log

age author description
2009-01-01 Holmes Futrell Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
2009-01-01 Holmes Futrell Re-enabled joystick support during compilation.
2009-01-01 Sam Lantinga Date: Thu, 01 Jan 2009 21:32:12 +0100
2009-01-01 Sam Lantinga Kicking off the great SDL Bug Hunt for January 2009
2009-01-01 Sam Lantinga Fixed DirectColor visual window creation problem
2009-01-01 Sam Lantinga Windows line drawing support is implemented
2009-01-01 Sam Lantinga Oh yeah, it's an XInput symbol
2009-01-01 Sam Lantinga indent
2009-01-01 Sam Lantinga Added missing symbol
2009-01-01 Sam Lantinga Fixed X11 mouse motion/button events - it's not actually safe to cast mouse events to device events.
2009-01-01 Ryan C. Gordon Audio driver priority: favor PulseAudio and ALSA over OSS.
2009-01-01 Ryan C. Gordon Adjusted default choice of audio driver.
2008-12-31 Sam Lantinga Removed unused variable
2008-12-31 Sam Lantinga iPhone build compiles again (drawing routines need to be implemented)
2008-12-31 Sam Lantinga Added testdraw2 to Visual C++ tests
2008-12-31 Sam Lantinga Fixed logic problem with SDL_RestoreWindow()
2008-12-31 Sam Lantinga indent
2008-12-31 Sam Lantinga Implemented Direct3D line and point drawing
2008-12-30 Sam Lantinga Date: Mon, 29 Dec 2008 23:29:52 +0100
2008-12-30 Sam Lantinga Date: Mon, 29 Dec 2008 23:29:52 +0100
2008-12-30 Sam Lantinga indent
2008-12-30 Sam Lantinga Fixed missing return value
2008-12-30 Sam Lantinga SetDrawColor() and SetDrawBlendMode() are optional
2008-12-30 Sam Lantinga In theory this implements GDI rendering, but it doesn't work for some reason.
2008-12-30 Sam Lantinga Swapped functions to match the other renderer files
2008-12-30 Sam Lantinga Added project for testdraw2
2008-12-30 Sam Lantinga Visual C++ 5 and 6 are no longer supported. You can use Visual C++ Express Edition to build SDL.
2008-12-29 Sam Lantinga Significant performance boost with blend mode none
2008-12-25 Sam Lantinga Don't forget OpenGL 3.0 support
2008-12-25 Sam Lantinga indent
2008-12-25 Sam Lantinga Fixed compiling Windows renderers. Lines and points will be implemented later.
2008-12-25 Sam Lantinga Updated to build on Windows
2008-12-25 Sam Lantinga Updated project with new source files
2008-12-25 Sam Lantinga Fixed pitch alignment problem causing MITSHM error on 16-bit displays
2008-12-24 Sam Lantinga Fixed CPU feature detection on x86_64 platform
2008-12-24 Sam Lantinga Correct the test program
2008-12-24 Sam Lantinga Don't unlock a surface we didn't lock
2008-12-23 Sam Lantinga Fixed clipping source rect to match destination rect clipping
2008-12-23 Sam Lantinga Need diagonal line clipping
2008-12-23 Sam Lantinga Fixed argument order to the line clipping routine
2008-12-23 Sam Lantinga Added line clipping
2008-12-23 Sam Lantinga Added clipping for render copy
2008-12-22 Sam Lantinga typo fix
2008-12-22 Sam Lantinga /* FIXME FIXME FIXME
2008-12-22 Sam Lantinga Fixed crash when resizing the window with the software renderer.
2008-12-21 Sam Lantinga Fixed clip_rect when drawing points and lines with software renderer.
2008-12-21 Sam Lantinga Working Bresenham line drawing algorithm. We can optimize later, if needed.
2008-12-21 Sam Lantinga Fixed crash in testdraw2, added more points
2008-12-21 Sam Lantinga Added RenderPiont() API
2008-12-21 Sam Lantinga Make it possible to switch algorithms in the future
2008-12-21 Sam Lantinga Added ARGB optimized case for Mac OS X
2008-12-21 Sam Lantinga Share code between fill and line drawing
2008-12-21 Sam Lantinga Added test program to verify fill functionality
2008-12-20 Sam Lantinga Date: Sat, 20 Dec 2008 23:25:19 +0100
2008-12-20 Sam Lantinga indent
2008-12-20 Sam Lantinga Added missing return
2008-12-20 Sam Lantinga Turn on line antialiasing (requires blending to be enabled)
2008-12-20 Sam Lantinga Add a few test pattern lines
2008-12-20 Sam Lantinga indent
2008-12-20 Sam Lantinga Placeholder for line drawing algorithm (current code doesn't work)