# HG changeset patch # User Sam Lantinga # Date 1230888456 0 # Node ID 91708bc14aabd09404635085afc9513208195657 # Parent 5c60d1c100b63e5e621f0af19b3ffb2ddd73a052 It's probably not worth pushing palettized textures. The memory optimization isn't worth the effort on modern hardware with the sorts of games that would be using the SDL 1.3 texture API. diff -r 5c60d1c100b6 -r 91708bc14aab TODO --- a/TODO Fri Jan 02 09:14:55 2009 +0000 +++ b/TODO Fri Jan 02 09:27:36 2009 +0000 @@ -6,7 +6,6 @@ * Implement desktop video mode change notification? * Implement icon support (with translucency?) * Remove <= 8-bit palettized display support - * See if we can add real alpha to the palette entries * Add diagonal line clipping to SDL_IntersectRectAndLine() * Add OpenGL 3.0 context support * Verify mouse grab support