comparison orpg/networking/mplay_server.py @ 183:0d9b746b5751 beta

Traipse Beta 'OpenRPG' {100115-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core New DieRoller portability for odd Dice Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Fri, 15 Jan 2010 23:01:42 -0600
parents 6081bdc2b8d5
children dcae32e219f1
comparison
equal deleted inserted replaced
172:8834425a85b0 183:0d9b746b5751
2143 for k in keys: self.del_player(k, str(group)) 2143 for k in keys: self.del_player(k, str(group))
2144 self.check_group("0", str(group)) 2144 self.check_group("0", str(group))
2145 except: pass 2145 except: pass
2146 2146
2147 def send(self,msg,player,group): 2147 def send(self,msg,player,group):
2148 debug(msg)
2148 self.players[player].send(msg,player,group) 2149 self.players[player].send(msg,player,group)
2149 2150
2150 def send_to_all(self,from_id,data): 2151 def send_to_all(self,from_id,data):
2151 try: 2152 try:
2152 self.p_lock.acquire() 2153 self.p_lock.acquire()
2157 except Exception, e: 2158 except Exception, e:
2158 traceback.print_exc() 2159 traceback.print_exc()
2159 self.log_msg("Exception: send_to_all(): " + str(e)) 2160 self.log_msg("Exception: send_to_all(): " + str(e))
2160 2161
2161 def send_to_group(self, from_id, group_id, data): 2162 def send_to_group(self, from_id, group_id, data):
2162 #data = ("<msg to='all' from='0' group_id='"+str(group_id)+"'><font color='#FF0000'>" + data + "</font>") 2163 #data = ("<msg to='all' from='0' group_id='"+str(group_id)+"' /><font color='#FF0000'>" + data + "</font>")
2163 data = ServerPlugins.postParseIncoming(data) #Function breaks here. 2164 data = ServerPlugins.postParseIncoming(data) #Function breaks here.
2165 debug(data)
2164 try: 2166 try:
2165 self.p_lock.acquire() 2167 self.p_lock.acquire()
2166 keys = self.groups[group_id].get_player_ids() 2168 keys = self.groups[group_id].get_player_ids()
2167 self.p_lock.release() 2169 self.p_lock.release()
2168 for k in keys: 2170 for k in keys:
2518 try: 2520 try:
2519 keys = self.groups.keys() 2521 keys = self.groups.keys()
2520 keys.sort(id_compare) 2522 keys.sort(id_compare)
2521 for k in keys: 2523 for k in keys:
2522 groupstring = "<tr><td bgcolor='" + COLOR2 + "' colspan='2'>" 2524 groupstring = "<tr><td bgcolor='" + COLOR2 + "' colspan='2'>"
2523 groutstring += "<b>Group " + str(k) + ": " + self.groups[k].name + "</b>" 2525 groupstring += "<b>Group " + str(k) + ": " + self.groups[k].name + "</b>"
2524 groupstring += "</td><td bgcolor=" + COLOR2 + " > <i>Password: " + self.groups[k].pwd + "</td>" 2526 groupstring += "</td><td bgcolor=" + COLOR2 + " > <i>Password: " + self.groups[k].pwd + "</td>"
2525 groupstring += "<td bgcolor=" + COLOR2 + " > Boot: " + self.groups[k].boot_pwd + "</i></td></tr>" 2527 groupstring += "<td bgcolor=" + COLOR2 + " > Boot: " + self.groups[k].boot_pwd + "</i></td></tr>"
2526 pl += groupstring 2528 pl += groupstring
2527 ids = self.groups[k].get_player_ids() 2529 ids = self.groups[k].get_player_ids()
2528 ids.sort(id_compare) 2530 ids.sort(id_compare)