2011-02-05 |
Sam Lantinga |
These aren't executable files. :)
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2011-02-04 |
Sam Lantinga |
Fixed compiling on Windows CE
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2011-02-04 |
Sam Lantinga |
Removed missing file
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2011-02-04 |
Sam Lantinga |
Use the exact format of the window if possible, for speed.
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2011-02-04 |
Sam Lantinga |
Added the Windows framebuffer implementation.
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2011-02-04 |
Sam Lantinga |
Don't free the surface since the application might be still using it.
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2011-02-04 |
Sam Lantinga |
Standardized on using the managed texture pool.
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2011-02-04 |
Sam Lantinga |
Don't free the surface since the application might be still using it.
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2011-02-04 |
Sam Lantinga |
Removed unused variables
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2011-02-04 |
Sam Lantinga |
Fixed compile error
SDL-1.2
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2011-02-04 |
Sam Lantinga |
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
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2011-02-04 |
Sam Lantinga |
Fixed recursion crash when setting SDL_VIDEO_RENDERER=software
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2011-02-04 |
Sam Lantinga |
Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf
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2011-02-03 |
Sam Lantinga |
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
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2011-02-03 |
Sam Lantinga |
Extended SDL_SetWindowData() to allow arbitrary named values.
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2011-02-03 |
Sam Lantinga |
Added an intro to the features and goals of the 2D rendering API.
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2011-02-03 |
Sam Lantinga |
Making the API simpler, moved the surface drawing functions to the software renderer.
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2011-02-03 |
Sam Lantinga |
Updated for API changes
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2011-02-03 |
Sam Lantinga |
Fixed building for Android
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2011-02-03 |
Sam Lantinga |
Re-ordered platforms based on frequency
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2011-02-03 |
Sam Lantinga |
Create the video texture based on the available texture formats, not the backbuffer format.
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2011-02-03 |
Sam Lantinga |
Simplified and improved the process of creating a texture from a surface.
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2011-02-03 |
Sam Lantinga |
Making the API simpler, removed the writepixels interface
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2011-02-03 |
Sam Lantinga |
Made it possible to create a texture of any format, even if not supported by the renderer.
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2011-02-03 |
Sam Lantinga |
Fixed compiling on Windows
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2011-02-02 |
Sam Lantinga |
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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2011-02-02 |
Sam Lantinga |
Fixed compiling with the latest API changes
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2011-02-02 |
Sam Lantinga |
Removing Visual Studio projects for testpalette
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2011-02-02 |
Sam Lantinga |
SDL doesn't actually support the physical/logical palette split anymore.
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2011-02-02 |
Sam Lantinga |
Nobody is currently maintaining the QNX code, so removing it for now.
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2011-02-02 |
Sam Lantinga |
Making the API simpler, removed support for palettized video modes and textures.
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2011-02-02 |
Sam Lantinga |
The DrawRect API is implemented using lines
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2011-02-02 |
Sam Lantinga |
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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2011-02-02 |
Sam Lantinga |
Added functions to watch events as they go through the event queue.
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2011-02-01 |
Sam Lantinga |
Split the rendering API out into a separate header file.
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2011-02-01 |
Sam Lantinga |
The renderers always support texture modulation and blend modes.
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2011-02-01 |
Sam Lantinga |
Renumbered the renderer flags
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2011-02-01 |
Sam Lantinga |
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
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2011-02-01 |
Sam Lantinga |
Making the API simpler, texture color and alpha modulation are supported by all renderers.
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2011-02-01 |
Sam Lantinga |
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
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2011-02-01 |
Sam Lantinga |
Removed more partially functional renderers
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2011-02-01 |
Sam Lantinga |
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
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2011-02-01 |
Sam Lantinga |
Removed partially functional renderers
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2011-02-01 |
Sam Lantinga |
Spacing for documentation tweaks
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2011-02-01 |
Sam Lantinga |
Tweak for documentation
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2011-02-01 |
Sam Lantinga |
Fixed bug #1025 (iphone keyboard doesn't send 'return' and 'backspace' events)
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2011-02-01 |
Sam Lantinga |
Fixed spacing, adding vim spacing hints
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2011-02-01 |
Sam Lantinga |
Added vim spacing hints
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2011-02-01 |
Sam Lantinga |
Fixed spacing
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2011-02-01 |
Sam Lantinga |
Fixed bug #1112 (retina display support)
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2011-02-01 |
Sam Lantinga |
Fixed spacing
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2011-02-01 |
Eric Wing |
merged: might need to check main.c in the iOS template to make sure no changes were abandoned.
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2011-01-30 |
Sam Lantinga |
Fixed bug #1111
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2011-01-30 |
Sam Lantinga |
Fixed bug #1111
SDL-1.2
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2011-01-28 |
Sam Lantinga |
Added Edgar's blog to the haptic documentation
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2011-01-28 |
Sam Lantinga |
Updated main.c for API changes
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2011-01-28 |
Sam Lantinga |
Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen)
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2011-01-28 |
Sam Lantinga |
Removed completely non-portable event thread hack.
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2011-01-28 |
Sam Lantinga |
Fixed test
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2011-01-28 |
Sam Lantinga |
Added CPU cache line size to the test output.
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