Mercurial > sdl-ios-xcode
changeset 4780:4f915a47b995
Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Sat, 19 Jun 2010 23:10:57 -0400 |
parents | bb179250fcb3 |
children | fc4c775b468a |
files | include/SDL_shape.h src/video/SDL_shape.c |
diffstat | 2 files changed, 10 insertions(+), 31 deletions(-) [+] |
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--- a/include/SDL_shape.h Thu Jun 10 17:50:38 2010 -0400 +++ b/include/SDL_shape.h Sat Jun 19 23:10:57 2010 -0400 @@ -74,26 +74,6 @@ */ extern DECLSPEC SDL_bool SDLCALL SDL_WindowIsShaped(const SDL_Window *window); -/** - * \brief Select the shape of a given window as a rendering target. - * - * \param window The window whose shape should become the current rendering target. - * - * \return 0 on success, -1 if something other than a valid shaped window is passed into \c window. - * - * The shape of the window given in \c window is selected as the new render target, and in the default mode (see - * SDL_WindowShapeParams) the alpha channel of that render target determines which pixels of the window are part of its - * visible shape and which are not according to a cutoff value. All normal SDL rendering functions can be used on it, - * and its own specific parameters can be examined and set with SDL_GetShapeParameters() and SDL_SetShapeParameters(). - * The final shape will be computed and the actual appearance of the window changed only upon a call to - * SDL_RenderPresent(). - * - * \sa SDL_GetShapeParameters - * \sa SDL_SetShapeParameters - * \sa SDL_RenderPresent - */ -extern DECLSPEC int SDLCALL SDL_SelectShapeRenderer(const SDL_Window *window); - /** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */ typedef enum {ShapeModeDefault, ShapeModeBinarizeAlpha} WindowShapeMode; /** \brief A union containing parameters for shaped windows. */ @@ -111,18 +91,19 @@ } SDL_WindowShapeMode; /** - * \brief Set the shape parameters of a shaped window. + * \brief Set the shape and parameters of a shaped window. * * \param window The shaped window whose parameters should be set. - * \param shapeMode The parameters to set for the shaped window. + * \param shape A surface encoding the desired shape for the window as a bitmap mask. + * \param parameters The parameters to set for the shaped window. * - * \return 0 on success, -1 on invalid parameters in the shapeMode argument, or -2 if the SDL_Window given is not a - * shaped window. + * \return 0 on success, -1 on invalid an invalid shape argument, or -2 if the SDL_Window* given does not reference + * a valid shaped window. * * \sa SDL_WindowShapeMode - * \sa SDL_GetShapeParameters + * \sa SDL_GetShapeParameters. */ -extern DECLSPEC int SDLCALL SDL_SetShapeParameters(SDL_Window *window,SDL_WindowShapeMode shapeMode); +extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode parameters); /** * \brief Set the shape parameters of a shaped window.
--- a/src/video/SDL_shape.c Thu Jun 10 17:50:38 2010 -0400 +++ b/src/video/SDL_shape.c Sat Jun 19 23:10:57 2010 -0400 @@ -34,13 +34,11 @@ return SDL_FALSE; } -int SDL_SelectShapeRenderer(const SDL_Window *window) { - return -1; -} - -int SDL_SetShapeParameters(SDL_Window *window,SDL_WindowShapeMode shapeMode) { +int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode parameters) { if(window == NULL || !SDL_WindowIsShaped(window)) return -2; + if(shape == NULL) + return -1; return -3; }