Mercurial > sdl-ios-xcode
changeset 2960:91708bc14aab
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 02 Jan 2009 09:27:36 +0000 |
parents | 5c60d1c100b6 |
children | 9f16a1761fa5 |
files | TODO |
diffstat | 1 files changed, 0 insertions(+), 1 deletions(-) [+] |
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--- a/TODO Fri Jan 02 09:14:55 2009 +0000 +++ b/TODO Fri Jan 02 09:27:36 2009 +0000 @@ -6,7 +6,6 @@ * Implement desktop video mode change notification? * Implement icon support (with translucency?) * Remove <= 8-bit palettized display support - * See if we can add real alpha to the palette entries * Add diagonal line clipping to SDL_IntersectRectAndLine() * Add OpenGL 3.0 context support * Verify mouse grab support