changeset 2960:91708bc14aab

It's probably not worth pushing palettized textures. The memory optimization isn't worth the effort on modern hardware with the sorts of games that would be using the SDL 1.3 texture API.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 02 Jan 2009 09:27:36 +0000
parents 5c60d1c100b6
children 9f16a1761fa5
files TODO
diffstat 1 files changed, 0 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/TODO	Fri Jan 02 09:14:55 2009 +0000
+++ b/TODO	Fri Jan 02 09:27:36 2009 +0000
@@ -6,7 +6,6 @@
  * Implement desktop video mode change notification?
  * Implement icon support (with translucency?)
  * Remove <= 8-bit palettized display support
- * See if we can add real alpha to the palette entries
  * Add diagonal line clipping to SDL_IntersectRectAndLine()
  * Add OpenGL 3.0 context support
  * Verify mouse grab support