Wed, 26 Jul 2006 06:34:31 +0000 |
Sam Lantinga |
Placate versions of ranlib which complain about empty files (Mac OS X 10.4)
|
Wed, 26 Jul 2006 04:22:32 +0000 |
Sam Lantinga |
Starting fresh with the X11 driver
|
Wed, 26 Jul 2006 04:20:59 +0000 |
Sam Lantinga |
Oh yeah, more DGA removal
|
Wed, 26 Jul 2006 03:57:45 +0000 |
Sam Lantinga |
Added the dummy audio driver to instructions
|
Wed, 26 Jul 2006 03:55:56 +0000 |
Sam Lantinga |
PicoGUI is no longer maintained by the author.
|
Wed, 26 Jul 2006 03:24:27 +0000 |
Sam Lantinga |
The AAlib driver is fun, but not worth rewriting for SDL 1.3
|
Wed, 26 Jul 2006 03:15:41 +0000 |
Sam Lantinga |
The old windows video drivers are superceded by the unified win32 driver.
|
Wed, 26 Jul 2006 03:12:05 +0000 |
Sam Lantinga |
Hopefully glSDL has been superceded by the OpenGL render driver.
|
Wed, 26 Jul 2006 03:08:25 +0000 |
Sam Lantinga |
More DGA removal
|
Wed, 26 Jul 2006 03:06:07 +0000 |
Sam Lantinga |
Removing DGA support for SDL 1.3 - it's still buggy years later, and now
|
Tue, 25 Jul 2006 07:25:51 +0000 |
Sam Lantinga |
SDL applications no longer need to link with Cocoa (unless they want to)
|
Tue, 25 Jul 2006 07:14:40 +0000 |
Sam Lantinga |
Actually use the function we took the trouble to get the pointer for.
|
Tue, 25 Jul 2006 06:59:14 +0000 |
Sam Lantinga |
Fixed Objective-C memory leaks
|
Tue, 25 Jul 2006 06:22:42 +0000 |
Sam Lantinga |
Implemented OpenGL support on Mac OS X
|
Mon, 24 Jul 2006 23:30:14 +0000 |
Ryan C. Gordon |
Patch from 1.2 branch...fix compilation on Qtopia video target (reference
|
Mon, 24 Jul 2006 07:21:16 +0000 |
Sam Lantinga |
Implemented Mac OS X video mode selection.
|
Mon, 24 Jul 2006 05:03:02 +0000 |
Sam Lantinga |
Implemented Cocoa window support
|
Sun, 23 Jul 2006 09:16:14 +0000 |
Sam Lantinga |
Whoops, that's a while loop. :)
|
Sun, 23 Jul 2006 09:11:10 +0000 |
Sam Lantinga |
The Mac OS X Cocoa video driver is under construction...
|
Sun, 23 Jul 2006 00:55:25 +0000 |
Sam Lantinga |
Fixed compiler warnings
|
Sun, 23 Jul 2006 00:48:12 +0000 |
Sam Lantinga |
Added an environment variable to select which driver the software renderer will use.
|
Sun, 23 Jul 2006 00:19:12 +0000 |
Sam Lantinga |
Fixed crash with multiple windows
|
Sat, 22 Jul 2006 23:04:41 +0000 |
Sam Lantinga |
OpenGL renderer is feature complete!
|
Sat, 22 Jul 2006 21:58:17 +0000 |
Sam Lantinga |
Added SDL_GL_ExtensionSupported()
|
Sat, 22 Jul 2006 21:17:37 +0000 |
Sam Lantinga |
Query the maximum texture size for the D3D renderer.
|
Sat, 22 Jul 2006 21:02:57 +0000 |
Sam Lantinga |
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
|
Sat, 22 Jul 2006 19:51:48 +0000 |
Sam Lantinga |
Switch OpenGL contexts when switching render contexts.
|
Sat, 22 Jul 2006 19:03:31 +0000 |
Sam Lantinga |
Fixed OpenGL blend modes, added power of 2 texture code
|
Sat, 22 Jul 2006 18:01:56 +0000 |
Sam Lantinga |
Bug fixes to the OpenGL renderer
|
Sat, 22 Jul 2006 08:33:18 +0000 |
Sam Lantinga |
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
|
Wed, 19 Jul 2006 08:46:57 +0000 |
Sam Lantinga |
Fixed to compile while the OpenGL renderer is under construction
|
Wed, 19 Jul 2006 07:18:45 +0000 |
Sam Lantinga |
Starting on the OpenGL renderer...
|
Wed, 19 Jul 2006 05:45:42 +0000 |
Sam Lantinga |
Implemented scaling in the D3D renderer
|
Wed, 19 Jul 2006 05:03:21 +0000 |
Sam Lantinga |
Implemented blend modes in the D3D renderer
|
Wed, 19 Jul 2006 04:24:41 +0000 |
Sam Lantinga |
Implemented multi-window OpenGL program with test framework.
|
Tue, 18 Jul 2006 07:49:51 +0000 |
Sam Lantinga |
Added a test program framework for easy initialization.
|
Mon, 17 Jul 2006 06:47:33 +0000 |
Sam Lantinga |
Implemented Windows OpenGL support
|
Sun, 16 Jul 2006 09:34:01 +0000 |
Sam Lantinga |
Setting up the OpenGL support
|
Sun, 16 Jul 2006 03:35:44 +0000 |
Sam Lantinga |
Create a fake desktop mode for windowed mode apps
|
Sun, 16 Jul 2006 03:32:06 +0000 |
Sam Lantinga |
Fixed building on Mac OS X without the Carbon and Cocoa video drivers
|
Sat, 15 Jul 2006 19:30:18 +0000 |
Sam Lantinga |
Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
|
Sat, 15 Jul 2006 19:29:42 +0000 |
Sam Lantinga |
Implemented fully featured dummy renderer
|
Sat, 15 Jul 2006 09:46:36 +0000 |
Sam Lantinga |
Streamlined the API a bit and optimized the software renderer.
|
Fri, 14 Jul 2006 08:24:43 +0000 |
Sam Lantinga |
Changed the name of the dummy renderer
|
Fri, 14 Jul 2006 08:22:45 +0000 |
Sam Lantinga |
Prefer the D3D renderer over GDI, at least for testing.
|
Fri, 14 Jul 2006 07:41:16 +0000 |
Sam Lantinga |
Yay! D3D renderer works!
|
Fri, 14 Jul 2006 06:40:53 +0000 |
Sam Lantinga |
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
|
Thu, 13 Jul 2006 08:15:35 +0000 |
Sam Lantinga |
Updated Visual C++ 2005 project
|
Thu, 13 Jul 2006 08:13:02 +0000 |
Sam Lantinga |
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
|
Wed, 12 Jul 2006 09:25:17 +0000 |
Sam Lantinga |
First stab at a D3D renderer, only 30FPS so far... ?
|
Wed, 12 Jul 2006 08:09:57 +0000 |
Sam Lantinga |
debug cleanup
|
Wed, 12 Jul 2006 07:01:35 +0000 |
Sam Lantinga |
Playing around, trying to find a fast path with GDI
|
Wed, 12 Jul 2006 06:39:26 +0000 |
Sam Lantinga |
Solved the performance problems by introducing the concept of a single-buffered
|
Mon, 10 Jul 2006 21:23:51 +0000 |
Sam Lantinga |
Updated the snapshot build target to reflect the new source location
|
Mon, 10 Jul 2006 21:04:37 +0000 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
|
Thu, 06 Jul 2006 18:01:37 +0000 |
Patrice Mandin |
sdl.pc is in build directory, not source
|
Tue, 27 Jun 2006 04:58:26 +0000 |
Sam Lantinga |
Include sdl.pc in the development RPM
release-1.2.11
|
Tue, 27 Jun 2006 04:33:31 +0000 |
Sam Lantinga |
Added 1.2.11 patch notes
|
Mon, 26 Jun 2006 16:20:51 +0000 |
Sam Lantinga |
Fixed libiconv detection
|
Mon, 26 Jun 2006 16:15:21 +0000 |
Sam Lantinga |
Fixed problem with nasm hidden visibility detection
|