changeset 5132:5690ebc772c7

Fixed spacing
author Sam Lantinga <slouken@libsdl.org>
date Tue, 01 Feb 2011 08:53:22 -0800
parents f2c2f0ecba5f
children ec13e48ee0d9
files src/video/uikit/SDL_uikitopenglview.m
diffstat 1 files changed, 96 insertions(+), 100 deletions(-) [+]
line wrap: on
line diff
--- a/src/video/uikit/SDL_uikitopenglview.m	Sun Jan 30 13:42:05 2011 -0800
+++ b/src/video/uikit/SDL_uikitopenglview.m	Tue Feb 01 08:53:22 2011 -0800
@@ -37,128 +37,124 @@
 @synthesize context;
 
 + (Class)layerClass {
-	return [CAEAGLLayer class];
+    return [CAEAGLLayer class];
 }
 
 - (id)initWithFrame:(CGRect)frame \
-	  retainBacking:(BOOL)retained \
-	  rBits:(int)rBits \
-	  gBits:(int)gBits \
-	  bBits:(int)bBits \
-	  aBits:(int)aBits \
-	  depthBits:(int)depthBits \
+      retainBacking:(BOOL)retained \
+      rBits:(int)rBits \
+      gBits:(int)gBits \
+      bBits:(int)bBits \
+      aBits:(int)aBits \
+      depthBits:(int)depthBits \
 {
-	
-	NSString *colorFormat=nil;
-	GLuint depthBufferFormat;
-	BOOL useDepthBuffer;
-	
-	if (rBits == 8 && gBits == 8 && bBits == 8) {
-		/* if user specifically requests rbg888 or some color format higher than 16bpp */
-		colorFormat = kEAGLColorFormatRGBA8;
-	}
-	else {
-		/* default case (faster) */
-		colorFormat = kEAGLColorFormatRGB565;
-	}
-	
-	if (depthBits == 24) {
-		useDepthBuffer = YES;
-		depthBufferFormat = GL_DEPTH_COMPONENT24_OES;
-	}
-	else if (depthBits == 0) {
-		useDepthBuffer = NO;
-	}
-	else {
-		/* default case when depth buffer is not disabled */
-		/* 
-		   strange, even when we use this, we seem to get a 24 bit depth buffer on iPhone.
-		   perhaps that's the only depth format iPhone actually supports
-		*/
-		useDepthBuffer = YES;
-		depthBufferFormat = GL_DEPTH_COMPONENT16_OES;
-	}
-	
-	if ((self = [super initWithFrame:frame])) {
-		// Get the layer
-		CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
-		
-		eaglLayer.opaque = YES;
-		eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
-										[NSNumber numberWithBool: retained], kEAGLDrawablePropertyRetainedBacking, colorFormat, kEAGLDrawablePropertyColorFormat, nil];
-		
-		context = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES1];
-		
-		if (!context || ![EAGLContext setCurrentContext:context]) {
-			[self release];
-			return nil;
-		}
-		
-		/* create the buffers */
-		glGenFramebuffersOES(1, &viewFramebuffer);
-		glGenRenderbuffersOES(1, &viewRenderbuffer);
-		
-		glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
-		glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
-		[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)self.layer];
-		glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
-		
-		glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
-		glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
-		
-		if (useDepthBuffer) {
-			glGenRenderbuffersOES(1, &depthRenderbuffer);
-			glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer);
-			glRenderbufferStorageOES(GL_RENDERBUFFER_OES, depthBufferFormat, backingWidth, backingHeight);
-			glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer);
-		}
-			
-		if(glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
-			return NO;
-		}
-		/* end create buffers */
-	}
-	return self;
+    NSString *colorFormat=nil;
+    GLuint depthBufferFormat;
+    BOOL useDepthBuffer;
+    
+    if (rBits == 8 && gBits == 8 && bBits == 8) {
+        /* if user specifically requests rbg888 or some color format higher than 16bpp */
+        colorFormat = kEAGLColorFormatRGBA8;
+    }
+    else {
+        /* default case (faster) */
+        colorFormat = kEAGLColorFormatRGB565;
+    }
+    
+    if (depthBits == 24) {
+        useDepthBuffer = YES;
+        depthBufferFormat = GL_DEPTH_COMPONENT24_OES;
+    }
+    else if (depthBits == 0) {
+        useDepthBuffer = NO;
+    }
+    else {
+        /* default case when depth buffer is not disabled */
+        /* 
+           strange, even when we use this, we seem to get a 24 bit depth buffer on iPhone.
+           perhaps that's the only depth format iPhone actually supports
+        */
+        useDepthBuffer = YES;
+        depthBufferFormat = GL_DEPTH_COMPONENT16_OES;
+    }
+    
+    if ((self = [super initWithFrame:frame])) {
+        // Get the layer
+        CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
+        
+        eaglLayer.opaque = YES;
+        eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
+                                        [NSNumber numberWithBool: retained], kEAGLDrawablePropertyRetainedBacking, colorFormat, kEAGLDrawablePropertyColorFormat, nil];
+        
+        context = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES1];
+        
+        if (!context || ![EAGLContext setCurrentContext:context]) {
+            [self release];
+            return nil;
+        }
+        
+        /* create the buffers */
+        glGenFramebuffersOES(1, &viewFramebuffer);
+        glGenRenderbuffersOES(1, &viewRenderbuffer);
+        
+        glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
+        glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
+        [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)self.layer];
+        glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
+        
+        glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
+        glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
+        
+        if (useDepthBuffer) {
+            glGenRenderbuffersOES(1, &depthRenderbuffer);
+            glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer);
+            glRenderbufferStorageOES(GL_RENDERBUFFER_OES, depthBufferFormat, backingWidth, backingHeight);
+            glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer);
+        }
+            
+        if(glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
+            return NO;
+        }
+        /* end create buffers */
+    }
+    return self;
 }
 
 - (void)setCurrentContext {
-	[EAGLContext setCurrentContext:context];
+    [EAGLContext setCurrentContext:context];
 }
 
 
 - (void)swapBuffers {
-	glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
-	[context presentRenderbuffer:GL_RENDERBUFFER_OES];
+    glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
+    [context presentRenderbuffer:GL_RENDERBUFFER_OES];
 }
 
 
 - (void)layoutSubviews {
-	[EAGLContext setCurrentContext:context];
+    [EAGLContext setCurrentContext:context];
 }
 
 - (void)destroyFramebuffer {
-	
-	glDeleteFramebuffersOES(1, &viewFramebuffer);
-	viewFramebuffer = 0;
-	glDeleteRenderbuffersOES(1, &viewRenderbuffer);
-	viewRenderbuffer = 0;
-	
-	if (depthRenderbuffer) {
-		glDeleteRenderbuffersOES(1, &depthRenderbuffer);
-		depthRenderbuffer = 0;
-	}
+    glDeleteFramebuffersOES(1, &viewFramebuffer);
+    viewFramebuffer = 0;
+    glDeleteRenderbuffersOES(1, &viewRenderbuffer);
+    viewRenderbuffer = 0;
+    
+    if (depthRenderbuffer) {
+        glDeleteRenderbuffersOES(1, &depthRenderbuffer);
+        depthRenderbuffer = 0;
+    }
 }
 
 
 - (void)dealloc {
-		
-	[self destroyFramebuffer];
-	if ([EAGLContext currentContext] == context) {
-		[EAGLContext setCurrentContext:nil];
-	}
-	[context release];	
-	[super dealloc];
-	
+    [self destroyFramebuffer];
+    if ([EAGLContext currentContext] == context) {
+        [EAGLContext setCurrentContext:nil];
+    }
+    [context release];    
+    [super dealloc];
 }
 
 @end