Mercurial > traipse_dev
annotate orpg/networking/gsclient.py @ 117:0f18d16f3fe7 alpha
Traipse Alpha 'OpenRPG' {091012-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code.
'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
Fix to remote admin commands
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
Fix to Splitter Nodes not being created.
Added images to Plugin Control panel for Autostart feature
Fix to massive amounts of images loading; from Core
{091011}
fix to gsclient so with_statement imports
Added 'boot' command to remote admin
Prep work in Pass tool for remote admin rankings and different passwords, ei, Server,
Admin, Moderator, etc.
{091012}
00:
Remote Admin Commands more organized, more prep work.
Added Confirmation window for sent nodes.
01:
Un remarks Update Manager from main.py
02:
Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without
breaking)
Added remark that should have have been removed.
author | sirebral |
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date | Mon, 12 Oct 2009 23:24:10 -0500 |
parents | bd6ca89e4cbb |
children | 217fb049bd00 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: gsclient.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $ |
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25 # |
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26 # Description: The file contains code for the game server browser |
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27 # |
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28 |
114 | 29 from __future__ import with_statement |
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30 __version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $" |
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31 |
96 | 32 from orpg.dirpath import dir_struct |
0
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33 from orpg.orpg_windows import * |
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34 import meta_server_lib |
96 | 35 import orpg.tools.orpg_settings |
71
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36 from orpg.tools.orpg_settings import settings |
0
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37 import orpg.tools.rgbhex |
96 | 38 from orpg.orpgCore import component |
0
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39 import traceback |
102 | 40 from orpg.tools.validate import validate |
41 from xml.etree.ElementTree import ElementTree, Element | |
42 from xml.etree.ElementTree import fromstring, tostring | |
0
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43 |
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44 gs_host = 1 |
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45 gs_join = 2 |
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46 # constants |
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47 |
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48 class server_instance: |
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49 def __init__(self, id, name="[Unknown]", users="0", address="127.0.0.1", port="9557"): |
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50 self.id = id |
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51 self.name = name |
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52 self.user = users |
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53 self.addy = address |
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54 self.port = port |
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55 |
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56 def server_instance_compare(x,y): |
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57 """compares server insances for list sort""" |
102 | 58 ### Alpha ### makes changes from core. |
0
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59 DEV_SERVER = "OpenRPG DEV" |
102 | 60 xname = x.name |
61 xuser = int(x.user) | |
62 yname = y.name | |
63 yuser = int(y.user) | |
64 | |
65 who_name = cmp(yname, xname) | |
66 who_user = cmp(yuser, xuser) | |
67 | |
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68 if x.name.startswith(DEV_SERVER): |
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69 if y.name.startswith(DEV_SERVER): |
102 | 70 if not who_name: |
71 return who_user | |
72 else: | |
73 return who_name | |
74 else: | |
75 return -1 | |
76 | |
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77 elif y.name.startswith(DEV_SERVER): return 1 |
102 | 78 elif not who_user: |
79 return who_name | |
80 else: | |
81 return who_user | |
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82 |
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83 def roomCmp(room1, room2): |
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84 if int(room1) > int(room2): |
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85 return 1 |
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86 elif int(room1) < int(room2): |
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87 return -1 |
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88 return 0 |
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89 |
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90 class game_server_panel(wx.Panel): |
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91 def __init__(self,parent): |
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92 wx.Panel.__init__(self, parent, -1) |
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93 self.parent = parent |
102 | 94 self.password_manager = component.get('password_manager') |
66 | 95 self.frame = component.get('frame') |
96 self.session = component.get('session') | |
102 | 97 #self.xml = component.get('xml') #Not used?? |
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98 self.serverNameSet = 0 |
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99 self.last_motd = "" |
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100 self.buttons = {} |
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101 self.texts = {} |
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102 self.svrList = [] |
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103 self.build_ctrls() |
104 | 104 self.bookmarks() |
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105 self.refresh_server_list() |
102 | 106 self.refresh_room_list() |
114 | 107 self.build_bookmark_menu() |
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108 |
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109 def build_ctrls(self): |
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110 ## Section Sizers (with frame edges and text captions) |
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111 self.box_sizers = {} |
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112 self.box_sizers["server"] = wx.StaticBox(self, -1, "Server") |
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113 self.box_sizers["window"] = wx.StaticBox(self, -1, "Exit" ) |
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114 self.box_sizers["room"] = wx.StaticBox(self, -1, "Rooms") |
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115 self.box_sizers["c_room"] = wx.StaticBox(self, -1, "Create Room") |
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116 |
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117 ## Layout Sizers |
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118 self.sizers = {} |
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119 self.sizers["main"] = wx.GridBagSizer(hgap=1, vgap=1) |
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120 self.sizers["server"] = wx.StaticBoxSizer(self.box_sizers["server"], wx.VERTICAL) |
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121 self.sizers["rooms"] = wx.StaticBoxSizer(self.box_sizers["room"], wx.VERTICAL) |
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122 self.sizers["close"] = wx.StaticBoxSizer(self.box_sizers["window"], wx.HORIZONTAL) |
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123 self.sizers["c_room"] = wx.StaticBoxSizer(self.box_sizers["c_room"], wx.VERTICAL) |
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124 |
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125 #Build Server Sizer |
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126 adder = wx.StaticText(self, -1, "Address:") |
102 | 127 self.texts["address"] = wx.TextCtrl(self, wx.ID_ANY) |
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128 servers = wx.StaticText(self, -1, "Servers:") |
102 | 129 self.server_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER ) |
130 self.server_list.InsertColumn(0, '', wx.LIST_FORMAT_LEFT, 0) | |
131 self.server_list.InsertColumn(1, "Players", wx.LIST_FORMAT_LEFT, 0) | |
132 self.server_list.InsertColumn(2, "Name", wx.LIST_FORMAT_LEFT, 0) | |
133 self.buttons['gs_connect'] = wx.Button(self, wx.ID_ANY, "Connect") | |
134 self.buttons['gs_refresh'] = wx.Button(self, wx.ID_ANY, "Refresh") | |
135 self.buttons['gs_disconnect'] = wx.Button(self, wx.ID_ANY, "Disconnect") | |
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136 self.sizers["svrbtns"] = wx.BoxSizer(wx.HORIZONTAL) |
102 | 137 self.sizers["svrbtns"].Add(self.buttons['gs_connect'], 0, wx.EXPAND) |
138 self.sizers["svrbtns"].Add(self.buttons['gs_refresh'], 0, wx.EXPAND) | |
139 self.sizers["svrbtns"].Add(self.buttons['gs_disconnect'], 0, wx.EXPAND) | |
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140 self.sizers["server"].Add(adder, 0, wx.EXPAND) |
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141 self.sizers["server"].Add(self.texts["address"], 0, wx.EXPAND) |
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142 self.sizers["server"].Add(servers, 0, wx.EXPAND) |
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143 self.sizers["server"].Add(self.server_list, 1, wx.EXPAND) |
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144 self.sizers["server"].Add(self.sizers["svrbtns"], 0, wx.EXPAND) |
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145 |
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146 #Build Rooms Sizer |
102 | 147 self.room_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER) |
96 | 148 self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,-1) |
149 self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,-1) | |
150 self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,-1) | |
102 | 151 self.buttons['gs_join_room'] = wx.Button(self, wx.ID_ANY, "Join Room") |
152 self.buttons['gs_join_lobby'] = wx.Button(self, wx.ID_ANY, "Lobby") | |
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153 self.sizers["roombtns"] = wx.BoxSizer(wx.HORIZONTAL) |
102 | 154 self.sizers["roombtns"].Add(self.buttons['gs_join_room'], 0, wx.EXPAND) |
155 self.sizers["roombtns"].Add(self.buttons['gs_join_lobby'], 0, wx.EXPAND) | |
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156 self.sizers["rooms"].Add(self.room_list, 1, wx.EXPAND) |
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157 self.sizers["rooms"].Add(self.sizers["roombtns"], 0, wx.EXPAND) |
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158 |
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159 #Build Close Sizer |
102 | 160 self.buttons['close_orpg'] = wx.Button(self, wx.ID_ANY,"Exit OpenRPG") |
161 self.buttons['gs_close'] = wx.Button(self, wx.ID_ANY,"Close Window") | |
162 self.sizers["close"].Add(self.buttons['close_orpg'], 1, wx.ALIGN_CENTER_VERTICAL) | |
163 self.sizers["close"].Add(self.buttons['gs_close'], 1, wx.ALIGN_CENTER_VERTICAL) | |
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164 |
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165 #Build Create Room Sizer |
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166 rname = wx.StaticText(self,-1, "Room Name:") |
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167 self.texts["room_name"] = wx.TextCtrl(self, -1) |
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168 rpass = wx.StaticText(self,-1, "Password:") |
102 | 169 self.buttons['gs_pwd'] = wx.CheckBox(self, wx.ID_ANY, "") |
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170 self.texts["room_pwd"] = wx.TextCtrl(self, -1) |
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171 self.texts["room_pwd"].Enable(0) |
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172 pwsizer = wx.BoxSizer(wx.HORIZONTAL) |
102 | 173 pwsizer.Add(self.buttons['gs_pwd'],0,0) |
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174 pwsizer.Add(self.texts["room_pwd"], 1, wx.EXPAND) |
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175 apass = wx.StaticText(self,-1, "Admin Password:") |
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176 self.texts["room_boot_pwd"] = wx.TextCtrl(self, -1) |
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177 minver = wx.StaticText(self,-1, "Minimum Version:") |
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178 self.texts["room_min_version"] = wx.TextCtrl(self, -1) |
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179 self.sizers["c_room_layout"] = wx.FlexGridSizer(rows=8, cols=2, hgap=1, vgap=1) |
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180 self.sizers["c_room_layout"].Add(rname, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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181 self.sizers["c_room_layout"].Add(self.texts["room_name"], 0, wx.EXPAND) |
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182 self.sizers["c_room_layout"].Add(rpass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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183 self.sizers["c_room_layout"].Add(pwsizer, 0, wx.EXPAND) |
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184 self.sizers["c_room_layout"].Add(apass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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185 self.sizers["c_room_layout"].Add(self.texts["room_boot_pwd"], 0, wx.EXPAND) |
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186 self.sizers["c_room_layout"].Add(minver, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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187 self.sizers["c_room_layout"].Add(self.texts["room_min_version"], 0, wx.EXPAND) |
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188 self.sizers["c_room_layout"].AddGrowableCol(1) |
102 | 189 self.buttons['gs_create_room'] = wx.Button(self, wx.ID_ANY, "Create Room") |
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190 self.sizers["c_room"].Add(self.sizers["c_room_layout"], 1, wx.EXPAND) |
102 | 191 self.sizers["c_room"].Add(self.buttons['gs_create_room'], 0, wx.EXPAND) |
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192 |
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193 #Build Main Sizer |
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194 self.sizers["main"].Add(self.sizers["server"], (0,0), span=(2,1), flag=wx.EXPAND) |
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195 self.sizers["main"].Add(self.sizers["rooms"], (0,1), flag=wx.EXPAND) |
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196 self.sizers["main"].Add(self.sizers["close"], (2,0), flag=wx.EXPAND) |
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197 self.sizers["main"].Add(self.sizers["c_room"], (1,1), span=(2,1), flag=wx.EXPAND) |
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198 self.sizers["main"].AddGrowableCol(0) |
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199 self.sizers["main"].AddGrowableCol(1) |
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200 self.sizers["main"].AddGrowableRow(0) |
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201 self.SetSizer(self.sizers["main"]) |
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202 self.SetAutoLayout(True) |
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203 self.Fit() |
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204 |
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205 ## Event Handlers |
102 | 206 self.Bind(wx.EVT_BUTTON, self.gs_connect, self.buttons['gs_connect']) |
207 self.Bind(wx.EVT_BUTTON, self.gs_disconnect, self.buttons['gs_disconnect']) | |
208 self.Bind(wx.EVT_BUTTON, self.gs_create_room, self.buttons['gs_create_room']) | |
209 self.Bind(wx.EVT_BUTTON, self.gs_join, self.buttons['gs_join_room']) | |
210 self.Bind(wx.EVT_BUTTON, self.gs_join_lobby, self.buttons['gs_join_lobby']) | |
211 self.Bind(wx.EVT_BUTTON, self.gs_server_refresh, self.buttons['gs_refresh']) | |
212 self.Bind(wx.EVT_BUTTON, self.gs_close, self.buttons['gs_close']) | |
213 self.Bind(wx.EVT_BUTTON, self.close_orpg, self.buttons['close_orpg']) | |
214 self.Bind(wx.EVT_CHECKBOX, self.gs_pwd, self.buttons['gs_pwd']) | |
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215 |
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216 # Added double click handlers 5/05 -- Snowdog |
102 | 217 self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, self.server_list) |
218 self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, self.room_list) | |
219 self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_room_select, self.room_list) | |
220 self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_server_select, self.server_list) | |
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221 self.texts['address'].Bind(wx.EVT_SET_FOCUS, self.on_text) |
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222 self.set_connected(self.session.is_connected()) |
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223 self.cur_room_index = -1 |
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224 self.cur_server_index = -1 |
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225 self.rmList = {} |
102 | 226 |
227 # Create Book Mark Image List | |
228 self.server_list.Bind(wx.EVT_LEFT_DOWN, self.on_hit) | |
229 self._imageList = wx.ImageList( 16, 16, False ) | |
230 img = wx.Image(dir_struct["icon"]+"add.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() | |
231 self._imageList.Add( img ) | |
232 img = wx.Image(dir_struct["icon"]+"star.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() | |
233 self._imageList.Add( img ) | |
234 self.server_list.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL ) | |
104 | 235 |
236 def bookmarks(self): | |
102 | 237 validate.config_file('server_bookmarks.xml', |
238 'default_server_bookmarks.xml') | |
239 self.bookmarks = ElementTree() | |
240 self.bookmarks.parse(dir_struct['user'] + 'server_bookmarks.xml') | |
104 | 241 |
242 def build_bookmark_menu(self): | |
243 gsm = self.frame.mainmenu.GetMenu( | |
244 self.frame.mainmenu.FindMenu('Game Server')) | |
245 self.bookmarks_menu = wx.Menu() | |
102 | 246 x = 0 |
247 for server in self.bookmarks.findall('server'): | |
248 for svr in self.svrList: | |
117 | 249 address = svr.addy |
250 if server.get('address') == address: self.server_list.SetItemImage(x, 1) | |
102 | 251 x += 1 |
252 item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY, | |
253 server.get('name'), server.get('name')) | |
254 open_rpg.get_component('frame').Bind(wx.EVT_MENU, | |
255 self.on_bookmarks_menu, item) | |
256 self.bookmarks_menu.AppendItem(item) | |
257 gsm.AppendSubMenu(self.bookmarks_menu, "Bookmarks") | |
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258 |
102 | 259 def on_bookmarks_menu(self, evt): |
260 id = evt.GetId() | |
261 menu = self.bookmarks_menu.FindItemById(id) | |
262 for server in self.bookmarks.findall('server'): | |
104 | 263 if server.get('name') == menu.GetLabel(): |
264 address = server.get('address') | |
102 | 265 self.cur_server_index = 999 |
104 | 266 self.name = server.get('name') |
102 | 267 if self.session.is_connected(): |
268 if self.session.host_server == address : return | |
269 else: self.frame.kill_mplay_session() | |
270 self.do_connect(address) | |
271 break | |
272 | |
273 def bookmark(self, item, flag): | |
274 name = self.svrList[item].name | |
275 address = self.svrList[item].addy | |
276 port = self.svrList[item].port | |
277 self.server_list.SetItemImage(item, 1) | |
278 | |
279 for server in self.bookmarks.findall('server'): | |
280 if server.get('name') == name: | |
281 self.bookmarks_menu.Remove( | |
282 self.bookmarks_menu.FindItem(server.get('name'))) | |
283 self.bookmarks.getroot().remove(server) | |
284 self.server_list.SetItemImage(item, 0) | |
285 break | |
286 else: | |
287 server = Element('server') | |
288 server.set('name', name) | |
289 server.set('address', address + ':' + port) | |
290 self.bookmarks.getroot().append(server) | |
291 item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY, name, name) | |
292 open_rpg.get_component('frame').Bind(wx.EVT_MENU, | |
293 self.on_bookmarks_menu, item) | |
294 self.bookmarks_menu.AppendItem(item) | |
295 | |
296 self.save_bookmarks() | |
297 | |
298 def save_bookmarks(self): | |
299 with open(dir_struct['user'] + 'server_bookmarks.xml', 'w') as f: | |
300 self.bookmarks.write(f) | |
301 | |
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302 def on_server_dbclick(self, evt=None): |
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303 #make sure address is updated just in case list select wasn't done |
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304 try: |
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305 self.on_select(evt) |
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306 except: |
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307 pass |
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308 address = self.texts["address"].GetValue() |
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309 if self.session.is_connected(): |
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310 if self.session.host_server == address : |
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311 #currently connected to address. Do nothing. |
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312 return |
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313 else: |
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314 #address differs, disconnect. |
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315 self.frame.kill_mplay_session() |
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316 self.do_connect(address) |
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317 |
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318 def on_room_dbclick(self, evt=None): |
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319 #make sure address is updated just in case list select wasn't done |
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320 try: |
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321 self.on_select(evt) |
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322 except: |
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323 pass |
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324 group_id = str(self.room_list.GetItemData(self.cur_room_index)) |
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325 |
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326 if self.NoGroups: |
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327 self.NoGroups = False |
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328 self.session.group_id = group_id |
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329 self.on_server_dbclick() |
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330 return |
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331 |
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332 if self.cur_room_index >= 0: |
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333 if self.cur_room_index != 0: |
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334 self.set_lobbybutton(1); |
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335 else: |
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336 self.set_lobbybutton(0); |
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337 group = self.session.get_group_info(group_id) |
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338 pwd = "" |
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339 if (group[2] == "True") or (group[2] == "1"): |
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340 pwd = self.password_manager.GetPassword("room", group_id) |
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341 else: |
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342 pwd = "" |
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343 self.session.send_join_group(group_id, pwd) |
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344 |
102 | 345 def on_room_select(self,evt): |
346 self.cur_room_index = evt.m_itemIndex | |
0
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347 |
102 | 348 def on_hit(self, evt): |
349 pos = wx.Point( evt.GetX(), evt.GetY() ) | |
350 (item, flag) = self.server_list.HitTest( pos ) | |
351 ## Item == list[server], flag == (32 = 0 colum, 128 = else) ## | |
352 if flag == 32: self.bookmark(item, flag) | |
353 evt.Skip() | |
354 | |
355 def on_server_select(self,evt): | |
356 self.cur_server_index = evt.m_itemIndex | |
357 self.name = self.svrList[self.cur_server_index].name | |
358 address = self.svrList[self.cur_server_index].addy | |
359 port = self.svrList[self.cur_server_index].port | |
360 self.texts["address"].SetValue(address + ":" + str(port)) | |
361 self.refresh_room_list() | |
0
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362 |
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363 def on_text(self,evt): |
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364 id = evt.GetId() |
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365 if (id == ADDRESS) and (self.cur_server_index >= 0): |
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366 #print "ADDRESS id = ", id, "index = ", self.cur_server_index |
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367 self.cur_server_index = -1 |
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368 evt.Skip() |
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369 |
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370 def add_room(self,data): |
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371 i = self.room_list.GetItemCount() |
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372 if (data[2]=="1") or (data[2]=="True"): pwd="yes" |
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373 else: pwd="no" |
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374 self.room_list.InsertStringItem(i,data[1]) |
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375 self.room_list.SetStringItem(i,1,data[3]) |
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376 self.room_list.SetStringItem(i,2,pwd) |
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377 self.room_list.SetItemData(i,int(data[0])) |
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378 self.refresh_room_list() |
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379 |
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380 def del_room(self, data): |
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381 i = self.room_list.FindItemData(-1, int(data[0])) |
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382 self.room_list.DeleteItem(i) |
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383 self.refresh_room_list() |
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384 |
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385 def update_room(self,data): |
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386 i = self.room_list.FindItemData(-1,int(data[0])) |
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387 if data[2]=="1" : pwd="yes" |
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388 else: pwd="no" |
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389 self.room_list.SetStringItem(i,0,data[1]) |
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390 self.room_list.SetStringItem(i,1,data[3]) |
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391 self.room_list.SetStringItem(i,2,pwd) |
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392 self.refresh_room_list() |
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393 |
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394 def set_cur_room_text(self,name): |
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395 pass |
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396 #self.texts["cur_room"].SetLabel(name) |
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397 #self.sizers["room"].Layout() |
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398 |
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399 def set_lobbybutton(self,allow): |
102 | 400 self.buttons['gs_join_lobby'].Enable(allow) |
0
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401 |
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402 def set_connected(self,connected): |
102 | 403 self.buttons['gs_connect'].Enable(not connected) |
404 self.buttons['gs_disconnect'].Enable(connected) | |
405 self.buttons['gs_join_room'].Enable(connected) | |
406 self.buttons['gs_create_room'].Enable(connected) | |
0
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407 if not connected: |
102 | 408 self.buttons['gs_join_lobby'].Enable(connected) |
0
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409 self.room_list.DeleteAllItems() |
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410 self.set_cur_room_text("Not Connected!") |
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411 self.cur_room_index = -1 |
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412 self.frame.status.set_connect_status("Not Connected") |
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413 else: |
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414 #data = self.session.get_my_group() |
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415 self.frame.status.set_connect_status(self.name) |
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416 self.set_cur_room_text("Lobby") |
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417 |
102 | 418 def gs_connect(self, evt): |
419 address = self.texts['address'].GetValue() | |
420 try: | |
421 dummy = self.name | |
422 except: | |
423 self.name = `address` | |
424 self.do_connect(address) | |
425 | |
426 def gs_disconnect(self, evt): | |
427 self.frame.kill_mplay_session() | |
428 | |
429 def gs_create_room(self, evt): | |
430 self.do_create_group() | |
431 | |
432 def gs_join(self, evt): | |
433 print 'here' | |
434 self.do_join_group() | |
435 | |
436 def gs_join_lobby(self, evt): | |
437 self.do_join_lobby() | |
438 | |
439 def gs_server_refresh(self, evt): | |
440 self.refresh_server_list() | |
441 | |
442 def gs_pwd(self, evt): | |
443 self.texts['room_pwd'].Enable(evt.Checked()) | |
444 | |
445 def close_orpg(self, evt): | |
446 dlg = wx.MessageDialog(self, 'Quit OpenRPG?', "OpenRPG", wx.YES_NO) | |
447 if dlg.ShowModal() == wx.ID_YES: | |
448 dlg.Destroy() | |
449 self.frame.kill_mplay_session() | |
450 self.frame.closed_confirmed() | |
451 | |
452 def gs_close(self, evt): | |
453 self.parent.OnMB_GameServerBrowseServers() | |
454 | |
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455 |
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456 def refresh_room_list(self): |
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457 self.room_list.DeleteAllItems() |
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458 address = self.texts["address"].GetValue() |
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459 try: |
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460 cadder = self.session.host_server |
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461 except: |
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462 cadder = '' |
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463 if self.rmList.has_key(address) and len(self.rmList[address]) > 0 and cadder != address: |
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464 groups = self.rmList[address] |
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465 self.NoGroups = True |
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466 else: |
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467 self.NoGroups = False |
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468 groups = self.session.get_groups() |
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469 for g in groups: |
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470 i = self.room_list.GetItemCount() |
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471 if (g[2]=="True") or (g[2]=="1") : pwd="yes" |
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472 else: pwd="no" |
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473 self.room_list.InsertStringItem(i, g[1]) |
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474 self.room_list.SetStringItem(i, 1, g[3]) |
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475 self.room_list.SetStringItem(i, 2, pwd) |
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476 self.room_list.SetItemData(i, int(g[0])) |
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477 if self.room_list.GetItemCount() > 0: |
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478 self.colorize_group_list(groups) |
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479 self.room_list.SortItems(roomCmp) |
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480 wx.CallAfter(self.autosizeRooms) |
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481 |
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482 def autosizeRooms(self): |
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483 self.room_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) |
96 | 484 if self.room_list.GetColumnWidth(0) < 70: self.room_list.SetColumnWidth(0, 70) |
485 if self.room_list.GetColumnWidth(1) < 70: self.room_list.SetColumnWidth(1, 70) | |
486 if self.room_list.GetColumnWidth(2) < 50: self.room_list.SetColumnWidth(2, 50) | |
0
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487 |
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488 def refresh_server_list(self): |
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489 try: |
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490 self.svrList = [] |
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491 self.server_list.DeleteAllItems() |
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492 xml_dom = meta_server_lib.get_server_list(["2"]); |
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493 node_list = xml_dom.getElementsByTagName('server') |
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494 hex = orpg.tools.rgbhex.RGBHex() |
71
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495 color1 = settings.get_setting("RoomColor_Active") |
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496 color2 = settings.get_setting("RoomColor_Locked") |
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497 color3 = settings.get_setting("RoomColor_Empty") |
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498 color4 = settings.get_setting("RoomColor_Lobby") |
0
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499 |
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500 if len(node_list): |
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501 length = len(node_list) |
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502 part = 0 |
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503 partLength = 1.0/length |
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504 for n in node_list: |
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505 if n.hasAttribute('id') and n.hasAttribute('name') and n.hasAttribute('num_users') and n.hasAttribute('address') and n.hasAttribute('port'): |
96 | 506 self.svrList.append(server_instance(n.getAttribute('id'), n.getAttribute('name'), |
507 n.getAttribute('num_users'), n.getAttribute('address'), | |
508 n.getAttribute('port'))) | |
0
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509 address = n.getAttribute('address') + ':' + n.getAttribute('port') |
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510 self.rmList[address] = [] |
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511 rooms = n.getElementsByTagName('room') |
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512 |
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513 for room in rooms: |
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514 pwd = room.getAttribute("pwd") |
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515 id = room.getAttribute("id") |
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516 name = room.getAttribute("name") |
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517 nump = room.getAttribute("num_users") |
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518 self.rmList[address].append((id, name, pwd, nump)) |
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519 self.svrList.sort(server_instance_compare) |
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520 |
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521 for n in self.svrList: |
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522 i = self.server_list.GetItemCount() |
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523 name = n.name |
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524 players = n.user |
102 | 525 self.server_list.InsertImageStringItem(i, '', 0) |
104 | 526 for server in self.bookmarks.findall('server'): |
527 if server.get('name') == name: self.server_list.SetItemImage(i, 1) | |
102 | 528 self.server_list.SetStringItem(i,1,players) |
529 self.server_list.SetStringItem(i,2,name) | |
0
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530 r,g,b = hex.rgb_tuple(color1) |
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531 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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532 |
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533 if players == "0": |
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534 r,g,b = hex.rgb_tuple(color3) |
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535 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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536 |
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537 if n.name.startswith("OpenRPG DEV"): |
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538 r,g,b = hex.rgb_tuple(color2) |
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539 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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540 |
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541 item = self.server_list.GetItem(i) |
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542 item.SetTextColour(svrcolor) |
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543 self.server_list.SetItem(item) |
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544 part += partLength |
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545 self.servers = node_list |
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546 |
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547 # No server is currently selected!!! Versus the broken and random 0! |
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548 self.cur_server_index = -1 |
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549 self.server_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) |
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550 self.server_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) |
102 | 551 if self.server_list.GetColumnWidth(1) < 70: self.server_list.SetColumnWidth(1, 70) |
552 self.server_list.SetColumnWidth(2, wx.LIST_AUTOSIZE) | |
0
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553 |
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554 if self.serverNameSet == 0: |
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555 self.texts["address"].SetValue("127.0.0.1:6774") |
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556 self.serverNameSet = 1 |
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557 else: |
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558 pass |
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559 |
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|
560 # Allow xml_dom to be collected |
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561 try: |
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562 xml_dom.unlink() |
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|
563 except: |
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564 pass |
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|
565 except Exception, e: |
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|
566 print "Server List not available." |
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567 traceback.print_exc() |
104 | 568 |
102 | 569 |
0
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|
570 def failed_connection(self): |
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571 if(self.cur_server_index >= 0): |
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572 id = self.servers[self.cur_server_index].getAttribute('id') |
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573 meta = self.servers[self.cur_server_index].getAttribute('meta') |
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574 address = self.servers[self.cur_server_index].getAttribute('address') |
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575 port = self.servers[self.cur_server_index].getAttribute('port') |
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576 # post_failed_connection will return a non-zero if the server |
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577 # was removed. If it was, refresh the display |
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578 if(meta_server_lib.post_failed_connection(id,meta=meta,address=address,port=port)): |
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|
579 self.refresh_server_list() |
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|
580 |
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581 def do_connect(self, address): |
66 | 582 chat = component.get('chat') |
0
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583 chat.InfoPost("Locating server at " + address + "...") |
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584 if self.session.connect(address): |
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585 self.frame.start_timer() |
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|
586 else: |
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587 chat.SystemPost("Failed to connect to game server...") |
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588 self.failed_connection() |
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|
589 |
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|
590 def do_join_lobby(self): |
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591 self.cur_room_index = 0 |
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592 self.session.send_join_group("0","") |
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593 self.set_lobbybutton(0); |
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|
594 |
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595 def do_join_group(self): |
102 | 596 if self.cur_room_index >= 0: |
597 if self.cur_room_index != 0: | |
598 self.set_lobbybutton(1); | |
599 else: | |
600 self.set_lobbybutton(0); | |
601 group_id = str(self.room_list.GetItemData(self.cur_room_index)) | |
602 group = self.session.get_group_info(group_id) | |
0
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603 pwd = "" |
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604 if (group[2] == "True") or (group[2] == "1"): |
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605 pwd = self.password_manager.GetPassword("room", group_id) |
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606 #dlg = wx.TextEntryDialog(self,"Password?","Join Private Room") |
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|
607 #if dlg.ShowModal() == wx.ID_OK: |
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608 # pwd = dlg.GetValue() |
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609 #dlg.Destroy() |
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|
610 else: |
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611 pwd = "" |
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612 if pwd != None: #pwd==None means the user clicked "Cancel" |
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|
613 self.session.send_join_group(group_id,pwd) |
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|
614 |
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|
615 def do_create_group(self): |
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616 name = self.texts["room_name"].GetValue() |
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617 boot_pwd = self.texts["room_boot_pwd"].GetValue() |
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618 minversion = self.texts["room_min_version"].GetValue() |
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619 # |
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620 # Check for & in name. We want to allow this becaus of its common use in D&D. |
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621 # |
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622 loc = name.find("&") |
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623 oldloc=0 |
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624 while loc > -1: |
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625 loc = name.find("&",oldloc) |
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626 if loc > -1: |
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627 b = name[:loc] |
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628 e = name[loc+1:] |
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629 name = b + "&" + e |
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630 oldloc = loc+1 |
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631 loc = name.find('"') |
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632 oldloc=0 |
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633 while loc > -1: |
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634 loc = name.find('"',oldloc) |
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635 if loc > -1: |
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636 b = name[:loc] |
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637 e = name[loc+1:] |
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638 name = b + ""e;" + e |
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639 oldloc = loc+1 |
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640 loc = name.find("'") |
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641 oldloc=0 |
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642 while loc > -1: |
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643 loc = name.find("'",oldloc) |
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644 if loc > -1: |
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645 b = name[:loc] |
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646 e = name[loc+1:] |
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647 name = b + "'" + e |
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648 oldloc = loc+1 |
102 | 649 if self.buttons['gs_pwd'].GetValue(): |
0
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650 pwd = self.texts["room_pwd"].GetValue() |
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651 else: |
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652 pwd = "" |
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653 if name == "": |
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654 wx.MessageBox("Invalid Name","Error"); |
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655 else: |
108 | 656 msg = "%s is creating room \'%s.\'" % (self.session.name, name) |
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657 self.session.send( msg ) |
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658 self.session.send_create_group(name,pwd,boot_pwd,minversion) |
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659 self.set_lobbybutton(1); #enable the Lobby quickbutton |
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660 |
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661 |
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662 #--------------------------------------------------------- |
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663 # [START] Snowdog: Updated Game Server Window 12/02 |
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664 #--------------------------------------------------------- |
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665 |
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666 def on_size(self,evt): |
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667 # set column widths for room list |
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668 |
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669 |
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670 # set column widths for server list |
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671 pass |
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672 |
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673 |
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674 |
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675 #--------------------------------------------------------- |
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676 # [END] Snowdog: Updated Game Server Window 12/02 |
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677 #--------------------------------------------------------- |
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678 |
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679 |
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680 def colorize_group_list(self, groups): |
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681 try: |
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682 hex = orpg.tools.rgbhex.RGBHex() |
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683 |
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684 for gr in groups: |
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685 item_list_location = self.room_list.FindItemData(-1,int(gr[0])) |
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686 if item_list_location != -1: |
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687 item = self.room_list.GetItem(item_list_location) |
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688 if gr[0] == "0": |
96 | 689 |
71
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690 r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Lobby")) |
0
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691 elif gr[3] <> "0": |
96 | 692 |
0
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693 if gr[2] == "True" or gr[2] == "1": |
96 | 694 |
71
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695 r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Locked")) |
0
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696 else: |
96 | 697 |
71
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698 r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Active")) |
0
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699 else: |
96 | 700 |
71
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701 r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Empty")) |
0
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702 |
96 | 703 |
0
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704 color = wx.Colour(red=r,green=g,blue=b) |
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705 item.SetTextColour(color) |
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706 self.room_list.SetItem(item) |
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707 except: |
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708 traceback.print_exc() |