log

age author description
2011-02-05 Sam Lantinga These aren't executable files. :)
2011-02-04 Sam Lantinga Fixed compiling on Windows CE
2011-02-04 Sam Lantinga Removed missing file
2011-02-04 Sam Lantinga Use the exact format of the window if possible, for speed.
2011-02-04 Sam Lantinga Added the Windows framebuffer implementation.
2011-02-04 Sam Lantinga Don't free the surface since the application might be still using it.
2011-02-04 Sam Lantinga Standardized on using the managed texture pool.
2011-02-04 Sam Lantinga Don't free the surface since the application might be still using it.
2011-02-04 Sam Lantinga Removed unused variables
2011-02-04 Sam Lantinga Fixed compile error SDL-1.2
2011-02-04 Sam Lantinga Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
2011-02-04 Sam Lantinga Fixed recursion crash when setting SDL_VIDEO_RENDERER=software
2011-02-04 Sam Lantinga Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf
2011-02-03 Sam Lantinga Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
2011-02-03 Sam Lantinga Extended SDL_SetWindowData() to allow arbitrary named values.
2011-02-03 Sam Lantinga Added an intro to the features and goals of the 2D rendering API.
2011-02-03 Sam Lantinga Making the API simpler, moved the surface drawing functions to the software renderer.
2011-02-03 Sam Lantinga Updated for API changes
2011-02-03 Sam Lantinga Fixed building for Android
2011-02-03 Sam Lantinga Re-ordered platforms based on frequency
2011-02-03 Sam Lantinga Create the video texture based on the available texture formats, not the backbuffer format.
2011-02-03 Sam Lantinga Simplified and improved the process of creating a texture from a surface.
2011-02-03 Sam Lantinga Making the API simpler, removed the writepixels interface
2011-02-03 Sam Lantinga Made it possible to create a texture of any format, even if not supported by the renderer.
2011-02-03 Sam Lantinga Fixed compiling on Windows
2011-02-02 Sam Lantinga Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
2011-02-02 Sam Lantinga Fixed compiling with the latest API changes
2011-02-02 Sam Lantinga Removing Visual Studio projects for testpalette
2011-02-02 Sam Lantinga SDL doesn't actually support the physical/logical palette split anymore.
2011-02-02 Sam Lantinga Nobody is currently maintaining the QNX code, so removing it for now.
2011-02-02 Sam Lantinga Making the API simpler, removed support for palettized video modes and textures.
2011-02-02 Sam Lantinga The DrawRect API is implemented using lines
2011-02-02 Sam Lantinga The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
2011-02-02 Sam Lantinga Added functions to watch events as they go through the event queue.
2011-02-01 Sam Lantinga Split the rendering API out into a separate header file.
2011-02-01 Sam Lantinga The renderers always support texture modulation and blend modes.
2011-02-01 Sam Lantinga Renumbered the renderer flags
2011-02-01 Sam Lantinga Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
2011-02-01 Sam Lantinga Making the API simpler, texture color and alpha modulation are supported by all renderers.
2011-02-01 Sam Lantinga Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
2011-02-01 Sam Lantinga Removed more partially functional renderers
2011-02-01 Sam Lantinga Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
2011-02-01 Sam Lantinga Removed partially functional renderers
2011-02-01 Sam Lantinga Spacing for documentation tweaks
2011-02-01 Sam Lantinga Tweak for documentation
2011-02-01 Sam Lantinga Fixed bug #1025 (iphone keyboard doesn't send 'return' and 'backspace' events)
2011-02-01 Sam Lantinga Fixed spacing, adding vim spacing hints
2011-02-01 Sam Lantinga Added vim spacing hints
2011-02-01 Sam Lantinga Fixed spacing
2011-02-01 Sam Lantinga Fixed bug #1112 (retina display support)
2011-02-01 Sam Lantinga Fixed spacing
2011-02-01 Eric Wing merged: might need to check main.c in the iOS template to make sure no changes were abandoned.
2011-01-30 Sam Lantinga Fixed bug #1111
2011-01-30 Sam Lantinga Fixed bug #1111 SDL-1.2
2011-01-28 Sam Lantinga Added Edgar's blog to the haptic documentation
2011-01-28 Sam Lantinga Updated main.c for API changes
2011-01-28 Sam Lantinga Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen)
2011-01-28 Sam Lantinga Removed completely non-portable event thread hack.
2011-01-28 Sam Lantinga Fixed test
2011-01-28 Sam Lantinga Added CPU cache line size to the test output.