): self.proccessChildren(child)
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104 default_dom.unlink()
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105
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106 def proccessChildren(self, dom, parent=None):
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107 if dom._get_tagName() == 'tab':
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108 self.add_tab(parent, dom.getAttribute("name"), dom.getAttribute("type"))
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109
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110 for child in dom.getChildren():
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111 if child._get_tagName() == 'tab' and child.hasChildNodes():
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112 self.proccessChildren(child, dom.getAttribute("name"))
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113 else:
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114 self.add_setting(dom.getAttribute("name"), child._get_tagName(),
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115 child.getAttribute("value"), child.getAttribute("options"),
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116 child.getAttribute("help"))
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117
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118 def save(self):
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119 temp_file = open(self.filename, "w")
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120 temp_file.write(xml.toxml(self.xml_dom,1))
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121 temp_file.close()
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122
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123 settings = Settings()
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124 component.add('settings', settings)