log

age author description
Sat, 20 Dec 2008 13:53:54 +0000 Sam Lantinga Fixed crash in software line drawing
Sat, 20 Dec 2008 13:14:28 +0000 Sam Lantinga Added stubs for software implementations of blending fills and line drawing
Sat, 20 Dec 2008 12:32:53 +0000 Sam Lantinga Added a test program for line drawing
Sat, 20 Dec 2008 12:32:38 +0000 Sam Lantinga Minor corrections
Sat, 20 Dec 2008 12:32:25 +0000 Sam Lantinga indent
Sat, 20 Dec 2008 12:00:00 +0000 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
Sat, 20 Dec 2008 08:41:05 +0000 Sam Lantinga indent
Sat, 20 Dec 2008 06:46:37 +0000 Sam Lantinga Fixed crash when resizing YUV textures
Fri, 19 Dec 2008 09:15:59 +0000 Ryan C. Gordon More resampling fixes.
Fri, 19 Dec 2008 08:30:26 +0000 Ryan C. Gordon Allocate SDL_AudioCVT::coeff before using it.
Fri, 19 Dec 2008 06:43:41 +0000 Ryan C. Gordon Use SDL_zerop instead of SDL_memset.
Fri, 19 Dec 2008 06:01:03 +0000 Ryan C. Gordon Zero out SDL_AudioCVT struct before using it, to ensure it's all initialized.
Fri, 19 Dec 2008 04:42:18 +0000 Sam Lantinga Reminder to implement icon support
Wed, 17 Dec 2008 07:19:55 +0000 Sam Lantinga indent
Wed, 17 Dec 2008 07:17:54 +0000 Sam Lantinga * Implemented X11 fullscreen input grab
Tue, 16 Dec 2008 17:44:10 +0000 Sam Lantinga indent
Tue, 16 Dec 2008 17:41:03 +0000 Sam Lantinga Progress on fullscreen mode switching on X11
Tue, 16 Dec 2008 17:40:30 +0000 Sam Lantinga Use the desktop format instead of an arbitrary one.
Sun, 14 Dec 2008 07:22:15 +0000 Sam Lantinga Corrected case for TargetConditionals.h
Sun, 14 Dec 2008 04:36:32 +0000 Sam Lantinga The X11 window and all pixmaps and images share the same visual and depth.
Sat, 13 Dec 2008 13:30:11 +0000 Sam Lantinga Whoops, the X11 driver doesn't support fullscreen modes (yet)
Sat, 13 Dec 2008 13:10:53 +0000 Sam Lantinga Fixed BadMatch error in X11 renderer
Sat, 13 Dec 2008 12:34:28 +0000 Sam Lantinga Updated test for API changes
Sat, 13 Dec 2008 06:36:47 +0000 Sam Lantinga Fixed SDL 1.2 compatibility problem.
Sat, 13 Dec 2008 06:27:58 +0000 Sam Lantinga indent
Sat, 13 Dec 2008 04:11:24 +0000 Sam Lantinga Updated TODO list
Fri, 12 Dec 2008 15:51:57 +0000 Edgar Simo Some error checking when destroying the HelperWindow.
Fri, 12 Dec 2008 06:46:20 +0000 Sam Lantinga Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility
Wed, 10 Dec 2008 08:39:00 +0000 Sam Lantinga Updated TODO list
Mon, 08 Dec 2008 00:52:12 +0000 Sam Lantinga Date: Sun, 07 Dec 2008 13:35:23 +0100
Mon, 08 Dec 2008 00:27:32 +0000 Sam Lantinga Updated copyright date
Mon, 08 Dec 2008 00:24:15 +0000 Sam Lantinga A little cleanup for SDL snapshot release
Sun, 07 Dec 2008 23:57:42 +0000 Sam Lantinga Don't need multi-threaded X11 for SDL 1.3
Sun, 07 Dec 2008 23:25:39 +0000 Sam Lantinga Default SSE2 off on iX86, since gcc will use it for floating point operations
Sun, 07 Dec 2008 22:56:18 +0000 Sam Lantinga Fixed palette sharing
Sun, 07 Dec 2008 22:48:06 +0000 Sam Lantinga Fixed updating the video surface when the palette changes
Sun, 07 Dec 2008 22:37:40 +0000 Sam Lantinga Fixed picking blit function when RLE fails
Sun, 07 Dec 2008 22:29:58 +0000 Sam Lantinga Better default format for Mac OS X
Sun, 07 Dec 2008 22:25:16 +0000 Sam Lantinga Fixed crash in testpalette and potential crash in SDL_LoadBMP_RW()
Sun, 07 Dec 2008 22:04:24 +0000 Sam Lantinga Whoops, fixed pitch bug after resizing a surface
Sun, 07 Dec 2008 21:53:28 +0000 Sam Lantinga There's no reason to add extra code to notify the mice of window size changes.
Sun, 07 Dec 2008 07:16:40 +0000 Ryan C. Gordon Comment cleanup.
Sun, 07 Dec 2008 07:06:34 +0000 Ryan C. Gordon Don't hardcode RECT for fragment program texture targets.
Sun, 07 Dec 2008 04:38:32 +0000 Sam Lantinga Slight optimization of the shader, no need to scale into 0..255
Sun, 07 Dec 2008 04:02:23 +0000 Sam Lantinga Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
Sat, 06 Dec 2008 18:37:06 +0000 Sam Lantinga The YCbCr texture extension works now that bytes_per_pixel() returns the
Sat, 06 Dec 2008 18:22:28 +0000 Sam Lantinga Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
Sat, 06 Dec 2008 17:50:50 +0000 Sam Lantinga Date: Sat, 06 Dec 2008 15:27:00 +0100
Sat, 06 Dec 2008 17:46:55 +0000 Sam Lantinga Date: Sat, 06 Dec 2008 14:54:10 +0100
Sat, 06 Dec 2008 17:43:10 +0000 Sam Lantinga The previous checkin fixes the crash, so at least we're not overrunning
Sat, 06 Dec 2008 17:41:01 +0000 Sam Lantinga Progress, maybe. :)
Sat, 06 Dec 2008 05:49:53 +0000 Sam Lantinga Fixed SDL_SetAlpha compatibility function to match the documentation
Sat, 06 Dec 2008 05:49:08 +0000 Sam Lantinga Fixed bug picking blitters
Sat, 06 Dec 2008 05:23:35 +0000 Sam Lantinga Rebind the context to the window area and update matrices when the window size changes
Sat, 06 Dec 2008 00:56:47 +0000 Ryan C. Gordon Initial pixel shader support for YUV textures in the GL renderer.
Fri, 05 Dec 2008 07:01:12 +0000 Sam Lantinga minor bug
Fri, 05 Dec 2008 07:00:58 +0000 Sam Lantinga Whoops, can't call glOrtho() repeatedly
Fri, 05 Dec 2008 06:22:19 +0000 Sam Lantinga The matrices have already been set, so you don't have to re-set them.
Fri, 05 Dec 2008 06:19:49 +0000 Sam Lantinga Fixed crashes when resizing video modes
Fri, 05 Dec 2008 06:19:09 +0000 Sam Lantinga fixed formatting